4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
137 /* Get local object */
140 /* Hack -- Give the player some small firestones */
141 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
142 q_ptr->number = (byte)rand_range(15,30);
145 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
146 q_ptr->discount = 99;
148 (void)inven_carry(q_ptr);
150 object_desc(o_name, q_ptr, 0);
152 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
154 msg_print("You make some ammo.");
157 /* Destroy the wall */
158 cave_alter_feat(y, x, FF_HURT_ROCK);
160 p_ptr->update |= (PU_FLOW);
163 /**********Create arrows*********/
170 item_tester_hook = item_tester_hook_convertible;
174 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
175 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
177 q = "Convert which item? ";
178 s = "You have no item to convert.";
180 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
182 /* Get the item (in the pack) */
185 q_ptr = &inventory[item];
188 /* Get the item (on the floor) */
191 q_ptr = &o_list[0 - item];
194 /* Get local object */
197 /* Hack -- Give the player some small firestones */
198 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
199 q_ptr->number = (byte)rand_range(5, 10);
202 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
204 q_ptr->discount = 99;
206 object_desc(o_name, q_ptr, 0);
208 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
210 msg_print("You make some ammo.");
215 inven_item_increase(item, -1);
216 inven_item_describe(item);
217 inven_item_optimize(item);
221 floor_item_increase(0 - item, -1);
222 floor_item_describe(0 - item);
223 floor_item_optimize(0 - item);
225 (void)inven_carry(q_ptr);
227 /**********Create bolts*********/
234 item_tester_hook = item_tester_hook_convertible;
238 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
239 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
241 q = "Convert which item? ";
242 s = "You have no item to convert.";
244 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
246 /* Get the item (in the pack) */
249 q_ptr = &inventory[item];
252 /* Get the item (on the floor) */
255 q_ptr = &o_list[0 - item];
258 /* Get local object */
261 /* Hack -- Give the player some small firestones */
262 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
263 q_ptr->number = (byte)rand_range(4, 8);
266 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
268 q_ptr->discount = 99;
270 object_desc(o_name, q_ptr, 0);
272 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
274 msg_print("You make some ammo.");
279 inven_item_increase(item, -1);
280 inven_item_describe(item);
281 inven_item_optimize(item);
285 floor_item_increase(0 - item, -1);
286 floor_item_describe(0 - item);
287 floor_item_optimize(0 - item);
290 (void)inven_carry(q_ptr);
295 bool gain_magic(void)
302 char o_name[MAX_NLEN];
304 /* Only accept legal items */
305 item_tester_hook = item_tester_hook_recharge;
309 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
310 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
312 q = "Gain power of which item? ";
313 s = "You have nothing to gain power.";
316 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
318 /* Get the item (in the pack) */
321 o_ptr = &inventory[item];
324 /* Get the item (on the floor) */
327 o_ptr = &o_list[0 - item];
330 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
333 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
335 msg_print("This staff doesn't have any magical ability.");
341 if (!object_is_known(o_ptr))
344 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
346 msg_print("You need to identify before absorbing.");
354 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
356 msg_print("This item is still charging.");
362 if (o_ptr->tval == TV_ROD)
364 else if (o_ptr->tval == TV_WAND)
367 if (o_ptr->tval == TV_ROD)
369 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
370 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
375 for (num = o_ptr->number; num; num--)
378 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
379 if (p_ptr->magic_num2[o_ptr->sval + ext])
382 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
383 if (gain_num < 1) gain_num = 1;
385 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
386 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
387 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
388 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
389 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
390 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
394 object_desc(o_name, o_ptr, 0);
397 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
399 msg_format("You absorb magic of %s.", o_name);
402 /* Eliminate the item (from the pack) */
405 inven_item_increase(item, -999);
406 inven_item_describe(item);
407 inven_item_optimize(item);
410 /* Eliminate the item (from the floor) */
413 floor_item_increase(0 - item, -999);
414 floor_item_describe(0 - item);
415 floor_item_optimize(0 - item);
422 static bool choose_kamae(void)
432 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
434 msg_print("Too confused.");
443 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
445 prt(" a) No form", 2, 20);
448 for (i = 0; i < MAX_KAMAE; i++)
450 if (p_ptr->lev >= kamae_shurui[i].min_level)
452 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
459 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
461 prt(" Choose Form: ", 1, 14);
468 if (choice == ESCAPE)
473 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
475 if (p_ptr->action == ACTION_KAMAE)
477 set_action(ACTION_NONE);
481 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
483 msg_print("You are not assuming a posture.");
488 else if ((choice == 'b') || (choice == 'B'))
493 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
498 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
503 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
509 set_action(ACTION_KAMAE);
511 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
514 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
516 msg_print("You reassume a posture.");
521 p_ptr->special_defense &= ~(KAMAE_MASK);
522 p_ptr->update |= (PU_BONUS);
523 p_ptr->redraw |= (PR_STATE);
525 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
527 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
529 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
531 p_ptr->redraw |= PR_STATE;
536 static bool choose_kata(void)
546 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
548 msg_print("Too confused.");
556 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
558 msg_print("You are not clear headed");
566 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
568 msg_print("You are trembling with fear!");
577 prt(" a) ·¿¤òÊø¤¹", 2, 20);
579 prt(" a) No Form", 2, 20);
582 for (i = 0; i < MAX_KATA; i++)
584 if (p_ptr->lev >= kata_shurui[i].min_level)
587 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
589 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
597 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
599 prt(" Choose Form: ", 1, 14);
606 if (choice == ESCAPE)
611 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
613 if (p_ptr->action == ACTION_KATA)
615 set_action(ACTION_NONE);
619 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
621 msg_print("You are not assuming posture.");
626 else if ((choice == 'b') || (choice == 'B'))
631 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
636 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
641 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
647 set_action(ACTION_KATA);
649 if (p_ptr->special_defense & (KATA_IAI << new_kata))
652 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
654 msg_print("You reassume a posture.");
659 p_ptr->special_defense &= ~(KATA_MASK);
660 p_ptr->update |= (PU_BONUS);
661 p_ptr->update |= (PU_MONSTERS);
663 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
665 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
667 p_ptr->special_defense |= (KATA_IAI << new_kata);
669 p_ptr->redraw |= (PR_STATE);
670 p_ptr->redraw |= (PR_STATUS);
676 typedef struct power_desc_type power_desc_type;
678 struct power_desc_type
690 * Returns the chance to activate a racial power/mutation
692 static int racial_chance(power_desc_type *pd_ptr)
694 s16b min_level = pd_ptr->level;
695 int difficulty = pd_ptr->fail;
700 int stat = p_ptr->stat_cur[pd_ptr->stat];
702 /* No chance for success */
703 if ((p_ptr->lev < min_level) || p_ptr->confused)
708 if (difficulty == 0) return 100;
710 /* Calculate difficulty */
713 difficulty += p_ptr->stun;
715 else if (p_ptr->lev > min_level)
717 int lev_adj = ((p_ptr->lev - min_level) / 3);
718 if (lev_adj > 10) lev_adj = 10;
719 difficulty -= lev_adj;
722 if (difficulty < 5) difficulty = 5;
724 /* We only need halfs of the difficulty */
725 difficulty = difficulty / 2;
727 for (i = 1; i <= stat; i++)
729 val = i - difficulty;
731 sum += (val <= difficulty) ? val : difficulty;
737 return (((sum * 100) / difficulty) / stat);
741 static int racial_cost;
744 * Note: return value indicates that we have succesfully used the power
745 * 1: Succeeded, 0: Cancelled, -1: Failed
747 static int racial_aux(power_desc_type *pd_ptr)
749 s16b min_level = pd_ptr->level;
750 int use_stat = pd_ptr->stat;
751 int difficulty = pd_ptr->fail;
754 racial_cost = pd_ptr->cost;
756 /* Not enough mana - use hp */
757 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
759 /* Power is not available yet */
760 if (p_ptr->lev < min_level)
763 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
765 msg_format("You need to attain level %d to use this power.", min_level);
773 else if (p_ptr->confused)
776 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
778 msg_print("You are too confused to use this power.");
786 else if (p_ptr->chp < use_hp)
789 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
791 if (!get_check("Really use the power in your weakened state? "))
799 /* Else attempt to do it! */
805 difficulty += p_ptr->stun;
807 else if (p_ptr->lev > min_level)
809 int lev_adj = ((p_ptr->lev - min_level) / 3);
810 if (lev_adj > 10) lev_adj = 10;
811 difficulty -= lev_adj;
814 if (difficulty < 5) difficulty = 5;
817 /* take time and pay the price */
821 if (randint1(p_ptr->stat_cur[use_stat]) >=
822 ((difficulty / 2) + randint1(difficulty / 2)))
827 if (flush_failure) flush();
829 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
831 msg_print("You've failed to concentrate hard enough.");
838 static bool cmd_racial_power_aux(s32b command)
840 s16b plev = p_ptr->lev;
845 switch (p_ptr->pclass)
852 for (i = 0; i < 6; i++)
855 y = py + ddy_ddd[dir];
856 x = px + ddx_ddd[dir];
859 /* Hack -- attack monsters */
865 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
867 msg_print("You attack the empty air.");
874 case CLASS_HIGH_MAGE:
877 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
882 if (is_good_realm(p_ptr->realm1))
884 if (!bless_weapon()) return FALSE;
888 (void)dispel_monsters(plev * 4);
889 turn_monsters(plev * 4);
890 banish_monsters(plev * 4);
898 if (!get_rep_dir(&dir, FALSE)) return FALSE;
901 if (cave[y][x].m_idx)
904 if (randint0(p_ptr->skill_dis) < 7)
906 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
908 msg_print("You are failed to run away.");
910 else teleport_player(30, FALSE);
915 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
917 msg_print("You don't see any monster in this direction");
927 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
929 msg_print("You examine your foes...");
937 if (!get_aim_dir(&dir)) return FALSE;
938 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
942 case CLASS_WARRIOR_MAGE:
947 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
949 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
953 p_ptr->csp += gain_sp;
954 if (p_ptr->csp > p_ptr->msp)
956 p_ptr->csp = p_ptr->msp;
962 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
964 msg_print("You failed to convert.");
967 else if (command == -4)
969 if (p_ptr->csp >= p_ptr->lev / 5)
971 p_ptr->csp -= p_ptr->lev / 5;
972 hp_player(p_ptr->lev);
976 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
978 msg_print("You failed to convert.");
982 /* Redraw mana and hp */
983 p_ptr->redraw |= (PR_HP | PR_MANA);
987 case CLASS_CHAOS_WARRIOR:
990 msg_print("ÊÕ¤ê¤òâˤó¤À...");
992 msg_print("You glare nearby monsters...");
995 stun_monsters(p_ptr->lev * 4);
996 confuse_monsters(p_ptr->lev * 4);
997 turn_monsters(p_ptr->lev * 4);
998 stasis_monsters(p_ptr->lev * 4);
1003 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1006 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1008 msg_print("You need to be bare hand.");
1015 if (choose_kamae()) energy_use = 100;
1016 else energy_use = 0;
1017 p_ptr->update |= (PU_BONUS);
1018 p_ptr->redraw |= (PR_ARMOR);
1020 else if (command == -4)
1024 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1027 if (cave[y][x].m_idx)
1030 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1031 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1033 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1034 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1038 if (cave[y][x].m_idx)
1043 p_ptr->energy_need += ENERGY_NEED();
1048 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1050 msg_print("You don't see any monster in this direction");
1058 case CLASS_MINDCRAFTER:
1059 case CLASS_FORCETRAINER:
1064 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1066 msg_print("You need concentration on the pets now.");
1071 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1073 msg_print("You feel your head clear a little.");
1076 p_ptr->csp += (3 + p_ptr->lev/20);
1077 if (p_ptr->csp >= p_ptr->msp)
1079 p_ptr->csp = p_ptr->msp;
1080 p_ptr->csp_frac = 0;
1084 p_ptr->redraw |= (PR_MANA);
1091 if (!get_aim_dir(&dir)) return FALSE;
1093 fire_beam(GF_PHOTO, dir, 1);
1095 else if (command == -4)
1097 if (!identify_fully(FALSE)) return FALSE;
1101 case CLASS_IMITATOR:
1104 if (!do_cmd_mane(TRUE)) return FALSE;
1107 case CLASS_BEASTMASTER:
1111 if (!get_aim_dir(&dir)) return FALSE;
1112 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1114 else if (command == -4)
1116 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1122 if (!do_cmd_archer()) return FALSE;
1125 case CLASS_MAGIC_EATER:
1127 if (!gain_magic()) return FALSE;
1132 /* Singing is already stopped */
1133 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1139 case CLASS_RED_MAGE:
1144 if (!p_ptr->paralyzed)
1152 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1157 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1159 msg_print("You need concentration on the pets now.");
1163 if (p_ptr->special_defense & KATA_MASK)
1166 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1168 msg_print("You need concentration on your form.");
1173 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1175 msg_print("You concentrate to charge your power.");
1178 p_ptr->csp += p_ptr->msp / 2;
1179 if (p_ptr->csp >= max_csp)
1181 p_ptr->csp = max_csp;
1182 p_ptr->csp_frac = 0;
1186 p_ptr->redraw |= (PR_MANA);
1188 else if (command == -4)
1190 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1193 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1195 msg_print("You need to wield a weapon.");
1199 if (choose_kata()) energy_use = 100;
1200 else energy_use = 0;
1201 p_ptr->update |= (PU_BONUS);
1202 p_ptr->redraw |= (PR_ARMOR);
1206 case CLASS_BLUE_MAGE:
1208 if (p_ptr->action == ACTION_LEARN)
1210 set_action(ACTION_NONE);
1214 set_action(ACTION_LEARN);
1222 monster_type *m_ptr;
1223 monster_race *r_ptr;
1229 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1231 msg_print("You ARE riding.");
1235 if (!do_riding(TRUE)) return TRUE;
1236 m_ptr = &m_list[p_ptr->riding];
1237 r_ptr = &r_info[m_ptr->r_idx];
1238 monster_desc(m_name, m_ptr, 0);
1240 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1242 msg_format("You ride on %s.",m_name);
1244 if (is_pet(m_ptr)) break;
1245 rlev = r_ptr->level;
1246 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1247 if (rlev > 60) rlev = 60+(rlev-60)/2;
1248 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1249 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1250 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1251 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1254 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1256 msg_format("You tame %s.",m_name);
1263 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1265 msg_format("You have thrown off by %s.",m_name);
1270 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1275 case CLASS_BERSERKER:
1277 if (!word_of_recall()) return FALSE;
1282 if (p_ptr->lev > 29)
1284 if (!identify_fully(TRUE)) return FALSE;
1288 if (!ident_spell(TRUE)) return FALSE;
1292 case CLASS_MIRROR_MASTER:
1296 /* Explode all mirrors */
1297 remove_all_mirrors(TRUE);
1299 else if (command == -4)
1304 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1306 msg_print("You need concentration on the pets now.");
1310 if (is_mirror_grid(&cave[py][px]))
1313 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1315 msg_print("You feel your head clear a little.");
1318 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1319 if (p_ptr->csp >= p_ptr->msp)
1321 p_ptr->csp = p_ptr->msp;
1322 p_ptr->csp_frac = 0;
1326 p_ptr->redraw |= (PR_MANA);
1331 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1333 msg_print("Here are not any mirrors!");
1341 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1342 else set_action(ACTION_HAYAGAKE);
1348 else if (p_ptr->mimic_form)
1350 switch (p_ptr->mimic_form)
1353 case MIMIC_DEMON_LORD:
1355 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1356 if (!get_aim_dir(&dir)) return FALSE;
1358 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1360 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1363 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1367 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1370 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1372 msg_print("Something prevent you from attacking.");
1378 int y, x, dummy = 0;
1381 /* Only works on adjacent monsters */
1382 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1385 c_ptr = &cave[y][x];
1390 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1392 msg_print("You bite into thin air!");
1399 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1401 msg_print("You grin and bare your fangs...");
1404 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1405 if (drain_life(dir, dummy))
1407 if (p_ptr->food < PY_FOOD_FULL)
1408 /* No heal if we are "full" */
1409 (void)hp_player(dummy);
1412 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1414 msg_print("You were not hungry.");
1417 /* Gain nutritional sustenance: 150/hp drained */
1418 /* A Food ration gives 5000 food points (by contrast) */
1419 /* Don't ever get more than "Full" this way */
1420 /* But if we ARE Gorged, it won't cure us */
1421 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1422 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1423 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1427 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1429 msg_print("Yechh. That tastes foul.");
1440 switch (p_ptr->prace)
1444 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1446 msg_print("You examine your surroundings.");
1449 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1450 (void)detect_doors(DETECT_RAD_DEFAULT);
1451 (void)detect_stairs(DETECT_RAD_DEFAULT);
1459 /* Get local object */
1462 /* Create the food ration */
1463 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1465 /* Drop the object from heaven */
1466 (void)drop_near(q_ptr, -1, py, px);
1468 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1470 msg_print("You cook some food.");
1478 msg_print("¥Ñ¥Ã¡ª");
1480 msg_print("Blink!");
1483 teleport_player(10, FALSE);
1488 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1490 msg_print("You play tough.");
1493 (void)set_afraid(0);
1496 case RACE_HALF_TROLL:
1498 msg_print("¤¦¤¬¤¡¤¡¡ª");
1500 msg_print("RAAAGH!");
1503 (void)set_afraid(0);
1504 (void)set_shero(10 + randint1(plev), FALSE);
1505 (void)hp_player(30);
1512 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1514 msg_print("You start walking around. ");
1518 else if (command == -2)
1521 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1523 msg_print("You picture the Pattern in your mind and walk it...");
1526 (void)set_poisoned(0);
1531 (void)set_afraid(0);
1532 (void)do_res_stat(A_STR);
1533 (void)do_res_stat(A_INT);
1534 (void)do_res_stat(A_WIS);
1535 (void)do_res_stat(A_DEX);
1536 (void)do_res_stat(A_CON);
1537 (void)do_res_stat(A_CHR);
1538 (void)restore_level();
1542 case RACE_BARBARIAN:
1544 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1546 msg_print("Raaagh!");
1549 (void)set_afraid(0);
1550 (void)set_shero(10 + randint1(plev), FALSE);
1551 (void)hp_player(30);
1554 case RACE_HALF_OGRE:
1556 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1558 msg_print("You carefully set an explosive rune...");
1564 case RACE_HALF_GIANT:
1565 if (!get_aim_dir(&dir)) return FALSE;
1566 (void)wall_to_mud(dir);
1569 case RACE_HALF_TITAN:
1571 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1573 msg_print("You examine your foes...");
1580 if (!get_aim_dir(&dir)) return FALSE;
1582 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1584 msg_print("You throw a huge boulder.");
1587 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1591 if (!get_aim_dir(&dir)) return FALSE;
1593 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1595 msg_print("You make a horrible scream!");
1598 (void)fear_monster(dir, plev);
1602 if (!get_aim_dir(&dir)) return FALSE;
1604 msg_print("»À¤òÅǤ¤¤¿¡£");
1606 msg_print("You spit acid.");
1609 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1610 else fire_ball(GF_ACID, dir, plev, 2);
1614 if (!get_aim_dir(&dir)) return FALSE;
1616 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1618 msg_print("You throw a dart of poison.");
1621 fire_bolt(GF_POIS, dir, plev);
1626 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1628 msg_print("You examine your surroundings.");
1631 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1632 (void)detect_doors(DETECT_RAD_DEFAULT);
1633 (void)detect_stairs(DETECT_RAD_DEFAULT);
1637 if (!get_aim_dir(&dir)) return FALSE;
1639 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1641 msg_print("You cast a magic missile.");
1644 fire_bolt_or_beam(10, GF_MISSILE, dir,
1645 damroll(3 + ((plev - 1) / 5), 4));
1648 case RACE_DRACONIAN:
1650 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1652 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1654 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1657 if (!get_aim_dir(&dir)) return FALSE;
1659 if (randint1(100) < plev)
1661 switch (p_ptr->pclass)
1664 case CLASS_BERSERKER:
1667 case CLASS_IMITATOR:
1674 Type_desc = "¥¨¥ì¥á¥ó¥È";
1676 Type_desc = "the elements";
1685 Type_desc = "shards";
1690 case CLASS_WARRIOR_MAGE:
1691 case CLASS_HIGH_MAGE:
1692 case CLASS_SORCERER:
1693 case CLASS_MAGIC_EATER:
1694 case CLASS_RED_MAGE:
1695 case CLASS_BLUE_MAGE:
1696 case CLASS_MIRROR_MASTER:
1708 Type = GF_DISENCHANT;
1712 Type_desc = "disenchantment";
1716 case CLASS_CHAOS_WARRIOR:
1719 Type = GF_CONFUSION;
1723 Type_desc = "confusion";
1730 Type_desc = "¥«¥ª¥¹";
1732 Type_desc = "chaos";
1738 case CLASS_FORCETRAINER:
1741 Type = GF_CONFUSION;
1745 Type_desc = "confusion";
1754 Type_desc = "sound";
1758 case CLASS_MINDCRAFTER:
1761 Type = GF_CONFUSION;
1765 Type_desc = "confusion";
1772 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1774 Type_desc = "mental energy";
1782 Type = GF_HELL_FIRE;
1784 Type_desc = "ÃϹö¤Î¹å²Ð";
1786 Type_desc = "hellfire";
1791 Type = GF_HOLY_FIRE;
1793 Type_desc = "À»¤Ê¤ë±ê";
1795 Type_desc = "holy fire";
1807 Type_desc = "darkness";
1816 Type_desc = "poison";
1827 Type_desc = "sound";
1832 Type = GF_CONFUSION;
1836 Type_desc = "confusion";
1844 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1846 msg_format("You breathe %s.", Type_desc);
1849 fire_ball(Type, dir, plev * 2,
1854 case RACE_MIND_FLAYER:
1855 if (!get_aim_dir(&dir)) return FALSE;
1857 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1859 msg_print("You concentrate and your eyes glow red...");
1862 fire_bolt(GF_PSI, dir, plev);
1866 if (!get_aim_dir(&dir)) return FALSE;
1870 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1872 msg_print("You cast a ball of fire.");
1875 fire_ball(GF_FIRE, dir, plev, 2);
1880 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1882 msg_print("You cast a bolt of fire.");
1885 fire_bolt(GF_FIRE, dir, plev);
1890 (void)set_shield(randint1(20) + 30, FALSE);
1896 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1898 msg_print("You attempt to restore your lost energies.");
1901 (void)restore_level();
1905 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1908 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1910 msg_print("Something prevent you from attacking.");
1916 int y, x, dummy = 0;
1919 /* Only works on adjacent monsters */
1920 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1923 c_ptr = &cave[y][x];
1928 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1930 msg_print("You bite into thin air!");
1937 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1939 msg_print("You grin and bare your fangs...");
1942 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1943 if (drain_life(dir, dummy))
1945 if (p_ptr->food < PY_FOOD_FULL)
1946 /* No heal if we are "full" */
1947 (void)hp_player(dummy);
1950 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1952 msg_print("You were not hungry.");
1955 /* Gain nutritional sustenance: 150/hp drained */
1956 /* A Food ration gives 5000 food points (by contrast) */
1957 /* Don't ever get more than "Full" this way */
1958 /* But if we ARE Gorged, it won't cure us */
1959 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1960 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1961 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1965 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1967 msg_print("Yechh. That tastes foul.");
1974 if (!get_aim_dir(&dir)) return FALSE;
1976 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1978 msg_print("You emit an eldritch howl!");
1981 (void)fear_monster(dir, plev);
1986 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
1988 msg_print("You throw some magic dust...");
1991 if (plev < 25) sleep_monsters_touch();
1992 else (void)sleep_monsters();
1997 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1998 if (!get_aim_dir(&dir)) return FALSE;
2000 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2002 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2005 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2010 (void)set_tsubureru(randint1(20) + 30, FALSE);
2014 if (!get_aim_dir(&dir)) return FALSE;
2018 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2020 msg_print("You fire your ray gun.");
2022 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2027 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2029 msg_print("You fire your blaster.");
2031 fire_bolt(GF_MISSILE, dir, plev);
2036 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2038 msg_print("You fire your bazooka.");
2040 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2045 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2047 msg_print("You fire a beam cannon.");
2049 fire_beam(GF_MISSILE, dir, plev * 2);
2054 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2056 msg_print("You fire a rocket.");
2058 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2064 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2066 msg_print("This race has no bonus power.");
2077 * Allow user to choose a power (racial / mutation) to activate
2079 void do_cmd_racial_power(void)
2081 power_desc_type power_desc[36];
2084 int lvl = p_ptr->lev;
2085 bool flag, redraw, cast = FALSE;
2086 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2089 int menu_line = (use_menu ? 1 : 0);
2092 for (num = 0; num < 36; num++)
2094 strcpy(power_desc[num].name, "");
2095 power_desc[num].number = 0;
2100 if (p_ptr->confused)
2103 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2105 msg_print("You are too confused to use any powers!");
2112 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2114 set_action(ACTION_NONE);
2117 switch (p_ptr->pclass)
2122 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2124 strcpy(power_desc[num].name, "Sword Dancing");
2127 power_desc[num].level = 40;
2128 power_desc[num].cost = 75;
2129 power_desc[num].stat = A_DEX;
2130 power_desc[num].fail = 35;
2131 power_desc[num++].number = -3;
2135 case CLASS_HIGH_MAGE:
2136 case CLASS_SORCERER:
2139 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2141 strcpy(power_desc[num].name, "Eat Magic");
2144 power_desc[num].level = 25;
2145 power_desc[num].cost = 1;
2146 power_desc[num].stat = A_INT;
2147 power_desc[num].fail = 25;
2148 power_desc[num++].number = -3;
2153 if (is_good_realm(p_ptr->realm1))
2156 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2158 strcpy(power_desc[num].name, "Bless Weapon");
2161 power_desc[num].level = 35;
2162 power_desc[num].cost = 70;
2163 power_desc[num].stat = A_WIS;
2164 power_desc[num].fail = 50;
2165 power_desc[num++].number = -3;
2170 strcpy(power_desc[num].name, "¾¤º²");
2172 strcpy(power_desc[num].name, "Evocation");
2175 power_desc[num].level = 42;
2176 power_desc[num].cost = 40;
2177 power_desc[num].stat = A_WIS;
2178 power_desc[num].fail = 35;
2179 power_desc[num++].number = -3;
2186 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2188 strcpy(power_desc[num].name, "Hit and Away");
2191 power_desc[num].level = 8;
2192 power_desc[num].cost = 12;
2193 power_desc[num].stat = A_DEX;
2194 power_desc[num].fail = 14;
2195 power_desc[num++].number = -3;
2201 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2203 strcpy(power_desc[num].name, "Probe Monster");
2206 power_desc[num].level = 15;
2207 power_desc[num].cost = 20;
2208 power_desc[num].stat = A_INT;
2209 power_desc[num].fail = 12;
2210 power_desc[num++].number = -3;
2215 if (is_good_realm(p_ptr->realm1))
2218 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2220 strcpy(power_desc[num].name, "Holy Lance");
2223 power_desc[num].level = 30;
2224 power_desc[num].cost = 30;
2225 power_desc[num].stat = A_WIS;
2226 power_desc[num].fail = 30;
2227 power_desc[num++].number = -3;
2232 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2234 strcpy(power_desc[num].name, "Hell Lance");
2237 power_desc[num].level = 30;
2238 power_desc[num].cost = 30;
2239 power_desc[num].stat = A_WIS;
2240 power_desc[num].fail = 30;
2241 power_desc[num++].number = -3;
2245 case CLASS_WARRIOR_MAGE:
2248 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2250 strcpy(power_desc[num].name, "Convert HP to SP");
2253 power_desc[num].level = 25;
2254 power_desc[num].cost = 0;
2255 power_desc[num].stat = A_INT;
2256 power_desc[num].fail = 10;
2257 power_desc[num++].number = -3;
2259 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2261 strcpy(power_desc[num].name, "Convert SP to HP");
2264 power_desc[num].level = 25;
2265 power_desc[num].cost = 0;
2266 power_desc[num].stat = A_INT;
2267 power_desc[num].fail = 10;
2268 power_desc[num++].number = -4;
2271 case CLASS_CHAOS_WARRIOR:
2274 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2276 strcpy(power_desc[num].name, "Confusing Light");
2279 power_desc[num].level = 40;
2280 power_desc[num].cost = 50;
2281 power_desc[num].stat = A_INT;
2282 power_desc[num].fail = 25;
2283 power_desc[num++].number = -3;
2289 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2291 strcpy(power_desc[num].name, "Assume a Posture");
2294 power_desc[num].level = 25;
2295 power_desc[num].cost = 0;
2296 power_desc[num].stat = A_DEX;
2297 power_desc[num].fail = 0;
2298 power_desc[num++].number = -3;
2300 strcpy(power_desc[num].name, "É´Îö·ý");
2302 strcpy(power_desc[num].name, "Double Attack");
2305 power_desc[num].level = 30;
2306 power_desc[num].cost = 30;
2307 power_desc[num].stat = A_STR;
2308 power_desc[num].fail = 20;
2309 power_desc[num++].number = -4;
2312 case CLASS_MINDCRAFTER:
2313 case CLASS_FORCETRAINER:
2316 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2318 strcpy(power_desc[num].name, "Clear Mind");
2321 power_desc[num].level = 15;
2322 power_desc[num].cost = 0;
2323 power_desc[num].stat = A_WIS;
2324 power_desc[num].fail = 10;
2325 power_desc[num++].number = -3;
2331 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2333 strcpy(power_desc[num].name, "Take a Photograph");
2336 power_desc[num].level = 1;
2337 power_desc[num].cost = 0;
2338 power_desc[num].stat = A_DEX;
2339 power_desc[num].fail = 0;
2340 power_desc[num++].number = -3;
2342 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2344 strcpy(power_desc[num].name, "Identify True");
2347 power_desc[num].level = 25;
2348 power_desc[num].cost = 20;
2349 power_desc[num].stat = A_INT;
2350 power_desc[num].fail = 20;
2351 power_desc[num++].number = -4;
2354 case CLASS_IMITATOR:
2357 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2359 strcpy(power_desc[num].name, "Double Revenge");
2362 power_desc[num].level = 30;
2363 power_desc[num].cost = 100;
2364 power_desc[num].stat = A_DEX;
2365 power_desc[num].fail = 30;
2366 power_desc[num++].number = -3;
2369 case CLASS_BEASTMASTER:
2372 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2374 strcpy(power_desc[num].name, "Dominate a Living Thing");
2377 power_desc[num].level = 1;
2378 power_desc[num].cost = (p_ptr->lev+3)/4;
2379 power_desc[num].stat = A_CHR;
2380 power_desc[num].fail = 10;
2381 power_desc[num++].number = -3;
2383 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2385 strcpy(power_desc[num].name, "Dominate Living Things");
2388 power_desc[num].level = 30;
2389 power_desc[num].cost = (p_ptr->lev+20)/2;
2390 power_desc[num].stat = A_CHR;
2391 power_desc[num].fail = 10;
2392 power_desc[num++].number = -4;
2398 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2400 strcpy(power_desc[num].name, "Create Ammo");
2403 power_desc[num].level = 1;
2404 power_desc[num].cost = 0;
2405 power_desc[num].stat = A_DEX;
2406 power_desc[num].fail = 0;
2407 power_desc[num++].number = -3;
2410 case CLASS_MAGIC_EATER:
2413 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2415 strcpy(power_desc[num].name, "Absorb Magic");
2418 power_desc[num].level = 1;
2419 power_desc[num].cost = 0;
2420 power_desc[num].stat = A_INT;
2421 power_desc[num].fail = 0;
2422 power_desc[num++].number = -3;
2428 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2430 strcpy(power_desc[num].name, "Stop Singing");
2433 power_desc[num].level = 1;
2434 power_desc[num].cost = 0;
2435 power_desc[num].stat = A_CHR;
2436 power_desc[num].fail = 0;
2437 power_desc[num++].number = -3;
2440 case CLASS_RED_MAGE:
2443 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2445 strcpy(power_desc[num].name, "Double Magic");
2448 power_desc[num].level = 48;
2449 power_desc[num].cost = 20;
2450 power_desc[num].stat = A_INT;
2451 power_desc[num].fail = 0;
2452 power_desc[num++].number = -3;
2458 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2460 strcpy(power_desc[num].name, "Concentration");
2463 power_desc[num].level = 1;
2464 power_desc[num].cost = 0;
2465 power_desc[num].stat = A_WIS;
2466 power_desc[num].fail = 0;
2467 power_desc[num++].number = -3;
2469 strcpy(power_desc[num].name, "·¿");
2471 strcpy(power_desc[num].name, "Assume a Posture");
2474 power_desc[num].level = 25;
2475 power_desc[num].cost = 0;
2476 power_desc[num].stat = A_DEX;
2477 power_desc[num].fail = 0;
2478 power_desc[num++].number = -4;
2481 case CLASS_BLUE_MAGE:
2484 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2486 strcpy(power_desc[num].name, "Learning");
2489 power_desc[num].level = 1;
2490 power_desc[num].cost = 0;
2491 power_desc[num].stat = A_INT;
2492 power_desc[num].fail = 0;
2493 power_desc[num++].number = -3;
2499 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2501 strcpy(power_desc[num].name, "Rodeo");
2504 power_desc[num].level = 10;
2505 power_desc[num].cost = 0;
2506 power_desc[num].stat = A_STR;
2507 power_desc[num].fail = 10;
2508 power_desc[num++].number = -3;
2511 case CLASS_BERSERKER:
2514 strcpy(power_desc[num].name, "µ¢´Ô");
2516 strcpy(power_desc[num].name, "Recall");
2519 power_desc[num].level = 10;
2520 power_desc[num].cost = 10;
2521 power_desc[num].stat = A_DEX;
2522 power_desc[num].fail = 20;
2523 power_desc[num++].number = -3;
2526 case CLASS_MIRROR_MASTER:
2529 strcpy(power_desc[num].name, "¶À³ä¤ê");
2531 strcpy(power_desc[num].name, "Break Mirrors");
2534 power_desc[num].level = 1;
2535 power_desc[num].cost = 0;
2536 power_desc[num].stat = A_INT;
2537 power_desc[num].fail = 0;
2538 power_desc[num++].number = -3;
2540 strcpy(power_desc[num].name, "ÀÅ¿å");
2542 strcpy(power_desc[num].name, "Mirror Concentration");
2545 power_desc[num].level = 30;
2546 power_desc[num].cost = 0;
2547 power_desc[num].stat = A_INT;
2548 power_desc[num].fail = 20;
2549 power_desc[num++].number = -4;
2555 strcpy(power_desc[num].name, "ÌÜÍø¤");
2557 strcpy(power_desc[num].name, "Judgment");
2560 power_desc[num].level = 5;
2561 power_desc[num].cost = 15;
2562 power_desc[num].stat = A_INT;
2563 power_desc[num].fail = 20;
2564 power_desc[num++].number = -3;
2570 strcpy(power_desc[num].name, "®¶î¤±");
2572 strcpy(power_desc[num].name, "Quick Walk");
2575 power_desc[num].level = 20;
2576 power_desc[num].cost = 0;
2577 power_desc[num].stat = A_DEX;
2578 power_desc[num].fail = 0;
2579 power_desc[num++].number = -3;
2584 strcpy(power_desc[0].name, "(¤Ê¤·)");
2586 strcpy(power_desc[0].name, "(none)");
2591 if (p_ptr->mimic_form)
2593 switch (p_ptr->mimic_form)
2596 case MIMIC_DEMON_LORD:
2598 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2600 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2603 power_desc[num].level = 15;
2604 power_desc[num].cost = 10+lvl/3;
2605 power_desc[num].stat = A_CON;
2606 power_desc[num].fail = 20;
2607 power_desc[num++].number = -1;
2611 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2613 strcpy(power_desc[num].name, "Drain Life");
2616 power_desc[num].level = 2;
2617 power_desc[num].cost = 1 + (lvl / 3);
2618 power_desc[num].stat = A_CON;
2619 power_desc[num].fail = 9;
2620 power_desc[num++].number = -1;
2626 switch (p_ptr->prace)
2630 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2632 strcpy(power_desc[num].name, "Detect Doors+Traps");
2635 power_desc[num].level = 5;
2636 power_desc[num].cost = 5;
2637 power_desc[num].stat = A_WIS;
2638 power_desc[num].fail = 12;
2639 power_desc[num++].number = -1;
2643 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2645 strcpy(power_desc[num].name, "Detect Doors+Traps");
2648 power_desc[num].level = 10;
2649 power_desc[num].cost = 5;
2650 power_desc[num].stat = A_WIS;
2651 power_desc[num].fail = 10;
2652 power_desc[num++].number = -1;
2656 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2658 strcpy(power_desc[num].name, "Create Food");
2661 power_desc[num].level = 15;
2662 power_desc[num].cost = 10;
2663 power_desc[num].stat = A_INT;
2664 power_desc[num].fail = 10;
2665 power_desc[num++].number = -1;
2669 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2671 sprintf(power_desc[num].name, "Blink");
2674 power_desc[num].level = 5;
2675 power_desc[num].cost = 5;
2676 power_desc[num].stat = A_INT;
2677 power_desc[num].fail = 12;
2678 power_desc[num++].number = -1;
2682 strcpy(power_desc[num].name, "¶²Éݽüµî");
2684 strcpy(power_desc[num].name, "Remove Fear");
2687 power_desc[num].level = 3;
2688 power_desc[num].cost = 5;
2689 power_desc[num].stat = A_WIS;
2690 power_desc[num].fail = warrior ? 5 : 10;
2691 power_desc[num++].number = -1;
2693 case RACE_HALF_TROLL:
2695 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2697 strcpy(power_desc[num].name, "Berserk");
2700 power_desc[num].level = 10;
2701 power_desc[num].cost = 12;
2702 power_desc[num].stat = A_STR;
2703 power_desc[num].fail = warrior ? 6 : 12;
2704 power_desc[num++].number = -1;
2706 case RACE_BARBARIAN:
2708 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2710 strcpy(power_desc[num].name, "Berserk");
2713 power_desc[num].level = 8;
2714 power_desc[num].cost = 10;
2715 power_desc[num].stat = A_STR;
2716 power_desc[num].fail = warrior ? 6 : 12;
2717 power_desc[num++].number = -1;
2721 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2723 strcpy(power_desc[num].name, "Shadow Shifting");
2726 power_desc[num].level = 30;
2727 power_desc[num].cost = 50;
2728 power_desc[num].stat = A_INT;
2729 power_desc[num].fail = 50;
2730 power_desc[num++].number = -1;
2732 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2734 strcpy(power_desc[num].name, "Pattern Mindwalking");
2737 power_desc[num].level = 40;
2738 power_desc[num].cost = 75;
2739 power_desc[num].stat = A_WIS;
2740 power_desc[num].fail = 50;
2741 power_desc[num++].number = -2;
2743 case RACE_HALF_OGRE:
2745 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2747 strcpy(power_desc[num].name, "Explosive Rune");
2750 power_desc[num].level = 25;
2751 power_desc[num].cost = 35;
2752 power_desc[num].stat = A_INT;
2753 power_desc[num].fail = 15;
2754 power_desc[num++].number = -1;
2756 case RACE_HALF_GIANT:
2758 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2760 strcpy(power_desc[num].name, "Stone to Mud");
2763 power_desc[num].level = 20;
2764 power_desc[num].cost = 10;
2765 power_desc[num].stat = A_STR;
2766 power_desc[num].fail = 12;
2767 power_desc[num++].number = -1;
2769 case RACE_HALF_TITAN:
2771 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2773 strcpy(power_desc[num].name, "Probing");
2776 power_desc[num].level = 15;
2777 power_desc[num].cost = 10;
2778 power_desc[num].stat = A_INT;
2779 power_desc[num].fail = 12;
2780 power_desc[num++].number = -1;
2784 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2786 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2789 power_desc[num].level = 20;
2790 power_desc[num].cost = 15;
2791 power_desc[num].stat = A_STR;
2792 power_desc[num].fail = 12;
2793 power_desc[num++].number = -1;
2797 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2799 strcpy(power_desc[num].name, "Scare Monster");
2802 power_desc[num].level = 15;
2803 power_desc[num].cost = 15;
2804 power_desc[num].stat = A_WIS;
2805 power_desc[num].fail = 10;
2806 power_desc[num++].number = -1;
2810 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2812 strcpy(power_desc[num].name, "Scare Monster");
2815 power_desc[num].level = 4;
2816 power_desc[num].cost = 6;
2817 power_desc[num].stat = A_INT;
2818 power_desc[num].fail = 3;
2819 power_desc[num++].number = -1;
2823 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2825 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2828 power_desc[num].level = 9;
2829 power_desc[num].cost = 9;
2830 power_desc[num].stat = A_DEX;
2831 power_desc[num].fail = 14;
2832 power_desc[num++].number = -1;
2836 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2838 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2841 power_desc[num].level = 12;
2842 power_desc[num].cost = 8;
2843 power_desc[num].stat = A_DEX;
2844 power_desc[num].fail = 14;
2845 power_desc[num++].number = -1;
2849 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2851 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2854 power_desc[num].level = 2;
2855 power_desc[num].cost = 2;
2856 power_desc[num].stat = A_INT;
2857 power_desc[num].fail = 9;
2858 power_desc[num++].number = -1;
2860 case RACE_DRACONIAN:
2862 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2864 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2867 power_desc[num].level = 1;
2868 power_desc[num].cost = lvl;
2869 power_desc[num].stat = A_CON;
2870 power_desc[num].fail = 12;
2871 power_desc[num++].number = -1;
2873 case RACE_MIND_FLAYER:
2875 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2877 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2880 power_desc[num].level = 15;
2881 power_desc[num].cost = 12;
2882 power_desc[num].stat = A_INT;
2883 power_desc[num].fail = 14;
2884 power_desc[num++].number = -1;
2888 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2890 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2893 power_desc[num].level = 9;
2894 power_desc[num].cost = 15;
2895 power_desc[num].stat = A_WIS;
2896 power_desc[num].fail = 15;
2897 power_desc[num++].number = -1;
2901 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2903 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2906 power_desc[num].level = 20;
2907 power_desc[num].cost = 15;
2908 power_desc[num].stat = A_CON;
2909 power_desc[num].fail = 8;
2910 power_desc[num++].number = -1;
2915 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2917 strcpy(power_desc[num].name, "Restore Life");
2920 power_desc[num].level = 30;
2921 power_desc[num].cost = 30;
2922 power_desc[num].stat = A_WIS;
2923 power_desc[num].fail = 18;
2924 power_desc[num++].number = -1;
2928 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2930 strcpy(power_desc[num].name, "Drain Life");
2933 power_desc[num].level = 2;
2934 power_desc[num].cost = 1 + (lvl / 3);
2935 power_desc[num].stat = A_CON;
2936 power_desc[num].fail = 9;
2937 power_desc[num++].number = -1;
2941 strcpy(power_desc[num].name, "̲¤êÊ´");
2943 strcpy(power_desc[num].name, "Sleeping Dust");
2946 power_desc[num].level = 12;
2947 power_desc[num].cost = 12;
2948 power_desc[num].stat = A_INT;
2949 power_desc[num].fail = 15;
2950 power_desc[num++].number = -1;
2954 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2956 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2959 power_desc[num].level = 15;
2960 power_desc[num].cost = 10+lvl/3;
2961 power_desc[num].stat = A_CON;
2962 power_desc[num].fail = 20;
2963 power_desc[num++].number = -1;
2967 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2969 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2972 power_desc[num].level = 20;
2973 power_desc[num].cost = 15;
2974 power_desc[num].stat = A_CHR;
2975 power_desc[num].fail = 8;
2976 power_desc[num++].number = -1;
2979 if (p_ptr->lev < 10)
2982 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
2984 strcpy(power_desc[num].name, "Ray Gun");
2987 power_desc[num].level = 1;
2988 power_desc[num].cost = 7;
2989 power_desc[num].fail = 8;
2991 else if (p_ptr->lev < 25)
2994 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
2996 strcpy(power_desc[num].name, "Blaster");
2999 power_desc[num].level = 10;
3000 power_desc[num].cost = 13;
3001 power_desc[num].fail = 10;
3003 else if (p_ptr->lev < 35)
3006 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3008 strcpy(power_desc[num].name, "Bazooka");
3011 power_desc[num].level = 25;
3012 power_desc[num].cost = 26;
3013 power_desc[num].fail = 12;
3015 else if (p_ptr->lev < 45)
3018 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3020 strcpy(power_desc[num].name, "Beam Cannon");
3023 power_desc[num].level = 35;
3024 power_desc[num].cost = 40;
3025 power_desc[num].fail = 15;
3030 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3032 strcpy(power_desc[num].name, "Rocket");
3035 power_desc[num].level = 45;
3036 power_desc[num].cost = 60;
3037 power_desc[num].fail = 18;
3039 power_desc[num].stat = A_STR;
3040 power_desc[num++].number = -1;
3051 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3054 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3056 strcpy(power_desc[num].name, "Spit Acid");
3059 power_desc[num].level = 9;
3060 power_desc[num].cost = 9;
3061 power_desc[num].stat = A_DEX;
3062 power_desc[num].fail = 15;
3063 power_desc[num++].number = MUT1_SPIT_ACID;
3066 if (p_ptr->muta1 & MUT1_BR_FIRE)
3069 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3071 strcpy(power_desc[num].name, "Fire Breath");
3074 power_desc[num].level = 20;
3075 power_desc[num].cost = lvl;
3076 power_desc[num].stat = A_CON;
3077 power_desc[num].fail = 18;
3078 power_desc[num++].number = MUT1_BR_FIRE;
3081 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3084 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3086 strcpy(power_desc[num].name, "Hypnotic Gaze");
3089 power_desc[num].level = 12;
3090 power_desc[num].cost = 12;
3091 power_desc[num].stat = A_CHR;
3092 power_desc[num].fail = 18;
3093 power_desc[num++].number = MUT1_HYPN_GAZE;
3096 if (p_ptr->muta1 & MUT1_TELEKINES)
3099 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3101 strcpy(power_desc[num].name, "Telekinesis");
3104 power_desc[num].level = 9;
3105 power_desc[num].cost = 9;
3106 power_desc[num].stat = A_WIS;
3107 power_desc[num].fail = 14;
3108 power_desc[num++].number = MUT1_TELEKINES;
3111 if (p_ptr->muta1 & MUT1_VTELEPORT)
3114 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3116 strcpy(power_desc[num].name, "Teleport");
3119 power_desc[num].level = 7;
3120 power_desc[num].cost = 7;
3121 power_desc[num].stat = A_WIS;
3122 power_desc[num].fail = 15;
3123 power_desc[num++].number = MUT1_VTELEPORT;
3126 if (p_ptr->muta1 & MUT1_MIND_BLST)
3129 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3131 strcpy(power_desc[num].name, "Mind Blast");
3134 power_desc[num].level = 5;
3135 power_desc[num].cost = 3;
3136 power_desc[num].stat = A_WIS;
3137 power_desc[num].fail = 15;
3138 power_desc[num++].number = MUT1_MIND_BLST;
3141 if (p_ptr->muta1 & MUT1_RADIATION)
3144 strcpy(power_desc[num].name, "Êü¼Íǽ");
3146 strcpy(power_desc[num].name, "Emit Radiation");
3149 power_desc[num].level = 15;
3150 power_desc[num].cost = 15;
3151 power_desc[num].stat = A_CON;
3152 power_desc[num].fail = 14;
3153 power_desc[num++].number = MUT1_RADIATION;
3156 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3159 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3161 strcpy(power_desc[num].name, "Vampiric Drain");
3164 power_desc[num].level = 2;
3165 power_desc[num].cost = (1 + (lvl / 3));
3166 power_desc[num].stat = A_CON;
3167 power_desc[num].fail = 9;
3168 power_desc[num++].number = MUT1_VAMPIRISM;
3171 if (p_ptr->muta1 & MUT1_SMELL_MET)
3174 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3176 strcpy(power_desc[num].name, "Smell Metal");
3179 power_desc[num].level = 3;
3180 power_desc[num].cost = 2;
3181 power_desc[num].stat = A_INT;
3182 power_desc[num].fail = 12;
3183 power_desc[num++].number = MUT1_SMELL_MET;
3186 if (p_ptr->muta1 & MUT1_SMELL_MON)
3189 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3191 strcpy(power_desc[num].name, "Smell Monsters");
3194 power_desc[num].level = 5;
3195 power_desc[num].cost = 4;
3196 power_desc[num].stat = A_INT;
3197 power_desc[num].fail = 15;
3198 power_desc[num++].number = MUT1_SMELL_MON;
3201 if (p_ptr->muta1 & MUT1_BLINK)
3204 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3206 strcpy(power_desc[num].name, "Blink");
3209 power_desc[num].level = 3;
3210 power_desc[num].cost = 3;
3211 power_desc[num].stat = A_WIS;
3212 power_desc[num].fail = 12;
3213 power_desc[num++].number = MUT1_BLINK;
3216 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3219 strcpy(power_desc[num].name, "´ä¿©¤¤");
3221 strcpy(power_desc[num].name, "Eat Rock");
3224 power_desc[num].level = 8;
3225 power_desc[num].cost = 12;
3226 power_desc[num].stat = A_CON;
3227 power_desc[num].fail = 18;
3228 power_desc[num++].number = MUT1_EAT_ROCK;
3231 if (p_ptr->muta1 & MUT1_SWAP_POS)
3234 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3236 strcpy(power_desc[num].name, "Swap Position");
3239 power_desc[num].level = 15;
3240 power_desc[num].cost = 12;
3241 power_desc[num].stat = A_DEX;
3242 power_desc[num].fail = 16;
3243 power_desc[num++].number = MUT1_SWAP_POS;
3246 if (p_ptr->muta1 & MUT1_SHRIEK)
3249 strcpy(power_desc[num].name, "¶«¤Ó");
3251 strcpy(power_desc[num].name, "Shriek");
3254 power_desc[num].level = 20;
3255 power_desc[num].cost = 14;
3256 power_desc[num].stat = A_CON;
3257 power_desc[num].fail = 16;
3258 power_desc[num++].number = MUT1_SHRIEK;
3261 if (p_ptr->muta1 & MUT1_ILLUMINE)
3264 strcpy(power_desc[num].name, "¾ÈÌÀ");
3266 strcpy(power_desc[num].name, "Illuminate");
3269 power_desc[num].level = 3;
3270 power_desc[num].cost = 2;
3271 power_desc[num].stat = A_INT;
3272 power_desc[num].fail = 10;
3273 power_desc[num++].number = MUT1_ILLUMINE;
3276 if (p_ptr->muta1 & MUT1_DET_CURSE)
3279 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3281 strcpy(power_desc[num].name, "Detect Curses");
3284 power_desc[num].level = 7;
3285 power_desc[num].cost = 14;
3286 power_desc[num].stat = A_WIS;
3287 power_desc[num].fail = 14;
3288 power_desc[num++].number = MUT1_DET_CURSE;
3291 if (p_ptr->muta1 & MUT1_BERSERK)
3294 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3296 strcpy(power_desc[num].name, "Berserk");
3299 power_desc[num].level = 8;
3300 power_desc[num].cost = 8;
3301 power_desc[num].stat = A_STR;
3302 power_desc[num].fail = 14;
3303 power_desc[num++].number = MUT1_BERSERK;
3306 if (p_ptr->muta1 & MUT1_POLYMORPH)
3309 strcpy(power_desc[num].name, "ÊÑ¿È");
3311 strcpy(power_desc[num].name, "Polymorph");
3314 power_desc[num].level = 18;
3315 power_desc[num].cost = 20;
3316 power_desc[num].stat = A_CON;
3317 power_desc[num].fail = 18;
3318 power_desc[num++].number = MUT1_POLYMORPH;
3321 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3324 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3326 strcpy(power_desc[num].name, "Midas Touch");
3329 power_desc[num].level = 10;
3330 power_desc[num].cost = 5;
3331 power_desc[num].stat = A_INT;
3332 power_desc[num].fail = 12;
3333 power_desc[num++].number = MUT1_MIDAS_TCH;
3336 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3339 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3341 strcpy(power_desc[num].name, "Grow Mold");
3344 power_desc[num].level = 1;
3345 power_desc[num].cost = 6;
3346 power_desc[num].stat = A_CON;
3347 power_desc[num].fail = 14;
3348 power_desc[num++].number = MUT1_GROW_MOLD;
3351 if (p_ptr->muta1 & MUT1_RESIST)
3354 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3356 strcpy(power_desc[num].name, "Resist Elements");
3359 power_desc[num].level = 10;
3360 power_desc[num].cost = 12;
3361 power_desc[num].stat = A_CON;
3362 power_desc[num].fail = 12;
3363 power_desc[num++].number = MUT1_RESIST;
3366 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3369 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3371 strcpy(power_desc[num].name, "Earthquake");
3374 power_desc[num].level = 12;
3375 power_desc[num].cost = 12;
3376 power_desc[num].stat = A_STR;
3377 power_desc[num].fail = 16;
3378 power_desc[num++].number = MUT1_EARTHQUAKE;
3381 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3384 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3386 strcpy(power_desc[num].name, "Eat Magic");
3389 power_desc[num].level = 17;
3390 power_desc[num].cost = 1;
3391 power_desc[num].stat = A_WIS;
3392 power_desc[num].fail = 15;
3393 power_desc[num++].number = MUT1_EAT_MAGIC;
3396 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3399 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3401 strcpy(power_desc[num].name, "Weigh Magic");
3404 power_desc[num].level = 6;
3405 power_desc[num].cost = 6;
3406 power_desc[num].stat = A_INT;
3407 power_desc[num].fail = 10;
3408 power_desc[num++].number = MUT1_WEIGH_MAG;
3411 if (p_ptr->muta1 & MUT1_STERILITY)
3414 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3416 strcpy(power_desc[num].name, "Sterilize");
3419 power_desc[num].level = 12;
3420 power_desc[num].cost = 23;
3421 power_desc[num].stat = A_CHR;
3422 power_desc[num].fail = 15;
3423 power_desc[num++].number = MUT1_STERILITY;
3426 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3429 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3431 strcpy(power_desc[num].name, "Panic Hit");
3434 power_desc[num].level = 10;
3435 power_desc[num].cost = 12;
3436 power_desc[num].stat = A_DEX;
3437 power_desc[num].fail = 14;
3438 power_desc[num++].number = MUT1_PANIC_HIT;
3441 if (p_ptr->muta1 & MUT1_DAZZLE)
3444 strcpy(power_desc[num].name, "âÁÏÇ");
3446 strcpy(power_desc[num].name, "Dazzle");
3449 power_desc[num].level = 7;
3450 power_desc[num].cost = 15;
3451 power_desc[num].stat = A_CHR;
3452 power_desc[num].fail = 8;
3453 power_desc[num++].number = MUT1_DAZZLE;
3456 if (p_ptr->muta1 & MUT1_LASER_EYE)
3459 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3461 strcpy(power_desc[num].name, "Laser Eye");
3464 power_desc[num].level = 7;
3465 power_desc[num].cost = 10;
3466 power_desc[num].stat = A_WIS;
3467 power_desc[num].fail = 9;
3468 power_desc[num++].number = MUT1_LASER_EYE;
3471 if (p_ptr->muta1 & MUT1_RECALL)
3474 strcpy(power_desc[num].name, "µ¢´Ô");
3476 strcpy(power_desc[num].name, "Recall");
3479 power_desc[num].level = 17;
3480 power_desc[num].cost = 50;
3481 power_desc[num].stat = A_INT;
3482 power_desc[num].fail = 16;
3483 power_desc[num++].number = MUT1_RECALL;
3486 if (p_ptr->muta1 & MUT1_BANISH)
3489 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3491 strcpy(power_desc[num].name, "Banish Evil");
3494 power_desc[num].level = 25;
3495 power_desc[num].cost = 25;
3496 power_desc[num].stat = A_WIS;
3497 power_desc[num].fail = 18;
3498 power_desc[num++].number = MUT1_BANISH;
3501 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3504 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3506 strcpy(power_desc[num].name, "Cold Touch");
3509 power_desc[num].level = 2;
3510 power_desc[num].cost = 2;
3511 power_desc[num].stat = A_CON;
3512 power_desc[num].fail = 11;
3513 power_desc[num++].number = MUT1_COLD_TOUCH;
3516 if (p_ptr->muta1 & MUT1_LAUNCHER)
3519 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3521 strcpy(power_desc[num].name, "Throw Object");
3524 power_desc[num].level = 1;
3525 power_desc[num].cost = lvl;
3526 power_desc[num].stat = A_STR;
3527 power_desc[num].fail = 6;
3528 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3529 power_desc[num++].number = 3;
3533 /* Nothing chosen yet */
3539 /* Build a prompt */
3541 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3543 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3546 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3549 if (!repeat_pull(&i) || i<0 || i>=num) {
3550 #endif /* ALLOW_REPEAT */
3551 if (use_menu) screen_save();
3552 /* Get a spell from the user */
3554 choice = (always_show_list || use_menu) ? ESCAPE:1;
3557 if( choice==ESCAPE ) choice = ' ';
3558 else if( !get_com(out_val, &choice, FALSE) )break;
3560 if (use_menu && choice != ' ')
3575 menu_line += (num - 1);
3596 else if (menu_line+18 <= num)
3610 if (menu_line > num) menu_line -= num;
3612 /* Request redraw */
3613 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3616 if (!redraw || use_menu)
3629 /* Save the screen */
3630 if (!use_menu) screen_save();
3632 /* Print header(s) */
3635 prt(" Lv MP ¼ºÎ¨", y++, x);
3637 prt(" Lv Cost Fail", y++, x);
3642 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3644 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3651 x1 = ((ctr < 18) ? x : x + 40);
3652 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3657 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3659 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3661 else strcpy(dummy, " ");
3665 /* letter/number for power selection */
3669 letter = '0' + ctr - 26;
3670 sprintf(dummy, " %c) ",letter);
3672 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3673 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3674 100 - racial_chance(&power_desc[ctr])));
3686 /* Restore the screen */
3696 if (choice == '\r' && num == 1)
3701 if (isalpha(choice))
3704 ask = (isupper(choice));
3707 if (ask) choice = tolower(choice);
3709 /* Extract request */
3710 i = (islower(choice) ? A2I(choice) : -1);
3714 ask = FALSE; /* Can't uppercase digits */
3716 i = choice - '0' + 26;
3720 /* Totally Illegal */
3721 if ((i < 0) || (i >= num))
3734 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3736 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3740 /* Belay that order */
3741 if (!get_check(tmp_val)) continue;
3748 /* Restore the screen */
3749 if (redraw) screen_load();
3751 /* Abort if needed */
3759 } /*if (!repeat_pull(&i) || ...)*/
3760 #endif /* ALLOW_REPEAT */
3761 switch (racial_aux(&power_desc[i]))
3764 if (power_desc[i].number < 0)
3765 cast = cmd_racial_power_aux(power_desc[i].number);
3767 cast = mutation_power_aux(power_desc[i].number);
3781 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3783 /* If mana is not enough, player consumes hit point! */
3784 if (p_ptr->csp < actual_racial_cost)
3786 actual_racial_cost -= p_ptr->csp;
3789 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3791 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3794 else p_ptr->csp -= actual_racial_cost;
3796 /* Redraw mana and hp */
3797 p_ptr->redraw |= (PR_HP | PR_MANA);
3800 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3803 else energy_use = 0;