4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, 0);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5, 10);
191 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, 0);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4, 8);
255 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, 0);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
322 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
324 msg_print("This staff doesn't have any magical ability.");
330 if (!object_known_p(o_ptr))
333 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
335 msg_print("You need to identify before absorbing.");
343 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
345 msg_print("This item is still charging.");
351 if (o_ptr->tval == TV_ROD)
353 else if (o_ptr->tval == TV_WAND)
356 if (o_ptr->tval == TV_ROD)
358 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
359 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
364 for (num = o_ptr->number; num; num--)
367 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
368 if (p_ptr->magic_num2[o_ptr->sval + ext])
371 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
372 if (gain_num < 1) gain_num = 1;
374 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
375 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
376 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
377 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
378 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
379 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
383 object_desc(o_name, o_ptr, 0);
386 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
388 msg_format("You absorb magic of %s.", o_name);
391 /* Eliminate the item (from the pack) */
394 inven_item_increase(item, -999);
395 inven_item_describe(item);
396 inven_item_optimize(item);
399 /* Eliminate the item (from the floor) */
402 floor_item_increase(0 - item, -999);
403 floor_item_describe(0 - item);
404 floor_item_optimize(0 - item);
411 static bool choose_kamae(void)
421 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
423 msg_print("Too confused.");
432 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
434 prt(" a) No form", 2, 20);
437 for (i = 0; i < MAX_KAMAE; i++)
439 if (p_ptr->lev >= kamae_shurui[i].min_level)
441 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
448 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
450 prt(" Choose Form: ", 1, 14);
457 if (choice == ESCAPE)
462 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
464 if (p_ptr->action == ACTION_KAMAE)
466 set_action(ACTION_NONE);
470 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
472 msg_print("You are not assuming a posture.");
477 else if ((choice == 'b') || (choice == 'B'))
482 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
487 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
492 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
498 set_action(ACTION_KAMAE);
500 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
503 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
505 msg_print("You reassume a posture.");
510 p_ptr->special_defense &= ~(KAMAE_MASK);
511 p_ptr->update |= (PU_BONUS);
512 p_ptr->redraw |= (PR_STATE);
514 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
516 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
518 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
520 p_ptr->redraw |= PR_STATE;
525 static bool choose_kata(void)
535 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
537 msg_print("Too confused.");
545 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
547 msg_print("You are not clear headed");
555 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
557 msg_print("You are trembling with fear!");
566 prt(" a) ·¿¤òÊø¤¹", 2, 20);
568 prt(" a) No Form", 2, 20);
571 for (i = 0; i < MAX_KATA; i++)
573 if (p_ptr->lev >= kata_shurui[i].min_level)
576 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
578 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
586 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
588 prt(" Choose Form: ", 1, 14);
595 if (choice == ESCAPE)
600 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
602 if (p_ptr->action == ACTION_KATA)
604 set_action(ACTION_NONE);
608 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
610 msg_print("You are not assuming posture.");
615 else if ((choice == 'b') || (choice == 'B'))
620 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
625 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
630 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
636 set_action(ACTION_KATA);
638 if (p_ptr->special_defense & (KATA_IAI << new_kata))
641 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
643 msg_print("You reassume a posture.");
648 p_ptr->special_defense &= ~(KATA_MASK);
649 p_ptr->update |= (PU_BONUS);
650 p_ptr->update |= (PU_MONSTERS);
652 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
654 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
656 p_ptr->special_defense |= (KATA_IAI << new_kata);
658 p_ptr->redraw |= (PR_STATE);
659 p_ptr->redraw |= (PR_STATUS);
665 typedef struct power_desc_type power_desc_type;
667 struct power_desc_type
679 * Returns the chance to activate a racial power/mutation
681 static int racial_chance(power_desc_type *pd_ptr)
683 s16b min_level = pd_ptr->level;
684 int difficulty = pd_ptr->fail;
689 int stat = p_ptr->stat_cur[pd_ptr->stat];
691 /* No chance for success */
692 if ((p_ptr->lev < min_level) || p_ptr->confused)
697 if (difficulty == 0) return 100;
699 /* Calculate difficulty */
702 difficulty += p_ptr->stun;
704 else if (p_ptr->lev > min_level)
706 int lev_adj = ((p_ptr->lev - min_level) / 3);
707 if (lev_adj > 10) lev_adj = 10;
708 difficulty -= lev_adj;
711 if (difficulty < 5) difficulty = 5;
713 /* We only need halfs of the difficulty */
714 difficulty = difficulty / 2;
716 for (i = 1; i <= stat; i++)
718 val = i - difficulty;
720 sum += (val <= difficulty) ? val : difficulty;
726 return (((sum * 100) / difficulty) / stat);
730 static int racial_cost;
733 * Note: return value indicates that we have succesfully used the power
734 * 1: Succeeded, 0: Cancelled, -1: Failed
736 static int racial_aux(power_desc_type *pd_ptr)
738 s16b min_level = pd_ptr->level;
739 int use_stat = pd_ptr->stat;
740 int difficulty = pd_ptr->fail;
743 racial_cost = pd_ptr->cost;
745 /* Not enough mana - use hp */
746 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
748 /* Power is not available yet */
749 if (p_ptr->lev < min_level)
752 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
754 msg_format("You need to attain level %d to use this power.", min_level);
762 else if (p_ptr->confused)
765 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
767 msg_print("You are too confused to use this power.");
775 else if (p_ptr->chp < use_hp)
778 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
780 if (!get_check("Really use the power in your weakened state? "))
788 /* Else attempt to do it! */
794 difficulty += p_ptr->stun;
796 else if (p_ptr->lev > min_level)
798 int lev_adj = ((p_ptr->lev - min_level) / 3);
799 if (lev_adj > 10) lev_adj = 10;
800 difficulty -= lev_adj;
803 if (difficulty < 5) difficulty = 5;
806 /* take time and pay the price */
810 if (randint1(p_ptr->stat_cur[use_stat]) >=
811 ((difficulty / 2) + randint1(difficulty / 2)))
816 if (flush_failure) flush();
818 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
820 msg_print("You've failed to concentrate hard enough.");
827 static bool cmd_racial_power_aux(s32b command)
829 s16b plev = p_ptr->lev;
834 switch (p_ptr->pclass)
841 for (i = 0; i < 6; i++)
844 y = py + ddy_ddd[dir];
845 x = px + ddx_ddd[dir];
848 /* Hack -- attack monsters */
854 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
856 msg_print("You attack the empty air.");
863 case CLASS_HIGH_MAGE:
866 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
871 if (is_good_realm(p_ptr->realm1))
873 if (!bless_weapon()) return FALSE;
877 (void)dispel_monsters(plev * 4);
878 turn_monsters(plev * 4);
879 banish_monsters(plev * 4);
887 if (!get_rep_dir(&dir, FALSE)) return FALSE;
890 if (cave[y][x].m_idx)
893 if (randint0(p_ptr->skill_dis) < 7)
895 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
897 msg_print("You are failed to run away.");
899 else teleport_player(30);
904 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
906 msg_print("You don't see any monster in this direction");
916 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
918 msg_print("You examine your foes...");
926 if (!get_aim_dir(&dir)) return FALSE;
927 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
931 case CLASS_WARRIOR_MAGE:
936 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
938 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
942 p_ptr->csp += gain_sp;
943 if (p_ptr->csp > p_ptr->msp)
945 p_ptr->csp = p_ptr->msp;
951 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
953 msg_print("You failed to convert.");
956 else if (command == -4)
958 if (p_ptr->csp >= p_ptr->lev / 5)
960 p_ptr->csp -= p_ptr->lev / 5;
961 hp_player(p_ptr->lev);
965 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
967 msg_print("You failed to convert.");
971 /* Redraw mana and hp */
972 p_ptr->redraw |= (PR_HP | PR_MANA);
976 case CLASS_CHAOS_WARRIOR:
979 msg_print("ÊÕ¤ê¤òâˤó¤À...");
981 msg_print("You glare nearby monsters...");
984 stun_monsters(p_ptr->lev * 4);
985 confuse_monsters(p_ptr->lev * 4);
986 turn_monsters(p_ptr->lev * 4);
987 stasis_monsters(p_ptr->lev * 4);
992 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
995 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
997 msg_print("You need to be bare hand.");
1004 if (choose_kamae()) energy_use = 100;
1005 else energy_use = 0;
1006 p_ptr->update |= (PU_BONUS);
1007 p_ptr->redraw |= (PR_ARMOR);
1009 else if (command == -4)
1013 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1016 if (cave[y][x].m_idx)
1019 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1020 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1022 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1023 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1027 if (cave[y][x].m_idx)
1032 p_ptr->energy_need += ENERGY_NEED();
1037 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1039 msg_print("You don't see any monster in this direction");
1047 case CLASS_MINDCRAFTER:
1048 case CLASS_FORCETRAINER:
1053 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1055 msg_print("You need concentration on the pets now.");
1060 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1062 msg_print("You feel your head clear a little.");
1065 p_ptr->csp += (3 + p_ptr->lev/20);
1066 if (p_ptr->csp >= p_ptr->msp)
1068 p_ptr->csp = p_ptr->msp;
1069 p_ptr->csp_frac = 0;
1073 p_ptr->redraw |= (PR_MANA);
1080 if (!get_aim_dir(&dir)) return FALSE;
1082 fire_beam(GF_PHOTO, dir, 1);
1084 else if (command == -4)
1086 if (!identify_fully(FALSE)) return FALSE;
1090 case CLASS_IMITATOR:
1093 if (!do_cmd_mane(TRUE)) return FALSE;
1096 case CLASS_BEASTMASTER:
1100 if (!get_aim_dir(&dir)) return FALSE;
1101 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1103 else if (command == -4)
1105 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1111 if (!do_cmd_archer()) return FALSE;
1114 case CLASS_MAGIC_EATER:
1116 if (!gain_magic()) return FALSE;
1121 /* Singing is already stopped */
1122 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1128 case CLASS_RED_MAGE:
1133 if (!p_ptr->paralyzed)
1141 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1146 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1148 msg_print("You need concentration on the pets now.");
1152 if (p_ptr->special_defense & KATA_MASK)
1155 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1157 msg_print("You need concentration on your form.");
1162 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1164 msg_print("You concentrate to charge your power.");
1167 p_ptr->csp += p_ptr->msp / 2;
1168 if (p_ptr->csp >= max_csp)
1170 p_ptr->csp = max_csp;
1171 p_ptr->csp_frac = 0;
1175 p_ptr->redraw |= (PR_MANA);
1177 else if (command == -4)
1179 if (!buki_motteruka(INVEN_RARM))
1182 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1184 msg_print("You need to wield a weapon.");
1188 if (choose_kata()) energy_use = 100;
1189 else energy_use = 0;
1190 p_ptr->update |= (PU_BONUS);
1191 p_ptr->redraw |= (PR_ARMOR);
1195 case CLASS_BLUE_MAGE:
1197 if (p_ptr->action == ACTION_LEARN)
1199 set_action(ACTION_NONE);
1203 set_action(ACTION_LEARN);
1211 monster_type *m_ptr;
1212 monster_race *r_ptr;
1218 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1220 msg_print("You ARE riding.");
1224 if (!do_riding(TRUE)) return TRUE;
1225 m_ptr = &m_list[p_ptr->riding];
1226 r_ptr = &r_info[m_ptr->r_idx];
1227 monster_desc(m_name, m_ptr, 0);
1229 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1231 msg_format("You ride on %s.",m_name);
1233 if (is_pet(m_ptr)) break;
1234 rlev = r_ptr->level;
1235 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1236 if (rlev > 60) rlev = 60+(rlev-60)/2;
1237 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1238 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1239 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1240 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1243 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1245 msg_format("You tame %s.",m_name);
1252 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1254 msg_format("You have thrown off by %s.",m_name);
1259 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1264 case CLASS_BERSERKER:
1266 if (!word_of_recall()) return FALSE;
1271 if (p_ptr->lev > 29)
1273 if (!identify_fully(TRUE)) return FALSE;
1277 if (!ident_spell(TRUE)) return FALSE;
1281 case CLASS_MIRROR_MASTER:
1285 /* Explode all mirrors */
1286 remove_all_mirrors(TRUE);
1288 else if (command == -4)
1293 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1295 msg_print("You need concentration on the pets now.");
1299 if (is_mirror_grid(&cave[py][px]))
1302 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1304 msg_print("You feel your head clear a little.");
1307 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1308 if (p_ptr->csp >= p_ptr->msp)
1310 p_ptr->csp = p_ptr->msp;
1311 p_ptr->csp_frac = 0;
1315 p_ptr->redraw |= (PR_MANA);
1320 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1322 msg_print("Here are not any mirrors!");
1330 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1331 else set_action(ACTION_HAYAGAKE);
1337 else if (p_ptr->mimic_form)
1339 switch (p_ptr->mimic_form)
1342 case MIMIC_DEMON_LORD:
1344 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1345 if (!get_aim_dir(&dir)) return FALSE;
1347 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1349 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1352 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1356 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1359 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1361 msg_print("Something prevent you from attacking.");
1367 int y, x, dummy = 0;
1370 /* Only works on adjacent monsters */
1371 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1374 c_ptr = &cave[y][x];
1379 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1381 msg_print("You bite into thin air!");
1388 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1390 msg_print("You grin and bare your fangs...");
1393 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1394 if (drain_life(dir, dummy))
1396 if (p_ptr->food < PY_FOOD_FULL)
1397 /* No heal if we are "full" */
1398 (void)hp_player(dummy);
1401 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1403 msg_print("You were not hungry.");
1406 /* Gain nutritional sustenance: 150/hp drained */
1407 /* A Food ration gives 5000 food points (by contrast) */
1408 /* Don't ever get more than "Full" this way */
1409 /* But if we ARE Gorged, it won't cure us */
1410 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1411 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1412 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1416 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1418 msg_print("Yechh. That tastes foul.");
1429 switch (p_ptr->prace)
1433 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1435 msg_print("You examine your surroundings.");
1438 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1439 (void)detect_doors(DETECT_RAD_DEFAULT);
1440 (void)detect_stairs(DETECT_RAD_DEFAULT);
1448 /* Get local object */
1451 /* Create the food ration */
1452 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1454 /* Drop the object from heaven */
1455 (void)drop_near(q_ptr, -1, py, px);
1457 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1459 msg_print("You cook some food.");
1467 msg_print("¥Ñ¥Ã¡ª");
1469 msg_print("Blink!");
1472 teleport_player(10);
1477 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1479 msg_print("You play tough.");
1482 (void)set_afraid(0);
1485 case RACE_HALF_TROLL:
1487 msg_print("¤¦¤¬¤¡¤¡¡ª");
1489 msg_print("RAAAGH!");
1492 (void)set_afraid(0);
1493 (void)set_shero(10 + randint1(plev), FALSE);
1494 (void)hp_player(30);
1501 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1503 msg_print("You start walking around. ");
1507 else if (command == -2)
1510 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1512 msg_print("You picture the Pattern in your mind and walk it...");
1515 (void)set_poisoned(0);
1520 (void)set_afraid(0);
1521 (void)do_res_stat(A_STR);
1522 (void)do_res_stat(A_INT);
1523 (void)do_res_stat(A_WIS);
1524 (void)do_res_stat(A_DEX);
1525 (void)do_res_stat(A_CON);
1526 (void)do_res_stat(A_CHR);
1527 (void)restore_level();
1531 case RACE_BARBARIAN:
1533 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1535 msg_print("Raaagh!");
1538 (void)set_afraid(0);
1539 (void)set_shero(10 + randint1(plev), FALSE);
1540 (void)hp_player(30);
1543 case RACE_HALF_OGRE:
1545 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1547 msg_print("You carefully set an explosive rune...");
1553 case RACE_HALF_GIANT:
1554 if (!get_aim_dir(&dir)) return FALSE;
1555 (void)wall_to_mud(dir);
1558 case RACE_HALF_TITAN:
1560 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1562 msg_print("You examine your foes...");
1569 if (!get_aim_dir(&dir)) return FALSE;
1571 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1573 msg_print("You throw a huge boulder.");
1576 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1580 if (!get_aim_dir(&dir)) return FALSE;
1582 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1584 msg_print("You make a horrible scream!");
1587 (void)fear_monster(dir, plev);
1591 if (!get_aim_dir(&dir)) return FALSE;
1593 msg_print("»À¤òÅǤ¤¤¿¡£");
1595 msg_print("You spit acid.");
1598 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1599 else fire_ball(GF_ACID, dir, plev, 2);
1603 if (!get_aim_dir(&dir)) return FALSE;
1605 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1607 msg_print("You throw a dart of poison.");
1610 fire_bolt(GF_POIS, dir, plev);
1615 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1617 msg_print("You examine your surroundings.");
1620 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1621 (void)detect_doors(DETECT_RAD_DEFAULT);
1622 (void)detect_stairs(DETECT_RAD_DEFAULT);
1626 if (!get_aim_dir(&dir)) return FALSE;
1628 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1630 msg_print("You cast a magic missile.");
1633 fire_bolt_or_beam(10, GF_MISSILE, dir,
1634 damroll(3 + ((plev - 1) / 5), 4));
1637 case RACE_DRACONIAN:
1639 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1641 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1643 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1646 if (!get_aim_dir(&dir)) return FALSE;
1648 if (randint1(100) < plev)
1650 switch (p_ptr->pclass)
1653 case CLASS_BERSERKER:
1656 case CLASS_IMITATOR:
1663 Type_desc = "¥¨¥ì¥á¥ó¥È";
1665 Type_desc = "the elements";
1674 Type_desc = "shards";
1679 case CLASS_WARRIOR_MAGE:
1680 case CLASS_HIGH_MAGE:
1681 case CLASS_SORCERER:
1682 case CLASS_MAGIC_EATER:
1683 case CLASS_RED_MAGE:
1684 case CLASS_BLUE_MAGE:
1685 case CLASS_MIRROR_MASTER:
1697 Type = GF_DISENCHANT;
1701 Type_desc = "disenchantment";
1705 case CLASS_CHAOS_WARRIOR:
1708 Type = GF_CONFUSION;
1712 Type_desc = "confusion";
1719 Type_desc = "¥«¥ª¥¹";
1721 Type_desc = "chaos";
1727 case CLASS_FORCETRAINER:
1730 Type = GF_CONFUSION;
1734 Type_desc = "confusion";
1743 Type_desc = "sound";
1747 case CLASS_MINDCRAFTER:
1750 Type = GF_CONFUSION;
1754 Type_desc = "confusion";
1761 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1763 Type_desc = "mental energy";
1771 Type = GF_HELL_FIRE;
1773 Type_desc = "ÃϹö¤Î¹å²Ð";
1775 Type_desc = "hellfire";
1780 Type = GF_HOLY_FIRE;
1782 Type_desc = "À»¤Ê¤ë±ê";
1784 Type_desc = "holy fire";
1796 Type_desc = "darkness";
1805 Type_desc = "poison";
1816 Type_desc = "sound";
1821 Type = GF_CONFUSION;
1825 Type_desc = "confusion";
1833 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1835 msg_format("You breathe %s.", Type_desc);
1838 fire_ball(Type, dir, plev * 2,
1843 case RACE_MIND_FLAYER:
1844 if (!get_aim_dir(&dir)) return FALSE;
1846 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1848 msg_print("You concentrate and your eyes glow red...");
1851 fire_bolt(GF_PSI, dir, plev);
1855 if (!get_aim_dir(&dir)) return FALSE;
1859 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1861 msg_print("You cast a ball of fire.");
1864 fire_ball(GF_FIRE, dir, plev, 2);
1869 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1871 msg_print("You cast a bolt of fire.");
1874 fire_bolt(GF_FIRE, dir, plev);
1879 (void)set_shield(randint1(20) + 30, FALSE);
1885 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1887 msg_print("You attempt to restore your lost energies.");
1890 (void)restore_level();
1894 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1897 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1899 msg_print("Something prevent you from attacking.");
1905 int y, x, dummy = 0;
1908 /* Only works on adjacent monsters */
1909 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1912 c_ptr = &cave[y][x];
1917 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1919 msg_print("You bite into thin air!");
1926 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1928 msg_print("You grin and bare your fangs...");
1931 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1932 if (drain_life(dir, dummy))
1934 if (p_ptr->food < PY_FOOD_FULL)
1935 /* No heal if we are "full" */
1936 (void)hp_player(dummy);
1939 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1941 msg_print("You were not hungry.");
1944 /* Gain nutritional sustenance: 150/hp drained */
1945 /* A Food ration gives 5000 food points (by contrast) */
1946 /* Don't ever get more than "Full" this way */
1947 /* But if we ARE Gorged, it won't cure us */
1948 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1949 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1950 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1954 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1956 msg_print("Yechh. That tastes foul.");
1963 if (!get_aim_dir(&dir)) return FALSE;
1965 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1967 msg_print("You emit an eldritch howl!");
1970 (void)fear_monster(dir, plev);
1975 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
1977 msg_print("You throw some magic dust...");
1980 if (plev < 25) sleep_monsters_touch();
1981 else (void)sleep_monsters();
1986 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1987 if (!get_aim_dir(&dir)) return FALSE;
1989 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1991 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1994 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1999 (void)set_tsubureru(randint1(20) + 30, FALSE);
2003 if (!get_aim_dir(&dir)) return FALSE;
2007 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2009 msg_print("You fire your ray gun.");
2011 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2016 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2018 msg_print("You fire your blaster.");
2020 fire_bolt(GF_MISSILE, dir, plev);
2025 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2027 msg_print("You fire your bazooka.");
2029 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2034 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2036 msg_print("You fire a beam cannon.");
2038 fire_beam(GF_MISSILE, dir, plev * 2);
2043 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2045 msg_print("You fire a rocket.");
2047 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2053 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2055 msg_print("This race has no bonus power.");
2066 * Allow user to choose a power (racial / mutation) to activate
2068 void do_cmd_racial_power(void)
2070 power_desc_type power_desc[36];
2073 int lvl = p_ptr->lev;
2074 bool flag, redraw, cast = FALSE;
2075 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2078 int menu_line = (use_menu ? 1 : 0);
2081 for (num = 0; num < 36; num++)
2083 strcpy(power_desc[num].name, "");
2084 power_desc[num].number = 0;
2089 if (p_ptr->confused)
2092 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2094 msg_print("You are too confused to use any powers!");
2101 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2103 set_action(ACTION_NONE);
2106 switch (p_ptr->pclass)
2111 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2113 strcpy(power_desc[num].name, "Sword Dancing");
2116 power_desc[num].level = 40;
2117 power_desc[num].cost = 75;
2118 power_desc[num].stat = A_DEX;
2119 power_desc[num].fail = 35;
2120 power_desc[num++].number = -3;
2124 case CLASS_HIGH_MAGE:
2125 case CLASS_SORCERER:
2128 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2130 strcpy(power_desc[num].name, "Eat Magic");
2133 power_desc[num].level = 25;
2134 power_desc[num].cost = 1;
2135 power_desc[num].stat = A_INT;
2136 power_desc[num].fail = 25;
2137 power_desc[num++].number = -3;
2142 if (is_good_realm(p_ptr->realm1))
2145 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2147 strcpy(power_desc[num].name, "Bless Weapon");
2150 power_desc[num].level = 35;
2151 power_desc[num].cost = 70;
2152 power_desc[num].stat = A_WIS;
2153 power_desc[num].fail = 50;
2154 power_desc[num++].number = -3;
2159 strcpy(power_desc[num].name, "¾¤º²");
2161 strcpy(power_desc[num].name, "Evocation");
2164 power_desc[num].level = 42;
2165 power_desc[num].cost = 40;
2166 power_desc[num].stat = A_WIS;
2167 power_desc[num].fail = 35;
2168 power_desc[num++].number = -3;
2175 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2177 strcpy(power_desc[num].name, "Hit and Away");
2180 power_desc[num].level = 8;
2181 power_desc[num].cost = 12;
2182 power_desc[num].stat = A_DEX;
2183 power_desc[num].fail = 14;
2184 power_desc[num++].number = -3;
2190 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2192 strcpy(power_desc[num].name, "Probe Monster");
2195 power_desc[num].level = 15;
2196 power_desc[num].cost = 20;
2197 power_desc[num].stat = A_INT;
2198 power_desc[num].fail = 12;
2199 power_desc[num++].number = -3;
2204 if (is_good_realm(p_ptr->realm1))
2207 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2209 strcpy(power_desc[num].name, "Holy Lance");
2212 power_desc[num].level = 30;
2213 power_desc[num].cost = 30;
2214 power_desc[num].stat = A_WIS;
2215 power_desc[num].fail = 30;
2216 power_desc[num++].number = -3;
2221 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2223 strcpy(power_desc[num].name, "Hell Lance");
2226 power_desc[num].level = 30;
2227 power_desc[num].cost = 30;
2228 power_desc[num].stat = A_WIS;
2229 power_desc[num].fail = 30;
2230 power_desc[num++].number = -3;
2234 case CLASS_WARRIOR_MAGE:
2237 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2239 strcpy(power_desc[num].name, "Convert HP to SP");
2242 power_desc[num].level = 25;
2243 power_desc[num].cost = 0;
2244 power_desc[num].stat = A_INT;
2245 power_desc[num].fail = 10;
2246 power_desc[num++].number = -3;
2248 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2250 strcpy(power_desc[num].name, "Convert SP to HP");
2253 power_desc[num].level = 25;
2254 power_desc[num].cost = 0;
2255 power_desc[num].stat = A_INT;
2256 power_desc[num].fail = 10;
2257 power_desc[num++].number = -4;
2260 case CLASS_CHAOS_WARRIOR:
2263 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2265 strcpy(power_desc[num].name, "Confusing Light");
2268 power_desc[num].level = 40;
2269 power_desc[num].cost = 50;
2270 power_desc[num].stat = A_INT;
2271 power_desc[num].fail = 25;
2272 power_desc[num++].number = -3;
2278 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2280 strcpy(power_desc[num].name, "Assume a Posture");
2283 power_desc[num].level = 25;
2284 power_desc[num].cost = 0;
2285 power_desc[num].stat = A_DEX;
2286 power_desc[num].fail = 0;
2287 power_desc[num++].number = -3;
2289 strcpy(power_desc[num].name, "É´Îö·ý");
2291 strcpy(power_desc[num].name, "Double Attack");
2294 power_desc[num].level = 30;
2295 power_desc[num].cost = 30;
2296 power_desc[num].stat = A_STR;
2297 power_desc[num].fail = 20;
2298 power_desc[num++].number = -4;
2301 case CLASS_MINDCRAFTER:
2302 case CLASS_FORCETRAINER:
2305 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2307 strcpy(power_desc[num].name, "Clear Mind");
2310 power_desc[num].level = 15;
2311 power_desc[num].cost = 0;
2312 power_desc[num].stat = A_WIS;
2313 power_desc[num].fail = 10;
2314 power_desc[num++].number = -3;
2320 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2322 strcpy(power_desc[num].name, "Take a Photograph");
2325 power_desc[num].level = 1;
2326 power_desc[num].cost = 0;
2327 power_desc[num].stat = A_DEX;
2328 power_desc[num].fail = 0;
2329 power_desc[num++].number = -3;
2331 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2333 strcpy(power_desc[num].name, "Identify True");
2336 power_desc[num].level = 25;
2337 power_desc[num].cost = 20;
2338 power_desc[num].stat = A_INT;
2339 power_desc[num].fail = 20;
2340 power_desc[num++].number = -4;
2343 case CLASS_IMITATOR:
2346 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2348 strcpy(power_desc[num].name, "Double Revenge");
2351 power_desc[num].level = 30;
2352 power_desc[num].cost = 100;
2353 power_desc[num].stat = A_DEX;
2354 power_desc[num].fail = 30;
2355 power_desc[num++].number = -3;
2358 case CLASS_BEASTMASTER:
2361 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2363 strcpy(power_desc[num].name, "Dominate a Living Thing");
2366 power_desc[num].level = 1;
2367 power_desc[num].cost = (p_ptr->lev+3)/4;
2368 power_desc[num].stat = A_CHR;
2369 power_desc[num].fail = 10;
2370 power_desc[num++].number = -3;
2372 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2374 strcpy(power_desc[num].name, "Dominate Living Things");
2377 power_desc[num].level = 30;
2378 power_desc[num].cost = (p_ptr->lev+20)/2;
2379 power_desc[num].stat = A_CHR;
2380 power_desc[num].fail = 10;
2381 power_desc[num++].number = -4;
2387 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2389 strcpy(power_desc[num].name, "Create Ammo");
2392 power_desc[num].level = 1;
2393 power_desc[num].cost = 0;
2394 power_desc[num].stat = A_DEX;
2395 power_desc[num].fail = 0;
2396 power_desc[num++].number = -3;
2399 case CLASS_MAGIC_EATER:
2402 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2404 strcpy(power_desc[num].name, "Absorb Magic");
2407 power_desc[num].level = 1;
2408 power_desc[num].cost = 0;
2409 power_desc[num].stat = A_INT;
2410 power_desc[num].fail = 0;
2411 power_desc[num++].number = -3;
2417 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2419 strcpy(power_desc[num].name, "Stop Singing");
2422 power_desc[num].level = 1;
2423 power_desc[num].cost = 0;
2424 power_desc[num].stat = A_CHR;
2425 power_desc[num].fail = 0;
2426 power_desc[num++].number = -3;
2429 case CLASS_RED_MAGE:
2432 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2434 strcpy(power_desc[num].name, "Double Magic");
2437 power_desc[num].level = 48;
2438 power_desc[num].cost = 20;
2439 power_desc[num].stat = A_INT;
2440 power_desc[num].fail = 0;
2441 power_desc[num++].number = -3;
2447 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2449 strcpy(power_desc[num].name, "Concentration");
2452 power_desc[num].level = 1;
2453 power_desc[num].cost = 0;
2454 power_desc[num].stat = A_WIS;
2455 power_desc[num].fail = 0;
2456 power_desc[num++].number = -3;
2458 strcpy(power_desc[num].name, "·¿");
2460 strcpy(power_desc[num].name, "Assume a Posture");
2463 power_desc[num].level = 25;
2464 power_desc[num].cost = 0;
2465 power_desc[num].stat = A_DEX;
2466 power_desc[num].fail = 0;
2467 power_desc[num++].number = -4;
2470 case CLASS_BLUE_MAGE:
2473 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2475 strcpy(power_desc[num].name, "Learning");
2478 power_desc[num].level = 1;
2479 power_desc[num].cost = 0;
2480 power_desc[num].stat = A_INT;
2481 power_desc[num].fail = 0;
2482 power_desc[num++].number = -3;
2488 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2490 strcpy(power_desc[num].name, "Rodeo");
2493 power_desc[num].level = 10;
2494 power_desc[num].cost = 0;
2495 power_desc[num].stat = A_STR;
2496 power_desc[num].fail = 10;
2497 power_desc[num++].number = -3;
2500 case CLASS_BERSERKER:
2503 strcpy(power_desc[num].name, "µ¢´Ô");
2505 strcpy(power_desc[num].name, "Recall");
2508 power_desc[num].level = 10;
2509 power_desc[num].cost = 10;
2510 power_desc[num].stat = A_DEX;
2511 power_desc[num].fail = 20;
2512 power_desc[num++].number = -3;
2515 case CLASS_MIRROR_MASTER:
2518 strcpy(power_desc[num].name, "¶À³ä¤ê");
2520 strcpy(power_desc[num].name, "Break Mirrors");
2523 power_desc[num].level = 1;
2524 power_desc[num].cost = 0;
2525 power_desc[num].stat = A_INT;
2526 power_desc[num].fail = 0;
2527 power_desc[num++].number = -3;
2529 strcpy(power_desc[num].name, "ÀÅ¿å");
2531 strcpy(power_desc[num].name, "Mirror Concentration");
2534 power_desc[num].level = 30;
2535 power_desc[num].cost = 0;
2536 power_desc[num].stat = A_INT;
2537 power_desc[num].fail = 20;
2538 power_desc[num++].number = -4;
2544 strcpy(power_desc[num].name, "ÌÜÍø¤");
2546 strcpy(power_desc[num].name, "Judgment");
2549 power_desc[num].level = 5;
2550 power_desc[num].cost = 15;
2551 power_desc[num].stat = A_INT;
2552 power_desc[num].fail = 20;
2553 power_desc[num++].number = -3;
2559 strcpy(power_desc[num].name, "®¶î¤±");
2561 strcpy(power_desc[num].name, "Quick Walk");
2564 power_desc[num].level = 20;
2565 power_desc[num].cost = 0;
2566 power_desc[num].stat = A_DEX;
2567 power_desc[num].fail = 0;
2568 power_desc[num++].number = -3;
2573 strcpy(power_desc[0].name, "(¤Ê¤·)");
2575 strcpy(power_desc[0].name, "(none)");
2580 if (p_ptr->mimic_form)
2582 switch (p_ptr->mimic_form)
2585 case MIMIC_DEMON_LORD:
2587 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2589 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2592 power_desc[num].level = 15;
2593 power_desc[num].cost = 10+lvl/3;
2594 power_desc[num].stat = A_CON;
2595 power_desc[num].fail = 20;
2596 power_desc[num++].number = -1;
2600 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2602 strcpy(power_desc[num].name, "Drain Life");
2605 power_desc[num].level = 2;
2606 power_desc[num].cost = 1 + (lvl / 3);
2607 power_desc[num].stat = A_CON;
2608 power_desc[num].fail = 9;
2609 power_desc[num++].number = -1;
2615 switch (p_ptr->prace)
2619 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2621 strcpy(power_desc[num].name, "Detect Doors+Traps");
2624 power_desc[num].level = 5;
2625 power_desc[num].cost = 5;
2626 power_desc[num].stat = A_WIS;
2627 power_desc[num].fail = 12;
2628 power_desc[num++].number = -1;
2632 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2634 strcpy(power_desc[num].name, "Detect Doors+Traps");
2637 power_desc[num].level = 10;
2638 power_desc[num].cost = 5;
2639 power_desc[num].stat = A_WIS;
2640 power_desc[num].fail = 10;
2641 power_desc[num++].number = -1;
2645 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2647 strcpy(power_desc[num].name, "Create Food");
2650 power_desc[num].level = 15;
2651 power_desc[num].cost = 10;
2652 power_desc[num].stat = A_INT;
2653 power_desc[num].fail = 10;
2654 power_desc[num++].number = -1;
2658 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2660 sprintf(power_desc[num].name, "Blink");
2663 power_desc[num].level = 5;
2664 power_desc[num].cost = 5;
2665 power_desc[num].stat = A_INT;
2666 power_desc[num].fail = 12;
2667 power_desc[num++].number = -1;
2671 strcpy(power_desc[num].name, "¶²Éݽüµî");
2673 strcpy(power_desc[num].name, "Remove Fear");
2676 power_desc[num].level = 3;
2677 power_desc[num].cost = 5;
2678 power_desc[num].stat = A_WIS;
2679 power_desc[num].fail = warrior ? 5 : 10;
2680 power_desc[num++].number = -1;
2682 case RACE_HALF_TROLL:
2684 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2686 strcpy(power_desc[num].name, "Berserk");
2689 power_desc[num].level = 10;
2690 power_desc[num].cost = 12;
2691 power_desc[num].stat = A_STR;
2692 power_desc[num].fail = warrior ? 6 : 12;
2693 power_desc[num++].number = -1;
2695 case RACE_BARBARIAN:
2697 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2699 strcpy(power_desc[num].name, "Berserk");
2702 power_desc[num].level = 8;
2703 power_desc[num].cost = 10;
2704 power_desc[num].stat = A_STR;
2705 power_desc[num].fail = warrior ? 6 : 12;
2706 power_desc[num++].number = -1;
2710 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2712 strcpy(power_desc[num].name, "Shadow Shifting");
2715 power_desc[num].level = 30;
2716 power_desc[num].cost = 50;
2717 power_desc[num].stat = A_INT;
2718 power_desc[num].fail = 50;
2719 power_desc[num++].number = -1;
2721 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2723 strcpy(power_desc[num].name, "Pattern Mindwalking");
2726 power_desc[num].level = 40;
2727 power_desc[num].cost = 75;
2728 power_desc[num].stat = A_WIS;
2729 power_desc[num].fail = 50;
2730 power_desc[num++].number = -2;
2732 case RACE_HALF_OGRE:
2734 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2736 strcpy(power_desc[num].name, "Explosive Rune");
2739 power_desc[num].level = 25;
2740 power_desc[num].cost = 35;
2741 power_desc[num].stat = A_INT;
2742 power_desc[num].fail = 15;
2743 power_desc[num++].number = -1;
2745 case RACE_HALF_GIANT:
2747 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2749 strcpy(power_desc[num].name, "Stone to Mud");
2752 power_desc[num].level = 20;
2753 power_desc[num].cost = 10;
2754 power_desc[num].stat = A_STR;
2755 power_desc[num].fail = 12;
2756 power_desc[num++].number = -1;
2758 case RACE_HALF_TITAN:
2760 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2762 strcpy(power_desc[num].name, "Probing");
2765 power_desc[num].level = 15;
2766 power_desc[num].cost = 10;
2767 power_desc[num].stat = A_INT;
2768 power_desc[num].fail = 12;
2769 power_desc[num++].number = -1;
2773 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2775 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2778 power_desc[num].level = 20;
2779 power_desc[num].cost = 15;
2780 power_desc[num].stat = A_STR;
2781 power_desc[num].fail = 12;
2782 power_desc[num++].number = -1;
2786 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2788 strcpy(power_desc[num].name, "Scare Monster");
2791 power_desc[num].level = 15;
2792 power_desc[num].cost = 15;
2793 power_desc[num].stat = A_WIS;
2794 power_desc[num].fail = 10;
2795 power_desc[num++].number = -1;
2799 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2801 strcpy(power_desc[num].name, "Scare Monster");
2804 power_desc[num].level = 4;
2805 power_desc[num].cost = 6;
2806 power_desc[num].stat = A_INT;
2807 power_desc[num].fail = 3;
2808 power_desc[num++].number = -1;
2812 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2814 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2817 power_desc[num].level = 9;
2818 power_desc[num].cost = 9;
2819 power_desc[num].stat = A_DEX;
2820 power_desc[num].fail = 14;
2821 power_desc[num++].number = -1;
2825 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2827 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2830 power_desc[num].level = 12;
2831 power_desc[num].cost = 8;
2832 power_desc[num].stat = A_DEX;
2833 power_desc[num].fail = 14;
2834 power_desc[num++].number = -1;
2838 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2840 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2843 power_desc[num].level = 2;
2844 power_desc[num].cost = 2;
2845 power_desc[num].stat = A_INT;
2846 power_desc[num].fail = 9;
2847 power_desc[num++].number = -1;
2849 case RACE_DRACONIAN:
2851 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2853 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2856 power_desc[num].level = 1;
2857 power_desc[num].cost = lvl;
2858 power_desc[num].stat = A_CON;
2859 power_desc[num].fail = 12;
2860 power_desc[num++].number = -1;
2862 case RACE_MIND_FLAYER:
2864 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2866 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2869 power_desc[num].level = 15;
2870 power_desc[num].cost = 12;
2871 power_desc[num].stat = A_INT;
2872 power_desc[num].fail = 14;
2873 power_desc[num++].number = -1;
2877 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2879 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2882 power_desc[num].level = 9;
2883 power_desc[num].cost = 15;
2884 power_desc[num].stat = A_WIS;
2885 power_desc[num].fail = 15;
2886 power_desc[num++].number = -1;
2890 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2892 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2895 power_desc[num].level = 20;
2896 power_desc[num].cost = 15;
2897 power_desc[num].stat = A_CON;
2898 power_desc[num].fail = 8;
2899 power_desc[num++].number = -1;
2904 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2906 strcpy(power_desc[num].name, "Restore Life");
2909 power_desc[num].level = 30;
2910 power_desc[num].cost = 30;
2911 power_desc[num].stat = A_WIS;
2912 power_desc[num].fail = 18;
2913 power_desc[num++].number = -1;
2917 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2919 strcpy(power_desc[num].name, "Drain Life");
2922 power_desc[num].level = 2;
2923 power_desc[num].cost = 1 + (lvl / 3);
2924 power_desc[num].stat = A_CON;
2925 power_desc[num].fail = 9;
2926 power_desc[num++].number = -1;
2930 strcpy(power_desc[num].name, "̲¤êÊ´");
2932 strcpy(power_desc[num].name, "Sleeping Dust");
2935 power_desc[num].level = 12;
2936 power_desc[num].cost = 12;
2937 power_desc[num].stat = A_INT;
2938 power_desc[num].fail = 15;
2939 power_desc[num++].number = -1;
2943 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2945 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2948 power_desc[num].level = 15;
2949 power_desc[num].cost = 10+lvl/3;
2950 power_desc[num].stat = A_CON;
2951 power_desc[num].fail = 20;
2952 power_desc[num++].number = -1;
2956 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2958 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2961 power_desc[num].level = 20;
2962 power_desc[num].cost = 15;
2963 power_desc[num].stat = A_CHR;
2964 power_desc[num].fail = 8;
2965 power_desc[num++].number = -1;
2968 if (p_ptr->lev < 10)
2971 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
2973 strcpy(power_desc[num].name, "Ray Gun");
2976 power_desc[num].level = 1;
2977 power_desc[num].cost = 7;
2978 power_desc[num].fail = 8;
2980 else if (p_ptr->lev < 25)
2983 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
2985 strcpy(power_desc[num].name, "Blaster");
2988 power_desc[num].level = 10;
2989 power_desc[num].cost = 13;
2990 power_desc[num].fail = 10;
2992 else if (p_ptr->lev < 35)
2995 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
2997 strcpy(power_desc[num].name, "Bazooka");
3000 power_desc[num].level = 25;
3001 power_desc[num].cost = 26;
3002 power_desc[num].fail = 12;
3004 else if (p_ptr->lev < 45)
3007 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3009 strcpy(power_desc[num].name, "Beam Cannon");
3012 power_desc[num].level = 35;
3013 power_desc[num].cost = 40;
3014 power_desc[num].fail = 15;
3019 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3021 strcpy(power_desc[num].name, "Rocket");
3024 power_desc[num].level = 45;
3025 power_desc[num].cost = 60;
3026 power_desc[num].fail = 18;
3028 power_desc[num].stat = A_STR;
3029 power_desc[num++].number = -1;
3040 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3043 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3045 strcpy(power_desc[num].name, "Spit Acid");
3048 power_desc[num].level = 9;
3049 power_desc[num].cost = 9;
3050 power_desc[num].stat = A_DEX;
3051 power_desc[num].fail = 15;
3052 power_desc[num++].number = MUT1_SPIT_ACID;
3055 if (p_ptr->muta1 & MUT1_BR_FIRE)
3058 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3060 strcpy(power_desc[num].name, "Fire Breath");
3063 power_desc[num].level = 20;
3064 power_desc[num].cost = lvl;
3065 power_desc[num].stat = A_CON;
3066 power_desc[num].fail = 18;
3067 power_desc[num++].number = MUT1_BR_FIRE;
3070 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3073 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3075 strcpy(power_desc[num].name, "Hypnotic Gaze");
3078 power_desc[num].level = 12;
3079 power_desc[num].cost = 12;
3080 power_desc[num].stat = A_CHR;
3081 power_desc[num].fail = 18;
3082 power_desc[num++].number = MUT1_HYPN_GAZE;
3085 if (p_ptr->muta1 & MUT1_TELEKINES)
3088 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3090 strcpy(power_desc[num].name, "Telekinesis");
3093 power_desc[num].level = 9;
3094 power_desc[num].cost = 9;
3095 power_desc[num].stat = A_WIS;
3096 power_desc[num].fail = 14;
3097 power_desc[num++].number = MUT1_TELEKINES;
3100 if (p_ptr->muta1 & MUT1_VTELEPORT)
3103 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3105 strcpy(power_desc[num].name, "Teleport");
3108 power_desc[num].level = 7;
3109 power_desc[num].cost = 7;
3110 power_desc[num].stat = A_WIS;
3111 power_desc[num].fail = 15;
3112 power_desc[num++].number = MUT1_VTELEPORT;
3115 if (p_ptr->muta1 & MUT1_MIND_BLST)
3118 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3120 strcpy(power_desc[num].name, "Mind Blast");
3123 power_desc[num].level = 5;
3124 power_desc[num].cost = 3;
3125 power_desc[num].stat = A_WIS;
3126 power_desc[num].fail = 15;
3127 power_desc[num++].number = MUT1_MIND_BLST;
3130 if (p_ptr->muta1 & MUT1_RADIATION)
3133 strcpy(power_desc[num].name, "Êü¼Íǽ");
3135 strcpy(power_desc[num].name, "Emit Radiation");
3138 power_desc[num].level = 15;
3139 power_desc[num].cost = 15;
3140 power_desc[num].stat = A_CON;
3141 power_desc[num].fail = 14;
3142 power_desc[num++].number = MUT1_RADIATION;
3145 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3148 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3150 strcpy(power_desc[num].name, "Vampiric Drain");
3153 power_desc[num].level = 2;
3154 power_desc[num].cost = (1 + (lvl / 3));
3155 power_desc[num].stat = A_CON;
3156 power_desc[num].fail = 9;
3157 power_desc[num++].number = MUT1_VAMPIRISM;
3160 if (p_ptr->muta1 & MUT1_SMELL_MET)
3163 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3165 strcpy(power_desc[num].name, "Smell Metal");
3168 power_desc[num].level = 3;
3169 power_desc[num].cost = 2;
3170 power_desc[num].stat = A_INT;
3171 power_desc[num].fail = 12;
3172 power_desc[num++].number = MUT1_SMELL_MET;
3175 if (p_ptr->muta1 & MUT1_SMELL_MON)
3178 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3180 strcpy(power_desc[num].name, "Smell Monsters");
3183 power_desc[num].level = 5;
3184 power_desc[num].cost = 4;
3185 power_desc[num].stat = A_INT;
3186 power_desc[num].fail = 15;
3187 power_desc[num++].number = MUT1_SMELL_MON;
3190 if (p_ptr->muta1 & MUT1_BLINK)
3193 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3195 strcpy(power_desc[num].name, "Blink");
3198 power_desc[num].level = 3;
3199 power_desc[num].cost = 3;
3200 power_desc[num].stat = A_WIS;
3201 power_desc[num].fail = 12;
3202 power_desc[num++].number = MUT1_BLINK;
3205 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3208 strcpy(power_desc[num].name, "´ä¿©¤¤");
3210 strcpy(power_desc[num].name, "Eat Rock");
3213 power_desc[num].level = 8;
3214 power_desc[num].cost = 12;
3215 power_desc[num].stat = A_CON;
3216 power_desc[num].fail = 18;
3217 power_desc[num++].number = MUT1_EAT_ROCK;
3220 if (p_ptr->muta1 & MUT1_SWAP_POS)
3223 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3225 strcpy(power_desc[num].name, "Swap Position");
3228 power_desc[num].level = 15;
3229 power_desc[num].cost = 12;
3230 power_desc[num].stat = A_DEX;
3231 power_desc[num].fail = 16;
3232 power_desc[num++].number = MUT1_SWAP_POS;
3235 if (p_ptr->muta1 & MUT1_SHRIEK)
3238 strcpy(power_desc[num].name, "¶«¤Ó");
3240 strcpy(power_desc[num].name, "Shriek");
3243 power_desc[num].level = 20;
3244 power_desc[num].cost = 14;
3245 power_desc[num].stat = A_CON;
3246 power_desc[num].fail = 16;
3247 power_desc[num++].number = MUT1_SHRIEK;
3250 if (p_ptr->muta1 & MUT1_ILLUMINE)
3253 strcpy(power_desc[num].name, "¾ÈÌÀ");
3255 strcpy(power_desc[num].name, "Illuminate");
3258 power_desc[num].level = 3;
3259 power_desc[num].cost = 2;
3260 power_desc[num].stat = A_INT;
3261 power_desc[num].fail = 10;
3262 power_desc[num++].number = MUT1_ILLUMINE;
3265 if (p_ptr->muta1 & MUT1_DET_CURSE)
3268 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3270 strcpy(power_desc[num].name, "Detect Curses");
3273 power_desc[num].level = 7;
3274 power_desc[num].cost = 14;
3275 power_desc[num].stat = A_WIS;
3276 power_desc[num].fail = 14;
3277 power_desc[num++].number = MUT1_DET_CURSE;
3280 if (p_ptr->muta1 & MUT1_BERSERK)
3283 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3285 strcpy(power_desc[num].name, "Berserk");
3288 power_desc[num].level = 8;
3289 power_desc[num].cost = 8;
3290 power_desc[num].stat = A_STR;
3291 power_desc[num].fail = 14;
3292 power_desc[num++].number = MUT1_BERSERK;
3295 if (p_ptr->muta1 & MUT1_POLYMORPH)
3298 strcpy(power_desc[num].name, "ÊÑ¿È");
3300 strcpy(power_desc[num].name, "Polymorph");
3303 power_desc[num].level = 18;
3304 power_desc[num].cost = 20;
3305 power_desc[num].stat = A_CON;
3306 power_desc[num].fail = 18;
3307 power_desc[num++].number = MUT1_POLYMORPH;
3310 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3313 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3315 strcpy(power_desc[num].name, "Midas Touch");
3318 power_desc[num].level = 10;
3319 power_desc[num].cost = 5;
3320 power_desc[num].stat = A_INT;
3321 power_desc[num].fail = 12;
3322 power_desc[num++].number = MUT1_MIDAS_TCH;
3325 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3328 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3330 strcpy(power_desc[num].name, "Grow Mold");
3333 power_desc[num].level = 1;
3334 power_desc[num].cost = 6;
3335 power_desc[num].stat = A_CON;
3336 power_desc[num].fail = 14;
3337 power_desc[num++].number = MUT1_GROW_MOLD;
3340 if (p_ptr->muta1 & MUT1_RESIST)
3343 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3345 strcpy(power_desc[num].name, "Resist Elements");
3348 power_desc[num].level = 10;
3349 power_desc[num].cost = 12;
3350 power_desc[num].stat = A_CON;
3351 power_desc[num].fail = 12;
3352 power_desc[num++].number = MUT1_RESIST;
3355 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3358 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3360 strcpy(power_desc[num].name, "Earthquake");
3363 power_desc[num].level = 12;
3364 power_desc[num].cost = 12;
3365 power_desc[num].stat = A_STR;
3366 power_desc[num].fail = 16;
3367 power_desc[num++].number = MUT1_EARTHQUAKE;
3370 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3373 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3375 strcpy(power_desc[num].name, "Eat Magic");
3378 power_desc[num].level = 17;
3379 power_desc[num].cost = 1;
3380 power_desc[num].stat = A_WIS;
3381 power_desc[num].fail = 15;
3382 power_desc[num++].number = MUT1_EAT_MAGIC;
3385 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3388 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3390 strcpy(power_desc[num].name, "Weigh Magic");
3393 power_desc[num].level = 6;
3394 power_desc[num].cost = 6;
3395 power_desc[num].stat = A_INT;
3396 power_desc[num].fail = 10;
3397 power_desc[num++].number = MUT1_WEIGH_MAG;
3400 if (p_ptr->muta1 & MUT1_STERILITY)
3403 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3405 strcpy(power_desc[num].name, "Sterilize");
3408 power_desc[num].level = 12;
3409 power_desc[num].cost = 23;
3410 power_desc[num].stat = A_CHR;
3411 power_desc[num].fail = 15;
3412 power_desc[num++].number = MUT1_STERILITY;
3415 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3418 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3420 strcpy(power_desc[num].name, "Panic Hit");
3423 power_desc[num].level = 10;
3424 power_desc[num].cost = 12;
3425 power_desc[num].stat = A_DEX;
3426 power_desc[num].fail = 14;
3427 power_desc[num++].number = MUT1_PANIC_HIT;
3430 if (p_ptr->muta1 & MUT1_DAZZLE)
3433 strcpy(power_desc[num].name, "âÁÏÇ");
3435 strcpy(power_desc[num].name, "Dazzle");
3438 power_desc[num].level = 7;
3439 power_desc[num].cost = 15;
3440 power_desc[num].stat = A_CHR;
3441 power_desc[num].fail = 8;
3442 power_desc[num++].number = MUT1_DAZZLE;
3445 if (p_ptr->muta1 & MUT1_LASER_EYE)
3448 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3450 strcpy(power_desc[num].name, "Laser Eye");
3453 power_desc[num].level = 7;
3454 power_desc[num].cost = 10;
3455 power_desc[num].stat = A_WIS;
3456 power_desc[num].fail = 9;
3457 power_desc[num++].number = MUT1_LASER_EYE;
3460 if (p_ptr->muta1 & MUT1_RECALL)
3463 strcpy(power_desc[num].name, "µ¢´Ô");
3465 strcpy(power_desc[num].name, "Recall");
3468 power_desc[num].level = 17;
3469 power_desc[num].cost = 50;
3470 power_desc[num].stat = A_INT;
3471 power_desc[num].fail = 16;
3472 power_desc[num++].number = MUT1_RECALL;
3475 if (p_ptr->muta1 & MUT1_BANISH)
3478 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3480 strcpy(power_desc[num].name, "Banish Evil");
3483 power_desc[num].level = 25;
3484 power_desc[num].cost = 25;
3485 power_desc[num].stat = A_WIS;
3486 power_desc[num].fail = 18;
3487 power_desc[num++].number = MUT1_BANISH;
3490 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3493 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3495 strcpy(power_desc[num].name, "Cold Touch");
3498 power_desc[num].level = 2;
3499 power_desc[num].cost = 2;
3500 power_desc[num].stat = A_CON;
3501 power_desc[num].fail = 11;
3502 power_desc[num++].number = MUT1_COLD_TOUCH;
3505 if (p_ptr->muta1 & MUT1_LAUNCHER)
3508 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3510 strcpy(power_desc[num].name, "Throw Object");
3513 power_desc[num].level = 1;
3514 power_desc[num].cost = lvl;
3515 power_desc[num].stat = A_STR;
3516 power_desc[num].fail = 6;
3517 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3518 power_desc[num++].number = 3;
3522 /* Nothing chosen yet */
3528 /* Build a prompt */
3530 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3532 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3535 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3538 if (!repeat_pull(&i) || i<0 || i>=num) {
3539 #endif /* ALLOW_REPEAT */
3540 if (use_menu) screen_save();
3541 /* Get a spell from the user */
3543 choice = (always_show_list || use_menu) ? ESCAPE:1;
3546 if( choice==ESCAPE ) choice = ' ';
3547 else if( !get_com(out_val, &choice, FALSE) )break;
3549 if (use_menu && choice != ' ')
3564 menu_line += (num - 1);
3585 else if (menu_line+18 <= num)
3599 if (menu_line > num) menu_line -= num;
3601 /* Request redraw */
3602 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3605 if (!redraw || use_menu)
3618 /* Save the screen */
3619 if (!use_menu) screen_save();
3621 /* Print header(s) */
3624 prt(" Lv MP ¼ºÎ¨", y++, x);
3626 prt(" Lv Cost Fail", y++, x);
3631 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3633 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3640 x1 = ((ctr < 18) ? x : x + 40);
3641 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3646 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3648 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3650 else strcpy(dummy, " ");
3654 /* letter/number for power selection */
3658 letter = '0' + ctr - 26;
3659 sprintf(dummy, " %c) ",letter);
3661 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3662 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3663 100 - racial_chance(&power_desc[ctr])));
3675 /* Restore the screen */
3685 if (choice == '\r' && num == 1)
3690 if (isalpha(choice))
3693 ask = (isupper(choice));
3696 if (ask) choice = tolower(choice);
3698 /* Extract request */
3699 i = (islower(choice) ? A2I(choice) : -1);
3703 ask = FALSE; /* Can't uppercase digits */
3705 i = choice - '0' + 26;
3709 /* Totally Illegal */
3710 if ((i < 0) || (i >= num))
3723 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3725 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3729 /* Belay that order */
3730 if (!get_check(tmp_val)) continue;
3737 /* Restore the screen */
3738 if (redraw) screen_load();
3740 /* Abort if needed */
3748 } /*if (!repeat_pull(&i) || ...)*/
3749 #endif /* ALLOW_REPEAT */
3750 switch (racial_aux(&power_desc[i]))
3753 if (power_desc[i].number < 0)
3754 cast = cmd_racial_power_aux(power_desc[i].number);
3756 cast = mutation_power_aux(power_desc[i].number);
3770 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3772 /* If mana is not enough, player consumes hit point! */
3773 if (p_ptr->csp < actual_racial_cost)
3775 actual_racial_cost -= p_ptr->csp;
3778 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3780 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3783 else p_ptr->csp -= actual_racial_cost;
3785 /* Redraw mana and hp */
3786 p_ptr->redraw |= (PR_HP | PR_MANA);
3789 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3792 else energy_use = 0;