4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
139 /* Get local object */
142 /* Hack -- Give the player some small firestones */
143 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
144 q_ptr->number = (byte)rand_range(15,30);
147 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
148 q_ptr->discount = 99;
150 slot = inven_carry(q_ptr);
152 object_desc(o_name, q_ptr, 0);
154 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
156 msg_print("You make some ammo.");
159 /* Auto-inscription */
160 if (slot >= 0) autopick_alter_item(slot, FALSE);
162 /* Destroy the wall */
163 cave_alter_feat(y, x, FF_HURT_ROCK);
165 p_ptr->update |= (PU_FLOW);
168 /**********Create arrows*********/
175 item_tester_hook = item_tester_hook_convertible;
179 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
180 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
182 q = "Convert which item? ";
183 s = "You have no item to convert.";
185 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
187 /* Get the item (in the pack) */
190 q_ptr = &inventory[item];
193 /* Get the item (on the floor) */
196 q_ptr = &o_list[0 - item];
199 /* Get local object */
202 /* Hack -- Give the player some small firestones */
203 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
204 q_ptr->number = (byte)rand_range(5, 10);
207 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
209 q_ptr->discount = 99;
211 object_desc(o_name, q_ptr, 0);
213 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
215 msg_print("You make some ammo.");
220 inven_item_increase(item, -1);
221 inven_item_describe(item);
222 inven_item_optimize(item);
226 floor_item_increase(0 - item, -1);
227 floor_item_describe(0 - item);
228 floor_item_optimize(0 - item);
231 slot = inven_carry(q_ptr);
233 /* Auto-inscription */
234 if (slot >= 0) autopick_alter_item(slot, FALSE);
236 /**********Create bolts*********/
243 item_tester_hook = item_tester_hook_convertible;
247 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
248 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
250 q = "Convert which item? ";
251 s = "You have no item to convert.";
253 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
255 /* Get the item (in the pack) */
258 q_ptr = &inventory[item];
261 /* Get the item (on the floor) */
264 q_ptr = &o_list[0 - item];
267 /* Get local object */
270 /* Hack -- Give the player some small firestones */
271 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
272 q_ptr->number = (byte)rand_range(4, 8);
275 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
277 q_ptr->discount = 99;
279 object_desc(o_name, q_ptr, 0);
281 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
283 msg_print("You make some ammo.");
288 inven_item_increase(item, -1);
289 inven_item_describe(item);
290 inven_item_optimize(item);
294 floor_item_increase(0 - item, -1);
295 floor_item_describe(0 - item);
296 floor_item_optimize(0 - item);
299 slot = inven_carry(q_ptr);
301 /* Auto-inscription */
302 if (slot >= 0) autopick_alter_item(slot, FALSE);
307 bool gain_magic(void)
314 char o_name[MAX_NLEN];
316 /* Only accept legal items */
317 item_tester_hook = item_tester_hook_recharge;
321 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
322 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
324 q = "Gain power of which item? ";
325 s = "You have nothing to gain power.";
328 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
330 /* Get the item (in the pack) */
333 o_ptr = &inventory[item];
336 /* Get the item (on the floor) */
339 o_ptr = &o_list[0 - item];
342 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
345 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
347 msg_print("This staff doesn't have any magical ability.");
353 if (!object_is_known(o_ptr))
356 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
358 msg_print("You need to identify before absorbing.");
366 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
368 msg_print("This item is still charging.");
374 if (o_ptr->tval == TV_ROD)
376 else if (o_ptr->tval == TV_WAND)
379 if (o_ptr->tval == TV_ROD)
381 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
382 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
387 for (num = o_ptr->number; num; num--)
390 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
391 if (p_ptr->magic_num2[o_ptr->sval + ext])
394 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
395 if (gain_num < 1) gain_num = 1;
397 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
398 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
399 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
400 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
401 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
402 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
406 object_desc(o_name, o_ptr, 0);
409 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
411 msg_format("You absorb magic of %s.", o_name);
414 /* Eliminate the item (from the pack) */
417 inven_item_increase(item, -999);
418 inven_item_describe(item);
419 inven_item_optimize(item);
422 /* Eliminate the item (from the floor) */
425 floor_item_increase(0 - item, -999);
426 floor_item_describe(0 - item);
427 floor_item_optimize(0 - item);
434 static bool can_do_cmd_cast(void)
436 if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
439 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
441 msg_print("The dungeon absorbs all attempted magic!");
446 else if (p_ptr->anti_magic)
449 msg_print("È¿ËâË¡¥Ð¥ê¥¢¤¬ËâË¡¤ò¼ÙË⤷¤¿¡ª");
451 msg_print("An anti-magic shell disrupts your magic!");
455 else if (p_ptr->shero)
458 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
460 msg_format("You cannot think directly!");
469 static bool choose_kamae(void)
479 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
481 msg_print("Too confused.");
490 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
492 prt(" a) No form", 2, 20);
495 for (i = 0; i < MAX_KAMAE; i++)
497 if (p_ptr->lev >= kamae_shurui[i].min_level)
499 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
506 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
508 prt(" Choose Form: ", 1, 14);
515 if (choice == ESCAPE)
520 else if ((choice == 'a') || (choice == 'A'))
522 if (p_ptr->action == ACTION_KAMAE)
524 set_action(ACTION_NONE);
528 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
530 msg_print("You are not assuming a posture.");
535 else if ((choice == 'b') || (choice == 'B'))
540 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
545 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
550 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
556 set_action(ACTION_KAMAE);
558 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
561 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
563 msg_print("You reassume a posture.");
568 p_ptr->special_defense &= ~(KAMAE_MASK);
569 p_ptr->update |= (PU_BONUS);
570 p_ptr->redraw |= (PR_STATE);
572 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
574 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
576 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
578 p_ptr->redraw |= PR_STATE;
583 static bool choose_kata(void)
593 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
595 msg_print("Too confused.");
603 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
605 msg_print("You are not clear headed");
613 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
615 msg_print("You are trembling with fear!");
624 prt(" a) ·¿¤òÊø¤¹", 2, 20);
626 prt(" a) No Form", 2, 20);
629 for (i = 0; i < MAX_KATA; i++)
631 if (p_ptr->lev >= kata_shurui[i].min_level)
634 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
636 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
644 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
646 prt(" Choose Form: ", 1, 14);
653 if (choice == ESCAPE)
658 else if ((choice == 'a') || (choice == 'A'))
660 if (p_ptr->action == ACTION_KATA)
662 set_action(ACTION_NONE);
666 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
668 msg_print("You are not assuming posture.");
673 else if ((choice == 'b') || (choice == 'B'))
678 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
683 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
688 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
694 set_action(ACTION_KATA);
696 if (p_ptr->special_defense & (KATA_IAI << new_kata))
699 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
701 msg_print("You reassume a posture.");
706 p_ptr->special_defense &= ~(KATA_MASK);
707 p_ptr->update |= (PU_BONUS);
708 p_ptr->update |= (PU_MONSTERS);
710 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
712 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
714 p_ptr->special_defense |= (KATA_IAI << new_kata);
716 p_ptr->redraw |= (PR_STATE);
717 p_ptr->redraw |= (PR_STATUS);
723 typedef struct power_desc_type power_desc_type;
725 struct power_desc_type
737 * Returns the chance to activate a racial power/mutation
739 static int racial_chance(power_desc_type *pd_ptr)
741 s16b min_level = pd_ptr->level;
742 int difficulty = pd_ptr->fail;
747 int stat = p_ptr->stat_cur[pd_ptr->stat];
749 /* No chance for success */
750 if ((p_ptr->lev < min_level) || p_ptr->confused)
755 if (difficulty == 0) return 100;
757 /* Calculate difficulty */
760 difficulty += p_ptr->stun;
762 else if (p_ptr->lev > min_level)
764 int lev_adj = ((p_ptr->lev - min_level) / 3);
765 if (lev_adj > 10) lev_adj = 10;
766 difficulty -= lev_adj;
769 if (difficulty < 5) difficulty = 5;
771 /* We only need halfs of the difficulty */
772 difficulty = difficulty / 2;
774 for (i = 1; i <= stat; i++)
776 val = i - difficulty;
778 sum += (val <= difficulty) ? val : difficulty;
784 return (((sum * 100) / difficulty) / stat);
788 static int racial_cost;
791 * Note: return value indicates that we have succesfully used the power
792 * 1: Succeeded, 0: Cancelled, -1: Failed
794 static int racial_aux(power_desc_type *pd_ptr)
796 s16b min_level = pd_ptr->level;
797 int use_stat = pd_ptr->stat;
798 int difficulty = pd_ptr->fail;
801 racial_cost = pd_ptr->cost;
803 /* Not enough mana - use hp */
804 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
806 /* Power is not available yet */
807 if (p_ptr->lev < min_level)
810 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
812 msg_format("You need to attain level %d to use this power.", min_level);
820 else if (p_ptr->confused)
823 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
825 msg_print("You are too confused to use this power.");
833 else if (p_ptr->chp < use_hp)
836 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
838 if (!get_check("Really use the power in your weakened state? "))
846 /* Else attempt to do it! */
852 difficulty += p_ptr->stun;
854 else if (p_ptr->lev > min_level)
856 int lev_adj = ((p_ptr->lev - min_level) / 3);
857 if (lev_adj > 10) lev_adj = 10;
858 difficulty -= lev_adj;
861 if (difficulty < 5) difficulty = 5;
864 /* take time and pay the price */
868 if (randint1(p_ptr->stat_cur[use_stat]) >=
869 ((difficulty / 2) + randint1(difficulty / 2)))
874 if (flush_failure) flush();
876 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
878 msg_print("You've failed to concentrate hard enough.");
886 void ratial_stop_mouth()
888 if (music_singing_any()) stop_singing();
889 if (hex_spelling_any()) stop_hex_spell_all();
893 static bool cmd_racial_power_aux(s32b command)
895 s16b plev = p_ptr->lev;
900 switch (p_ptr->pclass)
907 for (i = 0; i < 6; i++)
910 y = py + ddy_ddd[dir];
911 x = px + ddx_ddd[dir];
914 /* Hack -- attack monsters */
920 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
922 msg_print("You attack the empty air.");
928 case CLASS_HIGH_MAGE:
929 if (p_ptr->realm1 == REALM_HEX)
931 bool retval = stop_hex_spell();
932 if (retval) energy_use = 10;
936 /* case CLASS_HIGH_MAGE: */
939 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
944 if (is_good_realm(p_ptr->realm1))
946 if (!bless_weapon()) return FALSE;
950 (void)dispel_monsters(plev * 4);
951 turn_monsters(plev * 4);
952 banish_monsters(plev * 4);
960 if (!get_rep_dir(&dir, FALSE)) return FALSE;
963 if (cave[y][x].m_idx)
966 if (randint0(p_ptr->skill_dis) < 7)
968 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
970 msg_print("You are failed to run away.");
972 else teleport_player(30, 0L);
977 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
979 msg_print("You don't see any monster in this direction");
990 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
992 msg_print("You examine your foes...");
1000 if (!get_aim_dir(&dir)) return FALSE;
1001 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
1005 case CLASS_WARRIOR_MAGE:
1010 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
1012 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
1016 p_ptr->csp += gain_sp;
1017 if (p_ptr->csp > p_ptr->msp)
1019 p_ptr->csp = p_ptr->msp;
1020 p_ptr->csp_frac = 0;
1025 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1027 msg_print("You failed to convert.");
1030 else if (command == -4)
1032 if (p_ptr->csp >= p_ptr->lev / 5)
1034 p_ptr->csp -= p_ptr->lev / 5;
1035 hp_player(p_ptr->lev);
1039 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1041 msg_print("You failed to convert.");
1045 /* Redraw mana and hp */
1046 p_ptr->redraw |= (PR_HP | PR_MANA);
1050 case CLASS_CHAOS_WARRIOR:
1053 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1055 msg_print("You glare nearby monsters...");
1058 stun_monsters(p_ptr->lev * 4);
1059 confuse_monsters(p_ptr->lev * 4);
1060 turn_monsters(p_ptr->lev * 4);
1061 stasis_monsters(p_ptr->lev * 4);
1066 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1069 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1071 msg_print("You need to be bare hand.");
1078 msg_print("¾èÇÏÃæ¤Ï¤Ç¤¤Þ¤»¤ó¡£");
1080 msg_print("You need to get off a pet.");
1087 if (!choose_kamae()) return FALSE;
1088 p_ptr->update |= (PU_BONUS);
1090 else if (command == -4)
1094 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1097 if (cave[y][x].m_idx)
1100 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1101 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1103 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1104 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1108 if (cave[y][x].m_idx)
1113 p_ptr->energy_need += ENERGY_NEED();
1118 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1120 msg_print("You don't see any monster in this direction");
1128 case CLASS_MINDCRAFTER:
1129 case CLASS_FORCETRAINER:
1134 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1136 msg_print("You need concentration on the pets now.");
1141 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1143 msg_print("You feel your head clear a little.");
1146 p_ptr->csp += (3 + p_ptr->lev/20);
1147 if (p_ptr->csp >= p_ptr->msp)
1149 p_ptr->csp = p_ptr->msp;
1150 p_ptr->csp_frac = 0;
1154 p_ptr->redraw |= (PR_MANA);
1161 if (!get_aim_dir(&dir)) return FALSE;
1163 fire_beam(GF_PHOTO, dir, 1);
1165 else if (command == -4)
1167 if (!identify_fully(FALSE)) return FALSE;
1171 case CLASS_IMITATOR:
1174 if (!do_cmd_mane(TRUE)) return FALSE;
1177 case CLASS_BEASTMASTER:
1181 if (!get_aim_dir(&dir)) return FALSE;
1182 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1184 else if (command == -4)
1186 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1192 if (!do_cmd_archer()) return FALSE;
1195 case CLASS_MAGIC_EATER:
1197 if (!gain_magic()) return FALSE;
1202 /* Singing is already stopped */
1203 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1209 case CLASS_RED_MAGE:
1211 if (!can_do_cmd_cast()) return FALSE;
1215 if (!p_ptr->paralyzed && can_do_cmd_cast())
1223 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1228 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1230 msg_print("You need concentration on the pets now.");
1234 if (p_ptr->special_defense & KATA_MASK)
1237 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1239 msg_print("You need concentration on your form.");
1244 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1246 msg_print("You concentrate to charge your power.");
1249 p_ptr->csp += p_ptr->msp / 2;
1250 if (p_ptr->csp >= max_csp)
1252 p_ptr->csp = max_csp;
1253 p_ptr->csp_frac = 0;
1257 p_ptr->redraw |= (PR_MANA);
1259 else if (command == -4)
1261 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1264 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1266 msg_print("You need to wield a weapon.");
1270 if (!choose_kata()) return FALSE;
1271 p_ptr->update |= (PU_BONUS);
1275 case CLASS_BLUE_MAGE:
1277 if (p_ptr->action == ACTION_LEARN)
1279 set_action(ACTION_NONE);
1283 set_action(ACTION_LEARN);
1291 monster_type *m_ptr;
1292 monster_race *r_ptr;
1298 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1300 msg_print("You ARE riding.");
1304 if (!do_riding(TRUE)) return TRUE;
1305 m_ptr = &m_list[p_ptr->riding];
1306 r_ptr = &r_info[m_ptr->r_idx];
1307 monster_desc(m_name, m_ptr, 0);
1309 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1311 msg_format("You ride on %s.",m_name);
1313 if (is_pet(m_ptr)) break;
1314 rlev = r_ptr->level;
1315 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1316 if (rlev > 60) rlev = 60+(rlev-60)/2;
1317 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1318 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1319 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1320 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1323 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1325 msg_format("You tame %s.",m_name);
1332 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1334 msg_format("You have thrown off by %s.",m_name);
1339 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1344 case CLASS_BERSERKER:
1346 if (!word_of_recall()) return FALSE;
1351 if (p_ptr->lev > 29)
1353 if (!identify_fully(TRUE)) return FALSE;
1357 if (!ident_spell(TRUE)) return FALSE;
1361 case CLASS_MIRROR_MASTER:
1365 /* Explode all mirrors */
1366 remove_all_mirrors(TRUE);
1368 else if (command == -4)
1373 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1375 msg_print("You need concentration on the pets now.");
1379 if (is_mirror_grid(&cave[py][px]))
1382 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1384 msg_print("You feel your head clear a little.");
1387 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1388 if (p_ptr->csp >= p_ptr->msp)
1390 p_ptr->csp = p_ptr->msp;
1391 p_ptr->csp_frac = 0;
1395 p_ptr->redraw |= (PR_MANA);
1400 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1402 msg_print("Here are not any mirrors!");
1410 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1411 else set_action(ACTION_HAYAGAKE);
1417 else if (p_ptr->mimic_form)
1419 switch (p_ptr->mimic_form)
1422 case MIMIC_DEMON_LORD:
1424 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1425 if (!get_aim_dir(&dir)) return FALSE;
1426 ratial_stop_mouth();
1428 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1430 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1433 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1437 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1440 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1442 msg_print("Something prevent you from attacking.");
1448 int y, x, dummy = 0;
1451 /* Only works on adjacent monsters */
1452 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1455 c_ptr = &cave[y][x];
1457 ratial_stop_mouth();
1462 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1464 msg_print("You bite into thin air!");
1471 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1473 msg_print("You grin and bare your fangs...");
1476 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1477 if (drain_life(dir, dummy))
1479 if (p_ptr->food < PY_FOOD_FULL)
1480 /* No heal if we are "full" */
1481 (void)hp_player(dummy);
1484 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1486 msg_print("You were not hungry.");
1489 /* Gain nutritional sustenance: 150/hp drained */
1490 /* A Food ration gives 5000 food points (by contrast) */
1491 /* Don't ever get more than "Full" this way */
1492 /* But if we ARE Gorged, it won't cure us */
1493 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1494 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1495 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1499 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1501 msg_print("Yechh. That tastes foul.");
1512 switch (p_ptr->prace)
1516 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1518 msg_print("You examine your surroundings.");
1521 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1522 (void)detect_doors(DETECT_RAD_DEFAULT);
1523 (void)detect_stairs(DETECT_RAD_DEFAULT);
1531 /* Get local object */
1534 /* Create the food ration */
1535 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1537 /* Drop the object from heaven */
1538 (void)drop_near(q_ptr, -1, py, px);
1540 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1542 msg_print("You cook some food.");
1550 msg_print("¥Ñ¥Ã¡ª");
1552 msg_print("Blink!");
1555 teleport_player(10, 0L);
1560 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1562 msg_print("You play tough.");
1565 (void)set_afraid(0);
1568 case RACE_HALF_TROLL:
1570 msg_print("¤¦¤¬¤¡¤¡¡ª");
1572 msg_print("RAAAGH!");
1575 (void)set_afraid(0);
1576 (void)set_shero(10 + randint1(plev), FALSE);
1577 (void)hp_player(30);
1584 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1586 msg_print("You start walking around. ");
1590 else if (command == -2)
1593 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1595 msg_print("You picture the Pattern in your mind and walk it...");
1598 (void)set_poisoned(0);
1603 (void)set_afraid(0);
1604 (void)do_res_stat(A_STR);
1605 (void)do_res_stat(A_INT);
1606 (void)do_res_stat(A_WIS);
1607 (void)do_res_stat(A_DEX);
1608 (void)do_res_stat(A_CON);
1609 (void)do_res_stat(A_CHR);
1610 (void)restore_level();
1614 case RACE_BARBARIAN:
1616 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1618 msg_print("Raaagh!");
1621 (void)set_afraid(0);
1622 (void)set_shero(10 + randint1(plev), FALSE);
1623 (void)hp_player(30);
1626 case RACE_HALF_OGRE:
1628 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1630 msg_print("You carefully set an explosive rune...");
1636 case RACE_HALF_GIANT:
1637 if (!get_aim_dir(&dir)) return FALSE;
1638 (void)wall_to_mud(dir);
1641 case RACE_HALF_TITAN:
1643 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1645 msg_print("You examine your foes...");
1652 if (!get_aim_dir(&dir)) return FALSE;
1654 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1656 msg_print("You throw a huge boulder.");
1659 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1663 if (!get_aim_dir(&dir)) return FALSE;
1664 ratial_stop_mouth();
1666 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1668 msg_print("You make a horrible scream!");
1671 (void)fear_monster(dir, plev);
1675 if (!get_aim_dir(&dir)) return FALSE;
1676 ratial_stop_mouth();
1678 msg_print("»À¤òÅǤ¤¤¿¡£");
1680 msg_print("You spit acid.");
1683 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1684 else fire_ball(GF_ACID, dir, plev, 2);
1688 if (!get_aim_dir(&dir)) return FALSE;
1690 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1692 msg_print("You throw a dart of poison.");
1695 fire_bolt(GF_POIS, dir, plev);
1700 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1702 msg_print("You examine your surroundings.");
1705 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1706 (void)detect_doors(DETECT_RAD_DEFAULT);
1707 (void)detect_stairs(DETECT_RAD_DEFAULT);
1711 if (!get_aim_dir(&dir)) return FALSE;
1713 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1715 msg_print("You cast a magic missile.");
1718 fire_bolt_or_beam(10, GF_MISSILE, dir,
1719 damroll(3 + ((plev - 1) / 5), 4));
1722 case RACE_DRACONIAN:
1724 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1726 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1728 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1731 if (!get_aim_dir(&dir)) return FALSE;
1733 if (randint1(100) < plev)
1735 switch (p_ptr->pclass)
1738 case CLASS_BERSERKER:
1741 case CLASS_IMITATOR:
1748 Type_desc = "¥¨¥ì¥á¥ó¥È";
1750 Type_desc = "the elements";
1759 Type_desc = "shards";
1764 case CLASS_WARRIOR_MAGE:
1765 case CLASS_HIGH_MAGE:
1766 case CLASS_SORCERER:
1767 case CLASS_MAGIC_EATER:
1768 case CLASS_RED_MAGE:
1769 case CLASS_BLUE_MAGE:
1770 case CLASS_MIRROR_MASTER:
1782 Type = GF_DISENCHANT;
1786 Type_desc = "disenchantment";
1790 case CLASS_CHAOS_WARRIOR:
1793 Type = GF_CONFUSION;
1797 Type_desc = "confusion";
1804 Type_desc = "¥«¥ª¥¹";
1806 Type_desc = "chaos";
1812 case CLASS_FORCETRAINER:
1815 Type = GF_CONFUSION;
1819 Type_desc = "confusion";
1828 Type_desc = "sound";
1832 case CLASS_MINDCRAFTER:
1835 Type = GF_CONFUSION;
1839 Type_desc = "confusion";
1846 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1848 Type_desc = "mental energy";
1856 Type = GF_HELL_FIRE;
1858 Type_desc = "ÃϹö¤Î¹å²Ð";
1860 Type_desc = "hellfire";
1865 Type = GF_HOLY_FIRE;
1867 Type_desc = "À»¤Ê¤ë±ê";
1869 Type_desc = "holy fire";
1881 Type_desc = "darkness";
1890 Type_desc = "poison";
1901 Type_desc = "sound";
1906 Type = GF_CONFUSION;
1910 Type_desc = "confusion";
1917 ratial_stop_mouth();
1920 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1922 msg_format("You breathe %s.", Type_desc);
1925 fire_ball(Type, dir, plev * 2,
1930 case RACE_MIND_FLAYER:
1931 if (!get_aim_dir(&dir)) return FALSE;
1933 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1935 msg_print("You concentrate and your eyes glow red...");
1938 fire_bolt(GF_PSI, dir, plev);
1942 if (!get_aim_dir(&dir)) return FALSE;
1946 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1948 msg_print("You cast a ball of fire.");
1951 fire_ball(GF_FIRE, dir, plev, 2);
1956 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1958 msg_print("You cast a bolt of fire.");
1961 fire_bolt(GF_FIRE, dir, plev);
1966 (void)set_shield(randint1(20) + 30, FALSE);
1972 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1974 msg_print("You attempt to restore your lost energies.");
1977 (void)restore_level();
1981 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1984 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1986 msg_print("Something prevent you from attacking.");
1992 int y, x, dummy = 0;
1995 /* Only works on adjacent monsters */
1996 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1999 c_ptr = &cave[y][x];
2001 ratial_stop_mouth();
2006 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2008 msg_print("You bite into thin air!");
2015 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2017 msg_print("You grin and bare your fangs...");
2020 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2021 if (drain_life(dir, dummy))
2023 if (p_ptr->food < PY_FOOD_FULL)
2024 /* No heal if we are "full" */
2025 (void)hp_player(dummy);
2028 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2030 msg_print("You were not hungry.");
2033 /* Gain nutritional sustenance: 150/hp drained */
2034 /* A Food ration gives 5000 food points (by contrast) */
2035 /* Don't ever get more than "Full" this way */
2036 /* But if we ARE Gorged, it won't cure us */
2037 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2038 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2039 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2043 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2045 msg_print("Yechh. That tastes foul.");
2052 if (!get_aim_dir(&dir)) return FALSE;
2053 ratial_stop_mouth();
2055 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2057 msg_print("You emit an eldritch howl!");
2060 (void)fear_monster(dir, plev);
2065 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2067 msg_print("You throw some magic dust...");
2070 if (plev < 25) sleep_monsters_touch();
2071 else (void)sleep_monsters();
2076 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2077 if (!get_aim_dir(&dir)) return FALSE;
2078 ratial_stop_mouth();
2080 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2082 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2085 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2090 (void)set_tsubureru(randint1(20) + 30, FALSE);
2094 if (!get_aim_dir(&dir)) return FALSE;
2098 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2100 msg_print("You fire your ray gun.");
2102 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2107 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2109 msg_print("You fire your blaster.");
2111 fire_bolt(GF_MISSILE, dir, plev);
2116 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2118 msg_print("You fire your bazooka.");
2120 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2125 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2127 msg_print("You fire a beam cannon.");
2129 fire_beam(GF_MISSILE, dir, plev * 2);
2134 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2136 msg_print("You fire a rocket.");
2138 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2144 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2146 msg_print("This race has no bonus power.");
2157 * Allow user to choose a power (racial / mutation) to activate
2159 void do_cmd_racial_power(void)
2161 power_desc_type power_desc[36];
2164 int lvl = p_ptr->lev;
2165 bool flag, redraw, cast = FALSE;
2166 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2169 int menu_line = (use_menu ? 1 : 0);
2172 for (num = 0; num < 36; num++)
2174 strcpy(power_desc[num].name, "");
2175 power_desc[num].number = 0;
2180 if (p_ptr->confused)
2183 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2185 msg_print("You are too confused to use any powers!");
2192 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2194 set_action(ACTION_NONE);
2197 switch (p_ptr->pclass)
2202 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2204 strcpy(power_desc[num].name, "Sword Dancing");
2207 power_desc[num].level = 40;
2208 power_desc[num].cost = 75;
2209 power_desc[num].stat = A_DEX;
2210 power_desc[num].fail = 35;
2211 power_desc[num++].number = -3;
2214 case CLASS_HIGH_MAGE:
2215 if (p_ptr->realm1 == REALM_HEX)
2218 strcpy(power_desc[num].name, "±Ó¾§¤ò¤ä¤á¤ë");
2220 strcpy(power_desc[num].name, "Stop spelling");
2222 power_desc[num].level = 1;
2223 power_desc[num].cost = 0;
2224 power_desc[num].stat = A_INT;
2225 power_desc[num].fail = 0;
2226 power_desc[num++].number = -3;
2230 /* case CLASS_HIGH_MAGE: */
2231 case CLASS_SORCERER:
2234 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2236 strcpy(power_desc[num].name, "Eat Magic");
2239 power_desc[num].level = 25;
2240 power_desc[num].cost = 1;
2241 power_desc[num].stat = A_INT;
2242 power_desc[num].fail = 25;
2243 power_desc[num++].number = -3;
2248 if (is_good_realm(p_ptr->realm1))
2251 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2253 strcpy(power_desc[num].name, "Bless Weapon");
2256 power_desc[num].level = 35;
2257 power_desc[num].cost = 70;
2258 power_desc[num].stat = A_WIS;
2259 power_desc[num].fail = 50;
2260 power_desc[num++].number = -3;
2265 strcpy(power_desc[num].name, "¾¤º²");
2267 strcpy(power_desc[num].name, "Evocation");
2270 power_desc[num].level = 42;
2271 power_desc[num].cost = 40;
2272 power_desc[num].stat = A_WIS;
2273 power_desc[num].fail = 35;
2274 power_desc[num++].number = -3;
2281 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2283 strcpy(power_desc[num].name, "Hit and Away");
2286 power_desc[num].level = 8;
2287 power_desc[num].cost = 12;
2288 power_desc[num].stat = A_DEX;
2289 power_desc[num].fail = 14;
2290 power_desc[num++].number = -3;
2297 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2299 strcpy(power_desc[num].name, "Probe Monster");
2302 power_desc[num].level = 15;
2303 power_desc[num].cost = 20;
2304 power_desc[num].stat = A_INT;
2305 power_desc[num].fail = 12;
2306 power_desc[num++].number = -3;
2311 if (is_good_realm(p_ptr->realm1))
2314 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2316 strcpy(power_desc[num].name, "Holy Lance");
2319 power_desc[num].level = 30;
2320 power_desc[num].cost = 30;
2321 power_desc[num].stat = A_WIS;
2322 power_desc[num].fail = 30;
2323 power_desc[num++].number = -3;
2328 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2330 strcpy(power_desc[num].name, "Hell Lance");
2333 power_desc[num].level = 30;
2334 power_desc[num].cost = 30;
2335 power_desc[num].stat = A_WIS;
2336 power_desc[num].fail = 30;
2337 power_desc[num++].number = -3;
2341 case CLASS_WARRIOR_MAGE:
2344 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2346 strcpy(power_desc[num].name, "Convert HP to SP");
2349 power_desc[num].level = 25;
2350 power_desc[num].cost = 0;
2351 power_desc[num].stat = A_INT;
2352 power_desc[num].fail = 10;
2353 power_desc[num++].number = -3;
2355 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2357 strcpy(power_desc[num].name, "Convert SP to HP");
2360 power_desc[num].level = 25;
2361 power_desc[num].cost = 0;
2362 power_desc[num].stat = A_INT;
2363 power_desc[num].fail = 10;
2364 power_desc[num++].number = -4;
2367 case CLASS_CHAOS_WARRIOR:
2370 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2372 strcpy(power_desc[num].name, "Confusing Light");
2375 power_desc[num].level = 40;
2376 power_desc[num].cost = 50;
2377 power_desc[num].stat = A_INT;
2378 power_desc[num].fail = 25;
2379 power_desc[num++].number = -3;
2385 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2387 strcpy(power_desc[num].name, "Assume a Posture");
2390 power_desc[num].level = 25;
2391 power_desc[num].cost = 0;
2392 power_desc[num].stat = A_DEX;
2393 power_desc[num].fail = 0;
2394 power_desc[num++].number = -3;
2396 strcpy(power_desc[num].name, "É´Îö·ý");
2398 strcpy(power_desc[num].name, "Double Attack");
2401 power_desc[num].level = 30;
2402 power_desc[num].cost = 30;
2403 power_desc[num].stat = A_STR;
2404 power_desc[num].fail = 20;
2405 power_desc[num++].number = -4;
2408 case CLASS_MINDCRAFTER:
2409 case CLASS_FORCETRAINER:
2412 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2414 strcpy(power_desc[num].name, "Clear Mind");
2417 power_desc[num].level = 15;
2418 power_desc[num].cost = 0;
2419 power_desc[num].stat = A_WIS;
2420 power_desc[num].fail = 10;
2421 power_desc[num++].number = -3;
2427 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2429 strcpy(power_desc[num].name, "Take a Photograph");
2432 power_desc[num].level = 1;
2433 power_desc[num].cost = 0;
2434 power_desc[num].stat = A_DEX;
2435 power_desc[num].fail = 0;
2436 power_desc[num++].number = -3;
2438 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2440 strcpy(power_desc[num].name, "Identify True");
2443 power_desc[num].level = 25;
2444 power_desc[num].cost = 20;
2445 power_desc[num].stat = A_INT;
2446 power_desc[num].fail = 20;
2447 power_desc[num++].number = -4;
2450 case CLASS_IMITATOR:
2453 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2455 strcpy(power_desc[num].name, "Double Revenge");
2458 power_desc[num].level = 30;
2459 power_desc[num].cost = 100;
2460 power_desc[num].stat = A_DEX;
2461 power_desc[num].fail = 30;
2462 power_desc[num++].number = -3;
2465 case CLASS_BEASTMASTER:
2468 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2470 strcpy(power_desc[num].name, "Dominate a Living Thing");
2473 power_desc[num].level = 1;
2474 power_desc[num].cost = (p_ptr->lev+3)/4;
2475 power_desc[num].stat = A_CHR;
2476 power_desc[num].fail = 10;
2477 power_desc[num++].number = -3;
2479 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2481 strcpy(power_desc[num].name, "Dominate Living Things");
2484 power_desc[num].level = 30;
2485 power_desc[num].cost = (p_ptr->lev+20)/2;
2486 power_desc[num].stat = A_CHR;
2487 power_desc[num].fail = 10;
2488 power_desc[num++].number = -4;
2494 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2496 strcpy(power_desc[num].name, "Create Ammo");
2499 power_desc[num].level = 1;
2500 power_desc[num].cost = 0;
2501 power_desc[num].stat = A_DEX;
2502 power_desc[num].fail = 0;
2503 power_desc[num++].number = -3;
2506 case CLASS_MAGIC_EATER:
2509 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2511 strcpy(power_desc[num].name, "Absorb Magic");
2514 power_desc[num].level = 1;
2515 power_desc[num].cost = 0;
2516 power_desc[num].stat = A_INT;
2517 power_desc[num].fail = 0;
2518 power_desc[num++].number = -3;
2524 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2526 strcpy(power_desc[num].name, "Stop Singing");
2529 power_desc[num].level = 1;
2530 power_desc[num].cost = 0;
2531 power_desc[num].stat = A_CHR;
2532 power_desc[num].fail = 0;
2533 power_desc[num++].number = -3;
2536 case CLASS_RED_MAGE:
2539 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2541 strcpy(power_desc[num].name, "Double Magic");
2544 power_desc[num].level = 48;
2545 power_desc[num].cost = 20;
2546 power_desc[num].stat = A_INT;
2547 power_desc[num].fail = 0;
2548 power_desc[num++].number = -3;
2554 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2556 strcpy(power_desc[num].name, "Concentration");
2559 power_desc[num].level = 1;
2560 power_desc[num].cost = 0;
2561 power_desc[num].stat = A_WIS;
2562 power_desc[num].fail = 0;
2563 power_desc[num++].number = -3;
2565 strcpy(power_desc[num].name, "·¿");
2567 strcpy(power_desc[num].name, "Assume a Posture");
2570 power_desc[num].level = 25;
2571 power_desc[num].cost = 0;
2572 power_desc[num].stat = A_DEX;
2573 power_desc[num].fail = 0;
2574 power_desc[num++].number = -4;
2577 case CLASS_BLUE_MAGE:
2580 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2582 strcpy(power_desc[num].name, "Learning");
2585 power_desc[num].level = 1;
2586 power_desc[num].cost = 0;
2587 power_desc[num].stat = A_INT;
2588 power_desc[num].fail = 0;
2589 power_desc[num++].number = -3;
2595 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2597 strcpy(power_desc[num].name, "Rodeo");
2600 power_desc[num].level = 10;
2601 power_desc[num].cost = 0;
2602 power_desc[num].stat = A_STR;
2603 power_desc[num].fail = 10;
2604 power_desc[num++].number = -3;
2607 case CLASS_BERSERKER:
2610 strcpy(power_desc[num].name, "µ¢´Ô");
2612 strcpy(power_desc[num].name, "Recall");
2615 power_desc[num].level = 10;
2616 power_desc[num].cost = 10;
2617 power_desc[num].stat = A_DEX;
2618 power_desc[num].fail = 20;
2619 power_desc[num++].number = -3;
2622 case CLASS_MIRROR_MASTER:
2625 strcpy(power_desc[num].name, "¶À³ä¤ê");
2627 strcpy(power_desc[num].name, "Break Mirrors");
2630 power_desc[num].level = 1;
2631 power_desc[num].cost = 0;
2632 power_desc[num].stat = A_INT;
2633 power_desc[num].fail = 0;
2634 power_desc[num++].number = -3;
2636 strcpy(power_desc[num].name, "ÀÅ¿å");
2638 strcpy(power_desc[num].name, "Mirror Concentration");
2641 power_desc[num].level = 30;
2642 power_desc[num].cost = 0;
2643 power_desc[num].stat = A_INT;
2644 power_desc[num].fail = 20;
2645 power_desc[num++].number = -4;
2651 strcpy(power_desc[num].name, "ÌÜÍø¤");
2653 strcpy(power_desc[num].name, "Judgment");
2656 power_desc[num].level = 5;
2657 power_desc[num].cost = 15;
2658 power_desc[num].stat = A_INT;
2659 power_desc[num].fail = 20;
2660 power_desc[num++].number = -3;
2666 strcpy(power_desc[num].name, "®¶î¤±");
2668 strcpy(power_desc[num].name, "Quick Walk");
2671 power_desc[num].level = 20;
2672 power_desc[num].cost = 0;
2673 power_desc[num].stat = A_DEX;
2674 power_desc[num].fail = 0;
2675 power_desc[num++].number = -3;
2680 strcpy(power_desc[0].name, "(¤Ê¤·)");
2682 strcpy(power_desc[0].name, "(none)");
2687 if (p_ptr->mimic_form)
2689 switch (p_ptr->mimic_form)
2692 case MIMIC_DEMON_LORD:
2694 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2696 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2699 power_desc[num].level = 15;
2700 power_desc[num].cost = 10+lvl/3;
2701 power_desc[num].stat = A_CON;
2702 power_desc[num].fail = 20;
2703 power_desc[num++].number = -1;
2707 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2709 strcpy(power_desc[num].name, "Drain Life");
2712 power_desc[num].level = 2;
2713 power_desc[num].cost = 1 + (lvl / 3);
2714 power_desc[num].stat = A_CON;
2715 power_desc[num].fail = 9;
2716 power_desc[num++].number = -1;
2722 switch (p_ptr->prace)
2726 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2728 strcpy(power_desc[num].name, "Detect Doors+Traps");
2731 power_desc[num].level = 5;
2732 power_desc[num].cost = 5;
2733 power_desc[num].stat = A_WIS;
2734 power_desc[num].fail = 12;
2735 power_desc[num++].number = -1;
2739 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2741 strcpy(power_desc[num].name, "Detect Doors+Traps");
2744 power_desc[num].level = 10;
2745 power_desc[num].cost = 5;
2746 power_desc[num].stat = A_WIS;
2747 power_desc[num].fail = 10;
2748 power_desc[num++].number = -1;
2752 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2754 strcpy(power_desc[num].name, "Create Food");
2757 power_desc[num].level = 15;
2758 power_desc[num].cost = 10;
2759 power_desc[num].stat = A_INT;
2760 power_desc[num].fail = 10;
2761 power_desc[num++].number = -1;
2765 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2767 sprintf(power_desc[num].name, "Blink");
2770 power_desc[num].level = 5;
2771 power_desc[num].cost = 5;
2772 power_desc[num].stat = A_INT;
2773 power_desc[num].fail = 12;
2774 power_desc[num++].number = -1;
2778 strcpy(power_desc[num].name, "¶²Éݽüµî");
2780 strcpy(power_desc[num].name, "Remove Fear");
2783 power_desc[num].level = 3;
2784 power_desc[num].cost = 5;
2785 power_desc[num].stat = A_WIS;
2786 power_desc[num].fail = warrior ? 5 : 10;
2787 power_desc[num++].number = -1;
2789 case RACE_HALF_TROLL:
2791 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2793 strcpy(power_desc[num].name, "Berserk");
2796 power_desc[num].level = 10;
2797 power_desc[num].cost = 12;
2798 power_desc[num].stat = A_STR;
2799 power_desc[num].fail = warrior ? 6 : 12;
2800 power_desc[num++].number = -1;
2802 case RACE_BARBARIAN:
2804 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2806 strcpy(power_desc[num].name, "Berserk");
2809 power_desc[num].level = 8;
2810 power_desc[num].cost = 10;
2811 power_desc[num].stat = A_STR;
2812 power_desc[num].fail = warrior ? 6 : 12;
2813 power_desc[num++].number = -1;
2817 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2819 strcpy(power_desc[num].name, "Shadow Shifting");
2822 power_desc[num].level = 30;
2823 power_desc[num].cost = 50;
2824 power_desc[num].stat = A_INT;
2825 power_desc[num].fail = 50;
2826 power_desc[num++].number = -1;
2828 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2830 strcpy(power_desc[num].name, "Pattern Mindwalking");
2833 power_desc[num].level = 40;
2834 power_desc[num].cost = 75;
2835 power_desc[num].stat = A_WIS;
2836 power_desc[num].fail = 50;
2837 power_desc[num++].number = -2;
2839 case RACE_HALF_OGRE:
2841 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2843 strcpy(power_desc[num].name, "Explosive Rune");
2846 power_desc[num].level = 25;
2847 power_desc[num].cost = 35;
2848 power_desc[num].stat = A_INT;
2849 power_desc[num].fail = 15;
2850 power_desc[num++].number = -1;
2852 case RACE_HALF_GIANT:
2854 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2856 strcpy(power_desc[num].name, "Stone to Mud");
2859 power_desc[num].level = 20;
2860 power_desc[num].cost = 10;
2861 power_desc[num].stat = A_STR;
2862 power_desc[num].fail = 12;
2863 power_desc[num++].number = -1;
2865 case RACE_HALF_TITAN:
2867 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2869 strcpy(power_desc[num].name, "Probing");
2872 power_desc[num].level = 15;
2873 power_desc[num].cost = 10;
2874 power_desc[num].stat = A_INT;
2875 power_desc[num].fail = 12;
2876 power_desc[num++].number = -1;
2880 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2882 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2885 power_desc[num].level = 20;
2886 power_desc[num].cost = 15;
2887 power_desc[num].stat = A_STR;
2888 power_desc[num].fail = 12;
2889 power_desc[num++].number = -1;
2893 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2895 strcpy(power_desc[num].name, "Scare Monster");
2898 power_desc[num].level = 15;
2899 power_desc[num].cost = 15;
2900 power_desc[num].stat = A_WIS;
2901 power_desc[num].fail = 10;
2902 power_desc[num++].number = -1;
2906 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2908 strcpy(power_desc[num].name, "Scare Monster");
2911 power_desc[num].level = 4;
2912 power_desc[num].cost = 6;
2913 power_desc[num].stat = A_INT;
2914 power_desc[num].fail = 3;
2915 power_desc[num++].number = -1;
2919 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2921 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2924 power_desc[num].level = 9;
2925 power_desc[num].cost = 9;
2926 power_desc[num].stat = A_DEX;
2927 power_desc[num].fail = 14;
2928 power_desc[num++].number = -1;
2932 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2934 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2937 power_desc[num].level = 12;
2938 power_desc[num].cost = 8;
2939 power_desc[num].stat = A_DEX;
2940 power_desc[num].fail = 14;
2941 power_desc[num++].number = -1;
2945 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2947 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2950 power_desc[num].level = 2;
2951 power_desc[num].cost = 2;
2952 power_desc[num].stat = A_INT;
2953 power_desc[num].fail = 9;
2954 power_desc[num++].number = -1;
2956 case RACE_DRACONIAN:
2958 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2960 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2963 power_desc[num].level = 1;
2964 power_desc[num].cost = lvl;
2965 power_desc[num].stat = A_CON;
2966 power_desc[num].fail = 12;
2967 power_desc[num++].number = -1;
2969 case RACE_MIND_FLAYER:
2971 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2973 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2976 power_desc[num].level = 15;
2977 power_desc[num].cost = 12;
2978 power_desc[num].stat = A_INT;
2979 power_desc[num].fail = 14;
2980 power_desc[num++].number = -1;
2984 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2986 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2989 power_desc[num].level = 9;
2990 power_desc[num].cost = 15;
2991 power_desc[num].stat = A_WIS;
2992 power_desc[num].fail = 15;
2993 power_desc[num++].number = -1;
2997 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2999 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3002 power_desc[num].level = 20;
3003 power_desc[num].cost = 15;
3004 power_desc[num].stat = A_CON;
3005 power_desc[num].fail = 8;
3006 power_desc[num++].number = -1;
3011 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3013 strcpy(power_desc[num].name, "Restore Life");
3016 power_desc[num].level = 30;
3017 power_desc[num].cost = 30;
3018 power_desc[num].stat = A_WIS;
3019 power_desc[num].fail = 18;
3020 power_desc[num++].number = -1;
3024 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3026 strcpy(power_desc[num].name, "Drain Life");
3029 power_desc[num].level = 2;
3030 power_desc[num].cost = 1 + (lvl / 3);
3031 power_desc[num].stat = A_CON;
3032 power_desc[num].fail = 9;
3033 power_desc[num++].number = -1;
3037 strcpy(power_desc[num].name, "̲¤êÊ´");
3039 strcpy(power_desc[num].name, "Sleeping Dust");
3042 power_desc[num].level = 12;
3043 power_desc[num].cost = 12;
3044 power_desc[num].stat = A_INT;
3045 power_desc[num].fail = 15;
3046 power_desc[num++].number = -1;
3050 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3052 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3055 power_desc[num].level = 15;
3056 power_desc[num].cost = 10+lvl/3;
3057 power_desc[num].stat = A_CON;
3058 power_desc[num].fail = 20;
3059 power_desc[num++].number = -1;
3063 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3065 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3068 power_desc[num].level = 20;
3069 power_desc[num].cost = 15;
3070 power_desc[num].stat = A_CHR;
3071 power_desc[num].fail = 8;
3072 power_desc[num++].number = -1;
3075 if (p_ptr->lev < 10)
3078 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3080 strcpy(power_desc[num].name, "Ray Gun");
3083 power_desc[num].level = 1;
3084 power_desc[num].cost = 7;
3085 power_desc[num].fail = 8;
3087 else if (p_ptr->lev < 25)
3090 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3092 strcpy(power_desc[num].name, "Blaster");
3095 power_desc[num].level = 10;
3096 power_desc[num].cost = 13;
3097 power_desc[num].fail = 10;
3099 else if (p_ptr->lev < 35)
3102 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3104 strcpy(power_desc[num].name, "Bazooka");
3107 power_desc[num].level = 25;
3108 power_desc[num].cost = 26;
3109 power_desc[num].fail = 12;
3111 else if (p_ptr->lev < 45)
3114 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3116 strcpy(power_desc[num].name, "Beam Cannon");
3119 power_desc[num].level = 35;
3120 power_desc[num].cost = 40;
3121 power_desc[num].fail = 15;
3126 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3128 strcpy(power_desc[num].name, "Rocket");
3131 power_desc[num].level = 45;
3132 power_desc[num].cost = 60;
3133 power_desc[num].fail = 18;
3135 power_desc[num].stat = A_STR;
3136 power_desc[num++].number = -1;
3147 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3150 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3152 strcpy(power_desc[num].name, "Spit Acid");
3155 power_desc[num].level = 9;
3156 power_desc[num].cost = 9;
3157 power_desc[num].stat = A_DEX;
3158 power_desc[num].fail = 15;
3159 power_desc[num++].number = MUT1_SPIT_ACID;
3162 if (p_ptr->muta1 & MUT1_BR_FIRE)
3165 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3167 strcpy(power_desc[num].name, "Fire Breath");
3170 power_desc[num].level = 20;
3171 power_desc[num].cost = lvl;
3172 power_desc[num].stat = A_CON;
3173 power_desc[num].fail = 18;
3174 power_desc[num++].number = MUT1_BR_FIRE;
3177 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3180 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3182 strcpy(power_desc[num].name, "Hypnotic Gaze");
3185 power_desc[num].level = 12;
3186 power_desc[num].cost = 12;
3187 power_desc[num].stat = A_CHR;
3188 power_desc[num].fail = 18;
3189 power_desc[num++].number = MUT1_HYPN_GAZE;
3192 if (p_ptr->muta1 & MUT1_TELEKINES)
3195 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3197 strcpy(power_desc[num].name, "Telekinesis");
3200 power_desc[num].level = 9;
3201 power_desc[num].cost = 9;
3202 power_desc[num].stat = A_WIS;
3203 power_desc[num].fail = 14;
3204 power_desc[num++].number = MUT1_TELEKINES;
3207 if (p_ptr->muta1 & MUT1_VTELEPORT)
3210 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3212 strcpy(power_desc[num].name, "Teleport");
3215 power_desc[num].level = 7;
3216 power_desc[num].cost = 7;
3217 power_desc[num].stat = A_WIS;
3218 power_desc[num].fail = 15;
3219 power_desc[num++].number = MUT1_VTELEPORT;
3222 if (p_ptr->muta1 & MUT1_MIND_BLST)
3225 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3227 strcpy(power_desc[num].name, "Mind Blast");
3230 power_desc[num].level = 5;
3231 power_desc[num].cost = 3;
3232 power_desc[num].stat = A_WIS;
3233 power_desc[num].fail = 15;
3234 power_desc[num++].number = MUT1_MIND_BLST;
3237 if (p_ptr->muta1 & MUT1_RADIATION)
3240 strcpy(power_desc[num].name, "Êü¼Íǽ");
3242 strcpy(power_desc[num].name, "Emit Radiation");
3245 power_desc[num].level = 15;
3246 power_desc[num].cost = 15;
3247 power_desc[num].stat = A_CON;
3248 power_desc[num].fail = 14;
3249 power_desc[num++].number = MUT1_RADIATION;
3252 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3255 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3257 strcpy(power_desc[num].name, "Vampiric Drain");
3260 power_desc[num].level = 2;
3261 power_desc[num].cost = (1 + (lvl / 3));
3262 power_desc[num].stat = A_CON;
3263 power_desc[num].fail = 9;
3264 power_desc[num++].number = MUT1_VAMPIRISM;
3267 if (p_ptr->muta1 & MUT1_SMELL_MET)
3270 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3272 strcpy(power_desc[num].name, "Smell Metal");
3275 power_desc[num].level = 3;
3276 power_desc[num].cost = 2;
3277 power_desc[num].stat = A_INT;
3278 power_desc[num].fail = 12;
3279 power_desc[num++].number = MUT1_SMELL_MET;
3282 if (p_ptr->muta1 & MUT1_SMELL_MON)
3285 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3287 strcpy(power_desc[num].name, "Smell Monsters");
3290 power_desc[num].level = 5;
3291 power_desc[num].cost = 4;
3292 power_desc[num].stat = A_INT;
3293 power_desc[num].fail = 15;
3294 power_desc[num++].number = MUT1_SMELL_MON;
3297 if (p_ptr->muta1 & MUT1_BLINK)
3300 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3302 strcpy(power_desc[num].name, "Blink");
3305 power_desc[num].level = 3;
3306 power_desc[num].cost = 3;
3307 power_desc[num].stat = A_WIS;
3308 power_desc[num].fail = 12;
3309 power_desc[num++].number = MUT1_BLINK;
3312 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3315 strcpy(power_desc[num].name, "´ä¿©¤¤");
3317 strcpy(power_desc[num].name, "Eat Rock");
3320 power_desc[num].level = 8;
3321 power_desc[num].cost = 12;
3322 power_desc[num].stat = A_CON;
3323 power_desc[num].fail = 18;
3324 power_desc[num++].number = MUT1_EAT_ROCK;
3327 if (p_ptr->muta1 & MUT1_SWAP_POS)
3330 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3332 strcpy(power_desc[num].name, "Swap Position");
3335 power_desc[num].level = 15;
3336 power_desc[num].cost = 12;
3337 power_desc[num].stat = A_DEX;
3338 power_desc[num].fail = 16;
3339 power_desc[num++].number = MUT1_SWAP_POS;
3342 if (p_ptr->muta1 & MUT1_SHRIEK)
3345 strcpy(power_desc[num].name, "¶«¤Ó");
3347 strcpy(power_desc[num].name, "Shriek");
3350 power_desc[num].level = 20;
3351 power_desc[num].cost = 14;
3352 power_desc[num].stat = A_CON;
3353 power_desc[num].fail = 16;
3354 power_desc[num++].number = MUT1_SHRIEK;
3357 if (p_ptr->muta1 & MUT1_ILLUMINE)
3360 strcpy(power_desc[num].name, "¾ÈÌÀ");
3362 strcpy(power_desc[num].name, "Illuminate");
3365 power_desc[num].level = 3;
3366 power_desc[num].cost = 2;
3367 power_desc[num].stat = A_INT;
3368 power_desc[num].fail = 10;
3369 power_desc[num++].number = MUT1_ILLUMINE;
3372 if (p_ptr->muta1 & MUT1_DET_CURSE)
3375 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3377 strcpy(power_desc[num].name, "Detect Curses");
3380 power_desc[num].level = 7;
3381 power_desc[num].cost = 14;
3382 power_desc[num].stat = A_WIS;
3383 power_desc[num].fail = 14;
3384 power_desc[num++].number = MUT1_DET_CURSE;
3387 if (p_ptr->muta1 & MUT1_BERSERK)
3390 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3392 strcpy(power_desc[num].name, "Berserk");
3395 power_desc[num].level = 8;
3396 power_desc[num].cost = 8;
3397 power_desc[num].stat = A_STR;
3398 power_desc[num].fail = 14;
3399 power_desc[num++].number = MUT1_BERSERK;
3402 if (p_ptr->muta1 & MUT1_POLYMORPH)
3405 strcpy(power_desc[num].name, "ÊÑ¿È");
3407 strcpy(power_desc[num].name, "Polymorph");
3410 power_desc[num].level = 18;
3411 power_desc[num].cost = 20;
3412 power_desc[num].stat = A_CON;
3413 power_desc[num].fail = 18;
3414 power_desc[num++].number = MUT1_POLYMORPH;
3417 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3420 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3422 strcpy(power_desc[num].name, "Midas Touch");
3425 power_desc[num].level = 10;
3426 power_desc[num].cost = 5;
3427 power_desc[num].stat = A_INT;
3428 power_desc[num].fail = 12;
3429 power_desc[num++].number = MUT1_MIDAS_TCH;
3432 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3435 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3437 strcpy(power_desc[num].name, "Grow Mold");
3440 power_desc[num].level = 1;
3441 power_desc[num].cost = 6;
3442 power_desc[num].stat = A_CON;
3443 power_desc[num].fail = 14;
3444 power_desc[num++].number = MUT1_GROW_MOLD;
3447 if (p_ptr->muta1 & MUT1_RESIST)
3450 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3452 strcpy(power_desc[num].name, "Resist Elements");
3455 power_desc[num].level = 10;
3456 power_desc[num].cost = 12;
3457 power_desc[num].stat = A_CON;
3458 power_desc[num].fail = 12;
3459 power_desc[num++].number = MUT1_RESIST;
3462 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3465 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3467 strcpy(power_desc[num].name, "Earthquake");
3470 power_desc[num].level = 12;
3471 power_desc[num].cost = 12;
3472 power_desc[num].stat = A_STR;
3473 power_desc[num].fail = 16;
3474 power_desc[num++].number = MUT1_EARTHQUAKE;
3477 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3480 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3482 strcpy(power_desc[num].name, "Eat Magic");
3485 power_desc[num].level = 17;
3486 power_desc[num].cost = 1;
3487 power_desc[num].stat = A_WIS;
3488 power_desc[num].fail = 15;
3489 power_desc[num++].number = MUT1_EAT_MAGIC;
3492 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3495 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3497 strcpy(power_desc[num].name, "Weigh Magic");
3500 power_desc[num].level = 6;
3501 power_desc[num].cost = 6;
3502 power_desc[num].stat = A_INT;
3503 power_desc[num].fail = 10;
3504 power_desc[num++].number = MUT1_WEIGH_MAG;
3507 if (p_ptr->muta1 & MUT1_STERILITY)
3510 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3512 strcpy(power_desc[num].name, "Sterilize");
3515 power_desc[num].level = 12;
3516 power_desc[num].cost = 23;
3517 power_desc[num].stat = A_CHR;
3518 power_desc[num].fail = 15;
3519 power_desc[num++].number = MUT1_STERILITY;
3522 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3525 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3527 strcpy(power_desc[num].name, "Panic Hit");
3530 power_desc[num].level = 10;
3531 power_desc[num].cost = 12;
3532 power_desc[num].stat = A_DEX;
3533 power_desc[num].fail = 14;
3534 power_desc[num++].number = MUT1_PANIC_HIT;
3537 if (p_ptr->muta1 & MUT1_DAZZLE)
3540 strcpy(power_desc[num].name, "âÁÏÇ");
3542 strcpy(power_desc[num].name, "Dazzle");
3545 power_desc[num].level = 7;
3546 power_desc[num].cost = 15;
3547 power_desc[num].stat = A_CHR;
3548 power_desc[num].fail = 8;
3549 power_desc[num++].number = MUT1_DAZZLE;
3552 if (p_ptr->muta1 & MUT1_LASER_EYE)
3555 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3557 strcpy(power_desc[num].name, "Laser Eye");
3560 power_desc[num].level = 7;
3561 power_desc[num].cost = 10;
3562 power_desc[num].stat = A_WIS;
3563 power_desc[num].fail = 9;
3564 power_desc[num++].number = MUT1_LASER_EYE;
3567 if (p_ptr->muta1 & MUT1_RECALL)
3570 strcpy(power_desc[num].name, "µ¢´Ô");
3572 strcpy(power_desc[num].name, "Recall");
3575 power_desc[num].level = 17;
3576 power_desc[num].cost = 50;
3577 power_desc[num].stat = A_INT;
3578 power_desc[num].fail = 16;
3579 power_desc[num++].number = MUT1_RECALL;
3582 if (p_ptr->muta1 & MUT1_BANISH)
3585 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3587 strcpy(power_desc[num].name, "Banish Evil");
3590 power_desc[num].level = 25;
3591 power_desc[num].cost = 25;
3592 power_desc[num].stat = A_WIS;
3593 power_desc[num].fail = 18;
3594 power_desc[num++].number = MUT1_BANISH;
3597 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3600 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3602 strcpy(power_desc[num].name, "Cold Touch");
3605 power_desc[num].level = 2;
3606 power_desc[num].cost = 2;
3607 power_desc[num].stat = A_CON;
3608 power_desc[num].fail = 11;
3609 power_desc[num++].number = MUT1_COLD_TOUCH;
3612 if (p_ptr->muta1 & MUT1_LAUNCHER)
3615 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3617 strcpy(power_desc[num].name, "Throw Object");
3620 power_desc[num].level = 1;
3621 power_desc[num].cost = lvl;
3622 power_desc[num].stat = A_STR;
3623 power_desc[num].fail = 6;
3624 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3625 power_desc[num++].number = 3;
3629 /* Nothing chosen yet */
3635 /* Build a prompt */
3637 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3639 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3642 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3645 if (!repeat_pull(&i) || i<0 || i>=num) {
3646 #endif /* ALLOW_REPEAT */
3647 if (use_menu) screen_save();
3648 /* Get a spell from the user */
3650 choice = (always_show_list || use_menu) ? ESCAPE:1;
3653 if( choice==ESCAPE ) choice = ' ';
3654 else if( !get_com(out_val, &choice, FALSE) )break;
3656 if (use_menu && choice != ' ')
3671 menu_line += (num - 1);
3692 else if (menu_line+18 <= num)
3706 if (menu_line > num) menu_line -= num;
3708 /* Request redraw */
3709 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3712 if (!redraw || use_menu)
3725 /* Save the screen */
3726 if (!use_menu) screen_save();
3728 /* Print header(s) */
3731 prt(" Lv MP ¼ºÎ¨", y++, x);
3733 prt(" Lv Cost Fail", y++, x);
3738 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3740 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3747 x1 = ((ctr < 18) ? x : x + 40);
3748 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3753 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3755 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3757 else strcpy(dummy, " ");
3761 /* letter/number for power selection */
3765 letter = '0' + ctr - 26;
3766 sprintf(dummy, " %c) ",letter);
3768 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3769 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3770 100 - racial_chance(&power_desc[ctr])));
3782 /* Restore the screen */
3792 if (choice == '\r' && num == 1)
3797 if (isalpha(choice))
3800 ask = (isupper(choice));
3803 if (ask) choice = tolower(choice);
3805 /* Extract request */
3806 i = (islower(choice) ? A2I(choice) : -1);
3810 ask = FALSE; /* Can't uppercase digits */
3812 i = choice - '0' + 26;
3816 /* Totally Illegal */
3817 if ((i < 0) || (i >= num))
3830 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3832 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3836 /* Belay that order */
3837 if (!get_check(tmp_val)) continue;
3844 /* Restore the screen */
3845 if (redraw) screen_load();
3847 /* Abort if needed */
3855 } /*if (!repeat_pull(&i) || ...)*/
3856 #endif /* ALLOW_REPEAT */
3857 switch (racial_aux(&power_desc[i]))
3860 if (power_desc[i].number < 0)
3861 cast = cmd_racial_power_aux(power_desc[i].number);
3863 cast = mutation_power_aux(power_desc[i].number);
3877 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3879 /* If mana is not enough, player consumes hit point! */
3880 if (p_ptr->csp < actual_racial_cost)
3882 actual_racial_cost -= p_ptr->csp;
3885 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3887 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3890 else p_ptr->csp -= actual_racial_cost;
3892 /* Redraw mana and hp */
3893 p_ptr->redraw |= (PR_HP | PR_MANA);
3896 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3899 else energy_use = 0;