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For consistency, changed English diary entries to use simple past tense. In a couple...
[hengband/hengband.git] / src / player-damage.c
1 #include "angband.h"
2 #include "core.h"
3 #include "util.h"
4 #include "term.h"
5
6 #include "avatar.h"
7 #include "bldg.h"
8 #include "io/write-diary.h"
9 #include "cmd/cmd-dump.h"
10 #include "realm-song.h"
11 #include "floor.h"
12 #include "artifact.h"
13 #include "object-flavor.h"
14 #include "object-hook.h"
15 #include "object-broken.h"
16 #include "player-move.h"
17 #include "player-damage.h"
18 #include "player-personality.h"
19 #include "player-status.h"
20 #include "player-effects.h"
21 #include "player-class.h"
22 #include "player-race.h"
23 #include "monster-spell.h"
24 #include "world.h"
25 #include "view-mainwindow.h"
26 #include "quest.h"
27 #include "report.h"
28 #include "wild.h"
29 #include "save.h"
30 #include "files.h"
31
32
33 /*!
34 * todo 元々「破損したアイテムの数」をreturnしていました
35 * しかし調査の結果、どの関数も戻り値を使用していませんでした
36 * よって戻りをvoidとし、破損したアイテム数を計上しているローカル変数を削除しました
37 * 確認後、問題がなければ本コメントを削除の上コミット願います
38 * そして英語のコメントにある「stealing」とは一体…詳細不明につき残しました
39 * なお「toryを省略する必要はないじゃろ」との独断により関数名を変更しました
40 * 気に入らなければ元に戻して下さい。。。 by Hourier
41 * ***
42 * @brief アイテムを指定確率で破損させる /
43 * Destroys a type of item on a given percent chance
44 * @param player_ptr プレーヤーへの参照ポインタ
45 * @param typ 破損判定関数ポインタ
46 * @param perc 基本確率
47 * @return なし
48 * @details
49 * Note that missiles are no longer necessarily all destroyed
50 * Destruction taken from "melee.c" code for "stealing".
51 * New-style wands and rods handled correctly. -LM-
52 */
53 void inventory_damage(player_type *player_ptr, inven_func typ, int perc)
54 {
55         INVENTORY_IDX i;
56         int j, amt;
57         object_type *o_ptr;
58         GAME_TEXT o_name[MAX_NLEN];
59
60         if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return;
61
62         /* Scan through the slots backwards */
63         for (i = 0; i < INVEN_PACK; i++)
64         {
65                 o_ptr = &player_ptr->inventory_list[i];
66                 if (!o_ptr->k_idx) continue;
67
68                 /* Hack -- for now, skip artifacts */
69                 if (object_is_artifact(o_ptr)) continue;
70
71                 /* Give this item slot a shot at death */
72                 if (!(*typ)(o_ptr)) continue;
73                 
74                 /* Count the casualties */
75                 for (amt = j = 0; j < o_ptr->number; ++j)
76                 {
77                         if (randint0(100) < perc) amt++;
78                 }
79
80                 /* Some casualities */
81                 if (!amt) continue;
82                 
83                 object_desc(player_ptr, o_name, o_ptr, OD_OMIT_PREFIX);
84
85                 msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
86 #ifdef JP
87                         o_name, index_to_label(i), ((o_ptr->number > 1) ?
88                         ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
89 #else
90                         ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
91                         (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
92 #endif
93
94 #ifdef JP
95                 if (IS_ECHIZEN(player_ptr))
96                         msg_print("やりやがったな!");
97                 else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN))
98                 {
99                         if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
100                         else msg_print(_("弱い者いじめは止めるんだ!", ""));
101                 }
102 #endif
103
104                 /* Potions smash open */
105                 if (object_is_potion(o_ptr))
106                 {
107                         (void)potion_smash_effect(player_ptr, 0, player_ptr->y, player_ptr->x, o_ptr->k_idx);
108                 }
109
110                 /* Reduce the charges of rods/wands */
111                 reduce_charges(o_ptr, amt);
112
113                 /* Destroy "amt" items */
114                 inven_item_increase(player_ptr, i, -amt);
115                 inven_item_optimize(player_ptr, i);
116         }
117 }
118
119
120 /*!
121 * @brief 酸攻撃による装備のAC劣化処理 /
122 * Acid has hit the player, attempt to affect some armor.
123 * @param 酸を浴びたキャラクタへの参照ポインタ
124 * @return 装備による軽減があったならTRUEを返す
125 * @details
126 * Note that the "base armor" of an object never changes.
127 * If any armor is damaged (or resists), the player takes less damage.
128 */
129 static bool acid_minus_ac(player_type *creature_ptr)
130 {
131         object_type *o_ptr = NULL;
132         BIT_FLAGS flgs[TR_FLAG_SIZE];
133         GAME_TEXT o_name[MAX_NLEN];
134
135         /* Pick a (possibly empty) creature_ptr->inventory_list slot */
136         switch (randint1(7))
137         {
138         case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
139         case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
140         case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
141         case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
142         case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
143         case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
144         case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
145         }
146
147         if (!o_ptr->k_idx) return FALSE;
148         if (!object_is_armour(o_ptr)) return FALSE;
149
150         object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
151         object_flags(o_ptr, flgs);
152         /* No damage left to be done */
153         if (o_ptr->ac + o_ptr->to_a <= 0)
154         {
155                 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
156                 return FALSE;
157         }
158
159         /* Object resists */
160         if (have_flag(flgs, TR_IGNORE_ACID))
161         {
162                 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
163                 return TRUE;
164         }
165
166         msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
167
168         /* Damage the item */
169         o_ptr->to_a--;
170
171         /* Calculate bonuses */
172         creature_ptr->update |= (PU_BONUS);
173         creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
174
175         calc_android_exp(creature_ptr);
176
177         /* Item was damaged */
178         return TRUE;
179 }
180
181
182 /*!
183 * @brief 酸属性によるプレイヤー損害処理 /
184 * Hurt the player with Acid
185 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
186 * @param dam 基本ダメージ量
187 * @param kb_str ダメージ原因記述
188 * @param monspell 原因となったモンスター特殊攻撃ID
189 * @param aura オーラよるダメージが原因ならばTRUE
190 * @return 修正HPダメージ量
191 */
192 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
193 {
194         HIT_POINT get_damage;
195         int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
196         bool double_resist = is_oppose_acid(creature_ptr);
197
198         /* Total Immunity */
199         if (creature_ptr->immune_acid || (dam <= 0))
200         {
201                 learn_spell(creature_ptr, monspell);
202                 return 0;
203         }
204
205         /* Vulnerability (Ouch!) */
206         if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
207         if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
208
209         /* Resist the damage */
210         if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
211         if (double_resist) dam = (dam + 2) / 3;
212
213         if (aura || !CHECK_MULTISHADOW(creature_ptr))
214         {
215                 if ((!(double_resist || creature_ptr->resist_acid)) &&
216                         one_in_(HURT_CHANCE))
217                         (void)do_dec_stat(creature_ptr, A_CHR);
218
219                 /* If any armor gets hit, defend the player */
220                 if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
221         }
222
223         get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
224
225         /* Inventory damage */
226         if (!aura && !(double_resist && creature_ptr->resist_acid))
227                 inventory_damage(creature_ptr, set_acid_destroy, inv);
228         return get_damage;
229 }
230
231
232 /*!
233 * @brief 電撃属性によるプレイヤー損害処理 /
234 * Hurt the player with electricity
235 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
236 * @param dam 基本ダメージ量
237 * @param kb_str ダメージ原因記述
238 * @param monspell 原因となったモンスター特殊攻撃ID
239 * @param aura オーラよるダメージが原因ならばTRUE
240 * @return 修正HPダメージ量
241 */
242 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
243 {
244         HIT_POINT get_damage;
245         int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
246         bool double_resist = is_oppose_elec(creature_ptr);
247
248         /* Total immunity */
249         if (creature_ptr->immune_elec || (dam <= 0))
250         {
251                 learn_spell(creature_ptr, monspell);
252                 return 0;
253         }
254
255         /* Vulnerability (Ouch!) */
256         if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
257         if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
258         if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3;
259
260         /* Resist the damage */
261         if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
262         if (double_resist) dam = (dam + 2) / 3;
263
264         if (aura || !CHECK_MULTISHADOW(creature_ptr))
265         {
266                 if ((!(double_resist || creature_ptr->resist_elec)) &&
267                         one_in_(HURT_CHANCE))
268                         (void)do_dec_stat(creature_ptr, A_DEX);
269         }
270
271         get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
272
273         /* Inventory damage */
274         if (!aura && !(double_resist && creature_ptr->resist_elec))
275                 inventory_damage(creature_ptr, set_elec_destroy, inv);
276
277         return get_damage;
278 }
279
280
281 /*!
282 * @brief 火炎属性によるプレイヤー損害処理 /
283 * Hurt the player with Fire
284 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
285 * @param dam 基本ダメージ量
286 * @param kb_str ダメージ原因記述
287 * @param monspell 原因となったモンスター特殊攻撃ID
288 * @param aura オーラよるダメージが原因ならばTRUE
289 * @return 修正HPダメージ量
290 */
291 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
292 {
293         HIT_POINT get_damage;
294         int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
295         bool double_resist = is_oppose_fire(creature_ptr);
296
297         /* Totally immune */
298         if (creature_ptr->immune_fire || (dam <= 0))
299         {
300                 learn_spell(creature_ptr, monspell);
301                 return 0;
302         }
303
304         /* Vulnerability (Ouch!) */
305         if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
306         if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3;
307         if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
308
309         /* Resist the damage */
310         if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
311         if (double_resist) dam = (dam + 2) / 3;
312
313         if (aura || !CHECK_MULTISHADOW(creature_ptr))
314         {
315                 if ((!(double_resist || creature_ptr->resist_fire)) &&
316                         one_in_(HURT_CHANCE))
317                         (void)do_dec_stat(creature_ptr, A_STR);
318         }
319
320         get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
321
322         /* Inventory damage */
323         if (!aura && !(double_resist && creature_ptr->resist_fire))
324                 inventory_damage(creature_ptr, set_fire_destroy, inv);
325
326         return get_damage;
327 }
328
329
330 /*!
331 * @brief 冷気属性によるプレイヤー損害処理 /
332 * Hurt the player with Cold
333 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
334 * @param dam 基本ダメージ量
335 * @param kb_str ダメージ原因記述
336 * @param monspell 原因となったモンスター特殊攻撃ID
337 * @param aura オーラよるダメージが原因ならばTRUE
338 * @return 修正HPダメージ量
339 */
340 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
341 {
342         HIT_POINT get_damage;
343         int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
344         bool double_resist = is_oppose_cold(creature_ptr);
345
346         /* Total immunity */
347         if (creature_ptr->immune_cold || (dam <= 0))
348         {
349                 learn_spell(creature_ptr, monspell);
350                 return 0;
351         }
352
353         /* Vulnerability (Ouch!) */
354         if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
355         if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
356
357         /* Resist the damage */
358         if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
359         if (double_resist) dam = (dam + 2) / 3;
360
361         if (aura || !CHECK_MULTISHADOW(creature_ptr))
362         {
363                 if ((!(double_resist || creature_ptr->resist_cold)) &&
364                         one_in_(HURT_CHANCE))
365                         (void)do_dec_stat(creature_ptr, A_STR);
366         }
367
368         get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
369
370         /* Inventory damage */
371         if (!aura && !(double_resist && creature_ptr->resist_cold))
372                 inventory_damage(creature_ptr, set_cold_destroy, inv);
373
374         return get_damage;
375 }
376
377
378 /*
379  * Decreases players hit points and sets death flag if necessary
380  *
381  * Invulnerability needs to be changed into a "shield"
382  *
383  * Hack -- this function allows the user to save (or quit)
384  * the game when he dies, since the "You die." message is shown before
385  * setting the player to "dead".
386  */
387
388 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
389 {
390         int old_chp = creature_ptr->chp;
391
392         char death_message[1024];
393         char tmp[1024];
394
395         int warning = (creature_ptr->mhp * hitpoint_warn / 10);
396         if (creature_ptr->is_dead) return 0;
397
398         if (creature_ptr->sutemi) damage *= 2;
399         if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
400
401         if (easy_band) damage = (damage + 1) / 2;
402
403         if (damage_type != DAMAGE_USELIFE)
404         {
405                 disturb(creature_ptr, TRUE, TRUE);
406                 if (auto_more)
407                 {
408                         creature_ptr->now_damaged = TRUE;
409                 }
410         }
411
412         if (monspell >= 0) learn_spell(creature_ptr, monspell);
413
414         /* Mega-Hack -- Apply "invulnerability" */
415         if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
416         {
417                 if (IS_INVULN(creature_ptr) && (damage < 9000))
418                 {
419                         if (damage_type == DAMAGE_FORCE)
420                         {
421                                 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
422                         }
423                         else if (one_in_(PENETRATE_INVULNERABILITY))
424                         {
425                                 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
426                         }
427                         else
428                         {
429                                 return 0;
430                         }
431                 }
432
433                 if (CHECK_MULTISHADOW(creature_ptr))
434                 {
435                         if (damage_type == DAMAGE_FORCE)
436                         {
437                                 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
438                         }
439                         else if (damage_type == DAMAGE_ATTACK)
440                         {
441                                 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
442                                 return 0;
443                         }
444                 }
445
446                 if (creature_ptr->wraith_form)
447                 {
448                         if (damage_type == DAMAGE_FORCE)
449                         {
450                                 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
451                         }
452                         else
453                         {
454                                 damage /= 2;
455                                 if ((damage == 0) && one_in_(2)) damage = 1;
456                         }
457                 }
458
459                 if (creature_ptr->special_defense & KATA_MUSOU)
460                 {
461                         damage /= 2;
462                         if ((damage == 0) && one_in_(2)) damage = 1;
463                 }
464         } /* not if LOSELIFE USELIFE */
465
466         /* Hurt the player */
467         creature_ptr->chp -= damage;
468         if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
469         {
470                 damage += creature_ptr->chp;
471                 creature_ptr->chp = 0;
472         }
473
474         /* Display the hitpoints */
475         creature_ptr->redraw |= (PR_HP);
476
477         creature_ptr->window |= (PW_PLAYER);
478
479         if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
480         {
481                 chg_virtue(creature_ptr, V_SACRIFICE, 1);
482                 chg_virtue(creature_ptr, V_CHANCE, 2);
483         }
484
485         /* Dead player */
486         if (creature_ptr->chp < 0)
487         {
488                 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
489
490 #ifdef JP
491                 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
492                 if (!cheat_save)
493                         if (!save_player(creature_ptr)) msg_print("セーブ失敗!");
494 #endif
495
496                 sound(SOUND_DEATH);
497
498                 chg_virtue(creature_ptr, V_SACRIFICE, 10);
499
500                 handle_stuff(creature_ptr);
501                 creature_ptr->leaving = TRUE;
502
503                 /* Note death */
504                 creature_ptr->is_dead = TRUE;
505
506                 if (creature_ptr->current_floor_ptr->inside_arena)
507                 {
508                         concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
509                         msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
510                         msg_print(NULL);
511                         if (record_arena) exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
512                 }
513                 else
514                 {
515                         QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
516                         bool seppuku = streq(hit_from, "Seppuku");
517                         bool winning_seppuku = current_world_ptr->total_winner && seppuku;
518
519                         play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
520
521 #ifdef WORLD_SCORE
522                         /* Make screen dump */
523                         screen_dump = make_screen_dump(creature_ptr);
524 #endif
525
526                         /* Note cause of death */
527                         if (seppuku)
528                         {
529                                 strcpy(creature_ptr->died_from, hit_from);
530 #ifdef JP
531                                 if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
532 #endif
533                         }
534                         else
535                         {
536                                 char dummy[1024];
537 #ifdef JP
538                                 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
539 #else
540                                 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
541 #endif
542                                 my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
543                         }
544
545                         /* No longer a winner */
546                         current_world_ptr->total_winner = FALSE;
547
548                         if (winning_seppuku)
549                         {
550                                 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
551                         }
552                         else
553                         {
554                                 char buf[20];
555
556                                 if (creature_ptr->current_floor_ptr->inside_arena)
557                                         strcpy(buf, _("アリーナ", "in the Arena"));
558                                 else if (!creature_ptr->current_floor_ptr->dun_level)
559                                         strcpy(buf, _("地上", "on the surface"));
560                                 else if (q_idx && (is_fixed_quest_idx(q_idx) &&
561                                         !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
562                                         strcpy(buf, _("クエスト", "in a quest"));
563                                 else
564                                         sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
565
566                                 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
567                                 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
568                         }
569
570                         exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "--------   Game  Over   --------"));
571                         exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
572
573                         flush();
574
575                         if (get_check_strict(_("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
576                         {
577                                 do_cmd_save_screen(creature_ptr);
578                         }
579
580                         flush();
581
582                         /* Initialize "last message" buffer */
583                         if (creature_ptr->last_message) string_free(creature_ptr->last_message);
584                         creature_ptr->last_message = NULL;
585
586                         /* Hack -- Note death */
587                         if (!last_words)
588                         {
589 #ifdef JP
590                                 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
591 #else
592                                 msg_print(android ? "You are broken." : "You die.");
593 #endif
594
595                                 msg_print(NULL);
596                         }
597                         else
598                         {
599                                 if (winning_seppuku)
600                                 {
601                                         get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
602                                 }
603                                 else
604                                 {
605                                         get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
606                                 }
607
608                                 do
609                                 {
610 #ifdef JP
611                                         while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
612 #else
613                                         while (!get_string("Last word: ", death_message, 1024));
614 #endif
615                                 } while (winning_seppuku && !get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
616
617                                 if (death_message[0] == '\0')
618                                 {
619 #ifdef JP
620                                         strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
621 #else
622                                         strcpy(death_message, android ? "You are broken." : "You die.");
623 #endif
624                                 }
625                                 else creature_ptr->last_message = string_make(death_message);
626
627 #ifdef JP
628                                 if (winning_seppuku)
629                                 {
630                                         int i, len;
631                                         int w = Term->wid;
632                                         int h = Term->hgt;
633                                         int msg_pos_x[9] = { 5,  7,  9, 12,  14,  17,  19,  21, 23 };
634                                         int msg_pos_y[9] = { 3,  4,  5,  4,   5,   4,   5,   6,  4 };
635                                         concptr str;
636                                         char* str2;
637
638                                         Term_clear();
639
640                                         /* 桜散る */
641                                         for (i = 0; i < 40; i++)
642                                                 Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
643
644                                         str = death_message;
645                                         if (strncmp(str, "「", 2) == 0) str += 2;
646
647                                         str2 = my_strstr(str, "」");
648                                         if (str2 != NULL) *str2 = '\0';
649
650                                         i = 0;
651                                         while (i < 9)
652                                         {
653                                                 str2 = my_strstr(str, " ");
654                                                 if (str2 == NULL) len = strlen(str);
655                                                 else len = str2 - str;
656
657                                                 if (len != 0)
658                                                 {
659                                                         Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
660                                                                 TERM_WHITE, str);
661                                                         if (str2 == NULL) break;
662                                                         i++;
663                                                 }
664                                                 str = str2 + 1;
665                                                 if (*str == 0) break;
666                                         }
667
668                                         /* Hide cursor */
669                                         Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
670
671                                         flush();
672 #ifdef WORLD_SCORE
673                                         /* Make screen dump */
674                                         screen_dump = make_screen_dump(creature_ptr);
675 #endif
676
677                                         /* Wait a key press */
678                                         (void)inkey();
679                                 }
680                                 else
681 #endif
682                                         msg_print(death_message);
683                         }
684                 }
685
686                 /* Dead */
687                 return damage;
688         }
689
690         handle_stuff(creature_ptr);
691
692         /* Hitpoint warning */
693         if (creature_ptr->chp < warning)
694         {
695                 /* Hack -- bell on first notice */
696                 if (old_chp > warning) bell();
697
698                 sound(SOUND_WARN);
699
700                 if (record_danger && (old_chp > warning))
701                 {
702                         if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
703                                 hit_from = _("何か", "something");
704
705                         sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
706                         exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
707                 }
708
709                 if (auto_more)
710                 {
711                         /* stop auto_more even if DAMAGE_USELIFE */
712                         creature_ptr->now_damaged = TRUE;
713                 }
714
715                 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
716                 msg_print(NULL);
717                 flush();
718         }
719         if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
720         {
721                 change_wild_mode(creature_ptr, FALSE);
722         }
723         return damage;
724 }