5 #include "object-curse.h"
6 #include "monsterrace-hook.h"
7 #include "objectkind-hook.h"
10 #include "player-status.h"
12 #include "spells-summon.h"
13 #include "spells-object.h"
14 #include "spells-status.h"
20 const concptr chaos_patrons[MAX_PATRON] =
43 const concptr chaos_patrons[MAX_PATRON] =
69 * @brief カオスパトロンの報酬能力値テーブル
71 const int chaos_stats[MAX_PATRON] =
95 * @brief カオスパトロンの報酬テーブル
97 const int chaos_rewards[MAX_PATRON][20] =
99 /* Slortar the Old: */
101 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
102 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
103 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
104 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
107 /* Mabelode the Faceless: */
109 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
110 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
111 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
112 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
115 /* Chardros the Reaper: */
117 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
118 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
119 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
120 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
123 /* Hionhurn the Executioner: */
125 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
126 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
127 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
128 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
131 /* Xiombarg the Sword-Queen: */
133 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
134 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
135 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
136 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
140 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
142 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
143 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
144 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
145 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
148 /* Balaan the Grim: */
150 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
151 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
152 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
153 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
156 /* Arioch, Duke of Hell: */
158 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
159 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
160 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
161 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
164 /* Eequor, Blue Lady of Dismay: */
166 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
167 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
168 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
169 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
172 /* Narjhan, Lord of Beggars: */
174 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
175 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
176 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
177 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
180 /* Balo the Jester: */
182 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
183 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
184 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
185 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
188 /* Khorne the Bloodgod: */
190 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
191 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
192 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
193 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
198 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
199 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
200 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
201 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
206 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
207 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
208 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
209 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
214 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
215 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
216 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
217 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
222 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
223 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
224 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
225 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
230 void gain_level_reward(int chosen_reward)
234 char wrath_reason[32] = "";
235 int nasty_chance = 6;
236 OBJECT_TYPE_VALUE dummy = 0;
237 OBJECT_SUBTYPE_VALUE dummy2 = 0;
239 concptr reward = NULL;
240 GAME_TEXT o_name[MAX_NLEN];
246 if (multi_rew) return;
247 else multi_rew = TRUE;
251 if (p_ptr->lev == 13) nasty_chance = 2;
252 else if (!(p_ptr->lev % 13)) nasty_chance = 3;
253 else if (!(p_ptr->lev % 14)) nasty_chance = 12;
255 if (one_in_(nasty_chance))
256 type = randint1(20); /* Allow the 'nasty' effects */
258 type = randint1(15) + 5; /* Or disallow them */
260 if (type < 1) type = 1;
261 if (type > 20) type = 20;
265 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[p_ptr->chaos_patron]);
267 effect = chaos_rewards[p_ptr->chaos_patron][type];
269 if (one_in_(6) && !chosen_reward)
271 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[p_ptr->chaos_patron]);
272 (void)gain_random_mutation(0);
273 reward = _("変異した。", "mutation");
277 switch (chosen_reward ? chosen_reward : effect)
282 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
283 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
286 reward = _("変異した。", "polymorphing");
291 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
292 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
294 if (p_ptr->prace == RACE_ANDROID)
296 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
298 else if (p_ptr->exp < PY_MAX_EXP)
300 s32b ee = (p_ptr->exp / 2) + 10;
301 if (ee > 100000L) ee = 100000L;
302 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
305 reward = _("経験値を得た", "experience");
311 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
312 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
314 if (p_ptr->prace == RACE_ANDROID)
316 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
320 lose_exp(p_ptr->exp / 6);
321 reward = _("経験値を失った。", "losing experience");
327 msg_format("%sの声がささやいた:",
328 chaos_patrons[p_ptr->chaos_patron]);
330 msg_format("The voice of %s whispers:",
331 chaos_patrons[p_ptr->chaos_patron]);
334 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
336 acquirement(p_ptr->y, p_ptr->x, 1, FALSE, FALSE, FALSE);
337 reward = _("上質なアイテムを手に入れた。", "a good item");
342 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
343 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
345 acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
346 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
351 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
352 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
355 switch (randint1(p_ptr->lev))
361 dummy2 = SV_MAIN_GAUCHE;
370 dummy2 = SV_SMALL_SWORD;
373 dummy2 = SV_BASILLARD;
375 case 11: case 12: case 13:
376 dummy2 = SV_SHORT_SWORD;
385 dummy2 = SV_WAKIZASHI;
394 dummy2 = SV_BROAD_SWORD;
397 dummy2 = SV_LONG_SWORD;
400 dummy2 = SV_SCIMITAR;
409 dummy2 = SV_BASTARD_SWORD;
412 dummy2 = SV_GREAT_SCIMITAR;
415 dummy2 = SV_CLAYMORE;
421 dummy2 = SV_TWO_HANDED_SWORD;
424 dummy2 = SV_FLAMBERGE;
427 dummy2 = SV_NO_DACHI;
430 dummy2 = SV_EXECUTIONERS_SWORD;
433 dummy2 = SV_ZWEIHANDER;
436 dummy2 = SV_HAYABUSA;
439 dummy2 = SV_BLADE_OF_CHAOS;
442 object_prep(q_ptr, lookup_kind(dummy, dummy2));
443 q_ptr->to_h = 3 + randint1(dun_level) % 10;
444 q_ptr->to_d = 3 + randint1(dun_level) % 10;
445 one_resistance(q_ptr);
446 q_ptr->name2 = EGO_CHAOTIC;
447 (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
448 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
453 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
454 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
456 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
457 reward = _("上質なアイテムを手に入れた。", "good items");
462 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
463 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
465 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
466 reward = _("高級品のアイテムを手に入れた。", "excellent items");
471 msg_format("%sの声が轟き渡った:", chaos_patrons[p_ptr->chaos_patron]);
473 msg_format("The voice of %s thunders:", chaos_patrons[p_ptr->chaos_patron]);
476 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
478 (void)activate_ty_curse(FALSE, &count);
479 reward = _("禍々しい呪いをかけられた。", "cursing");
484 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
485 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
487 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
489 (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0');
491 reward = _("モンスターを召喚された。", "summoning hostile monsters");
497 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
498 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
500 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
501 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
507 msg_format("%sの声が響き渡った:",
508 chaos_patrons[p_ptr->chaos_patron]);
510 msg_format("The voice of %s booms out:",
511 chaos_patrons[p_ptr->chaos_patron]);
514 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
517 reward = _("カオスの力が渦巻いた。", "calling chaos");
523 msg_format("%sの声が鳴り響いた:",
524 chaos_patrons[p_ptr->chaos_patron]);
526 msg_format("The voice of %s rings out:",
527 chaos_patrons[p_ptr->chaos_patron]);
530 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
532 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
533 do_inc_stat(chaos_stats[p_ptr->chaos_patron]);
535 do_inc_stat(randint0(6));
536 reward = _("能力値が上がった。", "increasing a stat");
542 msg_format("%sの声が響き渡った:",
543 chaos_patrons[p_ptr->chaos_patron]);
545 msg_format("The voice of %s booms out:",
546 chaos_patrons[p_ptr->chaos_patron]);
549 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
551 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
552 do_dec_stat(chaos_stats[p_ptr->chaos_patron]);
554 (void)do_dec_stat(randint0(6));
555 reward = _("能力値が下がった。", "decreasing a stat");
562 msg_format("%sの声が轟き渡った:",
563 chaos_patrons[p_ptr->chaos_patron]);
565 msg_format("The voice of %s thunders:",
566 chaos_patrons[p_ptr->chaos_patron]);
569 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
570 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
572 for (dummy = 0; dummy < A_MAX; dummy++)
574 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
576 reward = _("全能力値が下がった。", "decreasing all stats");
581 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
582 chaos_patrons[p_ptr->chaos_patron]);
584 reward = _("傷が変化した。", "polymorphing wounds");
589 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
591 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
593 for (dummy = 0; dummy < A_MAX; dummy++)
595 (void)do_inc_stat(dummy);
597 reward = _("全能力値が上がった。", "increasing all stats");
602 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
603 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
605 fire_ball(GF_DISINTEGRATE, 0, p_ptr->lev * 4, 4);
606 take_hit(DAMAGE_NOESCAPE, p_ptr->lev * 4, wrath_reason, -1);
607 reward = _("分解の球が発生した。", "generating disintegration ball");
612 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
613 (void)restore_level();
614 (void)restore_all_status();
615 (void)true_healing(5000);
616 reward = _("体力が回復した。", "healing");
621 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
622 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
623 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
626 if (has_melee_weapon(INVEN_LARM))
629 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
631 object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
632 (void)curse_weapon(FALSE, dummy);
633 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
638 if (!inventory[INVEN_BODY].k_idx) break;
639 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
640 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
642 object_desc(o_name, &inventory[INVEN_BODY], OD_NAME_ONLY);
644 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
648 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
649 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
654 (void)activate_ty_curse(FALSE, &count);
655 reward = _("禍々しい呪いをかけられた。", "cursing");
658 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
659 reward = _("モンスターを召喚された。", "summoning hostile monsters");
664 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
666 if (has_melee_weapon(INVEN_LARM))
669 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
671 object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
672 (void)curse_weapon(FALSE, dummy);
673 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
677 if (!inventory[INVEN_BODY].k_idx) break;
678 object_desc(o_name, &inventory[INVEN_BODY], OD_NAME_ONLY);
680 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
684 for (dummy = 0; dummy < A_MAX; dummy++)
686 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
688 reward = _("全能力値が下がった。", "decreasing all stats");
695 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
696 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
698 take_hit(DAMAGE_LOSELIFE, p_ptr->lev * 4, wrath_reason, -1);
699 for (dummy = 0; dummy < A_MAX; dummy++)
701 (void)dec_stat(dummy, 10 + randint1(15), FALSE);
703 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
704 (void)activate_ty_curse(FALSE, &count);
709 if (has_melee_weapon(INVEN_RARM))
712 if (has_melee_weapon(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
714 else if (has_melee_weapon(INVEN_LARM)) dummy = INVEN_LARM;
716 if (dummy) (void)curse_weapon(FALSE, dummy);
718 if (one_in_(2)) (void)curse_armor();
723 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
724 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
726 (void)destroy_area(p_ptr->y, p_ptr->x, 25, FALSE);
727 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
732 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
733 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
734 (void)symbol_genocide(0, FALSE);
735 reward = _("モンスターが抹殺された。", "genociding monsters");
740 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
741 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
743 (void)mass_genocide(0, FALSE);
744 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
749 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[p_ptr->chaos_patron]);
750 (void)dispel_monsters(p_ptr->lev * 4);
755 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[p_ptr->chaos_patron]);
760 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[p_ptr->chaos_patron]);
762 if (!summon_specific(-1, p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, PM_FORCE_PET, '\0'))
763 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
765 reward = _("悪魔がペットになった。", "a demonic servant");
770 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[p_ptr->chaos_patron]);
772 if (!summon_specific(-1, p_ptr->y, p_ptr->x, dun_level, 0, PM_FORCE_PET, '\0'))
773 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
775 reward = _("モンスターがペットになった。", "a servant");
780 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[p_ptr->chaos_patron]);
782 if (!summon_specific(-1, p_ptr->y, p_ptr->x, dun_level, SUMMON_UNDEAD, PM_FORCE_PET, '\0'))
783 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
785 reward = _("アンデッドがペットになった。", "an undead servant");
790 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"),
792 chaos_patrons[p_ptr->chaos_patron]);
793 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
799 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, format(_("パトロンの報酬で%s", "The patron rewards you with %s."), reward));