3 * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen. \n
17 #include "cmd-basic.h"
18 #include "cmd-magiceat.h"
20 #include "cmd-zapwand.h"
23 #include "object-hook.h"
24 #include "realm-song.h"
27 #include "player-effects.h"
28 #include "player-status.h"
29 #include "spells-status.h"
30 #include "spells-object.h"
31 #include "spells-floor.h"
33 #include "cmd-spell.h"
34 #include "realm-hex.h"
35 #include "targeting.h"
39 * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
41 static bool choose_kamae(void)
48 if (cmd_limit_confused(p_ptr)) return FALSE;
50 prt(_(" a) 構えをとく", " a) No form"), 2, 20);
52 for (i = 0; i < MAX_KAMAE; i++)
54 if (p_ptr->lev >= kamae_shurui[i].min_level)
56 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
62 prt(_(" どの構えをとりますか?", " Choose Form: "), 1, 14);
73 else if ((choice == 'a') || (choice == 'A'))
75 if (p_ptr->action == ACTION_KAMAE)
77 set_action(ACTION_NONE);
80 msg_print(_("もともと構えていない。", "You are not assuming a posture."));
84 else if ((choice == 'b') || (choice == 'B'))
89 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
94 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
99 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
105 set_action(ACTION_KAMAE);
107 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
109 msg_print(_("構え直した。", "You reassume a posture."));
113 p_ptr->special_defense &= ~(KAMAE_MASK);
114 p_ptr->update |= (PU_BONUS);
115 p_ptr->redraw |= (PR_STATE);
116 msg_format(_("%sの構えをとった。", "You assume a posture of %s form."),kamae_shurui[new_kamae].desc);
117 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
119 p_ptr->redraw |= PR_STATE;
126 * @return 型を変化させたらTRUE、型の構え不能かキャンセルしたらFALSEを返す。
128 static bool choose_kata(void)
135 if (cmd_limit_confused(p_ptr)) return FALSE;
139 msg_print(_("意識がはっきりとしない。", "You are not clear headed"));
145 msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
149 prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
151 for (i = 0; i < MAX_KATA; i++)
153 if (p_ptr->lev >= kata_shurui[i].min_level)
155 sprintf(buf,_(" %c) %sの型 %s", " %c) Form of %-12s %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
161 prt(_(" どの型で構えますか?", " Choose Form: "), 1, 14);
167 if (choice == ESCAPE)
172 else if ((choice == 'a') || (choice == 'A'))
174 if (p_ptr->action == ACTION_KATA)
176 set_action(ACTION_NONE);
179 msg_print(_("もともと構えていない。", "You are not assuming posture."));
183 else if ((choice == 'b') || (choice == 'B'))
188 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
193 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
198 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
204 set_action(ACTION_KATA);
206 if (p_ptr->special_defense & (KATA_IAI << new_kata))
208 msg_print(_("構え直した。", "You reassume a posture."));
212 p_ptr->special_defense &= ~(KATA_MASK);
213 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
214 msg_format(_("%sの型で構えた。", "You assume a posture of %s form."),kata_shurui[new_kata].desc);
215 p_ptr->special_defense |= (KATA_IAI << new_kata);
217 p_ptr->redraw |= (PR_STATE | PR_STATUS);
224 * @brief レイシャル・パワー情報のtypedef
226 typedef struct power_desc_type power_desc_type;
229 * @brief レイシャル・パワー情報の構造体定義
231 struct power_desc_type
233 GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
234 PLAYER_LEVEL level; //!<体得レベル
243 * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
244 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
247 static PERCENTAGE racial_chance(power_desc_type *pd_ptr)
249 PLAYER_LEVEL min_level = pd_ptr->level;
250 PERCENTAGE difficulty = pd_ptr->fail;
255 BASE_STATUS stat = p_ptr->stat_cur[pd_ptr->stat];
257 /* No chance for success */
258 if ((p_ptr->lev < min_level) || p_ptr->confused)
263 if (difficulty == 0) return 100;
265 /* Calculate difficulty */
268 difficulty += (PERCENTAGE)p_ptr->stun;
270 else if (p_ptr->lev > min_level)
272 PERCENTAGE lev_adj = (PERCENTAGE)((p_ptr->lev - min_level) / 3);
273 if (lev_adj > 10) lev_adj = 10;
274 difficulty -= lev_adj;
277 if (difficulty < 5) difficulty = 5;
279 /* We only need halfs of the difficulty */
280 difficulty = difficulty / 2;
282 for (i = 1; i <= stat; i++)
284 val = i - difficulty;
286 sum += (val <= difficulty) ? val : difficulty;
292 return (((sum * 100) / difficulty) / stat);
296 static int racial_cost;
299 * @brief レイシャル・パワーの発動の判定処理
300 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
302 * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
303 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
305 static int racial_aux(power_desc_type *pd_ptr)
307 PLAYER_LEVEL min_level = pd_ptr->level;
308 int use_stat = pd_ptr->stat;
309 int difficulty = pd_ptr->fail;
312 racial_cost = pd_ptr->cost;
314 /* Not enough mana - use hp */
315 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
317 /* Power is not available yet */
318 if (p_ptr->lev < min_level)
320 msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
321 "You need to attain level %d to use this power."), min_level);
327 if (cmd_limit_confused(p_ptr))
334 else if (p_ptr->chp < use_hp)
336 if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
343 /* Else attempt to do it! */
349 difficulty += p_ptr->stun;
351 else if (p_ptr->lev > min_level)
353 int lev_adj = ((p_ptr->lev - min_level) / 3);
354 if (lev_adj > 10) lev_adj = 10;
355 difficulty -= lev_adj;
358 if (difficulty < 5) difficulty = 5;
361 /* take time and pay the price */
362 take_turn(p_ptr, 100);
365 if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
370 if (flush_failure) flush();
371 msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
378 * @brief レイシャル・パワー発動処理
379 * @param command 発動するレイシャルのID
380 * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
382 static bool cmd_racial_power_aux(s32b command)
384 PLAYER_LEVEL plev = p_ptr->lev;
389 switch (p_ptr->pclass)
393 return sword_dancing(p_ptr);
396 case CLASS_HIGH_MAGE:
397 if (p_ptr->realm1 == REALM_HEX)
399 bool retval = stop_hex_spell();
400 if (retval) p_ptr->energy_use = 10;
404 /* case CLASS_HIGH_MAGE: */
407 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
412 if (is_good_realm(p_ptr->realm1))
414 if (!bless_weapon()) return FALSE;
418 (void)dispel_monsters(plev * 4);
419 turn_monsters(plev * 4);
420 banish_monsters(plev * 4);
426 if(!panic_hit()) return FALSE;
432 msg_print(_("敵を調査した...", "You examine your foes..."));
438 if (!get_aim_dir(&dir)) return FALSE;
439 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
443 case CLASS_WARRIOR_MAGE:
447 return comvert_hp_to_mp(p_ptr);
449 else if (command == -4)
451 return comvert_mp_to_hp(p_ptr);
455 case CLASS_CHAOS_WARRIOR:
457 return confusing_light(p_ptr);
462 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
464 msg_print(_("素手じゃないとできません。", "You need to be bare hand."));
469 msg_print(_("乗馬中はできません。", "You need to get off a pet."));
475 if (!choose_kamae()) return FALSE;
476 p_ptr->update |= (PU_BONUS);
478 else if (command == -4)
480 return double_attack(p_ptr);
484 case CLASS_MINDCRAFTER:
485 case CLASS_FORCETRAINER:
487 return clear_mind(p_ptr);
493 if (!get_aim_dir(&dir)) return FALSE;
495 fire_beam(GF_PHOTO, dir, 1);
497 else if (command == -4)
499 if (!identify_fully(FALSE)) return FALSE;
506 if (!do_cmd_mane(TRUE)) return FALSE;
509 case CLASS_BEASTMASTER:
513 if (!get_aim_dir(&dir)) return FALSE;
514 (void)fire_ball_hide(GF_CHARM_LIVING, dir, p_ptr->lev, 0);
516 else if (command == -4)
518 project_all_los(GF_CHARM_LIVING, p_ptr->lev);
524 if (!create_ammo()) return FALSE;
527 case CLASS_MAGIC_EATER:
530 if (!import_magic_device()) return FALSE;
531 } else if (command == -4) {
532 if (cmd_limit_cast(p_ptr)) return FALSE;
533 if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE;
539 /* Singing is already stopped */
540 if (!SINGING_SONG_EFFECT(p_ptr) && !INTERUPTING_SONG_EFFECT(p_ptr)) return FALSE;
543 p_ptr->energy_use = 10;
548 if (cmd_limit_cast(p_ptr)) return FALSE;
552 if (!p_ptr->paralyzed && !cmd_limit_cast(p_ptr))
560 concentration(p_ptr);
562 else if (command == -4)
564 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
566 msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
569 if (!choose_kata()) return FALSE;
570 p_ptr->update |= (PU_BONUS);
574 case CLASS_BLUE_MAGE:
576 if (p_ptr->action == ACTION_LEARN)
578 set_action(ACTION_NONE);
582 set_action(ACTION_LEARN);
591 case CLASS_BERSERKER:
593 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
600 if (!identify_fully(TRUE)) return FALSE;
604 if (!ident_spell(TRUE)) return FALSE;
608 case CLASS_MIRROR_MASTER:
612 /* Explode all mirrors */
613 remove_all_mirrors(TRUE);
615 else if (command == -4)
617 return mirror_concentration(p_ptr);
626 else if (p_ptr->mimic_form)
628 switch (p_ptr->mimic_form)
631 case MIMIC_DEMON_LORD:
633 return demonic_breath(p_ptr);
644 switch (p_ptr->prace)
647 msg_print(_("周囲を調べた。", "You examine your surroundings."));
648 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
649 (void)detect_doors(DETECT_RAD_DEFAULT);
650 (void)detect_stairs(DETECT_RAD_DEFAULT);
654 return create_ration(p_ptr);
658 msg_print(_("パッ!", "Blink!"));
659 teleport_player(10, 0L);
663 msg_print(_("勇気を出した。", "You play tough."));
667 case RACE_HALF_TROLL:
668 msg_print(_("うがぁぁ!", "RAAAGH!"));
669 (void)berserk(10 + randint1(plev));
675 msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
678 else if (command == -2)
680 msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
682 (void)true_healing(0);
683 (void)restore_all_status();
684 (void)restore_level();
689 msg_print(_("うぉぉおお!", "Raaagh!"));
690 (void)berserk(10 + randint1(plev));
694 msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
698 case RACE_HALF_GIANT:
699 if (!get_aim_dir(&dir)) return FALSE;
700 (void)wall_to_mud(dir, 20 + randint1(30));
703 case RACE_HALF_TITAN:
704 msg_print(_("敵を調査した...", "You examine your foes..."));
709 if (!get_aim_dir(&dir)) return FALSE;
710 msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
711 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
715 if (!get_aim_dir(&dir)) return FALSE;
717 msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
718 (void)fear_monster(dir, plev);
722 if (!get_aim_dir(&dir)) return FALSE;
724 msg_print(_("酸を吐いた。", "You spit acid."));
725 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
726 else fire_ball(GF_ACID, dir, plev, 2);
730 if (!get_aim_dir(&dir)) return FALSE;
731 msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
732 fire_bolt(GF_POIS, dir, plev);
736 msg_print(_("周囲を調査した。", "You examine your surroundings."));
737 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
738 (void)detect_doors(DETECT_RAD_DEFAULT);
739 (void)detect_stairs(DETECT_RAD_DEFAULT);
743 if (!get_aim_dir(&dir)) return FALSE;
744 msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
745 fire_bolt_or_beam(10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
749 return draconian_breath(p_ptr);
752 case RACE_MIND_FLAYER:
753 if (!get_aim_dir(&dir)) return FALSE;
754 msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
755 fire_bolt(GF_PSI, dir, plev);
759 if (!get_aim_dir(&dir)) return FALSE;
762 msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
763 fire_ball(GF_FIRE, dir, plev, 2);
767 msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
768 fire_bolt(GF_FIRE, dir, plev);
773 (void)set_shield(randint1(20) + 30, FALSE);
778 msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
779 (void)restore_level();
787 if (!get_aim_dir(&dir)) return FALSE;
789 msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
790 (void)fear_monster(dir, plev);
794 msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
795 if (plev < 25) sleep_monsters_touch();
796 else (void)sleep_monsters(plev);
800 return demonic_breath(p_ptr);
804 (void)set_tsubureru(randint1(20) + 30, FALSE);
808 return android_inside_weapon(p_ptr);
812 msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
820 * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
823 void do_cmd_racial_power(void)
825 power_desc_type power_desc[36];
829 PLAYER_LEVEL lvl = p_ptr->lev;
830 bool flag, redraw, cast = FALSE;
831 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
834 int menu_line = (use_menu ? 1 : 0);
836 if (p_ptr->wild_mode) return;
838 for (num = 0; num < 36; num++)
840 strcpy(power_desc[num].name, "");
841 power_desc[num].number = 0;
846 if (cmd_limit_confused(p_ptr))
852 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
854 set_action(ACTION_NONE);
857 switch (p_ptr->pclass)
861 strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
862 power_desc[num].level = 40;
863 power_desc[num].cost = 75;
864 power_desc[num].stat = A_DEX;
865 power_desc[num].fail = 35;
866 power_desc[num++].number = -3;
869 case CLASS_HIGH_MAGE:
870 if (p_ptr->realm1 == REALM_HEX)
872 strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spelling"));
873 power_desc[num].level = 1;
874 power_desc[num].cost = 0;
875 power_desc[num].stat = A_INT;
876 power_desc[num].fail = 0;
877 power_desc[num++].number = -3;
881 /* case CLASS_HIGH_MAGE: */
884 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
885 power_desc[num].level = 25;
886 power_desc[num].cost = 1;
887 power_desc[num].stat = A_INT;
888 power_desc[num].fail = 25;
889 power_desc[num++].number = -3;
894 if (is_good_realm(p_ptr->realm1))
896 strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
897 power_desc[num].level = 35;
898 power_desc[num].cost = 70;
899 power_desc[num].stat = A_WIS;
900 power_desc[num].fail = 50;
901 power_desc[num++].number = -3;
905 strcpy(power_desc[num].name, _("召魂", "Evocation"));
906 power_desc[num].level = 42;
907 power_desc[num].cost = 40;
908 power_desc[num].stat = A_WIS;
909 power_desc[num].fail = 35;
910 power_desc[num++].number = -3;
916 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
917 power_desc[num].level = 8;
918 power_desc[num].cost = 12;
919 power_desc[num].stat = A_DEX;
920 power_desc[num].fail = 14;
921 power_desc[num++].number = -3;
927 strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
928 power_desc[num].level = 15;
929 power_desc[num].cost = 20;
930 power_desc[num].stat = A_INT;
931 power_desc[num].fail = 12;
932 power_desc[num++].number = -3;
937 if (is_good_realm(p_ptr->realm1))
939 strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
940 power_desc[num].level = 30;
941 power_desc[num].cost = 30;
942 power_desc[num].stat = A_WIS;
943 power_desc[num].fail = 30;
944 power_desc[num++].number = -3;
948 strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
949 power_desc[num].level = 30;
950 power_desc[num].cost = 30;
951 power_desc[num].stat = A_WIS;
952 power_desc[num].fail = 30;
953 power_desc[num++].number = -3;
957 case CLASS_WARRIOR_MAGE:
959 strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
960 power_desc[num].level = 25;
961 power_desc[num].cost = 0;
962 power_desc[num].stat = A_INT;
963 power_desc[num].fail = 10;
964 power_desc[num++].number = -3;
966 strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
967 power_desc[num].level = 25;
968 power_desc[num].cost = 0;
969 power_desc[num].stat = A_INT;
970 power_desc[num].fail = 10;
971 power_desc[num++].number = -4;
974 case CLASS_CHAOS_WARRIOR:
976 strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
977 power_desc[num].level = 40;
978 power_desc[num].cost = 50;
979 power_desc[num].stat = A_INT;
980 power_desc[num].fail = 25;
981 power_desc[num++].number = -3;
986 strcpy(power_desc[num].name, _("構える", "Assume a Posture"));
987 power_desc[num].level = 25;
988 power_desc[num].cost = 0;
989 power_desc[num].stat = A_DEX;
990 power_desc[num].fail = 0;
991 power_desc[num++].number = -3;
993 strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
994 power_desc[num].level = 30;
995 power_desc[num].cost = 30;
996 power_desc[num].stat = A_STR;
997 power_desc[num].fail = 20;
998 power_desc[num++].number = -4;
1001 case CLASS_MINDCRAFTER:
1002 case CLASS_FORCETRAINER:
1004 strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
1005 power_desc[num].level = 15;
1006 power_desc[num].cost = 0;
1007 power_desc[num].stat = A_WIS;
1008 power_desc[num].fail = 10;
1009 power_desc[num++].number = -3;
1014 strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
1015 power_desc[num].level = 1;
1016 power_desc[num].cost = 0;
1017 power_desc[num].stat = A_DEX;
1018 power_desc[num].fail = 0;
1019 power_desc[num++].number = -3;
1021 strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
1022 power_desc[num].level = 25;
1023 power_desc[num].cost = 20;
1024 power_desc[num].stat = A_INT;
1025 power_desc[num].fail = 20;
1026 power_desc[num++].number = -4;
1029 case CLASS_IMITATOR:
1031 strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
1032 power_desc[num].level = 30;
1033 power_desc[num].cost = 100;
1034 power_desc[num].stat = A_DEX;
1035 power_desc[num].fail = 30;
1036 power_desc[num++].number = -3;
1039 case CLASS_BEASTMASTER:
1041 strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
1042 power_desc[num].level = 1;
1043 power_desc[num].cost = (p_ptr->lev+3)/4;
1044 power_desc[num].stat = A_CHR;
1045 power_desc[num].fail = 10;
1046 power_desc[num++].number = -3;
1048 strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
1049 power_desc[num].level = 30;
1050 power_desc[num].cost = (p_ptr->lev+20)/2;
1051 power_desc[num].stat = A_CHR;
1052 power_desc[num].fail = 10;
1053 power_desc[num++].number = -4;
1058 strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
1059 power_desc[num].level = 1;
1060 power_desc[num].cost = 0;
1061 power_desc[num].stat = A_DEX;
1062 power_desc[num].fail = 0;
1063 power_desc[num++].number = -3;
1066 case CLASS_MAGIC_EATER:
1068 strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
1069 power_desc[num].level = 1;
1070 power_desc[num].cost = 0;
1071 power_desc[num].stat = A_INT;
1072 power_desc[num].fail = 0;
1073 power_desc[num++].number = -3;
1075 strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
1076 power_desc[num].level = 10;
1077 power_desc[num].cost = 10 + (lvl - 10) / 2;
1078 power_desc[num].stat = A_INT;
1079 power_desc[num].fail = 0;
1080 power_desc[num++].number = -4;
1085 strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
1086 power_desc[num].level = 1;
1087 power_desc[num].cost = 0;
1088 power_desc[num].stat = A_CHR;
1089 power_desc[num].fail = 0;
1090 power_desc[num++].number = -3;
1093 case CLASS_RED_MAGE:
1095 strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
1096 power_desc[num].level = 48;
1097 power_desc[num].cost = 20;
1098 power_desc[num].stat = A_INT;
1099 power_desc[num].fail = 0;
1100 power_desc[num++].number = -3;
1105 strcpy(power_desc[num].name, _("気合いため", "Concentration"));
1106 power_desc[num].level = 1;
1107 power_desc[num].cost = 0;
1108 power_desc[num].stat = A_WIS;
1109 power_desc[num].fail = 0;
1110 power_desc[num++].number = -3;
1112 strcpy(power_desc[num].name, _("型", "Assume a Posture"));
1113 power_desc[num].level = 25;
1114 power_desc[num].cost = 0;
1115 power_desc[num].stat = A_DEX;
1116 power_desc[num].fail = 0;
1117 power_desc[num++].number = -4;
1120 case CLASS_BLUE_MAGE:
1122 strcpy(power_desc[num].name, _("ラーニング", "Learning"));
1123 power_desc[num].level = 1;
1124 power_desc[num].cost = 0;
1125 power_desc[num].stat = A_INT;
1126 power_desc[num].fail = 0;
1127 power_desc[num++].number = -3;
1132 strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
1133 power_desc[num].level = 10;
1134 power_desc[num].cost = 0;
1135 power_desc[num].stat = A_STR;
1136 power_desc[num].fail = 10;
1137 power_desc[num++].number = -3;
1140 case CLASS_BERSERKER:
1142 strcpy(power_desc[num].name, _("帰還", "Recall"));
1143 power_desc[num].level = 10;
1144 power_desc[num].cost = 10;
1145 power_desc[num].stat = A_DEX;
1146 power_desc[num].fail = 20;
1147 power_desc[num++].number = -3;
1150 case CLASS_MIRROR_MASTER:
1152 strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
1153 power_desc[num].level = 1;
1154 power_desc[num].cost = 0;
1155 power_desc[num].stat = A_INT;
1156 power_desc[num].fail = 0;
1157 power_desc[num++].number = -3;
1159 strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
1160 power_desc[num].level = 30;
1161 power_desc[num].cost = 0;
1162 power_desc[num].stat = A_INT;
1163 power_desc[num].fail = 20;
1164 power_desc[num++].number = -4;
1169 strcpy(power_desc[num].name, _("目利き", "Judgment"));
1170 power_desc[num].level = 5;
1171 power_desc[num].cost = 15;
1172 power_desc[num].stat = A_INT;
1173 power_desc[num].fail = 20;
1174 power_desc[num++].number = -3;
1179 strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
1180 power_desc[num].level = 20;
1181 power_desc[num].cost = 0;
1182 power_desc[num].stat = A_DEX;
1183 power_desc[num].fail = 0;
1184 power_desc[num++].number = -3;
1188 strcpy(power_desc[0].name, _("(なし)", "(none)"));
1191 if (p_ptr->mimic_form)
1193 switch (p_ptr->mimic_form)
1196 case MIMIC_DEMON_LORD:
1197 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1198 power_desc[num].level = 15;
1199 power_desc[num].cost = 10+lvl/3;
1200 power_desc[num].stat = A_CON;
1201 power_desc[num].fail = 20;
1202 power_desc[num++].number = -1;
1205 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1206 power_desc[num].level = 2;
1207 power_desc[num].cost = 1 + (lvl / 3);
1208 power_desc[num].stat = A_CON;
1209 power_desc[num].fail = 9;
1210 power_desc[num++].number = -1;
1216 switch (p_ptr->prace)
1219 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1220 power_desc[num].level = 5;
1221 power_desc[num].cost = 5;
1222 power_desc[num].stat = A_WIS;
1223 power_desc[num].fail = 12;
1224 power_desc[num++].number = -1;
1227 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1228 power_desc[num].level = 10;
1229 power_desc[num].cost = 5;
1230 power_desc[num].stat = A_WIS;
1231 power_desc[num].fail = 10;
1232 power_desc[num++].number = -1;
1235 strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
1236 power_desc[num].level = 15;
1237 power_desc[num].cost = 10;
1238 power_desc[num].stat = A_INT;
1239 power_desc[num].fail = 10;
1240 power_desc[num++].number = -1;
1243 sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
1244 power_desc[num].level = 5;
1245 power_desc[num].cost = 5;
1246 power_desc[num].stat = A_INT;
1247 power_desc[num].fail = 12;
1248 power_desc[num++].number = -1;
1251 strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
1252 power_desc[num].level = 3;
1253 power_desc[num].cost = 5;
1254 power_desc[num].stat = A_WIS;
1255 power_desc[num].fail = warrior ? 5 : 10;
1256 power_desc[num++].number = -1;
1258 case RACE_HALF_TROLL:
1259 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1260 power_desc[num].level = 10;
1261 power_desc[num].cost = 12;
1262 power_desc[num].stat = A_STR;
1263 power_desc[num].fail = warrior ? 6 : 12;
1264 power_desc[num++].number = -1;
1266 case RACE_BARBARIAN:
1267 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1268 power_desc[num].level = 8;
1269 power_desc[num].cost = 10;
1270 power_desc[num].stat = A_STR;
1271 power_desc[num].fail = warrior ? 6 : 12;
1272 power_desc[num++].number = -1;
1275 strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
1276 power_desc[num].level = 30;
1277 power_desc[num].cost = 50;
1278 power_desc[num].stat = A_INT;
1279 power_desc[num].fail = 50;
1280 power_desc[num++].number = -1;
1282 strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
1283 power_desc[num].level = 40;
1284 power_desc[num].cost = 75;
1285 power_desc[num].stat = A_WIS;
1286 power_desc[num].fail = 50;
1287 power_desc[num++].number = -2;
1289 case RACE_HALF_OGRE:
1290 strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
1291 power_desc[num].level = 25;
1292 power_desc[num].cost = 35;
1293 power_desc[num].stat = A_INT;
1294 power_desc[num].fail = 15;
1295 power_desc[num++].number = -1;
1297 case RACE_HALF_GIANT:
1298 strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
1299 power_desc[num].level = 20;
1300 power_desc[num].cost = 10;
1301 power_desc[num].stat = A_STR;
1302 power_desc[num].fail = 12;
1303 power_desc[num++].number = -1;
1305 case RACE_HALF_TITAN:
1306 strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
1307 power_desc[num].level = 15;
1308 power_desc[num].cost = 10;
1309 power_desc[num].stat = A_INT;
1310 power_desc[num].fail = 12;
1311 power_desc[num++].number = -1;
1314 sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
1315 power_desc[num].level = 20;
1316 power_desc[num].cost = 15;
1317 power_desc[num].stat = A_STR;
1318 power_desc[num].fail = 12;
1319 power_desc[num++].number = -1;
1322 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1323 power_desc[num].level = 15;
1324 power_desc[num].cost = 15;
1325 power_desc[num].stat = A_WIS;
1326 power_desc[num].fail = 10;
1327 power_desc[num++].number = -1;
1330 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1331 power_desc[num].level = 4;
1332 power_desc[num].cost = 6;
1333 power_desc[num].stat = A_INT;
1334 power_desc[num].fail = 3;
1335 power_desc[num++].number = -1;
1338 sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
1339 power_desc[num].level = 9;
1340 power_desc[num].cost = 9;
1341 power_desc[num].stat = A_DEX;
1342 power_desc[num].fail = 14;
1343 power_desc[num++].number = -1;
1346 sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
1347 power_desc[num].level = 12;
1348 power_desc[num].cost = 8;
1349 power_desc[num].stat = A_DEX;
1350 power_desc[num].fail = 14;
1351 power_desc[num++].number = -1;
1354 sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
1355 power_desc[num].level = 2;
1356 power_desc[num].cost = 2;
1357 power_desc[num].stat = A_INT;
1358 power_desc[num].fail = 9;
1359 power_desc[num++].number = -1;
1361 case RACE_DRACONIAN:
1362 sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
1363 power_desc[num].level = 1;
1364 power_desc[num].cost = lvl;
1365 power_desc[num].stat = A_CON;
1366 power_desc[num].fail = 12;
1367 power_desc[num++].number = -1;
1369 case RACE_MIND_FLAYER:
1370 sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
1371 power_desc[num].level = 15;
1372 power_desc[num].cost = 12;
1373 power_desc[num].stat = A_INT;
1374 power_desc[num].fail = 14;
1375 power_desc[num++].number = -1;
1378 sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
1379 power_desc[num].level = 9;
1380 power_desc[num].cost = 15;
1381 power_desc[num].stat = A_WIS;
1382 power_desc[num].fail = 15;
1383 power_desc[num++].number = -1;
1386 strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
1387 power_desc[num].level = 20;
1388 power_desc[num].cost = 15;
1389 power_desc[num].stat = A_CON;
1390 power_desc[num].fail = 8;
1391 power_desc[num++].number = -1;
1395 strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
1396 power_desc[num].level = 30;
1397 power_desc[num].cost = 30;
1398 power_desc[num].stat = A_WIS;
1399 power_desc[num].fail = 18;
1400 power_desc[num++].number = -1;
1403 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1404 power_desc[num].level = 2;
1405 power_desc[num].cost = 1 + (lvl / 3);
1406 power_desc[num].stat = A_CON;
1407 power_desc[num].fail = 9;
1408 power_desc[num++].number = -1;
1411 strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
1412 power_desc[num].level = 12;
1413 power_desc[num].cost = 12;
1414 power_desc[num].stat = A_INT;
1415 power_desc[num].fail = 15;
1416 power_desc[num++].number = -1;
1419 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1420 power_desc[num].level = 15;
1421 power_desc[num].cost = 10+lvl/3;
1422 power_desc[num].stat = A_CON;
1423 power_desc[num].fail = 20;
1424 power_desc[num++].number = -1;
1427 strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
1428 power_desc[num].level = 20;
1429 power_desc[num].cost = 15;
1430 power_desc[num].stat = A_CHR;
1431 power_desc[num].fail = 8;
1432 power_desc[num++].number = -1;
1435 if (p_ptr->lev < 10)
1437 strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
1438 power_desc[num].level = 1;
1439 power_desc[num].cost = 7;
1440 power_desc[num].fail = 8;
1442 else if (p_ptr->lev < 25)
1444 strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
1445 power_desc[num].level = 10;
1446 power_desc[num].cost = 13;
1447 power_desc[num].fail = 10;
1449 else if (p_ptr->lev < 35)
1451 strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
1452 power_desc[num].level = 25;
1453 power_desc[num].cost = 26;
1454 power_desc[num].fail = 12;
1456 else if (p_ptr->lev < 45)
1458 strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
1459 power_desc[num].level = 35;
1460 power_desc[num].cost = 40;
1461 power_desc[num].fail = 15;
1465 strcpy(power_desc[num].name, _("ロケット", "Rocket"));
1466 power_desc[num].level = 45;
1467 power_desc[num].cost = 60;
1468 power_desc[num].fail = 18;
1470 power_desc[num].stat = A_STR;
1471 power_desc[num++].number = -1;
1482 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1484 strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
1485 power_desc[num].level = 9;
1486 power_desc[num].cost = 9;
1487 power_desc[num].stat = A_DEX;
1488 power_desc[num].fail = 15;
1489 power_desc[num++].number = MUT1_SPIT_ACID;
1492 if (p_ptr->muta1 & MUT1_BR_FIRE)
1494 strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
1495 power_desc[num].level = 20;
1496 power_desc[num].cost = lvl;
1497 power_desc[num].stat = A_CON;
1498 power_desc[num].fail = 18;
1499 power_desc[num++].number = MUT1_BR_FIRE;
1502 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1504 strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
1505 power_desc[num].level = 12;
1506 power_desc[num].cost = 12;
1507 power_desc[num].stat = A_CHR;
1508 power_desc[num].fail = 18;
1509 power_desc[num++].number = MUT1_HYPN_GAZE;
1512 if (p_ptr->muta1 & MUT1_TELEKINES)
1514 strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
1515 power_desc[num].level = 9;
1516 power_desc[num].cost = 9;
1517 power_desc[num].stat = A_WIS;
1518 power_desc[num].fail = 14;
1519 power_desc[num++].number = MUT1_TELEKINES;
1522 if (p_ptr->muta1 & MUT1_VTELEPORT)
1524 strcpy(power_desc[num].name, _("テレポート", "Teleport"));
1525 power_desc[num].level = 7;
1526 power_desc[num].cost = 7;
1527 power_desc[num].stat = A_WIS;
1528 power_desc[num].fail = 15;
1529 power_desc[num++].number = MUT1_VTELEPORT;
1532 if (p_ptr->muta1 & MUT1_MIND_BLST)
1534 strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
1535 power_desc[num].level = 5;
1536 power_desc[num].cost = 3;
1537 power_desc[num].stat = A_WIS;
1538 power_desc[num].fail = 15;
1539 power_desc[num++].number = MUT1_MIND_BLST;
1542 if (p_ptr->muta1 & MUT1_RADIATION)
1544 strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
1545 power_desc[num].level = 15;
1546 power_desc[num].cost = 15;
1547 power_desc[num].stat = A_CON;
1548 power_desc[num].fail = 14;
1549 power_desc[num++].number = MUT1_RADIATION;
1552 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1554 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1555 power_desc[num].level = 2;
1556 power_desc[num].cost = (1 + (lvl / 3));
1557 power_desc[num].stat = A_CON;
1558 power_desc[num].fail = 9;
1559 power_desc[num++].number = MUT1_VAMPIRISM;
1562 if (p_ptr->muta1 & MUT1_SMELL_MET)
1564 strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
1565 power_desc[num].level = 3;
1566 power_desc[num].cost = 2;
1567 power_desc[num].stat = A_INT;
1568 power_desc[num].fail = 12;
1569 power_desc[num++].number = MUT1_SMELL_MET;
1572 if (p_ptr->muta1 & MUT1_SMELL_MON)
1574 strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
1575 power_desc[num].level = 5;
1576 power_desc[num].cost = 4;
1577 power_desc[num].stat = A_INT;
1578 power_desc[num].fail = 15;
1579 power_desc[num++].number = MUT1_SMELL_MON;
1582 if (p_ptr->muta1 & MUT1_BLINK)
1584 strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
1585 power_desc[num].level = 3;
1586 power_desc[num].cost = 3;
1587 power_desc[num].stat = A_WIS;
1588 power_desc[num].fail = 12;
1589 power_desc[num++].number = MUT1_BLINK;
1592 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1594 strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
1595 power_desc[num].level = 8;
1596 power_desc[num].cost = 12;
1597 power_desc[num].stat = A_CON;
1598 power_desc[num].fail = 18;
1599 power_desc[num++].number = MUT1_EAT_ROCK;
1602 if (p_ptr->muta1 & MUT1_SWAP_POS)
1604 strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
1605 power_desc[num].level = 15;
1606 power_desc[num].cost = 12;
1607 power_desc[num].stat = A_DEX;
1608 power_desc[num].fail = 16;
1609 power_desc[num++].number = MUT1_SWAP_POS;
1612 if (p_ptr->muta1 & MUT1_SHRIEK)
1614 strcpy(power_desc[num].name, _("叫び", "Shriek"));
1615 power_desc[num].level = 20;
1616 power_desc[num].cost = 14;
1617 power_desc[num].stat = A_CON;
1618 power_desc[num].fail = 16;
1619 power_desc[num++].number = MUT1_SHRIEK;
1622 if (p_ptr->muta1 & MUT1_ILLUMINE)
1624 strcpy(power_desc[num].name, _("照明", "Illuminate"));
1625 power_desc[num].level = 3;
1626 power_desc[num].cost = 2;
1627 power_desc[num].stat = A_INT;
1628 power_desc[num].fail = 10;
1629 power_desc[num++].number = MUT1_ILLUMINE;
1632 if (p_ptr->muta1 & MUT1_DET_CURSE)
1634 strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
1635 power_desc[num].level = 7;
1636 power_desc[num].cost = 14;
1637 power_desc[num].stat = A_WIS;
1638 power_desc[num].fail = 14;
1639 power_desc[num++].number = MUT1_DET_CURSE;
1642 if (p_ptr->muta1 & MUT1_BERSERK)
1644 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1645 power_desc[num].level = 8;
1646 power_desc[num].cost = 8;
1647 power_desc[num].stat = A_STR;
1648 power_desc[num].fail = 14;
1649 power_desc[num++].number = MUT1_BERSERK;
1652 if (p_ptr->muta1 & MUT1_POLYMORPH)
1654 strcpy(power_desc[num].name, _("変身", "Polymorph"));
1655 power_desc[num].level = 18;
1656 power_desc[num].cost = 20;
1657 power_desc[num].stat = A_CON;
1658 power_desc[num].fail = 18;
1659 power_desc[num++].number = MUT1_POLYMORPH;
1662 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1664 strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
1665 power_desc[num].level = 10;
1666 power_desc[num].cost = 5;
1667 power_desc[num].stat = A_INT;
1668 power_desc[num].fail = 12;
1669 power_desc[num++].number = MUT1_MIDAS_TCH;
1672 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1674 strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
1675 power_desc[num].level = 1;
1676 power_desc[num].cost = 6;
1677 power_desc[num].stat = A_CON;
1678 power_desc[num].fail = 14;
1679 power_desc[num++].number = MUT1_GROW_MOLD;
1682 if (p_ptr->muta1 & MUT1_RESIST)
1684 strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
1685 power_desc[num].level = 10;
1686 power_desc[num].cost = 12;
1687 power_desc[num].stat = A_CON;
1688 power_desc[num].fail = 12;
1689 power_desc[num++].number = MUT1_RESIST;
1692 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1694 strcpy(power_desc[num].name, _("地震", "Earthquake"));
1695 power_desc[num].level = 12;
1696 power_desc[num].cost = 12;
1697 power_desc[num].stat = A_STR;
1698 power_desc[num].fail = 16;
1699 power_desc[num++].number = MUT1_EARTHQUAKE;
1702 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1704 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
1705 power_desc[num].level = 17;
1706 power_desc[num].cost = 1;
1707 power_desc[num].stat = A_WIS;
1708 power_desc[num].fail = 15;
1709 power_desc[num++].number = MUT1_EAT_MAGIC;
1712 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1714 strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
1715 power_desc[num].level = 6;
1716 power_desc[num].cost = 6;
1717 power_desc[num].stat = A_INT;
1718 power_desc[num].fail = 10;
1719 power_desc[num++].number = MUT1_WEIGH_MAG;
1722 if (p_ptr->muta1 & MUT1_STERILITY)
1724 strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
1725 power_desc[num].level = 12;
1726 power_desc[num].cost = 23;
1727 power_desc[num].stat = A_CHR;
1728 power_desc[num].fail = 15;
1729 power_desc[num++].number = MUT1_STERILITY;
1732 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1734 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
1735 power_desc[num].level = 10;
1736 power_desc[num].cost = 12;
1737 power_desc[num].stat = A_DEX;
1738 power_desc[num].fail = 14;
1739 power_desc[num++].number = MUT1_PANIC_HIT;
1742 if (p_ptr->muta1 & MUT1_DAZZLE)
1744 strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
1745 power_desc[num].level = 7;
1746 power_desc[num].cost = 15;
1747 power_desc[num].stat = A_CHR;
1748 power_desc[num].fail = 8;
1749 power_desc[num++].number = MUT1_DAZZLE;
1752 if (p_ptr->muta1 & MUT1_LASER_EYE)
1754 strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
1755 power_desc[num].level = 7;
1756 power_desc[num].cost = 10;
1757 power_desc[num].stat = A_WIS;
1758 power_desc[num].fail = 9;
1759 power_desc[num++].number = MUT1_LASER_EYE;
1762 if (p_ptr->muta1 & MUT1_RECALL)
1764 strcpy(power_desc[num].name, _("帰還", "Recall"));
1765 power_desc[num].level = 17;
1766 power_desc[num].cost = 50;
1767 power_desc[num].stat = A_INT;
1768 power_desc[num].fail = 16;
1769 power_desc[num++].number = MUT1_RECALL;
1772 if (p_ptr->muta1 & MUT1_BANISH)
1774 strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
1775 power_desc[num].level = 25;
1776 power_desc[num].cost = 25;
1777 power_desc[num].stat = A_WIS;
1778 power_desc[num].fail = 18;
1779 power_desc[num++].number = MUT1_BANISH;
1782 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1784 strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
1785 power_desc[num].level = 2;
1786 power_desc[num].cost = 2;
1787 power_desc[num].stat = A_CON;
1788 power_desc[num].fail = 11;
1789 power_desc[num++].number = MUT1_COLD_TOUCH;
1792 if (p_ptr->muta1 & MUT1_LAUNCHER)
1794 strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
1795 power_desc[num].level = 1;
1796 power_desc[num].cost = lvl;
1797 power_desc[num].stat = A_STR;
1798 power_desc[num].fail = 6;
1799 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
1800 power_desc[num++].number = 3;
1804 /* Nothing chosen yet */
1810 /* Build a prompt */
1811 (void) strnfmt(out_val, 78,
1812 _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
1813 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
1815 if (!repeat_pull(&i) || i<0 || i>=num) {
1816 if (use_menu) screen_save();
1818 choice = (always_show_list || use_menu) ? ESCAPE:1;
1821 if( choice==ESCAPE ) choice = ' ';
1822 else if( !get_com(out_val, &choice, FALSE) )break;
1824 if (use_menu && choice != ' ')
1839 menu_line += (num - 1);
1860 else if (menu_line+18 <= num)
1874 if (menu_line > num) menu_line -= num;
1876 /* Request redraw */
1877 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
1880 if (!redraw || use_menu)
1890 if (!use_menu) screen_save();
1892 /* Print header(s) */
1894 prt(_(" Lv MP 失率", " Lv Cost Fail"), y++, x);
1896 prt(_(" Lv MP 失率 Lv MP 失率",
1897 " Lv Cost Fail Lv Cost Fail"), y++, x);
1903 x1 = ((ctr < 18) ? x : x + 40);
1904 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
1908 if (ctr == (menu_line-1)) strcpy(dummy, _(" 》 ", " > "));
1909 else strcpy(dummy, " ");
1913 /* letter/number for power selection */
1917 letter = '0' + ctr - 26;
1918 sprintf(dummy, " %c) ",letter);
1920 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
1921 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
1922 100 - racial_chance(&power_desc[ctr])));
1942 if (choice == '\r' && num == 1)
1947 if (isalpha(choice))
1950 ask = (isupper(choice));
1953 if (ask) choice = (char)tolower(choice);
1955 /* Extract request */
1956 i = (islower(choice) ? A2I(choice) : -1);
1960 ask = FALSE; /* Can't uppercase digits */
1962 i = choice - '0' + 26;
1966 /* Totally Illegal */
1967 if ((i < 0) || (i >= num))
1979 (void) strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
1981 /* Belay that order */
1982 if (!get_check(tmp_val)) continue;
1988 if (redraw) screen_load();
1990 /* Abort if needed */
1997 } /*if (!repeat_pull(&i) || ...)*/
1998 switch (racial_aux(&power_desc[i]))
2001 if (power_desc[i].number < 0)
2002 cast = cmd_racial_power_aux(power_desc[i].number);
2004 cast = mutation_power_aux(power_desc[i].number);
2018 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
2020 /* If mana is not enough, player consumes hit point! */
2021 if (p_ptr->csp < actual_racial_cost)
2023 actual_racial_cost -= p_ptr->csp;
2025 take_hit(DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
2027 else p_ptr->csp -= actual_racial_cost;
2029 p_ptr->redraw |= (PR_HP | PR_MANA);
2030 p_ptr->window |= (PW_PLAYER | PW_SPELL);
2033 else free_turn(p_ptr);