3 /* Purpose: describe monsters (using monster memory) */
6 * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Pronoun arrays, by gender.
19 static cptr wd_he[3] =
21 { "¤½¤ì", "Èà", "Èà½÷" };
23 { "it", "he", "she" };
26 static cptr wd_his[3] =
28 { "¤½¤ì¤Î", "Èà¤Î", "Èà½÷¤Î" };
30 { "its", "his", "her" };
36 * Pluralizer. Args(count, singular, plural)
38 #define plural(c,s,p) \
39 (((c) == 1) ? (s) : (p))
47 * Determine if the "armor" is known
48 * The higher the level, the fewer kills needed.
50 static bool know_armour(int r_idx)
52 monster_race *r_ptr = &r_info[r_idx];
54 s32b level = r_ptr->level;
56 s32b kills = r_ptr->r_tkills;
58 if (cheat_know) return (TRUE);
61 if (kills > 304 / (4 + level)) return (TRUE);
63 /* Skip non-uniques */
64 if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
67 if (kills > 304 / (38 + (5 * level) / 4)) return (TRUE);
75 * Determine if the "damage" of the given attack is known
76 * the higher the level of the monster, the fewer the attacks you need,
77 * the more damage an attack does, the more attacks you need
79 static bool know_damage(int r_idx, int i)
81 monster_race *r_ptr = &r_info[r_idx];
83 s32b level = r_ptr->level;
85 s32b a = r_ptr->r_blows[i];
87 s32b d1 = r_ptr->blow[i].d_dice;
88 s32b d2 = r_ptr->blow[i].d_side;
92 if (d >= ((4+level)*MAX_UCHAR)/80) d = ((4+level)*MAX_UCHAR-1)/80;
95 if ((4 + level) * a > 80 * d) return (TRUE);
97 /* Skip non-uniques */
98 if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
100 /* Unique monsters */
101 if ((4 + level) * (2 * a) > 80 * d) return (TRUE);
109 * Prepare hook for c_roff(). It will be changed for spoiler generation in wizard1.c.
111 void (*hook_c_roff)(byte attr, cptr str) = c_roff;
113 static void hooked_roff(cptr str)
116 hook_c_roff(TERM_WHITE, str);
121 * Hack -- display monster information using "hooked_roff()"
123 * Note that there is now a compiler option to only read the monster
124 * descriptions from the raw file when they are actually needed, which
125 * saves about 60K of memory at the cost of disk access during monster
126 * recall, which is optional to the user.
128 * This function should only be called with the cursor placed at the
129 * left edge of the screen, on a cleared line, in which the recall is
130 * to take place. One extra blank line is left after the recall.
132 static void roff_aux(int r_idx, int mode)
134 monster_race *r_ptr = &r_info[r_idx];
148 int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed;
161 byte drop_gold, drop_item;
167 bool know_everything = FALSE;
169 /* Obtain a copy of the "known" number of drops */
170 drop_gold = r_ptr->r_drop_gold;
171 drop_item = r_ptr->r_drop_item;
173 /* Obtain a copy of the "known" flags */
174 flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
175 flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
176 flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
177 flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
178 flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
179 flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
180 flags7 = (r_ptr->flags7 & r_ptr->flags7);
182 /* cheat_know or reserch_mon() */
183 if (cheat_know || (mode & 0x01))
184 know_everything = TRUE;
186 /* Cheat -- Know everything */
189 /* Hack -- maximal drops */
190 drop_gold = drop_item =
191 (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
192 ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
193 ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
194 ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) +
195 ((r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) +
196 ((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
198 /* Hack -- but only "valid" drops */
199 if (r_ptr->flags1 & RF1_ONLY_GOLD) drop_item = 0;
200 if (r_ptr->flags1 & RF1_ONLY_ITEM) drop_gold = 0;
202 /* Hack -- know all the flags */
203 flags1 = r_ptr->flags1;
204 flags2 = r_ptr->flags2;
205 flags3 = r_ptr->flags3;
206 flags4 = r_ptr->flags4;
207 flags5 = r_ptr->flags5;
208 flags6 = r_ptr->flags6;
212 /* Extract a gender (if applicable) */
213 if (r_ptr->flags1 & RF1_FEMALE) msex = 2;
214 else if (r_ptr->flags1 & RF1_MALE) msex = 1;
216 /* Assume some "obvious" flags */
217 if (r_ptr->flags1 & RF1_UNIQUE) flags1 |= (RF1_UNIQUE);
218 if (r_ptr->flags1 & RF1_QUESTOR) flags1 |= (RF1_QUESTOR);
219 if (r_ptr->flags1 & RF1_MALE) flags1 |= (RF1_MALE);
220 if (r_ptr->flags1 & RF1_FEMALE) flags1 |= (RF1_FEMALE);
222 /* Assume some "creation" flags */
223 if (r_ptr->flags1 & RF1_FRIENDS) flags1 |= (RF1_FRIENDS);
224 if (r_ptr->flags1 & RF1_ESCORT) flags1 |= (RF1_ESCORT);
225 if (r_ptr->flags1 & RF1_ESCORTS) flags1 |= (RF1_ESCORTS);
227 /* Killing a monster reveals some properties */
228 if (r_ptr->r_tkills || know_everything)
230 /* Know "race" flags */
231 if (r_ptr->flags3 & RF3_ORC) flags3 |= (RF3_ORC);
232 if (r_ptr->flags3 & RF3_TROLL) flags3 |= (RF3_TROLL);
233 if (r_ptr->flags3 & RF3_GIANT) flags3 |= (RF3_GIANT);
234 if (r_ptr->flags3 & RF3_DRAGON) flags3 |= (RF3_DRAGON);
235 if (r_ptr->flags3 & RF3_DEMON) flags3 |= (RF3_DEMON);
236 if (r_ptr->flags3 & RF3_UNDEAD) flags3 |= (RF3_UNDEAD);
237 if (r_ptr->flags3 & RF3_EVIL) flags3 |= (RF3_EVIL);
238 if (r_ptr->flags3 & RF3_GOOD) flags3 |= (RF3_GOOD);
239 if (r_ptr->flags3 & RF3_ANIMAL) flags3 |= (RF3_ANIMAL);
240 if (r_ptr->flags3 & RF3_AMBERITE) flags3 |= (RF3_AMBERITE);
241 if (r_ptr->flags2 & RF2_HUMAN) flags2 |= (RF2_HUMAN);
243 /* Know 'quantum' flag */
244 if (r_ptr->flags2 & RF2_QUANTUM) flags2 |= (RF2_QUANTUM);
246 /* Know "forced" flags */
247 if (r_ptr->flags1 & RF1_FORCE_DEPTH) flags1 |= (RF1_FORCE_DEPTH);
248 if (r_ptr->flags1 & RF1_FORCE_MAXHP) flags1 |= (RF1_FORCE_MAXHP);
251 /* For output_monster_spoiler() */
258 /* Treat uniques differently */
259 if (flags1 & RF1_UNIQUE)
261 /* Hack -- Determine if the unique is "dead" */
262 bool dead = (r_ptr->max_num == 0) ? TRUE : FALSE;
264 /* We've been killed... */
267 /* Killed ancestors */
269 hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
271 hooked_roff(format("%^s has slain %d of your ancestors",
274 wd_he[msex], r_ptr->r_deaths));
276 /* But we've also killed it */
280 hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
282 hooked_roff(format(", but you have avenged %s! ",
283 plural(r_ptr->r_deaths, "him", "them")));
288 /* Unavenged (ever) */
292 hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
294 hooked_roff(format(", who %s unavenged. ",
295 plural(r_ptr->r_deaths, "remains", "remain")));
301 /* Dead unique who never hurt us */
305 hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
307 hooked_roff("You have slain this foe. ");
313 /* Not unique, but killed us */
314 else if (r_ptr->r_deaths)
318 hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
321 hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
322 r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
326 /* Some kills this life */
330 hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
332 hooked_roff(format("and you have exterminated at least %d of the creatures. ",
338 /* Some kills past lives */
339 else if (r_ptr->r_tkills)
342 hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
343 "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
345 hooked_roff(format("and %s have exterminated at least %d of the creatures. ",
346 "your ancestors", r_ptr->r_tkills));
355 hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£",
357 hooked_roff(format("and %s is not ever known to have been defeated. ",
364 /* Normal monsters */
367 /* Killed some this life */
371 hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
373 hooked_roff(format("You have killed at least %d of these creatures. ",
379 /* Killed some last life */
380 else if (r_ptr->r_tkills)
383 hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
385 hooked_roff(format("Your ancestors have killed at least %d of these creatures. ",
395 hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
397 hooked_roff("No battles to the death are recalled. ");
409 #ifdef DELAY_LOAD_R_TEXT
413 /* Build the filename */
415 path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
417 path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info.raw");
421 /* Open the "raw" file */
422 fd = fd_open(buf, O_RDONLY);
429 /* Starting position */
432 /* Additional offsets */
433 pos += r_head->head_size;
434 pos += r_head->info_size;
435 pos += r_head->name_size;
438 (void)fd_seek(fd, pos);
440 /* Read a chunk of data */
441 (void)fd_read(fd, buf, 2048);
450 strcpy(buf, r_text + r_ptr->text);
461 if (r_idx == MON_KAGE)
472 /* Describe location */
473 if (r_ptr->level == 0)
476 hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
478 hooked_roff(format("%^s lives in the town", wd_he[msex]));
483 else if (r_ptr->r_tkills || know_everything)
488 hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
490 hooked_roff(format("%^s is normally found at depths of %d feet",
493 wd_he[msex], r_ptr->level * 50));
498 hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
500 hooked_roff(format("%^s is normally found on dungeon level %d",
503 wd_he[msex], r_ptr->level));
509 /* Describe movement */
510 if (r_idx == MON_CHAMELEON)
513 hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
515 hooked_roff("and can take the shape of other monster.");
527 hooked_roff(", and ");
534 hooked_roff(format("%^s¤Ï", wd_he[msex]));
536 hooked_roff(format("%^s ", wd_he[msex]));
542 hooked_roff("moves");
546 if ((flags1 & RF1_RAND_50) || (flags1 & RF1_RAND_25))
549 if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
552 hooked_roff("¤«¤Ê¤ê");
554 hooked_roff(" extremely");
558 else if (flags1 & RF1_RAND_50)
563 hooked_roff(" somewhat");
567 else if (flags1 & RF1_RAND_25)
572 hooked_roff(" a bit");
579 hooked_roff("ÉÔµ¬Â§¤Ë");
581 hooked_roff(" erratically");
585 /* Hack -- Occasional conjunction */
587 if (speed != 110) hooked_roff("¡¢¤«¤Ä");
589 if (speed != 110) hooked_roff(", and");
598 if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
599 else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
600 else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
601 else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê");
602 else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
603 hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
605 if (speed > 139) hook_c_roff(TERM_RED, "incredibly ");
606 else if (speed > 134) hook_c_roff(TERM_ORANGE, "extremely ");
607 else if (speed > 129) hook_c_roff(TERM_ORANGE, "very ");
608 else if (speed > 124) hook_c_roff(TERM_UMBER, "fairly ");
609 else if (speed < 120) hook_c_roff(TERM_L_UMBER, "somewhat ");
610 hook_c_roff(TERM_L_RED, "quickly");
614 else if (speed < 110)
617 if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
618 else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë");
619 else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê");
620 else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
621 hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
623 if (speed < 90) hook_c_roff(TERM_L_GREEN, "incredibly ");
624 else if (speed < 95) hook_c_roff(TERM_BLUE, "very ");
625 else if (speed < 100) hook_c_roff(TERM_BLUE, "fairly ");
626 else if (speed > 104) hook_c_roff(TERM_GREEN, "somewhat ");
627 hook_c_roff(TERM_L_BLUE, "slowly");
634 hooked_roff("ÉáÄ̤ή¤µ¤Ç");
636 hooked_roff(" at normal speed");
641 hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
645 /* The code above includes "attack speed" */
646 if (flags1 & RF1_NEVER_MOVE)
652 hooked_roff("¡¢¤·¤«¤·");
654 hooked_roff(", but ");
661 hooked_roff(format("%^s¤Ï", wd_he[msex]));
663 hooked_roff(format("%^s ", wd_he[msex]));
671 hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
673 hooked_roff("does not deign to chase intruders");
678 /* End this sentence */
691 /* Describe experience if known */
692 if (r_ptr->r_tkills || know_everything)
698 if (flags1 & RF1_UNIQUE)
700 hooked_roff("Killing this");
704 hooked_roff("A kill of this");
709 /* Describe the "quality" */
711 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
713 if (flags2 & RF2_ELDRITCH_HORROR) hooked_roff(" sanity-blasting");
717 if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
719 if (flags3 & RF3_ANIMAL) hooked_roff(" natural");
723 if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, "¼Ù°¤Ê¤ë");
725 if (flags3 & RF3_EVIL) hooked_roff(" evil");
729 if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
731 if (flags3 & RF3_GOOD) hooked_roff(" good");
735 if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
737 if (flags3 & RF3_UNDEAD) hooked_roff(" undead");
740 if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
742 if (flags3 & RF3_AMBERITE) hooked_roff(" Amberite");
746 if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
748 /* Describe the "race" */
750 if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
752 if (flags3 & RF3_DRAGON) hooked_roff(" dragon");
756 if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
758 if (flags3 & RF3_DEMON) hooked_roff(" demon");
762 if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
764 if (flags3 & RF3_GIANT) hooked_roff(" giant");
768 if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
770 if (flags3 & RF3_TROLL) hooked_roff(" troll");
774 if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
776 if (flags3 & RF3_ORC) hooked_roff(" orc");
780 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
782 if (flags2 & RF2_HUMAN) hooked_roff(" Human");
786 if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
788 if (flags2 & RF2_QUANTUM) hooked_roff(" quantum creature");
793 else hooked_roff("¥â¥ó¥¹¥¿¡¼");
795 else hooked_roff(" creature");
800 hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
802 /* Group some variables */
809 hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
811 i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
812 j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
813 (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
815 hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
818 /* calculate the integer exp part */
819 i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
821 /* calculate the fractional exp part scaled by 100, */
822 /* must use long arithmetic to avoid overflow */
823 j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
824 (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
826 /* Mention the experience */
827 hooked_roff(format(" is worth about %ld.%02ld point%s",
829 (((i == 1) && (j == 0)) ? "" : "s")));
831 /* Take account of annoying English */
834 if ((p_ptr->lev / 10) == 1) /* nothing */;
835 else if (i == 1) p = "st";
836 else if (i == 2) p = "nd";
837 else if (i == 3) p = "rd";
839 /* Take account of "leading vowels" in numbers */
842 if ((i == 8) || (i == 11) || (i == 18)) q = "n";
844 /* Mention the dependance on the player's level */
845 hooked_roff(format(" for a%s %lu%s level character. ",
852 if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
855 hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
857 hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
861 else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
864 hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
866 hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
870 else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
873 hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
875 hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
879 else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
882 hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
884 hooked_roff(format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
888 else if (flags2 & RF2_AURA_FIRE)
891 hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
893 hooked_roff(format("%^s is surrounded by flames. ", wd_he[msex]));
897 else if (flags3 & RF3_AURA_COLD)
900 hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
902 hooked_roff(format("%^s is surrounded by ice. ", wd_he[msex]));
906 else if (flags2 & RF2_AURA_ELEC)
909 hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
911 hooked_roff(format("%^s is surrounded by electricity. ", wd_he[msex]));
916 if (flags2 & RF2_REFLECTING)
919 hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
921 hooked_roff(format("%^s reflects bolt spells. ", wd_he[msex]));
926 /* Describe escorts */
927 if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
930 hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
932 hooked_roff(format("%^s usually appears with escorts. ",
938 /* Describe friends */
939 else if (flags1 & RF1_FRIENDS)
942 hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
944 hooked_roff(format("%^s usually appears in groups. ",
951 /* Collect inate attacks */
954 if (flags4 & RF4_SHRIEK) {vp[vn] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";color[vn++] = TERM_L_WHITE;}
956 if (flags4 & RF4_SHRIEK) {vp[vn] = "shriek for help";color[vn++] = TERM_L_WHITE;}
960 if (flags4 & RF4_ROCKET) {vp[vn] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";color[vn++] = TERM_UMBER;}
962 if (flags4 & RF4_ROCKET) {vp[vn] = "shoot a rocket";color[vn++] = TERM_UMBER;}
966 if (flags4 & RF4_SHOOT) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
968 if (flags4 & RF4_SHOOT) {vp[vn] = "fire an arrow";color[vn++] = TERM_UMBER;}
972 if (flags6 & (RF6_SPECIAL)) {vp[vn] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";color[vn++] = TERM_VIOLET;}
974 if (flags6 & (RF6_SPECIAL)) {vp[vn] = "do something";color[vn++] = TERM_VIOLET;}
977 /* Describe inate attacks */
982 hooked_roff(format("%^s¤Ï", wd_he[msex]));
984 hooked_roff(format("%^s", wd_he[msex]));
989 for (n = 0; n < vn; n++)
993 jverb(vp[n],jverb_buf,JVERB_OR);
994 hook_c_roff(color[n], jverb_buf);
995 hook_c_roff(color[n], "¤ê¡¢");
997 else hook_c_roff(color[n], vp[n]);
1000 if (n == 0) hooked_roff(" may ");
1001 else if (n < vn-1) hooked_roff(", ");
1002 else hooked_roff(" or ");
1012 hooked_roff("¤³¤È¤¬¤¢¤ë¡£");
1020 /* Collect breaths */
1023 if (flags4 & (RF4_BR_ACID)) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
1025 if (flags4 & (RF4_BR_ACID)) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
1029 if (flags4 & (RF4_BR_ELEC)) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
1031 if (flags4 & (RF4_BR_ELEC)) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
1035 if (flags4 & (RF4_BR_FIRE)) {vp[vn] = "²Ð±ê";color[vn++] = TERM_RED;}
1037 if (flags4 & (RF4_BR_FIRE)) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1041 if (flags4 & (RF4_BR_COLD)) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1043 if (flags4 & (RF4_BR_COLD)) {vp[vn] = "frost";color[vn++] = TERM_L_WHITE;}
1047 if (flags4 & (RF4_BR_POIS)) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
1049 if (flags4 & (RF4_BR_POIS)) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
1053 if (flags4 & (RF4_BR_NETH)) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
1055 if (flags4 & (RF4_BR_NETH)) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
1059 if (flags4 & (RF4_BR_LITE)) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
1061 if (flags4 & (RF4_BR_LITE)) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
1065 if (flags4 & (RF4_BR_DARK)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
1067 if (flags4 & (RF4_BR_DARK)) {vp[vn] = "darkness";color[vn++] = TERM_L_DARK;}
1071 if (flags4 & (RF4_BR_CONF)) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
1073 if (flags4 & (RF4_BR_CONF)) {vp[vn] = "confusion";color[vn++] = TERM_L_UMBER;}
1077 if (flags4 & (RF4_BR_SOUN)) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
1079 if (flags4 & (RF4_BR_SOUN)) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
1083 if (flags4 & (RF4_BR_CHAO)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
1085 if (flags4 & (RF4_BR_CHAO)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
1089 if (flags4 & (RF4_BR_DISE)) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
1091 if (flags4 & (RF4_BR_DISE)) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
1095 if (flags4 & (RF4_BR_NEXU)) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
1097 if (flags4 & (RF4_BR_NEXU)) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
1101 if (flags4 & (RF4_BR_TIME)) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
1103 if (flags4 & (RF4_BR_TIME)) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
1107 if (flags4 & (RF4_BR_INER)) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
1109 if (flags4 & (RF4_BR_INER)) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
1113 if (flags4 & (RF4_BR_GRAV)) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
1115 if (flags4 & (RF4_BR_GRAV)) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
1119 if (flags4 & (RF4_BR_SHAR)) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
1121 if (flags4 & (RF4_BR_SHAR)) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
1125 if (flags4 & (RF4_BR_PLAS)) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
1127 if (flags4 & (RF4_BR_PLAS)) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
1131 if (flags4 & (RF4_BR_WALL)) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
1133 if (flags4 & (RF4_BR_WALL)) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
1137 if (flags4 & (RF4_BR_MANA)) {vp[vn] = "ËâÎÏ";color[vn++] = TERM_L_BLUE;}
1139 if (flags4 & (RF4_BR_MANA)) {vp[vn] = "mana";color[vn++] = TERM_L_BLUE;}
1143 if (flags4 & (RF4_BR_NUKE)) {vp[vn] = "Êü¼ÍÀÇÑ´þʪ";color[vn++] = TERM_L_GREEN;}
1145 if (flags4 & (RF4_BR_NUKE)) {vp[vn] = "toxic waste";color[vn++] = TERM_L_GREEN;}
1149 if (flags4 & (RF4_BR_DISI)) {vp[vn] = "ʬ²ò";color[vn++] = TERM_SLATE;}
1151 if (flags4 & (RF4_BR_DISI)) {vp[vn] = "disintegration";color[vn++] = TERM_SLATE;}
1155 /* Describe breaths */
1163 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1165 hooked_roff(format("%^s", wd_he[msex]));
1170 for (n = 0; n < vn; n++)
1174 if ( n != 0 ) hooked_roff("¤ä");
1176 if (n == 0) hooked_roff(" may breathe ");
1177 else if (n < vn-1) hooked_roff(", ");
1178 else hooked_roff(" or ");
1183 hook_c_roff(color[n], vp[n]);
1186 hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
1191 /* Collect spells */
1194 if (flags5 & (RF5_BA_ACID)) {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë";color[vn++] = TERM_GREEN;}
1196 if (flags5 & (RF5_BA_ACID)) {vp[vn] = "produce acid balls";color[vn++] = TERM_GREEN;}
1200 if (flags5 & (RF5_BA_ELEC)) {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
1202 if (flags5 & (RF5_BA_ELEC)) {vp[vn] = "produce lightning balls";color[vn++] = TERM_BLUE;}
1206 if (flags5 & (RF5_BA_FIRE)) {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë";color[vn++] = TERM_RED;}
1208 if (flags5 & (RF5_BA_FIRE)) {vp[vn] = "produce fire balls";color[vn++] = TERM_RED;}
1212 if (flags5 & (RF5_BA_COLD)) {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë";color[vn++] = TERM_L_WHITE;}
1214 if (flags5 & (RF5_BA_COLD)) {vp[vn] = "produce frost balls";color[vn++] = TERM_L_WHITE;}
1218 if (flags5 & (RF5_BA_POIS)) {vp[vn] = "°½±À";color[vn++] = TERM_L_GREEN;}
1220 if (flags5 & (RF5_BA_POIS)) {vp[vn] = "produce poison balls";color[vn++] = TERM_L_GREEN;}
1224 if (flags5 & (RF5_BA_NETH)) {vp[vn] = "ÃϹöµå";color[vn++] = TERM_L_DARK;}
1226 if (flags5 & (RF5_BA_NETH)) {vp[vn] = "produce nether balls";color[vn++] = TERM_L_DARK;}
1230 if (flags5 & (RF5_BA_WATE)) {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
1232 if (flags5 & (RF5_BA_WATE)) {vp[vn] = "produce water balls";color[vn++] = TERM_BLUE;}
1236 if (flags4 & (RF4_BA_NUKE)) {vp[vn] = "Êü¼Íǽµå";color[vn++] = TERM_L_GREEN;}
1238 if (flags4 & (RF4_BA_NUKE)) {vp[vn] = "produce balls of radiation";color[vn++] = TERM_L_GREEN;}
1242 if (flags5 & (RF5_BA_MANA)) {vp[vn] = "ËâÎϤÎÍò";color[vn++] = TERM_L_BLUE;}
1244 if (flags5 & (RF5_BA_MANA)) {vp[vn] = "invoke mana storms";color[vn++] = TERM_L_BLUE;}
1248 if (flags5 & (RF5_BA_DARK)) {vp[vn] = "°Å¹õ¤ÎÍò";color[vn++] = TERM_L_DARK;}
1250 if (flags5 & (RF5_BA_DARK)) {vp[vn] = "invoke darkness storms";color[vn++] = TERM_L_DARK;}
1254 if (flags5 & (RF5_BA_LITE)) {vp[vn] = "¥¹¥¿¡¼¥Ð¡¼¥¹¥È";color[vn++] = TERM_YELLOW;}
1256 if (flags5 & (RF5_BA_LITE)) {vp[vn] = "invoke starburst";color[vn++] = TERM_YELLOW;}
1260 if (flags4 & (RF4_BA_CHAO)) {vp[vn] = "½ã¥í¥°¥ë¥¹";color[vn++] = TERM_VIOLET;}
1262 if (flags4 & (RF4_BA_CHAO)) {vp[vn] = "invoke raw Logrus";color[vn++] = TERM_VIOLET;}
1266 if (flags6 & (RF6_HAND_DOOM)) {vp[vn] = "ÇËÌǤμê";color[vn++] = TERM_VIOLET;}
1268 if (flags6 & (RF6_HAND_DOOM)) {vp[vn] = "invoke the Hand of Doom";color[vn++] = TERM_VIOLET;}
1272 if (flags6 & (RF6_PSY_SPEAR)) {vp[vn] = "¸÷¤Î·õ";color[vn++] = TERM_YELLOW;}
1274 if (flags6 & (RF6_PSY_SPEAR)) {vp[vn] = "psycho-spear";color[vn++] = TERM_YELLOW;}
1278 if (flags5 & (RF5_DRAIN_MANA)) {vp[vn] = "ËâÎϵۼý";color[vn++] = TERM_SLATE;}
1280 if (flags5 & (RF5_DRAIN_MANA)) {vp[vn] = "drain mana";color[vn++] = TERM_SLATE;}
1284 if (flags5 & (RF5_MIND_BLAST)) {vp[vn] = "Àº¿À¹¶·â";color[vn++] = TERM_L_RED;}
1286 if (flags5 & (RF5_MIND_BLAST)) {vp[vn] = "cause mind blasting";color[vn++] = TERM_L_RED;}
1290 if (flags5 & (RF5_BRAIN_SMASH)) {vp[vn] = "Ǿ¹¶·â";color[vn++] = TERM_RED;}
1292 if (flags5 & (RF5_BRAIN_SMASH)) {vp[vn] = "cause brain smashing";color[vn++] = TERM_RED;}
1296 if (flags5 & (RF5_CAUSE_1)) {vp[vn] = "·Ú½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1298 if (flags5 & (RF5_CAUSE_1)) {vp[vn] = "cause light wounds and cursing";color[vn++] = TERM_L_WHITE;}
1302 if (flags5 & (RF5_CAUSE_2)) {vp[vn] = "½Å½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1304 if (flags5 & (RF5_CAUSE_2)) {vp[vn] = "cause serious wounds and cursing";color[vn++] = TERM_L_WHITE;}
1308 if (flags5 & (RF5_CAUSE_3)) {vp[vn] = "Ã×Ì¿½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
1310 if (flags5 & (RF5_CAUSE_3)) {vp[vn] = "cause critical wounds and cursing";color[vn++] = TERM_L_WHITE;}
1314 if (flags5 & (RF5_CAUSE_4)) {vp[vn] = "È빦¤òÆͤ¯";color[vn++] = TERM_L_WHITE;}
1316 if (flags5 & (RF5_CAUSE_4)) {vp[vn] = "cause mortal wounds";color[vn++] = TERM_L_WHITE;}
1320 if (flags5 & (RF5_BO_ACID)) {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È";color[vn++] = TERM_GREEN;}
1322 if (flags5 & (RF5_BO_ACID)) {vp[vn] = "produce acid bolts";color[vn++] = TERM_GREEN;}
1326 if (flags5 & (RF5_BO_ELEC)) {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
1328 if (flags5 & (RF5_BO_ELEC)) {vp[vn] = "produce lightning bolts";color[vn++] = TERM_BLUE;}
1332 if (flags5 & (RF5_BO_FIRE)) {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È";color[vn++] = TERM_RED;}
1334 if (flags5 & (RF5_BO_FIRE)) {vp[vn] = "produce fire bolts";color[vn++] = TERM_RED;}
1338 if (flags5 & (RF5_BO_COLD)) {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_WHITE;}
1340 if (flags5 & (RF5_BO_COLD)) {vp[vn] = "produce frost bolts";color[vn++] = TERM_L_WHITE;}
1344 if (flags5 & (RF5_BO_NETH)) {vp[vn] = "ÃϹö¤ÎÌð";color[vn++] = TERM_L_DARK;}
1346 if (flags5 & (RF5_BO_NETH)) {vp[vn] = "produce nether bolts";color[vn++] = TERM_L_DARK;}
1350 if (flags5 & (RF5_BO_WATE)) {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
1352 if (flags5 & (RF5_BO_WATE)) {vp[vn] = "produce water bolts";color[vn++] = TERM_BLUE;}
1356 if (flags5 & (RF5_BO_MANA)) {vp[vn] = "ËâÎϤÎÌð";color[vn++] = TERM_L_BLUE;}
1358 if (flags5 & (RF5_BO_MANA)) {vp[vn] = "produce mana bolts";color[vn++] = TERM_L_BLUE;}
1362 if (flags5 & (RF5_BO_PLAS)) {vp[vn] = "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_RED;}
1364 if (flags5 & (RF5_BO_PLAS)) {vp[vn] = "produce plasma bolts";color[vn++] = TERM_L_RED;}
1368 if (flags5 & (RF5_BO_ICEE)) {vp[vn] = "¶Ë´¨¤ÎÌð";color[vn++] = TERM_WHITE;}
1370 if (flags5 & (RF5_BO_ICEE)) {vp[vn] = "produce ice bolts";color[vn++] = TERM_WHITE;}
1374 if (flags5 & (RF5_MISSILE)) {vp[vn] = "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë";color[vn++] = TERM_SLATE;}
1376 if (flags5 & (RF5_MISSILE)) {vp[vn] = "produce magic missiles";color[vn++] = TERM_SLATE;}
1380 if (flags5 & (RF5_SCARE)) {vp[vn] = "¶²ÉÝ";color[vn++] = TERM_SLATE;}
1382 if (flags5 & (RF5_SCARE)) {vp[vn] = "terrify";color[vn++] = TERM_SLATE;}
1386 if (flags5 & (RF5_BLIND)) {vp[vn] = "Ìܤ¯¤é¤Þ¤·";color[vn++] = TERM_L_DARK;}
1388 if (flags5 & (RF5_BLIND)) {vp[vn] = "blind";color[vn++] = TERM_L_DARK;}
1392 if (flags5 & (RF5_CONF)) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
1394 if (flags5 & (RF5_CONF)) {vp[vn] = "confuse";color[vn++] = TERM_L_UMBER;}
1398 if (flags5 & (RF5_SLOW)) {vp[vn] = "¸ºÂ®";color[vn++] = TERM_UMBER;}
1400 if (flags5 & (RF5_SLOW)) {vp[vn] = "slow";color[vn++] = TERM_UMBER;}
1404 if (flags5 & (RF5_HOLD)) {vp[vn] = "Ëãáã";color[vn++] = TERM_RED;}
1406 if (flags5 & (RF5_HOLD)) {vp[vn] = "paralyze";color[vn++] = TERM_RED;}
1410 if (flags6 & (RF6_HASTE)) {vp[vn] = "²Ã®";color[vn++] = TERM_L_GREEN;}
1412 if (flags6 & (RF6_HASTE)) {vp[vn] = "haste-self";color[vn++] = TERM_L_GREEN;}
1416 if (flags6 & (RF6_HEAL)) {vp[vn] = "¼£Ìþ";color[vn++] = TERM_WHITE;}
1418 if (flags6 & (RF6_HEAL)) {vp[vn] = "heal-self";color[vn++] = TERM_WHITE;}
1422 if (flags6 & (RF6_INVULNER)) {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
1424 if (flags6 & (RF6_INVULNER)) {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
1428 if (flags4 & RF4_DISPEL) {vp[vn] = "ËâÎϾõî";color[vn++] = TERM_L_WHITE;}
1430 if (flags4 & RF4_DISPEL) {vp[vn] = "dispel-magic";color[vn++] = TERM_L_WHITE;}
1434 if (flags6 & (RF6_BLINK)) {vp[vn] = "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_UMBER;}
1436 if (flags6 & (RF6_BLINK)) {vp[vn] = "blink-self";color[vn++] = TERM_UMBER;}
1440 if (flags6 & (RF6_TPORT)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
1442 if (flags6 & (RF6_TPORT)) {vp[vn] = "teleport-self";color[vn++] = TERM_ORANGE;}
1446 if (flags6 & (RF6_WORLD)) {vp[vn] = "»þ¤ò»ß¤á¤ë";color[vn++] = TERM_L_BLUE;}
1448 if (flags6 & (RF6_WORLD)) {vp[vn] = "stop the time";color[vn++] = TERM_L_BLUE;}
1452 if (flags6 & (RF6_TELE_TO)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯";color[vn++] = TERM_L_UMBER;}
1454 if (flags6 & (RF6_TELE_TO)) {vp[vn] = "teleport to";color[vn++] = TERM_L_UMBER;}
1458 if (flags6 & (RF6_TELE_AWAY)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤";color[vn++] = TERM_UMBER;}
1460 if (flags6 & (RF6_TELE_AWAY)) {vp[vn] = "teleport away";color[vn++] = TERM_UMBER;}
1464 if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë";color[vn++] = TERM_ORANGE;}
1466 if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
1470 if (flags6 & (RF6_DARKNESS)) {if ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) {vp[vn] = "°Å°Ç";color[vn++] = TERM_L_DARK;} else { vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}}
1472 if (flags6 & (RF6_DARKNESS)) {vp[vn] = ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) ? "create darkness" : "create light";color[vn++] = TERM_L_DARK;}
1476 if (flags6 & (RF6_TRAPS)) {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
1478 if (flags6 & (RF6_TRAPS)) {vp[vn] = "create traps";color[vn++] = TERM_BLUE;}
1482 if (flags6 & (RF6_FORGET)) {vp[vn] = "µ²±¾Ãµî";color[vn++] = TERM_BLUE;}
1484 if (flags6 & (RF6_FORGET)) {vp[vn] = "cause amnesia";color[vn++] = TERM_BLUE;}
1488 if (flags6 & (RF6_RAISE_DEAD)) {vp[vn] = "»à¼ÔÉü³è";color[vn++] = TERM_RED;}
1490 if (flags6 & (RF6_RAISE_DEAD)) {vp[vn] = "raise dead";color[vn++] = TERM_RED;}
1494 if (flags6 & (RF6_S_MONSTER)) {vp[vn] = "¥â¥ó¥¹¥¿¡¼°ìÂξ¤´";color[vn++] = TERM_SLATE;}
1496 if (flags6 & (RF6_S_MONSTER)) {vp[vn] = "summon a monster";color[vn++] = TERM_SLATE;}
1500 if (flags6 & (RF6_S_MONSTERS)) {vp[vn] = "¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´";color[vn++] = TERM_L_WHITE;}
1502 if (flags6 & (RF6_S_MONSTERS)) {vp[vn] = "summon monsters";color[vn++] = TERM_L_WHITE;}
1506 if (flags6 & (RF6_S_KIN)) {vp[vn] = "µß±ç¾¤´";color[vn++] = TERM_ORANGE;}
1508 if (flags6 & (RF6_S_KIN)) {vp[vn] = "summon aid";color[vn++] = TERM_ORANGE;}
1512 if (flags6 & (RF6_S_ANT)) {vp[vn] = "¥¢¥ê¾¤´";color[vn++] = TERM_RED;}
1514 if (flags6 & (RF6_S_ANT)) {vp[vn] = "summon ants";color[vn++] = TERM_RED;}
1518 if (flags6 & (RF6_S_SPIDER)) {vp[vn] = "¥¯¥â¾¤´";color[vn++] = TERM_L_DARK;}
1520 if (flags6 & (RF6_S_SPIDER)) {vp[vn] = "summon spiders";color[vn++] = TERM_L_DARK;}
1524 if (flags6 & (RF6_S_HOUND)) {vp[vn] = "¥Ï¥¦¥ó¥É¾¤´";color[vn++] = TERM_L_UMBER;}
1526 if (flags6 & (RF6_S_HOUND)) {vp[vn] = "summon hounds";color[vn++] = TERM_L_UMBER;}
1530 if (flags6 & (RF6_S_HYDRA)) {vp[vn] = "¥Ò¥É¥é¾¤´";color[vn++] = TERM_L_GREEN;}
1532 if (flags6 & (RF6_S_HYDRA)) {vp[vn] = "summon hydras";color[vn++] = TERM_L_GREEN;}
1536 if (flags6 & (RF6_S_ANGEL)) {vp[vn] = "Å·»È°ìÂξ¤´";color[vn++] = TERM_YELLOW;}
1538 if (flags6 & (RF6_S_ANGEL)) {vp[vn] = "summon an angel";color[vn++] = TERM_YELLOW;}
1542 if (flags6 & (RF6_S_DEMON)) {vp[vn] = "¥Ç¡¼¥â¥ó°ìÂξ¤´";color[vn++] = TERM_L_RED;}
1544 if (flags6 & (RF6_S_DEMON)) {vp[vn] = "summon a demon";color[vn++] = TERM_L_RED;}
1548 if (flags6 & (RF6_S_UNDEAD)) {vp[vn] = "¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´";color[vn++] = TERM_L_DARK;}
1550 if (flags6 & (RF6_S_UNDEAD)) {vp[vn] = "summon an undead";color[vn++] = TERM_L_DARK;}
1554 if (flags6 & (RF6_S_DRAGON)) {vp[vn] = "¥É¥é¥´¥ó°ìÂξ¤´";color[vn++] = TERM_ORANGE;}
1556 if (flags6 & (RF6_S_DRAGON)) {vp[vn] = "summon a dragon";color[vn++] = TERM_ORANGE;}
1560 if (flags6 & (RF6_S_HI_UNDEAD)) {vp[vn] = "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´";color[vn++] = TERM_L_DARK;}
1562 if (flags6 & (RF6_S_HI_UNDEAD)) {vp[vn] = "summon Greater Undead";color[vn++] = TERM_L_DARK;}
1566 if (flags6 & (RF6_S_HI_DRAGON)) {vp[vn] = "¸ÅÂå¥É¥é¥´¥ó¾¤´";color[vn++] = TERM_ORANGE;}
1568 if (flags6 & (RF6_S_HI_DRAGON)) {vp[vn] = "summon Ancient Dragons";color[vn++] = TERM_ORANGE;}
1572 if (flags6 & (RF6_S_CYBER)) {vp[vn] = "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´";color[vn++] = TERM_UMBER;}
1574 if (flags6 & (RF6_S_CYBER)) {vp[vn] = "summon Cyberdemons";color[vn++] = TERM_UMBER;}
1578 if (flags6 & (RF6_S_AMBERITES)) {vp[vn] = "¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´";color[vn++] = TERM_VIOLET;}
1580 if (flags6 & (RF6_S_AMBERITES)) {vp[vn] = "summon Lords of Amber";color[vn++] = TERM_VIOLET;}
1584 if (flags6 & (RF6_S_UNIQUE)) {vp[vn] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´";color[vn++] = TERM_VIOLET;}
1586 if (flags6 & (RF6_S_UNIQUE)) {vp[vn] = "summon Unique Monsters";color[vn++] = TERM_VIOLET;}
1590 /* Describe spells */
1600 hooked_roff("¡¢¤Ê¤ª¤«¤Ä");
1602 hooked_roff(", and is also");
1609 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1611 hooked_roff(format("%^s is", wd_he[msex]));
1618 if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
1621 hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
1624 hooked_roff(" magical, casting spells");
1627 if (flags2 & RF2_SMART) hooked_roff(" intelligently");
1632 for (n = 0; n < vn; n++)
1636 if ( n != 0 ) hooked_roff("¡¢");
1638 if (n == 0) hooked_roff(" which ");
1639 else if (n < vn-1) hooked_roff(", ");
1640 else hooked_roff(" or ");
1645 hook_c_roff(color[n], vp[n]);
1648 hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
1653 /* End the sentence about inate/other spells */
1654 if (breath || magic)
1657 m = r_ptr->r_cast_inate + r_ptr->r_cast_spell;
1659 /* Average frequency */
1660 n = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
1662 /* Describe the spell frequency */
1663 if (m > 100 || know_everything)
1666 hooked_roff(format("(³ÎΨ:1/%d)", 100 / n));
1668 hooked_roff(format("; 1 time in %d", 100 / n));
1673 /* Guess at the frequency */
1676 n = ((n + 9) / 10) * 10;
1678 hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
1680 hooked_roff(format("; about 1 time in %d", 100 / n));
1685 /* End this sentence */
1694 /* Describe monster "toughness" */
1695 if (know_armour(r_idx))
1699 hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
1701 hooked_roff(format("%^s has an armor rating of %d",
1704 wd_he[msex], r_ptr->ac));
1706 /* Maximized hitpoints */
1707 if (flags1 & RF1_FORCE_MAXHP)
1710 hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
1712 hooked_roff(format(" and a life rating of %d. ",
1715 r_ptr->hdice * r_ptr->hside));
1718 /* Variable hitpoints */
1722 hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
1724 hooked_roff(format(" and a life rating of %dd%d. ",
1727 r_ptr->hdice, r_ptr->hside));
1733 /* Collect special abilities. */
1736 if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";
1738 if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "illuminate the dungeon";
1742 if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "¥É¥¢¤ò³«¤±¤ë";
1744 if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "open doors";
1748 if (flags2 & RF2_BASH_DOOR) vp[vn++] = "¥É¥¢¤òÂǤÁÇˤë";
1750 if (flags2 & RF2_BASH_DOOR) vp[vn++] = "bash down doors";
1754 if (flags2 & RF2_PASS_WALL) vp[vn++] = "Êɤò¤¹¤êÈ´¤±¤ë";
1756 if (flags2 & RF2_PASS_WALL) vp[vn++] = "pass through walls";
1760 if (flags2 & RF2_KILL_WALL) vp[vn++] = "Êɤò·¡¤ê¿Ê¤à";
1762 if (flags2 & RF2_KILL_WALL) vp[vn++] = "bore through walls";
1766 if (flags2 & RF2_MOVE_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë";
1768 if (flags2 & RF2_MOVE_BODY) vp[vn++] = "push past weaker monsters";
1772 if (flags2 & RF2_KILL_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹";
1774 if (flags2 & RF2_KILL_BODY) vp[vn++] = "destroy weaker monsters";
1778 if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦";
1780 if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "pick up objects";
1784 if (flags2 & RF2_KILL_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹";
1786 if (flags2 & RF2_KILL_ITEM) vp[vn++] = "destroy objects";
1790 /* Describe special abilities. */
1795 hooked_roff(format("%^s¤Ï", wd_he[msex]));
1797 hooked_roff(format("%^s", wd_he[msex]));
1802 for (n = 0; n < vn; n++)
1807 jverb(vp[n],jverb_buf,JVERB_AND);
1808 hooked_roff(jverb_buf);
1811 else hooked_roff(vp[n]);
1813 if (n == 0) hooked_roff(" can ");
1814 else if (n < vn-1) hooked_roff(", ");
1815 else hooked_roff(" and ");
1825 hooked_roff("¤³¤È¤¬¤Ç¤¤ë¡£");
1833 /* Describe special abilities. */
1834 if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
1837 hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
1839 hooked_roff(format("%^s illuminate the dungeon. ", wd_he[msex]));
1843 if (flags2 & RF2_INVISIBLE)
1846 hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
1848 hooked_roff(format("%^s is invisible. ", wd_he[msex]));
1852 if (flags2 & RF2_COLD_BLOOD)
1855 hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
1857 hooked_roff(format("%^s is cold blooded. ", wd_he[msex]));
1861 if (flags2 & RF2_EMPTY_MIND)
1864 hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£", wd_he[msex]));
1866 hooked_roff(format("%^s is not detected by telepathy. ", wd_he[msex]));
1870 else if (flags2 & RF2_WEIRD_MIND)
1873 hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£", wd_he[msex]));
1875 hooked_roff(format("%^s is rarely detected by telepathy. ", wd_he[msex]));
1879 if (flags2 & RF2_MULTIPLY)
1882 hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
1884 hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively. ", wd_he[msex]));
1888 if (flags2 & RF2_REGENERATE)
1891 hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
1893 hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly. ", wd_he[msex]));
1897 if (flags7 & RF7_RIDING)
1900 hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤¤ë¡£", wd_he[msex]));
1902 hook_c_roff(TERM_SLATE, format("%^s is suitable for riding. ", wd_he[msex]));
1908 /* Collect susceptibilities */
1911 if (flags3 & RF3_HURT_ROCK) {vp[vn] = "´ä¤ò½üµî¤¹¤ë¤â¤Î";color[vn++] = TERM_UMBER;}
1913 if (flags3 & RF3_HURT_ROCK) {vp[vn] = "rock remover";color[vn++] = TERM_UMBER;}
1917 if (flags3 & RF3_HURT_LITE) {vp[vn] = "ÌÀ¤ë¤¤¸÷";color[vn++] = TERM_YELLOW;}
1919 if (flags3 & RF3_HURT_LITE) {vp[vn] = "bright light";color[vn++] = TERM_YELLOW;}
1923 if (flags3 & RF3_HURT_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
1925 if (flags3 & RF3_HURT_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1929 if (flags3 & RF3_HURT_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1931 if (flags3 & RF3_HURT_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
1935 /* Describe susceptibilities */
1940 hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex]));
1942 hooked_roff(format("%^s", wd_he[msex]));
1947 for (n = 0; n < vn; n++)
1951 if ( n != 0 ) hooked_roff("¤ä");
1953 if (n == 0) hooked_roff(" is hurt by ");
1954 else if (n < vn-1) hooked_roff(", ");
1955 else hooked_roff(" and ");
1960 hook_c_roff(color[n], vp[n]);
1965 hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
1973 /* Collect immunities */
1976 if (flags3 & RF3_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
1978 if (flags3 & RF3_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
1982 if (flags3 & RF3_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
1984 if (flags3 & RF3_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
1988 if (flags3 & RF3_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
1990 if (flags3 & RF3_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
1994 if (flags3 & RF3_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
1996 if (flags3 & RF3_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
2000 if (flags3 & RF3_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
2002 if (flags3 & RF3_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
2006 /* Describe immunities */
2011 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2013 hooked_roff(format("%^s", wd_he[msex]));
2018 for (n = 0; n < vn; n++)
2022 if ( n != 0 ) hooked_roff("¤È");
2024 if (n == 0) hooked_roff(" resists ");
2025 else if (n < vn-1) hooked_roff(", ");
2026 else hooked_roff(" and ");
2031 hook_c_roff(color[n], vp[n]);
2036 hooked_roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
2044 /* Collect resistances */
2047 if (flags4 & RF4_BR_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
2049 if (flags4 & RF4_BR_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
2053 if ((flags4 & RF4_BR_DARK) || (flags3 & RF3_ORC)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
2055 if (flags4 & RF4_BR_DARK || (flags3 & RF3_ORC)) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
2059 if (flags3 & RF3_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
2061 if (flags3 & RF3_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
2065 if (flags3 & RF3_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
2067 if (flags3 & RF3_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
2071 if (flags3 & RF3_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
2073 if (flags3 & RF3_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
2077 if (flags4 & RF4_BR_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
2079 if (flags4 & RF4_BR_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
2083 if (flags4 & RF4_BR_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
2085 if (flags4 & RF4_BR_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
2089 if (flags4 & RF4_BR_CONF) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
2091 if (flags4 & RF4_BR_CONF) {vp[vn] = "conf";color[vn++] = TERM_L_UMBER;}
2095 if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
2097 if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
2101 if (flags3 & RF3_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
2103 if (flags3 & RF3_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
2107 if (flags3 & RF3_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
2109 if (flags3 & RF3_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
2113 if (flags4 & RF4_BR_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
2115 if (flags4 & RF4_BR_WALL) {vp[vn] = "sound";color[vn++] = TERM_UMBER;}
2119 if (flags4 & RF4_BR_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
2121 if (flags4 & RF4_BR_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
2125 if (flags4 & RF4_BR_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
2127 if (flags4 & RF4_BR_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
2131 if (flags4 & RF4_BR_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
2133 if (flags4 & RF4_BR_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
2137 if (flags3 & RF3_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
2139 if (flags3 & RF3_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
2143 if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
2145 if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
2149 /* Describe resistances */
2154 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2156 hooked_roff(format("%^s", wd_he[msex]));
2161 for (n = 0; n < vn; n++)
2165 if ( n != 0 ) hooked_roff("¤È");
2167 if (n == 0) hooked_roff(" resists ");
2168 else if (n < vn-1) hooked_roff(", ");
2169 else hooked_roff(" and ");
2174 hook_c_roff(color[n], vp[n]);
2179 hooked_roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
2187 if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
2189 if (r_ptr->next_r_idx)
2192 hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
2194 hooked_roff(format("%^s will evolve into ", wd_he[msex]));
2196 hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
2198 hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
2200 hooked_roff(format(" when %s gets enugh experience. ", wd_he[msex]));
2203 else if (!(r_ptr->flags1 & RF1_UNIQUE))
2206 hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
2208 hooked_roff(format("%s won't evolve. ", wd_he[msex]));
2213 /* Collect non-effects */
2216 if (flags3 & RF3_NO_STUN) {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
2218 if (flags3 & RF3_NO_STUN) {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
2222 if (flags3 & RF3_NO_FEAR) {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
2224 if (flags3 & RF3_NO_FEAR) {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
2228 if (flags3 & RF3_NO_CONF) {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
2230 if (flags3 & RF3_NO_CONF) {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
2234 if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
2236 if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
2240 if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
2242 if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
2245 /* Describe non-effects */
2250 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2252 hooked_roff(format("%^s", wd_he[msex]));
2257 for (n = 0; n < vn; n++)
2261 if ( n != 0 ) hooked_roff("¤·¡¢");
2263 if (n == 0) hooked_roff(" cannot be ");
2264 else if (n < vn - 1) hooked_roff(", ");
2265 else hooked_roff(" or ");
2270 hook_c_roff(color[n], vp[n]);
2283 /* Do we know how aware it is? */
2284 if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
2285 (r_ptr->r_ignore == MAX_UCHAR) ||
2286 (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
2290 if (r_ptr->sleep > 200)
2293 act = "¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
2295 act = "prefers to ignore";
2299 else if (r_ptr->sleep > 95)
2302 act = "¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
2304 act = "pays very little attention to";
2308 else if (r_ptr->sleep > 75)
2311 act = "¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
2313 act = "pays little attention to";
2317 else if (r_ptr->sleep > 45)
2320 act = "¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
2322 act = "tends to overlook";
2326 else if (r_ptr->sleep > 25)
2329 act = "¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê";
2331 act = "takes quite a while to see";
2335 else if (r_ptr->sleep > 10)
2338 act = "¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê";
2340 act = "takes a while to see";
2344 else if (r_ptr->sleep > 5)
2347 act = "¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2349 act = "is fairly observant of";
2353 else if (r_ptr->sleep > 3)
2356 act = "¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2358 act = "is observant of";
2362 else if (r_ptr->sleep > 1)
2365 act = "¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
2367 act = "is very observant of";
2371 else if (r_ptr->sleep > 0)
2374 act = "¤ò·Ù²ü¤·¤Æ¤ª¤ê";
2376 act = "is vigilant for";
2383 act = "¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê";
2385 act = "is ever vigilant for";
2391 hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
2392 wd_he[msex], act, 10 * r_ptr->aaf));
2394 hooked_roff(format("%^s %s intruders, which %s may notice from %d feet. ",
2395 wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
2401 /* Drops gold and/or items */
2402 if (drop_gold || drop_item)
2409 hooked_roff(format("%^s¤Ï", wd_he[msex]));
2411 hooked_roff(format("%^s may carry", wd_he[msex]));
2415 /* Count maximum drop */
2416 n = MAX(drop_gold, drop_item);
2418 /* One drop (may need an "n") */
2422 hooked_roff("°ì¤Ä¤Î");
2434 hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î");
2436 hooked_roff(" one or two");
2445 hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
2447 hooked_roff(format(" up to %d", n));
2454 if (flags1 & RF1_DROP_GREAT)
2464 /* Good (no "n" needed) */
2465 else if (flags1 & RF1_DROP_GOOD)
2486 /* Handle singular "an" */
2488 if (sin) hooked_roff("n");
2492 /* Dump "object(s)" */
2493 if (p) hooked_roff(p);
2495 hooked_roff("¥¢¥¤¥Æ¥à");
2497 hooked_roff(" object");
2498 if (n != 1) hooked_roff("s");
2502 /* Conjunction replaces variety, if needed for "gold" below */
2515 if (!p) sin = FALSE;
2517 /* Handle singular "an" */
2519 if (sin) hooked_roff("n");
2523 /* Dump "treasure(s)" */
2524 if (p) hooked_roff(p);
2526 hooked_roff("ºâÊõ");
2528 hooked_roff(" treasure");
2529 if (n != 1) hooked_roff("s");
2534 /* End this sentence */
2536 hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
2544 /* Count the number of "known" attacks */
2545 for (n = 0, m = 0; m < 4; m++)
2547 /* Skip non-attacks */
2548 if (!r_ptr->blow[m].method) continue;
2549 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
2551 /* Count known attacks */
2552 if (r_ptr->r_blows[m] || know_everything) n++;
2555 /* Examine (and count) the actual attacks */
2556 for (r = 0, m = 0; m < 4; m++)
2558 int method, effect, d1, d2;
2560 /* Skip non-attacks */
2561 if (!r_ptr->blow[m].method) continue;
2562 if (r_ptr->blow[m].method == RBM_SHOOT) continue;
2564 /* Skip unknown attacks */
2565 if (!r_ptr->r_blows[m] && !know_everything) continue;
2567 /* Extract the attack info */
2568 method = r_ptr->blow[m].method;
2569 effect = r_ptr->blow[m].effect;
2570 d1 = r_ptr->blow[m].d_dice;
2571 d2 = r_ptr->blow[m].d_side;
2576 /* Acquire the method */
2580 case RBM_HIT: p = "²¥¤ë"; break;
2582 case RBM_HIT: p = "hit"; break;
2586 case RBM_TOUCH: p = "¿¨¤ë"; break;
2588 case RBM_TOUCH: p = "touch"; break;
2592 case RBM_PUNCH: p = "¥Ñ¥ó¥Á¤¹¤ë"; break;
2594 case RBM_PUNCH: p = "punch"; break;
2598 case RBM_KICK: p = "½³¤ë"; break;
2600 case RBM_KICK: p = "kick"; break;
2604 case RBM_CLAW: p = "¤Ò¤Ã¤«¤¯"; break;
2606 case RBM_CLAW: p = "claw"; break;
2610 case RBM_BITE: p = "³ú¤à"; break;
2612 case RBM_BITE: p = "bite"; break;
2616 case RBM_STING: p = "»É¤¹"; break;
2618 case RBM_STING: p = "sting"; break;
2622 case RBM_SLASH: p = "»Â¤ë"; break;
2624 case RBM_SLASH: p = "slash"; break;
2628 case RBM_BUTT: p = "³Ñ¤ÇÆͤ¯"; break;
2630 case RBM_BUTT: p = "butt"; break;
2634 case RBM_CRUSH: p = "ÂÎÅö¤¿¤ê¤¹¤ë"; break;
2636 case RBM_CRUSH: p = "crush"; break;
2640 case RBM_ENGULF: p = "°û¤ß¹þ¤à"; break;
2642 case RBM_ENGULF: p = "engulf"; break;
2646 case RBM_CHARGE: p = "ÀÁµá½ñ¤ò¤è¤³¤¹"; break;
2648 case RBM_CHARGE: p = "charge"; break;
2652 case RBM_CRAWL: p = "ÂΤξå¤òÇ礤²ó¤ë"; break;
2654 case RBM_CRAWL: p = "crawl on you"; break;
2658 case RBM_DROOL: p = "¤è¤À¤ì¤ò¤¿¤é¤¹"; break;
2660 case RBM_DROOL: p = "drool on you"; break;
2664 case RBM_SPIT: p = "¤Ä¤Ð¤òÅǤ¯"; break;
2666 case RBM_SPIT: p = "spit"; break;
2670 case RBM_EXPLODE: p = "Çúȯ¤¹¤ë"; break;
2672 case RBM_EXPLODE: p = "explode"; break;
2676 case RBM_GAZE: p = "¤Ë¤é¤à"; break;
2678 case RBM_GAZE: p = "gaze"; break;
2682 case RBM_WAIL: p = "µã¤¶«¤Ö"; break;
2684 case RBM_WAIL: p = "wail"; break;
2688 case RBM_SPORE: p = "˦»Ò¤òÈô¤Ð¤¹"; break;
2690 case RBM_SPORE: p = "release spores"; break;
2693 case RBM_XXX4: break;
2695 case RBM_BEG: p = "¶â¤ò¤»¤¬¤à"; break;
2697 case RBM_BEG: p = "beg"; break;
2701 case RBM_INSULT: p = "Éî¿«¤¹¤ë"; break;
2703 case RBM_INSULT: p = "insult"; break;
2707 case RBM_MOAN: p = "¤¦¤á¤¯"; break;
2709 case RBM_MOAN: p = "moan"; break;
2713 case RBM_SHOW: p = "²Î¤¦"; break;
2715 case RBM_SHOW: p = "sing"; break;
2721 /* Default effect */
2724 /* Acquire the effect */
2729 case RBE_HURT: q = "¹¶·â¤¹¤ë"; break;
2732 case RBE_HURT: q = "attack"; break;
2736 case RBE_POISON: q = "ÆǤò¤¯¤é¤ï¤¹"; break;
2738 case RBE_POISON: q = "poison"; break;
2742 case RBE_UN_BONUS: q = "Îô²½¤µ¤»¤ë"; break;
2744 case RBE_UN_BONUS: q = "disenchant"; break;
2748 case RBE_UN_POWER: q = "ËâÎϤòµÛ¤¤¼è¤ë"; break;
2750 case RBE_UN_POWER: q = "drain charges"; break;
2754 case RBE_EAT_GOLD: q = "¶â¤òÅð¤à"; break;
2756 case RBE_EAT_GOLD: q = "steal gold"; break;
2760 case RBE_EAT_ITEM: q = "¥¢¥¤¥Æ¥à¤òÅð¤à"; break;
2762 case RBE_EAT_ITEM: q = "steal items"; break;
2766 case RBE_EAT_FOOD: q = "¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë"; break;
2768 case RBE_EAT_FOOD: q = "eat your food"; break;
2772 case RBE_EAT_LITE: q = "ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë"; break;
2774 case RBE_EAT_LITE: q = "absorb light"; break;
2778 case RBE_ACID: q = "»À¤òÈô¤Ð¤¹"; break;
2780 case RBE_ACID: q = "shoot acid"; break;
2784 case RBE_ELEC: q = "´¶ÅŤµ¤»¤ë"; break;
2786 case RBE_ELEC: q = "electrocute"; break;
2790 case RBE_FIRE: q = "dz¤ä¤¹"; break;
2792 case RBE_FIRE: q = "burn"; break;
2796 case RBE_COLD: q = "Åà¤é¤»¤ë"; break;
2798 case RBE_COLD: q = "freeze"; break;
2802 case RBE_BLIND: q = "ÌÕÌܤˤ¹¤ë"; break;
2804 case RBE_BLIND: q = "blind"; break;
2808 case RBE_CONFUSE: q = "º®Í𤵤»¤ë"; break;
2810 case RBE_CONFUSE: q = "confuse"; break;
2814 case RBE_TERRIFY: q = "¶²Éݤµ¤»¤ë"; break;
2816 case RBE_TERRIFY: q = "terrify"; break;
2820 case RBE_PARALYZE: q = "Ëãá㤵¤»¤ë"; break;
2822 case RBE_PARALYZE: q = "paralyze"; break;
2826 case RBE_LOSE_STR: q = "ÏÓÎϤò¸º¾¯¤µ¤»¤ë"; break;
2828 case RBE_LOSE_STR: q = "reduce strength"; break;
2832 case RBE_LOSE_INT: q = "ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë"; break;
2834 case RBE_LOSE_INT: q = "reduce intelligence"; break;
2838 case RBE_LOSE_WIS: q = "¸¤µ¤ò¸º¾¯¤µ¤»¤ë"; break;
2840 case RBE_LOSE_WIS: q = "reduce wisdom"; break;
2844 case RBE_LOSE_DEX: q = "´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë"; break;
2846 case RBE_LOSE_DEX: q = "reduce dexterity"; break;
2850 case RBE_LOSE_CON: q = "Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë"; break;
2852 case RBE_LOSE_CON: q = "reduce constitution"; break;
2856 case RBE_LOSE_CHR: q = "Ì¥ÎϤò¸º¾¯¤µ¤»¤ë"; break;
2858 case RBE_LOSE_CHR: q = "reduce charisma"; break;
2862 case RBE_LOSE_ALL: q = "Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë"; break;
2864 case RBE_LOSE_ALL: q = "reduce all stats"; break;
2868 case RBE_SHATTER: q = "Ê´ºÕ¤¹¤ë"; break;
2870 case RBE_SHATTER: q = "shatter"; break;
2874 case RBE_EXP_10: q = "·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë"; break;
2876 case RBE_EXP_10: q = "lower experience (by 10d6+)"; break;
2880 case RBE_EXP_20: q = "·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë"; break;
2882 case RBE_EXP_20: q = "lower experience (by 20d6+)"; break;
2886 case RBE_EXP_40: q = "·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë"; break;
2888 case RBE_EXP_40: q = "lower experience (by 40d6+)"; break;
2892 case RBE_EXP_80: q = "·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë"; break;
2894 case RBE_EXP_80: q = "lower experience (by 80d6+)"; break;
2898 case RBE_DISEASE: q = "ɵ¤¤Ë¤¹¤ë"; break;
2900 case RBE_DISEASE: q = "disease"; break;
2904 case RBE_TIME: q = "»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë"; break;
2906 case RBE_TIME: q = "time"; break;
2910 case RBE_EXP_VAMP: q = "À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë"; break;
2912 case RBE_EXP_VAMP: q = "drain life force"; break;
2916 case RBE_DR_MANA: q = "ËâÎϤòÃ¥¤¦"; break;
2918 case RBE_DR_MANA: q = "drain mana force"; break;
2925 if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
2927 /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
2929 /* Describe damage (if known) */
2930 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
2933 /* Display the damage */
2934 hooked_roff(format(" %dd%d ", d1, d2));
2935 hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
2937 /* Hack -- force a method */
2938 if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
2940 /* Describe the method */
2941 /* XX¤·¤ÆYY¤·/XX¤·¤ÆYY¤¹¤ë/XX¤·/XX¤¹¤ë */
2942 if(q) jverb( p ,jverb_buf, JVERB_TO);
2943 else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
2944 else strcpy(jverb_buf, p);
2946 hooked_roff(jverb_buf);
2948 /* Describe the effect (if any) */
2951 if(r!=n-1) jverb( q,jverb_buf, JVERB_AND);
2952 else strcpy(jverb_buf,q);
2953 hooked_roff(jverb_buf);
2955 if(r!=n-1) hooked_roff("¡¢");
2957 /* Introduce the attack description */
2960 hooked_roff(format("%^s can ", wd_he[msex]));
2968 hooked_roff(", and ");
2972 /* Hack -- force a method */
2973 if (!p) p = "do something weird";
2975 /* Describe the method */
2979 /* Describe the effect (if any) */
2982 /* Describe the attack type */
2983 hooked_roff(" to ");
2986 /* Describe damage (if known) */
2987 if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
2989 /* Display the damage */
2990 hooked_roff(" with damage");
2991 hooked_roff(format(" %dd%d", d1, d2));
2998 /* Count the attacks as printed */
3002 /* Finish sentence above */
3013 /* Notice lack of attacks */
3014 else if (flags1 & RF1_NEVER_BLOW)
3017 hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
3019 hooked_roff(format("%^s has no physical attacks. ", wd_he[msex]));
3024 /* Or describe the lack of knowledge */
3028 hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
3030 hooked_roff(format("Nothing is known about %s attack. ", wd_his[msex]));
3037 * Notice "Quest" monsters, but only if you
3038 * already encountered the monster.
3040 if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
3043 hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
3045 hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster... ");
3050 else if (flags7 & RF7_GUARDIAN)
3053 hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
3055 hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
3069 * Hack -- Display the "name" and "attr/chars" of a monster race
3071 void roff_top(int r_idx)
3073 monster_race *r_ptr = &r_info[r_idx];
3079 /* Access the chars */
3083 /* Access the attrs */
3088 /* Clear the top line */
3089 Term_erase(0, 0, 255);
3091 /* Reset the cursor */
3094 /* A title (use "The" for non-uniques) */
3098 if (!(r_ptr->flags1 & RF1_UNIQUE))
3102 Term_addstr(-1, TERM_WHITE, "The ");
3106 Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
3108 /* Append the "standard" attr/char info */
3109 Term_addstr(-1, TERM_WHITE, " ('");
3111 if (use_bigtile && (a1 & 0x80)) Term_addch(255, -1);
3112 Term_addstr(-1, TERM_WHITE, "')");
3114 /* Append the "optional" attr/char info */
3115 Term_addstr(-1, TERM_WHITE, "/('");
3117 if (use_bigtile && (a2 & 0x80)) Term_addch(255, -1);
3118 Term_addstr(-1, TERM_WHITE, "'):");
3120 /* Wizards get extra info */
3125 sprintf(buf, "%d", r_idx);
3127 Term_addstr(-1, TERM_WHITE, " (");
3128 Term_addstr(-1, TERM_L_BLUE, buf);
3129 Term_addch(TERM_WHITE, ')');
3136 * Hack -- describe the given monster race at the top of the screen
3138 void screen_roff(int r_idx, int mode)
3140 /* Flush messages */
3144 Term_erase(0, 1, 255);
3146 hook_c_roff = c_roff;
3148 /* Recall monster */
3149 roff_aux(r_idx, mode);
3151 /* Describe monster */
3159 * Hack -- describe the given monster race in the current "term" window
3161 void display_roff(int r_idx)
3165 /* Erase the window */
3166 for (y = 0; y < Term->hgt; y++)
3168 /* Erase the line */
3169 Term_erase(0, y, 255);
3175 hook_c_roff = c_roff;
3177 /* Recall monster */
3180 /* Describe monster */
3187 * Hack -- output description of the given monster race
3189 void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
3191 hook_c_roff = roff_func;
3193 /* Recall monster */
3194 roff_aux(r_idx, 0x03);
3198 bool monster_quest(int r_idx)
3200 monster_race *r_ptr = &r_info[r_idx];
3202 /* Random quests are in the dungeon */
3203 if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
3205 /* No random quests for aquatic monsters */
3206 if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
3208 /* No random quests for multiplying monsters */
3209 if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
3211 /* No quests to kill friendly monsters */
3212 if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
3218 bool monster_dungeon(int r_idx)
3220 monster_race *r_ptr = &r_info[r_idx];
3222 if (!(r_ptr->flags8 & RF8_WILD_ONLY))
3229 bool monster_ocean(int r_idx)
3231 monster_race *r_ptr = &r_info[r_idx];
3233 if (r_ptr->flags8 & RF8_WILD_OCEAN)
3240 bool monster_shore(int r_idx)
3242 monster_race *r_ptr = &r_info[r_idx];
3244 if (r_ptr->flags8 & RF8_WILD_SHORE)
3251 static bool monster_waste(int r_idx)
3253 monster_race *r_ptr = &r_info[r_idx];
3255 if (r_ptr->flags8 & (RF8_WILD_WASTE | RF8_WILD_ALL))
3262 bool monster_town(int r_idx)
3264 monster_race *r_ptr = &r_info[r_idx];
3266 if (r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
3273 bool monster_wood(int r_idx)
3275 monster_race *r_ptr = &r_info[r_idx];
3277 if (r_ptr->flags8 & (RF8_WILD_WOOD | RF8_WILD_ALL))
3284 bool monster_volcano(int r_idx)
3286 monster_race *r_ptr = &r_info[r_idx];
3288 if (r_ptr->flags8 & RF8_WILD_VOLCANO)
3295 bool monster_mountain(int r_idx)
3297 monster_race *r_ptr = &r_info[r_idx];
3299 if (r_ptr->flags8 & RF8_WILD_MOUNTAIN)
3306 bool monster_grass(int r_idx)
3308 monster_race *r_ptr = &r_info[r_idx];
3310 if (r_ptr->flags8 & (RF8_WILD_GRASS | RF8_WILD_ALL))
3317 bool monster_deep_water(int r_idx)
3319 monster_race *r_ptr = &r_info[r_idx];
3321 if (!monster_dungeon(r_idx)) return FALSE;
3323 if (r_ptr->flags7 & RF7_AQUATIC)
3330 bool monster_shallow_water(int r_idx)
3332 monster_race *r_ptr = &r_info[r_idx];
3334 if (!monster_dungeon(r_idx)) return FALSE;
3336 if (r_ptr->flags2 & RF2_AURA_FIRE)
3343 bool monster_lava(int r_idx)
3345 monster_race *r_ptr = &r_info[r_idx];
3347 if (!monster_dungeon(r_idx)) return FALSE;
3349 if (((r_ptr->flags3 & RF3_IM_FIRE) ||
3350 (r_ptr->flags7 & RF7_CAN_FLY)) &&
3351 !(r_ptr->flags3 & RF3_AURA_COLD))
3358 monster_hook_type get_monster_hook(void)
3360 if (!dun_level && !p_ptr->inside_quest)
3362 switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
3365 return (monster_hook_type)monster_town;
3366 case TERRAIN_DEEP_WATER:
3367 return (monster_hook_type)monster_ocean;
3368 case TERRAIN_SHALLOW_WATER:
3370 return (monster_hook_type)monster_shore;
3372 case TERRAIN_DESERT:
3373 return (monster_hook_type)monster_waste;
3375 return (monster_hook_type)monster_grass;
3377 return (monster_hook_type)monster_wood;
3378 case TERRAIN_SHALLOW_LAVA:
3379 case TERRAIN_DEEP_LAVA:
3380 return (monster_hook_type)monster_volcano;
3381 case TERRAIN_MOUNTAIN:
3382 return (monster_hook_type)monster_mountain;
3384 return (monster_hook_type)monster_dungeon;
3389 return (monster_hook_type)monster_dungeon;
3394 monster_hook_type get_monster_hook2(int y, int x)
3396 /* Set the monster list */
3397 switch (cave[y][x].feat)
3399 case FEAT_SHAL_WATER:
3400 return (monster_hook_type)monster_shallow_water;
3401 case FEAT_DEEP_WATER:
3402 return (monster_hook_type)monster_deep_water;
3403 case FEAT_DEEP_LAVA:
3404 case FEAT_SHAL_LAVA:
3405 return (monster_hook_type)monster_lava;
3412 void set_friendly(monster_type *m_ptr)
3414 m_ptr->smart |= SM_FRIENDLY;
3417 void set_pet(monster_type *m_ptr)
3419 /* Check for quest completion */
3420 check_quest_completion(m_ptr);
3422 m_ptr->smart |= SM_PET;
3423 if (!(r_info[m_ptr->r_idx].flags3 & (RF3_EVIL | RF3_GOOD)))
3424 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
3428 * Makes the monster hostile towards the player
3430 void set_hostile(monster_type *m_ptr)
3432 if (p_ptr->inside_battle) return;
3433 m_ptr->smart &= ~SM_PET;
3434 m_ptr->smart &= ~SM_FRIENDLY;
3441 void anger_monster(monster_type *m_ptr)
3443 if (p_ptr->inside_battle) return;
3444 if (is_friendly(m_ptr))
3448 monster_desc(m_name, m_ptr, 0);
3450 msg_format("%^s¤ÏÅܤä¿¡ª", m_name);
3452 msg_format("%^s gets angry!", m_name);
3457 chg_virtue(V_INDIVIDUALISM, 1);
3458 chg_virtue(V_HONOUR, -1);
3459 chg_virtue(V_JUSTICE, -1);
3460 chg_virtue(V_COMPASSION, -1);
3466 * Check if monster can cross terrain
3468 bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
3471 if (feat == FEAT_DARK_PIT)
3473 if (r_ptr->flags7 & RF7_CAN_FLY)
3479 if (feat == FEAT_DEEP_WATER)
3481 if ((r_ptr->flags7 & RF7_AQUATIC) ||
3482 (r_ptr->flags7 & RF7_CAN_FLY) ||
3483 (r_ptr->flags7 & RF7_CAN_SWIM))
3489 else if (feat == FEAT_SHAL_WATER)
3491 if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
3492 (r_ptr->flags7 & RF7_AQUATIC) ||
3493 (r_ptr->flags7 & RF7_CAN_FLY) ||
3494 (r_ptr->flags7 & RF7_CAN_SWIM))
3499 /* Aquatic monster */
3500 else if ((r_ptr->flags7 & RF7_AQUATIC) &&
3501 !(r_ptr->flags7 & RF7_CAN_FLY))
3506 else if ((feat == FEAT_SHAL_LAVA) ||
3507 (feat == FEAT_DEEP_LAVA))
3509 if ((r_ptr->flags3 & RF3_IM_FIRE) ||
3510 (r_ptr->flags7 & RF7_CAN_FLY))
3521 * Check if two monsters are enemies
3523 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
3525 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3526 monster_race *s_ptr = &r_info[n_ptr->r_idx];
3528 if (p_ptr->inside_battle)
3530 if (is_pet(m_ptr) || is_pet(n_ptr)) return FALSE;
3534 if ((r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
3535 && (s_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL)))
3537 if (!is_pet(m_ptr) && !is_pet(n_ptr)) return FALSE;
3540 /* Friendly vs. opposite aligned normal or pet */
3541 if (m_ptr->sub_align != n_ptr->sub_align)
3543 if (((m_ptr->sub_align & SUB_ALIGN_EVIL) &&
3544 (n_ptr->sub_align & SUB_ALIGN_GOOD)) ||
3545 ((m_ptr->sub_align & SUB_ALIGN_GOOD) &&
3546 (n_ptr->sub_align & SUB_ALIGN_EVIL)))
3548 if (!(m_ptr->mflag2 & MFLAG_CHAMELEON) || !(n_ptr->mflag2 & MFLAG_CHAMELEON)) return TRUE;
3552 /* Hostile vs. non-hostile */
3553 if (is_hostile(m_ptr) != is_hostile(n_ptr))
3564 * Is the monster "alive"?
3566 * Used to determine the message to print for a killed monster.
3567 * ("dies", "destroyed")
3569 bool monster_living(monster_race *r_ptr)
3571 /* Non-living, undead, or demon */
3572 if (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))