4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
137 /* Get local object */
140 /* Hack -- Give the player some small firestones */
141 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
142 q_ptr->number = (byte)rand_range(15,30);
145 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
146 q_ptr->discount = 99;
148 (void)inven_carry(q_ptr);
150 object_desc(o_name, q_ptr, 0);
152 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
154 msg_print("You make some ammo.");
157 /* Destroy the wall */
158 cave_alter_feat(y, x, FF_HURT_ROCK);
160 p_ptr->update |= (PU_FLOW);
163 /**********Create arrows*********/
170 item_tester_hook = item_tester_hook_convertible;
174 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
175 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
177 q = "Convert which item? ";
178 s = "You have no item to convert.";
180 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
182 /* Get the item (in the pack) */
185 q_ptr = &inventory[item];
188 /* Get the item (on the floor) */
191 q_ptr = &o_list[0 - item];
194 /* Get local object */
197 /* Hack -- Give the player some small firestones */
198 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
199 q_ptr->number = (byte)rand_range(5, 10);
202 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
204 q_ptr->discount = 99;
206 object_desc(o_name, q_ptr, 0);
208 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
210 msg_print("You make some ammo.");
215 inven_item_increase(item, -1);
216 inven_item_describe(item);
217 inven_item_optimize(item);
221 floor_item_increase(0 - item, -1);
222 floor_item_describe(0 - item);
223 floor_item_optimize(0 - item);
225 (void)inven_carry(q_ptr);
227 /**********Create bolts*********/
234 item_tester_hook = item_tester_hook_convertible;
238 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
239 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
241 q = "Convert which item? ";
242 s = "You have no item to convert.";
244 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
246 /* Get the item (in the pack) */
249 q_ptr = &inventory[item];
252 /* Get the item (on the floor) */
255 q_ptr = &o_list[0 - item];
258 /* Get local object */
261 /* Hack -- Give the player some small firestones */
262 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
263 q_ptr->number = (byte)rand_range(4, 8);
266 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
268 q_ptr->discount = 99;
270 object_desc(o_name, q_ptr, 0);
272 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
274 msg_print("You make some ammo.");
279 inven_item_increase(item, -1);
280 inven_item_describe(item);
281 inven_item_optimize(item);
285 floor_item_increase(0 - item, -1);
286 floor_item_describe(0 - item);
287 floor_item_optimize(0 - item);
290 (void)inven_carry(q_ptr);
295 bool gain_magic(void)
302 char o_name[MAX_NLEN];
304 /* Only accept legal items */
305 item_tester_hook = item_tester_hook_recharge;
309 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
310 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
312 q = "Gain power of which item? ";
313 s = "You have nothing to gain power.";
316 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
318 /* Get the item (in the pack) */
321 o_ptr = &inventory[item];
324 /* Get the item (on the floor) */
327 o_ptr = &o_list[0 - item];
330 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
333 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
335 msg_print("This staff doesn't have any magical ability.");
341 if (!object_is_known(o_ptr))
344 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
346 msg_print("You need to identify before absorbing.");
354 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
356 msg_print("This item is still charging.");
362 if (o_ptr->tval == TV_ROD)
364 else if (o_ptr->tval == TV_WAND)
367 if (o_ptr->tval == TV_ROD)
369 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
370 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
375 for (num = o_ptr->number; num; num--)
378 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
379 if (p_ptr->magic_num2[o_ptr->sval + ext])
382 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
383 if (gain_num < 1) gain_num = 1;
385 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
386 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
387 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
388 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
389 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
390 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
394 object_desc(o_name, o_ptr, 0);
397 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
399 msg_format("You absorb magic of %s.", o_name);
402 /* Eliminate the item (from the pack) */
405 inven_item_increase(item, -999);
406 inven_item_describe(item);
407 inven_item_optimize(item);
410 /* Eliminate the item (from the floor) */
413 floor_item_increase(0 - item, -999);
414 floor_item_describe(0 - item);
415 floor_item_optimize(0 - item);
422 static bool choose_kamae(void)
432 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
434 msg_print("Too confused.");
443 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
445 prt(" a) No form", 2, 20);
448 for (i = 0; i < MAX_KAMAE; i++)
450 if (p_ptr->lev >= kamae_shurui[i].min_level)
452 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
459 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
461 prt(" Choose Form: ", 1, 14);
468 if (choice == ESCAPE)
473 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
475 if (p_ptr->action == ACTION_KAMAE)
477 set_action(ACTION_NONE);
481 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
483 msg_print("You are not assuming a posture.");
488 else if ((choice == 'b') || (choice == 'B'))
493 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
498 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
503 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
509 set_action(ACTION_KAMAE);
511 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
514 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
516 msg_print("You reassume a posture.");
521 p_ptr->special_defense &= ~(KAMAE_MASK);
522 p_ptr->update |= (PU_BONUS);
523 p_ptr->redraw |= (PR_STATE);
525 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
527 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
529 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
531 p_ptr->redraw |= PR_STATE;
536 static bool choose_kata(void)
546 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
548 msg_print("Too confused.");
556 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
558 msg_print("You are not clear headed");
566 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
568 msg_print("You are trembling with fear!");
577 prt(" a) ·¿¤òÊø¤¹", 2, 20);
579 prt(" a) No Form", 2, 20);
582 for (i = 0; i < MAX_KATA; i++)
584 if (p_ptr->lev >= kata_shurui[i].min_level)
587 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
589 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
597 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
599 prt(" Choose Form: ", 1, 14);
606 if (choice == ESCAPE)
611 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
613 if (p_ptr->action == ACTION_KATA)
615 set_action(ACTION_NONE);
619 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
621 msg_print("You are not assuming posture.");
626 else if ((choice == 'b') || (choice == 'B'))
631 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
636 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
641 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
647 set_action(ACTION_KATA);
649 if (p_ptr->special_defense & (KATA_IAI << new_kata))
652 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
654 msg_print("You reassume a posture.");
659 p_ptr->special_defense &= ~(KATA_MASK);
660 p_ptr->update |= (PU_BONUS);
661 p_ptr->update |= (PU_MONSTERS);
663 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
665 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
667 p_ptr->special_defense |= (KATA_IAI << new_kata);
669 p_ptr->redraw |= (PR_STATE);
670 p_ptr->redraw |= (PR_STATUS);
676 typedef struct power_desc_type power_desc_type;
678 struct power_desc_type
690 * Returns the chance to activate a racial power/mutation
692 static int racial_chance(power_desc_type *pd_ptr)
694 s16b min_level = pd_ptr->level;
695 int difficulty = pd_ptr->fail;
700 int stat = p_ptr->stat_cur[pd_ptr->stat];
702 /* No chance for success */
703 if ((p_ptr->lev < min_level) || p_ptr->confused)
708 if (difficulty == 0) return 100;
710 /* Calculate difficulty */
713 difficulty += p_ptr->stun;
715 else if (p_ptr->lev > min_level)
717 int lev_adj = ((p_ptr->lev - min_level) / 3);
718 if (lev_adj > 10) lev_adj = 10;
719 difficulty -= lev_adj;
722 if (difficulty < 5) difficulty = 5;
724 /* We only need halfs of the difficulty */
725 difficulty = difficulty / 2;
727 for (i = 1; i <= stat; i++)
729 val = i - difficulty;
731 sum += (val <= difficulty) ? val : difficulty;
737 return (((sum * 100) / difficulty) / stat);
741 static int racial_cost;
744 * Note: return value indicates that we have succesfully used the power
745 * 1: Succeeded, 0: Cancelled, -1: Failed
747 static int racial_aux(power_desc_type *pd_ptr)
749 s16b min_level = pd_ptr->level;
750 int use_stat = pd_ptr->stat;
751 int difficulty = pd_ptr->fail;
754 racial_cost = pd_ptr->cost;
756 /* Not enough mana - use hp */
757 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
759 /* Power is not available yet */
760 if (p_ptr->lev < min_level)
763 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
765 msg_format("You need to attain level %d to use this power.", min_level);
773 else if (p_ptr->confused)
776 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
778 msg_print("You are too confused to use this power.");
786 else if (p_ptr->chp < use_hp)
789 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
791 if (!get_check("Really use the power in your weakened state? "))
799 /* Else attempt to do it! */
805 difficulty += p_ptr->stun;
807 else if (p_ptr->lev > min_level)
809 int lev_adj = ((p_ptr->lev - min_level) / 3);
810 if (lev_adj > 10) lev_adj = 10;
811 difficulty -= lev_adj;
814 if (difficulty < 5) difficulty = 5;
817 /* take time and pay the price */
821 if (randint1(p_ptr->stat_cur[use_stat]) >=
822 ((difficulty / 2) + randint1(difficulty / 2)))
827 if (flush_failure) flush();
829 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
831 msg_print("You've failed to concentrate hard enough.");
838 static bool cmd_racial_power_aux(s32b command)
840 s16b plev = p_ptr->lev;
845 switch (p_ptr->pclass)
852 for (i = 0; i < 6; i++)
855 y = py + ddy_ddd[dir];
856 x = px + ddx_ddd[dir];
859 /* Hack -- attack monsters */
865 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
867 msg_print("You attack the empty air.");
874 case CLASS_HIGH_MAGE:
877 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
882 if (is_good_realm(p_ptr->realm1))
884 if (!bless_weapon()) return FALSE;
888 (void)dispel_monsters(plev * 4);
889 turn_monsters(plev * 4);
890 banish_monsters(plev * 4);
898 if (!get_rep_dir(&dir, FALSE)) return FALSE;
901 if (cave[y][x].m_idx)
904 if (randint0(p_ptr->skill_dis) < 7)
906 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
908 msg_print("You are failed to run away.");
910 else teleport_player(30, 0L);
915 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
917 msg_print("You don't see any monster in this direction");
927 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
929 msg_print("You examine your foes...");
937 if (!get_aim_dir(&dir)) return FALSE;
938 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
942 case CLASS_WARRIOR_MAGE:
947 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
949 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
953 p_ptr->csp += gain_sp;
954 if (p_ptr->csp > p_ptr->msp)
956 p_ptr->csp = p_ptr->msp;
962 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
964 msg_print("You failed to convert.");
967 else if (command == -4)
969 if (p_ptr->csp >= p_ptr->lev / 5)
971 p_ptr->csp -= p_ptr->lev / 5;
972 hp_player(p_ptr->lev);
976 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
978 msg_print("You failed to convert.");
982 /* Redraw mana and hp */
983 p_ptr->redraw |= (PR_HP | PR_MANA);
987 case CLASS_CHAOS_WARRIOR:
990 msg_print("ÊÕ¤ê¤òâˤó¤À...");
992 msg_print("You glare nearby monsters...");
995 stun_monsters(p_ptr->lev * 4);
996 confuse_monsters(p_ptr->lev * 4);
997 turn_monsters(p_ptr->lev * 4);
998 stasis_monsters(p_ptr->lev * 4);
1003 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1006 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1008 msg_print("You need to be bare hand.");
1015 msg_print("¾èÇÏÃæ¤Ï¤Ç¤¤Þ¤»¤ó¡£");
1017 msg_print("You need to get off a pet.");
1024 if (choose_kamae()) energy_use = 100;
1025 else energy_use = 0;
1026 p_ptr->update |= (PU_BONUS);
1027 p_ptr->redraw |= (PR_ARMOR);
1029 else if (command == -4)
1033 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1036 if (cave[y][x].m_idx)
1039 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1040 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1042 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1043 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1047 if (cave[y][x].m_idx)
1052 p_ptr->energy_need += ENERGY_NEED();
1057 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1059 msg_print("You don't see any monster in this direction");
1067 case CLASS_MINDCRAFTER:
1068 case CLASS_FORCETRAINER:
1073 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1075 msg_print("You need concentration on the pets now.");
1080 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1082 msg_print("You feel your head clear a little.");
1085 p_ptr->csp += (3 + p_ptr->lev/20);
1086 if (p_ptr->csp >= p_ptr->msp)
1088 p_ptr->csp = p_ptr->msp;
1089 p_ptr->csp_frac = 0;
1093 p_ptr->redraw |= (PR_MANA);
1100 if (!get_aim_dir(&dir)) return FALSE;
1102 fire_beam(GF_PHOTO, dir, 1);
1104 else if (command == -4)
1106 if (!identify_fully(FALSE)) return FALSE;
1110 case CLASS_IMITATOR:
1113 if (!do_cmd_mane(TRUE)) return FALSE;
1116 case CLASS_BEASTMASTER:
1120 if (!get_aim_dir(&dir)) return FALSE;
1121 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1123 else if (command == -4)
1125 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1131 if (!do_cmd_archer()) return FALSE;
1134 case CLASS_MAGIC_EATER:
1136 if (!gain_magic()) return FALSE;
1141 /* Singing is already stopped */
1142 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1148 case CLASS_RED_MAGE:
1153 if (!p_ptr->paralyzed)
1161 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1166 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1168 msg_print("You need concentration on the pets now.");
1172 if (p_ptr->special_defense & KATA_MASK)
1175 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1177 msg_print("You need concentration on your form.");
1182 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1184 msg_print("You concentrate to charge your power.");
1187 p_ptr->csp += p_ptr->msp / 2;
1188 if (p_ptr->csp >= max_csp)
1190 p_ptr->csp = max_csp;
1191 p_ptr->csp_frac = 0;
1195 p_ptr->redraw |= (PR_MANA);
1197 else if (command == -4)
1199 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1202 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1204 msg_print("You need to wield a weapon.");
1208 if (choose_kata()) energy_use = 100;
1209 else energy_use = 0;
1210 p_ptr->update |= (PU_BONUS);
1211 p_ptr->redraw |= (PR_ARMOR);
1215 case CLASS_BLUE_MAGE:
1217 if (p_ptr->action == ACTION_LEARN)
1219 set_action(ACTION_NONE);
1223 set_action(ACTION_LEARN);
1231 monster_type *m_ptr;
1232 monster_race *r_ptr;
1238 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1240 msg_print("You ARE riding.");
1244 if (!do_riding(TRUE)) return TRUE;
1245 m_ptr = &m_list[p_ptr->riding];
1246 r_ptr = &r_info[m_ptr->r_idx];
1247 monster_desc(m_name, m_ptr, 0);
1249 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1251 msg_format("You ride on %s.",m_name);
1253 if (is_pet(m_ptr)) break;
1254 rlev = r_ptr->level;
1255 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1256 if (rlev > 60) rlev = 60+(rlev-60)/2;
1257 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1258 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1259 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1260 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1263 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1265 msg_format("You tame %s.",m_name);
1272 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1274 msg_format("You have thrown off by %s.",m_name);
1279 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1284 case CLASS_BERSERKER:
1286 if (!word_of_recall()) return FALSE;
1291 if (p_ptr->lev > 29)
1293 if (!identify_fully(TRUE)) return FALSE;
1297 if (!ident_spell(TRUE)) return FALSE;
1301 case CLASS_MIRROR_MASTER:
1305 /* Explode all mirrors */
1306 remove_all_mirrors(TRUE);
1308 else if (command == -4)
1313 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1315 msg_print("You need concentration on the pets now.");
1319 if (is_mirror_grid(&cave[py][px]))
1322 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1324 msg_print("You feel your head clear a little.");
1327 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1328 if (p_ptr->csp >= p_ptr->msp)
1330 p_ptr->csp = p_ptr->msp;
1331 p_ptr->csp_frac = 0;
1335 p_ptr->redraw |= (PR_MANA);
1340 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1342 msg_print("Here are not any mirrors!");
1350 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1351 else set_action(ACTION_HAYAGAKE);
1357 else if (p_ptr->mimic_form)
1359 switch (p_ptr->mimic_form)
1362 case MIMIC_DEMON_LORD:
1364 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1365 if (!get_aim_dir(&dir)) return FALSE;
1366 if (music_singing_any()) stop_singing();
1368 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1370 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1373 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1377 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1380 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1382 msg_print("Something prevent you from attacking.");
1388 int y, x, dummy = 0;
1391 /* Only works on adjacent monsters */
1392 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1395 c_ptr = &cave[y][x];
1397 if (music_singing_any()) stop_singing();
1402 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1404 msg_print("You bite into thin air!");
1411 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1413 msg_print("You grin and bare your fangs...");
1416 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1417 if (drain_life(dir, dummy))
1419 if (p_ptr->food < PY_FOOD_FULL)
1420 /* No heal if we are "full" */
1421 (void)hp_player(dummy);
1424 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1426 msg_print("You were not hungry.");
1429 /* Gain nutritional sustenance: 150/hp drained */
1430 /* A Food ration gives 5000 food points (by contrast) */
1431 /* Don't ever get more than "Full" this way */
1432 /* But if we ARE Gorged, it won't cure us */
1433 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1434 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1435 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1439 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1441 msg_print("Yechh. That tastes foul.");
1452 switch (p_ptr->prace)
1456 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1458 msg_print("You examine your surroundings.");
1461 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1462 (void)detect_doors(DETECT_RAD_DEFAULT);
1463 (void)detect_stairs(DETECT_RAD_DEFAULT);
1471 /* Get local object */
1474 /* Create the food ration */
1475 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1477 /* Drop the object from heaven */
1478 (void)drop_near(q_ptr, -1, py, px);
1480 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1482 msg_print("You cook some food.");
1490 msg_print("¥Ñ¥Ã¡ª");
1492 msg_print("Blink!");
1495 teleport_player(10, 0L);
1500 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1502 msg_print("You play tough.");
1505 (void)set_afraid(0);
1508 case RACE_HALF_TROLL:
1510 msg_print("¤¦¤¬¤¡¤¡¡ª");
1512 msg_print("RAAAGH!");
1515 (void)set_afraid(0);
1516 (void)set_shero(10 + randint1(plev), FALSE);
1517 (void)hp_player(30);
1524 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1526 msg_print("You start walking around. ");
1530 else if (command == -2)
1533 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1535 msg_print("You picture the Pattern in your mind and walk it...");
1538 (void)set_poisoned(0);
1543 (void)set_afraid(0);
1544 (void)do_res_stat(A_STR);
1545 (void)do_res_stat(A_INT);
1546 (void)do_res_stat(A_WIS);
1547 (void)do_res_stat(A_DEX);
1548 (void)do_res_stat(A_CON);
1549 (void)do_res_stat(A_CHR);
1550 (void)restore_level();
1554 case RACE_BARBARIAN:
1556 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1558 msg_print("Raaagh!");
1561 (void)set_afraid(0);
1562 (void)set_shero(10 + randint1(plev), FALSE);
1563 (void)hp_player(30);
1566 case RACE_HALF_OGRE:
1568 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1570 msg_print("You carefully set an explosive rune...");
1576 case RACE_HALF_GIANT:
1577 if (!get_aim_dir(&dir)) return FALSE;
1578 (void)wall_to_mud(dir);
1581 case RACE_HALF_TITAN:
1583 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1585 msg_print("You examine your foes...");
1592 if (!get_aim_dir(&dir)) return FALSE;
1594 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1596 msg_print("You throw a huge boulder.");
1599 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1603 if (!get_aim_dir(&dir)) return FALSE;
1604 if (music_singing_any()) stop_singing();
1606 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1608 msg_print("You make a horrible scream!");
1611 (void)fear_monster(dir, plev);
1615 if (!get_aim_dir(&dir)) return FALSE;
1616 if (music_singing_any()) stop_singing();
1618 msg_print("»À¤òÅǤ¤¤¿¡£");
1620 msg_print("You spit acid.");
1623 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1624 else fire_ball(GF_ACID, dir, plev, 2);
1628 if (!get_aim_dir(&dir)) return FALSE;
1630 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1632 msg_print("You throw a dart of poison.");
1635 fire_bolt(GF_POIS, dir, plev);
1640 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1642 msg_print("You examine your surroundings.");
1645 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1646 (void)detect_doors(DETECT_RAD_DEFAULT);
1647 (void)detect_stairs(DETECT_RAD_DEFAULT);
1651 if (!get_aim_dir(&dir)) return FALSE;
1653 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1655 msg_print("You cast a magic missile.");
1658 fire_bolt_or_beam(10, GF_MISSILE, dir,
1659 damroll(3 + ((plev - 1) / 5), 4));
1662 case RACE_DRACONIAN:
1664 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1666 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1668 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1671 if (!get_aim_dir(&dir)) return FALSE;
1673 if (randint1(100) < plev)
1675 switch (p_ptr->pclass)
1678 case CLASS_BERSERKER:
1681 case CLASS_IMITATOR:
1688 Type_desc = "¥¨¥ì¥á¥ó¥È";
1690 Type_desc = "the elements";
1699 Type_desc = "shards";
1704 case CLASS_WARRIOR_MAGE:
1705 case CLASS_HIGH_MAGE:
1706 case CLASS_SORCERER:
1707 case CLASS_MAGIC_EATER:
1708 case CLASS_RED_MAGE:
1709 case CLASS_BLUE_MAGE:
1710 case CLASS_MIRROR_MASTER:
1722 Type = GF_DISENCHANT;
1726 Type_desc = "disenchantment";
1730 case CLASS_CHAOS_WARRIOR:
1733 Type = GF_CONFUSION;
1737 Type_desc = "confusion";
1744 Type_desc = "¥«¥ª¥¹";
1746 Type_desc = "chaos";
1752 case CLASS_FORCETRAINER:
1755 Type = GF_CONFUSION;
1759 Type_desc = "confusion";
1768 Type_desc = "sound";
1772 case CLASS_MINDCRAFTER:
1775 Type = GF_CONFUSION;
1779 Type_desc = "confusion";
1786 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1788 Type_desc = "mental energy";
1796 Type = GF_HELL_FIRE;
1798 Type_desc = "ÃϹö¤Î¹å²Ð";
1800 Type_desc = "hellfire";
1805 Type = GF_HOLY_FIRE;
1807 Type_desc = "À»¤Ê¤ë±ê";
1809 Type_desc = "holy fire";
1821 Type_desc = "darkness";
1830 Type_desc = "poison";
1841 Type_desc = "sound";
1846 Type = GF_CONFUSION;
1850 Type_desc = "confusion";
1857 if (music_singing_any()) stop_singing();
1860 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1862 msg_format("You breathe %s.", Type_desc);
1865 fire_ball(Type, dir, plev * 2,
1870 case RACE_MIND_FLAYER:
1871 if (!get_aim_dir(&dir)) return FALSE;
1873 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1875 msg_print("You concentrate and your eyes glow red...");
1878 fire_bolt(GF_PSI, dir, plev);
1882 if (!get_aim_dir(&dir)) return FALSE;
1886 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1888 msg_print("You cast a ball of fire.");
1891 fire_ball(GF_FIRE, dir, plev, 2);
1896 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1898 msg_print("You cast a bolt of fire.");
1901 fire_bolt(GF_FIRE, dir, plev);
1906 (void)set_shield(randint1(20) + 30, FALSE);
1912 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1914 msg_print("You attempt to restore your lost energies.");
1917 (void)restore_level();
1921 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1924 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1926 msg_print("Something prevent you from attacking.");
1932 int y, x, dummy = 0;
1935 /* Only works on adjacent monsters */
1936 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1939 c_ptr = &cave[y][x];
1941 if (music_singing_any()) stop_singing();
1946 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1948 msg_print("You bite into thin air!");
1955 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1957 msg_print("You grin and bare your fangs...");
1960 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1961 if (drain_life(dir, dummy))
1963 if (p_ptr->food < PY_FOOD_FULL)
1964 /* No heal if we are "full" */
1965 (void)hp_player(dummy);
1968 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1970 msg_print("You were not hungry.");
1973 /* Gain nutritional sustenance: 150/hp drained */
1974 /* A Food ration gives 5000 food points (by contrast) */
1975 /* Don't ever get more than "Full" this way */
1976 /* But if we ARE Gorged, it won't cure us */
1977 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1978 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1979 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1983 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1985 msg_print("Yechh. That tastes foul.");
1992 if (!get_aim_dir(&dir)) return FALSE;
1993 if (music_singing_any()) stop_singing();
1995 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1997 msg_print("You emit an eldritch howl!");
2000 (void)fear_monster(dir, plev);
2005 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2007 msg_print("You throw some magic dust...");
2010 if (plev < 25) sleep_monsters_touch();
2011 else (void)sleep_monsters();
2016 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2017 if (!get_aim_dir(&dir)) return FALSE;
2018 if (music_singing_any()) stop_singing();
2020 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2022 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2025 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2030 (void)set_tsubureru(randint1(20) + 30, FALSE);
2034 if (!get_aim_dir(&dir)) return FALSE;
2038 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2040 msg_print("You fire your ray gun.");
2042 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2047 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2049 msg_print("You fire your blaster.");
2051 fire_bolt(GF_MISSILE, dir, plev);
2056 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2058 msg_print("You fire your bazooka.");
2060 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2065 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2067 msg_print("You fire a beam cannon.");
2069 fire_beam(GF_MISSILE, dir, plev * 2);
2074 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2076 msg_print("You fire a rocket.");
2078 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2084 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2086 msg_print("This race has no bonus power.");
2097 * Allow user to choose a power (racial / mutation) to activate
2099 void do_cmd_racial_power(void)
2101 power_desc_type power_desc[36];
2104 int lvl = p_ptr->lev;
2105 bool flag, redraw, cast = FALSE;
2106 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2109 int menu_line = (use_menu ? 1 : 0);
2112 for (num = 0; num < 36; num++)
2114 strcpy(power_desc[num].name, "");
2115 power_desc[num].number = 0;
2120 if (p_ptr->confused)
2123 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2125 msg_print("You are too confused to use any powers!");
2132 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2134 set_action(ACTION_NONE);
2137 switch (p_ptr->pclass)
2142 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2144 strcpy(power_desc[num].name, "Sword Dancing");
2147 power_desc[num].level = 40;
2148 power_desc[num].cost = 75;
2149 power_desc[num].stat = A_DEX;
2150 power_desc[num].fail = 35;
2151 power_desc[num++].number = -3;
2155 case CLASS_HIGH_MAGE:
2156 case CLASS_SORCERER:
2159 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2161 strcpy(power_desc[num].name, "Eat Magic");
2164 power_desc[num].level = 25;
2165 power_desc[num].cost = 1;
2166 power_desc[num].stat = A_INT;
2167 power_desc[num].fail = 25;
2168 power_desc[num++].number = -3;
2173 if (is_good_realm(p_ptr->realm1))
2176 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2178 strcpy(power_desc[num].name, "Bless Weapon");
2181 power_desc[num].level = 35;
2182 power_desc[num].cost = 70;
2183 power_desc[num].stat = A_WIS;
2184 power_desc[num].fail = 50;
2185 power_desc[num++].number = -3;
2190 strcpy(power_desc[num].name, "¾¤º²");
2192 strcpy(power_desc[num].name, "Evocation");
2195 power_desc[num].level = 42;
2196 power_desc[num].cost = 40;
2197 power_desc[num].stat = A_WIS;
2198 power_desc[num].fail = 35;
2199 power_desc[num++].number = -3;
2206 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2208 strcpy(power_desc[num].name, "Hit and Away");
2211 power_desc[num].level = 8;
2212 power_desc[num].cost = 12;
2213 power_desc[num].stat = A_DEX;
2214 power_desc[num].fail = 14;
2215 power_desc[num++].number = -3;
2221 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2223 strcpy(power_desc[num].name, "Probe Monster");
2226 power_desc[num].level = 15;
2227 power_desc[num].cost = 20;
2228 power_desc[num].stat = A_INT;
2229 power_desc[num].fail = 12;
2230 power_desc[num++].number = -3;
2235 if (is_good_realm(p_ptr->realm1))
2238 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2240 strcpy(power_desc[num].name, "Holy Lance");
2243 power_desc[num].level = 30;
2244 power_desc[num].cost = 30;
2245 power_desc[num].stat = A_WIS;
2246 power_desc[num].fail = 30;
2247 power_desc[num++].number = -3;
2252 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2254 strcpy(power_desc[num].name, "Hell Lance");
2257 power_desc[num].level = 30;
2258 power_desc[num].cost = 30;
2259 power_desc[num].stat = A_WIS;
2260 power_desc[num].fail = 30;
2261 power_desc[num++].number = -3;
2265 case CLASS_WARRIOR_MAGE:
2268 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2270 strcpy(power_desc[num].name, "Convert HP to SP");
2273 power_desc[num].level = 25;
2274 power_desc[num].cost = 0;
2275 power_desc[num].stat = A_INT;
2276 power_desc[num].fail = 10;
2277 power_desc[num++].number = -3;
2279 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2281 strcpy(power_desc[num].name, "Convert SP to HP");
2284 power_desc[num].level = 25;
2285 power_desc[num].cost = 0;
2286 power_desc[num].stat = A_INT;
2287 power_desc[num].fail = 10;
2288 power_desc[num++].number = -4;
2291 case CLASS_CHAOS_WARRIOR:
2294 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2296 strcpy(power_desc[num].name, "Confusing Light");
2299 power_desc[num].level = 40;
2300 power_desc[num].cost = 50;
2301 power_desc[num].stat = A_INT;
2302 power_desc[num].fail = 25;
2303 power_desc[num++].number = -3;
2309 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2311 strcpy(power_desc[num].name, "Assume a Posture");
2314 power_desc[num].level = 25;
2315 power_desc[num].cost = 0;
2316 power_desc[num].stat = A_DEX;
2317 power_desc[num].fail = 0;
2318 power_desc[num++].number = -3;
2320 strcpy(power_desc[num].name, "É´Îö·ý");
2322 strcpy(power_desc[num].name, "Double Attack");
2325 power_desc[num].level = 30;
2326 power_desc[num].cost = 30;
2327 power_desc[num].stat = A_STR;
2328 power_desc[num].fail = 20;
2329 power_desc[num++].number = -4;
2332 case CLASS_MINDCRAFTER:
2333 case CLASS_FORCETRAINER:
2336 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2338 strcpy(power_desc[num].name, "Clear Mind");
2341 power_desc[num].level = 15;
2342 power_desc[num].cost = 0;
2343 power_desc[num].stat = A_WIS;
2344 power_desc[num].fail = 10;
2345 power_desc[num++].number = -3;
2351 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2353 strcpy(power_desc[num].name, "Take a Photograph");
2356 power_desc[num].level = 1;
2357 power_desc[num].cost = 0;
2358 power_desc[num].stat = A_DEX;
2359 power_desc[num].fail = 0;
2360 power_desc[num++].number = -3;
2362 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2364 strcpy(power_desc[num].name, "Identify True");
2367 power_desc[num].level = 25;
2368 power_desc[num].cost = 20;
2369 power_desc[num].stat = A_INT;
2370 power_desc[num].fail = 20;
2371 power_desc[num++].number = -4;
2374 case CLASS_IMITATOR:
2377 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2379 strcpy(power_desc[num].name, "Double Revenge");
2382 power_desc[num].level = 30;
2383 power_desc[num].cost = 100;
2384 power_desc[num].stat = A_DEX;
2385 power_desc[num].fail = 30;
2386 power_desc[num++].number = -3;
2389 case CLASS_BEASTMASTER:
2392 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2394 strcpy(power_desc[num].name, "Dominate a Living Thing");
2397 power_desc[num].level = 1;
2398 power_desc[num].cost = (p_ptr->lev+3)/4;
2399 power_desc[num].stat = A_CHR;
2400 power_desc[num].fail = 10;
2401 power_desc[num++].number = -3;
2403 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2405 strcpy(power_desc[num].name, "Dominate Living Things");
2408 power_desc[num].level = 30;
2409 power_desc[num].cost = (p_ptr->lev+20)/2;
2410 power_desc[num].stat = A_CHR;
2411 power_desc[num].fail = 10;
2412 power_desc[num++].number = -4;
2418 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2420 strcpy(power_desc[num].name, "Create Ammo");
2423 power_desc[num].level = 1;
2424 power_desc[num].cost = 0;
2425 power_desc[num].stat = A_DEX;
2426 power_desc[num].fail = 0;
2427 power_desc[num++].number = -3;
2430 case CLASS_MAGIC_EATER:
2433 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2435 strcpy(power_desc[num].name, "Absorb Magic");
2438 power_desc[num].level = 1;
2439 power_desc[num].cost = 0;
2440 power_desc[num].stat = A_INT;
2441 power_desc[num].fail = 0;
2442 power_desc[num++].number = -3;
2448 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2450 strcpy(power_desc[num].name, "Stop Singing");
2453 power_desc[num].level = 1;
2454 power_desc[num].cost = 0;
2455 power_desc[num].stat = A_CHR;
2456 power_desc[num].fail = 0;
2457 power_desc[num++].number = -3;
2460 case CLASS_RED_MAGE:
2463 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2465 strcpy(power_desc[num].name, "Double Magic");
2468 power_desc[num].level = 48;
2469 power_desc[num].cost = 20;
2470 power_desc[num].stat = A_INT;
2471 power_desc[num].fail = 0;
2472 power_desc[num++].number = -3;
2478 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2480 strcpy(power_desc[num].name, "Concentration");
2483 power_desc[num].level = 1;
2484 power_desc[num].cost = 0;
2485 power_desc[num].stat = A_WIS;
2486 power_desc[num].fail = 0;
2487 power_desc[num++].number = -3;
2489 strcpy(power_desc[num].name, "·¿");
2491 strcpy(power_desc[num].name, "Assume a Posture");
2494 power_desc[num].level = 25;
2495 power_desc[num].cost = 0;
2496 power_desc[num].stat = A_DEX;
2497 power_desc[num].fail = 0;
2498 power_desc[num++].number = -4;
2501 case CLASS_BLUE_MAGE:
2504 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2506 strcpy(power_desc[num].name, "Learning");
2509 power_desc[num].level = 1;
2510 power_desc[num].cost = 0;
2511 power_desc[num].stat = A_INT;
2512 power_desc[num].fail = 0;
2513 power_desc[num++].number = -3;
2519 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2521 strcpy(power_desc[num].name, "Rodeo");
2524 power_desc[num].level = 10;
2525 power_desc[num].cost = 0;
2526 power_desc[num].stat = A_STR;
2527 power_desc[num].fail = 10;
2528 power_desc[num++].number = -3;
2531 case CLASS_BERSERKER:
2534 strcpy(power_desc[num].name, "µ¢´Ô");
2536 strcpy(power_desc[num].name, "Recall");
2539 power_desc[num].level = 10;
2540 power_desc[num].cost = 10;
2541 power_desc[num].stat = A_DEX;
2542 power_desc[num].fail = 20;
2543 power_desc[num++].number = -3;
2546 case CLASS_MIRROR_MASTER:
2549 strcpy(power_desc[num].name, "¶À³ä¤ê");
2551 strcpy(power_desc[num].name, "Break Mirrors");
2554 power_desc[num].level = 1;
2555 power_desc[num].cost = 0;
2556 power_desc[num].stat = A_INT;
2557 power_desc[num].fail = 0;
2558 power_desc[num++].number = -3;
2560 strcpy(power_desc[num].name, "ÀÅ¿å");
2562 strcpy(power_desc[num].name, "Mirror Concentration");
2565 power_desc[num].level = 30;
2566 power_desc[num].cost = 0;
2567 power_desc[num].stat = A_INT;
2568 power_desc[num].fail = 20;
2569 power_desc[num++].number = -4;
2575 strcpy(power_desc[num].name, "ÌÜÍø¤");
2577 strcpy(power_desc[num].name, "Judgment");
2580 power_desc[num].level = 5;
2581 power_desc[num].cost = 15;
2582 power_desc[num].stat = A_INT;
2583 power_desc[num].fail = 20;
2584 power_desc[num++].number = -3;
2590 strcpy(power_desc[num].name, "®¶î¤±");
2592 strcpy(power_desc[num].name, "Quick Walk");
2595 power_desc[num].level = 20;
2596 power_desc[num].cost = 0;
2597 power_desc[num].stat = A_DEX;
2598 power_desc[num].fail = 0;
2599 power_desc[num++].number = -3;
2604 strcpy(power_desc[0].name, "(¤Ê¤·)");
2606 strcpy(power_desc[0].name, "(none)");
2611 if (p_ptr->mimic_form)
2613 switch (p_ptr->mimic_form)
2616 case MIMIC_DEMON_LORD:
2618 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2620 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2623 power_desc[num].level = 15;
2624 power_desc[num].cost = 10+lvl/3;
2625 power_desc[num].stat = A_CON;
2626 power_desc[num].fail = 20;
2627 power_desc[num++].number = -1;
2631 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2633 strcpy(power_desc[num].name, "Drain Life");
2636 power_desc[num].level = 2;
2637 power_desc[num].cost = 1 + (lvl / 3);
2638 power_desc[num].stat = A_CON;
2639 power_desc[num].fail = 9;
2640 power_desc[num++].number = -1;
2646 switch (p_ptr->prace)
2650 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2652 strcpy(power_desc[num].name, "Detect Doors+Traps");
2655 power_desc[num].level = 5;
2656 power_desc[num].cost = 5;
2657 power_desc[num].stat = A_WIS;
2658 power_desc[num].fail = 12;
2659 power_desc[num++].number = -1;
2663 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2665 strcpy(power_desc[num].name, "Detect Doors+Traps");
2668 power_desc[num].level = 10;
2669 power_desc[num].cost = 5;
2670 power_desc[num].stat = A_WIS;
2671 power_desc[num].fail = 10;
2672 power_desc[num++].number = -1;
2676 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2678 strcpy(power_desc[num].name, "Create Food");
2681 power_desc[num].level = 15;
2682 power_desc[num].cost = 10;
2683 power_desc[num].stat = A_INT;
2684 power_desc[num].fail = 10;
2685 power_desc[num++].number = -1;
2689 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2691 sprintf(power_desc[num].name, "Blink");
2694 power_desc[num].level = 5;
2695 power_desc[num].cost = 5;
2696 power_desc[num].stat = A_INT;
2697 power_desc[num].fail = 12;
2698 power_desc[num++].number = -1;
2702 strcpy(power_desc[num].name, "¶²Éݽüµî");
2704 strcpy(power_desc[num].name, "Remove Fear");
2707 power_desc[num].level = 3;
2708 power_desc[num].cost = 5;
2709 power_desc[num].stat = A_WIS;
2710 power_desc[num].fail = warrior ? 5 : 10;
2711 power_desc[num++].number = -1;
2713 case RACE_HALF_TROLL:
2715 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2717 strcpy(power_desc[num].name, "Berserk");
2720 power_desc[num].level = 10;
2721 power_desc[num].cost = 12;
2722 power_desc[num].stat = A_STR;
2723 power_desc[num].fail = warrior ? 6 : 12;
2724 power_desc[num++].number = -1;
2726 case RACE_BARBARIAN:
2728 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2730 strcpy(power_desc[num].name, "Berserk");
2733 power_desc[num].level = 8;
2734 power_desc[num].cost = 10;
2735 power_desc[num].stat = A_STR;
2736 power_desc[num].fail = warrior ? 6 : 12;
2737 power_desc[num++].number = -1;
2741 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2743 strcpy(power_desc[num].name, "Shadow Shifting");
2746 power_desc[num].level = 30;
2747 power_desc[num].cost = 50;
2748 power_desc[num].stat = A_INT;
2749 power_desc[num].fail = 50;
2750 power_desc[num++].number = -1;
2752 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2754 strcpy(power_desc[num].name, "Pattern Mindwalking");
2757 power_desc[num].level = 40;
2758 power_desc[num].cost = 75;
2759 power_desc[num].stat = A_WIS;
2760 power_desc[num].fail = 50;
2761 power_desc[num++].number = -2;
2763 case RACE_HALF_OGRE:
2765 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2767 strcpy(power_desc[num].name, "Explosive Rune");
2770 power_desc[num].level = 25;
2771 power_desc[num].cost = 35;
2772 power_desc[num].stat = A_INT;
2773 power_desc[num].fail = 15;
2774 power_desc[num++].number = -1;
2776 case RACE_HALF_GIANT:
2778 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2780 strcpy(power_desc[num].name, "Stone to Mud");
2783 power_desc[num].level = 20;
2784 power_desc[num].cost = 10;
2785 power_desc[num].stat = A_STR;
2786 power_desc[num].fail = 12;
2787 power_desc[num++].number = -1;
2789 case RACE_HALF_TITAN:
2791 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2793 strcpy(power_desc[num].name, "Probing");
2796 power_desc[num].level = 15;
2797 power_desc[num].cost = 10;
2798 power_desc[num].stat = A_INT;
2799 power_desc[num].fail = 12;
2800 power_desc[num++].number = -1;
2804 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2806 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2809 power_desc[num].level = 20;
2810 power_desc[num].cost = 15;
2811 power_desc[num].stat = A_STR;
2812 power_desc[num].fail = 12;
2813 power_desc[num++].number = -1;
2817 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2819 strcpy(power_desc[num].name, "Scare Monster");
2822 power_desc[num].level = 15;
2823 power_desc[num].cost = 15;
2824 power_desc[num].stat = A_WIS;
2825 power_desc[num].fail = 10;
2826 power_desc[num++].number = -1;
2830 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2832 strcpy(power_desc[num].name, "Scare Monster");
2835 power_desc[num].level = 4;
2836 power_desc[num].cost = 6;
2837 power_desc[num].stat = A_INT;
2838 power_desc[num].fail = 3;
2839 power_desc[num++].number = -1;
2843 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2845 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2848 power_desc[num].level = 9;
2849 power_desc[num].cost = 9;
2850 power_desc[num].stat = A_DEX;
2851 power_desc[num].fail = 14;
2852 power_desc[num++].number = -1;
2856 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2858 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2861 power_desc[num].level = 12;
2862 power_desc[num].cost = 8;
2863 power_desc[num].stat = A_DEX;
2864 power_desc[num].fail = 14;
2865 power_desc[num++].number = -1;
2869 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2871 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2874 power_desc[num].level = 2;
2875 power_desc[num].cost = 2;
2876 power_desc[num].stat = A_INT;
2877 power_desc[num].fail = 9;
2878 power_desc[num++].number = -1;
2880 case RACE_DRACONIAN:
2882 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2884 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2887 power_desc[num].level = 1;
2888 power_desc[num].cost = lvl;
2889 power_desc[num].stat = A_CON;
2890 power_desc[num].fail = 12;
2891 power_desc[num++].number = -1;
2893 case RACE_MIND_FLAYER:
2895 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2897 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2900 power_desc[num].level = 15;
2901 power_desc[num].cost = 12;
2902 power_desc[num].stat = A_INT;
2903 power_desc[num].fail = 14;
2904 power_desc[num++].number = -1;
2908 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2910 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2913 power_desc[num].level = 9;
2914 power_desc[num].cost = 15;
2915 power_desc[num].stat = A_WIS;
2916 power_desc[num].fail = 15;
2917 power_desc[num++].number = -1;
2921 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2923 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2926 power_desc[num].level = 20;
2927 power_desc[num].cost = 15;
2928 power_desc[num].stat = A_CON;
2929 power_desc[num].fail = 8;
2930 power_desc[num++].number = -1;
2935 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2937 strcpy(power_desc[num].name, "Restore Life");
2940 power_desc[num].level = 30;
2941 power_desc[num].cost = 30;
2942 power_desc[num].stat = A_WIS;
2943 power_desc[num].fail = 18;
2944 power_desc[num++].number = -1;
2948 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2950 strcpy(power_desc[num].name, "Drain Life");
2953 power_desc[num].level = 2;
2954 power_desc[num].cost = 1 + (lvl / 3);
2955 power_desc[num].stat = A_CON;
2956 power_desc[num].fail = 9;
2957 power_desc[num++].number = -1;
2961 strcpy(power_desc[num].name, "̲¤êÊ´");
2963 strcpy(power_desc[num].name, "Sleeping Dust");
2966 power_desc[num].level = 12;
2967 power_desc[num].cost = 12;
2968 power_desc[num].stat = A_INT;
2969 power_desc[num].fail = 15;
2970 power_desc[num++].number = -1;
2974 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2976 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2979 power_desc[num].level = 15;
2980 power_desc[num].cost = 10+lvl/3;
2981 power_desc[num].stat = A_CON;
2982 power_desc[num].fail = 20;
2983 power_desc[num++].number = -1;
2987 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2989 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2992 power_desc[num].level = 20;
2993 power_desc[num].cost = 15;
2994 power_desc[num].stat = A_CHR;
2995 power_desc[num].fail = 8;
2996 power_desc[num++].number = -1;
2999 if (p_ptr->lev < 10)
3002 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3004 strcpy(power_desc[num].name, "Ray Gun");
3007 power_desc[num].level = 1;
3008 power_desc[num].cost = 7;
3009 power_desc[num].fail = 8;
3011 else if (p_ptr->lev < 25)
3014 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3016 strcpy(power_desc[num].name, "Blaster");
3019 power_desc[num].level = 10;
3020 power_desc[num].cost = 13;
3021 power_desc[num].fail = 10;
3023 else if (p_ptr->lev < 35)
3026 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3028 strcpy(power_desc[num].name, "Bazooka");
3031 power_desc[num].level = 25;
3032 power_desc[num].cost = 26;
3033 power_desc[num].fail = 12;
3035 else if (p_ptr->lev < 45)
3038 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3040 strcpy(power_desc[num].name, "Beam Cannon");
3043 power_desc[num].level = 35;
3044 power_desc[num].cost = 40;
3045 power_desc[num].fail = 15;
3050 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3052 strcpy(power_desc[num].name, "Rocket");
3055 power_desc[num].level = 45;
3056 power_desc[num].cost = 60;
3057 power_desc[num].fail = 18;
3059 power_desc[num].stat = A_STR;
3060 power_desc[num++].number = -1;
3071 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3074 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3076 strcpy(power_desc[num].name, "Spit Acid");
3079 power_desc[num].level = 9;
3080 power_desc[num].cost = 9;
3081 power_desc[num].stat = A_DEX;
3082 power_desc[num].fail = 15;
3083 power_desc[num++].number = MUT1_SPIT_ACID;
3086 if (p_ptr->muta1 & MUT1_BR_FIRE)
3089 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3091 strcpy(power_desc[num].name, "Fire Breath");
3094 power_desc[num].level = 20;
3095 power_desc[num].cost = lvl;
3096 power_desc[num].stat = A_CON;
3097 power_desc[num].fail = 18;
3098 power_desc[num++].number = MUT1_BR_FIRE;
3101 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3104 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3106 strcpy(power_desc[num].name, "Hypnotic Gaze");
3109 power_desc[num].level = 12;
3110 power_desc[num].cost = 12;
3111 power_desc[num].stat = A_CHR;
3112 power_desc[num].fail = 18;
3113 power_desc[num++].number = MUT1_HYPN_GAZE;
3116 if (p_ptr->muta1 & MUT1_TELEKINES)
3119 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3121 strcpy(power_desc[num].name, "Telekinesis");
3124 power_desc[num].level = 9;
3125 power_desc[num].cost = 9;
3126 power_desc[num].stat = A_WIS;
3127 power_desc[num].fail = 14;
3128 power_desc[num++].number = MUT1_TELEKINES;
3131 if (p_ptr->muta1 & MUT1_VTELEPORT)
3134 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3136 strcpy(power_desc[num].name, "Teleport");
3139 power_desc[num].level = 7;
3140 power_desc[num].cost = 7;
3141 power_desc[num].stat = A_WIS;
3142 power_desc[num].fail = 15;
3143 power_desc[num++].number = MUT1_VTELEPORT;
3146 if (p_ptr->muta1 & MUT1_MIND_BLST)
3149 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3151 strcpy(power_desc[num].name, "Mind Blast");
3154 power_desc[num].level = 5;
3155 power_desc[num].cost = 3;
3156 power_desc[num].stat = A_WIS;
3157 power_desc[num].fail = 15;
3158 power_desc[num++].number = MUT1_MIND_BLST;
3161 if (p_ptr->muta1 & MUT1_RADIATION)
3164 strcpy(power_desc[num].name, "Êü¼Íǽ");
3166 strcpy(power_desc[num].name, "Emit Radiation");
3169 power_desc[num].level = 15;
3170 power_desc[num].cost = 15;
3171 power_desc[num].stat = A_CON;
3172 power_desc[num].fail = 14;
3173 power_desc[num++].number = MUT1_RADIATION;
3176 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3179 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3181 strcpy(power_desc[num].name, "Vampiric Drain");
3184 power_desc[num].level = 2;
3185 power_desc[num].cost = (1 + (lvl / 3));
3186 power_desc[num].stat = A_CON;
3187 power_desc[num].fail = 9;
3188 power_desc[num++].number = MUT1_VAMPIRISM;
3191 if (p_ptr->muta1 & MUT1_SMELL_MET)
3194 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3196 strcpy(power_desc[num].name, "Smell Metal");
3199 power_desc[num].level = 3;
3200 power_desc[num].cost = 2;
3201 power_desc[num].stat = A_INT;
3202 power_desc[num].fail = 12;
3203 power_desc[num++].number = MUT1_SMELL_MET;
3206 if (p_ptr->muta1 & MUT1_SMELL_MON)
3209 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3211 strcpy(power_desc[num].name, "Smell Monsters");
3214 power_desc[num].level = 5;
3215 power_desc[num].cost = 4;
3216 power_desc[num].stat = A_INT;
3217 power_desc[num].fail = 15;
3218 power_desc[num++].number = MUT1_SMELL_MON;
3221 if (p_ptr->muta1 & MUT1_BLINK)
3224 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3226 strcpy(power_desc[num].name, "Blink");
3229 power_desc[num].level = 3;
3230 power_desc[num].cost = 3;
3231 power_desc[num].stat = A_WIS;
3232 power_desc[num].fail = 12;
3233 power_desc[num++].number = MUT1_BLINK;
3236 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3239 strcpy(power_desc[num].name, "´ä¿©¤¤");
3241 strcpy(power_desc[num].name, "Eat Rock");
3244 power_desc[num].level = 8;
3245 power_desc[num].cost = 12;
3246 power_desc[num].stat = A_CON;
3247 power_desc[num].fail = 18;
3248 power_desc[num++].number = MUT1_EAT_ROCK;
3251 if (p_ptr->muta1 & MUT1_SWAP_POS)
3254 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3256 strcpy(power_desc[num].name, "Swap Position");
3259 power_desc[num].level = 15;
3260 power_desc[num].cost = 12;
3261 power_desc[num].stat = A_DEX;
3262 power_desc[num].fail = 16;
3263 power_desc[num++].number = MUT1_SWAP_POS;
3266 if (p_ptr->muta1 & MUT1_SHRIEK)
3269 strcpy(power_desc[num].name, "¶«¤Ó");
3271 strcpy(power_desc[num].name, "Shriek");
3274 power_desc[num].level = 20;
3275 power_desc[num].cost = 14;
3276 power_desc[num].stat = A_CON;
3277 power_desc[num].fail = 16;
3278 power_desc[num++].number = MUT1_SHRIEK;
3281 if (p_ptr->muta1 & MUT1_ILLUMINE)
3284 strcpy(power_desc[num].name, "¾ÈÌÀ");
3286 strcpy(power_desc[num].name, "Illuminate");
3289 power_desc[num].level = 3;
3290 power_desc[num].cost = 2;
3291 power_desc[num].stat = A_INT;
3292 power_desc[num].fail = 10;
3293 power_desc[num++].number = MUT1_ILLUMINE;
3296 if (p_ptr->muta1 & MUT1_DET_CURSE)
3299 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3301 strcpy(power_desc[num].name, "Detect Curses");
3304 power_desc[num].level = 7;
3305 power_desc[num].cost = 14;
3306 power_desc[num].stat = A_WIS;
3307 power_desc[num].fail = 14;
3308 power_desc[num++].number = MUT1_DET_CURSE;
3311 if (p_ptr->muta1 & MUT1_BERSERK)
3314 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3316 strcpy(power_desc[num].name, "Berserk");
3319 power_desc[num].level = 8;
3320 power_desc[num].cost = 8;
3321 power_desc[num].stat = A_STR;
3322 power_desc[num].fail = 14;
3323 power_desc[num++].number = MUT1_BERSERK;
3326 if (p_ptr->muta1 & MUT1_POLYMORPH)
3329 strcpy(power_desc[num].name, "ÊÑ¿È");
3331 strcpy(power_desc[num].name, "Polymorph");
3334 power_desc[num].level = 18;
3335 power_desc[num].cost = 20;
3336 power_desc[num].stat = A_CON;
3337 power_desc[num].fail = 18;
3338 power_desc[num++].number = MUT1_POLYMORPH;
3341 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3344 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3346 strcpy(power_desc[num].name, "Midas Touch");
3349 power_desc[num].level = 10;
3350 power_desc[num].cost = 5;
3351 power_desc[num].stat = A_INT;
3352 power_desc[num].fail = 12;
3353 power_desc[num++].number = MUT1_MIDAS_TCH;
3356 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3359 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3361 strcpy(power_desc[num].name, "Grow Mold");
3364 power_desc[num].level = 1;
3365 power_desc[num].cost = 6;
3366 power_desc[num].stat = A_CON;
3367 power_desc[num].fail = 14;
3368 power_desc[num++].number = MUT1_GROW_MOLD;
3371 if (p_ptr->muta1 & MUT1_RESIST)
3374 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3376 strcpy(power_desc[num].name, "Resist Elements");
3379 power_desc[num].level = 10;
3380 power_desc[num].cost = 12;
3381 power_desc[num].stat = A_CON;
3382 power_desc[num].fail = 12;
3383 power_desc[num++].number = MUT1_RESIST;
3386 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3389 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3391 strcpy(power_desc[num].name, "Earthquake");
3394 power_desc[num].level = 12;
3395 power_desc[num].cost = 12;
3396 power_desc[num].stat = A_STR;
3397 power_desc[num].fail = 16;
3398 power_desc[num++].number = MUT1_EARTHQUAKE;
3401 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3404 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3406 strcpy(power_desc[num].name, "Eat Magic");
3409 power_desc[num].level = 17;
3410 power_desc[num].cost = 1;
3411 power_desc[num].stat = A_WIS;
3412 power_desc[num].fail = 15;
3413 power_desc[num++].number = MUT1_EAT_MAGIC;
3416 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3419 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3421 strcpy(power_desc[num].name, "Weigh Magic");
3424 power_desc[num].level = 6;
3425 power_desc[num].cost = 6;
3426 power_desc[num].stat = A_INT;
3427 power_desc[num].fail = 10;
3428 power_desc[num++].number = MUT1_WEIGH_MAG;
3431 if (p_ptr->muta1 & MUT1_STERILITY)
3434 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3436 strcpy(power_desc[num].name, "Sterilize");
3439 power_desc[num].level = 12;
3440 power_desc[num].cost = 23;
3441 power_desc[num].stat = A_CHR;
3442 power_desc[num].fail = 15;
3443 power_desc[num++].number = MUT1_STERILITY;
3446 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3449 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3451 strcpy(power_desc[num].name, "Panic Hit");
3454 power_desc[num].level = 10;
3455 power_desc[num].cost = 12;
3456 power_desc[num].stat = A_DEX;
3457 power_desc[num].fail = 14;
3458 power_desc[num++].number = MUT1_PANIC_HIT;
3461 if (p_ptr->muta1 & MUT1_DAZZLE)
3464 strcpy(power_desc[num].name, "âÁÏÇ");
3466 strcpy(power_desc[num].name, "Dazzle");
3469 power_desc[num].level = 7;
3470 power_desc[num].cost = 15;
3471 power_desc[num].stat = A_CHR;
3472 power_desc[num].fail = 8;
3473 power_desc[num++].number = MUT1_DAZZLE;
3476 if (p_ptr->muta1 & MUT1_LASER_EYE)
3479 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3481 strcpy(power_desc[num].name, "Laser Eye");
3484 power_desc[num].level = 7;
3485 power_desc[num].cost = 10;
3486 power_desc[num].stat = A_WIS;
3487 power_desc[num].fail = 9;
3488 power_desc[num++].number = MUT1_LASER_EYE;
3491 if (p_ptr->muta1 & MUT1_RECALL)
3494 strcpy(power_desc[num].name, "µ¢´Ô");
3496 strcpy(power_desc[num].name, "Recall");
3499 power_desc[num].level = 17;
3500 power_desc[num].cost = 50;
3501 power_desc[num].stat = A_INT;
3502 power_desc[num].fail = 16;
3503 power_desc[num++].number = MUT1_RECALL;
3506 if (p_ptr->muta1 & MUT1_BANISH)
3509 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3511 strcpy(power_desc[num].name, "Banish Evil");
3514 power_desc[num].level = 25;
3515 power_desc[num].cost = 25;
3516 power_desc[num].stat = A_WIS;
3517 power_desc[num].fail = 18;
3518 power_desc[num++].number = MUT1_BANISH;
3521 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3524 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3526 strcpy(power_desc[num].name, "Cold Touch");
3529 power_desc[num].level = 2;
3530 power_desc[num].cost = 2;
3531 power_desc[num].stat = A_CON;
3532 power_desc[num].fail = 11;
3533 power_desc[num++].number = MUT1_COLD_TOUCH;
3536 if (p_ptr->muta1 & MUT1_LAUNCHER)
3539 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3541 strcpy(power_desc[num].name, "Throw Object");
3544 power_desc[num].level = 1;
3545 power_desc[num].cost = lvl;
3546 power_desc[num].stat = A_STR;
3547 power_desc[num].fail = 6;
3548 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3549 power_desc[num++].number = 3;
3553 /* Nothing chosen yet */
3559 /* Build a prompt */
3561 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3563 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3566 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3569 if (!repeat_pull(&i) || i<0 || i>=num) {
3570 #endif /* ALLOW_REPEAT */
3571 if (use_menu) screen_save();
3572 /* Get a spell from the user */
3574 choice = (always_show_list || use_menu) ? ESCAPE:1;
3577 if( choice==ESCAPE ) choice = ' ';
3578 else if( !get_com(out_val, &choice, FALSE) )break;
3580 if (use_menu && choice != ' ')
3595 menu_line += (num - 1);
3616 else if (menu_line+18 <= num)
3630 if (menu_line > num) menu_line -= num;
3632 /* Request redraw */
3633 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3636 if (!redraw || use_menu)
3649 /* Save the screen */
3650 if (!use_menu) screen_save();
3652 /* Print header(s) */
3655 prt(" Lv MP ¼ºÎ¨", y++, x);
3657 prt(" Lv Cost Fail", y++, x);
3662 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3664 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3671 x1 = ((ctr < 18) ? x : x + 40);
3672 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3677 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3679 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3681 else strcpy(dummy, " ");
3685 /* letter/number for power selection */
3689 letter = '0' + ctr - 26;
3690 sprintf(dummy, " %c) ",letter);
3692 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3693 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3694 100 - racial_chance(&power_desc[ctr])));
3706 /* Restore the screen */
3716 if (choice == '\r' && num == 1)
3721 if (isalpha(choice))
3724 ask = (isupper(choice));
3727 if (ask) choice = tolower(choice);
3729 /* Extract request */
3730 i = (islower(choice) ? A2I(choice) : -1);
3734 ask = FALSE; /* Can't uppercase digits */
3736 i = choice - '0' + 26;
3740 /* Totally Illegal */
3741 if ((i < 0) || (i >= num))
3754 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3756 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3760 /* Belay that order */
3761 if (!get_check(tmp_val)) continue;
3768 /* Restore the screen */
3769 if (redraw) screen_load();
3771 /* Abort if needed */
3779 } /*if (!repeat_pull(&i) || ...)*/
3780 #endif /* ALLOW_REPEAT */
3781 switch (racial_aux(&power_desc[i]))
3784 if (power_desc[i].number < 0)
3785 cast = cmd_racial_power_aux(power_desc[i].number);
3787 cast = mutation_power_aux(power_desc[i].number);
3801 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3803 /* If mana is not enough, player consumes hit point! */
3804 if (p_ptr->csp < actual_racial_cost)
3806 actual_racial_cost -= p_ptr->csp;
3809 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3811 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3814 else p_ptr->csp -= actual_racial_cost;
3816 /* Redraw mana and hp */
3817 p_ptr->redraw |= (PR_HP | PR_MANA);
3820 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3823 else energy_use = 0;