3 * @brief 青魔法の処理実装 / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
14 #include "spells-summon.h"
15 #include "projection.h"
17 #include "spells-status.h"
19 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< モンスター魔法をプレイヤーが使用する場合の換算レベル */
23 * @brief 文字列に青魔導師の呪文の攻撃力を加える
24 * @param SPELL_NUM 呪文番号
25 * @param plev プレイヤーレベル
27 * @param tmp 返すメッセージを格納する配列
30 void set_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, concptr msg, char* tmp)
32 int base_damage = monspell_bluemage_damage(SPELL_NUM, plev, BASE_DAM);
33 int dice_num = monspell_bluemage_damage(SPELL_NUM, plev, DICE_NUM);
34 int dice_side = monspell_bluemage_damage(SPELL_NUM, plev, DICE_SIDE);
35 int dice_mult = monspell_bluemage_damage(SPELL_NUM, plev, DICE_MULT);
36 int dice_div = monspell_bluemage_damage(SPELL_NUM, plev, DICE_DIV);
38 dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
39 sprintf(tmp, msg, dmg_str);
43 * @brief 受け取ったモンスター魔法のIDに応じて青魔法の効果情報をまとめたフォーマットを返す
44 * @param p 情報を返す文字列参照ポインタ
45 * @param power モンスター魔法のID
48 static void learned_info(char *p, int power)
50 PLAYER_LEVEL plev = pseudo_plev();
53 concptr s_dam = " 損傷:%s";
54 concptr s_dur = "期間:";
55 concptr s_range = "範囲:";
56 concptr s_heal = " 回復:%s";
58 concptr s_dam = " dam %s";
59 concptr s_dur = "dur ";
60 concptr s_range = "range ";
61 concptr s_heal = " heal %s";
107 set_bluemage_damage((power), plev, s_dam, p); break;
143 set_bluemage_damage((power), plev, s_dam, p); break;
145 set_bluemage_damage((power), plev, s_heal, p); break;
161 case MS_MAGIC_MISSILE:
162 set_bluemage_damage((power), plev, s_dam, p); break;
164 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
167 set_bluemage_damage((power), plev, s_heal, p); break;
169 sprintf(p, " %sd7+7", s_dur);
172 sprintf(p, " %s10", s_range);
175 sprintf(p, " %s%d", s_range, plev * 5);
178 set_bluemage_damage((power), plev, s_dam, p); break;
181 sprintf(p, " %s5", s_range);
190 * @brief 使用可能な青魔法を選択する /
191 * Allow user to choose a imitation.
192 * @param sn 選択したモンスター攻撃ID、キャンセルの場合-1、不正な選択の場合-2を返す
193 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
195 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
196 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
197 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
199 * The "prompt" should be "cast", "recite", or "study"\n
200 * The "known" should be TRUE for cast/pray, FALSE for study\n
202 * nb: This function has a (trivial) display bug which will be obvious\n
203 * when you run it. It's probably easy to fix but I haven't tried,\n
206 static bool get_learned_power(SPELL_IDX *sn)
212 PERCENTAGE minfail = 0;
213 PLAYER_LEVEL plev = p_ptr->lev;
214 PERCENTAGE chance = 0;
215 int ask = TRUE, mode = 0;
216 int spellnum[MAX_MONSPELLS];
221 BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
222 concptr p = _("魔法", "magic");
226 int menu_line = (use_menu ? 1 : 0);
228 /* Assume cancelled */
231 /* Nothing chosen yet */
237 /* Get the spell, if available */
239 if (repeat_pull(&code))
241 *sn = (SPELL_IDX)code;
251 prt(format(_(" %s ボルト", " %s bolt"), (menu_line == 1) ? _("》", "> ") : " "), 2, 14);
252 prt(format(_(" %s ボール", " %s ball"), (menu_line == 2) ? _("》", "> ") : " "), 3, 14);
253 prt(format(_(" %s ブレス", " %s breath"), (menu_line == 3) ? _("》", "> ") : " "), 4, 14);
254 prt(format(_(" %s 召喚", " %s sommoning"), (menu_line == 4) ? _("》", "> ") : " "), 5, 14);
255 prt(format(_(" %s その他", " %s others"), (menu_line == 5) ? _("》", "> ") : " "), 6, 14);
256 prt(_("どの種類の魔法を使いますか?", "use which type of magic? "), 0, 0);
282 if (menu_line > 5) menu_line -= 5;
288 sprintf(comment, _("[A]ボルト, [B]ボール, [C]ブレス, [D]召喚, [E]その他:", "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:"));
291 if (!get_com(comment, &ch, TRUE))
295 if (ch == 'A' || ch == 'a')
300 if (ch == 'B' || ch == 'b')
305 if (ch == 'C' || ch == 'c')
310 if (ch == 'D' || ch == 'd')
315 if (ch == 'E' || ch == 'e')
323 set_rf_masks(&f4, &f5, &f6, mode);
325 for (i = 0, num = 0; i < 32; i++)
327 if ((0x00000001 << i) & f4) spellnum[num++] = i;
331 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
335 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
337 for (i = 0; i < num; i++)
339 if (p_ptr->magic_num2[spellnum[i]])
341 if (use_menu) menu_line = i+1;
347 msg_print(_("その種類の魔法は覚えていない!", "You don't know any spell of this type."));
351 /* Build a prompt (accept all spells) */
352 (void)strnfmt(out_val, 78, _("(%c-%c, '*'で一覧, ESC) どの%sを唱えますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
353 I2A(0), I2A(num - 1), p);
355 if (use_menu) screen_save();
357 /* Get a spell from the user */
359 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
362 if(choice==ESCAPE) choice = ' ';
363 else if( !get_com(out_val, &choice, TRUE) )break;
365 if (use_menu && choice != ' ')
381 menu_line += (num-1);
382 if (menu_line > num) menu_line -= num;
383 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
394 if (menu_line > num) menu_line -= num;
395 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
404 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
413 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
428 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
431 if (!redraw || use_menu)
437 if (!use_menu) screen_save();
439 /* Display a list of spells */
441 put_str(_("名前", "Name"), y, x + 5);
442 put_str(_("MP 失率 効果", "SP Fail Info"), y, x + 33);
445 /* Dump the spells */
446 for (i = 0; i < num; i++)
450 prt("", y + i + 1, x);
451 if (!p_ptr->magic_num2[spellnum[i]]) continue;
453 /* Access the spell */
454 spell = monster_powers[spellnum[i]];
458 /* Reduce failure rate by "effective" level adjustment */
459 if (plev > spell.level) chance -= 3 * (plev - spell.level);
460 else chance += (spell.level - plev);
462 /* Reduce failure rate by INT/WIS adjustment */
463 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
465 chance = mod_spell_chance_1(chance);
467 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
469 /* Not enough mana to cast */
470 if (need_mana > p_ptr->csp)
472 chance += 5 * (need_mana - p_ptr->csp);
475 /* Extract the minimum failure rate */
476 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
478 /* Minimum failure rate */
479 if (chance < minfail) chance = minfail;
481 /* Stunning makes spells harder */
482 if (p_ptr->stun > 50) chance += 25;
483 else if (p_ptr->stun) chance += 15;
485 /* Always a 5 percent chance of working */
486 if (chance > 95) chance = 95;
488 chance = mod_spell_chance_2(chance);
491 learned_info(comment, spellnum[i]);
495 if (i == (menu_line-1)) strcpy(psi_desc, _(" 》", " > "));
496 else strcpy(psi_desc, " ");
498 else sprintf(psi_desc, " %c)", I2A(i));
500 /* Dump the spell --(-- */
501 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
502 spell.name, need_mana,
504 prt(psi_desc, y + i + 1, x);
507 /* Clear the bottom line */
508 if (y < 22) prt("", y + i + 1, x);
526 ask = isupper(choice);
529 if (ask) choice = (char)tolower(choice);
531 /* Extract request */
532 i = (islower(choice) ? A2I(choice) : -1);
535 /* Totally Illegal */
536 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
542 /* Save the spell index */
543 spell = monster_powers[spellnum[i]];
551 (void) strnfmt(tmp_val, 78, _("%sの魔法を唱えますか?", "Use %s? "), monster_powers[spellnum[i]].name);
553 /* Belay that order */
554 if (!get_check(tmp_val)) continue;
560 if (redraw) screen_load();
562 p_ptr->window |= (PW_SPELL);
565 /* Abort if needed */
566 if (!flag) return (FALSE);
568 /* Save the choice */
571 repeat_push((COMMAND_CODE)spellnum[i]);
580 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
581 * @param spell 発動するモンスター攻撃のID
582 * @param success TRUEは成功時、FALSEは失敗時の処理を行う
583 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
585 static bool cast_learned_spell(int spell, bool success)
588 PLAYER_LEVEL plev = pseudo_plev();
589 PLAYER_LEVEL summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
590 HIT_POINT damage = 0;
592 bool no_trump = FALSE;
593 BIT_FLAGS p_mode, u_mode = 0L, g_mode;
597 p_mode = PM_FORCE_PET;
603 g_mode = PM_ALLOW_GROUP;
606 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
612 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
613 aggravate_monsters(0);
621 if (!target_set(TARGET_KILL)) return FALSE;
622 m_idx = cave[target_row][target_col].m_idx;
624 if (!player_has_los_bold(target_row, target_col)) break;
625 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
626 dispel_monster_status(m_idx);
630 if (!get_aim_dir(&dir)) return FALSE;
632 msg_print(_("ロケットを発射した。", "You fire a rocket."));
633 damage = monspell_bluemage_damage((MS_ROCKET), plev, DAM_ROLL);
634 fire_rocket(GF_ROCKET, dir, damage, 2);
638 if (!get_aim_dir(&dir)) return FALSE;
640 msg_print(_("矢を放った。", "You fire an arrow."));
641 damage = monspell_bluemage_damage((MS_SHOOT), plev, DAM_ROLL);
642 fire_bolt(GF_ARROW, dir, damage);
652 if (!get_aim_dir(&dir)) return FALSE;
654 msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
655 damage = monspell_bluemage_damage((MS_BR_ACID), plev, DAM_ROLL);
656 fire_breath(GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
659 if (!get_aim_dir(&dir)) return FALSE;
661 msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
662 damage = monspell_bluemage_damage((MS_BR_ELEC), plev, DAM_ROLL);
663 fire_breath(GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
666 if (!get_aim_dir(&dir)) return FALSE;
668 msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
669 damage = monspell_bluemage_damage((MS_BR_FIRE), plev, DAM_ROLL);
670 fire_breath(GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
673 if (!get_aim_dir(&dir)) return FALSE;
675 msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
676 damage = monspell_bluemage_damage((MS_BR_COLD), plev, DAM_ROLL);
677 fire_breath(GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
680 if (!get_aim_dir(&dir)) return FALSE;
682 msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
683 damage = monspell_bluemage_damage((MS_BR_POIS), plev, DAM_ROLL);
684 fire_breath(GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
687 if (!get_aim_dir(&dir)) return FALSE;
689 msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
690 damage = monspell_bluemage_damage((MS_BR_NETHER), plev, DAM_ROLL);
691 fire_breath(GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
694 if (!get_aim_dir(&dir)) return FALSE;
696 msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
697 damage = monspell_bluemage_damage((MS_BR_LITE), plev, DAM_ROLL);
698 fire_breath(GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
701 if (!get_aim_dir(&dir)) return FALSE;
703 msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
704 damage = monspell_bluemage_damage((MS_BR_DARK), plev, DAM_ROLL);
705 fire_breath(GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
708 if (!get_aim_dir(&dir)) return FALSE;
710 msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
711 damage = monspell_bluemage_damage((MS_BR_CONF), plev, DAM_ROLL);
712 fire_breath(GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
715 if (!get_aim_dir(&dir)) return FALSE;
717 msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
718 damage = monspell_bluemage_damage((MS_BR_SOUND), plev, DAM_ROLL);
719 fire_breath(GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
722 if (!get_aim_dir(&dir)) return FALSE;
724 msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
725 damage = monspell_bluemage_damage((MS_BR_CHAOS), plev, DAM_ROLL);
726 fire_breath(GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
729 if (!get_aim_dir(&dir)) return FALSE;
731 msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
732 damage = monspell_bluemage_damage((MS_BR_DISEN), plev, DAM_ROLL);
733 fire_breath(GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
736 if (!get_aim_dir(&dir)) return FALSE;
738 msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
739 damage = monspell_bluemage_damage((MS_BR_NEXUS), plev, DAM_ROLL);
740 fire_breath(GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
743 if (!get_aim_dir(&dir)) return FALSE;
745 msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
746 damage = monspell_bluemage_damage((MS_BR_TIME), plev, DAM_ROLL);
747 fire_breath(GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
750 if (!get_aim_dir(&dir)) return FALSE;
752 msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
753 damage = monspell_bluemage_damage((MS_BR_INERTIA), plev, DAM_ROLL);
754 fire_breath(GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
757 if (!get_aim_dir(&dir)) return FALSE;
759 msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
760 damage = monspell_bluemage_damage((MS_BR_GRAVITY), plev, DAM_ROLL);
761 fire_breath(GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
764 if (!get_aim_dir(&dir)) return FALSE;
766 msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
767 damage = monspell_bluemage_damage((MS_BR_SHARDS), plev, DAM_ROLL);
768 fire_breath(GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
771 if (!get_aim_dir(&dir)) return FALSE;
773 msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
774 damage = monspell_bluemage_damage((MS_BR_PLASMA), plev, DAM_ROLL);
775 fire_breath(GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
778 if (!get_aim_dir(&dir)) return FALSE;
780 msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
781 damage = monspell_bluemage_damage((MS_BR_FORCE), plev, DAM_ROLL);
782 fire_breath(GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
785 if (!get_aim_dir(&dir)) return FALSE;
787 msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
788 damage = monspell_bluemage_damage((MS_BR_MANA), plev, DAM_ROLL);
789 fire_breath(GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
792 if (!get_aim_dir(&dir)) return FALSE;
794 msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
795 damage = monspell_bluemage_damage((MS_BALL_NUKE), plev, DAM_ROLL);
796 fire_ball(GF_NUKE, dir, damage, 2);
799 if (!get_aim_dir(&dir)) return FALSE;
801 msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
802 damage = monspell_bluemage_damage((MS_BR_NUKE), plev, DAM_ROLL);
803 fire_breath(GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
806 if (!get_aim_dir(&dir)) return FALSE;
808 msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
809 damage = monspell_bluemage_damage((MS_BALL_CHAOS), plev, DAM_ROLL);
810 fire_ball(GF_CHAOS, dir, damage, 4);
813 if (!get_aim_dir(&dir)) return FALSE;
815 msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
816 damage = monspell_bluemage_damage((MS_BR_DISI), plev, DAM_ROLL);
817 fire_breath(GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
820 if (!get_aim_dir(&dir)) return FALSE;
822 msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
823 damage = monspell_bluemage_damage((MS_BALL_ACID), plev, DAM_ROLL);
824 fire_ball(GF_ACID, dir, damage, 2);
827 if (!get_aim_dir(&dir)) return FALSE;
829 msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
830 damage = monspell_bluemage_damage((MS_BALL_ELEC), plev, DAM_ROLL);
831 fire_ball(GF_ELEC, dir, damage, 2);
834 if (!get_aim_dir(&dir)) return FALSE;
836 msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
837 damage = monspell_bluemage_damage((MS_BALL_FIRE), plev, DAM_ROLL);
838 fire_ball(GF_FIRE, dir, damage, 2);
841 if (!get_aim_dir(&dir)) return FALSE;
843 msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
844 damage = monspell_bluemage_damage((MS_BALL_COLD), plev, DAM_ROLL);
845 fire_ball(GF_COLD, dir, damage, 2);
848 if (!get_aim_dir(&dir)) return FALSE;
850 msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
851 damage = monspell_bluemage_damage((MS_BALL_POIS), plev, DAM_ROLL);
852 fire_ball(GF_POIS, dir, damage, 2);
855 if (!get_aim_dir(&dir)) return FALSE;
857 msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
858 damage = monspell_bluemage_damage((MS_BALL_NETHER), plev, DAM_ROLL);
859 fire_ball(GF_NETHER, dir, damage, 2);
862 if (!get_aim_dir(&dir)) return FALSE;
864 msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
865 damage = monspell_bluemage_damage((MS_BALL_WATER), plev, DAM_ROLL);
866 fire_ball(GF_WATER, dir, damage, 4);
869 if (!get_aim_dir(&dir)) return FALSE;
871 msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
872 damage = monspell_bluemage_damage((MS_BALL_MANA), plev, DAM_ROLL);
873 fire_ball(GF_MANA, dir, damage, 4);
876 if (!get_aim_dir(&dir)) return FALSE;
878 msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
879 damage = monspell_bluemage_damage((MS_BALL_DARK), plev, DAM_ROLL);
880 fire_ball(GF_DARK, dir, damage, 4);
883 if (!get_aim_dir(&dir)) return FALSE;
885 damage = monspell_bluemage_damage((MS_DRAIN_MANA), plev, DAM_ROLL);
886 fire_ball_hide(GF_DRAIN_MANA, dir, damage, 0);
889 if (!get_aim_dir(&dir)) return FALSE;
891 damage = monspell_bluemage_damage((MS_MIND_BLAST), plev, DAM_ROLL);
892 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
895 if (!get_aim_dir(&dir)) return FALSE;
897 damage = monspell_bluemage_damage((MS_BRAIN_SMASH), plev, DAM_ROLL);
898 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
901 if (!get_aim_dir(&dir)) return FALSE;
903 damage = monspell_bluemage_damage((MS_CAUSE_1), plev, DAM_ROLL);
904 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
907 if (!get_aim_dir(&dir)) return FALSE;
909 damage = monspell_bluemage_damage((MS_CAUSE_2), plev, DAM_ROLL);
910 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
913 if (!get_aim_dir(&dir)) return FALSE;
915 damage = monspell_bluemage_damage((MS_CAUSE_3), plev, DAM_ROLL);
916 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
919 if (!get_aim_dir(&dir)) return FALSE;
921 damage = monspell_bluemage_damage((MS_CAUSE_4), plev, DAM_ROLL);
922 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
925 if (!get_aim_dir(&dir)) return FALSE;
927 msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
928 damage = monspell_bluemage_damage((MS_BOLT_ACID), plev, DAM_ROLL);
929 fire_bolt(GF_ACID, dir, damage);
932 if (!get_aim_dir(&dir)) return FALSE;
934 msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
935 damage = monspell_bluemage_damage((MS_BOLT_ELEC), plev, DAM_ROLL);
936 fire_bolt(GF_ELEC, dir, damage);
939 if (!get_aim_dir(&dir)) return FALSE;
941 msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
942 damage = monspell_bluemage_damage((MS_BOLT_FIRE), plev, DAM_ROLL);
943 fire_bolt(GF_FIRE, dir, damage);
946 if (!get_aim_dir(&dir)) return FALSE;
948 msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
949 damage = monspell_bluemage_damage((MS_BOLT_COLD), plev, DAM_ROLL);
950 fire_bolt(GF_COLD, dir, damage);
953 if (!get_aim_dir(&dir)) return FALSE;
955 msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
956 damage = monspell_bluemage_damage((MS_STARBURST), plev, DAM_ROLL);
957 fire_ball(GF_LITE, dir, damage, 4);
960 if (!get_aim_dir(&dir)) return FALSE;
962 msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
963 damage = monspell_bluemage_damage((MS_BOLT_NETHER), plev, DAM_ROLL);
964 fire_bolt(GF_NETHER, dir, damage);
967 if (!get_aim_dir(&dir)) return FALSE;
969 msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
970 damage = monspell_bluemage_damage((MS_BOLT_WATER), plev, DAM_ROLL);
971 fire_bolt(GF_WATER, dir, damage);
974 if (!get_aim_dir(&dir)) return FALSE;
976 msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
977 damage = monspell_bluemage_damage((MS_BOLT_MANA), plev, DAM_ROLL);
978 fire_bolt(GF_MANA, dir, damage);
981 if (!get_aim_dir(&dir)) return FALSE;
983 msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
984 damage = monspell_bluemage_damage((MS_BOLT_PLASMA), plev, DAM_ROLL);
985 fire_bolt(GF_PLASMA, dir, damage);
988 if (!get_aim_dir(&dir)) return FALSE;
990 msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
991 damage = monspell_bluemage_damage((MS_BOLT_ICE), plev, DAM_ROLL);
992 fire_bolt(GF_ICE, dir, damage);
994 case MS_MAGIC_MISSILE:
995 if (!get_aim_dir(&dir)) return FALSE;
997 msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
998 damage = monspell_bluemage_damage((MS_MAGIC_MISSILE), plev, DAM_ROLL);
999 fire_bolt(GF_MISSILE, dir, damage);
1002 if (!get_aim_dir(&dir)) return FALSE;
1004 msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
1005 fear_monster(dir, plev+10);
1008 if (!get_aim_dir(&dir)) return FALSE;
1009 confuse_monster(dir, plev * 2);
1012 if (!get_aim_dir(&dir)) return FALSE;
1014 msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
1015 confuse_monster(dir, plev * 2);
1018 if (!get_aim_dir(&dir)) return FALSE;
1019 slow_monster(dir, plev);
1022 if (!get_aim_dir(&dir)) return FALSE;
1023 sleep_monster(dir, plev);
1026 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1030 if (!get_aim_dir(&dir)) return FALSE;
1032 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
1033 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1037 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
1038 (void)hp_player(plev*4);
1043 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
1044 (void)set_invuln(randint1(4) + 4, FALSE);
1047 teleport_player(10, 0L);
1050 teleport_player(plev * 5, 0L);
1053 (void)time_walk(p_ptr);
1059 monster_type *m_ptr;
1060 monster_race *r_ptr;
1061 GAME_TEXT m_name[MAX_NLEN];
1063 if (!target_set(TARGET_KILL)) return FALSE;
1064 if (!cave[target_row][target_col].m_idx) break;
1065 if (!player_has_los_bold(target_row, target_col)) break;
1066 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
1067 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1068 r_ptr = &r_info[m_ptr->r_idx];
1069 monster_desc(m_name, m_ptr, 0);
1070 if (r_ptr->flagsr & RFR_RES_TELE)
1072 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1074 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1075 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
1078 else if (r_ptr->level > randint1(100))
1080 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1081 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
1085 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
1086 teleport_monster_to(cave[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
1090 if (!get_aim_dir(&dir)) return FALSE;
1092 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1096 MONSTER_IDX target_m_idx;
1097 monster_type *m_ptr;
1098 monster_race *r_ptr;
1099 GAME_TEXT m_name[MAX_NLEN];
1101 if (!target_set(TARGET_KILL)) return FALSE;
1102 target_m_idx = cave[target_row][target_col].m_idx;
1103 if (!target_m_idx) break;
1104 if (!player_has_los_bold(target_row, target_col)) break;
1105 if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
1106 m_ptr = &m_list[target_m_idx];
1107 r_ptr = &r_info[m_ptr->r_idx];
1108 monster_desc(m_name, m_ptr, 0);
1109 msg_format(_("%^sの足を指さした。", "You gesture at %^s's feet."), m_name);
1111 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1112 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1114 msg_format(_("しかし効果がなかった!", "%^s is unaffected!"), m_name);
1116 else teleport_level(target_m_idx);
1120 if (!get_aim_dir(&dir)) return FALSE;
1122 msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
1123 damage = monspell_bluemage_damage((MS_PSY_SPEAR), plev, DAM_ROLL);
1124 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1128 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
1129 (void)unlite_area(10, 3);
1132 if (!target_set(TARGET_KILL)) return FALSE;
1134 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
1135 trap_creation(target_row, target_col);
1138 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
1141 msg_print(_("死者復活の呪文を唱えた。", "You cast a animate dead."));
1142 (void)animate_dead(0, p_ptr->y, p_ptr->x);
1148 msg_print(_("援軍を召喚した。", "You summon minions."));
1149 for (k = 0;k < 1; k++)
1151 if (summon_kin_player(summon_lev, p_ptr->y, p_ptr->x, (pet ? PM_FORCE_PET : 0L)))
1153 if (!pet) msg_print(_("召喚された仲間は怒っている!", "Summoned fellows are angry!"));
1166 msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
1167 for (k = 0 ;k < 1 ; k++)
1168 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_CYBER, p_mode, '\0'))
1171 msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
1182 msg_print(_("仲間を召喚した。", "You summon help."));
1183 for (k = 0;k < 1; k++)
1184 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, 0, p_mode, '\0'))
1187 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
1198 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
1199 for (k = 0;k < plev / 15 + 2; k++)
1200 if(summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, 0, (p_mode | u_mode), '\0'))
1203 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
1214 msg_print(_("アリを召喚した。", "You summon ants."));
1215 for (k = 0;k < 1; k++)
1216 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode), '\0'))
1219 msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
1230 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
1231 for (k = 0;k < 1; k++)
1232 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode), '\0'))
1235 msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
1246 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
1247 for (k = 0;k < 1; k++)
1248 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode), '\0'))
1251 msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
1262 msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
1263 for (k = 0;k < 1; k++)
1264 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode), '\0'))
1267 msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
1278 msg_print(_("天使を召喚した!", "You summon an angel!"));
1279 for (k = 0;k < 1; k++)
1280 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode), '\0'))
1283 msg_print(_("召喚された天使は怒っている!", "Summoned angels are angry!"));
1294 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
1295 for (k = 0;k < 1; k++)
1296 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode), '\0'))
1299 msg_print(_("召喚されたデーモンは怒っている!", "Summoned demons are angry!"));
1310 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
1311 for (k = 0;k < 1; k++)
1312 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode), '\0'))
1315 msg_print(_("召喚されたアンデッドは怒っている!", "Summoned undeads are angry!"));
1326 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
1327 for (k = 0;k < 1; k++)
1328 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode), '\0'))
1331 msg_print(_("召喚されたドラゴンは怒っている!", "Summoned dragons are angry!"));
1339 case MS_S_HI_UNDEAD:
1342 msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
1343 for (k = 0;k < 1; k++)
1344 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode), '\0'))
1347 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1355 case MS_S_HI_DRAGON:
1358 msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
1359 for (k = 0;k < 1; k++)
1360 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode), '\0'))
1363 msg_print(_("召喚された古代ドラゴンは怒っている!", "Summoned ancient dragons are angry!"));
1374 msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
1375 for (k = 0;k < 1; k++)
1376 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode), '\0'))
1379 msg_print(_("召喚されたアンバーの王族は怒っている!", "Summoned Lords of Amber are angry!"));
1390 msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
1391 for (k = 0;k < 1; k++)
1392 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE), '\0'))
1396 msg_print(_("召喚されたユニーク・モンスターは怒っている!", "Summoned special opponents are angry!"));
1398 for (k = count;k < 1; k++)
1399 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE), '\0'))
1403 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1416 msg_print(_("何も現れなかった。", "No one have appeared."));
1423 * @brief 青魔法コマンドのメインルーチン /
1424 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1425 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
1427 bool do_cmd_cast_learned(void)
1431 PERCENTAGE minfail = 0;
1432 PLAYER_LEVEL plev = p_ptr->lev;
1433 monster_power spell;
1435 MANA_POINT need_mana;
1438 /* not if confused */
1439 if (p_ptr->confused)
1441 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
1446 if (!get_learned_power(&n)) return FALSE;
1448 spell = monster_powers[n];
1450 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1452 /* Verify "dangerous" spells */
1453 if (need_mana > p_ptr->csp)
1456 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
1458 if (!over_exert) return FALSE;
1461 if (!get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "))) return FALSE;
1464 /* Spell failure chance */
1465 chance = spell.fail;
1467 /* Reduce failure rate by "effective" level adjustment */
1468 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1469 else chance += (spell.level - plev);
1471 /* Reduce failure rate by INT/WIS adjustment */
1472 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1474 chance = mod_spell_chance_1(chance);
1476 /* Not enough mana to cast */
1477 if (need_mana > p_ptr->csp)
1479 chance += 5 * (need_mana - p_ptr->csp);
1482 /* Extract the minimum failure rate */
1483 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
1485 /* Minimum failure rate */
1486 if (chance < minfail) chance = minfail;
1488 /* Stunning makes spells harder */
1489 if (p_ptr->stun > 50) chance += 25;
1490 else if (p_ptr->stun) chance += 15;
1492 /* Always a 5 percent chance of working */
1493 if (chance > 95) chance = 95;
1495 chance = mod_spell_chance_2(chance);
1498 if (randint0(100) < chance)
1500 if (flush_failure) flush();
1501 msg_print(_("魔法をうまく唱えられなかった。", "You failed to concentrate hard enough!"));
1506 /* Cast the spell */
1507 cast = cast_learned_spell(n, FALSE);
1513 /* Cast the spell */
1514 cast = cast_learned_spell(n, TRUE);
1516 if (!cast) return FALSE;
1519 /* Sufficient mana */
1520 if (need_mana <= p_ptr->csp)
1523 p_ptr->csp -= need_mana;
1527 int oops = need_mana;
1531 p_ptr->csp_frac = 0;
1533 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1535 /* Hack -- Bypass free action */
1536 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1538 chg_virtue(V_KNOWLEDGE, -10);
1540 /* Damage CON (possibly permanently) */
1541 if (randint0(100) < 50)
1543 bool perm = (randint0(100) < 25);
1545 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1547 /* Reduce constitution */
1548 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1552 p_ptr->energy_use = 100;
1554 p_ptr->redraw |= (PR_MANA);
1555 p_ptr->window |= (PW_PLAYER);
1556 p_ptr->window |= (PW_SPELL);
1562 * @brief 青魔法のラーニング判定と成功した場合のラーニング処理
1563 * @param monspell ラーニングを試みるモンスター攻撃のID
1566 void learn_spell(int monspell)
1568 if (p_ptr->action != ACTION_LEARN) return;
1569 if (monspell < 0) return; /* Paranoia */
1570 if (p_ptr->magic_num2[monspell]) return;
1571 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
1572 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
1574 p_ptr->magic_num2[monspell] = 1;
1575 msg_format(_("%sを学習した!", "You have learned %s!"), monster_powers[monspell].name);
1576 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
1581 p_ptr->redraw |= (PR_STATE);
1587 * @brief モンスター特殊能力のフラグ配列から特定条件の魔法だけを抜き出す処理
1588 * Extract monster spells mask for the given mode
1589 * @param f4 モンスター特殊能力の4番目のフラグ配列
1590 * @param f5 モンスター特殊能力の5番目のフラグ配列
1591 * @param f6 モンスター特殊能力の6番目のフラグ配列
1592 * @param mode 抜き出したい条件
1597 void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode)
1601 case MONSPELL_TYPE_BOLT:
1602 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1603 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1604 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1607 case MONSPELL_TYPE_BALL:
1608 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1609 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1610 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1613 case MONSPELL_TYPE_BREATH:
1614 *f4 = RF4_BREATH_MASK;
1615 *f5 = RF5_BREATH_MASK;
1616 *f6 = RF6_BREATH_MASK;
1619 case MONSPELL_TYPE_SUMMON:
1620 *f4 = RF4_SUMMON_MASK;
1621 *f5 = RF5_SUMMON_MASK;
1622 *f6 = RF6_SUMMON_MASK;
1625 case MONSPELL_TYPE_OTHER:
1626 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1627 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1628 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);