8 #include "realm-song.h"
11 #include "object-flavor.h"
12 #include "object-hook.h"
13 #include "object-broken.h"
14 #include "player-move.h"
15 #include "player-damage.h"
16 #include "player-personality.h"
17 #include "player-status.h"
18 #include "player-effects.h"
19 #include "player-class.h"
20 #include "monster-spell.h"
22 #include "view-mainwindow.h"
31 * todo 元々「破損したアイテムの数」をreturnしていました
32 * しかし調査の結果、どの関数も戻り値を使用していませんでした
33 * よって戻りをvoidとし、破損したアイテム数を計上しているローカル変数を削除しました
34 * 確認後、問題がなければ本コメントを削除の上コミット願います
35 * そして英語のコメントにある「stealing」とは一体…詳細不明につき残しました
36 * なお「toryを省略する必要はないじゃろ」との独断により関数名を変更しました
37 * 気に入らなければ元に戻して下さい。。。 by Hourier
39 * @brief アイテムを指定確率で破損させる /
40 * Destroys a type of item on a given percent chance
41 * @param player_ptr プレーヤーへの参照ポインタ
42 * @param typ 破損判定関数ポインタ
46 * Note that missiles are no longer necessarily all destroyed
47 * Destruction taken from "melee.c" code for "stealing".
48 * New-style wands and rods handled correctly. -LM-
50 void inventory_damage(player_type *player_ptr, inven_func typ, int perc)
55 GAME_TEXT o_name[MAX_NLEN];
57 if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return;
59 /* Scan through the slots backwards */
60 for (i = 0; i < INVEN_PACK; i++)
62 o_ptr = &player_ptr->inventory_list[i];
63 if (!o_ptr->k_idx) continue;
65 /* Hack -- for now, skip artifacts */
66 if (object_is_artifact(o_ptr)) continue;
68 /* Give this item slot a shot at death */
69 if (!(*typ)(o_ptr)) continue;
71 /* Count the casualties */
72 for (amt = j = 0; j < o_ptr->number; ++j)
74 if (randint0(100) < perc) amt++;
77 /* Some casualities */
80 object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
82 msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
84 o_name, index_to_label(i), ((o_ptr->number > 1) ?
85 ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
87 ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
88 (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
92 if ((player_ptr->pseikaku == SEIKAKU_COMBAT) || (player_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
93 msg_print("やりやがったな!");
94 else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN))
96 if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
97 else msg_print(_("弱い者いじめは止めるんだ!", ""));
101 /* Potions smash open */
102 if (object_is_potion(o_ptr))
104 (void)potion_smash_effect(0, player_ptr->y, player_ptr->x, o_ptr->k_idx);
107 /* Reduce the charges of rods/wands */
108 reduce_charges(o_ptr, amt);
110 /* Destroy "amt" items */
111 inven_item_increase(player_ptr, i, -amt);
112 inven_item_optimize(player_ptr, i);
118 * @brief 酸攻撃による装備のAC劣化処理 /
119 * Acid has hit the player, attempt to affect some armor.
120 * @param 酸を浴びたキャラクタへの参照ポインタ
121 * @return 装備による軽減があったならTRUEを返す
123 * Note that the "base armor" of an object never changes.
124 * If any armor is damaged (or resists), the player takes less damage.
126 static bool acid_minus_ac(player_type *creature_ptr)
128 object_type *o_ptr = NULL;
129 BIT_FLAGS flgs[TR_FLAG_SIZE];
130 GAME_TEXT o_name[MAX_NLEN];
132 /* Pick a (possibly empty) creature_ptr->inventory_list slot */
135 case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
136 case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
137 case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
138 case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
139 case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
140 case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
141 case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
144 if (!o_ptr->k_idx) return FALSE;
145 if (!object_is_armour(o_ptr)) return FALSE;
147 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
148 object_flags(o_ptr, flgs);
149 /* No damage left to be done */
150 if (o_ptr->ac + o_ptr->to_a <= 0)
152 msg_format(_("%sは既にボロボロだ!", "is already fully corroded!"), o_name);
157 if (have_flag(flgs, TR_IGNORE_ACID))
159 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
163 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
165 /* Damage the item */
168 /* Calculate bonuses */
169 creature_ptr->update |= (PU_BONUS);
170 creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
172 calc_android_exp(creature_ptr);
174 /* Item was damaged */
180 * @brief 酸属性によるプレイヤー損害処理 /
181 * Hurt the player with Acid
182 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
184 * @param kb_str ダメージ原因記述
185 * @param monspell 原因となったモンスター特殊攻撃ID
186 * @param aura オーラよるダメージが原因ならばTRUE
189 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
191 HIT_POINT get_damage;
192 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
193 bool double_resist = IS_OPPOSE_ACID();
196 if (creature_ptr->immune_acid || (dam <= 0))
198 learn_spell(creature_ptr, monspell);
202 /* Vulnerability (Ouch!) */
203 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
204 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
206 /* Resist the damage */
207 if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
208 if (double_resist) dam = (dam + 2) / 3;
210 if (aura || !CHECK_MULTISHADOW(creature_ptr))
212 if ((!(double_resist || creature_ptr->resist_acid)) &&
213 one_in_(HURT_CHANCE))
214 (void)do_dec_stat(creature_ptr, A_CHR);
216 /* If any armor gets hit, defend the player */
217 if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
220 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
222 /* Inventory damage */
223 if (!aura && !(double_resist && creature_ptr->resist_acid))
224 inventory_damage(creature_ptr, set_acid_destroy, inv);
230 * @brief 電撃属性によるプレイヤー損害処理 /
231 * Hurt the player with electricity
232 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
234 * @param kb_str ダメージ原因記述
235 * @param monspell 原因となったモンスター特殊攻撃ID
236 * @param aura オーラよるダメージが原因ならばTRUE
239 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
241 HIT_POINT get_damage;
242 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
243 bool double_resist = IS_OPPOSE_ELEC();
246 if (creature_ptr->immune_elec || (dam <= 0))
248 learn_spell(creature_ptr, monspell);
252 /* Vulnerability (Ouch!) */
253 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
254 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
255 if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3;
257 /* Resist the damage */
258 if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
259 if (double_resist) dam = (dam + 2) / 3;
261 if (aura || !CHECK_MULTISHADOW(creature_ptr))
263 if ((!(double_resist || creature_ptr->resist_elec)) &&
264 one_in_(HURT_CHANCE))
265 (void)do_dec_stat(creature_ptr, A_DEX);
268 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
270 /* Inventory damage */
271 if (!aura && !(double_resist && creature_ptr->resist_elec))
272 inventory_damage(creature_ptr, set_elec_destroy, inv);
279 * @brief 火炎属性によるプレイヤー損害処理 /
280 * Hurt the player with Fire
281 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
283 * @param kb_str ダメージ原因記述
284 * @param monspell 原因となったモンスター特殊攻撃ID
285 * @param aura オーラよるダメージが原因ならばTRUE
288 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
290 HIT_POINT get_damage;
291 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
292 bool double_resist = IS_OPPOSE_FIRE();
295 if (creature_ptr->immune_fire || (dam <= 0))
297 learn_spell(creature_ptr, monspell);
301 /* Vulnerability (Ouch!) */
302 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
303 if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3;
304 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
306 /* Resist the damage */
307 if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
308 if (double_resist) dam = (dam + 2) / 3;
310 if (aura || !CHECK_MULTISHADOW(creature_ptr))
312 if ((!(double_resist || creature_ptr->resist_fire)) &&
313 one_in_(HURT_CHANCE))
314 (void)do_dec_stat(creature_ptr, A_STR);
317 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
319 /* Inventory damage */
320 if (!aura && !(double_resist && creature_ptr->resist_fire))
321 inventory_damage(creature_ptr, set_fire_destroy, inv);
328 * @brief 冷気属性によるプレイヤー損害処理 /
329 * Hurt the player with Cold
330 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
332 * @param kb_str ダメージ原因記述
333 * @param monspell 原因となったモンスター特殊攻撃ID
334 * @param aura オーラよるダメージが原因ならばTRUE
337 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
339 HIT_POINT get_damage;
340 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
341 bool double_resist = IS_OPPOSE_COLD();
344 if (creature_ptr->immune_cold || (dam <= 0))
346 learn_spell(creature_ptr, monspell);
350 /* Vulnerability (Ouch!) */
351 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
352 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
354 /* Resist the damage */
355 if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
356 if (double_resist) dam = (dam + 2) / 3;
358 if (aura || !CHECK_MULTISHADOW(creature_ptr))
360 if ((!(double_resist || creature_ptr->resist_cold)) &&
361 one_in_(HURT_CHANCE))
362 (void)do_dec_stat(creature_ptr, A_STR);
365 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
367 /* Inventory damage */
368 if (!aura && !(double_resist && creature_ptr->resist_cold))
369 inventory_damage(creature_ptr, set_cold_destroy, inv);
376 * Decreases players hit points and sets death flag if necessary
378 * Invulnerability needs to be changed into a "shield"
380 * Hack -- this function allows the user to save (or quit)
381 * the game when he dies, since the "You die." message is shown before
382 * setting the player to "dead".
385 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
387 int old_chp = creature_ptr->chp;
389 char death_message[1024];
392 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
393 if (creature_ptr->is_dead) return 0;
395 if (creature_ptr->sutemi) damage *= 2;
396 if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
398 if (easy_band) damage = (damage + 1) / 2;
400 if (damage_type != DAMAGE_USELIFE)
402 disturb(creature_ptr, TRUE, TRUE);
405 creature_ptr->now_damaged = TRUE;
409 if (monspell >= 0) learn_spell(creature_ptr, monspell);
411 /* Mega-Hack -- Apply "invulnerability" */
412 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
414 if (IS_INVULN(creature_ptr) && (damage < 9000))
416 if (damage_type == DAMAGE_FORCE)
418 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
420 else if (one_in_(PENETRATE_INVULNERABILITY))
422 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
430 if (CHECK_MULTISHADOW(creature_ptr))
432 if (damage_type == DAMAGE_FORCE)
434 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
436 else if (damage_type == DAMAGE_ATTACK)
438 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!"));
443 if (creature_ptr->wraith_form)
445 if (damage_type == DAMAGE_FORCE)
447 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
452 if ((damage == 0) && one_in_(2)) damage = 1;
456 if (creature_ptr->special_defense & KATA_MUSOU)
459 if ((damage == 0) && one_in_(2)) damage = 1;
461 } /* not if LOSELIFE USELIFE */
463 /* Hurt the player */
464 creature_ptr->chp -= damage;
465 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
467 damage += creature_ptr->chp;
468 creature_ptr->chp = 0;
471 /* Display the hitpoints */
472 creature_ptr->redraw |= (PR_HP);
474 creature_ptr->window |= (PW_PLAYER);
476 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
478 chg_virtue(creature_ptr, V_SACRIFICE, 1);
479 chg_virtue(creature_ptr, V_CHANCE, 2);
483 if (creature_ptr->chp < 0)
485 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
487 #ifdef JP /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
489 if (!save_player(creature_ptr)) msg_print("セーブ失敗!");
494 chg_virtue(creature_ptr, V_SACRIFICE, 10);
496 handle_stuff(creature_ptr);
497 creature_ptr->leaving = TRUE;
500 creature_ptr->is_dead = TRUE;
502 if (creature_ptr->current_floor_ptr->inside_arena)
504 concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
505 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
507 if (record_arena) exe_write_diary(creature_ptr, NIKKI_ARENA, -1 - creature_ptr->arena_number, m_name);
511 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
512 bool seppuku = streq(hit_from, "Seppuku");
513 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
515 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
518 /* Make screen dump */
519 screen_dump = make_screen_dump(creature_ptr);
522 /* Note cause of death */
525 strcpy(creature_ptr->died_from, hit_from);
527 if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
534 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
536 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
538 my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
541 /* No longer a winner */
542 current_world_ptr->total_winner = FALSE;
546 exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
552 if (creature_ptr->current_floor_ptr->inside_arena)
553 strcpy(buf, _("アリーナ", "in the Arena"));
554 else if (!creature_ptr->current_floor_ptr->dun_level)
555 strcpy(buf, _("地上", "on the surface"));
556 else if (q_idx && (is_fixed_quest_idx(q_idx) &&
557 !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
558 strcpy(buf, _("クエスト", "in a quest"));
560 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
562 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
563 exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, tmp);
566 exe_write_diary(creature_ptr, NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
567 exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 1, "\n\n\n\n");
571 if (get_check_strict(_("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
573 do_cmd_save_screen(creature_ptr);
578 /* Initialize "last message" buffer */
579 if (creature_ptr->last_message) string_free(creature_ptr->last_message);
580 creature_ptr->last_message = NULL;
582 /* Hack -- Note death */
586 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
588 msg_print(android ? "You are broken." : "You die.");
597 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
601 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
607 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
609 while (!get_string("Last word: ", death_message, 1024));
611 } while (winning_seppuku && !get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
613 if (death_message[0] == '\0')
616 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
618 strcpy(death_message, android ? "You are broken." : "You die.");
621 else creature_ptr->last_message = string_make(death_message);
629 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
630 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
637 for (i = 0; i < 40; i++)
638 Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
641 if (strncmp(str, "「", 2) == 0) str += 2;
643 str2 = my_strstr(str, "」");
644 if (str2 != NULL) *str2 = '\0';
649 str2 = my_strstr(str, " ");
650 if (str2 == NULL) len = strlen(str);
651 else len = str2 - str;
655 Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
657 if (str2 == NULL) break;
661 if (*str == 0) break;
665 Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
669 /* Make screen dump */
670 screen_dump = make_screen_dump(creature_ptr);
673 /* Wait a key press */
678 msg_print(death_message);
686 handle_stuff(creature_ptr);
688 /* Hitpoint warning */
689 if (creature_ptr->chp < warning)
691 /* Hack -- bell on first notice */
692 if (old_chp > warning) bell();
696 if (record_danger && (old_chp > warning))
698 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
699 hit_from = _("何か", "something");
701 sprintf(tmp, _("%sによってピンチに陥った。", "A critical situation because of %s."), hit_from);
702 exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, tmp);
707 /* stop auto_more even if DAMAGE_USELIFE */
708 creature_ptr->now_damaged = TRUE;
711 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
715 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
717 change_wild_mode(creature_ptr, FALSE);