4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Monster spells (attack monster) */
17 * Monster casts a breath (or ball) attack at another monster.
18 * Pass over any monsters that may be in the way
19 * Affect grids, objects, monsters, and the player
21 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
23 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
25 monster_type *m_ptr = &m_list[m_idx];
26 monster_race *r_ptr = &r_info[m_ptr->r_idx];
28 /* Determine the radius of the blast */
29 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
31 /* Handle breath attacks */
32 if (breath) rad = 0 - rad;
47 flg |= (PROJECT_HIDE | PROJECT_AIMED);
51 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
56 * Monster casts a bolt at another monster
57 * Stop if we hit a monster
58 * Affect monsters and the player
60 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
62 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
64 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
67 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
69 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
71 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
75 * Determine if a beam spell will hit the target.
77 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
85 bool friend = is_pet(m_ptr);
87 /* Check the projection path */
88 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
90 /* No grid is ever projectable from itself */
91 if (!grid_n) return (FALSE);
93 for (i = 0; i < grid_n; i++)
95 y = GRID_Y(grid_g[i]);
96 x = GRID_X(grid_g[i]);
98 if (y == y2 && x == x2)
100 else if (friend && cave[y][x].m_idx > 0 &&
101 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
103 /* Friends don't shoot friends */
107 if (friend && player_bold(y, x))
115 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
117 /* Must be the same as projectable() */
129 byte gx[1024], gy[1024];
144 case GF_DISINTEGRATE:
152 /* Check the projection path */
153 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
155 /* Project along the path */
156 for (i = 0; i < grid_n; ++i)
158 int ny = GRID_Y(grid_g[i]);
159 int nx = GRID_X(grid_g[i]);
161 if (flg & PROJECT_DISI)
163 /* Hack -- Balls explode before reaching walls */
164 if (cave_stop_disintegration(ny, nx)) break;
166 else if (flg & PROJECT_LOS)
168 /* Hack -- Balls explode before reaching walls */
169 if (!cave_los_bold(ny, nx)) break;
173 /* Hack -- Balls explode before reaching walls */
174 if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
177 /* Save the "blast epicenter" */
186 if (flg & PROJECT_DISI)
188 if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
189 if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
191 else if (flg & PROJECT_LOS)
193 if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
194 if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
198 if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
199 if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
204 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
206 for (i = 0; i < grids; i++)
208 /* Extract the location */
212 if ((y == y2) && (x == x2)) hit2 = TRUE;
213 if (player_bold(y, x)) hityou = TRUE;
217 if (!hit2) return FALSE;
218 if (friend && hityou) return FALSE;
224 * Get the actual center point of ball spells (rad > 1) (originally from TOband)
226 void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
231 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
236 /* Project along the path */
237 for (i = 0; i < path_n; i++)
239 sy = GRID_Y(path_g[i]);
240 sx = GRID_X(path_g[i]);
242 /* Hack -- Balls explode before reaching walls */
243 if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
251 * Check should monster cast dispel spell at other monster.
253 static bool dispel_check_monster(int m_idx, int t_idx)
255 monster_type *t_ptr = &m_list[t_idx];
258 if (MON_INVULNER(t_ptr)) return TRUE;
261 if (t_ptr->mspeed < 135)
263 if (MON_FAST(t_ptr)) return TRUE;
267 if (t_idx == p_ptr->riding)
269 if (dispel_check(m_idx)) return TRUE;
272 /* No need to cast dispel spell */
277 * Monster tries to 'cast a spell' (or breath, etc)
278 * at another monster.
280 * The player is only disturbed if able to be affected by the spell.
282 bool monst_spell_monst(int m_idx)
286 int thrown_spell, count = 0;
292 int s_num_6 = (easy_band ? 2 : 6);
293 int s_num_4 = (easy_band ? 1 : 4);
295 byte spell[96], num = 0;
304 monster_type *m_ptr = &m_list[m_idx];
305 monster_type *t_ptr = NULL;
307 monster_race *r_ptr = &r_info[m_ptr->r_idx];
308 monster_race *tr_ptr = NULL;
312 bool wake_up = FALSE;
315 bool blind = (p_ptr->blind ? TRUE : FALSE);
317 bool see_m = is_seen(m_ptr);
318 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
319 bool learnable = (m_ptr->ml && maneable && !world_monster);
324 bool pet = is_pet(m_ptr);
326 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
327 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
329 bool can_use_lite_area = FALSE;
333 bool resists_tele = FALSE;
335 /* Prepare flags for summoning */
336 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
338 /* Cannot cast spells when confused */
339 if (MON_CONFUSED(m_ptr)) return (FALSE);
341 /* Extract the racial spell flags */
346 /* Target is given for pet? */
347 if (pet_t_m_idx && pet)
350 t_ptr = &m_list[t_idx];
352 /* Cancel if not projectable (for now) */
353 if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
359 /* Is there counter attack target? */
360 if (!t_idx && m_ptr->target_y)
362 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
366 t_ptr = &m_list[t_idx];
368 /* Cancel if neither enemy nor a given target */
369 if ((m_idx == t_idx) ||
370 ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
375 /* Allow only summoning etc.. if not projectable */
376 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
378 f4 &= (RF4_INDIRECT_MASK);
379 f5 &= (RF5_INDIRECT_MASK);
380 f6 &= (RF6_INDIRECT_MASK);
385 /* Look for enemies normally */
388 bool success = FALSE;
390 if (p_ptr->inside_battle)
392 start = randint1(m_max-1) + m_max;
393 if (randint0(2)) plus = -1;
395 else start = m_max + 1;
397 /* Scan thru all monsters */
398 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
400 int dummy = (i % m_max);
401 if (!dummy) continue;
404 t_ptr = &m_list[t_idx];
406 /* Skip dead monsters */
407 if (!t_ptr->r_idx) continue;
409 /* Monster must be 'an enemy' */
410 if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
412 /* Monster must be projectable */
413 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
421 if (!success) return FALSE;
425 /* OK -- we've got a target */
428 tr_ptr = &r_info[t_ptr->r_idx];
430 /* Forget old counter attack target */
433 /* Extract the monster level */
434 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
436 /* Remove unimplemented spells */
437 f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
439 if (f4 & RF4_BR_LITE)
441 if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
442 f4 &= ~(RF4_BR_LITE);
445 /* Remove unimplemented special moves */
446 if (f6 & RF6_SPECIAL)
448 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
449 f6 &= ~(RF6_SPECIAL);
452 if (f6 & RF6_DARKNESS)
454 bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
457 !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
458 !(r_ptr->flags7 & RF7_DARK_MASK))
459 can_use_lite_area = TRUE;
461 if (!(r_ptr->flags2 & RF2_STUPID))
463 if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
464 else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
468 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
470 f4 &= (RF4_NOMAGIC_MASK);
471 f5 &= (RF5_NOMAGIC_MASK);
472 f6 &= (RF6_NOMAGIC_MASK);
475 if (p_ptr->inside_arena || p_ptr->inside_battle)
477 f4 &= ~(RF4_SUMMON_MASK);
478 f5 &= ~(RF5_SUMMON_MASK);
479 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
481 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
484 if (p_ptr->inside_battle && !one_in_(3))
489 if (m_idx == p_ptr->riding)
491 f4 &= ~(RF4_RIDING_MASK);
492 f5 &= ~(RF5_RIDING_MASK);
493 f6 &= ~(RF6_RIDING_MASK);
499 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
501 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
503 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
506 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
508 f4 &= ~(RF4_ATTACK_MASK);
509 f5 &= ~(RF5_ATTACK_MASK);
510 f6 &= ~(RF6_ATTACK_MASK);
513 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
515 f4 &= ~(RF4_SUMMON_MASK);
516 f5 &= ~(RF5_SUMMON_MASK);
517 f6 &= ~(RF6_SUMMON_MASK);
520 /* Prevent collateral damage */
521 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
523 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
524 (f5 & RF5_BALL_MASK) ||
525 (f6 & RF6_BALL_MASK))
530 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
532 if (projectable(real_y, real_x, py, px))
534 int dist = distance(real_y, real_x, py, px);
538 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
539 f5 &= ~(RF5_BALL_MASK);
540 f6 &= ~(RF6_BALL_MASK);
544 f4 &= ~(RF4_BIG_BALL_MASK);
545 f5 &= ~(RF5_BIG_BALL_MASK);
546 f6 &= ~(RF6_BIG_BALL_MASK);
549 else if (f5 & RF5_BA_LITE)
551 if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
552 f5 &= ~(RF5_BA_LITE);
561 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
562 if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
566 if (((f4 & RF4_BEAM_MASK) ||
567 (f5 & RF5_BEAM_MASK) ||
568 (f6 & RF6_BEAM_MASK)) &&
569 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
571 f4 &= ~(RF4_BEAM_MASK);
572 f5 &= ~(RF5_BEAM_MASK);
573 f6 &= ~(RF6_BEAM_MASK);
576 if ((f4 & RF4_BREATH_MASK) ||
577 (f5 & RF5_BREATH_MASK) ||
578 (f6 & RF6_BREATH_MASK))
580 /* Expected breath radius */
581 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
583 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
585 f4 &= ~(RF4_BREATH_MASK);
586 f5 &= ~(RF5_BREATH_MASK);
587 f6 &= ~(RF6_BREATH_MASK);
589 else if ((f4 & RF4_BR_LITE) &&
590 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
592 f4 &= ~(RF4_BR_LITE);
594 else if ((f4 & RF4_BR_DISI) &&
595 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
597 f4 &= ~(RF4_BR_DISI);
602 /* Special moves restriction */
603 if (f6 & RF6_SPECIAL)
605 if (m_ptr->r_idx == MON_ROLENTO)
607 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
608 f6 &= ~(RF6_SPECIAL);
610 else if (r_ptr->d_char == 'B')
612 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
613 f6 &= ~(RF6_SPECIAL);
615 else f6 &= ~(RF6_SPECIAL);
619 /* Remove some spells if necessary */
621 if (!(r_ptr->flags2 & RF2_STUPID))
623 /* Check for a clean bolt shot */
624 if (((f4 & RF4_BOLT_MASK) ||
625 (f5 & RF5_BOLT_MASK) ||
626 (f6 & RF6_BOLT_MASK)) &&
627 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
629 f4 &= ~(RF4_BOLT_MASK);
630 f5 &= ~(RF5_BOLT_MASK);
631 f6 &= ~(RF6_BOLT_MASK);
634 /* Check for a possible summon */
635 if (((f4 & RF4_SUMMON_MASK) ||
636 (f5 & RF5_SUMMON_MASK) ||
637 (f6 & RF6_SUMMON_MASK)) &&
638 !(summon_possible(t_ptr->fy, t_ptr->fx)))
640 /* Remove summoning spells */
641 f4 &= ~(RF4_SUMMON_MASK);
642 f5 &= ~(RF5_SUMMON_MASK);
643 f6 &= ~(RF6_SUMMON_MASK);
647 if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx))
649 /* Remove dispel spell */
653 /* Check for a possible raise dead */
654 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
656 /* Remove raise dead spell */
657 f6 &= ~(RF6_RAISE_DEAD);
660 /* Special moves restriction */
661 if (f6 & RF6_SPECIAL)
663 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
665 f6 &= ~(RF6_SPECIAL);
670 if (r_ptr->flags2 & RF2_SMART)
672 /* Hack -- allow "desperate" spells */
673 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
674 (randint0(100) < 50))
676 /* Require intelligent spells */
677 f4 &= (RF4_INT_MASK);
678 f5 &= (RF5_INT_MASK);
679 f6 &= (RF6_INT_MASK);
682 /* Hack -- decline "teleport level" in some case */
683 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
685 f6 &= ~(RF6_TELE_LEVEL);
690 if (!f4 && !f5 && !f6) return FALSE;
692 /* Extract the "inate" spells */
693 for (k = 0; k < 32; k++)
695 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
698 /* Extract the "normal" spells */
699 for (k = 0; k < 32; k++)
701 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
704 /* Extract the "bizarre" spells */
705 for (k = 0; k < 32; k++)
707 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
711 if (!num) return (FALSE);
713 /* Stop if player is dead or gone */
714 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
716 /* Handle "leaving" */
717 if (p_ptr->leaving) return (FALSE);
719 /* Get the monster name (or "it") */
720 monster_desc(m_name, m_ptr, 0x00);
723 /* Get the monster possessive ("his"/"her"/"its") */
724 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
727 /* Get the target's name (or "it") */
728 monster_desc(t_name, t_ptr, 0x00);
730 /* Choose a spell to cast */
731 thrown_spell = spell[randint0(num)];
733 see_t = is_seen(t_ptr);
734 see_either = (see_m || see_t);
736 /* Can the player be aware of this attack? */
737 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
739 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
741 /* Check for spell failure (inate attacks never fail) */
742 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
747 if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
749 if (see_m) msg_format("%^s tries to cast a spell, but fails.", m_name);
755 can_remember = is_original_ap_and_seen(m_ptr);
757 switch (thrown_spell)
766 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
768 msg_format("%^s shrieks at %s.", m_name, t_name);
794 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
796 msg_format("%^s invokes a dispel magic at %s.", m_name, t_name);
805 if (t_idx == p_ptr->riding) dispel_player();
806 dispel_monster_status(t_idx);
821 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
823 msg_format("%^s shoots something.", m_name);
830 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
832 msg_format("%^s fires a rocket at %s.", m_name, t_name);
843 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
844 monst_breath_monst(m_idx, y, x, GF_ROCKET,
845 dam, 2, FALSE, MS_ROCKET, learnable);
858 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
860 msg_format("%^s makes a strange noise.", m_name);
867 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
869 msg_format("%^s fires an arrow at %s.", m_name, t_name);
882 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
883 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
913 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
915 msg_format("%^s breathes.", m_name);
922 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
924 msg_format("%^s breathes acid at %s.", m_name, t_name);
937 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
938 monst_breath_monst(m_idx, y, x, GF_ACID,
939 dam,0, TRUE, MS_BR_ACID, learnable);
954 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
956 msg_format("%^s breathes.", m_name);
963 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
965 msg_format("%^s breathes lightning at %s.", m_name, t_name);
978 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
979 monst_breath_monst(m_idx, y, x, GF_ELEC,
980 dam,0, TRUE, MS_BR_ELEC, learnable);
995 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
997 msg_format("%^s breathes.", m_name);
1004 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1006 msg_format("%^s breathes fire at %s.", m_name, t_name);
1016 sound(SOUND_BREATH);
1019 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1020 monst_breath_monst(m_idx, y, x, GF_FIRE,
1021 dam,0, TRUE, MS_BR_FIRE, learnable);
1036 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1038 msg_format("%^s breathes.", m_name);
1045 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1047 msg_format("%^s breathes frost at %s.", m_name, t_name);
1057 sound(SOUND_BREATH);
1060 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1061 monst_breath_monst(m_idx, y, x, GF_COLD,
1062 dam,0, TRUE, MS_BR_COLD, learnable);
1076 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1078 msg_format("%^s breathes.", m_name);
1085 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1087 msg_format("%^s breathes gas at %s.", m_name, t_name);
1097 sound(SOUND_BREATH);
1100 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1101 monst_breath_monst(m_idx, y, x, GF_POIS,
1102 dam,0, TRUE, MS_BR_POIS, learnable);
1117 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1119 msg_format("%^s breathes.", m_name);
1126 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1128 msg_format("%^s breathes nether at %s.", m_name, t_name);
1138 sound(SOUND_BREATH);
1141 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
1142 monst_breath_monst(m_idx, y, x, GF_NETHER,
1143 dam,0, TRUE, MS_BR_NETHER, learnable);
1158 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1160 msg_format("%^s breathes.", m_name);
1167 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1169 msg_format("%^s breathes light at %s.", m_name, t_name);
1179 sound(SOUND_BREATH);
1182 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1183 monst_breath_monst(m_idx, y, x, GF_LITE,
1184 dam,0, TRUE, MS_BR_LITE, learnable);
1199 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1201 msg_format("%^s breathes.", m_name);
1208 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1210 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1220 sound(SOUND_BREATH);
1223 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1224 monst_breath_monst(m_idx, y, x, GF_DARK,
1225 dam,0, TRUE, MS_BR_DARK, learnable);
1240 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1242 msg_format("%^s breathes.", m_name);
1249 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1251 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1261 sound(SOUND_BREATH);
1264 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1265 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1266 dam,0, TRUE, MS_BR_CONF, learnable);
1278 if (m_ptr->r_idx == MON_JAIAN)
1280 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1282 msg_format("'Booooeeeeee'");
1287 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1289 msg_format("%^s breathes.", m_name);
1296 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1298 msg_format("%^s breathes sound at %s.", m_name, t_name);
1308 sound(SOUND_BREATH);
1311 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1312 monst_breath_monst(m_idx, y, x, GF_SOUND,
1313 dam,0, TRUE, MS_BR_SOUND, learnable);
1328 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1330 msg_format("%^s breathes.", m_name);
1337 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1339 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1349 sound(SOUND_BREATH);
1352 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1353 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1354 dam,0, TRUE, MS_BR_CHAOS, learnable);
1369 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1371 msg_format("%^s breathes.", m_name);
1378 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1380 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1390 sound(SOUND_BREATH);
1393 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1394 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1395 dam,0, TRUE, MS_BR_DISEN, learnable);
1410 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1412 msg_format("%^s breathes.", m_name);
1419 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1421 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1431 sound(SOUND_BREATH);
1434 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1435 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1436 dam,0, TRUE, MS_BR_NEXUS, learnable);
1451 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1453 msg_format("%^s breathes.", m_name);
1460 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1462 msg_format("%^s breathes time at %s.", m_name, t_name);
1472 sound(SOUND_BREATH);
1475 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1476 monst_breath_monst(m_idx, y, x, GF_TIME,
1477 dam,0, TRUE, MS_BR_TIME, learnable);
1492 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1494 msg_format("%^s breathes.", m_name);
1501 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1503 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1513 sound(SOUND_BREATH);
1516 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1517 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1518 dam,0, TRUE, MS_BR_INERTIA, learnable);
1533 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1535 msg_format("%^s breathes.", m_name);
1542 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1544 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1554 sound(SOUND_BREATH);
1557 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1558 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1559 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1571 if (m_ptr->r_idx == MON_BOTEI)
1573 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1575 msg_format("'Boty-Build cutter!!!'");
1580 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1582 msg_format("%^s breathes.", m_name);
1589 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1591 msg_format("%^s breathes shards at %s.", m_name, t_name);
1601 sound(SOUND_BREATH);
1604 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1605 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1606 dam,0, TRUE, MS_BR_SHARDS, learnable);
1621 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1623 msg_format("%^s breathes.", m_name);
1630 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1632 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1642 sound(SOUND_BREATH);
1645 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1646 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1647 dam,0, TRUE, MS_BR_PLASMA, learnable);
1662 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1664 msg_format("%^s breathes.", m_name);
1671 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1673 msg_format("%^s breathes force at %s.", m_name, t_name);
1683 sound(SOUND_BREATH);
1686 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1687 monst_breath_monst(m_idx, y, x, GF_FORCE,
1688 dam,0, TRUE, MS_BR_FORCE, learnable);
1702 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1704 msg_format("%^s breathes.", m_name);
1711 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1713 msg_format("%^s breathes mana at %s.", m_name, t_name);
1723 sound(SOUND_BREATH);
1726 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1727 monst_breath_monst(m_idx, y, x, GF_MANA,
1728 dam,0, TRUE, MS_BR_MANA, learnable);
1743 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1745 msg_format("%^s mumbles.", m_name);
1752 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1754 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1765 dam = (rlev + damroll(10, 6));
1766 monst_breath_monst(m_idx, y, x, GF_NUKE,
1767 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1782 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1784 msg_format("%^s breathes.", m_name);
1791 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1793 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1803 sound(SOUND_BREATH);
1806 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1807 monst_breath_monst(m_idx, y, x, GF_NUKE,
1808 dam,0, TRUE, MS_BR_NUKE, learnable);
1822 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1824 msg_format("%^s mumbles frighteningly.", m_name);
1831 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1833 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1844 dam = (rlev * 2) + damroll(10, 10);
1845 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1846 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1861 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1863 msg_format("%^s breathes.", m_name);
1870 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1872 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1882 sound(SOUND_BREATH);
1885 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1886 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1887 dam,0, TRUE, MS_BR_DISI, learnable);
1901 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1903 msg_format("%^s mumbles.", m_name);
1910 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1912 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
1923 dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1924 monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
1939 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1941 msg_format("%^s mumbles.", m_name);
1948 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1950 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
1961 dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
1962 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
1974 if (m_ptr->r_idx == MON_ROLENTO)
1978 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
1980 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
1983 msg_format("%^s throws something.", m_name);
1985 msg_format("%^s throws a hand grenade.", m_name);
1993 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1995 msg_format("%^s mumbles.", m_name);
2002 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2004 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
2016 dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2017 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
2032 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2034 msg_format("%^s mumbles.", m_name);
2041 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2043 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
2054 dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2055 monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
2070 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2072 msg_format("%^s mumbles.", m_name);
2079 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2081 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
2092 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2093 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
2108 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2110 msg_format("%^s mumbles.", m_name);
2117 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2119 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
2130 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
2131 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2146 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2148 msg_format("%^s mumbles.", m_name);
2155 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2157 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2161 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2163 msg_format("%^s is engulfed in a whirlpool.", t_name);
2174 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2175 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2190 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2192 msg_format("%^s mumbles powerfully.", m_name);
2199 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2201 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2212 dam = (rlev * 4) + 50 + damroll(10, 10);
2213 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2228 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2230 msg_format("%^s mumbles powerfully.", m_name);
2237 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2239 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2250 dam = (rlev * 4) + 50 + damroll(10, 10);
2251 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2255 /* RF5_DRAIN_MANA */
2261 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2263 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2268 dam = ((randint1(rlev) / 2) + 1);
2269 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2273 /* RF5_MIND_BLAST */
2278 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2280 msg_format("%^s gazes intently at %s.", m_name, t_name);
2285 dam = damroll(7, 7);
2286 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2290 /* RF5_BRAIN_SMASH */
2295 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2297 msg_format("%^s gazes intently at %s.", m_name, t_name);
2302 dam = damroll(12, 12);
2303 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2314 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2316 msg_format("%^s points at %s and curses.", m_name, t_name);
2326 dam = damroll(3, 8);
2327 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2338 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2340 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2350 dam = damroll(8, 8);
2351 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2362 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2364 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2374 dam = damroll(10, 15);
2375 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2386 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2388 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2398 dam = damroll(15, 15);
2399 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2410 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2412 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2422 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2423 monst_bolt_monst(m_idx, y, x, GF_ACID,
2424 dam, MS_BOLT_ACID, learnable);
2435 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2437 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2447 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2448 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2449 dam, MS_BOLT_ELEC, learnable);
2460 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2462 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2472 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2473 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2474 dam, MS_BOLT_FIRE, learnable);
2485 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2487 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2497 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2498 monst_bolt_monst(m_idx, y, x, GF_COLD,
2499 dam, MS_BOLT_COLD, learnable);
2514 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2516 msg_format("%^s mumbles powerfully.", m_name);
2523 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2525 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2536 dam = (rlev * 4) + 50 + damroll(10, 10);
2537 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2548 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2550 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2560 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2561 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2562 dam, MS_BOLT_NETHER, learnable);
2573 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2575 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2585 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2586 monst_bolt_monst(m_idx, y, x, GF_WATER,
2587 dam, MS_BOLT_WATER, learnable);
2598 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2600 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2610 dam = randint1(rlev * 7 / 2) + 50;
2611 monst_bolt_monst(m_idx, y, x, GF_MANA,
2612 dam, MS_BOLT_MANA, learnable);
2623 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2625 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2635 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2636 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2637 dam, MS_BOLT_PLASMA, learnable);
2648 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2650 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2660 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2661 monst_bolt_monst(m_idx, y, x, GF_ICE,
2662 dam, MS_BOLT_ICE, learnable);
2673 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2675 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2685 dam = damroll(2, 6) + (rlev / 3);
2686 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2687 dam, MS_MAGIC_MISSILE, learnable);
2698 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2700 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2710 if (tr_ptr->flags3 & RF3_NO_FEAR)
2713 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2715 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2719 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2722 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2724 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2730 if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
2744 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2746 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2747 (streq(t_name, "it") ? "s" : "'s"));
2757 /* Simulate blindness with confusion */
2758 if (tr_ptr->flags3 & RF3_NO_CONF)
2761 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2763 if (see_t) msg_format("%^s is unaffected.", t_name);
2767 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2770 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2772 if (see_t) msg_format("%^s is unaffected.", t_name);
2779 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2781 if (see_t) msg_format("%^s is blinded!", t_name);
2784 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2798 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2800 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2810 if (tr_ptr->flags3 & RF3_NO_CONF)
2813 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2815 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2819 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2822 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2824 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2831 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2833 if (see_t) msg_format("%^s seems confused.", t_name);
2836 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2850 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2852 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2853 (streq(t_name, "it") ? "s" : "'s"));
2863 if (tr_ptr->flags1 & RF1_UNIQUE)
2866 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2868 if (see_t) msg_format("%^s is unaffected.", t_name);
2872 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2875 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2877 if (see_t) msg_format("%^s is unaffected.", t_name);
2883 if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
2886 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
2888 if (see_t) msg_format("%^s starts moving slower.", t_name);
2904 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
2906 msg_format("%^s stares intently at %s.", m_name, t_name);
2916 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
2917 (tr_ptr->flags3 & RF3_NO_STUN))
2920 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2922 if (see_t) msg_format("%^s is unaffected.", t_name);
2926 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2929 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2931 if (see_t) msg_format("%^s is unaffected.", t_name);
2938 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
2940 if (see_t) msg_format("%^s is paralyzed!", t_name);
2943 (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
2958 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
2960 msg_format("%^s concentrates on %s body.", m_name, m_poss);
2970 /* Allow quick speed increases to base+10 */
2971 if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
2974 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
2976 if (see_m) msg_format("%^s starts moving faster.", m_name);
2988 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
2990 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3000 dam = 20; /* Dummy power */
3001 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
3012 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3014 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3025 m_ptr->hp += (rlev * 6);
3028 if (m_ptr->hp >= m_ptr->maxhp)
3031 m_ptr->hp = m_ptr->maxhp;
3038 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3040 msg_format("%^s looks completely healed!", m_name);
3051 /* Partially healed */
3057 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3059 msg_format("%^s looks healthier.", m_name);
3068 /* Redraw (later) if needed */
3069 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3070 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3073 if (MON_MONFEAR(m_ptr))
3076 (void)set_monster_monfear(m_idx, 0);
3080 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3082 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3096 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3098 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3107 if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
3115 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3117 msg_format("%^s blinks away.", m_name);
3122 teleport_away(m_idx, 10, 0L);
3131 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3133 msg_format("%^s teleports away.", m_name);
3137 teleport_away_followable(m_idx);
3144 if(m_ptr->r_idx = MON_DIO) who == 1;
3145 else if(m_ptr->r_idx = MON_WONG) who == 3;
3147 if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE);
3153 switch (m_ptr->r_idx)
3156 /* Moved to process_monster(), like multiplication */
3167 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3169 msg_format("%^s throws some hand grenades.", m_name);
3179 int num = 1 + randint1(3);
3180 for (k = 0; k < num; k++)
3182 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3186 if (known && !see_t && count)
3193 if (r_ptr->d_char == 'B')
3200 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3202 msg_format("%^s suddenly go out of your sight!", m_name);
3205 teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
3206 p_ptr->update |= (PU_MONSTERS);
3215 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£", m_name, t_name);
3217 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3227 dam = damroll(4, 8);
3229 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3230 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3234 if (tr_ptr->flags7 & RF7_CAN_FLY)
3237 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3239 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3245 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3247 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3249 dam += damroll(6, 8);
3252 if (p_ptr->riding == t_idx)
3256 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3259 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3260 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3263 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3265 char m_name_self[80];
3268 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3270 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3272 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3273 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3277 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3282 /* Something is wrong */
3296 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3298 msg_format("%^s commands %s to return.", m_name, t_name);
3308 if (tr_ptr->flagsr & RFR_RES_TELE)
3310 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3312 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3316 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3318 msg_format("%^s is unaffected!", t_name);
3322 resists_tele = TRUE;
3324 else if (tr_ptr->level > randint1(100))
3326 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3330 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3332 msg_format("%^s resists!", t_name);
3336 resists_tele = TRUE;
3342 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
3343 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
3356 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3358 msg_format("%^s teleports %s away.", m_name, t_name);
3368 if (tr_ptr->flagsr & RFR_RES_TELE)
3370 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3372 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3376 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3378 msg_format("%^s is unaffected!", t_name);
3382 resists_tele = TRUE;
3384 else if (tr_ptr->level > randint1(100))
3386 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3390 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3392 msg_format("%^s resists!", t_name);
3396 resists_tele = TRUE;
3402 if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
3403 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
3409 /* RF6_TELE_LEVEL */
3416 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3418 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3427 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3430 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3432 if (see_t) msg_format("%^s is unaffected!", t_name);
3435 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3436 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3439 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3441 if (see_t) msg_format("%^s resist the effects!", t_name);
3444 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3456 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3458 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3468 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3469 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3470 dam, MS_PSY_SPEAR, learnable);
3480 if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name);
3481 else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3483 if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name);
3484 else msg_format("%^s gestures in shadow.", m_name);
3490 if (can_use_lite_area) msg_format("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3491 else msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3493 if (can_use_lite_area) msg_format("%^s is surrounded by a white light.", t_name);
3494 else msg_format("%^s is surrounded by darkness.", t_name);
3504 if (can_use_lite_area)
3506 (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1);
3511 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3525 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3527 msg_format("%^s casts a spell and cackles evilly.", m_name);
3533 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3535 msg_format("%^s mumbles.", m_name);
3540 trap_creation(y, x);
3544 /* Not implemented */
3550 /* Not implemented */
3553 /* RF6_RAISE_DEAD */
3561 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3563 if (blind) msg_format("%^s mumbles.", m_name);
3567 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3569 else msg_format("%^s casts a spell to revive corpses.", m_name);
3577 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3588 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3591 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3593 msg_format("%^s magically summons guardians of dungeons.", m_name);
3599 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3600 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3602 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3603 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3614 switch (m_ptr->r_idx)
3620 int num = 4 + randint1(3);
3621 for (k = 0; k < num; k++)
3623 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3630 int num = 2 + randint1(3);
3631 for (k = 0; k < num; k++)
3633 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3639 case MON_ZOMBI_SERPENT:
3640 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3645 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3647 msg_print("Water blew off from the ground!");
3650 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3654 int num = 2 + randint1(3);
3655 for (k = 0; k < num; k++)
3657 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3664 int num = randint1(3);
3665 for (k = 0; k < num; k++)
3667 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3674 int num = 2 + randint1(3);
3675 for (k = 0; k < num; k++)
3677 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3683 summon_kin_type = r_ptr->d_char;
3685 for (k = 0; k < 4; k++)
3687 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3692 if (known && !see_t && count)
3708 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3710 msg_format("%^s magically summons Cyberdemons!", m_name);
3720 if (is_friendly(m_ptr))
3722 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3726 count += summon_cyber(m_idx, y, x);
3729 if (known && !see_t && count)
3745 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3747 msg_format("%^s magically summons help!", m_name);
3757 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3759 if (known && !see_t && count)
3766 /* RF6_S_MONSTERS */
3775 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3777 msg_format("%^s magically summons monsters!", m_name);
3787 for (k = 0; k < s_num_6; k++)
3789 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3792 if (known && !see_t && count)
3808 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3810 msg_format("%^s magically summons ants.", m_name);
3820 for (k = 0; k < s_num_6; k++)
3822 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3825 if (known && !see_t && count)
3841 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3843 msg_format("%^s magically summons spiders.", m_name);
3853 for (k = 0; k < s_num_6; k++)
3855 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3858 if (known && !see_t && count)
3874 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
3876 msg_format("%^s magically summons hounds.", m_name);
3886 for (k = 0; k < s_num_4; k++)
3888 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
3891 if (known && !see_t && count)
3907 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
3909 msg_format("%^s magically summons hydras.", m_name);
3919 for (k = 0; k < s_num_4; k++)
3921 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
3924 if (known && !see_t && count)
3940 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
3942 msg_format("%^s magically summons an angel!", m_name);
3955 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
3957 num += r_ptr->level/40;
3960 for (k = 0; k < num; k++)
3962 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
3966 if (known && !see_t && count)
3982 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3984 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
3994 for (k = 0; k < 1; k++)
3996 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
3999 if (known && !see_t && count)
4015 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4017 msg_format("%^s magically summons undead.", m_name);
4027 for (k = 0; k < 1; k++)
4029 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
4032 if (known && !see_t && count)
4048 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4050 msg_format("%^s magically summons a dragon!", m_name);
4060 for (k = 0; k < 1; k++)
4062 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
4065 if (known && !see_t && count)
4072 /* RF6_S_HI_UNDEAD */
4081 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4083 msg_format("%^s magically summons undead.", m_name);
4093 for (k = 0; k < s_num_6; k++)
4095 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
4098 if (known && !see_t && count)
4105 /* RF6_S_HI_DRAGON */
4114 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4116 msg_format("%^s magically summons ancient dragons!", m_name);
4126 for (k = 0; k < s_num_4; k++)
4128 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4131 if (known && !see_t && count)
4138 /* RF6_S_AMBERITES */
4147 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4149 msg_format("%^s magically summons Lords of Amber!", m_name);
4159 for (k = 0; k < s_num_4; k++)
4161 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4164 if (known && !see_t && count)
4180 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4182 msg_format("%^s magically summons special opponents!", m_name);
4192 for (k = 0; k < s_num_4; k++)
4194 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4198 int non_unique_type = SUMMON_HI_UNDEAD;
4200 if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
4201 non_unique_type = 0;
4202 else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
4203 non_unique_type = SUMMON_ANGEL;
4205 for (k = count; k < s_num_4; k++)
4207 count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4211 if (known && !see_t && count)
4219 if (wake_up) (void)set_monster_csleep(t_idx, 0);
4224 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4226 msg_format("%^s flees in terror!", t_name);
4230 if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4232 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4234 if (p_ptr->mane_num == MAX_MANE)
4237 for (i = 0; i < p_ptr->mane_num - 1; i++)
4239 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4240 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4243 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4244 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4248 p_ptr->redraw |= (PR_IMITATION);
4252 /* Remember what the monster did, if we saw it */
4256 if (thrown_spell < 32*4)
4258 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4259 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4263 else if (thrown_spell < 32*5)
4265 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4266 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4270 else if (thrown_spell < 32*6)
4272 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4273 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4277 /* Always take note of monsters that kill you */
4278 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4280 r_ptr->r_deaths++; /* Ignore appearance difference */
4283 /* A spell was cast */