4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
139 /* Get local object */
142 /* Hack -- Give the player some small firestones */
143 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
144 q_ptr->number = (byte)rand_range(15,30);
147 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
148 q_ptr->discount = 99;
150 slot = inven_carry(q_ptr);
152 object_desc(o_name, q_ptr, 0);
154 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
156 msg_print("You make some ammo.");
159 /* Auto-inscription */
160 if (slot >= 0) autopick_alter_item(slot, FALSE);
162 /* Destroy the wall */
163 cave_alter_feat(y, x, FF_HURT_ROCK);
165 p_ptr->update |= (PU_FLOW);
168 /**********Create arrows*********/
175 item_tester_hook = item_tester_hook_convertible;
179 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
180 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
182 q = "Convert which item? ";
183 s = "You have no item to convert.";
185 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
187 /* Get the item (in the pack) */
190 q_ptr = &inventory[item];
193 /* Get the item (on the floor) */
196 q_ptr = &o_list[0 - item];
199 /* Get local object */
202 /* Hack -- Give the player some small firestones */
203 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
204 q_ptr->number = (byte)rand_range(5, 10);
207 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
209 q_ptr->discount = 99;
211 object_desc(o_name, q_ptr, 0);
213 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
215 msg_print("You make some ammo.");
220 inven_item_increase(item, -1);
221 inven_item_describe(item);
222 inven_item_optimize(item);
226 floor_item_increase(0 - item, -1);
227 floor_item_describe(0 - item);
228 floor_item_optimize(0 - item);
231 slot = inven_carry(q_ptr);
233 /* Auto-inscription */
234 if (slot >= 0) autopick_alter_item(slot, FALSE);
236 /**********Create bolts*********/
243 item_tester_hook = item_tester_hook_convertible;
247 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
248 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
250 q = "Convert which item? ";
251 s = "You have no item to convert.";
253 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
255 /* Get the item (in the pack) */
258 q_ptr = &inventory[item];
261 /* Get the item (on the floor) */
264 q_ptr = &o_list[0 - item];
267 /* Get local object */
270 /* Hack -- Give the player some small firestones */
271 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
272 q_ptr->number = (byte)rand_range(4, 8);
275 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
277 q_ptr->discount = 99;
279 object_desc(o_name, q_ptr, 0);
281 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
283 msg_print("You make some ammo.");
288 inven_item_increase(item, -1);
289 inven_item_describe(item);
290 inven_item_optimize(item);
294 floor_item_increase(0 - item, -1);
295 floor_item_describe(0 - item);
296 floor_item_optimize(0 - item);
299 slot = inven_carry(q_ptr);
301 /* Auto-inscription */
302 if (slot >= 0) autopick_alter_item(slot, FALSE);
307 bool gain_magic(void)
314 char o_name[MAX_NLEN];
316 /* Only accept legal items */
317 item_tester_hook = item_tester_hook_recharge;
321 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
322 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
324 q = "Gain power of which item? ";
325 s = "You have nothing to gain power.";
328 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
330 /* Get the item (in the pack) */
333 o_ptr = &inventory[item];
336 /* Get the item (on the floor) */
339 o_ptr = &o_list[0 - item];
342 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
345 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
347 msg_print("This staff doesn't have any magical ability.");
353 if (!object_is_known(o_ptr))
356 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
358 msg_print("You need to identify before absorbing.");
366 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
368 msg_print("This item is still charging.");
374 if (o_ptr->tval == TV_ROD)
376 else if (o_ptr->tval == TV_WAND)
379 if (o_ptr->tval == TV_ROD)
381 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
382 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
387 for (num = o_ptr->number; num; num--)
390 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
391 if (p_ptr->magic_num2[o_ptr->sval + ext])
394 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
395 if (gain_num < 1) gain_num = 1;
397 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
398 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
399 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
400 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
401 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
402 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
406 object_desc(o_name, o_ptr, 0);
409 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
411 msg_format("You absorb magic of %s.", o_name);
414 /* Eliminate the item (from the pack) */
417 inven_item_increase(item, -999);
418 inven_item_describe(item);
419 inven_item_optimize(item);
422 /* Eliminate the item (from the floor) */
425 floor_item_increase(0 - item, -999);
426 floor_item_describe(0 - item);
427 floor_item_optimize(0 - item);
434 static bool can_do_cmd_cast(void)
436 if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
439 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
441 msg_print("The dungeon absorbs all attempted magic!");
446 else if (p_ptr->anti_magic)
449 msg_print("È¿ËâË¡¥Ð¥ê¥¢¤¬ËâË¡¤ò¼ÙË⤷¤¿¡ª");
451 msg_print("An anti-magic shell disrupts your magic!");
455 else if (p_ptr->shero)
458 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
460 msg_format("You cannot think directly!");
469 static bool choose_kamae(void)
479 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
481 msg_print("Too confused.");
490 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
492 prt(" a) No form", 2, 20);
495 for (i = 0; i < MAX_KAMAE; i++)
497 if (p_ptr->lev >= kamae_shurui[i].min_level)
499 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
506 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
508 prt(" Choose Form: ", 1, 14);
515 if (choice == ESCAPE)
520 else if ((choice == 'a') || (choice == 'A'))
522 if (p_ptr->action == ACTION_KAMAE)
524 set_action(ACTION_NONE);
528 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
530 msg_print("You are not assuming a posture.");
535 else if ((choice == 'b') || (choice == 'B'))
540 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
545 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
550 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
556 set_action(ACTION_KAMAE);
558 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
561 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
563 msg_print("You reassume a posture.");
568 p_ptr->special_defense &= ~(KAMAE_MASK);
569 p_ptr->update |= (PU_BONUS);
570 p_ptr->redraw |= (PR_STATE);
572 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
574 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
576 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
578 p_ptr->redraw |= PR_STATE;
583 static bool choose_kata(void)
593 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
595 msg_print("Too confused.");
603 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
605 msg_print("You are not clear headed");
613 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
615 msg_print("You are trembling with fear!");
624 prt(" a) ·¿¤òÊø¤¹", 2, 20);
626 prt(" a) No Form", 2, 20);
629 for (i = 0; i < MAX_KATA; i++)
631 if (p_ptr->lev >= kata_shurui[i].min_level)
634 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
636 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
644 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
646 prt(" Choose Form: ", 1, 14);
653 if (choice == ESCAPE)
658 else if ((choice == 'a') || (choice == 'A'))
660 if (p_ptr->action == ACTION_KATA)
662 set_action(ACTION_NONE);
666 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
668 msg_print("You are not assuming posture.");
673 else if ((choice == 'b') || (choice == 'B'))
678 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
683 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
688 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
694 set_action(ACTION_KATA);
696 if (p_ptr->special_defense & (KATA_IAI << new_kata))
699 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
701 msg_print("You reassume a posture.");
706 p_ptr->special_defense &= ~(KATA_MASK);
707 p_ptr->update |= (PU_BONUS);
708 p_ptr->update |= (PU_MONSTERS);
710 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
712 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
714 p_ptr->special_defense |= (KATA_IAI << new_kata);
716 p_ptr->redraw |= (PR_STATE);
717 p_ptr->redraw |= (PR_STATUS);
723 typedef struct power_desc_type power_desc_type;
725 struct power_desc_type
737 * Returns the chance to activate a racial power/mutation
739 static int racial_chance(power_desc_type *pd_ptr)
741 s16b min_level = pd_ptr->level;
742 int difficulty = pd_ptr->fail;
747 int stat = p_ptr->stat_cur[pd_ptr->stat];
749 /* No chance for success */
750 if ((p_ptr->lev < min_level) || p_ptr->confused)
755 if (difficulty == 0) return 100;
757 /* Calculate difficulty */
760 difficulty += p_ptr->stun;
762 else if (p_ptr->lev > min_level)
764 int lev_adj = ((p_ptr->lev - min_level) / 3);
765 if (lev_adj > 10) lev_adj = 10;
766 difficulty -= lev_adj;
769 if (difficulty < 5) difficulty = 5;
771 /* We only need halfs of the difficulty */
772 difficulty = difficulty / 2;
774 for (i = 1; i <= stat; i++)
776 val = i - difficulty;
778 sum += (val <= difficulty) ? val : difficulty;
784 return (((sum * 100) / difficulty) / stat);
788 static int racial_cost;
791 * Note: return value indicates that we have succesfully used the power
792 * 1: Succeeded, 0: Cancelled, -1: Failed
794 static int racial_aux(power_desc_type *pd_ptr)
796 s16b min_level = pd_ptr->level;
797 int use_stat = pd_ptr->stat;
798 int difficulty = pd_ptr->fail;
801 racial_cost = pd_ptr->cost;
803 /* Not enough mana - use hp */
804 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
806 /* Power is not available yet */
807 if (p_ptr->lev < min_level)
810 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
812 msg_format("You need to attain level %d to use this power.", min_level);
820 else if (p_ptr->confused)
823 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
825 msg_print("You are too confused to use this power.");
833 else if (p_ptr->chp < use_hp)
836 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
838 if (!get_check("Really use the power in your weakened state? "))
846 /* Else attempt to do it! */
852 difficulty += p_ptr->stun;
854 else if (p_ptr->lev > min_level)
856 int lev_adj = ((p_ptr->lev - min_level) / 3);
857 if (lev_adj > 10) lev_adj = 10;
858 difficulty -= lev_adj;
861 if (difficulty < 5) difficulty = 5;
864 /* take time and pay the price */
868 if (randint1(p_ptr->stat_cur[use_stat]) >=
869 ((difficulty / 2) + randint1(difficulty / 2)))
874 if (flush_failure) flush();
876 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
878 msg_print("You've failed to concentrate hard enough.");
885 static bool cmd_racial_power_aux(s32b command)
887 s16b plev = p_ptr->lev;
892 switch (p_ptr->pclass)
899 for (i = 0; i < 6; i++)
902 y = py + ddy_ddd[dir];
903 x = px + ddx_ddd[dir];
906 /* Hack -- attack monsters */
912 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
914 msg_print("You attack the empty air.");
921 case CLASS_HIGH_MAGE:
924 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
929 if (is_good_realm(p_ptr->realm1))
931 if (!bless_weapon()) return FALSE;
935 (void)dispel_monsters(plev * 4);
936 turn_monsters(plev * 4);
937 banish_monsters(plev * 4);
945 if (!get_rep_dir(&dir, FALSE)) return FALSE;
948 if (cave[y][x].m_idx)
951 if (randint0(p_ptr->skill_dis) < 7)
953 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
955 msg_print("You are failed to run away.");
957 else teleport_player(30, 0L);
962 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
964 msg_print("You don't see any monster in this direction");
974 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
976 msg_print("You examine your foes...");
984 if (!get_aim_dir(&dir)) return FALSE;
985 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
989 case CLASS_WARRIOR_MAGE:
994 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
996 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
1000 p_ptr->csp += gain_sp;
1001 if (p_ptr->csp > p_ptr->msp)
1003 p_ptr->csp = p_ptr->msp;
1004 p_ptr->csp_frac = 0;
1009 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1011 msg_print("You failed to convert.");
1014 else if (command == -4)
1016 if (p_ptr->csp >= p_ptr->lev / 5)
1018 p_ptr->csp -= p_ptr->lev / 5;
1019 hp_player(p_ptr->lev);
1023 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1025 msg_print("You failed to convert.");
1029 /* Redraw mana and hp */
1030 p_ptr->redraw |= (PR_HP | PR_MANA);
1034 case CLASS_CHAOS_WARRIOR:
1037 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1039 msg_print("You glare nearby monsters...");
1042 stun_monsters(p_ptr->lev * 4);
1043 confuse_monsters(p_ptr->lev * 4);
1044 turn_monsters(p_ptr->lev * 4);
1045 stasis_monsters(p_ptr->lev * 4);
1050 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1053 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1055 msg_print("You need to be bare hand.");
1062 msg_print("¾èÇÏÃæ¤Ï¤Ç¤¤Þ¤»¤ó¡£");
1064 msg_print("You need to get off a pet.");
1071 if (!choose_kamae()) return FALSE;
1072 p_ptr->update |= (PU_BONUS);
1074 else if (command == -4)
1078 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1081 if (cave[y][x].m_idx)
1084 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1085 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1087 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1088 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1092 if (cave[y][x].m_idx)
1097 p_ptr->energy_need += ENERGY_NEED();
1102 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1104 msg_print("You don't see any monster in this direction");
1112 case CLASS_MINDCRAFTER:
1113 case CLASS_FORCETRAINER:
1118 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1120 msg_print("You need concentration on the pets now.");
1125 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1127 msg_print("You feel your head clear a little.");
1130 p_ptr->csp += (3 + p_ptr->lev/20);
1131 if (p_ptr->csp >= p_ptr->msp)
1133 p_ptr->csp = p_ptr->msp;
1134 p_ptr->csp_frac = 0;
1138 p_ptr->redraw |= (PR_MANA);
1145 if (!get_aim_dir(&dir)) return FALSE;
1147 fire_beam(GF_PHOTO, dir, 1);
1149 else if (command == -4)
1151 if (!identify_fully(FALSE)) return FALSE;
1155 case CLASS_IMITATOR:
1158 if (!do_cmd_mane(TRUE)) return FALSE;
1161 case CLASS_BEASTMASTER:
1165 if (!get_aim_dir(&dir)) return FALSE;
1166 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1168 else if (command == -4)
1170 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1176 if (!do_cmd_archer()) return FALSE;
1179 case CLASS_MAGIC_EATER:
1181 if (!gain_magic()) return FALSE;
1186 /* Singing is already stopped */
1187 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1193 case CLASS_RED_MAGE:
1195 if (!can_do_cmd_cast()) return FALSE;
1199 if (!p_ptr->paralyzed && can_do_cmd_cast())
1207 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1212 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1214 msg_print("You need concentration on the pets now.");
1218 if (p_ptr->special_defense & KATA_MASK)
1221 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1223 msg_print("You need concentration on your form.");
1228 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1230 msg_print("You concentrate to charge your power.");
1233 p_ptr->csp += p_ptr->msp / 2;
1234 if (p_ptr->csp >= max_csp)
1236 p_ptr->csp = max_csp;
1237 p_ptr->csp_frac = 0;
1241 p_ptr->redraw |= (PR_MANA);
1243 else if (command == -4)
1245 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1248 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1250 msg_print("You need to wield a weapon.");
1254 if (!choose_kata()) return FALSE;
1255 p_ptr->update |= (PU_BONUS);
1259 case CLASS_BLUE_MAGE:
1261 if (p_ptr->action == ACTION_LEARN)
1263 set_action(ACTION_NONE);
1267 set_action(ACTION_LEARN);
1275 monster_type *m_ptr;
1276 monster_race *r_ptr;
1282 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1284 msg_print("You ARE riding.");
1288 if (!do_riding(TRUE)) return TRUE;
1289 m_ptr = &m_list[p_ptr->riding];
1290 r_ptr = &r_info[m_ptr->r_idx];
1291 monster_desc(m_name, m_ptr, 0);
1293 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1295 msg_format("You ride on %s.",m_name);
1297 if (is_pet(m_ptr)) break;
1298 rlev = r_ptr->level;
1299 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1300 if (rlev > 60) rlev = 60+(rlev-60)/2;
1301 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1302 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1303 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1304 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1307 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1309 msg_format("You tame %s.",m_name);
1316 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1318 msg_format("You have thrown off by %s.",m_name);
1323 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1328 case CLASS_BERSERKER:
1330 if (!word_of_recall()) return FALSE;
1335 if (p_ptr->lev > 29)
1337 if (!identify_fully(TRUE)) return FALSE;
1341 if (!ident_spell(TRUE)) return FALSE;
1345 case CLASS_MIRROR_MASTER:
1349 /* Explode all mirrors */
1350 remove_all_mirrors(TRUE);
1352 else if (command == -4)
1357 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1359 msg_print("You need concentration on the pets now.");
1363 if (is_mirror_grid(&cave[py][px]))
1366 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1368 msg_print("You feel your head clear a little.");
1371 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1372 if (p_ptr->csp >= p_ptr->msp)
1374 p_ptr->csp = p_ptr->msp;
1375 p_ptr->csp_frac = 0;
1379 p_ptr->redraw |= (PR_MANA);
1384 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1386 msg_print("Here are not any mirrors!");
1394 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1395 else set_action(ACTION_HAYAGAKE);
1401 else if (p_ptr->mimic_form)
1403 switch (p_ptr->mimic_form)
1406 case MIMIC_DEMON_LORD:
1408 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1409 if (!get_aim_dir(&dir)) return FALSE;
1410 if (music_singing_any()) stop_singing();
1412 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1414 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1417 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1421 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1424 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1426 msg_print("Something prevent you from attacking.");
1432 int y, x, dummy = 0;
1435 /* Only works on adjacent monsters */
1436 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1439 c_ptr = &cave[y][x];
1441 if (music_singing_any()) stop_singing();
1446 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1448 msg_print("You bite into thin air!");
1455 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1457 msg_print("You grin and bare your fangs...");
1460 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1461 if (drain_life(dir, dummy))
1463 if (p_ptr->food < PY_FOOD_FULL)
1464 /* No heal if we are "full" */
1465 (void)hp_player(dummy);
1468 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1470 msg_print("You were not hungry.");
1473 /* Gain nutritional sustenance: 150/hp drained */
1474 /* A Food ration gives 5000 food points (by contrast) */
1475 /* Don't ever get more than "Full" this way */
1476 /* But if we ARE Gorged, it won't cure us */
1477 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1478 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1479 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1483 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1485 msg_print("Yechh. That tastes foul.");
1496 switch (p_ptr->prace)
1500 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1502 msg_print("You examine your surroundings.");
1505 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1506 (void)detect_doors(DETECT_RAD_DEFAULT);
1507 (void)detect_stairs(DETECT_RAD_DEFAULT);
1515 /* Get local object */
1518 /* Create the food ration */
1519 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1521 /* Drop the object from heaven */
1522 (void)drop_near(q_ptr, -1, py, px);
1524 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1526 msg_print("You cook some food.");
1534 msg_print("¥Ñ¥Ã¡ª");
1536 msg_print("Blink!");
1539 teleport_player(10, 0L);
1544 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1546 msg_print("You play tough.");
1549 (void)set_afraid(0);
1552 case RACE_HALF_TROLL:
1554 msg_print("¤¦¤¬¤¡¤¡¡ª");
1556 msg_print("RAAAGH!");
1559 (void)set_afraid(0);
1560 (void)set_shero(10 + randint1(plev), FALSE);
1561 (void)hp_player(30);
1568 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1570 msg_print("You start walking around. ");
1574 else if (command == -2)
1577 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1579 msg_print("You picture the Pattern in your mind and walk it...");
1582 (void)set_poisoned(0);
1587 (void)set_afraid(0);
1588 (void)do_res_stat(A_STR);
1589 (void)do_res_stat(A_INT);
1590 (void)do_res_stat(A_WIS);
1591 (void)do_res_stat(A_DEX);
1592 (void)do_res_stat(A_CON);
1593 (void)do_res_stat(A_CHR);
1594 (void)restore_level();
1598 case RACE_BARBARIAN:
1600 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1602 msg_print("Raaagh!");
1605 (void)set_afraid(0);
1606 (void)set_shero(10 + randint1(plev), FALSE);
1607 (void)hp_player(30);
1610 case RACE_HALF_OGRE:
1612 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1614 msg_print("You carefully set an explosive rune...");
1620 case RACE_HALF_GIANT:
1621 if (!get_aim_dir(&dir)) return FALSE;
1622 (void)wall_to_mud(dir);
1625 case RACE_HALF_TITAN:
1627 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1629 msg_print("You examine your foes...");
1636 if (!get_aim_dir(&dir)) return FALSE;
1638 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1640 msg_print("You throw a huge boulder.");
1643 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1647 if (!get_aim_dir(&dir)) return FALSE;
1648 if (music_singing_any()) stop_singing();
1650 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1652 msg_print("You make a horrible scream!");
1655 (void)fear_monster(dir, plev);
1659 if (!get_aim_dir(&dir)) return FALSE;
1660 if (music_singing_any()) stop_singing();
1662 msg_print("»À¤òÅǤ¤¤¿¡£");
1664 msg_print("You spit acid.");
1667 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1668 else fire_ball(GF_ACID, dir, plev, 2);
1672 if (!get_aim_dir(&dir)) return FALSE;
1674 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1676 msg_print("You throw a dart of poison.");
1679 fire_bolt(GF_POIS, dir, plev);
1684 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1686 msg_print("You examine your surroundings.");
1689 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1690 (void)detect_doors(DETECT_RAD_DEFAULT);
1691 (void)detect_stairs(DETECT_RAD_DEFAULT);
1695 if (!get_aim_dir(&dir)) return FALSE;
1697 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1699 msg_print("You cast a magic missile.");
1702 fire_bolt_or_beam(10, GF_MISSILE, dir,
1703 damroll(3 + ((plev - 1) / 5), 4));
1706 case RACE_DRACONIAN:
1708 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1710 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1712 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1715 if (!get_aim_dir(&dir)) return FALSE;
1717 if (randint1(100) < plev)
1719 switch (p_ptr->pclass)
1722 case CLASS_BERSERKER:
1725 case CLASS_IMITATOR:
1732 Type_desc = "¥¨¥ì¥á¥ó¥È";
1734 Type_desc = "the elements";
1743 Type_desc = "shards";
1748 case CLASS_WARRIOR_MAGE:
1749 case CLASS_HIGH_MAGE:
1750 case CLASS_SORCERER:
1751 case CLASS_MAGIC_EATER:
1752 case CLASS_RED_MAGE:
1753 case CLASS_BLUE_MAGE:
1754 case CLASS_MIRROR_MASTER:
1766 Type = GF_DISENCHANT;
1770 Type_desc = "disenchantment";
1774 case CLASS_CHAOS_WARRIOR:
1777 Type = GF_CONFUSION;
1781 Type_desc = "confusion";
1788 Type_desc = "¥«¥ª¥¹";
1790 Type_desc = "chaos";
1796 case CLASS_FORCETRAINER:
1799 Type = GF_CONFUSION;
1803 Type_desc = "confusion";
1812 Type_desc = "sound";
1816 case CLASS_MINDCRAFTER:
1819 Type = GF_CONFUSION;
1823 Type_desc = "confusion";
1830 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1832 Type_desc = "mental energy";
1840 Type = GF_HELL_FIRE;
1842 Type_desc = "ÃϹö¤Î¹å²Ð";
1844 Type_desc = "hellfire";
1849 Type = GF_HOLY_FIRE;
1851 Type_desc = "À»¤Ê¤ë±ê";
1853 Type_desc = "holy fire";
1865 Type_desc = "darkness";
1874 Type_desc = "poison";
1885 Type_desc = "sound";
1890 Type = GF_CONFUSION;
1894 Type_desc = "confusion";
1901 if (music_singing_any()) stop_singing();
1904 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1906 msg_format("You breathe %s.", Type_desc);
1909 fire_ball(Type, dir, plev * 2,
1914 case RACE_MIND_FLAYER:
1915 if (!get_aim_dir(&dir)) return FALSE;
1917 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1919 msg_print("You concentrate and your eyes glow red...");
1922 fire_bolt(GF_PSI, dir, plev);
1926 if (!get_aim_dir(&dir)) return FALSE;
1930 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1932 msg_print("You cast a ball of fire.");
1935 fire_ball(GF_FIRE, dir, plev, 2);
1940 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1942 msg_print("You cast a bolt of fire.");
1945 fire_bolt(GF_FIRE, dir, plev);
1950 (void)set_shield(randint1(20) + 30, FALSE);
1956 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1958 msg_print("You attempt to restore your lost energies.");
1961 (void)restore_level();
1965 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1968 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1970 msg_print("Something prevent you from attacking.");
1976 int y, x, dummy = 0;
1979 /* Only works on adjacent monsters */
1980 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1983 c_ptr = &cave[y][x];
1985 if (music_singing_any()) stop_singing();
1990 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1992 msg_print("You bite into thin air!");
1999 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2001 msg_print("You grin and bare your fangs...");
2004 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2005 if (drain_life(dir, dummy))
2007 if (p_ptr->food < PY_FOOD_FULL)
2008 /* No heal if we are "full" */
2009 (void)hp_player(dummy);
2012 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2014 msg_print("You were not hungry.");
2017 /* Gain nutritional sustenance: 150/hp drained */
2018 /* A Food ration gives 5000 food points (by contrast) */
2019 /* Don't ever get more than "Full" this way */
2020 /* But if we ARE Gorged, it won't cure us */
2021 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2022 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2023 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2027 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2029 msg_print("Yechh. That tastes foul.");
2036 if (!get_aim_dir(&dir)) return FALSE;
2037 if (music_singing_any()) stop_singing();
2039 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2041 msg_print("You emit an eldritch howl!");
2044 (void)fear_monster(dir, plev);
2049 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2051 msg_print("You throw some magic dust...");
2054 if (plev < 25) sleep_monsters_touch();
2055 else (void)sleep_monsters();
2060 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2061 if (!get_aim_dir(&dir)) return FALSE;
2062 if (music_singing_any()) stop_singing();
2064 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2066 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2069 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2074 (void)set_tsubureru(randint1(20) + 30, FALSE);
2078 if (!get_aim_dir(&dir)) return FALSE;
2082 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2084 msg_print("You fire your ray gun.");
2086 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2091 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2093 msg_print("You fire your blaster.");
2095 fire_bolt(GF_MISSILE, dir, plev);
2100 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2102 msg_print("You fire your bazooka.");
2104 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2109 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2111 msg_print("You fire a beam cannon.");
2113 fire_beam(GF_MISSILE, dir, plev * 2);
2118 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2120 msg_print("You fire a rocket.");
2122 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2128 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2130 msg_print("This race has no bonus power.");
2141 * Allow user to choose a power (racial / mutation) to activate
2143 void do_cmd_racial_power(void)
2145 power_desc_type power_desc[36];
2148 int lvl = p_ptr->lev;
2149 bool flag, redraw, cast = FALSE;
2150 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2153 int menu_line = (use_menu ? 1 : 0);
2156 for (num = 0; num < 36; num++)
2158 strcpy(power_desc[num].name, "");
2159 power_desc[num].number = 0;
2164 if (p_ptr->confused)
2167 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2169 msg_print("You are too confused to use any powers!");
2176 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2178 set_action(ACTION_NONE);
2181 switch (p_ptr->pclass)
2186 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2188 strcpy(power_desc[num].name, "Sword Dancing");
2191 power_desc[num].level = 40;
2192 power_desc[num].cost = 75;
2193 power_desc[num].stat = A_DEX;
2194 power_desc[num].fail = 35;
2195 power_desc[num++].number = -3;
2199 case CLASS_HIGH_MAGE:
2200 case CLASS_SORCERER:
2203 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2205 strcpy(power_desc[num].name, "Eat Magic");
2208 power_desc[num].level = 25;
2209 power_desc[num].cost = 1;
2210 power_desc[num].stat = A_INT;
2211 power_desc[num].fail = 25;
2212 power_desc[num++].number = -3;
2217 if (is_good_realm(p_ptr->realm1))
2220 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2222 strcpy(power_desc[num].name, "Bless Weapon");
2225 power_desc[num].level = 35;
2226 power_desc[num].cost = 70;
2227 power_desc[num].stat = A_WIS;
2228 power_desc[num].fail = 50;
2229 power_desc[num++].number = -3;
2234 strcpy(power_desc[num].name, "¾¤º²");
2236 strcpy(power_desc[num].name, "Evocation");
2239 power_desc[num].level = 42;
2240 power_desc[num].cost = 40;
2241 power_desc[num].stat = A_WIS;
2242 power_desc[num].fail = 35;
2243 power_desc[num++].number = -3;
2250 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2252 strcpy(power_desc[num].name, "Hit and Away");
2255 power_desc[num].level = 8;
2256 power_desc[num].cost = 12;
2257 power_desc[num].stat = A_DEX;
2258 power_desc[num].fail = 14;
2259 power_desc[num++].number = -3;
2265 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2267 strcpy(power_desc[num].name, "Probe Monster");
2270 power_desc[num].level = 15;
2271 power_desc[num].cost = 20;
2272 power_desc[num].stat = A_INT;
2273 power_desc[num].fail = 12;
2274 power_desc[num++].number = -3;
2279 if (is_good_realm(p_ptr->realm1))
2282 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2284 strcpy(power_desc[num].name, "Holy Lance");
2287 power_desc[num].level = 30;
2288 power_desc[num].cost = 30;
2289 power_desc[num].stat = A_WIS;
2290 power_desc[num].fail = 30;
2291 power_desc[num++].number = -3;
2296 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2298 strcpy(power_desc[num].name, "Hell Lance");
2301 power_desc[num].level = 30;
2302 power_desc[num].cost = 30;
2303 power_desc[num].stat = A_WIS;
2304 power_desc[num].fail = 30;
2305 power_desc[num++].number = -3;
2309 case CLASS_WARRIOR_MAGE:
2312 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2314 strcpy(power_desc[num].name, "Convert HP to SP");
2317 power_desc[num].level = 25;
2318 power_desc[num].cost = 0;
2319 power_desc[num].stat = A_INT;
2320 power_desc[num].fail = 10;
2321 power_desc[num++].number = -3;
2323 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2325 strcpy(power_desc[num].name, "Convert SP to HP");
2328 power_desc[num].level = 25;
2329 power_desc[num].cost = 0;
2330 power_desc[num].stat = A_INT;
2331 power_desc[num].fail = 10;
2332 power_desc[num++].number = -4;
2335 case CLASS_CHAOS_WARRIOR:
2338 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2340 strcpy(power_desc[num].name, "Confusing Light");
2343 power_desc[num].level = 40;
2344 power_desc[num].cost = 50;
2345 power_desc[num].stat = A_INT;
2346 power_desc[num].fail = 25;
2347 power_desc[num++].number = -3;
2353 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2355 strcpy(power_desc[num].name, "Assume a Posture");
2358 power_desc[num].level = 25;
2359 power_desc[num].cost = 0;
2360 power_desc[num].stat = A_DEX;
2361 power_desc[num].fail = 0;
2362 power_desc[num++].number = -3;
2364 strcpy(power_desc[num].name, "É´Îö·ý");
2366 strcpy(power_desc[num].name, "Double Attack");
2369 power_desc[num].level = 30;
2370 power_desc[num].cost = 30;
2371 power_desc[num].stat = A_STR;
2372 power_desc[num].fail = 20;
2373 power_desc[num++].number = -4;
2376 case CLASS_MINDCRAFTER:
2377 case CLASS_FORCETRAINER:
2380 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2382 strcpy(power_desc[num].name, "Clear Mind");
2385 power_desc[num].level = 15;
2386 power_desc[num].cost = 0;
2387 power_desc[num].stat = A_WIS;
2388 power_desc[num].fail = 10;
2389 power_desc[num++].number = -3;
2395 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2397 strcpy(power_desc[num].name, "Take a Photograph");
2400 power_desc[num].level = 1;
2401 power_desc[num].cost = 0;
2402 power_desc[num].stat = A_DEX;
2403 power_desc[num].fail = 0;
2404 power_desc[num++].number = -3;
2406 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2408 strcpy(power_desc[num].name, "Identify True");
2411 power_desc[num].level = 25;
2412 power_desc[num].cost = 20;
2413 power_desc[num].stat = A_INT;
2414 power_desc[num].fail = 20;
2415 power_desc[num++].number = -4;
2418 case CLASS_IMITATOR:
2421 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2423 strcpy(power_desc[num].name, "Double Revenge");
2426 power_desc[num].level = 30;
2427 power_desc[num].cost = 100;
2428 power_desc[num].stat = A_DEX;
2429 power_desc[num].fail = 30;
2430 power_desc[num++].number = -3;
2433 case CLASS_BEASTMASTER:
2436 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2438 strcpy(power_desc[num].name, "Dominate a Living Thing");
2441 power_desc[num].level = 1;
2442 power_desc[num].cost = (p_ptr->lev+3)/4;
2443 power_desc[num].stat = A_CHR;
2444 power_desc[num].fail = 10;
2445 power_desc[num++].number = -3;
2447 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2449 strcpy(power_desc[num].name, "Dominate Living Things");
2452 power_desc[num].level = 30;
2453 power_desc[num].cost = (p_ptr->lev+20)/2;
2454 power_desc[num].stat = A_CHR;
2455 power_desc[num].fail = 10;
2456 power_desc[num++].number = -4;
2462 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2464 strcpy(power_desc[num].name, "Create Ammo");
2467 power_desc[num].level = 1;
2468 power_desc[num].cost = 0;
2469 power_desc[num].stat = A_DEX;
2470 power_desc[num].fail = 0;
2471 power_desc[num++].number = -3;
2474 case CLASS_MAGIC_EATER:
2477 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2479 strcpy(power_desc[num].name, "Absorb Magic");
2482 power_desc[num].level = 1;
2483 power_desc[num].cost = 0;
2484 power_desc[num].stat = A_INT;
2485 power_desc[num].fail = 0;
2486 power_desc[num++].number = -3;
2492 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2494 strcpy(power_desc[num].name, "Stop Singing");
2497 power_desc[num].level = 1;
2498 power_desc[num].cost = 0;
2499 power_desc[num].stat = A_CHR;
2500 power_desc[num].fail = 0;
2501 power_desc[num++].number = -3;
2504 case CLASS_RED_MAGE:
2507 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2509 strcpy(power_desc[num].name, "Double Magic");
2512 power_desc[num].level = 48;
2513 power_desc[num].cost = 20;
2514 power_desc[num].stat = A_INT;
2515 power_desc[num].fail = 0;
2516 power_desc[num++].number = -3;
2522 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2524 strcpy(power_desc[num].name, "Concentration");
2527 power_desc[num].level = 1;
2528 power_desc[num].cost = 0;
2529 power_desc[num].stat = A_WIS;
2530 power_desc[num].fail = 0;
2531 power_desc[num++].number = -3;
2533 strcpy(power_desc[num].name, "·¿");
2535 strcpy(power_desc[num].name, "Assume a Posture");
2538 power_desc[num].level = 25;
2539 power_desc[num].cost = 0;
2540 power_desc[num].stat = A_DEX;
2541 power_desc[num].fail = 0;
2542 power_desc[num++].number = -4;
2545 case CLASS_BLUE_MAGE:
2548 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2550 strcpy(power_desc[num].name, "Learning");
2553 power_desc[num].level = 1;
2554 power_desc[num].cost = 0;
2555 power_desc[num].stat = A_INT;
2556 power_desc[num].fail = 0;
2557 power_desc[num++].number = -3;
2563 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2565 strcpy(power_desc[num].name, "Rodeo");
2568 power_desc[num].level = 10;
2569 power_desc[num].cost = 0;
2570 power_desc[num].stat = A_STR;
2571 power_desc[num].fail = 10;
2572 power_desc[num++].number = -3;
2575 case CLASS_BERSERKER:
2578 strcpy(power_desc[num].name, "µ¢´Ô");
2580 strcpy(power_desc[num].name, "Recall");
2583 power_desc[num].level = 10;
2584 power_desc[num].cost = 10;
2585 power_desc[num].stat = A_DEX;
2586 power_desc[num].fail = 20;
2587 power_desc[num++].number = -3;
2590 case CLASS_MIRROR_MASTER:
2593 strcpy(power_desc[num].name, "¶À³ä¤ê");
2595 strcpy(power_desc[num].name, "Break Mirrors");
2598 power_desc[num].level = 1;
2599 power_desc[num].cost = 0;
2600 power_desc[num].stat = A_INT;
2601 power_desc[num].fail = 0;
2602 power_desc[num++].number = -3;
2604 strcpy(power_desc[num].name, "ÀÅ¿å");
2606 strcpy(power_desc[num].name, "Mirror Concentration");
2609 power_desc[num].level = 30;
2610 power_desc[num].cost = 0;
2611 power_desc[num].stat = A_INT;
2612 power_desc[num].fail = 20;
2613 power_desc[num++].number = -4;
2619 strcpy(power_desc[num].name, "ÌÜÍø¤");
2621 strcpy(power_desc[num].name, "Judgment");
2624 power_desc[num].level = 5;
2625 power_desc[num].cost = 15;
2626 power_desc[num].stat = A_INT;
2627 power_desc[num].fail = 20;
2628 power_desc[num++].number = -3;
2634 strcpy(power_desc[num].name, "®¶î¤±");
2636 strcpy(power_desc[num].name, "Quick Walk");
2639 power_desc[num].level = 20;
2640 power_desc[num].cost = 0;
2641 power_desc[num].stat = A_DEX;
2642 power_desc[num].fail = 0;
2643 power_desc[num++].number = -3;
2648 strcpy(power_desc[0].name, "(¤Ê¤·)");
2650 strcpy(power_desc[0].name, "(none)");
2655 if (p_ptr->mimic_form)
2657 switch (p_ptr->mimic_form)
2660 case MIMIC_DEMON_LORD:
2662 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2664 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2667 power_desc[num].level = 15;
2668 power_desc[num].cost = 10+lvl/3;
2669 power_desc[num].stat = A_CON;
2670 power_desc[num].fail = 20;
2671 power_desc[num++].number = -1;
2675 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2677 strcpy(power_desc[num].name, "Drain Life");
2680 power_desc[num].level = 2;
2681 power_desc[num].cost = 1 + (lvl / 3);
2682 power_desc[num].stat = A_CON;
2683 power_desc[num].fail = 9;
2684 power_desc[num++].number = -1;
2690 switch (p_ptr->prace)
2694 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2696 strcpy(power_desc[num].name, "Detect Doors+Traps");
2699 power_desc[num].level = 5;
2700 power_desc[num].cost = 5;
2701 power_desc[num].stat = A_WIS;
2702 power_desc[num].fail = 12;
2703 power_desc[num++].number = -1;
2707 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2709 strcpy(power_desc[num].name, "Detect Doors+Traps");
2712 power_desc[num].level = 10;
2713 power_desc[num].cost = 5;
2714 power_desc[num].stat = A_WIS;
2715 power_desc[num].fail = 10;
2716 power_desc[num++].number = -1;
2720 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2722 strcpy(power_desc[num].name, "Create Food");
2725 power_desc[num].level = 15;
2726 power_desc[num].cost = 10;
2727 power_desc[num].stat = A_INT;
2728 power_desc[num].fail = 10;
2729 power_desc[num++].number = -1;
2733 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2735 sprintf(power_desc[num].name, "Blink");
2738 power_desc[num].level = 5;
2739 power_desc[num].cost = 5;
2740 power_desc[num].stat = A_INT;
2741 power_desc[num].fail = 12;
2742 power_desc[num++].number = -1;
2746 strcpy(power_desc[num].name, "¶²Éݽüµî");
2748 strcpy(power_desc[num].name, "Remove Fear");
2751 power_desc[num].level = 3;
2752 power_desc[num].cost = 5;
2753 power_desc[num].stat = A_WIS;
2754 power_desc[num].fail = warrior ? 5 : 10;
2755 power_desc[num++].number = -1;
2757 case RACE_HALF_TROLL:
2759 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2761 strcpy(power_desc[num].name, "Berserk");
2764 power_desc[num].level = 10;
2765 power_desc[num].cost = 12;
2766 power_desc[num].stat = A_STR;
2767 power_desc[num].fail = warrior ? 6 : 12;
2768 power_desc[num++].number = -1;
2770 case RACE_BARBARIAN:
2772 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2774 strcpy(power_desc[num].name, "Berserk");
2777 power_desc[num].level = 8;
2778 power_desc[num].cost = 10;
2779 power_desc[num].stat = A_STR;
2780 power_desc[num].fail = warrior ? 6 : 12;
2781 power_desc[num++].number = -1;
2785 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2787 strcpy(power_desc[num].name, "Shadow Shifting");
2790 power_desc[num].level = 30;
2791 power_desc[num].cost = 50;
2792 power_desc[num].stat = A_INT;
2793 power_desc[num].fail = 50;
2794 power_desc[num++].number = -1;
2796 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2798 strcpy(power_desc[num].name, "Pattern Mindwalking");
2801 power_desc[num].level = 40;
2802 power_desc[num].cost = 75;
2803 power_desc[num].stat = A_WIS;
2804 power_desc[num].fail = 50;
2805 power_desc[num++].number = -2;
2807 case RACE_HALF_OGRE:
2809 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2811 strcpy(power_desc[num].name, "Explosive Rune");
2814 power_desc[num].level = 25;
2815 power_desc[num].cost = 35;
2816 power_desc[num].stat = A_INT;
2817 power_desc[num].fail = 15;
2818 power_desc[num++].number = -1;
2820 case RACE_HALF_GIANT:
2822 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2824 strcpy(power_desc[num].name, "Stone to Mud");
2827 power_desc[num].level = 20;
2828 power_desc[num].cost = 10;
2829 power_desc[num].stat = A_STR;
2830 power_desc[num].fail = 12;
2831 power_desc[num++].number = -1;
2833 case RACE_HALF_TITAN:
2835 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2837 strcpy(power_desc[num].name, "Probing");
2840 power_desc[num].level = 15;
2841 power_desc[num].cost = 10;
2842 power_desc[num].stat = A_INT;
2843 power_desc[num].fail = 12;
2844 power_desc[num++].number = -1;
2848 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2850 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2853 power_desc[num].level = 20;
2854 power_desc[num].cost = 15;
2855 power_desc[num].stat = A_STR;
2856 power_desc[num].fail = 12;
2857 power_desc[num++].number = -1;
2861 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2863 strcpy(power_desc[num].name, "Scare Monster");
2866 power_desc[num].level = 15;
2867 power_desc[num].cost = 15;
2868 power_desc[num].stat = A_WIS;
2869 power_desc[num].fail = 10;
2870 power_desc[num++].number = -1;
2874 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2876 strcpy(power_desc[num].name, "Scare Monster");
2879 power_desc[num].level = 4;
2880 power_desc[num].cost = 6;
2881 power_desc[num].stat = A_INT;
2882 power_desc[num].fail = 3;
2883 power_desc[num++].number = -1;
2887 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2889 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2892 power_desc[num].level = 9;
2893 power_desc[num].cost = 9;
2894 power_desc[num].stat = A_DEX;
2895 power_desc[num].fail = 14;
2896 power_desc[num++].number = -1;
2900 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2902 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2905 power_desc[num].level = 12;
2906 power_desc[num].cost = 8;
2907 power_desc[num].stat = A_DEX;
2908 power_desc[num].fail = 14;
2909 power_desc[num++].number = -1;
2913 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2915 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2918 power_desc[num].level = 2;
2919 power_desc[num].cost = 2;
2920 power_desc[num].stat = A_INT;
2921 power_desc[num].fail = 9;
2922 power_desc[num++].number = -1;
2924 case RACE_DRACONIAN:
2926 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2928 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2931 power_desc[num].level = 1;
2932 power_desc[num].cost = lvl;
2933 power_desc[num].stat = A_CON;
2934 power_desc[num].fail = 12;
2935 power_desc[num++].number = -1;
2937 case RACE_MIND_FLAYER:
2939 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2941 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2944 power_desc[num].level = 15;
2945 power_desc[num].cost = 12;
2946 power_desc[num].stat = A_INT;
2947 power_desc[num].fail = 14;
2948 power_desc[num++].number = -1;
2952 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2954 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2957 power_desc[num].level = 9;
2958 power_desc[num].cost = 15;
2959 power_desc[num].stat = A_WIS;
2960 power_desc[num].fail = 15;
2961 power_desc[num++].number = -1;
2965 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2967 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2970 power_desc[num].level = 20;
2971 power_desc[num].cost = 15;
2972 power_desc[num].stat = A_CON;
2973 power_desc[num].fail = 8;
2974 power_desc[num++].number = -1;
2979 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2981 strcpy(power_desc[num].name, "Restore Life");
2984 power_desc[num].level = 30;
2985 power_desc[num].cost = 30;
2986 power_desc[num].stat = A_WIS;
2987 power_desc[num].fail = 18;
2988 power_desc[num++].number = -1;
2992 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2994 strcpy(power_desc[num].name, "Drain Life");
2997 power_desc[num].level = 2;
2998 power_desc[num].cost = 1 + (lvl / 3);
2999 power_desc[num].stat = A_CON;
3000 power_desc[num].fail = 9;
3001 power_desc[num++].number = -1;
3005 strcpy(power_desc[num].name, "̲¤êÊ´");
3007 strcpy(power_desc[num].name, "Sleeping Dust");
3010 power_desc[num].level = 12;
3011 power_desc[num].cost = 12;
3012 power_desc[num].stat = A_INT;
3013 power_desc[num].fail = 15;
3014 power_desc[num++].number = -1;
3018 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3020 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3023 power_desc[num].level = 15;
3024 power_desc[num].cost = 10+lvl/3;
3025 power_desc[num].stat = A_CON;
3026 power_desc[num].fail = 20;
3027 power_desc[num++].number = -1;
3031 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3033 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3036 power_desc[num].level = 20;
3037 power_desc[num].cost = 15;
3038 power_desc[num].stat = A_CHR;
3039 power_desc[num].fail = 8;
3040 power_desc[num++].number = -1;
3043 if (p_ptr->lev < 10)
3046 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3048 strcpy(power_desc[num].name, "Ray Gun");
3051 power_desc[num].level = 1;
3052 power_desc[num].cost = 7;
3053 power_desc[num].fail = 8;
3055 else if (p_ptr->lev < 25)
3058 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3060 strcpy(power_desc[num].name, "Blaster");
3063 power_desc[num].level = 10;
3064 power_desc[num].cost = 13;
3065 power_desc[num].fail = 10;
3067 else if (p_ptr->lev < 35)
3070 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3072 strcpy(power_desc[num].name, "Bazooka");
3075 power_desc[num].level = 25;
3076 power_desc[num].cost = 26;
3077 power_desc[num].fail = 12;
3079 else if (p_ptr->lev < 45)
3082 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3084 strcpy(power_desc[num].name, "Beam Cannon");
3087 power_desc[num].level = 35;
3088 power_desc[num].cost = 40;
3089 power_desc[num].fail = 15;
3094 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3096 strcpy(power_desc[num].name, "Rocket");
3099 power_desc[num].level = 45;
3100 power_desc[num].cost = 60;
3101 power_desc[num].fail = 18;
3103 power_desc[num].stat = A_STR;
3104 power_desc[num++].number = -1;
3115 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3118 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3120 strcpy(power_desc[num].name, "Spit Acid");
3123 power_desc[num].level = 9;
3124 power_desc[num].cost = 9;
3125 power_desc[num].stat = A_DEX;
3126 power_desc[num].fail = 15;
3127 power_desc[num++].number = MUT1_SPIT_ACID;
3130 if (p_ptr->muta1 & MUT1_BR_FIRE)
3133 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3135 strcpy(power_desc[num].name, "Fire Breath");
3138 power_desc[num].level = 20;
3139 power_desc[num].cost = lvl;
3140 power_desc[num].stat = A_CON;
3141 power_desc[num].fail = 18;
3142 power_desc[num++].number = MUT1_BR_FIRE;
3145 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3148 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3150 strcpy(power_desc[num].name, "Hypnotic Gaze");
3153 power_desc[num].level = 12;
3154 power_desc[num].cost = 12;
3155 power_desc[num].stat = A_CHR;
3156 power_desc[num].fail = 18;
3157 power_desc[num++].number = MUT1_HYPN_GAZE;
3160 if (p_ptr->muta1 & MUT1_TELEKINES)
3163 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3165 strcpy(power_desc[num].name, "Telekinesis");
3168 power_desc[num].level = 9;
3169 power_desc[num].cost = 9;
3170 power_desc[num].stat = A_WIS;
3171 power_desc[num].fail = 14;
3172 power_desc[num++].number = MUT1_TELEKINES;
3175 if (p_ptr->muta1 & MUT1_VTELEPORT)
3178 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3180 strcpy(power_desc[num].name, "Teleport");
3183 power_desc[num].level = 7;
3184 power_desc[num].cost = 7;
3185 power_desc[num].stat = A_WIS;
3186 power_desc[num].fail = 15;
3187 power_desc[num++].number = MUT1_VTELEPORT;
3190 if (p_ptr->muta1 & MUT1_MIND_BLST)
3193 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3195 strcpy(power_desc[num].name, "Mind Blast");
3198 power_desc[num].level = 5;
3199 power_desc[num].cost = 3;
3200 power_desc[num].stat = A_WIS;
3201 power_desc[num].fail = 15;
3202 power_desc[num++].number = MUT1_MIND_BLST;
3205 if (p_ptr->muta1 & MUT1_RADIATION)
3208 strcpy(power_desc[num].name, "Êü¼Íǽ");
3210 strcpy(power_desc[num].name, "Emit Radiation");
3213 power_desc[num].level = 15;
3214 power_desc[num].cost = 15;
3215 power_desc[num].stat = A_CON;
3216 power_desc[num].fail = 14;
3217 power_desc[num++].number = MUT1_RADIATION;
3220 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3223 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3225 strcpy(power_desc[num].name, "Vampiric Drain");
3228 power_desc[num].level = 2;
3229 power_desc[num].cost = (1 + (lvl / 3));
3230 power_desc[num].stat = A_CON;
3231 power_desc[num].fail = 9;
3232 power_desc[num++].number = MUT1_VAMPIRISM;
3235 if (p_ptr->muta1 & MUT1_SMELL_MET)
3238 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3240 strcpy(power_desc[num].name, "Smell Metal");
3243 power_desc[num].level = 3;
3244 power_desc[num].cost = 2;
3245 power_desc[num].stat = A_INT;
3246 power_desc[num].fail = 12;
3247 power_desc[num++].number = MUT1_SMELL_MET;
3250 if (p_ptr->muta1 & MUT1_SMELL_MON)
3253 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3255 strcpy(power_desc[num].name, "Smell Monsters");
3258 power_desc[num].level = 5;
3259 power_desc[num].cost = 4;
3260 power_desc[num].stat = A_INT;
3261 power_desc[num].fail = 15;
3262 power_desc[num++].number = MUT1_SMELL_MON;
3265 if (p_ptr->muta1 & MUT1_BLINK)
3268 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3270 strcpy(power_desc[num].name, "Blink");
3273 power_desc[num].level = 3;
3274 power_desc[num].cost = 3;
3275 power_desc[num].stat = A_WIS;
3276 power_desc[num].fail = 12;
3277 power_desc[num++].number = MUT1_BLINK;
3280 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3283 strcpy(power_desc[num].name, "´ä¿©¤¤");
3285 strcpy(power_desc[num].name, "Eat Rock");
3288 power_desc[num].level = 8;
3289 power_desc[num].cost = 12;
3290 power_desc[num].stat = A_CON;
3291 power_desc[num].fail = 18;
3292 power_desc[num++].number = MUT1_EAT_ROCK;
3295 if (p_ptr->muta1 & MUT1_SWAP_POS)
3298 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3300 strcpy(power_desc[num].name, "Swap Position");
3303 power_desc[num].level = 15;
3304 power_desc[num].cost = 12;
3305 power_desc[num].stat = A_DEX;
3306 power_desc[num].fail = 16;
3307 power_desc[num++].number = MUT1_SWAP_POS;
3310 if (p_ptr->muta1 & MUT1_SHRIEK)
3313 strcpy(power_desc[num].name, "¶«¤Ó");
3315 strcpy(power_desc[num].name, "Shriek");
3318 power_desc[num].level = 20;
3319 power_desc[num].cost = 14;
3320 power_desc[num].stat = A_CON;
3321 power_desc[num].fail = 16;
3322 power_desc[num++].number = MUT1_SHRIEK;
3325 if (p_ptr->muta1 & MUT1_ILLUMINE)
3328 strcpy(power_desc[num].name, "¾ÈÌÀ");
3330 strcpy(power_desc[num].name, "Illuminate");
3333 power_desc[num].level = 3;
3334 power_desc[num].cost = 2;
3335 power_desc[num].stat = A_INT;
3336 power_desc[num].fail = 10;
3337 power_desc[num++].number = MUT1_ILLUMINE;
3340 if (p_ptr->muta1 & MUT1_DET_CURSE)
3343 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3345 strcpy(power_desc[num].name, "Detect Curses");
3348 power_desc[num].level = 7;
3349 power_desc[num].cost = 14;
3350 power_desc[num].stat = A_WIS;
3351 power_desc[num].fail = 14;
3352 power_desc[num++].number = MUT1_DET_CURSE;
3355 if (p_ptr->muta1 & MUT1_BERSERK)
3358 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3360 strcpy(power_desc[num].name, "Berserk");
3363 power_desc[num].level = 8;
3364 power_desc[num].cost = 8;
3365 power_desc[num].stat = A_STR;
3366 power_desc[num].fail = 14;
3367 power_desc[num++].number = MUT1_BERSERK;
3370 if (p_ptr->muta1 & MUT1_POLYMORPH)
3373 strcpy(power_desc[num].name, "ÊÑ¿È");
3375 strcpy(power_desc[num].name, "Polymorph");
3378 power_desc[num].level = 18;
3379 power_desc[num].cost = 20;
3380 power_desc[num].stat = A_CON;
3381 power_desc[num].fail = 18;
3382 power_desc[num++].number = MUT1_POLYMORPH;
3385 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3388 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3390 strcpy(power_desc[num].name, "Midas Touch");
3393 power_desc[num].level = 10;
3394 power_desc[num].cost = 5;
3395 power_desc[num].stat = A_INT;
3396 power_desc[num].fail = 12;
3397 power_desc[num++].number = MUT1_MIDAS_TCH;
3400 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3403 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3405 strcpy(power_desc[num].name, "Grow Mold");
3408 power_desc[num].level = 1;
3409 power_desc[num].cost = 6;
3410 power_desc[num].stat = A_CON;
3411 power_desc[num].fail = 14;
3412 power_desc[num++].number = MUT1_GROW_MOLD;
3415 if (p_ptr->muta1 & MUT1_RESIST)
3418 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3420 strcpy(power_desc[num].name, "Resist Elements");
3423 power_desc[num].level = 10;
3424 power_desc[num].cost = 12;
3425 power_desc[num].stat = A_CON;
3426 power_desc[num].fail = 12;
3427 power_desc[num++].number = MUT1_RESIST;
3430 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3433 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3435 strcpy(power_desc[num].name, "Earthquake");
3438 power_desc[num].level = 12;
3439 power_desc[num].cost = 12;
3440 power_desc[num].stat = A_STR;
3441 power_desc[num].fail = 16;
3442 power_desc[num++].number = MUT1_EARTHQUAKE;
3445 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3448 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3450 strcpy(power_desc[num].name, "Eat Magic");
3453 power_desc[num].level = 17;
3454 power_desc[num].cost = 1;
3455 power_desc[num].stat = A_WIS;
3456 power_desc[num].fail = 15;
3457 power_desc[num++].number = MUT1_EAT_MAGIC;
3460 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3463 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3465 strcpy(power_desc[num].name, "Weigh Magic");
3468 power_desc[num].level = 6;
3469 power_desc[num].cost = 6;
3470 power_desc[num].stat = A_INT;
3471 power_desc[num].fail = 10;
3472 power_desc[num++].number = MUT1_WEIGH_MAG;
3475 if (p_ptr->muta1 & MUT1_STERILITY)
3478 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3480 strcpy(power_desc[num].name, "Sterilize");
3483 power_desc[num].level = 12;
3484 power_desc[num].cost = 23;
3485 power_desc[num].stat = A_CHR;
3486 power_desc[num].fail = 15;
3487 power_desc[num++].number = MUT1_STERILITY;
3490 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3493 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3495 strcpy(power_desc[num].name, "Panic Hit");
3498 power_desc[num].level = 10;
3499 power_desc[num].cost = 12;
3500 power_desc[num].stat = A_DEX;
3501 power_desc[num].fail = 14;
3502 power_desc[num++].number = MUT1_PANIC_HIT;
3505 if (p_ptr->muta1 & MUT1_DAZZLE)
3508 strcpy(power_desc[num].name, "âÁÏÇ");
3510 strcpy(power_desc[num].name, "Dazzle");
3513 power_desc[num].level = 7;
3514 power_desc[num].cost = 15;
3515 power_desc[num].stat = A_CHR;
3516 power_desc[num].fail = 8;
3517 power_desc[num++].number = MUT1_DAZZLE;
3520 if (p_ptr->muta1 & MUT1_LASER_EYE)
3523 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3525 strcpy(power_desc[num].name, "Laser Eye");
3528 power_desc[num].level = 7;
3529 power_desc[num].cost = 10;
3530 power_desc[num].stat = A_WIS;
3531 power_desc[num].fail = 9;
3532 power_desc[num++].number = MUT1_LASER_EYE;
3535 if (p_ptr->muta1 & MUT1_RECALL)
3538 strcpy(power_desc[num].name, "µ¢´Ô");
3540 strcpy(power_desc[num].name, "Recall");
3543 power_desc[num].level = 17;
3544 power_desc[num].cost = 50;
3545 power_desc[num].stat = A_INT;
3546 power_desc[num].fail = 16;
3547 power_desc[num++].number = MUT1_RECALL;
3550 if (p_ptr->muta1 & MUT1_BANISH)
3553 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3555 strcpy(power_desc[num].name, "Banish Evil");
3558 power_desc[num].level = 25;
3559 power_desc[num].cost = 25;
3560 power_desc[num].stat = A_WIS;
3561 power_desc[num].fail = 18;
3562 power_desc[num++].number = MUT1_BANISH;
3565 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3568 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3570 strcpy(power_desc[num].name, "Cold Touch");
3573 power_desc[num].level = 2;
3574 power_desc[num].cost = 2;
3575 power_desc[num].stat = A_CON;
3576 power_desc[num].fail = 11;
3577 power_desc[num++].number = MUT1_COLD_TOUCH;
3580 if (p_ptr->muta1 & MUT1_LAUNCHER)
3583 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3585 strcpy(power_desc[num].name, "Throw Object");
3588 power_desc[num].level = 1;
3589 power_desc[num].cost = lvl;
3590 power_desc[num].stat = A_STR;
3591 power_desc[num].fail = 6;
3592 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3593 power_desc[num++].number = 3;
3597 /* Nothing chosen yet */
3603 /* Build a prompt */
3605 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3607 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3610 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3613 if (!repeat_pull(&i) || i<0 || i>=num) {
3614 #endif /* ALLOW_REPEAT */
3615 if (use_menu) screen_save();
3616 /* Get a spell from the user */
3618 choice = (always_show_list || use_menu) ? ESCAPE:1;
3621 if( choice==ESCAPE ) choice = ' ';
3622 else if( !get_com(out_val, &choice, FALSE) )break;
3624 if (use_menu && choice != ' ')
3639 menu_line += (num - 1);
3660 else if (menu_line+18 <= num)
3674 if (menu_line > num) menu_line -= num;
3676 /* Request redraw */
3677 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3680 if (!redraw || use_menu)
3693 /* Save the screen */
3694 if (!use_menu) screen_save();
3696 /* Print header(s) */
3699 prt(" Lv MP ¼ºÎ¨", y++, x);
3701 prt(" Lv Cost Fail", y++, x);
3706 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3708 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3715 x1 = ((ctr < 18) ? x : x + 40);
3716 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3721 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3723 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3725 else strcpy(dummy, " ");
3729 /* letter/number for power selection */
3733 letter = '0' + ctr - 26;
3734 sprintf(dummy, " %c) ",letter);
3736 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3737 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3738 100 - racial_chance(&power_desc[ctr])));
3750 /* Restore the screen */
3760 if (choice == '\r' && num == 1)
3765 if (isalpha(choice))
3768 ask = (isupper(choice));
3771 if (ask) choice = tolower(choice);
3773 /* Extract request */
3774 i = (islower(choice) ? A2I(choice) : -1);
3778 ask = FALSE; /* Can't uppercase digits */
3780 i = choice - '0' + 26;
3784 /* Totally Illegal */
3785 if ((i < 0) || (i >= num))
3798 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3800 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3804 /* Belay that order */
3805 if (!get_check(tmp_val)) continue;
3812 /* Restore the screen */
3813 if (redraw) screen_load();
3815 /* Abort if needed */
3823 } /*if (!repeat_pull(&i) || ...)*/
3824 #endif /* ALLOW_REPEAT */
3825 switch (racial_aux(&power_desc[i]))
3828 if (power_desc[i].number < 0)
3829 cast = cmd_racial_power_aux(power_desc[i].number);
3831 cast = mutation_power_aux(power_desc[i].number);
3845 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3847 /* If mana is not enough, player consumes hit point! */
3848 if (p_ptr->csp < actual_racial_cost)
3850 actual_racial_cost -= p_ptr->csp;
3853 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3855 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3858 else p_ptr->csp -= actual_racial_cost;
3860 /* Redraw mana and hp */
3861 p_ptr->redraw |= (PR_HP | PR_MANA);
3864 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3867 else energy_use = 0;