4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Object code, part 1 */
15 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
21 * Reset the "visual" lists
23 * This involves resetting various things to their "default" state.
25 * If the "prefs" flag is TRUE, then we will also load the appropriate
26 * "user pref file" based on the current setting of the "use_graphics"
27 * flag. This is useful for switching "graphics" on/off.
29 * The features, objects, and monsters, should all be encoded in the
30 * relevant "font.pref" and/or "graf.prf" files. XXX XXX XXX
32 * The "prefs" parameter is no longer meaningful. XXX XXX XXX
34 void reset_visuals(void)
38 /* Extract some info about terrain features */
39 for (i = 0; i < max_f_idx; i++)
41 feature_type *f_ptr = &f_info[i];
43 /* Assume we will use the underlying values */
44 for (j = 0; j < F_LIT_MAX; j++)
46 f_ptr->x_attr[j] = f_ptr->d_attr[j];
47 f_ptr->x_char[j] = f_ptr->d_char[j];
51 /* Extract default attr/char code for objects */
52 for (i = 0; i < max_k_idx; i++)
54 object_kind *k_ptr = &k_info[i];
56 /* Default attr/char */
57 k_ptr->x_attr = k_ptr->d_attr;
58 k_ptr->x_char = k_ptr->d_char;
61 /* Extract default attr/char code for monsters */
62 for (i = 0; i < max_r_idx; i++)
64 monster_race *r_ptr = &r_info[i];
66 /* Default attr/char */
67 r_ptr->x_attr = r_ptr->d_attr;
68 r_ptr->x_char = r_ptr->d_char;
75 /* Process "graf.prf" */
76 process_pref_file("graf.prf");
78 /* Access the "character" pref file */
79 sprintf(buf, "graf-%s.prf", player_base);
81 /* Process "graf-<playername>.prf" */
82 process_pref_file(buf);
90 /* Process "font.prf" */
91 process_pref_file("font.prf");
93 /* Access the "character" pref file */
94 sprintf(buf, "font-%s.prf", player_base);
96 /* Process "font-<playername>.prf" */
97 process_pref_file(buf);
103 * Obtain the "flags" for an item
105 void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
107 object_kind *k_ptr = &k_info[o_ptr->k_idx];
111 for (i = 0; i < TR_FLAG_SIZE; i++)
112 flgs[i] = k_ptr->flags[i];
115 if (object_is_fixed_artifact(o_ptr))
117 artifact_type *a_ptr = &a_info[o_ptr->name1];
119 for (i = 0; i < TR_FLAG_SIZE; i++)
120 flgs[i] = a_ptr->flags[i];
124 if (object_is_ego(o_ptr))
126 ego_item_type *e_ptr = &e_info[o_ptr->name2];
128 for (i = 0; i < TR_FLAG_SIZE; i++)
129 flgs[i] |= e_ptr->flags[i];
131 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
133 remove_flag(flgs, TR_SH_FIRE);
135 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
137 remove_flag(flgs, TR_INFRA);
139 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
141 remove_flag(flgs, TR_RES_BLIND);
142 remove_flag(flgs, TR_SEE_INVIS);
146 /* Random artifact ! */
147 for (i = 0; i < TR_FLAG_SIZE; i++)
148 flgs[i] |= o_ptr->art_flags[i];
150 if (object_is_smith(o_ptr))
152 int add = o_ptr->xtra3 - 1;
154 if (add < TR_FLAG_MAX)
158 else if (add == ESSENCE_TMP_RES_ACID)
160 add_flag(flgs, TR_RES_ACID);
161 add_flag(flgs, TR_ACTIVATE);
163 else if (add == ESSENCE_TMP_RES_ELEC)
165 add_flag(flgs, TR_RES_ELEC);
166 add_flag(flgs, TR_ACTIVATE);
168 else if (add == ESSENCE_TMP_RES_FIRE)
170 add_flag(flgs, TR_RES_FIRE);
171 add_flag(flgs, TR_ACTIVATE);
173 else if (add == ESSENCE_TMP_RES_COLD)
175 add_flag(flgs, TR_RES_COLD);
176 add_flag(flgs, TR_ACTIVATE);
178 else if (add == ESSENCE_SH_FIRE)
180 add_flag(flgs, TR_RES_FIRE);
181 add_flag(flgs, TR_SH_FIRE);
183 else if (add == ESSENCE_SH_ELEC)
185 add_flag(flgs, TR_RES_ELEC);
186 add_flag(flgs, TR_SH_ELEC);
188 else if (add == ESSENCE_SH_COLD)
190 add_flag(flgs, TR_RES_COLD);
191 add_flag(flgs, TR_SH_COLD);
193 else if (add == ESSENCE_RESISTANCE)
195 add_flag(flgs, TR_RES_ACID);
196 add_flag(flgs, TR_RES_ELEC);
197 add_flag(flgs, TR_RES_FIRE);
198 add_flag(flgs, TR_RES_COLD);
200 else if (add == TR_IMPACT)
202 add_flag(flgs, TR_ACTIVATE);
210 * Obtain the "flags" for an item which are known to the player
212 void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
217 object_kind *k_ptr = &k_info[o_ptr->k_idx];
220 for (i = 0; i < TR_FLAG_SIZE; i++)
223 if (!object_is_aware(o_ptr)) return;
226 for (i = 0; i < TR_FLAG_SIZE; i++)
227 flgs[i] = k_ptr->flags[i];
229 /* Must be identified */
230 if (!object_is_known(o_ptr)) return;
232 /* Ego-item (known basic flags) */
233 if (object_is_ego(o_ptr))
235 ego_item_type *e_ptr = &e_info[o_ptr->name2];
237 for (i = 0; i < TR_FLAG_SIZE; i++)
238 flgs[i] |= e_ptr->flags[i];
240 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
242 remove_flag(flgs, TR_SH_FIRE);
244 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
246 remove_flag(flgs, TR_INFRA);
248 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
250 remove_flag(flgs, TR_RES_BLIND);
251 remove_flag(flgs, TR_SEE_INVIS);
256 #ifdef SPOIL_ARTIFACTS
257 /* Full knowledge for some artifacts */
258 if (object_is_artifact(o_ptr)) spoil = TRUE;
259 #endif /* SPOIL_ARTIFACTS */
261 #ifdef SPOIL_EGO_ITEMS
262 /* Full knowledge for some ego-items */
263 if (object_is_ego(o_ptr)) spoil = TRUE;
264 #endif /* SPOIL_EGO_ITEMS */
266 /* Need full knowledge or spoilers */
267 if (spoil || (o_ptr->ident & IDENT_MENTAL))
270 if (object_is_fixed_artifact(o_ptr))
272 artifact_type *a_ptr = &a_info[o_ptr->name1];
274 for (i = 0; i < TR_FLAG_SIZE; i++)
275 flgs[i] = a_ptr->flags[i];
278 /* Random artifact ! */
279 for (i = 0; i < TR_FLAG_SIZE; i++)
280 flgs[i] |= o_ptr->art_flags[i];
283 if (object_is_smith(o_ptr))
285 int add = o_ptr->xtra3 - 1;
287 if (add < TR_FLAG_MAX)
291 else if (add == ESSENCE_TMP_RES_ACID)
293 add_flag(flgs, TR_RES_ACID);
295 else if (add == ESSENCE_TMP_RES_ELEC)
297 add_flag(flgs, TR_RES_ELEC);
299 else if (add == ESSENCE_TMP_RES_FIRE)
301 add_flag(flgs, TR_RES_FIRE);
303 else if (add == ESSENCE_TMP_RES_COLD)
305 add_flag(flgs, TR_RES_COLD);
307 else if (add == ESSENCE_SH_FIRE)
309 add_flag(flgs, TR_RES_FIRE);
310 add_flag(flgs, TR_SH_FIRE);
312 else if (add == ESSENCE_SH_ELEC)
314 add_flag(flgs, TR_RES_ELEC);
315 add_flag(flgs, TR_SH_ELEC);
317 else if (add == ESSENCE_SH_COLD)
319 add_flag(flgs, TR_RES_COLD);
320 add_flag(flgs, TR_SH_COLD);
322 else if (add == ESSENCE_RESISTANCE)
324 add_flag(flgs, TR_RES_ACID);
325 add_flag(flgs, TR_RES_ELEC);
326 add_flag(flgs, TR_RES_FIRE);
327 add_flag(flgs, TR_RES_COLD);
333 static cptr item_activation_dragon_breath(object_type *o_ptr)
335 static char desc[256];
336 u32b flgs[4]; /* for resistance flags */
339 object_flags(o_ptr, flgs);
340 strcpy(desc, _("", "breath "));
342 for (i = 0; dragonbreath_info[i].flag != 0; i++)
344 if (have_flag(flgs, dragonbreath_info[i].flag))
346 if (n > 0) strcat(desc, _("¡¢", ", "));
347 strcat(desc, dragonbreath_info[i].name);
352 strcat(desc, _("¤Î¥Ö¥ì¥¹(250)", ""));
357 static cptr item_activation_aux(object_type *o_ptr)
359 static char activation_detail[256];
363 const activation_type* const act_ptr = find_activation_info(o_ptr);
365 if (!act_ptr) return _("̤ÄêµÁ", "something undefined");
367 desc = act_ptr->desc;
369 /* Overwrite description if it is special */
370 switch (act_ptr->index) {
372 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
373 desc = _("²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ", "breath of fire (200) and resist fire");
376 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
377 desc = _("Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "breath of cold (200) and resist cold");
380 desc = item_activation_dragon_breath(o_ptr);
383 if (o_ptr->name1 == ART_HYOUSIGI)
384 desc = _("Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹", "beat wooden clappers");
386 case ACT_RESIST_ACID:
387 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID))
388 desc = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ", "ball of acid (100) and resist acid");
390 case ACT_RESIST_FIRE:
391 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE))
392 desc = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ", "ball of fire (100) and resist fire");
394 case ACT_RESIST_COLD:
395 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD))
396 desc = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "ball of cold (100) and resist cold");
398 case ACT_RESIST_ELEC:
399 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC))
400 desc = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ", "ball of elec (100) and resist elec");
402 case ACT_RESIST_POIS:
403 if (o_ptr->name2 == EGO_BRAND_POIS)
404 desc = _("°½±À (100) ¤ÈÆǤؤÎÂÑÀ", "ball of poison (100) and resist elec");
408 /* Timeout description */
409 constant = act_ptr->timeout.constant;
410 dice = act_ptr->timeout.dice;
411 if (constant == 0 && dice == 0) {
412 /* We can activate it every turn */
413 strcpy(timeout, _("¤¤¤Ä¤Ç¤â", "every turn"));
414 } else if (constant < 0) {
415 /* Activations that have special timeout */
416 switch (act_ptr->index) {
418 sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
419 ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250);
422 sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
423 ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250);
426 strcpy(timeout, _("3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè", "every 3 * (level+10) turns"));
429 strcpy(timeout, _("³ÎΨ50%¤Ç²õ¤ì¤ë", "(destroyed 50%)"));
432 strcpy(timeout, "undefined");
436 /* Normal timeout activations */
437 char constant_str[16], dice_str[16];
438 sprintf(constant_str, "%d", constant);
439 sprintf(dice_str, "d%d", dice);
440 sprintf(timeout, _("%s%s%s ¥¿¡¼¥óËè", "every %s%s%s turns"),
441 (constant > 0) ? constant_str : "",
442 (constant > 0 && dice > 0) ? "+" : "",
443 (dice > 0) ? dice_str : "");
446 /* Build detail activate description */
447 sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout);
449 return activation_detail;
453 * Determine the "Activation" (if any) for an artifact
454 * Return a string, or NULL for "no activation"
456 cptr item_activation(object_type *o_ptr)
458 u32b flgs[TR_FLAG_SIZE];
460 /* Extract the flags */
461 object_flags(o_ptr, flgs);
463 /* Require activation ability */
465 if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·");
467 if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing");
470 /* Get an explain of an activation */
471 if (activation_index(o_ptr))
473 return item_activation_aux(o_ptr);
477 if (o_ptr->tval == TV_WHISTLE)
480 return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè";
482 return "call pet every 100+d100 turns";
486 if (o_ptr->tval == TV_CAPTURE)
489 return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£";
491 return "captures or releases a monster.";
497 return "²¿¤âµ¯¤¤Ê¤¤";
505 * Describe a "fully identified" item
507 bool screen_object(object_type *o_ptr, u32b mode)
511 u32b flgs[TR_FLAG_SIZE];
515 char o_name[MAX_NLEN];
518 int trivial_info = 0;
520 /* Extract the flags */
521 object_flags(o_ptr, flgs);
523 /* Extract the description */
525 roff_to_buf(o_ptr->name1 ? (a_text + a_info[o_ptr->name1].text) :
526 (k_text + k_info[o_ptr->k_idx].text),
527 77 - 15, temp, sizeof(temp));
528 for (j = 0; temp[j]; j += 1 + strlen(&temp[j]))
529 { info[i] = &temp[j]; i++;}
532 if (object_is_equipment(o_ptr))
534 /* Descriptions of a basic equipment is just a flavor */
538 /* Mega-Hack -- describe activation */
539 if (have_flag(flgs, TR_ACTIVATE))
542 info[i++] = "»ÏÆ°¤·¤¿¤È¤¤Î¸ú²Ì...";
544 info[i++] = "It can be activated for...";
547 info[i++] = item_activation(o_ptr);
549 info[i++] = "...¤¿¤À¤·ÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£";
551 info[i++] = "...if it is being worn.";
556 /* Figurines, a hack */
557 if (o_ptr->tval == TV_FIGURINE)
560 info[i++] = "¤½¤ì¤ÏÅꤲ¤¿»þ¥Ú¥Ã¥È¤ËÊѲ½¤¹¤ë¡£";
562 info[i++] = "It will transform into a pet when thrown.";
567 /* Figurines, a hack */
568 if (o_ptr->name1 == ART_STONEMASK)
571 info[i++] = "¤½¤ì¤òÁõÈ÷¤·¤¿¼Ô¤ÏµÛ·ìµ´¤Ë¤Ê¤ë¡£";
573 info[i++] = "It makes you turn into a vampire permanently.";
578 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
581 info[i++] = "¤½¤ì¤ÏÁê¼ê¤ò°ì·â¤ÇÅݤ¹¤³¤È¤¬¤¢¤ë¡£";
583 info[i++] = "It will attempt to kill a monster instantly.";
588 if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_DEATH_SCYTHE))
591 info[i++] = "¤½¤ì¤Ï¼«Ê¬¼«¿È¤Ë¹¶·â¤¬Ê֤äƤ¯¤ë¤³¤È¤¬¤¢¤ë¡£";
593 info[i++] = "It causes you to strike yourself sometimes.";
597 info[i++] = "¤½¤ì¤Ï̵Ũ¤Î¥Ð¥ê¥¢¤òÀÚ¤êÎö¤¯¡£";
599 info[i++] = "It always penetrates invulnerability barriers.";
603 if (o_ptr->name2 == EGO_2WEAPON)
606 info[i++] = "¤½¤ì¤ÏÆóÅáή¤Ç¤ÎÌ¿ÃæΨ¤ò¸þ¾å¤µ¤»¤ë¡£";
608 info[i++] = "It affects your ability to hit when you are wielding two weapons.";
613 if (have_flag(flgs, TR_EASY_SPELL))
616 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò²¼¤²¤ë¡£";
618 info[i++] = "It affects your ability to cast spells.";
622 if (o_ptr->name2 == EGO_AMU_FOOL)
625 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò¾å¤²¤ë¡£";
627 info[i++] = "It interferes with casting spells.";
631 if (o_ptr->name2 == EGO_RING_THROW)
634 info[i++] = "¤½¤ì¤Ïʪ¤ò¶¯¤¯Åꤲ¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
636 info[i++] = "It provides great strength when you throw an item.";
640 if (o_ptr->name2 == EGO_AMU_NAIVETY)
643 info[i++] = "¤½¤ì¤ÏËâË¡Äñ¹³ÎϤò²¼¤²¤ë¡£";
645 info[i++] = "It decreases your magic resistance.";
649 if (o_ptr->tval == TV_STATUE)
651 monster_race *r_ptr = &r_info[o_ptr->pval];
653 if (o_ptr->pval == MON_BULLGATES)
655 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤ÈÃѤº¤«¤·¤¤¡£";
657 info[i++] = "It is shameful.";
659 else if ( r_ptr->flags2 & (RF2_ELDRITCH_HORROR))
661 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È¶²¤¤¡£";
663 info[i++] = "It is fearful.";
667 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È³Ú¤·¤¤¡£";
669 info[i++] = "It is cheerful.";
673 /* Hack -- describe lite's */
674 if (o_ptr->tval == TV_LITE)
676 if (o_ptr->name2 == EGO_LITE_DARKNESS)
679 info[i++] = "¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£";
681 info[i++] = "It provides no light.";
684 if (o_ptr->sval == SV_LITE_FEANOR)
687 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-3)¡£";
689 info[i++] = "It decreases radius of light source by 3.";
692 else if (o_ptr->sval == SV_LITE_LANTERN)
695 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-2)¡£";
697 info[i++] = "It decreases radius of light source by 2.";
703 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£";
705 info[i++] = "It decreases radius of light source by 1.";
709 else if (object_is_fixed_artifact(o_ptr))
712 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
714 info[i++] = "It provides light (radius 3) forever.";
718 else if (o_ptr->name2 == EGO_LITE_SHINE)
720 if (o_ptr->sval == SV_LITE_FEANOR)
723 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
725 info[i++] = "It provides light (radius 3) forever.";
729 else if (o_ptr->sval == SV_LITE_LANTERN)
732 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
734 info[i++] = "It provides light (radius 3) when fueled.";
741 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
743 info[i++] = "It provides light (radius 2) when fueled.";
750 if (o_ptr->sval == SV_LITE_FEANOR)
753 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
755 info[i++] = "It provides light (radius 2) forever.";
759 else if (o_ptr->sval == SV_LITE_LANTERN)
762 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
764 info[i++] = "It provides light (radius 2) when fueled.";
771 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 1)¤ò¼ø¤±¤ë¡£";
773 info[i++] = "It provides light (radius 1) when fueled.";
778 if (o_ptr->name2 == EGO_LITE_LONG)
781 info[i++] = "¤½¤ì¤ÏŤ¤¥¿¡¼¥óÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£";
783 info[i++] = "It provides light for much longer time.";
789 /* And then describe it fully */
791 if (have_flag(flgs, TR_RIDING))
793 if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
795 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤ÏÈó¾ï¤Ë»È¤¤¤ä¤¹¤¤¡£";
797 info[i++] = "It is made for use while riding.";
802 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤Ç¤â»È¤¤¤ä¤¹¤¤¡£";
804 info[i++] = "It is suitable for use while riding.";
806 /* This information is not important enough */
810 if (have_flag(flgs, TR_STR))
813 info[i++] = "¤½¤ì¤ÏÏÓÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
815 info[i++] = "It affects your strength.";
819 if (have_flag(flgs, TR_INT))
822 info[i++] = "¤½¤ì¤ÏÃÎǽ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
824 info[i++] = "It affects your intelligence.";
828 if (have_flag(flgs, TR_WIS))
831 info[i++] = "¤½¤ì¤Ï¸¤µ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
833 info[i++] = "It affects your wisdom.";
837 if (have_flag(flgs, TR_DEX))
840 info[i++] = "¤½¤ì¤Ï´ïÍѤµ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
842 info[i++] = "It affects your dexterity.";
846 if (have_flag(flgs, TR_CON))
849 info[i++] = "¤½¤ì¤ÏÂѵ×ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
851 info[i++] = "It affects your constitution.";
855 if (have_flag(flgs, TR_CHR))
858 info[i++] = "¤½¤ì¤ÏÌ¥ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
860 info[i++] = "It affects your charisma.";
865 if (have_flag(flgs, TR_MAGIC_MASTERY))
868 info[i++] = "¤½¤ì¤ÏËâË¡Æ»¶ñ»ÈÍÑǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
870 info[i++] = "It affects your ability to use magic devices.";
874 if (have_flag(flgs, TR_STEALTH))
877 info[i++] = "¤½¤ì¤Ï±£Ì©¹ÔưǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
879 info[i++] = "It affects your stealth.";
883 if (have_flag(flgs, TR_SEARCH))
886 info[i++] = "¤½¤ì¤Ïõº÷ǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
888 info[i++] = "It affects your searching.";
892 if (have_flag(flgs, TR_INFRA))
895 info[i++] = "¤½¤ì¤ÏÀÖ³°Àþ»ëÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
897 info[i++] = "It affects your infravision.";
901 if (have_flag(flgs, TR_TUNNEL))
904 info[i++] = "¤½¤ì¤ÏºÎ·¡Ç½ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
906 info[i++] = "It affects your ability to tunnel.";
910 if (have_flag(flgs, TR_SPEED))
913 info[i++] = "¤½¤ì¤Ï¥¹¥Ô¡¼¥É¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
915 info[i++] = "It affects your speed.";
919 if (have_flag(flgs, TR_BLOWS))
922 info[i++] = "¤½¤ì¤ÏÂÇ·â²ó¿ô¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
924 info[i++] = "It affects your attack speed.";
929 if (have_flag(flgs, TR_BRAND_ACID))
932 info[i++] = "¤½¤ì¤Ï»À¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
934 info[i++] = "It does extra damage from acid.";
938 if (have_flag(flgs, TR_BRAND_ELEC))
941 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
943 info[i++] = "It does extra damage from electricity.";
947 if (have_flag(flgs, TR_BRAND_FIRE))
950 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
952 info[i++] = "It does extra damage from fire.";
956 if (have_flag(flgs, TR_BRAND_COLD))
959 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
961 info[i++] = "It does extra damage from frost.";
966 if (have_flag(flgs, TR_BRAND_POIS))
969 info[i++] = "¤½¤ì¤ÏŨ¤òÆǤ¹¤ë¡£";
971 info[i++] = "It poisons your foes.";
976 if (have_flag(flgs, TR_CHAOTIC))
979 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òµÚ¤Ü¤¹¡£";
981 info[i++] = "It produces chaotic effects.";
986 if (have_flag(flgs, TR_VAMPIRIC))
989 info[i++] = "¤½¤ì¤ÏŨ¤«¤é¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤òµÛ¼ý¤¹¤ë¡£";
991 info[i++] = "It drains life from your foes.";
996 if (have_flag(flgs, TR_IMPACT))
999 info[i++] = "¤½¤ì¤ÏÃϿ̤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£";
1001 info[i++] = "It can cause earthquakes.";
1006 if (have_flag(flgs, TR_VORPAL))
1009 info[i++] = "¤½¤ì¤ÏÈó¾ï¤ËÀÚ¤ìÌ£¤¬±Ô¤¯Å¨¤òÀÚÃǤ¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1011 info[i++] = "It is very sharp and can cut your foes.";
1016 if (have_flag(flgs, TR_KILL_DRAGON))
1019 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1021 info[i++] = "It is a great bane of dragons.";
1025 else if (have_flag(flgs, TR_SLAY_DRAGON))
1028 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1030 info[i++] = "It is especially deadly against dragons.";
1035 if (have_flag(flgs, TR_KILL_ORC))
1038 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1040 info[i++] = "It is a great bane of orcs.";
1044 if (have_flag(flgs, TR_SLAY_ORC))
1047 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1049 info[i++] = "It is especially deadly against orcs.";
1054 if (have_flag(flgs, TR_KILL_TROLL))
1057 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1059 info[i++] = "It is a great bane of trolls.";
1063 if (have_flag(flgs, TR_SLAY_TROLL))
1066 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1068 info[i++] = "It is especially deadly against trolls.";
1073 if (have_flag(flgs, TR_KILL_GIANT))
1076 info[i++] = "¤½¤ì¤Ïµð¿Í¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1078 info[i++] = "It is a great bane of giants.";
1081 else if (have_flag(flgs, TR_SLAY_GIANT))
1084 info[i++] = "¤½¤ì¤Ï¥¸¥ã¥¤¥¢¥ó¥È¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1086 info[i++] = "It is especially deadly against giants.";
1091 if (have_flag(flgs, TR_KILL_DEMON))
1094 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1096 info[i++] = "It is a great bane of demons.";
1100 if (have_flag(flgs, TR_SLAY_DEMON))
1103 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
1105 info[i++] = "It strikes at demons with holy wrath.";
1110 if (have_flag(flgs, TR_KILL_UNDEAD))
1113 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1115 info[i++] = "It is a great bane of undead.";
1119 if (have_flag(flgs, TR_SLAY_UNDEAD))
1122 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
1124 info[i++] = "It strikes at undead with holy wrath.";
1129 if (have_flag(flgs, TR_KILL_EVIL))
1132 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1134 info[i++] = "It is a great bane of evil monsters.";
1138 if (have_flag(flgs, TR_SLAY_EVIL))
1141 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤǹ¶·â¤¹¤ë¡£";
1143 info[i++] = "It fights against evil with holy fury.";
1148 if (have_flag(flgs, TR_KILL_ANIMAL))
1151 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1153 info[i++] = "It is a great bane of natural creatures.";
1157 if (have_flag(flgs, TR_SLAY_ANIMAL))
1160 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1162 info[i++] = "It is especially deadly against natural creatures.";
1167 if (have_flag(flgs, TR_KILL_HUMAN))
1170 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1172 info[i++] = "It is a great bane of humans.";
1176 if (have_flag(flgs, TR_SLAY_HUMAN))
1179 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1181 info[i++] = "It is especially deadly against humans.";
1186 if (have_flag(flgs, TR_FORCE_WEAPON))
1189 info[i++] = "¤½¤ì¤Ï»ÈÍѼԤÎËâÎϤò»È¤Ã¤Æ¹¶·â¤¹¤ë¡£";
1191 info[i++] = "It powerfully strikes at a monster using your mana.";
1195 if (have_flag(flgs, TR_DEC_MANA))
1198 info[i++] = "¤½¤ì¤ÏËâÎϤξÃÈñ¤ò²¡¤µ¤¨¤ë¡£";
1200 info[i++] = "It decreases your mana consumption.";
1204 if (have_flag(flgs, TR_SUST_STR))
1207 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÏÓÎϤò°Ý»ý¤¹¤ë¡£";
1209 info[i++] = "It sustains your strength.";
1213 if (have_flag(flgs, TR_SUST_INT))
1216 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÃÎǽ¤ò°Ý»ý¤¹¤ë¡£";
1218 info[i++] = "It sustains your intelligence.";
1222 if (have_flag(flgs, TR_SUST_WIS))
1225 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¸¤µ¤ò°Ý»ý¤¹¤ë¡£";
1227 info[i++] = "It sustains your wisdom.";
1231 if (have_flag(flgs, TR_SUST_DEX))
1234 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î´ïÍѤµ¤ò°Ý»ý¤¹¤ë¡£";
1236 info[i++] = "It sustains your dexterity.";
1240 if (have_flag(flgs, TR_SUST_CON))
1243 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂѵ×ÎϤò°Ý»ý¤¹¤ë¡£";
1245 info[i++] = "It sustains your constitution.";
1249 if (have_flag(flgs, TR_SUST_CHR))
1252 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÌ¥ÎϤò°Ý»ý¤¹¤ë¡£";
1254 info[i++] = "It sustains your charisma.";
1259 if (have_flag(flgs, TR_IM_ACID))
1262 info[i++] = "¤½¤ì¤Ï»À¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1264 info[i++] = "It provides immunity to acid.";
1268 if (have_flag(flgs, TR_IM_ELEC))
1271 info[i++] = "¤½¤ì¤ÏÅÅ·â¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1273 info[i++] = "It provides immunity to electricity.";
1277 if (have_flag(flgs, TR_IM_FIRE))
1280 info[i++] = "¤½¤ì¤Ï²Ð¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1282 info[i++] = "It provides immunity to fire.";
1286 if (have_flag(flgs, TR_IM_COLD))
1289 info[i++] = "¤½¤ì¤Ï´¨¤µ¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1291 info[i++] = "It provides immunity to cold.";
1296 if (have_flag(flgs, TR_THROW))
1299 info[i++] = "¤½¤ì¤ÏŨ¤ËÅꤲ¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1301 info[i++] = "It is perfectly balanced for throwing.";
1305 if (have_flag(flgs, TR_FREE_ACT))
1308 info[i++] = "¤½¤ì¤ÏËãáã¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1310 info[i++] = "It provides immunity to paralysis.";
1314 if (have_flag(flgs, TR_HOLD_LIFE))
1317 info[i++] = "¤½¤ì¤ÏÀ¸Ì¿Îϵۼý¤ËÂФ¹¤ëÂÑÀ¤ò¼ø¤±¤ë¡£";
1319 info[i++] = "It provides resistance to life draining.";
1323 if (have_flag(flgs, TR_RES_FEAR))
1326 info[i++] = "¤½¤ì¤Ï¶²Éݤؤδ°Á´¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
1328 info[i++] = "It makes you completely fearless.";
1332 if (have_flag(flgs, TR_RES_ACID))
1335 info[i++] = "¤½¤ì¤Ï»À¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1337 info[i++] = "It provides resistance to acid.";
1341 if (have_flag(flgs, TR_RES_ELEC))
1344 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1346 info[i++] = "It provides resistance to electricity.";
1350 if (have_flag(flgs, TR_RES_FIRE))
1353 info[i++] = "¤½¤ì¤Ï²Ð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1355 info[i++] = "It provides resistance to fire.";
1359 if (have_flag(flgs, TR_RES_COLD))
1362 info[i++] = "¤½¤ì¤Ï´¨¤µ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1364 info[i++] = "It provides resistance to cold.";
1368 if (have_flag(flgs, TR_RES_POIS))
1371 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1373 info[i++] = "It provides resistance to poison.";
1378 if (have_flag(flgs, TR_RES_LITE))
1381 info[i++] = "¤½¤ì¤ÏÁ®¸÷¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1383 info[i++] = "It provides resistance to light.";
1387 if (have_flag(flgs, TR_RES_DARK))
1390 info[i++] = "¤½¤ì¤Ï°Å¹õ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1392 info[i++] = "It provides resistance to dark.";
1397 if (have_flag(flgs, TR_RES_BLIND))
1400 info[i++] = "¤½¤ì¤ÏÌÕÌܤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1402 info[i++] = "It provides resistance to blindness.";
1406 if (have_flag(flgs, TR_RES_CONF))
1409 info[i++] = "¤½¤ì¤Ïº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1411 info[i++] = "It provides resistance to confusion.";
1415 if (have_flag(flgs, TR_RES_SOUND))
1418 info[i++] = "¤½¤ì¤Ï¹ì²»¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1420 info[i++] = "It provides resistance to sound.";
1424 if (have_flag(flgs, TR_RES_SHARDS))
1427 info[i++] = "¤½¤ì¤ÏÇËÊҤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1429 info[i++] = "It provides resistance to shards.";
1434 if (have_flag(flgs, TR_RES_NETHER))
1437 info[i++] = "¤½¤ì¤ÏÃϹö¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1439 info[i++] = "It provides resistance to nether.";
1443 if (have_flag(flgs, TR_RES_NEXUS))
1446 info[i++] = "¤½¤ì¤Ï°ø²Ìº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1448 info[i++] = "It provides resistance to nexus.";
1452 if (have_flag(flgs, TR_RES_CHAOS))
1455 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1457 info[i++] = "It provides resistance to chaos.";
1461 if (have_flag(flgs, TR_RES_DISEN))
1464 info[i++] = "¤½¤ì¤ÏÎô²½¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1466 info[i++] = "It provides resistance to disenchantment.";
1471 if (have_flag(flgs, TR_LEVITATION))
1474 info[i++] = "¤½¤ì¤ÏÃè¤ËÉ⤯¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
1476 info[i++] = "It allows you to levitate.";
1480 if (have_flag(flgs, TR_LITE))
1482 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT))
1484 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£";
1486 info[i++] = "It decreases radius of your light source by 1.";
1490 info[i++] = "¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë(Ⱦ·Â¤Ë+1)¡£";
1492 info[i++] = "It provides permanent light. (radius +1)";
1496 if (have_flag(flgs, TR_SEE_INVIS))
1499 info[i++] = "¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
1501 info[i++] = "It allows you to see invisible monsters.";
1505 if (have_flag(flgs, TR_TELEPATHY))
1508 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò¼ø¤±¤ë¡£";
1510 info[i++] = "It gives telepathic powers.";
1514 if (have_flag(flgs, TR_ESP_ANIMAL))
1517 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤ÎÀ¸Êª¤ò´¶ÃΤ¹¤ë¡£";
1519 info[i++] = "It senses natural creatures.";
1523 if (have_flag(flgs, TR_ESP_UNDEAD))
1526 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò´¶ÃΤ¹¤ë¡£";
1528 info[i++] = "It senses undead.";
1532 if (have_flag(flgs, TR_ESP_DEMON))
1535 info[i++] = "¤½¤ì¤Ï°Ëâ¤ò´¶ÃΤ¹¤ë¡£";
1537 info[i++] = "It senses demons.";
1541 if (have_flag(flgs, TR_ESP_ORC))
1544 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ò´¶ÃΤ¹¤ë¡£";
1546 info[i++] = "It senses orcs.";
1550 if (have_flag(flgs, TR_ESP_TROLL))
1553 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ò´¶ÃΤ¹¤ë¡£";
1555 info[i++] = "It senses trolls.";
1559 if (have_flag(flgs, TR_ESP_GIANT))
1562 info[i++] = "¤½¤ì¤Ïµð¿Í¤ò´¶ÃΤ¹¤ë¡£";
1564 info[i++] = "It senses giants.";
1568 if (have_flag(flgs, TR_ESP_DRAGON))
1571 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò´¶ÃΤ¹¤ë¡£";
1573 info[i++] = "It senses dragons.";
1577 if (have_flag(flgs, TR_ESP_HUMAN))
1580 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ò´¶ÃΤ¹¤ë¡£";
1582 info[i++] = "It senses humans.";
1586 if (have_flag(flgs, TR_ESP_EVIL))
1589 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¸ºß¤ò´¶ÃΤ¹¤ë¡£";
1591 info[i++] = "It senses evil creatures.";
1595 if (have_flag(flgs, TR_ESP_GOOD))
1598 info[i++] = "¤½¤ì¤ÏÁ±Îɤʸºß¤ò´¶ÃΤ¹¤ë¡£";
1600 info[i++] = "It senses good creatures.";
1604 if (have_flag(flgs, TR_ESP_NONLIVING))
1607 info[i++] = "¤½¤ì¤Ï³èÆ°¤¹¤ë̵À¸ÊªÂΤò´¶ÃΤ¹¤ë¡£";
1609 info[i++] = "It senses non-living creatures.";
1613 if (have_flag(flgs, TR_ESP_UNIQUE))
1616 info[i++] = "¤½¤ì¤ÏÆÃÊ̤ʶ¯Å¨¤ò´¶ÃΤ¹¤ë¡£";
1618 info[i++] = "It senses unique monsters.";
1622 if (have_flag(flgs, TR_SLOW_DIGEST))
1625 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤òÃÙ¤¯¤¹¤ë¡£";
1627 info[i++] = "It slows your metabolism.";
1631 if (have_flag(flgs, TR_REGEN))
1634 info[i++] = "¤½¤ì¤ÏÂÎÎϲóÉüÎϤò¶¯²½¤¹¤ë¡£";
1636 info[i++] = "It speeds your regenerative powers.";
1640 if (have_flag(flgs, TR_WARNING))
1643 info[i++] = "¤½¤ì¤Ï´í¸±¤ËÂФ·¤Æ·Ù¹ð¤òȯ¤¹¤ë¡£";
1645 info[i++] = "It warns you of danger";
1649 if (have_flag(flgs, TR_REFLECT))
1652 info[i++] = "¤½¤ì¤ÏÌð¤ä¥Ü¥ë¥È¤òÈ¿¼Í¤¹¤ë¡£";
1654 info[i++] = "It reflects bolts and arrows.";
1658 if (have_flag(flgs, TR_SH_FIRE))
1661 info[i++] = "¤½¤ì¤Ï±ê¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1663 info[i++] = "It produces a fiery sheath.";
1667 if (have_flag(flgs, TR_SH_ELEC))
1670 info[i++] = "¤½¤ì¤ÏÅŵ¤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1672 info[i++] = "It produces an electric sheath.";
1676 if (have_flag(flgs, TR_SH_COLD))
1679 info[i++] = "¤½¤ì¤ÏÎ䵤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1681 info[i++] = "It produces a sheath of coldness.";
1685 if (have_flag(flgs, TR_NO_MAGIC))
1688 info[i++] = "¤½¤ì¤ÏÈ¿ËâË¡¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1690 info[i++] = "It produces an anti-magic shell.";
1694 if (have_flag(flgs, TR_NO_TELE))
1697 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤹¤ë¡£";
1699 info[i++] = "It prevents teleportation.";
1703 if (have_flag(flgs, TR_XTRA_MIGHT))
1706 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤò¤è¤ê¶¯ÎϤËȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1708 info[i++] = "It fires missiles with extra might.";
1712 if (have_flag(flgs, TR_XTRA_SHOTS))
1715 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤòÈó¾ï¤ËÁ᤯ȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1717 info[i++] = "It fires missiles excessively fast.";
1722 if (have_flag(flgs, TR_BLESSED))
1725 info[i++] = "¤½¤ì¤Ï¿À¤Ë½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¡£";
1727 info[i++] = "It has been blessed by the gods.";
1732 if (object_is_cursed(o_ptr))
1734 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
1737 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Î¼ö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
1739 info[i++] = "It is permanently cursed.";
1743 else if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
1746 info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
1748 info[i++] = "It is heavily cursed.";
1755 info[i++] = "¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¡£";
1757 info[i++] = "It is cursed.";
1761 * It's a trivial infomation since there is
1762 * fake inscription {cursed}
1768 if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE))
1771 info[i++] = "¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£";
1773 info[i++] = "It carries an ancient foul curse.";
1777 if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE))
1780 info[i++] = "¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£";
1782 info[i++] = "It aggravates nearby creatures.";
1786 if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP))
1789 info[i++] = "¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£";
1791 info[i++] = "It drains experience.";
1795 if (o_ptr->curse_flags & TRC_SLOW_REGEN)
1798 info[i++] = "¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£";
1800 info[i++] = "It slows your regenerative powers.";
1804 if ((o_ptr->curse_flags & TRC_ADD_L_CURSE) || have_flag(flgs, TR_ADD_L_CURSE))
1807 info[i++] = "¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£";
1809 info[i++] = "It adds weak curses.";
1813 if ((o_ptr->curse_flags & TRC_ADD_H_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
1816 info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£";
1818 info[i++] = "It adds heavy curses.";
1822 if (o_ptr->curse_flags & TRC_CALL_ANIMAL)
1825 info[i++] = "¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£";
1827 info[i++] = "It attracts animals.";
1831 if (o_ptr->curse_flags & TRC_CALL_DEMON)
1834 info[i++] = "¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£";
1836 info[i++] = "It attracts demons.";
1840 if (o_ptr->curse_flags & TRC_CALL_DRAGON)
1843 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£";
1845 info[i++] = "It attracts dragons.";
1849 if (o_ptr->curse_flags & TRC_COWARDICE)
1852 info[i++] = "¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£";
1854 info[i++] = "It makes you subject to cowardice.";
1858 if ((have_flag(flgs, TR_TELEPORT)) || (o_ptr->curse_flags & TRC_TELEPORT))
1861 info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£";
1863 info[i++] = "It induces random teleportation.";
1867 if (o_ptr->curse_flags & TRC_LOW_MELEE)
1870 info[i++] = "¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£";
1872 info[i++] = "It causes you to miss blows.";
1876 if (o_ptr->curse_flags & TRC_LOW_AC)
1879 info[i++] = "¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£";
1881 info[i++] = "It helps your enemies' blows.";
1885 if (o_ptr->curse_flags & TRC_LOW_MAGIC)
1888 info[i++] = "¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£";
1890 info[i++] = "It encumbers you while spellcasting.";
1894 if (o_ptr->curse_flags & TRC_FAST_DIGEST)
1897 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£";
1899 info[i++] = "It speeds your metabolism.";
1903 if (o_ptr->curse_flags & TRC_DRAIN_HP)
1906 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£";
1908 info[i++] = "It drains you.";
1912 if (o_ptr->curse_flags & TRC_DRAIN_MANA)
1915 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£";
1917 info[i++] = "It drains your mana.";
1922 /* Describe about this kind of object instead of THIS fake object */
1923 if (mode & SCROBJ_FAKE_OBJECT)
1925 switch (o_ptr->tval)
1928 switch (o_ptr->sval)
1930 case SV_RING_LORDLY:
1932 info[i++] = "¤½¤ì¤Ï´ö¤Ä¤«¤Î¥é¥ó¥À¥à¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
1934 info[i++] = "It provides some random resistances.";
1937 case SV_RING_WARNING:
1939 info[i++] = "¤½¤ì¤Ï¤Ò¤È¤Ä¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1941 info[i++] = "It may provide a low rank ESP.";
1948 switch (o_ptr->sval)
1950 case SV_AMULET_RESISTANCE:
1952 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1954 info[i++] = "It may provides resistance to poison.";
1957 info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤ÊÂÑÀ¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1959 info[i++] = "It may provide a random resistances.";
1962 case SV_AMULET_THE_MAGI:
1964 info[i++] = "¤½¤ì¤ÏºÇÂç¤Ç£³¤Ä¤Þ¤Ç¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë¡£";
1966 info[i++] = "It provides up to three low rank ESPs.";
1974 if (have_flag(flgs, TR_IGNORE_ACID) &&
1975 have_flag(flgs, TR_IGNORE_ELEC) &&
1976 have_flag(flgs, TR_IGNORE_FIRE) &&
1977 have_flag(flgs, TR_IGNORE_COLD))
1980 info[i++] = "¤½¤ì¤Ï»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1982 info[i++] = "It cannot be harmed by the elements.";
1987 if (have_flag(flgs, TR_IGNORE_ACID))
1990 info[i++] = "¤½¤ì¤Ï»À¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1992 info[i++] = "It cannot be harmed by acid.";
1995 if (have_flag(flgs, TR_IGNORE_ELEC))
1998 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
2000 info[i++] = "It cannot be harmed by electricity.";
2003 if (have_flag(flgs, TR_IGNORE_FIRE))
2006 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
2008 info[i++] = "It cannot be harmed by fire.";
2011 if (have_flag(flgs, TR_IGNORE_COLD))
2014 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
2016 info[i++] = "It cannot be harmed by cold.";
2021 if (mode & SCROBJ_FORCE_DETAIL) trivial_info = 0;
2023 /* No relevant informations */
2024 if (i <= trivial_info) return (FALSE);
2026 /* Save the screen */
2030 Term_get_size(&wid, &hgt);
2032 /* Display Item name */
2033 if (!(mode & SCROBJ_FAKE_OBJECT))
2034 object_desc(o_name, o_ptr, 0);
2036 object_desc(o_name, o_ptr, (OD_NAME_ONLY | OD_STORE));
2040 /* Erase the screen */
2041 for (k = 1; k < hgt; k++) prt("", k, 13);
2043 /* Label the information */
2044 if ((o_ptr->tval == TV_STATUE) && (o_ptr->sval == SV_PHOTO))
2046 monster_race *r_ptr = &r_info[o_ptr->pval];
2047 int namelen = strlen(r_name + r_ptr->name);
2048 prt(format("%s: '", r_name + r_ptr->name), 1, 15);
2049 Term_queue_bigchar(18 + namelen, 1, r_ptr->x_attr, r_ptr->x_char, 0, 0);
2050 prt("'", 1, (use_bigtile ? 20 : 19) + namelen);
2054 prt(" ¥¢¥¤¥Æ¥à¤ÎǽÎÏ:", 1, 15);
2056 prt(" Item Attributes:", 1, 15);
2059 /* We will print on top of the map (column 13) */
2060 for (k = 2, j = 0; j < i; j++)
2063 prt(info[j], k++, 15);
2065 /* Every 20 entries (lines 2 to 21), start over */
2066 if ((k == hgt - 2) && (j+1 < i))
2069 prt("-- ³¤¯ --", k, 15);
2071 prt("-- more --", k, 15);
2074 for (; k > 2; k--) prt("", k, 15);
2080 prt("[²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹]", k, 15);
2082 prt("[Press any key to continue]", k, 15);
2087 /* Restore the screen */
2090 /* Gave knowledge */
2097 * Convert an inventory index into a one character label
2098 * Note that the label does NOT distinguish inven/equip.
2100 char index_to_label(int i)
2102 /* Indexes for "inven" are easy */
2103 if (i < INVEN_RARM) return (I2A(i));
2105 /* Indexes for "equip" are offset */
2106 return (I2A(i - INVEN_RARM));
2111 * Convert a label into the index of an item in the "inven"
2112 * Return "-1" if the label does not indicate a real item
2114 s16b label_to_inven(int c)
2119 i = (islower(c) ? A2I(c) : -1);
2121 /* Verify the index */
2122 if ((i < 0) || (i > INVEN_PACK)) return (-1);
2124 /* Empty slots can never be chosen */
2125 if (!inventory[i].k_idx) return (-1);
2127 /* Return the index */
2133 extern bool select_ring_slot;
2136 static bool is_ring_slot(int i)
2138 return (i == INVEN_RIGHT) || (i == INVEN_LEFT);
2143 * Convert a label into the index of a item in the "equip"
2144 * Return "-1" if the label does not indicate a real item
2146 s16b label_to_equip(int c)
2151 i = (islower(c) ? A2I(c) : -1) + INVEN_RARM;
2153 /* Verify the index */
2154 if ((i < INVEN_RARM) || (i >= INVEN_TOTAL)) return (-1);
2156 if (select_ring_slot) return is_ring_slot(i) ? i : -1;
2158 /* Empty slots can never be chosen */
2159 if (!inventory[i].k_idx) return (-1);
2161 /* Return the index */
2168 * Determine which equipment slot (if any) an item likes
2170 s16b wield_slot(object_type *o_ptr)
2172 /* Slot for equipment */
2173 switch (o_ptr->tval)
2180 if (!inventory[INVEN_RARM].k_idx) return (INVEN_RARM);
2181 if (inventory[INVEN_LARM].k_idx) return (INVEN_RARM);
2182 return (INVEN_LARM);
2189 if (!inventory[INVEN_LARM].k_idx) return (INVEN_LARM);
2190 if (inventory[INVEN_RARM].k_idx) return (INVEN_LARM);
2191 return (INVEN_RARM);
2201 /* Use the right hand first */
2202 if (!inventory[INVEN_RIGHT].k_idx) return (INVEN_RIGHT);
2204 /* Use the left hand for swapping (by default) */
2205 return (INVEN_LEFT);
2211 return (INVEN_NECK);
2216 return (INVEN_LITE);
2223 return (INVEN_BODY);
2228 return (INVEN_OUTER);
2234 return (INVEN_HEAD);
2239 return (INVEN_HANDS);
2244 return (INVEN_FEET);
2248 /* No slot available */
2254 * Return a string mentioning how a given item is carried
2256 cptr mention_use(int i)
2260 /* Examine the location */
2264 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->migite) ? " ξ¼ê" : (left_hander ? " º¸¼ê" : " ±¦¼ê")); break;
2266 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "Just lifting" : (p_ptr->migite ? "Wielding" : "On arm"); break;
2270 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->hidarite) ? " ξ¼ê" : (left_hander ? " ±¦¼ê" : " º¸¼ê")); break;
2272 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "Just lifting" : (p_ptr->hidarite ? "Wielding" : "On arm"); break;
2276 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "±¿ÈÂÃæ" : "¼Í·âÍÑ"; break;
2278 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "Just holding" : "Shooting"; break;
2282 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê»Ø" : "±¦¼ê»Ø"); break;
2284 case INVEN_RIGHT: p = (left_hander ? "On left hand" : "On right hand"); break;
2288 case INVEN_LEFT: p = (left_hander ? "±¦¼ê»Ø" : "º¸¼ê»Ø"); break;
2290 case INVEN_LEFT: p = (left_hander ? "On right hand" : "On left hand"); break;
2294 case INVEN_NECK: p = " ¼ó"; break;
2296 case INVEN_NECK: p = "Around neck"; break;
2300 case INVEN_LITE: p = " ¸÷¸»"; break;
2302 case INVEN_LITE: p = "Light source"; break;
2306 case INVEN_BODY: p = " ÂÎ"; break;
2308 case INVEN_BODY: p = "On body"; break;
2312 case INVEN_OUTER: p = "ÂΤξå"; break;
2314 case INVEN_OUTER: p = "About body"; break;
2318 case INVEN_HEAD: p = " Ƭ"; break;
2320 case INVEN_HEAD: p = "On head"; break;
2324 case INVEN_HANDS: p = " ¼ê"; break;
2326 case INVEN_HANDS: p = "On hands"; break;
2330 case INVEN_FEET: p = " "; break;
2332 case INVEN_FEET: p = "On feet"; break;
2336 default: p = "¥¶¥Ã¥¯"; break;
2338 default: p = "In pack"; break;
2342 /* Return the result */
2348 * Return a string describing how a given item is being worn.
2349 * Currently, only used for items in the equipment, not inventory.
2351 cptr describe_use(int i)
2358 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->migite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break;
2360 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "just lifting" : (p_ptr->migite ? "attacking monsters with" : "wearing on your arm"); break;
2364 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->hidarite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break;
2366 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "just lifting" : (p_ptr->hidarite ? "attacking monsters with" : "wearing on your arm"); break;
2370 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "»ý¤Ä¤À¤±¤ÇÀº°ìÇÕ¤Î" : "¼Í·âÍѤËÁõÈ÷¤·¤Æ¤¤¤ë"; break;
2372 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "just holding" : "shooting missiles with"; break;
2376 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
2378 case INVEN_RIGHT: p = (left_hander ? "wearing on your left hand" : "wearing on your right hand"); break;
2382 case INVEN_LEFT: p = (left_hander ? "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
2384 case INVEN_LEFT: p = (left_hander ? "wearing on your right hand" : "wearing on your left hand"); break;
2388 case INVEN_NECK: p = "¼ó¤Ë¤«¤±¤Æ¤¤¤ë"; break;
2390 case INVEN_NECK: p = "wearing around your neck"; break;
2394 case INVEN_LITE: p = "¸÷¸»¤Ë¤·¤Æ¤¤¤ë"; break;
2396 case INVEN_LITE: p = "using to light the way"; break;
2400 case INVEN_BODY: p = "ÂΤËÃå¤Æ¤¤¤ë"; break;
2402 case INVEN_BODY: p = "wearing on your body"; break;
2406 case INVEN_OUTER: p = "¿È¤Ë¤Þ¤È¤Ã¤Æ¤¤¤ë"; break;
2408 case INVEN_OUTER: p = "wearing on your back"; break;
2412 case INVEN_HEAD: p = "Ƭ¤Ë¤«¤Ö¤Ã¤Æ¤¤¤ë"; break;
2414 case INVEN_HEAD: p = "wearing on your head"; break;
2418 case INVEN_HANDS: p = "¼ê¤Ë¤Ä¤±¤Æ¤¤¤ë"; break;
2420 case INVEN_HANDS: p = "wearing on your hands"; break;
2424 case INVEN_FEET: p = "¤ˤϤ¤¤Æ¤¤¤ë"; break;
2426 case INVEN_FEET: p = "wearing on your feet"; break;
2430 default: p = "¥¶¥Ã¥¯¤ËÆþ¤Ã¤Æ¤¤¤ë"; break;
2432 default: p = "carrying in your pack"; break;
2436 /* Return the result */
2441 /* Hack: Check if a spellbook is one of the realms we can use. -- TY */
2443 bool check_book_realm(const byte book_tval, const byte book_sval)
2445 if (book_tval < TV_LIFE_BOOK) return FALSE;
2446 if (p_ptr->pclass == CLASS_SORCERER)
2448 return is_magic(tval2realm(book_tval));
2450 else if (p_ptr->pclass == CLASS_RED_MAGE)
2452 if (is_magic(tval2realm(book_tval)))
2453 return ((book_tval == TV_ARCANE_BOOK) || (book_sval < 2));
2455 return (REALM1_BOOK == book_tval || REALM2_BOOK == book_tval);
2460 * Check an item against the item tester info
2462 bool item_tester_okay(object_type *o_ptr)
2464 /* Hack -- allow listing empty slots */
2465 if (item_tester_full) return (TRUE);
2467 /* Require an item */
2468 if (!o_ptr->k_idx) return (FALSE);
2470 /* Hack -- ignore "gold" */
2471 if (o_ptr->tval == TV_GOLD)
2474 extern bool show_gold_on_floor;
2476 if (!show_gold_on_floor) return (FALSE);
2479 /* Check the tval */
2480 if (item_tester_tval)
2482 /* Is it a spellbook? If so, we need a hack -- TY */
2483 if ((item_tester_tval <= TV_DEATH_BOOK) &&
2484 (item_tester_tval >= TV_LIFE_BOOK))
2485 return check_book_realm(o_ptr->tval, o_ptr->sval);
2487 if (item_tester_tval != o_ptr->tval) return (FALSE);
2490 /* Check the hook */
2491 if (item_tester_hook)
2493 if (!(*item_tester_hook)(o_ptr)) return (FALSE);
2504 * Choice window "shadow" of the "show_inven()" function
2506 void display_inven(void)
2508 register int i, n, z = 0;
2510 byte attr = TERM_WHITE;
2512 char o_name[MAX_NLEN];
2516 Term_get_size(&wid, &hgt);
2518 /* Find the "final" slot */
2519 for (i = 0; i < INVEN_PACK; i++)
2521 o_ptr = &inventory[i];
2523 /* Skip non-objects */
2524 if (!o_ptr->k_idx) continue;
2530 /* Display the pack */
2531 for (i = 0; i < z; i++)
2533 /* Examine the item */
2534 o_ptr = &inventory[i];
2536 /* Start with an empty "index" */
2537 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
2539 /* Is this item "acceptable"? */
2540 if (item_tester_okay(o_ptr))
2542 /* Prepare an "index" */
2543 tmp_val[0] = index_to_label(i);
2545 /* Bracket the "index" --(-- */
2549 /* Display the index (or blank space) */
2550 Term_putstr(0, i, 3, TERM_WHITE, tmp_val);
2552 /* Obtain an item description */
2553 object_desc(o_name, o_ptr, 0);
2555 /* Obtain the length of the description */
2559 attr = tval_to_attr[o_ptr->tval % 128];
2561 /* Grey out charging items */
2567 /* Display the entry itself */
2568 Term_putstr(3, i, n, attr, o_name);
2570 /* Erase the rest of the line */
2571 Term_erase(3+n, i, 255);
2573 /* Display the weight if needed */
2576 int wgt = o_ptr->weight * o_ptr->number;
2578 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt),lbtokg2(wgt) );
2580 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2583 prt(tmp_val, i, wid - 9);
2587 /* Erase the rest of the window */
2588 for (i = z; i < hgt; i++)
2590 /* Erase the line */
2591 Term_erase(0, i, 255);
2598 * Choice window "shadow" of the "show_equip()" function
2600 void display_equip(void)
2604 byte attr = TERM_WHITE;
2606 char o_name[MAX_NLEN];
2610 Term_get_size(&wid, &hgt);
2612 /* Display the equipment */
2613 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2615 /* Examine the item */
2616 o_ptr = &inventory[i];
2618 /* Start with an empty "index" */
2619 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
2621 /* Is this item "acceptable"? */
2622 if (select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr))
2624 /* Prepare an "index" */
2625 tmp_val[0] = index_to_label(i);
2627 /* Bracket the "index" --(-- */
2631 /* Display the index (or blank space) */
2632 Term_putstr(0, i - INVEN_RARM, 3, TERM_WHITE, tmp_val);
2634 /* Obtain an item description */
2635 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
2638 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
2640 strcpy(o_name, "(wielding with two-hands)");
2646 object_desc(o_name, o_ptr, 0);
2647 attr = tval_to_attr[o_ptr->tval % 128];
2650 /* Obtain the length of the description */
2653 /* Grey out charging items */
2659 /* Display the entry itself */
2660 Term_putstr(3, i - INVEN_RARM, n, attr, o_name);
2662 /* Erase the rest of the line */
2663 Term_erase(3+n, i - INVEN_RARM, 255);
2665 /* Display the weight (if needed) */
2668 int wgt = o_ptr->weight * o_ptr->number;
2670 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt));
2672 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2675 prt(tmp_val, i - INVEN_RARM, wid - (show_labels ? 28 : 9));
2678 /* Display the slot description (if needed) */
2681 Term_putstr(wid - 20, i - INVEN_RARM, -1, TERM_WHITE, " <-- ");
2682 prt(mention_use(i), i - INVEN_RARM, wid - 15);
2686 /* Erase the rest of the window */
2687 for (i = INVEN_TOTAL - INVEN_RARM; i < hgt; i++)
2689 /* Clear that line */
2690 Term_erase(0, i, 255);
2696 * Find the "first" inventory object with the given "tag".
2698 * A "tag" is a numeral "n" appearing as "@n" anywhere in the
2699 * inscription of an object. Alphabetical characters don't work as a
2702 * Also, the tag "@xn" will work as well, where "n" is a any tag-char,
2703 * and "x" is the "current" command_cmd code.
2705 static bool get_tag(int *cp, char tag, int mode)
2710 /* Extract index from mode */
2715 end = INVEN_TOTAL - 1;
2720 end = INVEN_PACK - 1;
2727 /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
2729 /* Check every inventory object */
2730 for (i = start; i <= end; i++)
2732 object_type *o_ptr = &inventory[i];
2734 /* Skip non-objects */
2735 if (!o_ptr->k_idx) continue;
2737 /* Skip empty inscriptions */
2738 if (!o_ptr->inscription) continue;
2740 /* Skip non-choice */
2741 if (!item_tester_okay(o_ptr)) continue;
2744 s = my_strchr(quark_str(o_ptr->inscription), '@');
2746 /* Process all tags */
2749 /* Check the special tags */
2750 if ((s[1] == command_cmd) && (s[2] == tag))
2752 /* Save the actual inventory ID */
2759 /* Find another '@' */
2760 s = my_strchr(s + 1, '@');
2765 /**** Find a tag in the form of {@#} (allows only numerals) ***/
2767 /* Don't allow {@#} with '#' being alphabet */
2768 if (tag < '0' || '9' < tag)
2774 /* Check every object */
2775 for (i = start; i <= end; i++)
2777 object_type *o_ptr = &inventory[i];
2779 /* Skip non-objects */
2780 if (!o_ptr->k_idx) continue;
2782 /* Skip empty inscriptions */
2783 if (!o_ptr->inscription) continue;
2785 /* Skip non-choice */
2786 if (!item_tester_okay(o_ptr)) continue;
2789 s = my_strchr(quark_str(o_ptr->inscription), '@');
2791 /* Process all tags */
2794 /* Check the normal tags */
2797 /* Save the actual inventory ID */
2804 /* Find another '@' */
2805 s = my_strchr(s + 1, '@');
2815 * Find the "first" floor object with the given "tag".
2817 * A "tag" is a numeral "n" appearing as "@n" anywhere in the
2818 * inscription of an object. Alphabetical characters don't work as a
2821 * Also, the tag "@xn" will work as well, where "n" is a any tag-char,
2822 * and "x" is the "current" command_cmd code.
2824 static bool get_tag_floor(int *cp, char tag, int floor_list[], int floor_num)
2829 /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
2831 /* Check every object in the grid */
2832 for (i = 0; i < floor_num && i < 23; i++)
2834 object_type *o_ptr = &o_list[floor_list[i]];
2836 /* Skip empty inscriptions */
2837 if (!o_ptr->inscription) continue;
2840 s = my_strchr(quark_str(o_ptr->inscription), '@');
2842 /* Process all tags */
2845 /* Check the special tags */
2846 if ((s[1] == command_cmd) && (s[2] == tag))
2848 /* Save the actual floor object ID */
2855 /* Find another '@' */
2856 s = my_strchr(s + 1, '@');
2861 /**** Find a tag in the form of {@#} (allows only numerals) ***/
2863 /* Don't allow {@#} with '#' being alphabet */
2864 if (tag < '0' || '9' < tag)
2870 /* Check every object in the grid */
2871 for (i = 0; i < floor_num && i < 23; i++)
2873 object_type *o_ptr = &o_list[floor_list[i]];
2875 /* Skip empty inscriptions */
2876 if (!o_ptr->inscription) continue;
2879 s = my_strchr(quark_str(o_ptr->inscription), '@');
2881 /* Process all tags */
2884 /* Check the normal tags */
2887 /* Save the floor object ID */
2894 /* Find another '@' */
2895 s = my_strchr(s + 1, '@');
2905 * Move around label characters with correspond tags
2907 static void prepare_label_string(char *label, int mode)
2909 cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
2910 int offset = (mode == USE_EQUIP) ? INVEN_RARM : 0;
2913 /* Prepare normal labels */
2914 strcpy(label, alphabet_chars);
2916 /* Move each label */
2917 for (i = 0; i < 52; i++)
2920 char c = alphabet_chars[i];
2922 /* Find a tag with this label */
2923 if (get_tag(&index, c, mode))
2925 /* Delete the overwritten label */
2926 if (label[i] == c) label[i] = ' ';
2928 /* Move the label to the place of corresponding tag */
2929 label[index - offset] = c;
2936 * Move around label characters with correspond tags (floor version)
2938 static void prepare_label_string_floor(char *label, int floor_list[], int floor_num)
2940 cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
2943 /* Prepare normal labels */
2944 strcpy(label, alphabet_chars);
2946 /* Move each label */
2947 for (i = 0; i < 52; i++)
2950 char c = alphabet_chars[i];
2952 /* Find a tag with this label */
2953 if (get_tag_floor(&index, c, floor_list, floor_num))
2955 /* Delete the overwritten label */
2956 if (label[i] == c) label[i] = ' ';
2958 /* Move the label to the place of corresponding tag */
2966 * Display the inventory.
2968 * Hack -- do not display "trailing" empty slots
2970 int show_inven(int target_item)
2972 int i, j, k, l, z = 0;
2973 int col, cur_col, len;
2975 char o_name[MAX_NLEN];
2979 char out_desc[23][MAX_NLEN];
2980 int target_item_label = 0;
2982 char inven_label[52 + 1];
2984 /* Starting column */
2988 Term_get_size(&wid, &hgt);
2990 /* Default "max-length" */
2991 len = wid - col - 1;
2994 /* Find the "final" slot */
2995 for (i = 0; i < INVEN_PACK; i++)
2997 o_ptr = &inventory[i];
2999 /* Skip non-objects */
3000 if (!o_ptr->k_idx) continue;
3006 prepare_label_string(inven_label, USE_INVEN);
3008 /* Display the inventory */
3009 for (k = 0, i = 0; i < z; i++)
3011 o_ptr = &inventory[i];
3013 /* Is this item acceptable? */
3014 if (!item_tester_okay(o_ptr)) continue;
3016 /* Describe the object */
3017 object_desc(o_name, o_ptr, 0);
3019 /* Save the object index, color, and description */
3021 out_color[k] = tval_to_attr[o_ptr->tval % 128];
3023 /* Grey out charging items */
3026 out_color[k] = TERM_L_DARK;
3029 (void)strcpy(out_desc[k], o_name);
3031 /* Find the predicted "line length" */
3032 l = strlen(out_desc[k]) + 5;
3034 /* Be sure to account for the weight */
3035 if (show_weights) l += 9;
3037 /* Account for icon if displayed */
3038 if (show_item_graph)
3041 if (use_bigtile) l++;
3044 /* Maintain the maximum length */
3045 if (l > len) len = l;
3047 /* Advance to next "line" */
3051 /* Find the column to start in */
3052 col = (len > wid - 4) ? 0 : (wid - len - 1);
3054 /* Output each entry */
3055 for (j = 0; j < k; j++)
3061 o_ptr = &inventory[i];
3063 /* Clear the line */
3064 prt("", j + 1, col ? col - 2 : col);
3066 if (use_menu && target_item)
3068 if (j == (target_item-1))
3071 strcpy(tmp_val, "¡Õ");
3073 strcpy(tmp_val, "> ");
3075 target_item_label = i;
3077 else strcpy(tmp_val, " ");
3079 else if (i <= INVEN_PACK)
3081 /* Prepare an index --(-- */
3082 sprintf(tmp_val, "%c)", inven_label[i]);
3086 /* Prepare an index --(-- */
3087 sprintf(tmp_val, "%c)", index_to_label(i));
3090 /* Clear the line with the (possibly indented) index */
3091 put_str(tmp_val, j + 1, col);
3095 /* Display graphics for object, if desired */
3096 if (show_item_graph)
3098 byte a = object_attr(o_ptr);
3099 char c = object_char(o_ptr);
3102 if (a & 0x80) a |= 0x40;
3105 Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
3106 if (use_bigtile) cur_col++;
3112 /* Display the entry itself */
3113 c_put_str(out_color[j], out_desc[j], j + 1, cur_col);
3115 /* Display the weight if needed */
3118 int wgt = o_ptr->weight * o_ptr->number;
3120 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
3122 (void)sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
3125 prt(tmp_val, j + 1, wid - 9);
3129 /* Make a "shadow" below the list (only if needed) */
3130 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
3132 /* Save the new column */
3135 return target_item_label;
3141 * Display the equipment.
3143 int show_equip(int target_item)
3146 int col, cur_col, len;
3149 char o_name[MAX_NLEN];
3152 char out_desc[23][MAX_NLEN];
3153 int target_item_label = 0;
3155 char equip_label[52 + 1];
3157 /* Starting column */
3161 Term_get_size(&wid, &hgt);
3163 /* Maximal length */
3164 len = wid - col - 1;
3167 /* Scan the equipment list */
3168 for (k = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
3170 o_ptr = &inventory[i];
3172 /* Is this item acceptable? */
3173 if (!(select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr)) &&
3174 (!((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute) ||
3175 item_tester_no_ryoute)) continue;
3178 object_desc(o_name, o_ptr, 0);
3180 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
3183 (void)strcpy(out_desc[k],"(Éð´ï¤òξ¼ê»ý¤Á)");
3185 (void)strcpy(out_desc[k],"(wielding with two-hands)");
3187 out_color[k] = TERM_WHITE;
3191 (void)strcpy(out_desc[k], o_name);
3192 out_color[k] = tval_to_attr[o_ptr->tval % 128];
3196 /* Grey out charging items */
3199 out_color[k] = TERM_L_DARK;
3202 /* Extract the maximal length (see below) */
3204 l = strlen(out_desc[k]) + (2 + 1);
3206 l = strlen(out_desc[k]) + (2 + 3);
3210 /* Increase length for labels (if needed) */
3212 if (show_labels) l += (7 + 2);
3214 if (show_labels) l += (14 + 2);
3218 /* Increase length for weight (if needed) */
3219 if (show_weights) l += 9;
3221 if (show_item_graph) l += 2;
3223 /* Maintain the max-length */
3224 if (l > len) len = l;
3226 /* Advance the entry */
3230 /* Hack -- Find a column to start in */
3232 col = (len > wid - 6) ? 0 : (wid - len - 1);
3234 col = (len > wid - 4) ? 0 : (wid - len - 1);
3237 prepare_label_string(equip_label, USE_EQUIP);
3239 /* Output each entry */
3240 for (j = 0; j < k; j++)
3246 o_ptr = &inventory[i];
3248 /* Clear the line */
3249 prt("", j + 1, col ? col - 2 : col);
3251 if (use_menu && target_item)
3253 if (j == (target_item-1))
3256 strcpy(tmp_val, "¡Õ");
3258 strcpy(tmp_val, "> ");
3260 target_item_label = i;
3262 else strcpy(tmp_val, " ");
3264 else if (i >= INVEN_RARM)
3266 /* Prepare an index --(-- */
3267 sprintf(tmp_val, "%c)", equip_label[i - INVEN_RARM]);
3271 /* Prepare an index --(-- */
3272 sprintf(tmp_val, "%c)", index_to_label(i));
3275 /* Clear the line with the (possibly indented) index */
3276 put_str(tmp_val, j+1, col);
3280 /* Display graphics for object, if desired */
3281 if (show_item_graph)
3283 byte a = object_attr(o_ptr);
3284 char c = object_char(o_ptr);
3287 if (a & 0x80) a |= 0x40;
3290 Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
3291 if (use_bigtile) cur_col++;
3299 /* Mention the use */
3301 (void)sprintf(tmp_val, "%-7s: ", mention_use(i));
3303 (void)sprintf(tmp_val, "%-14s: ", mention_use(i));
3306 put_str(tmp_val, j+1, cur_col);
3308 /* Display the entry itself */
3310 c_put_str(out_color[j], out_desc[j], j+1, cur_col + 9);
3312 c_put_str(out_color[j], out_desc[j], j+1, cur_col + 16);
3319 /* Display the entry itself */
3320 c_put_str(out_color[j], out_desc[j], j+1, cur_col);
3323 /* Display the weight if needed */
3326 int wgt = o_ptr->weight * o_ptr->number;
3328 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
3330 (void)sprintf(tmp_val, "%3d.%d lb", wgt / 10, wgt % 10);
3333 prt(tmp_val, j + 1, wid - 9);
3337 /* Make a "shadow" below the list (only if needed) */
3338 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
3340 /* Save the new column */
3343 return target_item_label;
3350 * Flip "inven" and "equip" in any sub-windows
3352 void toggle_inven_equip(void)
3357 for (j = 0; j < 8; j++)
3360 if (!angband_term[j]) continue;
3362 /* Flip inven to equip */
3363 if (window_flag[j] & (PW_INVEN))
3366 window_flag[j] &= ~(PW_INVEN);
3367 window_flag[j] |= (PW_EQUIP);
3370 p_ptr->window |= (PW_EQUIP);
3373 /* Flip inven to equip */
3374 else if (window_flag[j] & (PW_EQUIP))
3377 window_flag[j] &= ~(PW_EQUIP);
3378 window_flag[j] |= (PW_INVEN);
3381 p_ptr->window |= (PW_INVEN);
3389 * Verify the choice of an item.
3391 * The item can be negative to mean "item on floor".
3393 static bool verify(cptr prompt, int item)
3395 char o_name[MAX_NLEN];
3396 char out_val[MAX_NLEN+20];
3403 o_ptr = &inventory[item];
3409 o_ptr = &o_list[0 - item];
3413 object_desc(o_name, o_ptr, 0);
3417 (void)sprintf(out_val, "%s%s¤Ç¤¹¤«? ", prompt, o_name);
3419 (void)sprintf(out_val, "%s %s? ", prompt, o_name);
3424 return (get_check(out_val));
3429 * Hack -- allow user to "prevent" certain choices
3431 * The item can be negative to mean "item on floor".
3433 static bool get_item_allow(int item)
3439 if (!command_cmd) return TRUE; /* command_cmd is no longer effective */
3444 o_ptr = &inventory[item];
3450 o_ptr = &o_list[0 - item];
3453 /* No inscription */
3454 if (!o_ptr->inscription) return (TRUE);
3457 s = my_strchr(quark_str(o_ptr->inscription), '!');
3459 /* Process preventions */
3462 /* Check the "restriction" */
3463 if ((s[1] == command_cmd) || (s[1] == '*'))
3465 /* Verify the choice */
3467 if (!verify("ËÜÅö¤Ë", item)) return (FALSE);
3469 if (!verify("Really try", item)) return (FALSE);
3474 /* Find another '!' */
3475 s = my_strchr(s + 1, '!');
3485 * Auxiliary function for "get_item()" -- test an index
3487 static bool get_item_okay(int i)
3490 if ((i < 0) || (i >= INVEN_TOTAL)) return (FALSE);
3492 if (select_ring_slot) return is_ring_slot(i);
3494 /* Verify the item */
3495 if (!item_tester_okay(&inventory[i])) return (FALSE);
3504 * Determine whether get_item() can get some item or not
3505 * assuming mode = (USE_EQUIP | USE_INVEN | USE_FLOOR).
3507 bool can_get_item(void)
3509 int j, floor_list[23], floor_num = 0;
3511 for (j = 0; j < INVEN_TOTAL; j++)
3512 if (item_tester_okay(&inventory[j]))
3515 floor_num = scan_floor(floor_list, py, px, 0x03);
3523 * Let the user select an item, save its "index"
3525 * Return TRUE only if an acceptable item was chosen by the user.
3527 * The selected item must satisfy the "item_tester_hook()" function,
3528 * if that hook is set, and the "item_tester_tval", if that value is set.
3530 * All "item_tester" restrictions are cleared before this function returns.
3532 * The user is allowed to choose acceptable items from the equipment,
3533 * inventory, or floor, respectively, if the proper flag was given,
3534 * and there are any acceptable items in that location.
3536 * The equipment or inventory are displayed (even if no acceptable
3537 * items are in that location) if the proper flag was given.
3539 * If there are no acceptable items available anywhere, and "str" is
3540 * not NULL, then it will be used as the text of a warning message
3541 * before the function returns.
3543 * Note that the user must press "-" to specify the item on the floor,
3544 * and there is no way to "examine" the item on the floor, while the
3545 * use of "capital" letters will "examine" an inventory/equipment item,
3546 * and prompt for its use.
3548 * If a legal item is selected from the inventory, we save it in "cp"
3549 * directly (0 to 35), and return TRUE.
3551 * If a legal item is selected from the floor, we save it in "cp" as
3552 * a negative (-1 to -511), and return TRUE.
3554 * If no item is available, we do nothing to "cp", and we display a
3555 * warning message, using "str" if available, and return FALSE.
3557 * If no item is selected, we do nothing to "cp", and return FALSE.
3559 * Global "p_ptr->command_new" is used when viewing the inventory or equipment
3560 * to allow the user to enter a command while viewing those screens, and
3561 * also to induce "auto-enter" of stores, and other such stuff.
3563 * Global "p_ptr->command_see" may be set before calling this function to start
3564 * out in "browse" mode. It is cleared before this function returns.
3566 * Global "p_ptr->command_wrk" is used to choose between equip/inven listings.
3567 * If it is TRUE then we are viewing inventory, else equipment.
3569 * We always erase the prompt when we are done, leaving a blank line,
3570 * or a warning message, if appropriate, if no items are available.
3572 bool get_item(int *cp, cptr pmt, cptr str, int mode)
3574 s16b this_o_idx, next_o_idx = 0;
3578 int j, k, i1, i2, e1, e2;
3588 bool allow_floor = FALSE;
3590 bool toggle = FALSE;
3596 extern bool select_the_force;
3598 int menu_line = (use_menu ? 1 : 0);
3604 static char prev_tag = '\0';
3605 char cur_tag = '\0';
3607 #endif /* ALLOW_REPEAT */
3609 #ifdef ALLOW_EASY_FLOOR /* TNB */
3611 if (easy_floor || use_menu) return get_item_floor(cp, pmt, str, mode);
3613 #endif /* ALLOW_EASY_FLOOR -- TNB */
3616 if (mode & USE_EQUIP) equip = TRUE;
3617 if (mode & USE_INVEN) inven = TRUE;
3618 if (mode & USE_FLOOR) floor = TRUE;
3622 /* Get the item index */
3623 if (repeat_pull(cp))
3626 if (select_the_force && (*cp == INVEN_FORCE))
3628 item_tester_tval = 0;
3629 item_tester_hook = NULL;
3630 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3635 else if (floor && (*cp < 0))
3642 /* Acquire object */
3645 /* Validate the item */
3646 if (item_tester_okay(o_ptr))
3648 /* Forget restrictions */
3649 item_tester_tval = 0;
3650 item_tester_hook = NULL;
3651 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3658 else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
3659 (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
3661 if (prev_tag && command_cmd)
3663 /* Look up the tag and validate the item */
3664 if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
3665 else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
3666 else if (!get_item_okay(k)) /* Reject */;
3669 /* Accept that choice */
3672 /* Forget restrictions */
3673 item_tester_tval = 0;
3674 item_tester_hook = NULL;
3675 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3681 prev_tag = '\0'; /* prev_tag is no longer effective */
3684 /* Verify the item */
3685 else if (get_item_okay(*cp))
3687 /* Forget restrictions */
3688 item_tester_tval = 0;
3689 item_tester_hook = NULL;
3690 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3698 #endif /* ALLOW_REPEAT */
3701 /* Paranoia XXX XXX XXX */
3708 /* No item selected */
3712 /* Full inventory */
3714 i2 = INVEN_PACK - 1;
3716 /* Forbid inventory */
3717 if (!inven) i2 = -1;
3720 for (j = 0; j < INVEN_PACK; j++)
3721 if (item_tester_okay(&inventory[j])) max_inven++;
3724 /* Restrict inventory indexes */
3725 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
3726 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
3729 /* Full equipment */
3731 e2 = INVEN_TOTAL - 1;
3733 /* Forbid equipment */
3734 if (!equip) e2 = -1;
3737 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
3738 if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
3739 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
3742 /* Restrict equipment indexes */
3743 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
3744 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
3746 if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
3750 if (e2 < INVEN_LARM) e2 = INVEN_LARM;
3752 else if (p_ptr->hidarite) e1 = INVEN_RARM;
3756 /* Restrict floor usage */
3759 /* Scan all objects in the grid */
3760 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
3764 /* Acquire object */
3765 o_ptr = &o_list[this_o_idx];
3767 /* Acquire next object */
3768 next_o_idx = o_ptr->next_o_idx;
3770 /* Accept the item on the floor if legal */
3771 if (item_tester_okay(o_ptr) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE;
3775 /* Require at least one legal choice */
3776 if (!allow_floor && (i1 > i2) && (e1 > e2))
3778 /* Cancel p_ptr->command_see */
3779 command_see = FALSE;
3787 if (select_the_force) {
3793 /* Analyze choices */
3796 /* Hack -- Start on equipment if requested */
3797 if (command_see && command_wrk && equip)
3802 /* Use inventory if allowed */
3805 command_wrk = FALSE;
3808 /* Use equipment if allowed */
3814 /* Use inventory for floor */
3817 command_wrk = FALSE;
3823 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
3825 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
3827 /* Hack -- start out in "display" mode */
3835 /* Repeat until done */
3838 int get_item_label = 0;
3845 for (j = 0; j < 8; j++)
3848 if (!angband_term[j]) continue;
3850 /* Count windows displaying inven */
3851 if (window_flag[j] & (PW_INVEN)) ni++;
3853 /* Count windows displaying equip */
3854 if (window_flag[j] & (PW_EQUIP)) ne++;
3857 /* Toggle if needed */
3858 if ((command_wrk && ni && !ne) ||
3859 (!command_wrk && !ni && ne))
3862 toggle_inven_equip();
3869 p_ptr->window |= (PW_INVEN | PW_EQUIP);
3871 /* Redraw windows */
3875 /* Inventory screen */
3878 /* Redraw if needed */
3879 if (command_see) get_item_label = show_inven(menu_line);
3882 /* Equipment screen */
3885 /* Redraw if needed */
3886 if (command_see) get_item_label = show_equip(menu_line);
3889 /* Viewing inventory */
3892 /* Begin the prompt */
3894 sprintf(out_val, "»ý¤Áʪ:");
3896 sprintf(out_val, "Inven:");
3899 /* Some legal items */
3900 if ((i1 <= i2) && !use_menu)
3902 /* Build the prompt */
3904 sprintf(tmp_val, "%c-%c,'(',')',",
3906 sprintf(tmp_val, " %c-%c,'(',')',",
3908 index_to_label(i1), index_to_label(i2));
3911 strcat(out_val, tmp_val);
3914 /* Indicate ability to "view" */
3916 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
3918 if (!command_see && !use_menu) strcat(out_val, " * to see,");
3923 if (equip) strcat(out_val, format(" %s ÁõÈ÷ÉÊ,", use_menu ? "'4'or'6'" : "'/'"));
3925 if (equip) strcat(out_val, format(" %s for Equip,", use_menu ? "4 or 6" : "/"));
3929 /* Viewing equipment */
3932 /* Begin the prompt */
3934 sprintf(out_val, "ÁõÈ÷ÉÊ:");
3936 sprintf(out_val, "Equip:");
3939 /* Some legal items */
3940 if ((e1 <= e2) && !use_menu)
3942 /* Build the prompt */
3944 sprintf(tmp_val, "%c-%c,'(',')',",
3946 sprintf(tmp_val, " %c-%c,'(',')',",
3948 index_to_label(e1), index_to_label(e2));
3951 strcat(out_val, tmp_val);
3954 /* Indicate ability to "view" */
3956 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
3958 if (!command_see) strcat(out_val, " * to see,");
3963 if (inven) strcat(out_val, format(" %s »ý¤Áʪ,", use_menu ? "'4'or'6'" : "'/'"));
3965 if (inven) strcat(out_val, format(" %s for Inven,", use_menu ? "4 or 6" : "'/'"));
3969 /* Indicate legality of the "floor" item */
3971 if (allow_floor) strcat(out_val, " '-'¾²¾å,");
3972 if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,");
3974 if (allow_floor) strcat(out_val, " - for floor,");
3975 if (select_the_force) strcat(out_val, " w for the Force,");
3978 /* Finish the prompt */
3979 strcat(out_val, " ESC");
3981 /* Build the prompt */
3982 sprintf(tmp_val, "(%s) %s", out_val, pmt);
3984 /* Show the prompt */
3992 int max_line = (command_wrk ? max_equip : max_inven);
4008 menu_line += (max_line - 1);
4027 /* Verify legality */
4028 if (!inven || !equip)
4034 /* Hack -- Fix screen */
4044 /* Switch inven/equip */
4045 command_wrk = !command_wrk;
4046 max_line = (command_wrk ? max_equip : max_inven);
4047 if (menu_line > max_line) menu_line = max_line;
4049 /* Need to redraw */
4058 if (command_wrk == USE_FLOOR)
4061 (*cp) = -get_item_label;
4065 /* Validate the item */
4066 if (!get_item_okay(get_item_label))
4072 /* Allow player to "refuse" certain actions */
4073 if (!get_item_allow(get_item_label))
4079 /* Accept that choice */
4080 (*cp) = get_item_label;
4089 if (select_the_force) {
4097 if (menu_line > max_line) menu_line -= max_line;
4118 command_see = FALSE;
4138 /* Verify legality */
4139 if (!inven || !equip)
4145 /* Hack -- Fix screen */
4155 /* Switch inven/equip */
4156 command_wrk = !command_wrk;
4158 /* Need to redraw */
4164 /* Use floor item */
4167 /* Scan all objects in the grid */
4168 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
4172 /* Acquire object */
4173 o_ptr = &o_list[this_o_idx];
4175 /* Acquire next object */
4176 next_o_idx = o_ptr->next_o_idx;
4178 /* Validate the item */
4179 if (!item_tester_okay(o_ptr)) continue;
4184 /* Verify the item (if required) */
4186 if (other_query_flag && !verify("ËÜÅö¤Ë", k)) continue;
4188 if (other_query_flag && !verify("Try", k)) continue;
4192 /* Allow player to "refuse" certain actions */
4193 if (!get_item_allow(k)) continue;
4195 /* Accept that choice */
4212 case '1': case '2': case '3':
4213 case '4': case '5': case '6':
4214 case '7': case '8': case '9':
4216 /* Look up the tag */
4217 if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
4223 /* Hack -- Validate the item */
4224 if ((k < INVEN_RARM) ? !inven : !equip)
4230 /* Validate the item */
4231 if (!get_item_okay(k))
4237 /* Allow player to "refuse" certain actions */
4238 if (!get_item_allow(k))
4244 /* Accept that choice */
4250 #endif /* ALLOW_REPEAT */
4258 /* Choose "default" inventory item */
4261 k = ((i1 == i2) ? i1 : -1);
4264 /* Choose "default" equipment item */
4267 k = ((e1 == e2) ? e1 : -1);
4270 /* Validate the item */
4271 if (!get_item_okay(k))
4277 /* Allow player to "refuse" certain actions */
4278 if (!get_item_allow(k))
4284 /* Accept that choice */
4294 if (select_the_force) {
4307 bool not_found = FALSE;
4309 /* Look up the alphabetical tag */
4310 if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
4315 /* Hack -- Validate the item */
4316 else if ((k < INVEN_RARM) ? !inven : !equip)
4321 /* Validate the item */
4322 else if (!get_item_okay(k))
4329 /* Accept that choice */
4335 #endif /* ALLOW_REPEAT */
4339 /* Extract "query" setting */
4340 ver = isupper(which);
4341 which = tolower(which);
4343 /* Convert letter to inventory index */
4346 if (which == '(') k = i1;
4347 else if (which == ')') k = i2;
4348 else k = label_to_inven(which);
4351 /* Convert letter to equipment index */
4354 if (which == '(') k = e1;
4355 else if (which == ')') k = e2;
4356 else k = label_to_equip(which);
4359 /* Validate the item */
4360 if (!get_item_okay(k))
4366 /* Verify the item */
4368 if (ver && !verify("ËÜÅö¤Ë", k))
4370 if (ver && !verify("Try", k))
4378 /* Allow player to "refuse" certain actions */
4379 if (!get_item_allow(k))
4385 /* Accept that choice */
4396 /* Fix the screen if necessary */
4402 /* Hack -- Cancel "display" */
4403 command_see = FALSE;
4407 /* Forget the item_tester_tval restriction */
4408 item_tester_tval = 0;
4410 item_tester_no_ryoute = FALSE;
4412 /* Forget the item_tester_hook restriction */
4413 item_tester_hook = NULL;
4416 /* Clean up 'show choices' */
4417 /* Toggle again if needed */
4418 if (toggle) toggle_inven_equip();
4421 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4427 /* Clear the prompt line */
4430 /* Warning if needed */
4431 if (oops && str) msg_print(str);
4437 if (command_cmd) prev_tag = cur_tag;
4438 #endif /* ALLOW_REPEAT */
4440 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4448 #ifdef ALLOW_EASY_FLOOR
4453 * Return a list of o_list[] indexes of items at the given cave
4454 * location. Valid flags are:
4456 * mode & 0x01 -- Item tester
4457 * mode & 0x02 -- Marked items only
4458 * mode & 0x04 -- Stop after first
4460 int scan_floor(int *items, int y, int x, int mode)
4462 int this_o_idx, next_o_idx;
4467 if (!in_bounds(y, x)) return 0;
4469 /* Scan all objects in the grid */
4470 for (this_o_idx = cave[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
4474 /* Acquire object */
4475 o_ptr = &o_list[this_o_idx];
4477 /* Acquire next object */
4478 next_o_idx = o_ptr->next_o_idx;
4481 if ((mode & 0x01) && !item_tester_okay(o_ptr)) continue;
4484 if ((mode & 0x02) && !(o_ptr->marked & OM_FOUND)) continue;
4486 /* Accept this item */
4487 /* XXX Hack -- Enforce limit */
4489 items[num] = this_o_idx;
4494 if (mode & 0x04) break;
4503 * Display a list of the items on the floor at the given location.
4505 int show_floor(int target_item, int y, int x, int *min_width)
4512 char o_name[MAX_NLEN];
4518 char out_desc[23][MAX_NLEN];
4519 int target_item_label = 0;
4521 int floor_list[23], floor_num;
4523 char floor_label[52 + 1];
4525 bool dont_need_to_show_weights = TRUE;
4528 Term_get_size(&wid, &hgt);
4530 /* Default length */
4531 len = MAX((*min_width), 20);
4534 /* Scan for objects in the grid, using item_tester_okay() */
4535 floor_num = scan_floor(floor_list, y, x, 0x03);
4537 /* Display the floor objects */
4538 for (k = 0, i = 0; i < floor_num && i < 23; i++)
4540 o_ptr = &o_list[floor_list[i]];
4542 /* Describe the object */
4543 object_desc(o_name, o_ptr, 0);
4545 /* Save the index */
4548 /* Acquire inventory color */
4549 out_color[k] = tval_to_attr[o_ptr->tval & 0x7F];
4551 /* Save the object description */
4552 strcpy(out_desc[k], o_name);
4554 /* Find the predicted "line length" */
4555 l = strlen(out_desc[k]) + 5;
4557 /* Be sure to account for the weight */
4558 if (show_weights) l += 9;
4560 if (o_ptr->tval != TV_GOLD) dont_need_to_show_weights = FALSE;
4562 /* Maintain the maximum length */
4563 if (l > len) len = l;
4565 /* Advance to next "line" */
4569 if (show_weights && dont_need_to_show_weights) len -= 9;
4574 /* Find the column to start in */
4575 col = (len > wid - 4) ? 0 : (wid - len - 1);
4577 prepare_label_string_floor(floor_label, floor_list, floor_num);
4579 /* Output each entry */
4580 for (j = 0; j < k; j++)
4583 i = floor_list[out_index[j]];
4588 /* Clear the line */
4589 prt("", j + 1, col ? col - 2 : col);
4591 if (use_menu && target_item)
4593 if (j == (target_item-1))
4596 strcpy(tmp_val, "¡Õ");
4598 strcpy(tmp_val, "> ");
4600 target_item_label = i;
4602 else strcpy(tmp_val, " ");
4606 /* Prepare an index --(-- */
4607 sprintf(tmp_val, "%c)", floor_label[j]);
4610 /* Clear the line with the (possibly indented) index */
4611 put_str(tmp_val, j + 1, col);
4613 /* Display the entry itself */
4614 c_put_str(out_color[j], out_desc[j], j + 1, col + 3);
4616 /* Display the weight if needed */
4617 if (show_weights && (o_ptr->tval != TV_GOLD))
4619 int wgt = o_ptr->weight * o_ptr->number;
4621 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
4623 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
4626 prt(tmp_val, j + 1, wid - 9);
4630 /* Make a "shadow" below the list (only if needed) */
4631 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
4633 return target_item_label;
4637 * This version of get_item() is called by get_item() when
4638 * the easy_floor is on.
4640 bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
4642 char n1 = ' ', n2 = ' ', which = ' ';
4644 int j, k, i1, i2, e1, e2;
4651 bool equip = (mode & USE_EQUIP) ? TRUE : FALSE;
4652 bool inven = (mode & USE_INVEN) ? TRUE : FALSE;
4653 bool floor = (mode & USE_FLOOR) ? TRUE : FALSE;
4655 bool allow_equip = FALSE;
4656 bool allow_inven = FALSE;
4657 bool allow_floor = FALSE;
4659 bool toggle = FALSE;
4664 int floor_num, floor_list[23], floor_top = 0;
4667 extern bool select_the_force;
4669 int menu_line = (use_menu ? 1 : 0);
4675 static char prev_tag = '\0';
4676 char cur_tag = '\0';
4678 /* Get the item index */
4679 if (repeat_pull(cp))
4682 if (select_the_force && (*cp == INVEN_FORCE))
4684 item_tester_tval = 0;
4685 item_tester_hook = NULL;
4686 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4691 else if (floor && (*cp < 0))
4693 if (prev_tag && command_cmd)
4695 /* Scan all objects in the grid */
4696 floor_num = scan_floor(floor_list, py, px, 0x03);
4698 /* Look up the tag */
4699 if (get_tag_floor(&k, prev_tag, floor_list, floor_num))
4701 /* Accept that choice */
4702 (*cp) = 0 - floor_list[k];
4704 /* Forget restrictions */
4705 item_tester_tval = 0;
4706 item_tester_hook = NULL;
4707 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4713 prev_tag = '\0'; /* prev_tag is no longer effective */
4716 /* Validate the item */
4717 else if (item_tester_okay(&o_list[0 - (*cp)]))
4719 /* Forget restrictions */
4720 item_tester_tval = 0;
4721 item_tester_hook = NULL;
4722 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4729 else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
4730 (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
4732 if (prev_tag && command_cmd)
4734 /* Look up the tag and validate the item */
4735 if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
4736 else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
4737 else if (!get_item_okay(k)) /* Reject */;
4740 /* Accept that choice */
4743 /* Forget restrictions */
4744 item_tester_tval = 0;
4745 item_tester_hook = NULL;
4746 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4752 prev_tag = '\0'; /* prev_tag is no longer effective */
4755 /* Verify the item */
4756 else if (get_item_okay(*cp))
4758 /* Forget restrictions */
4759 item_tester_tval = 0;
4760 item_tester_hook = NULL;
4761 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4769 #endif /* ALLOW_REPEAT */
4772 /* Paranoia XXX XXX XXX */
4779 /* No item selected */
4783 /* Full inventory */
4785 i2 = INVEN_PACK - 1;
4787 /* Forbid inventory */
4788 if (!inven) i2 = -1;
4791 for (j = 0; j < INVEN_PACK; j++)
4792 if (item_tester_okay(&inventory[j])) max_inven++;
4795 /* Restrict inventory indexes */
4796 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
4797 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
4800 /* Full equipment */
4802 e2 = INVEN_TOTAL - 1;
4804 /* Forbid equipment */
4805 if (!equip) e2 = -1;
4808 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
4809 if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
4810 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
4813 /* Restrict equipment indexes */
4814 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
4815 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
4817 if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
4821 if (e2 < INVEN_LARM) e2 = INVEN_LARM;
4823 else if (p_ptr->hidarite) e1 = INVEN_RARM;
4827 /* Count "okay" floor items */
4830 /* Restrict floor usage */
4833 /* Scan all objects in the grid */
4834 floor_num = scan_floor(floor_list, py, px, 0x03);
4837 /* Accept inventory */
4838 if (i1 <= i2) allow_inven = TRUE;
4840 /* Accept equipment */
4841 if (e1 <= e2) allow_equip = TRUE;
4844 if (floor_num) allow_floor = TRUE;
4846 /* Require at least one legal choice */
4847 if (!allow_inven && !allow_equip && !allow_floor)
4849 /* Cancel p_ptr->command_see */
4850 command_see = FALSE;
4858 if (select_the_force) {
4864 /* Analyze choices */
4867 /* Hack -- Start on equipment if requested */
4868 if (command_see && (command_wrk == (USE_EQUIP))
4871 command_wrk = (USE_EQUIP);
4874 /* Use inventory if allowed */
4875 else if (allow_inven)
4877 command_wrk = (USE_INVEN);
4880 /* Use equipment if allowed */
4881 else if (allow_equip)
4883 command_wrk = (USE_EQUIP);
4886 /* Use floor if allowed */
4887 else if (allow_floor)
4889 command_wrk = (USE_FLOOR);
4894 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
4896 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
4898 /* Hack -- start out in "display" mode */
4905 /* Repeat until done */
4908 int get_item_label = 0;
4915 for (j = 0; j < 8; j++)
4918 if (!angband_term[j]) continue;
4920 /* Count windows displaying inven */
4921 if (window_flag[j] & (PW_INVEN)) ni++;
4923 /* Count windows displaying equip */
4924 if (window_flag[j] & (PW_EQUIP)) ne++;
4927 /* Toggle if needed */
4928 if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
4929 (command_wrk == (USE_INVEN) && !ni && ne))
4932 toggle_inven_equip();
4939 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4941 /* Redraw windows */
4944 /* Inventory screen */
4945 if (command_wrk == (USE_INVEN))
4947 /* Extract the legal requests */
4951 /* Redraw if needed */
4952 if (command_see) get_item_label = show_inven(menu_line);
4955 /* Equipment screen */
4956 else if (command_wrk == (USE_EQUIP))
4958 /* Extract the legal requests */
4959 n1 = I2A(e1 - INVEN_RARM);
4960 n2 = I2A(e2 - INVEN_RARM);
4962 /* Redraw if needed */
4963 if (command_see) get_item_label = show_equip(menu_line);
4967 else if (command_wrk == (USE_FLOOR))
4970 k = MIN(floor_top + 23, floor_num) - 1;
4972 /* Extract the legal requests */
4973 n1 = I2A(j - floor_top);
4974 n2 = I2A(k - floor_top);
4976 /* Redraw if needed */
4977 if (command_see) get_item_label = show_floor(menu_line, py, px, &min_width);
4980 /* Viewing inventory */
4981 if (command_wrk == (USE_INVEN))
4983 /* Begin the prompt */
4985 sprintf(out_val, "»ý¤Áʪ:");
4987 sprintf(out_val, "Inven:");
4992 /* Build the prompt */
4994 sprintf(tmp_val, "%c-%c,'(',')',",
4996 sprintf(tmp_val, " %c-%c,'(',')',",
4998 index_to_label(i1), index_to_label(i2));
5001 strcat(out_val, tmp_val);
5004 /* Indicate ability to "view" */
5006 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
5008 if (!command_see && !use_menu) strcat(out_val, " * to see,");
5016 strcat(out_val, " '/' ÁõÈ÷ÉÊ,");
5017 else if (allow_floor)
5018 strcat(out_val, " '6' ÁõÈ÷ÉÊ,");
5020 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
5023 strcat(out_val, " / for Equip,");
5024 else if (allow_floor)
5025 strcat(out_val, " 6 for Equip,");
5027 strcat(out_val, " 4 or 6 for Equip,");
5036 strcat(out_val, " '-'¾²¾å,");
5037 else if (allow_equip)
5038 strcat(out_val, " '4' ¾²¾å,");
5040 strcat(out_val, " '4'or'6' ¾²¾å,");
5043 strcat(out_val, " - for floor,");
5044 else if (allow_equip)
5045 strcat(out_val, " 4 for floor,");
5047 strcat(out_val, " 4 or 6 for floor,");
5052 /* Viewing equipment */
5053 else if (command_wrk == (USE_EQUIP))
5055 /* Begin the prompt */
5057 sprintf(out_val, "ÁõÈ÷ÉÊ:");
5059 sprintf(out_val, "Equip:");
5064 /* Build the prompt */
5066 sprintf(tmp_val, "%c-%c,'(',')',",
5068 sprintf(tmp_val, " %c-%c,'(',')',",
5070 index_to_label(e1), index_to_label(e2));
5073 strcat(out_val, tmp_val);
5076 /* Indicate ability to "view" */
5078 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
5080 if (!command_see && !use_menu) strcat(out_val, " * to see,");
5088 strcat(out_val, " '/' »ý¤Áʪ,");
5089 else if (allow_floor)
5090 strcat(out_val, " '4' »ý¤Áʪ,");
5092 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
5095 strcat(out_val, " / for Inven,");
5096 else if (allow_floor)
5097 strcat(out_val, " 4 for Inven,");
5099 strcat(out_val, " 4 or 6 for Inven,");
5108 strcat(out_val, " '-'¾²¾å,");
5109 else if (allow_inven)
5110 strcat(out_val, " '6' ¾²¾å,");
5112 strcat(out_val, " '4'or'6' ¾²¾å,");
5115 strcat(out_val, " - for floor,");
5116 else if (allow_inven)
5117 strcat(out_val, " 6 for floor,");
5119 strcat(out_val, " 4 or 6 for floor,");
5125 else if (command_wrk == (USE_FLOOR))
5127 /* Begin the prompt */
5129 sprintf(out_val, "¾²¾å:");
5131 sprintf(out_val, "Floor:");
5136 /* Build the prompt */
5138 sprintf(tmp_val, "%c-%c,'(',')',", n1, n2);
5140 sprintf(tmp_val, " %c-%c,'(',')',", n1, n2);
5144 strcat(out_val, tmp_val);
5147 /* Indicate ability to "view" */
5149 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
5151 if (!command_see && !use_menu) strcat(out_val, " * to see,");
5156 if (allow_inven && allow_equip)
5159 strcat(out_val, " '4' ÁõÈ÷ÉÊ, '6' »ý¤Áʪ,");
5161 strcat(out_val, " 4 for Equip, 6 for Inven,");
5164 else if (allow_inven)
5167 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
5169 strcat(out_val, " 4 or 6 for Inven,");
5172 else if (allow_equip)
5175 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
5177 strcat(out_val, " 4 or 6 for Equip,");
5182 else if (allow_inven)
5185 strcat(out_val, " '/' »ý¤Áʪ,");
5187 strcat(out_val, " / for Inven,");
5190 else if (allow_equip)
5193 strcat(out_val, " '/'ÁõÈ÷ÉÊ,");
5195 strcat(out_val, " / for Equip,");
5200 if (command_see && !use_menu)
5203 strcat(out_val, " Enter ¼¡,");
5205 strcat(out_val, " Enter for scroll down,");
5212 if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,");
5214 if (select_the_force) strcat(out_val, " w for the Force,");
5217 /* Finish the prompt */
5218 strcat(out_val, " ESC");
5220 /* Build the prompt */
5221 sprintf(tmp_val, "(%s) %s", out_val, pmt);
5223 /* Show the prompt */
5232 if (command_wrk == USE_INVEN) max_line = max_inven;
5233 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5234 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5250 menu_line += (max_line - 1);
5266 /* Verify legality */
5267 if (command_wrk == (USE_INVEN))
5269 if (allow_floor) command_wrk = USE_FLOOR;
5270 else if (allow_equip) command_wrk = USE_EQUIP;
5277 else if (command_wrk == (USE_EQUIP))
5279 if (allow_inven) command_wrk = USE_INVEN;
5280 else if (allow_floor) command_wrk = USE_FLOOR;
5287 else if (command_wrk == (USE_FLOOR))
5289 if (allow_equip) command_wrk = USE_EQUIP;
5290 else if (allow_inven) command_wrk = USE_INVEN;
5303 /* Hack -- Fix screen */
5313 /* Switch inven/equip */
5314 if (command_wrk == USE_INVEN) max_line = max_inven;
5315 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5316 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5317 if (menu_line > max_line) menu_line = max_line;
5319 /* Need to redraw */
5327 /* Verify legality */
5328 if (command_wrk == (USE_INVEN))
5330 if (allow_equip) command_wrk = USE_EQUIP;
5331 else if (allow_floor) command_wrk = USE_FLOOR;
5338 else if (command_wrk == (USE_EQUIP))
5340 if (allow_floor) command_wrk = USE_FLOOR;
5341 else if (allow_inven) command_wrk = USE_INVEN;
5348 else if (command_wrk == (USE_FLOOR))
5350 if (allow_inven) command_wrk = USE_INVEN;
5351 else if (allow_equip) command_wrk = USE_EQUIP;
5364 /* Hack -- Fix screen */
5374 /* Switch inven/equip */
5375 if (command_wrk == USE_INVEN) max_line = max_inven;
5376 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5377 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5378 if (menu_line > max_line) menu_line = max_line;
5380 /* Need to redraw */
5389 if (command_wrk == USE_FLOOR)
5392 (*cp) = -get_item_label;
5396 /* Validate the item */
5397 if (!get_item_okay(get_item_label))
5403 /* Allow player to "refuse" certain actions */
5404 if (!get_item_allow(get_item_label))
5410 /* Accept that choice */
5411 (*cp) = get_item_label;
5420 if (select_the_force) {
5428 if (menu_line > max_line) menu_line -= max_line;
5449 command_see = FALSE;
5472 cave_type *c_ptr = &cave[py][px];
5474 if (command_wrk != (USE_FLOOR)) break;
5476 /* Get the object being moved. */
5477 o_idx = c_ptr->o_idx;
5479 /* Only rotate a pile of two or more objects. */
5480 if (!(o_idx && o_list[o_idx].next_o_idx)) break;
5482 /* Remove the first object from the list. */
5483 excise_object_idx(o_idx);
5485 /* Find end of the list. */
5487 while (o_list[i].next_o_idx)
5488 i = o_list[i].next_o_idx;
5490 /* Add after the last object. */
5491 o_list[i].next_o_idx = o_idx;
5493 /* Re-scan floor list */
5494 floor_num = scan_floor(floor_list, py, px, 0x03);
5496 /* Hack -- Fix screen */
5511 if (command_wrk == (USE_INVEN))
5518 command_wrk = (USE_EQUIP);
5520 else if (command_wrk == (USE_EQUIP))
5527 command_wrk = (USE_INVEN);
5529 else if (command_wrk == (USE_FLOOR))
5533 command_wrk = (USE_INVEN);
5535 else if (allow_equip)
5537 command_wrk = (USE_EQUIP);
5546 /* Hack -- Fix screen */
5556 /* Need to redraw */
5569 * If we are already examining the floor, and there
5570 * is only one item, we will always select it.
5571 * If we aren't examining the floor and there is only
5572 * one item, we will select it if floor_query_flag
5577 if ((command_wrk == (USE_FLOOR)) || (!carry_query_flag))
5580 k = 0 - floor_list[0];
5582 /* Allow player to "refuse" certain actions */
5583 if (!get_item_allow(k))
5589 /* Accept that choice */
5598 /* Hack -- Fix screen */
5608 command_wrk = (USE_FLOOR);
5614 case '1': case '2': case '3':
5615 case '4': case '5': case '6':
5616 case '7': case '8': case '9':
5618 if (command_wrk != USE_FLOOR)
5620 /* Look up the tag */
5621 if (!get_tag(&k, which, command_wrk))
5627 /* Hack -- Validate the item */
5628 if ((k < INVEN_RARM) ? !inven : !equip)
5634 /* Validate the item */
5635 if (!get_item_okay(k))
5643 /* Look up the alphabetical tag */
5644 if (get_tag_floor(&k, which, floor_list, floor_num))
5647 k = 0 - floor_list[k];
5656 /* Allow player to "refuse" certain actions */
5657 if (!get_item_allow(k))
5663 /* Accept that choice */
5669 #endif /* ALLOW_REPEAT */
5677 /* Choose "default" inventory item */
5678 if (command_wrk == (USE_INVEN))
5680 k = ((i1 == i2) ? i1 : -1);
5683 /* Choose "default" equipment item */
5684 else if (command_wrk == (USE_EQUIP))
5686 k = ((e1 == e2) ? e1 : -1);
5689 /* Choose "default" floor item */
5690 else if (command_wrk == (USE_FLOOR))
5695 k = 0 - floor_list[0];
5697 /* Allow player to "refuse" certain actions */
5698 if (!get_item_allow(k))
5704 /* Accept that choice */
5712 /* Validate the item */
5713 if (!get_item_okay(k))
5719 /* Allow player to "refuse" certain actions */
5720 if (!get_item_allow(k))
5726 /* Accept that choice */
5736 if (select_the_force) {
5750 if (command_wrk != USE_FLOOR)
5752 bool not_found = FALSE;
5754 /* Look up the alphabetical tag */
5755 if (!get_tag(&k, which, command_wrk))
5760 /* Hack -- Validate the item */
5761 else if ((k < INVEN_RARM) ? !inven : !equip)
5766 /* Validate the item */
5767 else if (!get_item_okay(k))
5774 /* Accept that choice */
5780 #endif /* ALLOW_REPEAT */
5786 /* Look up the alphabetical tag */
5787 if (get_tag_floor(&k, which, floor_list, floor_num))
5790 k = 0 - floor_list[k];
5792 /* Accept that choice */
5798 #endif /* ALLOW_REPEAT */
5803 /* Extract "query" setting */
5804 ver = isupper(which);
5805 which = tolower(which);
5807 /* Convert letter to inventory index */
5808 if (command_wrk == (USE_INVEN))
5810 if (which == '(') k = i1;
5811 else if (which == ')') k = i2;
5812 else k = label_to_inven(which);
5815 /* Convert letter to equipment index */
5816 else if (command_wrk == (USE_EQUIP))
5818 if (which == '(') k = e1;
5819 else if (which == ')') k = e2;
5820 else k = label_to_equip(which);
5823 /* Convert letter to floor index */
5824 else if (command_wrk == USE_FLOOR)
5826 if (which == '(') k = 0;
5827 else if (which == ')') k = floor_num - 1;
5828 else k = islower(which) ? A2I(which) : -1;
5829 if (k < 0 || k >= floor_num || k >= 23)
5836 k = 0 - floor_list[k];
5839 /* Validate the item */
5840 if ((command_wrk != USE_FLOOR) && !get_item_okay(k))
5846 /* Verify the item */
5848 if (ver && !verify("ËÜÅö¤Ë", k))
5850 if (ver && !verify("Try", k))
5858 /* Allow player to "refuse" certain actions */
5859 if (!get_item_allow(k))
5865 /* Accept that choice */
5875 /* Fix the screen if necessary */
5881 /* Hack -- Cancel "display" */
5882 command_see = FALSE;
5886 /* Forget the item_tester_tval restriction */
5887 item_tester_tval = 0;
5889 /* Forget the item_tester_hook restriction */
5890 item_tester_hook = NULL;
5893 /* Clean up 'show choices' */
5894 /* Toggle again if needed */
5895 if (toggle) toggle_inven_equip();
5898 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5904 /* Clear the prompt line */
5907 /* Warning if needed */
5908 if (oops && str) msg_print(str);
5914 if (command_cmd) prev_tag = cur_tag;
5915 #endif /* ALLOW_REPEAT */
5917 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
5925 static bool py_pickup_floor_aux(void)
5933 /* Restrict the choices */
5934 item_tester_hook = inven_carry_okay;
5938 q = "¤É¤ì¤ò½¦¤¤¤Þ¤¹¤«¡©";
5939 s = "¤â¤¦¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£";
5941 q = "Get which item? ";
5942 s = "You no longer have any room for the objects on the floor.";
5945 if (get_item(&item, q, s, (USE_FLOOR)))
5947 this_o_idx = 0 - item;
5954 /* Pick up the object */
5955 py_pickup_aux(this_o_idx);
5962 * Make the player carry everything in a grid
5964 * If "pickup" is FALSE then only gold will be picked up
5966 * This is called by py_pickup() when easy_floor is TRUE.
5968 void py_pickup_floor(bool pickup)
5970 s16b this_o_idx, next_o_idx = 0;
5972 char o_name[MAX_NLEN];
5975 int floor_num = 0, floor_o_idx = 0;
5979 /* Scan the pile of objects */
5980 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
5984 /* Access the object */
5985 o_ptr = &o_list[this_o_idx];
5987 /* Describe the object */
5988 object_desc(o_name, o_ptr, 0);
5990 /* Access the next object */
5991 next_o_idx = o_ptr->next_o_idx;
5993 /* Hack -- disturb */
5997 if (o_ptr->tval == TV_GOLD)
6001 msg_format(" $%ld ¤Î²ÁÃͤ¬¤¢¤ë%s¤ò¸«¤Ä¤±¤¿¡£",
6002 (long)o_ptr->pval, o_name);
6004 msg_format("You have found %ld gold pieces worth of %s.",
6005 (long) o_ptr->pval, o_name);
6009 /* Collect the gold */
6010 p_ptr->au += o_ptr->pval;
6013 p_ptr->redraw |= (PR_GOLD);
6016 p_ptr->window |= (PW_PLAYER);
6018 /* Delete the gold */
6019 delete_object_idx(this_o_idx);
6021 /* Check the next object */
6024 else if (o_ptr->marked & OM_NOMSG)
6026 /* If 0 or 1 non-NOMSG items are in the pile, the NOMSG ones are
6027 * ignored. Otherwise, they are included in the prompt. */
6028 o_ptr->marked &= ~(OM_NOMSG);
6032 /* Count non-gold objects that can be picked up. */
6033 if (inven_carry_okay(o_ptr))
6038 /* Count non-gold objects */
6041 /* Remember this index */
6042 floor_o_idx = this_o_idx;
6045 /* There are no non-gold objects */
6049 /* Mention the number of objects */
6055 /* Access the object */
6056 o_ptr = &o_list[floor_o_idx];
6058 #ifdef ALLOW_EASY_SENSE
6060 /* Option: Make object sensing easy */
6063 /* Sense the object */
6064 (void) sense_object(o_ptr);
6067 #endif /* ALLOW_EASY_SENSE */
6069 /* Describe the object */
6070 object_desc(o_name, o_ptr, 0);
6074 msg_format("%s¤¬¤¢¤ë¡£", o_name);
6076 msg_format("You see %s.", o_name);
6081 /* Multiple objects */
6086 msg_format("%d ¸Ä¤Î¥¢¥¤¥Æ¥à¤Î»³¤¬¤¢¤ë¡£", floor_num);
6088 msg_format("You see a pile of %d items.", floor_num);
6097 /* The player has no room for anything on the floor. */
6103 /* Access the object */
6104 o_ptr = &o_list[floor_o_idx];
6106 #ifdef ALLOW_EASY_SENSE
6108 /* Option: Make object sensing easy */
6111 /* Sense the object */
6112 (void) sense_object(o_ptr);
6115 #endif /* ALLOW_EASY_SENSE */
6117 /* Describe the object */
6118 object_desc(o_name, o_ptr, 0);
6122 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
6124 msg_format("You have no room for %s.", o_name);
6129 /* Multiple objects */
6134 msg_format("¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£", o_name);
6136 msg_print("You have no room for any of the objects on the floor.");
6148 /* Hack -- query every object */
6149 if (carry_query_flag)
6151 char out_val[MAX_NLEN+20];
6153 /* Access the object */
6154 o_ptr = &o_list[floor_o_idx];
6156 #ifdef ALLOW_EASY_SENSE
6158 /* Option: Make object sensing easy */
6161 /* Sense the object */
6162 (void) sense_object(o_ptr);
6165 #endif /* ALLOW_EASY_SENSE */
6167 /* Describe the object */
6168 object_desc(o_name, o_ptr, 0);
6170 /* Build a prompt */
6172 (void) sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
6174 (void) sprintf(out_val, "Pick up %s? ", o_name);
6178 /* Ask the user to confirm */
6179 if (!get_check(out_val))
6186 /* Access the object */
6187 o_ptr = &o_list[floor_o_idx];
6189 #ifdef ALLOW_EASY_SENSE
6191 /* Option: Make object sensing easy */
6194 /* Sense the object */
6195 (void) sense_object(o_ptr);
6198 #endif /* ALLOW_EASY_SENSE */
6200 /* Pick up the object */
6201 py_pickup_aux(floor_o_idx);
6204 /* Allow the user to choose an object */
6207 while (can_pickup--)
6209 if (!py_pickup_floor_aux()) break;
6214 #endif /* ALLOW_EASY_FLOOR */