3 * @brief 青魔法の処理実装 / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
19 #include "spells-summon.h"
21 #include "spells-status.h"
22 #include "cmd-spell.h"
23 #include "player-status.h"
24 #include "monster-spell.h"
25 #include "monster-status.h"
27 #include "cmd-basic.h"
28 #include "player-effects.h"
29 #include "targeting.h"
30 #include "view-mainwindow.h"
32 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< モンスター魔法をプレイヤーが使用する場合の換算レベル */
38 * level, smana, %fail, manedam, %manefail, use_stat, name
40 const monster_power monster_powers[MAX_MONSPELLS] =
43 { 1, 1, 10, 0, 15, A_CON, "叫ぶ"},
44 { 10, 4, 35, 89, 40, A_INT, "何か"},
45 { 40, 35, 85, 0, 40, A_INT, "魔力消去"},
46 { 35, 30, 80, 800, 70, A_STR, "ロケット"},
47 { 5, 1, 20, 18, 15, A_DEX, "射撃"},
48 { 10, 4, 35, 89, 40, A_INT, "何か"},
49 { 10, 4, 35, 89, 40, A_INT, "何か"},
50 { 10, 4, 35, 89, 40, A_INT, "何か"},
51 { 20, 15, 55, 1600, 95, A_CON, "酸のブレス"},
52 { 20, 15, 55, 1600, 95, A_CON, "電撃のブレス"},
53 { 20, 15, 55, 1600, 95, A_CON, "炎のブレス"},
54 { 20, 15, 55, 1600, 95, A_CON, "冷気のブレス"},
55 { 20, 15, 55, 800, 95, A_CON, "毒のブレス"},
56 { 20, 15, 70, 550, 95, A_CON, "地獄のブレス"},
57 { 20, 16, 70, 400, 95, A_CON, "閃光のブレス"},
58 { 20, 16, 70, 400, 95, A_CON, "暗黒のブレス"},
59 { 20, 20, 70, 450, 95, A_CON, "混乱のブレス"},
60 { 20, 20, 70, 450, 95, A_CON, "轟音のブレス"},
61 { 20, 20, 70, 600, 95, A_CON, "カオスのブレス"},
62 { 20, 16, 70, 500, 95, A_CON, "劣化のブレス"},
63 { 30, 25, 80, 250, 95, A_CON, "因果混乱のブレス"},
64 { 35, 18, 80, 150, 95, A_CON, "時間逆転のブレス"},
65 { 30, 25, 80, 200, 95, A_CON, "遅鈍のブレス"},
66 { 30, 28, 90, 200, 95, A_CON, "重力のブレス"},
67 { 20, 15, 70, 500, 95, A_CON, "破片のブレス"},
68 { 35, 15, 80, 150, 95, A_CON, "プラズマのブレス"},
69 { 30, 18, 70, 200, 95, A_CON, "フォースのブレス"},
70 { 30, 28, 80, 250, 95, A_CON, "魔力のブレス"},
71 { 25, 20, 95, 320, 80, A_INT, "放射能球"},
72 { 25, 15, 70, 800, 95, A_CON, "放射性廃棄物のブレス"},
73 { 30, 32, 85, 400, 80, A_INT, "純ログルス"},
74 { 35, 40, 95, 150, 95, A_CON, "分解のブレス"},
75 { 18, 13, 55, 630, 80, A_INT, "アシッド・ボール"},
76 { 14, 10, 45, 316, 60, A_INT, "サンダー・ボール"},
77 { 20, 14, 60, 720, 80, A_INT, "ファイア・ボール"},
78 { 15, 11, 50, 320, 60, A_INT, "アイス・ボール"},
79 { 5, 3, 40, 48, 20, A_INT, "悪臭雲"},
80 { 25, 18, 70, 350, 80, A_INT, "地獄球"},
81 { 30, 22, 75, 350, 80, A_INT, "ウォーター・ボール"},
82 { 44, 45, 85, 550, 95, A_INT, "魔力の嵐"},
83 { 40, 42, 90, 550, 95, A_INT, "暗黒の嵐"},
84 { 10, 5, 50, 0, 25, A_INT, "魔力吸収"},
85 { 25, 10, 60, 0, 30, A_INT, "精神攻撃"},
86 { 30, 14, 65, 0, 30, A_INT, "脳攻撃"},
87 { 3, 1, 25, 24, 20, A_INT, "軽傷"},
88 { 12, 2, 35, 64, 25, A_INT, "重傷"},
89 { 22, 6, 50, 150, 30, A_INT, "致命傷"},
90 { 32, 10, 70, 225, 35, A_INT, "秘孔を突く"},
91 { 13, 7, 40, 178, 40, A_INT, "アシッド・ボルト"},
92 { 10, 5, 35, 130, 35, A_INT, "サンダー・ボルト"},
93 { 15, 9, 50, 210, 45, A_INT, "ファイア・ボルト"},
94 { 12, 6, 35, 162, 40, A_INT, "アイス・ボルト"},
95 { 40, 42, 90, 550, 95, A_INT, "スター・バースト"},
96 { 25, 17, 60, 255, 60, A_INT, "地獄の矢"},
97 { 25, 20, 65, 250, 60, A_INT, "ウォーター・ボルト"},
98 { 25, 24, 90, 400, 80, A_INT, "魔力の矢"},
99 { 25, 20, 80, 216, 60, A_INT, "プラズマ・ボルト"},
100 { 25, 16, 60, 186, 60, A_INT, "極寒の矢"},
101 { 3, 1, 25, 12, 20, A_INT, "マジック・ミサイル"},
102 { 5, 3, 35, 0, 20, A_INT, "恐慌"},
103 { 10, 5, 40, 0, 20, A_INT, "盲目"},
104 { 10, 5, 40, 0, 20, A_INT, "パニック・モンスター"},
105 { 10, 5, 40, 0, 20, A_INT, "スロウ・モンスター"},
106 { 10, 5, 40, 0, 20, A_INT, "スリープ・モンスター"},
107 { 20, 10, 70, 0, 40, A_INT, "スピード"},
108 { 45, 120, 95, 0, 60, A_INT, "破滅の手"},
109 { 20, 15, 70, 0, 20, A_WIS, "体力回復"},
110 { 45, 65, 80, 0, 60, A_INT, "無傷の球"},
111 { 5, 1, 30, 0, 20, A_INT, "ショート・テレポート"},
112 { 15, 8, 40, 0, 30, A_INT, "テレポート"},
113 { 40, 999, 99, 0, 80, A_INT, "ザ・ワールド"},
114 { 1, 0, 0, 0, 15, A_INT, "何か"},
115 { 15, 8, 50, 0, 30, A_INT, "引きよせる"},
116 { 20, 13, 80, 0, 30, A_INT, "テレポート・アウェイ"},
117 { 30, 40, 95, 0, 40, A_INT, "テレポート・レベル"},
118 { 35, 30, 80, 350, 70, A_INT, "光の剣"},
119 { 5, 1, 20, 0, 15, A_INT, "暗闇"},
120 { 5, 1, 20, 0, 15, A_DEX, "トラップ創造"},
121 { 15, 3, 40, 0, 30, A_INT, "記憶喪失"},
122 { 30, 30, 70, 0, 40, A_INT, "死者復活"},
123 { 40, 70, 85, 0, 45, A_INT, "援軍を呼ぶ"},
124 { 45, 90, 90, 0, 50, A_INT, "サイバーデーモンの召喚"},
125 { 25, 20, 65, 0, 30, A_INT, "モンスターの召喚"},
126 { 35, 30, 75, 0, 40, A_INT, "複数のモンスターの召喚"},
127 { 25, 25, 65, 0, 25, A_INT, "アリの召喚"},
128 { 25, 20, 60, 0, 25, A_INT, "蜘蛛の召喚"},
129 { 35, 26, 75, 0, 40, A_INT, "ハウンドの召喚"},
130 { 30, 23, 70, 0, 35, A_INT, "ヒドラの召喚"},
131 { 40, 50, 85, 0, 40, A_INT, "天使の召喚"},
132 { 35, 50, 80, 0, 35, A_INT, "デーモンの召喚"},
133 { 30, 30, 75, 0, 35, A_INT, "アンデッドの召喚"},
134 { 39, 70, 80, 0, 40, A_INT, "ドラゴンの召喚"},
135 { 43, 85, 85, 0, 45, A_INT, "上級アンデッドの召喚"},
136 { 46, 90, 85, 0, 45, A_INT, "古代ドラゴンの召喚"},
137 { 48, 120, 90, 0, 50, A_INT, "アンバーの王族の召喚"},
138 { 50, 150, 95, 0, 50, A_INT, "ユニークモンスターの召喚"},
140 { 1, 1, 10, 0, 15, A_CON, "shriek"},
141 { 10, 4, 35, 89, 40, A_INT, "something"},
142 { 40, 35, 85, 0, 40, A_INT, "dispel-magic"},
143 { 35, 30, 80, 800, 70, A_STR, "rocket"},
144 { 2, 1, 15, 10, 15, A_DEX, "arrow"},
145 { 5, 2, 20, 18, 20, A_DEX, "arrows"},
146 { 12, 3, 25, 30, 25, A_DEX, "missile"},
147 { 16, 4, 30, 42, 30, A_DEX, "missiles"},
148 { 20, 15, 55, 1600, 95, A_CON, "breath acid"},
149 { 20, 15, 55, 1600, 95, A_CON, "breath lightning"},
150 { 20, 15, 55, 1600, 95, A_CON, "breath fire"},
151 { 20, 15, 55, 1600, 95, A_CON, "breath cold"},
152 { 20, 15, 55, 800, 95, A_CON, "breath poison"},
153 { 20, 15, 70, 550, 95, A_CON, "breath nether"},
154 { 20, 16, 70, 400, 95, A_CON, "breath light"},
155 { 20, 16, 70, 400, 95, A_CON, "breath dark"},
156 { 20, 20, 70, 450, 95, A_CON, "breath confusion"},
157 { 20, 20, 70, 450, 95, A_CON, "breath sound"},
158 { 20, 20, 70, 600, 95, A_CON, "breath chaos"},
159 { 20, 16, 70, 500, 95, A_CON, "breath disenchantment"},
160 { 30, 25, 80, 250, 95, A_CON, "breath nexus"},
161 { 35, 18, 80, 150, 95, A_CON, "breath time"},
162 { 30, 25, 80, 200, 95, A_CON, "breath inertia"},
163 { 30, 28, 90, 200, 95, A_CON, "breath gravity"},
164 { 20, 15, 70, 500, 95, A_CON, "breath shards"},
165 { 35, 15, 80, 150, 95, A_CON, "breath plasma"},
166 { 30, 18, 70, 200, 95, A_CON, "breath force"},
167 { 30, 28, 80, 250, 95, A_CON, "breath mana"},
168 { 25, 20, 95, 320, 80, A_INT, "nuke ball"},
169 { 25, 15, 70, 800, 95, A_CON, "breath nuke"},
170 { 30, 32, 85, 400, 80, A_INT, "raw Logrus"},
171 { 35, 40, 95, 150, 95, A_CON, "breath disintegrate"},
172 { 18, 13, 55, 630, 80, A_INT, "acid ball"},
173 { 14, 10, 45, 316, 60, A_INT, "lightning ball"},
174 { 20, 14, 60, 720, 80, A_INT, "fire ball"},
175 { 15, 11, 50, 320, 60, A_INT, "frost ball"},
176 { 5, 3, 40, 48, 20, A_INT, "stinking cloud"},
177 { 25, 18, 70, 350, 80, A_INT, "nether ball"},
178 { 30, 22, 75, 350, 80, A_INT, "water ball"},
179 { 44, 45, 85, 550, 95, A_INT, "mana storm"},
180 { 40, 42, 90, 550, 95, A_INT, "darkness storm"},
181 { 10, 5, 50, 0, 25, A_INT, "drain mana"},
182 { 25, 10, 60, 0, 30, A_INT, "mind blast"},
183 { 30, 14, 65, 0, 30, A_INT, "brain smash"},
184 { 3, 1, 25, 24, 20, A_INT, "cause light wounds"},
185 { 12, 2, 35, 64, 25, A_INT, "cause serious wounds"},
186 { 22, 6, 50, 150, 30, A_INT, "cause critical wounds"},
187 { 32, 10, 70, 225, 35, A_INT, "cause mortal wounds"},
188 { 13, 7, 40, 178, 40, A_INT, "acid bolt"},
189 { 10, 5, 35, 130, 35, A_INT, "lightning bolt"},
190 { 15, 9, 50, 210, 45, A_INT, "fire bolt"},
191 { 12, 6, 35, 162, 40, A_INT, "frost bolt"},
192 { 40, 42, 90, 550, 95, A_INT, "starburst"},
193 { 25, 17, 60, 255, 60, A_INT, "nether bolt"},
194 { 25, 20, 65, 250, 60, A_INT, "water bolt"},
195 { 25, 24, 90, 400, 80, A_INT, "mana bolt"},
196 { 25, 20, 80, 216, 60, A_INT, "plasma bolt"},
197 { 25, 16, 60, 186, 60, A_INT, "ice bolt"},
198 { 3, 1, 25, 12, 20, A_INT, "magic missile"},
199 { 5, 3, 35, 0, 20, A_INT, "scare"},
200 { 10, 5, 40, 0, 20, A_INT, "blind"},
201 { 10, 5, 40, 0, 20, A_INT, "confuse"},
202 { 10, 5, 40, 0, 20, A_INT, "slow"},
203 { 10, 5, 40, 0, 20, A_INT, "sleep"},
204 { 20, 10, 70, 0, 40, A_INT, "speed"},
205 { 45, 120, 95, 0, 60, A_INT, "the Hand of Doom"},
206 { 20, 15, 70, 0, 20, A_WIS, "heal-self"},
207 { 45, 65, 80, 0, 60, A_INT, "make invulnerable"},
208 { 5, 1, 30, 0, 20, A_INT, "blink-self"},
209 { 15, 8, 40, 0, 30, A_INT, "teleport-self"},
210 { 40, 999, 99, 0, 80, A_INT, "The world"},
211 { 1, 0, 0, 0, 15, A_INT, "something"},
212 { 15, 8, 50, 0, 30, A_INT, "teleport to"},
213 { 20, 13, 80, 0, 30, A_INT, "teleport away"},
214 { 30, 40, 95, 0, 40, A_INT, "teleport level"},
215 { 35, 30, 80, 350, 70, A_INT, "psycho-spear"},
216 { 5, 1, 20, 0, 15, A_INT, "create darkness"},
217 { 5, 1, 20, 0, 15, A_DEX, "create traps"},
218 { 15, 3, 40, 0, 30, A_INT, "cause amnesia"},
219 { 30, 30, 70, 0, 40, A_INT, "raise dead"},
220 { 40, 70, 85, 0, 45, A_INT, "summon aid"},
221 { 45, 90, 90, 0, 50, A_INT, "summon Cyberdemons"},
222 { 25, 20, 65, 0, 30, A_INT, "summon a monster"},
223 { 35, 30, 75, 0, 40, A_INT, "summon monsters"},
224 { 25, 25, 65, 0, 25, A_INT, "summon ants"},
225 { 25, 20, 60, 0, 25, A_INT, "summon spiders"},
226 { 35, 26, 75, 0, 40, A_INT, "summon hounds"},
227 { 30, 23, 70, 0, 35, A_INT, "summon hydras"},
228 { 40, 50, 85, 0, 40, A_INT, "summon an angel"},
229 { 35, 50, 80, 0, 35, A_INT, "summon a daemon"},
230 { 30, 30, 75, 0, 35, A_INT, "summon an undead"},
231 { 39, 70, 80, 0, 40, A_INT, "summon a dragon"},
232 { 43, 85, 85, 0, 45, A_INT, "summon Greater Undead"},
233 { 46, 90, 85, 0, 45, A_INT, "summon Ancient Dragon"},
234 { 48, 120, 90, 0, 50, A_INT, "summon Lords of Amber"},
235 { 50, 150, 95, 0, 50, A_INT, "summon Unique Monsters"},
241 * @brief モンスター魔法名テーブル
243 const concptr monster_powers_short[MAX_MONSPELLS] = {
246 "叫ぶ", "何か", "魔力消去", "ロケット", "射撃", "何か", "何か", "何か",
247 "酸", "電撃", "火炎", "冷気", "毒", "地獄", "閃光", "暗黒",
248 "混乱", "轟音", "カオス", "劣化", "因果混乱", "時間逆転", "遅鈍", "重力",
249 "破片", "プラズマ", "フォース", "魔力", "放射能球", "放射性廃棄物", "純ログルス", "分解",
251 "酸", "電撃", "火炎", "冷気", "悪臭雲", "地獄球", "ウォーター", "魔力の嵐",
252 "暗黒の嵐", "魔力吸収", "精神攻撃", "脳攻撃", "軽傷", "重傷", "致命傷", "秘孔を突く",
253 "酸", "電撃", "火炎", "冷気", "スターバースト", "地獄の矢", "ウォーター", "魔力の矢",
254 "プラズマ", "極寒", "マジックミサイル", "恐慌", "盲目", "混乱", "減速", "睡眠",
256 "加速", "破滅の手", "体力回復", "無傷の球", "ショートテレポート", "テレポート", "時を止める", "何か",
257 "引きよせる", "テレポートアウェイ", "テレポートレベル", "光の剣", "暗闇", "トラップ創造", "記憶喪失", "死者復活",
258 "援軍", "サイバーデーモン", "モンスター", "複数のモンスター", "蟻", "蜘蛛", "ハウンド", "ヒドラ",
259 "天使", "悪魔", "アンデッド", "ドラゴン", "上級アンデッド", "古代ドラゴン", "アンバーの王族", "ユニーク"
263 "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles",
264 "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark",
265 "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity",
266 "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate",
268 "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm",
269 "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound",
270 "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana",
271 "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep",
273 "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something",
274 "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead",
275 "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras",
276 "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters"
284 * @brief 文字列に青魔導師の呪文の攻撃力を加える
285 * @param SPELL_NUM 呪文番号
286 * @param plev プレイヤーレベル
288 * @param tmp 返すメッセージを格納する配列
291 void set_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, concptr msg, char* tmp)
293 int base_damage = monspell_bluemage_damage(SPELL_NUM, plev, BASE_DAM);
294 int dice_num = monspell_bluemage_damage(SPELL_NUM, plev, DICE_NUM);
295 int dice_side = monspell_bluemage_damage(SPELL_NUM, plev, DICE_SIDE);
296 int dice_mult = monspell_bluemage_damage(SPELL_NUM, plev, DICE_MULT);
297 int dice_div = monspell_bluemage_damage(SPELL_NUM, plev, DICE_DIV);
299 dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
300 sprintf(tmp, " %s %s", msg, dmg_str);
304 * @brief 受け取ったモンスター魔法のIDに応じて青魔法の効果情報をまとめたフォーマットを返す
305 * @param p 情報を返す文字列参照ポインタ
306 * @param power モンスター魔法のID
309 static void learned_info(char *p, int power)
311 PLAYER_LEVEL plev = pseudo_plev();
356 set_bluemage_damage((power), plev, KWD_DAM, p); break;
392 set_bluemage_damage((power), plev, KWD_DAM, p); break;
394 set_bluemage_damage((power), plev, KWD_HEAL, p); break;
410 case MS_MAGIC_MISSILE:
411 set_bluemage_damage((power), plev, KWD_DAM, p); break;
413 sprintf(p, " %sd%d+%d", KWD_DURATION, 20+plev, plev);
416 set_bluemage_damage((power), plev, KWD_HEAL, p); break;
418 sprintf(p, " %sd7+7", KWD_DURATION);
421 sprintf(p, " %s10", KWD_SPHERE);
424 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
427 set_bluemage_damage((power), plev, KWD_DAM, p); break;
430 sprintf(p, " %s5", KWD_SPHERE);
439 * @brief 使用可能な青魔法を選択する /
440 * Allow user to choose a imitation.
441 * @param caster_ptr プレーヤーへの参照ポインタ
442 * @param sn 選択したモンスター攻撃ID、キャンセルの場合-1、不正な選択の場合-2を返す
443 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
445 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
446 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
447 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
449 * The "prompt" should be "cast", "recite", or "study"\n
450 * The "known" should be TRUE for cast/pray, FALSE for study\n
452 * nb: This function has a (trivial) display bug which will be obvious\n
453 * when you run it. It's probably easy to fix but I haven't tried,\n
456 static bool get_learned_power(player_type *caster_ptr, SPELL_IDX *sn)
462 PERCENTAGE minfail = 0;
463 PLAYER_LEVEL plev = caster_ptr->lev;
464 PERCENTAGE chance = 0;
465 int ask = TRUE, mode = 0;
466 int spellnum[MAX_MONSPELLS];
471 BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
472 concptr p = _("魔法", "magic");
476 int menu_line = (use_menu ? 1 : 0);
478 /* Assume cancelled */
484 /* Get the spell, if available */
486 if (repeat_pull(&code))
488 *sn = (SPELL_IDX)code;
498 prt(format(_(" %s ボルト", " %s bolt"), (menu_line == 1) ? _("》", "> ") : " "), 2, 14);
499 prt(format(_(" %s ボール", " %s ball"), (menu_line == 2) ? _("》", "> ") : " "), 3, 14);
500 prt(format(_(" %s ブレス", " %s breath"), (menu_line == 3) ? _("》", "> ") : " "), 4, 14);
501 prt(format(_(" %s 召喚", " %s sommoning"), (menu_line == 4) ? _("》", "> ") : " "), 5, 14);
502 prt(format(_(" %s その他", " %s others"), (menu_line == 5) ? _("》", "> ") : " "), 6, 14);
503 prt(_("どの種類の魔法を使いますか?", "use which type of magic? "), 0, 0);
529 if (menu_line > 5) menu_line -= 5;
535 sprintf(comment, _("[A]ボルト, [B]ボール, [C]ブレス, [D]召喚, [E]その他:", "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:"));
538 if (!get_com(comment, &ch, TRUE))
542 if (ch == 'A' || ch == 'a')
547 if (ch == 'B' || ch == 'b')
552 if (ch == 'C' || ch == 'c')
557 if (ch == 'D' || ch == 'd')
562 if (ch == 'E' || ch == 'e')
570 set_rf_masks(&f4, &f5, &f6, mode);
572 for (i = 0, num = 0; i < 32; i++)
574 if ((0x00000001 << i) & f4) spellnum[num++] = i;
578 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
582 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
584 for (i = 0; i < num; i++)
586 if (caster_ptr->magic_num2[spellnum[i]])
588 if (use_menu) menu_line = i+1;
594 msg_print(_("その種類の魔法は覚えていない!", "You don't know any spell of this type."));
598 /* Build a prompt (accept all spells) */
599 (void)strnfmt(out_val, 78, _("(%c-%c, '*'で一覧, ESC) どの%sを唱えますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
600 I2A(0), I2A(num - 1), p);
602 if (use_menu) screen_save();
604 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
607 if(choice==ESCAPE) choice = ' ';
608 else if( !get_com(out_val, &choice, TRUE) )break;
610 if (use_menu && choice != ' ')
626 menu_line += (num-1);
627 if (menu_line > num) menu_line -= num;
628 } while(!caster_ptr->magic_num2[spellnum[menu_line-1]]);
639 if (menu_line > num) menu_line -= num;
640 } while(!caster_ptr->magic_num2[spellnum[menu_line-1]]);
649 while(!caster_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
658 while(!caster_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
673 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
676 if (!redraw || use_menu)
680 if (!use_menu) screen_save();
682 /* Display a list of spells */
684 put_str(_("名前", "Name"), y, x + 5);
685 put_str(_("MP 失率 効果", "SP Fail Info"), y, x + 33);
688 /* Dump the spells */
689 for (i = 0; i < num; i++)
693 prt("", y + i + 1, x);
694 if (!caster_ptr->magic_num2[spellnum[i]]) continue;
696 /* Access the spell */
697 spell = monster_powers[spellnum[i]];
701 /* Reduce failure rate by "effective" level adjustment */
702 if (plev > spell.level) chance -= 3 * (plev - spell.level);
703 else chance += (spell.level - plev);
705 /* Reduce failure rate by INT/WIS adjustment */
706 chance -= 3 * (adj_mag_stat[caster_ptr->stat_ind[A_INT]] - 1);
708 chance = mod_spell_chance_1(caster_ptr, chance);
710 need_mana = mod_need_mana(caster_ptr, monster_powers[spellnum[i]].smana, 0, REALM_NONE);
712 /* Not enough mana to cast */
713 if (need_mana > caster_ptr->csp)
715 chance += 5 * (need_mana - caster_ptr->csp);
718 /* Extract the minimum failure rate */
719 minfail = adj_mag_fail[caster_ptr->stat_ind[A_INT]];
721 /* Minimum failure rate */
722 if (chance < minfail) chance = minfail;
724 /* Stunning makes spells harder */
725 if (caster_ptr->stun > 50) chance += 25;
726 else if (caster_ptr->stun) chance += 15;
728 /* Always a 5 percent chance of working */
729 if (chance > 95) chance = 95;
731 chance = mod_spell_chance_2(caster_ptr, chance);
734 learned_info(comment, spellnum[i]);
738 if (i == (menu_line-1)) strcpy(psi_desc, _(" 》", " > "));
739 else strcpy(psi_desc, " ");
741 else sprintf(psi_desc, " %c)", I2A(i));
743 /* Dump the spell --(-- */
744 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
745 spell.name, need_mana,
747 prt(psi_desc, y + i + 1, x);
750 /* Clear the bottom line */
751 if (y < 22) prt("", y + i + 1, x);
769 ask = isupper(choice);
772 if (ask) choice = (char)tolower(choice);
774 /* Extract request */
775 i = (islower(choice) ? A2I(choice) : -1);
778 /* Totally Illegal */
779 if ((i < 0) || (i >= num) || !caster_ptr->magic_num2[spellnum[i]])
785 /* Save the spell index */
786 spell = monster_powers[spellnum[i]];
794 (void) strnfmt(tmp_val, 78, _("%sの魔法を唱えますか?", "Use %s? "), monster_powers[spellnum[i]].name);
796 /* Belay that order */
797 if (!get_check(tmp_val)) continue;
803 if (redraw) screen_load();
805 caster_ptr->window |= (PW_SPELL);
806 handle_stuff(caster_ptr);
808 /* Abort if needed */
809 if (!flag) return FALSE;
811 /* Save the choice */
814 repeat_push((COMMAND_CODE)spellnum[i]);
823 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
824 * @param spell 発動するモンスター攻撃のID
825 * @param success TRUEは成功時、FALSEは失敗時の処理を行う
826 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
828 static bool cast_learned_spell(player_type *caster_ptr, int spell, bool success)
831 PLAYER_LEVEL plev = pseudo_plev();
832 PLAYER_LEVEL summon_lev = caster_ptr->lev * 2 / 3 + randint1(caster_ptr->lev/2);
833 HIT_POINT damage = 0;
835 bool no_trump = FALSE;
836 BIT_FLAGS p_mode, u_mode = 0L, g_mode;
840 p_mode = PM_FORCE_PET;
846 g_mode = PM_ALLOW_GROUP;
849 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
852 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
856 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
857 aggravate_monsters(caster_ptr, 0);
865 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
866 m_idx = floor_ptr->grid_array[target_row][target_col].m_idx;
868 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
869 if (!projectable(floor_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
870 dispel_monster_status(m_idx);
874 if (!get_aim_dir(&dir)) return FALSE;
876 msg_print(_("ロケットを発射した。", "You fire a rocket."));
877 damage = monspell_bluemage_damage((MS_ROCKET), plev, DAM_ROLL);
878 fire_rocket(caster_ptr, GF_ROCKET, dir, damage, 2);
882 if (!get_aim_dir(&dir)) return FALSE;
884 msg_print(_("矢を放った。", "You fire an arrow."));
885 damage = monspell_bluemage_damage((MS_SHOOT), plev, DAM_ROLL);
886 fire_bolt(caster_ptr, GF_ARROW, dir, damage);
896 if (!get_aim_dir(&dir)) return FALSE;
898 msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
899 damage = monspell_bluemage_damage((MS_BR_ACID), plev, DAM_ROLL);
900 fire_breath(caster_ptr, GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
903 if (!get_aim_dir(&dir)) return FALSE;
905 msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
906 damage = monspell_bluemage_damage((MS_BR_ELEC), plev, DAM_ROLL);
907 fire_breath(caster_ptr, GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
910 if (!get_aim_dir(&dir)) return FALSE;
912 msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
913 damage = monspell_bluemage_damage((MS_BR_FIRE), plev, DAM_ROLL);
914 fire_breath(caster_ptr, GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
917 if (!get_aim_dir(&dir)) return FALSE;
919 msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
920 damage = monspell_bluemage_damage((MS_BR_COLD), plev, DAM_ROLL);
921 fire_breath(caster_ptr, GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
924 if (!get_aim_dir(&dir)) return FALSE;
926 msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
927 damage = monspell_bluemage_damage((MS_BR_POIS), plev, DAM_ROLL);
928 fire_breath(caster_ptr, GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
931 if (!get_aim_dir(&dir)) return FALSE;
933 msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
934 damage = monspell_bluemage_damage((MS_BR_NETHER), plev, DAM_ROLL);
935 fire_breath(caster_ptr, GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
938 if (!get_aim_dir(&dir)) return FALSE;
940 msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
941 damage = monspell_bluemage_damage((MS_BR_LITE), plev, DAM_ROLL);
942 fire_breath(caster_ptr, GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
945 if (!get_aim_dir(&dir)) return FALSE;
947 msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
948 damage = monspell_bluemage_damage((MS_BR_DARK), plev, DAM_ROLL);
949 fire_breath(caster_ptr, GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
952 if (!get_aim_dir(&dir)) return FALSE;
954 msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
955 damage = monspell_bluemage_damage((MS_BR_CONF), plev, DAM_ROLL);
956 fire_breath(caster_ptr, GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
959 if (!get_aim_dir(&dir)) return FALSE;
961 msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
962 damage = monspell_bluemage_damage((MS_BR_SOUND), plev, DAM_ROLL);
963 fire_breath(caster_ptr, GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
966 if (!get_aim_dir(&dir)) return FALSE;
968 msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
969 damage = monspell_bluemage_damage((MS_BR_CHAOS), plev, DAM_ROLL);
970 fire_breath(caster_ptr, GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
973 if (!get_aim_dir(&dir)) return FALSE;
975 msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
976 damage = monspell_bluemage_damage((MS_BR_DISEN), plev, DAM_ROLL);
977 fire_breath(caster_ptr, GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
980 if (!get_aim_dir(&dir)) return FALSE;
982 msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
983 damage = monspell_bluemage_damage((MS_BR_NEXUS), plev, DAM_ROLL);
984 fire_breath(caster_ptr, GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
987 if (!get_aim_dir(&dir)) return FALSE;
989 msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
990 damage = monspell_bluemage_damage((MS_BR_TIME), plev, DAM_ROLL);
991 fire_breath(caster_ptr, GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
994 if (!get_aim_dir(&dir)) return FALSE;
996 msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
997 damage = monspell_bluemage_damage((MS_BR_INERTIA), plev, DAM_ROLL);
998 fire_breath(caster_ptr, GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
1001 if (!get_aim_dir(&dir)) return FALSE;
1003 msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
1004 damage = monspell_bluemage_damage((MS_BR_GRAVITY), plev, DAM_ROLL);
1005 fire_breath(caster_ptr, GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
1008 if (!get_aim_dir(&dir)) return FALSE;
1010 msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
1011 damage = monspell_bluemage_damage((MS_BR_SHARDS), plev, DAM_ROLL);
1012 fire_breath(caster_ptr, GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
1015 if (!get_aim_dir(&dir)) return FALSE;
1017 msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
1018 damage = monspell_bluemage_damage((MS_BR_PLASMA), plev, DAM_ROLL);
1019 fire_breath(caster_ptr, GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
1022 if (!get_aim_dir(&dir)) return FALSE;
1024 msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
1025 damage = monspell_bluemage_damage((MS_BR_FORCE), plev, DAM_ROLL);
1026 fire_breath(caster_ptr, GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
1029 if (!get_aim_dir(&dir)) return FALSE;
1031 msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
1032 damage = monspell_bluemage_damage((MS_BR_MANA), plev, DAM_ROLL);
1033 fire_breath(caster_ptr, GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
1036 if (!get_aim_dir(&dir)) return FALSE;
1038 msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
1039 damage = monspell_bluemage_damage((MS_BALL_NUKE), plev, DAM_ROLL);
1040 fire_ball(caster_ptr, GF_NUKE, dir, damage, 2);
1043 if (!get_aim_dir(&dir)) return FALSE;
1045 msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
1046 damage = monspell_bluemage_damage((MS_BR_NUKE), plev, DAM_ROLL);
1047 fire_breath(caster_ptr, GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
1050 if (!get_aim_dir(&dir)) return FALSE;
1052 msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
1053 damage = monspell_bluemage_damage((MS_BALL_CHAOS), plev, DAM_ROLL);
1054 fire_ball(caster_ptr, GF_CHAOS, dir, damage, 4);
1057 if (!get_aim_dir(&dir)) return FALSE;
1059 msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
1060 damage = monspell_bluemage_damage((MS_BR_DISI), plev, DAM_ROLL);
1061 fire_breath(caster_ptr, GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
1064 if (!get_aim_dir(&dir)) return FALSE;
1066 msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
1067 damage = monspell_bluemage_damage((MS_BALL_ACID), plev, DAM_ROLL);
1068 fire_ball(caster_ptr, GF_ACID, dir, damage, 2);
1071 if (!get_aim_dir(&dir)) return FALSE;
1073 msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
1074 damage = monspell_bluemage_damage((MS_BALL_ELEC), plev, DAM_ROLL);
1075 fire_ball(caster_ptr, GF_ELEC, dir, damage, 2);
1078 if (!get_aim_dir(&dir)) return FALSE;
1080 msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
1081 damage = monspell_bluemage_damage((MS_BALL_FIRE), plev, DAM_ROLL);
1082 fire_ball(caster_ptr, GF_FIRE, dir, damage, 2);
1085 if (!get_aim_dir(&dir)) return FALSE;
1087 msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
1088 damage = monspell_bluemage_damage((MS_BALL_COLD), plev, DAM_ROLL);
1089 fire_ball(caster_ptr, GF_COLD, dir, damage, 2);
1092 if (!get_aim_dir(&dir)) return FALSE;
1094 msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
1095 damage = monspell_bluemage_damage((MS_BALL_POIS), plev, DAM_ROLL);
1096 fire_ball(caster_ptr, GF_POIS, dir, damage, 2);
1098 case MS_BALL_NETHER:
1099 if (!get_aim_dir(&dir)) return FALSE;
1101 msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
1102 damage = monspell_bluemage_damage((MS_BALL_NETHER), plev, DAM_ROLL);
1103 fire_ball(caster_ptr, GF_NETHER, dir, damage, 2);
1106 if (!get_aim_dir(&dir)) return FALSE;
1108 msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
1109 damage = monspell_bluemage_damage((MS_BALL_WATER), plev, DAM_ROLL);
1110 fire_ball(caster_ptr, GF_WATER, dir, damage, 4);
1113 if (!get_aim_dir(&dir)) return FALSE;
1115 msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
1116 damage = monspell_bluemage_damage((MS_BALL_MANA), plev, DAM_ROLL);
1117 fire_ball(caster_ptr, GF_MANA, dir, damage, 4);
1120 if (!get_aim_dir(&dir)) return FALSE;
1122 msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
1123 damage = monspell_bluemage_damage((MS_BALL_DARK), plev, DAM_ROLL);
1124 fire_ball(caster_ptr, GF_DARK, dir, damage, 4);
1127 if (!get_aim_dir(&dir)) return FALSE;
1129 damage = monspell_bluemage_damage((MS_DRAIN_MANA), plev, DAM_ROLL);
1130 fire_ball_hide(caster_ptr, GF_DRAIN_MANA, dir, damage, 0);
1133 if (!get_aim_dir(&dir)) return FALSE;
1135 damage = monspell_bluemage_damage((MS_MIND_BLAST), plev, DAM_ROLL);
1136 fire_ball_hide(caster_ptr, GF_MIND_BLAST, dir, damage, 0);
1138 case MS_BRAIN_SMASH:
1139 if (!get_aim_dir(&dir)) return FALSE;
1141 damage = monspell_bluemage_damage((MS_BRAIN_SMASH), plev, DAM_ROLL);
1142 fire_ball_hide(caster_ptr, GF_BRAIN_SMASH, dir, damage, 0);
1145 if (!get_aim_dir(&dir)) return FALSE;
1147 damage = monspell_bluemage_damage((MS_CAUSE_1), plev, DAM_ROLL);
1148 fire_ball_hide(caster_ptr, GF_CAUSE_1, dir, damage, 0);
1151 if (!get_aim_dir(&dir)) return FALSE;
1153 damage = monspell_bluemage_damage((MS_CAUSE_2), plev, DAM_ROLL);
1154 fire_ball_hide(caster_ptr, GF_CAUSE_2, dir, damage, 0);
1157 if (!get_aim_dir(&dir)) return FALSE;
1159 damage = monspell_bluemage_damage((MS_CAUSE_3), plev, DAM_ROLL);
1160 fire_ball_hide(caster_ptr, GF_CAUSE_3, dir, damage, 0);
1163 if (!get_aim_dir(&dir)) return FALSE;
1165 damage = monspell_bluemage_damage((MS_CAUSE_4), plev, DAM_ROLL);
1166 fire_ball_hide(caster_ptr, GF_CAUSE_4, dir, damage, 0);
1169 if (!get_aim_dir(&dir)) return FALSE;
1171 msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
1172 damage = monspell_bluemage_damage((MS_BOLT_ACID), plev, DAM_ROLL);
1173 fire_bolt(caster_ptr, GF_ACID, dir, damage);
1176 if (!get_aim_dir(&dir)) return FALSE;
1178 msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
1179 damage = monspell_bluemage_damage((MS_BOLT_ELEC), plev, DAM_ROLL);
1180 fire_bolt(caster_ptr, GF_ELEC, dir, damage);
1183 if (!get_aim_dir(&dir)) return FALSE;
1185 msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
1186 damage = monspell_bluemage_damage((MS_BOLT_FIRE), plev, DAM_ROLL);
1187 fire_bolt(caster_ptr, GF_FIRE, dir, damage);
1190 if (!get_aim_dir(&dir)) return FALSE;
1192 msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
1193 damage = monspell_bluemage_damage((MS_BOLT_COLD), plev, DAM_ROLL);
1194 fire_bolt(caster_ptr, GF_COLD, dir, damage);
1197 if (!get_aim_dir(&dir)) return FALSE;
1199 msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
1200 damage = monspell_bluemage_damage((MS_STARBURST), plev, DAM_ROLL);
1201 fire_ball(caster_ptr, GF_LITE, dir, damage, 4);
1203 case MS_BOLT_NETHER:
1204 if (!get_aim_dir(&dir)) return FALSE;
1206 msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
1207 damage = monspell_bluemage_damage((MS_BOLT_NETHER), plev, DAM_ROLL);
1208 fire_bolt(caster_ptr, GF_NETHER, dir, damage);
1211 if (!get_aim_dir(&dir)) return FALSE;
1213 msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
1214 damage = monspell_bluemage_damage((MS_BOLT_WATER), plev, DAM_ROLL);
1215 fire_bolt(caster_ptr, GF_WATER, dir, damage);
1218 if (!get_aim_dir(&dir)) return FALSE;
1220 msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
1221 damage = monspell_bluemage_damage((MS_BOLT_MANA), plev, DAM_ROLL);
1222 fire_bolt(caster_ptr, GF_MANA, dir, damage);
1224 case MS_BOLT_PLASMA:
1225 if (!get_aim_dir(&dir)) return FALSE;
1227 msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
1228 damage = monspell_bluemage_damage((MS_BOLT_PLASMA), plev, DAM_ROLL);
1229 fire_bolt(caster_ptr, GF_PLASMA, dir, damage);
1232 if (!get_aim_dir(&dir)) return FALSE;
1234 msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
1235 damage = monspell_bluemage_damage((MS_BOLT_ICE), plev, DAM_ROLL);
1236 fire_bolt(caster_ptr, GF_ICE, dir, damage);
1238 case MS_MAGIC_MISSILE:
1239 if (!get_aim_dir(&dir)) return FALSE;
1241 msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
1242 damage = monspell_bluemage_damage((MS_MAGIC_MISSILE), plev, DAM_ROLL);
1243 fire_bolt(caster_ptr, GF_MISSILE, dir, damage);
1246 if (!get_aim_dir(&dir)) return FALSE;
1248 msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
1249 fear_monster(caster_ptr, dir, plev+10);
1252 if (!get_aim_dir(&dir)) return FALSE;
1253 confuse_monster(caster_ptr, dir, plev * 2);
1256 if (!get_aim_dir(&dir)) return FALSE;
1258 msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
1259 confuse_monster(caster_ptr, dir, plev * 2);
1262 if (!get_aim_dir(&dir)) return FALSE;
1263 slow_monster(caster_ptr, dir, plev);
1266 if (!get_aim_dir(&dir)) return FALSE;
1267 sleep_monster(caster_ptr, dir, plev);
1270 (void)set_fast(caster_ptr, randint1(20 + plev) + plev, FALSE);
1274 if (!get_aim_dir(&dir)) return FALSE;
1276 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
1277 fire_ball_hide(caster_ptr, GF_HAND_DOOM, dir, plev * 3, 0);
1281 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
1282 (void)hp_player(caster_ptr, plev*4);
1283 (void)set_stun(caster_ptr, 0);
1284 (void)set_cut(caster_ptr,0);
1287 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
1288 (void)set_invuln(caster_ptr, randint1(4) + 4, FALSE);
1291 teleport_player(caster_ptr, 10, 0L);
1294 teleport_player(caster_ptr, plev * 5, 0L);
1297 (void)time_walk(caster_ptr);
1303 monster_type *m_ptr;
1304 monster_race *r_ptr;
1305 GAME_TEXT m_name[MAX_NLEN];
1307 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
1308 if (!floor_ptr->grid_array[target_row][target_col].m_idx) break;
1309 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
1310 if (!projectable(floor_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
1311 m_ptr = &floor_ptr->m_list[floor_ptr->grid_array[target_row][target_col].m_idx];
1312 r_ptr = &r_info[m_ptr->r_idx];
1313 monster_desc(m_name, m_ptr, 0);
1314 if (r_ptr->flagsr & RFR_RES_TELE)
1316 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1318 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1319 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
1322 else if (r_ptr->level > randint1(100))
1324 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1325 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
1330 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
1331 teleport_monster_to(caster_ptr, floor_ptr->grid_array[target_row][target_col].m_idx, caster_ptr->y, caster_ptr->x, 100, TELEPORT_PASSIVE);
1335 if (!get_aim_dir(&dir)) return FALSE;
1337 (void)fire_beam(caster_ptr, GF_AWAY_ALL, dir, 100);
1341 return teleport_level_other(caster_ptr);
1345 if (!get_aim_dir(&dir)) return FALSE;
1347 msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
1348 damage = monspell_bluemage_damage((MS_PSY_SPEAR), plev, DAM_ROLL);
1349 (void)fire_beam(caster_ptr, GF_PSY_SPEAR, dir, damage);
1353 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
1354 (void)unlite_area(caster_ptr, 10, 3);
1357 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
1359 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
1360 trap_creation(caster_ptr, target_row, target_col);
1363 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
1366 msg_print(_("死者復活の呪文を唱えた。", "You cast a animate dead."));
1367 (void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
1371 msg_print(_("援軍を召喚した。", "You summon minions."));
1372 for (int k = 0;k < 1; k++)
1374 if (summon_kin_player(summon_lev, caster_ptr->y, caster_ptr->x, (pet ? PM_FORCE_PET : 0L)))
1376 if (!pet) msg_print(_("召喚された仲間は怒っている!", "Summoned fellows are angry!"));
1388 msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
1389 for (int k = 0; k < 1; k++)
1391 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_CYBER, p_mode))
1394 msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
1405 msg_print(_("仲間を召喚した。", "You summon help."));
1406 for (int k = 0; k < 1; k++)
1408 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, p_mode))
1411 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
1423 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
1424 for (int k = 0; k < plev / 15 + 2; k++)
1426 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, (p_mode | u_mode)))
1429 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
1441 msg_print(_("アリを召喚した。", "You summon ants."));
1442 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1445 msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
1455 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
1456 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1459 msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
1470 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
1471 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1474 msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
1485 msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
1486 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1489 msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
1500 msg_print(_("天使を召喚した!", "You summon an angel!"));
1501 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1504 msg_print(_("召喚された天使は怒っている!", "Summoned angels are angry!"));
1515 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
1516 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1519 msg_print(_("召喚されたデーモンは怒っている!", "Summoned demons are angry!"));
1530 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
1531 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1534 msg_print(_("召喚されたアンデッドは怒っている!", "Summoned undeads are angry!"));
1545 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
1546 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1549 msg_print(_("召喚されたドラゴンは怒っている!", "Summoned dragons are angry!"));
1558 case MS_S_HI_UNDEAD:
1560 msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
1561 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1564 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1573 case MS_S_HI_DRAGON:
1575 msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
1576 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1579 msg_print(_("召喚された古代ドラゴンは怒っている!", "Summoned ancient dragons are angry!"));
1590 msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
1591 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1594 msg_print(_("召喚されたアンバーの王族は怒っている!", "Summoned Lords of Amber are angry!"));
1605 msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
1606 for (k = 0; k < 1; k++)
1608 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1612 msg_print(_("召喚されたユニーク・モンスターは怒っている!", "Summoned special opponents are angry!"));
1616 for (k = count; k < 1; k++)
1618 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1622 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1639 msg_print(_("何も現れなかった。", "No one have appeared."));
1646 * @brief 青魔法コマンドのメインルーチン /
1647 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1648 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
1650 bool do_cmd_cast_learned(player_type *caster_ptr)
1654 PERCENTAGE minfail = 0;
1655 PLAYER_LEVEL plev = caster_ptr->lev;
1656 monster_power spell;
1658 MANA_POINT need_mana;
1660 if (cmd_limit_confused(caster_ptr)) return FALSE;
1662 if (!get_learned_power(caster_ptr, &n)) return FALSE;
1664 spell = monster_powers[n];
1666 need_mana = mod_need_mana(caster_ptr, spell.smana, 0, REALM_NONE);
1668 /* Verify "dangerous" spells */
1669 if (need_mana > caster_ptr->csp)
1672 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
1674 if (!over_exert) return FALSE;
1677 if (!get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "))) return FALSE;
1680 /* Spell failure chance */
1681 chance = spell.fail;
1683 /* Reduce failure rate by "effective" level adjustment */
1684 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1685 else chance += (spell.level - plev);
1687 /* Reduce failure rate by INT/WIS adjustment */
1688 chance -= 3 * (adj_mag_stat[caster_ptr->stat_ind[A_INT]] - 1);
1690 chance = mod_spell_chance_1(caster_ptr, chance);
1692 /* Not enough mana to cast */
1693 if (need_mana > caster_ptr->csp)
1695 chance += 5 * (need_mana - caster_ptr->csp);
1698 /* Extract the minimum failure rate */
1699 minfail = adj_mag_fail[caster_ptr->stat_ind[A_INT]];
1701 /* Minimum failure rate */
1702 if (chance < minfail) chance = minfail;
1704 /* Stunning makes spells harder */
1705 if (caster_ptr->stun > 50) chance += 25;
1706 else if (caster_ptr->stun) chance += 15;
1708 /* Always a 5 percent chance of working */
1709 if (chance > 95) chance = 95;
1711 chance = mod_spell_chance_2(caster_ptr, chance);
1714 if (randint0(100) < chance)
1716 if (flush_failure) flush();
1717 msg_print(_("魔法をうまく唱えられなかった。", "You failed to concentrate hard enough!"));
1722 cast = cast_learned_spell(caster_ptr, n, FALSE);
1727 cast = cast_learned_spell(caster_ptr, n, TRUE);
1728 if (!cast) return FALSE;
1731 /* Sufficient mana */
1732 if (need_mana <= caster_ptr->csp)
1735 caster_ptr->csp -= need_mana;
1739 int oops = need_mana;
1742 caster_ptr->csp = 0;
1743 caster_ptr->csp_frac = 0;
1745 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1747 /* Hack -- Bypass free action */
1748 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1750 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1752 /* Damage CON (possibly permanently) */
1753 if (randint0(100) < 50)
1755 bool perm = (randint0(100) < 25);
1757 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1759 /* Reduce constitution */
1760 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1764 take_turn(caster_ptr, 100);
1766 caster_ptr->redraw |= (PR_MANA);
1767 caster_ptr->window |= (PW_PLAYER | PW_SPELL);
1773 * @brief 青魔法のラーニング判定と成功した場合のラーニング処理
1774 * @param monspell ラーニングを試みるモンスター攻撃のID
1777 void learn_spell(player_type *learner_ptr, int monspell)
1779 if (learner_ptr->action != ACTION_LEARN) return;
1780 if (monspell < 0) return;
1781 if (learner_ptr->magic_num2[monspell]) return;
1782 if (learner_ptr->confused || learner_ptr->blind || learner_ptr->image || learner_ptr->stun || learner_ptr->paralyzed) return;
1783 if (randint1(learner_ptr->lev + 70) > monster_powers[monspell].level + 40)
1785 learner_ptr->magic_num2[monspell] = 1;
1786 msg_format(_("%sを学習した!", "You have learned %s!"), monster_powers[monspell].name);
1787 gain_exp(learner_ptr, monster_powers[monspell].level * monster_powers[monspell].smana);
1791 learner_ptr->new_mane = TRUE;
1792 learner_ptr->redraw |= (PR_STATE);
1798 * @brief モンスター特殊能力のフラグ配列から特定条件の魔法だけを抜き出す処理
1799 * Extract monster spells mask for the given mode
1800 * @param f4 モンスター特殊能力の4番目のフラグ配列
1801 * @param f5 モンスター特殊能力の5番目のフラグ配列
1802 * @param f6 モンスター特殊能力の6番目のフラグ配列
1803 * @param mode 抜き出したい条件
1808 void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode)
1812 case MONSPELL_TYPE_BOLT:
1813 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1814 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1815 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1818 case MONSPELL_TYPE_BALL:
1819 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1820 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1821 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1824 case MONSPELL_TYPE_BREATH:
1825 *f4 = RF4_BREATH_MASK;
1826 *f5 = RF5_BREATH_MASK;
1827 *f6 = RF6_BREATH_MASK;
1830 case MONSPELL_TYPE_SUMMON:
1831 *f4 = RF4_SUMMON_MASK;
1832 *f5 = RF5_SUMMON_MASK;
1833 *f6 = RF6_SUMMON_MASK;
1836 case MONSPELL_TYPE_OTHER:
1837 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1838 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1839 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);