3 * @brief ÀÄËâË¡¤Î½èÍý¼ÂÁõ / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
15 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< ¥â¥ó¥¹¥¿¡¼ËâË¡¤ò¥×¥ì¥¤¥ä¡¼¤¬»ÈÍѤ¹¤ë¾ì¹ç¤Î´¹»»¥ì¥Ù¥ë */
19 * @brief ʸ»úÎó¤ËÀÄËâƳ»Õ¤Î¼öʸ¤Î¹¶·âÎϤò²Ã¤¨¤ë
20 * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
21 * @param SPELL_NUM ¼öʸÈÖ¹æ
22 * @param msg ɽ¼¨¤¹¤ëʸ»úÎó
23 * @param tmp ÊÖ¤¹¥á¥Ã¥»¡¼¥¸¤ò³ÊǼ¤¹¤ëÇÛÎó
26 void set_bluemage_damage(int SPELL_NUM, int plev, cptr msg, char* tmp)
28 int base_damage = monspell_bluemage_damage(SPELL_NUM, plev, BASE_DAM);
29 int dice_num = monspell_bluemage_damage(SPELL_NUM, plev, DICE_NUM);
30 int dice_side = monspell_bluemage_damage(SPELL_NUM, plev, DICE_SIDE);
31 int dice_mult = monspell_bluemage_damage(SPELL_NUM, plev, DICE_MULT);
32 int dice_div = monspell_bluemage_damage(SPELL_NUM, plev, DICE_DIV);
34 dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
35 sprintf(tmp, msg, dmg_str);
39 * @brief ¼õ¤±¼è¤Ã¤¿¥â¥ó¥¹¥¿¡¼ËâË¡¤ÎID¤Ë±þ¤¸¤ÆÀÄËâË¡¤Î¸ú²Ì¾ðÊó¤ò¤Þ¤È¤á¤¿¥Õ¥©¡¼¥Þ¥Ã¥È¤òÊÖ¤¹
40 * @param p ¾ðÊó¤òÊÖ¤¹Ê¸»úÎ󻲾ȥݥ¤¥ó¥¿
41 * @param power ¥â¥ó¥¹¥¿¡¼ËâË¡¤ÎID
44 static void learned_info(char *p, int power)
46 int plev = pseudo_plev();
50 cptr s_dam = " »½ý:%s";
52 cptr s_range = "ÈÏ°Ï:";
53 cptr s_heal = " ²óÉü:%s";
55 cptr s_dam = " dam %s";
57 cptr s_range = "range ";
58 cptr s_heal = " heal %s";
104 set_bluemage_damage((power), plev, s_dam, p); break;
140 set_bluemage_damage((power), plev, s_dam, p); break;
142 set_bluemage_damage((power), plev, s_heal, p); break;
158 case MS_MAGIC_MISSILE:
159 set_bluemage_damage((power), plev, s_dam, p); break;
161 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
164 set_bluemage_damage((power), plev, s_heal, p); break;
166 sprintf(p, " %sd7+7", s_dur);
169 sprintf(p, " %s10", s_range);
172 sprintf(p, " %s%d", s_range, plev * 5);
175 set_bluemage_damage((power), plev, s_dam, p); break;
178 sprintf(p, " %s5", s_range);
187 * @brief »ÈÍѲÄǽ¤ÊÀÄËâË¡¤òÁªÂò¤¹¤ë /
188 * Allow user to choose a imitation.
189 * @param sn ÁªÂò¤·¤¿¥â¥ó¥¹¥¿¡¼¹¶·âID¡¢¥¥ã¥ó¥»¥ë¤Î¾ì¹ç-1¡¢ÉÔÀµ¤ÊÁªÂò¤Î¾ì¹ç-2¤òÊÖ¤¹
190 * @return ȯư²Äǽ¤ÊËâË¡¤òÁªÂò¤·¤¿¾ì¹çTRUE¡¢¥¥ã¥ó¥»¥ë½èÍý¤«ÉÔÀµ¤ÊÁªÂò¤¬¹Ô¤ï¤ì¤¿¾ì¹çFALSE¤òÊÖ¤¹¡£
192 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
193 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
194 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
196 * The "prompt" should be "cast", "recite", or "study"\n
197 * The "known" should be TRUE for cast/pray, FALSE for study\n
199 * nb: This function has a (trivial) display bug which will be obvious\n
200 * when you run it. It's probably easy to fix but I haven't tried,\n
203 static int get_learned_power(int *sn)
210 int plev = p_ptr->lev;
212 int ask = TRUE, mode = 0;
213 int spellnum[MAX_MONSPELLS];
218 s32b f4 = 0, f5 = 0, f6 = 0;
227 int menu_line = (use_menu ? 1 : 0);
229 /* Assume cancelled */
232 /* Nothing chosen yet */
238 #ifdef ALLOW_REPEAT /* TNB */
240 /* Get the spell, if available */
247 #endif /* ALLOW_REPEAT -- TNB */
256 prt(format(" %s ¥Ü¥ë¥È", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
257 prt(format(" %s ¥Ü¡¼¥ë", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
258 prt(format(" %s ¥Ö¥ì¥¹", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
259 prt(format(" %s ¾¤´", (menu_line == 4) ? "¡Õ" : " "), 5, 14);
260 prt(format(" %s ¤½¤Î¾", (menu_line == 5) ? "¡Õ" : " "), 6, 14);
261 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
263 prt(format(" %s bolt", (menu_line == 1) ? "> " : " "), 2, 14);
264 prt(format(" %s ball", (menu_line == 2) ? "> " : " "), 3, 14);
265 prt(format(" %s breath", (menu_line == 3) ? "> " : " "), 4, 14);
266 prt(format(" %s sommoning", (menu_line == 4) ? "> " : " "), 5, 14);
267 prt(format(" %s others", (menu_line == 5) ? "> " : " "), 6, 14);
268 prt("use which type of magic? ", 0, 0);
294 if (menu_line > 5) menu_line -= 5;
301 sprintf(comment, "[A]¥Ü¥ë¥È, [B]¥Ü¡¼¥ë, [C]¥Ö¥ì¥¹, [D]¾¤´, [E]¤½¤Î¾:");
303 sprintf(comment, "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:");
307 if (!get_com(comment, &ch, TRUE))
311 if (ch == 'A' || ch == 'a')
316 if (ch == 'B' || ch == 'b')
321 if (ch == 'C' || ch == 'c')
326 if (ch == 'D' || ch == 'd')
331 if (ch == 'E' || ch == 'e')
339 set_rf_masks(&f4, &f5, &f6, mode);
341 for (i = 0, num = 0; i < 32; i++)
343 if ((0x00000001 << i) & f4) spellnum[num++] = i;
347 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
351 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
353 for (i = 0; i < num; i++)
355 if (p_ptr->magic_num2[spellnum[i]])
357 if (use_menu) menu_line = i+1;
364 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
366 msg_print("You don't know any spell of this type.");
371 /* Build a prompt (accept all spells) */
372 (void)strnfmt(out_val, 78,
374 "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¾§¤¨¤Þ¤¹¤«¡©",
376 "(%c-%c, *=List, ESC=exit) Use which %s? ",
378 I2A(0), I2A(num - 1), p);
380 if (use_menu) screen_save();
382 /* Get a spell from the user */
384 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
387 if(choice==ESCAPE) choice = ' ';
388 else if( !get_com(out_val, &choice, TRUE) )break;
390 if (use_menu && choice != ' ')
406 menu_line += (num-1);
407 if (menu_line > num) menu_line -= num;
408 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
419 if (menu_line > num) menu_line -= num;
420 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
429 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
438 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
453 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
456 if (!redraw || use_menu)
463 /* Save the screen */
464 if (!use_menu) screen_save();
466 /* Display a list of spells */
469 put_str("̾Á°", y, x + 5);
471 put_str("Name", y, x + 5);
475 put_str("MP ¼ºÎ¨ ¸ú²Ì", y, x + 33);
477 put_str("SP Fail Info", y, x + 32);
481 /* Dump the spells */
482 for (i = 0; i < num; i++)
486 prt("", y + i + 1, x);
487 if (!p_ptr->magic_num2[spellnum[i]]) continue;
489 /* Access the spell */
490 spell = monster_powers[spellnum[i]];
494 /* Reduce failure rate by "effective" level adjustment */
495 if (plev > spell.level) chance -= 3 * (plev - spell.level);
496 else chance += (spell.level - plev);
498 /* Reduce failure rate by INT/WIS adjustment */
499 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
501 chance = mod_spell_chance_1(chance);
503 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
505 /* Not enough mana to cast */
506 if (need_mana > p_ptr->csp)
508 chance += 5 * (need_mana - p_ptr->csp);
511 /* Extract the minimum failure rate */
512 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
514 /* Minimum failure rate */
515 if (chance < minfail) chance = minfail;
517 /* Stunning makes spells harder */
518 if (p_ptr->stun > 50) chance += 25;
519 else if (p_ptr->stun) chance += 15;
521 /* Always a 5 percent chance of working */
522 if (chance > 95) chance = 95;
524 chance = mod_spell_chance_2(chance);
527 learned_info(comment, spellnum[i]);
532 if (i == (menu_line-1)) strcpy(psi_desc, " ¡Õ");
534 if (i == (menu_line-1)) strcpy(psi_desc, " > ");
536 else strcpy(psi_desc, " ");
538 else sprintf(psi_desc, " %c)", I2A(i));
540 /* Dump the spell --(-- */
541 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
542 spell.name, need_mana,
544 prt(psi_desc, y + i + 1, x);
547 /* Clear the bottom line */
548 if (y < 22) prt("", y + i + 1, x);
557 /* Restore the screen */
568 ask = isupper(choice);
571 if (ask) choice = tolower(choice);
573 /* Extract request */
574 i = (islower(choice) ? A2I(choice) : -1);
577 /* Totally Illegal */
578 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
584 /* Save the spell index */
585 spell = monster_powers[spellnum[i]];
594 (void) strnfmt(tmp_val, 78, "%s¤ÎËâË¡¤ò¾§¤¨¤Þ¤¹¤«¡©", monster_powers[spellnum[i]].name);
596 (void)strnfmt(tmp_val, 78, "Use %s? ", monster_powers[spellnum[i]].name);
600 /* Belay that order */
601 if (!get_check(tmp_val)) continue;
608 /* Restore the screen */
609 if (redraw) screen_load();
612 p_ptr->window |= (PW_SPELL);
617 /* Abort if needed */
618 if (!flag) return (FALSE);
620 /* Save the choice */
623 #ifdef ALLOW_REPEAT /* TNB */
627 #endif /* ALLOW_REPEAT -- TNB */
635 * @brief ÀÄËâË¡¤Îȯư /
636 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
637 * @param spell ȯư¤¹¤ë¥â¥ó¥¹¥¿¡¼¹¶·â¤ÎID
638 * @param success TRUE¤ÏÀ®¸ù»þ¡¢FALSE¤Ï¼ºÇÔ»þ¤Î½èÍý¤ò¹Ô¤¦
639 * @return ½èÍý¤ò¼Â¹Ô¤·¤¿¤éTRUE¡¢¥¥ã¥ó¥»¥ë¤·¤¿¾ì¹çFALSE¤òÊÖ¤¹¡£
641 static bool cast_learned_spell(int spell, bool success)
644 int plev = pseudo_plev();
645 int summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
649 bool no_trump = FALSE;
650 u32b p_mode, u_mode = 0L, g_mode;
654 p_mode = PM_FORCE_PET;
660 g_mode = PM_ALLOW_GROUP;
663 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
669 msg_print(_("¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£", "You make a high pitched shriek."));
670 aggravate_monsters(0);
678 if (!target_set(TARGET_KILL)) return FALSE;
679 m_idx = cave[target_row][target_col].m_idx;
681 if (!player_has_los_bold(target_row, target_col)) break;
682 if (!projectable(py, px, target_row, target_col)) break;
683 dispel_monster_status(m_idx);
687 if (!get_aim_dir(&dir)) return FALSE;
689 msg_print(_("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", "You fire a rocket."));
690 damage = monspell_bluemage_damage((MS_ROCKET), plev, DAM_ROLL);
691 fire_rocket(GF_ROCKET, dir, damage, 2);
695 object_type *o_ptr = NULL;
697 if (!get_aim_dir(&dir)) return FALSE;
699 msg_print(_("Ìð¤òÊü¤Ã¤¿¡£", "You fire an arrow."));
700 damage = monspell_bluemage_damage((MS_SHOOT), plev, DAM_ROLL);
701 fire_bolt(GF_ARROW, dir, damage);
711 if (!get_aim_dir(&dir)) return FALSE;
713 msg_print(_("»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe acid."));
714 damage = monspell_bluemage_damage((MS_BR_ACID), plev, DAM_ROLL);
715 fire_ball(GF_ACID, dir, damage, (plev > 40 ? -3 : -2));
718 if (!get_aim_dir(&dir)) return FALSE;
720 msg_print(_("°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe lightning."));
721 damage = monspell_bluemage_damage((MS_BR_ELEC), plev, DAM_ROLL);
722 fire_ball(GF_ELEC, dir, damage, (plev > 40 ? -3 : -2));
725 if (!get_aim_dir(&dir)) return FALSE;
727 msg_print(_("²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe fire."));
728 damage = monspell_bluemage_damage((MS_BR_FIRE), plev, DAM_ROLL);
729 fire_ball(GF_FIRE, dir, damage, (plev > 40 ? -3 : -2));
732 if (!get_aim_dir(&dir)) return FALSE;
734 msg_print(_("Î䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe frost."));
735 damage = monspell_bluemage_damage((MS_BR_COLD), plev, DAM_ROLL);
736 fire_ball(GF_COLD, dir, damage, (plev > 40 ? -3 : -2));
739 if (!get_aim_dir(&dir)) return FALSE;
741 msg_print(_("¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe gas."));
742 damage = monspell_bluemage_damage((MS_BR_POIS), plev, DAM_ROLL);
743 fire_ball(GF_POIS, dir, damage, (plev > 40 ? -3 : -2));
746 if (!get_aim_dir(&dir)) return FALSE;
748 msg_print(_("ÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe nether."));
749 damage = monspell_bluemage_damage((MS_BR_NETHER), plev, DAM_ROLL);
750 fire_ball(GF_NETHER, dir, damage, (plev > 40 ? -3 : -2));
753 if (!get_aim_dir(&dir)) return FALSE;
755 msg_print(_("Á®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe light."));
756 damage = monspell_bluemage_damage((MS_BR_LITE), plev, DAM_ROLL);
757 fire_ball(GF_LITE, dir, damage, (plev > 40 ? -3 : -2));
760 if (!get_aim_dir(&dir)) return FALSE;
762 msg_print(_("°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe darkness."));
763 damage = monspell_bluemage_damage((MS_BR_DARK), plev, DAM_ROLL);
764 fire_ball(GF_DARK, dir, damage, (plev > 40 ? -3 : -2));
767 if (!get_aim_dir(&dir)) return FALSE;
769 msg_print(_("º®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe confusion."));
770 damage = monspell_bluemage_damage((MS_BR_CONF), plev, DAM_ROLL);
771 fire_ball(GF_CONFUSION, dir, damage, (plev > 40 ? -3 : -2));
774 if (!get_aim_dir(&dir)) return FALSE;
776 msg_print(_("¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe sound."));
777 damage = monspell_bluemage_damage((MS_BR_SOUND), plev, DAM_ROLL);
778 fire_ball(GF_SOUND, dir, damage, (plev > 40 ? -3 : -2));
781 if (!get_aim_dir(&dir)) return FALSE;
783 msg_print(_("¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe chaos."));
784 damage = monspell_bluemage_damage((MS_BR_CHAOS), plev, DAM_ROLL);
785 fire_ball(GF_CHAOS, dir, damage, (plev > 40 ? -3 : -2));
788 if (!get_aim_dir(&dir)) return FALSE;
790 msg_print(_("Îô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe disenchantment."));
791 damage = monspell_bluemage_damage((MS_BR_DISEN), plev, DAM_ROLL);
792 fire_ball(GF_DISENCHANT, dir, damage, (plev > 40 ? -3 : -2));
795 if (!get_aim_dir(&dir)) return FALSE;
797 msg_print(_("°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe nexus."));
798 damage = monspell_bluemage_damage((MS_BR_NEXUS), plev, DAM_ROLL);
799 fire_ball(GF_NEXUS, dir, damage, (plev > 40 ? -3 : -2));
802 if (!get_aim_dir(&dir)) return FALSE;
804 msg_print(_("»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe time."));
805 damage = monspell_bluemage_damage((MS_BR_TIME), plev, DAM_ROLL);
806 fire_ball(GF_TIME, dir, damage, (plev > 40 ? -3 : -2));
809 if (!get_aim_dir(&dir)) return FALSE;
811 msg_print(_("ÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", "You breathe inertia."));
812 damage = monspell_bluemage_damage((MS_BR_INERTIA), plev, DAM_ROLL);
813 fire_ball(GF_INERTIA, dir, damage, (plev > 40 ? -3 : -2));
816 if (!get_aim_dir(&dir)) return FALSE;
818 msg_print(_("½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", "You breathe gravity."));
819 damage = monspell_bluemage_damage((MS_BR_GRAVITY), plev, DAM_ROLL);
820 fire_ball(GF_GRAVITY, dir, damage, (plev > 40 ? -3 : -2));
823 if (!get_aim_dir(&dir)) return FALSE;
825 msg_print(_("ÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", "You breathe shards."));
826 damage = monspell_bluemage_damage((MS_BR_SHARDS), plev, DAM_ROLL);
827 fire_ball(GF_SHARDS, dir, damage, (plev > 40 ? -3 : -2));
830 if (!get_aim_dir(&dir)) return FALSE;
832 msg_print(_("¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe plasma."));
833 damage = monspell_bluemage_damage((MS_BR_PLASMA), plev, DAM_ROLL);
834 fire_ball(GF_PLASMA, dir, damage, (plev > 40 ? -3 : -2));
837 if (!get_aim_dir(&dir)) return FALSE;
839 msg_print(_("¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe force."));
840 damage = monspell_bluemage_damage((MS_BR_FORCE), plev, DAM_ROLL);
841 fire_ball(GF_FORCE, dir, damage, (plev > 40 ? -3 : -2));
844 if (!get_aim_dir(&dir)) return FALSE;
846 msg_print(_("ËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", "You breathe mana."));
847 damage = monspell_bluemage_damage((MS_BR_MANA), plev, DAM_ROLL);
848 fire_ball(GF_MANA, dir, damage, (plev > 40 ? -3 : -2));
851 if (!get_aim_dir(&dir)) return FALSE;
853 msg_print(_("Êü¼Íǽµå¤òÊü¤Ã¤¿¡£", "You cast a ball of radiation."));
854 damage = monspell_bluemage_damage((MS_BALL_NUKE), plev, DAM_ROLL);
855 fire_ball(GF_NUKE, dir, damage, 2);
858 if (!get_aim_dir(&dir)) return FALSE;
860 msg_print(_("Êü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe toxic waste."));
861 damage = monspell_bluemage_damage((MS_BR_NUKE), plev, DAM_ROLL);
862 fire_ball(GF_NUKE, dir, damage, (plev > 40 ? -3 : -2));
865 if (!get_aim_dir(&dir)) return FALSE;
867 msg_print(_("½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", "You invoke a raw Logrus."));
868 damage = monspell_bluemage_damage((MS_BALL_CHAOS), plev, DAM_ROLL);
869 fire_ball(GF_CHAOS, dir, damage, 4);
872 if (!get_aim_dir(&dir)) return FALSE;
874 msg_print(_("ʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "You breathe disintegration."));
875 damage = monspell_bluemage_damage((MS_BR_DISI), plev, DAM_ROLL);
876 fire_ball(GF_DISINTEGRATE, dir, damage, (plev > 40 ? -3 : -2));
879 if (!get_aim_dir(&dir)) return FALSE;
881 msg_print(_("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast an acid ball."));
882 damage = monspell_bluemage_damage((MS_BALL_ACID), plev, DAM_ROLL);
883 fire_ball(GF_ACID, dir, damage, 2);
886 if (!get_aim_dir(&dir)) return FALSE;
888 msg_print(_("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a lightning ball."));
889 damage = monspell_bluemage_damage((MS_BALL_ELEC), plev, DAM_ROLL);
890 fire_ball(GF_ELEC, dir, damage, 2);
893 if (!get_aim_dir(&dir)) return FALSE;
895 msg_print(_("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a fire ball."));
896 damage = monspell_bluemage_damage((MS_BALL_FIRE), plev, DAM_ROLL);
897 fire_ball(GF_FIRE, dir, damage, 2);
900 if (!get_aim_dir(&dir)) return FALSE;
902 msg_print(_("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a frost ball."));
903 damage = monspell_bluemage_damage((MS_BALL_COLD), plev, DAM_ROLL);
904 fire_ball(GF_COLD, dir, damage, 2);
907 if (!get_aim_dir(&dir)) return FALSE;
909 msg_print(_("°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a stinking cloud."));
910 damage = monspell_bluemage_damage((MS_BALL_POIS), plev, DAM_ROLL);
911 fire_ball(GF_POIS, dir, damage, 2);
914 if (!get_aim_dir(&dir)) return FALSE;
916 msg_print(_("ÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a nether ball."));
917 damage = monspell_bluemage_damage((MS_BALL_NETHER), plev, DAM_ROLL);
918 fire_ball(GF_NETHER, dir, damage, 2);
921 if (!get_aim_dir(&dir)) return FALSE;
923 msg_print(_("ή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", "You gesture fluidly."));
924 damage = monspell_bluemage_damage((MS_BALL_WATER), plev, DAM_ROLL);
925 fire_ball(GF_WATER, dir, damage, 4);
928 if (!get_aim_dir(&dir)) return FALSE;
930 msg_print(_("ËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "You invoke a mana storm."));
931 damage = monspell_bluemage_damage((MS_BALL_MANA), plev, DAM_ROLL);
932 fire_ball(GF_MANA, dir, damage, 4);
935 if (!get_aim_dir(&dir)) return FALSE;
937 msg_print(_("°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "You invoke a darkness storm."));
938 damage = monspell_bluemage_damage((MS_BALL_DARK), plev, DAM_ROLL);
939 fire_ball(GF_DARK, dir, damage, 4);
942 if (!get_aim_dir(&dir)) return FALSE;
944 damage = monspell_bluemage_damage((MS_DRAIN_MANA), plev, DAM_ROLL);
945 fire_ball_hide(GF_DRAIN_MANA, dir, damage, 0);
948 if (!get_aim_dir(&dir)) return FALSE;
950 damage = monspell_bluemage_damage((MS_MIND_BLAST), plev, DAM_ROLL);
951 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
954 if (!get_aim_dir(&dir)) return FALSE;
956 damage = monspell_bluemage_damage((MS_BRAIN_SMASH), plev, DAM_ROLL);
957 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
960 if (!get_aim_dir(&dir)) return FALSE;
962 damage = monspell_bluemage_damage((MS_CAUSE_1), plev, DAM_ROLL);
963 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
966 if (!get_aim_dir(&dir)) return FALSE;
968 damage = monspell_bluemage_damage((MS_CAUSE_2), plev, DAM_ROLL);
969 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
972 if (!get_aim_dir(&dir)) return FALSE;
974 damage = monspell_bluemage_damage((MS_CAUSE_3), plev, DAM_ROLL);
975 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
978 if (!get_aim_dir(&dir)) return FALSE;
980 damage = monspell_bluemage_damage((MS_CAUSE_4), plev, DAM_ROLL);
981 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
984 if (!get_aim_dir(&dir)) return FALSE;
986 msg_print(_("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast an acid bolt."));
987 damage = monspell_bluemage_damage((MS_BOLT_ACID), plev, DAM_ROLL);
988 fire_bolt(GF_ACID, dir, damage);
991 if (!get_aim_dir(&dir)) return FALSE;
993 msg_print(_("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a lightning bolt."));
994 damage = monspell_bluemage_damage((MS_BOLT_ELEC), plev, DAM_ROLL);
995 fire_bolt(GF_ELEC, dir, damage);
998 if (!get_aim_dir(&dir)) return FALSE;
1000 msg_print(_("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a fire bolt."));
1001 damage = monspell_bluemage_damage((MS_BOLT_FIRE), plev, DAM_ROLL);
1002 fire_bolt(GF_FIRE, dir, damage);
1005 if (!get_aim_dir(&dir)) return FALSE;
1007 msg_print(_("¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a frost bolt."));
1008 damage = monspell_bluemage_damage((MS_BOLT_COLD), plev, DAM_ROLL);
1009 fire_bolt(GF_COLD, dir, damage);
1012 if (!get_aim_dir(&dir)) return FALSE;
1014 msg_print(_("¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "You invoke a starburst."));
1015 damage = monspell_bluemage_damage((MS_STARBURST), plev, DAM_ROLL);
1016 fire_ball(GF_LITE, dir, damage, 4);
1018 case MS_BOLT_NETHER:
1019 if (!get_aim_dir(&dir)) return FALSE;
1021 msg_print(_("ÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a nether bolt."));
1022 damage = monspell_bluemage_damage((MS_BOLT_NETHER), plev, DAM_ROLL);
1023 fire_bolt(GF_NETHER, dir, damage);
1026 if (!get_aim_dir(&dir)) return FALSE;
1028 msg_print(_("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a water bolt."));
1029 damage = monspell_bluemage_damage((MS_BOLT_WATER), plev, DAM_ROLL);
1030 fire_bolt(GF_WATER, dir, damage);
1033 if (!get_aim_dir(&dir)) return FALSE;
1035 msg_print(_("ËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a mana bolt."));
1036 damage = monspell_bluemage_damage((MS_BOLT_MANA), plev, DAM_ROLL);
1037 fire_bolt(GF_MANA, dir, damage);
1039 case MS_BOLT_PLASMA:
1040 if (!get_aim_dir(&dir)) return FALSE;
1042 msg_print(_("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a plasma bolt."));
1043 damage = monspell_bluemage_damage((MS_BOLT_PLASMA), plev, DAM_ROLL);
1044 fire_bolt(GF_PLASMA, dir, damage);
1047 if (!get_aim_dir(&dir)) return FALSE;
1049 msg_print(_("¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a ice bolt."));
1050 damage = monspell_bluemage_damage((MS_BOLT_ICE), plev, DAM_ROLL);
1051 fire_bolt(GF_ICE, dir, damage);
1053 case MS_MAGIC_MISSILE:
1054 if (!get_aim_dir(&dir)) return FALSE;
1056 msg_print(_("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a magic missile."));
1057 damage = monspell_bluemage_damage((MS_MAGIC_MISSILE), plev, DAM_ROLL);
1058 fire_bolt(GF_MISSILE, dir, damage);
1061 if (!get_aim_dir(&dir)) return FALSE;
1063 msg_print(_("¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", "You cast a fearful illusion."));
1064 fear_monster(dir, plev+10);
1067 if (!get_aim_dir(&dir)) return FALSE;
1068 confuse_monster(dir, plev * 2);
1071 if (!get_aim_dir(&dir)) return FALSE;
1073 msg_print(_("ͶÏÇŪ¤Ê¸¸³Ð¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", "You cast a mesmerizing illusion."));
1074 confuse_monster(dir, plev * 2);
1077 if (!get_aim_dir(&dir)) return FALSE;
1078 slow_monster(dir, plev);
1081 if (!get_aim_dir(&dir)) return FALSE;
1082 sleep_monster(dir, plev);
1085 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1089 if (!get_aim_dir(&dir)) return FALSE;
1091 msg_print(_("<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", "You invoke the Hand of Doom!"));
1092 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1096 msg_print(_("¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", "You concentrate on your wounds!"));
1097 (void)hp_player(plev*4);
1102 msg_print(_("̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a Globe of Invulnerability."));
1103 (void)set_invuln(randint1(4) + 4, FALSE);
1106 teleport_player(10, 0L);
1109 teleport_player(plev * 5, 0L);
1112 world_player = TRUE;
1113 msg_print(_("¡Ö»þ¤è¡ª¡×", "'Time!'"));
1117 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
1120 p_ptr->redraw |= (PR_MAP);
1122 /* Update monsters */
1123 p_ptr->update |= (PU_MONSTERS);
1126 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1134 monster_type *m_ptr;
1135 monster_race *r_ptr;
1138 if (!target_set(TARGET_KILL)) return FALSE;
1139 if (!cave[target_row][target_col].m_idx) break;
1140 if (!player_has_los_bold(target_row, target_col)) break;
1141 if (!projectable(py, px, target_row, target_col)) break;
1142 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1143 r_ptr = &r_info[m_ptr->r_idx];
1144 monster_desc(m_name, m_ptr, 0);
1145 if (r_ptr->flagsr & RFR_RES_TELE)
1147 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1149 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1150 msg_format(_("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "%s is unaffected!"), m_name);
1153 else if (r_ptr->level > randint1(100))
1155 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1156 msg_format(_("%s¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", "%s resists!"), m_name);
1160 msg_format(_("%s¤ò°ú¤Ìᤷ¤¿¡£", "You command %s to return."), m_name);
1161 teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100, TELEPORT_PASSIVE);
1165 if (!get_aim_dir(&dir)) return FALSE;
1167 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1172 monster_type *m_ptr;
1173 monster_race *r_ptr;
1176 if (!target_set(TARGET_KILL)) return FALSE;
1177 target_m_idx = cave[target_row][target_col].m_idx;
1178 if (!target_m_idx) break;
1179 if (!player_has_los_bold(target_row, target_col)) break;
1180 if (!projectable(py, px, target_row, target_col)) break;
1181 m_ptr = &m_list[target_m_idx];
1182 r_ptr = &r_info[m_ptr->r_idx];
1183 monster_desc(m_name, m_ptr, 0);
1184 msg_format(_("%^s¤Î¤ò»Ø¤µ¤·¤¿¡£", "You gesture at %^s's feet."), m_name);
1186 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1187 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1189 msg_format(_("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "%^s is unaffected!"), m_name);
1191 else teleport_level(target_m_idx);
1195 if (!get_aim_dir(&dir)) return FALSE;
1197 msg_print(_("¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", "You throw a psycho-spear."));
1198 damage = monspell_bluemage_damage((MS_PSY_SPEAR), plev, DAM_ROLL);
1199 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1203 msg_print(_("°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", "You gesture in shadow."));
1204 (void)unlite_area(10, 3);
1207 if (!target_set(TARGET_KILL)) return FALSE;
1209 msg_print(_("¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", "You cast a spell and cackle evilly."));
1210 trap_creation(target_row, target_col);
1213 msg_print(_("¤·¤«¤·²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£", "Nothing happen."));
1216 msg_print(_("»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "You cast a animate dead."));
1217 (void)animate_dead(0, py, px);
1223 msg_print(_("±ç·³¤ò¾¤´¤·¤¿¡£", "You summon minions."));
1224 for (k = 0;k < 1; k++)
1226 if (summon_kin_player(summon_lev, py, px, (pet ? PM_FORCE_PET : 0L)))
1228 if (!pet) msg_print(_("¾¤´¤µ¤ì¤¿Ãç´Ö¤ÏÅܤäƤ¤¤ë¡ª", "Summoned fellows are angry!"));
1241 msg_print(_("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", "You summon a Cyberdemon!"));
1242 for (k = 0 ;k < 1 ; k++)
1243 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_CYBER, p_mode))
1246 msg_print(_("¾¤´¤µ¤ì¤¿¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª", "The summoned Cyberdemon are angry!"));
1257 msg_print(_("Ãç´Ö¤ò¾¤´¤·¤¿¡£", "You summon help."));
1258 for (k = 0;k < 1; k++)
1259 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, p_mode))
1262 msg_print(_("¾¤´¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª", "The summoned monster is angry!"));
1273 msg_print(_("¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", "You summon monsters!"));
1274 for (k = 0;k < plev / 15 + 2; k++)
1275 if(summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, (p_mode | u_mode)))
1278 msg_print(_("¾¤´¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª", "The summoned monsters are angry!"));
1289 msg_print(_("¥¢¥ê¤ò¾¤´¤·¤¿¡£", "You summon ants."));
1290 for (k = 0;k < 1; k++)
1291 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1294 msg_print(_("¾¤´¤µ¤ì¤¿¥¢¥ê¤ÏÅܤäƤ¤¤ë¡ª", "The summoned ants are angry!"));
1305 msg_print(_("ÃØéá¤ò¾¤´¤·¤¿¡£", "You summon spiders."));
1306 for (k = 0;k < 1; k++)
1307 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1310 msg_print(_("¾¤´¤µ¤ì¤¿ÃØéá¤ÏÅܤäƤ¤¤ë¡ª", "Summoned spiders are angry!"));
1321 msg_print(_("¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", "You summon hounds."));
1322 for (k = 0;k < 1; k++)
1323 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1326 msg_print(_("¾¤´¤µ¤ì¤¿¥Ï¥¦¥ó¥É¤ÏÅܤäƤ¤¤ë¡ª", "Summoned hounds are angry!"));
1337 msg_print(_("¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", "You summon a hydras."));
1338 for (k = 0;k < 1; k++)
1339 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1342 msg_print(_("¾¤´¤µ¤ì¤¿¥Ò¥É¥é¤ÏÅܤäƤ¤¤ë¡ª", "Summoned hydras are angry!"));
1353 msg_print(_("Å·»È¤ò¾¤´¤·¤¿¡ª", "You summon an angel!"));
1354 for (k = 0;k < 1; k++)
1355 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1358 msg_print(_("¾¤´¤µ¤ì¤¿Å·»È¤ÏÅܤäƤ¤¤ë¡ª", "Summoned angels are angry!"));
1369 msg_print(_("º®Æ٤εÜÄ¤é°Ëâ¤ò¾¤´¤·¤¿¡ª", "You summon a demon from the Courts of Chaos!"));
1370 for (k = 0;k < 1; k++)
1371 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1374 msg_print(_("¾¤´¤µ¤ì¤¿¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª", "Summoned demons are angry!"));
1385 msg_print(_("¥¢¥ó¥Ç¥Ã¥É¤Î¶¯Å¨¤ò¾¤´¤·¤¿¡ª", "You summon an undead adversary!"));
1386 for (k = 0;k < 1; k++)
1387 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1390 msg_print(_("¾¤´¤µ¤ì¤¿¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª", "Summoned undeads are angry!"));
1401 msg_print(_("¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", "You summon a dragon!"));
1402 for (k = 0;k < 1; k++)
1403 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1406 msg_print(_("¾¤´¤µ¤ì¤¿¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª", "Summoned dragons are angry!"));
1414 case MS_S_HI_UNDEAD:
1417 msg_print(_("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡ª", "You summon a greater undead!"));
1418 for (k = 0;k < 1; k++)
1419 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1422 msg_print(_("¾¤´¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª", "Summoned greater undeads are angry!"));
1430 case MS_S_HI_DRAGON:
1433 msg_print(_("¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", "You summon an ancient dragon!"));
1434 for (k = 0;k < 1; k++)
1435 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1438 msg_print(_("¾¤´¤µ¤ì¤¿¸ÅÂå¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª", "Summoned ancient dragons are angry!"));
1449 msg_print(_("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", "You summon a Lord of Amber!"));
1450 for (k = 0;k < 1; k++)
1451 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1454 msg_print(_("¾¤´¤µ¤ì¤¿¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ÏÅܤäƤ¤¤ë¡ª", "Summoned Lords of Amber are angry!"));
1465 msg_print(_("ÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", "You summon a special opponent!"));
1466 for (k = 0;k < 1; k++)
1467 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1471 msg_print(_("¾¤´¤µ¤ì¤¿¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª", "Summoned special opponents are angry!"));
1473 for (k = count;k < 1; k++)
1474 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1478 msg_print(_("¾¤´¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª", "Summoned greater undeads are angry!"));
1491 msg_print(_("²¿¤â¸½¤ì¤Ê¤«¤Ã¤¿¡£", "No one have appeared."));
1498 * @brief ÀÄËâË¡¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
1499 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1500 * @return ½èÍý¤ò¼Â¹Ô¤·¤¿¤éTRUE¡¢¥¥ã¥ó¥»¥ë¤·¤¿¾ì¹çFALSE¤òÊÖ¤¹¡£
1502 bool do_cmd_cast_learned(void)
1507 int plev = p_ptr->lev;
1508 monster_power spell;
1513 /* not if confused */
1514 if (p_ptr->confused)
1517 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
1519 msg_print("You are too confused!");
1526 if (!get_learned_power(&n)) return FALSE;
1528 spell = monster_powers[n];
1530 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1532 /* Verify "dangerous" spells */
1533 if (need_mana > p_ptr->csp)
1537 msg_print("£Í£Ð¤¬Â¤ê¤Þ¤»¤ó¡£");
1539 msg_print("You do not have enough mana to use this power.");
1543 if (!over_exert) return FALSE;
1547 if (!get_check("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ")) return FALSE;
1549 if (!get_check("Attempt it anyway? ")) return FALSE;
1554 /* Spell failure chance */
1555 chance = spell.fail;
1557 /* Reduce failure rate by "effective" level adjustment */
1558 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1559 else chance += (spell.level - plev);
1561 /* Reduce failure rate by INT/WIS adjustment */
1562 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1564 chance = mod_spell_chance_1(chance);
1566 /* Not enough mana to cast */
1567 if (need_mana > p_ptr->csp)
1569 chance += 5 * (need_mana - p_ptr->csp);
1572 /* Extract the minimum failure rate */
1573 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
1575 /* Minimum failure rate */
1576 if (chance < minfail) chance = minfail;
1578 /* Stunning makes spells harder */
1579 if (p_ptr->stun > 50) chance += 25;
1580 else if (p_ptr->stun) chance += 15;
1582 /* Always a 5 percent chance of working */
1583 if (chance > 95) chance = 95;
1585 chance = mod_spell_chance_2(chance);
1588 if (randint0(100) < chance)
1590 if (flush_failure) flush();
1592 msg_print("ËâË¡¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£");
1594 msg_print("You failed to concentrate hard enough!");
1600 /* Cast the spell */
1601 cast = cast_learned_spell(n, FALSE);
1607 /* Cast the spell */
1608 cast = cast_learned_spell(n, TRUE);
1610 if (!cast) return FALSE;
1613 /* Sufficient mana */
1614 if (need_mana <= p_ptr->csp)
1617 p_ptr->csp -= need_mana;
1621 int oops = need_mana;
1625 p_ptr->csp_frac = 0;
1629 msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
1631 msg_print("You faint from the effort!");
1635 /* Hack -- Bypass free action */
1636 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1638 chg_virtue(V_KNOWLEDGE, -10);
1640 /* Damage CON (possibly permanently) */
1641 if (randint0(100) < 50)
1643 bool perm = (randint0(100) < 25);
1647 msg_print("ÂΤò°¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
1649 msg_print("You have damaged your health!");
1653 /* Reduce constitution */
1654 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1662 p_ptr->redraw |= (PR_MANA);
1663 p_ptr->window |= (PW_PLAYER);
1664 p_ptr->window |= (PW_SPELL);
1670 * @brief ÀÄËâË¡¤Î¥é¡¼¥Ë¥ó¥°È½Äê¤ÈÀ®¸ù¤·¤¿¾ì¹ç¤Î¥é¡¼¥Ë¥ó¥°½èÍý
1671 * @param monspell ¥é¡¼¥Ë¥ó¥°¤ò»î¤ß¤ë¥â¥ó¥¹¥¿¡¼¹¶·â¤ÎID
1674 void learn_spell(int monspell)
1676 if (p_ptr->action != ACTION_LEARN) return;
1677 if (monspell < 0) return; /* Paranoia */
1678 if (p_ptr->magic_num2[monspell]) return;
1679 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
1680 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
1682 p_ptr->magic_num2[monspell] = 1;
1684 msg_format("%s¤ò³Ø½¬¤·¤¿¡ª", monster_powers[monspell].name);
1686 msg_format("You have learned %s!", monster_powers[monspell].name);
1688 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
1694 p_ptr->redraw |= (PR_STATE);
1700 * @brief ¥â¥ó¥¹¥¿¡¼ÆüìǽÎϤΥե饰ÇÛÎ󤫤éÆÃÄê¾ò·ï¤ÎËâË¡¤À¤±¤òÈ´¤½Ð¤¹½èÍý
1701 * Extract monster spells mask for the given mode
1702 * @param f4 ¥â¥ó¥¹¥¿¡¼ÆüìǽÎϤÎ4ÈÖÌܤΥե饰ÇÛÎó
1703 * @param f5 ¥â¥ó¥¹¥¿¡¼ÆüìǽÎϤÎ5ÈÖÌܤΥե饰ÇÛÎó
1704 * @param f6 ¥â¥ó¥¹¥¿¡¼ÆüìǽÎϤÎ6ÈÖÌܤΥե饰ÇÛÎó
1705 * @param mode È´¤½Ð¤·¤¿¤¤¾ò·ï
1710 void set_rf_masks(s32b *f4, s32b *f5, s32b *f6, int mode)
1714 case MONSPELL_TYPE_BOLT:
1715 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1716 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1717 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1720 case MONSPELL_TYPE_BALL:
1721 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1722 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1723 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1726 case MONSPELL_TYPE_BREATH:
1727 *f4 = RF4_BREATH_MASK;
1728 *f5 = RF5_BREATH_MASK;
1729 *f6 = RF6_BREATH_MASK;
1732 case MONSPELL_TYPE_SUMMON:
1733 *f4 = RF4_SUMMON_MASK;
1734 *f5 = RF5_SUMMON_MASK;
1735 *f6 = RF6_SUMMON_MASK;
1738 case MONSPELL_TYPE_OTHER:
1739 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1740 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1741 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);