4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
47 flg |= (PROJECT_HIDE | PROJECT_AIMED);
51 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
56 * Monster casts a bolt at another monster
57 * Stop if we hit a monster
58 * Affect monsters and the player
60 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
62 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
64 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
67 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
69 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
71 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
75 * Determine if a beam spell will hit the target.
77 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
85 bool friend = is_pet(m_ptr);
87 /* Check the projection path */
88 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
90 /* No grid is ever projectable from itself */
91 if (!grid_n) return (FALSE);
93 for (i = 0; i < grid_n; i++)
95 y = GRID_Y(grid_g[i]);
96 x = GRID_X(grid_g[i]);
98 if (y == y2 && x == x2)
100 else if (friend && cave[y][x].m_idx > 0 &&
101 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
103 /* Friends don't shoot friends */
107 if (friend && player_bold(y, x))
115 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
117 /* Must be the same as projectable() */
129 byte gx[1024], gy[1024];
144 case GF_DISINTEGRATE:
152 /* Check the projection path */
153 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
155 /* Project along the path */
156 for (i = 0; i < grid_n; ++i)
158 int ny = GRID_Y(grid_g[i]);
159 int nx = GRID_X(grid_g[i]);
161 if (flg & PROJECT_DISI)
163 /* Hack -- Balls explode before reaching walls */
164 if (cave_stop_disintegration(ny, nx)) break;
166 else if (flg & PROJECT_LOS)
168 /* Hack -- Balls explode before reaching walls */
169 if (!cave_los_bold(ny, nx)) break;
173 /* Hack -- Balls explode before reaching walls */
174 if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
177 /* Save the "blast epicenter" */
186 if (flg & PROJECT_DISI)
188 if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
189 if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
191 else if (flg & PROJECT_LOS)
193 if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
194 if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
198 if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
199 if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
204 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
206 for (i = 0; i < grids; i++)
208 /* Extract the location */
212 if ((y == y2) && (x == x2)) hit2 = TRUE;
213 if (player_bold(y, x)) hityou = TRUE;
217 if (!hit2) return FALSE;
218 if (friend && hityou) return FALSE;
224 * Get the actual center point of ball spells (rad > 1) (originally from TOband)
226 void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
231 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
236 /* Project along the path */
237 for (i = 0; i < path_n; i++)
239 sy = GRID_Y(path_g[i]);
240 sx = GRID_X(path_g[i]);
242 /* Hack -- Balls explode before reaching walls */
243 if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
251 * Monster tries to 'cast a spell' (or breath, etc)
252 * at another monster.
254 * The player is only disturbed if able to be affected by the spell.
256 bool monst_spell_monst(int m_idx)
260 int thrown_spell, count = 0;
266 int s_num_6 = (easy_band ? 2 : 6);
267 int s_num_4 = (easy_band ? 1 : 4);
269 byte spell[96], num = 0;
278 monster_type *m_ptr = &m_list[m_idx];
279 monster_type *t_ptr = NULL;
281 monster_race *r_ptr = &r_info[m_ptr->r_idx];
282 monster_race *tr_ptr = NULL;
286 bool wake_up = FALSE;
289 bool blind = (p_ptr->blind ? TRUE : FALSE);
291 bool see_m = m_ptr->ml;
292 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
293 bool learnable = (see_m && maneable && !world_monster);
298 bool pet = is_pet(m_ptr);
300 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
301 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
303 bool resists_tele = FALSE;
305 /* Prepare flags for summoning */
306 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
308 /* Cannot cast spells when confused */
309 if (m_ptr->confused) return (FALSE);
311 /* Extract the racial spell flags */
316 /* Target is given for pet? */
317 if (pet_t_m_idx && pet)
320 t_ptr = &m_list[t_idx];
322 /* Cancel if not projectable (for now) */
323 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
329 /* Is there counter attack target? */
330 if (!t_idx && m_ptr->target_y)
332 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
336 t_ptr = &m_list[t_idx];
338 /* Cancel if neither enemy nor a given target */
339 if (t_idx != pet_t_m_idx &&
340 !are_enemies(m_ptr, t_ptr))
345 /* Allow only summoning etc.. if not projectable */
346 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
348 f4 &= (RF4_INDIRECT_MASK);
349 f5 &= (RF5_INDIRECT_MASK);
350 f6 &= (RF6_INDIRECT_MASK);
355 /* Look for enemies normally */
358 bool success = FALSE;
360 if (p_ptr->inside_battle)
362 start = randint1(m_max-1) + m_max;
363 if (randint0(2)) plus = -1;
365 else start = m_max + 1;
367 /* Scan thru all monsters */
368 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
370 int dummy = (i % m_max);
371 if (!dummy) continue;
374 t_ptr = &m_list[t_idx];
376 /* Skip dead monsters */
377 if (!t_ptr->r_idx) continue;
379 /* Monster must be 'an enemy' */
380 if (!are_enemies(m_ptr, t_ptr)) continue;
382 /* Monster must be projectable */
383 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
391 if (!success) return FALSE;
395 /* OK -- we've got a target */
398 tr_ptr = &r_info[t_ptr->r_idx];
400 /* Forget old counter attack target */
403 /* Extract the monster level */
404 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
406 /* Remove unimplemented spells */
408 f6 &= ~(RF6_WORLD | RF6_FORGET);
410 /* Remove unimplemented special moves */
411 if (f6 & RF6_SPECIAL)
413 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
414 f6 &= ~(RF6_SPECIAL);
417 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
419 f4 &= (RF4_NOMAGIC_MASK);
420 f5 &= (RF5_NOMAGIC_MASK);
421 f6 &= (RF6_NOMAGIC_MASK);
424 if (p_ptr->inside_arena || p_ptr->inside_battle)
426 f4 &= ~(RF4_SUMMON_MASK);
427 f5 &= ~(RF5_SUMMON_MASK);
428 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
430 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
433 if (p_ptr->inside_battle && !one_in_(3))
438 if (m_idx == p_ptr->riding)
440 f4 &= ~(RF4_RIDING_MASK);
441 f5 &= ~(RF5_RIDING_MASK);
442 f6 &= ~(RF6_RIDING_MASK);
448 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
450 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
452 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
455 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
457 f4 &= ~(RF4_ATTACK_MASK);
458 f5 &= ~(RF5_ATTACK_MASK);
459 f6 &= ~(RF6_ATTACK_MASK);
462 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
464 f4 &= ~(RF4_SUMMON_MASK);
465 f5 &= ~(RF5_SUMMON_MASK);
466 f6 &= ~(RF6_SUMMON_MASK);
469 /* Prevent collateral damage */
470 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
472 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
473 (f5 & RF5_BALL_MASK) ||
474 (f6 & RF6_BALL_MASK))
479 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
481 if (projectable(real_y, real_x, py, px))
483 int dist = distance(real_y, real_x, py, px);
487 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
488 f5 &= ~(RF5_BALL_MASK);
489 f6 &= ~(RF6_BALL_MASK);
493 f4 &= ~(RF4_BIG_BALL_MASK);
494 f5 &= ~(RF5_BIG_BALL_MASK);
495 f6 &= ~(RF6_BIG_BALL_MASK);
498 else if (f5 & RF5_BA_LITE)
500 if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
501 f5 &= ~(RF5_BA_LITE);
510 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
511 if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
515 if (((f4 & RF4_BEAM_MASK) ||
516 (f5 & RF5_BEAM_MASK) ||
517 (f6 & RF6_BEAM_MASK)) &&
518 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
520 f4 &= ~(RF4_BEAM_MASK);
521 f5 &= ~(RF5_BEAM_MASK);
522 f6 &= ~(RF6_BEAM_MASK);
525 if ((f4 & RF4_BREATH_MASK) ||
526 (f5 & RF5_BREATH_MASK) ||
527 (f6 & RF6_BREATH_MASK))
529 /* Expected breath radius */
530 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
532 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
534 f4 &= ~(RF4_BREATH_MASK);
535 f5 &= ~(RF5_BREATH_MASK);
536 f6 &= ~(RF6_BREATH_MASK);
538 else if ((f4 & RF4_BR_LITE) &&
539 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
541 f4 &= ~(RF4_BR_LITE);
543 else if ((f4 & RF4_BR_DISI) &&
544 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
546 f4 &= ~(RF4_BR_DISI);
551 /* Special moves restriction */
552 if (f6 & RF6_SPECIAL)
554 if (m_ptr->r_idx == MON_ROLENTO)
556 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
557 f6 &= ~(RF6_SPECIAL);
559 else if (r_ptr->d_char == 'B')
561 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
562 f6 &= ~(RF6_SPECIAL);
564 else f6 &= ~(RF6_SPECIAL);
568 /* Remove some spells if necessary */
570 if (!(r_ptr->flags2 & RF2_STUPID))
572 /* Check for a clean bolt shot */
573 if (((f4 & RF4_BOLT_MASK) ||
574 (f5 & RF5_BOLT_MASK) ||
575 (f6 & RF6_BOLT_MASK)) &&
576 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
578 f4 &= ~(RF4_BOLT_MASK);
579 f5 &= ~(RF5_BOLT_MASK);
580 f6 &= ~(RF6_BOLT_MASK);
583 /* Check for a possible summon */
584 if (((f4 & RF4_SUMMON_MASK) ||
585 (f5 & RF5_SUMMON_MASK) ||
586 (f6 & RF6_SUMMON_MASK)) &&
587 !(summon_possible(t_ptr->fy, t_ptr->fx)))
589 /* Remove summoning spells */
590 f4 &= ~(RF4_SUMMON_MASK);
591 f5 &= ~(RF5_SUMMON_MASK);
592 f6 &= ~(RF6_SUMMON_MASK);
595 /* Check for a possible raise dead */
596 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
598 /* Remove raise dead spell */
599 f6 &= ~(RF6_RAISE_DEAD);
602 /* Special moves restriction */
603 if (f6 & RF6_SPECIAL)
605 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
607 f6 &= ~(RF6_SPECIAL);
612 if (r_ptr->flags2 & RF2_SMART)
614 /* Hack -- allow "desperate" spells */
615 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
616 (randint0(100) < 50))
618 /* Require intelligent spells */
619 f4 &= (RF4_INT_MASK);
620 f5 &= (RF5_INT_MASK);
621 f6 &= (RF6_INT_MASK);
624 /* Hack -- decline "teleport level" in some case */
625 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
627 f6 &= ~(RF6_TELE_LEVEL);
632 if (!f4 && !f5 && !f6) return FALSE;
634 /* Extract the "inate" spells */
635 for (k = 0; k < 32; k++)
637 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
640 /* Extract the "normal" spells */
641 for (k = 0; k < 32; k++)
643 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
646 /* Extract the "bizarre" spells */
647 for (k = 0; k < 32; k++)
649 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
653 if (!num) return (FALSE);
655 /* Stop if player is dead or gone */
656 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
658 /* Handle "leaving" */
659 if (p_ptr->leaving) return (FALSE);
661 /* Get the monster name (or "it") */
662 monster_desc(m_name, m_ptr, 0x00);
665 /* Get the monster possessive ("his"/"her"/"its") */
666 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
669 /* Get the target's name (or "it") */
670 monster_desc(t_name, t_ptr, 0x00);
672 /* Choose a spell to cast */
673 thrown_spell = spell[randint0(num)];
676 see_either = (see_m || see_t);
678 /* Can the player be aware of this attack? */
679 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
681 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
683 /* Check for spell failure (inate attacks never fail) */
684 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
689 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
691 msg_format("%^s tries to cast a spell, but fails.", m_name);
697 switch (thrown_spell)
706 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
708 msg_format("%^s shrieks at %s.", m_name, t_name);
742 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
744 msg_format("%^s shoots something.", m_name);
751 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
753 msg_format("%^s fires a rocket at %s.", m_name, t_name);
764 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
765 monst_breath_monst(m_idx, y, x, GF_ROCKET,
766 dam, 2, FALSE, MS_ROCKET, learnable);
779 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
781 msg_format("%^s makes a strange noise.", m_name);
788 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
790 msg_format("%^s fires an arrow at %s.", m_name, t_name);
803 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
804 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
834 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
836 msg_format("%^s breathes.", m_name);
843 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
845 msg_format("%^s breathes acid at %s.", m_name, t_name);
858 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
859 monst_breath_monst(m_idx, y, x, GF_ACID,
860 dam,0, TRUE, MS_BR_ACID, learnable);
875 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
877 msg_format("%^s breathes.", m_name);
884 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
886 msg_format("%^s breathes lightning at %s.", m_name, t_name);
899 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
900 monst_breath_monst(m_idx, y, x, GF_ELEC,
901 dam,0, TRUE, MS_BR_ELEC, learnable);
916 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
918 msg_format("%^s breathes.", m_name);
925 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
927 msg_format("%^s breathes fire at %s.", m_name, t_name);
940 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
941 monst_breath_monst(m_idx, y, x, GF_FIRE,
942 dam,0, TRUE, MS_BR_FIRE, learnable);
957 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
959 msg_format("%^s breathes.", m_name);
966 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
968 msg_format("%^s breathes frost at %s.", m_name, t_name);
981 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
982 monst_breath_monst(m_idx, y, x, GF_COLD,
983 dam,0, TRUE, MS_BR_COLD, learnable);
997 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
999 msg_format("%^s breathes.", m_name);
1006 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1008 msg_format("%^s breathes gas at %s.", m_name, t_name);
1018 sound(SOUND_BREATH);
1021 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1022 monst_breath_monst(m_idx, y, x, GF_POIS,
1023 dam,0, TRUE, MS_BR_POIS, learnable);
1038 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1040 msg_format("%^s breathes.", m_name);
1047 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1049 msg_format("%^s breathes nether at %s.", m_name, t_name);
1059 sound(SOUND_BREATH);
1062 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
1063 monst_breath_monst(m_idx, y, x, GF_NETHER,
1064 dam,0, TRUE, MS_BR_NETHER, learnable);
1079 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1081 msg_format("%^s breathes.", m_name);
1088 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1090 msg_format("%^s breathes light at %s.", m_name, t_name);
1100 sound(SOUND_BREATH);
1103 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1104 monst_breath_monst(m_idx, y, x, GF_LITE,
1105 dam,0, TRUE, MS_BR_LITE, learnable);
1120 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1122 msg_format("%^s breathes.", m_name);
1129 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1131 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1141 sound(SOUND_BREATH);
1144 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1145 monst_breath_monst(m_idx, y, x, GF_DARK,
1146 dam,0, TRUE, MS_BR_DARK, learnable);
1161 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1163 msg_format("%^s breathes.", m_name);
1170 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1172 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1182 sound(SOUND_BREATH);
1185 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1186 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1187 dam,0, TRUE, MS_BR_CONF, learnable);
1199 if (m_ptr->r_idx == MON_JAIAN)
1201 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1203 msg_format("'Booooeeeeee'");
1208 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1210 msg_format("%^s breathes.", m_name);
1217 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1219 msg_format("%^s breathes sound at %s.", m_name, t_name);
1229 sound(SOUND_BREATH);
1232 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1233 monst_breath_monst(m_idx, y, x, GF_SOUND,
1234 dam,0, TRUE, MS_BR_SOUND, learnable);
1249 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1251 msg_format("%^s breathes.", m_name);
1258 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1260 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1270 sound(SOUND_BREATH);
1273 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1274 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1275 dam,0, TRUE, MS_BR_CHAOS, learnable);
1290 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1292 msg_format("%^s breathes.", m_name);
1299 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1301 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1311 sound(SOUND_BREATH);
1314 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1315 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1316 dam,0, TRUE, MS_BR_DISEN, learnable);
1331 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1333 msg_format("%^s breathes.", m_name);
1340 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1342 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1352 sound(SOUND_BREATH);
1355 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1356 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1357 dam,0, TRUE, MS_BR_NEXUS, learnable);
1372 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1374 msg_format("%^s breathes.", m_name);
1381 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1383 msg_format("%^s breathes time at %s.", m_name, t_name);
1393 sound(SOUND_BREATH);
1396 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1397 monst_breath_monst(m_idx, y, x, GF_TIME,
1398 dam,0, TRUE, MS_BR_TIME, learnable);
1413 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1415 msg_format("%^s breathes.", m_name);
1422 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1424 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1434 sound(SOUND_BREATH);
1437 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1438 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1439 dam,0, TRUE, MS_BR_INERTIA, learnable);
1454 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1456 msg_format("%^s breathes.", m_name);
1463 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1465 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1475 sound(SOUND_BREATH);
1478 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1479 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1480 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1492 if (m_ptr->r_idx == MON_BOTEI)
1494 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1496 msg_format("'Boty-Build cutter!!!'");
1501 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1503 msg_format("%^s breathes.", m_name);
1510 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1512 msg_format("%^s breathes shards at %s.", m_name, t_name);
1522 sound(SOUND_BREATH);
1525 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1526 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1527 dam,0, TRUE, MS_BR_SHARDS, learnable);
1542 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1544 msg_format("%^s breathes.", m_name);
1551 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1553 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1563 sound(SOUND_BREATH);
1566 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1567 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1568 dam,0, TRUE, MS_BR_PLASMA, learnable);
1583 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1585 msg_format("%^s breathes.", m_name);
1592 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1594 msg_format("%^s breathes force at %s.", m_name, t_name);
1604 sound(SOUND_BREATH);
1607 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1608 monst_breath_monst(m_idx, y, x, GF_FORCE,
1609 dam,0, TRUE, MS_BR_FORCE, learnable);
1623 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1625 msg_format("%^s breathes.", m_name);
1632 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1634 msg_format("%^s breathes mana at %s.", m_name, t_name);
1644 sound(SOUND_BREATH);
1647 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1648 monst_breath_monst(m_idx, y, x, GF_MANA,
1649 dam,0, TRUE, MS_BR_MANA, learnable);
1664 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1666 msg_format("%^s mumbles.", m_name);
1673 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1675 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1686 dam = (rlev + damroll(10, 6));
1687 monst_breath_monst(m_idx, y, x, GF_NUKE,
1688 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1703 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1705 msg_format("%^s breathes.", m_name);
1712 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1714 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1724 sound(SOUND_BREATH);
1727 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1728 monst_breath_monst(m_idx, y, x, GF_NUKE,
1729 dam,0, TRUE, MS_BR_NUKE, learnable);
1743 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1745 msg_format("%^s mumbles frighteningly.", m_name);
1752 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1754 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1765 dam = (rlev * 2) + damroll(10, 10);
1766 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1767 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1782 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1784 msg_format("%^s breathes.", m_name);
1791 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1793 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1803 sound(SOUND_BREATH);
1806 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1807 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1808 dam,0, TRUE, MS_BR_DISI, learnable);
1822 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1824 msg_format("%^s mumbles.", m_name);
1831 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1833 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1844 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1845 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1860 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1862 msg_format("%^s mumbles.", m_name);
1869 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1871 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1882 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1883 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1895 if (m_ptr->r_idx == MON_ROLENTO)
1899 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1901 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1904 msg_format("%^s throws something.", m_name);
1906 msg_format("%^s throws a hand grenade.", m_name);
1914 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1916 msg_format("%^s mumbles.", m_name);
1923 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1925 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1937 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1938 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1953 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1955 msg_format("%^s mumbles.", m_name);
1962 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1964 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1975 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1976 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1991 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1993 msg_format("%^s mumbles.", m_name);
2000 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2002 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
2013 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2014 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
2029 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2031 msg_format("%^s mumbles.", m_name);
2038 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2040 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
2051 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
2052 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2067 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2069 msg_format("%^s mumbles.", m_name);
2076 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2078 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2082 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2084 msg_format("%^s is engulfed in a whirlpool.", t_name);
2095 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2096 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2111 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2113 msg_format("%^s mumbles powerfully.", m_name);
2120 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2122 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2133 dam = (rlev * 4) + 50 + damroll(10, 10);
2134 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2149 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2151 msg_format("%^s mumbles powerfully.", m_name);
2158 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2160 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2171 dam = (rlev * 4) + 50 + damroll(10, 10);
2172 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2176 /* RF5_DRAIN_MANA */
2182 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2184 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2189 dam = ((randint1(rlev) / 2) + 1);
2190 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2194 /* RF5_MIND_BLAST */
2199 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2201 msg_format("%^s gazes intently at %s.", m_name, t_name);
2206 dam = damroll(7, 7);
2207 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2211 /* RF5_BRAIN_SMASH */
2216 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2218 msg_format("%^s gazes intently at %s.", m_name, t_name);
2223 dam = damroll(12, 12);
2224 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2235 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2237 msg_format("%^s points at %s and curses.", m_name, t_name);
2247 dam = damroll(3, 8);
2248 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2259 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2261 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2271 dam = damroll(8, 8);
2272 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2283 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2285 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2295 dam = damroll(10, 15);
2296 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2307 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2309 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2319 dam = damroll(15, 15);
2320 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2331 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2333 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2343 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2344 monst_bolt_monst(m_idx, y, x, GF_ACID,
2345 dam, MS_BOLT_ACID, learnable);
2356 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2358 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2368 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2369 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2370 dam, MS_BOLT_ELEC, learnable);
2381 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2383 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2393 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2394 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2395 dam, MS_BOLT_FIRE, learnable);
2406 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2408 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2418 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2419 monst_bolt_monst(m_idx, y, x, GF_COLD,
2420 dam, MS_BOLT_COLD, learnable);
2435 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2437 msg_format("%^s mumbles powerfully.", m_name);
2444 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2446 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2457 dam = (rlev * 4) + 50 + damroll(10, 10);
2458 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2469 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2471 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2481 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2482 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2483 dam, MS_BOLT_NETHER, learnable);
2494 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2496 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2506 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2507 monst_bolt_monst(m_idx, y, x, GF_WATER,
2508 dam, MS_BOLT_WATER, learnable);
2519 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2521 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2531 dam = randint1(rlev * 7 / 2) + 50;
2532 monst_bolt_monst(m_idx, y, x, GF_MANA,
2533 dam, MS_BOLT_MANA, learnable);
2544 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2546 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2556 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2557 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2558 dam, MS_BOLT_PLASMA, learnable);
2569 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2571 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2581 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2582 monst_bolt_monst(m_idx, y, x, GF_ICE,
2583 dam, MS_BOLT_ICE, learnable);
2594 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2596 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2606 dam = damroll(2, 6) + (rlev / 3);
2607 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2608 dam, MS_MAGIC_MISSILE, learnable);
2619 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2621 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2631 if (tr_ptr->flags3 & RF3_NO_FEAR)
2634 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2636 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2640 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2643 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2645 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2651 if (!t_ptr->monfear) fear = TRUE;
2653 t_ptr->monfear += randint0(4) + 4;
2667 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2669 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2670 (streq(t_name, "it") ? "s" : "'s"));
2680 /* Simulate blindness with confusion */
2681 if (tr_ptr->flags3 & RF3_NO_CONF)
2684 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2686 if (see_t) msg_format("%^s is unaffected.", t_name);
2690 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2693 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2695 if (see_t) msg_format("%^s is unaffected.", t_name);
2702 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2704 if (see_t) msg_format("%^s is blinded!", t_name);
2708 t_ptr->confused += 12 + (byte)randint0(4);
2722 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2724 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2734 if (tr_ptr->flags3 & RF3_NO_CONF)
2737 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2739 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2743 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2746 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2748 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2755 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2757 if (see_t) msg_format("%^s seems confused.", t_name);
2761 t_ptr->confused += 12 + (byte)randint0(4);
2775 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2777 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2778 (streq(t_name, "it") ? "s" : "'s"));
2788 if (tr_ptr->flags1 & RF1_UNIQUE)
2791 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2793 if (see_t) msg_format("%^s is unaffected.", t_name);
2797 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2800 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2802 if (see_t) msg_format("%^s is unaffected.", t_name);
2811 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2813 if (see_t) msg_format("%^s starts moving slower.", t_name);
2817 t_ptr->slow = MIN(200, t_ptr->slow + 50);
2831 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2833 msg_format("%^s stares intently at %s.", m_name, t_name);
2843 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2844 (tr_ptr->flags3 & RF3_NO_STUN))
2847 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2849 if (see_t) msg_format("%^s is unaffected.", t_name);
2853 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2856 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2858 if (see_t) msg_format("%^s is unaffected.", t_name);
2865 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2867 if (see_t) msg_format("%^s is paralyzed!", t_name);
2871 t_ptr->stunned += randint1(4) + 4;
2886 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2888 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2898 /* Allow quick speed increases to base+10 */
2902 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2904 if (see_m) msg_format("%^s starts moving faster.", m_name);
2908 m_ptr->fast = MIN(200, m_ptr->fast + 100);
2909 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
2919 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
2921 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
2931 dam = 20; /* Dummy power */
2932 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
2943 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
2945 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
2956 m_ptr->hp += (rlev * 6);
2959 if (m_ptr->hp >= m_ptr->maxhp)
2962 m_ptr->hp = m_ptr->maxhp;
2969 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
2971 msg_format("%^s looks completely healed!", m_name);
2982 /* Partially healed */
2988 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
2990 msg_format("%^s looks healthier.", m_name);
3000 /* Redraw (later) if needed */
3001 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3002 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3012 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3014 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3029 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3031 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3041 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3043 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3044 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3052 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3054 msg_format("%^s blinks away.", m_name);
3059 teleport_away(m_idx, 10, FALSE, FALSE);
3068 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3070 msg_format("%^s teleports away.", m_name);
3074 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE, FALSE);
3076 if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
3078 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3080 u32b flgs[TR_FLAG_SIZE];
3081 object_type *o_ptr = &inventory[i];
3083 if (object_is_cursed(o_ptr)) continue;
3085 object_flags(o_ptr, flgs);
3087 if ((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3090 cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
3092 cptr msg = "Do you follow it? ";
3095 if (get_check_strict(msg, CHECK_OKAY_CANCEL))
3099 teleport_player(200, TRUE);
3101 msg_print("¼ºÇÔ¡ª");
3103 msg_print("Failed!");
3106 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE, FALSE);
3107 p_ptr->energy_need = ENERGY_NEED();
3119 if(m_ptr->r_idx = MON_DIO) who == 1;
3120 else if(m_ptr->r_idx = MON_WONG) who == 3;
3122 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3128 switch (m_ptr->r_idx)
3131 /* Moved to process_monster(), like multiplication */
3142 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3144 msg_format("%^s throws some hand grenades.", m_name);
3154 int num = 1 + randint1(3);
3155 for (k = 0; k < num; k++)
3157 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3161 if (known && !see_t && count)
3168 if (r_ptr->d_char == 'B')
3175 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3177 msg_format("%^s suddenly go out of your sight!", m_name);
3180 teleport_away(m_idx, 10, FALSE, FALSE);
3181 p_ptr->update |= (PU_MONSTERS);
3190 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
3192 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3202 dam = damroll(4, 8);
3204 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE, TRUE);
3205 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TRUE);
3209 if (tr_ptr->flags7 & RF7_CAN_FLY)
3212 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3214 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3220 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3222 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3224 dam += damroll(6, 8);
3231 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3234 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3235 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3238 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3240 char m_name_self[80];
3243 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3245 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3247 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3248 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3252 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3257 /* Something is wrong */
3271 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3273 msg_format("%^s commands %s to return.", m_name, t_name);
3283 if (tr_ptr->flagsr & RFR_RES_TELE)
3285 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3289 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3291 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3293 msg_format("%^s is unaffected!", t_name);
3298 resists_tele = TRUE;
3300 else if (tr_ptr->level > randint1(100))
3304 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3306 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3308 msg_format("%^s resists!", t_name);
3313 resists_tele = TRUE;
3319 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE, TRUE);
3320 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TRUE);
3333 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3335 msg_format("%^s teleports %s away.", m_name, t_name);
3345 if (tr_ptr->flagsr & RFR_RES_TELE)
3347 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3351 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3353 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3355 msg_format("%^s is unaffected!", t_name);
3360 resists_tele = TRUE;
3362 else if (tr_ptr->level > randint1(100))
3366 if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3368 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3370 msg_format("%^s resists!", t_name);
3375 resists_tele = TRUE;
3381 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5, TRUE);
3382 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE, TRUE);
3388 /* RF6_TELE_LEVEL */
3395 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3397 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3406 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3409 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3411 if (see_t) msg_format("%^s is unaffected!", t_name);
3414 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3415 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3418 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3420 if (see_t) msg_format("%^s resist the effects!", t_name);
3423 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3435 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3437 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3447 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3448 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3449 dam, MS_PSY_SPEAR, learnable);
3459 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3461 msg_format("%^s gestures in shadow.", m_name);
3468 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3470 msg_format("%^s is surrounded by darkness.", t_name);
3481 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3495 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3497 msg_format("%^s casts a spell and cackles evilly.", m_name);
3503 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3505 msg_format("%^s mumbles.", m_name);
3510 trap_creation(y, x);
3516 /* Not implemented */
3519 /* RF6_RAISE_DEAD */
3527 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3529 if (blind) msg_format("%^s mumbles.", m_name);
3533 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3535 else msg_format("%^s casts a spell to revive corpses.", m_name);
3543 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3554 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3557 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3559 msg_format("%^s magically summons guardians of dungeons.", m_name);
3565 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3566 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3568 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3569 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3580 switch (m_ptr->r_idx)
3586 int num = 4 + randint1(3);
3587 for (k = 0; k < num; k++)
3589 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3596 int num = 2 + randint1(3);
3597 for (k = 0; k < num; k++)
3599 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3605 case MON_ZOMBI_SERPENT:
3606 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3611 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3613 msg_print("Water blew off from the ground!");
3616 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3620 int num = 2 + randint1(3);
3621 for (k = 0; k < num; k++)
3623 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3630 int num = randint1(3);
3631 for (k = 0; k < num; k++)
3633 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3640 int num = 2 + randint1(3);
3641 for (k = 0; k < num; k++)
3643 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3649 summon_kin_type = r_ptr->d_char;
3651 for (k = 0; k < 4; k++)
3653 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3658 if (known && !see_t && count)
3674 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3676 msg_format("%^s magically summons Cyberdemons!", m_name);
3686 if (is_friendly(m_ptr))
3688 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3692 count += summon_cyber(m_idx, y, x);
3695 if (known && !see_t && count)
3711 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3713 msg_format("%^s magically summons help!", m_name);
3723 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3725 if (known && !see_t && count)
3732 /* RF6_S_MONSTERS */
3741 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3743 msg_format("%^s magically summons monsters!", m_name);
3753 for (k = 0; k < s_num_6; k++)
3755 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3758 if (known && !see_t && count)
3774 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3776 msg_format("%^s magically summons ants.", m_name);
3786 for (k = 0; k < s_num_6; k++)
3788 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3791 if (known && !see_t && count)
3807 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3809 msg_format("%^s magically summons spiders.", m_name);
3819 for (k = 0; k < s_num_6; k++)
3821 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3824 if (known && !see_t && count)
3840 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3842 msg_format("%^s magically summons hounds.", m_name);
3852 for (k = 0; k < s_num_4; k++)
3854 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
3857 if (known && !see_t && count)
3873 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3875 msg_format("%^s magically summons hydras.", m_name);
3885 for (k = 0; k < s_num_4; k++)
3887 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
3890 if (known && !see_t && count)
3906 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3908 msg_format("%^s magically summons an angel!", m_name);
3921 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3923 num += r_ptr->level/40;
3926 for (k = 0; k < num; k++)
3928 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
3932 if (known && !see_t && count)
3948 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3950 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3960 for (k = 0; k < 1; k++)
3962 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
3965 if (known && !see_t && count)
3981 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
3983 msg_format("%^s magically summons undead.", m_name);
3993 for (k = 0; k < 1; k++)
3995 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
3998 if (known && !see_t && count)
4014 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4016 msg_format("%^s magically summons a dragon!", m_name);
4026 for (k = 0; k < 1; k++)
4028 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
4031 if (known && !see_t && count)
4038 /* RF6_S_HI_UNDEAD */
4047 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4049 msg_format("%^s magically summons undead.", m_name);
4059 for (k = 0; k < s_num_6; k++)
4061 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
4064 if (known && !see_t && count)
4071 /* RF6_S_HI_DRAGON */
4080 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4082 msg_format("%^s magically summons ancient dragons!", m_name);
4092 for (k = 0; k < s_num_4; k++)
4094 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4097 if (known && !see_t && count)
4104 /* RF6_S_AMBERITES */
4113 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4115 msg_format("%^s magically summons Lords of Amber!", m_name);
4125 for (k = 0; k < s_num_4; k++)
4127 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4130 if (known && !see_t && count)
4146 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4148 msg_format("%^s magically summons special opponents!", m_name);
4158 for (k = 0; k < s_num_4; k++)
4160 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4163 if (known && !see_t && count)
4174 if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
4180 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4182 msg_format("%^s flees in terror!", t_name);
4187 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4189 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4191 if (p_ptr->mane_num == MAX_MANE)
4194 for (i = 0; i < p_ptr->mane_num - 1; i++)
4196 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4197 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4200 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4201 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4205 p_ptr->redraw |= (PR_MANE);
4209 /* Remember what the monster did, if we saw it */
4210 if (see_m && is_original_ap(m_ptr))
4213 if (thrown_spell < 32*4)
4215 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4216 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4220 else if (thrown_spell < 32*5)
4222 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4223 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4227 else if (thrown_spell < 32*6)
4229 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4230 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4234 /* Always take note of monsters that kill you */
4235 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4237 r_ptr->r_deaths++; /* Ignore appearance difference */
4240 /* A spell was cast */