4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
47 flg |= (PROJECT_HIDE | PROJECT_AIMED);
51 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
56 * Monster casts a bolt at another monster
57 * Stop if we hit a monster
58 * Affect monsters and the player
60 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
62 int flg = PROJECT_STOP | PROJECT_KILL;
63 if (typ != GF_ARROW) flg |= PROJECT_REFLECTABLE;
64 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
67 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
69 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
71 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
75 * Determine if a beam spell will hit the target.
77 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
85 bool friend = is_pet(m_ptr);
87 /* Check the projection path */
88 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
90 /* No grid is ever projectable from itself */
91 if (!grid_n) return (FALSE);
93 for (i = 0; i < grid_n; i++)
95 y = GRID_Y(grid_g[i]);
96 x = GRID_X(grid_g[i]);
98 if (y == y2 && x == x2)
100 else if (friend && cave[y][x].m_idx > 0 &&
101 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
103 /* Friends don't shoot friends */
107 if (friend && player_bold(y, x))
115 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
117 /* Must be the same as projectable() */
129 byte gx[1024], gy[1024];
144 case GF_DISINTEGRATE:
152 /* Check the projection path */
153 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
155 /* Project along the path */
156 for (i = 0; i < grid_n; ++i)
158 int ny = GRID_Y(grid_g[i]);
159 int nx = GRID_X(grid_g[i]);
161 if (flg & PROJECT_DISI)
163 /* Hack -- Balls explode before reaching walls */
164 if (cave_stop_disintegration(ny, nx)) break;
166 else if (flg & PROJECT_LOS)
168 /* Hack -- Balls explode before reaching walls */
169 if (!cave_los_bold(ny, nx)) break;
173 /* Hack -- Balls explode before reaching walls */
174 if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
177 /* Save the "blast epicenter" */
186 if (flg & PROJECT_DISI)
188 if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
189 if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
191 else if (flg & PROJECT_LOS)
193 if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
194 if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
198 if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
199 if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
204 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
206 for (i = 0; i < grids; i++)
208 /* Extract the location */
212 if ((y == y2) && (x == x2)) hit2 = TRUE;
213 if (player_bold(y, x)) hityou = TRUE;
217 if (!hit2) return FALSE;
218 if (friend && hityou) return FALSE;
224 * Get the actual center point of ball spells (rad > 1) (originally from TOband)
226 void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
231 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
236 /* Project along the path */
237 for (i = 0; i < path_n; i++)
239 sy = GRID_Y(path_g[i]);
240 sx = GRID_X(path_g[i]);
242 /* Hack -- Balls explode before reaching walls */
243 if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
251 * Check should monster cast dispel spell at other monster.
253 static bool dispel_check_monster(int m_idx, int t_idx)
255 monster_type *t_ptr = &m_list[t_idx];
258 if (MON_INVULNER(t_ptr)) return TRUE;
261 if (t_ptr->mspeed < 135)
263 if (MON_FAST(t_ptr)) return TRUE;
267 if (t_idx == p_ptr->riding)
269 if (dispel_check(m_idx)) return TRUE;
272 /* No need to cast dispel spell */
277 * Monster tries to 'cast a spell' (or breath, etc)
278 * at another monster.
280 * The player is only disturbed if able to be affected by the spell.
282 bool monst_spell_monst(int m_idx)
286 int thrown_spell, count = 0;
292 int s_num_6 = (easy_band ? 2 : 6);
293 int s_num_4 = (easy_band ? 1 : 4);
294 int rad = 0; //For elemental balls
296 byte spell[96], num = 0;
305 monster_type *m_ptr = &m_list[m_idx];
306 monster_type *t_ptr = NULL;
308 monster_race *r_ptr = &r_info[m_ptr->r_idx];
309 monster_race *tr_ptr = NULL;
313 bool wake_up = FALSE;
316 bool blind = (p_ptr->blind ? TRUE : FALSE);
318 bool see_m = is_seen(m_ptr);
319 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
320 bool learnable = (m_ptr->ml && maneable && !world_monster);
325 bool pet = is_pet(m_ptr);
327 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
328 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
330 bool can_use_lite_area = FALSE;
334 bool resists_tele = FALSE;
336 /* Prepare flags for summoning */
337 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
339 /* Cannot cast spells when confused */
340 if (MON_CONFUSED(m_ptr)) return (FALSE);
342 /* Extract the racial spell flags */
347 /* Target is given for pet? */
348 if (pet_t_m_idx && pet)
351 t_ptr = &m_list[t_idx];
353 /* Cancel if not projectable (for now) */
354 if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
360 /* Is there counter attack target? */
361 if (!t_idx && m_ptr->target_y)
363 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
367 t_ptr = &m_list[t_idx];
369 /* Cancel if neither enemy nor a given target */
370 if ((m_idx == t_idx) ||
371 ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
376 /* Allow only summoning etc.. if not projectable */
377 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
379 f4 &= (RF4_INDIRECT_MASK);
380 f5 &= (RF5_INDIRECT_MASK);
381 f6 &= (RF6_INDIRECT_MASK);
386 /* Look for enemies normally */
389 bool success = FALSE;
391 if (p_ptr->inside_battle)
393 start = randint1(m_max-1) + m_max;
394 if (randint0(2)) plus = -1;
396 else start = m_max + 1;
398 /* Scan thru all monsters */
399 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
401 int dummy = (i % m_max);
402 if (!dummy) continue;
405 t_ptr = &m_list[t_idx];
407 /* Skip dead monsters */
408 if (!t_ptr->r_idx) continue;
410 /* Monster must be 'an enemy' */
411 if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
413 /* Monster must be projectable */
414 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
422 if (!success) return FALSE;
426 /* OK -- we've got a target */
429 tr_ptr = &r_info[t_ptr->r_idx];
431 /* Forget old counter attack target */
434 /* Extract the monster level */
435 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
437 /* Remove unimplemented spells */
438 f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
440 if (f4 & RF4_BR_LITE)
442 if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
443 f4 &= ~(RF4_BR_LITE);
446 /* Remove unimplemented special moves */
447 if (f6 & RF6_SPECIAL)
449 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
450 f6 &= ~(RF6_SPECIAL);
453 if (f6 & RF6_DARKNESS)
455 bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
458 !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
459 !(r_ptr->flags7 & RF7_DARK_MASK))
460 can_use_lite_area = TRUE;
462 if (!(r_ptr->flags2 & RF2_STUPID))
464 if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
465 else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
469 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
471 f4 &= (RF4_NOMAGIC_MASK);
472 f5 &= (RF5_NOMAGIC_MASK);
473 f6 &= (RF6_NOMAGIC_MASK);
476 if (p_ptr->inside_arena || p_ptr->inside_battle)
478 f4 &= ~(RF4_SUMMON_MASK);
479 f5 &= ~(RF5_SUMMON_MASK);
480 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
482 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
485 if (p_ptr->inside_battle && !one_in_(3))
490 if (m_idx == p_ptr->riding)
492 f4 &= ~(RF4_RIDING_MASK);
493 f5 &= ~(RF5_RIDING_MASK);
494 f6 &= ~(RF6_RIDING_MASK);
500 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
502 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
504 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
507 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
509 f4 &= ~(RF4_ATTACK_MASK);
510 f5 &= ~(RF5_ATTACK_MASK);
511 f6 &= ~(RF6_ATTACK_MASK);
514 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
516 f4 &= ~(RF4_SUMMON_MASK);
517 f5 &= ~(RF5_SUMMON_MASK);
518 f6 &= ~(RF6_SUMMON_MASK);
521 /* Prevent collateral damage */
522 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
524 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
525 (f5 & RF5_BALL_MASK) ||
526 (f6 & RF6_BALL_MASK))
531 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
533 if (projectable(real_y, real_x, py, px))
535 int dist = distance(real_y, real_x, py, px);
539 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
540 f5 &= ~(RF5_BALL_MASK);
541 f6 &= ~(RF6_BALL_MASK);
545 f4 &= ~(RF4_BIG_BALL_MASK);
546 f5 &= ~(RF5_BIG_BALL_MASK);
547 f6 &= ~(RF6_BIG_BALL_MASK);
550 else if (f5 & RF5_BA_LITE)
552 if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
553 f5 &= ~(RF5_BA_LITE);
562 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
563 if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
567 if (((f4 & RF4_BEAM_MASK) ||
568 (f5 & RF5_BEAM_MASK) ||
569 (f6 & RF6_BEAM_MASK)) &&
570 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
572 f4 &= ~(RF4_BEAM_MASK);
573 f5 &= ~(RF5_BEAM_MASK);
574 f6 &= ~(RF6_BEAM_MASK);
577 if ((f4 & RF4_BREATH_MASK) ||
578 (f5 & RF5_BREATH_MASK) ||
579 (f6 & RF6_BREATH_MASK))
581 /* Expected breath radius */
582 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
584 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
586 f4 &= ~(RF4_BREATH_MASK);
587 f5 &= ~(RF5_BREATH_MASK);
588 f6 &= ~(RF6_BREATH_MASK);
590 else if ((f4 & RF4_BR_LITE) &&
591 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
593 f4 &= ~(RF4_BR_LITE);
595 else if ((f4 & RF4_BR_DISI) &&
596 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
598 f4 &= ~(RF4_BR_DISI);
603 /* Special moves restriction */
604 if (f6 & RF6_SPECIAL)
606 if (m_ptr->r_idx == MON_ROLENTO)
608 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
609 f6 &= ~(RF6_SPECIAL);
611 else if (r_ptr->d_char == 'B')
613 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
614 f6 &= ~(RF6_SPECIAL);
616 else f6 &= ~(RF6_SPECIAL);
620 /* Remove some spells if necessary */
622 if (!(r_ptr->flags2 & RF2_STUPID))
624 /* Check for a clean bolt shot */
625 if (((f4 & RF4_BOLT_MASK) ||
626 (f5 & RF5_BOLT_MASK) ||
627 (f6 & RF6_BOLT_MASK)) &&
628 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
630 f4 &= ~(RF4_BOLT_MASK);
631 f5 &= ~(RF5_BOLT_MASK);
632 f6 &= ~(RF6_BOLT_MASK);
635 /* Check for a possible summon */
636 if (((f4 & RF4_SUMMON_MASK) ||
637 (f5 & RF5_SUMMON_MASK) ||
638 (f6 & RF6_SUMMON_MASK)) &&
639 !(summon_possible(t_ptr->fy, t_ptr->fx)))
641 /* Remove summoning spells */
642 f4 &= ~(RF4_SUMMON_MASK);
643 f5 &= ~(RF5_SUMMON_MASK);
644 f6 &= ~(RF6_SUMMON_MASK);
648 if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx))
650 /* Remove dispel spell */
654 /* Check for a possible raise dead */
655 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
657 /* Remove raise dead spell */
658 f6 &= ~(RF6_RAISE_DEAD);
661 /* Special moves restriction */
662 if (f6 & RF6_SPECIAL)
664 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
666 f6 &= ~(RF6_SPECIAL);
671 if (r_ptr->flags2 & RF2_SMART)
673 /* Hack -- allow "desperate" spells */
674 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
675 (randint0(100) < 50))
677 /* Require intelligent spells */
678 f4 &= (RF4_INT_MASK);
679 f5 &= (RF5_INT_MASK);
680 f6 &= (RF6_INT_MASK);
683 /* Hack -- decline "teleport level" in some case */
684 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
686 f6 &= ~(RF6_TELE_LEVEL);
691 if (!f4 && !f5 && !f6) return FALSE;
693 /* Extract the "inate" spells */
694 for (k = 0; k < 32; k++)
696 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
699 /* Extract the "normal" spells */
700 for (k = 0; k < 32; k++)
702 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
705 /* Extract the "bizarre" spells */
706 for (k = 0; k < 32; k++)
708 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
712 if (!num) return (FALSE);
714 /* Stop if player is dead or gone */
715 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
717 /* Handle "leaving" */
718 if (p_ptr->leaving) return (FALSE);
720 /* Get the monster name (or "it") */
721 monster_desc(m_name, m_ptr, 0x00);
724 /* Get the monster possessive ("his"/"her"/"its") */
725 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
728 /* Get the target's name (or "it") */
729 monster_desc(t_name, t_ptr, 0x00);
731 /* Choose a spell to cast */
732 thrown_spell = spell[randint0(num)];
734 see_t = is_seen(t_ptr);
735 see_either = (see_m || see_t);
737 /* Can the player be aware of this attack? */
738 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
740 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 1);
742 /* Check for spell failure (inate attacks never fail) */
743 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
748 if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
750 if (see_m) msg_format("%^s tries to cast a spell, but fails.", m_name);
756 /* Hex: Anti Magic Barrier */
757 if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
760 if (see_m) msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤¾Ã¤·¤¿¡£", m_name);
762 if (see_m) msg_format("Anti magic barrier cancels the spell which %^s casts.");
767 can_remember = is_original_ap_and_seen(m_ptr);
769 switch (thrown_spell)
778 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
780 msg_format("%^s shrieks at %s.", m_name, t_name);
806 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
808 msg_format("%^s invokes a dispel magic at %s.", m_name, t_name);
817 if (t_idx == p_ptr->riding) dispel_player();
818 dispel_monster_status(t_idx);
833 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
835 msg_format("%^s shoots something.", m_name);
842 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
844 msg_format("%^s fires a rocket at %s.", m_name, t_name);
855 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
856 monst_breath_monst(m_idx, y, x, GF_ROCKET,
857 dam, 2, FALSE, MS_ROCKET, learnable);
870 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
872 msg_format("%^s makes a strange noise.", m_name);
879 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
881 msg_format("%^s fires an arrow at %s.", m_name, t_name);
894 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
895 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
925 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
927 msg_format("%^s breathes.", m_name);
934 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
936 msg_format("%^s breathes acid at %s.", m_name, t_name);
949 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
950 monst_breath_monst(m_idx, y, x, GF_ACID,
951 dam,0, TRUE, MS_BR_ACID, learnable);
966 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
968 msg_format("%^s breathes.", m_name);
975 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
977 msg_format("%^s breathes lightning at %s.", m_name, t_name);
990 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
991 monst_breath_monst(m_idx, y, x, GF_ELEC,
992 dam,0, TRUE, MS_BR_ELEC, learnable);
1007 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1009 msg_format("%^s breathes.", m_name);
1016 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1018 msg_format("%^s breathes fire at %s.", m_name, t_name);
1028 sound(SOUND_BREATH);
1031 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1032 monst_breath_monst(m_idx, y, x, GF_FIRE,
1033 dam,0, TRUE, MS_BR_FIRE, learnable);
1048 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1050 msg_format("%^s breathes.", m_name);
1057 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1059 msg_format("%^s breathes frost at %s.", m_name, t_name);
1069 sound(SOUND_BREATH);
1072 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1073 monst_breath_monst(m_idx, y, x, GF_COLD,
1074 dam,0, TRUE, MS_BR_COLD, learnable);
1088 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1090 msg_format("%^s breathes.", m_name);
1097 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1099 msg_format("%^s breathes gas at %s.", m_name, t_name);
1109 sound(SOUND_BREATH);
1112 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1113 monst_breath_monst(m_idx, y, x, GF_POIS,
1114 dam,0, TRUE, MS_BR_POIS, learnable);
1129 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1131 msg_format("%^s breathes.", m_name);
1138 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1140 msg_format("%^s breathes nether at %s.", m_name, t_name);
1150 sound(SOUND_BREATH);
1153 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
1154 monst_breath_monst(m_idx, y, x, GF_NETHER,
1155 dam,0, TRUE, MS_BR_NETHER, learnable);
1170 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1172 msg_format("%^s breathes.", m_name);
1179 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1181 msg_format("%^s breathes light at %s.", m_name, t_name);
1191 sound(SOUND_BREATH);
1194 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1195 monst_breath_monst(m_idx, y, x, GF_LITE,
1196 dam,0, TRUE, MS_BR_LITE, learnable);
1211 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1213 msg_format("%^s breathes.", m_name);
1220 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1222 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1232 sound(SOUND_BREATH);
1235 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1236 monst_breath_monst(m_idx, y, x, GF_DARK,
1237 dam,0, TRUE, MS_BR_DARK, learnable);
1252 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1254 msg_format("%^s breathes.", m_name);
1261 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1263 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1273 sound(SOUND_BREATH);
1276 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1277 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1278 dam,0, TRUE, MS_BR_CONF, learnable);
1290 if (m_ptr->r_idx == MON_JAIAN)
1292 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1294 msg_format("'Booooeeeeee'");
1299 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1301 msg_format("%^s breathes.", m_name);
1308 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1310 msg_format("%^s breathes sound at %s.", m_name, t_name);
1320 sound(SOUND_BREATH);
1323 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1324 monst_breath_monst(m_idx, y, x, GF_SOUND,
1325 dam,0, TRUE, MS_BR_SOUND, learnable);
1340 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1342 msg_format("%^s breathes.", m_name);
1349 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1351 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1361 sound(SOUND_BREATH);
1364 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1365 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1366 dam,0, TRUE, MS_BR_CHAOS, learnable);
1381 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1383 msg_format("%^s breathes.", m_name);
1390 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1392 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1402 sound(SOUND_BREATH);
1405 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1406 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1407 dam,0, TRUE, MS_BR_DISEN, learnable);
1422 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1424 msg_format("%^s breathes.", m_name);
1431 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1433 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1443 sound(SOUND_BREATH);
1446 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1447 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1448 dam,0, TRUE, MS_BR_NEXUS, learnable);
1463 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1465 msg_format("%^s breathes.", m_name);
1472 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1474 msg_format("%^s breathes time at %s.", m_name, t_name);
1484 sound(SOUND_BREATH);
1487 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1488 monst_breath_monst(m_idx, y, x, GF_TIME,
1489 dam,0, TRUE, MS_BR_TIME, learnable);
1504 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1506 msg_format("%^s breathes.", m_name);
1513 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1515 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1525 sound(SOUND_BREATH);
1528 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1529 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1530 dam,0, TRUE, MS_BR_INERTIA, learnable);
1545 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1547 msg_format("%^s breathes.", m_name);
1554 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1556 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1566 sound(SOUND_BREATH);
1569 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1570 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1571 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1583 if (m_ptr->r_idx == MON_BOTEI)
1585 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1587 msg_format("'Boty-Build cutter!!!'");
1592 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1594 msg_format("%^s breathes.", m_name);
1601 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1603 msg_format("%^s breathes shards at %s.", m_name, t_name);
1613 sound(SOUND_BREATH);
1616 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1617 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1618 dam,0, TRUE, MS_BR_SHARDS, learnable);
1633 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1635 msg_format("%^s breathes.", m_name);
1642 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1644 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1654 sound(SOUND_BREATH);
1657 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1658 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1659 dam,0, TRUE, MS_BR_PLASMA, learnable);
1674 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1676 msg_format("%^s breathes.", m_name);
1683 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1685 msg_format("%^s breathes force at %s.", m_name, t_name);
1695 sound(SOUND_BREATH);
1698 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1699 monst_breath_monst(m_idx, y, x, GF_FORCE,
1700 dam,0, TRUE, MS_BR_FORCE, learnable);
1714 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1716 msg_format("%^s breathes.", m_name);
1723 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1725 msg_format("%^s breathes mana at %s.", m_name, t_name);
1735 sound(SOUND_BREATH);
1738 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1739 monst_breath_monst(m_idx, y, x, GF_MANA,
1740 dam,0, TRUE, MS_BR_MANA, learnable);
1755 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1757 msg_format("%^s mumbles.", m_name);
1764 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1766 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1777 dam = (rlev + damroll(10, 6));
1778 monst_breath_monst(m_idx, y, x, GF_NUKE,
1779 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1794 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1796 msg_format("%^s breathes.", m_name);
1803 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1805 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1815 sound(SOUND_BREATH);
1818 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1819 monst_breath_monst(m_idx, y, x, GF_NUKE,
1820 dam,0, TRUE, MS_BR_NUKE, learnable);
1834 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1836 msg_format("%^s mumbles frighteningly.", m_name);
1843 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1845 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1856 dam = (rlev * 2) + damroll(10, 10);
1857 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1858 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1873 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1875 msg_format("%^s breathes.", m_name);
1882 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1884 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1894 sound(SOUND_BREATH);
1897 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1898 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1899 dam,0, TRUE, MS_BR_DISI, learnable);
1913 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1915 msg_format("%^s mumbles.", m_name);
1922 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1924 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1935 if (r_ptr->flags2 & RF2_POWERFUL)
1938 dam = (rlev * 4) + 50 + damroll(10, 10);
1943 dam = (randint1(rlev * 3) + 15);
1945 monst_breath_monst(m_idx, y, x, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, learnable);
1959 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1961 msg_format("%^s mumbles.", m_name);
1968 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1970 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1981 if (r_ptr->flags2 & RF2_POWERFUL)
1984 dam = (rlev * 4) + 50 + damroll(10, 10);
1989 dam = (randint1(rlev * 3 / 2) + 8);
1991 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, learnable);
2002 if (m_ptr->r_idx == MON_ROLENTO)
2006 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
2008 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
2011 msg_format("%^s throws something.", m_name);
2013 msg_format("%^s throws a hand grenade.", m_name);
2021 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2023 msg_format("%^s mumbles.", m_name);
2030 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2032 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
2044 if (r_ptr->flags2 & RF2_POWERFUL)
2047 dam = (rlev * 4) + 50 + damroll(10, 10);
2052 dam = (randint1(rlev * 7 / 2) + 10);
2054 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, learnable);
2068 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2070 msg_format("%^s mumbles.", m_name);
2077 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2079 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
2090 if (r_ptr->flags2 & RF2_POWERFUL)
2093 dam = (rlev * 4) + 50 + damroll(10, 10);
2098 dam = (randint1(rlev * 3 / 2) + 10);
2100 monst_breath_monst(m_idx, y, x, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, learnable);
2114 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2116 msg_format("%^s mumbles.", m_name);
2123 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2125 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
2136 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2137 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
2152 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2154 msg_format("%^s mumbles.", m_name);
2161 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2163 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
2174 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
2175 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2190 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2192 msg_format("%^s mumbles.", m_name);
2199 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2201 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2205 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2207 msg_format("%^s is engulfed in a whirlpool.", t_name);
2218 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2219 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2234 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2236 msg_format("%^s mumbles powerfully.", m_name);
2243 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2245 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2256 dam = (rlev * 4) + 50 + damroll(10, 10);
2257 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2272 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2274 msg_format("%^s mumbles powerfully.", m_name);
2281 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2283 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2294 dam = (rlev * 4) + 50 + damroll(10, 10);
2295 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2299 /* RF5_DRAIN_MANA */
2305 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2307 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2312 dam = ((randint1(rlev) / 2) + 1);
2313 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2317 /* RF5_MIND_BLAST */
2322 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2324 msg_format("%^s gazes intently at %s.", m_name, t_name);
2329 dam = damroll(7, 7);
2330 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2334 /* RF5_BRAIN_SMASH */
2339 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2341 msg_format("%^s gazes intently at %s.", m_name, t_name);
2346 dam = damroll(12, 12);
2347 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2358 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2360 msg_format("%^s points at %s and curses.", m_name, t_name);
2370 dam = damroll(3, 8);
2371 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2382 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2384 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2394 dam = damroll(8, 8);
2395 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2406 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2408 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2418 dam = damroll(10, 15);
2419 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2430 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2432 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2442 dam = damroll(15, 15);
2443 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2454 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2456 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2466 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2467 monst_bolt_monst(m_idx, y, x, GF_ACID,
2468 dam, MS_BOLT_ACID, learnable);
2479 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2481 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2491 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2492 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2493 dam, MS_BOLT_ELEC, learnable);
2504 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2506 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2516 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2517 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2518 dam, MS_BOLT_FIRE, learnable);
2529 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2531 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2541 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2542 monst_bolt_monst(m_idx, y, x, GF_COLD,
2543 dam, MS_BOLT_COLD, learnable);
2558 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2560 msg_format("%^s mumbles powerfully.", m_name);
2567 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2569 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2580 dam = (rlev * 4) + 50 + damroll(10, 10);
2581 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2592 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2594 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2604 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2605 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2606 dam, MS_BOLT_NETHER, learnable);
2617 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2619 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2629 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2630 monst_bolt_monst(m_idx, y, x, GF_WATER,
2631 dam, MS_BOLT_WATER, learnable);
2642 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2644 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2654 dam = randint1(rlev * 7 / 2) + 50;
2655 monst_bolt_monst(m_idx, y, x, GF_MANA,
2656 dam, MS_BOLT_MANA, learnable);
2667 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2669 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2679 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2680 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2681 dam, MS_BOLT_PLASMA, learnable);
2692 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2694 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2704 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2705 monst_bolt_monst(m_idx, y, x, GF_ICE,
2706 dam, MS_BOLT_ICE, learnable);
2717 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2719 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2729 dam = damroll(2, 6) + (rlev / 3);
2730 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2731 dam, MS_MAGIC_MISSILE, learnable);
2742 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2744 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2754 if (tr_ptr->flags3 & RF3_NO_FEAR)
2757 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2759 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2763 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2766 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2768 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2774 if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
2788 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2790 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2791 (streq(t_name, "it") ? "s" : "'s"));
2801 /* Simulate blindness with confusion */
2802 if (tr_ptr->flags3 & RF3_NO_CONF)
2805 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2807 if (see_t) msg_format("%^s is unaffected.", t_name);
2811 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2814 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2816 if (see_t) msg_format("%^s is unaffected.", t_name);
2823 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2825 if (see_t) msg_format("%^s is blinded!", t_name);
2828 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2842 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2844 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2854 if (tr_ptr->flags3 & RF3_NO_CONF)
2857 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2859 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2863 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2866 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2868 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2875 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2877 if (see_t) msg_format("%^s seems confused.", t_name);
2880 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2894 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2896 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2897 (streq(t_name, "it") ? "s" : "'s"));
2907 if (tr_ptr->flags1 & RF1_UNIQUE)
2910 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2912 if (see_t) msg_format("%^s is unaffected.", t_name);
2916 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2919 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2921 if (see_t) msg_format("%^s is unaffected.", t_name);
2927 if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
2930 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2932 if (see_t) msg_format("%^s starts moving slower.", t_name);
2948 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2950 msg_format("%^s stares intently at %s.", m_name, t_name);
2960 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2961 (tr_ptr->flags3 & RF3_NO_STUN))
2964 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2966 if (see_t) msg_format("%^s is unaffected.", t_name);
2970 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2973 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2975 if (see_t) msg_format("%^s is unaffected.", t_name);
2982 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2984 if (see_t) msg_format("%^s is paralyzed!", t_name);
2987 (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
3002 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
3004 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3014 /* Allow quick speed increases to base+10 */
3015 if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
3018 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3020 if (see_m) msg_format("%^s starts moving faster.", m_name);
3032 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3034 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3044 dam = 20; /* Dummy power */
3045 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
3056 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3058 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3069 m_ptr->hp += (rlev * 6);
3072 if (m_ptr->hp >= m_ptr->maxhp)
3075 m_ptr->hp = m_ptr->maxhp;
3082 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3084 msg_format("%^s looks completely healed!", m_name);
3095 /* Partially healed */
3101 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3103 msg_format("%^s looks healthier.", m_name);
3112 /* Redraw (later) if needed */
3113 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3114 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3117 if (MON_MONFEAR(m_ptr))
3120 (void)set_monster_monfear(m_idx, 0);
3124 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3126 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3140 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3142 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3151 if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
3156 if (teleport_barrier(m_idx))
3161 msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
3163 msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
3172 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3174 msg_format("%^s blinks away.", m_name);
3177 teleport_away(m_idx, 10, 0L);
3183 if (teleport_barrier(m_idx))
3188 msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
3190 msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
3199 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3201 msg_format("%^s teleports away.", m_name);
3204 teleport_away_followable(m_idx);
3212 if(m_ptr->r_idx = MON_DIO) who == 1;
3213 else if(m_ptr->r_idx = MON_WONG) who == 3;
3215 if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE);
3221 switch (m_ptr->r_idx)
3224 /* Moved to process_monster(), like multiplication */
3235 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3237 msg_format("%^s throws some hand grenades.", m_name);
3247 int num = 1 + randint1(3);
3248 for (k = 0; k < num; k++)
3250 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3254 if (known && !see_t && count)
3261 if (r_ptr->d_char == 'B')
3268 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3270 msg_format("%^s suddenly go out of your sight!", m_name);
3273 teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
3274 p_ptr->update |= (PU_MONSTERS);
3283 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£", m_name, t_name);
3285 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3295 dam = damroll(4, 8);
3297 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3298 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3302 if (tr_ptr->flags7 & RF7_CAN_FLY)
3305 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3307 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3313 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3315 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3317 dam += damroll(6, 8);
3320 if (p_ptr->riding == t_idx)
3324 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3327 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3328 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3331 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3333 char m_name_self[80];
3336 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3338 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3340 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3341 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3345 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3350 /* Something is wrong */
3364 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3366 msg_format("%^s commands %s to return.", m_name, t_name);
3376 if (tr_ptr->flagsr & RFR_RES_TELE)
3378 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3380 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3384 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3386 msg_format("%^s is unaffected!", t_name);
3390 resists_tele = TRUE;
3392 else if (tr_ptr->level > randint1(100))
3394 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3398 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3400 msg_format("%^s resists!", t_name);
3404 resists_tele = TRUE;
3410 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
3411 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
3424 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3426 msg_format("%^s teleports %s away.", m_name, t_name);
3436 if (tr_ptr->flagsr & RFR_RES_TELE)
3438 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3440 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3444 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3446 msg_format("%^s is unaffected!", t_name);
3450 resists_tele = TRUE;
3452 else if (tr_ptr->level > randint1(100))
3454 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3458 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3460 msg_format("%^s resists!", t_name);
3464 resists_tele = TRUE;
3470 if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
3471 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
3477 /* RF6_TELE_LEVEL */
3484 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3486 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3495 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3498 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3500 if (see_t) msg_format("%^s is unaffected!", t_name);
3503 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3504 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3507 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3509 if (see_t) msg_format("%^s resist the effects!", t_name);
3512 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3524 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3526 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3536 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3537 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3538 dam, MS_PSY_SPEAR, learnable);
3548 if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name);
3549 else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3551 if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name);
3552 else msg_format("%^s gestures in shadow.", m_name);
3558 if (can_use_lite_area) msg_format("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3559 else msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3561 if (can_use_lite_area) msg_format("%^s is surrounded by a white light.", t_name);
3562 else msg_format("%^s is surrounded by darkness.", t_name);
3572 if (can_use_lite_area)
3574 (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1);
3579 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3593 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3595 msg_format("%^s casts a spell and cackles evilly.", m_name);
3601 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3603 msg_format("%^s mumbles.", m_name);
3608 trap_creation(y, x);
3612 /* Not implemented */
3618 /* Not implemented */
3621 /* RF6_RAISE_DEAD */
3629 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3631 if (blind) msg_format("%^s mumbles.", m_name);
3635 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3637 else msg_format("%^s casts a spell to revive corpses.", m_name);
3645 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3656 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3659 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3661 msg_format("%^s magically summons guardians of dungeons.", m_name);
3667 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3668 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3670 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3671 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3682 switch (m_ptr->r_idx)
3688 int num = 4 + randint1(3);
3689 for (k = 0; k < num; k++)
3691 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3698 int num = 2 + randint1(3);
3699 for (k = 0; k < num; k++)
3701 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3707 case MON_ZOMBI_SERPENT:
3708 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3713 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3715 msg_print("Water blew off from the ground!");
3718 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3722 int num = 2 + randint1(3);
3723 for (k = 0; k < num; k++)
3725 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3732 int num = randint1(3);
3733 for (k = 0; k < num; k++)
3735 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3742 int num = 2 + randint1(3);
3743 for (k = 0; k < num; k++)
3745 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3751 summon_kin_type = r_ptr->d_char;
3753 for (k = 0; k < 4; k++)
3755 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3760 if (known && !see_t && count)
3776 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3778 msg_format("%^s magically summons Cyberdemons!", m_name);
3788 if (is_friendly(m_ptr))
3790 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3794 count += summon_cyber(m_idx, y, x);
3797 if (known && !see_t && count)
3813 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3815 msg_format("%^s magically summons help!", m_name);
3825 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3827 if (known && !see_t && count)
3834 /* RF6_S_MONSTERS */
3843 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3845 msg_format("%^s magically summons monsters!", m_name);
3855 for (k = 0; k < s_num_6; k++)
3857 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3860 if (known && !see_t && count)
3876 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3878 msg_format("%^s magically summons ants.", m_name);
3888 for (k = 0; k < s_num_6; k++)
3890 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3893 if (known && !see_t && count)
3909 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3911 msg_format("%^s magically summons spiders.", m_name);
3921 for (k = 0; k < s_num_6; k++)
3923 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3926 if (known && !see_t && count)
3942 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3944 msg_format("%^s magically summons hounds.", m_name);
3954 for (k = 0; k < s_num_4; k++)
3956 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
3959 if (known && !see_t && count)
3975 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3977 msg_format("%^s magically summons hydras.", m_name);
3987 for (k = 0; k < s_num_4; k++)
3989 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
3992 if (known && !see_t && count)
4008 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
4010 msg_format("%^s magically summons an angel!", m_name);
4023 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
4025 num += r_ptr->level/40;
4028 for (k = 0; k < num; k++)
4030 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
4034 if (known && !see_t && count)
4050 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4052 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
4062 for (k = 0; k < 1; k++)
4064 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
4067 if (known && !see_t && count)
4083 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4085 msg_format("%^s magically summons undead.", m_name);
4095 for (k = 0; k < 1; k++)
4097 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
4100 if (known && !see_t && count)
4116 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4118 msg_format("%^s magically summons a dragon!", m_name);
4128 for (k = 0; k < 1; k++)
4130 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
4133 if (known && !see_t && count)
4140 /* RF6_S_HI_UNDEAD */
4149 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4151 msg_format("%^s magically summons undead.", m_name);
4161 for (k = 0; k < s_num_6; k++)
4163 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
4166 if (known && !see_t && count)
4173 /* RF6_S_HI_DRAGON */
4182 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4184 msg_format("%^s magically summons ancient dragons!", m_name);
4194 for (k = 0; k < s_num_4; k++)
4196 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4199 if (known && !see_t && count)
4206 /* RF6_S_AMBERITES */
4215 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4217 msg_format("%^s magically summons Lords of Amber!", m_name);
4227 for (k = 0; k < s_num_4; k++)
4229 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4232 if (known && !see_t && count)
4248 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4250 msg_format("%^s magically summons special opponents!", m_name);
4260 for (k = 0; k < s_num_4; k++)
4262 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4266 int non_unique_type = SUMMON_HI_UNDEAD;
4268 if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
4269 non_unique_type = 0;
4270 else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
4271 non_unique_type = SUMMON_ANGEL;
4273 for (k = count; k < s_num_4; k++)
4275 count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4279 if (known && !see_t && count)
4287 if (wake_up) (void)set_monster_csleep(t_idx, 0);
4292 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4294 msg_format("%^s flees in terror!", t_name);
4298 if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4300 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4302 if (p_ptr->mane_num == MAX_MANE)
4305 for (i = 0; i < p_ptr->mane_num - 1; i++)
4307 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4308 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4311 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4312 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4316 p_ptr->redraw |= (PR_IMITATION);
4320 /* Remember what the monster did, if we saw it */
4324 if (thrown_spell < 32*4)
4326 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4327 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4331 else if (thrown_spell < 32*5)
4333 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4334 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4338 else if (thrown_spell < 32*6)
4340 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4341 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4345 /* Always take note of monsters that kill you */
4346 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4348 r_ptr->r_deaths++; /* Ignore appearance difference */
4351 /* A spell was cast */