4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!have_flag(f_flags_grid(c_ptr), FF_CAN_DIG) || !have_flag(f_flags_grid(c_ptr), FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
137 /* Get local object */
140 /* Hack -- Give the player some small firestones */
141 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
142 q_ptr->number = (byte)rand_range(15,30);
145 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
146 q_ptr->discount = 99;
148 (void)inven_carry(q_ptr);
150 object_desc(o_name, q_ptr, 0);
152 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
154 msg_print("You make some ammo.");
157 /* Destroy the wall */
158 cave_alter_feat(y, x, FF_HURT_ROCK);
160 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
161 p_ptr->window |= (PW_OVERHEAD);
164 /**********Create arrows*********/
171 item_tester_hook = item_tester_hook_convertible;
175 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
176 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
178 q = "Convert which item? ";
179 s = "You have no item to convert.";
181 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
183 /* Get the item (in the pack) */
186 q_ptr = &inventory[item];
189 /* Get the item (on the floor) */
192 q_ptr = &o_list[0 - item];
195 /* Get local object */
198 /* Hack -- Give the player some small firestones */
199 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
200 q_ptr->number = (byte)rand_range(5, 10);
203 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
205 q_ptr->discount = 99;
207 object_desc(o_name, q_ptr, 0);
209 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
211 msg_print("You make some ammo.");
216 inven_item_increase(item, -1);
217 inven_item_describe(item);
218 inven_item_optimize(item);
222 floor_item_increase(0 - item, -1);
223 floor_item_describe(0 - item);
224 floor_item_optimize(0 - item);
226 (void)inven_carry(q_ptr);
228 /**********Create bolts*********/
235 item_tester_hook = item_tester_hook_convertible;
239 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
240 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
242 q = "Convert which item? ";
243 s = "You have no item to convert.";
245 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
247 /* Get the item (in the pack) */
250 q_ptr = &inventory[item];
253 /* Get the item (on the floor) */
256 q_ptr = &o_list[0 - item];
259 /* Get local object */
262 /* Hack -- Give the player some small firestones */
263 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
264 q_ptr->number = (byte)rand_range(4, 8);
267 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
269 q_ptr->discount = 99;
271 object_desc(o_name, q_ptr, 0);
273 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
275 msg_print("You make some ammo.");
280 inven_item_increase(item, -1);
281 inven_item_describe(item);
282 inven_item_optimize(item);
286 floor_item_increase(0 - item, -1);
287 floor_item_describe(0 - item);
288 floor_item_optimize(0 - item);
291 (void)inven_carry(q_ptr);
296 bool gain_magic(void)
303 char o_name[MAX_NLEN];
305 /* Only accept legal items */
306 item_tester_hook = item_tester_hook_recharge;
310 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
311 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
313 q = "Gain power of which item? ";
314 s = "You have nothing to gain power.";
317 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
319 /* Get the item (in the pack) */
322 o_ptr = &inventory[item];
325 /* Get the item (on the floor) */
328 o_ptr = &o_list[0 - item];
331 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
334 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
336 msg_print("This staff doesn't have any magical ability.");
342 if (!object_is_known(o_ptr))
345 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
347 msg_print("You need to identify before absorbing.");
355 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
357 msg_print("This item is still charging.");
363 if (o_ptr->tval == TV_ROD)
365 else if (o_ptr->tval == TV_WAND)
368 if (o_ptr->tval == TV_ROD)
370 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
371 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
376 for (num = o_ptr->number; num; num--)
379 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
380 if (p_ptr->magic_num2[o_ptr->sval + ext])
383 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
384 if (gain_num < 1) gain_num = 1;
386 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
387 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
388 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
389 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
390 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
391 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
395 object_desc(o_name, o_ptr, 0);
398 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
400 msg_format("You absorb magic of %s.", o_name);
403 /* Eliminate the item (from the pack) */
406 inven_item_increase(item, -999);
407 inven_item_describe(item);
408 inven_item_optimize(item);
411 /* Eliminate the item (from the floor) */
414 floor_item_increase(0 - item, -999);
415 floor_item_describe(0 - item);
416 floor_item_optimize(0 - item);
423 static bool choose_kamae(void)
433 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
435 msg_print("Too confused.");
444 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
446 prt(" a) No form", 2, 20);
449 for (i = 0; i < MAX_KAMAE; i++)
451 if (p_ptr->lev >= kamae_shurui[i].min_level)
453 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
460 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
462 prt(" Choose Form: ", 1, 14);
469 if (choice == ESCAPE)
474 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
476 if (p_ptr->action == ACTION_KAMAE)
478 set_action(ACTION_NONE);
482 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
484 msg_print("You are not assuming a posture.");
489 else if ((choice == 'b') || (choice == 'B'))
494 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
499 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
504 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
510 set_action(ACTION_KAMAE);
512 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
515 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
517 msg_print("You reassume a posture.");
522 p_ptr->special_defense &= ~(KAMAE_MASK);
523 p_ptr->update |= (PU_BONUS);
524 p_ptr->redraw |= (PR_STATE);
526 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
528 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
530 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
532 p_ptr->redraw |= PR_STATE;
537 static bool choose_kata(void)
547 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
549 msg_print("Too confused.");
557 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
559 msg_print("You are not clear headed");
567 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
569 msg_print("You are trembling with fear!");
578 prt(" a) ·¿¤òÊø¤¹", 2, 20);
580 prt(" a) No Form", 2, 20);
583 for (i = 0; i < MAX_KATA; i++)
585 if (p_ptr->lev >= kata_shurui[i].min_level)
588 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
590 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
598 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
600 prt(" Choose Form: ", 1, 14);
607 if (choice == ESCAPE)
612 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
614 if (p_ptr->action == ACTION_KATA)
616 set_action(ACTION_NONE);
620 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
622 msg_print("You are not assuming posture.");
627 else if ((choice == 'b') || (choice == 'B'))
632 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
637 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
642 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
648 set_action(ACTION_KATA);
650 if (p_ptr->special_defense & (KATA_IAI << new_kata))
653 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
655 msg_print("You reassume a posture.");
660 p_ptr->special_defense &= ~(KATA_MASK);
661 p_ptr->update |= (PU_BONUS);
662 p_ptr->update |= (PU_MONSTERS);
664 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
666 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
668 p_ptr->special_defense |= (KATA_IAI << new_kata);
670 p_ptr->redraw |= (PR_STATE);
671 p_ptr->redraw |= (PR_STATUS);
677 typedef struct power_desc_type power_desc_type;
679 struct power_desc_type
691 * Returns the chance to activate a racial power/mutation
693 static int racial_chance(power_desc_type *pd_ptr)
695 s16b min_level = pd_ptr->level;
696 int difficulty = pd_ptr->fail;
701 int stat = p_ptr->stat_cur[pd_ptr->stat];
703 /* No chance for success */
704 if ((p_ptr->lev < min_level) || p_ptr->confused)
709 if (difficulty == 0) return 100;
711 /* Calculate difficulty */
714 difficulty += p_ptr->stun;
716 else if (p_ptr->lev > min_level)
718 int lev_adj = ((p_ptr->lev - min_level) / 3);
719 if (lev_adj > 10) lev_adj = 10;
720 difficulty -= lev_adj;
723 if (difficulty < 5) difficulty = 5;
725 /* We only need halfs of the difficulty */
726 difficulty = difficulty / 2;
728 for (i = 1; i <= stat; i++)
730 val = i - difficulty;
732 sum += (val <= difficulty) ? val : difficulty;
738 return (((sum * 100) / difficulty) / stat);
742 static int racial_cost;
745 * Note: return value indicates that we have succesfully used the power
746 * 1: Succeeded, 0: Cancelled, -1: Failed
748 static int racial_aux(power_desc_type *pd_ptr)
750 s16b min_level = pd_ptr->level;
751 int use_stat = pd_ptr->stat;
752 int difficulty = pd_ptr->fail;
755 racial_cost = pd_ptr->cost;
757 /* Not enough mana - use hp */
758 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
760 /* Power is not available yet */
761 if (p_ptr->lev < min_level)
764 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
766 msg_format("You need to attain level %d to use this power.", min_level);
774 else if (p_ptr->confused)
777 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
779 msg_print("You are too confused to use this power.");
787 else if (p_ptr->chp < use_hp)
790 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
792 if (!get_check("Really use the power in your weakened state? "))
800 /* Else attempt to do it! */
806 difficulty += p_ptr->stun;
808 else if (p_ptr->lev > min_level)
810 int lev_adj = ((p_ptr->lev - min_level) / 3);
811 if (lev_adj > 10) lev_adj = 10;
812 difficulty -= lev_adj;
815 if (difficulty < 5) difficulty = 5;
818 /* take time and pay the price */
822 if (randint1(p_ptr->stat_cur[use_stat]) >=
823 ((difficulty / 2) + randint1(difficulty / 2)))
828 if (flush_failure) flush();
830 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
832 msg_print("You've failed to concentrate hard enough.");
839 static bool cmd_racial_power_aux(s32b command)
841 s16b plev = p_ptr->lev;
846 switch (p_ptr->pclass)
853 for (i = 0; i < 6; i++)
856 y = py + ddy_ddd[dir];
857 x = px + ddx_ddd[dir];
860 /* Hack -- attack monsters */
866 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
868 msg_print("You attack the empty air.");
875 case CLASS_HIGH_MAGE:
878 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
883 if (is_good_realm(p_ptr->realm1))
885 if (!bless_weapon()) return FALSE;
889 (void)dispel_monsters(plev * 4);
890 turn_monsters(plev * 4);
891 banish_monsters(plev * 4);
899 if (!get_rep_dir(&dir, FALSE)) return FALSE;
902 if (cave[y][x].m_idx)
905 if (randint0(p_ptr->skill_dis) < 7)
907 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
909 msg_print("You are failed to run away.");
911 else teleport_player(30, FALSE);
916 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
918 msg_print("You don't see any monster in this direction");
928 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
930 msg_print("You examine your foes...");
938 if (!get_aim_dir(&dir)) return FALSE;
939 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
943 case CLASS_WARRIOR_MAGE:
948 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
950 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
954 p_ptr->csp += gain_sp;
955 if (p_ptr->csp > p_ptr->msp)
957 p_ptr->csp = p_ptr->msp;
963 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
965 msg_print("You failed to convert.");
968 else if (command == -4)
970 if (p_ptr->csp >= p_ptr->lev / 5)
972 p_ptr->csp -= p_ptr->lev / 5;
973 hp_player(p_ptr->lev);
977 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
979 msg_print("You failed to convert.");
983 /* Redraw mana and hp */
984 p_ptr->redraw |= (PR_HP | PR_MANA);
988 case CLASS_CHAOS_WARRIOR:
991 msg_print("ÊÕ¤ê¤òâˤó¤À...");
993 msg_print("You glare nearby monsters...");
996 stun_monsters(p_ptr->lev * 4);
997 confuse_monsters(p_ptr->lev * 4);
998 turn_monsters(p_ptr->lev * 4);
999 stasis_monsters(p_ptr->lev * 4);
1004 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1007 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1009 msg_print("You need to be bare hand.");
1016 if (choose_kamae()) energy_use = 100;
1017 else energy_use = 0;
1018 p_ptr->update |= (PU_BONUS);
1019 p_ptr->redraw |= (PR_ARMOR);
1021 else if (command == -4)
1025 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1028 if (cave[y][x].m_idx)
1031 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1032 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1034 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1035 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1039 if (cave[y][x].m_idx)
1044 p_ptr->energy_need += ENERGY_NEED();
1049 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1051 msg_print("You don't see any monster in this direction");
1059 case CLASS_MINDCRAFTER:
1060 case CLASS_FORCETRAINER:
1065 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1067 msg_print("You need concentration on the pets now.");
1072 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1074 msg_print("You feel your head clear a little.");
1077 p_ptr->csp += (3 + p_ptr->lev/20);
1078 if (p_ptr->csp >= p_ptr->msp)
1080 p_ptr->csp = p_ptr->msp;
1081 p_ptr->csp_frac = 0;
1085 p_ptr->redraw |= (PR_MANA);
1092 if (!get_aim_dir(&dir)) return FALSE;
1094 fire_beam(GF_PHOTO, dir, 1);
1096 else if (command == -4)
1098 if (!identify_fully(FALSE)) return FALSE;
1102 case CLASS_IMITATOR:
1105 if (!do_cmd_mane(TRUE)) return FALSE;
1108 case CLASS_BEASTMASTER:
1112 if (!get_aim_dir(&dir)) return FALSE;
1113 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1115 else if (command == -4)
1117 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1123 if (!do_cmd_archer()) return FALSE;
1126 case CLASS_MAGIC_EATER:
1128 if (!gain_magic()) return FALSE;
1133 /* Singing is already stopped */
1134 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1140 case CLASS_RED_MAGE:
1145 if (!p_ptr->paralyzed)
1153 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1158 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1160 msg_print("You need concentration on the pets now.");
1164 if (p_ptr->special_defense & KATA_MASK)
1167 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1169 msg_print("You need concentration on your form.");
1174 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1176 msg_print("You concentrate to charge your power.");
1179 p_ptr->csp += p_ptr->msp / 2;
1180 if (p_ptr->csp >= max_csp)
1182 p_ptr->csp = max_csp;
1183 p_ptr->csp_frac = 0;
1187 p_ptr->redraw |= (PR_MANA);
1189 else if (command == -4)
1191 if (!buki_motteruka(INVEN_RARM))
1194 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1196 msg_print("You need to wield a weapon.");
1200 if (choose_kata()) energy_use = 100;
1201 else energy_use = 0;
1202 p_ptr->update |= (PU_BONUS);
1203 p_ptr->redraw |= (PR_ARMOR);
1207 case CLASS_BLUE_MAGE:
1209 if (p_ptr->action == ACTION_LEARN)
1211 set_action(ACTION_NONE);
1215 set_action(ACTION_LEARN);
1223 monster_type *m_ptr;
1224 monster_race *r_ptr;
1230 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1232 msg_print("You ARE riding.");
1236 if (!do_riding(TRUE)) return TRUE;
1237 m_ptr = &m_list[p_ptr->riding];
1238 r_ptr = &r_info[m_ptr->r_idx];
1239 monster_desc(m_name, m_ptr, 0);
1241 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1243 msg_format("You ride on %s.",m_name);
1245 if (is_pet(m_ptr)) break;
1246 rlev = r_ptr->level;
1247 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1248 if (rlev > 60) rlev = 60+(rlev-60)/2;
1249 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1250 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1251 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1252 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1255 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1257 msg_format("You tame %s.",m_name);
1264 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1266 msg_format("You have thrown off by %s.",m_name);
1271 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1276 case CLASS_BERSERKER:
1278 if (!word_of_recall()) return FALSE;
1283 if (p_ptr->lev > 29)
1285 if (!identify_fully(TRUE)) return FALSE;
1289 if (!ident_spell(TRUE)) return FALSE;
1293 case CLASS_MIRROR_MASTER:
1297 /* Explode all mirrors */
1298 remove_all_mirrors(TRUE);
1300 else if (command == -4)
1305 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1307 msg_print("You need concentration on the pets now.");
1311 if (is_mirror_grid(&cave[py][px]))
1314 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1316 msg_print("You feel your head clear a little.");
1319 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1320 if (p_ptr->csp >= p_ptr->msp)
1322 p_ptr->csp = p_ptr->msp;
1323 p_ptr->csp_frac = 0;
1327 p_ptr->redraw |= (PR_MANA);
1332 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1334 msg_print("Here are not any mirrors!");
1342 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1343 else set_action(ACTION_HAYAGAKE);
1349 else if (p_ptr->mimic_form)
1351 switch (p_ptr->mimic_form)
1354 case MIMIC_DEMON_LORD:
1356 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1357 if (!get_aim_dir(&dir)) return FALSE;
1359 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1361 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1364 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1368 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1371 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1373 msg_print("Something prevent you from attacking.");
1379 int y, x, dummy = 0;
1382 /* Only works on adjacent monsters */
1383 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1386 c_ptr = &cave[y][x];
1391 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1393 msg_print("You bite into thin air!");
1400 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1402 msg_print("You grin and bare your fangs...");
1405 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1406 if (drain_life(dir, dummy))
1408 if (p_ptr->food < PY_FOOD_FULL)
1409 /* No heal if we are "full" */
1410 (void)hp_player(dummy);
1413 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1415 msg_print("You were not hungry.");
1418 /* Gain nutritional sustenance: 150/hp drained */
1419 /* A Food ration gives 5000 food points (by contrast) */
1420 /* Don't ever get more than "Full" this way */
1421 /* But if we ARE Gorged, it won't cure us */
1422 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1423 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1424 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1428 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1430 msg_print("Yechh. That tastes foul.");
1441 switch (p_ptr->prace)
1445 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1447 msg_print("You examine your surroundings.");
1450 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1451 (void)detect_doors(DETECT_RAD_DEFAULT);
1452 (void)detect_stairs(DETECT_RAD_DEFAULT);
1460 /* Get local object */
1463 /* Create the food ration */
1464 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1466 /* Drop the object from heaven */
1467 (void)drop_near(q_ptr, -1, py, px);
1469 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1471 msg_print("You cook some food.");
1479 msg_print("¥Ñ¥Ã¡ª");
1481 msg_print("Blink!");
1484 teleport_player(10, FALSE);
1489 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1491 msg_print("You play tough.");
1494 (void)set_afraid(0);
1497 case RACE_HALF_TROLL:
1499 msg_print("¤¦¤¬¤¡¤¡¡ª");
1501 msg_print("RAAAGH!");
1504 (void)set_afraid(0);
1505 (void)set_shero(10 + randint1(plev), FALSE);
1506 (void)hp_player(30);
1513 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1515 msg_print("You start walking around. ");
1519 else if (command == -2)
1522 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1524 msg_print("You picture the Pattern in your mind and walk it...");
1527 (void)set_poisoned(0);
1532 (void)set_afraid(0);
1533 (void)do_res_stat(A_STR);
1534 (void)do_res_stat(A_INT);
1535 (void)do_res_stat(A_WIS);
1536 (void)do_res_stat(A_DEX);
1537 (void)do_res_stat(A_CON);
1538 (void)do_res_stat(A_CHR);
1539 (void)restore_level();
1543 case RACE_BARBARIAN:
1545 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1547 msg_print("Raaagh!");
1550 (void)set_afraid(0);
1551 (void)set_shero(10 + randint1(plev), FALSE);
1552 (void)hp_player(30);
1555 case RACE_HALF_OGRE:
1557 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1559 msg_print("You carefully set an explosive rune...");
1565 case RACE_HALF_GIANT:
1566 if (!get_aim_dir(&dir)) return FALSE;
1567 (void)wall_to_mud(dir);
1570 case RACE_HALF_TITAN:
1572 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1574 msg_print("You examine your foes...");
1581 if (!get_aim_dir(&dir)) return FALSE;
1583 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1585 msg_print("You throw a huge boulder.");
1588 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1592 if (!get_aim_dir(&dir)) return FALSE;
1594 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1596 msg_print("You make a horrible scream!");
1599 (void)fear_monster(dir, plev);
1603 if (!get_aim_dir(&dir)) return FALSE;
1605 msg_print("»À¤òÅǤ¤¤¿¡£");
1607 msg_print("You spit acid.");
1610 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1611 else fire_ball(GF_ACID, dir, plev, 2);
1615 if (!get_aim_dir(&dir)) return FALSE;
1617 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1619 msg_print("You throw a dart of poison.");
1622 fire_bolt(GF_POIS, dir, plev);
1627 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1629 msg_print("You examine your surroundings.");
1632 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1633 (void)detect_doors(DETECT_RAD_DEFAULT);
1634 (void)detect_stairs(DETECT_RAD_DEFAULT);
1638 if (!get_aim_dir(&dir)) return FALSE;
1640 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1642 msg_print("You cast a magic missile.");
1645 fire_bolt_or_beam(10, GF_MISSILE, dir,
1646 damroll(3 + ((plev - 1) / 5), 4));
1649 case RACE_DRACONIAN:
1651 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1653 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1655 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1658 if (!get_aim_dir(&dir)) return FALSE;
1660 if (randint1(100) < plev)
1662 switch (p_ptr->pclass)
1665 case CLASS_BERSERKER:
1668 case CLASS_IMITATOR:
1675 Type_desc = "¥¨¥ì¥á¥ó¥È";
1677 Type_desc = "the elements";
1686 Type_desc = "shards";
1691 case CLASS_WARRIOR_MAGE:
1692 case CLASS_HIGH_MAGE:
1693 case CLASS_SORCERER:
1694 case CLASS_MAGIC_EATER:
1695 case CLASS_RED_MAGE:
1696 case CLASS_BLUE_MAGE:
1697 case CLASS_MIRROR_MASTER:
1709 Type = GF_DISENCHANT;
1713 Type_desc = "disenchantment";
1717 case CLASS_CHAOS_WARRIOR:
1720 Type = GF_CONFUSION;
1724 Type_desc = "confusion";
1731 Type_desc = "¥«¥ª¥¹";
1733 Type_desc = "chaos";
1739 case CLASS_FORCETRAINER:
1742 Type = GF_CONFUSION;
1746 Type_desc = "confusion";
1755 Type_desc = "sound";
1759 case CLASS_MINDCRAFTER:
1762 Type = GF_CONFUSION;
1766 Type_desc = "confusion";
1773 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1775 Type_desc = "mental energy";
1783 Type = GF_HELL_FIRE;
1785 Type_desc = "ÃϹö¤Î¹å²Ð";
1787 Type_desc = "hellfire";
1792 Type = GF_HOLY_FIRE;
1794 Type_desc = "À»¤Ê¤ë±ê";
1796 Type_desc = "holy fire";
1808 Type_desc = "darkness";
1817 Type_desc = "poison";
1828 Type_desc = "sound";
1833 Type = GF_CONFUSION;
1837 Type_desc = "confusion";
1845 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1847 msg_format("You breathe %s.", Type_desc);
1850 fire_ball(Type, dir, plev * 2,
1855 case RACE_MIND_FLAYER:
1856 if (!get_aim_dir(&dir)) return FALSE;
1858 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1860 msg_print("You concentrate and your eyes glow red...");
1863 fire_bolt(GF_PSI, dir, plev);
1867 if (!get_aim_dir(&dir)) return FALSE;
1871 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1873 msg_print("You cast a ball of fire.");
1876 fire_ball(GF_FIRE, dir, plev, 2);
1881 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1883 msg_print("You cast a bolt of fire.");
1886 fire_bolt(GF_FIRE, dir, plev);
1891 (void)set_shield(randint1(20) + 30, FALSE);
1897 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1899 msg_print("You attempt to restore your lost energies.");
1902 (void)restore_level();
1906 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1909 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1911 msg_print("Something prevent you from attacking.");
1917 int y, x, dummy = 0;
1920 /* Only works on adjacent monsters */
1921 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1924 c_ptr = &cave[y][x];
1929 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1931 msg_print("You bite into thin air!");
1938 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1940 msg_print("You grin and bare your fangs...");
1943 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1944 if (drain_life(dir, dummy))
1946 if (p_ptr->food < PY_FOOD_FULL)
1947 /* No heal if we are "full" */
1948 (void)hp_player(dummy);
1951 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1953 msg_print("You were not hungry.");
1956 /* Gain nutritional sustenance: 150/hp drained */
1957 /* A Food ration gives 5000 food points (by contrast) */
1958 /* Don't ever get more than "Full" this way */
1959 /* But if we ARE Gorged, it won't cure us */
1960 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1961 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1962 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1966 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1968 msg_print("Yechh. That tastes foul.");
1975 if (!get_aim_dir(&dir)) return FALSE;
1977 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1979 msg_print("You emit an eldritch howl!");
1982 (void)fear_monster(dir, plev);
1987 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
1989 msg_print("You throw some magic dust...");
1992 if (plev < 25) sleep_monsters_touch();
1993 else (void)sleep_monsters();
1998 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1999 if (!get_aim_dir(&dir)) return FALSE;
2001 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2003 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2006 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2011 (void)set_tsubureru(randint1(20) + 30, FALSE);
2015 if (!get_aim_dir(&dir)) return FALSE;
2019 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2021 msg_print("You fire your ray gun.");
2023 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2028 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2030 msg_print("You fire your blaster.");
2032 fire_bolt(GF_MISSILE, dir, plev);
2037 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2039 msg_print("You fire your bazooka.");
2041 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2046 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2048 msg_print("You fire a beam cannon.");
2050 fire_beam(GF_MISSILE, dir, plev * 2);
2055 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2057 msg_print("You fire a rocket.");
2059 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2065 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2067 msg_print("This race has no bonus power.");
2078 * Allow user to choose a power (racial / mutation) to activate
2080 void do_cmd_racial_power(void)
2082 power_desc_type power_desc[36];
2085 int lvl = p_ptr->lev;
2086 bool flag, redraw, cast = FALSE;
2087 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2090 int menu_line = (use_menu ? 1 : 0);
2093 for (num = 0; num < 36; num++)
2095 strcpy(power_desc[num].name, "");
2096 power_desc[num].number = 0;
2101 if (p_ptr->confused)
2104 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2106 msg_print("You are too confused to use any powers!");
2113 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2115 set_action(ACTION_NONE);
2118 switch (p_ptr->pclass)
2123 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2125 strcpy(power_desc[num].name, "Sword Dancing");
2128 power_desc[num].level = 40;
2129 power_desc[num].cost = 75;
2130 power_desc[num].stat = A_DEX;
2131 power_desc[num].fail = 35;
2132 power_desc[num++].number = -3;
2136 case CLASS_HIGH_MAGE:
2137 case CLASS_SORCERER:
2140 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2142 strcpy(power_desc[num].name, "Eat Magic");
2145 power_desc[num].level = 25;
2146 power_desc[num].cost = 1;
2147 power_desc[num].stat = A_INT;
2148 power_desc[num].fail = 25;
2149 power_desc[num++].number = -3;
2154 if (is_good_realm(p_ptr->realm1))
2157 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2159 strcpy(power_desc[num].name, "Bless Weapon");
2162 power_desc[num].level = 35;
2163 power_desc[num].cost = 70;
2164 power_desc[num].stat = A_WIS;
2165 power_desc[num].fail = 50;
2166 power_desc[num++].number = -3;
2171 strcpy(power_desc[num].name, "¾¤º²");
2173 strcpy(power_desc[num].name, "Evocation");
2176 power_desc[num].level = 42;
2177 power_desc[num].cost = 40;
2178 power_desc[num].stat = A_WIS;
2179 power_desc[num].fail = 35;
2180 power_desc[num++].number = -3;
2187 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2189 strcpy(power_desc[num].name, "Hit and Away");
2192 power_desc[num].level = 8;
2193 power_desc[num].cost = 12;
2194 power_desc[num].stat = A_DEX;
2195 power_desc[num].fail = 14;
2196 power_desc[num++].number = -3;
2202 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2204 strcpy(power_desc[num].name, "Probe Monster");
2207 power_desc[num].level = 15;
2208 power_desc[num].cost = 20;
2209 power_desc[num].stat = A_INT;
2210 power_desc[num].fail = 12;
2211 power_desc[num++].number = -3;
2216 if (is_good_realm(p_ptr->realm1))
2219 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2221 strcpy(power_desc[num].name, "Holy Lance");
2224 power_desc[num].level = 30;
2225 power_desc[num].cost = 30;
2226 power_desc[num].stat = A_WIS;
2227 power_desc[num].fail = 30;
2228 power_desc[num++].number = -3;
2233 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2235 strcpy(power_desc[num].name, "Hell Lance");
2238 power_desc[num].level = 30;
2239 power_desc[num].cost = 30;
2240 power_desc[num].stat = A_WIS;
2241 power_desc[num].fail = 30;
2242 power_desc[num++].number = -3;
2246 case CLASS_WARRIOR_MAGE:
2249 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2251 strcpy(power_desc[num].name, "Convert HP to SP");
2254 power_desc[num].level = 25;
2255 power_desc[num].cost = 0;
2256 power_desc[num].stat = A_INT;
2257 power_desc[num].fail = 10;
2258 power_desc[num++].number = -3;
2260 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2262 strcpy(power_desc[num].name, "Convert SP to HP");
2265 power_desc[num].level = 25;
2266 power_desc[num].cost = 0;
2267 power_desc[num].stat = A_INT;
2268 power_desc[num].fail = 10;
2269 power_desc[num++].number = -4;
2272 case CLASS_CHAOS_WARRIOR:
2275 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2277 strcpy(power_desc[num].name, "Confusing Light");
2280 power_desc[num].level = 40;
2281 power_desc[num].cost = 50;
2282 power_desc[num].stat = A_INT;
2283 power_desc[num].fail = 25;
2284 power_desc[num++].number = -3;
2290 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2292 strcpy(power_desc[num].name, "Assume a Posture");
2295 power_desc[num].level = 25;
2296 power_desc[num].cost = 0;
2297 power_desc[num].stat = A_DEX;
2298 power_desc[num].fail = 0;
2299 power_desc[num++].number = -3;
2301 strcpy(power_desc[num].name, "É´Îö·ý");
2303 strcpy(power_desc[num].name, "Double Attack");
2306 power_desc[num].level = 30;
2307 power_desc[num].cost = 30;
2308 power_desc[num].stat = A_STR;
2309 power_desc[num].fail = 20;
2310 power_desc[num++].number = -4;
2313 case CLASS_MINDCRAFTER:
2314 case CLASS_FORCETRAINER:
2317 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2319 strcpy(power_desc[num].name, "Clear Mind");
2322 power_desc[num].level = 15;
2323 power_desc[num].cost = 0;
2324 power_desc[num].stat = A_WIS;
2325 power_desc[num].fail = 10;
2326 power_desc[num++].number = -3;
2332 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2334 strcpy(power_desc[num].name, "Take a Photograph");
2337 power_desc[num].level = 1;
2338 power_desc[num].cost = 0;
2339 power_desc[num].stat = A_DEX;
2340 power_desc[num].fail = 0;
2341 power_desc[num++].number = -3;
2343 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2345 strcpy(power_desc[num].name, "Identify True");
2348 power_desc[num].level = 25;
2349 power_desc[num].cost = 20;
2350 power_desc[num].stat = A_INT;
2351 power_desc[num].fail = 20;
2352 power_desc[num++].number = -4;
2355 case CLASS_IMITATOR:
2358 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2360 strcpy(power_desc[num].name, "Double Revenge");
2363 power_desc[num].level = 30;
2364 power_desc[num].cost = 100;
2365 power_desc[num].stat = A_DEX;
2366 power_desc[num].fail = 30;
2367 power_desc[num++].number = -3;
2370 case CLASS_BEASTMASTER:
2373 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2375 strcpy(power_desc[num].name, "Dominate a Living Thing");
2378 power_desc[num].level = 1;
2379 power_desc[num].cost = (p_ptr->lev+3)/4;
2380 power_desc[num].stat = A_CHR;
2381 power_desc[num].fail = 10;
2382 power_desc[num++].number = -3;
2384 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2386 strcpy(power_desc[num].name, "Dominate Living Things");
2389 power_desc[num].level = 30;
2390 power_desc[num].cost = (p_ptr->lev+20)/2;
2391 power_desc[num].stat = A_CHR;
2392 power_desc[num].fail = 10;
2393 power_desc[num++].number = -4;
2399 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2401 strcpy(power_desc[num].name, "Create Ammo");
2404 power_desc[num].level = 1;
2405 power_desc[num].cost = 0;
2406 power_desc[num].stat = A_DEX;
2407 power_desc[num].fail = 0;
2408 power_desc[num++].number = -3;
2411 case CLASS_MAGIC_EATER:
2414 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2416 strcpy(power_desc[num].name, "Absorb Magic");
2419 power_desc[num].level = 1;
2420 power_desc[num].cost = 0;
2421 power_desc[num].stat = A_INT;
2422 power_desc[num].fail = 0;
2423 power_desc[num++].number = -3;
2429 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2431 strcpy(power_desc[num].name, "Stop Singing");
2434 power_desc[num].level = 1;
2435 power_desc[num].cost = 0;
2436 power_desc[num].stat = A_CHR;
2437 power_desc[num].fail = 0;
2438 power_desc[num++].number = -3;
2441 case CLASS_RED_MAGE:
2444 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2446 strcpy(power_desc[num].name, "Double Magic");
2449 power_desc[num].level = 48;
2450 power_desc[num].cost = 20;
2451 power_desc[num].stat = A_INT;
2452 power_desc[num].fail = 0;
2453 power_desc[num++].number = -3;
2459 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2461 strcpy(power_desc[num].name, "Concentration");
2464 power_desc[num].level = 1;
2465 power_desc[num].cost = 0;
2466 power_desc[num].stat = A_WIS;
2467 power_desc[num].fail = 0;
2468 power_desc[num++].number = -3;
2470 strcpy(power_desc[num].name, "·¿");
2472 strcpy(power_desc[num].name, "Assume a Posture");
2475 power_desc[num].level = 25;
2476 power_desc[num].cost = 0;
2477 power_desc[num].stat = A_DEX;
2478 power_desc[num].fail = 0;
2479 power_desc[num++].number = -4;
2482 case CLASS_BLUE_MAGE:
2485 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2487 strcpy(power_desc[num].name, "Learning");
2490 power_desc[num].level = 1;
2491 power_desc[num].cost = 0;
2492 power_desc[num].stat = A_INT;
2493 power_desc[num].fail = 0;
2494 power_desc[num++].number = -3;
2500 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2502 strcpy(power_desc[num].name, "Rodeo");
2505 power_desc[num].level = 10;
2506 power_desc[num].cost = 0;
2507 power_desc[num].stat = A_STR;
2508 power_desc[num].fail = 10;
2509 power_desc[num++].number = -3;
2512 case CLASS_BERSERKER:
2515 strcpy(power_desc[num].name, "µ¢´Ô");
2517 strcpy(power_desc[num].name, "Recall");
2520 power_desc[num].level = 10;
2521 power_desc[num].cost = 10;
2522 power_desc[num].stat = A_DEX;
2523 power_desc[num].fail = 20;
2524 power_desc[num++].number = -3;
2527 case CLASS_MIRROR_MASTER:
2530 strcpy(power_desc[num].name, "¶À³ä¤ê");
2532 strcpy(power_desc[num].name, "Break Mirrors");
2535 power_desc[num].level = 1;
2536 power_desc[num].cost = 0;
2537 power_desc[num].stat = A_INT;
2538 power_desc[num].fail = 0;
2539 power_desc[num++].number = -3;
2541 strcpy(power_desc[num].name, "ÀÅ¿å");
2543 strcpy(power_desc[num].name, "Mirror Concentration");
2546 power_desc[num].level = 30;
2547 power_desc[num].cost = 0;
2548 power_desc[num].stat = A_INT;
2549 power_desc[num].fail = 20;
2550 power_desc[num++].number = -4;
2556 strcpy(power_desc[num].name, "ÌÜÍø¤");
2558 strcpy(power_desc[num].name, "Judgment");
2561 power_desc[num].level = 5;
2562 power_desc[num].cost = 15;
2563 power_desc[num].stat = A_INT;
2564 power_desc[num].fail = 20;
2565 power_desc[num++].number = -3;
2571 strcpy(power_desc[num].name, "®¶î¤±");
2573 strcpy(power_desc[num].name, "Quick Walk");
2576 power_desc[num].level = 20;
2577 power_desc[num].cost = 0;
2578 power_desc[num].stat = A_DEX;
2579 power_desc[num].fail = 0;
2580 power_desc[num++].number = -3;
2585 strcpy(power_desc[0].name, "(¤Ê¤·)");
2587 strcpy(power_desc[0].name, "(none)");
2592 if (p_ptr->mimic_form)
2594 switch (p_ptr->mimic_form)
2597 case MIMIC_DEMON_LORD:
2599 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2601 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2604 power_desc[num].level = 15;
2605 power_desc[num].cost = 10+lvl/3;
2606 power_desc[num].stat = A_CON;
2607 power_desc[num].fail = 20;
2608 power_desc[num++].number = -1;
2612 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2614 strcpy(power_desc[num].name, "Drain Life");
2617 power_desc[num].level = 2;
2618 power_desc[num].cost = 1 + (lvl / 3);
2619 power_desc[num].stat = A_CON;
2620 power_desc[num].fail = 9;
2621 power_desc[num++].number = -1;
2627 switch (p_ptr->prace)
2631 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2633 strcpy(power_desc[num].name, "Detect Doors+Traps");
2636 power_desc[num].level = 5;
2637 power_desc[num].cost = 5;
2638 power_desc[num].stat = A_WIS;
2639 power_desc[num].fail = 12;
2640 power_desc[num++].number = -1;
2644 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2646 strcpy(power_desc[num].name, "Detect Doors+Traps");
2649 power_desc[num].level = 10;
2650 power_desc[num].cost = 5;
2651 power_desc[num].stat = A_WIS;
2652 power_desc[num].fail = 10;
2653 power_desc[num++].number = -1;
2657 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2659 strcpy(power_desc[num].name, "Create Food");
2662 power_desc[num].level = 15;
2663 power_desc[num].cost = 10;
2664 power_desc[num].stat = A_INT;
2665 power_desc[num].fail = 10;
2666 power_desc[num++].number = -1;
2670 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2672 sprintf(power_desc[num].name, "Blink");
2675 power_desc[num].level = 5;
2676 power_desc[num].cost = 5;
2677 power_desc[num].stat = A_INT;
2678 power_desc[num].fail = 12;
2679 power_desc[num++].number = -1;
2683 strcpy(power_desc[num].name, "¶²Éݽüµî");
2685 strcpy(power_desc[num].name, "Remove Fear");
2688 power_desc[num].level = 3;
2689 power_desc[num].cost = 5;
2690 power_desc[num].stat = A_WIS;
2691 power_desc[num].fail = warrior ? 5 : 10;
2692 power_desc[num++].number = -1;
2694 case RACE_HALF_TROLL:
2696 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2698 strcpy(power_desc[num].name, "Berserk");
2701 power_desc[num].level = 10;
2702 power_desc[num].cost = 12;
2703 power_desc[num].stat = A_STR;
2704 power_desc[num].fail = warrior ? 6 : 12;
2705 power_desc[num++].number = -1;
2707 case RACE_BARBARIAN:
2709 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2711 strcpy(power_desc[num].name, "Berserk");
2714 power_desc[num].level = 8;
2715 power_desc[num].cost = 10;
2716 power_desc[num].stat = A_STR;
2717 power_desc[num].fail = warrior ? 6 : 12;
2718 power_desc[num++].number = -1;
2722 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2724 strcpy(power_desc[num].name, "Shadow Shifting");
2727 power_desc[num].level = 30;
2728 power_desc[num].cost = 50;
2729 power_desc[num].stat = A_INT;
2730 power_desc[num].fail = 50;
2731 power_desc[num++].number = -1;
2733 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2735 strcpy(power_desc[num].name, "Pattern Mindwalking");
2738 power_desc[num].level = 40;
2739 power_desc[num].cost = 75;
2740 power_desc[num].stat = A_WIS;
2741 power_desc[num].fail = 50;
2742 power_desc[num++].number = -2;
2744 case RACE_HALF_OGRE:
2746 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2748 strcpy(power_desc[num].name, "Explosive Rune");
2751 power_desc[num].level = 25;
2752 power_desc[num].cost = 35;
2753 power_desc[num].stat = A_INT;
2754 power_desc[num].fail = 15;
2755 power_desc[num++].number = -1;
2757 case RACE_HALF_GIANT:
2759 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2761 strcpy(power_desc[num].name, "Stone to Mud");
2764 power_desc[num].level = 20;
2765 power_desc[num].cost = 10;
2766 power_desc[num].stat = A_STR;
2767 power_desc[num].fail = 12;
2768 power_desc[num++].number = -1;
2770 case RACE_HALF_TITAN:
2772 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2774 strcpy(power_desc[num].name, "Probing");
2777 power_desc[num].level = 15;
2778 power_desc[num].cost = 10;
2779 power_desc[num].stat = A_INT;
2780 power_desc[num].fail = 12;
2781 power_desc[num++].number = -1;
2785 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2787 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2790 power_desc[num].level = 20;
2791 power_desc[num].cost = 15;
2792 power_desc[num].stat = A_STR;
2793 power_desc[num].fail = 12;
2794 power_desc[num++].number = -1;
2798 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2800 strcpy(power_desc[num].name, "Scare Monster");
2803 power_desc[num].level = 15;
2804 power_desc[num].cost = 15;
2805 power_desc[num].stat = A_WIS;
2806 power_desc[num].fail = 10;
2807 power_desc[num++].number = -1;
2811 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2813 strcpy(power_desc[num].name, "Scare Monster");
2816 power_desc[num].level = 4;
2817 power_desc[num].cost = 6;
2818 power_desc[num].stat = A_INT;
2819 power_desc[num].fail = 3;
2820 power_desc[num++].number = -1;
2824 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2826 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2829 power_desc[num].level = 9;
2830 power_desc[num].cost = 9;
2831 power_desc[num].stat = A_DEX;
2832 power_desc[num].fail = 14;
2833 power_desc[num++].number = -1;
2837 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2839 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2842 power_desc[num].level = 12;
2843 power_desc[num].cost = 8;
2844 power_desc[num].stat = A_DEX;
2845 power_desc[num].fail = 14;
2846 power_desc[num++].number = -1;
2850 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2852 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2855 power_desc[num].level = 2;
2856 power_desc[num].cost = 2;
2857 power_desc[num].stat = A_INT;
2858 power_desc[num].fail = 9;
2859 power_desc[num++].number = -1;
2861 case RACE_DRACONIAN:
2863 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2865 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2868 power_desc[num].level = 1;
2869 power_desc[num].cost = lvl;
2870 power_desc[num].stat = A_CON;
2871 power_desc[num].fail = 12;
2872 power_desc[num++].number = -1;
2874 case RACE_MIND_FLAYER:
2876 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2878 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2881 power_desc[num].level = 15;
2882 power_desc[num].cost = 12;
2883 power_desc[num].stat = A_INT;
2884 power_desc[num].fail = 14;
2885 power_desc[num++].number = -1;
2889 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2891 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2894 power_desc[num].level = 9;
2895 power_desc[num].cost = 15;
2896 power_desc[num].stat = A_WIS;
2897 power_desc[num].fail = 15;
2898 power_desc[num++].number = -1;
2902 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2904 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2907 power_desc[num].level = 20;
2908 power_desc[num].cost = 15;
2909 power_desc[num].stat = A_CON;
2910 power_desc[num].fail = 8;
2911 power_desc[num++].number = -1;
2916 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2918 strcpy(power_desc[num].name, "Restore Life");
2921 power_desc[num].level = 30;
2922 power_desc[num].cost = 30;
2923 power_desc[num].stat = A_WIS;
2924 power_desc[num].fail = 18;
2925 power_desc[num++].number = -1;
2929 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2931 strcpy(power_desc[num].name, "Drain Life");
2934 power_desc[num].level = 2;
2935 power_desc[num].cost = 1 + (lvl / 3);
2936 power_desc[num].stat = A_CON;
2937 power_desc[num].fail = 9;
2938 power_desc[num++].number = -1;
2942 strcpy(power_desc[num].name, "̲¤êÊ´");
2944 strcpy(power_desc[num].name, "Sleeping Dust");
2947 power_desc[num].level = 12;
2948 power_desc[num].cost = 12;
2949 power_desc[num].stat = A_INT;
2950 power_desc[num].fail = 15;
2951 power_desc[num++].number = -1;
2955 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2957 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2960 power_desc[num].level = 15;
2961 power_desc[num].cost = 10+lvl/3;
2962 power_desc[num].stat = A_CON;
2963 power_desc[num].fail = 20;
2964 power_desc[num++].number = -1;
2968 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2970 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2973 power_desc[num].level = 20;
2974 power_desc[num].cost = 15;
2975 power_desc[num].stat = A_CHR;
2976 power_desc[num].fail = 8;
2977 power_desc[num++].number = -1;
2980 if (p_ptr->lev < 10)
2983 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
2985 strcpy(power_desc[num].name, "Ray Gun");
2988 power_desc[num].level = 1;
2989 power_desc[num].cost = 7;
2990 power_desc[num].fail = 8;
2992 else if (p_ptr->lev < 25)
2995 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
2997 strcpy(power_desc[num].name, "Blaster");
3000 power_desc[num].level = 10;
3001 power_desc[num].cost = 13;
3002 power_desc[num].fail = 10;
3004 else if (p_ptr->lev < 35)
3007 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3009 strcpy(power_desc[num].name, "Bazooka");
3012 power_desc[num].level = 25;
3013 power_desc[num].cost = 26;
3014 power_desc[num].fail = 12;
3016 else if (p_ptr->lev < 45)
3019 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3021 strcpy(power_desc[num].name, "Beam Cannon");
3024 power_desc[num].level = 35;
3025 power_desc[num].cost = 40;
3026 power_desc[num].fail = 15;
3031 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3033 strcpy(power_desc[num].name, "Rocket");
3036 power_desc[num].level = 45;
3037 power_desc[num].cost = 60;
3038 power_desc[num].fail = 18;
3040 power_desc[num].stat = A_STR;
3041 power_desc[num++].number = -1;
3052 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3055 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3057 strcpy(power_desc[num].name, "Spit Acid");
3060 power_desc[num].level = 9;
3061 power_desc[num].cost = 9;
3062 power_desc[num].stat = A_DEX;
3063 power_desc[num].fail = 15;
3064 power_desc[num++].number = MUT1_SPIT_ACID;
3067 if (p_ptr->muta1 & MUT1_BR_FIRE)
3070 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3072 strcpy(power_desc[num].name, "Fire Breath");
3075 power_desc[num].level = 20;
3076 power_desc[num].cost = lvl;
3077 power_desc[num].stat = A_CON;
3078 power_desc[num].fail = 18;
3079 power_desc[num++].number = MUT1_BR_FIRE;
3082 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3085 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3087 strcpy(power_desc[num].name, "Hypnotic Gaze");
3090 power_desc[num].level = 12;
3091 power_desc[num].cost = 12;
3092 power_desc[num].stat = A_CHR;
3093 power_desc[num].fail = 18;
3094 power_desc[num++].number = MUT1_HYPN_GAZE;
3097 if (p_ptr->muta1 & MUT1_TELEKINES)
3100 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3102 strcpy(power_desc[num].name, "Telekinesis");
3105 power_desc[num].level = 9;
3106 power_desc[num].cost = 9;
3107 power_desc[num].stat = A_WIS;
3108 power_desc[num].fail = 14;
3109 power_desc[num++].number = MUT1_TELEKINES;
3112 if (p_ptr->muta1 & MUT1_VTELEPORT)
3115 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3117 strcpy(power_desc[num].name, "Teleport");
3120 power_desc[num].level = 7;
3121 power_desc[num].cost = 7;
3122 power_desc[num].stat = A_WIS;
3123 power_desc[num].fail = 15;
3124 power_desc[num++].number = MUT1_VTELEPORT;
3127 if (p_ptr->muta1 & MUT1_MIND_BLST)
3130 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3132 strcpy(power_desc[num].name, "Mind Blast");
3135 power_desc[num].level = 5;
3136 power_desc[num].cost = 3;
3137 power_desc[num].stat = A_WIS;
3138 power_desc[num].fail = 15;
3139 power_desc[num++].number = MUT1_MIND_BLST;
3142 if (p_ptr->muta1 & MUT1_RADIATION)
3145 strcpy(power_desc[num].name, "Êü¼Íǽ");
3147 strcpy(power_desc[num].name, "Emit Radiation");
3150 power_desc[num].level = 15;
3151 power_desc[num].cost = 15;
3152 power_desc[num].stat = A_CON;
3153 power_desc[num].fail = 14;
3154 power_desc[num++].number = MUT1_RADIATION;
3157 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3160 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3162 strcpy(power_desc[num].name, "Vampiric Drain");
3165 power_desc[num].level = 2;
3166 power_desc[num].cost = (1 + (lvl / 3));
3167 power_desc[num].stat = A_CON;
3168 power_desc[num].fail = 9;
3169 power_desc[num++].number = MUT1_VAMPIRISM;
3172 if (p_ptr->muta1 & MUT1_SMELL_MET)
3175 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3177 strcpy(power_desc[num].name, "Smell Metal");
3180 power_desc[num].level = 3;
3181 power_desc[num].cost = 2;
3182 power_desc[num].stat = A_INT;
3183 power_desc[num].fail = 12;
3184 power_desc[num++].number = MUT1_SMELL_MET;
3187 if (p_ptr->muta1 & MUT1_SMELL_MON)
3190 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3192 strcpy(power_desc[num].name, "Smell Monsters");
3195 power_desc[num].level = 5;
3196 power_desc[num].cost = 4;
3197 power_desc[num].stat = A_INT;
3198 power_desc[num].fail = 15;
3199 power_desc[num++].number = MUT1_SMELL_MON;
3202 if (p_ptr->muta1 & MUT1_BLINK)
3205 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3207 strcpy(power_desc[num].name, "Blink");
3210 power_desc[num].level = 3;
3211 power_desc[num].cost = 3;
3212 power_desc[num].stat = A_WIS;
3213 power_desc[num].fail = 12;
3214 power_desc[num++].number = MUT1_BLINK;
3217 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3220 strcpy(power_desc[num].name, "´ä¿©¤¤");
3222 strcpy(power_desc[num].name, "Eat Rock");
3225 power_desc[num].level = 8;
3226 power_desc[num].cost = 12;
3227 power_desc[num].stat = A_CON;
3228 power_desc[num].fail = 18;
3229 power_desc[num++].number = MUT1_EAT_ROCK;
3232 if (p_ptr->muta1 & MUT1_SWAP_POS)
3235 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3237 strcpy(power_desc[num].name, "Swap Position");
3240 power_desc[num].level = 15;
3241 power_desc[num].cost = 12;
3242 power_desc[num].stat = A_DEX;
3243 power_desc[num].fail = 16;
3244 power_desc[num++].number = MUT1_SWAP_POS;
3247 if (p_ptr->muta1 & MUT1_SHRIEK)
3250 strcpy(power_desc[num].name, "¶«¤Ó");
3252 strcpy(power_desc[num].name, "Shriek");
3255 power_desc[num].level = 20;
3256 power_desc[num].cost = 14;
3257 power_desc[num].stat = A_CON;
3258 power_desc[num].fail = 16;
3259 power_desc[num++].number = MUT1_SHRIEK;
3262 if (p_ptr->muta1 & MUT1_ILLUMINE)
3265 strcpy(power_desc[num].name, "¾ÈÌÀ");
3267 strcpy(power_desc[num].name, "Illuminate");
3270 power_desc[num].level = 3;
3271 power_desc[num].cost = 2;
3272 power_desc[num].stat = A_INT;
3273 power_desc[num].fail = 10;
3274 power_desc[num++].number = MUT1_ILLUMINE;
3277 if (p_ptr->muta1 & MUT1_DET_CURSE)
3280 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3282 strcpy(power_desc[num].name, "Detect Curses");
3285 power_desc[num].level = 7;
3286 power_desc[num].cost = 14;
3287 power_desc[num].stat = A_WIS;
3288 power_desc[num].fail = 14;
3289 power_desc[num++].number = MUT1_DET_CURSE;
3292 if (p_ptr->muta1 & MUT1_BERSERK)
3295 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3297 strcpy(power_desc[num].name, "Berserk");
3300 power_desc[num].level = 8;
3301 power_desc[num].cost = 8;
3302 power_desc[num].stat = A_STR;
3303 power_desc[num].fail = 14;
3304 power_desc[num++].number = MUT1_BERSERK;
3307 if (p_ptr->muta1 & MUT1_POLYMORPH)
3310 strcpy(power_desc[num].name, "ÊÑ¿È");
3312 strcpy(power_desc[num].name, "Polymorph");
3315 power_desc[num].level = 18;
3316 power_desc[num].cost = 20;
3317 power_desc[num].stat = A_CON;
3318 power_desc[num].fail = 18;
3319 power_desc[num++].number = MUT1_POLYMORPH;
3322 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3325 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3327 strcpy(power_desc[num].name, "Midas Touch");
3330 power_desc[num].level = 10;
3331 power_desc[num].cost = 5;
3332 power_desc[num].stat = A_INT;
3333 power_desc[num].fail = 12;
3334 power_desc[num++].number = MUT1_MIDAS_TCH;
3337 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3340 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3342 strcpy(power_desc[num].name, "Grow Mold");
3345 power_desc[num].level = 1;
3346 power_desc[num].cost = 6;
3347 power_desc[num].stat = A_CON;
3348 power_desc[num].fail = 14;
3349 power_desc[num++].number = MUT1_GROW_MOLD;
3352 if (p_ptr->muta1 & MUT1_RESIST)
3355 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3357 strcpy(power_desc[num].name, "Resist Elements");
3360 power_desc[num].level = 10;
3361 power_desc[num].cost = 12;
3362 power_desc[num].stat = A_CON;
3363 power_desc[num].fail = 12;
3364 power_desc[num++].number = MUT1_RESIST;
3367 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3370 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3372 strcpy(power_desc[num].name, "Earthquake");
3375 power_desc[num].level = 12;
3376 power_desc[num].cost = 12;
3377 power_desc[num].stat = A_STR;
3378 power_desc[num].fail = 16;
3379 power_desc[num++].number = MUT1_EARTHQUAKE;
3382 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3385 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3387 strcpy(power_desc[num].name, "Eat Magic");
3390 power_desc[num].level = 17;
3391 power_desc[num].cost = 1;
3392 power_desc[num].stat = A_WIS;
3393 power_desc[num].fail = 15;
3394 power_desc[num++].number = MUT1_EAT_MAGIC;
3397 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3400 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3402 strcpy(power_desc[num].name, "Weigh Magic");
3405 power_desc[num].level = 6;
3406 power_desc[num].cost = 6;
3407 power_desc[num].stat = A_INT;
3408 power_desc[num].fail = 10;
3409 power_desc[num++].number = MUT1_WEIGH_MAG;
3412 if (p_ptr->muta1 & MUT1_STERILITY)
3415 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3417 strcpy(power_desc[num].name, "Sterilize");
3420 power_desc[num].level = 12;
3421 power_desc[num].cost = 23;
3422 power_desc[num].stat = A_CHR;
3423 power_desc[num].fail = 15;
3424 power_desc[num++].number = MUT1_STERILITY;
3427 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3430 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3432 strcpy(power_desc[num].name, "Panic Hit");
3435 power_desc[num].level = 10;
3436 power_desc[num].cost = 12;
3437 power_desc[num].stat = A_DEX;
3438 power_desc[num].fail = 14;
3439 power_desc[num++].number = MUT1_PANIC_HIT;
3442 if (p_ptr->muta1 & MUT1_DAZZLE)
3445 strcpy(power_desc[num].name, "âÁÏÇ");
3447 strcpy(power_desc[num].name, "Dazzle");
3450 power_desc[num].level = 7;
3451 power_desc[num].cost = 15;
3452 power_desc[num].stat = A_CHR;
3453 power_desc[num].fail = 8;
3454 power_desc[num++].number = MUT1_DAZZLE;
3457 if (p_ptr->muta1 & MUT1_LASER_EYE)
3460 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3462 strcpy(power_desc[num].name, "Laser Eye");
3465 power_desc[num].level = 7;
3466 power_desc[num].cost = 10;
3467 power_desc[num].stat = A_WIS;
3468 power_desc[num].fail = 9;
3469 power_desc[num++].number = MUT1_LASER_EYE;
3472 if (p_ptr->muta1 & MUT1_RECALL)
3475 strcpy(power_desc[num].name, "µ¢´Ô");
3477 strcpy(power_desc[num].name, "Recall");
3480 power_desc[num].level = 17;
3481 power_desc[num].cost = 50;
3482 power_desc[num].stat = A_INT;
3483 power_desc[num].fail = 16;
3484 power_desc[num++].number = MUT1_RECALL;
3487 if (p_ptr->muta1 & MUT1_BANISH)
3490 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3492 strcpy(power_desc[num].name, "Banish Evil");
3495 power_desc[num].level = 25;
3496 power_desc[num].cost = 25;
3497 power_desc[num].stat = A_WIS;
3498 power_desc[num].fail = 18;
3499 power_desc[num++].number = MUT1_BANISH;
3502 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3505 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3507 strcpy(power_desc[num].name, "Cold Touch");
3510 power_desc[num].level = 2;
3511 power_desc[num].cost = 2;
3512 power_desc[num].stat = A_CON;
3513 power_desc[num].fail = 11;
3514 power_desc[num++].number = MUT1_COLD_TOUCH;
3517 if (p_ptr->muta1 & MUT1_LAUNCHER)
3520 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3522 strcpy(power_desc[num].name, "Throw Object");
3525 power_desc[num].level = 1;
3526 power_desc[num].cost = lvl;
3527 power_desc[num].stat = A_STR;
3528 power_desc[num].fail = 6;
3529 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3530 power_desc[num++].number = 3;
3534 /* Nothing chosen yet */
3540 /* Build a prompt */
3542 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3544 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3547 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3550 if (!repeat_pull(&i) || i<0 || i>=num) {
3551 #endif /* ALLOW_REPEAT */
3552 if (use_menu) screen_save();
3553 /* Get a spell from the user */
3555 choice = (always_show_list || use_menu) ? ESCAPE:1;
3558 if( choice==ESCAPE ) choice = ' ';
3559 else if( !get_com(out_val, &choice, FALSE) )break;
3561 if (use_menu && choice != ' ')
3576 menu_line += (num - 1);
3597 else if (menu_line+18 <= num)
3611 if (menu_line > num) menu_line -= num;
3613 /* Request redraw */
3614 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3617 if (!redraw || use_menu)
3630 /* Save the screen */
3631 if (!use_menu) screen_save();
3633 /* Print header(s) */
3636 prt(" Lv MP ¼ºÎ¨", y++, x);
3638 prt(" Lv Cost Fail", y++, x);
3643 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3645 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3652 x1 = ((ctr < 18) ? x : x + 40);
3653 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3658 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3660 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3662 else strcpy(dummy, " ");
3666 /* letter/number for power selection */
3670 letter = '0' + ctr - 26;
3671 sprintf(dummy, " %c) ",letter);
3673 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3674 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3675 100 - racial_chance(&power_desc[ctr])));
3687 /* Restore the screen */
3697 if (choice == '\r' && num == 1)
3702 if (isalpha(choice))
3705 ask = (isupper(choice));
3708 if (ask) choice = tolower(choice);
3710 /* Extract request */
3711 i = (islower(choice) ? A2I(choice) : -1);
3715 ask = FALSE; /* Can't uppercase digits */
3717 i = choice - '0' + 26;
3721 /* Totally Illegal */
3722 if ((i < 0) || (i >= num))
3735 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3737 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3741 /* Belay that order */
3742 if (!get_check(tmp_val)) continue;
3749 /* Restore the screen */
3750 if (redraw) screen_load();
3752 /* Abort if needed */
3760 } /*if (!repeat_pull(&i) || ...)*/
3761 #endif /* ALLOW_REPEAT */
3762 switch (racial_aux(&power_desc[i]))
3765 if (power_desc[i].number < 0)
3766 cast = cmd_racial_power_aux(power_desc[i].number);
3768 cast = mutation_power_aux(power_desc[i].number);
3782 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3784 /* If mana is not enough, player consumes hit point! */
3785 if (p_ptr->csp < actual_racial_cost)
3787 actual_racial_cost -= p_ptr->csp;
3790 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3792 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3795 else p_ptr->csp -= actual_racial_cost;
3797 /* Redraw mana and hp */
3798 p_ptr->redraw |= (PR_HP | PR_MANA);
3801 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3804 else energy_use = 0;