3 /* Purpose: Racial powers (and mutations) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (!object_known_p(o_ptr))
321 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
327 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
332 if (o_ptr->tval == TV_ROD)
334 else if (o_ptr->tval == TV_WAND)
337 if (o_ptr->tval == TV_ROD)
339 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
340 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
345 for (num = o_ptr->number; num; num--)
348 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
349 if (p_ptr->magic_num2[o_ptr->sval + ext])
352 gain_num = (gain_num/3 + rand_int(gain_num/3)) / 256;
353 if (gain_num < 1) gain_num = 1;
355 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
356 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
357 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
358 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
359 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
360 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
364 object_desc(o_name, o_ptr, TRUE, 3);
367 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
369 msg_format("You absorb magic of %s.", o_name);
372 /* Eliminate the item (from the pack) */
375 inven_item_increase(item, -999);
376 inven_item_describe(item);
377 inven_item_optimize(item);
380 /* Eliminate the item (from the floor) */
383 floor_item_increase(0 - item, -999);
384 floor_item_describe(0 - item);
385 floor_item_optimize(0 - item);
392 static bool choose_kamae(void)
402 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
404 msg_print("Too confused.");
413 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
415 prt(" a) No form", 2, 20);
418 for (i = 0; i < MAX_KAMAE; i++)
420 if (p_ptr->lev >= kamae_shurui[i].min_level)
422 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
429 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
431 prt(" Choose Form: ", 1, 14);
438 if (choice == ESCAPE)
443 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
445 if (p_ptr->action == ACTION_KAMAE)
447 set_action(ACTION_NONE);
451 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
453 msg_print("You are not assuming a posture.");
458 else if ((choice == 'b') || (choice == 'B'))
463 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
468 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
473 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
479 set_action(ACTION_KAMAE);
481 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
484 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
486 msg_print("You reassume a posture.");
491 p_ptr->special_defense &= ~(KAMAE_MASK);
492 p_ptr->update |= (PU_BONUS);
493 p_ptr->redraw |= (PR_STATE);
495 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
497 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
499 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
501 p_ptr->redraw |= PR_STATE;
506 static bool choose_kata(void)
516 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
518 msg_print("Too confused.");
526 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
528 msg_print("You are not clear headed");
536 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
538 msg_print("You are trembling with fear!");
547 prt(" a) ·¿¤òÊø¤¹", 2, 20);
549 prt(" a) No Form", 2, 20);
552 for (i = 0; i < MAX_KATA; i++)
554 if (p_ptr->lev >= kata_shurui[i].min_level)
557 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
559 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
567 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
569 prt(" Choose Form: ", 1, 14);
576 if (choice == ESCAPE)
581 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
583 if (p_ptr->action == ACTION_KATA)
585 set_action(ACTION_NONE);
589 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
591 msg_print("You are not assuming posture.");
596 else if ((choice == 'b') || (choice == 'B'))
601 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
606 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
611 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
617 set_action(ACTION_KATA);
619 if (p_ptr->special_defense & (KATA_IAI << new_kata))
622 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
624 msg_print("You reassume a posture.");
629 p_ptr->special_defense &= ~(KATA_MASK);
630 p_ptr->update |= (PU_BONUS);
631 p_ptr->update |= (PU_MONSTERS);
633 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
635 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
637 p_ptr->special_defense |= (KATA_IAI << new_kata);
639 p_ptr->redraw |= (PR_STATE);
640 p_ptr->redraw |= (PR_STATUS);
647 * Returns the chance to activate a racial power/mutation
649 static int racial_chance(s16b min_level, int use_stat, int difficulty)
654 int stat = p_ptr->stat_cur[use_stat];
656 /* No chance for success */
657 if ((p_ptr->lev < min_level) || p_ptr->confused)
662 if (difficulty == 0) return 100;
664 /* Calculate difficulty */
667 difficulty += p_ptr->stun;
669 else if (p_ptr->lev > min_level)
671 int lev_adj = ((p_ptr->lev - min_level) / 3);
672 if (lev_adj > 10) lev_adj = 10;
673 difficulty -= lev_adj;
676 if (difficulty < 5) difficulty = 5;
678 /* We only need halfs of the difficulty */
679 difficulty = difficulty / 2;
681 for (i = 1; i <= stat; i++)
683 val = i - difficulty;
685 sum += (val <= difficulty) ? val : difficulty;
691 return (((sum * 100) / difficulty) / stat);
695 /* Note: return value indicates that we have succesfully used the power */
697 bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty)
701 /* Not enough mana - use hp */
702 if (p_ptr->csp < cost) use_hp = TRUE;
704 /* Power is not available yet */
705 if (p_ptr->lev < min_level)
708 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
710 msg_format("You need to attain level %d to use this power.", min_level);
718 else if (p_ptr->confused)
721 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
723 msg_print("You are too confused to use this power.");
731 else if (use_hp && (p_ptr->chp < cost))
734 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
736 if (!get_check("Really use the power in your weakened state? "))
745 /* Else attempt to do it! */
751 difficulty += p_ptr->stun;
753 else if (p_ptr->lev > min_level)
755 int lev_adj = ((p_ptr->lev - min_level) / 3);
756 if (lev_adj > 10) lev_adj = 10;
757 difficulty -= lev_adj;
760 if (difficulty < 5) difficulty = 5;
763 /* take time and pay the price */
771 take_hit(DAMAGE_USELIFE, (cost / 2) + randint(cost / 2),
774 take_hit(DAMAGE_USELIFE, (cost / 2) + randint(cost / 2),
775 "concentrating too hard", -1);
781 p_ptr->csp -= (cost / 2) + randint(cost / 2);
786 /* Redraw mana and hp */
787 p_ptr->redraw |= (PR_HP | PR_MANA);
790 p_ptr->window |= (PW_PLAYER | PW_SPELL);
793 if (randint(p_ptr->stat_cur[use_stat]) >=
794 ((difficulty / 2) + randint(difficulty / 2)))
800 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
802 msg_print("You've failed to concentrate hard enough.");
804 if (flush_failure) flush();
810 static bool cmd_racial_power_aux(s32b command)
812 s16b plev = p_ptr->lev;
817 switch (p_ptr->pclass)
821 if (racial_aux(40, 75, A_DEX, 35))
827 for (i = 0; i < 6; i++)
830 y = py + ddy_ddd[dir];
831 x = px + ddx_ddd[dir];
834 /* Get the monster */
835 m_ptr = &m_list[c_ptr->m_idx];
837 /* Hack -- attack monsters */
843 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
845 msg_print("You attack the empty air.");
853 case CLASS_HIGH_MAGE:
856 if (racial_aux(25, 1, A_INT, 25))
858 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
864 if (p_ptr->realm1 == REALM_LIFE)
866 if (racial_aux(35, 70, A_WIS, 50))
868 if (!bless_weapon()) return FALSE;
873 if (racial_aux(42, 40, A_WIS, 30))
875 (void)dispel_monsters(plev * 4);
876 turn_monsters(plev * 4);
877 banish_monsters(plev * 4);
884 if (racial_aux(8, 12, A_DEX, 14))
888 if (!get_rep_dir(&dir, FALSE)) return FALSE;
891 if (cave[y][x].m_idx)
894 if (rand_int(p_ptr->skill_dis) < 7)
896 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
898 msg_print("You are failed to run away.");
900 else teleport_player(30);
905 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
907 msg_print("You don't see any monster in this direction");
917 if (racial_aux(15, 20, A_INT, 12))
920 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
922 msg_print("You examine your foes...");
931 if (p_ptr->realm1 == REALM_LIFE)
933 if (racial_aux(30, 30, A_WIS, 20))
935 if (!get_aim_dir(&dir)) return FALSE;
936 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
941 if (racial_aux(30, 30, A_WIS, 20))
943 if (!get_aim_dir(&dir)) return FALSE;
944 fire_beam(GF_HELL_FIRE, dir, plev * 3);
949 case CLASS_WARRIOR_MAGE:
953 if (racial_aux(25, 0, A_INT, 10))
955 if (take_hit(DAMAGE_USELIFE, p_ptr->lev,
957 "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1))
959 "thoughtless convertion from HP to SP", -1))
962 p_ptr->csp += p_ptr->lev / 5;
963 if (p_ptr->csp > p_ptr->msp)
965 p_ptr->csp = p_ptr->msp;
971 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
973 msg_print("You failed to convert.");
977 else if (command == -4)
979 if (racial_aux(25, 0, A_INT, 10))
981 if (p_ptr->csp >= p_ptr->lev/5)
983 p_ptr->csp -= p_ptr->lev / 5;
984 hp_player(p_ptr->lev);
988 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
990 msg_print("You failed to convert.");
996 case CLASS_CHAOS_WARRIOR:
998 if (racial_aux(40, 50, A_INT, 25))
1001 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1003 msg_print("You glare nearby monsters...");
1006 stun_monsters(p_ptr->lev * 4);
1007 confuse_monsters(p_ptr->lev * 4);
1008 turn_monsters(p_ptr->lev * 4);
1009 stasis_monsters(p_ptr->lev * 4);
1017 if (empty_hands(TRUE) < 2)
1020 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1022 msg_print("You need to be bare hands.");
1026 if (racial_aux(25, 0, A_DEX, 0))
1028 if (choose_kamae()) energy_use = 100;
1029 else energy_use = 0;
1030 p_ptr->update |= (PU_BONUS);
1031 p_ptr->redraw |= (PR_ARMOR);
1036 if (empty_hands(TRUE) < 2)
1039 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1041 msg_print("You need to be bare hand.");
1045 if (racial_aux(30, 30, A_STR, 20))
1049 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1052 if (cave[y][x].m_idx)
1055 msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1057 msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1059 if (cave[y][x].m_idx)
1064 p_ptr->energy -= 100;
1069 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1071 msg_print("You don't see any monster in this direction");
1080 case CLASS_MINDCRAFTER:
1081 case CLASS_FORCETRAINER:
1086 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1088 msg_print("You need concentration on the pets now.");
1092 if (racial_aux(15, 0, A_WIS, 10))
1095 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1097 msg_print("You feel your head clear a little.");
1100 p_ptr->csp += (3 + p_ptr->lev/20);
1101 if (p_ptr->csp >= p_ptr->msp)
1103 p_ptr->csp = p_ptr->msp;
1104 p_ptr->csp_frac = 0;
1113 if (racial_aux(1, 0, A_DEX, 0))
1115 if (!get_aim_dir(&dir)) return FALSE;
1117 fire_beam(GF_PHOTO, dir, 1);
1120 else if (command == -4)
1122 if (racial_aux(25, 20, A_INT, 20))
1124 if (!identify_fully(FALSE)) return FALSE;
1129 case CLASS_IMITATOR:
1131 if (racial_aux(30, 100, A_DEX, 30))
1134 if (!do_cmd_mane(TRUE)) return FALSE;
1138 case CLASS_BEASTMASTER:
1142 if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10))
1144 if (!get_aim_dir(&dir)) return FALSE;
1145 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1149 else if (command == -4)
1151 if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10))
1153 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1160 if (racial_aux(1, 0, A_DEX, 0))
1162 if (!do_cmd_archer()) return FALSE;
1166 case CLASS_MAGIC_EATER:
1168 if (racial_aux(1, 0, A_INT, 0))
1170 if (!gain_magic()) return FALSE;
1176 if (racial_aux(1, 0, A_CHR, 0))
1184 case CLASS_RED_MAGE:
1186 if (racial_aux(48, 60, A_INT, 25))
1191 if (!p_ptr->paralyzed)
1201 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1203 msg_print("You need concentration on the pets now.");
1209 if (p_ptr->special_defense & KATA_MASK)
1212 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1214 msg_print("You need concentration on your form.");
1218 if (racial_aux(1, 0, A_WIS, 0))
1220 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1222 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1224 msg_print("You concentrate to charge your power.");
1227 p_ptr->csp += p_ptr->msp / 2;
1228 if (p_ptr->csp >= max_csp)
1230 p_ptr->csp = max_csp;
1231 p_ptr->csp_frac = 0;
1237 if (!buki_motteruka(INVEN_RARM))
1240 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1242 msg_print("You need to wield a weapon.");
1246 if (racial_aux(25, 0, A_DEX, 0))
1248 if (choose_kata()) energy_use = 100;
1249 else energy_use = 0;
1250 p_ptr->update |= (PU_BONUS);
1251 p_ptr->redraw |= (PR_ARMOR);
1256 case CLASS_BLUE_MAGE:
1258 if (racial_aux(1, 0, A_INT, 0))
1260 if (p_ptr->action == ACTION_LEARN)
1262 set_action(ACTION_NONE);
1266 set_action(ACTION_LEARN);
1274 if (racial_aux(10, 0, A_STR, 10))
1277 monster_type *m_ptr;
1278 monster_race *r_ptr;
1283 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1286 if (!do_riding(TRUE)) return TRUE;
1287 m_ptr = &m_list[p_ptr->riding];
1288 r_ptr = &r_info[m_ptr->r_idx];
1289 monster_desc(m_name, m_ptr, 0);
1290 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1291 if (is_pet(m_ptr)) break;
1292 rlev = r_ptr->level;
1293 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1294 if (rlev > 60) rlev = 60+(rlev-60)/2;
1295 if ((randint(skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+rand_int(p_ptr->lev/5)))
1297 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1302 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1308 case CLASS_BERSERKER:
1312 if (racial_aux(5, 5, A_DEX, 10))
1314 (void)set_food(PY_FOOD_MAX - 1);
1317 else if (command == -4)
1319 if (racial_aux(10, 10, A_DEX, 20))
1321 if (!word_of_recall()) return FALSE;
1328 if (racial_aux(5, 15, A_INT, 20))
1330 if (p_ptr->lev > 29)
1332 if (!identify_fully(TRUE)) return FALSE;
1336 if (!ident_spell(TRUE)) return FALSE;
1341 case CLASS_MIRROR_MASTER:
1345 if (racial_aux(1, 0, A_INT, 0)){
1347 for( x=0 ; x < cur_wid ;x++){
1348 for( y=0 ; y < cur_hgt ;y++){
1349 if( cave[y][x].feat == FEAT_MIRROR){
1350 cave_set_feat( y , x , FEAT_FLOOR );
1351 project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF|PROJECT_NO_HANGEKI),-1);
1357 else if (command == -4)
1362 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1364 msg_print("You need concentration on the pets now.");
1368 if (racial_aux(30, 0, A_INT, 20)){
1369 if( cave[py][px].feat == FEAT_MIRROR)
1372 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1374 msg_print("You feel your head clear a little.");
1377 p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100);
1378 if (p_ptr->csp >= p_ptr->msp)
1380 p_ptr->csp = p_ptr->msp;
1381 p_ptr->csp_frac = 0;
1386 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1388 msg_print("Here are not any mirrors!");
1400 if (racial_aux(20, 0, A_DEX, 0))
1402 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1403 else set_action(ACTION_HAYAGAKE);
1411 else if (p_ptr->mimic_form)
1413 switch (p_ptr->mimic_form)
1416 case MIMIC_DEMON_LORD:
1417 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
1419 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1420 if (!get_aim_dir(&dir)) break;
1422 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1424 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1427 fire_ball(type, dir, plev * 3,
1432 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
1434 int y, x, dummy = 0;
1437 /* Only works on adjacent monsters */
1438 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
1441 c_ptr = &cave[y][x];
1446 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1448 msg_print("You bite into thin air!");
1455 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1457 msg_print("You grin and bare your fangs...");
1460 dummy = plev + randint(plev) * MAX(1, plev / 10); /* Dmg */
1461 if (drain_life(dir, dummy))
1463 if (p_ptr->food < PY_FOOD_FULL)
1464 /* No heal if we are "full" */
1465 (void)hp_player(dummy);
1468 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1470 msg_print("You were not hungry.");
1473 /* Gain nutritional sustenance: 150/hp drained */
1474 /* A Food ration gives 5000 food points (by contrast) */
1475 /* Don't ever get more than "Full" this way */
1476 /* But if we ARE Gorged, it won't cure us */
1477 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1478 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1479 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1483 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1485 msg_print("Yechh. That tastes foul.");
1497 switch (p_ptr->prace)
1500 if (racial_aux(5, 5, A_WIS, 12))
1503 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1505 msg_print("You examine your surroundings.");
1508 (void)detect_traps(DETECT_RAD_DEFAULT);
1509 (void)detect_doors(DETECT_RAD_DEFAULT);
1510 (void)detect_stairs(DETECT_RAD_DEFAULT);
1515 if (racial_aux(15, 10, A_INT, 10))
1520 /* Get local object */
1523 /* Create the food ration */
1524 object_prep(q_ptr, 21);
1527 q_ptr->python = object_create_callback(q_ptr);
1528 #endif /* USE_SCRIPT */
1530 /* Drop the object from heaven */
1531 (void)drop_near(q_ptr, -1, py, px);
1533 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1535 msg_print("You cook some food.");
1542 if (racial_aux(5, 5, A_INT, 12))
1545 msg_print("¥Ñ¥Ã¡ª");
1547 msg_print("Blink!");
1550 teleport_player(10);
1555 if (racial_aux(3, 5, A_WIS,
1556 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10)))
1559 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1561 msg_print("You play tough.");
1564 (void)set_afraid(0);
1568 case RACE_HALF_TROLL:
1569 if (racial_aux(10, 12, A_STR,
1570 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1573 msg_print("¤¦¤¬¤¡¤¡¡ª");
1575 msg_print("RAAAGH!");
1578 (void)set_afraid(0);
1580 (void)set_shero(10 + randint(plev), FALSE);
1581 (void)hp_player(30);
1588 if (racial_aux(40, 75, A_WIS, 50))
1591 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1593 msg_print("You picture the Pattern in your mind and walk it...");
1596 (void)set_poisoned(0);
1601 (void)set_afraid(0);
1602 (void)do_res_stat(A_STR);
1603 (void)do_res_stat(A_INT);
1604 (void)do_res_stat(A_WIS);
1605 (void)do_res_stat(A_DEX);
1606 (void)do_res_stat(A_CON);
1607 (void)do_res_stat(A_CHR);
1608 (void)restore_level();
1612 else if (command == -1)
1614 if (racial_aux(30, 50, A_INT, 50))
1616 /* No effect in arena or quest */
1617 if (p_ptr->inside_arena || p_ptr->inside_quest)
1620 msg_print("¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£");
1622 msg_print("There is no effect.");
1629 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£¼þ°Ï¤¬ÊѲ½¤·¤Æ¤¤¤ë¡£");
1631 msg_print("You start walking around. Your surroundings change.");
1635 if (autosave_l) do_cmd_save_game(TRUE);
1638 p_ptr->leaving = TRUE;
1644 case RACE_BARBARIAN:
1645 if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1648 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1650 msg_print("Raaagh!");
1653 (void)set_afraid(0);
1655 (void)set_shero(10 + randint(plev), FALSE);
1656 (void)hp_player(30);
1660 case RACE_HALF_OGRE:
1661 if (racial_aux(25, 35, A_INT, 15))
1664 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1666 msg_print("You carefully set an explosive rune...");
1673 case RACE_HALF_GIANT:
1674 if (racial_aux(20, 10, A_STR, 12))
1676 if (!get_aim_dir(&dir)) break;
1678 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1680 msg_print("You bash at a stone wall.");
1683 (void)wall_to_mud(dir);
1687 case RACE_HALF_TITAN:
1688 if (racial_aux(15, 10, A_INT, 12))
1691 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1693 msg_print("You examine your foes...");
1701 if (racial_aux(20, 15, A_STR, 12))
1703 if (!get_aim_dir(&dir)) break;
1705 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1707 msg_print("You throw a huge boulder.");
1710 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1715 if (racial_aux(15, 15, A_WIS, 10))
1717 if (!get_aim_dir(&dir)) break;
1719 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1721 msg_print("You make a horrible scream!");
1724 (void)fear_monster(dir, plev);
1729 if (racial_aux(9, 9, A_DEX, 14))
1731 if (!get_aim_dir(&dir)) break;
1733 msg_print("»À¤òÅǤ¤¤¿¡£");
1735 msg_print("You spit acid.");
1739 fire_bolt(GF_ACID, dir, plev);
1741 fire_ball(GF_ACID, dir, plev, 2);
1746 if (racial_aux(12, 8, A_DEX, 14))
1748 if(!get_aim_dir(&dir)) break;
1750 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1752 msg_print("You throw a dart of poison.");
1755 fire_bolt(GF_POIS, dir, plev);
1760 if (racial_aux(10, 5, A_WIS, 10))
1763 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1765 msg_print("You examine your surroundings.");
1768 (void)detect_traps(DETECT_RAD_DEFAULT);
1769 (void)detect_doors(DETECT_RAD_DEFAULT);
1770 (void)detect_stairs(DETECT_RAD_DEFAULT);
1775 if (racial_aux(2, 2, A_INT, 9))
1777 if (!get_aim_dir(&dir)) break;
1779 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1781 msg_print("You cast a magic missile.");
1784 fire_bolt_or_beam(10, GF_MISSILE, dir,
1785 damroll(3 + ((plev - 1) / 5), 4));
1789 case RACE_DRACONIAN:
1790 if (racial_aux(1, plev, A_CON, 12))
1792 int Type = ((randint(3) == 1) ? GF_COLD : GF_FIRE);
1794 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1796 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1800 if (randint(100) < plev)
1802 switch (p_ptr->pclass)
1805 case CLASS_BERSERKER:
1808 case CLASS_IMITATOR:
1811 if (randint(3) == 1)
1815 Type_desc = "¥¨¥ì¥á¥ó¥È";
1817 Type_desc = "the elements";
1827 Type_desc = "shards";
1833 case CLASS_WARRIOR_MAGE:
1834 case CLASS_HIGH_MAGE:
1835 case CLASS_SORCERER:
1836 case CLASS_MAGIC_EATER:
1837 case CLASS_RED_MAGE:
1838 case CLASS_BLUE_MAGE:
1839 case CLASS_MIRROR_MASTER:
1840 if (randint(3) == 1)
1852 Type = GF_DISENCHANT;
1856 Type_desc = "disenchantment";
1861 case CLASS_CHAOS_WARRIOR:
1862 if (randint(3) != 1)
1864 Type = GF_CONFUSION;
1868 Type_desc = "confusion";
1876 Type_desc = "¥«¥ª¥¹";
1878 Type_desc = "chaos";
1885 case CLASS_FORCETRAINER:
1886 if (randint(3) != 1)
1888 Type = GF_CONFUSION;
1892 Type_desc = "confusion";
1902 Type_desc = "sound";
1907 case CLASS_MINDCRAFTER:
1908 if (randint(3) != 1)
1910 Type = GF_CONFUSION;
1914 Type_desc = "confusion";
1922 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1924 Type_desc = "mental energy";
1931 if (randint(3) == 1)
1933 Type = GF_HELL_FIRE;
1935 Type_desc = "ÃϹö¤Î¹å²Ð";
1937 Type_desc = "hellfire";
1943 Type = GF_HOLY_FIRE;
1945 Type_desc = "À»¤Ê¤ë±ê";
1947 Type_desc = "holy fire";
1954 if (randint(3) == 1)
1960 Type_desc = "darkness";
1970 Type_desc = "poison";
1976 if (randint(3) != 1)
1982 Type_desc = "sound";
1988 Type = GF_CONFUSION;
1992 Type_desc = "confusion";
2000 if (!get_aim_dir(&dir)) break;
2002 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
2004 msg_format("You breathe %s.", Type_desc);
2007 fire_ball(Type, dir, plev * 2,
2012 case RACE_MIND_FLAYER:
2013 if (racial_aux(15, 12, A_INT, 14))
2015 if (!get_aim_dir(&dir)) break;
2019 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
2021 msg_print("You concentrate and your eyes glow red...");
2024 fire_bolt(GF_PSI, dir, plev);
2030 if (racial_aux(9, 15, A_WIS, 15))
2032 if (!get_aim_dir(&dir)) break;
2036 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
2038 msg_print("You cast a ball of fire.");
2041 fire_ball(GF_FIRE, dir, plev, 2);
2046 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2048 msg_print("You cast a bolt of fire.");
2051 fire_bolt(GF_FIRE, dir, plev);
2057 if (racial_aux(20, 15, A_CON, 8))
2059 (void)set_shield(randint(20) + 30, FALSE);
2065 if (racial_aux(30, 30, A_WIS, 18))
2068 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2070 msg_print("You attempt to restore your lost energies.");
2073 (void)restore_level();
2078 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
2080 int y, x, dummy = 0;
2083 /* Only works on adjacent monsters */
2084 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
2087 c_ptr = &cave[y][x];
2092 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2094 msg_print("You bite into thin air!");
2101 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2103 msg_print("You grin and bare your fangs...");
2106 dummy = plev + randint(plev) * MAX(1, plev / 10); /* Dmg */
2107 if (drain_life(dir, dummy))
2109 if (p_ptr->food < PY_FOOD_FULL)
2110 /* No heal if we are "full" */
2111 (void)hp_player(dummy);
2114 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2116 msg_print("You were not hungry.");
2119 /* Gain nutritional sustenance: 150/hp drained */
2120 /* A Food ration gives 5000 food points (by contrast) */
2121 /* Don't ever get more than "Full" this way */
2122 /* But if we ARE Gorged, it won't cure us */
2123 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2124 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2125 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2129 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2131 msg_print("Yechh. That tastes foul.");
2138 if (racial_aux(4, 6, A_INT, 3))
2141 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2143 msg_print("You emit an eldritch howl!");
2146 if (!get_aim_dir(&dir)) break;
2147 (void)fear_monster(dir, plev);
2152 if (racial_aux(12, 12, A_INT, 15))
2155 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2157 msg_print("You throw some magic dust...");
2161 sleep_monsters_touch();
2163 (void)sleep_monsters();
2168 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
2170 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2171 if (!get_aim_dir(&dir)) break;
2173 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2175 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2178 fire_ball(type, dir, plev * 3,
2184 if (racial_aux(20, 15, A_CHR, 8))
2186 (void)set_tsubureru(randint(20) + 30, FALSE);
2193 if (racial_aux(1, 7, A_STR, 8))
2195 if (!get_aim_dir(&dir)) return FALSE;
2197 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2199 msg_print("You fire your ray gun.");
2201 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2206 if (racial_aux(10, 13, A_STR, 10))
2208 if (!get_aim_dir(&dir)) return FALSE;
2210 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2212 msg_print("You fire your blaster.");
2214 fire_bolt(GF_MISSILE, dir, plev);
2219 if (racial_aux(25, 26, A_STR, 12))
2221 if (!get_aim_dir(&dir)) return FALSE;
2223 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2225 msg_print("You fire your bazooka.");
2227 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2232 if (racial_aux(35, 40, A_STR, 15))
2234 if (!get_aim_dir(&dir)) return FALSE;
2236 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2238 msg_print("You fire a beam cannon.");
2240 fire_beam(GF_MISSILE, dir, plev * 2);
2245 if (racial_aux(45, 60, A_STR, 18))
2247 if (!get_aim_dir(&dir)) return FALSE;
2249 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2251 msg_print("You fire a rocket.");
2253 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2260 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2262 msg_print("This race has no bonus power.");
2272 typedef struct power_desc_type power_desc_type;
2274 struct power_desc_type
2285 * Allow user to choose a power (racial / mutation) to activate
2287 void do_cmd_racial_power(void)
2289 power_desc_type power_desc[36];
2292 int lvl = p_ptr->lev;
2294 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2297 int menu_line = (use_menu ? 1 : 0);
2300 for (num = 0; num < 36; num++)
2302 strcpy(power_desc[num].name, "");
2303 power_desc[num].number = 0;
2308 if (p_ptr->confused)
2311 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2313 msg_print("You are too confused to use any powers!");
2320 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2322 set_action(ACTION_NONE);
2325 switch (p_ptr->pclass)
2330 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2332 strcpy(power_desc[num].name, "Whirl Strike");
2335 power_desc[num].level = 40;
2336 power_desc[num].cost = 75;
2337 power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35);
2338 power_desc[num++].number = -3;
2342 case CLASS_HIGH_MAGE:
2343 case CLASS_SORCERER:
2346 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2348 strcpy(power_desc[num].name, "eat magic");
2351 power_desc[num].level = 25;
2352 power_desc[num].cost = 1;
2353 power_desc[num].fail = 100 - racial_chance(25, A_INT, 25);
2354 power_desc[num++].number = -3;
2359 if (p_ptr->realm1 == REALM_LIFE)
2362 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2364 strcpy(power_desc[num].name, "bless weapon");
2367 power_desc[num].level = 35;
2368 power_desc[num].cost = 70;
2369 power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50);
2370 power_desc[num++].number = -3;
2375 strcpy(power_desc[num].name, "¾¤º²");
2377 strcpy(power_desc[num].name, "Evocation");
2380 power_desc[num].level = 42;
2381 power_desc[num].cost = 40;
2382 power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35);
2383 power_desc[num++].number = -3;
2390 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2392 strcpy(power_desc[num].name, "hit and away");
2395 power_desc[num].level = 8;
2396 power_desc[num].cost = 12;
2397 power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14);
2398 power_desc[num++].number = -3;
2404 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2406 strcpy(power_desc[num].name, "probe monster");
2409 power_desc[num].level = 15;
2410 power_desc[num].cost = 20;
2411 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2412 power_desc[num++].number = -3;
2417 if (p_ptr->realm1 == REALM_LIFE)
2420 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2422 strcpy(power_desc[num].name, "holy lance");
2425 power_desc[num].level = 30;
2426 power_desc[num].cost = 30;
2427 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2428 power_desc[num++].number = -3;
2433 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2435 strcpy(power_desc[num].name, "hell lance");
2438 power_desc[num].level = 30;
2439 power_desc[num].cost = 30;
2440 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2441 power_desc[num++].number = -3;
2445 case CLASS_WARRIOR_MAGE:
2448 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2450 strcpy(power_desc[num].name, "convert HP to SP");
2453 power_desc[num].level = 25;
2454 power_desc[num].cost = 0;
2455 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2456 power_desc[num++].number = -3;
2458 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2460 strcpy(power_desc[num].name, "convert SP to HP");
2463 power_desc[num].level = 25;
2464 power_desc[num].cost = 0;
2465 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2466 power_desc[num++].number = -4;
2469 case CLASS_CHAOS_WARRIOR:
2472 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2474 strcpy(power_desc[num].name, "Confusing Light");
2477 power_desc[num].level = 40;
2478 power_desc[num].cost = 50;
2479 power_desc[num].fail = 100 - racial_chance(40, A_INT, 25);
2480 power_desc[num++].number = -3;
2486 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2488 strcpy(power_desc[num].name, "asuume a posture");
2491 power_desc[num].level = 25;
2492 power_desc[num].cost = 0;
2493 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2494 power_desc[num++].number = -3;
2496 strcpy(power_desc[num].name, "É´Îö·ý");
2498 strcpy(power_desc[num].name, "Double Attack");
2501 power_desc[num].level = 30;
2502 power_desc[num].cost = 30;
2503 power_desc[num].fail = 100 - racial_chance(20, A_STR, 20);
2504 power_desc[num++].number = -4;
2507 case CLASS_MINDCRAFTER:
2508 case CLASS_FORCETRAINER:
2511 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2513 strcpy(power_desc[num].name, "Clear Mind");
2516 power_desc[num].level = 15;
2517 power_desc[num].cost = 0;
2518 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2519 power_desc[num++].number = -3;
2525 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2527 strcpy(power_desc[num].name, "take a photograph");
2530 power_desc[num].level = 1;
2531 power_desc[num].cost = 0;
2532 power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0);
2533 power_desc[num++].number = -3;
2535 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2537 strcpy(power_desc[num].name, "Identify True");
2540 power_desc[num].level = 25;
2541 power_desc[num].cost = 20;
2542 power_desc[num].fail = 100 - racial_chance(25, A_INT, 20);
2543 power_desc[num++].number = -4;
2546 case CLASS_IMITATOR:
2549 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2551 strcpy(power_desc[num].name, "Double Revenge");
2554 power_desc[num].level = 30;
2555 power_desc[num].cost = 100;
2556 power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30);
2557 power_desc[num++].number = -3;
2560 case CLASS_BEASTMASTER:
2563 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2565 strcpy(power_desc[num].name, "dominate a living thing");
2568 power_desc[num].level = 1;
2569 power_desc[num].cost = (p_ptr->lev+3)/4;
2570 power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10);
2571 power_desc[num++].number = -3;
2573 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2575 strcpy(power_desc[num].name, "dominate living things");
2578 power_desc[num].level = 30;
2579 power_desc[num].cost = (p_ptr->lev+20)/2;
2580 power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10);
2581 power_desc[num++].number = -4;
2587 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2589 strcpy(power_desc[num].name, "create ammo");
2592 power_desc[num].level = 1;
2593 power_desc[num].cost = 0;
2594 power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0);
2595 power_desc[num++].number = -3;
2598 case CLASS_MAGIC_EATER:
2601 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2603 strcpy(power_desc[num].name, "absorb magic");
2606 power_desc[num].level = 1;
2607 power_desc[num].cost = 0;
2608 power_desc[num].fail = 100 - racial_chance(0, A_INT, 0);
2609 power_desc[num++].number = -3;
2615 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2617 strcpy(power_desc[num].name, "stop singing");
2620 power_desc[num].level = 1;
2621 power_desc[num].cost = 0;
2622 power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0);
2623 power_desc[num++].number = -3;
2626 case CLASS_RED_MAGE:
2629 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2631 strcpy(power_desc[num].name, "Double Magic");
2634 power_desc[num].level = 48;
2635 power_desc[num].cost = 60;
2636 power_desc[num].fail = 100 - racial_chance(48, A_INT, 25);
2637 power_desc[num++].number = -3;
2643 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2645 strcpy(power_desc[num].name, "Concentration");
2648 power_desc[num].level = 1;
2649 power_desc[num].cost = 0;
2650 power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0);
2651 power_desc[num++].number = -3;
2653 strcpy(power_desc[num].name, "·¿");
2655 strcpy(power_desc[num].name, "assume a posture");
2658 power_desc[num].level = 25;
2659 power_desc[num].cost = 0;
2660 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2661 power_desc[num++].number = -4;
2664 case CLASS_BLUE_MAGE:
2667 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2669 strcpy(power_desc[num].name, "Learning");
2672 power_desc[num].level = 1;
2673 power_desc[num].cost = 0;
2674 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2675 power_desc[num++].number = -3;
2681 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2683 strcpy(power_desc[num].name, "Rodeo");
2686 power_desc[num].level = 10;
2687 power_desc[num].cost = 0;
2688 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
2689 power_desc[num++].number = -3;
2692 case CLASS_BERSERKER:
2695 strcpy(power_desc[num].name, "¶õÊ¢½¼Â");
2697 strcpy(power_desc[num].name, "satisfy hunger");
2700 power_desc[num].level = 5;
2701 power_desc[num].cost = 5;
2702 power_desc[num].fail = 100 - racial_chance(5, A_DEX, 10);
2703 power_desc[num++].number = -3;
2705 strcpy(power_desc[num].name, "µ¢´Ô");
2707 strcpy(power_desc[num].name, "Recall");
2710 power_desc[num].level = 10;
2711 power_desc[num].cost = 10;
2712 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20);
2713 power_desc[num++].number = -4;
2716 case CLASS_MIRROR_MASTER:
2719 strcpy(power_desc[num].name, "¶À³ä¤ê");
2721 strcpy(power_desc[num].name, "break mirrors");
2724 power_desc[num].level = 1;
2725 power_desc[num].cost = 0;
2726 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2727 power_desc[num++].number = -3;
2729 strcpy(power_desc[num].name, "ÀÅ¿å");
2731 strcpy(power_desc[num].name, "Clear mind");
2734 power_desc[num].level = 30;
2735 power_desc[num].cost = 0;
2736 power_desc[num].fail = 100 - racial_chance(30, A_INT, 20);
2737 power_desc[num++].number = -4;
2743 strcpy(power_desc[num].name, "ÌÜÍø¤");
2745 strcpy(power_desc[num].name, "Judgment");
2748 power_desc[num].level = 5;
2749 power_desc[num].cost = 15;
2750 power_desc[num].fail = 100 - racial_chance(5, A_INT, 20);
2751 power_desc[num++].number = -3;
2757 strcpy(power_desc[num].name, "®¶î¤±");
2759 strcpy(power_desc[num].name, "Quick Walk");
2762 power_desc[num].level = 20;
2763 power_desc[num].cost = 0;
2764 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2765 power_desc[num++].number = -3;
2770 strcpy(power_desc[0].name, "(¤Ê¤·)");
2772 strcpy(power_desc[0].name, "(none)");
2777 if (p_ptr->mimic_form)
2779 switch (p_ptr->mimic_form)
2782 case MIMIC_DEMON_LORD:
2784 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2786 sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
2789 power_desc[num].level = 15;
2790 power_desc[num].cost = 10+lvl/3;
2791 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
2792 power_desc[num++].number = -1;
2796 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2798 strcpy(power_desc[num].name, "drain life");
2801 power_desc[num].level = 2;
2802 power_desc[num].cost = 1 + (lvl / 3);
2803 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
2804 power_desc[num++].number = -1;
2810 switch (p_ptr->prace)
2814 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2816 strcpy(power_desc[num].name, "detect doors+traps");
2819 power_desc[num].level = 5;
2820 power_desc[num].cost = 5;
2821 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12);
2822 power_desc[num++].number = -1;
2826 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2828 strcpy(power_desc[num].name, "detect doors+traps");
2831 power_desc[num].level = 10;
2832 power_desc[num].cost = 5;
2833 power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10);
2834 power_desc[num++].number = -1;
2838 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2840 strcpy(power_desc[num].name, "create food");
2843 power_desc[num].level = 15;
2844 power_desc[num].cost = 10;
2845 power_desc[num].fail = 100 - racial_chance(15, A_INT, 10);
2846 power_desc[num++].number = -1;
2850 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2852 sprintf(power_desc[num].name, "Blink");
2855 power_desc[num].level = 5;
2856 power_desc[num].cost = 5;
2857 power_desc[num].fail = 100 - racial_chance(5, A_INT, 12);
2858 power_desc[num++].number = -1;
2862 strcpy(power_desc[num].name, "¶²Éݽüµî");
2864 strcpy(power_desc[num].name, "remove fear");
2867 power_desc[num].level = 3;
2868 power_desc[num].cost = 5;
2869 power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10));
2870 power_desc[num++].number = -1;
2872 case RACE_HALF_TROLL:
2874 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2876 strcpy(power_desc[num].name, "berserk");
2879 power_desc[num].level = 10;
2880 power_desc[num].cost = 12;
2881 power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12));
2882 power_desc[num++].number = -1;
2884 case RACE_BARBARIAN:
2886 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2888 strcpy(power_desc[num].name, "berserk");
2891 power_desc[num].level = 8;
2892 power_desc[num].cost = 10;
2893 power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12));
2894 power_desc[num++].number = -1;
2898 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2900 strcpy(power_desc[num].name, "Shadow Shifting");
2903 power_desc[num].level = 30;
2904 power_desc[num].cost = 50;
2905 power_desc[num].fail = 100 - racial_chance(30, A_INT, 50);
2906 power_desc[num++].number = -1;
2908 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2910 strcpy(power_desc[num].name, "Pattern Mindwalking");
2913 power_desc[num].level = 40;
2914 power_desc[num].cost = 75;
2915 power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50);
2916 power_desc[num++].number = -2;
2918 case RACE_HALF_OGRE:
2920 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2922 strcpy(power_desc[num].name, "explosive rune");
2925 power_desc[num].level = 25;
2926 power_desc[num].cost = 35;
2927 power_desc[num].fail = 100 - racial_chance(25, A_INT, 15);
2928 power_desc[num++].number = -1;
2930 case RACE_HALF_GIANT:
2932 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2934 strcpy(power_desc[num].name, "stone to mud");
2937 power_desc[num].level = 20;
2938 power_desc[num].cost = 10;
2939 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2940 power_desc[num++].number = -1;
2942 case RACE_HALF_TITAN:
2944 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2946 strcpy(power_desc[num].name, "probing");
2949 power_desc[num].level = 15;
2950 power_desc[num].cost = 10;
2951 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2952 power_desc[num++].number = -1;
2956 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2958 sprintf(power_desc[num].name, "throw boulder (dam %d)", (3 * lvl) / 2);
2961 power_desc[num].level = 20;
2962 power_desc[num].cost = 15;
2963 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2964 power_desc[num++].number = -1;
2968 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2970 strcpy(power_desc[num].name, "scare monster");
2973 power_desc[num].level = 15;
2974 power_desc[num].cost = 15;
2975 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2976 power_desc[num++].number = -1;
2980 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2982 strcpy(power_desc[num].name, "scare monster");
2985 power_desc[num].level = 4;
2986 power_desc[num].cost = 6;
2987 power_desc[num].fail = 100 - racial_chance(4, A_INT, 3);
2988 power_desc[num++].number = -1;
2992 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2994 sprintf(power_desc[num].name, "spit acid (dam %d)", lvl);
2997 power_desc[num].level = 9;
2998 power_desc[num].cost = 9;
2999 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14);
3000 power_desc[num++].number = -1;
3004 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
3006 sprintf(power_desc[num].name, "poison dart (dam %d)", lvl);
3009 power_desc[num].level = 12;
3010 power_desc[num].cost = 8;
3011 power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14);
3012 power_desc[num++].number = -1;
3016 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3018 sprintf(power_desc[num].name, "magic missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3021 power_desc[num].level = 2;
3022 power_desc[num].cost = 2;
3023 power_desc[num].fail = 100 - racial_chance(2, A_INT, 9);
3024 power_desc[num++].number = -1;
3026 case RACE_DRACONIAN:
3028 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3030 sprintf(power_desc[num].name, "breath weapon (dam %d)", lvl * 2);
3033 power_desc[num].level = 1;
3034 power_desc[num].cost = lvl;
3035 power_desc[num].fail = 100 - racial_chance(1, A_CON, 12);
3036 power_desc[num++].number = -1;
3038 case RACE_MIND_FLAYER:
3040 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3042 sprintf(power_desc[num].name, "mind blast (dam %d)", lvl);
3045 power_desc[num].level = 15;
3046 power_desc[num].cost = 12;
3047 power_desc[num].fail = 100 - racial_chance(15, A_INT, 14);
3048 power_desc[num++].number = -1;
3052 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3054 sprintf(power_desc[num].name, "fire bolt/ball (dam %d)", lvl);
3057 power_desc[num].level = 9;
3058 power_desc[num].cost = 15;
3059 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15);
3060 power_desc[num++].number = -1;
3064 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3066 strcpy(power_desc[num].name, "stone skin (dur 1d20+30)");
3069 power_desc[num].level = 20;
3070 power_desc[num].cost = 15;
3071 power_desc[num].fail = 100 - racial_chance(20, A_CON, 8);
3072 power_desc[num++].number = -1;
3077 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3079 strcpy(power_desc[num].name, "restore life");
3082 power_desc[num].level = 30;
3083 power_desc[num].cost = 30;
3084 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18);
3085 power_desc[num++].number = -1;
3089 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3091 strcpy(power_desc[num].name, "drain life");
3094 power_desc[num].level = 2;
3095 power_desc[num].cost = 1 + (lvl / 3);
3096 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3097 power_desc[num++].number = -1;
3101 strcpy(power_desc[num].name, "̲¤êÊ´");
3103 strcpy(power_desc[num].name, "sleeping dust");
3106 power_desc[num].level = 12;
3107 power_desc[num].cost = 12;
3108 power_desc[num].fail = 100 - racial_chance(12, A_INT, 15);
3109 power_desc[num++].number = -1;
3113 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3115 sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
3118 power_desc[num].level = 15;
3119 power_desc[num].cost = 10+lvl/3;
3120 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
3121 power_desc[num++].number = -1;
3125 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3127 strcpy(power_desc[num].name, "expand horizontally (dur 30+1d20)");
3130 power_desc[num].level = 20;
3131 power_desc[num].cost = 15;
3132 power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8);
3133 power_desc[num++].number = -1;
3136 if (p_ptr->lev < 10)
3139 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3141 strcpy(power_desc[num].name, "ray gun");
3144 power_desc[num].level = 1;
3145 power_desc[num].cost = 7;
3146 power_desc[num].fail = 100 - racial_chance(1, A_STR, 8);
3148 else if (p_ptr->lev < 25)
3151 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3153 strcpy(power_desc[num].name, "blaster");
3156 power_desc[num].level = 10;
3157 power_desc[num].cost = 13;
3158 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
3160 else if (p_ptr->lev < 35)
3163 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3165 strcpy(power_desc[num].name, "bazooka");
3168 power_desc[num].level = 25;
3169 power_desc[num].cost = 26;
3170 power_desc[num].fail = 100 - racial_chance(25, A_STR, 12);
3172 else if (p_ptr->lev < 45)
3175 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3177 strcpy(power_desc[num].name, "beam cannon");
3180 power_desc[num].level = 35;
3181 power_desc[num].cost = 40;
3182 power_desc[num].fail = 100 - racial_chance(35, A_STR, 15);
3187 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3189 strcpy(power_desc[num].name, "rocket");
3192 power_desc[num].level = 45;
3193 power_desc[num].cost = 60;
3194 power_desc[num].fail = 100 - racial_chance(45, A_STR, 18);
3196 power_desc[num++].number = -1;
3207 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3210 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3212 strcpy(power_desc[num].name, "spit acid");
3215 power_desc[num].level = 9;
3216 power_desc[num].cost = 9;
3217 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15);
3218 power_desc[num++].number = MUT1_SPIT_ACID;
3221 if (p_ptr->muta1 & MUT1_BR_FIRE)
3224 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3226 strcpy(power_desc[num].name, "fire breath");
3229 power_desc[num].level = 20;
3230 power_desc[num].cost = lvl;
3231 power_desc[num].fail = 100 - racial_chance(20, A_CON, 18);
3232 power_desc[num++].number = MUT1_BR_FIRE;
3235 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3238 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3240 strcpy(power_desc[num].name, "hypnotic gaze");
3243 power_desc[num].level = 12;
3244 power_desc[num].cost = 12;
3245 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18);
3246 power_desc[num++].number = MUT1_HYPN_GAZE;
3249 if (p_ptr->muta1 & MUT1_TELEKINES)
3252 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3254 strcpy(power_desc[num].name, "telekinesis");
3257 power_desc[num].level = 9;
3258 power_desc[num].cost = 9;
3259 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14);
3260 power_desc[num++].number = MUT1_TELEKINES;
3263 if (p_ptr->muta1 & MUT1_VTELEPORT)
3266 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3268 strcpy(power_desc[num].name, "teleport");
3271 power_desc[num].level = 7;
3272 power_desc[num].cost = 7;
3273 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15);
3274 power_desc[num++].number = MUT1_VTELEPORT;
3277 if (p_ptr->muta1 & MUT1_MIND_BLST)
3280 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3282 strcpy(power_desc[num].name, "mind blast");
3285 power_desc[num].level = 5;
3286 power_desc[num].cost = 3;
3287 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15);
3288 power_desc[num++].number = MUT1_MIND_BLST;
3291 if (p_ptr->muta1 & MUT1_RADIATION)
3294 strcpy(power_desc[num].name, "Êü¼Íǽ");
3296 strcpy(power_desc[num].name, "emit radiation");
3299 power_desc[num].level = 15;
3300 power_desc[num].cost = 15;
3301 power_desc[num].fail = 100 - racial_chance(15, A_CON, 14);
3302 power_desc[num++].number = MUT1_RADIATION;
3305 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3308 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3310 strcpy(power_desc[num].name, "vampiric drain");
3313 power_desc[num].level = 2;
3314 power_desc[num].cost = (1 + (lvl / 3));
3315 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3316 power_desc[num++].number = MUT1_VAMPIRISM;
3319 if (p_ptr->muta1 & MUT1_SMELL_MET)
3322 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3324 strcpy(power_desc[num].name, "smell metal");
3327 power_desc[num].level = 3;
3328 power_desc[num].cost = 2;
3329 power_desc[num].fail = 100 - racial_chance(3, A_INT, 12);
3330 power_desc[num++].number = MUT1_SMELL_MET;
3333 if (p_ptr->muta1 & MUT1_SMELL_MON)
3336 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3338 strcpy(power_desc[num].name, "smell monsters");
3341 power_desc[num].level = 5;
3342 power_desc[num].cost = 4;
3343 power_desc[num].fail = 100 - racial_chance(5, A_INT, 15);
3344 power_desc[num++].number = MUT1_SMELL_MON;
3347 if (p_ptr->muta1 & MUT1_BLINK)
3350 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3352 strcpy(power_desc[num].name, "blink");
3355 power_desc[num].level = 3;
3356 power_desc[num].cost = 3;
3357 power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12);
3358 power_desc[num++].number = MUT1_BLINK;
3361 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3364 strcpy(power_desc[num].name, "´ä¿©¤¤");
3366 strcpy(power_desc[num].name, "eat rock");
3369 power_desc[num].level = 8;
3370 power_desc[num].cost = 12;
3371 power_desc[num].fail = 100 - racial_chance(8, A_CON, 18);
3372 power_desc[num++].number = MUT1_EAT_ROCK;
3375 if (p_ptr->muta1 & MUT1_SWAP_POS)
3378 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3380 strcpy(power_desc[num].name, "swap position");
3383 power_desc[num].level = 15;
3384 power_desc[num].cost = 12;
3385 power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16);
3386 power_desc[num++].number = MUT1_SWAP_POS;
3389 if (p_ptr->muta1 & MUT1_SHRIEK)
3392 strcpy(power_desc[num].name, "¶«¤Ó");
3394 strcpy(power_desc[num].name, "shriek");
3397 power_desc[num].level = 20;
3398 power_desc[num].cost = 14;
3399 power_desc[num].fail = 100 - racial_chance(20, A_CON, 16);
3400 power_desc[num++].number = MUT1_SHRIEK;
3403 if (p_ptr->muta1 & MUT1_ILLUMINE)
3406 strcpy(power_desc[num].name, "¾ÈÌÀ");
3408 strcpy(power_desc[num].name, "illuminate");
3411 power_desc[num].level = 3;
3412 power_desc[num].cost = 2;
3413 power_desc[num].fail = 100 - racial_chance(3, A_INT, 10);
3414 power_desc[num++].number = MUT1_ILLUMINE;
3417 if (p_ptr->muta1 & MUT1_DET_CURSE)
3420 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3422 strcpy(power_desc[num].name, "detect curses");
3425 power_desc[num].level = 7;
3426 power_desc[num].cost = 14;
3427 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14);
3428 power_desc[num++].number = MUT1_DET_CURSE;
3431 if (p_ptr->muta1 & MUT1_BERSERK)
3434 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3436 strcpy(power_desc[num].name, "berserk");
3439 power_desc[num].level = 8;
3440 power_desc[num].cost = 8;
3441 power_desc[num].fail = 100 - racial_chance(8, A_STR, 14);
3442 power_desc[num++].number = MUT1_BERSERK;
3445 if (p_ptr->muta1 & MUT1_POLYMORPH)
3448 strcpy(power_desc[num].name, "ÊÑ¿È");
3450 strcpy(power_desc[num].name, "polymorph");
3453 power_desc[num].level = 18;
3454 power_desc[num].cost = 20;
3455 power_desc[num].fail = 100 - racial_chance(18, A_CON, 18);
3456 power_desc[num++].number = MUT1_POLYMORPH;
3459 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3462 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3464 strcpy(power_desc[num].name, "midas touch");
3467 power_desc[num].level = 10;
3468 power_desc[num].cost = 5;
3469 power_desc[num].fail = 100 - racial_chance(10, A_INT, 12);
3470 power_desc[num++].number = MUT1_MIDAS_TCH;
3473 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3476 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3478 strcpy(power_desc[num].name, "grow mold");
3481 power_desc[num].level = 1;
3482 power_desc[num].cost = 6;
3483 power_desc[num].fail = 100 - racial_chance(1, A_CON, 14);
3484 power_desc[num++].number = MUT1_GROW_MOLD;
3487 if (p_ptr->muta1 & MUT1_RESIST)
3490 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3492 strcpy(power_desc[num].name, "resist elements");
3495 power_desc[num].level = 10;
3496 power_desc[num].cost = 12;
3497 power_desc[num].fail = 100 - racial_chance(10, A_CON, 12);
3498 power_desc[num++].number = MUT1_RESIST;
3501 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3504 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3506 strcpy(power_desc[num].name, "earthquake");
3509 power_desc[num].level = 12;
3510 power_desc[num].cost = 12;
3511 power_desc[num].fail = 100 - racial_chance(12, A_STR, 16);
3512 power_desc[num++].number = MUT1_EARTHQUAKE;
3515 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3518 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3520 strcpy(power_desc[num].name, "eat magic");
3523 power_desc[num].level = 17;
3524 power_desc[num].cost = 1;
3525 power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15);
3526 power_desc[num++].number = MUT1_EAT_MAGIC;
3529 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3532 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3534 strcpy(power_desc[num].name, "weigh magic");
3537 power_desc[num].level = 6;
3538 power_desc[num].cost = 6;
3539 power_desc[num].fail = 100 - racial_chance(6, A_INT, 10);
3540 power_desc[num++].number = MUT1_WEIGH_MAG;
3543 if (p_ptr->muta1 & MUT1_STERILITY)
3546 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3548 strcpy(power_desc[num].name, "sterilize");
3551 power_desc[num].level = 12;
3552 power_desc[num].cost = 23;
3553 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15);
3554 power_desc[num++].number = MUT1_STERILITY;
3557 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3560 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3562 strcpy(power_desc[num].name, "panic hit");
3565 power_desc[num].level = 10;
3566 power_desc[num].cost = 12;
3567 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14);
3568 power_desc[num++].number = MUT1_PANIC_HIT;
3571 if (p_ptr->muta1 & MUT1_DAZZLE)
3574 strcpy(power_desc[num].name, "âÁÏÇ");
3576 strcpy(power_desc[num].name, "dazzle");
3579 power_desc[num].level = 7;
3580 power_desc[num].cost = 15;
3581 power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8);
3582 power_desc[num++].number = MUT1_DAZZLE;
3585 if (p_ptr->muta1 & MUT1_LASER_EYE)
3588 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3590 strcpy(power_desc[num].name, "laser eye");
3593 power_desc[num].level = 7;
3594 power_desc[num].cost = 10;
3595 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9);
3596 power_desc[num++].number = MUT1_LASER_EYE;
3599 if (p_ptr->muta1 & MUT1_RECALL)
3602 strcpy(power_desc[num].name, "µ¢´Ô");
3604 strcpy(power_desc[num].name, "recall");
3607 power_desc[num].level = 17;
3608 power_desc[num].cost = 50;
3609 power_desc[num].fail = 100 - racial_chance(17, A_INT, 16);
3610 power_desc[num++].number = MUT1_RECALL;
3613 if (p_ptr->muta1 & MUT1_BANISH)
3616 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3618 strcpy(power_desc[num].name, "banish evil");
3621 power_desc[num].level = 25;
3622 power_desc[num].cost = 25;
3623 power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18);
3624 power_desc[num++].number = MUT1_BANISH;
3627 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3630 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3632 strcpy(power_desc[num].name, "cold touch");
3635 power_desc[num].level = 2;
3636 power_desc[num].cost = 2;
3637 power_desc[num].fail = 100 - racial_chance(2, A_CON, 11);
3638 power_desc[num++].number = MUT1_COLD_TOUCH;
3641 if (p_ptr->muta1 & MUT1_LAUNCHER)
3644 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3646 strcpy(power_desc[num].name, "throw object");
3649 power_desc[num].level = 1;
3650 power_desc[num].cost = lvl;
3651 power_desc[num].fail = 100 - racial_chance(1, A_STR, 6);
3652 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3653 power_desc[num++].number = 3;
3657 /* Nothing chosen yet */
3663 /* Build a prompt */
3665 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3667 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3670 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3673 if (!repeat_pull(&i) || i<0 || i>=num) {
3674 #endif /* ALLOW_REPEAT */
3675 if (use_menu) screen_save();
3676 /* Get a spell from the user */
3678 choice = (always_show_list || use_menu) ? ESCAPE:1;
3681 if( choice==ESCAPE ) choice = ' ';
3682 else if( !get_com(out_val, &choice, FALSE) )break;
3684 if (use_menu && choice != ' ')
3700 menu_line += (num - 1);
3721 else if (menu_line+18 <= num)
3735 if (menu_line > num) menu_line -= num;
3737 /* Request redraw */
3738 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3741 if (!redraw || use_menu)
3754 /* Save the screen */
3755 if (!use_menu) screen_save();
3757 /* Print header(s) */
3760 prt(" Lv MP ¼ºÎ¨", y++, x);
3762 prt(" Lv Cost Fail", y++, x);
3767 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3769 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3776 x1 = ((ctr < 18) ? x : x + 40);
3777 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3782 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3784 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3786 else strcpy(dummy, " ");
3790 /* letter/number for power selection */
3794 letter = '0' + ctr - 26;
3795 sprintf(dummy, " %c) ",letter);
3797 strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail));
3809 /* Restore the screen */
3819 if (choice == '\r' && num == 1)
3824 if (isalpha(choice))
3827 ask = (isupper(choice));
3830 if (ask) choice = tolower(choice);
3832 /* Extract request */
3833 i = (islower(choice) ? A2I(choice) : -1);
3837 ask = FALSE; /* Can't uppercase digits */
3839 i = choice - '0' + 26;
3843 /* Totally Illegal */
3844 if ((i < 0) || (i >= num))
3857 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3859 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3863 /* Belay that order */
3864 if (!get_check(tmp_val)) continue;
3871 /* Restore the screen */
3872 if (redraw) screen_load();
3874 /* Abort if needed */
3882 } /*if (!repeat_pull(&i) || ...)*/
3883 #endif /* ALLOW_REPEAT */
3884 if (power_desc[i].number < 0)
3886 if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0;
3890 mutation_power_aux(power_desc[i].number);
3893 /* Redraw mana and hp */
3894 p_ptr->redraw |= (PR_HP | PR_MANA);
3897 p_ptr->window |= (PW_PLAYER | PW_SPELL);