3 /* Purpose: Monster spells (attack monster) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
34 if (typ == GF_ROCKET) flg |= PROJECT_STOP;
36 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
41 * Monster casts a bolt at another monster
42 * Stop if we hit a monster
43 * Affect monsters and the player
45 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
47 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER;
49 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
52 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
54 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER | PROJECT_NO_REF;
56 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
60 * Determine if a beam spell will hit the target.
62 bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
70 bool friend = is_pet(m_ptr);
72 /* Check the projection path */
73 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
75 /* No grid is ever projectable from itself */
76 if (!grid_n) return (FALSE);
78 for (i = 0; i < grid_n; i++)
80 y = GRID_Y(grid_g[i]);
81 x = GRID_X(grid_g[i]);
83 if (y == y2 && x == x2)
85 else if (friend && cave[y][x].m_idx > 0 &&
86 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
88 /* Friends don't shoot friends */
92 if (friend && y == py && x == px)
100 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
102 /* Must be the same as projectable() */
109 void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath);
112 byte gx[1024], gy[1024];
119 /* Check the projection path */
120 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
121 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
123 for (i = 0; i < grids; i++)
125 /* Extract the location */
129 if (y == y2 && x == x2)
131 if (y == py && x == px)
136 if (friend && hityou)
142 * Monster tries to 'cast a spell' (or breath, etc)
143 * at another monster.
145 * The player is only disturbed if able to be affected by the spell.
147 bool monst_spell_monst(int m_idx)
151 int chance, thrown_spell, count = 0;
156 int s_num_6 = (easy_band ? 2 : 6);
157 int s_num_4 = (easy_band ? 1 : 4);
159 byte spell[96], num = 0;
166 monster_type *m_ptr = &m_list[m_idx];
169 monster_race *r_ptr = &r_info[m_ptr->r_idx];
170 monster_race *tr_ptr;
174 /* Expected ball spell radius */
175 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
177 bool wake_up = FALSE;
180 bool blind = (p_ptr->blind ? TRUE : FALSE);
182 bool see_m = m_ptr->ml;
183 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
184 bool learnable = (see_m && maneable && !world_monster);
190 bool friendly = is_friendly(m_ptr);
191 bool pet = is_pet(m_ptr);
192 bool not_pet = (bool)(!pet);
194 /* Cannot cast spells when confused */
195 if (m_ptr->confused) return (FALSE);
197 /* Hack -- Extract the spell probability */
198 chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
200 /* Not allowed to cast spells */
201 if (!chance) return (FALSE);
203 if (randint0(100) >= chance) return (FALSE);
205 if (p_ptr->inside_battle)
207 start = randint1(m_max-1)+m_max;
208 if(randint0(2)) plus = -1;
210 else start = m_max + 1;
212 /* Scan thru all monsters */
213 for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
215 /* The monster itself isn't a target */
216 int dummy = (i % m_max);
217 if (!dummy) continue;
220 t_ptr = &m_list[t_idx];
221 tr_ptr = &r_info[t_ptr->r_idx];
223 /* Paranoia -- Skip dead monsters */
224 if (!t_ptr->r_idx) continue;
228 if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
231 /* Monster must be 'an enemy' */
232 if (!are_enemies(m_ptr, t_ptr)) continue;
234 /* Extract the racial spell flags */
239 /* Monster must be projectable */
240 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
242 bool success = FALSE;
245 if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
249 f4 &= (RF4_INDIRECT_MASK);
250 f5 &= (RF5_INDIRECT_MASK);
251 f6 &= (RF6_INDIRECT_MASK);
255 if (!success) continue;
260 /* OK -- we've got a target */
264 /* Extract the monster level */
265 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
270 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
273 if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
275 f4 &= (RF4_NOMAGIC_MASK);
276 f5 &= (RF5_NOMAGIC_MASK);
277 f6 &= (RF6_NOMAGIC_MASK);
280 if (p_ptr->inside_arena || p_ptr->inside_battle)
282 f4 &= ~(RF4_SUMMON_MASK);
283 f5 &= ~(RF5_SUMMON_MASK);
284 f6 &= ~(RF6_SUMMON_MASK);
286 if (p_ptr->inside_battle && !one_in_(3))
291 if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
293 f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
296 if (m_idx == p_ptr->riding)
298 f4 &= ~(RF4_RIDING_MASK);
299 f5 &= ~(RF5_RIDING_MASK);
300 f6 &= ~(RF6_RIDING_MASK);
303 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
305 f4 &= ~(RF4_ATTACK_MASK);
306 f5 &= ~(RF5_ATTACK_MASK);
307 f6 &= ~(RF6_ATTACK_MASK);
310 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
312 f4 &= ~(RF4_SUMMON_MASK);
313 f5 &= ~(RF5_SUMMON_MASK);
314 f6 &= ~(RF6_SUMMON_MASK);
317 /* Prevent collateral damage */
318 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
320 if(distance(py, px, y, x) <= rad)
322 f4 &= ~(RF4_BALL_MASK);
323 f5 &= ~(RF5_BALL_MASK);
324 f6 &= ~(RF6_BALL_MASK);
327 if (((f4 & RF4_BEAM_MASK) ||
328 (f5 & RF5_BEAM_MASK) ||
329 (f6 & RF6_BEAM_MASK)) &&
330 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
332 f4 &= ~(RF4_BEAM_MASK);
333 f5 &= ~(RF5_BEAM_MASK);
334 f6 &= ~(RF6_BEAM_MASK);
337 if (((f4 & RF4_BREATH_MASK) ||
338 (f5 & RF5_BREATH_MASK) ||
339 (f6 & RF6_BREATH_MASK)) &&
340 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
342 f4 &= ~(RF4_BREATH_MASK);
343 f5 &= ~(RF5_BREATH_MASK);
344 f6 &= ~(RF6_BREATH_MASK);
346 else if ((f4 & RF4_BR_DISI) &&
347 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
349 f4 &= ~(RF4_BR_DISI);
353 /* Remove some spells if necessary */
354 if (!stupid_monsters)
356 /* Check for a clean bolt shot */
357 if (((f4 & RF4_BOLT_MASK) ||
358 (f5 & RF5_BOLT_MASK) ||
359 (f6 & RF6_BOLT_MASK)) &&
360 !(r_ptr->flags2 & RF2_STUPID) &&
361 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
363 f4 &= ~(RF4_BOLT_MASK);
364 f5 &= ~(RF5_BOLT_MASK);
365 f6 &= ~(RF6_BOLT_MASK);
368 /* Check for a possible summon */
369 if (((f4 & RF4_SUMMON_MASK) ||
370 (f5 & RF5_SUMMON_MASK) ||
371 (f6 & RF6_SUMMON_MASK)) &&
372 !(r_ptr->flags2 & RF2_STUPID) &&
373 !(summon_possible(t_ptr->fy, t_ptr->fx)))
375 /* Remove summoning spells */
376 f4 &= ~(RF4_SUMMON_MASK);
377 f5 &= ~(RF5_SUMMON_MASK);
378 f6 &= ~(RF6_SUMMON_MASK);
381 /* Hack -- allow "desperate" spells */
382 if ((r_ptr->flags2 & RF2_SMART) &&
383 (m_ptr->hp < m_ptr->maxhp / 10) &&
384 (randint0(100) < 50))
386 /* Require intelligent spells */
387 f4 &= (RF4_INT_MASK);
388 f5 &= (RF5_INT_MASK);
389 f6 &= (RF6_INT_MASK);
394 if (!f4 && !f5 && !f6) return (FALSE);
396 /* Extract the "inate" spells */
397 for (k = 0; k < 32; k++)
399 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
402 /* Extract the "normal" spells */
403 for (k = 0; k < 32; k++)
405 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
408 /* Extract the "bizarre" spells */
409 for (k = 0; k < 32; k++)
411 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
415 if (!num) return (FALSE);
417 /* Stop if player is dead or gone */
418 if (!alive || death) return (FALSE);
420 /* Handle "leaving" */
421 if (p_ptr->leaving) return (FALSE);
423 /* Get the monster name (or "it") */
424 monster_desc(m_name, m_ptr, 0x00);
426 /* Get the monster possessive ("his"/"her"/"its") */
427 monster_desc(m_poss, m_ptr, 0x22);
429 /* Get the target's name (or "it") */
430 monster_desc(t_name, t_ptr, 0x00);
432 /* Hack -- Get the "died from" name */
433 monster_desc(ddesc, m_ptr, 0x88);
435 /* Choose a spell to cast */
436 thrown_spell = spell[randint0(num)];
439 see_either = (see_m || see_t);
440 see_both = (see_m && see_t);
442 /* Can the player be aware of this attack? */
443 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
445 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
447 /* Check for spell failure (inate attacks never fail) */
448 if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
452 if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
455 msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
457 msg_format("%^s tries to cast a spell, but fails.", m_name);
464 switch (thrown_spell)
474 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
476 msg_format("%^s shrieks at %s.", m_name, t_name);
516 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
518 msg_format("%^s shoots something.", m_name);
525 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
527 msg_format("%^s fires a rocket at %s.", m_name, t_name);
538 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
539 monst_breath_monst(m_idx, y, x, GF_ROCKET,
540 dam, 2, FALSE, MS_ROCKET, learnable);
555 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
557 msg_format("%^s makes a strange noise.", m_name);
564 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
566 msg_format("%^s fires an arrow at %s.", m_name, t_name);
580 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_1, learnable);
595 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
597 msg_format("%^s makes a strange noise.", m_name);
604 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
606 msg_format("%^s fires an arrow at %s.", m_name, t_name);
620 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_2, learnable);
635 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
637 msg_format("%^s makes a strange noise.", m_name);
644 msg_format("%s¤¬%s¤Ë¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£", m_name, t_name);
646 msg_format("%^s fires a bolt at %s.", m_name, t_name);
660 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_3, learnable);
675 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
677 msg_format("%^s makes a strange noise.", m_name);
684 msg_format("%s¤¬%s¤Ë¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£", m_name, t_name);
686 msg_format("%^s fires a bolt at %s.", m_name, t_name);
700 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_4, learnable);
717 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
719 msg_format("%^s breathes.", m_name);
726 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
728 msg_format("%^s breathes acid at %s.", m_name, t_name);
741 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
742 monst_breath_monst(m_idx, y, x, GF_ACID,
743 dam,0, TRUE, MS_BR_ACID, learnable);
760 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
762 msg_format("%^s breathes.", m_name);
769 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
771 msg_format("%^s breathes lightning at %s.", m_name, t_name);
784 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
785 monst_breath_monst(m_idx, y, x, GF_ELEC,
786 dam,0, TRUE, MS_BR_ELEC, learnable);
803 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
805 msg_format("%^s breathes.", m_name);
812 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
814 msg_format("%^s breathes fire at %s.", m_name, t_name);
827 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
828 monst_breath_monst(m_idx, y, x, GF_FIRE,
829 dam,0, TRUE, MS_BR_FIRE, learnable);
846 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
848 msg_format("%^s breathes.", m_name);
855 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
857 msg_format("%^s breathes frost at %s.", m_name, t_name);
870 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
871 monst_breath_monst(m_idx, y, x, GF_COLD,
872 dam,0, TRUE, MS_BR_COLD, learnable);
888 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
890 msg_format("%^s breathes.", m_name);
897 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
899 msg_format("%^s breathes gas at %s.", m_name, t_name);
912 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
913 monst_breath_monst(m_idx, y, x, GF_POIS,
914 dam,0, TRUE, MS_BR_POIS, learnable);
931 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
933 msg_format("%^s breathes.", m_name);
940 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
942 msg_format("%^s breathes nether at %s.", m_name, t_name);
955 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
956 monst_breath_monst(m_idx, y, x, GF_NETHER,
957 dam,0, TRUE, MS_BR_NETHER, learnable);
974 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
976 msg_format("%^s breathes.", m_name);
983 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
985 msg_format("%^s breathes light at %s.", m_name, t_name);
998 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
999 monst_breath_monst(m_idx, y, x, GF_LITE,
1000 dam,0, TRUE, MS_BR_LITE, learnable);
1017 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1019 msg_format("%^s breathes.", m_name);
1026 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1028 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1038 sound(SOUND_BREATH);
1041 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1042 monst_breath_monst(m_idx, y, x, GF_DARK,
1043 dam,0, TRUE, MS_BR_DARK, learnable);
1060 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1062 msg_format("%^s breathes.", m_name);
1069 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1071 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1081 sound(SOUND_BREATH);
1084 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1085 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1086 dam,0, TRUE, MS_BR_CONF, learnable);
1100 if (m_ptr->r_idx == MON_JAIAN)
1102 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1104 msg_format("'Booooeeeeee'");
1109 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1111 msg_format("%^s breathes.", m_name);
1118 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1120 msg_format("%^s breathes sound at %s.", m_name, t_name);
1130 sound(SOUND_BREATH);
1133 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1134 monst_breath_monst(m_idx, y, x, GF_SOUND,
1135 dam,0, TRUE, MS_BR_SOUND, learnable);
1152 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1154 msg_format("%^s breathes.", m_name);
1161 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1163 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1173 sound(SOUND_BREATH);
1176 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1177 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1178 dam,0, TRUE, MS_BR_CHAOS, learnable);
1195 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1197 msg_format("%^s breathes.", m_name);
1204 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1206 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1216 sound(SOUND_BREATH);
1219 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1220 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1221 dam,0, TRUE, MS_BR_DISEN, learnable);
1238 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1240 msg_format("%^s breathes.", m_name);
1247 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1249 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1259 sound(SOUND_BREATH);
1262 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1263 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1264 dam,0, TRUE, MS_BR_NEXUS, learnable);
1281 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1283 msg_format("%^s breathes.", m_name);
1290 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1292 msg_format("%^s breathes time at %s.", m_name, t_name);
1302 sound(SOUND_BREATH);
1305 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1306 monst_breath_monst(m_idx, y, x, GF_TIME,
1307 dam,0, TRUE, MS_BR_TIME, learnable);
1324 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1326 msg_format("%^s breathes.", m_name);
1333 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1335 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1345 sound(SOUND_BREATH);
1348 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1349 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1350 dam,0, TRUE, MS_BR_INERTIA, learnable);
1367 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1369 msg_format("%^s breathes.", m_name);
1376 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1378 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1388 sound(SOUND_BREATH);
1391 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1392 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1393 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1407 if (m_ptr->r_idx == MON_BOTEI)
1409 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1411 msg_format("'Boty-Build cutter!!!'");
1416 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1418 msg_format("%^s breathes.", m_name);
1425 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1427 msg_format("%^s breathes shards at %s.", m_name, t_name);
1437 sound(SOUND_BREATH);
1440 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1441 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1442 dam,0, TRUE, MS_BR_SHARDS, learnable);
1459 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1461 msg_format("%^s breathes.", m_name);
1468 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1470 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1480 sound(SOUND_BREATH);
1483 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1484 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1485 dam,0, TRUE, MS_BR_PLASMA, learnable);
1502 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1504 msg_format("%^s breathes.", m_name);
1511 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1513 msg_format("%^s breathes force at %s.", m_name, t_name);
1523 sound(SOUND_BREATH);
1526 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1527 monst_breath_monst(m_idx, y, x, GF_FORCE,
1528 dam,0, TRUE, MS_BR_FORCE, learnable);
1544 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1546 msg_format("%^s breathes.", m_name);
1553 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1555 msg_format("%^s breathes mana at %s.", m_name, t_name);
1565 sound(SOUND_BREATH);
1568 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1569 monst_breath_monst(m_idx, y, x, GF_MANA,
1570 dam,0, TRUE, MS_BR_MANA, learnable);
1587 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1589 msg_format("%^s mumbles.", m_name);
1596 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1598 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1609 dam = (rlev + damroll(10, 6));
1610 monst_breath_monst(m_idx, y, x, GF_NUKE,
1611 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1628 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1630 msg_format("%^s breathes.", m_name);
1637 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1639 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1649 sound(SOUND_BREATH);
1652 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1653 monst_breath_monst(m_idx, y, x, GF_NUKE,
1654 dam,0, TRUE, MS_BR_NUKE, learnable);
1670 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1672 msg_format("%^s mumbles frighteningly.", m_name);
1679 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1681 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1692 dam = (rlev * 2) + damroll(10, 10);
1693 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1694 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1699 /* RF4_XXX8X4 -> Breathe Disintegration */
1711 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1713 msg_format("%^s breathes.", m_name);
1720 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1722 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1732 sound(SOUND_BREATH);
1735 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1736 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1737 dam,0, TRUE, MS_BR_DISI, learnable);
1753 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1755 msg_format("%^s mumbles.", m_name);
1762 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1764 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1775 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1776 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1793 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1795 msg_format("%^s mumbles.", m_name);
1802 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1804 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1815 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1816 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1830 if (m_ptr->r_idx == MON_ROLENTO)
1834 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1836 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1839 msg_format("%^s throws something.", m_name);
1841 msg_format("%^s throws a hand grenade.", m_name);
1849 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1851 msg_format("%^s mumbles.", m_name);
1858 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1860 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
1872 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1873 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
1890 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1892 msg_format("%^s mumbles.", m_name);
1899 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1901 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
1912 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1913 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
1930 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1932 msg_format("%^s mumbles.", m_name);
1939 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1941 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
1952 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1953 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
1970 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1972 msg_format("%^s mumbles.", m_name);
1979 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1981 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
1992 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
1993 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2010 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2012 msg_format("%^s mumbles.", m_name);
2019 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2021 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2025 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2027 msg_format("%^s is engulfed in a whirlpool.", t_name);
2038 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2039 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2056 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2058 msg_format("%^s mumbles powerfully.", m_name);
2065 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2067 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2078 dam = (rlev * 4) + 50 + damroll(10, 10);
2079 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2096 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2098 msg_format("%^s mumbles powerfully.", m_name);
2105 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2107 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2118 dam = (rlev * 4) + 50 + damroll(10, 10);
2119 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2124 /* RF5_DRAIN_MANA */
2128 int power = (randint1(rlev) / 2) + 1;
2134 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2136 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2141 /* Heal the monster */
2142 if (m_ptr->hp < m_ptr->maxhp)
2144 if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
2149 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2151 msg_format("%^s is unaffected!", t_name);
2159 m_ptr->hp += 6 * power;
2160 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
2162 /* Redraw (later) if needed */
2163 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
2164 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
2166 /* Special message */
2170 msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
2172 msg_format("%^s appears healthier.", m_name);
2184 /* RF5_MIND_BLAST */
2190 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2192 msg_format("%^s gazes intently at %s.", m_name, t_name);
2197 dam = damroll(7, 7);
2198 /* Attempt a saving throw */
2199 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2200 (tr_ptr->flags3 & RF3_NO_CONF) ||
2201 (tr_ptr->flags3 & RF3_RES_ALL) ||
2202 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2204 /* No obvious effect */
2207 /* Memorize a flag */
2208 if (tr_ptr->flags3 & (RF3_RES_ALL))
2210 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2212 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2214 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2218 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2220 msg_format("%^s is unaffected!", t_name);
2230 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2232 msg_format("%^s is blasted by psionic energy.", t_name);
2237 t_ptr->confused += randint0(4) + 4;
2240 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2242 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2252 /* RF5_BRAIN_SMASH */
2258 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
2260 msg_format("%^s gazes intently at %s.", m_name, t_name);
2265 dam = damroll(12, 12);
2266 /* Attempt a saving throw */
2267 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2268 (tr_ptr->flags3 & RF3_NO_CONF) ||
2269 (tr_ptr->flags3 & RF3_RES_ALL) ||
2270 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
2272 /* No obvious effect */
2275 /* Memorize a flag */
2276 if (tr_ptr->flags3 & (RF3_RES_ALL))
2278 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2280 else if (tr_ptr->flags3 & (RF3_NO_CONF))
2282 tr_ptr->r_flags3 |= (RF3_NO_CONF);
2286 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2288 msg_format("%^s is unaffected!", t_name);
2298 msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
2300 msg_format("%^s is blasted by psionic energy.", t_name);
2305 t_ptr->confused += randint0(4) + 4;
2306 t_ptr->slow = MIN(200, t_ptr->slow + 10);
2307 t_ptr->stunned += randint0(4) + 4;
2310 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
2312 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
2330 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2332 msg_format("%^s points at %s and curses.", m_name, t_name);
2342 dam = damroll(3, 8);
2343 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2344 (tr_ptr->flags3 & RF3_RES_ALL))
2346 /* Memorize a flag */
2347 if (tr_ptr->flags3 & (RF3_RES_ALL))
2349 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2352 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2354 if (see_both) msg_format("%^s resists!", t_name);
2361 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2363 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2381 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2383 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2393 dam = damroll(8, 8);
2394 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2395 (tr_ptr->flags3 & RF3_RES_ALL))
2397 /* Memorize a flag */
2398 if (tr_ptr->flags3 & (RF3_RES_ALL))
2400 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2403 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2405 if (see_both) msg_format("%^s resists!", t_name);
2412 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2414 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2432 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2434 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2444 dam = damroll(10, 15);
2445 if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
2446 (tr_ptr->flags3 & RF3_RES_ALL))
2448 /* Memorize a flag */
2449 if (tr_ptr->flags3 & (RF3_RES_ALL))
2451 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2454 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2456 if (see_both) msg_format("%^s resists!", t_name);
2463 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2465 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2483 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2485 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2495 dam = damroll(15, 15);
2496 if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
2497 (tr_ptr->flags3 & RF3_RES_ALL))
2499 /* Memorize a flag */
2500 if (tr_ptr->flags3 & (RF3_RES_ALL))
2502 tr_ptr->r_flags3 |= (RF3_RES_ALL);
2505 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
2507 if (see_both) msg_format("%^s resists!", t_name);
2514 mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
2516 mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
2534 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2536 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2546 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2547 monst_bolt_monst(m_idx, y, x, GF_ACID,
2548 dam, MS_BOLT_ACID, learnable);
2561 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2563 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2573 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2574 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2575 dam, MS_BOLT_ELEC, learnable);
2588 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2590 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2600 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2601 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2602 dam, MS_BOLT_FIRE, learnable);
2615 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2617 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2627 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2628 monst_bolt_monst(m_idx, y, x, GF_COLD,
2629 dam, MS_BOLT_COLD, learnable);
2646 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2648 msg_format("%^s mumbles powerfully.", m_name);
2655 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2657 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2668 dam = (rlev * 4) + 50 + damroll(10, 10);
2669 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2682 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2684 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2694 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2695 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2696 dam, MS_BOLT_NETHER, learnable);
2709 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2711 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2721 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2722 monst_bolt_monst(m_idx, y, x, GF_WATER,
2723 dam, MS_BOLT_WATER, learnable);
2736 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2738 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2748 dam = randint1(rlev * 7 / 2) + 50;
2749 monst_bolt_monst(m_idx, y, x, GF_MANA,
2750 dam, MS_BOLT_MANA, learnable);
2763 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2765 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2775 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2776 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2777 dam, MS_BOLT_PLASMA, learnable);
2790 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2792 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2802 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2803 monst_bolt_monst(m_idx, y, x, GF_ICE,
2804 dam, MS_BOLT_ICE, learnable);
2817 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2819 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2829 dam = damroll(2, 6) + (rlev / 3);
2830 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2831 dam, MS_MAGIC_MISSILE, learnable);
2844 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2846 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2856 if (tr_ptr->flags3 & RF3_NO_FEAR)
2859 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2861 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2865 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2868 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2870 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2876 if (!t_ptr->monfear) fear = TRUE;
2878 t_ptr->monfear += randint0(4) + 4;
2894 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2896 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2897 (streq(t_name, "it") ? "s" : "'s"));
2907 /* Simulate blindness with confusion */
2908 if (tr_ptr->flags3 & RF3_NO_CONF)
2911 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2913 if (see_t) msg_format("%^s is unaffected.", t_name);
2917 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2920 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2922 if (see_t) msg_format("%^s is unaffected.", t_name);
2929 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2931 if (see_t) msg_format("%^s is blinded!", t_name);
2935 t_ptr->confused += 12 + (byte)randint0(4);
2951 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2953 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2963 if (tr_ptr->flags3 & RF3_NO_CONF)
2966 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2968 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2972 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2975 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2977 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2984 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2986 if (see_t) msg_format("%^s seems confused.", t_name);
2990 t_ptr->confused += 12 + (byte)randint0(4);
3006 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
3008 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
3009 (streq(t_name, "it") ? "s" : "'s"));
3019 if (tr_ptr->flags1 & RF1_UNIQUE)
3022 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3024 if (see_t) msg_format("%^s is unaffected.", t_name);
3028 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
3031 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3033 if (see_t) msg_format("%^s is unaffected.", t_name);
3042 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
3044 if (see_t) msg_format("%^s starts moving slower.", t_name);
3048 t_ptr->slow = MIN(200, t_ptr->slow + 50);
3064 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
3066 msg_format("%^s stares intently at %s.", m_name, t_name);
3076 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
3077 (tr_ptr->flags3 & RF3_NO_STUN))
3080 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3082 if (see_t) msg_format("%^s is unaffected.", t_name);
3086 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
3089 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3091 if (see_t) msg_format("%^s is unaffected.", t_name);
3098 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
3100 if (see_t) msg_format("%^s is paralyzed!", t_name);
3104 t_ptr->stunned += randint1(4) + 4;
3121 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
3123 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3133 /* Allow quick speed increases to base+10 */
3137 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3139 if (see_m) msg_format("%^s starts moving faster.", m_name);
3143 m_ptr->fast = MIN(200, m_ptr->fast + 100);
3144 if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
3156 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3158 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3168 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
3170 /* Memorize a flag */
3171 if (tr_ptr->flags3 & (RF3_RES_ALL))
3173 tr_ptr->r_flags3 |= (RF3_RES_ALL);
3176 if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
3178 if (see_both) msg_format("^%s is unaffected!", t_name);
3184 if ((r_ptr->level + randint1(20)) >
3185 (tr_ptr->level + 10 + randint1(20)))
3187 t_ptr->hp = t_ptr->hp -
3188 (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
3190 if (t_ptr->hp < 1) t_ptr->hp = 1;
3195 if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3197 if (see_both) msg_format("%^s resists!", t_name);
3216 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3218 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3229 m_ptr->hp += (rlev * 6);
3232 if (m_ptr->hp >= m_ptr->maxhp)
3235 m_ptr->hp = m_ptr->maxhp;
3242 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3244 msg_format("%^s looks completely healed!", m_name);
3255 /* Partially healed */
3261 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3263 msg_format("%^s looks healthier.", m_name);
3273 /* Redraw (later) if needed */
3274 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3275 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3285 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3287 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3304 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3306 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3316 if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
3318 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3319 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3329 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3331 msg_format("%^s blinks away.", m_name);
3336 teleport_away(m_idx, 10, FALSE);
3344 int i, oldfy, oldfx;
3345 u32b f1 = 0 , f2 = 0 , f3 = 0;
3354 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3356 msg_format("%^s teleports away.", m_name);
3361 teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
3363 if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
3365 for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
3367 o_ptr = &inventory[i];
3368 if(!(o_ptr->ident & IDENT_CURSED))
3370 object_flags(o_ptr, &f1, &f2, &f3);
3372 if((f3 & TR3_TELEPORT) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
3375 if(get_check_strict("¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©", 1))
3377 if(get_check_strict("Do you follow it? ", 1))
3382 teleport_player(200);
3384 msg_print("¼ºÇÔ¡ª");
3386 msg_print("Failed!");
3389 else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
3390 p_ptr->energy -= 100;
3405 if(m_ptr->r_idx = MON_DIO) who = 1;
3406 else if(m_ptr->r_idx = MON_WONG) who = 3;
3408 if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
3417 if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
3418 switch(m_ptr->r_idx)
3422 for (k = 0; k < 6; k++)
3424 summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, TRUE, FALSE, FALSE, FALSE, FALSE);
3428 default: return FALSE;
3435 /* Not implemented */
3442 bool resists_tele = FALSE;
3449 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3451 msg_format("%^s teleports %s away.", m_name, t_name);
3461 if (tr_ptr->flags3 & RF3_RES_TELE)
3463 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
3467 tr_ptr->r_flags3 |= RF3_RES_TELE;
3469 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3471 msg_format("%^s is unaffected!", t_name);
3476 resists_tele = TRUE;
3478 else if (tr_ptr->level > randint1(100))
3482 tr_ptr->r_flags3 |= RF3_RES_TELE;
3484 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3486 msg_format("%^s resists!", t_name);
3491 resists_tele = TRUE;
3497 if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
3498 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
3504 /* RF6_TELE_LEVEL */
3507 /* Not implemented */
3519 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3521 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3531 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3532 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3533 dam, MS_PSY_SPEAR, learnable);
3545 msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3547 msg_format("%^s gestures in shadow.", m_name);
3554 msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3556 msg_format("%^s is surrounded by darkness.", t_name);
3567 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
3583 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3585 msg_format("%^s casts a spell and cackles evilly.", m_name);
3591 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3593 msg_format("%^s mumbles.", m_name);
3598 trap_creation(y, x);
3606 /* Not implemented */
3617 /* RF6_SUMMON_KIN */
3626 if (m_ptr->r_idx == MON_ROLENTO)
3629 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
3632 msg_format("%^s throws some hand grenades.",
3636 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3639 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3641 msg_format("%^s magically summons guardians of dungeons.", m_name);
3647 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3648 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3650 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3651 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3662 if(m_ptr->r_idx == MON_ROLENTO)
3664 int num = 1 + randint1(3);
3665 for (k = 0; k < num; k++)
3667 count += summon_named_creature(y, x, MON_SHURYUUDAN, FALSE, FALSE, is_friendly(m_ptr), pet);
3670 else if(m_ptr->r_idx == MON_LOUSY)
3672 int num = 2 + randint1(3);
3673 for (k = 0; k < num; k++)
3675 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, TRUE, friendly, pet, FALSE, FALSE);
3678 else if(m_ptr->r_idx == MON_BULLGATES)
3680 int num = 2 + randint1(3);
3681 for (k = 0; k < num; k++)
3683 count += summon_named_creature(y, x, 921, FALSE, FALSE, is_friendly(m_ptr), FALSE);
3686 else if (m_ptr->r_idx == MON_CALDARM)
3688 int num = randint1(3);
3689 for (k = 0; k < num; k++)
3691 count += summon_named_creature(y, x, 930, FALSE, FALSE, is_friendly(m_ptr), FALSE);
3694 else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3696 int num = 2 + randint1(3);
3697 for (k = 0; k < num; k++)
3699 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, TRUE, friendly, pet, TRUE, FALSE);
3704 summon_kin_type = r_ptr->d_char;
3706 for (k = 0; k < 4; k++)
3708 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, TRUE, friendly, pet, FALSE, FALSE);
3712 if (known && !see_t && count)
3730 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3732 msg_format("%^s magically summons Cyberdemons!", m_name);
3744 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, TRUE, TRUE, pet, FALSE, FALSE);
3748 count += summon_cyber(m_idx, y, x);
3751 if (known && !see_t && count)
3769 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3771 msg_format("%^s magically summons help!", m_name);
3781 count += summon_specific(m_idx, y, x, rlev, 0, FALSE, friendly, pet, not_pet, FALSE);
3783 if (known && !see_t && count)
3791 /* RF6_S_MONSTERS */
3801 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3803 msg_format("%^s magically summons monsters!", m_name);
3813 for (k = 0; k < s_num_6; k++)
3815 count += summon_specific(m_idx, y, x, rlev, 0, TRUE, friendly, pet, not_pet, FALSE);
3818 if (known && !see_t && count)
3836 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3838 msg_format("%^s magically summons ants.", m_name);
3848 for (k = 0; k < s_num_6; k++)
3850 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, TRUE, friendly, pet, FALSE, FALSE);
3853 if (known && !see_t && count)
3871 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3873 msg_format("%^s magically summons spiders.", m_name);
3883 for (k = 0; k < s_num_6; k++)
3885 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, TRUE, friendly, pet, FALSE, FALSE);
3888 if (known && !see_t && count)
3906 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3908 msg_format("%^s magically summons hounds.", m_name);
3918 for (k = 0; k < s_num_4; k++)
3920 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, TRUE, friendly, pet, FALSE, FALSE);
3923 if (known && !see_t && count)
3941 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3943 msg_format("%^s magically summons hydras.", m_name);
3953 for (k = 0; k < s_num_4; k++)
3955 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, TRUE, friendly, pet, FALSE, FALSE);
3958 if (known && !see_t && count)
3977 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3979 msg_format("%^s magically summons an angel!", m_name);
3989 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3991 num += r_ptr->level/40;
3994 for (k = 0; k < num; k++)
3996 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, TRUE, friendly, pet, FALSE, FALSE);
3999 if (known && !see_t && count)
4017 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4019 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
4029 for (k = 0; k < 1; k++)
4031 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, TRUE, friendly, pet, FALSE, FALSE);
4034 if (known && !see_t && count)
4052 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4054 msg_format("%^s magically summons undead.", m_name);
4064 for (k = 0; k < 1; k++)
4066 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, TRUE, friendly, pet, FALSE, FALSE);
4069 if (known && !see_t && count)
4087 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4089 msg_format("%^s magically summons a dragon!", m_name);
4099 for (k = 0; k < 1; k++)
4101 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, TRUE, friendly, pet, FALSE, FALSE);
4104 if (known && !see_t && count)
4112 /* RF6_S_HI_UNDEAD */
4122 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4124 msg_format("%^s magically summons undead.", m_name);
4134 for (k = 0; k < s_num_6; k++)
4136 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, TRUE, friendly, pet, not_pet, FALSE);
4139 if (known && !see_t && count)
4147 /* RF6_S_HI_DRAGON */
4157 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4159 msg_format("%^s magically summons ancient dragons!", m_name);
4169 for (k = 0; k < s_num_4; k++)
4171 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, TRUE, friendly, pet, not_pet, FALSE);
4174 if (known && !see_t && count)
4182 /* RF6_S_AMBERITES */
4192 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦¤ò¾¤´¤·¤¿¡ª", m_name);
4194 msg_format("%^s magically summons Lords of Amber!", m_name);
4204 for (k = 0; k < s_num_4; k++)
4206 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, TRUE, FALSE, FALSE, TRUE, FALSE);
4209 if (known && !see_t && count)
4227 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4229 msg_format("%^s magically summons special opponents!", m_name);
4239 for (k = 0; k < s_num_4; k++)
4241 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, TRUE, FALSE, FALSE, TRUE, FALSE);
4244 if (known && !see_t && count)
4261 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4263 msg_format("%^s flees in terror!", t_name);
4268 if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4270 if (thrown_spell != 167)
4272 if (mane_num == MAX_MANE)
4276 for (i = 0;i < mane_num-1;i++)
4278 mane_spell[i] = mane_spell[i+1];
4279 mane_dam[i] = mane_dam[i+1];
4282 mane_spell[mane_num] = thrown_spell - 96;
4283 mane_dam[mane_num] = dam;
4287 p_ptr->redraw |= (PR_MANE);
4291 /* Remember what the monster did, if we saw it */
4295 if (thrown_spell < 32*4)
4297 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4298 if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
4302 else if (thrown_spell < 32*5)
4304 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4305 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4309 else if (thrown_spell < 32*6)
4311 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4312 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4316 /* Always take note of monsters that kill you */
4317 if (death && (r_ptr->r_deaths < MAX_SHORT))
4322 /* A spell was cast */
4326 /* No enemy found */