4 #include "main/music-definitions-table.h"
5 #include "main/sound-definitions-table.h"
9 #include "market/building.h"
10 #include "io/write-diary.h"
11 #include "cmd/cmd-process-screen.h"
12 #include "market/arena-info-table.h"
13 #include "realm-song.h"
16 #include "object-flavor.h"
17 #include "object-hook.h"
18 #include "object-broken.h"
19 #include "player-move.h"
20 #include "player-damage.h"
21 #include "player-personality.h"
22 #include "player-status.h"
23 #include "player-effects.h"
24 #include "player-class.h"
25 #include "player-race.h"
26 #include "monster-spell.h"
28 #include "view-mainwindow.h"
36 * @brief アイテムを指定確率で破損させる /
37 * Destroys a type of item on a given percent chance
38 * @param player_ptr プレーヤーへの参照ポインタ
39 * @param typ 破損判定関数ポインタ
43 * Note that missiles are no longer necessarily all destroyed
44 * Destruction taken from "melee.c" code for "stealing".
45 * New-style wands and rods handled correctly. -LM-
47 void inventory_damage(player_type *player_ptr, inven_func typ, int perc)
52 GAME_TEXT o_name[MAX_NLEN];
54 if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return;
56 /* Scan through the slots backwards */
57 for (i = 0; i < INVEN_PACK; i++)
59 o_ptr = &player_ptr->inventory_list[i];
60 if (!o_ptr->k_idx) continue;
62 /* Hack -- for now, skip artifacts */
63 if (object_is_artifact(o_ptr)) continue;
65 /* Give this item slot a shot at death */
66 if (!(*typ)(o_ptr)) continue;
68 /* Count the casualties */
69 for (amt = j = 0; j < o_ptr->number; ++j)
71 if (randint0(100) < perc) amt++;
74 /* Some casualities */
77 object_desc(player_ptr, o_name, o_ptr, OD_OMIT_PREFIX);
79 msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
81 o_name, index_to_label(i), ((o_ptr->number > 1) ?
82 ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
84 ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
85 (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
89 if (IS_ECHIZEN(player_ptr))
90 msg_print("やりやがったな!");
91 else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN))
93 if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
94 else msg_print(_("弱い者いじめは止めるんだ!", ""));
98 /* Potions smash open */
99 if (object_is_potion(o_ptr))
101 (void)potion_smash_effect(player_ptr, 0, player_ptr->y, player_ptr->x, o_ptr->k_idx);
104 /* Reduce the charges of rods/wands */
105 reduce_charges(o_ptr, amt);
107 /* Destroy "amt" items */
108 inven_item_increase(player_ptr, i, -amt);
109 inven_item_optimize(player_ptr, i);
115 * @brief 酸攻撃による装備のAC劣化処理 /
116 * Acid has hit the player, attempt to affect some armor.
117 * @param 酸を浴びたキャラクタへの参照ポインタ
118 * @return 装備による軽減があったならTRUEを返す
120 * Note that the "base armor" of an object never changes.
121 * If any armor is damaged (or resists), the player takes less damage.
123 static bool acid_minus_ac(player_type *creature_ptr)
125 object_type *o_ptr = NULL;
126 BIT_FLAGS flgs[TR_FLAG_SIZE];
127 GAME_TEXT o_name[MAX_NLEN];
129 /* Pick a (possibly empty) creature_ptr->inventory_list slot */
132 case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
133 case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
134 case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
135 case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
136 case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
137 case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
138 case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
141 if (!o_ptr->k_idx) return FALSE;
142 if (!object_is_armour(o_ptr)) return FALSE;
144 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
145 object_flags(o_ptr, flgs);
146 /* No damage left to be done */
147 if (o_ptr->ac + o_ptr->to_a <= 0)
149 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
154 if (have_flag(flgs, TR_IGNORE_ACID))
156 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
160 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
162 /* Damage the item */
165 /* Calculate bonuses */
166 creature_ptr->update |= (PU_BONUS);
167 creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
169 calc_android_exp(creature_ptr);
171 /* Item was damaged */
177 * @brief 酸属性によるプレイヤー損害処理 /
178 * Hurt the player with Acid
179 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
181 * @param kb_str ダメージ原因記述
182 * @param monspell 原因となったモンスター特殊攻撃ID
183 * @param aura オーラよるダメージが原因ならばTRUE
186 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
188 HIT_POINT get_damage;
189 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
190 bool double_resist = is_oppose_acid(creature_ptr);
193 if (creature_ptr->immune_acid || (dam <= 0))
195 learn_spell(creature_ptr, monspell);
199 /* Vulnerability (Ouch!) */
200 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
201 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
203 /* Resist the damage */
204 if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
205 if (double_resist) dam = (dam + 2) / 3;
207 if (aura || !CHECK_MULTISHADOW(creature_ptr))
209 if ((!(double_resist || creature_ptr->resist_acid)) &&
210 one_in_(HURT_CHANCE))
211 (void)do_dec_stat(creature_ptr, A_CHR);
213 /* If any armor gets hit, defend the player */
214 if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
217 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
219 /* Inventory damage */
220 if (!aura && !(double_resist && creature_ptr->resist_acid))
221 inventory_damage(creature_ptr, set_acid_destroy, inv);
227 * @brief 電撃属性によるプレイヤー損害処理 /
228 * Hurt the player with electricity
229 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
231 * @param kb_str ダメージ原因記述
232 * @param monspell 原因となったモンスター特殊攻撃ID
233 * @param aura オーラよるダメージが原因ならばTRUE
236 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
238 HIT_POINT get_damage;
239 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
240 bool double_resist = is_oppose_elec(creature_ptr);
243 if (creature_ptr->immune_elec || (dam <= 0))
245 learn_spell(creature_ptr, monspell);
249 /* Vulnerability (Ouch!) */
250 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
251 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
252 if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3;
254 /* Resist the damage */
255 if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
256 if (double_resist) dam = (dam + 2) / 3;
258 if (aura || !CHECK_MULTISHADOW(creature_ptr))
260 if ((!(double_resist || creature_ptr->resist_elec)) &&
261 one_in_(HURT_CHANCE))
262 (void)do_dec_stat(creature_ptr, A_DEX);
265 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
267 /* Inventory damage */
268 if (!aura && !(double_resist && creature_ptr->resist_elec))
269 inventory_damage(creature_ptr, set_elec_destroy, inv);
276 * @brief 火炎属性によるプレイヤー損害処理 /
277 * Hurt the player with Fire
278 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
280 * @param kb_str ダメージ原因記述
281 * @param monspell 原因となったモンスター特殊攻撃ID
282 * @param aura オーラよるダメージが原因ならばTRUE
285 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
287 HIT_POINT get_damage;
288 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
289 bool double_resist = is_oppose_fire(creature_ptr);
292 if (creature_ptr->immune_fire || (dam <= 0))
294 learn_spell(creature_ptr, monspell);
298 /* Vulnerability (Ouch!) */
299 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
300 if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3;
301 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
303 /* Resist the damage */
304 if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
305 if (double_resist) dam = (dam + 2) / 3;
307 if (aura || !CHECK_MULTISHADOW(creature_ptr))
309 if ((!(double_resist || creature_ptr->resist_fire)) &&
310 one_in_(HURT_CHANCE))
311 (void)do_dec_stat(creature_ptr, A_STR);
314 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
316 /* Inventory damage */
317 if (!aura && !(double_resist && creature_ptr->resist_fire))
318 inventory_damage(creature_ptr, set_fire_destroy, inv);
325 * @brief 冷気属性によるプレイヤー損害処理 /
326 * Hurt the player with Cold
327 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
329 * @param kb_str ダメージ原因記述
330 * @param monspell 原因となったモンスター特殊攻撃ID
331 * @param aura オーラよるダメージが原因ならばTRUE
334 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
336 HIT_POINT get_damage;
337 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
338 bool double_resist = is_oppose_cold(creature_ptr);
341 if (creature_ptr->immune_cold || (dam <= 0))
343 learn_spell(creature_ptr, monspell);
347 /* Vulnerability (Ouch!) */
348 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
349 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
351 /* Resist the damage */
352 if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
353 if (double_resist) dam = (dam + 2) / 3;
355 if (aura || !CHECK_MULTISHADOW(creature_ptr))
357 if ((!(double_resist || creature_ptr->resist_cold)) &&
358 one_in_(HURT_CHANCE))
359 (void)do_dec_stat(creature_ptr, A_STR);
362 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
364 /* Inventory damage */
365 if (!aura && !(double_resist && creature_ptr->resist_cold))
366 inventory_damage(creature_ptr, set_cold_destroy, inv);
373 * Decreases players hit points and sets death flag if necessary
375 * Invulnerability needs to be changed into a "shield"
377 * Hack -- this function allows the user to save (or quit)
378 * the game when he dies, since the "You die." message is shown before
379 * setting the player to "dead".
381 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
383 int old_chp = creature_ptr->chp;
385 char death_message[1024];
388 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
389 if (creature_ptr->is_dead) return 0;
391 if (creature_ptr->sutemi) damage *= 2;
392 if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
394 if (easy_band) damage = (damage + 1) / 2;
396 if (damage_type != DAMAGE_USELIFE)
398 disturb(creature_ptr, TRUE, TRUE);
401 creature_ptr->now_damaged = TRUE;
405 if (monspell >= 0) learn_spell(creature_ptr, monspell);
407 /* Mega-Hack -- Apply "invulnerability" */
408 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
410 if (IS_INVULN(creature_ptr) && (damage < 9000))
412 if (damage_type == DAMAGE_FORCE)
414 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
416 else if (one_in_(PENETRATE_INVULNERABILITY))
418 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
426 if (CHECK_MULTISHADOW(creature_ptr))
428 if (damage_type == DAMAGE_FORCE)
430 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
432 else if (damage_type == DAMAGE_ATTACK)
434 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
439 if (creature_ptr->wraith_form)
441 if (damage_type == DAMAGE_FORCE)
443 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
448 if ((damage == 0) && one_in_(2)) damage = 1;
452 if (creature_ptr->special_defense & KATA_MUSOU)
455 if ((damage == 0) && one_in_(2)) damage = 1;
457 } /* not if LOSELIFE USELIFE */
459 /* Hurt the player */
460 creature_ptr->chp -= damage;
461 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
463 damage += creature_ptr->chp;
464 creature_ptr->chp = 0;
467 /* Display the hitpoints */
468 creature_ptr->redraw |= (PR_HP);
470 creature_ptr->window |= (PW_PLAYER);
472 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
474 chg_virtue(creature_ptr, V_SACRIFICE, 1);
475 chg_virtue(creature_ptr, V_CHANCE, 2);
479 if (creature_ptr->chp < 0)
481 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
484 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
486 if (!save_player(creature_ptr)) msg_print("セーブ失敗!");
491 chg_virtue(creature_ptr, V_SACRIFICE, 10);
493 handle_stuff(creature_ptr);
494 creature_ptr->leaving = TRUE;
497 creature_ptr->is_dead = TRUE;
499 if (creature_ptr->current_floor_ptr->inside_arena)
501 concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
502 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
504 if (record_arena) exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
508 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
509 bool seppuku = streq(hit_from, "Seppuku");
510 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
512 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
515 /* Make screen dump */
516 screen_dump = make_screen_dump(creature_ptr);
519 /* Note cause of death */
522 strcpy(creature_ptr->died_from, hit_from);
524 if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
531 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
533 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
535 my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
538 /* No longer a winner */
539 current_world_ptr->total_winner = FALSE;
543 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
549 if (creature_ptr->current_floor_ptr->inside_arena)
550 strcpy(buf, _("アリーナ", "in the Arena"));
551 else if (!creature_ptr->current_floor_ptr->dun_level)
552 strcpy(buf, _("地上", "on the surface"));
553 else if (q_idx && (is_fixed_quest_idx(q_idx) &&
554 !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
555 strcpy(buf, _("クエスト", "in a quest"));
557 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
559 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
560 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
563 exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
564 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
568 if (get_check_strict(_("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
570 do_cmd_save_screen(creature_ptr, handle_stuff);
575 /* Initialize "last message" buffer */
576 if (creature_ptr->last_message) string_free(creature_ptr->last_message);
577 creature_ptr->last_message = NULL;
579 /* Hack -- Note death */
583 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
585 msg_print(android ? "You are broken." : "You die.");
594 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
598 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
604 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
606 while (!get_string("Last word: ", death_message, 1024));
608 } while (winning_seppuku && !get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
610 if (death_message[0] == '\0')
613 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
615 strcpy(death_message, android ? "You are broken." : "You die.");
618 else creature_ptr->last_message = string_make(death_message);
626 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
627 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
634 for (i = 0; i < 40; i++)
635 Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
638 if (strncmp(str, "「", 2) == 0) str += 2;
640 str2 = my_strstr(str, "」");
641 if (str2 != NULL) *str2 = '\0';
646 str2 = my_strstr(str, " ");
647 if (str2 == NULL) len = strlen(str);
648 else len = str2 - str;
652 Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
654 if (str2 == NULL) break;
658 if (*str == 0) break;
662 Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
666 /* Make screen dump */
667 screen_dump = make_screen_dump(creature_ptr);
670 /* Wait a key press */
675 msg_print(death_message);
683 handle_stuff(creature_ptr);
685 /* Hitpoint warning */
686 if (creature_ptr->chp < warning)
688 /* Hack -- bell on first notice */
689 if (old_chp > warning) bell();
693 if (record_danger && (old_chp > warning))
695 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
696 hit_from = _("何か", "something");
698 sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
699 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
704 /* stop auto_more even if DAMAGE_USELIFE */
705 creature_ptr->now_damaged = TRUE;
708 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
712 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
714 change_wild_mode(creature_ptr, FALSE);