3 * @brief 青魔法の処理実装 / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
14 #include "spells-summon.h"
15 #include "projection.h"
17 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< モンスター魔法をプレイヤーが使用する場合の換算レベル */
21 * @brief 文字列に青魔導師の呪文の攻撃力を加える
22 * @param SPELL_NUM 呪文番号
23 * @param plev プレイヤーレベル
25 * @param tmp 返すメッセージを格納する配列
28 void set_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, concptr msg, char* tmp)
30 int base_damage = monspell_bluemage_damage(SPELL_NUM, plev, BASE_DAM);
31 int dice_num = monspell_bluemage_damage(SPELL_NUM, plev, DICE_NUM);
32 int dice_side = monspell_bluemage_damage(SPELL_NUM, plev, DICE_SIDE);
33 int dice_mult = monspell_bluemage_damage(SPELL_NUM, plev, DICE_MULT);
34 int dice_div = monspell_bluemage_damage(SPELL_NUM, plev, DICE_DIV);
36 dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
37 sprintf(tmp, msg, dmg_str);
41 * @brief 受け取ったモンスター魔法のIDに応じて青魔法の効果情報をまとめたフォーマットを返す
42 * @param p 情報を返す文字列参照ポインタ
43 * @param power モンスター魔法のID
46 static void learned_info(char *p, int power)
48 PLAYER_LEVEL plev = pseudo_plev();
51 concptr s_dam = " 損傷:%s";
52 concptr s_dur = "期間:";
53 concptr s_range = "範囲:";
54 concptr s_heal = " 回復:%s";
56 concptr s_dam = " dam %s";
57 concptr s_dur = "dur ";
58 concptr s_range = "range ";
59 concptr s_heal = " heal %s";
105 set_bluemage_damage((power), plev, s_dam, p); break;
141 set_bluemage_damage((power), plev, s_dam, p); break;
143 set_bluemage_damage((power), plev, s_heal, p); break;
159 case MS_MAGIC_MISSILE:
160 set_bluemage_damage((power), plev, s_dam, p); break;
162 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
165 set_bluemage_damage((power), plev, s_heal, p); break;
167 sprintf(p, " %sd7+7", s_dur);
170 sprintf(p, " %s10", s_range);
173 sprintf(p, " %s%d", s_range, plev * 5);
176 set_bluemage_damage((power), plev, s_dam, p); break;
179 sprintf(p, " %s5", s_range);
188 * @brief 使用可能な青魔法を選択する /
189 * Allow user to choose a imitation.
190 * @param sn 選択したモンスター攻撃ID、キャンセルの場合-1、不正な選択の場合-2を返す
191 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
193 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
194 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
195 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
197 * The "prompt" should be "cast", "recite", or "study"\n
198 * The "known" should be TRUE for cast/pray, FALSE for study\n
200 * nb: This function has a (trivial) display bug which will be obvious\n
201 * when you run it. It's probably easy to fix but I haven't tried,\n
204 static bool get_learned_power(SPELL_IDX *sn)
210 PERCENTAGE minfail = 0;
211 PLAYER_LEVEL plev = p_ptr->lev;
212 PERCENTAGE chance = 0;
213 int ask = TRUE, mode = 0;
214 int spellnum[MAX_MONSPELLS];
219 BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
220 concptr p = _("魔法", "magic");
224 int menu_line = (use_menu ? 1 : 0);
226 /* Assume cancelled */
229 /* Nothing chosen yet */
235 /* Get the spell, if available */
237 if (repeat_pull(&code))
239 *sn = (SPELL_IDX)code;
249 prt(format(_(" %s ボルト", " %s bolt"), (menu_line == 1) ? _("》", "> ") : " "), 2, 14);
250 prt(format(_(" %s ボール", " %s ball"), (menu_line == 2) ? _("》", "> ") : " "), 3, 14);
251 prt(format(_(" %s ブレス", " %s breath"), (menu_line == 3) ? _("》", "> ") : " "), 4, 14);
252 prt(format(_(" %s 召喚", " %s sommoning"), (menu_line == 4) ? _("》", "> ") : " "), 5, 14);
253 prt(format(_(" %s その他", " %s others"), (menu_line == 5) ? _("》", "> ") : " "), 6, 14);
254 prt(_("どの種類の魔法を使いますか?", "use which type of magic? "), 0, 0);
280 if (menu_line > 5) menu_line -= 5;
286 sprintf(comment, _("[A]ボルト, [B]ボール, [C]ブレス, [D]召喚, [E]その他:", "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:"));
289 if (!get_com(comment, &ch, TRUE))
293 if (ch == 'A' || ch == 'a')
298 if (ch == 'B' || ch == 'b')
303 if (ch == 'C' || ch == 'c')
308 if (ch == 'D' || ch == 'd')
313 if (ch == 'E' || ch == 'e')
321 set_rf_masks(&f4, &f5, &f6, mode);
323 for (i = 0, num = 0; i < 32; i++)
325 if ((0x00000001 << i) & f4) spellnum[num++] = i;
329 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
333 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
335 for (i = 0; i < num; i++)
337 if (p_ptr->magic_num2[spellnum[i]])
339 if (use_menu) menu_line = i+1;
345 msg_print(_("その種類の魔法は覚えていない!", "You don't know any spell of this type."));
349 /* Build a prompt (accept all spells) */
350 (void)strnfmt(out_val, 78, _("(%c-%c, '*'で一覧, ESC) どの%sを唱えますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
351 I2A(0), I2A(num - 1), p);
353 if (use_menu) screen_save();
355 /* Get a spell from the user */
357 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
360 if(choice==ESCAPE) choice = ' ';
361 else if( !get_com(out_val, &choice, TRUE) )break;
363 if (use_menu && choice != ' ')
379 menu_line += (num-1);
380 if (menu_line > num) menu_line -= num;
381 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
392 if (menu_line > num) menu_line -= num;
393 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
402 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
411 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
426 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
429 if (!redraw || use_menu)
435 if (!use_menu) screen_save();
437 /* Display a list of spells */
439 put_str(_("名前", "Name"), y, x + 5);
440 put_str(_("MP 失率 効果", "SP Fail Info"), y, x + 33);
443 /* Dump the spells */
444 for (i = 0; i < num; i++)
448 prt("", y + i + 1, x);
449 if (!p_ptr->magic_num2[spellnum[i]]) continue;
451 /* Access the spell */
452 spell = monster_powers[spellnum[i]];
456 /* Reduce failure rate by "effective" level adjustment */
457 if (plev > spell.level) chance -= 3 * (plev - spell.level);
458 else chance += (spell.level - plev);
460 /* Reduce failure rate by INT/WIS adjustment */
461 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
463 chance = mod_spell_chance_1(chance);
465 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
467 /* Not enough mana to cast */
468 if (need_mana > p_ptr->csp)
470 chance += 5 * (need_mana - p_ptr->csp);
473 /* Extract the minimum failure rate */
474 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
476 /* Minimum failure rate */
477 if (chance < minfail) chance = minfail;
479 /* Stunning makes spells harder */
480 if (p_ptr->stun > 50) chance += 25;
481 else if (p_ptr->stun) chance += 15;
483 /* Always a 5 percent chance of working */
484 if (chance > 95) chance = 95;
486 chance = mod_spell_chance_2(chance);
489 learned_info(comment, spellnum[i]);
493 if (i == (menu_line-1)) strcpy(psi_desc, _(" 》", " > "));
494 else strcpy(psi_desc, " ");
496 else sprintf(psi_desc, " %c)", I2A(i));
498 /* Dump the spell --(-- */
499 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
500 spell.name, need_mana,
502 prt(psi_desc, y + i + 1, x);
505 /* Clear the bottom line */
506 if (y < 22) prt("", y + i + 1, x);
524 ask = isupper(choice);
527 if (ask) choice = (char)tolower(choice);
529 /* Extract request */
530 i = (islower(choice) ? A2I(choice) : -1);
533 /* Totally Illegal */
534 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
540 /* Save the spell index */
541 spell = monster_powers[spellnum[i]];
549 (void) strnfmt(tmp_val, 78, _("%sの魔法を唱えますか?", "Use %s? "), monster_powers[spellnum[i]].name);
551 /* Belay that order */
552 if (!get_check(tmp_val)) continue;
558 if (redraw) screen_load();
560 p_ptr->window |= (PW_SPELL);
563 /* Abort if needed */
564 if (!flag) return (FALSE);
566 /* Save the choice */
569 repeat_push((COMMAND_CODE)spellnum[i]);
578 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
579 * @param spell 発動するモンスター攻撃のID
580 * @param success TRUEは成功時、FALSEは失敗時の処理を行う
581 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
583 static bool cast_learned_spell(int spell, bool success)
586 PLAYER_LEVEL plev = pseudo_plev();
587 PLAYER_LEVEL summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
588 HIT_POINT damage = 0;
590 bool no_trump = FALSE;
591 BIT_FLAGS p_mode, u_mode = 0L, g_mode;
595 p_mode = PM_FORCE_PET;
601 g_mode = PM_ALLOW_GROUP;
604 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
610 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
611 aggravate_monsters(0);
619 if (!target_set(TARGET_KILL)) return FALSE;
620 m_idx = cave[target_row][target_col].m_idx;
622 if (!player_has_los_bold(target_row, target_col)) break;
623 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
624 dispel_monster_status(m_idx);
628 if (!get_aim_dir(&dir)) return FALSE;
630 msg_print(_("ロケットを発射した。", "You fire a rocket."));
631 damage = monspell_bluemage_damage((MS_ROCKET), plev, DAM_ROLL);
632 fire_rocket(GF_ROCKET, dir, damage, 2);
636 if (!get_aim_dir(&dir)) return FALSE;
638 msg_print(_("矢を放った。", "You fire an arrow."));
639 damage = monspell_bluemage_damage((MS_SHOOT), plev, DAM_ROLL);
640 fire_bolt(GF_ARROW, dir, damage);
650 if (!get_aim_dir(&dir)) return FALSE;
652 msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
653 damage = monspell_bluemage_damage((MS_BR_ACID), plev, DAM_ROLL);
654 fire_breath(GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
657 if (!get_aim_dir(&dir)) return FALSE;
659 msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
660 damage = monspell_bluemage_damage((MS_BR_ELEC), plev, DAM_ROLL);
661 fire_breath(GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
664 if (!get_aim_dir(&dir)) return FALSE;
666 msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
667 damage = monspell_bluemage_damage((MS_BR_FIRE), plev, DAM_ROLL);
668 fire_breath(GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
671 if (!get_aim_dir(&dir)) return FALSE;
673 msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
674 damage = monspell_bluemage_damage((MS_BR_COLD), plev, DAM_ROLL);
675 fire_breath(GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
678 if (!get_aim_dir(&dir)) return FALSE;
680 msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
681 damage = monspell_bluemage_damage((MS_BR_POIS), plev, DAM_ROLL);
682 fire_breath(GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
685 if (!get_aim_dir(&dir)) return FALSE;
687 msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
688 damage = monspell_bluemage_damage((MS_BR_NETHER), plev, DAM_ROLL);
689 fire_breath(GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
692 if (!get_aim_dir(&dir)) return FALSE;
694 msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
695 damage = monspell_bluemage_damage((MS_BR_LITE), plev, DAM_ROLL);
696 fire_breath(GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
699 if (!get_aim_dir(&dir)) return FALSE;
701 msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
702 damage = monspell_bluemage_damage((MS_BR_DARK), plev, DAM_ROLL);
703 fire_breath(GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
706 if (!get_aim_dir(&dir)) return FALSE;
708 msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
709 damage = monspell_bluemage_damage((MS_BR_CONF), plev, DAM_ROLL);
710 fire_breath(GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
713 if (!get_aim_dir(&dir)) return FALSE;
715 msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
716 damage = monspell_bluemage_damage((MS_BR_SOUND), plev, DAM_ROLL);
717 fire_breath(GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
720 if (!get_aim_dir(&dir)) return FALSE;
722 msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
723 damage = monspell_bluemage_damage((MS_BR_CHAOS), plev, DAM_ROLL);
724 fire_breath(GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
727 if (!get_aim_dir(&dir)) return FALSE;
729 msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
730 damage = monspell_bluemage_damage((MS_BR_DISEN), plev, DAM_ROLL);
731 fire_breath(GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
734 if (!get_aim_dir(&dir)) return FALSE;
736 msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
737 damage = monspell_bluemage_damage((MS_BR_NEXUS), plev, DAM_ROLL);
738 fire_breath(GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
741 if (!get_aim_dir(&dir)) return FALSE;
743 msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
744 damage = monspell_bluemage_damage((MS_BR_TIME), plev, DAM_ROLL);
745 fire_breath(GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
748 if (!get_aim_dir(&dir)) return FALSE;
750 msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
751 damage = monspell_bluemage_damage((MS_BR_INERTIA), plev, DAM_ROLL);
752 fire_breath(GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
755 if (!get_aim_dir(&dir)) return FALSE;
757 msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
758 damage = monspell_bluemage_damage((MS_BR_GRAVITY), plev, DAM_ROLL);
759 fire_breath(GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
762 if (!get_aim_dir(&dir)) return FALSE;
764 msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
765 damage = monspell_bluemage_damage((MS_BR_SHARDS), plev, DAM_ROLL);
766 fire_breath(GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
769 if (!get_aim_dir(&dir)) return FALSE;
771 msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
772 damage = monspell_bluemage_damage((MS_BR_PLASMA), plev, DAM_ROLL);
773 fire_breath(GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
776 if (!get_aim_dir(&dir)) return FALSE;
778 msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
779 damage = monspell_bluemage_damage((MS_BR_FORCE), plev, DAM_ROLL);
780 fire_breath(GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
783 if (!get_aim_dir(&dir)) return FALSE;
785 msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
786 damage = monspell_bluemage_damage((MS_BR_MANA), plev, DAM_ROLL);
787 fire_breath(GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
790 if (!get_aim_dir(&dir)) return FALSE;
792 msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
793 damage = monspell_bluemage_damage((MS_BALL_NUKE), plev, DAM_ROLL);
794 fire_ball(GF_NUKE, dir, damage, 2);
797 if (!get_aim_dir(&dir)) return FALSE;
799 msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
800 damage = monspell_bluemage_damage((MS_BR_NUKE), plev, DAM_ROLL);
801 fire_breath(GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
804 if (!get_aim_dir(&dir)) return FALSE;
806 msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
807 damage = monspell_bluemage_damage((MS_BALL_CHAOS), plev, DAM_ROLL);
808 fire_ball(GF_CHAOS, dir, damage, 4);
811 if (!get_aim_dir(&dir)) return FALSE;
813 msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
814 damage = monspell_bluemage_damage((MS_BR_DISI), plev, DAM_ROLL);
815 fire_breath(GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
818 if (!get_aim_dir(&dir)) return FALSE;
820 msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
821 damage = monspell_bluemage_damage((MS_BALL_ACID), plev, DAM_ROLL);
822 fire_ball(GF_ACID, dir, damage, 2);
825 if (!get_aim_dir(&dir)) return FALSE;
827 msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
828 damage = monspell_bluemage_damage((MS_BALL_ELEC), plev, DAM_ROLL);
829 fire_ball(GF_ELEC, dir, damage, 2);
832 if (!get_aim_dir(&dir)) return FALSE;
834 msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
835 damage = monspell_bluemage_damage((MS_BALL_FIRE), plev, DAM_ROLL);
836 fire_ball(GF_FIRE, dir, damage, 2);
839 if (!get_aim_dir(&dir)) return FALSE;
841 msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
842 damage = monspell_bluemage_damage((MS_BALL_COLD), plev, DAM_ROLL);
843 fire_ball(GF_COLD, dir, damage, 2);
846 if (!get_aim_dir(&dir)) return FALSE;
848 msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
849 damage = monspell_bluemage_damage((MS_BALL_POIS), plev, DAM_ROLL);
850 fire_ball(GF_POIS, dir, damage, 2);
853 if (!get_aim_dir(&dir)) return FALSE;
855 msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
856 damage = monspell_bluemage_damage((MS_BALL_NETHER), plev, DAM_ROLL);
857 fire_ball(GF_NETHER, dir, damage, 2);
860 if (!get_aim_dir(&dir)) return FALSE;
862 msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
863 damage = monspell_bluemage_damage((MS_BALL_WATER), plev, DAM_ROLL);
864 fire_ball(GF_WATER, dir, damage, 4);
867 if (!get_aim_dir(&dir)) return FALSE;
869 msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
870 damage = monspell_bluemage_damage((MS_BALL_MANA), plev, DAM_ROLL);
871 fire_ball(GF_MANA, dir, damage, 4);
874 if (!get_aim_dir(&dir)) return FALSE;
876 msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
877 damage = monspell_bluemage_damage((MS_BALL_DARK), plev, DAM_ROLL);
878 fire_ball(GF_DARK, dir, damage, 4);
881 if (!get_aim_dir(&dir)) return FALSE;
883 damage = monspell_bluemage_damage((MS_DRAIN_MANA), plev, DAM_ROLL);
884 fire_ball_hide(GF_DRAIN_MANA, dir, damage, 0);
887 if (!get_aim_dir(&dir)) return FALSE;
889 damage = monspell_bluemage_damage((MS_MIND_BLAST), plev, DAM_ROLL);
890 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
893 if (!get_aim_dir(&dir)) return FALSE;
895 damage = monspell_bluemage_damage((MS_BRAIN_SMASH), plev, DAM_ROLL);
896 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
899 if (!get_aim_dir(&dir)) return FALSE;
901 damage = monspell_bluemage_damage((MS_CAUSE_1), plev, DAM_ROLL);
902 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
905 if (!get_aim_dir(&dir)) return FALSE;
907 damage = monspell_bluemage_damage((MS_CAUSE_2), plev, DAM_ROLL);
908 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
911 if (!get_aim_dir(&dir)) return FALSE;
913 damage = monspell_bluemage_damage((MS_CAUSE_3), plev, DAM_ROLL);
914 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
917 if (!get_aim_dir(&dir)) return FALSE;
919 damage = monspell_bluemage_damage((MS_CAUSE_4), plev, DAM_ROLL);
920 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
923 if (!get_aim_dir(&dir)) return FALSE;
925 msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
926 damage = monspell_bluemage_damage((MS_BOLT_ACID), plev, DAM_ROLL);
927 fire_bolt(GF_ACID, dir, damage);
930 if (!get_aim_dir(&dir)) return FALSE;
932 msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
933 damage = monspell_bluemage_damage((MS_BOLT_ELEC), plev, DAM_ROLL);
934 fire_bolt(GF_ELEC, dir, damage);
937 if (!get_aim_dir(&dir)) return FALSE;
939 msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
940 damage = monspell_bluemage_damage((MS_BOLT_FIRE), plev, DAM_ROLL);
941 fire_bolt(GF_FIRE, dir, damage);
944 if (!get_aim_dir(&dir)) return FALSE;
946 msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
947 damage = monspell_bluemage_damage((MS_BOLT_COLD), plev, DAM_ROLL);
948 fire_bolt(GF_COLD, dir, damage);
951 if (!get_aim_dir(&dir)) return FALSE;
953 msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
954 damage = monspell_bluemage_damage((MS_STARBURST), plev, DAM_ROLL);
955 fire_ball(GF_LITE, dir, damage, 4);
958 if (!get_aim_dir(&dir)) return FALSE;
960 msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
961 damage = monspell_bluemage_damage((MS_BOLT_NETHER), plev, DAM_ROLL);
962 fire_bolt(GF_NETHER, dir, damage);
965 if (!get_aim_dir(&dir)) return FALSE;
967 msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
968 damage = monspell_bluemage_damage((MS_BOLT_WATER), plev, DAM_ROLL);
969 fire_bolt(GF_WATER, dir, damage);
972 if (!get_aim_dir(&dir)) return FALSE;
974 msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
975 damage = monspell_bluemage_damage((MS_BOLT_MANA), plev, DAM_ROLL);
976 fire_bolt(GF_MANA, dir, damage);
979 if (!get_aim_dir(&dir)) return FALSE;
981 msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
982 damage = monspell_bluemage_damage((MS_BOLT_PLASMA), plev, DAM_ROLL);
983 fire_bolt(GF_PLASMA, dir, damage);
986 if (!get_aim_dir(&dir)) return FALSE;
988 msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
989 damage = monspell_bluemage_damage((MS_BOLT_ICE), plev, DAM_ROLL);
990 fire_bolt(GF_ICE, dir, damage);
992 case MS_MAGIC_MISSILE:
993 if (!get_aim_dir(&dir)) return FALSE;
995 msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
996 damage = monspell_bluemage_damage((MS_MAGIC_MISSILE), plev, DAM_ROLL);
997 fire_bolt(GF_MISSILE, dir, damage);
1000 if (!get_aim_dir(&dir)) return FALSE;
1002 msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
1003 fear_monster(dir, plev+10);
1006 if (!get_aim_dir(&dir)) return FALSE;
1007 confuse_monster(dir, plev * 2);
1010 if (!get_aim_dir(&dir)) return FALSE;
1012 msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
1013 confuse_monster(dir, plev * 2);
1016 if (!get_aim_dir(&dir)) return FALSE;
1017 slow_monster(dir, plev);
1020 if (!get_aim_dir(&dir)) return FALSE;
1021 sleep_monster(dir, plev);
1024 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1028 if (!get_aim_dir(&dir)) return FALSE;
1030 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
1031 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1035 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
1036 (void)hp_player(plev*4);
1041 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
1042 (void)set_invuln(randint1(4) + 4, FALSE);
1045 teleport_player(10, 0L);
1048 teleport_player(plev * 5, 0L);
1051 world_player = TRUE;
1052 msg_print(_("「時よ!」", "'Time!'"));
1056 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
1058 p_ptr->redraw |= (PR_MAP);
1059 p_ptr->update |= (PU_MONSTERS);
1061 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1069 monster_type *m_ptr;
1070 monster_race *r_ptr;
1071 GAME_TEXT m_name[MAX_NLEN];
1073 if (!target_set(TARGET_KILL)) return FALSE;
1074 if (!cave[target_row][target_col].m_idx) break;
1075 if (!player_has_los_bold(target_row, target_col)) break;
1076 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
1077 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1078 r_ptr = &r_info[m_ptr->r_idx];
1079 monster_desc(m_name, m_ptr, 0);
1080 if (r_ptr->flagsr & RFR_RES_TELE)
1082 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1084 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1085 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
1088 else if (r_ptr->level > randint1(100))
1090 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1091 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
1095 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
1096 teleport_monster_to(cave[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
1100 if (!get_aim_dir(&dir)) return FALSE;
1102 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1106 MONSTER_IDX target_m_idx;
1107 monster_type *m_ptr;
1108 monster_race *r_ptr;
1109 GAME_TEXT m_name[MAX_NLEN];
1111 if (!target_set(TARGET_KILL)) return FALSE;
1112 target_m_idx = cave[target_row][target_col].m_idx;
1113 if (!target_m_idx) break;
1114 if (!player_has_los_bold(target_row, target_col)) break;
1115 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
1116 m_ptr = &m_list[target_m_idx];
1117 r_ptr = &r_info[m_ptr->r_idx];
1118 monster_desc(m_name, m_ptr, 0);
1119 msg_format(_("%^sの足を指さした。", "You gesture at %^s's feet."), m_name);
1121 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1122 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1124 msg_format(_("しかし効果がなかった!", "%^s is unaffected!"), m_name);
1126 else teleport_level(target_m_idx);
1130 if (!get_aim_dir(&dir)) return FALSE;
1132 msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
1133 damage = monspell_bluemage_damage((MS_PSY_SPEAR), plev, DAM_ROLL);
1134 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1138 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
1139 (void)unlite_area(10, 3);
1142 if (!target_set(TARGET_KILL)) return FALSE;
1144 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
1145 trap_creation(target_row, target_col);
1148 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
1151 msg_print(_("死者復活の呪文を唱えた。", "You cast a animate dead."));
1152 (void)animate_dead(0, p_ptr->y, p_ptr->x);
1158 msg_print(_("援軍を召喚した。", "You summon minions."));
1159 for (k = 0;k < 1; k++)
1161 if (summon_kin_player(summon_lev, p_ptr->y, p_ptr->x, (pet ? PM_FORCE_PET : 0L)))
1163 if (!pet) msg_print(_("召喚された仲間は怒っている!", "Summoned fellows are angry!"));
1176 msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
1177 for (k = 0 ;k < 1 ; k++)
1178 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_CYBER, p_mode, '\0'))
1181 msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
1192 msg_print(_("仲間を召喚した。", "You summon help."));
1193 for (k = 0;k < 1; k++)
1194 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, 0, p_mode, '\0'))
1197 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
1208 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
1209 for (k = 0;k < plev / 15 + 2; k++)
1210 if(summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, 0, (p_mode | u_mode), '\0'))
1213 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
1224 msg_print(_("アリを召喚した。", "You summon ants."));
1225 for (k = 0;k < 1; k++)
1226 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode), '\0'))
1229 msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
1240 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
1241 for (k = 0;k < 1; k++)
1242 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode), '\0'))
1245 msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
1256 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
1257 for (k = 0;k < 1; k++)
1258 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode), '\0'))
1261 msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
1272 msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
1273 for (k = 0;k < 1; k++)
1274 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode), '\0'))
1277 msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
1288 msg_print(_("天使を召喚した!", "You summon an angel!"));
1289 for (k = 0;k < 1; k++)
1290 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode), '\0'))
1293 msg_print(_("召喚された天使は怒っている!", "Summoned angels are angry!"));
1304 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
1305 for (k = 0;k < 1; k++)
1306 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode), '\0'))
1309 msg_print(_("召喚されたデーモンは怒っている!", "Summoned demons are angry!"));
1320 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
1321 for (k = 0;k < 1; k++)
1322 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode), '\0'))
1325 msg_print(_("召喚されたアンデッドは怒っている!", "Summoned undeads are angry!"));
1336 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
1337 for (k = 0;k < 1; k++)
1338 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode), '\0'))
1341 msg_print(_("召喚されたドラゴンは怒っている!", "Summoned dragons are angry!"));
1349 case MS_S_HI_UNDEAD:
1352 msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
1353 for (k = 0;k < 1; k++)
1354 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode), '\0'))
1357 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1365 case MS_S_HI_DRAGON:
1368 msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
1369 for (k = 0;k < 1; k++)
1370 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode), '\0'))
1373 msg_print(_("召喚された古代ドラゴンは怒っている!", "Summoned ancient dragons are angry!"));
1384 msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
1385 for (k = 0;k < 1; k++)
1386 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode), '\0'))
1389 msg_print(_("召喚されたアンバーの王族は怒っている!", "Summoned Lords of Amber are angry!"));
1400 msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
1401 for (k = 0;k < 1; k++)
1402 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE), '\0'))
1406 msg_print(_("召喚されたユニーク・モンスターは怒っている!", "Summoned special opponents are angry!"));
1408 for (k = count;k < 1; k++)
1409 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE), '\0'))
1413 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1426 msg_print(_("何も現れなかった。", "No one have appeared."));
1433 * @brief 青魔法コマンドのメインルーチン /
1434 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1435 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
1437 bool do_cmd_cast_learned(void)
1441 PERCENTAGE minfail = 0;
1442 PLAYER_LEVEL plev = p_ptr->lev;
1443 monster_power spell;
1445 MANA_POINT need_mana;
1448 /* not if confused */
1449 if (p_ptr->confused)
1451 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
1456 if (!get_learned_power(&n)) return FALSE;
1458 spell = monster_powers[n];
1460 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1462 /* Verify "dangerous" spells */
1463 if (need_mana > p_ptr->csp)
1466 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
1468 if (!over_exert) return FALSE;
1471 if (!get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "))) return FALSE;
1474 /* Spell failure chance */
1475 chance = spell.fail;
1477 /* Reduce failure rate by "effective" level adjustment */
1478 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1479 else chance += (spell.level - plev);
1481 /* Reduce failure rate by INT/WIS adjustment */
1482 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1484 chance = mod_spell_chance_1(chance);
1486 /* Not enough mana to cast */
1487 if (need_mana > p_ptr->csp)
1489 chance += 5 * (need_mana - p_ptr->csp);
1492 /* Extract the minimum failure rate */
1493 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
1495 /* Minimum failure rate */
1496 if (chance < minfail) chance = minfail;
1498 /* Stunning makes spells harder */
1499 if (p_ptr->stun > 50) chance += 25;
1500 else if (p_ptr->stun) chance += 15;
1502 /* Always a 5 percent chance of working */
1503 if (chance > 95) chance = 95;
1505 chance = mod_spell_chance_2(chance);
1508 if (randint0(100) < chance)
1510 if (flush_failure) flush();
1511 msg_print(_("魔法をうまく唱えられなかった。", "You failed to concentrate hard enough!"));
1516 /* Cast the spell */
1517 cast = cast_learned_spell(n, FALSE);
1523 /* Cast the spell */
1524 cast = cast_learned_spell(n, TRUE);
1526 if (!cast) return FALSE;
1529 /* Sufficient mana */
1530 if (need_mana <= p_ptr->csp)
1533 p_ptr->csp -= need_mana;
1537 int oops = need_mana;
1541 p_ptr->csp_frac = 0;
1543 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1545 /* Hack -- Bypass free action */
1546 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1548 chg_virtue(V_KNOWLEDGE, -10);
1550 /* Damage CON (possibly permanently) */
1551 if (randint0(100) < 50)
1553 bool perm = (randint0(100) < 25);
1555 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1557 /* Reduce constitution */
1558 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1562 p_ptr->energy_use = 100;
1564 p_ptr->redraw |= (PR_MANA);
1565 p_ptr->window |= (PW_PLAYER);
1566 p_ptr->window |= (PW_SPELL);
1572 * @brief 青魔法のラーニング判定と成功した場合のラーニング処理
1573 * @param monspell ラーニングを試みるモンスター攻撃のID
1576 void learn_spell(int monspell)
1578 if (p_ptr->action != ACTION_LEARN) return;
1579 if (monspell < 0) return; /* Paranoia */
1580 if (p_ptr->magic_num2[monspell]) return;
1581 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
1582 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
1584 p_ptr->magic_num2[monspell] = 1;
1585 msg_format(_("%sを学習した!", "You have learned %s!"), monster_powers[monspell].name);
1586 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
1591 p_ptr->redraw |= (PR_STATE);
1597 * @brief モンスター特殊能力のフラグ配列から特定条件の魔法だけを抜き出す処理
1598 * Extract monster spells mask for the given mode
1599 * @param f4 モンスター特殊能力の4番目のフラグ配列
1600 * @param f5 モンスター特殊能力の5番目のフラグ配列
1601 * @param f6 モンスター特殊能力の6番目のフラグ配列
1602 * @param mode 抜き出したい条件
1607 void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode)
1611 case MONSPELL_TYPE_BOLT:
1612 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1613 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1614 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1617 case MONSPELL_TYPE_BALL:
1618 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1619 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1620 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1623 case MONSPELL_TYPE_BREATH:
1624 *f4 = RF4_BREATH_MASK;
1625 *f5 = RF5_BREATH_MASK;
1626 *f6 = RF6_BREATH_MASK;
1629 case MONSPELL_TYPE_SUMMON:
1630 *f4 = RF4_SUMMON_MASK;
1631 *f5 = RF5_SUMMON_MASK;
1632 *f6 = RF6_SUMMON_MASK;
1635 case MONSPELL_TYPE_OTHER:
1636 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1637 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1638 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);