4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5, 10);
191 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4, 8);
255 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
322 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
324 msg_print("This staff doesn't have any magical ability.");
330 if (!object_known_p(o_ptr))
333 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
335 msg_print("You need to identify before absorbing.");
343 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
345 msg_print("This item is still charging.");
351 if (o_ptr->tval == TV_ROD)
353 else if (o_ptr->tval == TV_WAND)
356 if (o_ptr->tval == TV_ROD)
358 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
359 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
364 for (num = o_ptr->number; num; num--)
367 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
368 if (p_ptr->magic_num2[o_ptr->sval + ext])
371 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
372 if (gain_num < 1) gain_num = 1;
374 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
375 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
376 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
377 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
378 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
379 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
383 object_desc(o_name, o_ptr, TRUE, 3);
386 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
388 msg_format("You absorb magic of %s.", o_name);
391 /* Eliminate the item (from the pack) */
394 inven_item_increase(item, -999);
395 inven_item_describe(item);
396 inven_item_optimize(item);
399 /* Eliminate the item (from the floor) */
402 floor_item_increase(0 - item, -999);
403 floor_item_describe(0 - item);
404 floor_item_optimize(0 - item);
411 static bool choose_kamae(void)
421 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
423 msg_print("Too confused.");
432 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
434 prt(" a) No form", 2, 20);
437 for (i = 0; i < MAX_KAMAE; i++)
439 if (p_ptr->lev >= kamae_shurui[i].min_level)
441 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
448 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
450 prt(" Choose Form: ", 1, 14);
457 if (choice == ESCAPE)
462 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
464 if (p_ptr->action == ACTION_KAMAE)
466 set_action(ACTION_NONE);
470 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
472 msg_print("You are not assuming a posture.");
477 else if ((choice == 'b') || (choice == 'B'))
482 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
487 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
492 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
498 set_action(ACTION_KAMAE);
500 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
503 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
505 msg_print("You reassume a posture.");
510 p_ptr->special_defense &= ~(KAMAE_MASK);
511 p_ptr->update |= (PU_BONUS);
512 p_ptr->redraw |= (PR_STATE);
514 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
516 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
518 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
520 p_ptr->redraw |= PR_STATE;
525 static bool choose_kata(void)
535 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
537 msg_print("Too confused.");
545 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
547 msg_print("You are not clear headed");
555 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
557 msg_print("You are trembling with fear!");
566 prt(" a) ·¿¤òÊø¤¹", 2, 20);
568 prt(" a) No Form", 2, 20);
571 for (i = 0; i < MAX_KATA; i++)
573 if (p_ptr->lev >= kata_shurui[i].min_level)
576 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
578 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
586 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
588 prt(" Choose Form: ", 1, 14);
595 if (choice == ESCAPE)
600 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
602 if (p_ptr->action == ACTION_KATA)
604 set_action(ACTION_NONE);
608 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
610 msg_print("You are not assuming posture.");
615 else if ((choice == 'b') || (choice == 'B'))
620 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
625 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
630 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
636 set_action(ACTION_KATA);
638 if (p_ptr->special_defense & (KATA_IAI << new_kata))
641 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
643 msg_print("You reassume a posture.");
648 p_ptr->special_defense &= ~(KATA_MASK);
649 p_ptr->update |= (PU_BONUS);
650 p_ptr->update |= (PU_MONSTERS);
652 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
654 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
656 p_ptr->special_defense |= (KATA_IAI << new_kata);
658 p_ptr->redraw |= (PR_STATE);
659 p_ptr->redraw |= (PR_STATUS);
665 typedef struct power_desc_type power_desc_type;
667 struct power_desc_type
679 * Returns the chance to activate a racial power/mutation
681 static int racial_chance(power_desc_type *pd_ptr)
683 s16b min_level = pd_ptr->level;
684 int difficulty = pd_ptr->fail;
689 int stat = p_ptr->stat_cur[pd_ptr->stat];
691 /* No chance for success */
692 if ((p_ptr->lev < min_level) || p_ptr->confused)
697 if (difficulty == 0) return 100;
699 /* Calculate difficulty */
702 difficulty += p_ptr->stun;
704 else if (p_ptr->lev > min_level)
706 int lev_adj = ((p_ptr->lev - min_level) / 3);
707 if (lev_adj > 10) lev_adj = 10;
708 difficulty -= lev_adj;
711 if (difficulty < 5) difficulty = 5;
713 /* We only need halfs of the difficulty */
714 difficulty = difficulty / 2;
716 for (i = 1; i <= stat; i++)
718 val = i - difficulty;
720 sum += (val <= difficulty) ? val : difficulty;
726 return (((sum * 100) / difficulty) / stat);
730 static int racial_cost;
733 * Note: return value indicates that we have succesfully used the power
734 * 1: Succeeded, 0: Cancelled, -1: Failed
736 static int racial_aux(power_desc_type *pd_ptr)
738 s16b min_level = pd_ptr->level;
739 int use_stat = pd_ptr->stat;
740 int difficulty = pd_ptr->fail;
743 racial_cost = pd_ptr->cost;
745 /* Not enough mana - use hp */
746 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
748 /* Power is not available yet */
749 if (p_ptr->lev < min_level)
752 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
754 msg_format("You need to attain level %d to use this power.", min_level);
762 else if (p_ptr->confused)
765 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
767 msg_print("You are too confused to use this power.");
775 else if (p_ptr->chp < use_hp)
778 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
780 if (!get_check("Really use the power in your weakened state? "))
788 /* Else attempt to do it! */
794 difficulty += p_ptr->stun;
796 else if (p_ptr->lev > min_level)
798 int lev_adj = ((p_ptr->lev - min_level) / 3);
799 if (lev_adj > 10) lev_adj = 10;
800 difficulty -= lev_adj;
803 if (difficulty < 5) difficulty = 5;
806 /* take time and pay the price */
810 if (randint1(p_ptr->stat_cur[use_stat]) >=
811 ((difficulty / 2) + randint1(difficulty / 2)))
816 if (flush_failure) flush();
818 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
820 msg_print("You've failed to concentrate hard enough.");
827 static bool cmd_racial_power_aux(s32b command)
829 s16b plev = p_ptr->lev;
834 switch (p_ptr->pclass)
841 for (i = 0; i < 6; i++)
844 y = py + ddy_ddd[dir];
845 x = px + ddx_ddd[dir];
848 /* Hack -- attack monsters */
854 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
856 msg_print("You attack the empty air.");
863 case CLASS_HIGH_MAGE:
866 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
871 if (is_good_realm(p_ptr->realm1))
873 if (!bless_weapon()) return FALSE;
877 (void)dispel_monsters(plev * 4);
878 turn_monsters(plev * 4);
879 banish_monsters(plev * 4);
887 if (!get_rep_dir(&dir, FALSE)) return FALSE;
890 if (cave[y][x].m_idx)
893 if (randint0(p_ptr->skill_dis) < 7)
895 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
897 msg_print("You are failed to run away.");
899 else teleport_player(30);
904 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
906 msg_print("You don't see any monster in this direction");
916 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
918 msg_print("You examine your foes...");
926 if (!get_aim_dir(&dir)) return FALSE;
927 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
931 case CLASS_WARRIOR_MAGE:
936 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
938 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
942 p_ptr->csp += gain_sp;
943 if (p_ptr->csp > p_ptr->msp)
945 p_ptr->csp = p_ptr->msp;
951 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
953 msg_print("You failed to convert.");
956 else if (command == -4)
958 if (p_ptr->csp >= p_ptr->lev / 5)
960 p_ptr->csp -= p_ptr->lev / 5;
961 hp_player(p_ptr->lev);
965 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
967 msg_print("You failed to convert.");
971 /* Redraw mana and hp */
972 p_ptr->redraw |= (PR_HP | PR_MANA);
976 case CLASS_CHAOS_WARRIOR:
979 msg_print("ÊÕ¤ê¤òâˤó¤À...");
981 msg_print("You glare nearby monsters...");
984 stun_monsters(p_ptr->lev * 4);
985 confuse_monsters(p_ptr->lev * 4);
986 turn_monsters(p_ptr->lev * 4);
987 stasis_monsters(p_ptr->lev * 4);
992 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
995 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
997 msg_print("You need to be bare hand.");
1004 if (choose_kamae()) energy_use = 100;
1005 else energy_use = 0;
1006 p_ptr->update |= (PU_BONUS);
1007 p_ptr->redraw |= (PR_ARMOR);
1009 else if (command == -4)
1013 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1016 if (cave[y][x].m_idx)
1019 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1020 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1022 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1023 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1027 if (cave[y][x].m_idx)
1032 p_ptr->energy_need += ENERGY_NEED();
1037 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1039 msg_print("You don't see any monster in this direction");
1047 case CLASS_MINDCRAFTER:
1048 case CLASS_FORCETRAINER:
1053 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1055 msg_print("You need concentration on the pets now.");
1060 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1062 msg_print("You feel your head clear a little.");
1065 p_ptr->csp += (3 + p_ptr->lev/20);
1066 if (p_ptr->csp >= p_ptr->msp)
1068 p_ptr->csp = p_ptr->msp;
1069 p_ptr->csp_frac = 0;
1073 p_ptr->redraw |= (PR_MANA);
1080 if (!get_aim_dir(&dir)) return FALSE;
1082 fire_beam(GF_PHOTO, dir, 1);
1084 else if (command == -4)
1086 if (!identify_fully(FALSE)) return FALSE;
1090 case CLASS_IMITATOR:
1093 if (!do_cmd_mane(TRUE)) return FALSE;
1096 case CLASS_BEASTMASTER:
1100 if (!get_aim_dir(&dir)) return FALSE;
1101 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1103 else if (command == -4)
1105 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1111 if (!do_cmd_archer()) return FALSE;
1114 case CLASS_MAGIC_EATER:
1116 if (!gain_magic()) return FALSE;
1121 /* Singing is already stopped */
1122 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1128 case CLASS_RED_MAGE:
1133 if (!p_ptr->paralyzed)
1141 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1146 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1148 msg_print("You need concentration on the pets now.");
1152 if (p_ptr->special_defense & KATA_MASK)
1155 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1157 msg_print("You need concentration on your form.");
1162 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1164 msg_print("You concentrate to charge your power.");
1167 p_ptr->csp += p_ptr->msp / 2;
1168 if (p_ptr->csp >= max_csp)
1170 p_ptr->csp = max_csp;
1171 p_ptr->csp_frac = 0;
1175 p_ptr->redraw |= (PR_MANA);
1177 else if (command == -4)
1179 if (!buki_motteruka(INVEN_RARM))
1182 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1184 msg_print("You need to wield a weapon.");
1188 if (choose_kata()) energy_use = 100;
1189 else energy_use = 0;
1190 p_ptr->update |= (PU_BONUS);
1191 p_ptr->redraw |= (PR_ARMOR);
1195 case CLASS_BLUE_MAGE:
1197 if (p_ptr->action == ACTION_LEARN)
1199 set_action(ACTION_NONE);
1203 set_action(ACTION_LEARN);
1211 monster_type *m_ptr;
1212 monster_race *r_ptr;
1218 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1220 msg_print("You ARE riding.");
1224 if (!do_riding(TRUE)) return TRUE;
1225 m_ptr = &m_list[p_ptr->riding];
1226 r_ptr = &r_info[m_ptr->r_idx];
1227 monster_desc(m_name, m_ptr, 0);
1229 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1231 msg_format("You ride on %s.",m_name);
1233 if (is_pet(m_ptr)) break;
1234 rlev = r_ptr->level;
1235 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1236 if (rlev > 60) rlev = 60+(rlev-60)/2;
1237 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1238 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1239 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1240 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1243 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1245 msg_format("You tame %s.",m_name);
1252 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1254 msg_format("You have thrown off by %s.",m_name);
1259 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1264 case CLASS_BERSERKER:
1266 if (!word_of_recall()) return FALSE;
1271 if (p_ptr->lev > 29)
1273 if (!identify_fully(TRUE)) return FALSE;
1277 if (!ident_spell(TRUE)) return FALSE;
1281 case CLASS_MIRROR_MASTER:
1285 /* Explode all mirrors */
1286 remove_all_mirrors(TRUE);
1288 else if (command == -4)
1293 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1295 msg_print("You need concentration on the pets now.");
1299 if (is_mirror_grid(&cave[py][px]))
1302 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1304 msg_print("You feel your head clear a little.");
1307 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1308 if (p_ptr->csp >= p_ptr->msp)
1310 p_ptr->csp = p_ptr->msp;
1311 p_ptr->csp_frac = 0;
1315 p_ptr->redraw |= (PR_MANA);
1320 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1322 msg_print("Here are not any mirrors!");
1330 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1331 else set_action(ACTION_HAYAGAKE);
1337 else if (p_ptr->mimic_form)
1339 switch (p_ptr->mimic_form)
1342 case MIMIC_DEMON_LORD:
1344 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1345 if (!get_aim_dir(&dir)) return FALSE;
1347 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1349 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1352 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1356 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1359 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1361 msg_print("Something prevent you from attacking.");
1367 int y, x, dummy = 0;
1370 /* Only works on adjacent monsters */
1371 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1374 c_ptr = &cave[y][x];
1379 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1381 msg_print("You bite into thin air!");
1388 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1390 msg_print("You grin and bare your fangs...");
1393 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1394 if (drain_life(dir, dummy))
1396 if (p_ptr->food < PY_FOOD_FULL)
1397 /* No heal if we are "full" */
1398 (void)hp_player(dummy);
1401 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1403 msg_print("You were not hungry.");
1406 /* Gain nutritional sustenance: 150/hp drained */
1407 /* A Food ration gives 5000 food points (by contrast) */
1408 /* Don't ever get more than "Full" this way */
1409 /* But if we ARE Gorged, it won't cure us */
1410 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1411 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1412 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1416 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1418 msg_print("Yechh. That tastes foul.");
1429 switch (p_ptr->prace)
1433 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1435 msg_print("You examine your surroundings.");
1438 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1439 (void)detect_doors(DETECT_RAD_DEFAULT);
1440 (void)detect_stairs(DETECT_RAD_DEFAULT);
1448 /* Get local object */
1451 /* Create the food ration */
1452 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1454 /* Drop the object from heaven */
1455 (void)drop_near(q_ptr, -1, py, px);
1457 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1459 msg_print("You cook some food.");
1467 msg_print("¥Ñ¥Ã¡ª");
1469 msg_print("Blink!");
1472 teleport_player(10);
1477 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1479 msg_print("You play tough.");
1482 (void)set_afraid(0);
1485 case RACE_HALF_TROLL:
1487 msg_print("¤¦¤¬¤¡¤¡¡ª");
1489 msg_print("RAAAGH!");
1492 (void)set_afraid(0);
1493 (void)set_shero(10 + randint1(plev), FALSE);
1494 (void)hp_player(30);
1501 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1503 msg_print("You start walking around. ");
1507 else if (command == -2)
1510 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1512 msg_print("You picture the Pattern in your mind and walk it...");
1515 (void)set_poisoned(0);
1520 (void)set_afraid(0);
1521 (void)do_res_stat(A_STR);
1522 (void)do_res_stat(A_INT);
1523 (void)do_res_stat(A_WIS);
1524 (void)do_res_stat(A_DEX);
1525 (void)do_res_stat(A_CON);
1526 (void)do_res_stat(A_CHR);
1527 (void)restore_level();
1531 case RACE_BARBARIAN:
1533 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1535 msg_print("Raaagh!");
1538 (void)set_afraid(0);
1539 (void)set_shero(10 + randint1(plev), FALSE);
1540 (void)hp_player(30);
1543 case RACE_HALF_OGRE:
1545 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1547 msg_print("You carefully set an explosive rune...");
1553 case RACE_HALF_GIANT:
1554 if (!get_aim_dir(&dir)) return FALSE;
1556 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1558 msg_print("You bash at a stone wall.");
1561 (void)wall_to_mud(dir);
1564 case RACE_HALF_TITAN:
1566 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1568 msg_print("You examine your foes...");
1575 if (!get_aim_dir(&dir)) return FALSE;
1577 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1579 msg_print("You throw a huge boulder.");
1582 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1586 if (!get_aim_dir(&dir)) return FALSE;
1588 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1590 msg_print("You make a horrible scream!");
1593 (void)fear_monster(dir, plev);
1597 if (!get_aim_dir(&dir)) return FALSE;
1599 msg_print("»À¤òÅǤ¤¤¿¡£");
1601 msg_print("You spit acid.");
1604 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1605 else fire_ball(GF_ACID, dir, plev, 2);
1609 if (!get_aim_dir(&dir)) return FALSE;
1611 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1613 msg_print("You throw a dart of poison.");
1616 fire_bolt(GF_POIS, dir, plev);
1621 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1623 msg_print("You examine your surroundings.");
1626 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1627 (void)detect_doors(DETECT_RAD_DEFAULT);
1628 (void)detect_stairs(DETECT_RAD_DEFAULT);
1632 if (!get_aim_dir(&dir)) return FALSE;
1634 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1636 msg_print("You cast a magic missile.");
1639 fire_bolt_or_beam(10, GF_MISSILE, dir,
1640 damroll(3 + ((plev - 1) / 5), 4));
1643 case RACE_DRACONIAN:
1645 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1647 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1649 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1652 if (!get_aim_dir(&dir)) return FALSE;
1654 if (randint1(100) < plev)
1656 switch (p_ptr->pclass)
1659 case CLASS_BERSERKER:
1662 case CLASS_IMITATOR:
1669 Type_desc = "¥¨¥ì¥á¥ó¥È";
1671 Type_desc = "the elements";
1680 Type_desc = "shards";
1685 case CLASS_WARRIOR_MAGE:
1686 case CLASS_HIGH_MAGE:
1687 case CLASS_SORCERER:
1688 case CLASS_MAGIC_EATER:
1689 case CLASS_RED_MAGE:
1690 case CLASS_BLUE_MAGE:
1691 case CLASS_MIRROR_MASTER:
1703 Type = GF_DISENCHANT;
1707 Type_desc = "disenchantment";
1711 case CLASS_CHAOS_WARRIOR:
1714 Type = GF_CONFUSION;
1718 Type_desc = "confusion";
1725 Type_desc = "¥«¥ª¥¹";
1727 Type_desc = "chaos";
1733 case CLASS_FORCETRAINER:
1736 Type = GF_CONFUSION;
1740 Type_desc = "confusion";
1749 Type_desc = "sound";
1753 case CLASS_MINDCRAFTER:
1756 Type = GF_CONFUSION;
1760 Type_desc = "confusion";
1767 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1769 Type_desc = "mental energy";
1777 Type = GF_HELL_FIRE;
1779 Type_desc = "ÃϹö¤Î¹å²Ð";
1781 Type_desc = "hellfire";
1786 Type = GF_HOLY_FIRE;
1788 Type_desc = "À»¤Ê¤ë±ê";
1790 Type_desc = "holy fire";
1802 Type_desc = "darkness";
1811 Type_desc = "poison";
1822 Type_desc = "sound";
1827 Type = GF_CONFUSION;
1831 Type_desc = "confusion";
1839 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1841 msg_format("You breathe %s.", Type_desc);
1844 fire_ball(Type, dir, plev * 2,
1849 case RACE_MIND_FLAYER:
1850 if (!get_aim_dir(&dir)) return FALSE;
1852 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1854 msg_print("You concentrate and your eyes glow red...");
1857 fire_bolt(GF_PSI, dir, plev);
1861 if (!get_aim_dir(&dir)) return FALSE;
1865 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1867 msg_print("You cast a ball of fire.");
1870 fire_ball(GF_FIRE, dir, plev, 2);
1875 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1877 msg_print("You cast a bolt of fire.");
1880 fire_bolt(GF_FIRE, dir, plev);
1885 (void)set_shield(randint1(20) + 30, FALSE);
1891 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1893 msg_print("You attempt to restore your lost energies.");
1896 (void)restore_level();
1900 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1903 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1905 msg_print("Something prevent you from attacking.");
1911 int y, x, dummy = 0;
1914 /* Only works on adjacent monsters */
1915 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1918 c_ptr = &cave[y][x];
1923 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1925 msg_print("You bite into thin air!");
1932 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1934 msg_print("You grin and bare your fangs...");
1937 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1938 if (drain_life(dir, dummy))
1940 if (p_ptr->food < PY_FOOD_FULL)
1941 /* No heal if we are "full" */
1942 (void)hp_player(dummy);
1945 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1947 msg_print("You were not hungry.");
1950 /* Gain nutritional sustenance: 150/hp drained */
1951 /* A Food ration gives 5000 food points (by contrast) */
1952 /* Don't ever get more than "Full" this way */
1953 /* But if we ARE Gorged, it won't cure us */
1954 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1955 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1956 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1960 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1962 msg_print("Yechh. That tastes foul.");
1969 if (!get_aim_dir(&dir)) return FALSE;
1971 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1973 msg_print("You emit an eldritch howl!");
1976 (void)fear_monster(dir, plev);
1981 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
1983 msg_print("You throw some magic dust...");
1986 if (plev < 25) sleep_monsters_touch();
1987 else (void)sleep_monsters();
1992 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1993 if (!get_aim_dir(&dir)) return FALSE;
1995 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1997 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2000 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2005 (void)set_tsubureru(randint1(20) + 30, FALSE);
2009 if (!get_aim_dir(&dir)) return FALSE;
2013 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2015 msg_print("You fire your ray gun.");
2017 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2022 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2024 msg_print("You fire your blaster.");
2026 fire_bolt(GF_MISSILE, dir, plev);
2031 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2033 msg_print("You fire your bazooka.");
2035 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2040 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2042 msg_print("You fire a beam cannon.");
2044 fire_beam(GF_MISSILE, dir, plev * 2);
2049 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2051 msg_print("You fire a rocket.");
2053 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2059 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2061 msg_print("This race has no bonus power.");
2072 * Allow user to choose a power (racial / mutation) to activate
2074 void do_cmd_racial_power(void)
2076 power_desc_type power_desc[36];
2079 int lvl = p_ptr->lev;
2080 bool flag, redraw, cast = FALSE;
2081 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2084 int menu_line = (use_menu ? 1 : 0);
2087 for (num = 0; num < 36; num++)
2089 strcpy(power_desc[num].name, "");
2090 power_desc[num].number = 0;
2095 if (p_ptr->confused)
2098 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2100 msg_print("You are too confused to use any powers!");
2107 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2109 set_action(ACTION_NONE);
2112 switch (p_ptr->pclass)
2117 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2119 strcpy(power_desc[num].name, "Sword Dancing");
2122 power_desc[num].level = 40;
2123 power_desc[num].cost = 75;
2124 power_desc[num].stat = A_DEX;
2125 power_desc[num].fail = 35;
2126 power_desc[num++].number = -3;
2130 case CLASS_HIGH_MAGE:
2131 case CLASS_SORCERER:
2134 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2136 strcpy(power_desc[num].name, "Eat Magic");
2139 power_desc[num].level = 25;
2140 power_desc[num].cost = 1;
2141 power_desc[num].stat = A_INT;
2142 power_desc[num].fail = 25;
2143 power_desc[num++].number = -3;
2148 if (is_good_realm(p_ptr->realm1))
2151 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2153 strcpy(power_desc[num].name, "Bless Weapon");
2156 power_desc[num].level = 35;
2157 power_desc[num].cost = 70;
2158 power_desc[num].stat = A_WIS;
2159 power_desc[num].fail = 50;
2160 power_desc[num++].number = -3;
2165 strcpy(power_desc[num].name, "¾¤º²");
2167 strcpy(power_desc[num].name, "Evocation");
2170 power_desc[num].level = 42;
2171 power_desc[num].cost = 40;
2172 power_desc[num].stat = A_WIS;
2173 power_desc[num].fail = 35;
2174 power_desc[num++].number = -3;
2181 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2183 strcpy(power_desc[num].name, "Hit and Away");
2186 power_desc[num].level = 8;
2187 power_desc[num].cost = 12;
2188 power_desc[num].stat = A_DEX;
2189 power_desc[num].fail = 14;
2190 power_desc[num++].number = -3;
2196 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2198 strcpy(power_desc[num].name, "Probe Monster");
2201 power_desc[num].level = 15;
2202 power_desc[num].cost = 20;
2203 power_desc[num].stat = A_INT;
2204 power_desc[num].fail = 12;
2205 power_desc[num++].number = -3;
2210 if (is_good_realm(p_ptr->realm1))
2213 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2215 strcpy(power_desc[num].name, "Holy Lance");
2218 power_desc[num].level = 30;
2219 power_desc[num].cost = 30;
2220 power_desc[num].stat = A_WIS;
2221 power_desc[num].fail = 30;
2222 power_desc[num++].number = -3;
2227 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2229 strcpy(power_desc[num].name, "Hell Lance");
2232 power_desc[num].level = 30;
2233 power_desc[num].cost = 30;
2234 power_desc[num].stat = A_WIS;
2235 power_desc[num].fail = 30;
2236 power_desc[num++].number = -3;
2240 case CLASS_WARRIOR_MAGE:
2243 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2245 strcpy(power_desc[num].name, "Convert HP to SP");
2248 power_desc[num].level = 25;
2249 power_desc[num].cost = 0;
2250 power_desc[num].stat = A_INT;
2251 power_desc[num].fail = 10;
2252 power_desc[num++].number = -3;
2254 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2256 strcpy(power_desc[num].name, "Convert SP to HP");
2259 power_desc[num].level = 25;
2260 power_desc[num].cost = 0;
2261 power_desc[num].stat = A_INT;
2262 power_desc[num].fail = 10;
2263 power_desc[num++].number = -4;
2266 case CLASS_CHAOS_WARRIOR:
2269 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2271 strcpy(power_desc[num].name, "Confusing Light");
2274 power_desc[num].level = 40;
2275 power_desc[num].cost = 50;
2276 power_desc[num].stat = A_INT;
2277 power_desc[num].fail = 25;
2278 power_desc[num++].number = -3;
2284 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2286 strcpy(power_desc[num].name, "Assume a Posture");
2289 power_desc[num].level = 25;
2290 power_desc[num].cost = 0;
2291 power_desc[num].stat = A_DEX;
2292 power_desc[num].fail = 0;
2293 power_desc[num++].number = -3;
2295 strcpy(power_desc[num].name, "É´Îö·ý");
2297 strcpy(power_desc[num].name, "Double Attack");
2300 power_desc[num].level = 30;
2301 power_desc[num].cost = 30;
2302 power_desc[num].stat = A_STR;
2303 power_desc[num].fail = 20;
2304 power_desc[num++].number = -4;
2307 case CLASS_MINDCRAFTER:
2308 case CLASS_FORCETRAINER:
2311 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2313 strcpy(power_desc[num].name, "Clear Mind");
2316 power_desc[num].level = 15;
2317 power_desc[num].cost = 0;
2318 power_desc[num].stat = A_WIS;
2319 power_desc[num].fail = 10;
2320 power_desc[num++].number = -3;
2326 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2328 strcpy(power_desc[num].name, "Take a Photograph");
2331 power_desc[num].level = 1;
2332 power_desc[num].cost = 0;
2333 power_desc[num].stat = A_DEX;
2334 power_desc[num].fail = 0;
2335 power_desc[num++].number = -3;
2337 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2339 strcpy(power_desc[num].name, "Identify True");
2342 power_desc[num].level = 25;
2343 power_desc[num].cost = 20;
2344 power_desc[num].stat = A_INT;
2345 power_desc[num].fail = 20;
2346 power_desc[num++].number = -4;
2349 case CLASS_IMITATOR:
2352 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2354 strcpy(power_desc[num].name, "Double Revenge");
2357 power_desc[num].level = 30;
2358 power_desc[num].cost = 100;
2359 power_desc[num].stat = A_DEX;
2360 power_desc[num].fail = 30;
2361 power_desc[num++].number = -3;
2364 case CLASS_BEASTMASTER:
2367 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2369 strcpy(power_desc[num].name, "Dominate a Living Thing");
2372 power_desc[num].level = 1;
2373 power_desc[num].cost = (p_ptr->lev+3)/4;
2374 power_desc[num].stat = A_CHR;
2375 power_desc[num].fail = 10;
2376 power_desc[num++].number = -3;
2378 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2380 strcpy(power_desc[num].name, "Dominate Living Things");
2383 power_desc[num].level = 30;
2384 power_desc[num].cost = (p_ptr->lev+20)/2;
2385 power_desc[num].stat = A_CHR;
2386 power_desc[num].fail = 10;
2387 power_desc[num++].number = -4;
2393 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2395 strcpy(power_desc[num].name, "Create Ammo");
2398 power_desc[num].level = 1;
2399 power_desc[num].cost = 0;
2400 power_desc[num].stat = A_DEX;
2401 power_desc[num].fail = 0;
2402 power_desc[num++].number = -3;
2405 case CLASS_MAGIC_EATER:
2408 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2410 strcpy(power_desc[num].name, "Absorb Magic");
2413 power_desc[num].level = 1;
2414 power_desc[num].cost = 0;
2415 power_desc[num].stat = A_INT;
2416 power_desc[num].fail = 0;
2417 power_desc[num++].number = -3;
2423 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2425 strcpy(power_desc[num].name, "Stop Singing");
2428 power_desc[num].level = 1;
2429 power_desc[num].cost = 0;
2430 power_desc[num].stat = A_CHR;
2431 power_desc[num].fail = 0;
2432 power_desc[num++].number = -3;
2435 case CLASS_RED_MAGE:
2438 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2440 strcpy(power_desc[num].name, "Double Magic");
2443 power_desc[num].level = 48;
2444 power_desc[num].cost = 20;
2445 power_desc[num].stat = A_INT;
2446 power_desc[num].fail = 0;
2447 power_desc[num++].number = -3;
2453 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2455 strcpy(power_desc[num].name, "Concentration");
2458 power_desc[num].level = 1;
2459 power_desc[num].cost = 0;
2460 power_desc[num].stat = A_WIS;
2461 power_desc[num].fail = 0;
2462 power_desc[num++].number = -3;
2464 strcpy(power_desc[num].name, "·¿");
2466 strcpy(power_desc[num].name, "Assume a Posture");
2469 power_desc[num].level = 25;
2470 power_desc[num].cost = 0;
2471 power_desc[num].stat = A_DEX;
2472 power_desc[num].fail = 0;
2473 power_desc[num++].number = -4;
2476 case CLASS_BLUE_MAGE:
2479 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2481 strcpy(power_desc[num].name, "Learning");
2484 power_desc[num].level = 1;
2485 power_desc[num].cost = 0;
2486 power_desc[num].stat = A_INT;
2487 power_desc[num].fail = 0;
2488 power_desc[num++].number = -3;
2494 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2496 strcpy(power_desc[num].name, "Rodeo");
2499 power_desc[num].level = 10;
2500 power_desc[num].cost = 0;
2501 power_desc[num].stat = A_STR;
2502 power_desc[num].fail = 10;
2503 power_desc[num++].number = -3;
2506 case CLASS_BERSERKER:
2509 strcpy(power_desc[num].name, "µ¢´Ô");
2511 strcpy(power_desc[num].name, "Recall");
2514 power_desc[num].level = 10;
2515 power_desc[num].cost = 10;
2516 power_desc[num].stat = A_DEX;
2517 power_desc[num].fail = 20;
2518 power_desc[num++].number = -3;
2521 case CLASS_MIRROR_MASTER:
2524 strcpy(power_desc[num].name, "¶À³ä¤ê");
2526 strcpy(power_desc[num].name, "Break Mirrors");
2529 power_desc[num].level = 1;
2530 power_desc[num].cost = 0;
2531 power_desc[num].stat = A_INT;
2532 power_desc[num].fail = 0;
2533 power_desc[num++].number = -3;
2535 strcpy(power_desc[num].name, "ÀÅ¿å");
2537 strcpy(power_desc[num].name, "Mirror Concentration");
2540 power_desc[num].level = 30;
2541 power_desc[num].cost = 0;
2542 power_desc[num].stat = A_INT;
2543 power_desc[num].fail = 20;
2544 power_desc[num++].number = -4;
2550 strcpy(power_desc[num].name, "ÌÜÍø¤");
2552 strcpy(power_desc[num].name, "Judgment");
2555 power_desc[num].level = 5;
2556 power_desc[num].cost = 15;
2557 power_desc[num].stat = A_INT;
2558 power_desc[num].fail = 20;
2559 power_desc[num++].number = -3;
2565 strcpy(power_desc[num].name, "®¶î¤±");
2567 strcpy(power_desc[num].name, "Quick Walk");
2570 power_desc[num].level = 20;
2571 power_desc[num].cost = 0;
2572 power_desc[num].stat = A_DEX;
2573 power_desc[num].fail = 0;
2574 power_desc[num++].number = -3;
2579 strcpy(power_desc[0].name, "(¤Ê¤·)");
2581 strcpy(power_desc[0].name, "(none)");
2586 if (p_ptr->mimic_form)
2588 switch (p_ptr->mimic_form)
2591 case MIMIC_DEMON_LORD:
2593 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2595 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2598 power_desc[num].level = 15;
2599 power_desc[num].cost = 10+lvl/3;
2600 power_desc[num].stat = A_CON;
2601 power_desc[num].fail = 20;
2602 power_desc[num++].number = -1;
2606 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2608 strcpy(power_desc[num].name, "Drain Life");
2611 power_desc[num].level = 2;
2612 power_desc[num].cost = 1 + (lvl / 3);
2613 power_desc[num].stat = A_CON;
2614 power_desc[num].fail = 9;
2615 power_desc[num++].number = -1;
2621 switch (p_ptr->prace)
2625 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2627 strcpy(power_desc[num].name, "Detect Doors+Traps");
2630 power_desc[num].level = 5;
2631 power_desc[num].cost = 5;
2632 power_desc[num].stat = A_WIS;
2633 power_desc[num].fail = 12;
2634 power_desc[num++].number = -1;
2638 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2640 strcpy(power_desc[num].name, "Detect Doors+Traps");
2643 power_desc[num].level = 10;
2644 power_desc[num].cost = 5;
2645 power_desc[num].stat = A_WIS;
2646 power_desc[num].fail = 10;
2647 power_desc[num++].number = -1;
2651 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2653 strcpy(power_desc[num].name, "Create Food");
2656 power_desc[num].level = 15;
2657 power_desc[num].cost = 10;
2658 power_desc[num].stat = A_INT;
2659 power_desc[num].fail = 10;
2660 power_desc[num++].number = -1;
2664 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2666 sprintf(power_desc[num].name, "Blink");
2669 power_desc[num].level = 5;
2670 power_desc[num].cost = 5;
2671 power_desc[num].stat = A_INT;
2672 power_desc[num].fail = 12;
2673 power_desc[num++].number = -1;
2677 strcpy(power_desc[num].name, "¶²Éݽüµî");
2679 strcpy(power_desc[num].name, "Remove Fear");
2682 power_desc[num].level = 3;
2683 power_desc[num].cost = 5;
2684 power_desc[num].stat = A_WIS;
2685 power_desc[num].fail = warrior ? 5 : 10;
2686 power_desc[num++].number = -1;
2688 case RACE_HALF_TROLL:
2690 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2692 strcpy(power_desc[num].name, "Berserk");
2695 power_desc[num].level = 10;
2696 power_desc[num].cost = 12;
2697 power_desc[num].stat = A_STR;
2698 power_desc[num].fail = warrior ? 6 : 12;
2699 power_desc[num++].number = -1;
2701 case RACE_BARBARIAN:
2703 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2705 strcpy(power_desc[num].name, "Berserk");
2708 power_desc[num].level = 8;
2709 power_desc[num].cost = 10;
2710 power_desc[num].stat = A_STR;
2711 power_desc[num].fail = warrior ? 6 : 12;
2712 power_desc[num++].number = -1;
2716 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2718 strcpy(power_desc[num].name, "Shadow Shifting");
2721 power_desc[num].level = 30;
2722 power_desc[num].cost = 50;
2723 power_desc[num].stat = A_INT;
2724 power_desc[num].fail = 50;
2725 power_desc[num++].number = -1;
2727 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2729 strcpy(power_desc[num].name, "Pattern Mindwalking");
2732 power_desc[num].level = 40;
2733 power_desc[num].cost = 75;
2734 power_desc[num].stat = A_WIS;
2735 power_desc[num].fail = 50;
2736 power_desc[num++].number = -2;
2738 case RACE_HALF_OGRE:
2740 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2742 strcpy(power_desc[num].name, "Explosive Rune");
2745 power_desc[num].level = 25;
2746 power_desc[num].cost = 35;
2747 power_desc[num].stat = A_INT;
2748 power_desc[num].fail = 15;
2749 power_desc[num++].number = -1;
2751 case RACE_HALF_GIANT:
2753 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2755 strcpy(power_desc[num].name, "Stone to Mud");
2758 power_desc[num].level = 20;
2759 power_desc[num].cost = 10;
2760 power_desc[num].stat = A_STR;
2761 power_desc[num].fail = 12;
2762 power_desc[num++].number = -1;
2764 case RACE_HALF_TITAN:
2766 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2768 strcpy(power_desc[num].name, "Probing");
2771 power_desc[num].level = 15;
2772 power_desc[num].cost = 10;
2773 power_desc[num].stat = A_INT;
2774 power_desc[num].fail = 12;
2775 power_desc[num++].number = -1;
2779 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2781 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2784 power_desc[num].level = 20;
2785 power_desc[num].cost = 15;
2786 power_desc[num].stat = A_STR;
2787 power_desc[num].fail = 12;
2788 power_desc[num++].number = -1;
2792 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2794 strcpy(power_desc[num].name, "Scare Monster");
2797 power_desc[num].level = 15;
2798 power_desc[num].cost = 15;
2799 power_desc[num].stat = A_WIS;
2800 power_desc[num].fail = 10;
2801 power_desc[num++].number = -1;
2805 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2807 strcpy(power_desc[num].name, "Scare Monster");
2810 power_desc[num].level = 4;
2811 power_desc[num].cost = 6;
2812 power_desc[num].stat = A_INT;
2813 power_desc[num].fail = 3;
2814 power_desc[num++].number = -1;
2818 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2820 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2823 power_desc[num].level = 9;
2824 power_desc[num].cost = 9;
2825 power_desc[num].stat = A_DEX;
2826 power_desc[num].fail = 14;
2827 power_desc[num++].number = -1;
2831 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2833 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2836 power_desc[num].level = 12;
2837 power_desc[num].cost = 8;
2838 power_desc[num].stat = A_DEX;
2839 power_desc[num].fail = 14;
2840 power_desc[num++].number = -1;
2844 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2846 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2849 power_desc[num].level = 2;
2850 power_desc[num].cost = 2;
2851 power_desc[num].stat = A_INT;
2852 power_desc[num].fail = 9;
2853 power_desc[num++].number = -1;
2855 case RACE_DRACONIAN:
2857 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2859 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2862 power_desc[num].level = 1;
2863 power_desc[num].cost = lvl;
2864 power_desc[num].stat = A_CON;
2865 power_desc[num].fail = 12;
2866 power_desc[num++].number = -1;
2868 case RACE_MIND_FLAYER:
2870 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2872 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2875 power_desc[num].level = 15;
2876 power_desc[num].cost = 12;
2877 power_desc[num].stat = A_INT;
2878 power_desc[num].fail = 14;
2879 power_desc[num++].number = -1;
2883 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2885 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2888 power_desc[num].level = 9;
2889 power_desc[num].cost = 15;
2890 power_desc[num].stat = A_WIS;
2891 power_desc[num].fail = 15;
2892 power_desc[num++].number = -1;
2896 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2898 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2901 power_desc[num].level = 20;
2902 power_desc[num].cost = 15;
2903 power_desc[num].stat = A_CON;
2904 power_desc[num].fail = 8;
2905 power_desc[num++].number = -1;
2910 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2912 strcpy(power_desc[num].name, "Restore Life");
2915 power_desc[num].level = 30;
2916 power_desc[num].cost = 30;
2917 power_desc[num].stat = A_WIS;
2918 power_desc[num].fail = 18;
2919 power_desc[num++].number = -1;
2923 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2925 strcpy(power_desc[num].name, "Drain Life");
2928 power_desc[num].level = 2;
2929 power_desc[num].cost = 1 + (lvl / 3);
2930 power_desc[num].stat = A_CON;
2931 power_desc[num].fail = 9;
2932 power_desc[num++].number = -1;
2936 strcpy(power_desc[num].name, "̲¤êÊ´");
2938 strcpy(power_desc[num].name, "Sleeping Dust");
2941 power_desc[num].level = 12;
2942 power_desc[num].cost = 12;
2943 power_desc[num].stat = A_INT;
2944 power_desc[num].fail = 15;
2945 power_desc[num++].number = -1;
2949 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2951 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2954 power_desc[num].level = 15;
2955 power_desc[num].cost = 10+lvl/3;
2956 power_desc[num].stat = A_CON;
2957 power_desc[num].fail = 20;
2958 power_desc[num++].number = -1;
2962 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2964 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2967 power_desc[num].level = 20;
2968 power_desc[num].cost = 15;
2969 power_desc[num].stat = A_CHR;
2970 power_desc[num].fail = 8;
2971 power_desc[num++].number = -1;
2974 if (p_ptr->lev < 10)
2977 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
2979 strcpy(power_desc[num].name, "Ray Gun");
2982 power_desc[num].level = 1;
2983 power_desc[num].cost = 7;
2984 power_desc[num].fail = 8;
2986 else if (p_ptr->lev < 25)
2989 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
2991 strcpy(power_desc[num].name, "Blaster");
2994 power_desc[num].level = 10;
2995 power_desc[num].cost = 13;
2996 power_desc[num].fail = 10;
2998 else if (p_ptr->lev < 35)
3001 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3003 strcpy(power_desc[num].name, "Bazooka");
3006 power_desc[num].level = 25;
3007 power_desc[num].cost = 26;
3008 power_desc[num].fail = 12;
3010 else if (p_ptr->lev < 45)
3013 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3015 strcpy(power_desc[num].name, "Beam Cannon");
3018 power_desc[num].level = 35;
3019 power_desc[num].cost = 40;
3020 power_desc[num].fail = 15;
3025 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3027 strcpy(power_desc[num].name, "Rocket");
3030 power_desc[num].level = 45;
3031 power_desc[num].cost = 60;
3032 power_desc[num].fail = 18;
3034 power_desc[num].stat = A_STR;
3035 power_desc[num++].number = -1;
3046 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3049 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3051 strcpy(power_desc[num].name, "Spit Acid");
3054 power_desc[num].level = 9;
3055 power_desc[num].cost = 9;
3056 power_desc[num].stat = A_DEX;
3057 power_desc[num].fail = 15;
3058 power_desc[num++].number = MUT1_SPIT_ACID;
3061 if (p_ptr->muta1 & MUT1_BR_FIRE)
3064 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3066 strcpy(power_desc[num].name, "Fire Breath");
3069 power_desc[num].level = 20;
3070 power_desc[num].cost = lvl;
3071 power_desc[num].stat = A_CON;
3072 power_desc[num].fail = 18;
3073 power_desc[num++].number = MUT1_BR_FIRE;
3076 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3079 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3081 strcpy(power_desc[num].name, "Hypnotic Gaze");
3084 power_desc[num].level = 12;
3085 power_desc[num].cost = 12;
3086 power_desc[num].stat = A_CHR;
3087 power_desc[num].fail = 18;
3088 power_desc[num++].number = MUT1_HYPN_GAZE;
3091 if (p_ptr->muta1 & MUT1_TELEKINES)
3094 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3096 strcpy(power_desc[num].name, "Telekinesis");
3099 power_desc[num].level = 9;
3100 power_desc[num].cost = 9;
3101 power_desc[num].stat = A_WIS;
3102 power_desc[num].fail = 14;
3103 power_desc[num++].number = MUT1_TELEKINES;
3106 if (p_ptr->muta1 & MUT1_VTELEPORT)
3109 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3111 strcpy(power_desc[num].name, "Teleport");
3114 power_desc[num].level = 7;
3115 power_desc[num].cost = 7;
3116 power_desc[num].stat = A_WIS;
3117 power_desc[num].fail = 15;
3118 power_desc[num++].number = MUT1_VTELEPORT;
3121 if (p_ptr->muta1 & MUT1_MIND_BLST)
3124 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3126 strcpy(power_desc[num].name, "Mind Blast");
3129 power_desc[num].level = 5;
3130 power_desc[num].cost = 3;
3131 power_desc[num].stat = A_WIS;
3132 power_desc[num].fail = 15;
3133 power_desc[num++].number = MUT1_MIND_BLST;
3136 if (p_ptr->muta1 & MUT1_RADIATION)
3139 strcpy(power_desc[num].name, "Êü¼Íǽ");
3141 strcpy(power_desc[num].name, "Emit Radiation");
3144 power_desc[num].level = 15;
3145 power_desc[num].cost = 15;
3146 power_desc[num].stat = A_CON;
3147 power_desc[num].fail = 14;
3148 power_desc[num++].number = MUT1_RADIATION;
3151 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3154 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3156 strcpy(power_desc[num].name, "Vampiric Drain");
3159 power_desc[num].level = 2;
3160 power_desc[num].cost = (1 + (lvl / 3));
3161 power_desc[num].stat = A_CON;
3162 power_desc[num].fail = 9;
3163 power_desc[num++].number = MUT1_VAMPIRISM;
3166 if (p_ptr->muta1 & MUT1_SMELL_MET)
3169 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3171 strcpy(power_desc[num].name, "Smell Metal");
3174 power_desc[num].level = 3;
3175 power_desc[num].cost = 2;
3176 power_desc[num].stat = A_INT;
3177 power_desc[num].fail = 12;
3178 power_desc[num++].number = MUT1_SMELL_MET;
3181 if (p_ptr->muta1 & MUT1_SMELL_MON)
3184 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3186 strcpy(power_desc[num].name, "Smell Monsters");
3189 power_desc[num].level = 5;
3190 power_desc[num].cost = 4;
3191 power_desc[num].stat = A_INT;
3192 power_desc[num].fail = 15;
3193 power_desc[num++].number = MUT1_SMELL_MON;
3196 if (p_ptr->muta1 & MUT1_BLINK)
3199 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3201 strcpy(power_desc[num].name, "Blink");
3204 power_desc[num].level = 3;
3205 power_desc[num].cost = 3;
3206 power_desc[num].stat = A_WIS;
3207 power_desc[num].fail = 12;
3208 power_desc[num++].number = MUT1_BLINK;
3211 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3214 strcpy(power_desc[num].name, "´ä¿©¤¤");
3216 strcpy(power_desc[num].name, "Eat Rock");
3219 power_desc[num].level = 8;
3220 power_desc[num].cost = 12;
3221 power_desc[num].stat = A_CON;
3222 power_desc[num].fail = 18;
3223 power_desc[num++].number = MUT1_EAT_ROCK;
3226 if (p_ptr->muta1 & MUT1_SWAP_POS)
3229 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3231 strcpy(power_desc[num].name, "Swap Position");
3234 power_desc[num].level = 15;
3235 power_desc[num].cost = 12;
3236 power_desc[num].stat = A_DEX;
3237 power_desc[num].fail = 16;
3238 power_desc[num++].number = MUT1_SWAP_POS;
3241 if (p_ptr->muta1 & MUT1_SHRIEK)
3244 strcpy(power_desc[num].name, "¶«¤Ó");
3246 strcpy(power_desc[num].name, "Shriek");
3249 power_desc[num].level = 20;
3250 power_desc[num].cost = 14;
3251 power_desc[num].stat = A_CON;
3252 power_desc[num].fail = 16;
3253 power_desc[num++].number = MUT1_SHRIEK;
3256 if (p_ptr->muta1 & MUT1_ILLUMINE)
3259 strcpy(power_desc[num].name, "¾ÈÌÀ");
3261 strcpy(power_desc[num].name, "Illuminate");
3264 power_desc[num].level = 3;
3265 power_desc[num].cost = 2;
3266 power_desc[num].stat = A_INT;
3267 power_desc[num].fail = 10;
3268 power_desc[num++].number = MUT1_ILLUMINE;
3271 if (p_ptr->muta1 & MUT1_DET_CURSE)
3274 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3276 strcpy(power_desc[num].name, "Detect Curses");
3279 power_desc[num].level = 7;
3280 power_desc[num].cost = 14;
3281 power_desc[num].stat = A_WIS;
3282 power_desc[num].fail = 14;
3283 power_desc[num++].number = MUT1_DET_CURSE;
3286 if (p_ptr->muta1 & MUT1_BERSERK)
3289 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3291 strcpy(power_desc[num].name, "Berserk");
3294 power_desc[num].level = 8;
3295 power_desc[num].cost = 8;
3296 power_desc[num].stat = A_STR;
3297 power_desc[num].fail = 14;
3298 power_desc[num++].number = MUT1_BERSERK;
3301 if (p_ptr->muta1 & MUT1_POLYMORPH)
3304 strcpy(power_desc[num].name, "ÊÑ¿È");
3306 strcpy(power_desc[num].name, "Polymorph");
3309 power_desc[num].level = 18;
3310 power_desc[num].cost = 20;
3311 power_desc[num].stat = A_CON;
3312 power_desc[num].fail = 18;
3313 power_desc[num++].number = MUT1_POLYMORPH;
3316 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3319 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3321 strcpy(power_desc[num].name, "Midas Touch");
3324 power_desc[num].level = 10;
3325 power_desc[num].cost = 5;
3326 power_desc[num].stat = A_INT;
3327 power_desc[num].fail = 12;
3328 power_desc[num++].number = MUT1_MIDAS_TCH;
3331 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3334 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3336 strcpy(power_desc[num].name, "Grow Mold");
3339 power_desc[num].level = 1;
3340 power_desc[num].cost = 6;
3341 power_desc[num].stat = A_CON;
3342 power_desc[num].fail = 14;
3343 power_desc[num++].number = MUT1_GROW_MOLD;
3346 if (p_ptr->muta1 & MUT1_RESIST)
3349 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3351 strcpy(power_desc[num].name, "Resist Elements");
3354 power_desc[num].level = 10;
3355 power_desc[num].cost = 12;
3356 power_desc[num].stat = A_CON;
3357 power_desc[num].fail = 12;
3358 power_desc[num++].number = MUT1_RESIST;
3361 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3364 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3366 strcpy(power_desc[num].name, "Earthquake");
3369 power_desc[num].level = 12;
3370 power_desc[num].cost = 12;
3371 power_desc[num].stat = A_STR;
3372 power_desc[num].fail = 16;
3373 power_desc[num++].number = MUT1_EARTHQUAKE;
3376 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3379 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3381 strcpy(power_desc[num].name, "Eat Magic");
3384 power_desc[num].level = 17;
3385 power_desc[num].cost = 1;
3386 power_desc[num].stat = A_WIS;
3387 power_desc[num].fail = 15;
3388 power_desc[num++].number = MUT1_EAT_MAGIC;
3391 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3394 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3396 strcpy(power_desc[num].name, "Weigh Magic");
3399 power_desc[num].level = 6;
3400 power_desc[num].cost = 6;
3401 power_desc[num].stat = A_INT;
3402 power_desc[num].fail = 10;
3403 power_desc[num++].number = MUT1_WEIGH_MAG;
3406 if (p_ptr->muta1 & MUT1_STERILITY)
3409 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3411 strcpy(power_desc[num].name, "Sterilize");
3414 power_desc[num].level = 12;
3415 power_desc[num].cost = 23;
3416 power_desc[num].stat = A_CHR;
3417 power_desc[num].fail = 15;
3418 power_desc[num++].number = MUT1_STERILITY;
3421 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3424 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3426 strcpy(power_desc[num].name, "Panic Hit");
3429 power_desc[num].level = 10;
3430 power_desc[num].cost = 12;
3431 power_desc[num].stat = A_DEX;
3432 power_desc[num].fail = 14;
3433 power_desc[num++].number = MUT1_PANIC_HIT;
3436 if (p_ptr->muta1 & MUT1_DAZZLE)
3439 strcpy(power_desc[num].name, "âÁÏÇ");
3441 strcpy(power_desc[num].name, "Dazzle");
3444 power_desc[num].level = 7;
3445 power_desc[num].cost = 15;
3446 power_desc[num].stat = A_CHR;
3447 power_desc[num].fail = 8;
3448 power_desc[num++].number = MUT1_DAZZLE;
3451 if (p_ptr->muta1 & MUT1_LASER_EYE)
3454 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3456 strcpy(power_desc[num].name, "Laser Eye");
3459 power_desc[num].level = 7;
3460 power_desc[num].cost = 10;
3461 power_desc[num].stat = A_WIS;
3462 power_desc[num].fail = 9;
3463 power_desc[num++].number = MUT1_LASER_EYE;
3466 if (p_ptr->muta1 & MUT1_RECALL)
3469 strcpy(power_desc[num].name, "µ¢´Ô");
3471 strcpy(power_desc[num].name, "Recall");
3474 power_desc[num].level = 17;
3475 power_desc[num].cost = 50;
3476 power_desc[num].stat = A_INT;
3477 power_desc[num].fail = 16;
3478 power_desc[num++].number = MUT1_RECALL;
3481 if (p_ptr->muta1 & MUT1_BANISH)
3484 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3486 strcpy(power_desc[num].name, "Banish Evil");
3489 power_desc[num].level = 25;
3490 power_desc[num].cost = 25;
3491 power_desc[num].stat = A_WIS;
3492 power_desc[num].fail = 18;
3493 power_desc[num++].number = MUT1_BANISH;
3496 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3499 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3501 strcpy(power_desc[num].name, "Cold Touch");
3504 power_desc[num].level = 2;
3505 power_desc[num].cost = 2;
3506 power_desc[num].stat = A_CON;
3507 power_desc[num].fail = 11;
3508 power_desc[num++].number = MUT1_COLD_TOUCH;
3511 if (p_ptr->muta1 & MUT1_LAUNCHER)
3514 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3516 strcpy(power_desc[num].name, "Throw Object");
3519 power_desc[num].level = 1;
3520 power_desc[num].cost = lvl;
3521 power_desc[num].stat = A_STR;
3522 power_desc[num].fail = 6;
3523 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3524 power_desc[num++].number = 3;
3528 /* Nothing chosen yet */
3534 /* Build a prompt */
3536 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3538 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3541 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3544 if (!repeat_pull(&i) || i<0 || i>=num) {
3545 #endif /* ALLOW_REPEAT */
3546 if (use_menu) screen_save();
3547 /* Get a spell from the user */
3549 choice = (always_show_list || use_menu) ? ESCAPE:1;
3552 if( choice==ESCAPE ) choice = ' ';
3553 else if( !get_com(out_val, &choice, FALSE) )break;
3555 if (use_menu && choice != ' ')
3570 menu_line += (num - 1);
3591 else if (menu_line+18 <= num)
3605 if (menu_line > num) menu_line -= num;
3607 /* Request redraw */
3608 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3611 if (!redraw || use_menu)
3624 /* Save the screen */
3625 if (!use_menu) screen_save();
3627 /* Print header(s) */
3630 prt(" Lv MP ¼ºÎ¨", y++, x);
3632 prt(" Lv Cost Fail", y++, x);
3637 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3639 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3646 x1 = ((ctr < 18) ? x : x + 40);
3647 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3652 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3654 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3656 else strcpy(dummy, " ");
3660 /* letter/number for power selection */
3664 letter = '0' + ctr - 26;
3665 sprintf(dummy, " %c) ",letter);
3667 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3668 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3669 100 - racial_chance(&power_desc[ctr])));
3681 /* Restore the screen */
3691 if (choice == '\r' && num == 1)
3696 if (isalpha(choice))
3699 ask = (isupper(choice));
3702 if (ask) choice = tolower(choice);
3704 /* Extract request */
3705 i = (islower(choice) ? A2I(choice) : -1);
3709 ask = FALSE; /* Can't uppercase digits */
3711 i = choice - '0' + 26;
3715 /* Totally Illegal */
3716 if ((i < 0) || (i >= num))
3729 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3731 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3735 /* Belay that order */
3736 if (!get_check(tmp_val)) continue;
3743 /* Restore the screen */
3744 if (redraw) screen_load();
3746 /* Abort if needed */
3754 } /*if (!repeat_pull(&i) || ...)*/
3755 #endif /* ALLOW_REPEAT */
3756 switch (racial_aux(&power_desc[i]))
3759 if (power_desc[i].number < 0)
3760 cast = cmd_racial_power_aux(power_desc[i].number);
3762 cast = mutation_power_aux(power_desc[i].number);
3776 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3778 /* If mana is not enough, player consumes hit point! */
3779 if (p_ptr->csp < actual_racial_cost)
3781 actual_racial_cost -= p_ptr->csp;
3784 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3786 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3789 else p_ptr->csp -= actual_racial_cost;
3791 /* Redraw mana and hp */
3792 p_ptr->redraw |= (PR_HP | PR_MANA);
3795 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3798 else energy_use = 0;