4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
47 flg |= (PROJECT_HIDE | PROJECT_AIMED);
51 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
56 * Monster casts a bolt at another monster
57 * Stop if we hit a monster
58 * Affect monsters and the player
60 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
62 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
64 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
67 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
69 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
71 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
75 * Determine if a beam spell will hit the target.
77 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
85 bool friend = is_pet(m_ptr);
87 /* Check the projection path */
88 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
90 /* No grid is ever projectable from itself */
91 if (!grid_n) return (FALSE);
93 for (i = 0; i < grid_n; i++)
95 y = GRID_Y(grid_g[i]);
96 x = GRID_X(grid_g[i]);
98 if (y == y2 && x == x2)
100 else if (friend && cave[y][x].m_idx > 0 &&
101 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
103 /* Friends don't shoot friends */
107 if (friend && player_bold(y, x))
115 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
117 /* Must be the same as projectable() */
129 byte gx[1024], gy[1024];
144 case GF_DISINTEGRATE:
152 /* Check the projection path */
153 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
155 /* Project along the path */
156 for (i = 0; i < grid_n; ++i)
158 int ny = GRID_Y(grid_g[i]);
159 int nx = GRID_X(grid_g[i]);
161 if (flg & PROJECT_DISI)
163 /* Hack -- Balls explode before reaching walls */
164 if (cave_stop_disintegration(ny, nx)) break;
166 else if (flg & PROJECT_LOS)
168 /* Hack -- Balls explode before reaching walls */
169 if (!cave_los_bold(ny, nx)) break;
173 /* Hack -- Balls explode before reaching walls */
174 if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
177 /* Save the "blast epicenter" */
186 if (flg & PROJECT_DISI)
188 if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
189 if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
191 else if (flg & PROJECT_LOS)
193 if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
194 if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
198 if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
199 if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
204 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
206 for (i = 0; i < grids; i++)
208 /* Extract the location */
212 if ((y == y2) && (x == x2)) hit2 = TRUE;
213 if (player_bold(y, x)) hityou = TRUE;
217 if (!hit2) return FALSE;
218 if (friend && hityou) return FALSE;
224 * Get the actual center point of ball spells (rad > 1) (originally from TOband)
226 void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
231 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
236 /* Project along the path */
237 for (i = 0; i < path_n; i++)
239 sy = GRID_Y(path_g[i]);
240 sx = GRID_X(path_g[i]);
242 /* Hack -- Balls explode before reaching walls */
243 if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
251 * Check should monster cast dispel spell at other monster.
253 static bool dispel_check_monster(int m_idx, int t_idx)
255 monster_type *t_ptr = &m_list[t_idx];
258 if (MON_INVULNER(t_ptr)) return TRUE;
261 if (t_ptr->mspeed < 135)
263 if (MON_FAST(t_ptr)) return TRUE;
267 if (t_idx == p_ptr->riding)
269 if (dispel_check(m_idx)) return TRUE;
272 /* No need to cast dispel spell */
277 * Monster tries to 'cast a spell' (or breath, etc)
278 * at another monster.
280 * The player is only disturbed if able to be affected by the spell.
282 bool monst_spell_monst(int m_idx)
286 int thrown_spell, count = 0;
292 int s_num_6 = (easy_band ? 2 : 6);
293 int s_num_4 = (easy_band ? 1 : 4);
295 byte spell[96], num = 0;
304 monster_type *m_ptr = &m_list[m_idx];
305 monster_type *t_ptr = NULL;
307 monster_race *r_ptr = &r_info[m_ptr->r_idx];
308 monster_race *tr_ptr = NULL;
312 bool wake_up = FALSE;
315 bool blind = (p_ptr->blind ? TRUE : FALSE);
317 bool see_m = is_seen(m_ptr);
318 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
319 bool learnable = (m_ptr->ml && maneable && !world_monster);
324 bool pet = is_pet(m_ptr);
326 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
327 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
329 bool can_use_lite_area = FALSE;
333 bool resists_tele = FALSE;
335 /* Prepare flags for summoning */
336 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
338 /* Cannot cast spells when confused */
339 if (MON_CONFUSED(m_ptr)) return (FALSE);
341 /* Extract the racial spell flags */
346 /* Target is given for pet? */
347 if (pet_t_m_idx && pet)
350 t_ptr = &m_list[t_idx];
352 /* Cancel if not projectable (for now) */
353 if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
359 /* Is there counter attack target? */
360 if (!t_idx && m_ptr->target_y)
362 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
366 t_ptr = &m_list[t_idx];
368 /* Cancel if neither enemy nor a given target */
369 if ((m_idx == t_idx) ||
370 ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
375 /* Allow only summoning etc.. if not projectable */
376 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
378 f4 &= (RF4_INDIRECT_MASK);
379 f5 &= (RF5_INDIRECT_MASK);
380 f6 &= (RF6_INDIRECT_MASK);
385 /* Look for enemies normally */
388 bool success = FALSE;
390 if (p_ptr->inside_battle)
392 start = randint1(m_max-1) + m_max;
393 if (randint0(2)) plus = -1;
395 else start = m_max + 1;
397 /* Scan thru all monsters */
398 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
400 int dummy = (i % m_max);
401 if (!dummy) continue;
404 t_ptr = &m_list[t_idx];
406 /* Skip dead monsters */
407 if (!t_ptr->r_idx) continue;
409 /* Monster must be 'an enemy' */
410 if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
412 /* Monster must be projectable */
413 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
421 if (!success) return FALSE;
425 /* OK -- we've got a target */
428 tr_ptr = &r_info[t_ptr->r_idx];
430 /* Forget old counter attack target */
433 /* Extract the monster level */
434 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
436 /* Remove unimplemented spells */
437 f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
439 if (f4 & RF4_BR_LITE)
441 if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
442 f4 &= ~(RF4_BR_LITE);
445 /* Remove unimplemented special moves */
446 if (f6 & RF6_SPECIAL)
448 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
449 f6 &= ~(RF6_SPECIAL);
452 if (f6 & RF6_DARKNESS)
454 bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
457 !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
458 !(r_ptr->flags7 & RF7_DARK_MASK))
459 can_use_lite_area = TRUE;
461 if (!(r_ptr->flags2 & RF2_STUPID))
463 if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
464 else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
468 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
470 f4 &= (RF4_NOMAGIC_MASK);
471 f5 &= (RF5_NOMAGIC_MASK);
472 f6 &= (RF6_NOMAGIC_MASK);
475 if (p_ptr->inside_arena || p_ptr->inside_battle)
477 f4 &= ~(RF4_SUMMON_MASK);
478 f5 &= ~(RF5_SUMMON_MASK);
479 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
481 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
484 if (p_ptr->inside_battle && !one_in_(3))
489 if (m_idx == p_ptr->riding)
491 f4 &= ~(RF4_RIDING_MASK);
492 f5 &= ~(RF5_RIDING_MASK);
493 f6 &= ~(RF6_RIDING_MASK);
499 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
501 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
503 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
506 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
508 f4 &= ~(RF4_ATTACK_MASK);
509 f5 &= ~(RF5_ATTACK_MASK);
510 f6 &= ~(RF6_ATTACK_MASK);
513 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
515 f4 &= ~(RF4_SUMMON_MASK);
516 f5 &= ~(RF5_SUMMON_MASK);
517 f6 &= ~(RF6_SUMMON_MASK);
520 /* Prevent collateral damage */
521 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
523 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
524 (f5 & RF5_BALL_MASK) ||
525 (f6 & RF6_BALL_MASK))
530 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
532 if (projectable(real_y, real_x, py, px))
534 int dist = distance(real_y, real_x, py, px);
538 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
539 f5 &= ~(RF5_BALL_MASK);
540 f6 &= ~(RF6_BALL_MASK);
544 f4 &= ~(RF4_BIG_BALL_MASK);
545 f5 &= ~(RF5_BIG_BALL_MASK);
546 f6 &= ~(RF6_BIG_BALL_MASK);
549 else if (f5 & RF5_BA_LITE)
551 if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
552 f5 &= ~(RF5_BA_LITE);
561 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
562 if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
566 if (((f4 & RF4_BEAM_MASK) ||
567 (f5 & RF5_BEAM_MASK) ||
568 (f6 & RF6_BEAM_MASK)) &&
569 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
571 f4 &= ~(RF4_BEAM_MASK);
572 f5 &= ~(RF5_BEAM_MASK);
573 f6 &= ~(RF6_BEAM_MASK);
576 if ((f4 & RF4_BREATH_MASK) ||
577 (f5 & RF5_BREATH_MASK) ||
578 (f6 & RF6_BREATH_MASK))
580 /* Expected breath radius */
581 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
583 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
585 f4 &= ~(RF4_BREATH_MASK);
586 f5 &= ~(RF5_BREATH_MASK);
587 f6 &= ~(RF6_BREATH_MASK);
589 else if ((f4 & RF4_BR_LITE) &&
590 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
592 f4 &= ~(RF4_BR_LITE);
594 else if ((f4 & RF4_BR_DISI) &&
595 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
597 f4 &= ~(RF4_BR_DISI);
602 /* Special moves restriction */
603 if (f6 & RF6_SPECIAL)
605 if (m_ptr->r_idx == MON_ROLENTO)
607 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
608 f6 &= ~(RF6_SPECIAL);
610 else if (r_ptr->d_char == 'B')
612 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
613 f6 &= ~(RF6_SPECIAL);
615 else f6 &= ~(RF6_SPECIAL);
619 /* Remove some spells if necessary */
621 if (!(r_ptr->flags2 & RF2_STUPID))
623 /* Check for a clean bolt shot */
624 if (((f4 & RF4_BOLT_MASK) ||
625 (f5 & RF5_BOLT_MASK) ||
626 (f6 & RF6_BOLT_MASK)) &&
627 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
629 f4 &= ~(RF4_BOLT_MASK);
630 f5 &= ~(RF5_BOLT_MASK);
631 f6 &= ~(RF6_BOLT_MASK);
634 /* Check for a possible summon */
635 if (((f4 & RF4_SUMMON_MASK) ||
636 (f5 & RF5_SUMMON_MASK) ||
637 (f6 & RF6_SUMMON_MASK)) &&
638 !(summon_possible(t_ptr->fy, t_ptr->fx)))
640 /* Remove summoning spells */
641 f4 &= ~(RF4_SUMMON_MASK);
642 f5 &= ~(RF5_SUMMON_MASK);
643 f6 &= ~(RF6_SUMMON_MASK);
647 if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx))
649 /* Remove dispel spell */
653 /* Check for a possible raise dead */
654 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
656 /* Remove raise dead spell */
657 f6 &= ~(RF6_RAISE_DEAD);
660 /* Special moves restriction */
661 if (f6 & RF6_SPECIAL)
663 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
665 f6 &= ~(RF6_SPECIAL);
670 if (r_ptr->flags2 & RF2_SMART)
672 /* Hack -- allow "desperate" spells */
673 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
674 (randint0(100) < 50))
676 /* Require intelligent spells */
677 f4 &= (RF4_INT_MASK);
678 f5 &= (RF5_INT_MASK);
679 f6 &= (RF6_INT_MASK);
682 /* Hack -- decline "teleport level" in some case */
683 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
685 f6 &= ~(RF6_TELE_LEVEL);
690 if (!f4 && !f5 && !f6) return FALSE;
692 /* Extract the "inate" spells */
693 for (k = 0; k < 32; k++)
695 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
698 /* Extract the "normal" spells */
699 for (k = 0; k < 32; k++)
701 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
704 /* Extract the "bizarre" spells */
705 for (k = 0; k < 32; k++)
707 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
711 if (!num) return (FALSE);
713 /* Stop if player is dead or gone */
714 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
716 /* Handle "leaving" */
717 if (p_ptr->leaving) return (FALSE);
719 /* Get the monster name (or "it") */
720 monster_desc(m_name, m_ptr, 0x00);
723 /* Get the monster possessive ("his"/"her"/"its") */
724 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
727 /* Get the target's name (or "it") */
728 monster_desc(t_name, t_ptr, 0x00);
730 /* Choose a spell to cast */
731 thrown_spell = spell[randint0(num)];
733 see_t = is_seen(t_ptr);
734 see_either = (see_m || see_t);
736 /* Can the player be aware of this attack? */
737 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
739 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
741 /* Check for spell failure (inate attacks never fail) */
742 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
747 if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
749 if (see_m) msg_format("%^s tries to cast a spell, but fails.", m_name);
755 /* Hex: Anti Magic Barrier */
756 if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
759 if (see_m) msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤¾Ã¤·¤¿¡£", m_name);
761 if (see_m) msg_format("Anti magic barrier cancels the spell which %^s casts.");
766 can_remember = is_original_ap_and_seen(m_ptr);
768 switch (thrown_spell)
777 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
779 msg_format("%^s shrieks at %s.", m_name, t_name);
805 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
807 msg_format("%^s invokes a dispel magic at %s.", m_name, t_name);
816 if (t_idx == p_ptr->riding) dispel_player();
817 dispel_monster_status(t_idx);
832 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
834 msg_format("%^s shoots something.", m_name);
841 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
843 msg_format("%^s fires a rocket at %s.", m_name, t_name);
854 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
855 monst_breath_monst(m_idx, y, x, GF_ROCKET,
856 dam, 2, FALSE, MS_ROCKET, learnable);
869 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
871 msg_format("%^s makes a strange noise.", m_name);
878 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
880 msg_format("%^s fires an arrow at %s.", m_name, t_name);
893 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
894 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
924 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
926 msg_format("%^s breathes.", m_name);
933 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
935 msg_format("%^s breathes acid at %s.", m_name, t_name);
948 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
949 monst_breath_monst(m_idx, y, x, GF_ACID,
950 dam,0, TRUE, MS_BR_ACID, learnable);
965 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
967 msg_format("%^s breathes.", m_name);
974 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
976 msg_format("%^s breathes lightning at %s.", m_name, t_name);
989 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
990 monst_breath_monst(m_idx, y, x, GF_ELEC,
991 dam,0, TRUE, MS_BR_ELEC, learnable);
1006 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1008 msg_format("%^s breathes.", m_name);
1015 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1017 msg_format("%^s breathes fire at %s.", m_name, t_name);
1027 sound(SOUND_BREATH);
1030 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1031 monst_breath_monst(m_idx, y, x, GF_FIRE,
1032 dam,0, TRUE, MS_BR_FIRE, learnable);
1047 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1049 msg_format("%^s breathes.", m_name);
1056 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1058 msg_format("%^s breathes frost at %s.", m_name, t_name);
1068 sound(SOUND_BREATH);
1071 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1072 monst_breath_monst(m_idx, y, x, GF_COLD,
1073 dam,0, TRUE, MS_BR_COLD, learnable);
1087 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1089 msg_format("%^s breathes.", m_name);
1096 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1098 msg_format("%^s breathes gas at %s.", m_name, t_name);
1108 sound(SOUND_BREATH);
1111 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1112 monst_breath_monst(m_idx, y, x, GF_POIS,
1113 dam,0, TRUE, MS_BR_POIS, learnable);
1128 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1130 msg_format("%^s breathes.", m_name);
1137 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1139 msg_format("%^s breathes nether at %s.", m_name, t_name);
1149 sound(SOUND_BREATH);
1152 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
1153 monst_breath_monst(m_idx, y, x, GF_NETHER,
1154 dam,0, TRUE, MS_BR_NETHER, learnable);
1169 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1171 msg_format("%^s breathes.", m_name);
1178 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1180 msg_format("%^s breathes light at %s.", m_name, t_name);
1190 sound(SOUND_BREATH);
1193 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1194 monst_breath_monst(m_idx, y, x, GF_LITE,
1195 dam,0, TRUE, MS_BR_LITE, learnable);
1210 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1212 msg_format("%^s breathes.", m_name);
1219 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1221 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1231 sound(SOUND_BREATH);
1234 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1235 monst_breath_monst(m_idx, y, x, GF_DARK,
1236 dam,0, TRUE, MS_BR_DARK, learnable);
1251 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1253 msg_format("%^s breathes.", m_name);
1260 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1262 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1272 sound(SOUND_BREATH);
1275 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1276 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1277 dam,0, TRUE, MS_BR_CONF, learnable);
1289 if (m_ptr->r_idx == MON_JAIAN)
1291 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1293 msg_format("'Booooeeeeee'");
1298 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1300 msg_format("%^s breathes.", m_name);
1307 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1309 msg_format("%^s breathes sound at %s.", m_name, t_name);
1319 sound(SOUND_BREATH);
1322 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1323 monst_breath_monst(m_idx, y, x, GF_SOUND,
1324 dam,0, TRUE, MS_BR_SOUND, learnable);
1339 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1341 msg_format("%^s breathes.", m_name);
1348 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1350 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1360 sound(SOUND_BREATH);
1363 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1364 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1365 dam,0, TRUE, MS_BR_CHAOS, learnable);
1380 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1382 msg_format("%^s breathes.", m_name);
1389 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1391 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1401 sound(SOUND_BREATH);
1404 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1405 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1406 dam,0, TRUE, MS_BR_DISEN, learnable);
1421 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1423 msg_format("%^s breathes.", m_name);
1430 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1432 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1442 sound(SOUND_BREATH);
1445 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1446 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1447 dam,0, TRUE, MS_BR_NEXUS, learnable);
1462 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1464 msg_format("%^s breathes.", m_name);
1471 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1473 msg_format("%^s breathes time at %s.", m_name, t_name);
1483 sound(SOUND_BREATH);
1486 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1487 monst_breath_monst(m_idx, y, x, GF_TIME,
1488 dam,0, TRUE, MS_BR_TIME, learnable);
1503 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1505 msg_format("%^s breathes.", m_name);
1512 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1514 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1524 sound(SOUND_BREATH);
1527 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1528 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1529 dam,0, TRUE, MS_BR_INERTIA, learnable);
1544 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1546 msg_format("%^s breathes.", m_name);
1553 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1555 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1565 sound(SOUND_BREATH);
1568 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1569 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1570 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1582 if (m_ptr->r_idx == MON_BOTEI)
1584 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1586 msg_format("'Boty-Build cutter!!!'");
1591 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1593 msg_format("%^s breathes.", m_name);
1600 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1602 msg_format("%^s breathes shards at %s.", m_name, t_name);
1612 sound(SOUND_BREATH);
1615 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1616 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1617 dam,0, TRUE, MS_BR_SHARDS, learnable);
1632 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1634 msg_format("%^s breathes.", m_name);
1641 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1643 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1653 sound(SOUND_BREATH);
1656 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1657 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1658 dam,0, TRUE, MS_BR_PLASMA, learnable);
1673 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1675 msg_format("%^s breathes.", m_name);
1682 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1684 msg_format("%^s breathes force at %s.", m_name, t_name);
1694 sound(SOUND_BREATH);
1697 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1698 monst_breath_monst(m_idx, y, x, GF_FORCE,
1699 dam,0, TRUE, MS_BR_FORCE, learnable);
1713 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1715 msg_format("%^s breathes.", m_name);
1722 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1724 msg_format("%^s breathes mana at %s.", m_name, t_name);
1734 sound(SOUND_BREATH);
1737 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1738 monst_breath_monst(m_idx, y, x, GF_MANA,
1739 dam,0, TRUE, MS_BR_MANA, learnable);
1754 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1756 msg_format("%^s mumbles.", m_name);
1763 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1765 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1776 dam = (rlev + damroll(10, 6));
1777 monst_breath_monst(m_idx, y, x, GF_NUKE,
1778 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1793 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1795 msg_format("%^s breathes.", m_name);
1802 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1804 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1814 sound(SOUND_BREATH);
1817 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1818 monst_breath_monst(m_idx, y, x, GF_NUKE,
1819 dam,0, TRUE, MS_BR_NUKE, learnable);
1833 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1835 msg_format("%^s mumbles frighteningly.", m_name);
1842 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1844 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1855 dam = (rlev * 2) + damroll(10, 10);
1856 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1857 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1872 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1874 msg_format("%^s breathes.", m_name);
1881 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1883 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1893 sound(SOUND_BREATH);
1896 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1897 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1898 dam,0, TRUE, MS_BR_DISI, learnable);
1912 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1914 msg_format("%^s mumbles.", m_name);
1921 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1923 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1934 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1935 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1950 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1952 msg_format("%^s mumbles.", m_name);
1959 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1961 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1972 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1973 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1985 if (m_ptr->r_idx == MON_ROLENTO)
1989 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1991 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1994 msg_format("%^s throws something.", m_name);
1996 msg_format("%^s throws a hand grenade.", m_name);
2004 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2006 msg_format("%^s mumbles.", m_name);
2013 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2015 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
2027 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2028 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
2043 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2045 msg_format("%^s mumbles.", m_name);
2052 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2054 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
2065 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2066 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
2081 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2083 msg_format("%^s mumbles.", m_name);
2090 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2092 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
2103 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2104 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
2119 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2121 msg_format("%^s mumbles.", m_name);
2128 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2130 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
2141 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
2142 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2157 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2159 msg_format("%^s mumbles.", m_name);
2166 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2168 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2172 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2174 msg_format("%^s is engulfed in a whirlpool.", t_name);
2185 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2186 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2201 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2203 msg_format("%^s mumbles powerfully.", m_name);
2210 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2212 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2223 dam = (rlev * 4) + 50 + damroll(10, 10);
2224 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2239 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2241 msg_format("%^s mumbles powerfully.", m_name);
2248 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2250 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2261 dam = (rlev * 4) + 50 + damroll(10, 10);
2262 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2266 /* RF5_DRAIN_MANA */
2272 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2274 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2279 dam = ((randint1(rlev) / 2) + 1);
2280 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2284 /* RF5_MIND_BLAST */
2289 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2291 msg_format("%^s gazes intently at %s.", m_name, t_name);
2296 dam = damroll(7, 7);
2297 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2301 /* RF5_BRAIN_SMASH */
2306 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2308 msg_format("%^s gazes intently at %s.", m_name, t_name);
2313 dam = damroll(12, 12);
2314 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2325 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2327 msg_format("%^s points at %s and curses.", m_name, t_name);
2337 dam = damroll(3, 8);
2338 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2349 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2351 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2361 dam = damroll(8, 8);
2362 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2373 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2375 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2385 dam = damroll(10, 15);
2386 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2397 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2399 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2409 dam = damroll(15, 15);
2410 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2421 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2423 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2433 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2434 monst_bolt_monst(m_idx, y, x, GF_ACID,
2435 dam, MS_BOLT_ACID, learnable);
2446 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2448 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2458 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2459 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2460 dam, MS_BOLT_ELEC, learnable);
2471 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2473 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2483 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2484 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2485 dam, MS_BOLT_FIRE, learnable);
2496 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2498 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2508 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2509 monst_bolt_monst(m_idx, y, x, GF_COLD,
2510 dam, MS_BOLT_COLD, learnable);
2525 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2527 msg_format("%^s mumbles powerfully.", m_name);
2534 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2536 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2547 dam = (rlev * 4) + 50 + damroll(10, 10);
2548 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2559 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2561 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2571 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2572 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2573 dam, MS_BOLT_NETHER, learnable);
2584 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2586 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2596 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2597 monst_bolt_monst(m_idx, y, x, GF_WATER,
2598 dam, MS_BOLT_WATER, learnable);
2609 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2611 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2621 dam = randint1(rlev * 7 / 2) + 50;
2622 monst_bolt_monst(m_idx, y, x, GF_MANA,
2623 dam, MS_BOLT_MANA, learnable);
2634 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2636 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2646 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2647 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2648 dam, MS_BOLT_PLASMA, learnable);
2659 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2661 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2671 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2672 monst_bolt_monst(m_idx, y, x, GF_ICE,
2673 dam, MS_BOLT_ICE, learnable);
2684 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2686 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2696 dam = damroll(2, 6) + (rlev / 3);
2697 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2698 dam, MS_MAGIC_MISSILE, learnable);
2709 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2711 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2721 if (tr_ptr->flags3 & RF3_NO_FEAR)
2724 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2726 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2730 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2733 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2735 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2741 if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
2755 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2757 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2758 (streq(t_name, "it") ? "s" : "'s"));
2768 /* Simulate blindness with confusion */
2769 if (tr_ptr->flags3 & RF3_NO_CONF)
2772 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2774 if (see_t) msg_format("%^s is unaffected.", t_name);
2778 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2781 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2783 if (see_t) msg_format("%^s is unaffected.", t_name);
2790 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2792 if (see_t) msg_format("%^s is blinded!", t_name);
2795 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2809 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2811 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2821 if (tr_ptr->flags3 & RF3_NO_CONF)
2824 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2826 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2830 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2833 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2835 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2842 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2844 if (see_t) msg_format("%^s seems confused.", t_name);
2847 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2861 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2863 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2864 (streq(t_name, "it") ? "s" : "'s"));
2874 if (tr_ptr->flags1 & RF1_UNIQUE)
2877 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2879 if (see_t) msg_format("%^s is unaffected.", t_name);
2883 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2886 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2888 if (see_t) msg_format("%^s is unaffected.", t_name);
2894 if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
2897 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2899 if (see_t) msg_format("%^s starts moving slower.", t_name);
2915 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2917 msg_format("%^s stares intently at %s.", m_name, t_name);
2927 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2928 (tr_ptr->flags3 & RF3_NO_STUN))
2931 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2933 if (see_t) msg_format("%^s is unaffected.", t_name);
2937 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2940 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2942 if (see_t) msg_format("%^s is unaffected.", t_name);
2949 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2951 if (see_t) msg_format("%^s is paralyzed!", t_name);
2954 (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
2969 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2971 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2981 /* Allow quick speed increases to base+10 */
2982 if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
2985 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2987 if (see_m) msg_format("%^s starts moving faster.", m_name);
2999 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3001 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3011 dam = 20; /* Dummy power */
3012 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
3023 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3025 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3036 m_ptr->hp += (rlev * 6);
3039 if (m_ptr->hp >= m_ptr->maxhp)
3042 m_ptr->hp = m_ptr->maxhp;
3049 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3051 msg_format("%^s looks completely healed!", m_name);
3062 /* Partially healed */
3068 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3070 msg_format("%^s looks healthier.", m_name);
3079 /* Redraw (later) if needed */
3080 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3081 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3084 if (MON_MONFEAR(m_ptr))
3087 (void)set_monster_monfear(m_idx, 0);
3091 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3093 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3107 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3109 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3118 if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
3123 if (teleport_barrier(m_idx))
3128 msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
3130 msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
3139 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3141 msg_format("%^s blinks away.", m_name);
3144 teleport_away(m_idx, 10, 0L);
3150 if (teleport_barrier(m_idx))
3155 msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
3157 msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
3166 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3168 msg_format("%^s teleports away.", m_name);
3171 teleport_away_followable(m_idx);
3179 if(m_ptr->r_idx = MON_DIO) who == 1;
3180 else if(m_ptr->r_idx = MON_WONG) who == 3;
3182 if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE);
3188 switch (m_ptr->r_idx)
3191 /* Moved to process_monster(), like multiplication */
3202 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3204 msg_format("%^s throws some hand grenades.", m_name);
3214 int num = 1 + randint1(3);
3215 for (k = 0; k < num; k++)
3217 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3221 if (known && !see_t && count)
3228 if (r_ptr->d_char == 'B')
3235 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3237 msg_format("%^s suddenly go out of your sight!", m_name);
3240 teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
3241 p_ptr->update |= (PU_MONSTERS);
3250 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£", m_name, t_name);
3252 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3262 dam = damroll(4, 8);
3264 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3265 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3269 if (tr_ptr->flags7 & RF7_CAN_FLY)
3272 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3274 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3280 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3282 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3284 dam += damroll(6, 8);
3287 if (p_ptr->riding == t_idx)
3291 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3294 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3295 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3298 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3300 char m_name_self[80];
3303 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3305 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3307 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3308 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3312 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3317 /* Something is wrong */
3331 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3333 msg_format("%^s commands %s to return.", m_name, t_name);
3343 if (tr_ptr->flagsr & RFR_RES_TELE)
3345 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3347 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3351 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3353 msg_format("%^s is unaffected!", t_name);
3357 resists_tele = TRUE;
3359 else if (tr_ptr->level > randint1(100))
3361 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3365 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3367 msg_format("%^s resists!", t_name);
3371 resists_tele = TRUE;
3377 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
3378 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
3391 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3393 msg_format("%^s teleports %s away.", m_name, t_name);
3403 if (tr_ptr->flagsr & RFR_RES_TELE)
3405 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3407 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3411 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3413 msg_format("%^s is unaffected!", t_name);
3417 resists_tele = TRUE;
3419 else if (tr_ptr->level > randint1(100))
3421 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3425 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3427 msg_format("%^s resists!", t_name);
3431 resists_tele = TRUE;
3437 if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
3438 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
3444 /* RF6_TELE_LEVEL */
3451 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3453 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3462 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3465 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3467 if (see_t) msg_format("%^s is unaffected!", t_name);
3470 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3471 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3474 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3476 if (see_t) msg_format("%^s resist the effects!", t_name);
3479 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3491 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3493 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3503 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3504 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3505 dam, MS_PSY_SPEAR, learnable);
3515 if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name);
3516 else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3518 if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name);
3519 else msg_format("%^s gestures in shadow.", m_name);
3525 if (can_use_lite_area) msg_format("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3526 else msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3528 if (can_use_lite_area) msg_format("%^s is surrounded by a white light.", t_name);
3529 else msg_format("%^s is surrounded by darkness.", t_name);
3539 if (can_use_lite_area)
3541 (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1);
3546 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3560 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3562 msg_format("%^s casts a spell and cackles evilly.", m_name);
3568 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3570 msg_format("%^s mumbles.", m_name);
3575 trap_creation(y, x);
3579 /* Not implemented */
3585 /* Not implemented */
3588 /* RF6_RAISE_DEAD */
3596 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3598 if (blind) msg_format("%^s mumbles.", m_name);
3602 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3604 else msg_format("%^s casts a spell to revive corpses.", m_name);
3612 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3623 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3626 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3628 msg_format("%^s magically summons guardians of dungeons.", m_name);
3634 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3635 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3637 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3638 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3649 switch (m_ptr->r_idx)
3655 int num = 4 + randint1(3);
3656 for (k = 0; k < num; k++)
3658 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3665 int num = 2 + randint1(3);
3666 for (k = 0; k < num; k++)
3668 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3674 case MON_ZOMBI_SERPENT:
3675 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3680 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3682 msg_print("Water blew off from the ground!");
3685 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3689 int num = 2 + randint1(3);
3690 for (k = 0; k < num; k++)
3692 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3699 int num = randint1(3);
3700 for (k = 0; k < num; k++)
3702 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3709 int num = 2 + randint1(3);
3710 for (k = 0; k < num; k++)
3712 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3718 summon_kin_type = r_ptr->d_char;
3720 for (k = 0; k < 4; k++)
3722 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3727 if (known && !see_t && count)
3743 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3745 msg_format("%^s magically summons Cyberdemons!", m_name);
3755 if (is_friendly(m_ptr))
3757 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3761 count += summon_cyber(m_idx, y, x);
3764 if (known && !see_t && count)
3780 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3782 msg_format("%^s magically summons help!", m_name);
3792 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3794 if (known && !see_t && count)
3801 /* RF6_S_MONSTERS */
3810 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3812 msg_format("%^s magically summons monsters!", m_name);
3822 for (k = 0; k < s_num_6; k++)
3824 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3827 if (known && !see_t && count)
3843 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3845 msg_format("%^s magically summons ants.", m_name);
3855 for (k = 0; k < s_num_6; k++)
3857 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3860 if (known && !see_t && count)
3876 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3878 msg_format("%^s magically summons spiders.", m_name);
3888 for (k = 0; k < s_num_6; k++)
3890 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3893 if (known && !see_t && count)
3909 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3911 msg_format("%^s magically summons hounds.", m_name);
3921 for (k = 0; k < s_num_4; k++)
3923 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
3926 if (known && !see_t && count)
3942 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3944 msg_format("%^s magically summons hydras.", m_name);
3954 for (k = 0; k < s_num_4; k++)
3956 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
3959 if (known && !see_t && count)
3975 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3977 msg_format("%^s magically summons an angel!", m_name);
3990 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3992 num += r_ptr->level/40;
3995 for (k = 0; k < num; k++)
3997 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
4001 if (known && !see_t && count)
4017 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4019 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
4029 for (k = 0; k < 1; k++)
4031 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
4034 if (known && !see_t && count)
4050 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4052 msg_format("%^s magically summons undead.", m_name);
4062 for (k = 0; k < 1; k++)
4064 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
4067 if (known && !see_t && count)
4083 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4085 msg_format("%^s magically summons a dragon!", m_name);
4095 for (k = 0; k < 1; k++)
4097 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
4100 if (known && !see_t && count)
4107 /* RF6_S_HI_UNDEAD */
4116 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4118 msg_format("%^s magically summons undead.", m_name);
4128 for (k = 0; k < s_num_6; k++)
4130 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
4133 if (known && !see_t && count)
4140 /* RF6_S_HI_DRAGON */
4149 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4151 msg_format("%^s magically summons ancient dragons!", m_name);
4161 for (k = 0; k < s_num_4; k++)
4163 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4166 if (known && !see_t && count)
4173 /* RF6_S_AMBERITES */
4182 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4184 msg_format("%^s magically summons Lords of Amber!", m_name);
4194 for (k = 0; k < s_num_4; k++)
4196 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4199 if (known && !see_t && count)
4215 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4217 msg_format("%^s magically summons special opponents!", m_name);
4227 for (k = 0; k < s_num_4; k++)
4229 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4233 int non_unique_type = SUMMON_HI_UNDEAD;
4235 if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
4236 non_unique_type = 0;
4237 else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
4238 non_unique_type = SUMMON_ANGEL;
4240 for (k = count; k < s_num_4; k++)
4242 count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4246 if (known && !see_t && count)
4254 if (wake_up) (void)set_monster_csleep(t_idx, 0);
4259 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4261 msg_format("%^s flees in terror!", t_name);
4265 if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4267 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4269 if (p_ptr->mane_num == MAX_MANE)
4272 for (i = 0; i < p_ptr->mane_num - 1; i++)
4274 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4275 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4278 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4279 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4283 p_ptr->redraw |= (PR_IMITATION);
4287 /* Remember what the monster did, if we saw it */
4291 if (thrown_spell < 32*4)
4293 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4294 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4298 else if (thrown_spell < 32*5)
4300 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4301 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4305 else if (thrown_spell < 32*6)
4307 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4308 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4312 /* Always take note of monsters that kill you */
4313 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4315 r_ptr->r_deaths++; /* Ignore appearance difference */
4318 /* A spell was cast */