3 * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen. \n
14 #include "cmd-magiceat.h"
15 #include "cmd-zapwand.h"
18 #include "object-hook.h"
21 #include "player-status.h"
22 #include "spells-status.h"
23 #include "spells-object.h"
24 #include "spells-floor.h"
25 #include "cmd-spell.h"
26 #include "realm-hex.h"
30 * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
32 static bool choose_kamae(void)
39 if (cmd_limit_confused(p_ptr)) return FALSE;
41 prt(_(" a) 構えをとく", " a) No form"), 2, 20);
43 for (i = 0; i < MAX_KAMAE; i++)
45 if (p_ptr->lev >= kamae_shurui[i].min_level)
47 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
53 prt(_(" どの構えをとりますか?", " Choose Form: "), 1, 14);
64 else if ((choice == 'a') || (choice == 'A'))
66 if (p_ptr->action == ACTION_KAMAE)
68 set_action(ACTION_NONE);
71 msg_print(_("もともと構えていない。", "You are not assuming a posture."));
75 else if ((choice == 'b') || (choice == 'B'))
80 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
85 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
90 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
96 set_action(ACTION_KAMAE);
98 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
100 msg_print(_("構え直した。", "You reassume a posture."));
104 p_ptr->special_defense &= ~(KAMAE_MASK);
105 p_ptr->update |= (PU_BONUS);
106 p_ptr->redraw |= (PR_STATE);
107 msg_format(_("%sの構えをとった。", "You assume a posture of %s form."),kamae_shurui[new_kamae].desc);
108 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
110 p_ptr->redraw |= PR_STATE;
117 * @return 型を変化させたらTRUE、型の構え不能かキャンセルしたらFALSEを返す。
119 static bool choose_kata(void)
126 if (cmd_limit_confused(p_ptr)) return FALSE;
130 msg_print(_("意識がはっきりとしない。", "You are not clear headed"));
136 msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
140 prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
142 for (i = 0; i < MAX_KATA; i++)
144 if (p_ptr->lev >= kata_shurui[i].min_level)
146 sprintf(buf,_(" %c) %sの型 %s", " %c) Form of %-12s %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
152 prt(_(" どの型で構えますか?", " Choose Form: "), 1, 14);
158 if (choice == ESCAPE)
163 else if ((choice == 'a') || (choice == 'A'))
165 if (p_ptr->action == ACTION_KATA)
167 set_action(ACTION_NONE);
170 msg_print(_("もともと構えていない。", "You are not assuming posture."));
174 else if ((choice == 'b') || (choice == 'B'))
179 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
184 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
189 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
195 set_action(ACTION_KATA);
197 if (p_ptr->special_defense & (KATA_IAI << new_kata))
199 msg_print(_("構え直した。", "You reassume a posture."));
203 p_ptr->special_defense &= ~(KATA_MASK);
204 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
205 msg_format(_("%sの型で構えた。", "You assume a posture of %s form."),kata_shurui[new_kata].desc);
206 p_ptr->special_defense |= (KATA_IAI << new_kata);
208 p_ptr->redraw |= (PR_STATE | PR_STATUS);
215 * @brief レイシャル・パワー情報のtypedef
217 typedef struct power_desc_type power_desc_type;
220 * @brief レイシャル・パワー情報の構造体定義
222 struct power_desc_type
224 GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
225 PLAYER_LEVEL level; //!<体得レベル
234 * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
235 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
238 static PERCENTAGE racial_chance(power_desc_type *pd_ptr)
240 PLAYER_LEVEL min_level = pd_ptr->level;
241 PERCENTAGE difficulty = pd_ptr->fail;
246 BASE_STATUS stat = p_ptr->stat_cur[pd_ptr->stat];
248 /* No chance for success */
249 if ((p_ptr->lev < min_level) || p_ptr->confused)
254 if (difficulty == 0) return 100;
256 /* Calculate difficulty */
259 difficulty += (PERCENTAGE)p_ptr->stun;
261 else if (p_ptr->lev > min_level)
263 PERCENTAGE lev_adj = (PERCENTAGE)((p_ptr->lev - min_level) / 3);
264 if (lev_adj > 10) lev_adj = 10;
265 difficulty -= lev_adj;
268 if (difficulty < 5) difficulty = 5;
270 /* We only need halfs of the difficulty */
271 difficulty = difficulty / 2;
273 for (i = 1; i <= stat; i++)
275 val = i - difficulty;
277 sum += (val <= difficulty) ? val : difficulty;
283 return (((sum * 100) / difficulty) / stat);
287 static int racial_cost;
290 * @brief レイシャル・パワーの発動の判定処理
291 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
293 * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
294 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
296 static int racial_aux(power_desc_type *pd_ptr)
298 PLAYER_LEVEL min_level = pd_ptr->level;
299 int use_stat = pd_ptr->stat;
300 int difficulty = pd_ptr->fail;
303 racial_cost = pd_ptr->cost;
305 /* Not enough mana - use hp */
306 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
308 /* Power is not available yet */
309 if (p_ptr->lev < min_level)
311 msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
312 "You need to attain level %d to use this power."), min_level);
318 if (cmd_limit_confused(p_ptr))
325 else if (p_ptr->chp < use_hp)
327 if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
334 /* Else attempt to do it! */
340 difficulty += p_ptr->stun;
342 else if (p_ptr->lev > min_level)
344 int lev_adj = ((p_ptr->lev - min_level) / 3);
345 if (lev_adj > 10) lev_adj = 10;
346 difficulty -= lev_adj;
349 if (difficulty < 5) difficulty = 5;
352 /* take time and pay the price */
353 take_turn(p_ptr, 100);
356 if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
361 if (flush_failure) flush();
362 msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
369 * @brief レイシャル・パワー発動処理
370 * @param command 発動するレイシャルのID
371 * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
373 static bool cmd_racial_power_aux(s32b command)
375 PLAYER_LEVEL plev = p_ptr->lev;
380 switch (p_ptr->pclass)
384 return sword_dancing(p_ptr);
387 case CLASS_HIGH_MAGE:
388 if (p_ptr->realm1 == REALM_HEX)
390 bool retval = stop_hex_spell();
391 if (retval) p_ptr->energy_use = 10;
395 /* case CLASS_HIGH_MAGE: */
398 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
403 if (is_good_realm(p_ptr->realm1))
405 if (!bless_weapon()) return FALSE;
409 (void)dispel_monsters(plev * 4);
410 turn_monsters(plev * 4);
411 banish_monsters(plev * 4);
417 if(!panic_hit()) return FALSE;
423 msg_print(_("敵を調査した...", "You examine your foes..."));
429 if (!get_aim_dir(&dir)) return FALSE;
430 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
434 case CLASS_WARRIOR_MAGE:
438 return comvert_hp_to_mp(p_ptr);
440 else if (command == -4)
442 return comvert_mp_to_hp(p_ptr);
446 case CLASS_CHAOS_WARRIOR:
448 return confusing_light(p_ptr);
453 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
455 msg_print(_("素手じゃないとできません。", "You need to be bare hand."));
460 msg_print(_("乗馬中はできません。", "You need to get off a pet."));
466 if (!choose_kamae()) return FALSE;
467 p_ptr->update |= (PU_BONUS);
469 else if (command == -4)
471 return double_attack(p_ptr);
475 case CLASS_MINDCRAFTER:
476 case CLASS_FORCETRAINER:
478 return clear_mind(p_ptr);
484 if (!get_aim_dir(&dir)) return FALSE;
486 fire_beam(GF_PHOTO, dir, 1);
488 else if (command == -4)
490 if (!identify_fully(FALSE)) return FALSE;
497 if (!do_cmd_mane(TRUE)) return FALSE;
500 case CLASS_BEASTMASTER:
504 if (!get_aim_dir(&dir)) return FALSE;
505 (void)fire_ball_hide(GF_CHARM_LIVING, dir, p_ptr->lev, 0);
507 else if (command == -4)
509 project_all_los(GF_CHARM_LIVING, p_ptr->lev);
515 if (!create_ammo()) return FALSE;
518 case CLASS_MAGIC_EATER:
521 if (!import_magic_device()) return FALSE;
522 } else if (command == -4) {
523 if (cmd_limit_cast(p_ptr)) return FALSE;
524 if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE;
530 /* Singing is already stopped */
531 if (!SINGING_SONG_EFFECT(p_ptr) && !INTERUPTING_SONG_EFFECT(p_ptr)) return FALSE;
534 p_ptr->energy_use = 10;
539 if (cmd_limit_cast(p_ptr)) return FALSE;
543 if (!p_ptr->paralyzed && !cmd_limit_cast(p_ptr))
551 concentration(p_ptr);
553 else if (command == -4)
555 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
557 msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
560 if (!choose_kata()) return FALSE;
561 p_ptr->update |= (PU_BONUS);
565 case CLASS_BLUE_MAGE:
567 if (p_ptr->action == ACTION_LEARN)
569 set_action(ACTION_NONE);
573 set_action(ACTION_LEARN);
582 case CLASS_BERSERKER:
584 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
591 if (!identify_fully(TRUE)) return FALSE;
595 if (!ident_spell(TRUE)) return FALSE;
599 case CLASS_MIRROR_MASTER:
603 /* Explode all mirrors */
604 remove_all_mirrors(TRUE);
606 else if (command == -4)
608 return mirror_concentration(p_ptr);
617 else if (p_ptr->mimic_form)
619 switch (p_ptr->mimic_form)
622 case MIMIC_DEMON_LORD:
624 return demonic_breath(p_ptr);
635 switch (p_ptr->prace)
638 msg_print(_("周囲を調べた。", "You examine your surroundings."));
639 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
640 (void)detect_doors(DETECT_RAD_DEFAULT);
641 (void)detect_stairs(DETECT_RAD_DEFAULT);
645 return create_ration(p_ptr);
649 msg_print(_("パッ!", "Blink!"));
650 teleport_player(10, 0L);
654 msg_print(_("勇気を出した。", "You play tough."));
658 case RACE_HALF_TROLL:
659 msg_print(_("うがぁぁ!", "RAAAGH!"));
660 (void)berserk(10 + randint1(plev));
666 msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
669 else if (command == -2)
671 msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
673 (void)true_healing(0);
674 (void)restore_all_status();
675 (void)restore_level();
680 msg_print(_("うぉぉおお!", "Raaagh!"));
681 (void)berserk(10 + randint1(plev));
685 msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
689 case RACE_HALF_GIANT:
690 if (!get_aim_dir(&dir)) return FALSE;
691 (void)wall_to_mud(dir, 20 + randint1(30));
694 case RACE_HALF_TITAN:
695 msg_print(_("敵を調査した...", "You examine your foes..."));
700 if (!get_aim_dir(&dir)) return FALSE;
701 msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
702 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
706 if (!get_aim_dir(&dir)) return FALSE;
708 msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
709 (void)fear_monster(dir, plev);
713 if (!get_aim_dir(&dir)) return FALSE;
715 msg_print(_("酸を吐いた。", "You spit acid."));
716 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
717 else fire_ball(GF_ACID, dir, plev, 2);
721 if (!get_aim_dir(&dir)) return FALSE;
722 msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
723 fire_bolt(GF_POIS, dir, plev);
727 msg_print(_("周囲を調査した。", "You examine your surroundings."));
728 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
729 (void)detect_doors(DETECT_RAD_DEFAULT);
730 (void)detect_stairs(DETECT_RAD_DEFAULT);
734 if (!get_aim_dir(&dir)) return FALSE;
735 msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
736 fire_bolt_or_beam(10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
740 return draconian_breath(p_ptr);
743 case RACE_MIND_FLAYER:
744 if (!get_aim_dir(&dir)) return FALSE;
745 msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
746 fire_bolt(GF_PSI, dir, plev);
750 if (!get_aim_dir(&dir)) return FALSE;
753 msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
754 fire_ball(GF_FIRE, dir, plev, 2);
758 msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
759 fire_bolt(GF_FIRE, dir, plev);
764 (void)set_shield(randint1(20) + 30, FALSE);
769 msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
770 (void)restore_level();
778 if (!get_aim_dir(&dir)) return FALSE;
780 msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
781 (void)fear_monster(dir, plev);
785 msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
786 if (plev < 25) sleep_monsters_touch();
787 else (void)sleep_monsters(plev);
791 return demonic_breath(p_ptr);
795 (void)set_tsubureru(randint1(20) + 30, FALSE);
799 return android_inside_weapon(p_ptr);
803 msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
811 * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
814 void do_cmd_racial_power(void)
816 power_desc_type power_desc[36];
820 PLAYER_LEVEL lvl = p_ptr->lev;
821 bool flag, redraw, cast = FALSE;
822 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
825 int menu_line = (use_menu ? 1 : 0);
827 if (p_ptr->wild_mode) return;
829 for (num = 0; num < 36; num++)
831 strcpy(power_desc[num].name, "");
832 power_desc[num].number = 0;
837 if (cmd_limit_confused(p_ptr))
843 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
845 set_action(ACTION_NONE);
848 switch (p_ptr->pclass)
852 strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
853 power_desc[num].level = 40;
854 power_desc[num].cost = 75;
855 power_desc[num].stat = A_DEX;
856 power_desc[num].fail = 35;
857 power_desc[num++].number = -3;
860 case CLASS_HIGH_MAGE:
861 if (p_ptr->realm1 == REALM_HEX)
863 strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spelling"));
864 power_desc[num].level = 1;
865 power_desc[num].cost = 0;
866 power_desc[num].stat = A_INT;
867 power_desc[num].fail = 0;
868 power_desc[num++].number = -3;
872 /* case CLASS_HIGH_MAGE: */
875 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
876 power_desc[num].level = 25;
877 power_desc[num].cost = 1;
878 power_desc[num].stat = A_INT;
879 power_desc[num].fail = 25;
880 power_desc[num++].number = -3;
885 if (is_good_realm(p_ptr->realm1))
887 strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
888 power_desc[num].level = 35;
889 power_desc[num].cost = 70;
890 power_desc[num].stat = A_WIS;
891 power_desc[num].fail = 50;
892 power_desc[num++].number = -3;
896 strcpy(power_desc[num].name, _("召魂", "Evocation"));
897 power_desc[num].level = 42;
898 power_desc[num].cost = 40;
899 power_desc[num].stat = A_WIS;
900 power_desc[num].fail = 35;
901 power_desc[num++].number = -3;
907 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
908 power_desc[num].level = 8;
909 power_desc[num].cost = 12;
910 power_desc[num].stat = A_DEX;
911 power_desc[num].fail = 14;
912 power_desc[num++].number = -3;
918 strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
919 power_desc[num].level = 15;
920 power_desc[num].cost = 20;
921 power_desc[num].stat = A_INT;
922 power_desc[num].fail = 12;
923 power_desc[num++].number = -3;
928 if (is_good_realm(p_ptr->realm1))
930 strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
931 power_desc[num].level = 30;
932 power_desc[num].cost = 30;
933 power_desc[num].stat = A_WIS;
934 power_desc[num].fail = 30;
935 power_desc[num++].number = -3;
939 strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
940 power_desc[num].level = 30;
941 power_desc[num].cost = 30;
942 power_desc[num].stat = A_WIS;
943 power_desc[num].fail = 30;
944 power_desc[num++].number = -3;
948 case CLASS_WARRIOR_MAGE:
950 strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
951 power_desc[num].level = 25;
952 power_desc[num].cost = 0;
953 power_desc[num].stat = A_INT;
954 power_desc[num].fail = 10;
955 power_desc[num++].number = -3;
957 strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
958 power_desc[num].level = 25;
959 power_desc[num].cost = 0;
960 power_desc[num].stat = A_INT;
961 power_desc[num].fail = 10;
962 power_desc[num++].number = -4;
965 case CLASS_CHAOS_WARRIOR:
967 strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
968 power_desc[num].level = 40;
969 power_desc[num].cost = 50;
970 power_desc[num].stat = A_INT;
971 power_desc[num].fail = 25;
972 power_desc[num++].number = -3;
977 strcpy(power_desc[num].name, _("構える", "Assume a Posture"));
978 power_desc[num].level = 25;
979 power_desc[num].cost = 0;
980 power_desc[num].stat = A_DEX;
981 power_desc[num].fail = 0;
982 power_desc[num++].number = -3;
984 strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
985 power_desc[num].level = 30;
986 power_desc[num].cost = 30;
987 power_desc[num].stat = A_STR;
988 power_desc[num].fail = 20;
989 power_desc[num++].number = -4;
992 case CLASS_MINDCRAFTER:
993 case CLASS_FORCETRAINER:
995 strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
996 power_desc[num].level = 15;
997 power_desc[num].cost = 0;
998 power_desc[num].stat = A_WIS;
999 power_desc[num].fail = 10;
1000 power_desc[num++].number = -3;
1005 strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
1006 power_desc[num].level = 1;
1007 power_desc[num].cost = 0;
1008 power_desc[num].stat = A_DEX;
1009 power_desc[num].fail = 0;
1010 power_desc[num++].number = -3;
1012 strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
1013 power_desc[num].level = 25;
1014 power_desc[num].cost = 20;
1015 power_desc[num].stat = A_INT;
1016 power_desc[num].fail = 20;
1017 power_desc[num++].number = -4;
1020 case CLASS_IMITATOR:
1022 strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
1023 power_desc[num].level = 30;
1024 power_desc[num].cost = 100;
1025 power_desc[num].stat = A_DEX;
1026 power_desc[num].fail = 30;
1027 power_desc[num++].number = -3;
1030 case CLASS_BEASTMASTER:
1032 strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
1033 power_desc[num].level = 1;
1034 power_desc[num].cost = (p_ptr->lev+3)/4;
1035 power_desc[num].stat = A_CHR;
1036 power_desc[num].fail = 10;
1037 power_desc[num++].number = -3;
1039 strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
1040 power_desc[num].level = 30;
1041 power_desc[num].cost = (p_ptr->lev+20)/2;
1042 power_desc[num].stat = A_CHR;
1043 power_desc[num].fail = 10;
1044 power_desc[num++].number = -4;
1049 strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
1050 power_desc[num].level = 1;
1051 power_desc[num].cost = 0;
1052 power_desc[num].stat = A_DEX;
1053 power_desc[num].fail = 0;
1054 power_desc[num++].number = -3;
1057 case CLASS_MAGIC_EATER:
1059 strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
1060 power_desc[num].level = 1;
1061 power_desc[num].cost = 0;
1062 power_desc[num].stat = A_INT;
1063 power_desc[num].fail = 0;
1064 power_desc[num++].number = -3;
1066 strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
1067 power_desc[num].level = 10;
1068 power_desc[num].cost = 10 + (lvl - 10) / 2;
1069 power_desc[num].stat = A_INT;
1070 power_desc[num].fail = 0;
1071 power_desc[num++].number = -4;
1076 strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
1077 power_desc[num].level = 1;
1078 power_desc[num].cost = 0;
1079 power_desc[num].stat = A_CHR;
1080 power_desc[num].fail = 0;
1081 power_desc[num++].number = -3;
1084 case CLASS_RED_MAGE:
1086 strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
1087 power_desc[num].level = 48;
1088 power_desc[num].cost = 20;
1089 power_desc[num].stat = A_INT;
1090 power_desc[num].fail = 0;
1091 power_desc[num++].number = -3;
1096 strcpy(power_desc[num].name, _("気合いため", "Concentration"));
1097 power_desc[num].level = 1;
1098 power_desc[num].cost = 0;
1099 power_desc[num].stat = A_WIS;
1100 power_desc[num].fail = 0;
1101 power_desc[num++].number = -3;
1103 strcpy(power_desc[num].name, _("型", "Assume a Posture"));
1104 power_desc[num].level = 25;
1105 power_desc[num].cost = 0;
1106 power_desc[num].stat = A_DEX;
1107 power_desc[num].fail = 0;
1108 power_desc[num++].number = -4;
1111 case CLASS_BLUE_MAGE:
1113 strcpy(power_desc[num].name, _("ラーニング", "Learning"));
1114 power_desc[num].level = 1;
1115 power_desc[num].cost = 0;
1116 power_desc[num].stat = A_INT;
1117 power_desc[num].fail = 0;
1118 power_desc[num++].number = -3;
1123 strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
1124 power_desc[num].level = 10;
1125 power_desc[num].cost = 0;
1126 power_desc[num].stat = A_STR;
1127 power_desc[num].fail = 10;
1128 power_desc[num++].number = -3;
1131 case CLASS_BERSERKER:
1133 strcpy(power_desc[num].name, _("帰還", "Recall"));
1134 power_desc[num].level = 10;
1135 power_desc[num].cost = 10;
1136 power_desc[num].stat = A_DEX;
1137 power_desc[num].fail = 20;
1138 power_desc[num++].number = -3;
1141 case CLASS_MIRROR_MASTER:
1143 strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
1144 power_desc[num].level = 1;
1145 power_desc[num].cost = 0;
1146 power_desc[num].stat = A_INT;
1147 power_desc[num].fail = 0;
1148 power_desc[num++].number = -3;
1150 strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
1151 power_desc[num].level = 30;
1152 power_desc[num].cost = 0;
1153 power_desc[num].stat = A_INT;
1154 power_desc[num].fail = 20;
1155 power_desc[num++].number = -4;
1160 strcpy(power_desc[num].name, _("目利き", "Judgment"));
1161 power_desc[num].level = 5;
1162 power_desc[num].cost = 15;
1163 power_desc[num].stat = A_INT;
1164 power_desc[num].fail = 20;
1165 power_desc[num++].number = -3;
1170 strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
1171 power_desc[num].level = 20;
1172 power_desc[num].cost = 0;
1173 power_desc[num].stat = A_DEX;
1174 power_desc[num].fail = 0;
1175 power_desc[num++].number = -3;
1179 strcpy(power_desc[0].name, _("(なし)", "(none)"));
1182 if (p_ptr->mimic_form)
1184 switch (p_ptr->mimic_form)
1187 case MIMIC_DEMON_LORD:
1188 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1189 power_desc[num].level = 15;
1190 power_desc[num].cost = 10+lvl/3;
1191 power_desc[num].stat = A_CON;
1192 power_desc[num].fail = 20;
1193 power_desc[num++].number = -1;
1196 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1197 power_desc[num].level = 2;
1198 power_desc[num].cost = 1 + (lvl / 3);
1199 power_desc[num].stat = A_CON;
1200 power_desc[num].fail = 9;
1201 power_desc[num++].number = -1;
1207 switch (p_ptr->prace)
1210 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1211 power_desc[num].level = 5;
1212 power_desc[num].cost = 5;
1213 power_desc[num].stat = A_WIS;
1214 power_desc[num].fail = 12;
1215 power_desc[num++].number = -1;
1218 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1219 power_desc[num].level = 10;
1220 power_desc[num].cost = 5;
1221 power_desc[num].stat = A_WIS;
1222 power_desc[num].fail = 10;
1223 power_desc[num++].number = -1;
1226 strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
1227 power_desc[num].level = 15;
1228 power_desc[num].cost = 10;
1229 power_desc[num].stat = A_INT;
1230 power_desc[num].fail = 10;
1231 power_desc[num++].number = -1;
1234 sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
1235 power_desc[num].level = 5;
1236 power_desc[num].cost = 5;
1237 power_desc[num].stat = A_INT;
1238 power_desc[num].fail = 12;
1239 power_desc[num++].number = -1;
1242 strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
1243 power_desc[num].level = 3;
1244 power_desc[num].cost = 5;
1245 power_desc[num].stat = A_WIS;
1246 power_desc[num].fail = warrior ? 5 : 10;
1247 power_desc[num++].number = -1;
1249 case RACE_HALF_TROLL:
1250 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1251 power_desc[num].level = 10;
1252 power_desc[num].cost = 12;
1253 power_desc[num].stat = A_STR;
1254 power_desc[num].fail = warrior ? 6 : 12;
1255 power_desc[num++].number = -1;
1257 case RACE_BARBARIAN:
1258 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1259 power_desc[num].level = 8;
1260 power_desc[num].cost = 10;
1261 power_desc[num].stat = A_STR;
1262 power_desc[num].fail = warrior ? 6 : 12;
1263 power_desc[num++].number = -1;
1266 strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
1267 power_desc[num].level = 30;
1268 power_desc[num].cost = 50;
1269 power_desc[num].stat = A_INT;
1270 power_desc[num].fail = 50;
1271 power_desc[num++].number = -1;
1273 strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
1274 power_desc[num].level = 40;
1275 power_desc[num].cost = 75;
1276 power_desc[num].stat = A_WIS;
1277 power_desc[num].fail = 50;
1278 power_desc[num++].number = -2;
1280 case RACE_HALF_OGRE:
1281 strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
1282 power_desc[num].level = 25;
1283 power_desc[num].cost = 35;
1284 power_desc[num].stat = A_INT;
1285 power_desc[num].fail = 15;
1286 power_desc[num++].number = -1;
1288 case RACE_HALF_GIANT:
1289 strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
1290 power_desc[num].level = 20;
1291 power_desc[num].cost = 10;
1292 power_desc[num].stat = A_STR;
1293 power_desc[num].fail = 12;
1294 power_desc[num++].number = -1;
1296 case RACE_HALF_TITAN:
1297 strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
1298 power_desc[num].level = 15;
1299 power_desc[num].cost = 10;
1300 power_desc[num].stat = A_INT;
1301 power_desc[num].fail = 12;
1302 power_desc[num++].number = -1;
1305 sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
1306 power_desc[num].level = 20;
1307 power_desc[num].cost = 15;
1308 power_desc[num].stat = A_STR;
1309 power_desc[num].fail = 12;
1310 power_desc[num++].number = -1;
1313 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1314 power_desc[num].level = 15;
1315 power_desc[num].cost = 15;
1316 power_desc[num].stat = A_WIS;
1317 power_desc[num].fail = 10;
1318 power_desc[num++].number = -1;
1321 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1322 power_desc[num].level = 4;
1323 power_desc[num].cost = 6;
1324 power_desc[num].stat = A_INT;
1325 power_desc[num].fail = 3;
1326 power_desc[num++].number = -1;
1329 sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
1330 power_desc[num].level = 9;
1331 power_desc[num].cost = 9;
1332 power_desc[num].stat = A_DEX;
1333 power_desc[num].fail = 14;
1334 power_desc[num++].number = -1;
1337 sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
1338 power_desc[num].level = 12;
1339 power_desc[num].cost = 8;
1340 power_desc[num].stat = A_DEX;
1341 power_desc[num].fail = 14;
1342 power_desc[num++].number = -1;
1345 sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
1346 power_desc[num].level = 2;
1347 power_desc[num].cost = 2;
1348 power_desc[num].stat = A_INT;
1349 power_desc[num].fail = 9;
1350 power_desc[num++].number = -1;
1352 case RACE_DRACONIAN:
1353 sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
1354 power_desc[num].level = 1;
1355 power_desc[num].cost = lvl;
1356 power_desc[num].stat = A_CON;
1357 power_desc[num].fail = 12;
1358 power_desc[num++].number = -1;
1360 case RACE_MIND_FLAYER:
1361 sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
1362 power_desc[num].level = 15;
1363 power_desc[num].cost = 12;
1364 power_desc[num].stat = A_INT;
1365 power_desc[num].fail = 14;
1366 power_desc[num++].number = -1;
1369 sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
1370 power_desc[num].level = 9;
1371 power_desc[num].cost = 15;
1372 power_desc[num].stat = A_WIS;
1373 power_desc[num].fail = 15;
1374 power_desc[num++].number = -1;
1377 strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
1378 power_desc[num].level = 20;
1379 power_desc[num].cost = 15;
1380 power_desc[num].stat = A_CON;
1381 power_desc[num].fail = 8;
1382 power_desc[num++].number = -1;
1386 strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
1387 power_desc[num].level = 30;
1388 power_desc[num].cost = 30;
1389 power_desc[num].stat = A_WIS;
1390 power_desc[num].fail = 18;
1391 power_desc[num++].number = -1;
1394 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1395 power_desc[num].level = 2;
1396 power_desc[num].cost = 1 + (lvl / 3);
1397 power_desc[num].stat = A_CON;
1398 power_desc[num].fail = 9;
1399 power_desc[num++].number = -1;
1402 strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
1403 power_desc[num].level = 12;
1404 power_desc[num].cost = 12;
1405 power_desc[num].stat = A_INT;
1406 power_desc[num].fail = 15;
1407 power_desc[num++].number = -1;
1410 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1411 power_desc[num].level = 15;
1412 power_desc[num].cost = 10+lvl/3;
1413 power_desc[num].stat = A_CON;
1414 power_desc[num].fail = 20;
1415 power_desc[num++].number = -1;
1418 strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
1419 power_desc[num].level = 20;
1420 power_desc[num].cost = 15;
1421 power_desc[num].stat = A_CHR;
1422 power_desc[num].fail = 8;
1423 power_desc[num++].number = -1;
1426 if (p_ptr->lev < 10)
1428 strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
1429 power_desc[num].level = 1;
1430 power_desc[num].cost = 7;
1431 power_desc[num].fail = 8;
1433 else if (p_ptr->lev < 25)
1435 strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
1436 power_desc[num].level = 10;
1437 power_desc[num].cost = 13;
1438 power_desc[num].fail = 10;
1440 else if (p_ptr->lev < 35)
1442 strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
1443 power_desc[num].level = 25;
1444 power_desc[num].cost = 26;
1445 power_desc[num].fail = 12;
1447 else if (p_ptr->lev < 45)
1449 strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
1450 power_desc[num].level = 35;
1451 power_desc[num].cost = 40;
1452 power_desc[num].fail = 15;
1456 strcpy(power_desc[num].name, _("ロケット", "Rocket"));
1457 power_desc[num].level = 45;
1458 power_desc[num].cost = 60;
1459 power_desc[num].fail = 18;
1461 power_desc[num].stat = A_STR;
1462 power_desc[num++].number = -1;
1473 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1475 strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
1476 power_desc[num].level = 9;
1477 power_desc[num].cost = 9;
1478 power_desc[num].stat = A_DEX;
1479 power_desc[num].fail = 15;
1480 power_desc[num++].number = MUT1_SPIT_ACID;
1483 if (p_ptr->muta1 & MUT1_BR_FIRE)
1485 strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
1486 power_desc[num].level = 20;
1487 power_desc[num].cost = lvl;
1488 power_desc[num].stat = A_CON;
1489 power_desc[num].fail = 18;
1490 power_desc[num++].number = MUT1_BR_FIRE;
1493 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1495 strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
1496 power_desc[num].level = 12;
1497 power_desc[num].cost = 12;
1498 power_desc[num].stat = A_CHR;
1499 power_desc[num].fail = 18;
1500 power_desc[num++].number = MUT1_HYPN_GAZE;
1503 if (p_ptr->muta1 & MUT1_TELEKINES)
1505 strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
1506 power_desc[num].level = 9;
1507 power_desc[num].cost = 9;
1508 power_desc[num].stat = A_WIS;
1509 power_desc[num].fail = 14;
1510 power_desc[num++].number = MUT1_TELEKINES;
1513 if (p_ptr->muta1 & MUT1_VTELEPORT)
1515 strcpy(power_desc[num].name, _("テレポート", "Teleport"));
1516 power_desc[num].level = 7;
1517 power_desc[num].cost = 7;
1518 power_desc[num].stat = A_WIS;
1519 power_desc[num].fail = 15;
1520 power_desc[num++].number = MUT1_VTELEPORT;
1523 if (p_ptr->muta1 & MUT1_MIND_BLST)
1525 strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
1526 power_desc[num].level = 5;
1527 power_desc[num].cost = 3;
1528 power_desc[num].stat = A_WIS;
1529 power_desc[num].fail = 15;
1530 power_desc[num++].number = MUT1_MIND_BLST;
1533 if (p_ptr->muta1 & MUT1_RADIATION)
1535 strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
1536 power_desc[num].level = 15;
1537 power_desc[num].cost = 15;
1538 power_desc[num].stat = A_CON;
1539 power_desc[num].fail = 14;
1540 power_desc[num++].number = MUT1_RADIATION;
1543 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1545 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1546 power_desc[num].level = 2;
1547 power_desc[num].cost = (1 + (lvl / 3));
1548 power_desc[num].stat = A_CON;
1549 power_desc[num].fail = 9;
1550 power_desc[num++].number = MUT1_VAMPIRISM;
1553 if (p_ptr->muta1 & MUT1_SMELL_MET)
1555 strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
1556 power_desc[num].level = 3;
1557 power_desc[num].cost = 2;
1558 power_desc[num].stat = A_INT;
1559 power_desc[num].fail = 12;
1560 power_desc[num++].number = MUT1_SMELL_MET;
1563 if (p_ptr->muta1 & MUT1_SMELL_MON)
1565 strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
1566 power_desc[num].level = 5;
1567 power_desc[num].cost = 4;
1568 power_desc[num].stat = A_INT;
1569 power_desc[num].fail = 15;
1570 power_desc[num++].number = MUT1_SMELL_MON;
1573 if (p_ptr->muta1 & MUT1_BLINK)
1575 strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
1576 power_desc[num].level = 3;
1577 power_desc[num].cost = 3;
1578 power_desc[num].stat = A_WIS;
1579 power_desc[num].fail = 12;
1580 power_desc[num++].number = MUT1_BLINK;
1583 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1585 strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
1586 power_desc[num].level = 8;
1587 power_desc[num].cost = 12;
1588 power_desc[num].stat = A_CON;
1589 power_desc[num].fail = 18;
1590 power_desc[num++].number = MUT1_EAT_ROCK;
1593 if (p_ptr->muta1 & MUT1_SWAP_POS)
1595 strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
1596 power_desc[num].level = 15;
1597 power_desc[num].cost = 12;
1598 power_desc[num].stat = A_DEX;
1599 power_desc[num].fail = 16;
1600 power_desc[num++].number = MUT1_SWAP_POS;
1603 if (p_ptr->muta1 & MUT1_SHRIEK)
1605 strcpy(power_desc[num].name, _("叫び", "Shriek"));
1606 power_desc[num].level = 20;
1607 power_desc[num].cost = 14;
1608 power_desc[num].stat = A_CON;
1609 power_desc[num].fail = 16;
1610 power_desc[num++].number = MUT1_SHRIEK;
1613 if (p_ptr->muta1 & MUT1_ILLUMINE)
1615 strcpy(power_desc[num].name, _("照明", "Illuminate"));
1616 power_desc[num].level = 3;
1617 power_desc[num].cost = 2;
1618 power_desc[num].stat = A_INT;
1619 power_desc[num].fail = 10;
1620 power_desc[num++].number = MUT1_ILLUMINE;
1623 if (p_ptr->muta1 & MUT1_DET_CURSE)
1625 strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
1626 power_desc[num].level = 7;
1627 power_desc[num].cost = 14;
1628 power_desc[num].stat = A_WIS;
1629 power_desc[num].fail = 14;
1630 power_desc[num++].number = MUT1_DET_CURSE;
1633 if (p_ptr->muta1 & MUT1_BERSERK)
1635 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1636 power_desc[num].level = 8;
1637 power_desc[num].cost = 8;
1638 power_desc[num].stat = A_STR;
1639 power_desc[num].fail = 14;
1640 power_desc[num++].number = MUT1_BERSERK;
1643 if (p_ptr->muta1 & MUT1_POLYMORPH)
1645 strcpy(power_desc[num].name, _("変身", "Polymorph"));
1646 power_desc[num].level = 18;
1647 power_desc[num].cost = 20;
1648 power_desc[num].stat = A_CON;
1649 power_desc[num].fail = 18;
1650 power_desc[num++].number = MUT1_POLYMORPH;
1653 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1655 strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
1656 power_desc[num].level = 10;
1657 power_desc[num].cost = 5;
1658 power_desc[num].stat = A_INT;
1659 power_desc[num].fail = 12;
1660 power_desc[num++].number = MUT1_MIDAS_TCH;
1663 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1665 strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
1666 power_desc[num].level = 1;
1667 power_desc[num].cost = 6;
1668 power_desc[num].stat = A_CON;
1669 power_desc[num].fail = 14;
1670 power_desc[num++].number = MUT1_GROW_MOLD;
1673 if (p_ptr->muta1 & MUT1_RESIST)
1675 strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
1676 power_desc[num].level = 10;
1677 power_desc[num].cost = 12;
1678 power_desc[num].stat = A_CON;
1679 power_desc[num].fail = 12;
1680 power_desc[num++].number = MUT1_RESIST;
1683 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1685 strcpy(power_desc[num].name, _("地震", "Earthquake"));
1686 power_desc[num].level = 12;
1687 power_desc[num].cost = 12;
1688 power_desc[num].stat = A_STR;
1689 power_desc[num].fail = 16;
1690 power_desc[num++].number = MUT1_EARTHQUAKE;
1693 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1695 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
1696 power_desc[num].level = 17;
1697 power_desc[num].cost = 1;
1698 power_desc[num].stat = A_WIS;
1699 power_desc[num].fail = 15;
1700 power_desc[num++].number = MUT1_EAT_MAGIC;
1703 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1705 strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
1706 power_desc[num].level = 6;
1707 power_desc[num].cost = 6;
1708 power_desc[num].stat = A_INT;
1709 power_desc[num].fail = 10;
1710 power_desc[num++].number = MUT1_WEIGH_MAG;
1713 if (p_ptr->muta1 & MUT1_STERILITY)
1715 strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
1716 power_desc[num].level = 12;
1717 power_desc[num].cost = 23;
1718 power_desc[num].stat = A_CHR;
1719 power_desc[num].fail = 15;
1720 power_desc[num++].number = MUT1_STERILITY;
1723 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1725 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
1726 power_desc[num].level = 10;
1727 power_desc[num].cost = 12;
1728 power_desc[num].stat = A_DEX;
1729 power_desc[num].fail = 14;
1730 power_desc[num++].number = MUT1_PANIC_HIT;
1733 if (p_ptr->muta1 & MUT1_DAZZLE)
1735 strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
1736 power_desc[num].level = 7;
1737 power_desc[num].cost = 15;
1738 power_desc[num].stat = A_CHR;
1739 power_desc[num].fail = 8;
1740 power_desc[num++].number = MUT1_DAZZLE;
1743 if (p_ptr->muta1 & MUT1_LASER_EYE)
1745 strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
1746 power_desc[num].level = 7;
1747 power_desc[num].cost = 10;
1748 power_desc[num].stat = A_WIS;
1749 power_desc[num].fail = 9;
1750 power_desc[num++].number = MUT1_LASER_EYE;
1753 if (p_ptr->muta1 & MUT1_RECALL)
1755 strcpy(power_desc[num].name, _("帰還", "Recall"));
1756 power_desc[num].level = 17;
1757 power_desc[num].cost = 50;
1758 power_desc[num].stat = A_INT;
1759 power_desc[num].fail = 16;
1760 power_desc[num++].number = MUT1_RECALL;
1763 if (p_ptr->muta1 & MUT1_BANISH)
1765 strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
1766 power_desc[num].level = 25;
1767 power_desc[num].cost = 25;
1768 power_desc[num].stat = A_WIS;
1769 power_desc[num].fail = 18;
1770 power_desc[num++].number = MUT1_BANISH;
1773 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1775 strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
1776 power_desc[num].level = 2;
1777 power_desc[num].cost = 2;
1778 power_desc[num].stat = A_CON;
1779 power_desc[num].fail = 11;
1780 power_desc[num++].number = MUT1_COLD_TOUCH;
1783 if (p_ptr->muta1 & MUT1_LAUNCHER)
1785 strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
1786 power_desc[num].level = 1;
1787 power_desc[num].cost = lvl;
1788 power_desc[num].stat = A_STR;
1789 power_desc[num].fail = 6;
1790 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
1791 power_desc[num++].number = 3;
1795 /* Nothing chosen yet */
1801 /* Build a prompt */
1802 (void) strnfmt(out_val, 78,
1803 _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
1804 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
1806 if (!repeat_pull(&i) || i<0 || i>=num) {
1807 if (use_menu) screen_save();
1809 choice = (always_show_list || use_menu) ? ESCAPE:1;
1812 if( choice==ESCAPE ) choice = ' ';
1813 else if( !get_com(out_val, &choice, FALSE) )break;
1815 if (use_menu && choice != ' ')
1830 menu_line += (num - 1);
1851 else if (menu_line+18 <= num)
1865 if (menu_line > num) menu_line -= num;
1867 /* Request redraw */
1868 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
1871 if (!redraw || use_menu)
1881 if (!use_menu) screen_save();
1883 /* Print header(s) */
1885 prt(_(" Lv MP 失率", " Lv Cost Fail"), y++, x);
1887 prt(_(" Lv MP 失率 Lv MP 失率",
1888 " Lv Cost Fail Lv Cost Fail"), y++, x);
1894 x1 = ((ctr < 18) ? x : x + 40);
1895 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
1899 if (ctr == (menu_line-1)) strcpy(dummy, _(" 》 ", " > "));
1900 else strcpy(dummy, " ");
1904 /* letter/number for power selection */
1908 letter = '0' + ctr - 26;
1909 sprintf(dummy, " %c) ",letter);
1911 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
1912 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
1913 100 - racial_chance(&power_desc[ctr])));
1933 if (choice == '\r' && num == 1)
1938 if (isalpha(choice))
1941 ask = (isupper(choice));
1944 if (ask) choice = (char)tolower(choice);
1946 /* Extract request */
1947 i = (islower(choice) ? A2I(choice) : -1);
1951 ask = FALSE; /* Can't uppercase digits */
1953 i = choice - '0' + 26;
1957 /* Totally Illegal */
1958 if ((i < 0) || (i >= num))
1970 (void) strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
1972 /* Belay that order */
1973 if (!get_check(tmp_val)) continue;
1979 if (redraw) screen_load();
1981 /* Abort if needed */
1988 } /*if (!repeat_pull(&i) || ...)*/
1989 switch (racial_aux(&power_desc[i]))
1992 if (power_desc[i].number < 0)
1993 cast = cmd_racial_power_aux(power_desc[i].number);
1995 cast = mutation_power_aux(power_desc[i].number);
2009 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
2011 /* If mana is not enough, player consumes hit point! */
2012 if (p_ptr->csp < actual_racial_cost)
2014 actual_racial_cost -= p_ptr->csp;
2016 take_hit(DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
2018 else p_ptr->csp -= actual_racial_cost;
2020 p_ptr->redraw |= (PR_HP | PR_MANA);
2021 p_ptr->window |= (PW_PLAYER | PW_SPELL);
2024 else free_turn(p_ptr);