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[hengband/hengband.git] / src / player / player-class.h
1 #pragma once
2
3 /* 人畜無害なenumヘッダを先に読み込む */
4 #include "player/player-classes-types.h"
5 #include "object/tval-types.h"
6 #include "realm/realm-types.h"
7 #include "system/angband.h"
8 #include "spell/technic-info-table.h"
9
10 /*
11  * Information about the player's "magic"
12  *
13  * Note that a player with a "spell_book" of "zero" is illiterate.
14  */
15
16 typedef struct player_magic {
17         tval_type spell_book; /* Tval of spell books (if any) */
18         int spell_xtra;         /* Something for later */
19
20         int spell_stat;         /* Stat for spells (if any)  */
21         int spell_type;         /* Spell type (mage/priest) */
22
23         int spell_first;                /* Level of first spell */
24         int spell_weight;               /* Weight that hurts spells */
25
26         magic_type info[MAX_MAGIC][32];    /* The available spells */
27 } player_magic;
28
29 extern player_magic *m_info;
30 extern const player_magic *mp_ptr;
31
32 /*
33  * Player class info
34  */
35
36 typedef struct player_class player_class;
37
38 struct player_class
39 {
40         concptr title;                  /* Type of class */
41
42 #ifdef JP
43         concptr E_title;                /* 英語職業 */
44 #endif
45         s16b c_adj[6];          /* Class stat modifier */
46
47         s16b c_dis;                     /* class disarming */
48         s16b c_dev;                     /* class magic devices */
49         s16b c_sav;                     /* class saving throws */
50         s16b c_stl;                     /* class stealth */
51         s16b c_srh;                     /* class searching ability */
52         s16b c_fos;                     /* class searching frequency */
53         s16b c_thn;                     /* class to hit (normal) */
54         s16b c_thb;                     /* class to hit (bows) */
55
56         s16b x_dis;                     /* extra disarming */
57         s16b x_dev;                     /* extra magic devices */
58         s16b x_sav;                     /* extra saving throws */
59         s16b x_stl;                     /* extra stealth */
60         s16b x_srh;                     /* extra searching ability */
61         s16b x_fos;                     /* extra searching frequency */
62         s16b x_thn;                     /* extra to hit (normal) */
63         s16b x_thb;                     /* extra to hit (bows) */
64
65         s16b c_mhp;                     /* Class hit-dice adjustment */
66         s16b c_exp;                     /* Class experience factor */
67
68         byte pet_upkeep_div; /* Pet upkeep divider */
69
70     int num;
71     int wgt;
72     int mul;
73 };
74
75 extern const player_class *cp_ptr;
76 extern const player_class class_info[MAX_CLASS];
77
78 extern const concptr player_title[MAX_CLASS][10];