7 #include "market/building.h"
8 #include "io/write-diary.h"
9 #include "cmd/cmd-dump.h"
10 #include "market/arena-info-table.h"
11 #include "realm-song.h"
14 #include "object-flavor.h"
15 #include "object-hook.h"
16 #include "object-broken.h"
17 #include "player-move.h"
18 #include "player-damage.h"
19 #include "player-personality.h"
20 #include "player-status.h"
21 #include "player-effects.h"
22 #include "player-class.h"
23 #include "player-race.h"
24 #include "monster-spell.h"
26 #include "view-mainwindow.h"
35 * todo 元々「破損したアイテムの数」をreturnしていました
36 * しかし調査の結果、どの関数も戻り値を使用していませんでした
37 * よって戻りをvoidとし、破損したアイテム数を計上しているローカル変数を削除しました
38 * 確認後、問題がなければ本コメントを削除の上コミット願います
39 * そして英語のコメントにある「stealing」とは一体…詳細不明につき残しました
40 * なお「toryを省略する必要はないじゃろ」との独断により関数名を変更しました
41 * 気に入らなければ元に戻して下さい。。。 by Hourier
43 * @brief アイテムを指定確率で破損させる /
44 * Destroys a type of item on a given percent chance
45 * @param player_ptr プレーヤーへの参照ポインタ
46 * @param typ 破損判定関数ポインタ
50 * Note that missiles are no longer necessarily all destroyed
51 * Destruction taken from "melee.c" code for "stealing".
52 * New-style wands and rods handled correctly. -LM-
54 void inventory_damage(player_type *player_ptr, inven_func typ, int perc)
59 GAME_TEXT o_name[MAX_NLEN];
61 if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return;
63 /* Scan through the slots backwards */
64 for (i = 0; i < INVEN_PACK; i++)
66 o_ptr = &player_ptr->inventory_list[i];
67 if (!o_ptr->k_idx) continue;
69 /* Hack -- for now, skip artifacts */
70 if (object_is_artifact(o_ptr)) continue;
72 /* Give this item slot a shot at death */
73 if (!(*typ)(o_ptr)) continue;
75 /* Count the casualties */
76 for (amt = j = 0; j < o_ptr->number; ++j)
78 if (randint0(100) < perc) amt++;
81 /* Some casualities */
84 object_desc(player_ptr, o_name, o_ptr, OD_OMIT_PREFIX);
86 msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
88 o_name, index_to_label(i), ((o_ptr->number > 1) ?
89 ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
91 ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
92 (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
96 if (IS_ECHIZEN(player_ptr))
97 msg_print("やりやがったな!");
98 else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN))
100 if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
101 else msg_print(_("弱い者いじめは止めるんだ!", ""));
105 /* Potions smash open */
106 if (object_is_potion(o_ptr))
108 (void)potion_smash_effect(player_ptr, 0, player_ptr->y, player_ptr->x, o_ptr->k_idx);
111 /* Reduce the charges of rods/wands */
112 reduce_charges(o_ptr, amt);
114 /* Destroy "amt" items */
115 inven_item_increase(player_ptr, i, -amt);
116 inven_item_optimize(player_ptr, i);
122 * @brief 酸攻撃による装備のAC劣化処理 /
123 * Acid has hit the player, attempt to affect some armor.
124 * @param 酸を浴びたキャラクタへの参照ポインタ
125 * @return 装備による軽減があったならTRUEを返す
127 * Note that the "base armor" of an object never changes.
128 * If any armor is damaged (or resists), the player takes less damage.
130 static bool acid_minus_ac(player_type *creature_ptr)
132 object_type *o_ptr = NULL;
133 BIT_FLAGS flgs[TR_FLAG_SIZE];
134 GAME_TEXT o_name[MAX_NLEN];
136 /* Pick a (possibly empty) creature_ptr->inventory_list slot */
139 case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
140 case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
141 case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
142 case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
143 case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
144 case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
145 case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
148 if (!o_ptr->k_idx) return FALSE;
149 if (!object_is_armour(o_ptr)) return FALSE;
151 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
152 object_flags(o_ptr, flgs);
153 /* No damage left to be done */
154 if (o_ptr->ac + o_ptr->to_a <= 0)
156 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
161 if (have_flag(flgs, TR_IGNORE_ACID))
163 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
167 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
169 /* Damage the item */
172 /* Calculate bonuses */
173 creature_ptr->update |= (PU_BONUS);
174 creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
176 calc_android_exp(creature_ptr);
178 /* Item was damaged */
184 * @brief 酸属性によるプレイヤー損害処理 /
185 * Hurt the player with Acid
186 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
188 * @param kb_str ダメージ原因記述
189 * @param monspell 原因となったモンスター特殊攻撃ID
190 * @param aura オーラよるダメージが原因ならばTRUE
193 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
195 HIT_POINT get_damage;
196 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
197 bool double_resist = is_oppose_acid(creature_ptr);
200 if (creature_ptr->immune_acid || (dam <= 0))
202 learn_spell(creature_ptr, monspell);
206 /* Vulnerability (Ouch!) */
207 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
208 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
210 /* Resist the damage */
211 if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
212 if (double_resist) dam = (dam + 2) / 3;
214 if (aura || !CHECK_MULTISHADOW(creature_ptr))
216 if ((!(double_resist || creature_ptr->resist_acid)) &&
217 one_in_(HURT_CHANCE))
218 (void)do_dec_stat(creature_ptr, A_CHR);
220 /* If any armor gets hit, defend the player */
221 if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
224 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
226 /* Inventory damage */
227 if (!aura && !(double_resist && creature_ptr->resist_acid))
228 inventory_damage(creature_ptr, set_acid_destroy, inv);
234 * @brief 電撃属性によるプレイヤー損害処理 /
235 * Hurt the player with electricity
236 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
238 * @param kb_str ダメージ原因記述
239 * @param monspell 原因となったモンスター特殊攻撃ID
240 * @param aura オーラよるダメージが原因ならばTRUE
243 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
245 HIT_POINT get_damage;
246 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
247 bool double_resist = is_oppose_elec(creature_ptr);
250 if (creature_ptr->immune_elec || (dam <= 0))
252 learn_spell(creature_ptr, monspell);
256 /* Vulnerability (Ouch!) */
257 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
258 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
259 if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3;
261 /* Resist the damage */
262 if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
263 if (double_resist) dam = (dam + 2) / 3;
265 if (aura || !CHECK_MULTISHADOW(creature_ptr))
267 if ((!(double_resist || creature_ptr->resist_elec)) &&
268 one_in_(HURT_CHANCE))
269 (void)do_dec_stat(creature_ptr, A_DEX);
272 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
274 /* Inventory damage */
275 if (!aura && !(double_resist && creature_ptr->resist_elec))
276 inventory_damage(creature_ptr, set_elec_destroy, inv);
283 * @brief 火炎属性によるプレイヤー損害処理 /
284 * Hurt the player with Fire
285 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
287 * @param kb_str ダメージ原因記述
288 * @param monspell 原因となったモンスター特殊攻撃ID
289 * @param aura オーラよるダメージが原因ならばTRUE
292 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
294 HIT_POINT get_damage;
295 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
296 bool double_resist = is_oppose_fire(creature_ptr);
299 if (creature_ptr->immune_fire || (dam <= 0))
301 learn_spell(creature_ptr, monspell);
305 /* Vulnerability (Ouch!) */
306 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
307 if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3;
308 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
310 /* Resist the damage */
311 if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
312 if (double_resist) dam = (dam + 2) / 3;
314 if (aura || !CHECK_MULTISHADOW(creature_ptr))
316 if ((!(double_resist || creature_ptr->resist_fire)) &&
317 one_in_(HURT_CHANCE))
318 (void)do_dec_stat(creature_ptr, A_STR);
321 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
323 /* Inventory damage */
324 if (!aura && !(double_resist && creature_ptr->resist_fire))
325 inventory_damage(creature_ptr, set_fire_destroy, inv);
332 * @brief 冷気属性によるプレイヤー損害処理 /
333 * Hurt the player with Cold
334 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
336 * @param kb_str ダメージ原因記述
337 * @param monspell 原因となったモンスター特殊攻撃ID
338 * @param aura オーラよるダメージが原因ならばTRUE
341 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
343 HIT_POINT get_damage;
344 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
345 bool double_resist = is_oppose_cold(creature_ptr);
348 if (creature_ptr->immune_cold || (dam <= 0))
350 learn_spell(creature_ptr, monspell);
354 /* Vulnerability (Ouch!) */
355 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
356 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
358 /* Resist the damage */
359 if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
360 if (double_resist) dam = (dam + 2) / 3;
362 if (aura || !CHECK_MULTISHADOW(creature_ptr))
364 if ((!(double_resist || creature_ptr->resist_cold)) &&
365 one_in_(HURT_CHANCE))
366 (void)do_dec_stat(creature_ptr, A_STR);
369 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
371 /* Inventory damage */
372 if (!aura && !(double_resist && creature_ptr->resist_cold))
373 inventory_damage(creature_ptr, set_cold_destroy, inv);
380 * Decreases players hit points and sets death flag if necessary
382 * Invulnerability needs to be changed into a "shield"
384 * Hack -- this function allows the user to save (or quit)
385 * the game when he dies, since the "You die." message is shown before
386 * setting the player to "dead".
389 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
391 int old_chp = creature_ptr->chp;
393 char death_message[1024];
396 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
397 if (creature_ptr->is_dead) return 0;
399 if (creature_ptr->sutemi) damage *= 2;
400 if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
402 if (easy_band) damage = (damage + 1) / 2;
404 if (damage_type != DAMAGE_USELIFE)
406 disturb(creature_ptr, TRUE, TRUE);
409 creature_ptr->now_damaged = TRUE;
413 if (monspell >= 0) learn_spell(creature_ptr, monspell);
415 /* Mega-Hack -- Apply "invulnerability" */
416 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
418 if (IS_INVULN(creature_ptr) && (damage < 9000))
420 if (damage_type == DAMAGE_FORCE)
422 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
424 else if (one_in_(PENETRATE_INVULNERABILITY))
426 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
434 if (CHECK_MULTISHADOW(creature_ptr))
436 if (damage_type == DAMAGE_FORCE)
438 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
440 else if (damage_type == DAMAGE_ATTACK)
442 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
447 if (creature_ptr->wraith_form)
449 if (damage_type == DAMAGE_FORCE)
451 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
456 if ((damage == 0) && one_in_(2)) damage = 1;
460 if (creature_ptr->special_defense & KATA_MUSOU)
463 if ((damage == 0) && one_in_(2)) damage = 1;
465 } /* not if LOSELIFE USELIFE */
467 /* Hurt the player */
468 creature_ptr->chp -= damage;
469 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
471 damage += creature_ptr->chp;
472 creature_ptr->chp = 0;
475 /* Display the hitpoints */
476 creature_ptr->redraw |= (PR_HP);
478 creature_ptr->window |= (PW_PLAYER);
480 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
482 chg_virtue(creature_ptr, V_SACRIFICE, 1);
483 chg_virtue(creature_ptr, V_CHANCE, 2);
487 if (creature_ptr->chp < 0)
489 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
492 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
494 if (!save_player(creature_ptr)) msg_print("セーブ失敗!");
499 chg_virtue(creature_ptr, V_SACRIFICE, 10);
501 handle_stuff(creature_ptr);
502 creature_ptr->leaving = TRUE;
505 creature_ptr->is_dead = TRUE;
507 if (creature_ptr->current_floor_ptr->inside_arena)
509 concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
510 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
512 if (record_arena) exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
516 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
517 bool seppuku = streq(hit_from, "Seppuku");
518 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
520 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
523 /* Make screen dump */
524 screen_dump = make_screen_dump(creature_ptr);
527 /* Note cause of death */
530 strcpy(creature_ptr->died_from, hit_from);
532 if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
539 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
541 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
543 my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
546 /* No longer a winner */
547 current_world_ptr->total_winner = FALSE;
551 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
557 if (creature_ptr->current_floor_ptr->inside_arena)
558 strcpy(buf, _("アリーナ", "in the Arena"));
559 else if (!creature_ptr->current_floor_ptr->dun_level)
560 strcpy(buf, _("地上", "on the surface"));
561 else if (q_idx && (is_fixed_quest_idx(q_idx) &&
562 !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
563 strcpy(buf, _("クエスト", "in a quest"));
565 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
567 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
568 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
571 exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
572 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
576 if (get_check_strict(_("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
578 do_cmd_save_screen(creature_ptr);
583 /* Initialize "last message" buffer */
584 if (creature_ptr->last_message) string_free(creature_ptr->last_message);
585 creature_ptr->last_message = NULL;
587 /* Hack -- Note death */
591 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
593 msg_print(android ? "You are broken." : "You die.");
602 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
606 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
612 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
614 while (!get_string("Last word: ", death_message, 1024));
616 } while (winning_seppuku && !get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
618 if (death_message[0] == '\0')
621 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
623 strcpy(death_message, android ? "You are broken." : "You die.");
626 else creature_ptr->last_message = string_make(death_message);
634 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
635 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
642 for (i = 0; i < 40; i++)
643 Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
646 if (strncmp(str, "「", 2) == 0) str += 2;
648 str2 = my_strstr(str, "」");
649 if (str2 != NULL) *str2 = '\0';
654 str2 = my_strstr(str, " ");
655 if (str2 == NULL) len = strlen(str);
656 else len = str2 - str;
660 Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
662 if (str2 == NULL) break;
666 if (*str == 0) break;
670 Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
674 /* Make screen dump */
675 screen_dump = make_screen_dump(creature_ptr);
678 /* Wait a key press */
683 msg_print(death_message);
691 handle_stuff(creature_ptr);
693 /* Hitpoint warning */
694 if (creature_ptr->chp < warning)
696 /* Hack -- bell on first notice */
697 if (old_chp > warning) bell();
701 if (record_danger && (old_chp > warning))
703 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
704 hit_from = _("何か", "something");
706 sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
707 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
712 /* stop auto_more even if DAMAGE_USELIFE */
713 creature_ptr->now_damaged = TRUE;
716 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
720 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
722 change_wild_mode(creature_ptr, FALSE);