3 extern void disturb(bool stop_search, bool flush_output);
4 extern void move_player(DIRECTION dir, bool do_pickup, bool break_trap);
5 extern void run_step(DIRECTION dir);
6 extern bool move_player_effect(POSITION ny, POSITION nx, BIT_FLAGS mpe_mode);
7 extern void py_pickup_aux(OBJECT_IDX o_idx);
8 extern bool pattern_seq(POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x);
9 extern bool trap_can_be_ignored(FEAT_IDX feat);
10 extern void search(void);
11 extern void carry(bool pickup);
13 extern void travel_step(void);
16 /* Types of pattern tiles */
17 #define NOT_PATTERN_TILE -1
18 #define PATTERN_TILE_START 0
19 #define PATTERN_TILE_1 1
20 #define PATTERN_TILE_2 2
21 #define PATTERN_TILE_3 3
22 #define PATTERN_TILE_4 4
23 #define PATTERN_TILE_END 5
24 #define PATTERN_TILE_OLD 6
25 #define PATTERN_TILE_TELEPORT 7
26 #define PATTERN_TILE_WRECKED 8
29 * Bit flags for move_player_effect()
31 #define MPE_STAYING 0x00000001
32 #define MPE_FORGET_FLOW 0x00000002
33 #define MPE_HANDLE_STUFF 0x00000004
34 #define MPE_ENERGY_USE 0x00000008
35 #define MPE_DONT_PICKUP 0x00000010
36 #define MPE_DO_PICKUP 0x00000020
37 #define MPE_BREAK_TRAP 0x00000040
38 #define MPE_DONT_SWAP_MON 0x00000080
44 * A structure type for travel command
47 int run; /* Remaining grid number */
48 int cost[MAX_HGT][MAX_WID];
49 POSITION x; /* Target X */
50 POSITION y; /* Target Y */
51 DIRECTION dir; /* Running direction */
55 extern travel_type travel;