3 /* Purpose: Racial powers (and mutations) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (!object_known_p(o_ptr))
322 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
324 msg_print("You need to identify before absorbing.");
332 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
334 msg_print("This item is still charging.");
340 if (o_ptr->tval == TV_ROD)
342 else if (o_ptr->tval == TV_WAND)
345 if (o_ptr->tval == TV_ROD)
347 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
348 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
353 for (num = o_ptr->number; num; num--)
356 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
357 if (p_ptr->magic_num2[o_ptr->sval + ext])
360 gain_num = (gain_num/3 + rand_int(gain_num/3)) / 256;
361 if (gain_num < 1) gain_num = 1;
363 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
364 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
365 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
366 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
367 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
368 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
372 object_desc(o_name, o_ptr, TRUE, 3);
375 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
377 msg_format("You absorb magic of %s.", o_name);
380 /* Eliminate the item (from the pack) */
383 inven_item_increase(item, -999);
384 inven_item_describe(item);
385 inven_item_optimize(item);
388 /* Eliminate the item (from the floor) */
391 floor_item_increase(0 - item, -999);
392 floor_item_describe(0 - item);
393 floor_item_optimize(0 - item);
400 static bool choose_kamae(void)
410 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
412 msg_print("Too confused.");
421 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
423 prt(" a) No form", 2, 20);
426 for (i = 0; i < MAX_KAMAE; i++)
428 if (p_ptr->lev >= kamae_shurui[i].min_level)
430 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
437 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
439 prt(" Choose Form: ", 1, 14);
446 if (choice == ESCAPE)
451 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
453 if (p_ptr->action == ACTION_KAMAE)
455 set_action(ACTION_NONE);
459 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
461 msg_print("You are not assuming a posture.");
466 else if ((choice == 'b') || (choice == 'B'))
471 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
476 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
481 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
487 set_action(ACTION_KAMAE);
489 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
492 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
494 msg_print("You reassume a posture.");
499 p_ptr->special_defense &= ~(KAMAE_MASK);
500 p_ptr->update |= (PU_BONUS);
501 p_ptr->redraw |= (PR_STATE);
503 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
505 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
507 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
509 p_ptr->redraw |= PR_STATE;
514 static bool choose_kata(void)
524 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
526 msg_print("Too confused.");
534 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
536 msg_print("You are not clear headed");
544 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
546 msg_print("You are trembling with fear!");
555 prt(" a) ·¿¤òÊø¤¹", 2, 20);
557 prt(" a) No Form", 2, 20);
560 for (i = 0; i < MAX_KATA; i++)
562 if (p_ptr->lev >= kata_shurui[i].min_level)
565 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
567 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
575 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
577 prt(" Choose Form: ", 1, 14);
584 if (choice == ESCAPE)
589 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
591 if (p_ptr->action == ACTION_KATA)
593 set_action(ACTION_NONE);
597 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
599 msg_print("You are not assuming posture.");
604 else if ((choice == 'b') || (choice == 'B'))
609 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
614 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
619 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
625 set_action(ACTION_KATA);
627 if (p_ptr->special_defense & (KATA_IAI << new_kata))
630 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
632 msg_print("You reassume a posture.");
637 p_ptr->special_defense &= ~(KATA_MASK);
638 p_ptr->update |= (PU_BONUS);
639 p_ptr->update |= (PU_MONSTERS);
641 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
643 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
645 p_ptr->special_defense |= (KATA_IAI << new_kata);
647 p_ptr->redraw |= (PR_STATE);
648 p_ptr->redraw |= (PR_STATUS);
655 * Returns the chance to activate a racial power/mutation
657 static int racial_chance(s16b min_level, int use_stat, int difficulty)
662 int stat = p_ptr->stat_cur[use_stat];
664 /* No chance for success */
665 if ((p_ptr->lev < min_level) || p_ptr->confused)
670 if (difficulty == 0) return 100;
672 /* Calculate difficulty */
675 difficulty += p_ptr->stun;
677 else if (p_ptr->lev > min_level)
679 int lev_adj = ((p_ptr->lev - min_level) / 3);
680 if (lev_adj > 10) lev_adj = 10;
681 difficulty -= lev_adj;
684 if (difficulty < 5) difficulty = 5;
686 /* We only need halfs of the difficulty */
687 difficulty = difficulty / 2;
689 for (i = 1; i <= stat; i++)
691 val = i - difficulty;
693 sum += (val <= difficulty) ? val : difficulty;
699 return (((sum * 100) / difficulty) / stat);
703 /* Note: return value indicates that we have succesfully used the power */
705 bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty)
709 /* Not enough mana - use hp */
710 if (p_ptr->csp < cost) use_hp = TRUE;
712 /* Power is not available yet */
713 if (p_ptr->lev < min_level)
716 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
718 msg_format("You need to attain level %d to use this power.", min_level);
726 else if (p_ptr->confused)
729 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
731 msg_print("You are too confused to use this power.");
739 else if (use_hp && (p_ptr->chp < cost))
742 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
744 if (!get_check("Really use the power in your weakened state? "))
753 /* Else attempt to do it! */
759 difficulty += p_ptr->stun;
761 else if (p_ptr->lev > min_level)
763 int lev_adj = ((p_ptr->lev - min_level) / 3);
764 if (lev_adj > 10) lev_adj = 10;
765 difficulty -= lev_adj;
768 if (difficulty < 5) difficulty = 5;
771 /* take time and pay the price */
779 take_hit(DAMAGE_USELIFE, (cost / 2) + randint(cost / 2),
782 take_hit(DAMAGE_USELIFE, (cost / 2) + randint(cost / 2),
783 "concentrating too hard", -1);
789 p_ptr->csp -= (cost / 2) + randint(cost / 2);
794 /* Redraw mana and hp */
795 p_ptr->redraw |= (PR_HP | PR_MANA);
798 p_ptr->window |= (PW_PLAYER | PW_SPELL);
801 if (randint(p_ptr->stat_cur[use_stat]) >=
802 ((difficulty / 2) + randint(difficulty / 2)))
808 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
810 msg_print("You've failed to concentrate hard enough.");
812 if (flush_failure) flush();
818 static bool cmd_racial_power_aux(s32b command)
820 s16b plev = p_ptr->lev;
825 switch (p_ptr->pclass)
829 if (racial_aux(40, 75, A_DEX, 35))
835 for (i = 0; i < 6; i++)
838 y = py + ddy_ddd[dir];
839 x = px + ddx_ddd[dir];
842 /* Get the monster */
843 m_ptr = &m_list[c_ptr->m_idx];
845 /* Hack -- attack monsters */
851 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
853 msg_print("You attack the empty air.");
861 case CLASS_HIGH_MAGE:
864 if (racial_aux(25, 1, A_INT, 25))
866 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
872 if (p_ptr->realm1 == REALM_LIFE)
874 if (racial_aux(35, 70, A_WIS, 50))
876 if (!bless_weapon()) return FALSE;
881 if (racial_aux(42, 40, A_WIS, 30))
883 (void)dispel_monsters(plev * 4);
884 turn_monsters(plev * 4);
885 banish_monsters(plev * 4);
892 if (racial_aux(8, 12, A_DEX, 14))
896 if (!get_rep_dir(&dir, FALSE)) return FALSE;
899 if (cave[y][x].m_idx)
902 if (rand_int(p_ptr->skill_dis) < 7)
904 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
906 msg_print("You are failed to run away.");
908 else teleport_player(30);
913 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
915 msg_print("You don't see any monster in this direction");
925 if (racial_aux(15, 20, A_INT, 12))
928 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
930 msg_print("You examine your foes...");
939 if (p_ptr->realm1 == REALM_LIFE)
941 if (racial_aux(30, 30, A_WIS, 20))
943 if (!get_aim_dir(&dir)) return FALSE;
944 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
949 if (racial_aux(30, 30, A_WIS, 20))
951 if (!get_aim_dir(&dir)) return FALSE;
952 fire_beam(GF_HELL_FIRE, dir, plev * 3);
957 case CLASS_WARRIOR_MAGE:
961 if (racial_aux(25, 0, A_INT, 10))
963 if (take_hit(DAMAGE_USELIFE, p_ptr->lev,
965 "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1))
967 "thoughtless convertion from HP to SP", -1))
970 p_ptr->csp += p_ptr->lev / 5;
971 if (p_ptr->csp > p_ptr->msp)
973 p_ptr->csp = p_ptr->msp;
979 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
981 msg_print("You failed to convert.");
985 else if (command == -4)
987 if (racial_aux(25, 0, A_INT, 10))
989 if (p_ptr->csp >= p_ptr->lev/5)
991 p_ptr->csp -= p_ptr->lev / 5;
992 hp_player(p_ptr->lev);
996 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
998 msg_print("You failed to convert.");
1004 case CLASS_CHAOS_WARRIOR:
1006 if (racial_aux(40, 50, A_INT, 25))
1009 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1011 msg_print("You glare nearby monsters...");
1014 stun_monsters(p_ptr->lev * 4);
1015 confuse_monsters(p_ptr->lev * 4);
1016 turn_monsters(p_ptr->lev * 4);
1017 stasis_monsters(p_ptr->lev * 4);
1025 if (empty_hands(TRUE) < 2)
1028 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1030 msg_print("You need to be bare hands.");
1034 if (racial_aux(25, 0, A_DEX, 0))
1036 if (choose_kamae()) energy_use = 100;
1037 else energy_use = 0;
1038 p_ptr->update |= (PU_BONUS);
1039 p_ptr->redraw |= (PR_ARMOR);
1044 if (empty_hands(TRUE) < 2)
1047 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1049 msg_print("You need to be bare hand.");
1053 if (racial_aux(30, 30, A_STR, 20))
1057 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1060 if (cave[y][x].m_idx)
1064 msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1066 msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1070 msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1072 msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1075 if (cave[y][x].m_idx)
1080 p_ptr->energy -= 100;
1085 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1087 msg_print("You don't see any monster in this direction");
1096 case CLASS_MINDCRAFTER:
1097 case CLASS_FORCETRAINER:
1102 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1104 msg_print("You need concentration on the pets now.");
1108 if (racial_aux(15, 0, A_WIS, 10))
1111 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1113 msg_print("You feel your head clear a little.");
1116 p_ptr->csp += (3 + p_ptr->lev/20);
1117 if (p_ptr->csp >= p_ptr->msp)
1119 p_ptr->csp = p_ptr->msp;
1120 p_ptr->csp_frac = 0;
1129 if (racial_aux(1, 0, A_DEX, 0))
1131 if (!get_aim_dir(&dir)) return FALSE;
1133 fire_beam(GF_PHOTO, dir, 1);
1136 else if (command == -4)
1138 if (racial_aux(25, 20, A_INT, 20))
1140 if (!identify_fully(FALSE)) return FALSE;
1145 case CLASS_IMITATOR:
1147 if (racial_aux(30, 100, A_DEX, 30))
1150 if (!do_cmd_mane(TRUE)) return FALSE;
1154 case CLASS_BEASTMASTER:
1158 if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10))
1160 if (!get_aim_dir(&dir)) return FALSE;
1161 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1165 else if (command == -4)
1167 if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10))
1169 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1176 if (racial_aux(1, 0, A_DEX, 0))
1178 if (!do_cmd_archer()) return FALSE;
1182 case CLASS_MAGIC_EATER:
1184 if (racial_aux(1, 0, A_INT, 0))
1186 if (!gain_magic()) return FALSE;
1192 if (racial_aux(1, 0, A_CHR, 0))
1200 case CLASS_RED_MAGE:
1202 if (racial_aux(48, 60, A_INT, 25))
1207 if (!p_ptr->paralyzed)
1217 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1219 msg_print("You need concentration on the pets now.");
1225 if (p_ptr->special_defense & KATA_MASK)
1228 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1230 msg_print("You need concentration on your form.");
1234 if (racial_aux(1, 0, A_WIS, 0))
1236 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1238 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1240 msg_print("You concentrate to charge your power.");
1243 p_ptr->csp += p_ptr->msp / 2;
1244 if (p_ptr->csp >= max_csp)
1246 p_ptr->csp = max_csp;
1247 p_ptr->csp_frac = 0;
1253 if (!buki_motteruka(INVEN_RARM))
1256 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1258 msg_print("You need to wield a weapon.");
1262 if (racial_aux(25, 0, A_DEX, 0))
1264 if (choose_kata()) energy_use = 100;
1265 else energy_use = 0;
1266 p_ptr->update |= (PU_BONUS);
1267 p_ptr->redraw |= (PR_ARMOR);
1272 case CLASS_BLUE_MAGE:
1274 if (racial_aux(1, 0, A_INT, 0))
1276 if (p_ptr->action == ACTION_LEARN)
1278 set_action(ACTION_NONE);
1282 set_action(ACTION_LEARN);
1290 if (racial_aux(10, 0, A_STR, 10))
1293 monster_type *m_ptr;
1294 monster_race *r_ptr;
1300 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1302 msg_print("You ARE riding.");
1306 if (!do_riding(TRUE)) return TRUE;
1307 m_ptr = &m_list[p_ptr->riding];
1308 r_ptr = &r_info[m_ptr->r_idx];
1309 monster_desc(m_name, m_ptr, 0);
1311 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1313 msg_format("You ride on %s.",m_name);
1315 if (is_pet(m_ptr)) break;
1316 rlev = r_ptr->level;
1317 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1318 if (rlev > 60) rlev = 60+(rlev-60)/2;
1319 if ((randint(skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+rand_int(p_ptr->lev/5)))
1322 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1324 msg_format("You tame %s.",m_name);
1331 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1333 msg_format("You have thrown off by %s.",m_name);
1340 case CLASS_BERSERKER:
1344 if (racial_aux(5, 5, A_DEX, 10))
1346 (void)set_food(PY_FOOD_MAX - 1);
1349 else if (command == -4)
1351 if (racial_aux(10, 10, A_DEX, 20))
1353 if (!word_of_recall()) return FALSE;
1360 if (racial_aux(5, 15, A_INT, 20))
1362 if (p_ptr->lev > 29)
1364 if (!identify_fully(TRUE)) return FALSE;
1368 if (!ident_spell(TRUE)) return FALSE;
1373 case CLASS_MIRROR_MASTER:
1377 if (racial_aux(1, 0, A_INT, 0)){
1379 for( x=0 ; x < cur_wid ;x++){
1380 for( y=0 ; y < cur_hgt ;y++){
1381 if( cave[y][x].feat == FEAT_MIRROR){
1382 cave_set_feat( y , x , FEAT_FLOOR );
1383 project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF|PROJECT_NO_HANGEKI),-1);
1389 else if (command == -4)
1394 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1396 msg_print("You need concentration on the pets now.");
1400 if (racial_aux(30, 0, A_INT, 20)){
1401 if( cave[py][px].feat == FEAT_MIRROR)
1404 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1406 msg_print("You feel your head clear a little.");
1409 p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100);
1410 if (p_ptr->csp >= p_ptr->msp)
1412 p_ptr->csp = p_ptr->msp;
1413 p_ptr->csp_frac = 0;
1418 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1420 msg_print("Here are not any mirrors!");
1432 if (racial_aux(20, 0, A_DEX, 0))
1434 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1435 else set_action(ACTION_HAYAGAKE);
1443 else if (p_ptr->mimic_form)
1445 switch (p_ptr->mimic_form)
1448 case MIMIC_DEMON_LORD:
1449 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
1451 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1452 if (!get_aim_dir(&dir)) break;
1454 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1456 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1459 fire_ball(type, dir, plev * 3,
1464 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
1466 int y, x, dummy = 0;
1469 /* Only works on adjacent monsters */
1470 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
1473 c_ptr = &cave[y][x];
1478 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1480 msg_print("You bite into thin air!");
1487 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1489 msg_print("You grin and bare your fangs...");
1492 dummy = plev + randint(plev) * MAX(1, plev / 10); /* Dmg */
1493 if (drain_life(dir, dummy))
1495 if (p_ptr->food < PY_FOOD_FULL)
1496 /* No heal if we are "full" */
1497 (void)hp_player(dummy);
1500 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1502 msg_print("You were not hungry.");
1505 /* Gain nutritional sustenance: 150/hp drained */
1506 /* A Food ration gives 5000 food points (by contrast) */
1507 /* Don't ever get more than "Full" this way */
1508 /* But if we ARE Gorged, it won't cure us */
1509 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1510 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1511 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1515 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1517 msg_print("Yechh. That tastes foul.");
1529 switch (p_ptr->prace)
1532 if (racial_aux(5, 5, A_WIS, 12))
1535 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1537 msg_print("You examine your surroundings.");
1540 (void)detect_traps(DETECT_RAD_DEFAULT);
1541 (void)detect_doors(DETECT_RAD_DEFAULT);
1542 (void)detect_stairs(DETECT_RAD_DEFAULT);
1547 if (racial_aux(15, 10, A_INT, 10))
1552 /* Get local object */
1555 /* Create the food ration */
1556 object_prep(q_ptr, 21);
1559 q_ptr->python = object_create_callback(q_ptr);
1560 #endif /* USE_SCRIPT */
1562 /* Drop the object from heaven */
1563 (void)drop_near(q_ptr, -1, py, px);
1565 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1567 msg_print("You cook some food.");
1574 if (racial_aux(5, 5, A_INT, 12))
1577 msg_print("¥Ñ¥Ã¡ª");
1579 msg_print("Blink!");
1582 teleport_player(10);
1587 if (racial_aux(3, 5, A_WIS,
1588 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10)))
1591 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1593 msg_print("You play tough.");
1596 (void)set_afraid(0);
1600 case RACE_HALF_TROLL:
1601 if (racial_aux(10, 12, A_STR,
1602 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1605 msg_print("¤¦¤¬¤¡¤¡¡ª");
1607 msg_print("RAAAGH!");
1610 (void)set_afraid(0);
1612 (void)set_shero(10 + randint(plev), FALSE);
1613 (void)hp_player(30);
1620 if (racial_aux(40, 75, A_WIS, 50))
1623 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1625 msg_print("You picture the Pattern in your mind and walk it...");
1628 (void)set_poisoned(0);
1633 (void)set_afraid(0);
1634 (void)do_res_stat(A_STR);
1635 (void)do_res_stat(A_INT);
1636 (void)do_res_stat(A_WIS);
1637 (void)do_res_stat(A_DEX);
1638 (void)do_res_stat(A_CON);
1639 (void)do_res_stat(A_CHR);
1640 (void)restore_level();
1644 else if (command == -1)
1646 if (racial_aux(30, 50, A_INT, 50))
1648 /* No effect in arena or quest */
1649 if (p_ptr->inside_arena || p_ptr->inside_quest)
1652 msg_print("¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£");
1654 msg_print("There is no effect.");
1661 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£¼þ°Ï¤¬ÊѲ½¤·¤Æ¤¤¤ë¡£");
1663 msg_print("You start walking around. Your surroundings change.");
1667 if (autosave_l) do_cmd_save_game(TRUE);
1670 p_ptr->leaving = TRUE;
1676 case RACE_BARBARIAN:
1677 if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1680 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1682 msg_print("Raaagh!");
1685 (void)set_afraid(0);
1687 (void)set_shero(10 + randint(plev), FALSE);
1688 (void)hp_player(30);
1692 case RACE_HALF_OGRE:
1693 if (racial_aux(25, 35, A_INT, 15))
1696 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1698 msg_print("You carefully set an explosive rune...");
1705 case RACE_HALF_GIANT:
1706 if (racial_aux(20, 10, A_STR, 12))
1708 if (!get_aim_dir(&dir)) break;
1710 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1712 msg_print("You bash at a stone wall.");
1715 (void)wall_to_mud(dir);
1719 case RACE_HALF_TITAN:
1720 if (racial_aux(15, 10, A_INT, 12))
1723 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1725 msg_print("You examine your foes...");
1733 if (racial_aux(20, 15, A_STR, 12))
1735 if (!get_aim_dir(&dir)) break;
1737 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1739 msg_print("You throw a huge boulder.");
1742 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1747 if (racial_aux(15, 15, A_WIS, 10))
1749 if (!get_aim_dir(&dir)) break;
1751 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1753 msg_print("You make a horrible scream!");
1756 (void)fear_monster(dir, plev);
1761 if (racial_aux(9, 9, A_DEX, 14))
1763 if (!get_aim_dir(&dir)) break;
1765 msg_print("»À¤òÅǤ¤¤¿¡£");
1767 msg_print("You spit acid.");
1771 fire_bolt(GF_ACID, dir, plev);
1773 fire_ball(GF_ACID, dir, plev, 2);
1778 if (racial_aux(12, 8, A_DEX, 14))
1780 if(!get_aim_dir(&dir)) break;
1782 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1784 msg_print("You throw a dart of poison.");
1787 fire_bolt(GF_POIS, dir, plev);
1792 if (racial_aux(10, 5, A_WIS, 10))
1795 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1797 msg_print("You examine your surroundings.");
1800 (void)detect_traps(DETECT_RAD_DEFAULT);
1801 (void)detect_doors(DETECT_RAD_DEFAULT);
1802 (void)detect_stairs(DETECT_RAD_DEFAULT);
1807 if (racial_aux(2, 2, A_INT, 9))
1809 if (!get_aim_dir(&dir)) break;
1811 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1813 msg_print("You cast a magic missile.");
1816 fire_bolt_or_beam(10, GF_MISSILE, dir,
1817 damroll(3 + ((plev - 1) / 5), 4));
1821 case RACE_DRACONIAN:
1822 if (racial_aux(1, plev, A_CON, 12))
1824 int Type = ((randint(3) == 1) ? GF_COLD : GF_FIRE);
1826 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1828 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1832 if (randint(100) < plev)
1834 switch (p_ptr->pclass)
1837 case CLASS_BERSERKER:
1840 case CLASS_IMITATOR:
1843 if (randint(3) == 1)
1847 Type_desc = "¥¨¥ì¥á¥ó¥È";
1849 Type_desc = "the elements";
1859 Type_desc = "shards";
1865 case CLASS_WARRIOR_MAGE:
1866 case CLASS_HIGH_MAGE:
1867 case CLASS_SORCERER:
1868 case CLASS_MAGIC_EATER:
1869 case CLASS_RED_MAGE:
1870 case CLASS_BLUE_MAGE:
1871 case CLASS_MIRROR_MASTER:
1872 if (randint(3) == 1)
1884 Type = GF_DISENCHANT;
1888 Type_desc = "disenchantment";
1893 case CLASS_CHAOS_WARRIOR:
1894 if (randint(3) != 1)
1896 Type = GF_CONFUSION;
1900 Type_desc = "confusion";
1908 Type_desc = "¥«¥ª¥¹";
1910 Type_desc = "chaos";
1917 case CLASS_FORCETRAINER:
1918 if (randint(3) != 1)
1920 Type = GF_CONFUSION;
1924 Type_desc = "confusion";
1934 Type_desc = "sound";
1939 case CLASS_MINDCRAFTER:
1940 if (randint(3) != 1)
1942 Type = GF_CONFUSION;
1946 Type_desc = "confusion";
1954 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1956 Type_desc = "mental energy";
1963 if (randint(3) == 1)
1965 Type = GF_HELL_FIRE;
1967 Type_desc = "ÃϹö¤Î¹å²Ð";
1969 Type_desc = "hellfire";
1975 Type = GF_HOLY_FIRE;
1977 Type_desc = "À»¤Ê¤ë±ê";
1979 Type_desc = "holy fire";
1986 if (randint(3) == 1)
1992 Type_desc = "darkness";
2002 Type_desc = "poison";
2008 if (randint(3) != 1)
2014 Type_desc = "sound";
2020 Type = GF_CONFUSION;
2024 Type_desc = "confusion";
2032 if (!get_aim_dir(&dir)) break;
2034 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
2036 msg_format("You breathe %s.", Type_desc);
2039 fire_ball(Type, dir, plev * 2,
2044 case RACE_MIND_FLAYER:
2045 if (racial_aux(15, 12, A_INT, 14))
2047 if (!get_aim_dir(&dir)) break;
2051 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
2053 msg_print("You concentrate and your eyes glow red...");
2056 fire_bolt(GF_PSI, dir, plev);
2062 if (racial_aux(9, 15, A_WIS, 15))
2064 if (!get_aim_dir(&dir)) break;
2068 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
2070 msg_print("You cast a ball of fire.");
2073 fire_ball(GF_FIRE, dir, plev, 2);
2078 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2080 msg_print("You cast a bolt of fire.");
2083 fire_bolt(GF_FIRE, dir, plev);
2089 if (racial_aux(20, 15, A_CON, 8))
2091 (void)set_shield(randint(20) + 30, FALSE);
2097 if (racial_aux(30, 30, A_WIS, 18))
2100 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2102 msg_print("You attempt to restore your lost energies.");
2105 (void)restore_level();
2110 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
2112 int y, x, dummy = 0;
2115 /* Only works on adjacent monsters */
2116 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
2119 c_ptr = &cave[y][x];
2124 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2126 msg_print("You bite into thin air!");
2133 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2135 msg_print("You grin and bare your fangs...");
2138 dummy = plev + randint(plev) * MAX(1, plev / 10); /* Dmg */
2139 if (drain_life(dir, dummy))
2141 if (p_ptr->food < PY_FOOD_FULL)
2142 /* No heal if we are "full" */
2143 (void)hp_player(dummy);
2146 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2148 msg_print("You were not hungry.");
2151 /* Gain nutritional sustenance: 150/hp drained */
2152 /* A Food ration gives 5000 food points (by contrast) */
2153 /* Don't ever get more than "Full" this way */
2154 /* But if we ARE Gorged, it won't cure us */
2155 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2156 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2157 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2161 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2163 msg_print("Yechh. That tastes foul.");
2170 if (racial_aux(4, 6, A_INT, 3))
2173 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2175 msg_print("You emit an eldritch howl!");
2178 if (!get_aim_dir(&dir)) break;
2179 (void)fear_monster(dir, plev);
2184 if (racial_aux(12, 12, A_INT, 15))
2187 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2189 msg_print("You throw some magic dust...");
2193 sleep_monsters_touch();
2195 (void)sleep_monsters();
2200 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
2202 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2203 if (!get_aim_dir(&dir)) break;
2205 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2207 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2210 fire_ball(type, dir, plev * 3,
2216 if (racial_aux(20, 15, A_CHR, 8))
2218 (void)set_tsubureru(randint(20) + 30, FALSE);
2225 if (racial_aux(1, 7, A_STR, 8))
2227 if (!get_aim_dir(&dir)) return FALSE;
2229 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2231 msg_print("You fire your ray gun.");
2233 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2238 if (racial_aux(10, 13, A_STR, 10))
2240 if (!get_aim_dir(&dir)) return FALSE;
2242 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2244 msg_print("You fire your blaster.");
2246 fire_bolt(GF_MISSILE, dir, plev);
2251 if (racial_aux(25, 26, A_STR, 12))
2253 if (!get_aim_dir(&dir)) return FALSE;
2255 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2257 msg_print("You fire your bazooka.");
2259 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2264 if (racial_aux(35, 40, A_STR, 15))
2266 if (!get_aim_dir(&dir)) return FALSE;
2268 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2270 msg_print("You fire a beam cannon.");
2272 fire_beam(GF_MISSILE, dir, plev * 2);
2277 if (racial_aux(45, 60, A_STR, 18))
2279 if (!get_aim_dir(&dir)) return FALSE;
2281 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2283 msg_print("You fire a rocket.");
2285 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2292 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2294 msg_print("This race has no bonus power.");
2304 typedef struct power_desc_type power_desc_type;
2306 struct power_desc_type
2317 * Allow user to choose a power (racial / mutation) to activate
2319 void do_cmd_racial_power(void)
2321 power_desc_type power_desc[36];
2324 int lvl = p_ptr->lev;
2326 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2329 int menu_line = (use_menu ? 1 : 0);
2332 for (num = 0; num < 36; num++)
2334 strcpy(power_desc[num].name, "");
2335 power_desc[num].number = 0;
2340 if (p_ptr->confused)
2343 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2345 msg_print("You are too confused to use any powers!");
2352 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2354 set_action(ACTION_NONE);
2357 switch (p_ptr->pclass)
2362 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2364 strcpy(power_desc[num].name, "Whirl Strike");
2367 power_desc[num].level = 40;
2368 power_desc[num].cost = 75;
2369 power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35);
2370 power_desc[num++].number = -3;
2374 case CLASS_HIGH_MAGE:
2375 case CLASS_SORCERER:
2378 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2380 strcpy(power_desc[num].name, "eat magic");
2383 power_desc[num].level = 25;
2384 power_desc[num].cost = 1;
2385 power_desc[num].fail = 100 - racial_chance(25, A_INT, 25);
2386 power_desc[num++].number = -3;
2391 if (p_ptr->realm1 == REALM_LIFE)
2394 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2396 strcpy(power_desc[num].name, "bless weapon");
2399 power_desc[num].level = 35;
2400 power_desc[num].cost = 70;
2401 power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50);
2402 power_desc[num++].number = -3;
2407 strcpy(power_desc[num].name, "¾¤º²");
2409 strcpy(power_desc[num].name, "Evocation");
2412 power_desc[num].level = 42;
2413 power_desc[num].cost = 40;
2414 power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35);
2415 power_desc[num++].number = -3;
2422 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2424 strcpy(power_desc[num].name, "hit and away");
2427 power_desc[num].level = 8;
2428 power_desc[num].cost = 12;
2429 power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14);
2430 power_desc[num++].number = -3;
2436 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2438 strcpy(power_desc[num].name, "probe monster");
2441 power_desc[num].level = 15;
2442 power_desc[num].cost = 20;
2443 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2444 power_desc[num++].number = -3;
2449 if (p_ptr->realm1 == REALM_LIFE)
2452 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2454 strcpy(power_desc[num].name, "holy lance");
2457 power_desc[num].level = 30;
2458 power_desc[num].cost = 30;
2459 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2460 power_desc[num++].number = -3;
2465 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2467 strcpy(power_desc[num].name, "hell lance");
2470 power_desc[num].level = 30;
2471 power_desc[num].cost = 30;
2472 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2473 power_desc[num++].number = -3;
2477 case CLASS_WARRIOR_MAGE:
2480 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2482 strcpy(power_desc[num].name, "convert HP to SP");
2485 power_desc[num].level = 25;
2486 power_desc[num].cost = 0;
2487 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2488 power_desc[num++].number = -3;
2490 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2492 strcpy(power_desc[num].name, "convert SP to HP");
2495 power_desc[num].level = 25;
2496 power_desc[num].cost = 0;
2497 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2498 power_desc[num++].number = -4;
2501 case CLASS_CHAOS_WARRIOR:
2504 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2506 strcpy(power_desc[num].name, "Confusing Light");
2509 power_desc[num].level = 40;
2510 power_desc[num].cost = 50;
2511 power_desc[num].fail = 100 - racial_chance(40, A_INT, 25);
2512 power_desc[num++].number = -3;
2518 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2520 strcpy(power_desc[num].name, "asuume a posture");
2523 power_desc[num].level = 25;
2524 power_desc[num].cost = 0;
2525 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2526 power_desc[num++].number = -3;
2528 strcpy(power_desc[num].name, "É´Îö·ý");
2530 strcpy(power_desc[num].name, "Double Attack");
2533 power_desc[num].level = 30;
2534 power_desc[num].cost = 30;
2535 power_desc[num].fail = 100 - racial_chance(20, A_STR, 20);
2536 power_desc[num++].number = -4;
2539 case CLASS_MINDCRAFTER:
2540 case CLASS_FORCETRAINER:
2543 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2545 strcpy(power_desc[num].name, "Clear Mind");
2548 power_desc[num].level = 15;
2549 power_desc[num].cost = 0;
2550 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2551 power_desc[num++].number = -3;
2557 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2559 strcpy(power_desc[num].name, "take a photograph");
2562 power_desc[num].level = 1;
2563 power_desc[num].cost = 0;
2564 power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0);
2565 power_desc[num++].number = -3;
2567 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2569 strcpy(power_desc[num].name, "Identify True");
2572 power_desc[num].level = 25;
2573 power_desc[num].cost = 20;
2574 power_desc[num].fail = 100 - racial_chance(25, A_INT, 20);
2575 power_desc[num++].number = -4;
2578 case CLASS_IMITATOR:
2581 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2583 strcpy(power_desc[num].name, "Double Revenge");
2586 power_desc[num].level = 30;
2587 power_desc[num].cost = 100;
2588 power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30);
2589 power_desc[num++].number = -3;
2592 case CLASS_BEASTMASTER:
2595 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2597 strcpy(power_desc[num].name, "dominate a living thing");
2600 power_desc[num].level = 1;
2601 power_desc[num].cost = (p_ptr->lev+3)/4;
2602 power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10);
2603 power_desc[num++].number = -3;
2605 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2607 strcpy(power_desc[num].name, "dominate living things");
2610 power_desc[num].level = 30;
2611 power_desc[num].cost = (p_ptr->lev+20)/2;
2612 power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10);
2613 power_desc[num++].number = -4;
2619 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2621 strcpy(power_desc[num].name, "create ammo");
2624 power_desc[num].level = 1;
2625 power_desc[num].cost = 0;
2626 power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0);
2627 power_desc[num++].number = -3;
2630 case CLASS_MAGIC_EATER:
2633 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2635 strcpy(power_desc[num].name, "absorb magic");
2638 power_desc[num].level = 1;
2639 power_desc[num].cost = 0;
2640 power_desc[num].fail = 100 - racial_chance(0, A_INT, 0);
2641 power_desc[num++].number = -3;
2647 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2649 strcpy(power_desc[num].name, "stop singing");
2652 power_desc[num].level = 1;
2653 power_desc[num].cost = 0;
2654 power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0);
2655 power_desc[num++].number = -3;
2658 case CLASS_RED_MAGE:
2661 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2663 strcpy(power_desc[num].name, "Double Magic");
2666 power_desc[num].level = 48;
2667 power_desc[num].cost = 60;
2668 power_desc[num].fail = 100 - racial_chance(48, A_INT, 25);
2669 power_desc[num++].number = -3;
2675 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2677 strcpy(power_desc[num].name, "Concentration");
2680 power_desc[num].level = 1;
2681 power_desc[num].cost = 0;
2682 power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0);
2683 power_desc[num++].number = -3;
2685 strcpy(power_desc[num].name, "·¿");
2687 strcpy(power_desc[num].name, "assume a posture");
2690 power_desc[num].level = 25;
2691 power_desc[num].cost = 0;
2692 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2693 power_desc[num++].number = -4;
2696 case CLASS_BLUE_MAGE:
2699 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2701 strcpy(power_desc[num].name, "Learning");
2704 power_desc[num].level = 1;
2705 power_desc[num].cost = 0;
2706 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2707 power_desc[num++].number = -3;
2713 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2715 strcpy(power_desc[num].name, "Rodeo");
2718 power_desc[num].level = 10;
2719 power_desc[num].cost = 0;
2720 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
2721 power_desc[num++].number = -3;
2724 case CLASS_BERSERKER:
2727 strcpy(power_desc[num].name, "¶õÊ¢½¼Â");
2729 strcpy(power_desc[num].name, "satisfy hunger");
2732 power_desc[num].level = 5;
2733 power_desc[num].cost = 5;
2734 power_desc[num].fail = 100 - racial_chance(5, A_DEX, 10);
2735 power_desc[num++].number = -3;
2737 strcpy(power_desc[num].name, "µ¢´Ô");
2739 strcpy(power_desc[num].name, "Recall");
2742 power_desc[num].level = 10;
2743 power_desc[num].cost = 10;
2744 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20);
2745 power_desc[num++].number = -4;
2748 case CLASS_MIRROR_MASTER:
2751 strcpy(power_desc[num].name, "¶À³ä¤ê");
2753 strcpy(power_desc[num].name, "break mirrors");
2756 power_desc[num].level = 1;
2757 power_desc[num].cost = 0;
2758 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2759 power_desc[num++].number = -3;
2761 strcpy(power_desc[num].name, "ÀÅ¿å");
2763 strcpy(power_desc[num].name, "Clear mind");
2766 power_desc[num].level = 30;
2767 power_desc[num].cost = 0;
2768 power_desc[num].fail = 100 - racial_chance(30, A_INT, 20);
2769 power_desc[num++].number = -4;
2775 strcpy(power_desc[num].name, "ÌÜÍø¤");
2777 strcpy(power_desc[num].name, "Judgment");
2780 power_desc[num].level = 5;
2781 power_desc[num].cost = 15;
2782 power_desc[num].fail = 100 - racial_chance(5, A_INT, 20);
2783 power_desc[num++].number = -3;
2789 strcpy(power_desc[num].name, "®¶î¤±");
2791 strcpy(power_desc[num].name, "Quick Walk");
2794 power_desc[num].level = 20;
2795 power_desc[num].cost = 0;
2796 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2797 power_desc[num++].number = -3;
2802 strcpy(power_desc[0].name, "(¤Ê¤·)");
2804 strcpy(power_desc[0].name, "(none)");
2809 if (p_ptr->mimic_form)
2811 switch (p_ptr->mimic_form)
2814 case MIMIC_DEMON_LORD:
2816 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2818 sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
2821 power_desc[num].level = 15;
2822 power_desc[num].cost = 10+lvl/3;
2823 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
2824 power_desc[num++].number = -1;
2828 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2830 strcpy(power_desc[num].name, "drain life");
2833 power_desc[num].level = 2;
2834 power_desc[num].cost = 1 + (lvl / 3);
2835 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
2836 power_desc[num++].number = -1;
2842 switch (p_ptr->prace)
2846 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2848 strcpy(power_desc[num].name, "detect doors+traps");
2851 power_desc[num].level = 5;
2852 power_desc[num].cost = 5;
2853 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12);
2854 power_desc[num++].number = -1;
2858 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2860 strcpy(power_desc[num].name, "detect doors+traps");
2863 power_desc[num].level = 10;
2864 power_desc[num].cost = 5;
2865 power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10);
2866 power_desc[num++].number = -1;
2870 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2872 strcpy(power_desc[num].name, "create food");
2875 power_desc[num].level = 15;
2876 power_desc[num].cost = 10;
2877 power_desc[num].fail = 100 - racial_chance(15, A_INT, 10);
2878 power_desc[num++].number = -1;
2882 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2884 sprintf(power_desc[num].name, "Blink");
2887 power_desc[num].level = 5;
2888 power_desc[num].cost = 5;
2889 power_desc[num].fail = 100 - racial_chance(5, A_INT, 12);
2890 power_desc[num++].number = -1;
2894 strcpy(power_desc[num].name, "¶²Éݽüµî");
2896 strcpy(power_desc[num].name, "remove fear");
2899 power_desc[num].level = 3;
2900 power_desc[num].cost = 5;
2901 power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10));
2902 power_desc[num++].number = -1;
2904 case RACE_HALF_TROLL:
2906 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2908 strcpy(power_desc[num].name, "berserk");
2911 power_desc[num].level = 10;
2912 power_desc[num].cost = 12;
2913 power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12));
2914 power_desc[num++].number = -1;
2916 case RACE_BARBARIAN:
2918 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2920 strcpy(power_desc[num].name, "berserk");
2923 power_desc[num].level = 8;
2924 power_desc[num].cost = 10;
2925 power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12));
2926 power_desc[num++].number = -1;
2930 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2932 strcpy(power_desc[num].name, "Shadow Shifting");
2935 power_desc[num].level = 30;
2936 power_desc[num].cost = 50;
2937 power_desc[num].fail = 100 - racial_chance(30, A_INT, 50);
2938 power_desc[num++].number = -1;
2940 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2942 strcpy(power_desc[num].name, "Pattern Mindwalking");
2945 power_desc[num].level = 40;
2946 power_desc[num].cost = 75;
2947 power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50);
2948 power_desc[num++].number = -2;
2950 case RACE_HALF_OGRE:
2952 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2954 strcpy(power_desc[num].name, "explosive rune");
2957 power_desc[num].level = 25;
2958 power_desc[num].cost = 35;
2959 power_desc[num].fail = 100 - racial_chance(25, A_INT, 15);
2960 power_desc[num++].number = -1;
2962 case RACE_HALF_GIANT:
2964 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2966 strcpy(power_desc[num].name, "stone to mud");
2969 power_desc[num].level = 20;
2970 power_desc[num].cost = 10;
2971 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2972 power_desc[num++].number = -1;
2974 case RACE_HALF_TITAN:
2976 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2978 strcpy(power_desc[num].name, "probing");
2981 power_desc[num].level = 15;
2982 power_desc[num].cost = 10;
2983 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2984 power_desc[num++].number = -1;
2988 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2990 sprintf(power_desc[num].name, "throw boulder (dam %d)", (3 * lvl) / 2);
2993 power_desc[num].level = 20;
2994 power_desc[num].cost = 15;
2995 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2996 power_desc[num++].number = -1;
3000 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3002 strcpy(power_desc[num].name, "scare monster");
3005 power_desc[num].level = 15;
3006 power_desc[num].cost = 15;
3007 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
3008 power_desc[num++].number = -1;
3012 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3014 strcpy(power_desc[num].name, "scare monster");
3017 power_desc[num].level = 4;
3018 power_desc[num].cost = 6;
3019 power_desc[num].fail = 100 - racial_chance(4, A_INT, 3);
3020 power_desc[num++].number = -1;
3024 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
3026 sprintf(power_desc[num].name, "spit acid (dam %d)", lvl);
3029 power_desc[num].level = 9;
3030 power_desc[num].cost = 9;
3031 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14);
3032 power_desc[num++].number = -1;
3036 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
3038 sprintf(power_desc[num].name, "poison dart (dam %d)", lvl);
3041 power_desc[num].level = 12;
3042 power_desc[num].cost = 8;
3043 power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14);
3044 power_desc[num++].number = -1;
3048 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3050 sprintf(power_desc[num].name, "magic missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3053 power_desc[num].level = 2;
3054 power_desc[num].cost = 2;
3055 power_desc[num].fail = 100 - racial_chance(2, A_INT, 9);
3056 power_desc[num++].number = -1;
3058 case RACE_DRACONIAN:
3060 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3062 sprintf(power_desc[num].name, "breath weapon (dam %d)", lvl * 2);
3065 power_desc[num].level = 1;
3066 power_desc[num].cost = lvl;
3067 power_desc[num].fail = 100 - racial_chance(1, A_CON, 12);
3068 power_desc[num++].number = -1;
3070 case RACE_MIND_FLAYER:
3072 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3074 sprintf(power_desc[num].name, "mind blast (dam %d)", lvl);
3077 power_desc[num].level = 15;
3078 power_desc[num].cost = 12;
3079 power_desc[num].fail = 100 - racial_chance(15, A_INT, 14);
3080 power_desc[num++].number = -1;
3084 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3086 sprintf(power_desc[num].name, "fire bolt/ball (dam %d)", lvl);
3089 power_desc[num].level = 9;
3090 power_desc[num].cost = 15;
3091 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15);
3092 power_desc[num++].number = -1;
3096 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3098 strcpy(power_desc[num].name, "stone skin (dur 1d20+30)");
3101 power_desc[num].level = 20;
3102 power_desc[num].cost = 15;
3103 power_desc[num].fail = 100 - racial_chance(20, A_CON, 8);
3104 power_desc[num++].number = -1;
3109 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3111 strcpy(power_desc[num].name, "restore life");
3114 power_desc[num].level = 30;
3115 power_desc[num].cost = 30;
3116 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18);
3117 power_desc[num++].number = -1;
3121 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3123 strcpy(power_desc[num].name, "drain life");
3126 power_desc[num].level = 2;
3127 power_desc[num].cost = 1 + (lvl / 3);
3128 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3129 power_desc[num++].number = -1;
3133 strcpy(power_desc[num].name, "̲¤êÊ´");
3135 strcpy(power_desc[num].name, "sleeping dust");
3138 power_desc[num].level = 12;
3139 power_desc[num].cost = 12;
3140 power_desc[num].fail = 100 - racial_chance(12, A_INT, 15);
3141 power_desc[num++].number = -1;
3145 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3147 sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
3150 power_desc[num].level = 15;
3151 power_desc[num].cost = 10+lvl/3;
3152 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
3153 power_desc[num++].number = -1;
3157 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3159 strcpy(power_desc[num].name, "expand horizontally (dur 30+1d20)");
3162 power_desc[num].level = 20;
3163 power_desc[num].cost = 15;
3164 power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8);
3165 power_desc[num++].number = -1;
3168 if (p_ptr->lev < 10)
3171 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3173 strcpy(power_desc[num].name, "ray gun");
3176 power_desc[num].level = 1;
3177 power_desc[num].cost = 7;
3178 power_desc[num].fail = 100 - racial_chance(1, A_STR, 8);
3180 else if (p_ptr->lev < 25)
3183 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3185 strcpy(power_desc[num].name, "blaster");
3188 power_desc[num].level = 10;
3189 power_desc[num].cost = 13;
3190 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
3192 else if (p_ptr->lev < 35)
3195 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3197 strcpy(power_desc[num].name, "bazooka");
3200 power_desc[num].level = 25;
3201 power_desc[num].cost = 26;
3202 power_desc[num].fail = 100 - racial_chance(25, A_STR, 12);
3204 else if (p_ptr->lev < 45)
3207 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3209 strcpy(power_desc[num].name, "beam cannon");
3212 power_desc[num].level = 35;
3213 power_desc[num].cost = 40;
3214 power_desc[num].fail = 100 - racial_chance(35, A_STR, 15);
3219 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3221 strcpy(power_desc[num].name, "rocket");
3224 power_desc[num].level = 45;
3225 power_desc[num].cost = 60;
3226 power_desc[num].fail = 100 - racial_chance(45, A_STR, 18);
3228 power_desc[num++].number = -1;
3239 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3242 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3244 strcpy(power_desc[num].name, "spit acid");
3247 power_desc[num].level = 9;
3248 power_desc[num].cost = 9;
3249 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15);
3250 power_desc[num++].number = MUT1_SPIT_ACID;
3253 if (p_ptr->muta1 & MUT1_BR_FIRE)
3256 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3258 strcpy(power_desc[num].name, "fire breath");
3261 power_desc[num].level = 20;
3262 power_desc[num].cost = lvl;
3263 power_desc[num].fail = 100 - racial_chance(20, A_CON, 18);
3264 power_desc[num++].number = MUT1_BR_FIRE;
3267 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3270 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3272 strcpy(power_desc[num].name, "hypnotic gaze");
3275 power_desc[num].level = 12;
3276 power_desc[num].cost = 12;
3277 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18);
3278 power_desc[num++].number = MUT1_HYPN_GAZE;
3281 if (p_ptr->muta1 & MUT1_TELEKINES)
3284 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3286 strcpy(power_desc[num].name, "telekinesis");
3289 power_desc[num].level = 9;
3290 power_desc[num].cost = 9;
3291 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14);
3292 power_desc[num++].number = MUT1_TELEKINES;
3295 if (p_ptr->muta1 & MUT1_VTELEPORT)
3298 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3300 strcpy(power_desc[num].name, "teleport");
3303 power_desc[num].level = 7;
3304 power_desc[num].cost = 7;
3305 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15);
3306 power_desc[num++].number = MUT1_VTELEPORT;
3309 if (p_ptr->muta1 & MUT1_MIND_BLST)
3312 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3314 strcpy(power_desc[num].name, "mind blast");
3317 power_desc[num].level = 5;
3318 power_desc[num].cost = 3;
3319 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15);
3320 power_desc[num++].number = MUT1_MIND_BLST;
3323 if (p_ptr->muta1 & MUT1_RADIATION)
3326 strcpy(power_desc[num].name, "Êü¼Íǽ");
3328 strcpy(power_desc[num].name, "emit radiation");
3331 power_desc[num].level = 15;
3332 power_desc[num].cost = 15;
3333 power_desc[num].fail = 100 - racial_chance(15, A_CON, 14);
3334 power_desc[num++].number = MUT1_RADIATION;
3337 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3340 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3342 strcpy(power_desc[num].name, "vampiric drain");
3345 power_desc[num].level = 2;
3346 power_desc[num].cost = (1 + (lvl / 3));
3347 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3348 power_desc[num++].number = MUT1_VAMPIRISM;
3351 if (p_ptr->muta1 & MUT1_SMELL_MET)
3354 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3356 strcpy(power_desc[num].name, "smell metal");
3359 power_desc[num].level = 3;
3360 power_desc[num].cost = 2;
3361 power_desc[num].fail = 100 - racial_chance(3, A_INT, 12);
3362 power_desc[num++].number = MUT1_SMELL_MET;
3365 if (p_ptr->muta1 & MUT1_SMELL_MON)
3368 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3370 strcpy(power_desc[num].name, "smell monsters");
3373 power_desc[num].level = 5;
3374 power_desc[num].cost = 4;
3375 power_desc[num].fail = 100 - racial_chance(5, A_INT, 15);
3376 power_desc[num++].number = MUT1_SMELL_MON;
3379 if (p_ptr->muta1 & MUT1_BLINK)
3382 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3384 strcpy(power_desc[num].name, "blink");
3387 power_desc[num].level = 3;
3388 power_desc[num].cost = 3;
3389 power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12);
3390 power_desc[num++].number = MUT1_BLINK;
3393 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3396 strcpy(power_desc[num].name, "´ä¿©¤¤");
3398 strcpy(power_desc[num].name, "eat rock");
3401 power_desc[num].level = 8;
3402 power_desc[num].cost = 12;
3403 power_desc[num].fail = 100 - racial_chance(8, A_CON, 18);
3404 power_desc[num++].number = MUT1_EAT_ROCK;
3407 if (p_ptr->muta1 & MUT1_SWAP_POS)
3410 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3412 strcpy(power_desc[num].name, "swap position");
3415 power_desc[num].level = 15;
3416 power_desc[num].cost = 12;
3417 power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16);
3418 power_desc[num++].number = MUT1_SWAP_POS;
3421 if (p_ptr->muta1 & MUT1_SHRIEK)
3424 strcpy(power_desc[num].name, "¶«¤Ó");
3426 strcpy(power_desc[num].name, "shriek");
3429 power_desc[num].level = 20;
3430 power_desc[num].cost = 14;
3431 power_desc[num].fail = 100 - racial_chance(20, A_CON, 16);
3432 power_desc[num++].number = MUT1_SHRIEK;
3435 if (p_ptr->muta1 & MUT1_ILLUMINE)
3438 strcpy(power_desc[num].name, "¾ÈÌÀ");
3440 strcpy(power_desc[num].name, "illuminate");
3443 power_desc[num].level = 3;
3444 power_desc[num].cost = 2;
3445 power_desc[num].fail = 100 - racial_chance(3, A_INT, 10);
3446 power_desc[num++].number = MUT1_ILLUMINE;
3449 if (p_ptr->muta1 & MUT1_DET_CURSE)
3452 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3454 strcpy(power_desc[num].name, "detect curses");
3457 power_desc[num].level = 7;
3458 power_desc[num].cost = 14;
3459 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14);
3460 power_desc[num++].number = MUT1_DET_CURSE;
3463 if (p_ptr->muta1 & MUT1_BERSERK)
3466 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3468 strcpy(power_desc[num].name, "berserk");
3471 power_desc[num].level = 8;
3472 power_desc[num].cost = 8;
3473 power_desc[num].fail = 100 - racial_chance(8, A_STR, 14);
3474 power_desc[num++].number = MUT1_BERSERK;
3477 if (p_ptr->muta1 & MUT1_POLYMORPH)
3480 strcpy(power_desc[num].name, "ÊÑ¿È");
3482 strcpy(power_desc[num].name, "polymorph");
3485 power_desc[num].level = 18;
3486 power_desc[num].cost = 20;
3487 power_desc[num].fail = 100 - racial_chance(18, A_CON, 18);
3488 power_desc[num++].number = MUT1_POLYMORPH;
3491 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3494 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3496 strcpy(power_desc[num].name, "midas touch");
3499 power_desc[num].level = 10;
3500 power_desc[num].cost = 5;
3501 power_desc[num].fail = 100 - racial_chance(10, A_INT, 12);
3502 power_desc[num++].number = MUT1_MIDAS_TCH;
3505 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3508 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3510 strcpy(power_desc[num].name, "grow mold");
3513 power_desc[num].level = 1;
3514 power_desc[num].cost = 6;
3515 power_desc[num].fail = 100 - racial_chance(1, A_CON, 14);
3516 power_desc[num++].number = MUT1_GROW_MOLD;
3519 if (p_ptr->muta1 & MUT1_RESIST)
3522 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3524 strcpy(power_desc[num].name, "resist elements");
3527 power_desc[num].level = 10;
3528 power_desc[num].cost = 12;
3529 power_desc[num].fail = 100 - racial_chance(10, A_CON, 12);
3530 power_desc[num++].number = MUT1_RESIST;
3533 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3536 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3538 strcpy(power_desc[num].name, "earthquake");
3541 power_desc[num].level = 12;
3542 power_desc[num].cost = 12;
3543 power_desc[num].fail = 100 - racial_chance(12, A_STR, 16);
3544 power_desc[num++].number = MUT1_EARTHQUAKE;
3547 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3550 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3552 strcpy(power_desc[num].name, "eat magic");
3555 power_desc[num].level = 17;
3556 power_desc[num].cost = 1;
3557 power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15);
3558 power_desc[num++].number = MUT1_EAT_MAGIC;
3561 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3564 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3566 strcpy(power_desc[num].name, "weigh magic");
3569 power_desc[num].level = 6;
3570 power_desc[num].cost = 6;
3571 power_desc[num].fail = 100 - racial_chance(6, A_INT, 10);
3572 power_desc[num++].number = MUT1_WEIGH_MAG;
3575 if (p_ptr->muta1 & MUT1_STERILITY)
3578 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3580 strcpy(power_desc[num].name, "sterilize");
3583 power_desc[num].level = 12;
3584 power_desc[num].cost = 23;
3585 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15);
3586 power_desc[num++].number = MUT1_STERILITY;
3589 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3592 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3594 strcpy(power_desc[num].name, "panic hit");
3597 power_desc[num].level = 10;
3598 power_desc[num].cost = 12;
3599 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14);
3600 power_desc[num++].number = MUT1_PANIC_HIT;
3603 if (p_ptr->muta1 & MUT1_DAZZLE)
3606 strcpy(power_desc[num].name, "âÁÏÇ");
3608 strcpy(power_desc[num].name, "dazzle");
3611 power_desc[num].level = 7;
3612 power_desc[num].cost = 15;
3613 power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8);
3614 power_desc[num++].number = MUT1_DAZZLE;
3617 if (p_ptr->muta1 & MUT1_LASER_EYE)
3620 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3622 strcpy(power_desc[num].name, "laser eye");
3625 power_desc[num].level = 7;
3626 power_desc[num].cost = 10;
3627 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9);
3628 power_desc[num++].number = MUT1_LASER_EYE;
3631 if (p_ptr->muta1 & MUT1_RECALL)
3634 strcpy(power_desc[num].name, "µ¢´Ô");
3636 strcpy(power_desc[num].name, "recall");
3639 power_desc[num].level = 17;
3640 power_desc[num].cost = 50;
3641 power_desc[num].fail = 100 - racial_chance(17, A_INT, 16);
3642 power_desc[num++].number = MUT1_RECALL;
3645 if (p_ptr->muta1 & MUT1_BANISH)
3648 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3650 strcpy(power_desc[num].name, "banish evil");
3653 power_desc[num].level = 25;
3654 power_desc[num].cost = 25;
3655 power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18);
3656 power_desc[num++].number = MUT1_BANISH;
3659 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3662 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3664 strcpy(power_desc[num].name, "cold touch");
3667 power_desc[num].level = 2;
3668 power_desc[num].cost = 2;
3669 power_desc[num].fail = 100 - racial_chance(2, A_CON, 11);
3670 power_desc[num++].number = MUT1_COLD_TOUCH;
3673 if (p_ptr->muta1 & MUT1_LAUNCHER)
3676 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3678 strcpy(power_desc[num].name, "throw object");
3681 power_desc[num].level = 1;
3682 power_desc[num].cost = lvl;
3683 power_desc[num].fail = 100 - racial_chance(1, A_STR, 6);
3684 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3685 power_desc[num++].number = 3;
3689 /* Nothing chosen yet */
3695 /* Build a prompt */
3697 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3699 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3702 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3705 if (!repeat_pull(&i) || i<0 || i>=num) {
3706 #endif /* ALLOW_REPEAT */
3707 if (use_menu) screen_save();
3708 /* Get a spell from the user */
3710 choice = (always_show_list || use_menu) ? ESCAPE:1;
3713 if( choice==ESCAPE ) choice = ' ';
3714 else if( !get_com(out_val, &choice, FALSE) )break;
3716 if (use_menu && choice != ' ')
3732 menu_line += (num - 1);
3753 else if (menu_line+18 <= num)
3767 if (menu_line > num) menu_line -= num;
3769 /* Request redraw */
3770 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3773 if (!redraw || use_menu)
3786 /* Save the screen */
3787 if (!use_menu) screen_save();
3789 /* Print header(s) */
3792 prt(" Lv MP ¼ºÎ¨", y++, x);
3794 prt(" Lv Cost Fail", y++, x);
3799 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3801 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3808 x1 = ((ctr < 18) ? x : x + 40);
3809 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3814 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3816 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3818 else strcpy(dummy, " ");
3822 /* letter/number for power selection */
3826 letter = '0' + ctr - 26;
3827 sprintf(dummy, " %c) ",letter);
3829 strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail));
3841 /* Restore the screen */
3851 if (choice == '\r' && num == 1)
3856 if (isalpha(choice))
3859 ask = (isupper(choice));
3862 if (ask) choice = tolower(choice);
3864 /* Extract request */
3865 i = (islower(choice) ? A2I(choice) : -1);
3869 ask = FALSE; /* Can't uppercase digits */
3871 i = choice - '0' + 26;
3875 /* Totally Illegal */
3876 if ((i < 0) || (i >= num))
3889 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3891 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3895 /* Belay that order */
3896 if (!get_check(tmp_val)) continue;
3903 /* Restore the screen */
3904 if (redraw) screen_load();
3906 /* Abort if needed */
3914 } /*if (!repeat_pull(&i) || ...)*/
3915 #endif /* ALLOW_REPEAT */
3916 if (power_desc[i].number < 0)
3918 if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0;
3922 mutation_power_aux(power_desc[i].number);
3925 /* Redraw mana and hp */
3926 p_ptr->redraw |= (PR_HP | PR_MANA);
3929 p_ptr->window |= (PW_PLAYER | PW_SPELL);