3 * @brief ÀÄËâË¡¤Î½èÍý¼ÂÁõ / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
15 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< ¥â¥ó¥¹¥¿¡¼ËâË¡¤ò¥×¥ì¥¤¥ä¡¼¤¬»ÈÍѤ¹¤ë¾ì¹ç¤Î´¹»»¥ì¥Ù¥ë */
18 * @brief ¼õ¤±¼è¤Ã¤¿¥â¥ó¥¹¥¿¡¼ËâË¡¤ÎID¤Ë±þ¤¸¤ÆÀÄËâË¡¤Î¸ú²Ì¾ðÊó¤ò¤Þ¤È¤á¤¿¥Õ¥©¡¼¥Þ¥Ã¥È¤òÊÖ¤¹
19 * @param p ¾ðÊó¤òÊÖ¤¹Ê¸»úÎ󻲾ȥݥ¤¥ó¥¿
20 * @param power ¥â¥ó¥¹¥¿¡¼ËâË¡¤ÎID
23 static void learned_info(char *p, int power)
25 int plev = pseudo_plev();
31 cptr s_range = "ÈÏ°Ï:";
32 cptr s_heal = "²óÉü:";
36 cptr s_range = "range ";
37 cptr s_heal = "heal ";
83 sprintf(p, " %s%d+10d10", s_dam, plev * 8 + 50);
88 sprintf(p, " %s%d", s_dam, hp/4);
92 object_type *o_ptr = NULL;
93 if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
94 else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
96 sprintf(p, " %s1", s_dam);
98 sprintf(p, " %s%dd%d+%d", s_dam, o_ptr->dd, o_ptr->ds, o_ptr->to_d);
107 sprintf(p, " %s%d", s_dam, hp/3);
110 sprintf(p, " %s%d", s_dam, MIN(hp/3, 250));
113 sprintf(p, " %s%d", s_dam, MIN(hp/3, 150));
116 sprintf(p, " %s%d", s_dam, MIN(hp/3, 200));
119 sprintf(p, " %s%d", s_dam, MIN(hp/3, 250));
130 sprintf(p, " %s%d", s_dam, hp/6);
134 sprintf(p, " %s%d", s_dam, MIN(hp/6, 200));
137 sprintf(p, " %s%d", s_dam, MIN(hp/6, 150));
140 sprintf(p, " %s%d+10d6", s_dam, plev * 2);
143 sprintf(p, " %s%d+10d10", s_dam, plev * 4);
146 sprintf(p, " %s15+d%d", s_dam, plev * 6);
149 sprintf(p, " %s8+d%d", s_dam, plev * 3);
152 sprintf(p, " %s10+d%d", s_dam, plev * 7);
155 sprintf(p, " %s10+d%d", s_dam, plev * 3);
158 sprintf(p, " %s12d2", s_dam);
161 sprintf(p, " %s%d+10d10", s_dam, plev * 2 + 50);
164 sprintf(p, " %s50+d%d", s_dam, plev * 4);
167 sprintf(p, " %sd%d+%d", s_heal, plev, plev);
170 sprintf(p, " %s8d8", s_dam);
173 sprintf(p, " %s12d15", s_dam);
176 sprintf(p, " %s3d8", s_dam);
179 sprintf(p, " %s8d8", s_dam);
182 sprintf(p, " %s10d15", s_dam);
185 sprintf(p, " %s15d15", s_dam);
188 sprintf(p, " %s%d+7d8", s_dam, plev * 2 / 3);
191 sprintf(p, " %s%d+4d8", s_dam, plev * 2 / 3);
194 sprintf(p, " %s%d+9d8", s_dam, plev * 2 / 3);
197 sprintf(p, " %s%d+6d8", s_dam, plev * 2 / 3);
200 sprintf(p, " %s%d+5d5", s_dam, 30 + plev * 8 / 3);
203 sprintf(p, " %s%d+10d10", s_dam, plev * 2);
206 sprintf(p, " %s50+d%d", s_dam, plev * 7);
209 sprintf(p, " %s%d+8d7", s_dam, plev * 2 + 10);
212 sprintf(p, " %s%d+6d6", s_dam, plev * 2);
214 case MS_MAGIC_MISSILE:
215 sprintf(p, " %s%d+2d6", s_dam, plev * 2 / 3);
218 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
221 sprintf(p, " %s%d", s_heal, plev*4);
224 sprintf(p, " %sd7+7", s_dur);
227 sprintf(p, " %s10", s_range);
230 sprintf(p, " %s%d", s_range, plev * 5);
233 sprintf(p, " %s100+d%d", s_dam, plev * 3);
236 sprintf(p, " %s5", s_range);
245 * @brief »ÈÍѲÄǽ¤ÊÀÄËâË¡¤òÁªÂò¤¹¤ë /
246 * Allow user to choose a imitation.
247 * @param sn ÁªÂò¤·¤¿¥â¥ó¥¹¥¿¡¼¹¶·âID¡¢¥¥ã¥ó¥»¥ë¤Î¾ì¹ç-1¡¢ÉÔÀµ¤ÊÁªÂò¤Î¾ì¹ç-2¤òÊÖ¤¹
248 * @return ȯư²Äǽ¤ÊËâË¡¤òÁªÂò¤·¤¿¾ì¹çTRUE¡¢¥¥ã¥ó¥»¥ë½èÍý¤«ÉÔÀµ¤ÊÁªÂò¤¬¹Ô¤ï¤ì¤¿¾ì¹çFALSE¤òÊÖ¤¹¡£
250 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
251 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
252 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
254 * The "prompt" should be "cast", "recite", or "study"\n
255 * The "known" should be TRUE for cast/pray, FALSE for study\n
257 * nb: This function has a (trivial) display bug which will be obvious\n
258 * when you run it. It's probably easy to fix but I haven't tried,\n
261 static int get_learned_power(int *sn)
268 int plev = p_ptr->lev;
270 int ask = TRUE, mode = 0;
271 int spellnum[MAX_MONSPELLS];
276 s32b f4 = 0, f5 = 0, f6 = 0;
285 int menu_line = (use_menu ? 1 : 0);
287 /* Assume cancelled */
290 /* Nothing chosen yet */
296 #ifdef ALLOW_REPEAT /* TNB */
298 /* Get the spell, if available */
305 #endif /* ALLOW_REPEAT -- TNB */
314 prt(format(" %s ¥Ü¥ë¥È", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
315 prt(format(" %s ¥Ü¡¼¥ë", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
316 prt(format(" %s ¥Ö¥ì¥¹", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
317 prt(format(" %s ¾¤´", (menu_line == 4) ? "¡Õ" : " "), 5, 14);
318 prt(format(" %s ¤½¤Î¾", (menu_line == 5) ? "¡Õ" : " "), 6, 14);
319 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
321 prt(format(" %s bolt", (menu_line == 1) ? "> " : " "), 2, 14);
322 prt(format(" %s ball", (menu_line == 2) ? "> " : " "), 3, 14);
323 prt(format(" %s breath", (menu_line == 3) ? "> " : " "), 4, 14);
324 prt(format(" %s sommoning", (menu_line == 4) ? "> " : " "), 5, 14);
325 prt(format(" %s others", (menu_line == 5) ? "> " : " "), 6, 14);
326 prt("use which type of magic? ", 0, 0);
352 if (menu_line > 5) menu_line -= 5;
359 sprintf(comment, "[A]¥Ü¥ë¥È, [B]¥Ü¡¼¥ë, [C]¥Ö¥ì¥¹, [D]¾¤´, [E]¤½¤Î¾:");
361 sprintf(comment, "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:");
365 if (!get_com(comment, &ch, TRUE))
369 if (ch == 'A' || ch == 'a')
374 if (ch == 'B' || ch == 'b')
379 if (ch == 'C' || ch == 'c')
384 if (ch == 'D' || ch == 'd')
389 if (ch == 'E' || ch == 'e')
397 set_rf_masks(&f4, &f5, &f6, mode);
399 for (i = 0, num = 0; i < 32; i++)
401 if ((0x00000001 << i) & f4) spellnum[num++] = i;
405 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
409 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
411 for (i = 0; i < num; i++)
413 if (p_ptr->magic_num2[spellnum[i]])
415 if (use_menu) menu_line = i+1;
422 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
424 msg_print("You don't know any spell of this type.");
429 /* Build a prompt (accept all spells) */
430 (void)strnfmt(out_val, 78,
432 "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¾§¤¨¤Þ¤¹¤«¡©",
434 "(%c-%c, *=List, ESC=exit) Use which %s? ",
436 I2A(0), I2A(num - 1), p);
438 if (use_menu) screen_save();
440 /* Get a spell from the user */
442 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
445 if(choice==ESCAPE) choice = ' ';
446 else if( !get_com(out_val, &choice, TRUE) )break;
448 if (use_menu && choice != ' ')
464 menu_line += (num-1);
465 if (menu_line > num) menu_line -= num;
466 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
477 if (menu_line > num) menu_line -= num;
478 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
487 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
496 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
511 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
514 if (!redraw || use_menu)
521 /* Save the screen */
522 if (!use_menu) screen_save();
524 /* Display a list of spells */
527 put_str("̾Á°", y, x + 5);
529 put_str("Name", y, x + 5);
533 put_str("MP ¼ºÎ¨ ¸ú²Ì", y, x + 33);
535 put_str("SP Fail Info", y, x + 32);
539 /* Dump the spells */
540 for (i = 0; i < num; i++)
544 prt("", y + i + 1, x);
545 if (!p_ptr->magic_num2[spellnum[i]]) continue;
547 /* Access the spell */
548 spell = monster_powers[spellnum[i]];
552 /* Reduce failure rate by "effective" level adjustment */
553 if (plev > spell.level) chance -= 3 * (plev - spell.level);
554 else chance += (spell.level - plev);
556 /* Reduce failure rate by INT/WIS adjustment */
557 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
559 chance = mod_spell_chance_1(chance);
561 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
563 /* Not enough mana to cast */
564 if (need_mana > p_ptr->csp)
566 chance += 5 * (need_mana - p_ptr->csp);
569 /* Extract the minimum failure rate */
570 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
572 /* Minimum failure rate */
573 if (chance < minfail) chance = minfail;
575 /* Stunning makes spells harder */
576 if (p_ptr->stun > 50) chance += 25;
577 else if (p_ptr->stun) chance += 15;
579 /* Always a 5 percent chance of working */
580 if (chance > 95) chance = 95;
582 chance = mod_spell_chance_2(chance);
585 learned_info(comment, spellnum[i]);
590 if (i == (menu_line-1)) strcpy(psi_desc, " ¡Õ");
592 if (i == (menu_line-1)) strcpy(psi_desc, " > ");
594 else strcpy(psi_desc, " ");
596 else sprintf(psi_desc, " %c)", I2A(i));
598 /* Dump the spell --(-- */
599 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
600 spell.name, need_mana,
602 prt(psi_desc, y + i + 1, x);
605 /* Clear the bottom line */
606 if (y < 22) prt("", y + i + 1, x);
615 /* Restore the screen */
626 ask = isupper(choice);
629 if (ask) choice = tolower(choice);
631 /* Extract request */
632 i = (islower(choice) ? A2I(choice) : -1);
635 /* Totally Illegal */
636 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
642 /* Save the spell index */
643 spell = monster_powers[spellnum[i]];
652 (void) strnfmt(tmp_val, 78, "%s¤ÎËâË¡¤ò¾§¤¨¤Þ¤¹¤«¡©", monster_powers[spellnum[i]].name);
654 (void)strnfmt(tmp_val, 78, "Use %s? ", monster_powers[spellnum[i]].name);
658 /* Belay that order */
659 if (!get_check(tmp_val)) continue;
666 /* Restore the screen */
667 if (redraw) screen_load();
670 p_ptr->window |= (PW_SPELL);
675 /* Abort if needed */
676 if (!flag) return (FALSE);
678 /* Save the choice */
681 #ifdef ALLOW_REPEAT /* TNB */
685 #endif /* ALLOW_REPEAT -- TNB */
693 * @brief ÀÄËâË¡¤Îȯư /
694 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
695 * @param spell ȯư¤¹¤ë¥â¥ó¥¹¥¿¡¼¹¶·â¤ÎID
696 * @param success TRUE¤ÏÀ®¸ù»þ¡¢FALSE¤Ï¼ºÇÔ»þ¤Î½èÍý¤ò¹Ô¤¦
697 * @return ½èÍý¤ò¼Â¹Ô¤·¤¿¤éTRUE¡¢¥¥ã¥ó¥»¥ë¤·¤¿¾ì¹çFALSE¤òÊÖ¤¹¡£
699 static bool cast_learned_spell(int spell, bool success)
702 int plev = pseudo_plev();
703 int summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
707 bool no_trump = FALSE;
708 u32b p_mode, u_mode = 0L, g_mode;
712 p_mode = PM_FORCE_PET;
718 g_mode = PM_ALLOW_GROUP;
721 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
727 msg_print(_("¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£", "You make a high pitched shriek."));
728 aggravate_monsters(0);
736 if (!target_set(TARGET_KILL)) return FALSE;
737 m_idx = cave[target_row][target_col].m_idx;
739 if (!player_has_los_bold(target_row, target_col)) break;
740 if (!projectable(py, px, target_row, target_col)) break;
741 dispel_monster_status(m_idx);
745 if (!get_aim_dir(&dir)) return FALSE;
747 msg_print(_("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", "You fire a rocket."));
748 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_ROCKET), plev, DAM_ROLL);
749 fire_rocket(GF_ROCKET, dir, damage, 2);
753 object_type *o_ptr = NULL;
755 if (!get_aim_dir(&dir)) return FALSE;
757 msg_print(_("Ìð¤òÊü¤Ã¤¿¡£", "You fire an arrow."));
758 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_SHOOT), plev, DAM_ROLL);
759 fire_bolt(GF_ARROW, dir, damage);
769 if (!get_aim_dir(&dir)) return FALSE;
771 msg_print(_("»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe acid."));
772 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_ACID), plev, DAM_ROLL);
773 fire_ball(GF_ACID, dir, damage, (plev > 40 ? -3 : -2));
776 if (!get_aim_dir(&dir)) return FALSE;
778 msg_print(_("°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe lightning."));
779 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_ELEC), plev, DAM_ROLL);
780 fire_ball(GF_ELEC, dir, damage, (plev > 40 ? -3 : -2));
783 if (!get_aim_dir(&dir)) return FALSE;
785 msg_print(_("²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe fire."));
786 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_FIRE), plev, DAM_ROLL);
787 fire_ball(GF_FIRE, dir, damage, (plev > 40 ? -3 : -2));
790 if (!get_aim_dir(&dir)) return FALSE;
792 msg_print(_("Î䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe frost."));
793 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_COLD), plev, DAM_ROLL);
794 fire_ball(GF_COLD, dir, damage, (plev > 40 ? -3 : -2));
797 if (!get_aim_dir(&dir)) return FALSE;
799 msg_print(_("¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe gas."));
800 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_POIS), plev, DAM_ROLL);
801 fire_ball(GF_POIS, dir, damage, (plev > 40 ? -3 : -2));
804 if (!get_aim_dir(&dir)) return FALSE;
806 msg_print(_("ÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe nether."));
807 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_NETH), plev, DAM_ROLL);
808 fire_ball(GF_NETHER, dir, damage, (plev > 40 ? -3 : -2));
811 if (!get_aim_dir(&dir)) return FALSE;
813 msg_print(_("Á®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe light."));
814 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_LITE), plev, DAM_ROLL);
815 fire_ball(GF_LITE, dir, damage, (plev > 40 ? -3 : -2));
818 if (!get_aim_dir(&dir)) return FALSE;
820 msg_print(_("°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe darkness."));
821 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_DARK), plev, DAM_ROLL);
822 fire_ball(GF_DARK, dir, damage, (plev > 40 ? -3 : -2));
825 if (!get_aim_dir(&dir)) return FALSE;
827 msg_print(_("º®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe confusion."));
828 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_CONF), plev, DAM_ROLL);
829 fire_ball(GF_CONFUSION, dir, damage, (plev > 40 ? -3 : -2));
832 if (!get_aim_dir(&dir)) return FALSE;
834 msg_print(_("¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe sound."));
835 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_SOUN), plev, DAM_ROLL);
836 fire_ball(GF_SOUND, dir, damage, (plev > 40 ? -3 : -2));
839 if (!get_aim_dir(&dir)) return FALSE;
841 msg_print(_("¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe chaos."));
842 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_CHAO), plev, DAM_ROLL);
843 fire_ball(GF_CHAOS, dir, damage, (plev > 40 ? -3 : -2));
846 if (!get_aim_dir(&dir)) return FALSE;
848 msg_print(_("Îô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe disenchantment."));
849 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_DISE), plev, DAM_ROLL);
850 fire_ball(GF_DISENCHANT, dir, damage, (plev > 40 ? -3 : -2));
853 if (!get_aim_dir(&dir)) return FALSE;
855 msg_print(_("°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe nexus."));
856 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_NEXU), plev, DAM_ROLL);
857 fire_ball(GF_NEXUS, dir, damage, (plev > 40 ? -3 : -2));
860 if (!get_aim_dir(&dir)) return FALSE;
862 msg_print(_("»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe time."));
863 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_TIME), plev, DAM_ROLL);
864 fire_ball(GF_TIME, dir, damage, (plev > 40 ? -3 : -2));
867 if (!get_aim_dir(&dir)) return FALSE;
869 msg_print(_("ÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", "You breathe inertia."));
870 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_INER), plev, DAM_ROLL);
871 fire_ball(GF_INERTIA, dir, damage, (plev > 40 ? -3 : -2));
874 if (!get_aim_dir(&dir)) return FALSE;
876 msg_print(_("½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", "You breathe gravity."));
877 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_GRAV), plev, DAM_ROLL);
878 fire_ball(GF_GRAVITY, dir, damage, (plev > 40 ? -3 : -2));
881 if (!get_aim_dir(&dir)) return FALSE;
883 msg_print(_("ÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", "You breathe shards."));
884 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_SHAR), plev, DAM_ROLL);
885 fire_ball(GF_SHARDS, dir, damage, (plev > 40 ? -3 : -2));
888 if (!get_aim_dir(&dir)) return FALSE;
890 msg_print(_("¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe plasma."));
891 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_PLAS), plev, DAM_ROLL);
892 fire_ball(GF_PLASMA, dir, damage, (plev > 40 ? -3 : -2));
895 if (!get_aim_dir(&dir)) return FALSE;
897 msg_print(_("¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe force."));
898 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_WALL), plev, DAM_ROLL);
899 fire_ball(GF_FORCE, dir, damage, (plev > 40 ? -3 : -2));
902 if (!get_aim_dir(&dir)) return FALSE;
904 msg_print(_("ËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", "You breathe mana."));
905 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_MANA), plev, DAM_ROLL);
906 fire_ball(GF_MANA, dir, damage, (plev > 40 ? -3 : -2));
909 if (!get_aim_dir(&dir)) return FALSE;
911 msg_print(_("Êü¼Íǽµå¤òÊü¤Ã¤¿¡£", "You cast a ball of radiation."));
912 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BA_NUKE), plev, DAM_ROLL);
913 fire_ball(GF_NUKE, dir, damage, 2);
916 if (!get_aim_dir(&dir)) return FALSE;
918 msg_print(_("Êü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe toxic waste."));
919 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_NUKE), plev, DAM_ROLL);
920 fire_ball(GF_NUKE, dir, damage, (plev > 40 ? -3 : -2));
923 if (!get_aim_dir(&dir)) return FALSE;
925 msg_print(_("½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", "You invoke a raw Logrus."));
926 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BA_CHAO), plev, DAM_ROLL);
927 fire_ball(GF_CHAOS, dir, damage, 4);
930 if (!get_aim_dir(&dir)) return FALSE;
932 msg_print(_("ʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe disintegration."));
933 damage = monspell_bluemage_damage(monspell_num(RF4_SPELL_START, RF4_BR_DISI), plev, DAM_ROLL);
934 fire_ball(GF_DISINTEGRATE, dir, damage, (plev > 40 ? -3 : -2));
937 if (!get_aim_dir(&dir)) return FALSE;
939 msg_print(_("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast an acid ball."));
940 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_ACID), plev, DAM_ROLL);
941 fire_ball(GF_ACID, dir, damage, 2);
944 if (!get_aim_dir(&dir)) return FALSE;
946 msg_print(_("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a lightning ball."));
947 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_ELEC), plev, DAM_ROLL);
948 fire_ball(GF_ELEC, dir, damage, 2);
951 if (!get_aim_dir(&dir)) return FALSE;
953 msg_print(_("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a fire ball."));
954 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_FIRE), plev, DAM_ROLL);
955 fire_ball(GF_FIRE, dir, damage, 2);
958 if (!get_aim_dir(&dir)) return FALSE;
960 msg_print(_("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a frost ball."));
961 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_COLD), plev, DAM_ROLL);
962 fire_ball(GF_COLD, dir, damage, 2);
965 if (!get_aim_dir(&dir)) return FALSE;
967 msg_print(_("°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a stinking cloud."));
968 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_POIS), plev, DAM_ROLL);
969 fire_ball(GF_POIS, dir, damage, 2);
972 if (!get_aim_dir(&dir)) return FALSE;
974 msg_print(_("ÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a nether ball."));
975 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_NETH), plev, DAM_ROLL);
976 fire_ball(GF_NETHER, dir, damage, 2);
979 if (!get_aim_dir(&dir)) return FALSE;
981 msg_print(_("ή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", "You gesture fluidly."));
982 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_WATE), plev, DAM_ROLL);
983 fire_ball(GF_WATER, dir, damage, 4);
986 if (!get_aim_dir(&dir)) return FALSE;
988 msg_print(_("ËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "You invoke a mana storm."));
989 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_MANA), plev, DAM_ROLL);
990 fire_ball(GF_MANA, dir, damage, 4);
993 if (!get_aim_dir(&dir)) return FALSE;
995 msg_print(_("°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "You invoke a darkness storm."));
996 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_DARK), plev, DAM_ROLL);
997 fire_ball(GF_DARK, dir, damage, 4);
1000 if (!get_aim_dir(&dir)) return FALSE;
1002 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_DRAIN_MANA), plev, DAM_ROLL);
1003 fire_ball_hide(GF_DRAIN_MANA, dir, damage, 0);
1006 if (!get_aim_dir(&dir)) return FALSE;
1008 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_MIND_BLAST), plev, DAM_ROLL);
1009 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
1011 case MS_BRAIN_SMASH:
1012 if (!get_aim_dir(&dir)) return FALSE;
1014 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BRAIN_SMASH), plev, DAM_ROLL);
1015 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
1018 if (!get_aim_dir(&dir)) return FALSE;
1020 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_CAUSE_1), plev, DAM_ROLL);
1021 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
1024 if (!get_aim_dir(&dir)) return FALSE;
1026 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_CAUSE_2), plev, DAM_ROLL);
1027 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
1030 if (!get_aim_dir(&dir)) return FALSE;
1032 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_CAUSE_3), plev, DAM_ROLL);
1033 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
1036 if (!get_aim_dir(&dir)) return FALSE;
1038 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_CAUSE_4), plev, DAM_ROLL);
1039 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
1042 if (!get_aim_dir(&dir)) return FALSE;
1044 msg_print(_("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast an acid bolt."));
1045 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_ACID), plev, DAM_ROLL);
1046 fire_bolt(GF_ACID, dir, damage);
1049 if (!get_aim_dir(&dir)) return FALSE;
1051 msg_print(_("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a lightning bolt."));
1052 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_ELEC), plev, DAM_ROLL);
1053 fire_bolt(GF_ELEC, dir, damage);
1056 if (!get_aim_dir(&dir)) return FALSE;
1058 msg_print(_("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a fire bolt."));
1059 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_FIRE), plev, DAM_ROLL);
1060 fire_bolt(GF_FIRE, dir, damage);
1063 if (!get_aim_dir(&dir)) return FALSE;
1065 msg_print(_("¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a frost bolt."));
1066 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_COLD), plev, DAM_ROLL);
1067 fire_bolt(GF_COLD, dir, damage);
1070 if (!get_aim_dir(&dir)) return FALSE;
1072 msg_print(_("¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "You invoke a starburst."));
1073 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BA_LITE), plev, DAM_ROLL);
1074 fire_ball(GF_LITE, dir, damage, 4);
1076 case MS_BOLT_NETHER:
1077 if (!get_aim_dir(&dir)) return FALSE;
1079 msg_print(_("ÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a nether bolt."));
1080 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_NETH), plev, DAM_ROLL);
1081 fire_bolt(GF_NETHER, dir, damage);
1084 if (!get_aim_dir(&dir)) return FALSE;
1086 msg_print(_("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a water bolt."));
1087 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_WATE), plev, DAM_ROLL);
1088 fire_bolt(GF_WATER, dir, damage);
1091 if (!get_aim_dir(&dir)) return FALSE;
1093 msg_print(_("ËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a mana bolt."));
1094 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_MANA), plev, DAM_ROLL);
1095 fire_bolt(GF_MANA, dir, damage);
1097 case MS_BOLT_PLASMA:
1098 if (!get_aim_dir(&dir)) return FALSE;
1100 msg_print(_("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a plasma bolt."));
1101 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_PLAS), plev, DAM_ROLL);
1102 fire_bolt(GF_PLASMA, dir, damage);
1105 if (!get_aim_dir(&dir)) return FALSE;
1107 msg_print(_("¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a ice bolt."));
1108 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_BO_ICEE), plev, DAM_ROLL);
1109 fire_bolt(GF_ICE, dir, damage);
1111 case MS_MAGIC_MISSILE:
1112 if (!get_aim_dir(&dir)) return FALSE;
1114 msg_print(_("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a magic missile."));
1115 damage = monspell_bluemage_damage(monspell_num(RF5_SPELL_START, RF5_MISSILE), plev, DAM_ROLL);
1116 fire_bolt(GF_MISSILE, dir, damage);
1119 if (!get_aim_dir(&dir)) return FALSE;
1121 msg_print(_("¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", "You cast a fearful illusion."));
1122 fear_monster(dir, plev+10);
1125 if (!get_aim_dir(&dir)) return FALSE;
1126 confuse_monster(dir, plev * 2);
1129 if (!get_aim_dir(&dir)) return FALSE;
1131 msg_print(_("ͶÏÇŪ¤Ê¸¸³Ð¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", "You cast a mesmerizing illusion."));
1132 confuse_monster(dir, plev * 2);
1135 if (!get_aim_dir(&dir)) return FALSE;
1136 slow_monster(dir, plev);
1139 if (!get_aim_dir(&dir)) return FALSE;
1140 sleep_monster(dir, plev);
1143 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1147 if (!get_aim_dir(&dir)) return FALSE;
1149 msg_print(_("<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", "You invoke the Hand of Doom!"));
1150 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1154 msg_print(_("¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", "You concentrate on your wounds!"));
1155 (void)hp_player(plev*4);
1160 msg_print(_("̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a Globe of Invulnerability."));
1161 (void)set_invuln(randint1(4) + 4, FALSE);
1164 teleport_player(10, 0L);
1167 teleport_player(plev * 5, 0L);
1170 world_player = TRUE;
1171 msg_print(_("¡Ö»þ¤è¡ª¡×", "'Time!'"));
1175 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
1178 p_ptr->redraw |= (PR_MAP);
1180 /* Update monsters */
1181 p_ptr->update |= (PU_MONSTERS);
1184 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1192 monster_type *m_ptr;
1193 monster_race *r_ptr;
1196 if (!target_set(TARGET_KILL)) return FALSE;
1197 if (!cave[target_row][target_col].m_idx) break;
1198 if (!player_has_los_bold(target_row, target_col)) break;
1199 if (!projectable(py, px, target_row, target_col)) break;
1200 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1201 r_ptr = &r_info[m_ptr->r_idx];
1202 monster_desc(m_name, m_ptr, 0);
1203 if (r_ptr->flagsr & RFR_RES_TELE)
1205 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1207 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1208 msg_format(_("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "%s is unaffected!"), m_name);
1211 else if (r_ptr->level > randint1(100))
1213 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1214 msg_format(_("%s¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", "%s resists!"), m_name);
1218 msg_format(_("%s¤ò°ú¤Ìᤷ¤¿¡£", "You command %s to return."), m_name);
1219 teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100, TELEPORT_PASSIVE);
1223 if (!get_aim_dir(&dir)) return FALSE;
1225 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1230 monster_type *m_ptr;
1231 monster_race *r_ptr;
1234 if (!target_set(TARGET_KILL)) return FALSE;
1235 target_m_idx = cave[target_row][target_col].m_idx;
1236 if (!target_m_idx) break;
1237 if (!player_has_los_bold(target_row, target_col)) break;
1238 if (!projectable(py, px, target_row, target_col)) break;
1239 m_ptr = &m_list[target_m_idx];
1240 r_ptr = &r_info[m_ptr->r_idx];
1241 monster_desc(m_name, m_ptr, 0);
1242 msg_format(_("%^s¤Î¤ò»Ø¤µ¤·¤¿¡£", "You gesture at %^s's feet."), m_name);
1244 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1245 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1247 msg_format(_("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "%^s is unaffected!"), m_name);
1249 else teleport_level(target_m_idx);
1253 if (!get_aim_dir(&dir)) return FALSE;
1255 msg_print(_("¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", "You throw a psycho-spear."));
1256 damage = monspell_bluemage_damage(monspell_num(RF6_SPELL_START, RF6_PSY_SPEAR), plev, DAM_ROLL);
1257 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1261 msg_print(_("°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", "You gesture in shadow."));
1262 (void)unlite_area(10, 3);
1265 if (!target_set(TARGET_KILL)) return FALSE;
1267 msg_print(_("¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", "You cast a spell and cackle evilly."));
1268 trap_creation(target_row, target_col);
1271 msg_print(_("¤·¤«¤·²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£", "Nothing happen."));
1274 msg_print(_("»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a animate dead."));
1275 (void)animate_dead(0, py, px);
1281 msg_print(_("±ç·³¤ò¾¤´¤·¤¿¡£", "You summon minions."));
1282 for (k = 0;k < 1; k++)
1284 if (summon_kin_player(summon_lev, py, px, (pet ? PM_FORCE_PET : 0L)))
1286 if (!pet) msg_print(_("¾¤´¤µ¤ì¤¿Ãç´Ö¤ÏÅܤäƤ¤¤ë¡ª", "Summoned fellows are angry!"));
1299 msg_print(_("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", "You summon a Cyberdemon!"));
1300 for (k = 0 ;k < 1 ; k++)
1301 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_CYBER, p_mode))
1304 msg_print(_("¾¤´¤µ¤ì¤¿¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª", "The summoned Cyberdemon are angry!"));
1315 msg_print(_("Ãç´Ö¤ò¾¤´¤·¤¿¡£", "You summon help."));
1316 for (k = 0;k < 1; k++)
1317 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, p_mode))
1320 msg_print(_("¾¤´¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª", "The summoned monster is angry!"));
1331 msg_print(_("¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", "You summon monsters!"));
1332 for (k = 0;k < plev / 15 + 2; k++)
1333 if(summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, (p_mode | u_mode)))
1336 msg_print(_("¾¤´¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª", "The summoned monsters are angry!"));
1347 msg_print(_("¥¢¥ê¤ò¾¤´¤·¤¿¡£", "You summon ants."));
1348 for (k = 0;k < 1; k++)
1349 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1352 msg_print(_("¾¤´¤µ¤ì¤¿¥¢¥ê¤ÏÅܤäƤ¤¤ë¡ª", "The summoned ants are angry!"));
1363 msg_print(_("ÃØéá¤ò¾¤´¤·¤¿¡£", "You summon spiders."));
1364 for (k = 0;k < 1; k++)
1365 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1368 msg_print(_("¾¤´¤µ¤ì¤¿ÃØéá¤ÏÅܤäƤ¤¤ë¡ª", "Summoned spiders are angry!"));
1379 msg_print(_("¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", "You summon hounds."));
1380 for (k = 0;k < 1; k++)
1381 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1384 msg_print(_("¾¤´¤µ¤ì¤¿¥Ï¥¦¥ó¥É¤ÏÅܤäƤ¤¤ë¡ª", "Summoned hounds are angry!"));
1395 msg_print(_("¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", "You summon a hydras."));
1396 for (k = 0;k < 1; k++)
1397 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1400 msg_print(_("¾¤´¤µ¤ì¤¿¥Ò¥É¥é¤ÏÅܤäƤ¤¤ë¡ª", "Summoned hydras are angry!"));
1411 msg_print(_("Å·»È¤ò¾¤´¤·¤¿¡ª", "You summon an angel!"));
1412 for (k = 0;k < 1; k++)
1413 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1416 msg_print(_("¾¤´¤µ¤ì¤¿Å·»È¤ÏÅܤäƤ¤¤ë¡ª", "Summoned angels are angry!"));
1427 msg_print(_("º®Æ٤εÜÄ¤é°Ëâ¤ò¾¤´¤·¤¿¡ª", "You summon a demon from the Courts of Chaos!"));
1428 for (k = 0;k < 1; k++)
1429 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1432 msg_print(_("¾¤´¤µ¤ì¤¿¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª", "Summoned demons are angry!"));
1443 msg_print(_("¥¢¥ó¥Ç¥Ã¥É¤Î¶¯Å¨¤ò¾¤´¤·¤¿¡ª", "You summon an undead adversary!"));
1444 for (k = 0;k < 1; k++)
1445 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1448 msg_print(_("¾¤´¤µ¤ì¤¿¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª", "Summoned undeads are angry!"));
1459 msg_print(_("¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", "You summon a dragon!"));
1460 for (k = 0;k < 1; k++)
1461 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1464 msg_print(_("¾¤´¤µ¤ì¤¿¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª", "Summoned dragons are angry!"));
1472 case MS_S_HI_UNDEAD:
1475 msg_print(_("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡ª", "You summon a greater undead!"));
1476 for (k = 0;k < 1; k++)
1477 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1480 msg_print(_("¾¤´¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª", "Summoned greater undeads are angry!"));
1488 case MS_S_HI_DRAGON:
1491 msg_print(_("¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", "You summon an ancient dragon!"));
1492 for (k = 0;k < 1; k++)
1493 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1496 msg_print(_("¾¤´¤µ¤ì¤¿¸ÅÂå¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª", "Summoned ancient dragons are angry!"));
1507 msg_print(_("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", "You summon a Lord of Amber!"));
1508 for (k = 0;k < 1; k++)
1509 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1512 msg_print(_("¾¤´¤µ¤ì¤¿¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ÏÅܤäƤ¤¤ë¡ª", "Summoned Lords of Amber are angry!"));
1523 msg_print(_("ÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", "You summon a special opponent!"));
1524 for (k = 0;k < 1; k++)
1525 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1529 msg_print(_("¾¤´¤µ¤ì¤¿¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª", "Summoned special opponents are angry!"));
1531 for (k = count;k < 1; k++)
1532 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1536 msg_print(_("¾¤´¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª", "Summoned greater undeads are angry!"));
1549 msg_print(_("²¿¤â¸½¤ì¤Ê¤«¤Ã¤¿¡£", "No one have appeared."));
1556 * @brief ÀÄËâË¡¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
1557 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1558 * @return ½èÍý¤ò¼Â¹Ô¤·¤¿¤éTRUE¡¢¥¥ã¥ó¥»¥ë¤·¤¿¾ì¹çFALSE¤òÊÖ¤¹¡£
1560 bool do_cmd_cast_learned(void)
1565 int plev = p_ptr->lev;
1566 monster_power spell;
1571 /* not if confused */
1572 if (p_ptr->confused)
1575 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
1577 msg_print("You are too confused!");
1584 if (!get_learned_power(&n)) return FALSE;
1586 spell = monster_powers[n];
1588 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1590 /* Verify "dangerous" spells */
1591 if (need_mana > p_ptr->csp)
1595 msg_print("£Í£Ð¤¬Â¤ê¤Þ¤»¤ó¡£");
1597 msg_print("You do not have enough mana to use this power.");
1601 if (!over_exert) return FALSE;
1605 if (!get_check("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ")) return FALSE;
1607 if (!get_check("Attempt it anyway? ")) return FALSE;
1612 /* Spell failure chance */
1613 chance = spell.fail;
1615 /* Reduce failure rate by "effective" level adjustment */
1616 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1617 else chance += (spell.level - plev);
1619 /* Reduce failure rate by INT/WIS adjustment */
1620 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1622 chance = mod_spell_chance_1(chance);
1624 /* Not enough mana to cast */
1625 if (need_mana > p_ptr->csp)
1627 chance += 5 * (need_mana - p_ptr->csp);
1630 /* Extract the minimum failure rate */
1631 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
1633 /* Minimum failure rate */
1634 if (chance < minfail) chance = minfail;
1636 /* Stunning makes spells harder */
1637 if (p_ptr->stun > 50) chance += 25;
1638 else if (p_ptr->stun) chance += 15;
1640 /* Always a 5 percent chance of working */
1641 if (chance > 95) chance = 95;
1643 chance = mod_spell_chance_2(chance);
1646 if (randint0(100) < chance)
1648 if (flush_failure) flush();
1650 msg_print("ËâË¡¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£");
1652 msg_print("You failed to concentrate hard enough!");
1658 /* Cast the spell */
1659 cast = cast_learned_spell(n, FALSE);
1665 /* Cast the spell */
1666 cast = cast_learned_spell(n, TRUE);
1668 if (!cast) return FALSE;
1671 /* Sufficient mana */
1672 if (need_mana <= p_ptr->csp)
1675 p_ptr->csp -= need_mana;
1679 int oops = need_mana;
1683 p_ptr->csp_frac = 0;
1687 msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
1689 msg_print("You faint from the effort!");
1693 /* Hack -- Bypass free action */
1694 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1696 chg_virtue(V_KNOWLEDGE, -10);
1698 /* Damage CON (possibly permanently) */
1699 if (randint0(100) < 50)
1701 bool perm = (randint0(100) < 25);
1705 msg_print("ÂΤò°¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
1707 msg_print("You have damaged your health!");
1711 /* Reduce constitution */
1712 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1720 p_ptr->redraw |= (PR_MANA);
1721 p_ptr->window |= (PW_PLAYER);
1722 p_ptr->window |= (PW_SPELL);
1728 * @brief ÀÄËâË¡¤Î¥é¡¼¥Ë¥ó¥°È½Äê¤ÈÀ®¸ù¤·¤¿¾ì¹ç¤Î¥é¡¼¥Ë¥ó¥°½èÍý
1729 * @param monspell ¥é¡¼¥Ë¥ó¥°¤ò»î¤ß¤ë¥â¥ó¥¹¥¿¡¼¹¶·â¤ÎID
1732 void learn_spell(int monspell)
1734 if (p_ptr->action != ACTION_LEARN) return;
1735 if (monspell < 0) return; /* Paranoia */
1736 if (p_ptr->magic_num2[monspell]) return;
1737 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
1738 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
1740 p_ptr->magic_num2[monspell] = 1;
1742 msg_format("%s¤ò³Ø½¬¤·¤¿¡ª", monster_powers[monspell].name);
1744 msg_format("You have learned %s!", monster_powers[monspell].name);
1746 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
1752 p_ptr->redraw |= (PR_STATE);
1758 * @brief ¥â¥ó¥¹¥¿¡¼ÆüìǽÎϤΥե饰ÇÛÎ󤫤éÆÃÄê¾ò·ï¤ÎËâË¡¤À¤±¤òÈ´¤½Ð¤¹½èÍý
1759 * Extract monster spells mask for the given mode
1760 * @param f4 ¥â¥ó¥¹¥¿¡¼ÆüìǽÎϤÎ4ÈÖÌܤΥե饰ÇÛÎó
1761 * @param f5 ¥â¥ó¥¹¥¿¡¼ÆüìǽÎϤÎ5ÈÖÌܤΥե饰ÇÛÎó
1762 * @param f6 ¥â¥ó¥¹¥¿¡¼ÆüìǽÎϤÎ6ÈÖÌܤΥե饰ÇÛÎó
1763 * @param mode È´¤½Ð¤·¤¿¤¤¾ò·ï
1768 void set_rf_masks(s32b *f4, s32b *f5, s32b *f6, int mode)
1772 case MONSPELL_TYPE_BOLT:
1773 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1774 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1775 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1778 case MONSPELL_TYPE_BALL:
1779 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1780 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1781 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1784 case MONSPELL_TYPE_BREATH:
1785 *f4 = RF4_BREATH_MASK;
1786 *f5 = RF5_BREATH_MASK;
1787 *f6 = RF6_BREATH_MASK;
1790 case MONSPELL_TYPE_SUMMON:
1791 *f4 = RF4_SUMMON_MASK;
1792 *f5 = RF5_SUMMON_MASK;
1793 *f6 = RF6_SUMMON_MASK;
1796 case MONSPELL_TYPE_OTHER:
1797 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1798 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1799 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);