3 /* Purpose: Racial powers (and mutations) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (!object_known_p(o_ptr))
322 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
324 msg_print("You need to identify before absorbing.");
332 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
334 msg_print("This item is still charging.");
340 if (o_ptr->tval == TV_ROD)
342 else if (o_ptr->tval == TV_WAND)
345 if (o_ptr->tval == TV_ROD)
347 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
348 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
353 for (num = o_ptr->number; num; num--)
356 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
357 if (p_ptr->magic_num2[o_ptr->sval + ext])
360 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
361 if (gain_num < 1) gain_num = 1;
363 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
364 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
365 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
366 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
367 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
368 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
372 object_desc(o_name, o_ptr, TRUE, 3);
375 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
377 msg_format("You absorb magic of %s.", o_name);
380 /* Eliminate the item (from the pack) */
383 inven_item_increase(item, -999);
384 inven_item_describe(item);
385 inven_item_optimize(item);
388 /* Eliminate the item (from the floor) */
391 floor_item_increase(0 - item, -999);
392 floor_item_describe(0 - item);
393 floor_item_optimize(0 - item);
400 static bool choose_kamae(void)
410 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
412 msg_print("Too confused.");
421 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
423 prt(" a) No form", 2, 20);
426 for (i = 0; i < MAX_KAMAE; i++)
428 if (p_ptr->lev >= kamae_shurui[i].min_level)
430 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
437 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
439 prt(" Choose Form: ", 1, 14);
446 if (choice == ESCAPE)
451 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
453 if (p_ptr->action == ACTION_KAMAE)
455 set_action(ACTION_NONE);
459 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
461 msg_print("You are not assuming a posture.");
466 else if ((choice == 'b') || (choice == 'B'))
471 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
476 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
481 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
487 set_action(ACTION_KAMAE);
489 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
492 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
494 msg_print("You reassume a posture.");
499 p_ptr->special_defense &= ~(KAMAE_MASK);
500 p_ptr->update |= (PU_BONUS);
501 p_ptr->redraw |= (PR_STATE);
503 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
505 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
507 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
509 p_ptr->redraw |= PR_STATE;
514 static bool choose_kata(void)
524 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
526 msg_print("Too confused.");
534 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
536 msg_print("You are not clear headed");
544 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
546 msg_print("You are trembling with fear!");
555 prt(" a) ·¿¤òÊø¤¹", 2, 20);
557 prt(" a) No Form", 2, 20);
560 for (i = 0; i < MAX_KATA; i++)
562 if (p_ptr->lev >= kata_shurui[i].min_level)
565 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
567 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
575 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
577 prt(" Choose Form: ", 1, 14);
584 if (choice == ESCAPE)
589 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
591 if (p_ptr->action == ACTION_KATA)
593 set_action(ACTION_NONE);
597 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
599 msg_print("You are not assuming posture.");
604 else if ((choice == 'b') || (choice == 'B'))
609 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
614 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
619 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
625 set_action(ACTION_KATA);
627 if (p_ptr->special_defense & (KATA_IAI << new_kata))
630 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
632 msg_print("You reassume a posture.");
637 p_ptr->special_defense &= ~(KATA_MASK);
638 p_ptr->update |= (PU_BONUS);
639 p_ptr->update |= (PU_MONSTERS);
641 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
643 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
645 p_ptr->special_defense |= (KATA_IAI << new_kata);
647 p_ptr->redraw |= (PR_STATE);
648 p_ptr->redraw |= (PR_STATUS);
655 * Returns the chance to activate a racial power/mutation
657 static int racial_chance(s16b min_level, int use_stat, int difficulty)
662 int stat = p_ptr->stat_cur[use_stat];
664 /* No chance for success */
665 if ((p_ptr->lev < min_level) || p_ptr->confused)
670 if (difficulty == 0) return 100;
672 /* Calculate difficulty */
675 difficulty += p_ptr->stun;
677 else if (p_ptr->lev > min_level)
679 int lev_adj = ((p_ptr->lev - min_level) / 3);
680 if (lev_adj > 10) lev_adj = 10;
681 difficulty -= lev_adj;
684 if (difficulty < 5) difficulty = 5;
686 /* We only need halfs of the difficulty */
687 difficulty = difficulty / 2;
689 for (i = 1; i <= stat; i++)
691 val = i - difficulty;
693 sum += (val <= difficulty) ? val : difficulty;
699 return (((sum * 100) / difficulty) / stat);
703 /* Note: return value indicates that we have succesfully used the power */
705 bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty)
709 /* Not enough mana - use hp */
710 if (p_ptr->csp < cost) use_hp = TRUE;
712 /* Power is not available yet */
713 if (p_ptr->lev < min_level)
716 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
718 msg_format("You need to attain level %d to use this power.", min_level);
726 else if (p_ptr->confused)
729 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
731 msg_print("You are too confused to use this power.");
739 else if (use_hp && (p_ptr->chp < cost))
742 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
744 if (!get_check("Really use the power in your weakened state? "))
753 /* Else attempt to do it! */
759 difficulty += p_ptr->stun;
761 else if (p_ptr->lev > min_level)
763 int lev_adj = ((p_ptr->lev - min_level) / 3);
764 if (lev_adj > 10) lev_adj = 10;
765 difficulty -= lev_adj;
768 if (difficulty < 5) difficulty = 5;
771 /* take time and pay the price */
779 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
782 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
783 "concentrating too hard", -1);
789 p_ptr->csp -= (cost / 2) + randint1(cost / 2);
794 /* Redraw mana and hp */
795 p_ptr->redraw |= (PR_HP | PR_MANA);
798 p_ptr->window |= (PW_PLAYER | PW_SPELL);
801 if (randint1(p_ptr->stat_cur[use_stat]) >=
802 ((difficulty / 2) + randint1(difficulty / 2)))
808 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
810 msg_print("You've failed to concentrate hard enough.");
812 if (flush_failure) flush();
818 static bool cmd_racial_power_aux(s32b command)
820 s16b plev = p_ptr->lev;
825 switch (p_ptr->pclass)
829 if (racial_aux(40, 75, A_DEX, 35))
835 for (i = 0; i < 6; i++)
838 y = py + ddy_ddd[dir];
839 x = px + ddx_ddd[dir];
842 /* Get the monster */
843 m_ptr = &m_list[c_ptr->m_idx];
845 /* Hack -- attack monsters */
851 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
853 msg_print("You attack the empty air.");
861 case CLASS_HIGH_MAGE:
864 if (racial_aux(25, 1, A_INT, 25))
866 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
872 if (is_good_realm(p_ptr->realm1))
874 if (racial_aux(35, 70, A_WIS, 50))
876 if (!bless_weapon()) return FALSE;
881 if (racial_aux(42, 40, A_WIS, 30))
883 (void)dispel_monsters(plev * 4);
884 turn_monsters(plev * 4);
885 banish_monsters(plev * 4);
892 if (racial_aux(8, 12, A_DEX, 14))
896 if (!get_rep_dir(&dir, FALSE)) return FALSE;
899 if (cave[y][x].m_idx)
902 if (randint0(p_ptr->skill_dis) < 7)
904 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
906 msg_print("You are failed to run away.");
908 else teleport_player(30);
913 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
915 msg_print("You don't see any monster in this direction");
925 if (racial_aux(15, 20, A_INT, 12))
928 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
930 msg_print("You examine your foes...");
939 if (is_good_realm(p_ptr->realm1))
941 if (racial_aux(30, 30, A_WIS, 20))
943 if (!get_aim_dir(&dir)) return FALSE;
944 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
949 if (racial_aux(30, 30, A_WIS, 20))
951 if (!get_aim_dir(&dir)) return FALSE;
952 fire_beam(GF_HELL_FIRE, dir, plev * 3);
957 case CLASS_WARRIOR_MAGE:
961 if (racial_aux(25, 0, A_INT, 10))
965 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1)))
967 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1)))
970 p_ptr->csp += gain_sp / 5;
971 if (p_ptr->csp > p_ptr->msp)
973 p_ptr->csp = p_ptr->msp;
979 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
981 msg_print("You failed to convert.");
985 else if (command == -4)
987 if (racial_aux(25, 0, A_INT, 10))
989 if (p_ptr->csp >= p_ptr->lev/5)
991 p_ptr->csp -= p_ptr->lev / 5;
992 hp_player(p_ptr->lev);
996 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
998 msg_print("You failed to convert.");
1004 case CLASS_CHAOS_WARRIOR:
1006 if (racial_aux(40, 50, A_INT, 25))
1009 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1011 msg_print("You glare nearby monsters...");
1014 stun_monsters(p_ptr->lev * 4);
1015 confuse_monsters(p_ptr->lev * 4);
1016 turn_monsters(p_ptr->lev * 4);
1017 stasis_monsters(p_ptr->lev * 4);
1025 if (empty_hands(TRUE) < 2)
1028 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1030 msg_print("You need to be bare hands.");
1034 if (racial_aux(25, 0, A_DEX, 0))
1036 if (choose_kamae()) energy_use = 100;
1037 else energy_use = 0;
1038 p_ptr->update |= (PU_BONUS);
1039 p_ptr->redraw |= (PR_ARMOR);
1044 if (empty_hands(TRUE) < 2)
1047 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1049 msg_print("You need to be bare hand.");
1053 if (racial_aux(30, 30, A_STR, 20))
1057 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1060 if (cave[y][x].m_idx)
1064 msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1066 msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1070 msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1072 msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1075 if (cave[y][x].m_idx)
1080 p_ptr->energy_need += ENERGY_NEED();
1085 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1087 msg_print("You don't see any monster in this direction");
1096 case CLASS_MINDCRAFTER:
1097 case CLASS_FORCETRAINER:
1102 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1104 msg_print("You need concentration on the pets now.");
1108 if (racial_aux(15, 0, A_WIS, 10))
1111 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1113 msg_print("You feel your head clear a little.");
1116 p_ptr->csp += (3 + p_ptr->lev/20);
1117 if (p_ptr->csp >= p_ptr->msp)
1119 p_ptr->csp = p_ptr->msp;
1120 p_ptr->csp_frac = 0;
1129 if (racial_aux(1, 0, A_DEX, 0))
1131 if (!get_aim_dir(&dir)) return FALSE;
1133 fire_beam(GF_PHOTO, dir, 1);
1136 else if (command == -4)
1138 if (racial_aux(25, 20, A_INT, 20))
1140 if (!identify_fully(FALSE)) return FALSE;
1145 case CLASS_IMITATOR:
1147 if (racial_aux(30, 100, A_DEX, 30))
1150 if (!do_cmd_mane(TRUE)) return FALSE;
1154 case CLASS_BEASTMASTER:
1158 if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10))
1160 if (!get_aim_dir(&dir)) return FALSE;
1161 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1165 else if (command == -4)
1167 if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10))
1169 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1176 if (racial_aux(1, 0, A_DEX, 0))
1178 if (!do_cmd_archer()) return FALSE;
1182 case CLASS_MAGIC_EATER:
1184 if (racial_aux(1, 0, A_INT, 0))
1186 if (!gain_magic()) return FALSE;
1192 if (racial_aux(1, 0, A_CHR, 0))
1200 case CLASS_RED_MAGE:
1202 if (racial_aux(48, 20, A_INT, 0))
1207 if (!p_ptr->paralyzed)
1217 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1219 msg_print("You need concentration on the pets now.");
1225 if (p_ptr->special_defense & KATA_MASK)
1228 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1230 msg_print("You need concentration on your form.");
1234 if (racial_aux(1, 0, A_WIS, 0))
1236 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1238 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1240 msg_print("You concentrate to charge your power.");
1243 p_ptr->csp += p_ptr->msp / 2;
1244 if (p_ptr->csp >= max_csp)
1246 p_ptr->csp = max_csp;
1247 p_ptr->csp_frac = 0;
1253 if (!buki_motteruka(INVEN_RARM))
1256 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1258 msg_print("You need to wield a weapon.");
1262 if (racial_aux(25, 0, A_DEX, 0))
1264 if (choose_kata()) energy_use = 100;
1265 else energy_use = 0;
1266 p_ptr->update |= (PU_BONUS);
1267 p_ptr->redraw |= (PR_ARMOR);
1272 case CLASS_BLUE_MAGE:
1274 if (racial_aux(1, 0, A_INT, 0))
1276 if (p_ptr->action == ACTION_LEARN)
1278 set_action(ACTION_NONE);
1282 set_action(ACTION_LEARN);
1290 if (racial_aux(10, 0, A_STR, 10))
1293 monster_type *m_ptr;
1294 monster_race *r_ptr;
1300 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1302 msg_print("You ARE riding.");
1306 if (!do_riding(TRUE)) return TRUE;
1307 m_ptr = &m_list[p_ptr->riding];
1308 r_ptr = &r_info[m_ptr->r_idx];
1309 monster_desc(m_name, m_ptr, 0);
1311 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1313 msg_format("You ride on %s.",m_name);
1315 if (is_pet(m_ptr)) break;
1316 rlev = r_ptr->level;
1317 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1318 if (rlev > 60) rlev = 60+(rlev-60)/2;
1319 if ((randint1(p_ptr->skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5)))
1322 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1324 msg_format("You tame %s.",m_name);
1331 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1333 msg_format("You have thrown off by %s.",m_name);
1340 case CLASS_BERSERKER:
1344 if (racial_aux(10, 10, A_DEX, 20))
1346 if (!word_of_recall()) return FALSE;
1353 if (racial_aux(5, 15, A_INT, 20))
1355 if (p_ptr->lev > 29)
1357 if (!identify_fully(TRUE)) return FALSE;
1361 if (!ident_spell(TRUE)) return FALSE;
1366 case CLASS_MIRROR_MASTER:
1370 if (racial_aux(1, 0, A_INT, 0)){
1372 for( x=0 ; x < cur_wid ;x++){
1373 for( y=0 ; y < cur_hgt ;y++){
1374 if( is_mirror_grid(&cave[y][x])) {
1376 project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1);
1382 else if (command == -4)
1387 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1389 msg_print("You need concentration on the pets now.");
1393 if (racial_aux(30, 0, A_INT, 20)){
1394 if( is_mirror_grid(&cave[py][px]))
1397 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1399 msg_print("You feel your head clear a little.");
1402 p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100);
1403 if (p_ptr->csp >= p_ptr->msp)
1405 p_ptr->csp = p_ptr->msp;
1406 p_ptr->csp_frac = 0;
1411 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1413 msg_print("Here are not any mirrors!");
1425 if (racial_aux(20, 0, A_DEX, 0))
1427 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1428 else set_action(ACTION_HAYAGAKE);
1436 else if (p_ptr->mimic_form)
1438 switch (p_ptr->mimic_form)
1441 case MIMIC_DEMON_LORD:
1442 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
1444 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1445 if (!get_aim_dir(&dir)) break;
1447 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1449 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1452 fire_ball(type, dir, plev * 3,
1457 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1460 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1462 msg_print("Something prevent you from attacking.");
1466 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
1468 int y, x, dummy = 0;
1471 /* Only works on adjacent monsters */
1472 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
1475 c_ptr = &cave[y][x];
1480 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1482 msg_print("You bite into thin air!");
1489 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1491 msg_print("You grin and bare your fangs...");
1494 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1495 if (drain_life(dir, dummy))
1497 if (p_ptr->food < PY_FOOD_FULL)
1498 /* No heal if we are "full" */
1499 (void)hp_player(dummy);
1502 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1504 msg_print("You were not hungry.");
1507 /* Gain nutritional sustenance: 150/hp drained */
1508 /* A Food ration gives 5000 food points (by contrast) */
1509 /* Don't ever get more than "Full" this way */
1510 /* But if we ARE Gorged, it won't cure us */
1511 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1512 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1513 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1517 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1519 msg_print("Yechh. That tastes foul.");
1531 switch (p_ptr->prace)
1534 if (racial_aux(5, 5, A_WIS, 12))
1537 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1539 msg_print("You examine your surroundings.");
1542 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1543 (void)detect_doors(DETECT_RAD_DEFAULT);
1544 (void)detect_stairs(DETECT_RAD_DEFAULT);
1549 if (racial_aux(15, 10, A_INT, 10))
1554 /* Get local object */
1557 /* Create the food ration */
1558 object_prep(q_ptr, 21);
1560 /* Drop the object from heaven */
1561 (void)drop_near(q_ptr, -1, py, px);
1563 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1565 msg_print("You cook some food.");
1572 if (racial_aux(5, 5, A_INT, 12))
1575 msg_print("¥Ñ¥Ã¡ª");
1577 msg_print("Blink!");
1580 teleport_player(10);
1585 if (racial_aux(3, 5, A_WIS,
1586 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10)))
1589 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1591 msg_print("You play tough.");
1594 (void)set_afraid(0);
1598 case RACE_HALF_TROLL:
1599 if (racial_aux(10, 12, A_STR,
1600 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1603 msg_print("¤¦¤¬¤¡¤¡¡ª");
1605 msg_print("RAAAGH!");
1608 (void)set_afraid(0);
1610 (void)set_shero(10 + randint1(plev), FALSE);
1611 (void)hp_player(30);
1618 if (racial_aux(40, 75, A_WIS, 50))
1621 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1623 msg_print("You picture the Pattern in your mind and walk it...");
1626 (void)set_poisoned(0);
1631 (void)set_afraid(0);
1632 (void)do_res_stat(A_STR);
1633 (void)do_res_stat(A_INT);
1634 (void)do_res_stat(A_WIS);
1635 (void)do_res_stat(A_DEX);
1636 (void)do_res_stat(A_CON);
1637 (void)do_res_stat(A_CHR);
1638 (void)restore_level();
1642 else if (command == -1)
1644 if (racial_aux(30, 50, A_INT, 50))
1647 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1649 msg_print("You start walking around. ");
1656 case RACE_BARBARIAN:
1657 if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1660 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1662 msg_print("Raaagh!");
1665 (void)set_afraid(0);
1667 (void)set_shero(10 + randint1(plev), FALSE);
1668 (void)hp_player(30);
1672 case RACE_HALF_OGRE:
1673 if (racial_aux(25, 35, A_INT, 15))
1676 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1678 msg_print("You carefully set an explosive rune...");
1685 case RACE_HALF_GIANT:
1686 if (racial_aux(20, 10, A_STR, 12))
1688 if (!get_aim_dir(&dir)) break;
1690 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1692 msg_print("You bash at a stone wall.");
1695 (void)wall_to_mud(dir);
1699 case RACE_HALF_TITAN:
1700 if (racial_aux(15, 10, A_INT, 12))
1703 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1705 msg_print("You examine your foes...");
1713 if (racial_aux(20, 15, A_STR, 12))
1715 if (!get_aim_dir(&dir)) break;
1717 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1719 msg_print("You throw a huge boulder.");
1722 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1727 if (racial_aux(15, 15, A_WIS, 10))
1729 if (!get_aim_dir(&dir)) break;
1731 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1733 msg_print("You make a horrible scream!");
1736 (void)fear_monster(dir, plev);
1741 if (racial_aux(9, 9, A_DEX, 14))
1743 if (!get_aim_dir(&dir)) break;
1745 msg_print("»À¤òÅǤ¤¤¿¡£");
1747 msg_print("You spit acid.");
1751 fire_bolt(GF_ACID, dir, plev);
1753 fire_ball(GF_ACID, dir, plev, 2);
1758 if (racial_aux(12, 8, A_DEX, 14))
1760 if(!get_aim_dir(&dir)) break;
1762 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1764 msg_print("You throw a dart of poison.");
1767 fire_bolt(GF_POIS, dir, plev);
1772 if (racial_aux(10, 5, A_WIS, 10))
1775 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1777 msg_print("You examine your surroundings.");
1780 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1781 (void)detect_doors(DETECT_RAD_DEFAULT);
1782 (void)detect_stairs(DETECT_RAD_DEFAULT);
1787 if (racial_aux(2, 2, A_INT, 9))
1789 if (!get_aim_dir(&dir)) break;
1791 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1793 msg_print("You cast a magic missile.");
1796 fire_bolt_or_beam(10, GF_MISSILE, dir,
1797 damroll(3 + ((plev - 1) / 5), 4));
1801 case RACE_DRACONIAN:
1802 if (racial_aux(1, plev, A_CON, 12))
1804 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1806 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1808 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1812 if (randint1(100) < plev)
1814 switch (p_ptr->pclass)
1817 case CLASS_BERSERKER:
1820 case CLASS_IMITATOR:
1827 Type_desc = "¥¨¥ì¥á¥ó¥È";
1829 Type_desc = "the elements";
1839 Type_desc = "shards";
1845 case CLASS_WARRIOR_MAGE:
1846 case CLASS_HIGH_MAGE:
1847 case CLASS_SORCERER:
1848 case CLASS_MAGIC_EATER:
1849 case CLASS_RED_MAGE:
1850 case CLASS_BLUE_MAGE:
1851 case CLASS_MIRROR_MASTER:
1864 Type = GF_DISENCHANT;
1868 Type_desc = "disenchantment";
1873 case CLASS_CHAOS_WARRIOR:
1876 Type = GF_CONFUSION;
1880 Type_desc = "confusion";
1888 Type_desc = "¥«¥ª¥¹";
1890 Type_desc = "chaos";
1897 case CLASS_FORCETRAINER:
1900 Type = GF_CONFUSION;
1904 Type_desc = "confusion";
1914 Type_desc = "sound";
1919 case CLASS_MINDCRAFTER:
1922 Type = GF_CONFUSION;
1926 Type_desc = "confusion";
1934 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1936 Type_desc = "mental energy";
1945 Type = GF_HELL_FIRE;
1947 Type_desc = "ÃϹö¤Î¹å²Ð";
1949 Type_desc = "hellfire";
1955 Type = GF_HOLY_FIRE;
1957 Type_desc = "À»¤Ê¤ë±ê";
1959 Type_desc = "holy fire";
1972 Type_desc = "darkness";
1982 Type_desc = "poison";
1994 Type_desc = "sound";
2000 Type = GF_CONFUSION;
2004 Type_desc = "confusion";
2012 if (!get_aim_dir(&dir)) break;
2014 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
2016 msg_format("You breathe %s.", Type_desc);
2019 fire_ball(Type, dir, plev * 2,
2024 case RACE_MIND_FLAYER:
2025 if (racial_aux(15, 12, A_INT, 14))
2027 if (!get_aim_dir(&dir)) break;
2031 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
2033 msg_print("You concentrate and your eyes glow red...");
2036 fire_bolt(GF_PSI, dir, plev);
2042 if (racial_aux(9, 15, A_WIS, 15))
2044 if (!get_aim_dir(&dir)) break;
2048 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
2050 msg_print("You cast a ball of fire.");
2053 fire_ball(GF_FIRE, dir, plev, 2);
2058 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2060 msg_print("You cast a bolt of fire.");
2063 fire_bolt(GF_FIRE, dir, plev);
2069 if (racial_aux(20, 15, A_CON, 8))
2071 (void)set_shield(randint1(20) + 30, FALSE);
2077 if (racial_aux(30, 30, A_WIS, 18))
2080 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2082 msg_print("You attempt to restore your lost energies.");
2085 (void)restore_level();
2090 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2093 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2095 msg_print("Something prevent you from attacking.");
2099 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
2101 int y, x, dummy = 0;
2104 /* Only works on adjacent monsters */
2105 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
2108 c_ptr = &cave[y][x];
2113 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2115 msg_print("You bite into thin air!");
2122 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2124 msg_print("You grin and bare your fangs...");
2127 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2128 if (drain_life(dir, dummy))
2130 if (p_ptr->food < PY_FOOD_FULL)
2131 /* No heal if we are "full" */
2132 (void)hp_player(dummy);
2135 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2137 msg_print("You were not hungry.");
2140 /* Gain nutritional sustenance: 150/hp drained */
2141 /* A Food ration gives 5000 food points (by contrast) */
2142 /* Don't ever get more than "Full" this way */
2143 /* But if we ARE Gorged, it won't cure us */
2144 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2145 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2146 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2150 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2152 msg_print("Yechh. That tastes foul.");
2159 if (racial_aux(4, 6, A_INT, 3))
2162 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2164 msg_print("You emit an eldritch howl!");
2167 if (!get_aim_dir(&dir)) break;
2168 (void)fear_monster(dir, plev);
2173 if (racial_aux(12, 12, A_INT, 15))
2176 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2178 msg_print("You throw some magic dust...");
2182 sleep_monsters_touch();
2184 (void)sleep_monsters();
2189 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
2191 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2192 if (!get_aim_dir(&dir)) break;
2194 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2196 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2199 fire_ball(type, dir, plev * 3,
2205 if (racial_aux(20, 15, A_CHR, 8))
2207 (void)set_tsubureru(randint1(20) + 30, FALSE);
2214 if (racial_aux(1, 7, A_STR, 8))
2216 if (!get_aim_dir(&dir)) return FALSE;
2218 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2220 msg_print("You fire your ray gun.");
2222 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2227 if (racial_aux(10, 13, A_STR, 10))
2229 if (!get_aim_dir(&dir)) return FALSE;
2231 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2233 msg_print("You fire your blaster.");
2235 fire_bolt(GF_MISSILE, dir, plev);
2240 if (racial_aux(25, 26, A_STR, 12))
2242 if (!get_aim_dir(&dir)) return FALSE;
2244 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2246 msg_print("You fire your bazooka.");
2248 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2253 if (racial_aux(35, 40, A_STR, 15))
2255 if (!get_aim_dir(&dir)) return FALSE;
2257 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2259 msg_print("You fire a beam cannon.");
2261 fire_beam(GF_MISSILE, dir, plev * 2);
2266 if (racial_aux(45, 60, A_STR, 18))
2268 if (!get_aim_dir(&dir)) return FALSE;
2270 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2272 msg_print("You fire a rocket.");
2274 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2281 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2283 msg_print("This race has no bonus power.");
2293 typedef struct power_desc_type power_desc_type;
2295 struct power_desc_type
2306 * Allow user to choose a power (racial / mutation) to activate
2308 void do_cmd_racial_power(void)
2310 power_desc_type power_desc[36];
2313 int lvl = p_ptr->lev;
2315 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2318 int menu_line = (use_menu ? 1 : 0);
2321 for (num = 0; num < 36; num++)
2323 strcpy(power_desc[num].name, "");
2324 power_desc[num].number = 0;
2329 if (p_ptr->confused)
2332 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2334 msg_print("You are too confused to use any powers!");
2341 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2343 set_action(ACTION_NONE);
2346 switch (p_ptr->pclass)
2351 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2353 strcpy(power_desc[num].name, "Sword Dancing");
2356 power_desc[num].level = 40;
2357 power_desc[num].cost = 75;
2358 power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35);
2359 power_desc[num++].number = -3;
2363 case CLASS_HIGH_MAGE:
2364 case CLASS_SORCERER:
2367 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2369 strcpy(power_desc[num].name, "Eat Magic");
2372 power_desc[num].level = 25;
2373 power_desc[num].cost = 1;
2374 power_desc[num].fail = 100 - racial_chance(25, A_INT, 25);
2375 power_desc[num++].number = -3;
2380 if (is_good_realm(p_ptr->realm1))
2383 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2385 strcpy(power_desc[num].name, "Bless Weapon");
2388 power_desc[num].level = 35;
2389 power_desc[num].cost = 70;
2390 power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50);
2391 power_desc[num++].number = -3;
2396 strcpy(power_desc[num].name, "¾¤º²");
2398 strcpy(power_desc[num].name, "Evocation");
2401 power_desc[num].level = 42;
2402 power_desc[num].cost = 40;
2403 power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35);
2404 power_desc[num++].number = -3;
2411 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2413 strcpy(power_desc[num].name, "Hit and Away");
2416 power_desc[num].level = 8;
2417 power_desc[num].cost = 12;
2418 power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14);
2419 power_desc[num++].number = -3;
2425 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2427 strcpy(power_desc[num].name, "Probe Monster");
2430 power_desc[num].level = 15;
2431 power_desc[num].cost = 20;
2432 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2433 power_desc[num++].number = -3;
2438 if (is_good_realm(p_ptr->realm1))
2441 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2443 strcpy(power_desc[num].name, "Holy Lance");
2446 power_desc[num].level = 30;
2447 power_desc[num].cost = 30;
2448 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2449 power_desc[num++].number = -3;
2454 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2456 strcpy(power_desc[num].name, "Hell Lance");
2459 power_desc[num].level = 30;
2460 power_desc[num].cost = 30;
2461 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2462 power_desc[num++].number = -3;
2466 case CLASS_WARRIOR_MAGE:
2469 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2471 strcpy(power_desc[num].name, "Convert HP to SP");
2474 power_desc[num].level = 25;
2475 power_desc[num].cost = 0;
2476 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2477 power_desc[num++].number = -3;
2479 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2481 strcpy(power_desc[num].name, "Convert SP to HP");
2484 power_desc[num].level = 25;
2485 power_desc[num].cost = 0;
2486 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2487 power_desc[num++].number = -4;
2490 case CLASS_CHAOS_WARRIOR:
2493 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2495 strcpy(power_desc[num].name, "Confusing Light");
2498 power_desc[num].level = 40;
2499 power_desc[num].cost = 50;
2500 power_desc[num].fail = 100 - racial_chance(40, A_INT, 25);
2501 power_desc[num++].number = -3;
2507 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2509 strcpy(power_desc[num].name, "Assume a Posture");
2512 power_desc[num].level = 25;
2513 power_desc[num].cost = 0;
2514 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2515 power_desc[num++].number = -3;
2517 strcpy(power_desc[num].name, "É´Îö·ý");
2519 strcpy(power_desc[num].name, "Double Attack");
2522 power_desc[num].level = 30;
2523 power_desc[num].cost = 30;
2524 power_desc[num].fail = 100 - racial_chance(30, A_STR, 20);
2525 power_desc[num++].number = -4;
2528 case CLASS_MINDCRAFTER:
2529 case CLASS_FORCETRAINER:
2532 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2534 strcpy(power_desc[num].name, "Clear Mind");
2537 power_desc[num].level = 15;
2538 power_desc[num].cost = 0;
2539 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2540 power_desc[num++].number = -3;
2546 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2548 strcpy(power_desc[num].name, "Take a Photograph");
2551 power_desc[num].level = 1;
2552 power_desc[num].cost = 0;
2553 power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0);
2554 power_desc[num++].number = -3;
2556 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2558 strcpy(power_desc[num].name, "Identify True");
2561 power_desc[num].level = 25;
2562 power_desc[num].cost = 20;
2563 power_desc[num].fail = 100 - racial_chance(25, A_INT, 20);
2564 power_desc[num++].number = -4;
2567 case CLASS_IMITATOR:
2570 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2572 strcpy(power_desc[num].name, "Double Revenge");
2575 power_desc[num].level = 30;
2576 power_desc[num].cost = 100;
2577 power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30);
2578 power_desc[num++].number = -3;
2581 case CLASS_BEASTMASTER:
2584 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2586 strcpy(power_desc[num].name, "Dominate a Living Thing");
2589 power_desc[num].level = 1;
2590 power_desc[num].cost = (p_ptr->lev+3)/4;
2591 power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10);
2592 power_desc[num++].number = -3;
2594 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2596 strcpy(power_desc[num].name, "Dominate Living Things");
2599 power_desc[num].level = 30;
2600 power_desc[num].cost = (p_ptr->lev+20)/2;
2601 power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10);
2602 power_desc[num++].number = -4;
2608 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2610 strcpy(power_desc[num].name, "Create Ammo");
2613 power_desc[num].level = 1;
2614 power_desc[num].cost = 0;
2615 power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0);
2616 power_desc[num++].number = -3;
2619 case CLASS_MAGIC_EATER:
2622 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2624 strcpy(power_desc[num].name, "Absorb Magic");
2627 power_desc[num].level = 1;
2628 power_desc[num].cost = 0;
2629 power_desc[num].fail = 100 - racial_chance(0, A_INT, 0);
2630 power_desc[num++].number = -3;
2636 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2638 strcpy(power_desc[num].name, "Stop Singing");
2641 power_desc[num].level = 1;
2642 power_desc[num].cost = 0;
2643 power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0);
2644 power_desc[num++].number = -3;
2647 case CLASS_RED_MAGE:
2650 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2652 strcpy(power_desc[num].name, "Double Magic");
2655 power_desc[num].level = 48;
2656 power_desc[num].cost = 20;
2657 power_desc[num].fail = 100 - racial_chance(48, A_INT, 0);
2658 power_desc[num++].number = -3;
2664 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2666 strcpy(power_desc[num].name, "Concentration");
2669 power_desc[num].level = 1;
2670 power_desc[num].cost = 0;
2671 power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0);
2672 power_desc[num++].number = -3;
2674 strcpy(power_desc[num].name, "·¿");
2676 strcpy(power_desc[num].name, "Assume a Posture");
2679 power_desc[num].level = 25;
2680 power_desc[num].cost = 0;
2681 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2682 power_desc[num++].number = -4;
2685 case CLASS_BLUE_MAGE:
2688 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2690 strcpy(power_desc[num].name, "Learning");
2693 power_desc[num].level = 1;
2694 power_desc[num].cost = 0;
2695 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2696 power_desc[num++].number = -3;
2702 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2704 strcpy(power_desc[num].name, "Rodeo");
2707 power_desc[num].level = 10;
2708 power_desc[num].cost = 0;
2709 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
2710 power_desc[num++].number = -3;
2713 case CLASS_BERSERKER:
2716 strcpy(power_desc[num].name, "µ¢´Ô");
2718 strcpy(power_desc[num].name, "Recall");
2721 power_desc[num].level = 10;
2722 power_desc[num].cost = 10;
2723 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20);
2724 power_desc[num++].number = -4;
2727 case CLASS_MIRROR_MASTER:
2730 strcpy(power_desc[num].name, "¶À³ä¤ê");
2732 strcpy(power_desc[num].name, "Break Mirrors");
2735 power_desc[num].level = 1;
2736 power_desc[num].cost = 0;
2737 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2738 power_desc[num++].number = -3;
2740 strcpy(power_desc[num].name, "ÀÅ¿å");
2742 strcpy(power_desc[num].name, "Mirror Concentration");
2745 power_desc[num].level = 30;
2746 power_desc[num].cost = 0;
2747 power_desc[num].fail = 100 - racial_chance(30, A_INT, 20);
2748 power_desc[num++].number = -4;
2754 strcpy(power_desc[num].name, "ÌÜÍø¤");
2756 strcpy(power_desc[num].name, "Judgment");
2759 power_desc[num].level = 5;
2760 power_desc[num].cost = 15;
2761 power_desc[num].fail = 100 - racial_chance(5, A_INT, 20);
2762 power_desc[num++].number = -3;
2768 strcpy(power_desc[num].name, "®¶î¤±");
2770 strcpy(power_desc[num].name, "Quick Walk");
2773 power_desc[num].level = 20;
2774 power_desc[num].cost = 0;
2775 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2776 power_desc[num++].number = -3;
2781 strcpy(power_desc[0].name, "(¤Ê¤·)");
2783 strcpy(power_desc[0].name, "(none)");
2788 if (p_ptr->mimic_form)
2790 switch (p_ptr->mimic_form)
2793 case MIMIC_DEMON_LORD:
2795 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2797 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2800 power_desc[num].level = 15;
2801 power_desc[num].cost = 10+lvl/3;
2802 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
2803 power_desc[num++].number = -1;
2807 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2809 strcpy(power_desc[num].name, "Drain Life");
2812 power_desc[num].level = 2;
2813 power_desc[num].cost = 1 + (lvl / 3);
2814 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
2815 power_desc[num++].number = -1;
2821 switch (p_ptr->prace)
2825 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2827 strcpy(power_desc[num].name, "Detect Doors+Traps");
2830 power_desc[num].level = 5;
2831 power_desc[num].cost = 5;
2832 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12);
2833 power_desc[num++].number = -1;
2837 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2839 strcpy(power_desc[num].name, "Detect Doors+Traps");
2842 power_desc[num].level = 10;
2843 power_desc[num].cost = 5;
2844 power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10);
2845 power_desc[num++].number = -1;
2849 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2851 strcpy(power_desc[num].name, "Create Food");
2854 power_desc[num].level = 15;
2855 power_desc[num].cost = 10;
2856 power_desc[num].fail = 100 - racial_chance(15, A_INT, 10);
2857 power_desc[num++].number = -1;
2861 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2863 sprintf(power_desc[num].name, "Blink");
2866 power_desc[num].level = 5;
2867 power_desc[num].cost = 5;
2868 power_desc[num].fail = 100 - racial_chance(5, A_INT, 12);
2869 power_desc[num++].number = -1;
2873 strcpy(power_desc[num].name, "¶²Éݽüµî");
2875 strcpy(power_desc[num].name, "Remove Fear");
2878 power_desc[num].level = 3;
2879 power_desc[num].cost = 5;
2880 power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10));
2881 power_desc[num++].number = -1;
2883 case RACE_HALF_TROLL:
2885 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2887 strcpy(power_desc[num].name, "Berserk");
2890 power_desc[num].level = 10;
2891 power_desc[num].cost = 12;
2892 power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12));
2893 power_desc[num++].number = -1;
2895 case RACE_BARBARIAN:
2897 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2899 strcpy(power_desc[num].name, "Berserk");
2902 power_desc[num].level = 8;
2903 power_desc[num].cost = 10;
2904 power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12));
2905 power_desc[num++].number = -1;
2909 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2911 strcpy(power_desc[num].name, "Shadow Shifting");
2914 power_desc[num].level = 30;
2915 power_desc[num].cost = 50;
2916 power_desc[num].fail = 100 - racial_chance(30, A_INT, 50);
2917 power_desc[num++].number = -1;
2919 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2921 strcpy(power_desc[num].name, "Pattern Mindwalking");
2924 power_desc[num].level = 40;
2925 power_desc[num].cost = 75;
2926 power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50);
2927 power_desc[num++].number = -2;
2929 case RACE_HALF_OGRE:
2931 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2933 strcpy(power_desc[num].name, "Explosive Rune");
2936 power_desc[num].level = 25;
2937 power_desc[num].cost = 35;
2938 power_desc[num].fail = 100 - racial_chance(25, A_INT, 15);
2939 power_desc[num++].number = -1;
2941 case RACE_HALF_GIANT:
2943 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2945 strcpy(power_desc[num].name, "Stone to Mud");
2948 power_desc[num].level = 20;
2949 power_desc[num].cost = 10;
2950 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2951 power_desc[num++].number = -1;
2953 case RACE_HALF_TITAN:
2955 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2957 strcpy(power_desc[num].name, "Probing");
2960 power_desc[num].level = 15;
2961 power_desc[num].cost = 10;
2962 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2963 power_desc[num++].number = -1;
2967 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2969 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2972 power_desc[num].level = 20;
2973 power_desc[num].cost = 15;
2974 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2975 power_desc[num++].number = -1;
2979 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2981 strcpy(power_desc[num].name, "Scare Monster");
2984 power_desc[num].level = 15;
2985 power_desc[num].cost = 15;
2986 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2987 power_desc[num++].number = -1;
2991 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2993 strcpy(power_desc[num].name, "Scare Monster");
2996 power_desc[num].level = 4;
2997 power_desc[num].cost = 6;
2998 power_desc[num].fail = 100 - racial_chance(4, A_INT, 3);
2999 power_desc[num++].number = -1;
3003 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
3005 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
3008 power_desc[num].level = 9;
3009 power_desc[num].cost = 9;
3010 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14);
3011 power_desc[num++].number = -1;
3015 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
3017 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
3020 power_desc[num].level = 12;
3021 power_desc[num].cost = 8;
3022 power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14);
3023 power_desc[num++].number = -1;
3027 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3029 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3032 power_desc[num].level = 2;
3033 power_desc[num].cost = 2;
3034 power_desc[num].fail = 100 - racial_chance(2, A_INT, 9);
3035 power_desc[num++].number = -1;
3037 case RACE_DRACONIAN:
3039 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3041 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
3044 power_desc[num].level = 1;
3045 power_desc[num].cost = lvl;
3046 power_desc[num].fail = 100 - racial_chance(1, A_CON, 12);
3047 power_desc[num++].number = -1;
3049 case RACE_MIND_FLAYER:
3051 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3053 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3056 power_desc[num].level = 15;
3057 power_desc[num].cost = 12;
3058 power_desc[num].fail = 100 - racial_chance(15, A_INT, 14);
3059 power_desc[num++].number = -1;
3063 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3065 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3068 power_desc[num].level = 9;
3069 power_desc[num].cost = 15;
3070 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15);
3071 power_desc[num++].number = -1;
3075 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3077 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3080 power_desc[num].level = 20;
3081 power_desc[num].cost = 15;
3082 power_desc[num].fail = 100 - racial_chance(20, A_CON, 8);
3083 power_desc[num++].number = -1;
3088 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3090 strcpy(power_desc[num].name, "Restore Life");
3093 power_desc[num].level = 30;
3094 power_desc[num].cost = 30;
3095 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18);
3096 power_desc[num++].number = -1;
3100 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3102 strcpy(power_desc[num].name, "Drain Life");
3105 power_desc[num].level = 2;
3106 power_desc[num].cost = 1 + (lvl / 3);
3107 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3108 power_desc[num++].number = -1;
3112 strcpy(power_desc[num].name, "̲¤êÊ´");
3114 strcpy(power_desc[num].name, "Sleeping Dust");
3117 power_desc[num].level = 12;
3118 power_desc[num].cost = 12;
3119 power_desc[num].fail = 100 - racial_chance(12, A_INT, 15);
3120 power_desc[num++].number = -1;
3124 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3126 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3129 power_desc[num].level = 15;
3130 power_desc[num].cost = 10+lvl/3;
3131 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
3132 power_desc[num++].number = -1;
3136 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3138 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3141 power_desc[num].level = 20;
3142 power_desc[num].cost = 15;
3143 power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8);
3144 power_desc[num++].number = -1;
3147 if (p_ptr->lev < 10)
3150 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3152 strcpy(power_desc[num].name, "Ray Gun");
3155 power_desc[num].level = 1;
3156 power_desc[num].cost = 7;
3157 power_desc[num].fail = 100 - racial_chance(1, A_STR, 8);
3159 else if (p_ptr->lev < 25)
3162 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3164 strcpy(power_desc[num].name, "Blaster");
3167 power_desc[num].level = 10;
3168 power_desc[num].cost = 13;
3169 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
3171 else if (p_ptr->lev < 35)
3174 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3176 strcpy(power_desc[num].name, "Bazooka");
3179 power_desc[num].level = 25;
3180 power_desc[num].cost = 26;
3181 power_desc[num].fail = 100 - racial_chance(25, A_STR, 12);
3183 else if (p_ptr->lev < 45)
3186 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3188 strcpy(power_desc[num].name, "Beam Cannon");
3191 power_desc[num].level = 35;
3192 power_desc[num].cost = 40;
3193 power_desc[num].fail = 100 - racial_chance(35, A_STR, 15);
3198 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3200 strcpy(power_desc[num].name, "Rocket");
3203 power_desc[num].level = 45;
3204 power_desc[num].cost = 60;
3205 power_desc[num].fail = 100 - racial_chance(45, A_STR, 18);
3207 power_desc[num++].number = -1;
3218 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3221 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3223 strcpy(power_desc[num].name, "Spit Acid");
3226 power_desc[num].level = 9;
3227 power_desc[num].cost = 9;
3228 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15);
3229 power_desc[num++].number = MUT1_SPIT_ACID;
3232 if (p_ptr->muta1 & MUT1_BR_FIRE)
3235 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3237 strcpy(power_desc[num].name, "Fire Breath");
3240 power_desc[num].level = 20;
3241 power_desc[num].cost = lvl;
3242 power_desc[num].fail = 100 - racial_chance(20, A_CON, 18);
3243 power_desc[num++].number = MUT1_BR_FIRE;
3246 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3249 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3251 strcpy(power_desc[num].name, "Hypnotic Gaze");
3254 power_desc[num].level = 12;
3255 power_desc[num].cost = 12;
3256 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18);
3257 power_desc[num++].number = MUT1_HYPN_GAZE;
3260 if (p_ptr->muta1 & MUT1_TELEKINES)
3263 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3265 strcpy(power_desc[num].name, "Telekinesis");
3268 power_desc[num].level = 9;
3269 power_desc[num].cost = 9;
3270 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14);
3271 power_desc[num++].number = MUT1_TELEKINES;
3274 if (p_ptr->muta1 & MUT1_VTELEPORT)
3277 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3279 strcpy(power_desc[num].name, "Teleport");
3282 power_desc[num].level = 7;
3283 power_desc[num].cost = 7;
3284 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15);
3285 power_desc[num++].number = MUT1_VTELEPORT;
3288 if (p_ptr->muta1 & MUT1_MIND_BLST)
3291 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3293 strcpy(power_desc[num].name, "Mind Blast");
3296 power_desc[num].level = 5;
3297 power_desc[num].cost = 3;
3298 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15);
3299 power_desc[num++].number = MUT1_MIND_BLST;
3302 if (p_ptr->muta1 & MUT1_RADIATION)
3305 strcpy(power_desc[num].name, "Êü¼Íǽ");
3307 strcpy(power_desc[num].name, "Emit Radiation");
3310 power_desc[num].level = 15;
3311 power_desc[num].cost = 15;
3312 power_desc[num].fail = 100 - racial_chance(15, A_CON, 14);
3313 power_desc[num++].number = MUT1_RADIATION;
3316 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3319 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3321 strcpy(power_desc[num].name, "Vampiric Drain");
3324 power_desc[num].level = 2;
3325 power_desc[num].cost = (1 + (lvl / 3));
3326 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3327 power_desc[num++].number = MUT1_VAMPIRISM;
3330 if (p_ptr->muta1 & MUT1_SMELL_MET)
3333 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3335 strcpy(power_desc[num].name, "Smell Metal");
3338 power_desc[num].level = 3;
3339 power_desc[num].cost = 2;
3340 power_desc[num].fail = 100 - racial_chance(3, A_INT, 12);
3341 power_desc[num++].number = MUT1_SMELL_MET;
3344 if (p_ptr->muta1 & MUT1_SMELL_MON)
3347 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3349 strcpy(power_desc[num].name, "Smell Monsters");
3352 power_desc[num].level = 5;
3353 power_desc[num].cost = 4;
3354 power_desc[num].fail = 100 - racial_chance(5, A_INT, 15);
3355 power_desc[num++].number = MUT1_SMELL_MON;
3358 if (p_ptr->muta1 & MUT1_BLINK)
3361 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3363 strcpy(power_desc[num].name, "Blink");
3366 power_desc[num].level = 3;
3367 power_desc[num].cost = 3;
3368 power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12);
3369 power_desc[num++].number = MUT1_BLINK;
3372 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3375 strcpy(power_desc[num].name, "´ä¿©¤¤");
3377 strcpy(power_desc[num].name, "Eat Rock");
3380 power_desc[num].level = 8;
3381 power_desc[num].cost = 12;
3382 power_desc[num].fail = 100 - racial_chance(8, A_CON, 18);
3383 power_desc[num++].number = MUT1_EAT_ROCK;
3386 if (p_ptr->muta1 & MUT1_SWAP_POS)
3389 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3391 strcpy(power_desc[num].name, "Swap Position");
3394 power_desc[num].level = 15;
3395 power_desc[num].cost = 12;
3396 power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16);
3397 power_desc[num++].number = MUT1_SWAP_POS;
3400 if (p_ptr->muta1 & MUT1_SHRIEK)
3403 strcpy(power_desc[num].name, "¶«¤Ó");
3405 strcpy(power_desc[num].name, "Shriek");
3408 power_desc[num].level = 20;
3409 power_desc[num].cost = 14;
3410 power_desc[num].fail = 100 - racial_chance(20, A_CON, 16);
3411 power_desc[num++].number = MUT1_SHRIEK;
3414 if (p_ptr->muta1 & MUT1_ILLUMINE)
3417 strcpy(power_desc[num].name, "¾ÈÌÀ");
3419 strcpy(power_desc[num].name, "Illuminate");
3422 power_desc[num].level = 3;
3423 power_desc[num].cost = 2;
3424 power_desc[num].fail = 100 - racial_chance(3, A_INT, 10);
3425 power_desc[num++].number = MUT1_ILLUMINE;
3428 if (p_ptr->muta1 & MUT1_DET_CURSE)
3431 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3433 strcpy(power_desc[num].name, "Detect Curses");
3436 power_desc[num].level = 7;
3437 power_desc[num].cost = 14;
3438 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14);
3439 power_desc[num++].number = MUT1_DET_CURSE;
3442 if (p_ptr->muta1 & MUT1_BERSERK)
3445 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3447 strcpy(power_desc[num].name, "Berserk");
3450 power_desc[num].level = 8;
3451 power_desc[num].cost = 8;
3452 power_desc[num].fail = 100 - racial_chance(8, A_STR, 14);
3453 power_desc[num++].number = MUT1_BERSERK;
3456 if (p_ptr->muta1 & MUT1_POLYMORPH)
3459 strcpy(power_desc[num].name, "ÊÑ¿È");
3461 strcpy(power_desc[num].name, "Polymorph");
3464 power_desc[num].level = 18;
3465 power_desc[num].cost = 20;
3466 power_desc[num].fail = 100 - racial_chance(18, A_CON, 18);
3467 power_desc[num++].number = MUT1_POLYMORPH;
3470 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3473 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3475 strcpy(power_desc[num].name, "Midas Touch");
3478 power_desc[num].level = 10;
3479 power_desc[num].cost = 5;
3480 power_desc[num].fail = 100 - racial_chance(10, A_INT, 12);
3481 power_desc[num++].number = MUT1_MIDAS_TCH;
3484 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3487 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3489 strcpy(power_desc[num].name, "Grow Mold");
3492 power_desc[num].level = 1;
3493 power_desc[num].cost = 6;
3494 power_desc[num].fail = 100 - racial_chance(1, A_CON, 14);
3495 power_desc[num++].number = MUT1_GROW_MOLD;
3498 if (p_ptr->muta1 & MUT1_RESIST)
3501 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3503 strcpy(power_desc[num].name, "Resist Elements");
3506 power_desc[num].level = 10;
3507 power_desc[num].cost = 12;
3508 power_desc[num].fail = 100 - racial_chance(10, A_CON, 12);
3509 power_desc[num++].number = MUT1_RESIST;
3512 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3515 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3517 strcpy(power_desc[num].name, "Earthquake");
3520 power_desc[num].level = 12;
3521 power_desc[num].cost = 12;
3522 power_desc[num].fail = 100 - racial_chance(12, A_STR, 16);
3523 power_desc[num++].number = MUT1_EARTHQUAKE;
3526 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3529 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3531 strcpy(power_desc[num].name, "Eat Magic");
3534 power_desc[num].level = 17;
3535 power_desc[num].cost = 1;
3536 power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15);
3537 power_desc[num++].number = MUT1_EAT_MAGIC;
3540 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3543 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3545 strcpy(power_desc[num].name, "Weigh Magic");
3548 power_desc[num].level = 6;
3549 power_desc[num].cost = 6;
3550 power_desc[num].fail = 100 - racial_chance(6, A_INT, 10);
3551 power_desc[num++].number = MUT1_WEIGH_MAG;
3554 if (p_ptr->muta1 & MUT1_STERILITY)
3557 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3559 strcpy(power_desc[num].name, "Sterilize");
3562 power_desc[num].level = 12;
3563 power_desc[num].cost = 23;
3564 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15);
3565 power_desc[num++].number = MUT1_STERILITY;
3568 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3571 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3573 strcpy(power_desc[num].name, "Panic Hit");
3576 power_desc[num].level = 10;
3577 power_desc[num].cost = 12;
3578 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14);
3579 power_desc[num++].number = MUT1_PANIC_HIT;
3582 if (p_ptr->muta1 & MUT1_DAZZLE)
3585 strcpy(power_desc[num].name, "âÁÏÇ");
3587 strcpy(power_desc[num].name, "Dazzle");
3590 power_desc[num].level = 7;
3591 power_desc[num].cost = 15;
3592 power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8);
3593 power_desc[num++].number = MUT1_DAZZLE;
3596 if (p_ptr->muta1 & MUT1_LASER_EYE)
3599 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3601 strcpy(power_desc[num].name, "Laser Eye");
3604 power_desc[num].level = 7;
3605 power_desc[num].cost = 10;
3606 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9);
3607 power_desc[num++].number = MUT1_LASER_EYE;
3610 if (p_ptr->muta1 & MUT1_RECALL)
3613 strcpy(power_desc[num].name, "µ¢´Ô");
3615 strcpy(power_desc[num].name, "Recall");
3618 power_desc[num].level = 17;
3619 power_desc[num].cost = 50;
3620 power_desc[num].fail = 100 - racial_chance(17, A_INT, 16);
3621 power_desc[num++].number = MUT1_RECALL;
3624 if (p_ptr->muta1 & MUT1_BANISH)
3627 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3629 strcpy(power_desc[num].name, "Banish Evil");
3632 power_desc[num].level = 25;
3633 power_desc[num].cost = 25;
3634 power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18);
3635 power_desc[num++].number = MUT1_BANISH;
3638 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3641 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3643 strcpy(power_desc[num].name, "Cold Touch");
3646 power_desc[num].level = 2;
3647 power_desc[num].cost = 2;
3648 power_desc[num].fail = 100 - racial_chance(2, A_CON, 11);
3649 power_desc[num++].number = MUT1_COLD_TOUCH;
3652 if (p_ptr->muta1 & MUT1_LAUNCHER)
3655 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3657 strcpy(power_desc[num].name, "Throw Object");
3660 power_desc[num].level = 1;
3661 power_desc[num].cost = lvl;
3662 power_desc[num].fail = 100 - racial_chance(1, A_STR, 6);
3663 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3664 power_desc[num++].number = 3;
3668 /* Nothing chosen yet */
3674 /* Build a prompt */
3676 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3678 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3681 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3684 if (!repeat_pull(&i) || i<0 || i>=num) {
3685 #endif /* ALLOW_REPEAT */
3686 if (use_menu) screen_save();
3687 /* Get a spell from the user */
3689 choice = (always_show_list || use_menu) ? ESCAPE:1;
3692 if( choice==ESCAPE ) choice = ' ';
3693 else if( !get_com(out_val, &choice, FALSE) )break;
3695 if (use_menu && choice != ' ')
3711 menu_line += (num - 1);
3732 else if (menu_line+18 <= num)
3746 if (menu_line > num) menu_line -= num;
3748 /* Request redraw */
3749 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3752 if (!redraw || use_menu)
3765 /* Save the screen */
3766 if (!use_menu) screen_save();
3768 /* Print header(s) */
3771 prt(" Lv MP ¼ºÎ¨", y++, x);
3773 prt(" Lv Cost Fail", y++, x);
3778 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3780 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3787 x1 = ((ctr < 18) ? x : x + 40);
3788 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3793 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3795 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3797 else strcpy(dummy, " ");
3801 /* letter/number for power selection */
3805 letter = '0' + ctr - 26;
3806 sprintf(dummy, " %c) ",letter);
3808 strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail));
3820 /* Restore the screen */
3830 if (choice == '\r' && num == 1)
3835 if (isalpha(choice))
3838 ask = (isupper(choice));
3841 if (ask) choice = tolower(choice);
3843 /* Extract request */
3844 i = (islower(choice) ? A2I(choice) : -1);
3848 ask = FALSE; /* Can't uppercase digits */
3850 i = choice - '0' + 26;
3854 /* Totally Illegal */
3855 if ((i < 0) || (i >= num))
3868 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3870 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3874 /* Belay that order */
3875 if (!get_check(tmp_val)) continue;
3882 /* Restore the screen */
3883 if (redraw) screen_load();
3885 /* Abort if needed */
3893 } /*if (!repeat_pull(&i) || ...)*/
3894 #endif /* ALLOW_REPEAT */
3895 if (power_desc[i].number < 0)
3897 if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0;
3901 mutation_power_aux(power_desc[i].number);
3904 /* Redraw mana and hp */
3905 p_ptr->redraw |= (PR_HP | PR_MANA);
3908 p_ptr->window |= (PW_PLAYER | PW_SPELL);