4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
322 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
324 msg_print("This staff doesn't have any magical ability.");
330 if (!object_known_p(o_ptr))
333 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
335 msg_print("You need to identify before absorbing.");
343 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
345 msg_print("This item is still charging.");
351 if (o_ptr->tval == TV_ROD)
353 else if (o_ptr->tval == TV_WAND)
356 if (o_ptr->tval == TV_ROD)
358 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
359 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
364 for (num = o_ptr->number; num; num--)
367 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
368 if (p_ptr->magic_num2[o_ptr->sval + ext])
371 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
372 if (gain_num < 1) gain_num = 1;
374 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
375 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
376 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
377 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
378 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
379 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
383 object_desc(o_name, o_ptr, TRUE, 3);
386 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
388 msg_format("You absorb magic of %s.", o_name);
391 /* Eliminate the item (from the pack) */
394 inven_item_increase(item, -999);
395 inven_item_describe(item);
396 inven_item_optimize(item);
399 /* Eliminate the item (from the floor) */
402 floor_item_increase(0 - item, -999);
403 floor_item_describe(0 - item);
404 floor_item_optimize(0 - item);
411 static bool choose_kamae(void)
421 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
423 msg_print("Too confused.");
432 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
434 prt(" a) No form", 2, 20);
437 for (i = 0; i < MAX_KAMAE; i++)
439 if (p_ptr->lev >= kamae_shurui[i].min_level)
441 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
448 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
450 prt(" Choose Form: ", 1, 14);
457 if (choice == ESCAPE)
462 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
464 if (p_ptr->action == ACTION_KAMAE)
466 set_action(ACTION_NONE);
470 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
472 msg_print("You are not assuming a posture.");
477 else if ((choice == 'b') || (choice == 'B'))
482 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
487 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
492 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
498 set_action(ACTION_KAMAE);
500 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
503 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
505 msg_print("You reassume a posture.");
510 p_ptr->special_defense &= ~(KAMAE_MASK);
511 p_ptr->update |= (PU_BONUS);
512 p_ptr->redraw |= (PR_STATE);
514 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
516 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
518 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
520 p_ptr->redraw |= PR_STATE;
525 static bool choose_kata(void)
535 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
537 msg_print("Too confused.");
545 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
547 msg_print("You are not clear headed");
555 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
557 msg_print("You are trembling with fear!");
566 prt(" a) ·¿¤òÊø¤¹", 2, 20);
568 prt(" a) No Form", 2, 20);
571 for (i = 0; i < MAX_KATA; i++)
573 if (p_ptr->lev >= kata_shurui[i].min_level)
576 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
578 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
586 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
588 prt(" Choose Form: ", 1, 14);
595 if (choice == ESCAPE)
600 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
602 if (p_ptr->action == ACTION_KATA)
604 set_action(ACTION_NONE);
608 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
610 msg_print("You are not assuming posture.");
615 else if ((choice == 'b') || (choice == 'B'))
620 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
625 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
630 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
636 set_action(ACTION_KATA);
638 if (p_ptr->special_defense & (KATA_IAI << new_kata))
641 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
643 msg_print("You reassume a posture.");
648 p_ptr->special_defense &= ~(KATA_MASK);
649 p_ptr->update |= (PU_BONUS);
650 p_ptr->update |= (PU_MONSTERS);
652 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
654 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
656 p_ptr->special_defense |= (KATA_IAI << new_kata);
658 p_ptr->redraw |= (PR_STATE);
659 p_ptr->redraw |= (PR_STATUS);
665 typedef struct power_desc_type power_desc_type;
667 struct power_desc_type
679 * Returns the chance to activate a racial power/mutation
681 static int racial_chance(power_desc_type *pd_ptr)
683 s16b min_level = pd_ptr->level;
684 int difficulty = pd_ptr->fail;
689 int stat = p_ptr->stat_cur[pd_ptr->stat];
691 /* No chance for success */
692 if ((p_ptr->lev < min_level) || p_ptr->confused)
697 if (difficulty == 0) return 100;
699 /* Calculate difficulty */
702 difficulty += p_ptr->stun;
704 else if (p_ptr->lev > min_level)
706 int lev_adj = ((p_ptr->lev - min_level) / 3);
707 if (lev_adj > 10) lev_adj = 10;
708 difficulty -= lev_adj;
711 if (difficulty < 5) difficulty = 5;
713 /* We only need halfs of the difficulty */
714 difficulty = difficulty / 2;
716 for (i = 1; i <= stat; i++)
718 val = i - difficulty;
720 sum += (val <= difficulty) ? val : difficulty;
726 return (((sum * 100) / difficulty) / stat);
730 static int racial_cost;
731 static bool racial_use_hp;
734 * Note: return value indicates that we have succesfully used the power
735 * 1: Succeeded, 0: Cancelled, -1: Failed
737 static int racial_aux(power_desc_type *pd_ptr)
739 s16b min_level = pd_ptr->level;
740 int use_stat = pd_ptr->stat;
741 int difficulty = pd_ptr->fail;
743 racial_cost = pd_ptr->cost;
744 racial_use_hp = FALSE;
746 /* Not enough mana - use hp */
747 if (p_ptr->csp < racial_cost) racial_use_hp = TRUE;
749 /* Power is not available yet */
750 if (p_ptr->lev < min_level)
753 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
755 msg_format("You need to attain level %d to use this power.", min_level);
763 else if (p_ptr->confused)
766 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
768 msg_print("You are too confused to use this power.");
776 else if (racial_use_hp && (p_ptr->chp < racial_cost))
779 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
781 if (!get_check("Really use the power in your weakened state? "))
789 /* Else attempt to do it! */
795 difficulty += p_ptr->stun;
797 else if (p_ptr->lev > min_level)
799 int lev_adj = ((p_ptr->lev - min_level) / 3);
800 if (lev_adj > 10) lev_adj = 10;
801 difficulty -= lev_adj;
804 if (difficulty < 5) difficulty = 5;
807 /* take time and pay the price */
811 if (randint1(p_ptr->stat_cur[use_stat]) >=
812 ((difficulty / 2) + randint1(difficulty / 2)))
818 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
820 msg_print("You've failed to concentrate hard enough.");
822 if (flush_failure) flush();
828 static bool cmd_racial_power_aux(s32b command)
830 s16b plev = p_ptr->lev;
835 switch (p_ptr->pclass)
843 for (i = 0; i < 6; i++)
846 y = py + ddy_ddd[dir];
847 x = px + ddx_ddd[dir];
850 /* Get the monster */
851 m_ptr = &m_list[c_ptr->m_idx];
853 /* Hack -- attack monsters */
859 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
861 msg_print("You attack the empty air.");
868 case CLASS_HIGH_MAGE:
871 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
876 if (is_good_realm(p_ptr->realm1))
878 if (!bless_weapon()) return FALSE;
882 (void)dispel_monsters(plev * 4);
883 turn_monsters(plev * 4);
884 banish_monsters(plev * 4);
892 if (!get_rep_dir(&dir, FALSE)) return FALSE;
895 if (cave[y][x].m_idx)
898 if (randint0(p_ptr->skill_dis) < 7)
900 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
902 msg_print("You are failed to run away.");
904 else teleport_player(30);
909 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
911 msg_print("You don't see any monster in this direction");
921 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
923 msg_print("You examine your foes...");
931 if (is_good_realm(p_ptr->realm1))
933 if (!get_aim_dir(&dir)) return FALSE;
934 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
938 if (!get_aim_dir(&dir)) return FALSE;
939 fire_beam(GF_HELL_FIRE, dir, plev * 3);
943 case CLASS_WARRIOR_MAGE:
949 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1)))
951 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1)))
954 p_ptr->csp += gain_sp / 5;
955 if (p_ptr->csp > p_ptr->msp)
957 p_ptr->csp = p_ptr->msp;
963 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
965 msg_print("You failed to convert.");
968 else if (command == -4)
970 if (p_ptr->csp >= p_ptr->lev/5)
972 p_ptr->csp -= p_ptr->lev / 5;
973 hp_player(p_ptr->lev);
977 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
979 msg_print("You failed to convert.");
984 case CLASS_CHAOS_WARRIOR:
987 msg_print("ÊÕ¤ê¤òâˤó¤À...");
989 msg_print("You glare nearby monsters...");
992 stun_monsters(p_ptr->lev * 4);
993 confuse_monsters(p_ptr->lev * 4);
994 turn_monsters(p_ptr->lev * 4);
995 stasis_monsters(p_ptr->lev * 4);
1000 if (empty_hands(TRUE) < 2)
1003 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1005 msg_print("You need to be bare hand.");
1012 if (choose_kamae()) energy_use = 100;
1013 else energy_use = 0;
1014 p_ptr->update |= (PU_BONUS);
1015 p_ptr->redraw |= (PR_ARMOR);
1017 else if (command == -4)
1021 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1024 if (cave[y][x].m_idx)
1027 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1028 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1030 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1031 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1035 if (cave[y][x].m_idx)
1040 p_ptr->energy_need += ENERGY_NEED();
1045 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1047 msg_print("You don't see any monster in this direction");
1055 case CLASS_MINDCRAFTER:
1056 case CLASS_FORCETRAINER:
1061 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1063 msg_print("You need concentration on the pets now.");
1068 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1070 msg_print("You feel your head clear a little.");
1073 p_ptr->csp += (3 + p_ptr->lev/20);
1074 if (p_ptr->csp >= p_ptr->msp)
1076 p_ptr->csp = p_ptr->msp;
1077 p_ptr->csp_frac = 0;
1085 if (!get_aim_dir(&dir)) return FALSE;
1087 fire_beam(GF_PHOTO, dir, 1);
1089 else if (command == -4)
1091 if (!identify_fully(FALSE)) return FALSE;
1095 case CLASS_IMITATOR:
1098 if (!do_cmd_mane(TRUE)) return FALSE;
1101 case CLASS_BEASTMASTER:
1105 if (!get_aim_dir(&dir)) return FALSE;
1106 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1109 else if (command == -4)
1111 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1117 if (!do_cmd_archer()) return FALSE;
1120 case CLASS_MAGIC_EATER:
1122 if (!gain_magic()) return FALSE;
1131 case CLASS_RED_MAGE:
1136 if (!p_ptr->paralyzed)
1144 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1149 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1151 msg_print("You need concentration on the pets now.");
1155 if (p_ptr->special_defense & KATA_MASK)
1158 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1160 msg_print("You need concentration on your form.");
1165 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1167 msg_print("You concentrate to charge your power.");
1170 p_ptr->csp += p_ptr->msp / 2;
1171 if (p_ptr->csp >= max_csp)
1173 p_ptr->csp = max_csp;
1174 p_ptr->csp_frac = 0;
1177 else if (command == -4)
1179 if (!buki_motteruka(INVEN_RARM))
1182 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1184 msg_print("You need to wield a weapon.");
1188 if (choose_kata()) energy_use = 100;
1189 else energy_use = 0;
1190 p_ptr->update |= (PU_BONUS);
1191 p_ptr->redraw |= (PR_ARMOR);
1195 case CLASS_BLUE_MAGE:
1197 if (p_ptr->action == ACTION_LEARN)
1199 set_action(ACTION_NONE);
1203 set_action(ACTION_LEARN);
1211 monster_type *m_ptr;
1212 monster_race *r_ptr;
1218 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1220 msg_print("You ARE riding.");
1224 if (!do_riding(TRUE)) return TRUE;
1225 m_ptr = &m_list[p_ptr->riding];
1226 r_ptr = &r_info[m_ptr->r_idx];
1227 monster_desc(m_name, m_ptr, 0);
1229 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1231 msg_format("You ride on %s.",m_name);
1233 if (is_pet(m_ptr)) break;
1234 rlev = r_ptr->level;
1235 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1236 if (rlev > 60) rlev = 60+(rlev-60)/2;
1237 if ((randint1(p_ptr->skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5)))
1240 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1242 msg_format("You tame %s.",m_name);
1249 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1251 msg_format("You have thrown off by %s.",m_name);
1256 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1261 case CLASS_BERSERKER:
1263 if (!word_of_recall()) return FALSE;
1268 if (p_ptr->lev > 29)
1270 if (!identify_fully(TRUE)) return FALSE;
1274 if (!ident_spell(TRUE)) return FALSE;
1278 case CLASS_MIRROR_MASTER:
1283 for (x = 0; x < cur_wid; x++)
1285 for (y = 0; y < cur_hgt; y++)
1287 if (is_mirror_grid(&cave[y][x]))
1289 remove_mirror(y, x);
1290 project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS,
1291 (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
1296 else if (command == -4)
1301 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1303 msg_print("You need concentration on the pets now.");
1307 if (is_mirror_grid(&cave[py][px]))
1310 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1312 msg_print("You feel your head clear a little.");
1315 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1316 if (p_ptr->csp >= p_ptr->msp)
1318 p_ptr->csp = p_ptr->msp;
1319 p_ptr->csp_frac = 0;
1325 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1327 msg_print("Here are not any mirrors!");
1335 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1336 else set_action(ACTION_HAYAGAKE);
1342 else if (p_ptr->mimic_form)
1344 switch (p_ptr->mimic_form)
1347 case MIMIC_DEMON_LORD:
1349 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1350 if (!get_aim_dir(&dir)) return FALSE;
1352 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1354 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1357 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1361 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1364 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1366 msg_print("Something prevent you from attacking.");
1372 int y, x, dummy = 0;
1375 /* Only works on adjacent monsters */
1376 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1379 c_ptr = &cave[y][x];
1384 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1386 msg_print("You bite into thin air!");
1393 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1395 msg_print("You grin and bare your fangs...");
1398 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1399 if (drain_life(dir, dummy))
1401 if (p_ptr->food < PY_FOOD_FULL)
1402 /* No heal if we are "full" */
1403 (void)hp_player(dummy);
1406 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1408 msg_print("You were not hungry.");
1411 /* Gain nutritional sustenance: 150/hp drained */
1412 /* A Food ration gives 5000 food points (by contrast) */
1413 /* Don't ever get more than "Full" this way */
1414 /* But if we ARE Gorged, it won't cure us */
1415 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1416 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1417 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1421 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1423 msg_print("Yechh. That tastes foul.");
1434 switch (p_ptr->prace)
1438 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1440 msg_print("You examine your surroundings.");
1443 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1444 (void)detect_doors(DETECT_RAD_DEFAULT);
1445 (void)detect_stairs(DETECT_RAD_DEFAULT);
1453 /* Get local object */
1456 /* Create the food ration */
1457 object_prep(q_ptr, 21);
1459 /* Drop the object from heaven */
1460 (void)drop_near(q_ptr, -1, py, px);
1462 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1464 msg_print("You cook some food.");
1472 msg_print("¥Ñ¥Ã¡ª");
1474 msg_print("Blink!");
1477 teleport_player(10);
1482 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1484 msg_print("You play tough.");
1487 (void)set_afraid(0);
1490 case RACE_HALF_TROLL:
1492 msg_print("¤¦¤¬¤¡¤¡¡ª");
1494 msg_print("RAAAGH!");
1497 (void)set_afraid(0);
1498 (void)set_shero(10 + randint1(plev), FALSE);
1499 (void)hp_player(30);
1506 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1508 msg_print("You start walking around. ");
1512 else if (command == -2)
1515 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1517 msg_print("You picture the Pattern in your mind and walk it...");
1520 (void)set_poisoned(0);
1525 (void)set_afraid(0);
1526 (void)do_res_stat(A_STR);
1527 (void)do_res_stat(A_INT);
1528 (void)do_res_stat(A_WIS);
1529 (void)do_res_stat(A_DEX);
1530 (void)do_res_stat(A_CON);
1531 (void)do_res_stat(A_CHR);
1532 (void)restore_level();
1536 case RACE_BARBARIAN:
1538 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1540 msg_print("Raaagh!");
1543 (void)set_afraid(0);
1544 (void)set_shero(10 + randint1(plev), FALSE);
1545 (void)hp_player(30);
1548 case RACE_HALF_OGRE:
1550 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1552 msg_print("You carefully set an explosive rune...");
1558 case RACE_HALF_GIANT:
1559 if (!get_aim_dir(&dir)) return FALSE;
1561 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1563 msg_print("You bash at a stone wall.");
1566 (void)wall_to_mud(dir);
1569 case RACE_HALF_TITAN:
1571 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1573 msg_print("You examine your foes...");
1580 if (!get_aim_dir(&dir)) return FALSE;
1582 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1584 msg_print("You throw a huge boulder.");
1587 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1591 if (!get_aim_dir(&dir)) return FALSE;
1593 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1595 msg_print("You make a horrible scream!");
1598 (void)fear_monster(dir, plev);
1602 if (!get_aim_dir(&dir)) return FALSE;
1604 msg_print("»À¤òÅǤ¤¤¿¡£");
1606 msg_print("You spit acid.");
1609 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1610 else fire_ball(GF_ACID, dir, plev, 2);
1614 if (!get_aim_dir(&dir)) return FALSE;
1616 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1618 msg_print("You throw a dart of poison.");
1621 fire_bolt(GF_POIS, dir, plev);
1626 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1628 msg_print("You examine your surroundings.");
1631 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1632 (void)detect_doors(DETECT_RAD_DEFAULT);
1633 (void)detect_stairs(DETECT_RAD_DEFAULT);
1637 if (!get_aim_dir(&dir)) return FALSE;
1639 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1641 msg_print("You cast a magic missile.");
1644 fire_bolt_or_beam(10, GF_MISSILE, dir,
1645 damroll(3 + ((plev - 1) / 5), 4));
1648 case RACE_DRACONIAN:
1650 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1652 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1654 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1657 if (!get_aim_dir(&dir)) return FALSE;
1659 if (randint1(100) < plev)
1661 switch (p_ptr->pclass)
1664 case CLASS_BERSERKER:
1667 case CLASS_IMITATOR:
1674 Type_desc = "¥¨¥ì¥á¥ó¥È";
1676 Type_desc = "the elements";
1685 Type_desc = "shards";
1690 case CLASS_WARRIOR_MAGE:
1691 case CLASS_HIGH_MAGE:
1692 case CLASS_SORCERER:
1693 case CLASS_MAGIC_EATER:
1694 case CLASS_RED_MAGE:
1695 case CLASS_BLUE_MAGE:
1696 case CLASS_MIRROR_MASTER:
1708 Type = GF_DISENCHANT;
1712 Type_desc = "disenchantment";
1716 case CLASS_CHAOS_WARRIOR:
1719 Type = GF_CONFUSION;
1723 Type_desc = "confusion";
1730 Type_desc = "¥«¥ª¥¹";
1732 Type_desc = "chaos";
1738 case CLASS_FORCETRAINER:
1741 Type = GF_CONFUSION;
1745 Type_desc = "confusion";
1754 Type_desc = "sound";
1758 case CLASS_MINDCRAFTER:
1761 Type = GF_CONFUSION;
1765 Type_desc = "confusion";
1772 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1774 Type_desc = "mental energy";
1782 Type = GF_HELL_FIRE;
1784 Type_desc = "ÃϹö¤Î¹å²Ð";
1786 Type_desc = "hellfire";
1791 Type = GF_HOLY_FIRE;
1793 Type_desc = "À»¤Ê¤ë±ê";
1795 Type_desc = "holy fire";
1807 Type_desc = "darkness";
1816 Type_desc = "poison";
1827 Type_desc = "sound";
1832 Type = GF_CONFUSION;
1836 Type_desc = "confusion";
1844 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1846 msg_format("You breathe %s.", Type_desc);
1849 fire_ball(Type, dir, plev * 2,
1854 case RACE_MIND_FLAYER:
1855 if (!get_aim_dir(&dir)) return FALSE;
1857 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1859 msg_print("You concentrate and your eyes glow red...");
1862 fire_bolt(GF_PSI, dir, plev);
1866 if (!get_aim_dir(&dir)) return FALSE;
1870 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1872 msg_print("You cast a ball of fire.");
1875 fire_ball(GF_FIRE, dir, plev, 2);
1880 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1882 msg_print("You cast a bolt of fire.");
1885 fire_bolt(GF_FIRE, dir, plev);
1890 (void)set_shield(randint1(20) + 30, FALSE);
1896 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1898 msg_print("You attempt to restore your lost energies.");
1901 (void)restore_level();
1905 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1908 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1910 msg_print("Something prevent you from attacking.");
1916 int y, x, dummy = 0;
1919 /* Only works on adjacent monsters */
1920 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1923 c_ptr = &cave[y][x];
1928 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1930 msg_print("You bite into thin air!");
1937 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1939 msg_print("You grin and bare your fangs...");
1942 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1943 if (drain_life(dir, dummy))
1945 if (p_ptr->food < PY_FOOD_FULL)
1946 /* No heal if we are "full" */
1947 (void)hp_player(dummy);
1950 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1952 msg_print("You were not hungry.");
1955 /* Gain nutritional sustenance: 150/hp drained */
1956 /* A Food ration gives 5000 food points (by contrast) */
1957 /* Don't ever get more than "Full" this way */
1958 /* But if we ARE Gorged, it won't cure us */
1959 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1960 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1961 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1965 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1967 msg_print("Yechh. That tastes foul.");
1974 if (!get_aim_dir(&dir)) return FALSE;
1976 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1978 msg_print("You emit an eldritch howl!");
1981 (void)fear_monster(dir, plev);
1986 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
1988 msg_print("You throw some magic dust...");
1991 if (plev < 25) sleep_monsters_touch();
1992 else (void)sleep_monsters();
1997 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1998 if (!get_aim_dir(&dir)) return FALSE;
2000 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2002 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2005 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2010 (void)set_tsubureru(randint1(20) + 30, FALSE);
2014 if (!get_aim_dir(&dir)) return FALSE;
2018 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2020 msg_print("You fire your ray gun.");
2022 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2027 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2029 msg_print("You fire your blaster.");
2031 fire_bolt(GF_MISSILE, dir, plev);
2036 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2038 msg_print("You fire your bazooka.");
2040 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2045 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2047 msg_print("You fire a beam cannon.");
2049 fire_beam(GF_MISSILE, dir, plev * 2);
2054 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2056 msg_print("You fire a rocket.");
2058 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2064 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2066 msg_print("This race has no bonus power.");
2077 * Allow user to choose a power (racial / mutation) to activate
2079 void do_cmd_racial_power(void)
2081 power_desc_type power_desc[36];
2084 int lvl = p_ptr->lev;
2085 bool flag, redraw, cast = FALSE;
2086 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2089 int menu_line = (use_menu ? 1 : 0);
2092 for (num = 0; num < 36; num++)
2094 strcpy(power_desc[num].name, "");
2095 power_desc[num].number = 0;
2100 if (p_ptr->confused)
2103 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2105 msg_print("You are too confused to use any powers!");
2112 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2114 set_action(ACTION_NONE);
2117 switch (p_ptr->pclass)
2122 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2124 strcpy(power_desc[num].name, "Sword Dancing");
2127 power_desc[num].level = 40;
2128 power_desc[num].cost = 75;
2129 power_desc[num].stat = A_DEX;
2130 power_desc[num].fail = 35;
2131 power_desc[num++].number = -3;
2135 case CLASS_HIGH_MAGE:
2136 case CLASS_SORCERER:
2139 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2141 strcpy(power_desc[num].name, "Eat Magic");
2144 power_desc[num].level = 25;
2145 power_desc[num].cost = 1;
2146 power_desc[num].stat = A_INT;
2147 power_desc[num].fail = 25;
2148 power_desc[num++].number = -3;
2153 if (is_good_realm(p_ptr->realm1))
2156 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2158 strcpy(power_desc[num].name, "Bless Weapon");
2161 power_desc[num].level = 35;
2162 power_desc[num].cost = 70;
2163 power_desc[num].stat = A_WIS;
2164 power_desc[num].fail = 50;
2165 power_desc[num++].number = -3;
2170 strcpy(power_desc[num].name, "¾¤º²");
2172 strcpy(power_desc[num].name, "Evocation");
2175 power_desc[num].level = 42;
2176 power_desc[num].cost = 40;
2177 power_desc[num].stat = A_WIS;
2178 power_desc[num].fail = 35;
2179 power_desc[num++].number = -3;
2186 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2188 strcpy(power_desc[num].name, "Hit and Away");
2191 power_desc[num].level = 8;
2192 power_desc[num].cost = 12;
2193 power_desc[num].stat = A_DEX;
2194 power_desc[num].fail = 14;
2195 power_desc[num++].number = -3;
2201 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2203 strcpy(power_desc[num].name, "Probe Monster");
2206 power_desc[num].level = 15;
2207 power_desc[num].cost = 20;
2208 power_desc[num].stat = A_INT;
2209 power_desc[num].fail = 12;
2210 power_desc[num++].number = -3;
2215 if (is_good_realm(p_ptr->realm1))
2218 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2220 strcpy(power_desc[num].name, "Holy Lance");
2223 power_desc[num].level = 30;
2224 power_desc[num].cost = 30;
2225 power_desc[num].stat = A_WIS;
2226 power_desc[num].fail = 30;
2227 power_desc[num++].number = -3;
2232 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2234 strcpy(power_desc[num].name, "Hell Lance");
2237 power_desc[num].level = 30;
2238 power_desc[num].cost = 30;
2239 power_desc[num].stat = A_WIS;
2240 power_desc[num].fail = 30;
2241 power_desc[num++].number = -3;
2245 case CLASS_WARRIOR_MAGE:
2248 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2250 strcpy(power_desc[num].name, "Convert HP to SP");
2253 power_desc[num].level = 25;
2254 power_desc[num].cost = 0;
2255 power_desc[num].stat = A_INT;
2256 power_desc[num].fail = 10;
2257 power_desc[num++].number = -3;
2259 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2261 strcpy(power_desc[num].name, "Convert SP to HP");
2264 power_desc[num].level = 25;
2265 power_desc[num].cost = 0;
2266 power_desc[num].stat = A_INT;
2267 power_desc[num].fail = 10;
2268 power_desc[num++].number = -4;
2271 case CLASS_CHAOS_WARRIOR:
2274 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2276 strcpy(power_desc[num].name, "Confusing Light");
2279 power_desc[num].level = 40;
2280 power_desc[num].cost = 50;
2281 power_desc[num].stat = A_INT;
2282 power_desc[num].fail = 25;
2283 power_desc[num++].number = -3;
2289 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2291 strcpy(power_desc[num].name, "Assume a Posture");
2294 power_desc[num].level = 25;
2295 power_desc[num].cost = 0;
2296 power_desc[num].stat = A_DEX;
2297 power_desc[num].fail = 0;
2298 power_desc[num++].number = -3;
2300 strcpy(power_desc[num].name, "É´Îö·ý");
2302 strcpy(power_desc[num].name, "Double Attack");
2305 power_desc[num].level = 30;
2306 power_desc[num].cost = 30;
2307 power_desc[num].stat = A_STR;
2308 power_desc[num].fail = 20;
2309 power_desc[num++].number = -4;
2312 case CLASS_MINDCRAFTER:
2313 case CLASS_FORCETRAINER:
2316 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2318 strcpy(power_desc[num].name, "Clear Mind");
2321 power_desc[num].level = 15;
2322 power_desc[num].cost = 0;
2323 power_desc[num].stat = A_WIS;
2324 power_desc[num].fail = 10;
2325 power_desc[num++].number = -3;
2331 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2333 strcpy(power_desc[num].name, "Take a Photograph");
2336 power_desc[num].level = 1;
2337 power_desc[num].cost = 0;
2338 power_desc[num].stat = A_DEX;
2339 power_desc[num].fail = 0;
2340 power_desc[num++].number = -3;
2342 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2344 strcpy(power_desc[num].name, "Identify True");
2347 power_desc[num].level = 25;
2348 power_desc[num].cost = 20;
2349 power_desc[num].stat = A_INT;
2350 power_desc[num].fail = 20;
2351 power_desc[num++].number = -4;
2354 case CLASS_IMITATOR:
2357 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2359 strcpy(power_desc[num].name, "Double Revenge");
2362 power_desc[num].level = 30;
2363 power_desc[num].cost = 100;
2364 power_desc[num].stat = A_DEX;
2365 power_desc[num].fail = 30;
2366 power_desc[num++].number = -3;
2369 case CLASS_BEASTMASTER:
2372 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2374 strcpy(power_desc[num].name, "Dominate a Living Thing");
2377 power_desc[num].level = 1;
2378 power_desc[num].cost = (p_ptr->lev+3)/4;
2379 power_desc[num].stat = A_CHR;
2380 power_desc[num].fail = 10;
2381 power_desc[num++].number = -3;
2383 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2385 strcpy(power_desc[num].name, "Dominate Living Things");
2388 power_desc[num].level = 30;
2389 power_desc[num].cost = (p_ptr->lev+20)/2;
2390 power_desc[num].stat = A_CHR;
2391 power_desc[num].fail = 10;
2392 power_desc[num++].number = -4;
2398 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2400 strcpy(power_desc[num].name, "Create Ammo");
2403 power_desc[num].level = 1;
2404 power_desc[num].cost = 0;
2405 power_desc[num].stat = A_DEX;
2406 power_desc[num].fail = 0;
2407 power_desc[num++].number = -3;
2410 case CLASS_MAGIC_EATER:
2413 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2415 strcpy(power_desc[num].name, "Absorb Magic");
2418 power_desc[num].level = 1;
2419 power_desc[num].cost = 0;
2420 power_desc[num].stat = A_INT;
2421 power_desc[num].fail = 0;
2422 power_desc[num++].number = -3;
2428 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2430 strcpy(power_desc[num].name, "Stop Singing");
2433 power_desc[num].level = 1;
2434 power_desc[num].cost = 0;
2435 power_desc[num].stat = A_CHR;
2436 power_desc[num].fail = 0;
2437 power_desc[num++].number = -3;
2440 case CLASS_RED_MAGE:
2443 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2445 strcpy(power_desc[num].name, "Double Magic");
2448 power_desc[num].level = 48;
2449 power_desc[num].cost = 20;
2450 power_desc[num].stat = A_INT;
2451 power_desc[num].fail = 0;
2452 power_desc[num++].number = -3;
2458 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2460 strcpy(power_desc[num].name, "Concentration");
2463 power_desc[num].level = 1;
2464 power_desc[num].cost = 0;
2465 power_desc[num].stat = A_WIS;
2466 power_desc[num].fail = 0;
2467 power_desc[num++].number = -3;
2469 strcpy(power_desc[num].name, "·¿");
2471 strcpy(power_desc[num].name, "Assume a Posture");
2474 power_desc[num].level = 25;
2475 power_desc[num].cost = 0;
2476 power_desc[num].stat = A_DEX;
2477 power_desc[num].fail = 0;
2478 power_desc[num++].number = -4;
2481 case CLASS_BLUE_MAGE:
2484 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2486 strcpy(power_desc[num].name, "Learning");
2489 power_desc[num].level = 1;
2490 power_desc[num].cost = 0;
2491 power_desc[num].stat = A_INT;
2492 power_desc[num].fail = 0;
2493 power_desc[num++].number = -3;
2499 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2501 strcpy(power_desc[num].name, "Rodeo");
2504 power_desc[num].level = 10;
2505 power_desc[num].cost = 0;
2506 power_desc[num].stat = A_STR;
2507 power_desc[num].fail = 10;
2508 power_desc[num++].number = -3;
2511 case CLASS_BERSERKER:
2514 strcpy(power_desc[num].name, "µ¢´Ô");
2516 strcpy(power_desc[num].name, "Recall");
2519 power_desc[num].level = 10;
2520 power_desc[num].cost = 10;
2521 power_desc[num].stat = A_DEX;
2522 power_desc[num].fail = 20;
2523 power_desc[num++].number = -3;
2526 case CLASS_MIRROR_MASTER:
2529 strcpy(power_desc[num].name, "¶À³ä¤ê");
2531 strcpy(power_desc[num].name, "Break Mirrors");
2534 power_desc[num].level = 1;
2535 power_desc[num].cost = 0;
2536 power_desc[num].stat = A_INT;
2537 power_desc[num].fail = 0;
2538 power_desc[num++].number = -3;
2540 strcpy(power_desc[num].name, "ÀÅ¿å");
2542 strcpy(power_desc[num].name, "Mirror Concentration");
2545 power_desc[num].level = 30;
2546 power_desc[num].cost = 0;
2547 power_desc[num].stat = A_INT;
2548 power_desc[num].fail = 20;
2549 power_desc[num++].number = -4;
2555 strcpy(power_desc[num].name, "ÌÜÍø¤");
2557 strcpy(power_desc[num].name, "Judgment");
2560 power_desc[num].level = 5;
2561 power_desc[num].cost = 15;
2562 power_desc[num].stat = A_INT;
2563 power_desc[num].fail = 20;
2564 power_desc[num++].number = -3;
2570 strcpy(power_desc[num].name, "®¶î¤±");
2572 strcpy(power_desc[num].name, "Quick Walk");
2575 power_desc[num].level = 20;
2576 power_desc[num].cost = 0;
2577 power_desc[num].stat = A_DEX;
2578 power_desc[num].fail = 0;
2579 power_desc[num++].number = -3;
2584 strcpy(power_desc[0].name, "(¤Ê¤·)");
2586 strcpy(power_desc[0].name, "(none)");
2591 if (p_ptr->mimic_form)
2593 switch (p_ptr->mimic_form)
2596 case MIMIC_DEMON_LORD:
2598 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2600 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2603 power_desc[num].level = 15;
2604 power_desc[num].cost = 10+lvl/3;
2605 power_desc[num].stat = A_CON;
2606 power_desc[num].fail = 20;
2607 power_desc[num++].number = -1;
2611 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2613 strcpy(power_desc[num].name, "Drain Life");
2616 power_desc[num].level = 2;
2617 power_desc[num].cost = 1 + (lvl / 3);
2618 power_desc[num].stat = A_CON;
2619 power_desc[num].fail = 9;
2620 power_desc[num++].number = -1;
2626 switch (p_ptr->prace)
2630 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2632 strcpy(power_desc[num].name, "Detect Doors+Traps");
2635 power_desc[num].level = 5;
2636 power_desc[num].cost = 5;
2637 power_desc[num].stat = A_WIS;
2638 power_desc[num].fail = 12;
2639 power_desc[num++].number = -1;
2643 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2645 strcpy(power_desc[num].name, "Detect Doors+Traps");
2648 power_desc[num].level = 10;
2649 power_desc[num].cost = 5;
2650 power_desc[num].stat = A_WIS;
2651 power_desc[num].fail = 10;
2652 power_desc[num++].number = -1;
2656 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2658 strcpy(power_desc[num].name, "Create Food");
2661 power_desc[num].level = 15;
2662 power_desc[num].cost = 10;
2663 power_desc[num].stat = A_INT;
2664 power_desc[num].fail = 10;
2665 power_desc[num++].number = -1;
2669 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2671 sprintf(power_desc[num].name, "Blink");
2674 power_desc[num].level = 5;
2675 power_desc[num].cost = 5;
2676 power_desc[num].stat = A_INT;
2677 power_desc[num].fail = 12;
2678 power_desc[num++].number = -1;
2682 strcpy(power_desc[num].name, "¶²Éݽüµî");
2684 strcpy(power_desc[num].name, "Remove Fear");
2687 power_desc[num].level = 3;
2688 power_desc[num].cost = 5;
2689 power_desc[num].stat = A_WIS;
2690 power_desc[num].fail = warrior ? 5 : 10;
2691 power_desc[num++].number = -1;
2693 case RACE_HALF_TROLL:
2695 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2697 strcpy(power_desc[num].name, "Berserk");
2700 power_desc[num].level = 10;
2701 power_desc[num].cost = 12;
2702 power_desc[num].stat = A_STR;
2703 power_desc[num].fail = warrior ? 6 : 12;
2704 power_desc[num++].number = -1;
2706 case RACE_BARBARIAN:
2708 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2710 strcpy(power_desc[num].name, "Berserk");
2713 power_desc[num].level = 8;
2714 power_desc[num].cost = 10;
2715 power_desc[num].stat = A_STR;
2716 power_desc[num].fail = warrior ? 6 : 12;
2717 power_desc[num++].number = -1;
2721 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2723 strcpy(power_desc[num].name, "Shadow Shifting");
2726 power_desc[num].level = 30;
2727 power_desc[num].cost = 50;
2728 power_desc[num].stat = A_INT;
2729 power_desc[num].fail = 50;
2730 power_desc[num++].number = -1;
2732 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2734 strcpy(power_desc[num].name, "Pattern Mindwalking");
2737 power_desc[num].level = 40;
2738 power_desc[num].cost = 75;
2739 power_desc[num].stat = A_WIS;
2740 power_desc[num].fail = 50;
2741 power_desc[num++].number = -2;
2743 case RACE_HALF_OGRE:
2745 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2747 strcpy(power_desc[num].name, "Explosive Rune");
2750 power_desc[num].level = 25;
2751 power_desc[num].cost = 35;
2752 power_desc[num].stat = A_INT;
2753 power_desc[num].fail = 15;
2754 power_desc[num++].number = -1;
2756 case RACE_HALF_GIANT:
2758 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2760 strcpy(power_desc[num].name, "Stone to Mud");
2763 power_desc[num].level = 20;
2764 power_desc[num].cost = 10;
2765 power_desc[num].stat = A_STR;
2766 power_desc[num].fail = 12;
2767 power_desc[num++].number = -1;
2769 case RACE_HALF_TITAN:
2771 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2773 strcpy(power_desc[num].name, "Probing");
2776 power_desc[num].level = 15;
2777 power_desc[num].cost = 10;
2778 power_desc[num].stat = A_INT;
2779 power_desc[num].fail = 12;
2780 power_desc[num++].number = -1;
2784 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2786 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2789 power_desc[num].level = 20;
2790 power_desc[num].cost = 15;
2791 power_desc[num].stat = A_STR;
2792 power_desc[num].fail = 12;
2793 power_desc[num++].number = -1;
2797 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2799 strcpy(power_desc[num].name, "Scare Monster");
2802 power_desc[num].level = 15;
2803 power_desc[num].cost = 15;
2804 power_desc[num].stat = A_WIS;
2805 power_desc[num].fail = 10;
2806 power_desc[num++].number = -1;
2810 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2812 strcpy(power_desc[num].name, "Scare Monster");
2815 power_desc[num].level = 4;
2816 power_desc[num].cost = 6;
2817 power_desc[num].stat = A_INT;
2818 power_desc[num].fail = 3;
2819 power_desc[num++].number = -1;
2823 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2825 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2828 power_desc[num].level = 9;
2829 power_desc[num].cost = 9;
2830 power_desc[num].stat = A_DEX;
2831 power_desc[num].fail = 14;
2832 power_desc[num++].number = -1;
2836 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2838 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2841 power_desc[num].level = 12;
2842 power_desc[num].cost = 8;
2843 power_desc[num].stat = A_DEX;
2844 power_desc[num].fail = 14;
2845 power_desc[num++].number = -1;
2849 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2851 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2854 power_desc[num].level = 2;
2855 power_desc[num].cost = 2;
2856 power_desc[num].stat = A_INT;
2857 power_desc[num].fail = 9;
2858 power_desc[num++].number = -1;
2860 case RACE_DRACONIAN:
2862 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2864 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2867 power_desc[num].level = 1;
2868 power_desc[num].cost = lvl;
2869 power_desc[num].stat = A_CON;
2870 power_desc[num].fail = 12;
2871 power_desc[num++].number = -1;
2873 case RACE_MIND_FLAYER:
2875 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2877 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2880 power_desc[num].level = 15;
2881 power_desc[num].cost = 12;
2882 power_desc[num].stat = A_INT;
2883 power_desc[num].fail = 14;
2884 power_desc[num++].number = -1;
2888 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2890 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2893 power_desc[num].level = 9;
2894 power_desc[num].cost = 15;
2895 power_desc[num].stat = A_WIS;
2896 power_desc[num].fail = 15;
2897 power_desc[num++].number = -1;
2901 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2903 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2906 power_desc[num].level = 20;
2907 power_desc[num].cost = 15;
2908 power_desc[num].stat = A_CON;
2909 power_desc[num].fail = 8;
2910 power_desc[num++].number = -1;
2915 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2917 strcpy(power_desc[num].name, "Restore Life");
2920 power_desc[num].level = 30;
2921 power_desc[num].cost = 30;
2922 power_desc[num].stat = A_WIS;
2923 power_desc[num].fail = 18;
2924 power_desc[num++].number = -1;
2928 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2930 strcpy(power_desc[num].name, "Drain Life");
2933 power_desc[num].level = 2;
2934 power_desc[num].cost = 1 + (lvl / 3);
2935 power_desc[num].stat = A_CON;
2936 power_desc[num].fail = 9;
2937 power_desc[num++].number = -1;
2941 strcpy(power_desc[num].name, "̲¤êÊ´");
2943 strcpy(power_desc[num].name, "Sleeping Dust");
2946 power_desc[num].level = 12;
2947 power_desc[num].cost = 12;
2948 power_desc[num].stat = A_INT;
2949 power_desc[num].fail = 15;
2950 power_desc[num++].number = -1;
2954 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2956 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2959 power_desc[num].level = 15;
2960 power_desc[num].cost = 10+lvl/3;
2961 power_desc[num].stat = A_CON;
2962 power_desc[num].fail = 20;
2963 power_desc[num++].number = -1;
2967 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2969 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2972 power_desc[num].level = 20;
2973 power_desc[num].cost = 15;
2974 power_desc[num].stat = A_CHR;
2975 power_desc[num].fail = 8;
2976 power_desc[num++].number = -1;
2979 if (p_ptr->lev < 10)
2982 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
2984 strcpy(power_desc[num].name, "Ray Gun");
2987 power_desc[num].level = 1;
2988 power_desc[num].cost = 7;
2989 power_desc[num].fail = 8;
2991 else if (p_ptr->lev < 25)
2994 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
2996 strcpy(power_desc[num].name, "Blaster");
2999 power_desc[num].level = 10;
3000 power_desc[num].cost = 13;
3001 power_desc[num].fail = 10;
3003 else if (p_ptr->lev < 35)
3006 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3008 strcpy(power_desc[num].name, "Bazooka");
3011 power_desc[num].level = 25;
3012 power_desc[num].cost = 26;
3013 power_desc[num].fail = 12;
3015 else if (p_ptr->lev < 45)
3018 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3020 strcpy(power_desc[num].name, "Beam Cannon");
3023 power_desc[num].level = 35;
3024 power_desc[num].cost = 40;
3025 power_desc[num].fail = 15;
3030 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3032 strcpy(power_desc[num].name, "Rocket");
3035 power_desc[num].level = 45;
3036 power_desc[num].cost = 60;
3037 power_desc[num].fail = 18;
3039 power_desc[num].stat = A_STR;
3040 power_desc[num++].number = -1;
3051 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3054 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3056 strcpy(power_desc[num].name, "Spit Acid");
3059 power_desc[num].level = 9;
3060 power_desc[num].cost = 9;
3061 power_desc[num].stat = A_DEX;
3062 power_desc[num].fail = 15;
3063 power_desc[num++].number = MUT1_SPIT_ACID;
3066 if (p_ptr->muta1 & MUT1_BR_FIRE)
3069 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3071 strcpy(power_desc[num].name, "Fire Breath");
3074 power_desc[num].level = 20;
3075 power_desc[num].cost = lvl;
3076 power_desc[num].stat = A_CON;
3077 power_desc[num].fail = 18;
3078 power_desc[num++].number = MUT1_BR_FIRE;
3081 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3084 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3086 strcpy(power_desc[num].name, "Hypnotic Gaze");
3089 power_desc[num].level = 12;
3090 power_desc[num].cost = 12;
3091 power_desc[num].stat = A_CHR;
3092 power_desc[num].fail = 18;
3093 power_desc[num++].number = MUT1_HYPN_GAZE;
3096 if (p_ptr->muta1 & MUT1_TELEKINES)
3099 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3101 strcpy(power_desc[num].name, "Telekinesis");
3104 power_desc[num].level = 9;
3105 power_desc[num].cost = 9;
3106 power_desc[num].stat = A_WIS;
3107 power_desc[num].fail = 14;
3108 power_desc[num++].number = MUT1_TELEKINES;
3111 if (p_ptr->muta1 & MUT1_VTELEPORT)
3114 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3116 strcpy(power_desc[num].name, "Teleport");
3119 power_desc[num].level = 7;
3120 power_desc[num].cost = 7;
3121 power_desc[num].stat = A_WIS;
3122 power_desc[num].fail = 15;
3123 power_desc[num++].number = MUT1_VTELEPORT;
3126 if (p_ptr->muta1 & MUT1_MIND_BLST)
3129 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3131 strcpy(power_desc[num].name, "Mind Blast");
3134 power_desc[num].level = 5;
3135 power_desc[num].cost = 3;
3136 power_desc[num].stat = A_WIS;
3137 power_desc[num].fail = 15;
3138 power_desc[num++].number = MUT1_MIND_BLST;
3141 if (p_ptr->muta1 & MUT1_RADIATION)
3144 strcpy(power_desc[num].name, "Êü¼Íǽ");
3146 strcpy(power_desc[num].name, "Emit Radiation");
3149 power_desc[num].level = 15;
3150 power_desc[num].cost = 15;
3151 power_desc[num].stat = A_CON;
3152 power_desc[num].fail = 14;
3153 power_desc[num++].number = MUT1_RADIATION;
3156 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3159 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3161 strcpy(power_desc[num].name, "Vampiric Drain");
3164 power_desc[num].level = 2;
3165 power_desc[num].cost = (1 + (lvl / 3));
3166 power_desc[num].stat = A_CON;
3167 power_desc[num].fail = 9;
3168 power_desc[num++].number = MUT1_VAMPIRISM;
3171 if (p_ptr->muta1 & MUT1_SMELL_MET)
3174 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3176 strcpy(power_desc[num].name, "Smell Metal");
3179 power_desc[num].level = 3;
3180 power_desc[num].cost = 2;
3181 power_desc[num].stat = A_INT;
3182 power_desc[num].fail = 12;
3183 power_desc[num++].number = MUT1_SMELL_MET;
3186 if (p_ptr->muta1 & MUT1_SMELL_MON)
3189 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3191 strcpy(power_desc[num].name, "Smell Monsters");
3194 power_desc[num].level = 5;
3195 power_desc[num].cost = 4;
3196 power_desc[num].stat = A_INT;
3197 power_desc[num].fail = 15;
3198 power_desc[num++].number = MUT1_SMELL_MON;
3201 if (p_ptr->muta1 & MUT1_BLINK)
3204 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3206 strcpy(power_desc[num].name, "Blink");
3209 power_desc[num].level = 3;
3210 power_desc[num].cost = 3;
3211 power_desc[num].stat = A_WIS;
3212 power_desc[num].fail = 12;
3213 power_desc[num++].number = MUT1_BLINK;
3216 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3219 strcpy(power_desc[num].name, "´ä¿©¤¤");
3221 strcpy(power_desc[num].name, "Eat Rock");
3224 power_desc[num].level = 8;
3225 power_desc[num].cost = 12;
3226 power_desc[num].stat = A_CON;
3227 power_desc[num].fail = 18;
3228 power_desc[num++].number = MUT1_EAT_ROCK;
3231 if (p_ptr->muta1 & MUT1_SWAP_POS)
3234 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3236 strcpy(power_desc[num].name, "Swap Position");
3239 power_desc[num].level = 15;
3240 power_desc[num].cost = 12;
3241 power_desc[num].stat = A_DEX;
3242 power_desc[num].fail = 16;
3243 power_desc[num++].number = MUT1_SWAP_POS;
3246 if (p_ptr->muta1 & MUT1_SHRIEK)
3249 strcpy(power_desc[num].name, "¶«¤Ó");
3251 strcpy(power_desc[num].name, "Shriek");
3254 power_desc[num].level = 20;
3255 power_desc[num].cost = 14;
3256 power_desc[num].stat = A_CON;
3257 power_desc[num].fail = 16;
3258 power_desc[num++].number = MUT1_SHRIEK;
3261 if (p_ptr->muta1 & MUT1_ILLUMINE)
3264 strcpy(power_desc[num].name, "¾ÈÌÀ");
3266 strcpy(power_desc[num].name, "Illuminate");
3269 power_desc[num].level = 3;
3270 power_desc[num].cost = 2;
3271 power_desc[num].stat = A_INT;
3272 power_desc[num].fail = 10;
3273 power_desc[num++].number = MUT1_ILLUMINE;
3276 if (p_ptr->muta1 & MUT1_DET_CURSE)
3279 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3281 strcpy(power_desc[num].name, "Detect Curses");
3284 power_desc[num].level = 7;
3285 power_desc[num].cost = 14;
3286 power_desc[num].stat = A_WIS;
3287 power_desc[num].fail = 14;
3288 power_desc[num++].number = MUT1_DET_CURSE;
3291 if (p_ptr->muta1 & MUT1_BERSERK)
3294 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3296 strcpy(power_desc[num].name, "Berserk");
3299 power_desc[num].level = 8;
3300 power_desc[num].cost = 8;
3301 power_desc[num].stat = A_STR;
3302 power_desc[num].fail = 14;
3303 power_desc[num++].number = MUT1_BERSERK;
3306 if (p_ptr->muta1 & MUT1_POLYMORPH)
3309 strcpy(power_desc[num].name, "ÊÑ¿È");
3311 strcpy(power_desc[num].name, "Polymorph");
3314 power_desc[num].level = 18;
3315 power_desc[num].cost = 20;
3316 power_desc[num].stat = A_CON;
3317 power_desc[num].fail = 18;
3318 power_desc[num++].number = MUT1_POLYMORPH;
3321 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3324 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3326 strcpy(power_desc[num].name, "Midas Touch");
3329 power_desc[num].level = 10;
3330 power_desc[num].cost = 5;
3331 power_desc[num].stat = A_INT;
3332 power_desc[num].fail = 12;
3333 power_desc[num++].number = MUT1_MIDAS_TCH;
3336 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3339 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3341 strcpy(power_desc[num].name, "Grow Mold");
3344 power_desc[num].level = 1;
3345 power_desc[num].cost = 6;
3346 power_desc[num].stat = A_CON;
3347 power_desc[num].fail = 14;
3348 power_desc[num++].number = MUT1_GROW_MOLD;
3351 if (p_ptr->muta1 & MUT1_RESIST)
3354 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3356 strcpy(power_desc[num].name, "Resist Elements");
3359 power_desc[num].level = 10;
3360 power_desc[num].cost = 12;
3361 power_desc[num].stat = A_CON;
3362 power_desc[num].fail = 12;
3363 power_desc[num++].number = MUT1_RESIST;
3366 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3369 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3371 strcpy(power_desc[num].name, "Earthquake");
3374 power_desc[num].level = 12;
3375 power_desc[num].cost = 12;
3376 power_desc[num].stat = A_STR;
3377 power_desc[num].fail = 16;
3378 power_desc[num++].number = MUT1_EARTHQUAKE;
3381 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3384 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3386 strcpy(power_desc[num].name, "Eat Magic");
3389 power_desc[num].level = 17;
3390 power_desc[num].cost = 1;
3391 power_desc[num].stat = A_WIS;
3392 power_desc[num].fail = 15;
3393 power_desc[num++].number = MUT1_EAT_MAGIC;
3396 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3399 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3401 strcpy(power_desc[num].name, "Weigh Magic");
3404 power_desc[num].level = 6;
3405 power_desc[num].cost = 6;
3406 power_desc[num].stat = A_INT;
3407 power_desc[num].fail = 10;
3408 power_desc[num++].number = MUT1_WEIGH_MAG;
3411 if (p_ptr->muta1 & MUT1_STERILITY)
3414 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3416 strcpy(power_desc[num].name, "Sterilize");
3419 power_desc[num].level = 12;
3420 power_desc[num].cost = 23;
3421 power_desc[num].stat = A_CHR;
3422 power_desc[num].fail = 15;
3423 power_desc[num++].number = MUT1_STERILITY;
3426 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3429 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3431 strcpy(power_desc[num].name, "Panic Hit");
3434 power_desc[num].level = 10;
3435 power_desc[num].cost = 12;
3436 power_desc[num].stat = A_DEX;
3437 power_desc[num].fail = 14;
3438 power_desc[num++].number = MUT1_PANIC_HIT;
3441 if (p_ptr->muta1 & MUT1_DAZZLE)
3444 strcpy(power_desc[num].name, "âÁÏÇ");
3446 strcpy(power_desc[num].name, "Dazzle");
3449 power_desc[num].level = 7;
3450 power_desc[num].cost = 15;
3451 power_desc[num].stat = A_CHR;
3452 power_desc[num].fail = 8;
3453 power_desc[num++].number = MUT1_DAZZLE;
3456 if (p_ptr->muta1 & MUT1_LASER_EYE)
3459 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3461 strcpy(power_desc[num].name, "Laser Eye");
3464 power_desc[num].level = 7;
3465 power_desc[num].cost = 10;
3466 power_desc[num].stat = A_WIS;
3467 power_desc[num].fail = 9;
3468 power_desc[num++].number = MUT1_LASER_EYE;
3471 if (p_ptr->muta1 & MUT1_RECALL)
3474 strcpy(power_desc[num].name, "µ¢´Ô");
3476 strcpy(power_desc[num].name, "Recall");
3479 power_desc[num].level = 17;
3480 power_desc[num].cost = 50;
3481 power_desc[num].stat = A_INT;
3482 power_desc[num].fail = 16;
3483 power_desc[num++].number = MUT1_RECALL;
3486 if (p_ptr->muta1 & MUT1_BANISH)
3489 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3491 strcpy(power_desc[num].name, "Banish Evil");
3494 power_desc[num].level = 25;
3495 power_desc[num].cost = 25;
3496 power_desc[num].stat = A_WIS;
3497 power_desc[num].fail = 18;
3498 power_desc[num++].number = MUT1_BANISH;
3501 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3504 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3506 strcpy(power_desc[num].name, "Cold Touch");
3509 power_desc[num].level = 2;
3510 power_desc[num].cost = 2;
3511 power_desc[num].stat = A_CON;
3512 power_desc[num].fail = 11;
3513 power_desc[num++].number = MUT1_COLD_TOUCH;
3516 if (p_ptr->muta1 & MUT1_LAUNCHER)
3519 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3521 strcpy(power_desc[num].name, "Throw Object");
3524 power_desc[num].level = 1;
3525 power_desc[num].cost = lvl;
3526 power_desc[num].stat = A_STR;
3527 power_desc[num].fail = 6;
3528 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3529 power_desc[num++].number = 3;
3533 /* Nothing chosen yet */
3539 /* Build a prompt */
3541 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3543 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3546 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3549 if (!repeat_pull(&i) || i<0 || i>=num) {
3550 #endif /* ALLOW_REPEAT */
3551 if (use_menu) screen_save();
3552 /* Get a spell from the user */
3554 choice = (always_show_list || use_menu) ? ESCAPE:1;
3557 if( choice==ESCAPE ) choice = ' ';
3558 else if( !get_com(out_val, &choice, FALSE) )break;
3560 if (use_menu && choice != ' ')
3575 menu_line += (num - 1);
3596 else if (menu_line+18 <= num)
3610 if (menu_line > num) menu_line -= num;
3612 /* Request redraw */
3613 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3616 if (!redraw || use_menu)
3629 /* Save the screen */
3630 if (!use_menu) screen_save();
3632 /* Print header(s) */
3635 prt(" Lv MP ¼ºÎ¨", y++, x);
3637 prt(" Lv Cost Fail", y++, x);
3642 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3644 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3651 x1 = ((ctr < 18) ? x : x + 40);
3652 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3657 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3659 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3661 else strcpy(dummy, " ");
3665 /* letter/number for power selection */
3669 letter = '0' + ctr - 26;
3670 sprintf(dummy, " %c) ",letter);
3672 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3673 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3674 100 - racial_chance(&power_desc[ctr])));
3686 /* Restore the screen */
3696 if (choice == '\r' && num == 1)
3701 if (isalpha(choice))
3704 ask = (isupper(choice));
3707 if (ask) choice = tolower(choice);
3709 /* Extract request */
3710 i = (islower(choice) ? A2I(choice) : -1);
3714 ask = FALSE; /* Can't uppercase digits */
3716 i = choice - '0' + 26;
3720 /* Totally Illegal */
3721 if ((i < 0) || (i >= num))
3734 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3736 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3740 /* Belay that order */
3741 if (!get_check(tmp_val)) continue;
3748 /* Restore the screen */
3749 if (redraw) screen_load();
3751 /* Abort if needed */
3759 } /*if (!repeat_pull(&i) || ...)*/
3760 #endif /* ALLOW_REPEAT */
3761 switch (racial_aux(&power_desc[i]))
3764 if (power_desc[i].number < 0)
3765 cast = cmd_racial_power_aux(power_desc[i].number);
3767 cast = mutation_power_aux(power_desc[i].number);
3784 take_hit(DAMAGE_USELIFE, (racial_cost / 2) + randint1(racial_cost / 2),
3787 take_hit(DAMAGE_USELIFE, (racial_cost / 2) + randint1(racial_cost / 2),
3788 "concentrating too hard", -1);
3793 p_ptr->csp -= (racial_cost / 2) + randint1(racial_cost / 2);
3796 /* Redraw mana and hp */
3797 p_ptr->redraw |= (PR_HP | PR_MANA);
3800 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3803 else energy_use = 0;