3 /* Purpose: Racial powers (and mutations) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (!object_known_p(o_ptr))
322 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
324 msg_print("You need to identify before absorbing.");
332 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
334 msg_print("This item is still charging.");
340 if (o_ptr->tval == TV_ROD)
342 else if (o_ptr->tval == TV_WAND)
345 if (o_ptr->tval == TV_ROD)
347 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
348 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
353 for (num = o_ptr->number; num; num--)
356 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
357 if (p_ptr->magic_num2[o_ptr->sval + ext])
360 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
361 if (gain_num < 1) gain_num = 1;
363 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
364 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
365 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
366 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
367 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
368 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
372 object_desc(o_name, o_ptr, TRUE, 3);
375 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
377 msg_format("You absorb magic of %s.", o_name);
380 /* Eliminate the item (from the pack) */
383 inven_item_increase(item, -999);
384 inven_item_describe(item);
385 inven_item_optimize(item);
388 /* Eliminate the item (from the floor) */
391 floor_item_increase(0 - item, -999);
392 floor_item_describe(0 - item);
393 floor_item_optimize(0 - item);
400 static bool choose_kamae(void)
410 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
412 msg_print("Too confused.");
421 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
423 prt(" a) No form", 2, 20);
426 for (i = 0; i < MAX_KAMAE; i++)
428 if (p_ptr->lev >= kamae_shurui[i].min_level)
430 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
437 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
439 prt(" Choose Form: ", 1, 14);
446 if (choice == ESCAPE)
451 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
453 if (p_ptr->action == ACTION_KAMAE)
455 set_action(ACTION_NONE);
459 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
461 msg_print("You are not assuming a posture.");
466 else if ((choice == 'b') || (choice == 'B'))
471 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
476 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
481 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
487 set_action(ACTION_KAMAE);
489 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
492 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
494 msg_print("You reassume a posture.");
499 p_ptr->special_defense &= ~(KAMAE_MASK);
500 p_ptr->update |= (PU_BONUS);
501 p_ptr->redraw |= (PR_STATE);
503 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
505 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
507 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
509 p_ptr->redraw |= PR_STATE;
514 static bool choose_kata(void)
524 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
526 msg_print("Too confused.");
534 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
536 msg_print("You are not clear headed");
544 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
546 msg_print("You are trembling with fear!");
555 prt(" a) ·¿¤òÊø¤¹", 2, 20);
557 prt(" a) No Form", 2, 20);
560 for (i = 0; i < MAX_KATA; i++)
562 if (p_ptr->lev >= kata_shurui[i].min_level)
565 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
567 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
575 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
577 prt(" Choose Form: ", 1, 14);
584 if (choice == ESCAPE)
589 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
591 if (p_ptr->action == ACTION_KATA)
593 set_action(ACTION_NONE);
597 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
599 msg_print("You are not assuming posture.");
604 else if ((choice == 'b') || (choice == 'B'))
609 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
614 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
619 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
625 set_action(ACTION_KATA);
627 if (p_ptr->special_defense & (KATA_IAI << new_kata))
630 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
632 msg_print("You reassume a posture.");
637 p_ptr->special_defense &= ~(KATA_MASK);
638 p_ptr->update |= (PU_BONUS);
639 p_ptr->update |= (PU_MONSTERS);
641 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
643 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
645 p_ptr->special_defense |= (KATA_IAI << new_kata);
647 p_ptr->redraw |= (PR_STATE);
648 p_ptr->redraw |= (PR_STATUS);
655 * Returns the chance to activate a racial power/mutation
657 static int racial_chance(s16b min_level, int use_stat, int difficulty)
662 int stat = p_ptr->stat_cur[use_stat];
664 /* No chance for success */
665 if ((p_ptr->lev < min_level) || p_ptr->confused)
670 if (difficulty == 0) return 100;
672 /* Calculate difficulty */
675 difficulty += p_ptr->stun;
677 else if (p_ptr->lev > min_level)
679 int lev_adj = ((p_ptr->lev - min_level) / 3);
680 if (lev_adj > 10) lev_adj = 10;
681 difficulty -= lev_adj;
684 if (difficulty < 5) difficulty = 5;
686 /* We only need halfs of the difficulty */
687 difficulty = difficulty / 2;
689 for (i = 1; i <= stat; i++)
691 val = i - difficulty;
693 sum += (val <= difficulty) ? val : difficulty;
699 return (((sum * 100) / difficulty) / stat);
703 /* Note: return value indicates that we have succesfully used the power */
705 bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty)
709 /* Not enough mana - use hp */
710 if (p_ptr->csp < cost) use_hp = TRUE;
712 /* Power is not available yet */
713 if (p_ptr->lev < min_level)
716 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
718 msg_format("You need to attain level %d to use this power.", min_level);
726 else if (p_ptr->confused)
729 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
731 msg_print("You are too confused to use this power.");
739 else if (use_hp && (p_ptr->chp < cost))
742 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
744 if (!get_check("Really use the power in your weakened state? "))
753 /* Else attempt to do it! */
759 difficulty += p_ptr->stun;
761 else if (p_ptr->lev > min_level)
763 int lev_adj = ((p_ptr->lev - min_level) / 3);
764 if (lev_adj > 10) lev_adj = 10;
765 difficulty -= lev_adj;
768 if (difficulty < 5) difficulty = 5;
771 /* take time and pay the price */
779 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
782 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
783 "concentrating too hard", -1);
789 p_ptr->csp -= (cost / 2) + randint1(cost / 2);
794 /* Redraw mana and hp */
795 p_ptr->redraw |= (PR_HP | PR_MANA);
798 p_ptr->window |= (PW_PLAYER | PW_SPELL);
801 if (randint1(p_ptr->stat_cur[use_stat]) >=
802 ((difficulty / 2) + randint1(difficulty / 2)))
808 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
810 msg_print("You've failed to concentrate hard enough.");
812 if (flush_failure) flush();
818 static bool cmd_racial_power_aux(s32b command)
820 s16b plev = p_ptr->lev;
825 switch (p_ptr->pclass)
829 if (racial_aux(40, 75, A_DEX, 35))
835 for (i = 0; i < 6; i++)
838 y = py + ddy_ddd[dir];
839 x = px + ddx_ddd[dir];
842 /* Get the monster */
843 m_ptr = &m_list[c_ptr->m_idx];
845 /* Hack -- attack monsters */
851 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
853 msg_print("You attack the empty air.");
861 case CLASS_HIGH_MAGE:
864 if (racial_aux(25, 1, A_INT, 25))
866 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
872 if (p_ptr->realm1 == REALM_LIFE)
874 if (racial_aux(35, 70, A_WIS, 50))
876 if (!bless_weapon()) return FALSE;
881 if (racial_aux(42, 40, A_WIS, 30))
883 (void)dispel_monsters(plev * 4);
884 turn_monsters(plev * 4);
885 banish_monsters(plev * 4);
892 if (racial_aux(8, 12, A_DEX, 14))
896 if (!get_rep_dir(&dir, FALSE)) return FALSE;
899 if (cave[y][x].m_idx)
902 if (randint0(p_ptr->skill_dis) < 7)
904 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
906 msg_print("You are failed to run away.");
908 else teleport_player(30);
913 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
915 msg_print("You don't see any monster in this direction");
925 if (racial_aux(15, 20, A_INT, 12))
928 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
930 msg_print("You examine your foes...");
939 if (p_ptr->realm1 == REALM_LIFE)
941 if (racial_aux(30, 30, A_WIS, 20))
943 if (!get_aim_dir(&dir)) return FALSE;
944 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
949 if (racial_aux(30, 30, A_WIS, 20))
951 if (!get_aim_dir(&dir)) return FALSE;
952 fire_beam(GF_HELL_FIRE, dir, plev * 3);
957 case CLASS_WARRIOR_MAGE:
961 if (racial_aux(25, 0, A_INT, 10))
963 if (take_hit(DAMAGE_USELIFE, p_ptr->lev,
965 "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1))
967 "thoughtless convertion from HP to SP", -1))
970 p_ptr->csp += p_ptr->lev / 5;
971 if (p_ptr->csp > p_ptr->msp)
973 p_ptr->csp = p_ptr->msp;
979 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
981 msg_print("You failed to convert.");
985 else if (command == -4)
987 if (racial_aux(25, 0, A_INT, 10))
989 if (p_ptr->csp >= p_ptr->lev/5)
991 p_ptr->csp -= p_ptr->lev / 5;
992 hp_player(p_ptr->lev);
996 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
998 msg_print("You failed to convert.");
1004 case CLASS_CHAOS_WARRIOR:
1006 if (racial_aux(40, 50, A_INT, 25))
1009 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1011 msg_print("You glare nearby monsters...");
1014 stun_monsters(p_ptr->lev * 4);
1015 confuse_monsters(p_ptr->lev * 4);
1016 turn_monsters(p_ptr->lev * 4);
1017 stasis_monsters(p_ptr->lev * 4);
1025 if (empty_hands(TRUE) < 2)
1028 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1030 msg_print("You need to be bare hands.");
1034 if (racial_aux(25, 0, A_DEX, 0))
1036 if (choose_kamae()) energy_use = 100;
1037 else energy_use = 0;
1038 p_ptr->update |= (PU_BONUS);
1039 p_ptr->redraw |= (PR_ARMOR);
1044 if (empty_hands(TRUE) < 2)
1047 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1049 msg_print("You need to be bare hand.");
1053 if (racial_aux(30, 30, A_STR, 20))
1057 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1060 if (cave[y][x].m_idx)
1064 msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1066 msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1070 msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1072 msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1075 if (cave[y][x].m_idx)
1080 p_ptr->energy -= 100;
1085 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1087 msg_print("You don't see any monster in this direction");
1096 case CLASS_MINDCRAFTER:
1097 case CLASS_FORCETRAINER:
1102 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1104 msg_print("You need concentration on the pets now.");
1108 if (racial_aux(15, 0, A_WIS, 10))
1111 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1113 msg_print("You feel your head clear a little.");
1116 p_ptr->csp += (3 + p_ptr->lev/20);
1117 if (p_ptr->csp >= p_ptr->msp)
1119 p_ptr->csp = p_ptr->msp;
1120 p_ptr->csp_frac = 0;
1129 if (racial_aux(1, 0, A_DEX, 0))
1131 if (!get_aim_dir(&dir)) return FALSE;
1133 fire_beam(GF_PHOTO, dir, 1);
1136 else if (command == -4)
1138 if (racial_aux(25, 20, A_INT, 20))
1140 if (!identify_fully(FALSE)) return FALSE;
1145 case CLASS_IMITATOR:
1147 if (racial_aux(30, 100, A_DEX, 30))
1150 if (!do_cmd_mane(TRUE)) return FALSE;
1154 case CLASS_BEASTMASTER:
1158 if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10))
1160 if (!get_aim_dir(&dir)) return FALSE;
1161 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1165 else if (command == -4)
1167 if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10))
1169 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1176 if (racial_aux(1, 0, A_DEX, 0))
1178 if (!do_cmd_archer()) return FALSE;
1182 case CLASS_MAGIC_EATER:
1184 if (racial_aux(1, 0, A_INT, 0))
1186 if (!gain_magic()) return FALSE;
1192 if (racial_aux(1, 0, A_CHR, 0))
1200 case CLASS_RED_MAGE:
1202 if (racial_aux(48, 60, A_INT, 25))
1207 if (!p_ptr->paralyzed)
1217 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1219 msg_print("You need concentration on the pets now.");
1225 if (p_ptr->special_defense & KATA_MASK)
1228 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1230 msg_print("You need concentration on your form.");
1234 if (racial_aux(1, 0, A_WIS, 0))
1236 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1238 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1240 msg_print("You concentrate to charge your power.");
1243 p_ptr->csp += p_ptr->msp / 2;
1244 if (p_ptr->csp >= max_csp)
1246 p_ptr->csp = max_csp;
1247 p_ptr->csp_frac = 0;
1253 if (!buki_motteruka(INVEN_RARM))
1256 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1258 msg_print("You need to wield a weapon.");
1262 if (racial_aux(25, 0, A_DEX, 0))
1264 if (choose_kata()) energy_use = 100;
1265 else energy_use = 0;
1266 p_ptr->update |= (PU_BONUS);
1267 p_ptr->redraw |= (PR_ARMOR);
1272 case CLASS_BLUE_MAGE:
1274 if (racial_aux(1, 0, A_INT, 0))
1276 if (p_ptr->action == ACTION_LEARN)
1278 set_action(ACTION_NONE);
1282 set_action(ACTION_LEARN);
1290 if (racial_aux(10, 0, A_STR, 10))
1293 monster_type *m_ptr;
1294 monster_race *r_ptr;
1300 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1302 msg_print("You ARE riding.");
1306 if (!do_riding(TRUE)) return TRUE;
1307 m_ptr = &m_list[p_ptr->riding];
1308 r_ptr = &r_info[m_ptr->r_idx];
1309 monster_desc(m_name, m_ptr, 0);
1311 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1313 msg_format("You ride on %s.",m_name);
1315 if (is_pet(m_ptr)) break;
1316 rlev = r_ptr->level;
1317 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1318 if (rlev > 60) rlev = 60+(rlev-60)/2;
1319 if ((randint1(skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5)))
1322 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1324 msg_format("You tame %s.",m_name);
1331 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1333 msg_format("You have thrown off by %s.",m_name);
1340 case CLASS_BERSERKER:
1344 if (racial_aux(5, 5, A_DEX, 10))
1346 (void)set_food(PY_FOOD_MAX - 1);
1349 else if (command == -4)
1351 if (racial_aux(10, 10, A_DEX, 20))
1353 if (!word_of_recall()) return FALSE;
1360 if (racial_aux(5, 15, A_INT, 20))
1362 if (p_ptr->lev > 29)
1364 if (!identify_fully(TRUE)) return FALSE;
1368 if (!ident_spell(TRUE)) return FALSE;
1373 case CLASS_MIRROR_MASTER:
1377 if (racial_aux(1, 0, A_INT, 0)){
1379 for( x=0 ; x < cur_wid ;x++){
1380 for( y=0 ; y < cur_hgt ;y++){
1381 if( cave[y][x].feat == FEAT_MIRROR){
1382 cave_set_feat( y , x , FEAT_FLOOR );
1383 project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF|PROJECT_NO_HANGEKI),-1);
1389 else if (command == -4)
1394 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1396 msg_print("You need concentration on the pets now.");
1400 if (racial_aux(30, 0, A_INT, 20)){
1401 if( cave[py][px].feat == FEAT_MIRROR)
1404 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1406 msg_print("You feel your head clear a little.");
1409 p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100);
1410 if (p_ptr->csp >= p_ptr->msp)
1412 p_ptr->csp = p_ptr->msp;
1413 p_ptr->csp_frac = 0;
1418 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1420 msg_print("Here are not any mirrors!");
1432 if (racial_aux(20, 0, A_DEX, 0))
1434 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1435 else set_action(ACTION_HAYAGAKE);
1443 else if (p_ptr->mimic_form)
1445 switch (p_ptr->mimic_form)
1448 case MIMIC_DEMON_LORD:
1449 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
1451 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1452 if (!get_aim_dir(&dir)) break;
1454 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1456 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1459 fire_ball(type, dir, plev * 3,
1464 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
1466 int y, x, dummy = 0;
1469 /* Only works on adjacent monsters */
1470 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
1473 c_ptr = &cave[y][x];
1478 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1480 msg_print("You bite into thin air!");
1487 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1489 msg_print("You grin and bare your fangs...");
1492 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1493 if (drain_life(dir, dummy))
1495 if (p_ptr->food < PY_FOOD_FULL)
1496 /* No heal if we are "full" */
1497 (void)hp_player(dummy);
1500 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1502 msg_print("You were not hungry.");
1505 /* Gain nutritional sustenance: 150/hp drained */
1506 /* A Food ration gives 5000 food points (by contrast) */
1507 /* Don't ever get more than "Full" this way */
1508 /* But if we ARE Gorged, it won't cure us */
1509 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1510 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1511 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1515 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1517 msg_print("Yechh. That tastes foul.");
1529 switch (p_ptr->prace)
1532 if (racial_aux(5, 5, A_WIS, 12))
1535 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1537 msg_print("You examine your surroundings.");
1540 (void)detect_traps(DETECT_RAD_DEFAULT);
1541 (void)detect_doors(DETECT_RAD_DEFAULT);
1542 (void)detect_stairs(DETECT_RAD_DEFAULT);
1547 if (racial_aux(15, 10, A_INT, 10))
1552 /* Get local object */
1555 /* Create the food ration */
1556 object_prep(q_ptr, 21);
1558 /* Drop the object from heaven */
1559 (void)drop_near(q_ptr, -1, py, px);
1561 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1563 msg_print("You cook some food.");
1570 if (racial_aux(5, 5, A_INT, 12))
1573 msg_print("¥Ñ¥Ã¡ª");
1575 msg_print("Blink!");
1578 teleport_player(10);
1583 if (racial_aux(3, 5, A_WIS,
1584 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10)))
1587 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1589 msg_print("You play tough.");
1592 (void)set_afraid(0);
1596 case RACE_HALF_TROLL:
1597 if (racial_aux(10, 12, A_STR,
1598 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1601 msg_print("¤¦¤¬¤¡¤¡¡ª");
1603 msg_print("RAAAGH!");
1606 (void)set_afraid(0);
1608 (void)set_shero(10 + randint1(plev), FALSE);
1609 (void)hp_player(30);
1616 if (racial_aux(40, 75, A_WIS, 50))
1619 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1621 msg_print("You picture the Pattern in your mind and walk it...");
1624 (void)set_poisoned(0);
1629 (void)set_afraid(0);
1630 (void)do_res_stat(A_STR);
1631 (void)do_res_stat(A_INT);
1632 (void)do_res_stat(A_WIS);
1633 (void)do_res_stat(A_DEX);
1634 (void)do_res_stat(A_CON);
1635 (void)do_res_stat(A_CHR);
1636 (void)restore_level();
1640 else if (command == -1)
1642 if (racial_aux(30, 50, A_INT, 50))
1644 /* No effect in arena or quest */
1645 if (p_ptr->inside_arena || p_ptr->inside_quest)
1648 msg_print("¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£");
1650 msg_print("There is no effect.");
1657 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£¼þ°Ï¤¬ÊѲ½¤·¤Æ¤¤¤ë¡£");
1659 msg_print("You start walking around. Your surroundings change.");
1663 if (autosave_l) do_cmd_save_game(TRUE);
1666 p_ptr->leaving = TRUE;
1672 case RACE_BARBARIAN:
1673 if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1676 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1678 msg_print("Raaagh!");
1681 (void)set_afraid(0);
1683 (void)set_shero(10 + randint1(plev), FALSE);
1684 (void)hp_player(30);
1688 case RACE_HALF_OGRE:
1689 if (racial_aux(25, 35, A_INT, 15))
1692 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1694 msg_print("You carefully set an explosive rune...");
1701 case RACE_HALF_GIANT:
1702 if (racial_aux(20, 10, A_STR, 12))
1704 if (!get_aim_dir(&dir)) break;
1706 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1708 msg_print("You bash at a stone wall.");
1711 (void)wall_to_mud(dir);
1715 case RACE_HALF_TITAN:
1716 if (racial_aux(15, 10, A_INT, 12))
1719 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1721 msg_print("You examine your foes...");
1729 if (racial_aux(20, 15, A_STR, 12))
1731 if (!get_aim_dir(&dir)) break;
1733 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1735 msg_print("You throw a huge boulder.");
1738 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1743 if (racial_aux(15, 15, A_WIS, 10))
1745 if (!get_aim_dir(&dir)) break;
1747 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1749 msg_print("You make a horrible scream!");
1752 (void)fear_monster(dir, plev);
1757 if (racial_aux(9, 9, A_DEX, 14))
1759 if (!get_aim_dir(&dir)) break;
1761 msg_print("»À¤òÅǤ¤¤¿¡£");
1763 msg_print("You spit acid.");
1767 fire_bolt(GF_ACID, dir, plev);
1769 fire_ball(GF_ACID, dir, plev, 2);
1774 if (racial_aux(12, 8, A_DEX, 14))
1776 if(!get_aim_dir(&dir)) break;
1778 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1780 msg_print("You throw a dart of poison.");
1783 fire_bolt(GF_POIS, dir, plev);
1788 if (racial_aux(10, 5, A_WIS, 10))
1791 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1793 msg_print("You examine your surroundings.");
1796 (void)detect_traps(DETECT_RAD_DEFAULT);
1797 (void)detect_doors(DETECT_RAD_DEFAULT);
1798 (void)detect_stairs(DETECT_RAD_DEFAULT);
1803 if (racial_aux(2, 2, A_INT, 9))
1805 if (!get_aim_dir(&dir)) break;
1807 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1809 msg_print("You cast a magic missile.");
1812 fire_bolt_or_beam(10, GF_MISSILE, dir,
1813 damroll(3 + ((plev - 1) / 5), 4));
1817 case RACE_DRACONIAN:
1818 if (racial_aux(1, plev, A_CON, 12))
1820 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1822 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1824 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1828 if (randint1(100) < plev)
1830 switch (p_ptr->pclass)
1833 case CLASS_BERSERKER:
1836 case CLASS_IMITATOR:
1843 Type_desc = "¥¨¥ì¥á¥ó¥È";
1845 Type_desc = "the elements";
1855 Type_desc = "shards";
1861 case CLASS_WARRIOR_MAGE:
1862 case CLASS_HIGH_MAGE:
1863 case CLASS_SORCERER:
1864 case CLASS_MAGIC_EATER:
1865 case CLASS_RED_MAGE:
1866 case CLASS_BLUE_MAGE:
1867 case CLASS_MIRROR_MASTER:
1880 Type = GF_DISENCHANT;
1884 Type_desc = "disenchantment";
1889 case CLASS_CHAOS_WARRIOR:
1892 Type = GF_CONFUSION;
1896 Type_desc = "confusion";
1904 Type_desc = "¥«¥ª¥¹";
1906 Type_desc = "chaos";
1913 case CLASS_FORCETRAINER:
1916 Type = GF_CONFUSION;
1920 Type_desc = "confusion";
1930 Type_desc = "sound";
1935 case CLASS_MINDCRAFTER:
1938 Type = GF_CONFUSION;
1942 Type_desc = "confusion";
1950 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1952 Type_desc = "mental energy";
1961 Type = GF_HELL_FIRE;
1963 Type_desc = "ÃϹö¤Î¹å²Ð";
1965 Type_desc = "hellfire";
1971 Type = GF_HOLY_FIRE;
1973 Type_desc = "À»¤Ê¤ë±ê";
1975 Type_desc = "holy fire";
1988 Type_desc = "darkness";
1998 Type_desc = "poison";
2010 Type_desc = "sound";
2016 Type = GF_CONFUSION;
2020 Type_desc = "confusion";
2028 if (!get_aim_dir(&dir)) break;
2030 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
2032 msg_format("You breathe %s.", Type_desc);
2035 fire_ball(Type, dir, plev * 2,
2040 case RACE_MIND_FLAYER:
2041 if (racial_aux(15, 12, A_INT, 14))
2043 if (!get_aim_dir(&dir)) break;
2047 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
2049 msg_print("You concentrate and your eyes glow red...");
2052 fire_bolt(GF_PSI, dir, plev);
2058 if (racial_aux(9, 15, A_WIS, 15))
2060 if (!get_aim_dir(&dir)) break;
2064 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
2066 msg_print("You cast a ball of fire.");
2069 fire_ball(GF_FIRE, dir, plev, 2);
2074 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2076 msg_print("You cast a bolt of fire.");
2079 fire_bolt(GF_FIRE, dir, plev);
2085 if (racial_aux(20, 15, A_CON, 8))
2087 (void)set_shield(randint1(20) + 30, FALSE);
2093 if (racial_aux(30, 30, A_WIS, 18))
2096 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2098 msg_print("You attempt to restore your lost energies.");
2101 (void)restore_level();
2106 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
2108 int y, x, dummy = 0;
2111 /* Only works on adjacent monsters */
2112 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
2115 c_ptr = &cave[y][x];
2120 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2122 msg_print("You bite into thin air!");
2129 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2131 msg_print("You grin and bare your fangs...");
2134 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2135 if (drain_life(dir, dummy))
2137 if (p_ptr->food < PY_FOOD_FULL)
2138 /* No heal if we are "full" */
2139 (void)hp_player(dummy);
2142 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2144 msg_print("You were not hungry.");
2147 /* Gain nutritional sustenance: 150/hp drained */
2148 /* A Food ration gives 5000 food points (by contrast) */
2149 /* Don't ever get more than "Full" this way */
2150 /* But if we ARE Gorged, it won't cure us */
2151 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2152 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2153 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2157 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2159 msg_print("Yechh. That tastes foul.");
2166 if (racial_aux(4, 6, A_INT, 3))
2169 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2171 msg_print("You emit an eldritch howl!");
2174 if (!get_aim_dir(&dir)) break;
2175 (void)fear_monster(dir, plev);
2180 if (racial_aux(12, 12, A_INT, 15))
2183 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2185 msg_print("You throw some magic dust...");
2189 sleep_monsters_touch();
2191 (void)sleep_monsters();
2196 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
2198 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2199 if (!get_aim_dir(&dir)) break;
2201 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2203 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2206 fire_ball(type, dir, plev * 3,
2212 if (racial_aux(20, 15, A_CHR, 8))
2214 (void)set_tsubureru(randint1(20) + 30, FALSE);
2221 if (racial_aux(1, 7, A_STR, 8))
2223 if (!get_aim_dir(&dir)) return FALSE;
2225 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2227 msg_print("You fire your ray gun.");
2229 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2234 if (racial_aux(10, 13, A_STR, 10))
2236 if (!get_aim_dir(&dir)) return FALSE;
2238 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2240 msg_print("You fire your blaster.");
2242 fire_bolt(GF_MISSILE, dir, plev);
2247 if (racial_aux(25, 26, A_STR, 12))
2249 if (!get_aim_dir(&dir)) return FALSE;
2251 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2253 msg_print("You fire your bazooka.");
2255 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2260 if (racial_aux(35, 40, A_STR, 15))
2262 if (!get_aim_dir(&dir)) return FALSE;
2264 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2266 msg_print("You fire a beam cannon.");
2268 fire_beam(GF_MISSILE, dir, plev * 2);
2273 if (racial_aux(45, 60, A_STR, 18))
2275 if (!get_aim_dir(&dir)) return FALSE;
2277 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2279 msg_print("You fire a rocket.");
2281 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2288 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2290 msg_print("This race has no bonus power.");
2300 typedef struct power_desc_type power_desc_type;
2302 struct power_desc_type
2313 * Allow user to choose a power (racial / mutation) to activate
2315 void do_cmd_racial_power(void)
2317 power_desc_type power_desc[36];
2320 int lvl = p_ptr->lev;
2322 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2325 int menu_line = (use_menu ? 1 : 0);
2328 for (num = 0; num < 36; num++)
2330 strcpy(power_desc[num].name, "");
2331 power_desc[num].number = 0;
2336 if (p_ptr->confused)
2339 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2341 msg_print("You are too confused to use any powers!");
2348 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2350 set_action(ACTION_NONE);
2353 switch (p_ptr->pclass)
2358 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2360 strcpy(power_desc[num].name, "Whirl Strike");
2363 power_desc[num].level = 40;
2364 power_desc[num].cost = 75;
2365 power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35);
2366 power_desc[num++].number = -3;
2370 case CLASS_HIGH_MAGE:
2371 case CLASS_SORCERER:
2374 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2376 strcpy(power_desc[num].name, "eat magic");
2379 power_desc[num].level = 25;
2380 power_desc[num].cost = 1;
2381 power_desc[num].fail = 100 - racial_chance(25, A_INT, 25);
2382 power_desc[num++].number = -3;
2387 if (p_ptr->realm1 == REALM_LIFE)
2390 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2392 strcpy(power_desc[num].name, "bless weapon");
2395 power_desc[num].level = 35;
2396 power_desc[num].cost = 70;
2397 power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50);
2398 power_desc[num++].number = -3;
2403 strcpy(power_desc[num].name, "¾¤º²");
2405 strcpy(power_desc[num].name, "Evocation");
2408 power_desc[num].level = 42;
2409 power_desc[num].cost = 40;
2410 power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35);
2411 power_desc[num++].number = -3;
2418 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2420 strcpy(power_desc[num].name, "hit and away");
2423 power_desc[num].level = 8;
2424 power_desc[num].cost = 12;
2425 power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14);
2426 power_desc[num++].number = -3;
2432 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2434 strcpy(power_desc[num].name, "probe monster");
2437 power_desc[num].level = 15;
2438 power_desc[num].cost = 20;
2439 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2440 power_desc[num++].number = -3;
2445 if (p_ptr->realm1 == REALM_LIFE)
2448 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2450 strcpy(power_desc[num].name, "holy lance");
2453 power_desc[num].level = 30;
2454 power_desc[num].cost = 30;
2455 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2456 power_desc[num++].number = -3;
2461 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2463 strcpy(power_desc[num].name, "hell lance");
2466 power_desc[num].level = 30;
2467 power_desc[num].cost = 30;
2468 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2469 power_desc[num++].number = -3;
2473 case CLASS_WARRIOR_MAGE:
2476 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2478 strcpy(power_desc[num].name, "convert HP to SP");
2481 power_desc[num].level = 25;
2482 power_desc[num].cost = 0;
2483 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2484 power_desc[num++].number = -3;
2486 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2488 strcpy(power_desc[num].name, "convert SP to HP");
2491 power_desc[num].level = 25;
2492 power_desc[num].cost = 0;
2493 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2494 power_desc[num++].number = -4;
2497 case CLASS_CHAOS_WARRIOR:
2500 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2502 strcpy(power_desc[num].name, "Confusing Light");
2505 power_desc[num].level = 40;
2506 power_desc[num].cost = 50;
2507 power_desc[num].fail = 100 - racial_chance(40, A_INT, 25);
2508 power_desc[num++].number = -3;
2514 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2516 strcpy(power_desc[num].name, "asuume a posture");
2519 power_desc[num].level = 25;
2520 power_desc[num].cost = 0;
2521 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2522 power_desc[num++].number = -3;
2524 strcpy(power_desc[num].name, "É´Îö·ý");
2526 strcpy(power_desc[num].name, "Double Attack");
2529 power_desc[num].level = 30;
2530 power_desc[num].cost = 30;
2531 power_desc[num].fail = 100 - racial_chance(20, A_STR, 20);
2532 power_desc[num++].number = -4;
2535 case CLASS_MINDCRAFTER:
2536 case CLASS_FORCETRAINER:
2539 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2541 strcpy(power_desc[num].name, "Clear Mind");
2544 power_desc[num].level = 15;
2545 power_desc[num].cost = 0;
2546 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2547 power_desc[num++].number = -3;
2553 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2555 strcpy(power_desc[num].name, "take a photograph");
2558 power_desc[num].level = 1;
2559 power_desc[num].cost = 0;
2560 power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0);
2561 power_desc[num++].number = -3;
2563 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2565 strcpy(power_desc[num].name, "Identify True");
2568 power_desc[num].level = 25;
2569 power_desc[num].cost = 20;
2570 power_desc[num].fail = 100 - racial_chance(25, A_INT, 20);
2571 power_desc[num++].number = -4;
2574 case CLASS_IMITATOR:
2577 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2579 strcpy(power_desc[num].name, "Double Revenge");
2582 power_desc[num].level = 30;
2583 power_desc[num].cost = 100;
2584 power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30);
2585 power_desc[num++].number = -3;
2588 case CLASS_BEASTMASTER:
2591 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2593 strcpy(power_desc[num].name, "dominate a living thing");
2596 power_desc[num].level = 1;
2597 power_desc[num].cost = (p_ptr->lev+3)/4;
2598 power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10);
2599 power_desc[num++].number = -3;
2601 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2603 strcpy(power_desc[num].name, "dominate living things");
2606 power_desc[num].level = 30;
2607 power_desc[num].cost = (p_ptr->lev+20)/2;
2608 power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10);
2609 power_desc[num++].number = -4;
2615 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2617 strcpy(power_desc[num].name, "create ammo");
2620 power_desc[num].level = 1;
2621 power_desc[num].cost = 0;
2622 power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0);
2623 power_desc[num++].number = -3;
2626 case CLASS_MAGIC_EATER:
2629 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2631 strcpy(power_desc[num].name, "absorb magic");
2634 power_desc[num].level = 1;
2635 power_desc[num].cost = 0;
2636 power_desc[num].fail = 100 - racial_chance(0, A_INT, 0);
2637 power_desc[num++].number = -3;
2643 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2645 strcpy(power_desc[num].name, "stop singing");
2648 power_desc[num].level = 1;
2649 power_desc[num].cost = 0;
2650 power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0);
2651 power_desc[num++].number = -3;
2654 case CLASS_RED_MAGE:
2657 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2659 strcpy(power_desc[num].name, "Double Magic");
2662 power_desc[num].level = 48;
2663 power_desc[num].cost = 60;
2664 power_desc[num].fail = 100 - racial_chance(48, A_INT, 25);
2665 power_desc[num++].number = -3;
2671 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2673 strcpy(power_desc[num].name, "Concentration");
2676 power_desc[num].level = 1;
2677 power_desc[num].cost = 0;
2678 power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0);
2679 power_desc[num++].number = -3;
2681 strcpy(power_desc[num].name, "·¿");
2683 strcpy(power_desc[num].name, "assume a posture");
2686 power_desc[num].level = 25;
2687 power_desc[num].cost = 0;
2688 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2689 power_desc[num++].number = -4;
2692 case CLASS_BLUE_MAGE:
2695 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2697 strcpy(power_desc[num].name, "Learning");
2700 power_desc[num].level = 1;
2701 power_desc[num].cost = 0;
2702 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2703 power_desc[num++].number = -3;
2709 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2711 strcpy(power_desc[num].name, "Rodeo");
2714 power_desc[num].level = 10;
2715 power_desc[num].cost = 0;
2716 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
2717 power_desc[num++].number = -3;
2720 case CLASS_BERSERKER:
2723 strcpy(power_desc[num].name, "¶õÊ¢½¼Â");
2725 strcpy(power_desc[num].name, "satisfy hunger");
2728 power_desc[num].level = 5;
2729 power_desc[num].cost = 5;
2730 power_desc[num].fail = 100 - racial_chance(5, A_DEX, 10);
2731 power_desc[num++].number = -3;
2733 strcpy(power_desc[num].name, "µ¢´Ô");
2735 strcpy(power_desc[num].name, "Recall");
2738 power_desc[num].level = 10;
2739 power_desc[num].cost = 10;
2740 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20);
2741 power_desc[num++].number = -4;
2744 case CLASS_MIRROR_MASTER:
2747 strcpy(power_desc[num].name, "¶À³ä¤ê");
2749 strcpy(power_desc[num].name, "break mirrors");
2752 power_desc[num].level = 1;
2753 power_desc[num].cost = 0;
2754 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2755 power_desc[num++].number = -3;
2757 strcpy(power_desc[num].name, "ÀÅ¿å");
2759 strcpy(power_desc[num].name, "Clear mind");
2762 power_desc[num].level = 30;
2763 power_desc[num].cost = 0;
2764 power_desc[num].fail = 100 - racial_chance(30, A_INT, 20);
2765 power_desc[num++].number = -4;
2771 strcpy(power_desc[num].name, "ÌÜÍø¤");
2773 strcpy(power_desc[num].name, "Judgment");
2776 power_desc[num].level = 5;
2777 power_desc[num].cost = 15;
2778 power_desc[num].fail = 100 - racial_chance(5, A_INT, 20);
2779 power_desc[num++].number = -3;
2785 strcpy(power_desc[num].name, "®¶î¤±");
2787 strcpy(power_desc[num].name, "Quick Walk");
2790 power_desc[num].level = 20;
2791 power_desc[num].cost = 0;
2792 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2793 power_desc[num++].number = -3;
2798 strcpy(power_desc[0].name, "(¤Ê¤·)");
2800 strcpy(power_desc[0].name, "(none)");
2805 if (p_ptr->mimic_form)
2807 switch (p_ptr->mimic_form)
2810 case MIMIC_DEMON_LORD:
2812 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2814 sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
2817 power_desc[num].level = 15;
2818 power_desc[num].cost = 10+lvl/3;
2819 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
2820 power_desc[num++].number = -1;
2824 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2826 strcpy(power_desc[num].name, "drain life");
2829 power_desc[num].level = 2;
2830 power_desc[num].cost = 1 + (lvl / 3);
2831 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
2832 power_desc[num++].number = -1;
2838 switch (p_ptr->prace)
2842 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2844 strcpy(power_desc[num].name, "detect doors+traps");
2847 power_desc[num].level = 5;
2848 power_desc[num].cost = 5;
2849 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12);
2850 power_desc[num++].number = -1;
2854 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2856 strcpy(power_desc[num].name, "detect doors+traps");
2859 power_desc[num].level = 10;
2860 power_desc[num].cost = 5;
2861 power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10);
2862 power_desc[num++].number = -1;
2866 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2868 strcpy(power_desc[num].name, "create food");
2871 power_desc[num].level = 15;
2872 power_desc[num].cost = 10;
2873 power_desc[num].fail = 100 - racial_chance(15, A_INT, 10);
2874 power_desc[num++].number = -1;
2878 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2880 sprintf(power_desc[num].name, "Blink");
2883 power_desc[num].level = 5;
2884 power_desc[num].cost = 5;
2885 power_desc[num].fail = 100 - racial_chance(5, A_INT, 12);
2886 power_desc[num++].number = -1;
2890 strcpy(power_desc[num].name, "¶²Éݽüµî");
2892 strcpy(power_desc[num].name, "remove fear");
2895 power_desc[num].level = 3;
2896 power_desc[num].cost = 5;
2897 power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10));
2898 power_desc[num++].number = -1;
2900 case RACE_HALF_TROLL:
2902 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2904 strcpy(power_desc[num].name, "berserk");
2907 power_desc[num].level = 10;
2908 power_desc[num].cost = 12;
2909 power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12));
2910 power_desc[num++].number = -1;
2912 case RACE_BARBARIAN:
2914 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2916 strcpy(power_desc[num].name, "berserk");
2919 power_desc[num].level = 8;
2920 power_desc[num].cost = 10;
2921 power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12));
2922 power_desc[num++].number = -1;
2926 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2928 strcpy(power_desc[num].name, "Shadow Shifting");
2931 power_desc[num].level = 30;
2932 power_desc[num].cost = 50;
2933 power_desc[num].fail = 100 - racial_chance(30, A_INT, 50);
2934 power_desc[num++].number = -1;
2936 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2938 strcpy(power_desc[num].name, "Pattern Mindwalking");
2941 power_desc[num].level = 40;
2942 power_desc[num].cost = 75;
2943 power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50);
2944 power_desc[num++].number = -2;
2946 case RACE_HALF_OGRE:
2948 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2950 strcpy(power_desc[num].name, "explosive rune");
2953 power_desc[num].level = 25;
2954 power_desc[num].cost = 35;
2955 power_desc[num].fail = 100 - racial_chance(25, A_INT, 15);
2956 power_desc[num++].number = -1;
2958 case RACE_HALF_GIANT:
2960 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2962 strcpy(power_desc[num].name, "stone to mud");
2965 power_desc[num].level = 20;
2966 power_desc[num].cost = 10;
2967 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2968 power_desc[num++].number = -1;
2970 case RACE_HALF_TITAN:
2972 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2974 strcpy(power_desc[num].name, "probing");
2977 power_desc[num].level = 15;
2978 power_desc[num].cost = 10;
2979 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2980 power_desc[num++].number = -1;
2984 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2986 sprintf(power_desc[num].name, "throw boulder (dam %d)", (3 * lvl) / 2);
2989 power_desc[num].level = 20;
2990 power_desc[num].cost = 15;
2991 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2992 power_desc[num++].number = -1;
2996 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2998 strcpy(power_desc[num].name, "scare monster");
3001 power_desc[num].level = 15;
3002 power_desc[num].cost = 15;
3003 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
3004 power_desc[num++].number = -1;
3008 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3010 strcpy(power_desc[num].name, "scare monster");
3013 power_desc[num].level = 4;
3014 power_desc[num].cost = 6;
3015 power_desc[num].fail = 100 - racial_chance(4, A_INT, 3);
3016 power_desc[num++].number = -1;
3020 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
3022 sprintf(power_desc[num].name, "spit acid (dam %d)", lvl);
3025 power_desc[num].level = 9;
3026 power_desc[num].cost = 9;
3027 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14);
3028 power_desc[num++].number = -1;
3032 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
3034 sprintf(power_desc[num].name, "poison dart (dam %d)", lvl);
3037 power_desc[num].level = 12;
3038 power_desc[num].cost = 8;
3039 power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14);
3040 power_desc[num++].number = -1;
3044 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3046 sprintf(power_desc[num].name, "magic missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3049 power_desc[num].level = 2;
3050 power_desc[num].cost = 2;
3051 power_desc[num].fail = 100 - racial_chance(2, A_INT, 9);
3052 power_desc[num++].number = -1;
3054 case RACE_DRACONIAN:
3056 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3058 sprintf(power_desc[num].name, "breath weapon (dam %d)", lvl * 2);
3061 power_desc[num].level = 1;
3062 power_desc[num].cost = lvl;
3063 power_desc[num].fail = 100 - racial_chance(1, A_CON, 12);
3064 power_desc[num++].number = -1;
3066 case RACE_MIND_FLAYER:
3068 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3070 sprintf(power_desc[num].name, "mind blast (dam %d)", lvl);
3073 power_desc[num].level = 15;
3074 power_desc[num].cost = 12;
3075 power_desc[num].fail = 100 - racial_chance(15, A_INT, 14);
3076 power_desc[num++].number = -1;
3080 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3082 sprintf(power_desc[num].name, "fire bolt/ball (dam %d)", lvl);
3085 power_desc[num].level = 9;
3086 power_desc[num].cost = 15;
3087 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15);
3088 power_desc[num++].number = -1;
3092 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3094 strcpy(power_desc[num].name, "stone skin (dur 1d20+30)");
3097 power_desc[num].level = 20;
3098 power_desc[num].cost = 15;
3099 power_desc[num].fail = 100 - racial_chance(20, A_CON, 8);
3100 power_desc[num++].number = -1;
3105 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3107 strcpy(power_desc[num].name, "restore life");
3110 power_desc[num].level = 30;
3111 power_desc[num].cost = 30;
3112 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18);
3113 power_desc[num++].number = -1;
3117 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3119 strcpy(power_desc[num].name, "drain life");
3122 power_desc[num].level = 2;
3123 power_desc[num].cost = 1 + (lvl / 3);
3124 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3125 power_desc[num++].number = -1;
3129 strcpy(power_desc[num].name, "̲¤êÊ´");
3131 strcpy(power_desc[num].name, "sleeping dust");
3134 power_desc[num].level = 12;
3135 power_desc[num].cost = 12;
3136 power_desc[num].fail = 100 - racial_chance(12, A_INT, 15);
3137 power_desc[num++].number = -1;
3141 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3143 sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
3146 power_desc[num].level = 15;
3147 power_desc[num].cost = 10+lvl/3;
3148 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
3149 power_desc[num++].number = -1;
3153 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3155 strcpy(power_desc[num].name, "expand horizontally (dur 30+1d20)");
3158 power_desc[num].level = 20;
3159 power_desc[num].cost = 15;
3160 power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8);
3161 power_desc[num++].number = -1;
3164 if (p_ptr->lev < 10)
3167 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3169 strcpy(power_desc[num].name, "ray gun");
3172 power_desc[num].level = 1;
3173 power_desc[num].cost = 7;
3174 power_desc[num].fail = 100 - racial_chance(1, A_STR, 8);
3176 else if (p_ptr->lev < 25)
3179 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3181 strcpy(power_desc[num].name, "blaster");
3184 power_desc[num].level = 10;
3185 power_desc[num].cost = 13;
3186 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
3188 else if (p_ptr->lev < 35)
3191 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3193 strcpy(power_desc[num].name, "bazooka");
3196 power_desc[num].level = 25;
3197 power_desc[num].cost = 26;
3198 power_desc[num].fail = 100 - racial_chance(25, A_STR, 12);
3200 else if (p_ptr->lev < 45)
3203 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3205 strcpy(power_desc[num].name, "beam cannon");
3208 power_desc[num].level = 35;
3209 power_desc[num].cost = 40;
3210 power_desc[num].fail = 100 - racial_chance(35, A_STR, 15);
3215 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3217 strcpy(power_desc[num].name, "rocket");
3220 power_desc[num].level = 45;
3221 power_desc[num].cost = 60;
3222 power_desc[num].fail = 100 - racial_chance(45, A_STR, 18);
3224 power_desc[num++].number = -1;
3235 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3238 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3240 strcpy(power_desc[num].name, "spit acid");
3243 power_desc[num].level = 9;
3244 power_desc[num].cost = 9;
3245 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15);
3246 power_desc[num++].number = MUT1_SPIT_ACID;
3249 if (p_ptr->muta1 & MUT1_BR_FIRE)
3252 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3254 strcpy(power_desc[num].name, "fire breath");
3257 power_desc[num].level = 20;
3258 power_desc[num].cost = lvl;
3259 power_desc[num].fail = 100 - racial_chance(20, A_CON, 18);
3260 power_desc[num++].number = MUT1_BR_FIRE;
3263 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3266 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3268 strcpy(power_desc[num].name, "hypnotic gaze");
3271 power_desc[num].level = 12;
3272 power_desc[num].cost = 12;
3273 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18);
3274 power_desc[num++].number = MUT1_HYPN_GAZE;
3277 if (p_ptr->muta1 & MUT1_TELEKINES)
3280 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3282 strcpy(power_desc[num].name, "telekinesis");
3285 power_desc[num].level = 9;
3286 power_desc[num].cost = 9;
3287 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14);
3288 power_desc[num++].number = MUT1_TELEKINES;
3291 if (p_ptr->muta1 & MUT1_VTELEPORT)
3294 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3296 strcpy(power_desc[num].name, "teleport");
3299 power_desc[num].level = 7;
3300 power_desc[num].cost = 7;
3301 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15);
3302 power_desc[num++].number = MUT1_VTELEPORT;
3305 if (p_ptr->muta1 & MUT1_MIND_BLST)
3308 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3310 strcpy(power_desc[num].name, "mind blast");
3313 power_desc[num].level = 5;
3314 power_desc[num].cost = 3;
3315 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15);
3316 power_desc[num++].number = MUT1_MIND_BLST;
3319 if (p_ptr->muta1 & MUT1_RADIATION)
3322 strcpy(power_desc[num].name, "Êü¼Íǽ");
3324 strcpy(power_desc[num].name, "emit radiation");
3327 power_desc[num].level = 15;
3328 power_desc[num].cost = 15;
3329 power_desc[num].fail = 100 - racial_chance(15, A_CON, 14);
3330 power_desc[num++].number = MUT1_RADIATION;
3333 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3336 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3338 strcpy(power_desc[num].name, "vampiric drain");
3341 power_desc[num].level = 2;
3342 power_desc[num].cost = (1 + (lvl / 3));
3343 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3344 power_desc[num++].number = MUT1_VAMPIRISM;
3347 if (p_ptr->muta1 & MUT1_SMELL_MET)
3350 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3352 strcpy(power_desc[num].name, "smell metal");
3355 power_desc[num].level = 3;
3356 power_desc[num].cost = 2;
3357 power_desc[num].fail = 100 - racial_chance(3, A_INT, 12);
3358 power_desc[num++].number = MUT1_SMELL_MET;
3361 if (p_ptr->muta1 & MUT1_SMELL_MON)
3364 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3366 strcpy(power_desc[num].name, "smell monsters");
3369 power_desc[num].level = 5;
3370 power_desc[num].cost = 4;
3371 power_desc[num].fail = 100 - racial_chance(5, A_INT, 15);
3372 power_desc[num++].number = MUT1_SMELL_MON;
3375 if (p_ptr->muta1 & MUT1_BLINK)
3378 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3380 strcpy(power_desc[num].name, "blink");
3383 power_desc[num].level = 3;
3384 power_desc[num].cost = 3;
3385 power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12);
3386 power_desc[num++].number = MUT1_BLINK;
3389 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3392 strcpy(power_desc[num].name, "´ä¿©¤¤");
3394 strcpy(power_desc[num].name, "eat rock");
3397 power_desc[num].level = 8;
3398 power_desc[num].cost = 12;
3399 power_desc[num].fail = 100 - racial_chance(8, A_CON, 18);
3400 power_desc[num++].number = MUT1_EAT_ROCK;
3403 if (p_ptr->muta1 & MUT1_SWAP_POS)
3406 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3408 strcpy(power_desc[num].name, "swap position");
3411 power_desc[num].level = 15;
3412 power_desc[num].cost = 12;
3413 power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16);
3414 power_desc[num++].number = MUT1_SWAP_POS;
3417 if (p_ptr->muta1 & MUT1_SHRIEK)
3420 strcpy(power_desc[num].name, "¶«¤Ó");
3422 strcpy(power_desc[num].name, "shriek");
3425 power_desc[num].level = 20;
3426 power_desc[num].cost = 14;
3427 power_desc[num].fail = 100 - racial_chance(20, A_CON, 16);
3428 power_desc[num++].number = MUT1_SHRIEK;
3431 if (p_ptr->muta1 & MUT1_ILLUMINE)
3434 strcpy(power_desc[num].name, "¾ÈÌÀ");
3436 strcpy(power_desc[num].name, "illuminate");
3439 power_desc[num].level = 3;
3440 power_desc[num].cost = 2;
3441 power_desc[num].fail = 100 - racial_chance(3, A_INT, 10);
3442 power_desc[num++].number = MUT1_ILLUMINE;
3445 if (p_ptr->muta1 & MUT1_DET_CURSE)
3448 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3450 strcpy(power_desc[num].name, "detect curses");
3453 power_desc[num].level = 7;
3454 power_desc[num].cost = 14;
3455 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14);
3456 power_desc[num++].number = MUT1_DET_CURSE;
3459 if (p_ptr->muta1 & MUT1_BERSERK)
3462 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3464 strcpy(power_desc[num].name, "berserk");
3467 power_desc[num].level = 8;
3468 power_desc[num].cost = 8;
3469 power_desc[num].fail = 100 - racial_chance(8, A_STR, 14);
3470 power_desc[num++].number = MUT1_BERSERK;
3473 if (p_ptr->muta1 & MUT1_POLYMORPH)
3476 strcpy(power_desc[num].name, "ÊÑ¿È");
3478 strcpy(power_desc[num].name, "polymorph");
3481 power_desc[num].level = 18;
3482 power_desc[num].cost = 20;
3483 power_desc[num].fail = 100 - racial_chance(18, A_CON, 18);
3484 power_desc[num++].number = MUT1_POLYMORPH;
3487 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3490 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3492 strcpy(power_desc[num].name, "midas touch");
3495 power_desc[num].level = 10;
3496 power_desc[num].cost = 5;
3497 power_desc[num].fail = 100 - racial_chance(10, A_INT, 12);
3498 power_desc[num++].number = MUT1_MIDAS_TCH;
3501 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3504 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3506 strcpy(power_desc[num].name, "grow mold");
3509 power_desc[num].level = 1;
3510 power_desc[num].cost = 6;
3511 power_desc[num].fail = 100 - racial_chance(1, A_CON, 14);
3512 power_desc[num++].number = MUT1_GROW_MOLD;
3515 if (p_ptr->muta1 & MUT1_RESIST)
3518 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3520 strcpy(power_desc[num].name, "resist elements");
3523 power_desc[num].level = 10;
3524 power_desc[num].cost = 12;
3525 power_desc[num].fail = 100 - racial_chance(10, A_CON, 12);
3526 power_desc[num++].number = MUT1_RESIST;
3529 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3532 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3534 strcpy(power_desc[num].name, "earthquake");
3537 power_desc[num].level = 12;
3538 power_desc[num].cost = 12;
3539 power_desc[num].fail = 100 - racial_chance(12, A_STR, 16);
3540 power_desc[num++].number = MUT1_EARTHQUAKE;
3543 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3546 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3548 strcpy(power_desc[num].name, "eat magic");
3551 power_desc[num].level = 17;
3552 power_desc[num].cost = 1;
3553 power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15);
3554 power_desc[num++].number = MUT1_EAT_MAGIC;
3557 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3560 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3562 strcpy(power_desc[num].name, "weigh magic");
3565 power_desc[num].level = 6;
3566 power_desc[num].cost = 6;
3567 power_desc[num].fail = 100 - racial_chance(6, A_INT, 10);
3568 power_desc[num++].number = MUT1_WEIGH_MAG;
3571 if (p_ptr->muta1 & MUT1_STERILITY)
3574 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3576 strcpy(power_desc[num].name, "sterilize");
3579 power_desc[num].level = 12;
3580 power_desc[num].cost = 23;
3581 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15);
3582 power_desc[num++].number = MUT1_STERILITY;
3585 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3588 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3590 strcpy(power_desc[num].name, "panic hit");
3593 power_desc[num].level = 10;
3594 power_desc[num].cost = 12;
3595 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14);
3596 power_desc[num++].number = MUT1_PANIC_HIT;
3599 if (p_ptr->muta1 & MUT1_DAZZLE)
3602 strcpy(power_desc[num].name, "âÁÏÇ");
3604 strcpy(power_desc[num].name, "dazzle");
3607 power_desc[num].level = 7;
3608 power_desc[num].cost = 15;
3609 power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8);
3610 power_desc[num++].number = MUT1_DAZZLE;
3613 if (p_ptr->muta1 & MUT1_LASER_EYE)
3616 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3618 strcpy(power_desc[num].name, "laser eye");
3621 power_desc[num].level = 7;
3622 power_desc[num].cost = 10;
3623 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9);
3624 power_desc[num++].number = MUT1_LASER_EYE;
3627 if (p_ptr->muta1 & MUT1_RECALL)
3630 strcpy(power_desc[num].name, "µ¢´Ô");
3632 strcpy(power_desc[num].name, "recall");
3635 power_desc[num].level = 17;
3636 power_desc[num].cost = 50;
3637 power_desc[num].fail = 100 - racial_chance(17, A_INT, 16);
3638 power_desc[num++].number = MUT1_RECALL;
3641 if (p_ptr->muta1 & MUT1_BANISH)
3644 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3646 strcpy(power_desc[num].name, "banish evil");
3649 power_desc[num].level = 25;
3650 power_desc[num].cost = 25;
3651 power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18);
3652 power_desc[num++].number = MUT1_BANISH;
3655 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3658 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3660 strcpy(power_desc[num].name, "cold touch");
3663 power_desc[num].level = 2;
3664 power_desc[num].cost = 2;
3665 power_desc[num].fail = 100 - racial_chance(2, A_CON, 11);
3666 power_desc[num++].number = MUT1_COLD_TOUCH;
3669 if (p_ptr->muta1 & MUT1_LAUNCHER)
3672 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3674 strcpy(power_desc[num].name, "throw object");
3677 power_desc[num].level = 1;
3678 power_desc[num].cost = lvl;
3679 power_desc[num].fail = 100 - racial_chance(1, A_STR, 6);
3680 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3681 power_desc[num++].number = 3;
3685 /* Nothing chosen yet */
3691 /* Build a prompt */
3693 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3695 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3698 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3701 if (!repeat_pull(&i) || i<0 || i>=num) {
3702 #endif /* ALLOW_REPEAT */
3703 if (use_menu) screen_save();
3704 /* Get a spell from the user */
3706 choice = (always_show_list || use_menu) ? ESCAPE:1;
3709 if( choice==ESCAPE ) choice = ' ';
3710 else if( !get_com(out_val, &choice, FALSE) )break;
3712 if (use_menu && choice != ' ')
3728 menu_line += (num - 1);
3749 else if (menu_line+18 <= num)
3763 if (menu_line > num) menu_line -= num;
3765 /* Request redraw */
3766 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3769 if (!redraw || use_menu)
3782 /* Save the screen */
3783 if (!use_menu) screen_save();
3785 /* Print header(s) */
3788 prt(" Lv MP ¼ºÎ¨", y++, x);
3790 prt(" Lv Cost Fail", y++, x);
3795 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3797 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3804 x1 = ((ctr < 18) ? x : x + 40);
3805 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3810 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3812 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3814 else strcpy(dummy, " ");
3818 /* letter/number for power selection */
3822 letter = '0' + ctr - 26;
3823 sprintf(dummy, " %c) ",letter);
3825 strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail));
3837 /* Restore the screen */
3847 if (choice == '\r' && num == 1)
3852 if (isalpha(choice))
3855 ask = (isupper(choice));
3858 if (ask) choice = tolower(choice);
3860 /* Extract request */
3861 i = (islower(choice) ? A2I(choice) : -1);
3865 ask = FALSE; /* Can't uppercase digits */
3867 i = choice - '0' + 26;
3871 /* Totally Illegal */
3872 if ((i < 0) || (i >= num))
3885 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3887 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3891 /* Belay that order */
3892 if (!get_check(tmp_val)) continue;
3899 /* Restore the screen */
3900 if (redraw) screen_load();
3902 /* Abort if needed */
3910 } /*if (!repeat_pull(&i) || ...)*/
3911 #endif /* ALLOW_REPEAT */
3912 if (power_desc[i].number < 0)
3914 if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0;
3918 mutation_power_aux(power_desc[i].number);
3921 /* Redraw mana and hp */
3922 p_ptr->redraw |= (PR_HP | PR_MANA);
3925 p_ptr->window |= (PW_PLAYER | PW_SPELL);