1 #include "player/player-race.h"
2 #include "core/player-redraw-types.h"
3 #include "inventory/inventory-slot-types.h"
4 #include "player/player-race-types.h"
5 #include "system/object-type-definition.h"
6 #include "mimic-info-table.h"
7 #include "player/race-info-table.h"
9 const player_race *rp_ptr;
11 SYMBOL_CODE get_summon_symbol_from_player(player_type *creature_ptr)
13 SYMBOL_CODE symbol = 'N';
14 switch (creature_ptr->mimic_form) {
16 switch (creature_ptr->prace) {
32 case RACE_MIND_FLAYER:
111 case MIMIC_DEMON_LORD:
121 bool is_specific_player_race(player_type *creature_ptr, player_race_type prace) { return (!creature_ptr->mimic_form && (creature_ptr->prace == prace)); }