3 * @brief 突然変異ルールの実装 / Mutation effects (and racial powers)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
21 #include "spells-summon.h"
23 #include "player-status.h"
24 #include "player-effects.h"
25 #include "spells-status.h"
26 #include "object-hook.h"
28 #include "cmd-basic.h"
33 * @brief プレイヤーに突然変異を与える
34 * @param choose_mut 与えたい突然変異のID、0ならばランダムに選択
37 bool gain_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut)
39 int attempts_left = 20;
40 concptr muta_desc = "";
41 bool muta_chosen = FALSE;
42 BIT_FLAGS muta_which = 0;
43 BIT_FLAGS *muta_class = NULL;
45 if (choose_mut) attempts_left = 1;
47 while (attempts_left--)
49 switch (choose_mut ? choose_mut : (creature_ptr->pclass == CLASS_BERSERKER ? 74+randint1(119) : randint1(193)))
51 case 1: case 2: case 3: case 4:
52 muta_class = &(creature_ptr->muta1);
53 muta_which = MUT1_SPIT_ACID;
54 muta_desc = _("酸を吐く能力を得た。", "You gain the ability to spit acid.");
57 case 5: case 6: case 7:
58 muta_class = &(creature_ptr->muta1);
59 muta_which = MUT1_BR_FIRE;
60 muta_desc = _("火を吐く能力を得た。", "You gain the ability to breathe fire.");
64 muta_class = &(creature_ptr->muta1);
65 muta_which = MUT1_HYPN_GAZE;
66 muta_desc = _("催眠眼の能力を得た。", "Your eyes look mesmerizing...");
70 muta_class = &(creature_ptr->muta1);
71 muta_which = MUT1_TELEKINES;
72 muta_desc = _("物体を念動力で動かす能力を得た。", "You gain the ability to move objects telekinetically.");
75 case 12: case 13: case 14:
76 muta_class = &(creature_ptr->muta1);
77 muta_which = MUT1_VTELEPORT;
78 muta_desc = _("自分の意思でテレポートする能力を得た。", "You gain the power of teleportation at will.");
82 muta_class = &(creature_ptr->muta1);
83 muta_which = MUT1_MIND_BLST;
84 muta_desc = _("精神攻撃の能力を得た。", "You gain the power of Mind Blast.");
88 muta_class = &(creature_ptr->muta1);
89 muta_which = MUT1_RADIATION;
90 muta_desc = _("あなたは強い放射線を発生し始めた。", "You start emitting hard radiation.");
94 muta_class = &(creature_ptr->muta1);
95 muta_which = MUT1_VAMPIRISM;
96 muta_desc = _("生命力を吸収できるようになった。", "You become vampiric.");
99 case 21: case 22: case 23:
100 muta_class = &(creature_ptr->muta1);
101 muta_which = MUT1_SMELL_MET;
102 muta_desc = _("金属の匂いを嗅ぎ分けられるようになった。", "You smell a metallic odor.");
105 case 24: case 25: case 26: case 27:
106 muta_class = &(creature_ptr->muta1);
107 muta_which = MUT1_SMELL_MON;
108 muta_desc = _("モンスターの臭いを嗅ぎ分けられるようになった。", "You smell filthy monsters.");
111 case 28: case 29: case 30:
112 muta_class = &(creature_ptr->muta1);
113 muta_which = MUT1_BLINK;
114 muta_desc = _("近距離テレポートの能力を得た。", "You gain the power of minor teleportation.");
118 muta_class = &(creature_ptr->muta1);
119 muta_which = MUT1_EAT_ROCK;
120 muta_desc = _("壁が美味しそうに見える。", "The walls look delicious.");
124 muta_class = &(creature_ptr->muta1);
125 muta_which = MUT1_SWAP_POS;
126 muta_desc = _("他人の靴で一マイル歩くような気分がする。", "You feel like walking a mile in someone else's shoes.");
129 case 35: case 36: case 37:
130 muta_class = &(creature_ptr->muta1);
131 muta_which = MUT1_SHRIEK;
132 muta_desc = _("あなたの声は相当強くなった。", "Your vocal cords get much tougher.");
135 case 38: case 39: case 40:
136 muta_class = &(creature_ptr->muta1);
137 muta_which = MUT1_ILLUMINE;
138 muta_desc = _("あなたは光り輝いて部屋を明るくするようになった。", "You can light up rooms with your presence.");
142 muta_class = &(creature_ptr->muta1);
143 muta_which = MUT1_DET_CURSE;
144 muta_desc = _("邪悪な魔法を感知できるようになった。", "You can feel evil magics.");
147 case 43: case 44: case 45:
148 muta_class = &(creature_ptr->muta1);
149 muta_which = MUT1_BERSERK;
150 muta_desc = _("制御できる激情を感じる。", "You feel a controlled rage.");
154 muta_class = &(creature_ptr->muta1);
155 muta_which = MUT1_POLYMORPH;
156 muta_desc = _("体が変異しやすくなった。", "Your body seems mutable.");
160 muta_class = &(creature_ptr->muta1);
161 muta_which = MUT1_MIDAS_TCH;
162 muta_desc = _("「ミダス王の手」の能力を得た。", "You gain the Midas touch.");/*トゥームレイダースにありましたね。 */
166 muta_class = &(creature_ptr->muta1);
167 muta_which = MUT1_GROW_MOLD;
168 muta_desc = _("突然カビに親しみを覚えた。", "You feel a sudden affinity for mold.");
171 case 50: case 51: case 52:
172 muta_class = &(creature_ptr->muta1);
173 muta_which = MUT1_RESIST;
174 muta_desc = _("あなたは自分自身を守れる気がする。", "You feel like you can protect yourself.");
177 case 53: case 54: case 55:
178 muta_class = &(creature_ptr->muta1);
179 muta_which = MUT1_EARTHQUAKE;
180 muta_desc = _("ダンジョンを破壊する能力を得た。", "You gain the ability to wreck the dungeon.");
184 muta_class = &(creature_ptr->muta1);
185 muta_which = MUT1_EAT_MAGIC;
186 muta_desc = _("魔法のアイテムが美味そうに見える。", "Your magic items look delicious.");
190 muta_class = &(creature_ptr->muta1);
191 muta_which = MUT1_WEIGH_MAG;
192 muta_desc = _("あなたは周囲にある魔法をより良く理解できる気がする。", "You feel you can better understand the magic around you.");
196 muta_class = &(creature_ptr->muta1);
197 muta_which = MUT1_STERILITY;
198 muta_desc = _("周りの全ての者に頭痛を起こすことができる。", "You can give everything around you a headache.");
201 muta_class = &(creature_ptr->muta1);
202 muta_which = MUT1_PANIC_HIT;
203 muta_desc = _("突然、泥棒の気分が分かるようになった。", "You suddenly understand how thieves feel.");
206 case 62: case 63: case 64:
207 muta_class = &(creature_ptr->muta1);
208 muta_which = MUT1_DAZZLE;
209 muta_desc = _("眩い閃光を発する能力を得た。", "You gain the ability to emit dazzling lights.");
212 case 65: case 66: case 67:
213 muta_class = &(creature_ptr->muta1);
214 muta_which = MUT1_LASER_EYE;
215 muta_desc = _("あなたの目は一瞬焼け付いた。", "Your eyes burn for a moment.");
219 muta_class = &(creature_ptr->muta1);
220 muta_which = MUT1_RECALL;
221 muta_desc = _("少しだけホームシックになったが、すぐ直った。", "You feel briefly homesick, but it passes.");
225 muta_class = &(creature_ptr->muta1);
226 muta_which = MUT1_BANISH;
227 muta_desc = _("神聖な怒りの力に満たされた。", "You feel a holy wrath fill you.");
231 muta_class = &(creature_ptr->muta1);
232 muta_which = MUT1_COLD_TOUCH;
233 muta_desc = _("あなたの両手はとても冷たくなった。", "Your hands get very cold.");
237 muta_class = &(creature_ptr->muta1);
238 muta_which = MUT1_LAUNCHER;
239 muta_desc = _("あなたの物を投げる手はかなり強くなった気がする。", "Your throwing arm feels much stronger.");
243 muta_class = &(creature_ptr->muta2);
244 muta_which = MUT2_BERS_RAGE;
245 muta_desc = _("あなたは狂暴化の発作を起こすようになった!", "You become subject to fits of berserk rage!");
249 muta_class = &(creature_ptr->muta2);
250 muta_which = MUT2_COWARDICE;
251 muta_desc = _("信じられないくらい臆病になった!", "You become an incredible coward!");
255 muta_class = &(creature_ptr->muta2);
256 muta_which = MUT2_RTELEPORT;
257 muta_desc = _("あなたの位置は非常に不確定になった。", "Your position seems very uncertain...");
261 muta_class = &(creature_ptr->muta2);
262 muta_which = MUT2_ALCOHOL;
263 muta_desc = _("あなたはアルコールを分泌するようになった。", "Your body starts producing alcohol!");
267 muta_class = &(creature_ptr->muta2);
268 muta_which = MUT2_HALLU;
269 muta_desc = _("あなたは幻覚を引き起こす精神錯乱に侵された。", "You are afflicted by a hallucinatory insanity!");
273 muta_class = &(creature_ptr->muta2);
274 muta_which = MUT2_FLATULENT;
275 muta_desc = _( "あなたは制御不能な強烈な屁をこくようになった。", "You become subject to uncontrollable flatulence.");
279 muta_class = &(creature_ptr->muta2);
280 muta_which = MUT2_SCOR_TAIL;
281 muta_desc = _( "サソリの尻尾が生えてきた!", "You grow a scorpion tail!");
285 muta_class = &(creature_ptr->muta2);
286 muta_which = MUT2_HORNS;
287 muta_desc = _( "額に角が生えた!", "Horns pop forth into your forehead!");
291 muta_class = &(creature_ptr->muta2);
292 muta_which = MUT2_BEAK;
293 muta_desc = _( "口が鋭く強いクチバシに変化した!", "Your mouth turns into a sharp, powerful beak!");
297 muta_class = &(creature_ptr->muta2);
298 muta_which = MUT2_ATT_DEMON;
299 muta_desc = _( "悪魔を引き付けるようになった。", "You start attracting demons.");
303 muta_class = &(creature_ptr->muta2);
304 muta_which = MUT2_PROD_MANA;
305 muta_desc = _( "あなたは制御不能な魔法のエネルギーを発生するようになった。", "You start producing magical energy uncontrollably.");
309 muta_class = &(creature_ptr->muta2);
310 muta_which = MUT2_SPEED_FLUX;
311 muta_desc = _( "あなたは躁鬱質になった。", "You become manic-depressive.");
315 muta_class = &(creature_ptr->muta2);
316 muta_which = MUT2_BANISH_ALL;
317 muta_desc = _( "恐ろしい力があなたの背後に潜んでいる気がする。", "You feel a terrifying power lurking behind you.");
321 muta_class = &(creature_ptr->muta2);
322 muta_which = MUT2_EAT_LIGHT;
323 muta_desc = _( "あなたはウンゴリアントに奇妙な親しみを覚えるようになった。", "You feel a strange kinship with Ungoliant.");
327 muta_class = &(creature_ptr->muta2);
328 muta_which = MUT2_TRUNK;
329 muta_desc = _( "あなたの鼻は伸びて象の鼻のようになった。", "Your nose grows into an elephant-like trunk.");
333 muta_class = &(creature_ptr->muta2);
334 muta_which = MUT2_ATT_ANIMAL;
335 muta_desc = _( "動物を引き付けるようになった。", "You start attracting animals.");
339 muta_class = &(creature_ptr->muta2);
340 muta_which = MUT2_TENTACLES;
341 muta_desc = _( "邪悪な触手が体の両側に生えてきた。", "Evil-looking tentacles sprout from your sides.");
345 muta_class = &(creature_ptr->muta2);
346 muta_which = MUT2_RAW_CHAOS;
347 muta_desc = _( "周囲の空間が不安定になった気がする。", "You feel the universe is less stable around you.");
350 case 100: case 101: case 102:
351 muta_class = &(creature_ptr->muta2);
352 muta_which = MUT2_NORMALITY;
353 muta_desc = _( "あなたは奇妙なほど普通になった気がする。", "You feel strangely normal.");
357 muta_class = &(creature_ptr->muta2);
358 muta_which = MUT2_WRAITH;
359 muta_desc = _( "あなたは幽体化したり実体化したりするようになった。", "You start to fade in and out of the physical world.");
363 muta_class = &(creature_ptr->muta2);
364 muta_which = MUT2_POLY_WOUND;
365 muta_desc = _( "あなたはカオスの力が古い傷に入り込んでくるのを感じた。", "You feel forces of chaos entering your old scars.");
369 muta_class = &(creature_ptr->muta2);
370 muta_which = MUT2_WASTING;
371 muta_desc = _( "あなたは突然おぞましい衰弱病にかかった。", "You suddenly contract a horrible wasting disease.");
375 muta_class = &(creature_ptr->muta2);
376 muta_which = MUT2_ATT_DRAGON;
377 muta_desc = _( "あなたはドラゴンを引きつけるようになった。", "You start attracting dragons.");
381 muta_class = &(creature_ptr->muta2);
382 muta_which = MUT2_WEIRD_MIND;
383 muta_desc = _( "あなたの思考は突然おかしな方向に向き始めた。", "Your thoughts suddenly take off in strange directions.");
387 muta_class = &(creature_ptr->muta2);
388 muta_which = MUT2_NAUSEA;
389 muta_desc = _( "胃袋がピクピクしはじめた。", "Your stomach starts to roil nauseously.");
393 /* Chaos warriors already have a chaos deity */
394 if (creature_ptr->pclass != CLASS_CHAOS_WARRIOR)
396 muta_class = &(creature_ptr->muta2);
397 muta_which = MUT2_CHAOS_GIFT;
398 muta_desc = _( "あなたはカオスの守護悪魔の注意を惹くようになった。", "You attract the notice of a chaos deity!");
403 muta_class = &(creature_ptr->muta2);
404 muta_which = MUT2_WALK_SHAD;
405 muta_desc = _( "あなたは現実が紙のように薄いと感じるようになった。", "You feel like reality is as thin as paper.");
409 muta_class = &(creature_ptr->muta2);
410 muta_which = MUT2_WARNING;
411 muta_desc = _( "あなたは突然パラノイアになった気がする。", "You suddenly feel paranoid.");
415 muta_class = &(creature_ptr->muta2);
416 muta_which = MUT2_INVULN;
417 muta_desc = _( "あなたは祝福され、無敵状態になる発作を起こすようになった。", "You are blessed with fits of invulnerability.");
421 muta_class = &(creature_ptr->muta2);
422 muta_which = MUT2_SP_TO_HP;
423 muta_desc = _( "魔法の治癒の発作を起こすようになった。", "You are subject to fits of magical healing.");
427 muta_class = &(creature_ptr->muta2);
428 muta_which = MUT2_HP_TO_SP;
429 muta_desc = _( "痛みを伴う精神明瞭化の発作を起こすようになった。", "You are subject to fits of painful clarity.");
433 muta_class = &(creature_ptr->muta2);
434 muta_which = MUT2_DISARM;
435 muta_desc = _( "あなたの脚は長さが四倍になった。", "Your feet grow to four times their former size.");
438 case 120: case 121: case 122:
439 muta_class = &(creature_ptr->muta3);
440 muta_which = MUT3_HYPER_STR;
441 muta_desc = _( "超人的に強くなった!", "You current_world_ptr->game_turn into a superhuman he-man!");
444 case 123: case 124: case 125:
445 muta_class = &(creature_ptr->muta3);
446 muta_which = MUT3_PUNY;
447 muta_desc = _( "筋肉が弱ってしまった...", "Your muscles wither away...");
450 case 126: case 127: case 128:
451 muta_class = &(creature_ptr->muta3);
452 muta_which = MUT3_HYPER_INT;
453 muta_desc = _( "あなたの脳は生体コンピュータに進化した!", "Your brain evolves into a living computer!");
456 case 129: case 130: case 131:
457 muta_class = &(creature_ptr->muta3);
458 muta_which = MUT3_MORONIC;
459 muta_desc = _( "脳が萎縮してしまった...", "Your brain withers away...");
463 muta_class = &(creature_ptr->muta3);
464 muta_which = MUT3_RESILIENT;
465 muta_desc = _( "並外れてタフになった。", "You become extraordinarily resilient.");
469 muta_class = &(creature_ptr->muta3);
470 muta_which = MUT3_XTRA_FAT;
471 muta_desc = _( "あなたは気持ち悪いくらい太った!", "You become sickeningly fat!");
475 muta_class = &(creature_ptr->muta3);
476 muta_which = MUT3_ALBINO;
477 muta_desc = _( "アルビノになった!弱くなった気がする...", "You current_world_ptr->game_turn into an albino! You feel frail...");
480 case 138: case 139: case 140:
481 muta_class = &(creature_ptr->muta3);
482 muta_which = MUT3_FLESH_ROT;
483 muta_desc = _( "あなたの肉体は腐敗する病気に侵された!", "Your flesh is afflicted by a rotting disease!");
487 muta_class = &(creature_ptr->muta3);
488 muta_which = MUT3_SILLY_VOI;
489 muta_desc = _( "声が間抜けなキーキー声になった!", "Your voice turns into a ridiculous squeak!");
493 muta_class = &(creature_ptr->muta3);
494 muta_which = MUT3_BLANK_FAC;
495 muta_desc = _( "のっぺらぼうになった!", "Your face becomes completely featureless!");
499 muta_class = &(creature_ptr->muta3);
500 muta_which = MUT3_ILL_NORM;
501 muta_desc = _( "心の安らぐ幻影を映し出すようになった。", "You start projecting a reassuring image.");
504 case 146: case 147: case 148:
505 muta_class = &(creature_ptr->muta3);
506 muta_which = MUT3_XTRA_EYES;
507 muta_desc = _( "新たに二つの目が出来た!", "You grow an extra pair of eyes!");
511 muta_class = &(creature_ptr->muta3);
512 muta_which = MUT3_MAGIC_RES;
513 muta_desc = _( "魔法への耐性がついた。", "You become resistant to magic.");
516 case 151: case 152: case 153:
517 muta_class = &(creature_ptr->muta3);
518 muta_which = MUT3_XTRA_NOIS;
519 muta_desc = _( "あなたは奇妙な音を立て始めた!", "You start making strange noise!");
522 case 154: case 155: case 156:
523 muta_class = &(creature_ptr->muta3);
524 muta_which = MUT3_INFRAVIS;
525 muta_desc = _( "赤外線視力が増した。", "Your infravision is improved.");
529 muta_class = &(creature_ptr->muta3);
530 muta_which = MUT3_XTRA_LEGS;
531 muta_desc = _( "新たに二本の足が生えてきた!", "You grow an extra pair of legs!");
535 muta_class = &(creature_ptr->muta3);
536 muta_which = MUT3_SHORT_LEG;
537 muta_desc = _( "足が短い突起になってしまった!", "Your legs current_world_ptr->game_turn into short stubs!");
541 muta_class = &(creature_ptr->muta3);
542 muta_which = MUT3_ELEC_TOUC;
543 muta_desc = _( "血管を電流が流れ始めた!", "Electricity starts running through you!");
547 muta_class = &(creature_ptr->muta3);
548 muta_which = MUT3_FIRE_BODY;
549 muta_desc = _( "あなたの体は炎につつまれている。", "Your body is enveloped in flames!");
552 case 165: case 166: case 167:
553 muta_class = &(creature_ptr->muta3);
554 muta_which = MUT3_WART_SKIN;
555 muta_desc = _( "気持ち悪いイボイボが体中にできた!", "Disgusting warts appear everywhere on you!");
558 case 168: case 169: case 170:
559 muta_class = &(creature_ptr->muta3);
560 muta_which = MUT3_SCALES;
561 muta_desc = _( "肌が黒い鱗に変わった!", "Your skin turns into black scales!");
565 muta_class = &(creature_ptr->muta3);
566 muta_which = MUT3_IRON_SKIN;
567 muta_desc = _( "あなたの肌は鉄になった!", "Your skin turns to steel!");
571 muta_class = &(creature_ptr->muta3);
572 muta_which = MUT3_WINGS;
573 muta_desc = _( "背中に羽が生えた。", "You grow a pair of wings.");
576 case 175: case 176: case 177:
577 muta_class = &(creature_ptr->muta3);
578 muta_which = MUT3_FEARLESS;
579 muta_desc = _( "完全に怖れ知らずになった。", "You become completely fearless.");
583 muta_class = &(creature_ptr->muta3);
584 muta_which = MUT3_REGEN;
585 muta_desc = _( "急速に回復し始めた。", "You start regenerating.");
589 muta_class = &(creature_ptr->muta3);
590 muta_which = MUT3_ESP;
591 muta_desc = _( "テレパシーの能力を得た!", "You develop a telepathic ability!");
594 case 182: case 183: case 184:
595 muta_class = &(creature_ptr->muta3);
596 muta_which = MUT3_LIMBER;
597 muta_desc = _( "筋肉がしなやかになった。", "Your muscles become limber.");
600 case 185: case 186: case 187:
601 muta_class = &(creature_ptr->muta3);
602 muta_which = MUT3_ARTHRITIS;
603 muta_desc = _( "関節が突然痛み出した。", "Your joints suddenly hurt.");
607 if (creature_ptr->pseikaku == SEIKAKU_LUCKY) break;
608 muta_class = &(creature_ptr->muta3);
609 muta_which = MUT3_BAD_LUCK;
610 muta_desc = _( "悪意に満ちた黒いオーラがあなたをとりまいた...", "There is a malignant black aura surrounding you...");
614 muta_class = &(creature_ptr->muta3);
615 muta_which = MUT3_VULN_ELEM;
616 muta_desc = _( "妙に無防備になった気がする。", "You feel strangely exposed.");
619 case 190: case 191: case 192:
620 muta_class = &(creature_ptr->muta3);
621 muta_which = MUT3_MOTION;
622 muta_desc = _( "体の動作がより正確になった。", "You move with new assurance.");
626 muta_class = &(creature_ptr->muta3);
627 muta_which = MUT3_GOOD_LUCK;
628 muta_desc = _( "慈悲深い白いオーラがあなたをとりまいた...", "There is a benevolent white aura surrounding you...");
636 if (muta_class && muta_which)
638 if (!(*muta_class & muta_which))
643 if (muta_chosen == TRUE) break;
648 msg_print(_("普通になった気がする。", "You feel normal."));
654 chg_virtue(V_CHANCE, 1);
657 some races are apt to gain specified mutations
658 This should be allowed only if "choose_mut" is 0.
662 if (creature_ptr->prace == RACE_VAMPIRE &&
663 !(creature_ptr->muta1 & MUT1_HYPN_GAZE) &&
666 muta_class = &(creature_ptr->muta1);
667 muta_which = MUT1_HYPN_GAZE;
668 muta_desc = _( "眼が幻惑的になった...", "Your eyes look mesmerizing...");
672 else if (creature_ptr->prace == RACE_IMP &&
673 !(creature_ptr->muta2 & MUT2_HORNS) &&
676 muta_class = &(creature_ptr->muta2);
677 muta_which = MUT2_HORNS;
678 muta_desc = _( "角が額から生えてきた!", "Horns pop forth into your forehead!");
682 else if (creature_ptr->prace == RACE_YEEK &&
683 !(creature_ptr->muta1 & MUT1_SHRIEK) &&
686 muta_class = &(creature_ptr->muta1);
687 muta_which = MUT1_SHRIEK;
688 muta_desc = _( "声質がかなり強くなった。", "Your vocal cords get much tougher.");
692 else if (creature_ptr->prace == RACE_BEASTMAN &&
693 !(creature_ptr->muta1 & MUT1_POLYMORPH) &&
696 muta_class = &(creature_ptr->muta1);
697 muta_which = MUT1_POLYMORPH;
698 muta_desc = _( "あなたの肉体は変化できるようになった、", "Your body seems mutable.");
702 else if (creature_ptr->prace == RACE_MIND_FLAYER &&
703 !(creature_ptr->muta2 & MUT2_TENTACLES) &&
706 muta_class = &(creature_ptr->muta2);
707 muta_which = MUT2_TENTACLES;
708 muta_desc = _( "邪悪な触手が口の周りに生えた。", "Evil-looking tentacles sprout from your mouth.");
712 msg_print(_("突然変異した!", "You mutate!"));
714 msg_print(muta_desc);
715 *muta_class |= muta_which;
717 if (muta_class == &(creature_ptr->muta3))
719 if (muta_which == MUT3_PUNY)
721 if (creature_ptr->muta3 & MUT3_HYPER_STR)
723 msg_print(_("あなたはもう超人的に強くはない!", "You no longer feel super-strong!"));
725 creature_ptr->muta3 &= ~(MUT3_HYPER_STR);
728 else if (muta_which == MUT3_HYPER_STR)
730 if (creature_ptr->muta3 & MUT3_PUNY)
732 msg_print(_("あなたはもう虚弱ではない!", "You no longer feel puny!"));
734 creature_ptr->muta3 &= ~(MUT3_PUNY);
737 else if (muta_which == MUT3_MORONIC)
739 if (creature_ptr->muta3 & MUT3_HYPER_INT)
741 msg_print(_("あなたの脳はもう生体コンピュータではない。", "Your brain is no longer a living computer."));
743 creature_ptr->muta3 &= ~(MUT3_HYPER_INT);
746 else if (muta_which == MUT3_HYPER_INT)
748 if (creature_ptr->muta3 & MUT3_MORONIC)
750 msg_print(_("あなたはもう精神薄弱ではない。", "You are no longer moronic."));
752 creature_ptr->muta3 &= ~(MUT3_MORONIC);
755 else if (muta_which == MUT3_IRON_SKIN)
757 if (creature_ptr->muta3 & MUT3_SCALES)
759 msg_print(_("鱗がなくなった。", "You lose your scales."));
761 creature_ptr->muta3 &= ~(MUT3_SCALES);
763 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
765 msg_print(_("肉体が腐乱しなくなった。", "Your flesh rots no longer."));
767 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
769 if (creature_ptr->muta3 & MUT3_WART_SKIN)
771 msg_print(_("肌のイボイボがなくなった。", "You lose your warts."));
773 creature_ptr->muta3 &= ~(MUT3_WART_SKIN);
776 else if (muta_which == MUT3_WART_SKIN || muta_which == MUT3_SCALES
777 || muta_which == MUT3_FLESH_ROT)
779 if (creature_ptr->muta3 & MUT3_IRON_SKIN)
781 msg_print(_("あなたの肌はもう鉄ではない。", "Your skin is no longer made of steel."));
783 creature_ptr->muta3 &= ~(MUT3_IRON_SKIN);
786 else if (muta_which == MUT3_FEARLESS)
788 if (creature_ptr->muta2 & MUT2_COWARDICE)
790 msg_print(_("臆病でなくなった。", "You are no longer cowardly."));
792 creature_ptr->muta2 &= ~(MUT2_COWARDICE);
795 else if (muta_which == MUT3_FLESH_ROT)
797 if (creature_ptr->muta3 & MUT3_REGEN)
799 msg_print(_("急速に回復しなくなった。", "You stop regenerating."));
801 creature_ptr->muta3 &= ~(MUT3_REGEN);
804 else if (muta_which == MUT3_REGEN)
806 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
808 msg_print(_("肉体が腐乱しなくなった。", "Your flesh stops rotting."));
810 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
813 else if (muta_which == MUT3_LIMBER)
815 if (creature_ptr->muta3 & MUT3_ARTHRITIS)
817 msg_print(_("関節が痛くなくなった。", "Your joints stop hurting."));
819 creature_ptr->muta3 &= ~(MUT3_ARTHRITIS);
822 else if (muta_which == MUT3_ARTHRITIS)
824 if (creature_ptr->muta3 & MUT3_LIMBER)
826 msg_print(_("あなたはしなやかでなくなった。", "You no longer feel limber."));
828 creature_ptr->muta3 &= ~(MUT3_LIMBER);
832 else if (muta_class == &(creature_ptr->muta2))
834 if (muta_which == MUT2_COWARDICE)
836 if (creature_ptr->muta3 & MUT3_FEARLESS)
838 msg_print(_("恐れ知らずでなくなった。", "You no longer feel fearless."));
840 creature_ptr->muta3 &= ~(MUT3_FEARLESS);
843 if (muta_which == MUT2_BEAK)
845 if (creature_ptr->muta2 & MUT2_TRUNK)
847 msg_print(_("あなたの鼻はもう象の鼻のようではなくなった。", "Your nose is no longer elephantine."));
849 creature_ptr->muta2 &= ~(MUT2_TRUNK);
852 if (muta_which == MUT2_TRUNK)
854 if (creature_ptr->muta2 & MUT2_BEAK)
856 msg_print(_("硬いクチバシがなくなった。", "You no longer have a hard beak."));
858 creature_ptr->muta2 &= ~(MUT2_BEAK);
863 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
864 creature_ptr->update |= PU_BONUS;
871 * @brief プレイヤーから突然変異を取り除く
872 * @param choose_mut 取り除きたい突然変異のID、0ならばランダムに消去
875 bool lose_mutation(MUTATION_IDX choose_mut)
877 int attempts_left = 20;
878 concptr muta_desc = "";
879 bool muta_chosen = FALSE;
880 BIT_FLAGS muta_which = 0;
881 BIT_FLAGS *muta_class = NULL;
883 if (choose_mut) attempts_left = 1;
885 while (attempts_left--)
887 switch (choose_mut ? choose_mut : randint1(193))
889 case 1: case 2: case 3: case 4:
890 muta_class = &(p_ptr->muta1);
891 muta_which = MUT1_SPIT_ACID;
892 muta_desc = _( "酸を吹きかける能力を失った。", "You lose the ability to spit acid.");
895 case 5: case 6: case 7:
896 muta_class = &(p_ptr->muta1);
897 muta_which = MUT1_BR_FIRE;
898 muta_desc = _( "炎のブレスを吐く能力を失った。", "You lose the ability to breathe fire.");
902 muta_class = &(p_ptr->muta1);
903 muta_which = MUT1_HYPN_GAZE;
904 muta_desc = _( "あなたの目はつまらない目になった。", "Your eyes look uninteresting.");
908 muta_class = &(p_ptr->muta1);
909 muta_which = MUT1_TELEKINES;
910 muta_desc = _( "念動力で物を動かす能力を失った。", "You lose the ability to move objects telekinetically.");
913 case 12: case 13: case 14:
914 muta_class = &(p_ptr->muta1);
915 muta_which = MUT1_VTELEPORT;
916 muta_desc = _( "自分の意思でテレポートする能力を失った。", "You lose the power of teleportation at will.");
920 muta_class = &(p_ptr->muta1);
921 muta_which = MUT1_MIND_BLST;
922 muta_desc = _( "精神攻撃の能力を失った。", "You lose the power of Mind Blast.");
926 muta_class = &(p_ptr->muta1);
927 muta_which = MUT1_RADIATION;
928 muta_desc = _( "あなたは放射能を発生しなくなった。", "You stop emitting hard radiation.");
932 muta_class = &(p_ptr->muta1);
933 muta_which = MUT1_VAMPIRISM;
934 muta_desc = _( "吸血の能力を失った。", "You are no longer vampiric.");
937 case 21: case 22: case 23:
938 muta_class = &(p_ptr->muta1);
939 muta_which = MUT1_SMELL_MET;
940 muta_desc = _( "金属の臭いを嗅げなくなった。", "You no longer smell a metallic odor.");
943 case 24: case 25: case 26: case 27:
944 muta_class = &(p_ptr->muta1);
945 muta_which = MUT1_SMELL_MON;
946 muta_desc = _( "不潔なモンスターの臭いを嗅げなくなった。", "You no longer smell filthy monsters.");
949 case 28: case 29: case 30:
950 muta_class = &(p_ptr->muta1);
951 muta_which = MUT1_BLINK;
952 muta_desc = _( "近距離テレポートの能力を失った。", "You lose the power of minor teleportation.");
956 muta_class = &(p_ptr->muta1);
957 muta_which = MUT1_EAT_ROCK;
958 muta_desc = _( "壁は美味しそうに見えなくなった。", "The walls look unappetizing.");
962 muta_class = &(p_ptr->muta1);
963 muta_which = MUT1_SWAP_POS;
964 muta_desc = _( "あなたは自分の靴に留まる感じがする。", "You feel like staying in your own shoes.");
967 case 35: case 36: case 37:
968 muta_class = &(p_ptr->muta1);
969 muta_which = MUT1_SHRIEK;
970 muta_desc = _( "あなたの声質は弱くなった。", "Your vocal cords get much weaker.");
973 case 38: case 39: case 40:
974 muta_class = &(p_ptr->muta1);
975 muta_which = MUT1_ILLUMINE;
976 muta_desc = _( "部屋を明るく照らすことが出来なくなった。", "You can no longer light up rooms with your presence.");
980 muta_class = &(p_ptr->muta1);
981 muta_which = MUT1_DET_CURSE;
982 muta_desc = _( "邪悪な魔法を感じられなくなった。", "You can no longer feel evil magics.");
985 case 43: case 44: case 45:
986 muta_class = &(p_ptr->muta1);
987 muta_which = MUT1_BERSERK;
988 muta_desc = _( "制御できる激情を感じなくなった。", "You no longer feel a controlled rage.");
992 muta_class = &(p_ptr->muta1);
993 muta_which = MUT1_POLYMORPH;
994 muta_desc = _( "あなたの体は安定したように見える。", "Your body seems stable.");
998 muta_class = &(p_ptr->muta1);
999 muta_which = MUT1_MIDAS_TCH;
1000 muta_desc = _( "ミダスの手の能力を失った。", "You lose the Midas touch.");
1004 muta_class = &(p_ptr->muta1);
1005 muta_which = MUT1_GROW_MOLD;
1006 muta_desc = _( "突然カビが嫌いになった。", "You feel a sudden dislike for mold.");
1009 case 50: case 51: case 52:
1010 muta_class = &(p_ptr->muta1);
1011 muta_which = MUT1_RESIST;
1012 muta_desc = _( "傷つき易くなった気がする。", "You feel like you might be vulnerable.");
1015 case 53: case 54: case 55:
1016 muta_class = &(p_ptr->muta1);
1017 muta_which = MUT1_EARTHQUAKE;
1018 muta_desc = _( "ダンジョンを壊す能力を失った。", "You lose the ability to wreck the dungeon.");
1022 muta_class = &(p_ptr->muta1);
1023 muta_which = MUT1_EAT_MAGIC;
1024 muta_desc = _( "魔法のアイテムはもう美味しそうに見えなくなった。", "Your magic items no longer look delicious.");
1028 muta_class = &(p_ptr->muta1);
1029 muta_which = MUT1_WEIGH_MAG;
1030 muta_desc = _( "魔力を感じられなくなった。", "You no longer sense magic.");
1034 muta_class = &(p_ptr->muta1);
1035 muta_which = MUT1_STERILITY;
1036 muta_desc = _( "たくさんの安堵の吐息が聞こえた。", "You hear a massed sigh of relief.");
1040 muta_class = &(p_ptr->muta1);
1041 muta_which = MUT1_PANIC_HIT;
1042 muta_desc = _( "あちこちへ跳べる気分がなくなった。", "You no longer feel jumpy.");
1045 case 62: case 63: case 64:
1046 muta_class = &(p_ptr->muta1);
1047 muta_which = MUT1_DAZZLE;
1048 muta_desc = _( "まばゆい閃光を発する能力を失った。", "You lose the ability to emit dazzling lights.");
1051 case 65: case 66: case 67:
1052 muta_class = &(p_ptr->muta1);
1053 muta_which = MUT1_LASER_EYE;
1054 muta_desc = _( "眼が少しの間焼き付いて、痛みが和らいだ。", "Your eyes burn for a moment, then feel soothed.");
1058 muta_class = &(p_ptr->muta1);
1059 muta_which = MUT1_RECALL;
1060 muta_desc = _( "少しの間ホームシックになった。", "You feel briefly homesick.");
1064 muta_class = &(p_ptr->muta1);
1065 muta_which = MUT1_BANISH;
1066 muta_desc = _( "神聖な怒りの力を感じなくなった。", "You no longer feel a holy wrath.");
1070 muta_class = &(p_ptr->muta1);
1071 muta_which = MUT1_COLD_TOUCH;
1072 muta_desc = _( "手が暖かくなった。", "Your hands warm up.");
1076 muta_class = &(p_ptr->muta1);
1077 muta_which = MUT1_LAUNCHER;
1078 muta_desc = _( "物を投げる手が弱くなった気がする。", "Your throwing arm feels much weaker.");
1082 muta_class = &(p_ptr->muta2);
1083 muta_which = MUT2_BERS_RAGE;
1084 muta_desc = _( "凶暴化の発作にさらされなくなった!", "You are no longer subject to fits of berserk rage!");
1088 muta_class = &(p_ptr->muta2);
1089 muta_which = MUT2_COWARDICE;
1090 muta_desc = _( "もう信じがたいほど臆病ではなくなった!", "You are no longer an incredible coward!");
1094 muta_class = &(p_ptr->muta2);
1095 muta_which = MUT2_RTELEPORT;
1096 muta_desc = _( "あなたの位置はより確定的になった。", "Your position seems more certain.");
1100 muta_class = &(p_ptr->muta2);
1101 muta_which = MUT2_ALCOHOL;
1102 muta_desc = _( "あなたはアルコールを分泌しなくなった!", "Your body stops producing alcohol!");
1106 muta_class = &(p_ptr->muta2);
1107 muta_which = MUT2_HALLU;
1108 muta_desc = _( "幻覚をひき起こす精神障害を起こさなくなった!", "You are no longer afflicted by a hallucinatory insanity!");
1112 muta_class = &(p_ptr->muta2);
1113 muta_which = MUT2_FLATULENT;
1114 muta_desc = _( "もう強烈な屁はこかなくなった。", "You are no longer subject to uncontrollable flatulence.");
1118 muta_class = &(p_ptr->muta2);
1119 muta_which = MUT2_SCOR_TAIL;
1120 muta_desc = _( "サソリの尻尾がなくなった!", "You lose your scorpion tail!");
1124 muta_class = &(p_ptr->muta2);
1125 muta_which = MUT2_HORNS;
1126 muta_desc = _( "額から角が消えた!", "Your horns vanish from your forehead!");
1130 muta_class = &(p_ptr->muta2);
1131 muta_which = MUT2_BEAK;
1132 muta_desc = _( "口が普通に戻った!", "Your mouth reverts to normal!");
1136 muta_class = &(p_ptr->muta2);
1137 muta_which = MUT2_ATT_DEMON;
1138 muta_desc = _( "デーモンを引き寄せなくなった。", "You stop attracting demons.");
1142 muta_class = &(p_ptr->muta2);
1143 muta_which = MUT2_PROD_MANA;
1144 muta_desc = _( "制御不能な魔法のエネルギーを発生しなくなった。", "You stop producing magical energy uncontrollably.");
1148 muta_class = &(p_ptr->muta2);
1149 muta_which = MUT2_SPEED_FLUX;
1150 muta_desc = _( "躁鬱質でなくなった。", "You are no longer manic-depressive.");
1154 muta_class = &(p_ptr->muta2);
1155 muta_which = MUT2_BANISH_ALL;
1156 muta_desc = _( "背後に恐ろしい力を感じなくなった。", "You no longer feel a terrifying power lurking behind you.");
1160 muta_class = &(p_ptr->muta2);
1161 muta_which = MUT2_EAT_LIGHT;
1162 muta_desc = _( "世界が明るいと感じる。", "You feel the world's a brighter place.");
1166 muta_class = &(p_ptr->muta2);
1167 muta_which = MUT2_TRUNK;
1168 muta_desc = _( "鼻が普通の長さに戻った。", "Your nose returns to a normal length.");
1172 muta_class = &(p_ptr->muta2);
1173 muta_which = MUT2_ATT_ANIMAL;
1174 muta_desc = _( "動物を引き寄せなくなった。", "You stop attracting animals.");
1178 muta_class = &(p_ptr->muta2);
1179 muta_which = MUT2_TENTACLES;
1180 muta_desc = _( "触手が消えた。", "Your tentacles vanish from your sides.");
1184 muta_class = &(p_ptr->muta2);
1185 muta_which = MUT2_RAW_CHAOS;
1186 muta_desc = _( "周囲の空間が安定した気がする。", "You feel the universe is more stable around you.");
1189 case 100: case 101: case 102:
1190 muta_class = &(p_ptr->muta2);
1191 muta_which = MUT2_NORMALITY;
1192 muta_desc = _( "普通に奇妙な感じがする。", "You feel normally strange.");
1196 muta_class = &(p_ptr->muta2);
1197 muta_which = MUT2_WRAITH;
1198 muta_desc = _( "あなたは物質世界にしっかり存在している。", "You are firmly in the physical world.");
1202 muta_class = &(p_ptr->muta2);
1203 muta_which = MUT2_POLY_WOUND;
1204 muta_desc = _( "古い傷からカオスの力が去っていった。", "You feel forces of chaos departing your old scars.");
1208 muta_class = &(p_ptr->muta2);
1209 muta_which = MUT2_WASTING;
1210 muta_desc = _( "おぞましい衰弱病が治った!", "You are cured of the horrible wasting disease!");
1214 muta_class = &(p_ptr->muta2);
1215 muta_which = MUT2_ATT_DRAGON;
1216 muta_desc = _( "ドラゴンを引き寄せなくなった。", "You stop attracting dragons.");
1220 muta_class = &(p_ptr->muta2);
1221 muta_which = MUT2_WEIRD_MIND;
1222 muta_desc = _( "思考が退屈な方向に戻った。", "Your thoughts return to boring paths.");
1226 muta_class = &(p_ptr->muta2);
1227 muta_which = MUT2_NAUSEA;
1228 muta_desc = _( "胃が痙攣しなくなった。", "Your stomach stops roiling.");
1232 muta_class = &(p_ptr->muta2);
1233 muta_which = MUT2_CHAOS_GIFT;
1234 muta_desc = _( "混沌の神々の興味を惹かなくなった。", "You lose the attention of the chaos deities.");
1238 muta_class = &(p_ptr->muta2);
1239 muta_which = MUT2_WALK_SHAD;
1240 muta_desc = _( "物質世界に捕らわれている気がする。", "You feel like you're trapped in reality.");
1244 muta_class = &(p_ptr->muta2);
1245 muta_which = MUT2_WARNING;
1246 muta_desc = _( "パラノイアでなくなった。", "You no longer feel paranoid.");
1250 muta_class = &(p_ptr->muta2);
1251 muta_which = MUT2_INVULN;
1252 muta_desc = _( "無敵状態の発作を起こさなくなった。", "You are no longer blessed with fits of invulnerability.");
1256 muta_class = &(p_ptr->muta2);
1257 muta_which = MUT2_SP_TO_HP;
1258 muta_desc = _( "魔法の治癒の発作に襲われなくなった。", "You are no longer subject to fits of magical healing.");
1262 muta_class = &(p_ptr->muta2);
1263 muta_which = MUT2_HP_TO_SP;
1264 muta_desc = _( "痛みを伴う精神明瞭化の発作に襲われなくなった。", "You are no longer subject to fits of painful clarity.");
1268 muta_class = &(p_ptr->muta2);
1269 muta_which = MUT2_DISARM;
1270 muta_desc = _( "脚が元の大きさに戻った。", "Your feet shrink to their former size.");
1273 case 120: case 121: case 122:
1274 muta_class = &(p_ptr->muta3);
1275 muta_which = MUT3_HYPER_STR;
1276 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1279 case 123: case 124: case 125:
1280 muta_class = &(p_ptr->muta3);
1281 muta_which = MUT3_PUNY;
1282 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1285 case 126: case 127: case 128:
1286 muta_class = &(p_ptr->muta3);
1287 muta_which = MUT3_HYPER_INT;
1288 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1291 case 129: case 130: case 131:
1292 muta_class = &(p_ptr->muta3);
1293 muta_which = MUT3_MORONIC;
1294 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1298 muta_class = &(p_ptr->muta3);
1299 muta_which = MUT3_RESILIENT;
1300 muta_desc = _( "普通の丈夫さに戻った。", "You become ordinarily resilient again.");
1304 muta_class = &(p_ptr->muta3);
1305 muta_which = MUT3_XTRA_FAT;
1306 muta_desc = _( "奇跡的なダイエットに成功した!", "You benefit from a miracle diet!");
1310 muta_class = &(p_ptr->muta3);
1311 muta_which = MUT3_ALBINO;
1312 muta_desc = _( "アルビノでなくなった!", "You are no longer an albino!");
1315 case 138: case 139: case 140:
1316 muta_class = &(p_ptr->muta3);
1317 muta_which = MUT3_FLESH_ROT;
1318 muta_desc = _( "肉体を腐敗させる病気が治った!", "Your flesh is no longer afflicted by a rotting disease!");
1322 muta_class = &(p_ptr->muta3);
1323 muta_which = MUT3_SILLY_VOI;
1324 muta_desc = _( "声質が普通に戻った。", "Your voice returns to normal.");
1328 muta_class = &(p_ptr->muta3);
1329 muta_which = MUT3_BLANK_FAC;
1330 muta_desc = _( "顔に目鼻が戻った。", "Your facial features return.");
1334 muta_class = &(p_ptr->muta3);
1335 muta_which = MUT3_ILL_NORM;
1336 muta_desc = _( "心が安らぐ幻影を映し出さなくなった。", "You stop projecting a reassuring image.");
1339 case 146: case 147: case 148:
1340 muta_class = &(p_ptr->muta3);
1341 muta_which = MUT3_XTRA_EYES;
1342 muta_desc = _( "余分な目が消えてしまった!", "Your extra eyes vanish!");
1346 muta_class = &(p_ptr->muta3);
1347 muta_which = MUT3_MAGIC_RES;
1348 muta_desc = _( "魔法に弱くなった。", "You become susceptible to magic again.");
1351 case 151: case 152: case 153:
1352 muta_class = &(p_ptr->muta3);
1353 muta_which = MUT3_XTRA_NOIS;
1354 muta_desc = _( "奇妙な音を立てなくなった!", "You stop making strange noise!");
1357 case 154: case 155: case 156:
1358 muta_class = &(p_ptr->muta3);
1359 muta_which = MUT3_INFRAVIS;
1360 muta_desc = _( "赤外線視力が落ちた。", "Your infravision is degraded.");
1364 muta_class = &(p_ptr->muta3);
1365 muta_which = MUT3_XTRA_LEGS;
1366 muta_desc = _( "余分な脚が消えてしまった!", "Your extra legs disappear!");
1370 muta_class = &(p_ptr->muta3);
1371 muta_which = MUT3_SHORT_LEG;
1372 muta_desc = _( "脚の長さが普通に戻った。", "Your legs lengthen to normal.");
1376 muta_class = &(p_ptr->muta3);
1377 muta_which = MUT3_ELEC_TOUC;
1378 muta_desc = _( "体を電流が流れなくなった。", "Electricity stops running through you.");
1382 muta_class = &(p_ptr->muta3);
1383 muta_which = MUT3_FIRE_BODY;
1384 muta_desc = _( "体が炎に包まれなくなった。", "Your body is no longer enveloped in flames.");
1387 case 165: case 166: case 167:
1388 muta_class = &(p_ptr->muta3);
1389 muta_which = MUT3_WART_SKIN;
1390 muta_desc = _( "イボイボが消えた!", "Your warts disappear!");
1393 case 168: case 169: case 170:
1394 muta_class = &(p_ptr->muta3);
1395 muta_which = MUT3_SCALES;
1396 muta_desc = _( "鱗が消えた!", "Your scales vanish!");
1400 muta_class = &(p_ptr->muta3);
1401 muta_which = MUT3_IRON_SKIN;
1402 muta_desc = _( "肌が肉にもどった!", "Your skin reverts to flesh!");
1406 muta_class = &(p_ptr->muta3);
1407 muta_which = MUT3_WINGS;
1408 muta_desc = _( "背中の羽根が取れ落ちた。", "Your wings fall off.");
1411 case 175: case 176: case 177:
1412 muta_class = &(p_ptr->muta3);
1413 muta_which = MUT3_FEARLESS;
1414 muta_desc = _( "再び恐怖を感じるようになった。", "You begin to feel fear again.");
1418 muta_class = &(p_ptr->muta3);
1419 muta_which = MUT3_REGEN;
1420 muta_desc = _( "急速回復しなくなった。", "You stop regenerating.");
1424 muta_class = &(p_ptr->muta3);
1425 muta_which = MUT3_ESP;
1426 muta_desc = _( "テレパシーの能力を失った!", "You lose your telepathic ability!");
1429 case 182: case 183: case 184:
1430 muta_class = &(p_ptr->muta3);
1431 muta_which = MUT3_LIMBER;
1432 muta_desc = _( "筋肉が硬くなった。", "Your muscles stiffen.");
1435 case 185: case 186: case 187:
1436 muta_class = &(p_ptr->muta3);
1437 muta_which = MUT3_ARTHRITIS;
1438 muta_desc = _( "関節が痛くなくなった。", "Your joints stop hurting.");
1442 muta_class = &(p_ptr->muta3);
1443 muta_which = MUT3_BAD_LUCK;
1444 muta_desc = _( "黒いオーラは渦巻いて消えた。", "Your black aura swirls and fades.");
1448 muta_class = &(p_ptr->muta3);
1449 muta_which = MUT3_VULN_ELEM;
1450 muta_desc = _( "無防備な感じはなくなった。", "You feel less exposed.");
1453 case 190: case 191: case 192:
1454 muta_class = &(p_ptr->muta3);
1455 muta_which = MUT3_MOTION;
1456 muta_desc = _( "動作の正確さがなくなった。", "You move with less assurance.");
1460 if (p_ptr->pseikaku == SEIKAKU_LUCKY) break;
1461 muta_class = &(p_ptr->muta3);
1462 muta_which = MUT3_GOOD_LUCK;
1463 muta_desc = _( "白いオーラは輝いて消えた。", "Your white aura shimmers and fades.");
1471 if (muta_class && muta_which)
1473 if (*(muta_class) & muta_which)
1478 if (muta_chosen == TRUE) break;
1487 msg_print(muta_desc);
1488 *(muta_class) &= ~(muta_which);
1490 p_ptr->update |= PU_BONUS;
1492 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
1497 void lose_all_mutations(void)
1499 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1501 chg_virtue(V_CHANCE, -5);
1502 msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
1503 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1504 p_ptr->update |= PU_BONUS;
1506 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
1511 * @brief ファイルポインタを通じて突然変異の一覧を出力する
1512 * @param OutFile 出力先ファイルポインタ
1515 void dump_mutations(FILE *OutFile)
1517 if (!OutFile) return;
1521 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1523 fprintf(OutFile, _(" あなたは酸を吹きかけることができる。(ダメージ レベルX1)\n", " You can spit acid (dam lvl).\n"));
1526 if (p_ptr->muta1 & MUT1_BR_FIRE)
1528 fprintf(OutFile, _(" あなたは炎のブレスを吐くことができる。(ダメージ レベルX2)\n", " You can breathe fire (dam lvl * 2).\n"));
1531 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1533 fprintf(OutFile, _(" あなたの睨みは催眠効果をもつ。\n", " Your gaze is hypnotic.\n"));
1536 if (p_ptr->muta1 & MUT1_TELEKINES)
1538 fprintf(OutFile, _(" あなたは念動力をもっている。\n", " You are telekinetic.\n"));
1541 if (p_ptr->muta1 & MUT1_VTELEPORT)
1543 fprintf(OutFile, _(" あなたは自分の意思でテレポートできる。\n", " You can teleport at will.\n"));
1546 if (p_ptr->muta1 & MUT1_MIND_BLST)
1548 fprintf(OutFile, _(" あなたは敵を精神攻撃できる。\n", " You can Mind Blast your enemies.\n"));
1551 if (p_ptr->muta1 & MUT1_RADIATION)
1553 fprintf(OutFile, _(" あなたは自分の意思で放射能を発生することができる。\n", " You can emit hard radiation at will.\n"));
1556 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1558 fprintf(OutFile, _(" あなたは吸血鬼のように敵から生命力を吸収することができる。\n", " You can drain life from a foe like a vampire.\n"));
1561 if (p_ptr->muta1 & MUT1_SMELL_MET)
1563 fprintf(OutFile, _(" あなたは近くにある貴金属をかぎ分けることができる。\n", " You can smell nearby precious metal.\n"));
1566 if (p_ptr->muta1 & MUT1_SMELL_MON)
1568 fprintf(OutFile, _(" あなたは近くのモンスターの存在をかぎ分けることができる。\n", " You can smell nearby monsters.\n"));
1571 if (p_ptr->muta1 & MUT1_BLINK)
1573 fprintf(OutFile, _(" あなたは短い距離をテレポートできる。\n", " You can teleport yourself short distances.\n"));
1576 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1578 fprintf(OutFile, _(" あなたは硬い岩を食べることができる。\n", " You can consume solid rock.\n"));
1581 if (p_ptr->muta1 & MUT1_SWAP_POS)
1583 fprintf(OutFile, _(" あなたは他の者と場所を入れ替わることができる。\n", " You can switch locations with another being.\n"));
1586 if (p_ptr->muta1 & MUT1_SHRIEK)
1588 fprintf(OutFile, _(" あなたは身の毛もよだつ叫び声を発することができる。\n", " You can emit a horrible shriek.\n"));
1591 if (p_ptr->muta1 & MUT1_ILLUMINE)
1593 fprintf(OutFile, _(" あなたは明るい光を放つことができる。\n", " You can emit bright light.\n"));
1596 if (p_ptr->muta1 & MUT1_DET_CURSE)
1598 fprintf(OutFile, _(" あなたは邪悪な魔法の危険を感じとることができる。\n", " You can feel the danger of evil magic.\n"));
1601 if (p_ptr->muta1 & MUT1_BERSERK)
1603 fprintf(OutFile, _(" あなたは自分の意思で狂乱戦闘状態になることができる。\n", " You can drive yourself into a berserk frenzy.\n"));
1606 if (p_ptr->muta1 & MUT1_POLYMORPH)
1608 fprintf(OutFile, _(" あなたは自分の意志で変化できる。\n", " You can polymorph yourself at will.\n"));
1611 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1613 fprintf(OutFile, _(" あなたは通常アイテムを金に変えることができる。\n", " You can current_world_ptr->game_turn ordinary items to gold.\n"));
1616 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1618 fprintf(OutFile, _(" あなたは周囲にキノコを生やすことができる。\n", " You can cause mold to grow near you.\n"));
1621 if (p_ptr->muta1 & MUT1_RESIST)
1623 fprintf(OutFile, _(" あなたは元素の攻撃に対して身を硬くすることができる。\n", " You can harden yourself to the ravages of the elements.\n"));
1626 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1628 fprintf(OutFile, _(" あなたは周囲のダンジョンを崩壊させることができる。\n", " You can bring down the dungeon around your ears.\n"));
1631 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1633 fprintf(OutFile, _(" あなたは魔法のエネルギーを自分の物として使用できる。\n", " You can consume magic energy for your own use.\n"));
1636 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1638 fprintf(OutFile, _(" あなたは自分に影響を与える魔法の力を感じることができる。\n", " You can feel the strength of the magics affecting you.\n"));
1641 if (p_ptr->muta1 & MUT1_STERILITY)
1643 fprintf(OutFile, _(" あなたは集団的生殖不能を起こすことができる。\n", " You can cause mass impotence.\n"));
1646 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1648 fprintf(OutFile, _(" あなたは攻撃した後身を守るため逃げることができる。\n", " You can run for your life after hitting something.\n"));
1651 if (p_ptr->muta1 & MUT1_DAZZLE)
1653 fprintf(OutFile, _(" あなたは混乱と盲目を引き起こす放射能を発生することができる。 \n", " You can emit confusing, blinding radiation.\n"));
1656 if (p_ptr->muta1 & MUT1_LASER_EYE)
1658 fprintf(OutFile, _(" あなたは目からレーザー光線を発射することができる。\n", " Your eyes can fire laser beams.\n"));
1661 if (p_ptr->muta1 & MUT1_RECALL)
1663 fprintf(OutFile, _(" あなたは街とダンジョンの間を行き来することができる。\n", " You can travel between town and the depths.\n"));
1666 if (p_ptr->muta1 & MUT1_BANISH)
1668 fprintf(OutFile, _(" あなたは邪悪なモンスターを地獄に落とすことができる。\n", " You can send evil creatures directly to Hell.\n"));
1671 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1673 fprintf(OutFile, _(" あなたは物を触って凍らせることができる。\n", " You can freeze things with a touch.\n"));
1676 if (p_ptr->muta1 & MUT1_LAUNCHER)
1678 fprintf(OutFile, _(" あなたはアイテムを力強く投げることができる。\n", " You can hurl objects with great force.\n"));
1685 if (p_ptr->muta2 & MUT2_BERS_RAGE)
1687 fprintf(OutFile, _(" あなたは狂戦士化の発作を起こす。\n", " You are subject to berserker fits.\n"));
1690 if (p_ptr->muta2 & MUT2_COWARDICE)
1692 fprintf(OutFile, _(" あなたは時々臆病になる。\n", " You are subject to cowardice.\n"));
1695 if (p_ptr->muta2 & MUT2_RTELEPORT)
1697 fprintf(OutFile, _(" あなたはランダムにテレポートする。\n", " You are teleporting randomly.\n"));
1700 if (p_ptr->muta2 & MUT2_ALCOHOL)
1702 fprintf(OutFile, _(" あなたの体はアルコールを分泌する。\n", " Your body produces alcohol.\n"));
1705 if (p_ptr->muta2 & MUT2_HALLU)
1707 fprintf(OutFile, _(" あなたは幻覚を引き起こす精神錯乱に侵されている。\n", " You have a hallucinatory insanity.\n"));
1710 if (p_ptr->muta2 & MUT2_FLATULENT)
1712 fprintf(OutFile, _(" あなたは制御できない強烈な屁をこく。\n", " You are subject to uncontrollable flatulence.\n"));
1715 if (p_ptr->muta2 & MUT2_PROD_MANA)
1717 fprintf(OutFile, _(" あなたは制御不能な魔法のエネルギーを発している。\n", " You are producing magical energy uncontrollably.\n"));
1720 if (p_ptr->muta2 & MUT2_ATT_DEMON)
1722 fprintf(OutFile, _(" あなたはデーモンを引きつける。\n", " You attract demons.\n"));
1725 if (p_ptr->muta2 & MUT2_SCOR_TAIL)
1727 fprintf(OutFile, _(" あなたはサソリの尻尾が生えている。(毒、ダメージ 3d7)\n", " You have a scorpion tail (poison, 3d7).\n"));
1730 if (p_ptr->muta2 & MUT2_HORNS)
1732 fprintf(OutFile, _(" あなたは角が生えている。(ダメージ 2d6)\n", " You have horns (dam. 2d6).\n"));
1735 if (p_ptr->muta2 & MUT2_BEAK)
1737 fprintf(OutFile, _(" あなたはクチバシが生えている。(ダメージ 2d4)\n", " You have a beak (dam. 2d4).\n"));
1740 if (p_ptr->muta2 & MUT2_SPEED_FLUX)
1742 fprintf(OutFile, _(" あなたはランダムに早く動いたり遅く動いたりする。\n", " You move faster or slower randomly.\n"));
1745 if (p_ptr->muta2 & MUT2_BANISH_ALL)
1747 fprintf(OutFile, _(" あなたは時々近くのモンスターを消滅させる。\n", " You sometimes cause nearby creatures to vanish.\n"));
1750 if (p_ptr->muta2 & MUT2_EAT_LIGHT)
1752 fprintf(OutFile, _(" あなたは時々周囲の光を吸収して栄養にする。\n", " You sometimes feed off of the light around you.\n"));
1755 if (p_ptr->muta2 & MUT2_TRUNK)
1757 fprintf(OutFile, _(" あなたは象のような鼻を持っている。(ダメージ 1d4)\n", " You have an elephantine trunk (dam 1d4).\n"));
1760 if (p_ptr->muta2 & MUT2_ATT_ANIMAL)
1762 fprintf(OutFile, _(" あなたは動物を引きつける。\n", " You attract animals.\n"));
1765 if (p_ptr->muta2 & MUT2_TENTACLES)
1767 fprintf(OutFile, _(" あなたは邪悪な触手を持っている。(ダメージ 2d5)\n", " You have evil looking tentacles (dam 2d5).\n"));
1770 if (p_ptr->muta2 & MUT2_RAW_CHAOS)
1772 fprintf(OutFile, _(" あなたはしばしば純カオスに包まれる。\n", " You occasionally are surrounded with raw chaos.\n"));
1775 if (p_ptr->muta2 & MUT2_NORMALITY)
1777 fprintf(OutFile, _(" あなたは変異していたが、回復してきている。\n", " You may be mutated, but you're recovering.\n"));
1780 if (p_ptr->muta2 & MUT2_WRAITH)
1782 fprintf(OutFile, _(" あなたの肉体は幽体化したり実体化したりする。\n", " You fade in and out of physical reality.\n"));
1785 if (p_ptr->muta2 & MUT2_POLY_WOUND)
1787 fprintf(OutFile, _(" あなたの健康はカオスの力に影響を受ける。\n", " Your health is subject to chaotic forces.\n"));
1790 if (p_ptr->muta2 & MUT2_WASTING)
1792 fprintf(OutFile, _(" あなたは衰弱する恐ろしい病気にかかっている。\n", " You have a horrible wasting disease.\n"));
1795 if (p_ptr->muta2 & MUT2_ATT_DRAGON)
1797 fprintf(OutFile, _(" あなたはドラゴンを引きつける。\n", " You attract dragons.\n"));
1800 if (p_ptr->muta2 & MUT2_WEIRD_MIND)
1802 fprintf(OutFile, _(" あなたの精神はランダムに拡大したり縮小したりしている。\n", " Your mind randomly expands and contracts.\n"));
1805 if (p_ptr->muta2 & MUT2_NAUSEA)
1807 fprintf(OutFile, _(" あなたの胃は非常に落ち着きがない。\n", " You have a seriously upset stomach.\n"));
1810 if (p_ptr->muta2 & MUT2_CHAOS_GIFT)
1812 fprintf(OutFile, _(" あなたはカオスの守護悪魔から褒美をうけとる。\n", " Chaos deities give you gifts.\n"));
1815 if (p_ptr->muta2 & MUT2_WALK_SHAD)
1817 fprintf(OutFile, _(" あなたはしばしば他の「影」に迷い込む。\n", " You occasionally stumble into other shadows.\n"));
1820 if (p_ptr->muta2 & MUT2_WARNING)
1822 fprintf(OutFile, _(" あなたは敵に関する警告を感じる。\n", " You receive warnings about your foes.\n"));
1825 if (p_ptr->muta2 & MUT2_INVULN)
1827 fprintf(OutFile, _(" あなたは時々負け知らずな気分になる。\n", " You occasionally feel invincible.\n"));
1830 if (p_ptr->muta2 & MUT2_SP_TO_HP)
1832 fprintf(OutFile, _(" あなたは時々血が筋肉にどっと流れる。\n", " Your blood sometimes rushes to your muscles.\n"));
1835 if (p_ptr->muta2 & MUT2_HP_TO_SP)
1837 fprintf(OutFile, _(" あなたは時々頭に血がどっと流れる。\n", " Your blood sometimes rushes to your head.\n"));
1840 if (p_ptr->muta2 & MUT2_DISARM)
1842 fprintf(OutFile, _(" あなたはよくつまづいて物を落とす。\n", " You occasionally stumble and drop things.\n"));
1849 if (p_ptr->muta3 & MUT3_HYPER_STR)
1851 fprintf(OutFile, _(" あなたは超人的に強い。(腕力+4)\n", " You are superhumanly strong (+4 STR).\n"));
1854 if (p_ptr->muta3 & MUT3_PUNY)
1856 fprintf(OutFile, _(" あなたは虚弱だ。(腕力-4)\n", " You are puny (-4 STR).\n"));
1859 if (p_ptr->muta3 & MUT3_HYPER_INT)
1861 fprintf(OutFile, _(" あなたの脳は生体コンピュータだ。(知能&賢さ+4)\n", " Your brain is a living computer (+4 INT/WIS).\n"));
1864 if (p_ptr->muta3 & MUT3_MORONIC)
1866 fprintf(OutFile, _(" あなたは精神薄弱だ。(知能&賢さ-4)\n", " You are moronic (-4 INT/WIS).\n"));
1869 if (p_ptr->muta3 & MUT3_RESILIENT)
1871 fprintf(OutFile, _(" あなたの体は弾力性に富んでいる。(耐久+4)\n", " You are very resilient (+4 CON).\n"));
1874 if (p_ptr->muta3 & MUT3_XTRA_FAT)
1876 fprintf(OutFile, _(" あなたは極端に太っている。(耐久+2,スピード-2)\n", " You are extremely fat (+2 CON, -2 speed).\n"));
1879 if (p_ptr->muta3 & MUT3_ALBINO)
1881 fprintf(OutFile, _(" あなたはアルビノだ。(耐久-4)\n", " You are albino (-4 CON).\n"));
1884 if (p_ptr->muta3 & MUT3_FLESH_ROT)
1886 fprintf(OutFile, _(" あなたの肉体は腐敗している。(耐久-2,魅力-1)\n", " Your flesh is rotting (-2 CON, -1 CHR).\n"));
1889 if (p_ptr->muta3 & MUT3_SILLY_VOI)
1891 fprintf(OutFile, _(" あなたの声は間抜けなキーキー声だ。(魅力-4)\n", " Your voice is a silly squeak (-4 CHR).\n"));
1894 if (p_ptr->muta3 & MUT3_BLANK_FAC)
1896 fprintf(OutFile, _(" あなたはのっぺらぼうだ。(魅力-1)\n", " Your face is featureless (-1 CHR).\n"));
1899 if (p_ptr->muta3 & MUT3_ILL_NORM)
1901 fprintf(OutFile, _(" あなたは幻影に覆われている。\n", " Your appearance is masked with illusion.\n"));
1904 if (p_ptr->muta3 & MUT3_XTRA_EYES)
1906 fprintf(OutFile, _(" あなたは余分に二つの目を持っている。(探索+15)\n", " You have an extra pair of eyes (+15 search).\n"));
1909 if (p_ptr->muta3 & MUT3_MAGIC_RES)
1911 fprintf(OutFile, _(" あなたは魔法への耐性をもっている。\n", " You are resistant to magic.\n"));
1914 if (p_ptr->muta3 & MUT3_XTRA_NOIS)
1916 fprintf(OutFile, _(" あなたは変な音を発している。(隠密-3)\n", " You make a lot of strange noise (-3 stealth).\n"));
1919 if (p_ptr->muta3 & MUT3_INFRAVIS)
1921 fprintf(OutFile, _(" あなたは素晴らしい赤外線視力を持っている。(+3)\n", " You have remarkable infravision (+3).\n"));
1924 if (p_ptr->muta3 & MUT3_XTRA_LEGS)
1926 fprintf(OutFile, _(" あなたは余分に二本の足が生えている。(加速+3)\n", " You have an extra pair of legs (+3 speed).\n"));
1929 if (p_ptr->muta3 & MUT3_SHORT_LEG)
1931 fprintf(OutFile, _(" あなたの足は短い突起だ。(加速-3)\n", " Your legs are short stubs (-3 speed).\n"));
1934 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
1936 fprintf(OutFile, _(" あなたの血管には電流が流れている。\n", " Electricity is running through your veins.\n"));
1939 if (p_ptr->muta3 & MUT3_FIRE_BODY)
1941 fprintf(OutFile, _(" あなたの体は炎につつまれている。\n", " Your body is enveloped in flames.\n"));
1944 if (p_ptr->muta3 & MUT3_WART_SKIN)
1946 fprintf(OutFile, _(" あなたの肌はイボに被われている。(魅力-2, AC+5)\n", " Your skin is covered with warts (-2 CHR, +5 AC).\n"));
1949 if (p_ptr->muta3 & MUT3_SCALES)
1951 fprintf(OutFile, _(" あなたの肌は鱗になっている。(魅力-1, AC+10)\n", " Your skin has turned into scales (-1 CHR, +10 AC).\n"));
1954 if (p_ptr->muta3 & MUT3_IRON_SKIN)
1956 fprintf(OutFile, _(" あなたの肌は鉄でできている。(器用-1, AC+25)\n", " Your skin is made of steel (-1 DEX, +25 AC).\n"));
1959 if (p_ptr->muta3 & MUT3_WINGS)
1961 fprintf(OutFile, _(" あなたは羽を持っている。\n", " You have wings.\n"));
1964 if (p_ptr->muta3 & MUT3_FEARLESS)
1966 fprintf(OutFile, _(" あなたは全く恐怖を感じない。\n", " You are completely fearless.\n"));
1969 if (p_ptr->muta3 & MUT3_REGEN)
1971 fprintf(OutFile, _(" あなたは急速に回復する。\n", " You are regenerating.\n"));
1974 if (p_ptr->muta3 & MUT3_ESP)
1976 fprintf(OutFile, _(" あなたはテレパシーを持っている。\n", " You are telepathic.\n"));
1979 if (p_ptr->muta3 & MUT3_LIMBER)
1981 fprintf(OutFile, _(" あなたの体は非常にしなやかだ。(器用+3)\n", " Your body is very limber (+3 DEX).\n"));
1984 if (p_ptr->muta3 & MUT3_ARTHRITIS)
1986 fprintf(OutFile, _(" あなたはいつも関節に痛みを感じている。(器用-3)\n", " Your joints ache constantly (-3 DEX).\n"));
1989 if (p_ptr->muta3 & MUT3_VULN_ELEM)
1991 fprintf(OutFile, _(" あなたは元素の攻撃に弱い。\n", " You are susceptible to damage from the elements.\n"));
1994 if (p_ptr->muta3 & MUT3_MOTION)
1996 fprintf(OutFile, _(" あなたの動作は正確で力強い。(隠密+1)\n", " Your movements are precise and forceful (+1 STL).\n"));
1999 if (p_ptr->muta3 & MUT3_GOOD_LUCK)
2001 fprintf(OutFile, _(" あなたは白いオーラにつつまれている。\n", " There is a white aura surrounding you.\n"));
2004 if (p_ptr->muta3 & MUT3_BAD_LUCK)
2006 fprintf(OutFile, _(" あなたは黒いオーラにつつまれている。\n", " There is a black aura surrounding you.\n"));
2013 * @brief 突然変異表示コマンドの実装 / List mutations we have...
2016 void do_cmd_knowledge_mutations(void)
2019 GAME_TEXT file_name[1024];
2021 /* Open a new file */
2022 fff = my_fopen_temp(file_name, 1024);
2024 /* Dump the mutations to file */
2025 if (fff) dump_mutations(fff);
2028 /* Display the file contents */
2029 show_file(TRUE, file_name, _("突然変異", "Mutations"), 0, 0);
2035 * @brief 現在プレイヤー得ている突然変異の数を返す。
2036 * @return 現在得ている突然変異の数
2038 static int count_mutations(void)
2040 return (count_bits(p_ptr->muta1) +
2041 count_bits(p_ptr->muta2) +
2042 count_bits(p_ptr->muta3));
2047 * @brief 突然変異による自然回復ペナルティをパーセント値で返す /
2048 * Return the modifier to the regeneration rate (in percent)
2049 * @return ペナルティ修正(%)
2051 int calc_mutant_regenerate_mod(void)
2055 int count = count_mutations();
2058 * Beastman get 10 "free" mutations and
2059 * only 5% decrease per additional mutation
2062 if (p_ptr->pseikaku == SEIKAKU_LUCKY) count--;
2063 if (p_ptr->prace == RACE_BEASTMAN)
2069 /* No negative modifier */
2070 if (count <= 0) return 100;
2072 regen = 100 - count * mod;
2074 /* Max. 90% decrease in regeneration speed */
2075 if (regen < 10) regen = 10;
2082 * @brief 突然変異のレイシャル効果実装
2083 * @param power 発動させる突然変異レイシャルのID
2084 * @return レイシャルを実行した場合TRUE、キャンセルした場合FALSEを返す
2086 bool mutation_power_aux(int power)
2089 PLAYER_LEVEL lvl = p_ptr->lev;
2093 case MUT1_SPIT_ACID:
2094 if (!get_aim_dir(&dir)) return FALSE;
2096 msg_print(_("酸を吐きかけた...", "You spit acid..."));
2097 fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30));
2101 if (!get_aim_dir(&dir)) return FALSE;
2103 msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
2104 fire_breath(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
2107 case MUT1_HYPN_GAZE:
2108 if (!get_aim_dir(&dir)) return FALSE;
2109 msg_print(_("あなたの目は幻惑的になった...", "Your eyes look mesmerizing..."));
2110 (void)charm_monster(dir, lvl);
2113 case MUT1_TELEKINES:
2114 if (!get_aim_dir(&dir)) return FALSE;
2115 msg_print(_("集中している...", "You concentrate..."));
2116 fetch(dir, lvl * 10, TRUE);
2119 case MUT1_VTELEPORT:
2120 msg_print(_("集中している...", "You concentrate..."));
2121 teleport_player(10 + 4 * lvl, 0L);
2124 case MUT1_MIND_BLST:
2125 if (!get_aim_dir(&dir)) return FALSE;
2126 msg_print(_("集中している...", "You concentrate..."));
2127 fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3));
2130 case MUT1_RADIATION:
2131 msg_print(_("体から放射能が発生した!", "Radiation flows from your body!"));
2132 fire_ball(GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20));
2135 case MUT1_VAMPIRISM:
2139 case MUT1_SMELL_MET:
2141 (void)detect_treasure(DETECT_RAD_DEFAULT);
2144 case MUT1_SMELL_MON:
2146 (void)detect_monsters_normal(DETECT_RAD_DEFAULT);
2150 teleport_player(10, 0L);
2158 project_length = -1;
2159 if (!get_aim_dir(&dir))
2164 (void)teleport_swap(dir);
2170 (void)fire_ball(GF_SOUND, 0, 2 * lvl, 8);
2171 (void)aggravate_monsters(0);
2175 (void)lite_area(damroll(2, (lvl / 2)), (lvl / 10) + 1);
2178 case MUT1_DET_CURSE:
2182 for (i = 0; i < INVEN_TOTAL; i++)
2184 object_type *o_ptr = &p_ptr->inventory_list[i];
2186 if (!o_ptr->k_idx) continue;
2187 if (!object_is_cursed(o_ptr)) continue;
2189 o_ptr->feeling = FEEL_CURSED;
2195 (void)berserk(randint1(25) + 25);
2198 case MUT1_POLYMORPH:
2199 if (!get_check(_("変身します。よろしいですか?", "You will polymorph your self. Are you sure? "))) return FALSE;
2203 case MUT1_MIDAS_TCH:
2204 if (!alchemy()) return FALSE;
2207 /* Summon pet molds around the player */
2208 case MUT1_GROW_MOLD:
2211 for (i = 0; i < 8; i++)
2213 summon_specific(-1, p_ptr->y, p_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET);
2221 TIME_EFFECT dur = randint1(20) + 20;
2223 if (randint0(5) < num)
2225 (void)set_oppose_acid(dur, FALSE);
2228 if (randint0(4) < num)
2230 (void)set_oppose_elec(dur, FALSE);
2233 if (randint0(3) < num)
2235 (void)set_oppose_fire(dur, FALSE);
2238 if (randint0(2) < num)
2240 (void)set_oppose_cold(dur, FALSE);
2245 (void)set_oppose_pois(dur, FALSE);
2251 case MUT1_EARTHQUAKE:
2252 (void)earthquake(p_ptr->y, p_ptr->x, 10);
2255 case MUT1_EAT_MAGIC:
2256 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
2259 case MUT1_WEIGH_MAG:
2263 case MUT1_STERILITY:
2264 msg_print(_("突然頭が痛くなった!", "You suddenly have a headache!"));
2265 take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, _("禁欲を強いた疲労", "the strain of forcing abstinence"), -1);
2266 current_floor_ptr->num_repro += MAX_REPRO;
2269 case MUT1_PANIC_HIT:
2270 if(!panic_hit()) return FALSE;
2274 stun_monsters(lvl * 4);
2275 confuse_monsters(lvl * 4);
2276 turn_monsters(lvl * 4);
2279 case MUT1_LASER_EYE:
2280 if (!get_aim_dir(&dir)) return FALSE;
2281 fire_beam(GF_LITE, dir, 2 * lvl);
2285 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
2292 monster_type *m_ptr;
2293 monster_race *r_ptr;
2294 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
2295 y = p_ptr->y + ddy[dir];
2296 x = p_ptr->x + ddx[dir];
2297 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2301 msg_print(_("邪悪な存在を感じとれません!", "You sense no evil there!"));
2306 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
2307 r_ptr = &r_info[m_ptr->r_idx];
2309 if ((r_ptr->flags3 & RF3_EVIL) &&
2310 !(r_ptr->flags1 & RF1_QUESTOR) &&
2311 !(r_ptr->flags1 & RF1_UNIQUE) &&
2312 !p_ptr->inside_arena && !p_ptr->inside_quest &&
2313 (r_ptr->level < randint1(p_ptr->lev+50)) &&
2314 !(m_ptr->mflag2 & MFLAG2_NOGENO))
2316 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
2318 GAME_TEXT m_name[MAX_NLEN];
2319 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2320 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
2322 /* Delete the monster, rather than killing it. */
2323 delete_monster_idx(g_ptr->m_idx);
2324 msg_print(_("その邪悪なモンスターは硫黄臭い煙とともに消え去った!", "The evil creature vanishes in a puff of sulfurous smoke!"));
2329 msg_print(_("祈りは効果がなかった!", "Your invocation is ineffectual!"));
2330 if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
2335 case MUT1_COLD_TOUCH:
2339 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
2340 y = p_ptr->y + ddy[dir];
2341 x = p_ptr->x + ddx[dir];
2342 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2345 msg_print(_("あなたは何もない場所で手を振った。", "You wave your hands in the air."));
2349 fire_bolt(GF_COLD, dir, 2 * lvl);
2353 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */
2354 case 3: /* MUT1_LAUNCHER */
2355 /* Gives a multiplier of 2 at first, up to 3 at 40th */
2356 if (!do_cmd_throw(2 + lvl / 40, FALSE, -1)) return FALSE;
2361 msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);
2367 void become_living_trump(player_type *creature_ptr)
2369 MUTATION_IDX mutation;
2372 mutation = 12; /* Teleport control */
2374 mutation = 77; /* Random teleportation (uncontrolled) */
2376 /* Gain the mutation */
2377 if (gain_mutation(creature_ptr, mutation))
2379 msg_print(_("あなたは生きているカードに変わった。", "You have turned into a Living Trump."));