3 * @brief 青魔法の処理実装 / Blue magic
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
19 #include "spells-summon.h"
21 #include "spells-status.h"
22 #include "cmd-spell.h"
23 #include "player-status.h"
24 #include "monster-spell.h"
25 #include "monster-status.h"
27 #include "cmd-basic.h"
28 #include "player-effects.h"
29 #include "targeting.h"
30 #include "view-mainwindow.h"
32 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< モンスター魔法をプレイヤーが使用する場合の換算レベル */
38 * level, smana, %fail, manedam, %manefail, use_stat, name
40 const monster_power monster_powers[MAX_MONSPELLS] =
43 { 1, 1, 10, 0, 15, A_CON, "叫ぶ"},
44 { 10, 4, 35, 89, 40, A_INT, "何か"},
45 { 40, 35, 85, 0, 40, A_INT, "魔力消去"},
46 { 35, 30, 80, 800, 70, A_STR, "ロケット"},
47 { 5, 1, 20, 18, 15, A_DEX, "射撃"},
48 { 10, 4, 35, 89, 40, A_INT, "何か"},
49 { 10, 4, 35, 89, 40, A_INT, "何か"},
50 { 10, 4, 35, 89, 40, A_INT, "何か"},
51 { 20, 15, 55, 1600, 95, A_CON, "酸のブレス"},
52 { 20, 15, 55, 1600, 95, A_CON, "電撃のブレス"},
53 { 20, 15, 55, 1600, 95, A_CON, "炎のブレス"},
54 { 20, 15, 55, 1600, 95, A_CON, "冷気のブレス"},
55 { 20, 15, 55, 800, 95, A_CON, "毒のブレス"},
56 { 20, 15, 70, 550, 95, A_CON, "地獄のブレス"},
57 { 20, 16, 70, 400, 95, A_CON, "閃光のブレス"},
58 { 20, 16, 70, 400, 95, A_CON, "暗黒のブレス"},
59 { 20, 20, 70, 450, 95, A_CON, "混乱のブレス"},
60 { 20, 20, 70, 450, 95, A_CON, "轟音のブレス"},
61 { 20, 20, 70, 600, 95, A_CON, "カオスのブレス"},
62 { 20, 16, 70, 500, 95, A_CON, "劣化のブレス"},
63 { 30, 25, 80, 250, 95, A_CON, "因果混乱のブレス"},
64 { 35, 18, 80, 150, 95, A_CON, "時間逆転のブレス"},
65 { 30, 25, 80, 200, 95, A_CON, "遅鈍のブレス"},
66 { 30, 28, 90, 200, 95, A_CON, "重力のブレス"},
67 { 20, 15, 70, 500, 95, A_CON, "破片のブレス"},
68 { 35, 15, 80, 150, 95, A_CON, "プラズマのブレス"},
69 { 30, 18, 70, 200, 95, A_CON, "フォースのブレス"},
70 { 30, 28, 80, 250, 95, A_CON, "魔力のブレス"},
71 { 25, 20, 95, 320, 80, A_INT, "放射能球"},
72 { 25, 15, 70, 800, 95, A_CON, "放射性廃棄物のブレス"},
73 { 30, 32, 85, 400, 80, A_INT, "純ログルス"},
74 { 35, 40, 95, 150, 95, A_CON, "分解のブレス"},
75 { 18, 13, 55, 630, 80, A_INT, "アシッド・ボール"},
76 { 14, 10, 45, 316, 60, A_INT, "サンダー・ボール"},
77 { 20, 14, 60, 720, 80, A_INT, "ファイア・ボール"},
78 { 15, 11, 50, 320, 60, A_INT, "アイス・ボール"},
79 { 5, 3, 40, 48, 20, A_INT, "悪臭雲"},
80 { 25, 18, 70, 350, 80, A_INT, "地獄球"},
81 { 30, 22, 75, 350, 80, A_INT, "ウォーター・ボール"},
82 { 44, 45, 85, 550, 95, A_INT, "魔力の嵐"},
83 { 40, 42, 90, 550, 95, A_INT, "暗黒の嵐"},
84 { 10, 5, 50, 0, 25, A_INT, "魔力吸収"},
85 { 25, 10, 60, 0, 30, A_INT, "精神攻撃"},
86 { 30, 14, 65, 0, 30, A_INT, "脳攻撃"},
87 { 3, 1, 25, 24, 20, A_INT, "軽傷"},
88 { 12, 2, 35, 64, 25, A_INT, "重傷"},
89 { 22, 6, 50, 150, 30, A_INT, "致命傷"},
90 { 32, 10, 70, 225, 35, A_INT, "秘孔を突く"},
91 { 13, 7, 40, 178, 40, A_INT, "アシッド・ボルト"},
92 { 10, 5, 35, 130, 35, A_INT, "サンダー・ボルト"},
93 { 15, 9, 50, 210, 45, A_INT, "ファイア・ボルト"},
94 { 12, 6, 35, 162, 40, A_INT, "アイス・ボルト"},
95 { 40, 42, 90, 550, 95, A_INT, "スター・バースト"},
96 { 25, 17, 60, 255, 60, A_INT, "地獄の矢"},
97 { 25, 20, 65, 250, 60, A_INT, "ウォーター・ボルト"},
98 { 25, 24, 90, 400, 80, A_INT, "魔力の矢"},
99 { 25, 20, 80, 216, 60, A_INT, "プラズマ・ボルト"},
100 { 25, 16, 60, 186, 60, A_INT, "極寒の矢"},
101 { 3, 1, 25, 12, 20, A_INT, "マジック・ミサイル"},
102 { 5, 3, 35, 0, 20, A_INT, "恐慌"},
103 { 10, 5, 40, 0, 20, A_INT, "盲目"},
104 { 10, 5, 40, 0, 20, A_INT, "パニック・モンスター"},
105 { 10, 5, 40, 0, 20, A_INT, "スロウ・モンスター"},
106 { 10, 5, 40, 0, 20, A_INT, "スリープ・モンスター"},
107 { 20, 10, 70, 0, 40, A_INT, "スピード"},
108 { 45, 120, 95, 0, 60, A_INT, "破滅の手"},
109 { 20, 15, 70, 0, 20, A_WIS, "体力回復"},
110 { 45, 65, 80, 0, 60, A_INT, "無傷の球"},
111 { 5, 1, 30, 0, 20, A_INT, "ショート・テレポート"},
112 { 15, 8, 40, 0, 30, A_INT, "テレポート"},
113 { 40, 999, 99, 0, 80, A_INT, "ザ・ワールド"},
114 { 1, 0, 0, 0, 15, A_INT, "何か"},
115 { 15, 8, 50, 0, 30, A_INT, "引きよせる"},
116 { 20, 13, 80, 0, 30, A_INT, "テレポート・アウェイ"},
117 { 30, 40, 95, 0, 40, A_INT, "テレポート・レベル"},
118 { 35, 30, 80, 350, 70, A_INT, "光の剣"},
119 { 5, 1, 20, 0, 15, A_INT, "暗闇"},
120 { 5, 1, 20, 0, 15, A_DEX, "トラップ創造"},
121 { 15, 3, 40, 0, 30, A_INT, "記憶喪失"},
122 { 30, 30, 70, 0, 40, A_INT, "死者復活"},
123 { 40, 70, 85, 0, 45, A_INT, "援軍を呼ぶ"},
124 { 45, 90, 90, 0, 50, A_INT, "サイバーデーモンの召喚"},
125 { 25, 20, 65, 0, 30, A_INT, "モンスターの召喚"},
126 { 35, 30, 75, 0, 40, A_INT, "複数のモンスターの召喚"},
127 { 25, 25, 65, 0, 25, A_INT, "アリの召喚"},
128 { 25, 20, 60, 0, 25, A_INT, "蜘蛛の召喚"},
129 { 35, 26, 75, 0, 40, A_INT, "ハウンドの召喚"},
130 { 30, 23, 70, 0, 35, A_INT, "ヒドラの召喚"},
131 { 40, 50, 85, 0, 40, A_INT, "天使の召喚"},
132 { 35, 50, 80, 0, 35, A_INT, "デーモンの召喚"},
133 { 30, 30, 75, 0, 35, A_INT, "アンデッドの召喚"},
134 { 39, 70, 80, 0, 40, A_INT, "ドラゴンの召喚"},
135 { 43, 85, 85, 0, 45, A_INT, "上級アンデッドの召喚"},
136 { 46, 90, 85, 0, 45, A_INT, "古代ドラゴンの召喚"},
137 { 48, 120, 90, 0, 50, A_INT, "アンバーの王族の召喚"},
138 { 50, 150, 95, 0, 50, A_INT, "ユニークモンスターの召喚"},
140 { 1, 1, 10, 0, 15, A_CON, "shriek"},
141 { 10, 4, 35, 89, 40, A_INT, "something"},
142 { 40, 35, 85, 0, 40, A_INT, "dispel-magic"},
143 { 35, 30, 80, 800, 70, A_STR, "rocket"},
144 { 2, 1, 15, 10, 15, A_DEX, "arrow"},
145 { 5, 2, 20, 18, 20, A_DEX, "arrows"},
146 { 12, 3, 25, 30, 25, A_DEX, "missile"},
147 { 16, 4, 30, 42, 30, A_DEX, "missiles"},
148 { 20, 15, 55, 1600, 95, A_CON, "breath acid"},
149 { 20, 15, 55, 1600, 95, A_CON, "breath lightning"},
150 { 20, 15, 55, 1600, 95, A_CON, "breath fire"},
151 { 20, 15, 55, 1600, 95, A_CON, "breath cold"},
152 { 20, 15, 55, 800, 95, A_CON, "breath poison"},
153 { 20, 15, 70, 550, 95, A_CON, "breath nether"},
154 { 20, 16, 70, 400, 95, A_CON, "breath light"},
155 { 20, 16, 70, 400, 95, A_CON, "breath dark"},
156 { 20, 20, 70, 450, 95, A_CON, "breath confusion"},
157 { 20, 20, 70, 450, 95, A_CON, "breath sound"},
158 { 20, 20, 70, 600, 95, A_CON, "breath chaos"},
159 { 20, 16, 70, 500, 95, A_CON, "breath disenchantment"},
160 { 30, 25, 80, 250, 95, A_CON, "breath nexus"},
161 { 35, 18, 80, 150, 95, A_CON, "breath time"},
162 { 30, 25, 80, 200, 95, A_CON, "breath inertia"},
163 { 30, 28, 90, 200, 95, A_CON, "breath gravity"},
164 { 20, 15, 70, 500, 95, A_CON, "breath shards"},
165 { 35, 15, 80, 150, 95, A_CON, "breath plasma"},
166 { 30, 18, 70, 200, 95, A_CON, "breath force"},
167 { 30, 28, 80, 250, 95, A_CON, "breath mana"},
168 { 25, 20, 95, 320, 80, A_INT, "nuke ball"},
169 { 25, 15, 70, 800, 95, A_CON, "breath nuke"},
170 { 30, 32, 85, 400, 80, A_INT, "raw Logrus"},
171 { 35, 40, 95, 150, 95, A_CON, "breath disintegrate"},
172 { 18, 13, 55, 630, 80, A_INT, "acid ball"},
173 { 14, 10, 45, 316, 60, A_INT, "lightning ball"},
174 { 20, 14, 60, 720, 80, A_INT, "fire ball"},
175 { 15, 11, 50, 320, 60, A_INT, "frost ball"},
176 { 5, 3, 40, 48, 20, A_INT, "stinking cloud"},
177 { 25, 18, 70, 350, 80, A_INT, "nether ball"},
178 { 30, 22, 75, 350, 80, A_INT, "water ball"},
179 { 44, 45, 85, 550, 95, A_INT, "mana storm"},
180 { 40, 42, 90, 550, 95, A_INT, "darkness storm"},
181 { 10, 5, 50, 0, 25, A_INT, "drain mana"},
182 { 25, 10, 60, 0, 30, A_INT, "mind blast"},
183 { 30, 14, 65, 0, 30, A_INT, "brain smash"},
184 { 3, 1, 25, 24, 20, A_INT, "cause light wounds"},
185 { 12, 2, 35, 64, 25, A_INT, "cause serious wounds"},
186 { 22, 6, 50, 150, 30, A_INT, "cause critical wounds"},
187 { 32, 10, 70, 225, 35, A_INT, "cause mortal wounds"},
188 { 13, 7, 40, 178, 40, A_INT, "acid bolt"},
189 { 10, 5, 35, 130, 35, A_INT, "lightning bolt"},
190 { 15, 9, 50, 210, 45, A_INT, "fire bolt"},
191 { 12, 6, 35, 162, 40, A_INT, "frost bolt"},
192 { 40, 42, 90, 550, 95, A_INT, "starburst"},
193 { 25, 17, 60, 255, 60, A_INT, "nether bolt"},
194 { 25, 20, 65, 250, 60, A_INT, "water bolt"},
195 { 25, 24, 90, 400, 80, A_INT, "mana bolt"},
196 { 25, 20, 80, 216, 60, A_INT, "plasma bolt"},
197 { 25, 16, 60, 186, 60, A_INT, "ice bolt"},
198 { 3, 1, 25, 12, 20, A_INT, "magic missile"},
199 { 5, 3, 35, 0, 20, A_INT, "scare"},
200 { 10, 5, 40, 0, 20, A_INT, "blind"},
201 { 10, 5, 40, 0, 20, A_INT, "confuse"},
202 { 10, 5, 40, 0, 20, A_INT, "slow"},
203 { 10, 5, 40, 0, 20, A_INT, "sleep"},
204 { 20, 10, 70, 0, 40, A_INT, "speed"},
205 { 45, 120, 95, 0, 60, A_INT, "the Hand of Doom"},
206 { 20, 15, 70, 0, 20, A_WIS, "heal-self"},
207 { 45, 65, 80, 0, 60, A_INT, "make invulnerable"},
208 { 5, 1, 30, 0, 20, A_INT, "blink-self"},
209 { 15, 8, 40, 0, 30, A_INT, "teleport-self"},
210 { 40, 999, 99, 0, 80, A_INT, "The world"},
211 { 1, 0, 0, 0, 15, A_INT, "something"},
212 { 15, 8, 50, 0, 30, A_INT, "teleport to"},
213 { 20, 13, 80, 0, 30, A_INT, "teleport away"},
214 { 30, 40, 95, 0, 40, A_INT, "teleport level"},
215 { 35, 30, 80, 350, 70, A_INT, "psycho-spear"},
216 { 5, 1, 20, 0, 15, A_INT, "create darkness"},
217 { 5, 1, 20, 0, 15, A_DEX, "create traps"},
218 { 15, 3, 40, 0, 30, A_INT, "cause amnesia"},
219 { 30, 30, 70, 0, 40, A_INT, "raise dead"},
220 { 40, 70, 85, 0, 45, A_INT, "summon aid"},
221 { 45, 90, 90, 0, 50, A_INT, "summon Cyberdemons"},
222 { 25, 20, 65, 0, 30, A_INT, "summon a monster"},
223 { 35, 30, 75, 0, 40, A_INT, "summon monsters"},
224 { 25, 25, 65, 0, 25, A_INT, "summon ants"},
225 { 25, 20, 60, 0, 25, A_INT, "summon spiders"},
226 { 35, 26, 75, 0, 40, A_INT, "summon hounds"},
227 { 30, 23, 70, 0, 35, A_INT, "summon hydras"},
228 { 40, 50, 85, 0, 40, A_INT, "summon an angel"},
229 { 35, 50, 80, 0, 35, A_INT, "summon a daemon"},
230 { 30, 30, 75, 0, 35, A_INT, "summon an undead"},
231 { 39, 70, 80, 0, 40, A_INT, "summon a dragon"},
232 { 43, 85, 85, 0, 45, A_INT, "summon Greater Undead"},
233 { 46, 90, 85, 0, 45, A_INT, "summon Ancient Dragon"},
234 { 48, 120, 90, 0, 50, A_INT, "summon Lords of Amber"},
235 { 50, 150, 95, 0, 50, A_INT, "summon Unique Monsters"},
241 * @brief モンスター魔法名テーブル
243 const concptr monster_powers_short[MAX_MONSPELLS] = {
246 "叫ぶ", "何か", "魔力消去", "ロケット", "射撃", "何か", "何か", "何か",
247 "酸", "電撃", "火炎", "冷気", "毒", "地獄", "閃光", "暗黒",
248 "混乱", "轟音", "カオス", "劣化", "因果混乱", "時間逆転", "遅鈍", "重力",
249 "破片", "プラズマ", "フォース", "魔力", "放射能球", "放射性廃棄物", "純ログルス", "分解",
251 "酸", "電撃", "火炎", "冷気", "悪臭雲", "地獄球", "ウォーター", "魔力の嵐",
252 "暗黒の嵐", "魔力吸収", "精神攻撃", "脳攻撃", "軽傷", "重傷", "致命傷", "秘孔を突く",
253 "酸", "電撃", "火炎", "冷気", "スターバースト", "地獄の矢", "ウォーター", "魔力の矢",
254 "プラズマ", "極寒", "マジックミサイル", "恐慌", "盲目", "混乱", "減速", "睡眠",
256 "加速", "破滅の手", "体力回復", "無傷の球", "ショートテレポート", "テレポート", "時を止める", "何か",
257 "引きよせる", "テレポートアウェイ", "テレポートレベル", "光の剣", "暗闇", "トラップ創造", "記憶喪失", "死者復活",
258 "援軍", "サイバーデーモン", "モンスター", "複数のモンスター", "蟻", "蜘蛛", "ハウンド", "ヒドラ",
259 "天使", "悪魔", "アンデッド", "ドラゴン", "上級アンデッド", "古代ドラゴン", "アンバーの王族", "ユニーク"
263 "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles",
264 "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark",
265 "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity",
266 "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate",
268 "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm",
269 "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound",
270 "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana",
271 "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep",
273 "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something",
274 "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead",
275 "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras",
276 "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters"
284 * @brief 文字列に青魔導師の呪文の攻撃力を加える
285 * @param SPELL_NUM 呪文番号
286 * @param plev プレイヤーレベル
288 * @param tmp 返すメッセージを格納する配列
291 void set_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, concptr msg, char* tmp)
293 int base_damage = monspell_bluemage_damage(SPELL_NUM, plev, BASE_DAM);
294 int dice_num = monspell_bluemage_damage(SPELL_NUM, plev, DICE_NUM);
295 int dice_side = monspell_bluemage_damage(SPELL_NUM, plev, DICE_SIDE);
296 int dice_mult = monspell_bluemage_damage(SPELL_NUM, plev, DICE_MULT);
297 int dice_div = monspell_bluemage_damage(SPELL_NUM, plev, DICE_DIV);
299 dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
300 sprintf(tmp, " %s %s", msg, dmg_str);
304 * @brief 受け取ったモンスター魔法のIDに応じて青魔法の効果情報をまとめたフォーマットを返す
305 * @param p 情報を返す文字列参照ポインタ
306 * @param power モンスター魔法のID
309 static void learned_info(char *p, int power)
311 PLAYER_LEVEL plev = pseudo_plev();
356 set_bluemage_damage((power), plev, KWD_DAM, p); break;
392 set_bluemage_damage((power), plev, KWD_DAM, p); break;
394 set_bluemage_damage((power), plev, KWD_HEAL, p); break;
410 case MS_MAGIC_MISSILE:
411 set_bluemage_damage((power), plev, KWD_DAM, p); break;
413 sprintf(p, " %sd%d+%d", KWD_DURATION, 20+plev, plev);
416 set_bluemage_damage((power), plev, KWD_HEAL, p); break;
418 sprintf(p, " %sd7+7", KWD_DURATION);
421 sprintf(p, " %s10", KWD_SPHERE);
424 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
427 set_bluemage_damage((power), plev, KWD_DAM, p); break;
430 sprintf(p, " %s5", KWD_SPHERE);
439 * @brief 使用可能な青魔法を選択する /
440 * Allow user to choose a imitation.
441 * @param sn 選択したモンスター攻撃ID、キャンセルの場合-1、不正な選択の場合-2を返す
442 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
444 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
445 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
446 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
448 * The "prompt" should be "cast", "recite", or "study"\n
449 * The "known" should be TRUE for cast/pray, FALSE for study\n
451 * nb: This function has a (trivial) display bug which will be obvious\n
452 * when you run it. It's probably easy to fix but I haven't tried,\n
455 static bool get_learned_power(SPELL_IDX *sn)
461 PERCENTAGE minfail = 0;
462 PLAYER_LEVEL plev = p_ptr->lev;
463 PERCENTAGE chance = 0;
464 int ask = TRUE, mode = 0;
465 int spellnum[MAX_MONSPELLS];
470 BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
471 concptr p = _("魔法", "magic");
475 int menu_line = (use_menu ? 1 : 0);
477 /* Assume cancelled */
483 /* Get the spell, if available */
485 if (repeat_pull(&code))
487 *sn = (SPELL_IDX)code;
497 prt(format(_(" %s ボルト", " %s bolt"), (menu_line == 1) ? _("》", "> ") : " "), 2, 14);
498 prt(format(_(" %s ボール", " %s ball"), (menu_line == 2) ? _("》", "> ") : " "), 3, 14);
499 prt(format(_(" %s ブレス", " %s breath"), (menu_line == 3) ? _("》", "> ") : " "), 4, 14);
500 prt(format(_(" %s 召喚", " %s sommoning"), (menu_line == 4) ? _("》", "> ") : " "), 5, 14);
501 prt(format(_(" %s その他", " %s others"), (menu_line == 5) ? _("》", "> ") : " "), 6, 14);
502 prt(_("どの種類の魔法を使いますか?", "use which type of magic? "), 0, 0);
528 if (menu_line > 5) menu_line -= 5;
534 sprintf(comment, _("[A]ボルト, [B]ボール, [C]ブレス, [D]召喚, [E]その他:", "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:"));
537 if (!get_com(comment, &ch, TRUE))
541 if (ch == 'A' || ch == 'a')
546 if (ch == 'B' || ch == 'b')
551 if (ch == 'C' || ch == 'c')
556 if (ch == 'D' || ch == 'd')
561 if (ch == 'E' || ch == 'e')
569 set_rf_masks(&f4, &f5, &f6, mode);
571 for (i = 0, num = 0; i < 32; i++)
573 if ((0x00000001 << i) & f4) spellnum[num++] = i;
577 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
581 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
583 for (i = 0; i < num; i++)
585 if (p_ptr->magic_num2[spellnum[i]])
587 if (use_menu) menu_line = i+1;
593 msg_print(_("その種類の魔法は覚えていない!", "You don't know any spell of this type."));
597 /* Build a prompt (accept all spells) */
598 (void)strnfmt(out_val, 78, _("(%c-%c, '*'で一覧, ESC) どの%sを唱えますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
599 I2A(0), I2A(num - 1), p);
601 if (use_menu) screen_save();
603 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
606 if(choice==ESCAPE) choice = ' ';
607 else if( !get_com(out_val, &choice, TRUE) )break;
609 if (use_menu && choice != ' ')
625 menu_line += (num-1);
626 if (menu_line > num) menu_line -= num;
627 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
638 if (menu_line > num) menu_line -= num;
639 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
648 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
657 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
672 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
675 if (!redraw || use_menu)
679 if (!use_menu) screen_save();
681 /* Display a list of spells */
683 put_str(_("名前", "Name"), y, x + 5);
684 put_str(_("MP 失率 効果", "SP Fail Info"), y, x + 33);
687 /* Dump the spells */
688 for (i = 0; i < num; i++)
692 prt("", y + i + 1, x);
693 if (!p_ptr->magic_num2[spellnum[i]]) continue;
695 /* Access the spell */
696 spell = monster_powers[spellnum[i]];
700 /* Reduce failure rate by "effective" level adjustment */
701 if (plev > spell.level) chance -= 3 * (plev - spell.level);
702 else chance += (spell.level - plev);
704 /* Reduce failure rate by INT/WIS adjustment */
705 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
707 chance = mod_spell_chance_1(p_ptr, chance);
709 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
711 /* Not enough mana to cast */
712 if (need_mana > p_ptr->csp)
714 chance += 5 * (need_mana - p_ptr->csp);
717 /* Extract the minimum failure rate */
718 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
720 /* Minimum failure rate */
721 if (chance < minfail) chance = minfail;
723 /* Stunning makes spells harder */
724 if (p_ptr->stun > 50) chance += 25;
725 else if (p_ptr->stun) chance += 15;
727 /* Always a 5 percent chance of working */
728 if (chance > 95) chance = 95;
730 chance = mod_spell_chance_2(p_ptr, chance);
733 learned_info(comment, spellnum[i]);
737 if (i == (menu_line-1)) strcpy(psi_desc, _(" 》", " > "));
738 else strcpy(psi_desc, " ");
740 else sprintf(psi_desc, " %c)", I2A(i));
742 /* Dump the spell --(-- */
743 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
744 spell.name, need_mana,
746 prt(psi_desc, y + i + 1, x);
749 /* Clear the bottom line */
750 if (y < 22) prt("", y + i + 1, x);
768 ask = isupper(choice);
771 if (ask) choice = (char)tolower(choice);
773 /* Extract request */
774 i = (islower(choice) ? A2I(choice) : -1);
777 /* Totally Illegal */
778 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
784 /* Save the spell index */
785 spell = monster_powers[spellnum[i]];
793 (void) strnfmt(tmp_val, 78, _("%sの魔法を唱えますか?", "Use %s? "), monster_powers[spellnum[i]].name);
795 /* Belay that order */
796 if (!get_check(tmp_val)) continue;
802 if (redraw) screen_load();
804 p_ptr->window |= (PW_SPELL);
807 /* Abort if needed */
808 if (!flag) return (FALSE);
810 /* Save the choice */
813 repeat_push((COMMAND_CODE)spellnum[i]);
822 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
823 * @param spell 発動するモンスター攻撃のID
824 * @param success TRUEは成功時、FALSEは失敗時の処理を行う
825 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
827 static bool cast_learned_spell(player_type *caster_ptr, int spell, bool success)
830 PLAYER_LEVEL plev = pseudo_plev();
831 PLAYER_LEVEL summon_lev = caster_ptr->lev * 2 / 3 + randint1(caster_ptr->lev/2);
832 HIT_POINT damage = 0;
834 bool no_trump = FALSE;
835 BIT_FLAGS p_mode, u_mode = 0L, g_mode;
839 p_mode = PM_FORCE_PET;
845 g_mode = PM_ALLOW_GROUP;
848 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
854 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
855 aggravate_monsters(caster_ptr, 0);
863 if (!target_set(TARGET_KILL)) return FALSE;
864 m_idx = caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
866 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
867 if (!projectable(caster_ptr->current_floor_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
868 dispel_monster_status(m_idx);
872 if (!get_aim_dir(&dir)) return FALSE;
874 msg_print(_("ロケットを発射した。", "You fire a rocket."));
875 damage = monspell_bluemage_damage((MS_ROCKET), plev, DAM_ROLL);
876 fire_rocket(caster_ptr, GF_ROCKET, dir, damage, 2);
880 if (!get_aim_dir(&dir)) return FALSE;
882 msg_print(_("矢を放った。", "You fire an arrow."));
883 damage = monspell_bluemage_damage((MS_SHOOT), plev, DAM_ROLL);
884 fire_bolt(caster_ptr, GF_ARROW, dir, damage);
894 if (!get_aim_dir(&dir)) return FALSE;
896 msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
897 damage = monspell_bluemage_damage((MS_BR_ACID), plev, DAM_ROLL);
898 fire_breath(caster_ptr, GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
901 if (!get_aim_dir(&dir)) return FALSE;
903 msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
904 damage = monspell_bluemage_damage((MS_BR_ELEC), plev, DAM_ROLL);
905 fire_breath(caster_ptr, GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
908 if (!get_aim_dir(&dir)) return FALSE;
910 msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
911 damage = monspell_bluemage_damage((MS_BR_FIRE), plev, DAM_ROLL);
912 fire_breath(caster_ptr, GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
915 if (!get_aim_dir(&dir)) return FALSE;
917 msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
918 damage = monspell_bluemage_damage((MS_BR_COLD), plev, DAM_ROLL);
919 fire_breath(caster_ptr, GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
922 if (!get_aim_dir(&dir)) return FALSE;
924 msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
925 damage = monspell_bluemage_damage((MS_BR_POIS), plev, DAM_ROLL);
926 fire_breath(caster_ptr, GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
929 if (!get_aim_dir(&dir)) return FALSE;
931 msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
932 damage = monspell_bluemage_damage((MS_BR_NETHER), plev, DAM_ROLL);
933 fire_breath(caster_ptr, GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
936 if (!get_aim_dir(&dir)) return FALSE;
938 msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
939 damage = monspell_bluemage_damage((MS_BR_LITE), plev, DAM_ROLL);
940 fire_breath(caster_ptr, GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
943 if (!get_aim_dir(&dir)) return FALSE;
945 msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
946 damage = monspell_bluemage_damage((MS_BR_DARK), plev, DAM_ROLL);
947 fire_breath(caster_ptr, GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
950 if (!get_aim_dir(&dir)) return FALSE;
952 msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
953 damage = monspell_bluemage_damage((MS_BR_CONF), plev, DAM_ROLL);
954 fire_breath(caster_ptr, GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
957 if (!get_aim_dir(&dir)) return FALSE;
959 msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
960 damage = monspell_bluemage_damage((MS_BR_SOUND), plev, DAM_ROLL);
961 fire_breath(caster_ptr, GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
964 if (!get_aim_dir(&dir)) return FALSE;
966 msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
967 damage = monspell_bluemage_damage((MS_BR_CHAOS), plev, DAM_ROLL);
968 fire_breath(caster_ptr, GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
971 if (!get_aim_dir(&dir)) return FALSE;
973 msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
974 damage = monspell_bluemage_damage((MS_BR_DISEN), plev, DAM_ROLL);
975 fire_breath(caster_ptr, GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
978 if (!get_aim_dir(&dir)) return FALSE;
980 msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
981 damage = monspell_bluemage_damage((MS_BR_NEXUS), plev, DAM_ROLL);
982 fire_breath(caster_ptr, GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
985 if (!get_aim_dir(&dir)) return FALSE;
987 msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
988 damage = monspell_bluemage_damage((MS_BR_TIME), plev, DAM_ROLL);
989 fire_breath(caster_ptr, GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
992 if (!get_aim_dir(&dir)) return FALSE;
994 msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
995 damage = monspell_bluemage_damage((MS_BR_INERTIA), plev, DAM_ROLL);
996 fire_breath(caster_ptr, GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
999 if (!get_aim_dir(&dir)) return FALSE;
1001 msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
1002 damage = monspell_bluemage_damage((MS_BR_GRAVITY), plev, DAM_ROLL);
1003 fire_breath(caster_ptr, GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
1006 if (!get_aim_dir(&dir)) return FALSE;
1008 msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
1009 damage = monspell_bluemage_damage((MS_BR_SHARDS), plev, DAM_ROLL);
1010 fire_breath(caster_ptr, GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
1013 if (!get_aim_dir(&dir)) return FALSE;
1015 msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
1016 damage = monspell_bluemage_damage((MS_BR_PLASMA), plev, DAM_ROLL);
1017 fire_breath(caster_ptr, GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
1020 if (!get_aim_dir(&dir)) return FALSE;
1022 msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
1023 damage = monspell_bluemage_damage((MS_BR_FORCE), plev, DAM_ROLL);
1024 fire_breath(caster_ptr, GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
1027 if (!get_aim_dir(&dir)) return FALSE;
1029 msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
1030 damage = monspell_bluemage_damage((MS_BR_MANA), plev, DAM_ROLL);
1031 fire_breath(caster_ptr, GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
1034 if (!get_aim_dir(&dir)) return FALSE;
1036 msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
1037 damage = monspell_bluemage_damage((MS_BALL_NUKE), plev, DAM_ROLL);
1038 fire_ball(caster_ptr, GF_NUKE, dir, damage, 2);
1041 if (!get_aim_dir(&dir)) return FALSE;
1043 msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
1044 damage = monspell_bluemage_damage((MS_BR_NUKE), plev, DAM_ROLL);
1045 fire_breath(caster_ptr, GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
1048 if (!get_aim_dir(&dir)) return FALSE;
1050 msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
1051 damage = monspell_bluemage_damage((MS_BALL_CHAOS), plev, DAM_ROLL);
1052 fire_ball(caster_ptr, GF_CHAOS, dir, damage, 4);
1055 if (!get_aim_dir(&dir)) return FALSE;
1057 msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
1058 damage = monspell_bluemage_damage((MS_BR_DISI), plev, DAM_ROLL);
1059 fire_breath(caster_ptr, GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
1062 if (!get_aim_dir(&dir)) return FALSE;
1064 msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
1065 damage = monspell_bluemage_damage((MS_BALL_ACID), plev, DAM_ROLL);
1066 fire_ball(caster_ptr, GF_ACID, dir, damage, 2);
1069 if (!get_aim_dir(&dir)) return FALSE;
1071 msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
1072 damage = monspell_bluemage_damage((MS_BALL_ELEC), plev, DAM_ROLL);
1073 fire_ball(caster_ptr, GF_ELEC, dir, damage, 2);
1076 if (!get_aim_dir(&dir)) return FALSE;
1078 msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
1079 damage = monspell_bluemage_damage((MS_BALL_FIRE), plev, DAM_ROLL);
1080 fire_ball(caster_ptr, GF_FIRE, dir, damage, 2);
1083 if (!get_aim_dir(&dir)) return FALSE;
1085 msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
1086 damage = monspell_bluemage_damage((MS_BALL_COLD), plev, DAM_ROLL);
1087 fire_ball(caster_ptr, GF_COLD, dir, damage, 2);
1090 if (!get_aim_dir(&dir)) return FALSE;
1092 msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
1093 damage = monspell_bluemage_damage((MS_BALL_POIS), plev, DAM_ROLL);
1094 fire_ball(caster_ptr, GF_POIS, dir, damage, 2);
1096 case MS_BALL_NETHER:
1097 if (!get_aim_dir(&dir)) return FALSE;
1099 msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
1100 damage = monspell_bluemage_damage((MS_BALL_NETHER), plev, DAM_ROLL);
1101 fire_ball(caster_ptr, GF_NETHER, dir, damage, 2);
1104 if (!get_aim_dir(&dir)) return FALSE;
1106 msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
1107 damage = monspell_bluemage_damage((MS_BALL_WATER), plev, DAM_ROLL);
1108 fire_ball(caster_ptr, GF_WATER, dir, damage, 4);
1111 if (!get_aim_dir(&dir)) return FALSE;
1113 msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
1114 damage = monspell_bluemage_damage((MS_BALL_MANA), plev, DAM_ROLL);
1115 fire_ball(caster_ptr, GF_MANA, dir, damage, 4);
1118 if (!get_aim_dir(&dir)) return FALSE;
1120 msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
1121 damage = monspell_bluemage_damage((MS_BALL_DARK), plev, DAM_ROLL);
1122 fire_ball(caster_ptr, GF_DARK, dir, damage, 4);
1125 if (!get_aim_dir(&dir)) return FALSE;
1127 damage = monspell_bluemage_damage((MS_DRAIN_MANA), plev, DAM_ROLL);
1128 fire_ball_hide(caster_ptr, GF_DRAIN_MANA, dir, damage, 0);
1131 if (!get_aim_dir(&dir)) return FALSE;
1133 damage = monspell_bluemage_damage((MS_MIND_BLAST), plev, DAM_ROLL);
1134 fire_ball_hide(caster_ptr, GF_MIND_BLAST, dir, damage, 0);
1136 case MS_BRAIN_SMASH:
1137 if (!get_aim_dir(&dir)) return FALSE;
1139 damage = monspell_bluemage_damage((MS_BRAIN_SMASH), plev, DAM_ROLL);
1140 fire_ball_hide(caster_ptr, GF_BRAIN_SMASH, dir, damage, 0);
1143 if (!get_aim_dir(&dir)) return FALSE;
1145 damage = monspell_bluemage_damage((MS_CAUSE_1), plev, DAM_ROLL);
1146 fire_ball_hide(caster_ptr, GF_CAUSE_1, dir, damage, 0);
1149 if (!get_aim_dir(&dir)) return FALSE;
1151 damage = monspell_bluemage_damage((MS_CAUSE_2), plev, DAM_ROLL);
1152 fire_ball_hide(caster_ptr, GF_CAUSE_2, dir, damage, 0);
1155 if (!get_aim_dir(&dir)) return FALSE;
1157 damage = monspell_bluemage_damage((MS_CAUSE_3), plev, DAM_ROLL);
1158 fire_ball_hide(caster_ptr, GF_CAUSE_3, dir, damage, 0);
1161 if (!get_aim_dir(&dir)) return FALSE;
1163 damage = monspell_bluemage_damage((MS_CAUSE_4), plev, DAM_ROLL);
1164 fire_ball_hide(caster_ptr, GF_CAUSE_4, dir, damage, 0);
1167 if (!get_aim_dir(&dir)) return FALSE;
1169 msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
1170 damage = monspell_bluemage_damage((MS_BOLT_ACID), plev, DAM_ROLL);
1171 fire_bolt(caster_ptr, GF_ACID, dir, damage);
1174 if (!get_aim_dir(&dir)) return FALSE;
1176 msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
1177 damage = monspell_bluemage_damage((MS_BOLT_ELEC), plev, DAM_ROLL);
1178 fire_bolt(caster_ptr, GF_ELEC, dir, damage);
1181 if (!get_aim_dir(&dir)) return FALSE;
1183 msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
1184 damage = monspell_bluemage_damage((MS_BOLT_FIRE), plev, DAM_ROLL);
1185 fire_bolt(caster_ptr, GF_FIRE, dir, damage);
1188 if (!get_aim_dir(&dir)) return FALSE;
1190 msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
1191 damage = monspell_bluemage_damage((MS_BOLT_COLD), plev, DAM_ROLL);
1192 fire_bolt(caster_ptr, GF_COLD, dir, damage);
1195 if (!get_aim_dir(&dir)) return FALSE;
1197 msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
1198 damage = monspell_bluemage_damage((MS_STARBURST), plev, DAM_ROLL);
1199 fire_ball(caster_ptr, GF_LITE, dir, damage, 4);
1201 case MS_BOLT_NETHER:
1202 if (!get_aim_dir(&dir)) return FALSE;
1204 msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
1205 damage = monspell_bluemage_damage((MS_BOLT_NETHER), plev, DAM_ROLL);
1206 fire_bolt(caster_ptr, GF_NETHER, dir, damage);
1209 if (!get_aim_dir(&dir)) return FALSE;
1211 msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
1212 damage = monspell_bluemage_damage((MS_BOLT_WATER), plev, DAM_ROLL);
1213 fire_bolt(caster_ptr, GF_WATER, dir, damage);
1216 if (!get_aim_dir(&dir)) return FALSE;
1218 msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
1219 damage = monspell_bluemage_damage((MS_BOLT_MANA), plev, DAM_ROLL);
1220 fire_bolt(caster_ptr, GF_MANA, dir, damage);
1222 case MS_BOLT_PLASMA:
1223 if (!get_aim_dir(&dir)) return FALSE;
1225 msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
1226 damage = monspell_bluemage_damage((MS_BOLT_PLASMA), plev, DAM_ROLL);
1227 fire_bolt(caster_ptr, GF_PLASMA, dir, damage);
1230 if (!get_aim_dir(&dir)) return FALSE;
1232 msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
1233 damage = monspell_bluemage_damage((MS_BOLT_ICE), plev, DAM_ROLL);
1234 fire_bolt(caster_ptr, GF_ICE, dir, damage);
1236 case MS_MAGIC_MISSILE:
1237 if (!get_aim_dir(&dir)) return FALSE;
1239 msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
1240 damage = monspell_bluemage_damage((MS_MAGIC_MISSILE), plev, DAM_ROLL);
1241 fire_bolt(caster_ptr, GF_MISSILE, dir, damage);
1244 if (!get_aim_dir(&dir)) return FALSE;
1246 msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
1247 fear_monster(dir, plev+10);
1250 if (!get_aim_dir(&dir)) return FALSE;
1251 confuse_monster(dir, plev * 2);
1254 if (!get_aim_dir(&dir)) return FALSE;
1256 msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
1257 confuse_monster(dir, plev * 2);
1260 if (!get_aim_dir(&dir)) return FALSE;
1261 slow_monster(dir, plev);
1264 if (!get_aim_dir(&dir)) return FALSE;
1265 sleep_monster(dir, plev);
1268 (void)set_fast(caster_ptr, randint1(20 + plev) + plev, FALSE);
1272 if (!get_aim_dir(&dir)) return FALSE;
1274 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
1275 fire_ball_hide(caster_ptr, GF_HAND_DOOM, dir, plev * 3, 0);
1279 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
1280 (void)hp_player(caster_ptr, plev*4);
1281 (void)set_stun(caster_ptr, 0);
1282 (void)set_cut(caster_ptr,0);
1285 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
1286 (void)set_invuln(caster_ptr, randint1(4) + 4, FALSE);
1289 teleport_player(caster_ptr, 10, 0L);
1292 teleport_player(caster_ptr, plev * 5, 0L);
1295 (void)time_walk(caster_ptr);
1301 monster_type *m_ptr;
1302 monster_race *r_ptr;
1303 GAME_TEXT m_name[MAX_NLEN];
1305 if (!target_set(TARGET_KILL)) return FALSE;
1306 if (!caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx) break;
1307 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
1308 if (!projectable(caster_ptr->current_floor_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
1309 m_ptr = &caster_ptr->current_floor_ptr->m_list[caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx];
1310 r_ptr = &r_info[m_ptr->r_idx];
1311 monster_desc(m_name, m_ptr, 0);
1312 if (r_ptr->flagsr & RFR_RES_TELE)
1314 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1316 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1317 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
1320 else if (r_ptr->level > randint1(100))
1322 if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1323 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
1327 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
1328 teleport_monster_to(caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx, caster_ptr->y, caster_ptr->x, 100, TELEPORT_PASSIVE);
1332 if (!get_aim_dir(&dir)) return FALSE;
1334 (void)fire_beam(caster_ptr, GF_AWAY_ALL, dir, 100);
1338 return teleport_level_other(caster_ptr);
1342 if (!get_aim_dir(&dir)) return FALSE;
1344 msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
1345 damage = monspell_bluemage_damage((MS_PSY_SPEAR), plev, DAM_ROLL);
1346 (void)fire_beam(caster_ptr, GF_PSY_SPEAR, dir, damage);
1350 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
1351 (void)unlite_area(10, 3);
1354 if (!target_set(TARGET_KILL)) return FALSE;
1356 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
1357 trap_creation(caster_ptr, target_row, target_col);
1360 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
1363 msg_print(_("死者復活の呪文を唱えた。", "You cast a animate dead."));
1364 (void)animate_dead(0, caster_ptr->y, caster_ptr->x);
1370 msg_print(_("援軍を召喚した。", "You summon minions."));
1371 for (k = 0;k < 1; k++)
1373 if (summon_kin_player(summon_lev, caster_ptr->y, caster_ptr->x, (pet ? PM_FORCE_PET : 0L)))
1375 if (!pet) msg_print(_("召喚された仲間は怒っている!", "Summoned fellows are angry!"));
1388 msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
1389 for (k = 0 ;k < 1 ; k++)
1390 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_CYBER, p_mode))
1393 msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
1404 msg_print(_("仲間を召喚した。", "You summon help."));
1405 for (k = 0;k < 1; k++)
1406 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, p_mode))
1409 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
1420 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
1421 for (k = 0;k < plev / 15 + 2; k++)
1422 if(summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, (p_mode | u_mode)))
1425 msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
1436 msg_print(_("アリを召喚した。", "You summon ants."));
1437 for (k = 0; k < 1; k++)
1438 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1441 msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
1452 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
1453 for (k = 0;k < 1; k++)
1454 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1457 msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
1468 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
1469 for (k = 0;k < 1; k++)
1470 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1473 msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
1484 msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
1485 for (k = 0;k < 1; k++)
1486 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1489 msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
1500 msg_print(_("天使を召喚した!", "You summon an angel!"));
1501 for (k = 0;k < 1; k++)
1502 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1505 msg_print(_("召喚された天使は怒っている!", "Summoned angels are angry!"));
1516 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
1517 for (k = 0;k < 1; k++)
1518 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1521 msg_print(_("召喚されたデーモンは怒っている!", "Summoned demons are angry!"));
1532 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
1533 for (k = 0;k < 1; k++)
1534 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1537 msg_print(_("召喚されたアンデッドは怒っている!", "Summoned undeads are angry!"));
1548 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
1549 for (k = 0;k < 1; k++)
1550 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1553 msg_print(_("召喚されたドラゴンは怒っている!", "Summoned dragons are angry!"));
1561 case MS_S_HI_UNDEAD:
1564 msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
1565 for (k = 0;k < 1; k++)
1566 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1569 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1577 case MS_S_HI_DRAGON:
1580 msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
1581 for (k = 0;k < 1; k++)
1582 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1585 msg_print(_("召喚された古代ドラゴンは怒っている!", "Summoned ancient dragons are angry!"));
1596 msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
1597 for (k = 0;k < 1; k++)
1598 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1601 msg_print(_("召喚されたアンバーの王族は怒っている!", "Summoned Lords of Amber are angry!"));
1612 msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
1613 for (k = 0;k < 1; k++)
1614 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1618 msg_print(_("召喚されたユニーク・モンスターは怒っている!", "Summoned special opponents are angry!"));
1620 for (k = count;k < 1; k++)
1621 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1625 msg_print(_("召喚された上級アンデッドは怒っている!", "Summoned greater undeads are angry!"));
1638 msg_print(_("何も現れなかった。", "No one have appeared."));
1645 * @brief 青魔法コマンドのメインルーチン /
1646 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
1647 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
1649 bool do_cmd_cast_learned(void)
1653 PERCENTAGE minfail = 0;
1654 PLAYER_LEVEL plev = p_ptr->lev;
1655 monster_power spell;
1657 MANA_POINT need_mana;
1659 if (cmd_limit_confused(p_ptr)) return FALSE;
1661 if (!get_learned_power(&n)) return FALSE;
1663 spell = monster_powers[n];
1665 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1667 /* Verify "dangerous" spells */
1668 if (need_mana > p_ptr->csp)
1671 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
1673 if (!over_exert) return FALSE;
1676 if (!get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "))) return FALSE;
1679 /* Spell failure chance */
1680 chance = spell.fail;
1682 /* Reduce failure rate by "effective" level adjustment */
1683 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1684 else chance += (spell.level - plev);
1686 /* Reduce failure rate by INT/WIS adjustment */
1687 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1689 chance = mod_spell_chance_1(p_ptr, chance);
1691 /* Not enough mana to cast */
1692 if (need_mana > p_ptr->csp)
1694 chance += 5 * (need_mana - p_ptr->csp);
1697 /* Extract the minimum failure rate */
1698 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
1700 /* Minimum failure rate */
1701 if (chance < minfail) chance = minfail;
1703 /* Stunning makes spells harder */
1704 if (p_ptr->stun > 50) chance += 25;
1705 else if (p_ptr->stun) chance += 15;
1707 /* Always a 5 percent chance of working */
1708 if (chance > 95) chance = 95;
1710 chance = mod_spell_chance_2(p_ptr, chance);
1713 if (randint0(100) < chance)
1715 if (flush_failure) flush();
1716 msg_print(_("魔法をうまく唱えられなかった。", "You failed to concentrate hard enough!"));
1721 cast = cast_learned_spell(p_ptr, n, FALSE);
1726 cast = cast_learned_spell(p_ptr, n, TRUE);
1727 if (!cast) return FALSE;
1730 /* Sufficient mana */
1731 if (need_mana <= p_ptr->csp)
1734 p_ptr->csp -= need_mana;
1738 int oops = need_mana;
1742 p_ptr->csp_frac = 0;
1744 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1746 /* Hack -- Bypass free action */
1747 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1));
1749 chg_virtue(p_ptr, V_KNOWLEDGE, -10);
1751 /* Damage CON (possibly permanently) */
1752 if (randint0(100) < 50)
1754 bool perm = (randint0(100) < 25);
1756 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1758 /* Reduce constitution */
1759 (void)dec_stat(p_ptr, A_CON, 15 + randint1(10), perm);
1763 take_turn(p_ptr, 100);
1765 p_ptr->redraw |= (PR_MANA);
1766 p_ptr->window |= (PW_PLAYER | PW_SPELL);
1772 * @brief 青魔法のラーニング判定と成功した場合のラーニング処理
1773 * @param monspell ラーニングを試みるモンスター攻撃のID
1776 void learn_spell(int monspell)
1778 if (p_ptr->action != ACTION_LEARN) return;
1779 if (monspell < 0) return;
1780 if (p_ptr->magic_num2[monspell]) return;
1781 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
1782 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
1784 p_ptr->magic_num2[monspell] = 1;
1785 msg_format(_("%sを学習した!", "You have learned %s!"), monster_powers[monspell].name);
1786 gain_exp(p_ptr, monster_powers[monspell].level * monster_powers[monspell].smana);
1790 p_ptr->new_mane = TRUE;
1791 p_ptr->redraw |= (PR_STATE);
1797 * @brief モンスター特殊能力のフラグ配列から特定条件の魔法だけを抜き出す処理
1798 * Extract monster spells mask for the given mode
1799 * @param f4 モンスター特殊能力の4番目のフラグ配列
1800 * @param f5 モンスター特殊能力の5番目のフラグ配列
1801 * @param f6 モンスター特殊能力の6番目のフラグ配列
1802 * @param mode 抜き出したい条件
1807 void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode)
1811 case MONSPELL_TYPE_BOLT:
1812 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
1813 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
1814 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
1817 case MONSPELL_TYPE_BALL:
1818 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
1819 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
1820 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
1823 case MONSPELL_TYPE_BREATH:
1824 *f4 = RF4_BREATH_MASK;
1825 *f5 = RF5_BREATH_MASK;
1826 *f6 = RF6_BREATH_MASK;
1829 case MONSPELL_TYPE_SUMMON:
1830 *f4 = RF4_SUMMON_MASK;
1831 *f5 = RF5_SUMMON_MASK;
1832 *f6 = RF6_SUMMON_MASK;
1835 case MONSPELL_TYPE_OTHER:
1836 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
1837 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
1838 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);