4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Object code, part 1 */
15 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
21 * Reset the "visual" lists
23 * This involves resetting various things to their "default" state.
25 * If the "prefs" flag is TRUE, then we will also load the appropriate
26 * "user pref file" based on the current setting of the "use_graphics"
27 * flag. This is useful for switching "graphics" on/off.
29 * The features, objects, and monsters, should all be encoded in the
30 * relevant "font.pref" and/or "graf.prf" files. XXX XXX XXX
32 * The "prefs" parameter is no longer meaningful. XXX XXX XXX
34 void reset_visuals(void)
38 /* Extract some info about terrain features */
39 for (i = 0; i < max_f_idx; i++)
41 feature_type *f_ptr = &f_info[i];
43 /* Assume we will use the underlying values */
44 for (j = 0; j < F_LIT_MAX; j++)
46 f_ptr->x_attr[j] = f_ptr->d_attr[j];
47 f_ptr->x_char[j] = f_ptr->d_char[j];
51 /* Extract default attr/char code for objects */
52 for (i = 0; i < max_k_idx; i++)
54 object_kind *k_ptr = &k_info[i];
56 /* Default attr/char */
57 k_ptr->x_attr = k_ptr->d_attr;
58 k_ptr->x_char = k_ptr->d_char;
61 /* Extract default attr/char code for monsters */
62 for (i = 0; i < max_r_idx; i++)
64 monster_race *r_ptr = &r_info[i];
66 /* Default attr/char */
67 r_ptr->x_attr = r_ptr->d_attr;
68 r_ptr->x_char = r_ptr->d_char;
75 /* Process "graf.prf" */
76 process_pref_file("graf.prf");
78 /* Access the "character" pref file */
79 sprintf(buf, "graf-%s.prf", player_base);
81 /* Process "graf-<playername>.prf" */
82 process_pref_file(buf);
90 /* Process "font.prf" */
91 process_pref_file("font.prf");
93 /* Access the "character" pref file */
94 sprintf(buf, "font-%s.prf", player_base);
96 /* Process "font-<playername>.prf" */
97 process_pref_file(buf);
103 * Obtain the "flags" for an item
105 void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
107 object_kind *k_ptr = &k_info[o_ptr->k_idx];
111 for (i = 0; i < TR_FLAG_SIZE; i++)
112 flgs[i] = k_ptr->flags[i];
115 if (object_is_fixed_artifact(o_ptr))
117 artifact_type *a_ptr = &a_info[o_ptr->name1];
119 for (i = 0; i < TR_FLAG_SIZE; i++)
120 flgs[i] = a_ptr->flags[i];
124 if (object_is_ego(o_ptr))
126 ego_item_type *e_ptr = &e_info[o_ptr->name2];
128 for (i = 0; i < TR_FLAG_SIZE; i++)
129 flgs[i] |= e_ptr->flags[i];
131 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
133 remove_flag(flgs, TR_SH_FIRE);
135 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
137 remove_flag(flgs, TR_INFRA);
139 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
141 remove_flag(flgs, TR_RES_BLIND);
142 remove_flag(flgs, TR_SEE_INVIS);
146 /* Random artifact ! */
147 for (i = 0; i < TR_FLAG_SIZE; i++)
148 flgs[i] |= o_ptr->art_flags[i];
150 if (object_is_smith(o_ptr))
152 int add = o_ptr->xtra3 - 1;
154 if (add < TR_FLAG_MAX)
158 else if (add == ESSENCE_TMP_RES_ACID)
160 add_flag(flgs, TR_RES_ACID);
161 add_flag(flgs, TR_ACTIVATE);
163 else if (add == ESSENCE_TMP_RES_ELEC)
165 add_flag(flgs, TR_RES_ELEC);
166 add_flag(flgs, TR_ACTIVATE);
168 else if (add == ESSENCE_TMP_RES_FIRE)
170 add_flag(flgs, TR_RES_FIRE);
171 add_flag(flgs, TR_ACTIVATE);
173 else if (add == ESSENCE_TMP_RES_COLD)
175 add_flag(flgs, TR_RES_COLD);
176 add_flag(flgs, TR_ACTIVATE);
178 else if (add == ESSENCE_SH_FIRE)
180 add_flag(flgs, TR_RES_FIRE);
181 add_flag(flgs, TR_SH_FIRE);
183 else if (add == ESSENCE_SH_ELEC)
185 add_flag(flgs, TR_RES_ELEC);
186 add_flag(flgs, TR_SH_ELEC);
188 else if (add == ESSENCE_SH_COLD)
190 add_flag(flgs, TR_RES_COLD);
191 add_flag(flgs, TR_SH_COLD);
193 else if (add == ESSENCE_RESISTANCE)
195 add_flag(flgs, TR_RES_ACID);
196 add_flag(flgs, TR_RES_ELEC);
197 add_flag(flgs, TR_RES_FIRE);
198 add_flag(flgs, TR_RES_COLD);
200 else if (add == TR_IMPACT)
202 add_flag(flgs, TR_ACTIVATE);
210 * Obtain the "flags" for an item which are known to the player
212 void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
217 object_kind *k_ptr = &k_info[o_ptr->k_idx];
220 for (i = 0; i < TR_FLAG_SIZE; i++)
223 if (!object_is_aware(o_ptr)) return;
226 for (i = 0; i < TR_FLAG_SIZE; i++)
227 flgs[i] = k_ptr->flags[i];
229 /* Must be identified */
230 if (!object_is_known(o_ptr)) return;
232 /* Ego-item (known basic flags) */
233 if (object_is_ego(o_ptr))
235 ego_item_type *e_ptr = &e_info[o_ptr->name2];
237 for (i = 0; i < TR_FLAG_SIZE; i++)
238 flgs[i] |= e_ptr->flags[i];
240 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
242 remove_flag(flgs, TR_SH_FIRE);
244 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
246 remove_flag(flgs, TR_INFRA);
248 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
250 remove_flag(flgs, TR_RES_BLIND);
251 remove_flag(flgs, TR_SEE_INVIS);
256 #ifdef SPOIL_ARTIFACTS
257 /* Full knowledge for some artifacts */
258 if (object_is_artifact(o_ptr)) spoil = TRUE;
259 #endif /* SPOIL_ARTIFACTS */
261 #ifdef SPOIL_EGO_ITEMS
262 /* Full knowledge for some ego-items */
263 if (object_is_ego(o_ptr)) spoil = TRUE;
264 #endif /* SPOIL_EGO_ITEMS */
266 /* Need full knowledge or spoilers */
267 if (spoil || (o_ptr->ident & IDENT_MENTAL))
270 if (object_is_fixed_artifact(o_ptr))
272 artifact_type *a_ptr = &a_info[o_ptr->name1];
274 for (i = 0; i < TR_FLAG_SIZE; i++)
275 flgs[i] = a_ptr->flags[i];
278 /* Random artifact ! */
279 for (i = 0; i < TR_FLAG_SIZE; i++)
280 flgs[i] |= o_ptr->art_flags[i];
283 if (object_is_smith(o_ptr))
285 int add = o_ptr->xtra3 - 1;
287 if (add < TR_FLAG_MAX)
291 else if (add == ESSENCE_TMP_RES_ACID)
293 add_flag(flgs, TR_RES_ACID);
295 else if (add == ESSENCE_TMP_RES_ELEC)
297 add_flag(flgs, TR_RES_ELEC);
299 else if (add == ESSENCE_TMP_RES_FIRE)
301 add_flag(flgs, TR_RES_FIRE);
303 else if (add == ESSENCE_TMP_RES_COLD)
305 add_flag(flgs, TR_RES_COLD);
307 else if (add == ESSENCE_SH_FIRE)
309 add_flag(flgs, TR_RES_FIRE);
310 add_flag(flgs, TR_SH_FIRE);
312 else if (add == ESSENCE_SH_ELEC)
314 add_flag(flgs, TR_RES_ELEC);
315 add_flag(flgs, TR_SH_ELEC);
317 else if (add == ESSENCE_SH_COLD)
319 add_flag(flgs, TR_RES_COLD);
320 add_flag(flgs, TR_SH_COLD);
322 else if (add == ESSENCE_RESISTANCE)
324 add_flag(flgs, TR_RES_ACID);
325 add_flag(flgs, TR_RES_ELEC);
326 add_flag(flgs, TR_RES_FIRE);
327 add_flag(flgs, TR_RES_COLD);
333 static cptr item_activation_dragon_breath(object_type *o_ptr)
335 static char desc[256];
336 u32b flgs[4]; /* for resistance flags */
339 object_flags(o_ptr, flgs);
340 strcpy(desc, _("", "breath "));
342 for (i = 0; dragonbreath_info[i].flag != 0; i++)
344 if (have_flag(flgs, dragonbreath_info[i].flag))
346 if (n > 0) strcat(desc, _("¡¢", ", "));
347 strcat(desc, dragonbreath_info[i].name);
352 strcat(desc, _("¤Î¥Ö¥ì¥¹(250)", ""));
357 static cptr item_activation_aux(object_type *o_ptr)
359 static char activation_detail[256];
363 const activation_type* const act_ptr = find_activation_info(o_ptr);
365 if (!act_ptr) return _("̤ÄêµÁ", "something undefined");
367 desc = act_ptr->desc;
369 /* Overwrite description if it is special */
370 switch (act_ptr->index) {
372 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
373 desc = _("²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ", "breath of fire (200) and resist fire");
376 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
377 desc = _("Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "breath of cold (200) and resist cold");
380 desc = item_activation_dragon_breath(o_ptr);
383 if (o_ptr->name1 == ART_HYOUSIGI)
384 desc = _("Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹", "beat wooden clappers");
386 case ACT_RESIST_ACID:
387 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID))
388 desc = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ", "ball of acid (100) and resist acid");
390 case ACT_RESIST_FIRE:
391 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE))
392 desc = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ", "ball of fire (100) and resist fire");
394 case ACT_RESIST_COLD:
395 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD))
396 desc = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "ball of cold (100) and resist cold");
398 case ACT_RESIST_ELEC:
399 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC))
400 desc = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ", "ball of elec (100) and resist elec");
402 case ACT_RESIST_POIS:
403 if (o_ptr->name2 == EGO_BRAND_POIS)
404 desc = _("°½±À (100) ¤ÈÆǤؤÎÂÑÀ", "ball of poison (100) and resist elec");
408 /* Timeout description */
409 constant = act_ptr->timeout.constant;
410 dice = act_ptr->timeout.dice;
411 if (constant == 0 && dice == 0) {
412 /* We can activate it every turn */
413 strcpy(timeout, _("¤¤¤Ä¤Ç¤â", "every turn"));
414 } else if (constant < 0) {
415 /* Activations that have special timeout */
416 switch (act_ptr->index) {
418 sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
419 ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250);
422 sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
423 ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250);
426 strcpy(timeout, _("3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè", "every 3 * (level+10) turns"));
429 strcpy(timeout, _("³ÎΨ50%¤Ç²õ¤ì¤ë", "(destroyed 50%)"));
432 strcpy(timeout, "undefined");
436 /* Normal timeout activations */
437 char constant_str[16], dice_str[16];
438 sprintf(constant_str, "%d", constant);
439 sprintf(dice_str, "d%d", dice);
440 sprintf(timeout, _("%s%s%s ¥¿¡¼¥óËè", "every %s%s%s turns"),
441 (constant > 0) ? constant_str : "",
442 (constant > 0 && dice > 0) ? "+" : "",
443 (dice > 0) ? dice_str : "");
446 /* Build detail activate description */
447 sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout);
449 return activation_detail;
453 * Determine the "Activation" (if any) for an artifact
454 * Return a string, or NULL for "no activation"
456 cptr item_activation(object_type *o_ptr)
458 u32b flgs[TR_FLAG_SIZE];
460 /* Extract the flags */
461 object_flags(o_ptr, flgs);
463 /* Require activation ability */
465 if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·");
467 if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing");
470 /* Get an explain of an activation */
471 if (activation_index(o_ptr))
473 return item_activation_aux(o_ptr);
477 if (o_ptr->tval == TV_WHISTLE)
480 return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè";
482 return "call pet every 100+d100 turns";
486 if (o_ptr->tval == TV_CAPTURE)
489 return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£";
491 return "captures or releases a monster.";
497 return "²¿¤âµ¯¤¤Ê¤¤";
505 * Describe a "fully identified" item
507 bool screen_object(object_type *o_ptr, u32b mode)
511 u32b flgs[TR_FLAG_SIZE];
515 char o_name[MAX_NLEN];
518 int trivial_info = 0;
520 /* Extract the flags */
521 object_flags(o_ptr, flgs);
523 /* Extract the description */
525 roff_to_buf(o_ptr->name1 ? (a_text + a_info[o_ptr->name1].text) :
526 (k_text + k_info[o_ptr->k_idx].text),
527 77 - 15, temp, sizeof(temp));
528 for (j = 0; temp[j]; j += 1 + strlen(&temp[j]))
529 { info[i] = &temp[j]; i++;}
532 if (object_is_equipment(o_ptr))
534 /* Descriptions of a basic equipment is just a flavor */
538 /* Mega-Hack -- describe activation */
539 if (have_flag(flgs, TR_ACTIVATE))
542 info[i++] = "»ÏÆ°¤·¤¿¤È¤¤Î¸ú²Ì...";
544 info[i++] = "It can be activated for...";
547 info[i++] = item_activation(o_ptr);
549 info[i++] = "...¤¿¤À¤·ÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£";
551 info[i++] = "...if it is being worn.";
556 /* Figurines, a hack */
557 if (o_ptr->tval == TV_FIGURINE)
560 info[i++] = "¤½¤ì¤ÏÅꤲ¤¿»þ¥Ú¥Ã¥È¤ËÊѲ½¤¹¤ë¡£";
562 info[i++] = "It will transform into a pet when thrown.";
567 /* Figurines, a hack */
568 if (o_ptr->name1 == ART_STONEMASK)
571 info[i++] = "¤½¤ì¤òÁõÈ÷¤·¤¿¼Ô¤ÏµÛ·ìµ´¤Ë¤Ê¤ë¡£";
573 info[i++] = "It makes you turn into a vampire permanently.";
578 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
581 info[i++] = "¤½¤ì¤ÏÁê¼ê¤ò°ì·â¤ÇÅݤ¹¤³¤È¤¬¤¢¤ë¡£";
583 info[i++] = "It will attempt to kill a monster instantly.";
588 if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_DEATH_SCYTHE))
591 info[i++] = "¤½¤ì¤Ï¼«Ê¬¼«¿È¤Ë¹¶·â¤¬Ê֤äƤ¯¤ë¤³¤È¤¬¤¢¤ë¡£";
593 info[i++] = "It causes you to strike yourself sometimes.";
597 info[i++] = "¤½¤ì¤Ï̵Ũ¤Î¥Ð¥ê¥¢¤òÀÚ¤êÎö¤¯¡£";
599 info[i++] = "It always penetrates invulnerability barriers.";
603 if (o_ptr->name2 == EGO_2WEAPON)
606 info[i++] = "¤½¤ì¤ÏÆóÅáή¤Ç¤ÎÌ¿ÃæΨ¤ò¸þ¾å¤µ¤»¤ë¡£";
608 info[i++] = "It affects your ability to hit when you are wielding two weapons.";
613 if (have_flag(flgs, TR_EASY_SPELL))
616 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò²¼¤²¤ë¡£";
618 info[i++] = "It affects your ability to cast spells.";
622 if (o_ptr->name2 == EGO_AMU_FOOL)
625 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò¾å¤²¤ë¡£";
627 info[i++] = "It interferes with casting spells.";
631 if (o_ptr->name2 == EGO_RING_THROW)
634 info[i++] = "¤½¤ì¤Ïʪ¤ò¶¯¤¯Åꤲ¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
636 info[i++] = "It provides great strength when you throw an item.";
640 if (o_ptr->name2 == EGO_AMU_NAIVETY)
643 info[i++] = "¤½¤ì¤ÏËâË¡Äñ¹³ÎϤò²¼¤²¤ë¡£";
645 info[i++] = "It decreases your magic resistance.";
649 if (o_ptr->tval == TV_STATUE)
651 monster_race *r_ptr = &r_info[o_ptr->pval];
653 if (o_ptr->pval == MON_BULLGATES)
655 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤ÈÃѤº¤«¤·¤¤¡£";
657 info[i++] = "It is shameful.";
659 else if ( r_ptr->flags2 & (RF2_ELDRITCH_HORROR))
661 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È¶²¤¤¡£";
663 info[i++] = "It is fearful.";
667 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È³Ú¤·¤¤¡£";
669 info[i++] = "It is cheerful.";
673 /* Hack -- describe lite's */
674 if (o_ptr->tval == TV_LITE)
676 if (o_ptr->name2 == EGO_LITE_DARKNESS)
679 info[i++] = "¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£";
681 info[i++] = "It provides no light.";
684 if (o_ptr->sval == SV_LITE_FEANOR)
687 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-3)¡£";
689 info[i++] = "It decreases radius of light source by 3.";
692 else if (o_ptr->sval == SV_LITE_LANTERN)
695 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-2)¡£";
697 info[i++] = "It decreases radius of light source by 2.";
703 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£";
705 info[i++] = "It decreases radius of light source by 1.";
709 else if (object_is_fixed_artifact(o_ptr))
712 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
714 info[i++] = "It provides light (radius 3) forever.";
718 else if (o_ptr->name2 == EGO_LITE_SHINE)
720 if (o_ptr->sval == SV_LITE_FEANOR)
723 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
725 info[i++] = "It provides light (radius 3) forever.";
729 else if (o_ptr->sval == SV_LITE_LANTERN)
732 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
734 info[i++] = "It provides light (radius 3) when fueled.";
741 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
743 info[i++] = "It provides light (radius 2) when fueled.";
750 if (o_ptr->sval == SV_LITE_FEANOR)
753 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
755 info[i++] = "It provides light (radius 2) forever.";
759 else if (o_ptr->sval == SV_LITE_LANTERN)
762 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
764 info[i++] = "It provides light (radius 2) when fueled.";
771 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 1)¤ò¼ø¤±¤ë¡£";
773 info[i++] = "It provides light (radius 1) when fueled.";
778 if (o_ptr->name2 == EGO_LITE_LONG)
781 info[i++] = "¤½¤ì¤ÏŤ¤¥¿¡¼¥óÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£";
783 info[i++] = "It provides light for much longer time.";
789 /* And then describe it fully */
791 if (have_flag(flgs, TR_RIDING))
793 if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
795 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤ÏÈó¾ï¤Ë»È¤¤¤ä¤¹¤¤¡£";
797 info[i++] = "It is made for use while riding.";
802 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤Ç¤â»È¤¤¤ä¤¹¤¤¡£";
804 info[i++] = "It is suitable for use while riding.";
806 /* This information is not important enough */
810 if (have_flag(flgs, TR_STR))
813 info[i++] = "¤½¤ì¤ÏÏÓÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
815 info[i++] = "It affects your strength.";
819 if (have_flag(flgs, TR_INT))
822 info[i++] = "¤½¤ì¤ÏÃÎǽ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
824 info[i++] = "It affects your intelligence.";
828 if (have_flag(flgs, TR_WIS))
831 info[i++] = "¤½¤ì¤Ï¸¤µ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
833 info[i++] = "It affects your wisdom.";
837 if (have_flag(flgs, TR_DEX))
840 info[i++] = "¤½¤ì¤Ï´ïÍѤµ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
842 info[i++] = "It affects your dexterity.";
846 if (have_flag(flgs, TR_CON))
849 info[i++] = "¤½¤ì¤ÏÂѵ×ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
851 info[i++] = "It affects your constitution.";
855 if (have_flag(flgs, TR_CHR))
858 info[i++] = "¤½¤ì¤ÏÌ¥ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
860 info[i++] = "It affects your charisma.";
865 if (have_flag(flgs, TR_MAGIC_MASTERY))
868 info[i++] = "¤½¤ì¤ÏËâË¡Æ»¶ñ»ÈÍÑǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
870 info[i++] = "It affects your ability to use magic devices.";
874 if (have_flag(flgs, TR_STEALTH))
877 info[i++] = "¤½¤ì¤Ï±£Ì©¹ÔưǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
879 info[i++] = "It affects your stealth.";
883 if (have_flag(flgs, TR_SEARCH))
886 info[i++] = "¤½¤ì¤Ïõº÷ǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
888 info[i++] = "It affects your searching.";
892 if (have_flag(flgs, TR_INFRA))
895 info[i++] = "¤½¤ì¤ÏÀÖ³°Àþ»ëÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
897 info[i++] = "It affects your infravision.";
901 if (have_flag(flgs, TR_TUNNEL))
904 info[i++] = "¤½¤ì¤ÏºÎ·¡Ç½ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
906 info[i++] = "It affects your ability to tunnel.";
910 if (have_flag(flgs, TR_SPEED))
913 info[i++] = "¤½¤ì¤Ï¥¹¥Ô¡¼¥É¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
915 info[i++] = "It affects your speed.";
919 if (have_flag(flgs, TR_BLOWS))
922 info[i++] = "¤½¤ì¤ÏÂÇ·â²ó¿ô¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
924 info[i++] = "It affects your attack speed.";
929 if (have_flag(flgs, TR_BRAND_ACID))
932 info[i++] = "¤½¤ì¤Ï»À¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
934 info[i++] = "It does extra damage from acid.";
938 if (have_flag(flgs, TR_BRAND_ELEC))
941 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
943 info[i++] = "It does extra damage from electricity.";
947 if (have_flag(flgs, TR_BRAND_FIRE))
950 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
952 info[i++] = "It does extra damage from fire.";
956 if (have_flag(flgs, TR_BRAND_COLD))
959 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
961 info[i++] = "It does extra damage from frost.";
966 if (have_flag(flgs, TR_BRAND_POIS))
969 info[i++] = "¤½¤ì¤ÏŨ¤òÆǤ¹¤ë¡£";
971 info[i++] = "It poisons your foes.";
976 if (have_flag(flgs, TR_CHAOTIC))
979 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òµÚ¤Ü¤¹¡£";
981 info[i++] = "It produces chaotic effects.";
986 if (have_flag(flgs, TR_VAMPIRIC))
989 info[i++] = "¤½¤ì¤ÏŨ¤«¤é¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤òµÛ¼ý¤¹¤ë¡£";
991 info[i++] = "It drains life from your foes.";
996 if (have_flag(flgs, TR_IMPACT))
999 info[i++] = "¤½¤ì¤ÏÃϿ̤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£";
1001 info[i++] = "It can cause earthquakes.";
1006 if (have_flag(flgs, TR_VORPAL))
1009 info[i++] = "¤½¤ì¤ÏÈó¾ï¤ËÀÚ¤ìÌ£¤¬±Ô¤¯Å¨¤òÀÚÃǤ¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1011 info[i++] = "It is very sharp and can cut your foes.";
1016 if (have_flag(flgs, TR_KILL_DRAGON))
1019 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1021 info[i++] = "It is a great bane of dragons.";
1025 else if (have_flag(flgs, TR_SLAY_DRAGON))
1028 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1030 info[i++] = "It is especially deadly against dragons.";
1035 if (have_flag(flgs, TR_KILL_ORC))
1038 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1040 info[i++] = "It is a great bane of orcs.";
1044 if (have_flag(flgs, TR_SLAY_ORC))
1047 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1049 info[i++] = "It is especially deadly against orcs.";
1054 if (have_flag(flgs, TR_KILL_TROLL))
1057 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1059 info[i++] = "It is a great bane of trolls.";
1063 if (have_flag(flgs, TR_SLAY_TROLL))
1066 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1068 info[i++] = "It is especially deadly against trolls.";
1073 if (have_flag(flgs, TR_KILL_GIANT))
1076 info[i++] = "¤½¤ì¤Ïµð¿Í¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1078 info[i++] = "It is a great bane of giants.";
1081 else if (have_flag(flgs, TR_SLAY_GIANT))
1084 info[i++] = "¤½¤ì¤Ï¥¸¥ã¥¤¥¢¥ó¥È¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1086 info[i++] = "It is especially deadly against giants.";
1091 if (have_flag(flgs, TR_KILL_DEMON))
1094 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1096 info[i++] = "It is a great bane of demons.";
1100 if (have_flag(flgs, TR_SLAY_DEMON))
1103 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
1105 info[i++] = "It strikes at demons with holy wrath.";
1110 if (have_flag(flgs, TR_KILL_UNDEAD))
1113 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1115 info[i++] = "It is a great bane of undead.";
1119 if (have_flag(flgs, TR_SLAY_UNDEAD))
1122 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
1124 info[i++] = "It strikes at undead with holy wrath.";
1129 if (have_flag(flgs, TR_KILL_EVIL))
1132 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1134 info[i++] = "It is a great bane of evil monsters.";
1138 if (have_flag(flgs, TR_SLAY_EVIL))
1141 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤǹ¶·â¤¹¤ë¡£";
1143 info[i++] = "It fights against evil with holy fury.";
1148 if (have_flag(flgs, TR_KILL_ANIMAL))
1151 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1153 info[i++] = "It is a great bane of natural creatures.";
1157 if (have_flag(flgs, TR_SLAY_ANIMAL))
1160 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1162 info[i++] = "It is especially deadly against natural creatures.";
1167 if (have_flag(flgs, TR_KILL_HUMAN))
1170 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1172 info[i++] = "It is a great bane of humans.";
1176 if (have_flag(flgs, TR_SLAY_HUMAN))
1179 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1181 info[i++] = "It is especially deadly against humans.";
1186 if (have_flag(flgs, TR_FORCE_WEAPON))
1189 info[i++] = "¤½¤ì¤Ï»ÈÍѼԤÎËâÎϤò»È¤Ã¤Æ¹¶·â¤¹¤ë¡£";
1191 info[i++] = "It powerfully strikes at a monster using your mana.";
1195 if (have_flag(flgs, TR_DEC_MANA))
1198 info[i++] = "¤½¤ì¤ÏËâÎϤξÃÈñ¤ò²¡¤µ¤¨¤ë¡£";
1200 info[i++] = "It decreases your mana consumption.";
1204 if (have_flag(flgs, TR_SUST_STR))
1207 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÏÓÎϤò°Ý»ý¤¹¤ë¡£";
1209 info[i++] = "It sustains your strength.";
1213 if (have_flag(flgs, TR_SUST_INT))
1216 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÃÎǽ¤ò°Ý»ý¤¹¤ë¡£";
1218 info[i++] = "It sustains your intelligence.";
1222 if (have_flag(flgs, TR_SUST_WIS))
1225 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¸¤µ¤ò°Ý»ý¤¹¤ë¡£";
1227 info[i++] = "It sustains your wisdom.";
1231 if (have_flag(flgs, TR_SUST_DEX))
1234 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î´ïÍѤµ¤ò°Ý»ý¤¹¤ë¡£";
1236 info[i++] = "It sustains your dexterity.";
1240 if (have_flag(flgs, TR_SUST_CON))
1243 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂѵ×ÎϤò°Ý»ý¤¹¤ë¡£";
1245 info[i++] = "It sustains your constitution.";
1249 if (have_flag(flgs, TR_SUST_CHR))
1252 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÌ¥ÎϤò°Ý»ý¤¹¤ë¡£";
1254 info[i++] = "It sustains your charisma.";
1259 if (have_flag(flgs, TR_IM_ACID))
1262 info[i++] = "¤½¤ì¤Ï»À¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1264 info[i++] = "It provides immunity to acid.";
1268 if (have_flag(flgs, TR_IM_ELEC))
1271 info[i++] = "¤½¤ì¤ÏÅÅ·â¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1273 info[i++] = "It provides immunity to electricity.";
1277 if (have_flag(flgs, TR_IM_FIRE))
1280 info[i++] = "¤½¤ì¤Ï²Ð¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1282 info[i++] = "It provides immunity to fire.";
1286 if (have_flag(flgs, TR_IM_COLD))
1289 info[i++] = "¤½¤ì¤Ï´¨¤µ¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1291 info[i++] = "It provides immunity to cold.";
1296 if (have_flag(flgs, TR_THROW))
1299 info[i++] = "¤½¤ì¤ÏŨ¤ËÅꤲ¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1301 info[i++] = "It is perfectly balanced for throwing.";
1305 if (have_flag(flgs, TR_FREE_ACT))
1308 info[i++] = "¤½¤ì¤ÏËãáã¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1310 info[i++] = "It provides immunity to paralysis.";
1314 if (have_flag(flgs, TR_HOLD_LIFE))
1317 info[i++] = "¤½¤ì¤ÏÀ¸Ì¿Îϵۼý¤ËÂФ¹¤ëÂÑÀ¤ò¼ø¤±¤ë¡£";
1319 info[i++] = "It provides resistance to life draining.";
1323 if (have_flag(flgs, TR_RES_FEAR))
1326 info[i++] = "¤½¤ì¤Ï¶²Éݤؤδ°Á´¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
1328 info[i++] = "It makes you completely fearless.";
1332 if (have_flag(flgs, TR_RES_ACID))
1335 info[i++] = "¤½¤ì¤Ï»À¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1337 info[i++] = "It provides resistance to acid.";
1341 if (have_flag(flgs, TR_RES_ELEC))
1344 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1346 info[i++] = "It provides resistance to electricity.";
1350 if (have_flag(flgs, TR_RES_FIRE))
1353 info[i++] = "¤½¤ì¤Ï²Ð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1355 info[i++] = "It provides resistance to fire.";
1359 if (have_flag(flgs, TR_RES_COLD))
1362 info[i++] = "¤½¤ì¤Ï´¨¤µ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1364 info[i++] = "It provides resistance to cold.";
1368 if (have_flag(flgs, TR_RES_POIS))
1371 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1373 info[i++] = "It provides resistance to poison.";
1378 if (have_flag(flgs, TR_RES_LITE))
1381 info[i++] = "¤½¤ì¤ÏÁ®¸÷¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1383 info[i++] = "It provides resistance to light.";
1387 if (have_flag(flgs, TR_RES_DARK))
1390 info[i++] = "¤½¤ì¤Ï°Å¹õ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1392 info[i++] = "It provides resistance to dark.";
1397 if (have_flag(flgs, TR_RES_BLIND))
1400 info[i++] = "¤½¤ì¤ÏÌÕÌܤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1402 info[i++] = "It provides resistance to blindness.";
1406 if (have_flag(flgs, TR_RES_CONF))
1409 info[i++] = "¤½¤ì¤Ïº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1411 info[i++] = "It provides resistance to confusion.";
1415 if (have_flag(flgs, TR_RES_SOUND))
1418 info[i++] = "¤½¤ì¤Ï¹ì²»¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1420 info[i++] = "It provides resistance to sound.";
1424 if (have_flag(flgs, TR_RES_SHARDS))
1427 info[i++] = "¤½¤ì¤ÏÇËÊҤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1429 info[i++] = "It provides resistance to shards.";
1434 if (have_flag(flgs, TR_RES_NETHER))
1437 info[i++] = "¤½¤ì¤ÏÃϹö¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1439 info[i++] = "It provides resistance to nether.";
1443 if (have_flag(flgs, TR_RES_NEXUS))
1446 info[i++] = "¤½¤ì¤Ï°ø²Ìº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1448 info[i++] = "It provides resistance to nexus.";
1452 if (have_flag(flgs, TR_RES_CHAOS))
1455 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1457 info[i++] = "It provides resistance to chaos.";
1461 if (have_flag(flgs, TR_RES_DISEN))
1464 info[i++] = "¤½¤ì¤ÏÎô²½¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1466 info[i++] = "It provides resistance to disenchantment.";
1471 if (have_flag(flgs, TR_LEVITATION))
1474 info[i++] = "¤½¤ì¤ÏÃè¤ËÉ⤯¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
1476 info[i++] = "It allows you to levitate.";
1480 if (have_flag(flgs, TR_LITE))
1482 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT))
1484 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£";
1486 info[i++] = "It decreases radius of your light source by 1.";
1490 info[i++] = "¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë(Ⱦ·Â¤Ë+1)¡£";
1492 info[i++] = "It provides permanent light. (radius +1)";
1496 if (have_flag(flgs, TR_SEE_INVIS))
1499 info[i++] = "¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
1501 info[i++] = "It allows you to see invisible monsters.";
1505 if (have_flag(flgs, TR_TELEPATHY))
1508 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò¼ø¤±¤ë¡£";
1510 info[i++] = "It gives telepathic powers.";
1514 if (have_flag(flgs, TR_ESP_ANIMAL))
1517 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤ÎÀ¸Êª¤ò´¶ÃΤ¹¤ë¡£";
1519 info[i++] = "It senses natural creatures.";
1523 if (have_flag(flgs, TR_ESP_UNDEAD))
1526 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò´¶ÃΤ¹¤ë¡£";
1528 info[i++] = "It senses undead.";
1532 if (have_flag(flgs, TR_ESP_DEMON))
1535 info[i++] = "¤½¤ì¤Ï°Ëâ¤ò´¶ÃΤ¹¤ë¡£";
1537 info[i++] = "It senses demons.";
1541 if (have_flag(flgs, TR_ESP_ORC))
1544 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ò´¶ÃΤ¹¤ë¡£";
1546 info[i++] = "It senses orcs.";
1550 if (have_flag(flgs, TR_ESP_TROLL))
1553 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ò´¶ÃΤ¹¤ë¡£";
1555 info[i++] = "It senses trolls.";
1559 if (have_flag(flgs, TR_ESP_GIANT))
1562 info[i++] = "¤½¤ì¤Ïµð¿Í¤ò´¶ÃΤ¹¤ë¡£";
1564 info[i++] = "It senses giants.";
1568 if (have_flag(flgs, TR_ESP_DRAGON))
1571 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò´¶ÃΤ¹¤ë¡£";
1573 info[i++] = "It senses dragons.";
1577 if (have_flag(flgs, TR_ESP_HUMAN))
1580 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ò´¶ÃΤ¹¤ë¡£";
1582 info[i++] = "It senses humans.";
1586 if (have_flag(flgs, TR_ESP_EVIL))
1589 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¸ºß¤ò´¶ÃΤ¹¤ë¡£";
1591 info[i++] = "It senses evil creatures.";
1595 if (have_flag(flgs, TR_ESP_GOOD))
1598 info[i++] = "¤½¤ì¤ÏÁ±Îɤʸºß¤ò´¶ÃΤ¹¤ë¡£";
1600 info[i++] = "It senses good creatures.";
1604 if (have_flag(flgs, TR_ESP_NONLIVING))
1607 info[i++] = "¤½¤ì¤Ï³èÆ°¤¹¤ë̵À¸ÊªÂΤò´¶ÃΤ¹¤ë¡£";
1609 info[i++] = "It senses non-living creatures.";
1613 if (have_flag(flgs, TR_ESP_UNIQUE))
1616 info[i++] = "¤½¤ì¤ÏÆÃÊ̤ʶ¯Å¨¤ò´¶ÃΤ¹¤ë¡£";
1618 info[i++] = "It senses unique monsters.";
1622 if (have_flag(flgs, TR_SLOW_DIGEST))
1625 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤òÃÙ¤¯¤¹¤ë¡£";
1627 info[i++] = "It slows your metabolism.";
1631 if (have_flag(flgs, TR_REGEN))
1634 info[i++] = "¤½¤ì¤ÏÂÎÎϲóÉüÎϤò¶¯²½¤¹¤ë¡£";
1636 info[i++] = "It speeds your regenerative powers.";
1640 if (have_flag(flgs, TR_WARNING))
1643 info[i++] = "¤½¤ì¤Ï´í¸±¤ËÂФ·¤Æ·Ù¹ð¤òȯ¤¹¤ë¡£";
1645 info[i++] = "It warns you of danger";
1649 if (have_flag(flgs, TR_REFLECT))
1651 info[i++] = _("¤½¤ì¤ÏÌð¤Î¼öʸ¤òÈ¿¼Í¤¹¤ë¡£", "It reflects bolt spells.");
1653 if (have_flag(flgs, TR_SH_FIRE))
1655 info[i++] = _("¤½¤ì¤Ï±ê¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£", "It produces a fiery sheath.");
1657 if (have_flag(flgs, TR_SH_ELEC))
1659 info[i++] = _("¤½¤ì¤ÏÅŵ¤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£", "It produces an electric sheath.");
1661 if (have_flag(flgs, TR_SH_COLD))
1664 info[i++] = "¤½¤ì¤ÏÎ䵤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1666 info[i++] = "It produces a sheath of coldness.";
1670 if (have_flag(flgs, TR_NO_MAGIC))
1673 info[i++] = "¤½¤ì¤ÏÈ¿ËâË¡¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1675 info[i++] = "It produces an anti-magic shell.";
1679 if (have_flag(flgs, TR_NO_TELE))
1682 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤹¤ë¡£";
1684 info[i++] = "It prevents teleportation.";
1688 if (have_flag(flgs, TR_XTRA_MIGHT))
1691 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤò¤è¤ê¶¯ÎϤËȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1693 info[i++] = "It fires missiles with extra might.";
1697 if (have_flag(flgs, TR_XTRA_SHOTS))
1700 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤòÈó¾ï¤ËÁ᤯ȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1702 info[i++] = "It fires missiles excessively fast.";
1707 if (have_flag(flgs, TR_BLESSED))
1710 info[i++] = "¤½¤ì¤Ï¿À¤Ë½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¡£";
1712 info[i++] = "It has been blessed by the gods.";
1717 if (object_is_cursed(o_ptr))
1719 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
1722 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Î¼ö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
1724 info[i++] = "It is permanently cursed.";
1728 else if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
1731 info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
1733 info[i++] = "It is heavily cursed.";
1740 info[i++] = "¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¡£";
1742 info[i++] = "It is cursed.";
1746 * It's a trivial infomation since there is
1747 * fake inscription {cursed}
1753 if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE))
1755 info[i++] = _("¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£", "It carries an ancient foul curse.");
1757 if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE))
1759 info[i++] = _("¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£", "It aggravates nearby creatures.");
1761 if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP))
1763 info[i++] = _("¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£", "It drains experience.");
1765 if (o_ptr->curse_flags & TRC_SLOW_REGEN)
1767 info[i++] = _("¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£", "It slows your regenerative powers.");
1769 if ((o_ptr->curse_flags & TRC_ADD_L_CURSE) || have_flag(flgs, TR_ADD_L_CURSE))
1771 info[i++] = _("¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£","It adds weak curses.");
1773 if ((o_ptr->curse_flags & TRC_ADD_H_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
1775 info[i++] = _("¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£","It adds heavy curses.");
1777 if (o_ptr->curse_flags & TRC_CALL_ANIMAL)
1779 info[i++] = _("¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts animals.");
1781 if (o_ptr->curse_flags & TRC_CALL_DEMON)
1783 info[i++] = _("¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts demons.");
1785 if (o_ptr->curse_flags & TRC_CALL_DRAGON)
1787 info[i++] = _("¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts dragons.");
1789 if (o_ptr->curse_flags & TRC_COWARDICE)
1791 info[i++] = _("¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£", "It makes you subject to cowardice.");
1793 if ((have_flag(flgs, TR_TELEPORT)) || (o_ptr->curse_flags & TRC_TELEPORT))
1795 info[i++] = _("¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£", "It induces random teleportation.");
1797 if (o_ptr->curse_flags & TRC_LOW_MELEE)
1799 info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£", "It causes you to miss blows.");
1801 if (o_ptr->curse_flags & TRC_LOW_AC)
1803 info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£", "It helps your enemies' blows.");
1805 if (o_ptr->curse_flags & TRC_LOW_MAGIC)
1807 info[i++] = _("¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£", "It encumbers you while spellcasting.");
1809 if (o_ptr->curse_flags & TRC_FAST_DIGEST)
1811 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£", "It speeds your metabolism.");
1813 if ((have_flag(flgs, TR_DRAIN_HP)) || (o_ptr->curse_flags & TRC_DRAIN_HP))
1815 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£", "It drains you.");
1817 if ((have_flag(flgs, TR_DRAIN_MANA)) || (o_ptr->curse_flags & TRC_DRAIN_MANA))
1819 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£", "It drains your mana.");
1822 /* Describe about this kind of object instead of THIS fake object */
1823 if (mode & SCROBJ_FAKE_OBJECT)
1825 switch (o_ptr->tval)
1828 switch (o_ptr->sval)
1830 case SV_RING_LORDLY:
1832 info[i++] = "¤½¤ì¤Ï´ö¤Ä¤«¤Î¥é¥ó¥À¥à¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
1834 info[i++] = "It provides some random resistances.";
1837 case SV_RING_WARNING:
1839 info[i++] = "¤½¤ì¤Ï¤Ò¤È¤Ä¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1841 info[i++] = "It may provide a low rank ESP.";
1848 switch (o_ptr->sval)
1850 case SV_AMULET_RESISTANCE:
1852 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1854 info[i++] = "It may provides resistance to poison.";
1857 info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤ÊÂÑÀ¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1859 info[i++] = "It may provide a random resistances.";
1862 case SV_AMULET_THE_MAGI:
1864 info[i++] = "¤½¤ì¤ÏºÇÂç¤Ç£³¤Ä¤Þ¤Ç¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë¡£";
1866 info[i++] = "It provides up to three low rank ESPs.";
1874 if (have_flag(flgs, TR_IGNORE_ACID) &&
1875 have_flag(flgs, TR_IGNORE_ELEC) &&
1876 have_flag(flgs, TR_IGNORE_FIRE) &&
1877 have_flag(flgs, TR_IGNORE_COLD))
1880 info[i++] = "¤½¤ì¤Ï»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1882 info[i++] = "It cannot be harmed by the elements.";
1887 if (have_flag(flgs, TR_IGNORE_ACID))
1890 info[i++] = "¤½¤ì¤Ï»À¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1892 info[i++] = "It cannot be harmed by acid.";
1895 if (have_flag(flgs, TR_IGNORE_ELEC))
1898 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1900 info[i++] = "It cannot be harmed by electricity.";
1903 if (have_flag(flgs, TR_IGNORE_FIRE))
1906 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1908 info[i++] = "It cannot be harmed by fire.";
1911 if (have_flag(flgs, TR_IGNORE_COLD))
1914 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1916 info[i++] = "It cannot be harmed by cold.";
1921 if (mode & SCROBJ_FORCE_DETAIL) trivial_info = 0;
1923 /* No relevant informations */
1924 if (i <= trivial_info) return (FALSE);
1926 /* Save the screen */
1930 Term_get_size(&wid, &hgt);
1932 /* Display Item name */
1933 if (!(mode & SCROBJ_FAKE_OBJECT))
1934 object_desc(o_name, o_ptr, 0);
1936 object_desc(o_name, o_ptr, (OD_NAME_ONLY | OD_STORE));
1940 /* Erase the screen */
1941 for (k = 1; k < hgt; k++) prt("", k, 13);
1943 /* Label the information */
1944 if ((o_ptr->tval == TV_STATUE) && (o_ptr->sval == SV_PHOTO))
1946 monster_race *r_ptr = &r_info[o_ptr->pval];
1947 int namelen = strlen(r_name + r_ptr->name);
1948 prt(format("%s: '", r_name + r_ptr->name), 1, 15);
1949 Term_queue_bigchar(18 + namelen, 1, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1950 prt("'", 1, (use_bigtile ? 20 : 19) + namelen);
1954 prt(" ¥¢¥¤¥Æ¥à¤ÎǽÎÏ:", 1, 15);
1956 prt(" Item Attributes:", 1, 15);
1959 /* We will print on top of the map (column 13) */
1960 for (k = 2, j = 0; j < i; j++)
1963 prt(info[j], k++, 15);
1965 /* Every 20 entries (lines 2 to 21), start over */
1966 if ((k == hgt - 2) && (j+1 < i))
1969 prt("-- ³¤¯ --", k, 15);
1971 prt("-- more --", k, 15);
1974 for (; k > 2; k--) prt("", k, 15);
1980 prt("[²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹]", k, 15);
1982 prt("[Press any key to continue]", k, 15);
1987 /* Restore the screen */
1990 /* Gave knowledge */
1997 * Convert an inventory index into a one character label
1998 * Note that the label does NOT distinguish inven/equip.
2000 char index_to_label(int i)
2002 /* Indexes for "inven" are easy */
2003 if (i < INVEN_RARM) return (I2A(i));
2005 /* Indexes for "equip" are offset */
2006 return (I2A(i - INVEN_RARM));
2011 * Convert a label into the index of an item in the "inven"
2012 * Return "-1" if the label does not indicate a real item
2014 s16b label_to_inven(int c)
2019 i = (islower(c) ? A2I(c) : -1);
2021 /* Verify the index */
2022 if ((i < 0) || (i > INVEN_PACK)) return (-1);
2024 /* Empty slots can never be chosen */
2025 if (!inventory[i].k_idx) return (-1);
2027 /* Return the index */
2033 extern bool select_ring_slot;
2036 static bool is_ring_slot(int i)
2038 return (i == INVEN_RIGHT) || (i == INVEN_LEFT);
2043 * Convert a label into the index of a item in the "equip"
2044 * Return "-1" if the label does not indicate a real item
2046 s16b label_to_equip(int c)
2051 i = (islower(c) ? A2I(c) : -1) + INVEN_RARM;
2053 /* Verify the index */
2054 if ((i < INVEN_RARM) || (i >= INVEN_TOTAL)) return (-1);
2056 if (select_ring_slot) return is_ring_slot(i) ? i : -1;
2058 /* Empty slots can never be chosen */
2059 if (!inventory[i].k_idx) return (-1);
2061 /* Return the index */
2068 * Determine which equipment slot (if any) an item likes
2070 s16b wield_slot(object_type *o_ptr)
2072 /* Slot for equipment */
2073 switch (o_ptr->tval)
2080 if (!inventory[INVEN_RARM].k_idx) return (INVEN_RARM);
2081 if (inventory[INVEN_LARM].k_idx) return (INVEN_RARM);
2082 return (INVEN_LARM);
2089 if (!inventory[INVEN_LARM].k_idx) return (INVEN_LARM);
2090 if (inventory[INVEN_RARM].k_idx) return (INVEN_LARM);
2091 return (INVEN_RARM);
2101 /* Use the right hand first */
2102 if (!inventory[INVEN_RIGHT].k_idx) return (INVEN_RIGHT);
2104 /* Use the left hand for swapping (by default) */
2105 return (INVEN_LEFT);
2111 return (INVEN_NECK);
2116 return (INVEN_LITE);
2123 return (INVEN_BODY);
2128 return (INVEN_OUTER);
2134 return (INVEN_HEAD);
2139 return (INVEN_HANDS);
2144 return (INVEN_FEET);
2148 /* No slot available */
2154 * Return a string mentioning how a given item is carried
2156 cptr mention_use(int i)
2160 /* Examine the location */
2164 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->migite) ? " ξ¼ê" : (left_hander ? " º¸¼ê" : " ±¦¼ê")); break;
2166 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "Just lifting" : (p_ptr->migite ? "Wielding" : "On arm"); break;
2170 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->hidarite) ? " ξ¼ê" : (left_hander ? " ±¦¼ê" : " º¸¼ê")); break;
2172 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "Just lifting" : (p_ptr->hidarite ? "Wielding" : "On arm"); break;
2176 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "±¿ÈÂÃæ" : "¼Í·âÍÑ"; break;
2178 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "Just holding" : "Shooting"; break;
2182 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê»Ø" : "±¦¼ê»Ø"); break;
2184 case INVEN_RIGHT: p = (left_hander ? "On left hand" : "On right hand"); break;
2188 case INVEN_LEFT: p = (left_hander ? "±¦¼ê»Ø" : "º¸¼ê»Ø"); break;
2190 case INVEN_LEFT: p = (left_hander ? "On right hand" : "On left hand"); break;
2194 case INVEN_NECK: p = " ¼ó"; break;
2196 case INVEN_NECK: p = "Around neck"; break;
2200 case INVEN_LITE: p = " ¸÷¸»"; break;
2202 case INVEN_LITE: p = "Light source"; break;
2206 case INVEN_BODY: p = " ÂÎ"; break;
2208 case INVEN_BODY: p = "On body"; break;
2212 case INVEN_OUTER: p = "ÂΤξå"; break;
2214 case INVEN_OUTER: p = "About body"; break;
2218 case INVEN_HEAD: p = " Ƭ"; break;
2220 case INVEN_HEAD: p = "On head"; break;
2224 case INVEN_HANDS: p = " ¼ê"; break;
2226 case INVEN_HANDS: p = "On hands"; break;
2230 case INVEN_FEET: p = " "; break;
2232 case INVEN_FEET: p = "On feet"; break;
2236 default: p = "¥¶¥Ã¥¯"; break;
2238 default: p = "In pack"; break;
2242 /* Return the result */
2248 * Return a string describing how a given item is being worn.
2249 * Currently, only used for items in the equipment, not inventory.
2251 cptr describe_use(int i)
2258 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->migite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break;
2260 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "just lifting" : (p_ptr->migite ? "attacking monsters with" : "wearing on your arm"); break;
2264 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->hidarite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break;
2266 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "just lifting" : (p_ptr->hidarite ? "attacking monsters with" : "wearing on your arm"); break;
2270 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "»ý¤Ä¤À¤±¤ÇÀº°ìÇÕ¤Î" : "¼Í·âÍѤËÁõÈ÷¤·¤Æ¤¤¤ë"; break;
2272 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "just holding" : "shooting missiles with"; break;
2276 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
2278 case INVEN_RIGHT: p = (left_hander ? "wearing on your left hand" : "wearing on your right hand"); break;
2282 case INVEN_LEFT: p = (left_hander ? "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
2284 case INVEN_LEFT: p = (left_hander ? "wearing on your right hand" : "wearing on your left hand"); break;
2288 case INVEN_NECK: p = "¼ó¤Ë¤«¤±¤Æ¤¤¤ë"; break;
2290 case INVEN_NECK: p = "wearing around your neck"; break;
2294 case INVEN_LITE: p = "¸÷¸»¤Ë¤·¤Æ¤¤¤ë"; break;
2296 case INVEN_LITE: p = "using to light the way"; break;
2300 case INVEN_BODY: p = "ÂΤËÃå¤Æ¤¤¤ë"; break;
2302 case INVEN_BODY: p = "wearing on your body"; break;
2306 case INVEN_OUTER: p = "¿È¤Ë¤Þ¤È¤Ã¤Æ¤¤¤ë"; break;
2308 case INVEN_OUTER: p = "wearing on your back"; break;
2312 case INVEN_HEAD: p = "Ƭ¤Ë¤«¤Ö¤Ã¤Æ¤¤¤ë"; break;
2314 case INVEN_HEAD: p = "wearing on your head"; break;
2318 case INVEN_HANDS: p = "¼ê¤Ë¤Ä¤±¤Æ¤¤¤ë"; break;
2320 case INVEN_HANDS: p = "wearing on your hands"; break;
2324 case INVEN_FEET: p = "¤ˤϤ¤¤Æ¤¤¤ë"; break;
2326 case INVEN_FEET: p = "wearing on your feet"; break;
2330 default: p = "¥¶¥Ã¥¯¤ËÆþ¤Ã¤Æ¤¤¤ë"; break;
2332 default: p = "carrying in your pack"; break;
2336 /* Return the result */
2341 /* Hack: Check if a spellbook is one of the realms we can use. -- TY */
2343 bool check_book_realm(const byte book_tval, const byte book_sval)
2345 if (book_tval < TV_LIFE_BOOK) return FALSE;
2346 if (p_ptr->pclass == CLASS_SORCERER)
2348 return is_magic(tval2realm(book_tval));
2350 else if (p_ptr->pclass == CLASS_RED_MAGE)
2352 if (is_magic(tval2realm(book_tval)))
2353 return ((book_tval == TV_ARCANE_BOOK) || (book_sval < 2));
2355 return (REALM1_BOOK == book_tval || REALM2_BOOK == book_tval);
2360 * Check an item against the item tester info
2362 bool item_tester_okay(object_type *o_ptr)
2364 /* Hack -- allow listing empty slots */
2365 if (item_tester_full) return (TRUE);
2367 /* Require an item */
2368 if (!o_ptr->k_idx) return (FALSE);
2370 /* Hack -- ignore "gold" */
2371 if (o_ptr->tval == TV_GOLD)
2374 extern bool show_gold_on_floor;
2376 if (!show_gold_on_floor) return (FALSE);
2379 /* Check the tval */
2380 if (item_tester_tval)
2382 /* Is it a spellbook? If so, we need a hack -- TY */
2383 if ((item_tester_tval <= TV_DEATH_BOOK) &&
2384 (item_tester_tval >= TV_LIFE_BOOK))
2385 return check_book_realm(o_ptr->tval, o_ptr->sval);
2387 if (item_tester_tval != o_ptr->tval) return (FALSE);
2390 /* Check the hook */
2391 if (item_tester_hook)
2393 if (!(*item_tester_hook)(o_ptr)) return (FALSE);
2404 * Choice window "shadow" of the "show_inven()" function
2406 void display_inven(void)
2408 register int i, n, z = 0;
2410 byte attr = TERM_WHITE;
2412 char o_name[MAX_NLEN];
2416 Term_get_size(&wid, &hgt);
2418 /* Find the "final" slot */
2419 for (i = 0; i < INVEN_PACK; i++)
2421 o_ptr = &inventory[i];
2423 /* Skip non-objects */
2424 if (!o_ptr->k_idx) continue;
2430 /* Display the pack */
2431 for (i = 0; i < z; i++)
2433 /* Examine the item */
2434 o_ptr = &inventory[i];
2436 /* Start with an empty "index" */
2437 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
2439 /* Is this item "acceptable"? */
2440 if (item_tester_okay(o_ptr))
2442 /* Prepare an "index" */
2443 tmp_val[0] = index_to_label(i);
2445 /* Bracket the "index" --(-- */
2449 /* Display the index (or blank space) */
2450 Term_putstr(0, i, 3, TERM_WHITE, tmp_val);
2452 /* Obtain an item description */
2453 object_desc(o_name, o_ptr, 0);
2455 /* Obtain the length of the description */
2459 attr = tval_to_attr[o_ptr->tval % 128];
2461 /* Grey out charging items */
2467 /* Display the entry itself */
2468 Term_putstr(3, i, n, attr, o_name);
2470 /* Erase the rest of the line */
2471 Term_erase(3+n, i, 255);
2473 /* Display the weight if needed */
2476 int wgt = o_ptr->weight * o_ptr->number;
2478 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt),lbtokg2(wgt) );
2480 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2483 prt(tmp_val, i, wid - 9);
2487 /* Erase the rest of the window */
2488 for (i = z; i < hgt; i++)
2490 /* Erase the line */
2491 Term_erase(0, i, 255);
2498 * Choice window "shadow" of the "show_equip()" function
2500 void display_equip(void)
2504 byte attr = TERM_WHITE;
2506 char o_name[MAX_NLEN];
2510 Term_get_size(&wid, &hgt);
2512 /* Display the equipment */
2513 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2515 /* Examine the item */
2516 o_ptr = &inventory[i];
2518 /* Start with an empty "index" */
2519 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
2521 /* Is this item "acceptable"? */
2522 if (select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr))
2524 /* Prepare an "index" */
2525 tmp_val[0] = index_to_label(i);
2527 /* Bracket the "index" --(-- */
2531 /* Display the index (or blank space) */
2532 Term_putstr(0, i - INVEN_RARM, 3, TERM_WHITE, tmp_val);
2534 /* Obtain an item description */
2535 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
2538 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
2540 strcpy(o_name, "(wielding with two-hands)");
2546 object_desc(o_name, o_ptr, 0);
2547 attr = tval_to_attr[o_ptr->tval % 128];
2550 /* Obtain the length of the description */
2553 /* Grey out charging items */
2559 /* Display the entry itself */
2560 Term_putstr(3, i - INVEN_RARM, n, attr, o_name);
2562 /* Erase the rest of the line */
2563 Term_erase(3+n, i - INVEN_RARM, 255);
2565 /* Display the weight (if needed) */
2568 int wgt = o_ptr->weight * o_ptr->number;
2570 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt));
2572 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2575 prt(tmp_val, i - INVEN_RARM, wid - (show_labels ? 28 : 9));
2578 /* Display the slot description (if needed) */
2581 Term_putstr(wid - 20, i - INVEN_RARM, -1, TERM_WHITE, " <-- ");
2582 prt(mention_use(i), i - INVEN_RARM, wid - 15);
2586 /* Erase the rest of the window */
2587 for (i = INVEN_TOTAL - INVEN_RARM; i < hgt; i++)
2589 /* Clear that line */
2590 Term_erase(0, i, 255);
2596 * Find the "first" inventory object with the given "tag".
2598 * A "tag" is a numeral "n" appearing as "@n" anywhere in the
2599 * inscription of an object. Alphabetical characters don't work as a
2602 * Also, the tag "@xn" will work as well, where "n" is a any tag-char,
2603 * and "x" is the "current" command_cmd code.
2605 static bool get_tag(int *cp, char tag, int mode)
2610 /* Extract index from mode */
2615 end = INVEN_TOTAL - 1;
2620 end = INVEN_PACK - 1;
2627 /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
2629 /* Check every inventory object */
2630 for (i = start; i <= end; i++)
2632 object_type *o_ptr = &inventory[i];
2634 /* Skip non-objects */
2635 if (!o_ptr->k_idx) continue;
2637 /* Skip empty inscriptions */
2638 if (!o_ptr->inscription) continue;
2640 /* Skip non-choice */
2641 if (!item_tester_okay(o_ptr)) continue;
2644 s = my_strchr(quark_str(o_ptr->inscription), '@');
2646 /* Process all tags */
2649 /* Check the special tags */
2650 if ((s[1] == command_cmd) && (s[2] == tag))
2652 /* Save the actual inventory ID */
2659 /* Find another '@' */
2660 s = my_strchr(s + 1, '@');
2665 /**** Find a tag in the form of {@#} (allows only numerals) ***/
2667 /* Don't allow {@#} with '#' being alphabet */
2668 if (tag < '0' || '9' < tag)
2674 /* Check every object */
2675 for (i = start; i <= end; i++)
2677 object_type *o_ptr = &inventory[i];
2679 /* Skip non-objects */
2680 if (!o_ptr->k_idx) continue;
2682 /* Skip empty inscriptions */
2683 if (!o_ptr->inscription) continue;
2685 /* Skip non-choice */
2686 if (!item_tester_okay(o_ptr)) continue;
2689 s = my_strchr(quark_str(o_ptr->inscription), '@');
2691 /* Process all tags */
2694 /* Check the normal tags */
2697 /* Save the actual inventory ID */
2704 /* Find another '@' */
2705 s = my_strchr(s + 1, '@');
2715 * Find the "first" floor object with the given "tag".
2717 * A "tag" is a numeral "n" appearing as "@n" anywhere in the
2718 * inscription of an object. Alphabetical characters don't work as a
2721 * Also, the tag "@xn" will work as well, where "n" is a any tag-char,
2722 * and "x" is the "current" command_cmd code.
2724 static bool get_tag_floor(int *cp, char tag, int floor_list[], int floor_num)
2729 /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
2731 /* Check every object in the grid */
2732 for (i = 0; i < floor_num && i < 23; i++)
2734 object_type *o_ptr = &o_list[floor_list[i]];
2736 /* Skip empty inscriptions */
2737 if (!o_ptr->inscription) continue;
2740 s = my_strchr(quark_str(o_ptr->inscription), '@');
2742 /* Process all tags */
2745 /* Check the special tags */
2746 if ((s[1] == command_cmd) && (s[2] == tag))
2748 /* Save the actual floor object ID */
2755 /* Find another '@' */
2756 s = my_strchr(s + 1, '@');
2761 /**** Find a tag in the form of {@#} (allows only numerals) ***/
2763 /* Don't allow {@#} with '#' being alphabet */
2764 if (tag < '0' || '9' < tag)
2770 /* Check every object in the grid */
2771 for (i = 0; i < floor_num && i < 23; i++)
2773 object_type *o_ptr = &o_list[floor_list[i]];
2775 /* Skip empty inscriptions */
2776 if (!o_ptr->inscription) continue;
2779 s = my_strchr(quark_str(o_ptr->inscription), '@');
2781 /* Process all tags */
2784 /* Check the normal tags */
2787 /* Save the floor object ID */
2794 /* Find another '@' */
2795 s = my_strchr(s + 1, '@');
2805 * Move around label characters with correspond tags
2807 static void prepare_label_string(char *label, int mode)
2809 cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
2810 int offset = (mode == USE_EQUIP) ? INVEN_RARM : 0;
2813 /* Prepare normal labels */
2814 strcpy(label, alphabet_chars);
2816 /* Move each label */
2817 for (i = 0; i < 52; i++)
2820 char c = alphabet_chars[i];
2822 /* Find a tag with this label */
2823 if (get_tag(&index, c, mode))
2825 /* Delete the overwritten label */
2826 if (label[i] == c) label[i] = ' ';
2828 /* Move the label to the place of corresponding tag */
2829 label[index - offset] = c;
2836 * Move around label characters with correspond tags (floor version)
2838 static void prepare_label_string_floor(char *label, int floor_list[], int floor_num)
2840 cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
2843 /* Prepare normal labels */
2844 strcpy(label, alphabet_chars);
2846 /* Move each label */
2847 for (i = 0; i < 52; i++)
2850 char c = alphabet_chars[i];
2852 /* Find a tag with this label */
2853 if (get_tag_floor(&index, c, floor_list, floor_num))
2855 /* Delete the overwritten label */
2856 if (label[i] == c) label[i] = ' ';
2858 /* Move the label to the place of corresponding tag */
2866 * Display the inventory.
2868 * Hack -- do not display "trailing" empty slots
2870 int show_inven(int target_item)
2872 int i, j, k, l, z = 0;
2873 int col, cur_col, len;
2875 char o_name[MAX_NLEN];
2879 char out_desc[23][MAX_NLEN];
2880 int target_item_label = 0;
2882 char inven_label[52 + 1];
2884 /* Starting column */
2888 Term_get_size(&wid, &hgt);
2890 /* Default "max-length" */
2891 len = wid - col - 1;
2894 /* Find the "final" slot */
2895 for (i = 0; i < INVEN_PACK; i++)
2897 o_ptr = &inventory[i];
2899 /* Skip non-objects */
2900 if (!o_ptr->k_idx) continue;
2906 prepare_label_string(inven_label, USE_INVEN);
2908 /* Display the inventory */
2909 for (k = 0, i = 0; i < z; i++)
2911 o_ptr = &inventory[i];
2913 /* Is this item acceptable? */
2914 if (!item_tester_okay(o_ptr)) continue;
2916 /* Describe the object */
2917 object_desc(o_name, o_ptr, 0);
2919 /* Save the object index, color, and description */
2921 out_color[k] = tval_to_attr[o_ptr->tval % 128];
2923 /* Grey out charging items */
2926 out_color[k] = TERM_L_DARK;
2929 (void)strcpy(out_desc[k], o_name);
2931 /* Find the predicted "line length" */
2932 l = strlen(out_desc[k]) + 5;
2934 /* Be sure to account for the weight */
2935 if (show_weights) l += 9;
2937 /* Account for icon if displayed */
2938 if (show_item_graph)
2941 if (use_bigtile) l++;
2944 /* Maintain the maximum length */
2945 if (l > len) len = l;
2947 /* Advance to next "line" */
2951 /* Find the column to start in */
2952 col = (len > wid - 4) ? 0 : (wid - len - 1);
2954 /* Output each entry */
2955 for (j = 0; j < k; j++)
2961 o_ptr = &inventory[i];
2963 /* Clear the line */
2964 prt("", j + 1, col ? col - 2 : col);
2966 if (use_menu && target_item)
2968 if (j == (target_item-1))
2971 strcpy(tmp_val, "¡Õ");
2973 strcpy(tmp_val, "> ");
2975 target_item_label = i;
2977 else strcpy(tmp_val, " ");
2979 else if (i <= INVEN_PACK)
2981 /* Prepare an index --(-- */
2982 sprintf(tmp_val, "%c)", inven_label[i]);
2986 /* Prepare an index --(-- */
2987 sprintf(tmp_val, "%c)", index_to_label(i));
2990 /* Clear the line with the (possibly indented) index */
2991 put_str(tmp_val, j + 1, col);
2995 /* Display graphics for object, if desired */
2996 if (show_item_graph)
2998 byte a = object_attr(o_ptr);
2999 char c = object_char(o_ptr);
3002 if (a & 0x80) a |= 0x40;
3005 Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
3006 if (use_bigtile) cur_col++;
3012 /* Display the entry itself */
3013 c_put_str(out_color[j], out_desc[j], j + 1, cur_col);
3015 /* Display the weight if needed */
3018 int wgt = o_ptr->weight * o_ptr->number;
3020 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
3022 (void)sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
3025 prt(tmp_val, j + 1, wid - 9);
3029 /* Make a "shadow" below the list (only if needed) */
3030 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
3032 /* Save the new column */
3035 return target_item_label;
3041 * Display the equipment.
3043 int show_equip(int target_item)
3046 int col, cur_col, len;
3049 char o_name[MAX_NLEN];
3052 char out_desc[23][MAX_NLEN];
3053 int target_item_label = 0;
3055 char equip_label[52 + 1];
3057 /* Starting column */
3061 Term_get_size(&wid, &hgt);
3063 /* Maximal length */
3064 len = wid - col - 1;
3067 /* Scan the equipment list */
3068 for (k = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
3070 o_ptr = &inventory[i];
3072 /* Is this item acceptable? */
3073 if (!(select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr)) &&
3074 (!((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute) ||
3075 item_tester_no_ryoute)) continue;
3078 object_desc(o_name, o_ptr, 0);
3080 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
3083 (void)strcpy(out_desc[k],"(Éð´ï¤òξ¼ê»ý¤Á)");
3085 (void)strcpy(out_desc[k],"(wielding with two-hands)");
3087 out_color[k] = TERM_WHITE;
3091 (void)strcpy(out_desc[k], o_name);
3092 out_color[k] = tval_to_attr[o_ptr->tval % 128];
3096 /* Grey out charging items */
3099 out_color[k] = TERM_L_DARK;
3102 /* Extract the maximal length (see below) */
3104 l = strlen(out_desc[k]) + (2 + 1);
3106 l = strlen(out_desc[k]) + (2 + 3);
3110 /* Increase length for labels (if needed) */
3112 if (show_labels) l += (7 + 2);
3114 if (show_labels) l += (14 + 2);
3118 /* Increase length for weight (if needed) */
3119 if (show_weights) l += 9;
3121 if (show_item_graph) l += 2;
3123 /* Maintain the max-length */
3124 if (l > len) len = l;
3126 /* Advance the entry */
3130 /* Hack -- Find a column to start in */
3132 col = (len > wid - 6) ? 0 : (wid - len - 1);
3134 col = (len > wid - 4) ? 0 : (wid - len - 1);
3137 prepare_label_string(equip_label, USE_EQUIP);
3139 /* Output each entry */
3140 for (j = 0; j < k; j++)
3146 o_ptr = &inventory[i];
3148 /* Clear the line */
3149 prt("", j + 1, col ? col - 2 : col);
3151 if (use_menu && target_item)
3153 if (j == (target_item-1))
3156 strcpy(tmp_val, "¡Õ");
3158 strcpy(tmp_val, "> ");
3160 target_item_label = i;
3162 else strcpy(tmp_val, " ");
3164 else if (i >= INVEN_RARM)
3166 /* Prepare an index --(-- */
3167 sprintf(tmp_val, "%c)", equip_label[i - INVEN_RARM]);
3171 /* Prepare an index --(-- */
3172 sprintf(tmp_val, "%c)", index_to_label(i));
3175 /* Clear the line with the (possibly indented) index */
3176 put_str(tmp_val, j+1, col);
3180 /* Display graphics for object, if desired */
3181 if (show_item_graph)
3183 byte a = object_attr(o_ptr);
3184 char c = object_char(o_ptr);
3187 if (a & 0x80) a |= 0x40;
3190 Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
3191 if (use_bigtile) cur_col++;
3199 /* Mention the use */
3201 (void)sprintf(tmp_val, "%-7s: ", mention_use(i));
3203 (void)sprintf(tmp_val, "%-14s: ", mention_use(i));
3206 put_str(tmp_val, j+1, cur_col);
3208 /* Display the entry itself */
3210 c_put_str(out_color[j], out_desc[j], j+1, cur_col + 9);
3212 c_put_str(out_color[j], out_desc[j], j+1, cur_col + 16);
3219 /* Display the entry itself */
3220 c_put_str(out_color[j], out_desc[j], j+1, cur_col);
3223 /* Display the weight if needed */
3226 int wgt = o_ptr->weight * o_ptr->number;
3228 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
3230 (void)sprintf(tmp_val, "%3d.%d lb", wgt / 10, wgt % 10);
3233 prt(tmp_val, j + 1, wid - 9);
3237 /* Make a "shadow" below the list (only if needed) */
3238 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
3240 /* Save the new column */
3243 return target_item_label;
3250 * Flip "inven" and "equip" in any sub-windows
3252 void toggle_inven_equip(void)
3257 for (j = 0; j < 8; j++)
3260 if (!angband_term[j]) continue;
3262 /* Flip inven to equip */
3263 if (window_flag[j] & (PW_INVEN))
3266 window_flag[j] &= ~(PW_INVEN);
3267 window_flag[j] |= (PW_EQUIP);
3270 p_ptr->window |= (PW_EQUIP);
3273 /* Flip inven to equip */
3274 else if (window_flag[j] & (PW_EQUIP))
3277 window_flag[j] &= ~(PW_EQUIP);
3278 window_flag[j] |= (PW_INVEN);
3281 p_ptr->window |= (PW_INVEN);
3289 * Verify the choice of an item.
3291 * The item can be negative to mean "item on floor".
3293 static bool verify(cptr prompt, int item)
3295 char o_name[MAX_NLEN];
3296 char out_val[MAX_NLEN+20];
3303 o_ptr = &inventory[item];
3309 o_ptr = &o_list[0 - item];
3313 object_desc(o_name, o_ptr, 0);
3317 (void)sprintf(out_val, "%s%s¤Ç¤¹¤«? ", prompt, o_name);
3319 (void)sprintf(out_val, "%s %s? ", prompt, o_name);
3324 return (get_check(out_val));
3329 * Hack -- allow user to "prevent" certain choices
3331 * The item can be negative to mean "item on floor".
3333 static bool get_item_allow(int item)
3339 if (!command_cmd) return TRUE; /* command_cmd is no longer effective */
3344 o_ptr = &inventory[item];
3350 o_ptr = &o_list[0 - item];
3353 /* No inscription */
3354 if (!o_ptr->inscription) return (TRUE);
3357 s = my_strchr(quark_str(o_ptr->inscription), '!');
3359 /* Process preventions */
3362 /* Check the "restriction" */
3363 if ((s[1] == command_cmd) || (s[1] == '*'))
3365 /* Verify the choice */
3367 if (!verify("ËÜÅö¤Ë", item)) return (FALSE);
3369 if (!verify("Really try", item)) return (FALSE);
3374 /* Find another '!' */
3375 s = my_strchr(s + 1, '!');
3385 * Auxiliary function for "get_item()" -- test an index
3387 static bool get_item_okay(int i)
3390 if ((i < 0) || (i >= INVEN_TOTAL)) return (FALSE);
3392 if (select_ring_slot) return is_ring_slot(i);
3394 /* Verify the item */
3395 if (!item_tester_okay(&inventory[i])) return (FALSE);
3404 * Determine whether get_item() can get some item or not
3405 * assuming mode = (USE_EQUIP | USE_INVEN | USE_FLOOR).
3407 bool can_get_item(void)
3409 int j, floor_list[23], floor_num = 0;
3411 for (j = 0; j < INVEN_TOTAL; j++)
3412 if (item_tester_okay(&inventory[j]))
3415 floor_num = scan_floor(floor_list, py, px, 0x03);
3423 * Let the user select an item, save its "index"
3425 * Return TRUE only if an acceptable item was chosen by the user.
3427 * The selected item must satisfy the "item_tester_hook()" function,
3428 * if that hook is set, and the "item_tester_tval", if that value is set.
3430 * All "item_tester" restrictions are cleared before this function returns.
3432 * The user is allowed to choose acceptable items from the equipment,
3433 * inventory, or floor, respectively, if the proper flag was given,
3434 * and there are any acceptable items in that location.
3436 * The equipment or inventory are displayed (even if no acceptable
3437 * items are in that location) if the proper flag was given.
3439 * If there are no acceptable items available anywhere, and "str" is
3440 * not NULL, then it will be used as the text of a warning message
3441 * before the function returns.
3443 * Note that the user must press "-" to specify the item on the floor,
3444 * and there is no way to "examine" the item on the floor, while the
3445 * use of "capital" letters will "examine" an inventory/equipment item,
3446 * and prompt for its use.
3448 * If a legal item is selected from the inventory, we save it in "cp"
3449 * directly (0 to 35), and return TRUE.
3451 * If a legal item is selected from the floor, we save it in "cp" as
3452 * a negative (-1 to -511), and return TRUE.
3454 * If no item is available, we do nothing to "cp", and we display a
3455 * warning message, using "str" if available, and return FALSE.
3457 * If no item is selected, we do nothing to "cp", and return FALSE.
3459 * Global "p_ptr->command_new" is used when viewing the inventory or equipment
3460 * to allow the user to enter a command while viewing those screens, and
3461 * also to induce "auto-enter" of stores, and other such stuff.
3463 * Global "p_ptr->command_see" may be set before calling this function to start
3464 * out in "browse" mode. It is cleared before this function returns.
3466 * Global "p_ptr->command_wrk" is used to choose between equip/inven listings.
3467 * If it is TRUE then we are viewing inventory, else equipment.
3469 * We always erase the prompt when we are done, leaving a blank line,
3470 * or a warning message, if appropriate, if no items are available.
3472 bool get_item(int *cp, cptr pmt, cptr str, int mode)
3474 s16b this_o_idx, next_o_idx = 0;
3478 int j, k, i1, i2, e1, e2;
3488 bool allow_floor = FALSE;
3490 bool toggle = FALSE;
3496 extern bool select_the_force;
3498 int menu_line = (use_menu ? 1 : 0);
3504 static char prev_tag = '\0';
3505 char cur_tag = '\0';
3507 #endif /* ALLOW_REPEAT */
3509 #ifdef ALLOW_EASY_FLOOR /* TNB */
3511 if (easy_floor || use_menu) return get_item_floor(cp, pmt, str, mode);
3513 #endif /* ALLOW_EASY_FLOOR -- TNB */
3516 if (mode & USE_EQUIP) equip = TRUE;
3517 if (mode & USE_INVEN) inven = TRUE;
3518 if (mode & USE_FLOOR) floor = TRUE;
3522 /* Get the item index */
3523 if (repeat_pull(cp))
3526 if (select_the_force && (*cp == INVEN_FORCE))
3528 item_tester_tval = 0;
3529 item_tester_hook = NULL;
3530 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3535 else if (floor && (*cp < 0))
3542 /* Acquire object */
3545 /* Validate the item */
3546 if (item_tester_okay(o_ptr))
3548 /* Forget restrictions */
3549 item_tester_tval = 0;
3550 item_tester_hook = NULL;
3551 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3558 else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
3559 (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
3561 if (prev_tag && command_cmd)
3563 /* Look up the tag and validate the item */
3564 if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
3565 else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
3566 else if (!get_item_okay(k)) /* Reject */;
3569 /* Accept that choice */
3572 /* Forget restrictions */
3573 item_tester_tval = 0;
3574 item_tester_hook = NULL;
3575 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3581 prev_tag = '\0'; /* prev_tag is no longer effective */
3584 /* Verify the item */
3585 else if (get_item_okay(*cp))
3587 /* Forget restrictions */
3588 item_tester_tval = 0;
3589 item_tester_hook = NULL;
3590 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3598 #endif /* ALLOW_REPEAT */
3601 /* Paranoia XXX XXX XXX */
3608 /* No item selected */
3612 /* Full inventory */
3614 i2 = INVEN_PACK - 1;
3616 /* Forbid inventory */
3617 if (!inven) i2 = -1;
3620 for (j = 0; j < INVEN_PACK; j++)
3621 if (item_tester_okay(&inventory[j])) max_inven++;
3624 /* Restrict inventory indexes */
3625 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
3626 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
3629 /* Full equipment */
3631 e2 = INVEN_TOTAL - 1;
3633 /* Forbid equipment */
3634 if (!equip) e2 = -1;
3637 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
3638 if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
3639 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
3642 /* Restrict equipment indexes */
3643 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
3644 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
3646 if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
3650 if (e2 < INVEN_LARM) e2 = INVEN_LARM;
3652 else if (p_ptr->hidarite) e1 = INVEN_RARM;
3656 /* Restrict floor usage */
3659 /* Scan all objects in the grid */
3660 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
3664 /* Acquire object */
3665 o_ptr = &o_list[this_o_idx];
3667 /* Acquire next object */
3668 next_o_idx = o_ptr->next_o_idx;
3670 /* Accept the item on the floor if legal */
3671 if (item_tester_okay(o_ptr) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE;
3675 /* Require at least one legal choice */
3676 if (!allow_floor && (i1 > i2) && (e1 > e2))
3678 /* Cancel p_ptr->command_see */
3679 command_see = FALSE;
3687 if (select_the_force) {
3693 /* Analyze choices */
3696 /* Hack -- Start on equipment if requested */
3697 if (command_see && command_wrk && equip)
3702 /* Use inventory if allowed */
3705 command_wrk = FALSE;
3708 /* Use equipment if allowed */
3714 /* Use inventory for floor */
3717 command_wrk = FALSE;
3723 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
3725 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
3727 /* Hack -- start out in "display" mode */
3735 /* Repeat until done */
3738 int get_item_label = 0;
3745 for (j = 0; j < 8; j++)
3748 if (!angband_term[j]) continue;
3750 /* Count windows displaying inven */
3751 if (window_flag[j] & (PW_INVEN)) ni++;
3753 /* Count windows displaying equip */
3754 if (window_flag[j] & (PW_EQUIP)) ne++;
3757 /* Toggle if needed */
3758 if ((command_wrk && ni && !ne) ||
3759 (!command_wrk && !ni && ne))
3762 toggle_inven_equip();
3769 p_ptr->window |= (PW_INVEN | PW_EQUIP);
3771 /* Redraw windows */
3775 /* Inventory screen */
3778 /* Redraw if needed */
3779 if (command_see) get_item_label = show_inven(menu_line);
3782 /* Equipment screen */
3785 /* Redraw if needed */
3786 if (command_see) get_item_label = show_equip(menu_line);
3789 /* Viewing inventory */
3792 /* Begin the prompt */
3794 sprintf(out_val, "»ý¤Áʪ:");
3796 sprintf(out_val, "Inven:");
3799 /* Some legal items */
3800 if ((i1 <= i2) && !use_menu)
3802 /* Build the prompt */
3804 sprintf(tmp_val, "%c-%c,'(',')',",
3806 sprintf(tmp_val, " %c-%c,'(',')',",
3808 index_to_label(i1), index_to_label(i2));
3811 strcat(out_val, tmp_val);
3814 /* Indicate ability to "view" */
3816 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
3818 if (!command_see && !use_menu) strcat(out_val, " * to see,");
3823 if (equip) strcat(out_val, format(" %s ÁõÈ÷ÉÊ,", use_menu ? "'4'or'6'" : "'/'"));
3825 if (equip) strcat(out_val, format(" %s for Equip,", use_menu ? "4 or 6" : "/"));
3829 /* Viewing equipment */
3832 /* Begin the prompt */
3834 sprintf(out_val, "ÁõÈ÷ÉÊ:");
3836 sprintf(out_val, "Equip:");
3839 /* Some legal items */
3840 if ((e1 <= e2) && !use_menu)
3842 /* Build the prompt */
3844 sprintf(tmp_val, "%c-%c,'(',')',",
3846 sprintf(tmp_val, " %c-%c,'(',')',",
3848 index_to_label(e1), index_to_label(e2));
3851 strcat(out_val, tmp_val);
3854 /* Indicate ability to "view" */
3856 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
3858 if (!command_see) strcat(out_val, " * to see,");
3863 if (inven) strcat(out_val, format(" %s »ý¤Áʪ,", use_menu ? "'4'or'6'" : "'/'"));
3865 if (inven) strcat(out_val, format(" %s for Inven,", use_menu ? "4 or 6" : "'/'"));
3869 /* Indicate legality of the "floor" item */
3871 if (allow_floor) strcat(out_val, " '-'¾²¾å,");
3872 if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,");
3874 if (allow_floor) strcat(out_val, " - for floor,");
3875 if (select_the_force) strcat(out_val, " w for the Force,");
3878 /* Finish the prompt */
3879 strcat(out_val, " ESC");
3881 /* Build the prompt */
3882 sprintf(tmp_val, "(%s) %s", out_val, pmt);
3884 /* Show the prompt */
3892 int max_line = (command_wrk ? max_equip : max_inven);
3908 menu_line += (max_line - 1);
3927 /* Verify legality */
3928 if (!inven || !equip)
3934 /* Hack -- Fix screen */
3944 /* Switch inven/equip */
3945 command_wrk = !command_wrk;
3946 max_line = (command_wrk ? max_equip : max_inven);
3947 if (menu_line > max_line) menu_line = max_line;
3949 /* Need to redraw */
3958 if (command_wrk == USE_FLOOR)
3961 (*cp) = -get_item_label;
3965 /* Validate the item */
3966 if (!get_item_okay(get_item_label))
3972 /* Allow player to "refuse" certain actions */
3973 if (!get_item_allow(get_item_label))
3979 /* Accept that choice */
3980 (*cp) = get_item_label;
3989 if (select_the_force) {
3997 if (menu_line > max_line) menu_line -= max_line;
4018 command_see = FALSE;
4038 /* Verify legality */
4039 if (!inven || !equip)
4045 /* Hack -- Fix screen */
4055 /* Switch inven/equip */
4056 command_wrk = !command_wrk;
4058 /* Need to redraw */
4064 /* Use floor item */
4067 /* Scan all objects in the grid */
4068 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
4072 /* Acquire object */
4073 o_ptr = &o_list[this_o_idx];
4075 /* Acquire next object */
4076 next_o_idx = o_ptr->next_o_idx;
4078 /* Validate the item */
4079 if (!item_tester_okay(o_ptr)) continue;
4084 /* Verify the item (if required) */
4086 if (other_query_flag && !verify("ËÜÅö¤Ë", k)) continue;
4088 if (other_query_flag && !verify("Try", k)) continue;
4092 /* Allow player to "refuse" certain actions */
4093 if (!get_item_allow(k)) continue;
4095 /* Accept that choice */
4112 case '1': case '2': case '3':
4113 case '4': case '5': case '6':
4114 case '7': case '8': case '9':
4116 /* Look up the tag */
4117 if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
4123 /* Hack -- Validate the item */
4124 if ((k < INVEN_RARM) ? !inven : !equip)
4130 /* Validate the item */
4131 if (!get_item_okay(k))
4137 /* Allow player to "refuse" certain actions */
4138 if (!get_item_allow(k))
4144 /* Accept that choice */
4150 #endif /* ALLOW_REPEAT */
4158 /* Choose "default" inventory item */
4161 k = ((i1 == i2) ? i1 : -1);
4164 /* Choose "default" equipment item */
4167 k = ((e1 == e2) ? e1 : -1);
4170 /* Validate the item */
4171 if (!get_item_okay(k))
4177 /* Allow player to "refuse" certain actions */
4178 if (!get_item_allow(k))
4184 /* Accept that choice */
4194 if (select_the_force) {
4207 bool not_found = FALSE;
4209 /* Look up the alphabetical tag */
4210 if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
4215 /* Hack -- Validate the item */
4216 else if ((k < INVEN_RARM) ? !inven : !equip)
4221 /* Validate the item */
4222 else if (!get_item_okay(k))
4229 /* Accept that choice */
4235 #endif /* ALLOW_REPEAT */
4239 /* Extract "query" setting */
4240 ver = isupper(which);
4241 which = tolower(which);
4243 /* Convert letter to inventory index */
4246 if (which == '(') k = i1;
4247 else if (which == ')') k = i2;
4248 else k = label_to_inven(which);
4251 /* Convert letter to equipment index */
4254 if (which == '(') k = e1;
4255 else if (which == ')') k = e2;
4256 else k = label_to_equip(which);
4259 /* Validate the item */
4260 if (!get_item_okay(k))
4266 /* Verify the item */
4268 if (ver && !verify("ËÜÅö¤Ë", k))
4270 if (ver && !verify("Try", k))
4278 /* Allow player to "refuse" certain actions */
4279 if (!get_item_allow(k))
4285 /* Accept that choice */
4296 /* Fix the screen if necessary */
4302 /* Hack -- Cancel "display" */
4303 command_see = FALSE;
4307 /* Forget the item_tester_tval restriction */
4308 item_tester_tval = 0;
4310 item_tester_no_ryoute = FALSE;
4312 /* Forget the item_tester_hook restriction */
4313 item_tester_hook = NULL;
4316 /* Clean up 'show choices' */
4317 /* Toggle again if needed */
4318 if (toggle) toggle_inven_equip();
4321 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4327 /* Clear the prompt line */
4330 /* Warning if needed */
4331 if (oops && str) msg_print(str);
4337 if (command_cmd) prev_tag = cur_tag;
4338 #endif /* ALLOW_REPEAT */
4340 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4348 #ifdef ALLOW_EASY_FLOOR
4353 * Return a list of o_list[] indexes of items at the given cave
4354 * location. Valid flags are:
4356 * mode & 0x01 -- Item tester
4357 * mode & 0x02 -- Marked items only
4358 * mode & 0x04 -- Stop after first
4360 int scan_floor(int *items, int y, int x, int mode)
4362 int this_o_idx, next_o_idx;
4367 if (!in_bounds(y, x)) return 0;
4369 /* Scan all objects in the grid */
4370 for (this_o_idx = cave[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
4374 /* Acquire object */
4375 o_ptr = &o_list[this_o_idx];
4377 /* Acquire next object */
4378 next_o_idx = o_ptr->next_o_idx;
4381 if ((mode & 0x01) && !item_tester_okay(o_ptr)) continue;
4384 if ((mode & 0x02) && !(o_ptr->marked & OM_FOUND)) continue;
4386 /* Accept this item */
4387 /* XXX Hack -- Enforce limit */
4389 items[num] = this_o_idx;
4394 if (mode & 0x04) break;
4403 * Display a list of the items on the floor at the given location.
4405 int show_floor(int target_item, int y, int x, int *min_width)
4412 char o_name[MAX_NLEN];
4418 char out_desc[23][MAX_NLEN];
4419 int target_item_label = 0;
4421 int floor_list[23], floor_num;
4423 char floor_label[52 + 1];
4425 bool dont_need_to_show_weights = TRUE;
4428 Term_get_size(&wid, &hgt);
4430 /* Default length */
4431 len = MAX((*min_width), 20);
4434 /* Scan for objects in the grid, using item_tester_okay() */
4435 floor_num = scan_floor(floor_list, y, x, 0x03);
4437 /* Display the floor objects */
4438 for (k = 0, i = 0; i < floor_num && i < 23; i++)
4440 o_ptr = &o_list[floor_list[i]];
4442 /* Describe the object */
4443 object_desc(o_name, o_ptr, 0);
4445 /* Save the index */
4448 /* Acquire inventory color */
4449 out_color[k] = tval_to_attr[o_ptr->tval & 0x7F];
4451 /* Save the object description */
4452 strcpy(out_desc[k], o_name);
4454 /* Find the predicted "line length" */
4455 l = strlen(out_desc[k]) + 5;
4457 /* Be sure to account for the weight */
4458 if (show_weights) l += 9;
4460 if (o_ptr->tval != TV_GOLD) dont_need_to_show_weights = FALSE;
4462 /* Maintain the maximum length */
4463 if (l > len) len = l;
4465 /* Advance to next "line" */
4469 if (show_weights && dont_need_to_show_weights) len -= 9;
4474 /* Find the column to start in */
4475 col = (len > wid - 4) ? 0 : (wid - len - 1);
4477 prepare_label_string_floor(floor_label, floor_list, floor_num);
4479 /* Output each entry */
4480 for (j = 0; j < k; j++)
4483 i = floor_list[out_index[j]];
4488 /* Clear the line */
4489 prt("", j + 1, col ? col - 2 : col);
4491 if (use_menu && target_item)
4493 if (j == (target_item-1))
4496 strcpy(tmp_val, "¡Õ");
4498 strcpy(tmp_val, "> ");
4500 target_item_label = i;
4502 else strcpy(tmp_val, " ");
4506 /* Prepare an index --(-- */
4507 sprintf(tmp_val, "%c)", floor_label[j]);
4510 /* Clear the line with the (possibly indented) index */
4511 put_str(tmp_val, j + 1, col);
4513 /* Display the entry itself */
4514 c_put_str(out_color[j], out_desc[j], j + 1, col + 3);
4516 /* Display the weight if needed */
4517 if (show_weights && (o_ptr->tval != TV_GOLD))
4519 int wgt = o_ptr->weight * o_ptr->number;
4521 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
4523 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
4526 prt(tmp_val, j + 1, wid - 9);
4530 /* Make a "shadow" below the list (only if needed) */
4531 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
4533 return target_item_label;
4537 * This version of get_item() is called by get_item() when
4538 * the easy_floor is on.
4540 bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
4542 char n1 = ' ', n2 = ' ', which = ' ';
4544 int j, k, i1, i2, e1, e2;
4551 bool equip = (mode & USE_EQUIP) ? TRUE : FALSE;
4552 bool inven = (mode & USE_INVEN) ? TRUE : FALSE;
4553 bool floor = (mode & USE_FLOOR) ? TRUE : FALSE;
4555 bool allow_equip = FALSE;
4556 bool allow_inven = FALSE;
4557 bool allow_floor = FALSE;
4559 bool toggle = FALSE;
4564 int floor_num, floor_list[23], floor_top = 0;
4567 extern bool select_the_force;
4569 int menu_line = (use_menu ? 1 : 0);
4575 static char prev_tag = '\0';
4576 char cur_tag = '\0';
4578 /* Get the item index */
4579 if (repeat_pull(cp))
4582 if (select_the_force && (*cp == INVEN_FORCE))
4584 item_tester_tval = 0;
4585 item_tester_hook = NULL;
4586 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4591 else if (floor && (*cp < 0))
4593 if (prev_tag && command_cmd)
4595 /* Scan all objects in the grid */
4596 floor_num = scan_floor(floor_list, py, px, 0x03);
4598 /* Look up the tag */
4599 if (get_tag_floor(&k, prev_tag, floor_list, floor_num))
4601 /* Accept that choice */
4602 (*cp) = 0 - floor_list[k];
4604 /* Forget restrictions */
4605 item_tester_tval = 0;
4606 item_tester_hook = NULL;
4607 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4613 prev_tag = '\0'; /* prev_tag is no longer effective */
4616 /* Validate the item */
4617 else if (item_tester_okay(&o_list[0 - (*cp)]))
4619 /* Forget restrictions */
4620 item_tester_tval = 0;
4621 item_tester_hook = NULL;
4622 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4629 else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
4630 (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
4632 if (prev_tag && command_cmd)
4634 /* Look up the tag and validate the item */
4635 if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
4636 else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
4637 else if (!get_item_okay(k)) /* Reject */;
4640 /* Accept that choice */
4643 /* Forget restrictions */
4644 item_tester_tval = 0;
4645 item_tester_hook = NULL;
4646 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4652 prev_tag = '\0'; /* prev_tag is no longer effective */
4655 /* Verify the item */
4656 else if (get_item_okay(*cp))
4658 /* Forget restrictions */
4659 item_tester_tval = 0;
4660 item_tester_hook = NULL;
4661 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4669 #endif /* ALLOW_REPEAT */
4672 /* Paranoia XXX XXX XXX */
4679 /* No item selected */
4683 /* Full inventory */
4685 i2 = INVEN_PACK - 1;
4687 /* Forbid inventory */
4688 if (!inven) i2 = -1;
4691 for (j = 0; j < INVEN_PACK; j++)
4692 if (item_tester_okay(&inventory[j])) max_inven++;
4695 /* Restrict inventory indexes */
4696 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
4697 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
4700 /* Full equipment */
4702 e2 = INVEN_TOTAL - 1;
4704 /* Forbid equipment */
4705 if (!equip) e2 = -1;
4708 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
4709 if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
4710 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
4713 /* Restrict equipment indexes */
4714 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
4715 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
4717 if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
4721 if (e2 < INVEN_LARM) e2 = INVEN_LARM;
4723 else if (p_ptr->hidarite) e1 = INVEN_RARM;
4727 /* Count "okay" floor items */
4730 /* Restrict floor usage */
4733 /* Scan all objects in the grid */
4734 floor_num = scan_floor(floor_list, py, px, 0x03);
4737 /* Accept inventory */
4738 if (i1 <= i2) allow_inven = TRUE;
4740 /* Accept equipment */
4741 if (e1 <= e2) allow_equip = TRUE;
4744 if (floor_num) allow_floor = TRUE;
4746 /* Require at least one legal choice */
4747 if (!allow_inven && !allow_equip && !allow_floor)
4749 /* Cancel p_ptr->command_see */
4750 command_see = FALSE;
4758 if (select_the_force) {
4764 /* Analyze choices */
4767 /* Hack -- Start on equipment if requested */
4768 if (command_see && (command_wrk == (USE_EQUIP))
4771 command_wrk = (USE_EQUIP);
4774 /* Use inventory if allowed */
4775 else if (allow_inven)
4777 command_wrk = (USE_INVEN);
4780 /* Use equipment if allowed */
4781 else if (allow_equip)
4783 command_wrk = (USE_EQUIP);
4786 /* Use floor if allowed */
4787 else if (allow_floor)
4789 command_wrk = (USE_FLOOR);
4794 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
4796 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
4798 /* Hack -- start out in "display" mode */
4805 /* Repeat until done */
4808 int get_item_label = 0;
4815 for (j = 0; j < 8; j++)
4818 if (!angband_term[j]) continue;
4820 /* Count windows displaying inven */
4821 if (window_flag[j] & (PW_INVEN)) ni++;
4823 /* Count windows displaying equip */
4824 if (window_flag[j] & (PW_EQUIP)) ne++;
4827 /* Toggle if needed */
4828 if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
4829 (command_wrk == (USE_INVEN) && !ni && ne))
4832 toggle_inven_equip();
4839 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4841 /* Redraw windows */
4844 /* Inventory screen */
4845 if (command_wrk == (USE_INVEN))
4847 /* Extract the legal requests */
4851 /* Redraw if needed */
4852 if (command_see) get_item_label = show_inven(menu_line);
4855 /* Equipment screen */
4856 else if (command_wrk == (USE_EQUIP))
4858 /* Extract the legal requests */
4859 n1 = I2A(e1 - INVEN_RARM);
4860 n2 = I2A(e2 - INVEN_RARM);
4862 /* Redraw if needed */
4863 if (command_see) get_item_label = show_equip(menu_line);
4867 else if (command_wrk == (USE_FLOOR))
4870 k = MIN(floor_top + 23, floor_num) - 1;
4872 /* Extract the legal requests */
4873 n1 = I2A(j - floor_top);
4874 n2 = I2A(k - floor_top);
4876 /* Redraw if needed */
4877 if (command_see) get_item_label = show_floor(menu_line, py, px, &min_width);
4880 /* Viewing inventory */
4881 if (command_wrk == (USE_INVEN))
4883 /* Begin the prompt */
4885 sprintf(out_val, "»ý¤Áʪ:");
4887 sprintf(out_val, "Inven:");
4892 /* Build the prompt */
4894 sprintf(tmp_val, "%c-%c,'(',')',",
4896 sprintf(tmp_val, " %c-%c,'(',')',",
4898 index_to_label(i1), index_to_label(i2));
4901 strcat(out_val, tmp_val);
4904 /* Indicate ability to "view" */
4906 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
4908 if (!command_see && !use_menu) strcat(out_val, " * to see,");
4916 strcat(out_val, " '/' ÁõÈ÷ÉÊ,");
4917 else if (allow_floor)
4918 strcat(out_val, " '6' ÁõÈ÷ÉÊ,");
4920 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
4923 strcat(out_val, " / for Equip,");
4924 else if (allow_floor)
4925 strcat(out_val, " 6 for Equip,");
4927 strcat(out_val, " 4 or 6 for Equip,");
4936 strcat(out_val, " '-'¾²¾å,");
4937 else if (allow_equip)
4938 strcat(out_val, " '4' ¾²¾å,");
4940 strcat(out_val, " '4'or'6' ¾²¾å,");
4943 strcat(out_val, " - for floor,");
4944 else if (allow_equip)
4945 strcat(out_val, " 4 for floor,");
4947 strcat(out_val, " 4 or 6 for floor,");
4952 /* Viewing equipment */
4953 else if (command_wrk == (USE_EQUIP))
4955 /* Begin the prompt */
4957 sprintf(out_val, "ÁõÈ÷ÉÊ:");
4959 sprintf(out_val, "Equip:");
4964 /* Build the prompt */
4966 sprintf(tmp_val, "%c-%c,'(',')',",
4968 sprintf(tmp_val, " %c-%c,'(',')',",
4970 index_to_label(e1), index_to_label(e2));
4973 strcat(out_val, tmp_val);
4976 /* Indicate ability to "view" */
4978 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
4980 if (!command_see && !use_menu) strcat(out_val, " * to see,");
4988 strcat(out_val, " '/' »ý¤Áʪ,");
4989 else if (allow_floor)
4990 strcat(out_val, " '4' »ý¤Áʪ,");
4992 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
4995 strcat(out_val, " / for Inven,");
4996 else if (allow_floor)
4997 strcat(out_val, " 4 for Inven,");
4999 strcat(out_val, " 4 or 6 for Inven,");
5008 strcat(out_val, " '-'¾²¾å,");
5009 else if (allow_inven)
5010 strcat(out_val, " '6' ¾²¾å,");
5012 strcat(out_val, " '4'or'6' ¾²¾å,");
5015 strcat(out_val, " - for floor,");
5016 else if (allow_inven)
5017 strcat(out_val, " 6 for floor,");
5019 strcat(out_val, " 4 or 6 for floor,");
5025 else if (command_wrk == (USE_FLOOR))
5027 /* Begin the prompt */
5029 sprintf(out_val, "¾²¾å:");
5031 sprintf(out_val, "Floor:");
5036 /* Build the prompt */
5038 sprintf(tmp_val, "%c-%c,'(',')',", n1, n2);
5040 sprintf(tmp_val, " %c-%c,'(',')',", n1, n2);
5044 strcat(out_val, tmp_val);
5047 /* Indicate ability to "view" */
5049 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
5051 if (!command_see && !use_menu) strcat(out_val, " * to see,");
5056 if (allow_inven && allow_equip)
5059 strcat(out_val, " '4' ÁõÈ÷ÉÊ, '6' »ý¤Áʪ,");
5061 strcat(out_val, " 4 for Equip, 6 for Inven,");
5064 else if (allow_inven)
5067 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
5069 strcat(out_val, " 4 or 6 for Inven,");
5072 else if (allow_equip)
5075 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
5077 strcat(out_val, " 4 or 6 for Equip,");
5082 else if (allow_inven)
5085 strcat(out_val, " '/' »ý¤Áʪ,");
5087 strcat(out_val, " / for Inven,");
5090 else if (allow_equip)
5093 strcat(out_val, " '/'ÁõÈ÷ÉÊ,");
5095 strcat(out_val, " / for Equip,");
5100 if (command_see && !use_menu)
5103 strcat(out_val, " Enter ¼¡,");
5105 strcat(out_val, " Enter for scroll down,");
5112 if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,");
5114 if (select_the_force) strcat(out_val, " w for the Force,");
5117 /* Finish the prompt */
5118 strcat(out_val, " ESC");
5120 /* Build the prompt */
5121 sprintf(tmp_val, "(%s) %s", out_val, pmt);
5123 /* Show the prompt */
5132 if (command_wrk == USE_INVEN) max_line = max_inven;
5133 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5134 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5150 menu_line += (max_line - 1);
5166 /* Verify legality */
5167 if (command_wrk == (USE_INVEN))
5169 if (allow_floor) command_wrk = USE_FLOOR;
5170 else if (allow_equip) command_wrk = USE_EQUIP;
5177 else if (command_wrk == (USE_EQUIP))
5179 if (allow_inven) command_wrk = USE_INVEN;
5180 else if (allow_floor) command_wrk = USE_FLOOR;
5187 else if (command_wrk == (USE_FLOOR))
5189 if (allow_equip) command_wrk = USE_EQUIP;
5190 else if (allow_inven) command_wrk = USE_INVEN;
5203 /* Hack -- Fix screen */
5213 /* Switch inven/equip */
5214 if (command_wrk == USE_INVEN) max_line = max_inven;
5215 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5216 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5217 if (menu_line > max_line) menu_line = max_line;
5219 /* Need to redraw */
5227 /* Verify legality */
5228 if (command_wrk == (USE_INVEN))
5230 if (allow_equip) command_wrk = USE_EQUIP;
5231 else if (allow_floor) command_wrk = USE_FLOOR;
5238 else if (command_wrk == (USE_EQUIP))
5240 if (allow_floor) command_wrk = USE_FLOOR;
5241 else if (allow_inven) command_wrk = USE_INVEN;
5248 else if (command_wrk == (USE_FLOOR))
5250 if (allow_inven) command_wrk = USE_INVEN;
5251 else if (allow_equip) command_wrk = USE_EQUIP;
5264 /* Hack -- Fix screen */
5274 /* Switch inven/equip */
5275 if (command_wrk == USE_INVEN) max_line = max_inven;
5276 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5277 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5278 if (menu_line > max_line) menu_line = max_line;
5280 /* Need to redraw */
5289 if (command_wrk == USE_FLOOR)
5292 (*cp) = -get_item_label;
5296 /* Validate the item */
5297 if (!get_item_okay(get_item_label))
5303 /* Allow player to "refuse" certain actions */
5304 if (!get_item_allow(get_item_label))
5310 /* Accept that choice */
5311 (*cp) = get_item_label;
5320 if (select_the_force) {
5328 if (menu_line > max_line) menu_line -= max_line;
5349 command_see = FALSE;
5372 cave_type *c_ptr = &cave[py][px];
5374 if (command_wrk != (USE_FLOOR)) break;
5376 /* Get the object being moved. */
5377 o_idx = c_ptr->o_idx;
5379 /* Only rotate a pile of two or more objects. */
5380 if (!(o_idx && o_list[o_idx].next_o_idx)) break;
5382 /* Remove the first object from the list. */
5383 excise_object_idx(o_idx);
5385 /* Find end of the list. */
5387 while (o_list[i].next_o_idx)
5388 i = o_list[i].next_o_idx;
5390 /* Add after the last object. */
5391 o_list[i].next_o_idx = o_idx;
5393 /* Re-scan floor list */
5394 floor_num = scan_floor(floor_list, py, px, 0x03);
5396 /* Hack -- Fix screen */
5411 if (command_wrk == (USE_INVEN))
5418 command_wrk = (USE_EQUIP);
5420 else if (command_wrk == (USE_EQUIP))
5427 command_wrk = (USE_INVEN);
5429 else if (command_wrk == (USE_FLOOR))
5433 command_wrk = (USE_INVEN);
5435 else if (allow_equip)
5437 command_wrk = (USE_EQUIP);
5446 /* Hack -- Fix screen */
5456 /* Need to redraw */
5469 * If we are already examining the floor, and there
5470 * is only one item, we will always select it.
5471 * If we aren't examining the floor and there is only
5472 * one item, we will select it if floor_query_flag
5477 if ((command_wrk == (USE_FLOOR)) || (!carry_query_flag))
5480 k = 0 - floor_list[0];
5482 /* Allow player to "refuse" certain actions */
5483 if (!get_item_allow(k))
5489 /* Accept that choice */
5498 /* Hack -- Fix screen */
5508 command_wrk = (USE_FLOOR);
5514 case '1': case '2': case '3':
5515 case '4': case '5': case '6':
5516 case '7': case '8': case '9':
5518 if (command_wrk != USE_FLOOR)
5520 /* Look up the tag */
5521 if (!get_tag(&k, which, command_wrk))
5527 /* Hack -- Validate the item */
5528 if ((k < INVEN_RARM) ? !inven : !equip)
5534 /* Validate the item */
5535 if (!get_item_okay(k))
5543 /* Look up the alphabetical tag */
5544 if (get_tag_floor(&k, which, floor_list, floor_num))
5547 k = 0 - floor_list[k];
5556 /* Allow player to "refuse" certain actions */
5557 if (!get_item_allow(k))
5563 /* Accept that choice */
5569 #endif /* ALLOW_REPEAT */
5577 /* Choose "default" inventory item */
5578 if (command_wrk == (USE_INVEN))
5580 k = ((i1 == i2) ? i1 : -1);
5583 /* Choose "default" equipment item */
5584 else if (command_wrk == (USE_EQUIP))
5586 k = ((e1 == e2) ? e1 : -1);
5589 /* Choose "default" floor item */
5590 else if (command_wrk == (USE_FLOOR))
5595 k = 0 - floor_list[0];
5597 /* Allow player to "refuse" certain actions */
5598 if (!get_item_allow(k))
5604 /* Accept that choice */
5612 /* Validate the item */
5613 if (!get_item_okay(k))
5619 /* Allow player to "refuse" certain actions */
5620 if (!get_item_allow(k))
5626 /* Accept that choice */
5636 if (select_the_force) {
5650 if (command_wrk != USE_FLOOR)
5652 bool not_found = FALSE;
5654 /* Look up the alphabetical tag */
5655 if (!get_tag(&k, which, command_wrk))
5660 /* Hack -- Validate the item */
5661 else if ((k < INVEN_RARM) ? !inven : !equip)
5666 /* Validate the item */
5667 else if (!get_item_okay(k))
5674 /* Accept that choice */
5680 #endif /* ALLOW_REPEAT */
5686 /* Look up the alphabetical tag */
5687 if (get_tag_floor(&k, which, floor_list, floor_num))
5690 k = 0 - floor_list[k];
5692 /* Accept that choice */
5698 #endif /* ALLOW_REPEAT */
5703 /* Extract "query" setting */
5704 ver = isupper(which);
5705 which = tolower(which);
5707 /* Convert letter to inventory index */
5708 if (command_wrk == (USE_INVEN))
5710 if (which == '(') k = i1;
5711 else if (which == ')') k = i2;
5712 else k = label_to_inven(which);
5715 /* Convert letter to equipment index */
5716 else if (command_wrk == (USE_EQUIP))
5718 if (which == '(') k = e1;
5719 else if (which == ')') k = e2;
5720 else k = label_to_equip(which);
5723 /* Convert letter to floor index */
5724 else if (command_wrk == USE_FLOOR)
5726 if (which == '(') k = 0;
5727 else if (which == ')') k = floor_num - 1;
5728 else k = islower(which) ? A2I(which) : -1;
5729 if (k < 0 || k >= floor_num || k >= 23)
5736 k = 0 - floor_list[k];
5739 /* Validate the item */
5740 if ((command_wrk != USE_FLOOR) && !get_item_okay(k))
5746 /* Verify the item */
5748 if (ver && !verify("ËÜÅö¤Ë", k))
5750 if (ver && !verify("Try", k))
5758 /* Allow player to "refuse" certain actions */
5759 if (!get_item_allow(k))
5765 /* Accept that choice */
5775 /* Fix the screen if necessary */
5781 /* Hack -- Cancel "display" */
5782 command_see = FALSE;
5786 /* Forget the item_tester_tval restriction */
5787 item_tester_tval = 0;
5789 /* Forget the item_tester_hook restriction */
5790 item_tester_hook = NULL;
5793 /* Clean up 'show choices' */
5794 /* Toggle again if needed */
5795 if (toggle) toggle_inven_equip();
5798 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5804 /* Clear the prompt line */
5807 /* Warning if needed */
5808 if (oops && str) msg_print(str);
5814 if (command_cmd) prev_tag = cur_tag;
5815 #endif /* ALLOW_REPEAT */
5817 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
5825 static bool py_pickup_floor_aux(void)
5833 /* Restrict the choices */
5834 item_tester_hook = inven_carry_okay;
5838 q = "¤É¤ì¤ò½¦¤¤¤Þ¤¹¤«¡©";
5839 s = "¤â¤¦¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£";
5841 q = "Get which item? ";
5842 s = "You no longer have any room for the objects on the floor.";
5845 if (get_item(&item, q, s, (USE_FLOOR)))
5847 this_o_idx = 0 - item;
5854 /* Pick up the object */
5855 py_pickup_aux(this_o_idx);
5862 * Make the player carry everything in a grid
5864 * If "pickup" is FALSE then only gold will be picked up
5866 * This is called by py_pickup() when easy_floor is TRUE.
5868 void py_pickup_floor(bool pickup)
5870 s16b this_o_idx, next_o_idx = 0;
5872 char o_name[MAX_NLEN];
5875 int floor_num = 0, floor_o_idx = 0;
5879 /* Scan the pile of objects */
5880 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
5884 /* Access the object */
5885 o_ptr = &o_list[this_o_idx];
5887 /* Describe the object */
5888 object_desc(o_name, o_ptr, 0);
5890 /* Access the next object */
5891 next_o_idx = o_ptr->next_o_idx;
5893 /* Hack -- disturb */
5897 if (o_ptr->tval == TV_GOLD)
5901 msg_format(" $%ld ¤Î²ÁÃͤ¬¤¢¤ë%s¤ò¸«¤Ä¤±¤¿¡£",
5902 (long)o_ptr->pval, o_name);
5904 msg_format("You have found %ld gold pieces worth of %s.",
5905 (long) o_ptr->pval, o_name);
5909 /* Collect the gold */
5910 p_ptr->au += o_ptr->pval;
5913 p_ptr->redraw |= (PR_GOLD);
5916 p_ptr->window |= (PW_PLAYER);
5918 /* Delete the gold */
5919 delete_object_idx(this_o_idx);
5921 /* Check the next object */
5924 else if (o_ptr->marked & OM_NOMSG)
5926 /* If 0 or 1 non-NOMSG items are in the pile, the NOMSG ones are
5927 * ignored. Otherwise, they are included in the prompt. */
5928 o_ptr->marked &= ~(OM_NOMSG);
5932 /* Count non-gold objects that can be picked up. */
5933 if (inven_carry_okay(o_ptr))
5938 /* Count non-gold objects */
5941 /* Remember this index */
5942 floor_o_idx = this_o_idx;
5945 /* There are no non-gold objects */
5949 /* Mention the number of objects */
5955 /* Access the object */
5956 o_ptr = &o_list[floor_o_idx];
5958 #ifdef ALLOW_EASY_SENSE
5960 /* Option: Make object sensing easy */
5963 /* Sense the object */
5964 (void) sense_object(o_ptr);
5967 #endif /* ALLOW_EASY_SENSE */
5969 /* Describe the object */
5970 object_desc(o_name, o_ptr, 0);
5974 msg_format("%s¤¬¤¢¤ë¡£", o_name);
5976 msg_format("You see %s.", o_name);
5981 /* Multiple objects */
5986 msg_format("%d ¸Ä¤Î¥¢¥¤¥Æ¥à¤Î»³¤¬¤¢¤ë¡£", floor_num);
5988 msg_format("You see a pile of %d items.", floor_num);
5997 /* The player has no room for anything on the floor. */
6003 /* Access the object */
6004 o_ptr = &o_list[floor_o_idx];
6006 #ifdef ALLOW_EASY_SENSE
6008 /* Option: Make object sensing easy */
6011 /* Sense the object */
6012 (void) sense_object(o_ptr);
6015 #endif /* ALLOW_EASY_SENSE */
6017 /* Describe the object */
6018 object_desc(o_name, o_ptr, 0);
6022 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
6024 msg_format("You have no room for %s.", o_name);
6029 /* Multiple objects */
6034 msg_format("¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£", o_name);
6036 msg_print("You have no room for any of the objects on the floor.");
6048 /* Hack -- query every object */
6049 if (carry_query_flag)
6051 char out_val[MAX_NLEN+20];
6053 /* Access the object */
6054 o_ptr = &o_list[floor_o_idx];
6056 #ifdef ALLOW_EASY_SENSE
6058 /* Option: Make object sensing easy */
6061 /* Sense the object */
6062 (void) sense_object(o_ptr);
6065 #endif /* ALLOW_EASY_SENSE */
6067 /* Describe the object */
6068 object_desc(o_name, o_ptr, 0);
6070 /* Build a prompt */
6072 (void) sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
6074 (void) sprintf(out_val, "Pick up %s? ", o_name);
6078 /* Ask the user to confirm */
6079 if (!get_check(out_val))
6086 /* Access the object */
6087 o_ptr = &o_list[floor_o_idx];
6089 #ifdef ALLOW_EASY_SENSE
6091 /* Option: Make object sensing easy */
6094 /* Sense the object */
6095 (void) sense_object(o_ptr);
6098 #endif /* ALLOW_EASY_SENSE */
6100 /* Pick up the object */
6101 py_pickup_aux(floor_o_idx);
6104 /* Allow the user to choose an object */
6107 while (can_pickup--)
6109 if (!py_pickup_floor_aux()) break;
6114 #endif /* ALLOW_EASY_FLOOR */