3 * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen. \n
17 #include "cmd-basic.h"
18 #include "cmd-magiceat.h"
20 #include "cmd-zapwand.h"
23 #include "object-hook.h"
24 #include "realm-song.h"
27 #include "player-race.h"
28 #include "player-effects.h"
29 #include "player-status.h"
30 #include "player-damage.h"
31 #include "spells-status.h"
32 #include "spells-object.h"
33 #include "spells-floor.h"
35 #include "cmd-spell.h"
36 #include "realm-hex.h"
37 #include "targeting.h"
38 #include "view-mainwindow.h"
39 #include "player-class.h"
43 * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
45 static bool choose_kamae(player_type *creature_ptr)
52 if (cmd_limit_confused(creature_ptr)) return FALSE;
54 prt(_(" a) 構えをとく", " a) No form"), 2, 20);
56 for (i = 0; i < MAX_KAMAE; i++)
58 if (creature_ptr->lev >= kamae_shurui[i].min_level)
60 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
66 prt(_(" どの構えをとりますか?", " Choose Form: "), 1, 14);
77 else if ((choice == 'a') || (choice == 'A'))
79 if (creature_ptr->action == ACTION_KAMAE)
81 set_action(creature_ptr, ACTION_NONE);
84 msg_print(_("もともと構えていない。", "You are not assuming a posture."));
88 else if ((choice == 'b') || (choice == 'B'))
93 else if (((choice == 'c') || (choice == 'C')) && (creature_ptr->lev > 29))
98 else if (((choice == 'd') || (choice == 'D')) && (creature_ptr->lev > 34))
103 else if (((choice == 'e') || (choice == 'E')) && (creature_ptr->lev > 39))
109 set_action(creature_ptr, ACTION_KAMAE);
111 if (creature_ptr->special_defense & (KAMAE_GENBU << new_kamae))
113 msg_print(_("構え直した。", "You reassume a posture."));
117 creature_ptr->special_defense &= ~(KAMAE_MASK);
118 creature_ptr->update |= (PU_BONUS);
119 creature_ptr->redraw |= (PR_STATE);
120 msg_format(_("%sの構えをとった。", "You assume a posture of %s form."),kamae_shurui[new_kamae].desc);
121 creature_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
123 creature_ptr->redraw |= PR_STATE;
130 * @return 型を変化させたらTRUE、型の構え不能かキャンセルしたらFALSEを返す。
132 static bool choose_kata(player_type *creature_ptr)
139 if (cmd_limit_confused(creature_ptr)) return FALSE;
141 if (creature_ptr->stun)
143 msg_print(_("意識がはっきりとしない。", "You are not clear headed"));
147 if (creature_ptr->afraid)
149 msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
153 prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
155 for (i = 0; i < MAX_KATA; i++)
157 if (creature_ptr->lev >= kata_shurui[i].min_level)
159 sprintf(buf,_(" %c) %sの型 %s", " %c) Form of %-12s %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
165 prt(_(" どの型で構えますか?", " Choose Form: "), 1, 14);
171 if (choice == ESCAPE)
176 else if ((choice == 'a') || (choice == 'A'))
178 if (creature_ptr->action == ACTION_KATA)
180 set_action(creature_ptr, ACTION_NONE);
183 msg_print(_("もともと構えていない。", "You are not assuming posture."));
187 else if ((choice == 'b') || (choice == 'B'))
192 else if (((choice == 'c') || (choice == 'C')) && (creature_ptr->lev > 29))
197 else if (((choice == 'd') || (choice == 'D')) && (creature_ptr->lev > 34))
202 else if (((choice == 'e') || (choice == 'E')) && (creature_ptr->lev > 39))
208 set_action(creature_ptr, ACTION_KATA);
210 if (creature_ptr->special_defense & (KATA_IAI << new_kata))
212 msg_print(_("構え直した。", "You reassume a posture."));
216 creature_ptr->special_defense &= ~(KATA_MASK);
217 creature_ptr->update |= (PU_BONUS | PU_MONSTERS);
218 msg_format(_("%sの型で構えた。", "You assume a posture of %s form."),kata_shurui[new_kata].desc);
219 creature_ptr->special_defense |= (KATA_IAI << new_kata);
221 creature_ptr->redraw |= (PR_STATE | PR_STATUS);
228 * @brief レイシャル・パワー情報のtypedef
230 typedef struct power_desc_type power_desc_type;
233 * @brief レイシャル・パワー情報の構造体定義
235 struct power_desc_type
237 GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
238 PLAYER_LEVEL level; //!<体得レベル
247 * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
248 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
251 static PERCENTAGE racial_chance(player_type *creature_ptr, power_desc_type *pd_ptr)
253 PLAYER_LEVEL min_level = pd_ptr->level;
254 PERCENTAGE difficulty = pd_ptr->fail;
259 BASE_STATUS stat = creature_ptr->stat_cur[pd_ptr->stat];
261 /* No chance for success */
262 if ((creature_ptr->lev < min_level) || creature_ptr->confused)
267 if (difficulty == 0) return 100;
269 /* Calculate difficulty */
270 if (creature_ptr->stun)
272 difficulty += (PERCENTAGE)creature_ptr->stun;
274 else if (creature_ptr->lev > min_level)
276 PERCENTAGE lev_adj = (PERCENTAGE)((creature_ptr->lev - min_level) / 3);
277 if (lev_adj > 10) lev_adj = 10;
278 difficulty -= lev_adj;
281 if (difficulty < 5) difficulty = 5;
283 /* We only need halfs of the difficulty */
284 difficulty = difficulty / 2;
286 for (i = 1; i <= stat; i++)
288 val = i - difficulty;
290 sum += (val <= difficulty) ? val : difficulty;
296 return (((sum * 100) / difficulty) / stat);
300 static int racial_cost;
303 * @brief レイシャル・パワーの発動の判定処理
304 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
306 * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
307 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
309 static int racial_aux(player_type *creature_ptr, power_desc_type *pd_ptr)
311 PLAYER_LEVEL min_level = pd_ptr->level;
312 int use_stat = pd_ptr->stat;
313 int difficulty = pd_ptr->fail;
316 racial_cost = pd_ptr->cost;
318 /* Not enough mana - use hp */
319 if (creature_ptr->csp < racial_cost) use_hp = racial_cost - creature_ptr->csp;
321 /* Power is not available yet */
322 if (creature_ptr->lev < min_level)
324 msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
325 "You need to attain level %d to use this power."), min_level);
327 free_turn(creature_ptr);
331 if (cmd_limit_confused(creature_ptr))
333 free_turn(creature_ptr);
338 else if (creature_ptr->chp < use_hp)
340 if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
342 free_turn(creature_ptr);
347 /* Else attempt to do it! */
351 if (creature_ptr->stun)
353 difficulty += creature_ptr->stun;
355 else if (creature_ptr->lev > min_level)
357 int lev_adj = ((creature_ptr->lev - min_level) / 3);
358 if (lev_adj > 10) lev_adj = 10;
359 difficulty -= lev_adj;
362 if (difficulty < 5) difficulty = 5;
365 /* take time and pay the price */
366 take_turn(creature_ptr, 100);
369 if (randint1(creature_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
374 if (flush_failure) flush();
375 msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
382 * @brief レイシャル・パワー発動処理
383 * @param command 発動するレイシャルのID
384 * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
386 static bool exe_racial_power(player_type *creature_ptr, s32b command)
388 PLAYER_LEVEL plev = creature_ptr->lev;
393 switch (creature_ptr->pclass)
397 return sword_dancing(creature_ptr);
400 case CLASS_HIGH_MAGE:
401 if (creature_ptr->realm1 == REALM_HEX)
403 bool retval = stop_hex_spell(creature_ptr);
404 if (retval) creature_ptr->energy_use = 10;
408 /* case CLASS_HIGH_MAGE: */
411 if (!eat_magic(creature_ptr, creature_ptr->lev * 2)) return FALSE;
416 if (is_good_realm(creature_ptr->realm1))
418 if (!bless_weapon()) return FALSE;
422 (void)dispel_monsters(plev * 4);
423 turn_monsters(plev * 4);
424 banish_monsters(plev * 4);
430 if(!panic_hit()) return FALSE;
436 msg_print(_("敵を調査した...", "You examine your foes..."));
442 if (!get_aim_dir(&dir)) return FALSE;
443 fire_beam(is_good_realm(creature_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
447 case CLASS_WARRIOR_MAGE:
451 return comvert_hp_to_mp(creature_ptr);
453 else if (command == -4)
455 return comvert_mp_to_hp(creature_ptr);
459 case CLASS_CHAOS_WARRIOR:
461 return confusing_light(creature_ptr);
466 if (!(empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
468 msg_print(_("素手じゃないとできません。", "You need to be bare hand."));
471 if (creature_ptr->riding)
473 msg_print(_("乗馬中はできません。", "You need to get off a pet."));
479 if (!choose_kamae(creature_ptr)) return FALSE;
480 creature_ptr->update |= (PU_BONUS);
482 else if (command == -4)
484 return double_attack(creature_ptr);
488 case CLASS_MINDCRAFTER:
489 case CLASS_FORCETRAINER:
491 return clear_mind(creature_ptr);
497 if (!get_aim_dir(&dir)) return FALSE;
499 fire_beam(GF_PHOTO, dir, 1);
501 else if (command == -4)
503 if (!identify_fully(FALSE)) return FALSE;
510 if (!do_cmd_mane(creature_ptr, TRUE)) return FALSE;
513 case CLASS_BEASTMASTER:
517 if (!get_aim_dir(&dir)) return FALSE;
518 (void)fire_ball_hide(GF_CHARM_LIVING, dir, creature_ptr->lev, 0);
520 else if (command == -4)
522 project_all_los(GF_CHARM_LIVING, creature_ptr->lev);
528 if (!create_ammo(creature_ptr)) return FALSE;
531 case CLASS_MAGIC_EATER:
534 if (!import_magic_device(creature_ptr)) return FALSE;
535 } else if (command == -4) {
536 if (cmd_limit_cast(creature_ptr)) return FALSE;
537 if (!do_cmd_magic_eater(creature_ptr, FALSE, TRUE)) return FALSE;
543 /* Singing is already stopped */
544 if (!SINGING_SONG_EFFECT(creature_ptr) && !INTERUPTING_SONG_EFFECT(creature_ptr)) return FALSE;
546 stop_singing(creature_ptr);
547 creature_ptr->energy_use = 10;
552 if (cmd_limit_cast(creature_ptr)) return FALSE;
554 do_cmd_cast(creature_ptr);
556 if (!creature_ptr->paralyzed && !cmd_limit_cast(creature_ptr))
557 do_cmd_cast(creature_ptr);
564 concentration(creature_ptr);
566 else if (command == -4)
568 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
570 msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
573 if (!choose_kata(creature_ptr)) return FALSE;
574 creature_ptr->update |= (PU_BONUS);
578 case CLASS_BLUE_MAGE:
580 if (creature_ptr->action == ACTION_LEARN)
582 set_action(creature_ptr, ACTION_NONE);
586 set_action(creature_ptr, ACTION_LEARN);
588 free_turn(creature_ptr);
593 return rodeo(creature_ptr);
595 case CLASS_BERSERKER:
597 if (!recall_player(creature_ptr, randint0(21) + 15)) return FALSE;
602 if (creature_ptr->lev > 29)
604 if (!identify_fully(TRUE)) return FALSE;
608 if (!ident_spell(creature_ptr, TRUE)) return FALSE;
612 case CLASS_MIRROR_MASTER:
616 /* Explode all mirrors */
617 remove_all_mirrors(TRUE);
619 else if (command == -4)
621 return mirror_concentration(creature_ptr);
626 hayagake(creature_ptr);
630 else if (creature_ptr->mimic_form)
632 switch (creature_ptr->mimic_form)
635 case MIMIC_DEMON_LORD:
637 return demonic_breath(creature_ptr);
640 vampirism(creature_ptr);
648 switch (creature_ptr->prace)
651 msg_print(_("周囲を調べた。", "You examine your surroundings."));
652 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
653 (void)detect_doors(DETECT_RAD_DEFAULT);
654 (void)detect_stairs(DETECT_RAD_DEFAULT);
658 return create_ration(creature_ptr);
662 msg_print(_("パッ!", "Blink!"));
663 teleport_player(creature_ptr, 10, 0L);
667 msg_print(_("勇気を出した。", "You play tough."));
668 (void)set_afraid(creature_ptr, 0);
671 case RACE_HALF_TROLL:
672 msg_print(_("うがぁぁ!", "RAAAGH!"));
673 (void)berserk(creature_ptr, 10 + randint1(plev));
679 msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
682 else if (command == -2)
684 msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
686 (void)true_healing(creature_ptr, 0);
687 (void)restore_all_status(creature_ptr);
688 (void)restore_level(creature_ptr);
693 msg_print(_("うぉぉおお!", "Raaagh!"));
694 (void)berserk(creature_ptr, 10 + randint1(plev));
698 msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
699 explosive_rune(creature_ptr->current_floor_ptr, creature_ptr->y, creature_ptr->x);
702 case RACE_HALF_GIANT:
703 if (!get_aim_dir(&dir)) return FALSE;
704 (void)wall_to_mud(dir, 20 + randint1(30));
707 case RACE_HALF_TITAN:
708 msg_print(_("敵を調査した...", "You examine your foes..."));
713 if (!get_aim_dir(&dir)) return FALSE;
714 msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
715 fire_bolt(creature_ptr, GF_MISSILE, dir, (3 * plev) / 2);
719 if (!get_aim_dir(&dir)) return FALSE;
721 msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
722 (void)fear_monster(dir, plev);
726 if (!get_aim_dir(&dir)) return FALSE;
728 msg_print(_("酸を吐いた。", "You spit acid."));
729 if (plev < 25) fire_bolt(creature_ptr, GF_ACID, dir, plev);
730 else fire_ball(creature_ptr, GF_ACID, dir, plev, 2);
734 if (!get_aim_dir(&dir)) return FALSE;
735 msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
736 fire_bolt(creature_ptr, GF_POIS, dir, plev);
740 msg_print(_("周囲を調査した。", "You examine your surroundings."));
741 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
742 (void)detect_doors(DETECT_RAD_DEFAULT);
743 (void)detect_stairs(DETECT_RAD_DEFAULT);
747 if (!get_aim_dir(&dir)) return FALSE;
748 msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
749 fire_bolt_or_beam(10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
753 return draconian_breath(creature_ptr);
756 case RACE_MIND_FLAYER:
757 if (!get_aim_dir(&dir)) return FALSE;
758 msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
759 fire_bolt(creature_ptr, GF_PSI, dir, plev);
763 if (!get_aim_dir(&dir)) return FALSE;
766 msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
767 fire_ball(creature_ptr, GF_FIRE, dir, plev, 2);
771 msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
772 fire_bolt(creature_ptr, GF_FIRE, dir, plev);
777 (void)set_shield(creature_ptr, randint1(20) + 30, FALSE);
782 msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
783 (void)restore_level(creature_ptr);
787 vampirism(creature_ptr);
791 if (!get_aim_dir(&dir)) return FALSE;
793 msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
794 (void)fear_monster(dir, plev);
798 msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
799 if (plev < 25) sleep_monsters_touch();
800 else (void)sleep_monsters(plev);
804 return demonic_breath(creature_ptr);
808 (void)set_tsubureru(creature_ptr, randint1(20) + 30, FALSE);
812 return android_inside_weapon(creature_ptr);
816 msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
817 free_turn(creature_ptr);
824 * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
827 void do_cmd_racial_power(player_type *creature_ptr)
829 power_desc_type power_desc[36];
833 PLAYER_LEVEL lvl = creature_ptr->lev;
834 bool flag, redraw, cast = FALSE;
835 bool warrior = ((creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
838 int menu_line = (use_menu ? 1 : 0);
840 if (creature_ptr->wild_mode) return;
842 for (num = 0; num < 36; num++)
844 strcpy(power_desc[num].name, "");
845 power_desc[num].number = 0;
850 if (cmd_limit_confused(creature_ptr))
852 free_turn(creature_ptr);
856 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
858 set_action(creature_ptr, ACTION_NONE);
861 switch (creature_ptr->pclass)
865 strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
866 power_desc[num].level = 40;
867 power_desc[num].cost = 75;
868 power_desc[num].stat = A_DEX;
869 power_desc[num].fail = 35;
870 power_desc[num++].number = -3;
873 case CLASS_HIGH_MAGE:
874 if (creature_ptr->realm1 == REALM_HEX)
876 strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spelling"));
877 power_desc[num].level = 1;
878 power_desc[num].cost = 0;
879 power_desc[num].stat = A_INT;
880 power_desc[num].fail = 0;
881 power_desc[num++].number = -3;
885 /* case CLASS_HIGH_MAGE: */
888 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
889 power_desc[num].level = 25;
890 power_desc[num].cost = 1;
891 power_desc[num].stat = A_INT;
892 power_desc[num].fail = 25;
893 power_desc[num++].number = -3;
898 if (is_good_realm(creature_ptr->realm1))
900 strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
901 power_desc[num].level = 35;
902 power_desc[num].cost = 70;
903 power_desc[num].stat = A_WIS;
904 power_desc[num].fail = 50;
905 power_desc[num++].number = -3;
909 strcpy(power_desc[num].name, _("召魂", "Evocation"));
910 power_desc[num].level = 42;
911 power_desc[num].cost = 40;
912 power_desc[num].stat = A_WIS;
913 power_desc[num].fail = 35;
914 power_desc[num++].number = -3;
920 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
921 power_desc[num].level = 8;
922 power_desc[num].cost = 12;
923 power_desc[num].stat = A_DEX;
924 power_desc[num].fail = 14;
925 power_desc[num++].number = -3;
931 strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
932 power_desc[num].level = 15;
933 power_desc[num].cost = 20;
934 power_desc[num].stat = A_INT;
935 power_desc[num].fail = 12;
936 power_desc[num++].number = -3;
941 if (is_good_realm(creature_ptr->realm1))
943 strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
944 power_desc[num].level = 30;
945 power_desc[num].cost = 30;
946 power_desc[num].stat = A_WIS;
947 power_desc[num].fail = 30;
948 power_desc[num++].number = -3;
952 strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
953 power_desc[num].level = 30;
954 power_desc[num].cost = 30;
955 power_desc[num].stat = A_WIS;
956 power_desc[num].fail = 30;
957 power_desc[num++].number = -3;
961 case CLASS_WARRIOR_MAGE:
963 strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
964 power_desc[num].level = 25;
965 power_desc[num].cost = 0;
966 power_desc[num].stat = A_INT;
967 power_desc[num].fail = 10;
968 power_desc[num++].number = -3;
970 strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
971 power_desc[num].level = 25;
972 power_desc[num].cost = 0;
973 power_desc[num].stat = A_INT;
974 power_desc[num].fail = 10;
975 power_desc[num++].number = -4;
978 case CLASS_CHAOS_WARRIOR:
980 strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
981 power_desc[num].level = 40;
982 power_desc[num].cost = 50;
983 power_desc[num].stat = A_INT;
984 power_desc[num].fail = 25;
985 power_desc[num++].number = -3;
990 strcpy(power_desc[num].name, _("構える", "Assume a Posture"));
991 power_desc[num].level = 25;
992 power_desc[num].cost = 0;
993 power_desc[num].stat = A_DEX;
994 power_desc[num].fail = 0;
995 power_desc[num++].number = -3;
997 strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
998 power_desc[num].level = 30;
999 power_desc[num].cost = 30;
1000 power_desc[num].stat = A_STR;
1001 power_desc[num].fail = 20;
1002 power_desc[num++].number = -4;
1005 case CLASS_MINDCRAFTER:
1006 case CLASS_FORCETRAINER:
1008 strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
1009 power_desc[num].level = 15;
1010 power_desc[num].cost = 0;
1011 power_desc[num].stat = A_WIS;
1012 power_desc[num].fail = 10;
1013 power_desc[num++].number = -3;
1018 strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
1019 power_desc[num].level = 1;
1020 power_desc[num].cost = 0;
1021 power_desc[num].stat = A_DEX;
1022 power_desc[num].fail = 0;
1023 power_desc[num++].number = -3;
1025 strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
1026 power_desc[num].level = 25;
1027 power_desc[num].cost = 20;
1028 power_desc[num].stat = A_INT;
1029 power_desc[num].fail = 20;
1030 power_desc[num++].number = -4;
1033 case CLASS_IMITATOR:
1035 strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
1036 power_desc[num].level = 30;
1037 power_desc[num].cost = 100;
1038 power_desc[num].stat = A_DEX;
1039 power_desc[num].fail = 30;
1040 power_desc[num++].number = -3;
1043 case CLASS_BEASTMASTER:
1045 strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
1046 power_desc[num].level = 1;
1047 power_desc[num].cost = (creature_ptr->lev + 3) / 4;
1048 power_desc[num].stat = A_CHR;
1049 power_desc[num].fail = 10;
1050 power_desc[num++].number = -3;
1052 strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
1053 power_desc[num].level = 30;
1054 power_desc[num].cost = (creature_ptr->lev + 20) / 2;
1055 power_desc[num].stat = A_CHR;
1056 power_desc[num].fail = 10;
1057 power_desc[num++].number = -4;
1062 strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
1063 power_desc[num].level = 1;
1064 power_desc[num].cost = 0;
1065 power_desc[num].stat = A_DEX;
1066 power_desc[num].fail = 0;
1067 power_desc[num++].number = -3;
1070 case CLASS_MAGIC_EATER:
1072 strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
1073 power_desc[num].level = 1;
1074 power_desc[num].cost = 0;
1075 power_desc[num].stat = A_INT;
1076 power_desc[num].fail = 0;
1077 power_desc[num++].number = -3;
1079 strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
1080 power_desc[num].level = 10;
1081 power_desc[num].cost = 10 + (lvl - 10) / 2;
1082 power_desc[num].stat = A_INT;
1083 power_desc[num].fail = 0;
1084 power_desc[num++].number = -4;
1089 strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
1090 power_desc[num].level = 1;
1091 power_desc[num].cost = 0;
1092 power_desc[num].stat = A_CHR;
1093 power_desc[num].fail = 0;
1094 power_desc[num++].number = -3;
1097 case CLASS_RED_MAGE:
1099 strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
1100 power_desc[num].level = 48;
1101 power_desc[num].cost = 20;
1102 power_desc[num].stat = A_INT;
1103 power_desc[num].fail = 0;
1104 power_desc[num++].number = -3;
1109 strcpy(power_desc[num].name, _("気合いため", "Concentration"));
1110 power_desc[num].level = 1;
1111 power_desc[num].cost = 0;
1112 power_desc[num].stat = A_WIS;
1113 power_desc[num].fail = 0;
1114 power_desc[num++].number = -3;
1116 strcpy(power_desc[num].name, _("型", "Assume a Posture"));
1117 power_desc[num].level = 25;
1118 power_desc[num].cost = 0;
1119 power_desc[num].stat = A_DEX;
1120 power_desc[num].fail = 0;
1121 power_desc[num++].number = -4;
1124 case CLASS_BLUE_MAGE:
1126 strcpy(power_desc[num].name, _("ラーニング", "Learning"));
1127 power_desc[num].level = 1;
1128 power_desc[num].cost = 0;
1129 power_desc[num].stat = A_INT;
1130 power_desc[num].fail = 0;
1131 power_desc[num++].number = -3;
1136 strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
1137 power_desc[num].level = 10;
1138 power_desc[num].cost = 0;
1139 power_desc[num].stat = A_STR;
1140 power_desc[num].fail = 10;
1141 power_desc[num++].number = -3;
1144 case CLASS_BERSERKER:
1146 strcpy(power_desc[num].name, _("帰還", "Recall"));
1147 power_desc[num].level = 10;
1148 power_desc[num].cost = 10;
1149 power_desc[num].stat = A_DEX;
1150 power_desc[num].fail = 20;
1151 power_desc[num++].number = -3;
1154 case CLASS_MIRROR_MASTER:
1156 strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
1157 power_desc[num].level = 1;
1158 power_desc[num].cost = 0;
1159 power_desc[num].stat = A_INT;
1160 power_desc[num].fail = 0;
1161 power_desc[num++].number = -3;
1163 strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
1164 power_desc[num].level = 30;
1165 power_desc[num].cost = 0;
1166 power_desc[num].stat = A_INT;
1167 power_desc[num].fail = 20;
1168 power_desc[num++].number = -4;
1173 strcpy(power_desc[num].name, _("目利き", "Judgment"));
1174 power_desc[num].level = 5;
1175 power_desc[num].cost = 15;
1176 power_desc[num].stat = A_INT;
1177 power_desc[num].fail = 20;
1178 power_desc[num++].number = -3;
1183 strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
1184 power_desc[num].level = 20;
1185 power_desc[num].cost = 0;
1186 power_desc[num].stat = A_DEX;
1187 power_desc[num].fail = 0;
1188 power_desc[num++].number = -3;
1192 strcpy(power_desc[0].name, _("(なし)", "(none)"));
1195 if (creature_ptr->mimic_form)
1197 switch (creature_ptr->mimic_form)
1200 case MIMIC_DEMON_LORD:
1201 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1202 power_desc[num].level = 15;
1203 power_desc[num].cost = 10 + lvl / 3;
1204 power_desc[num].stat = A_CON;
1205 power_desc[num].fail = 20;
1206 power_desc[num++].number = -1;
1209 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1210 power_desc[num].level = 2;
1211 power_desc[num].cost = 1 + (lvl / 3);
1212 power_desc[num].stat = A_CON;
1213 power_desc[num].fail = 9;
1214 power_desc[num++].number = -1;
1220 switch (creature_ptr->prace)
1223 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1224 power_desc[num].level = 5;
1225 power_desc[num].cost = 5;
1226 power_desc[num].stat = A_WIS;
1227 power_desc[num].fail = 12;
1228 power_desc[num++].number = -1;
1231 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1232 power_desc[num].level = 10;
1233 power_desc[num].cost = 5;
1234 power_desc[num].stat = A_WIS;
1235 power_desc[num].fail = 10;
1236 power_desc[num++].number = -1;
1239 strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
1240 power_desc[num].level = 15;
1241 power_desc[num].cost = 10;
1242 power_desc[num].stat = A_INT;
1243 power_desc[num].fail = 10;
1244 power_desc[num++].number = -1;
1247 sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
1248 power_desc[num].level = 5;
1249 power_desc[num].cost = 5;
1250 power_desc[num].stat = A_INT;
1251 power_desc[num].fail = 12;
1252 power_desc[num++].number = -1;
1255 strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
1256 power_desc[num].level = 3;
1257 power_desc[num].cost = 5;
1258 power_desc[num].stat = A_WIS;
1259 power_desc[num].fail = warrior ? 5 : 10;
1260 power_desc[num++].number = -1;
1262 case RACE_HALF_TROLL:
1263 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1264 power_desc[num].level = 10;
1265 power_desc[num].cost = 12;
1266 power_desc[num].stat = A_STR;
1267 power_desc[num].fail = warrior ? 6 : 12;
1268 power_desc[num++].number = -1;
1270 case RACE_BARBARIAN:
1271 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1272 power_desc[num].level = 8;
1273 power_desc[num].cost = 10;
1274 power_desc[num].stat = A_STR;
1275 power_desc[num].fail = warrior ? 6 : 12;
1276 power_desc[num++].number = -1;
1279 strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
1280 power_desc[num].level = 30;
1281 power_desc[num].cost = 50;
1282 power_desc[num].stat = A_INT;
1283 power_desc[num].fail = 50;
1284 power_desc[num++].number = -1;
1286 strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
1287 power_desc[num].level = 40;
1288 power_desc[num].cost = 75;
1289 power_desc[num].stat = A_WIS;
1290 power_desc[num].fail = 50;
1291 power_desc[num++].number = -2;
1293 case RACE_HALF_OGRE:
1294 strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
1295 power_desc[num].level = 25;
1296 power_desc[num].cost = 35;
1297 power_desc[num].stat = A_INT;
1298 power_desc[num].fail = 15;
1299 power_desc[num++].number = -1;
1301 case RACE_HALF_GIANT:
1302 strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
1303 power_desc[num].level = 20;
1304 power_desc[num].cost = 10;
1305 power_desc[num].stat = A_STR;
1306 power_desc[num].fail = 12;
1307 power_desc[num++].number = -1;
1309 case RACE_HALF_TITAN:
1310 strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
1311 power_desc[num].level = 15;
1312 power_desc[num].cost = 10;
1313 power_desc[num].stat = A_INT;
1314 power_desc[num].fail = 12;
1315 power_desc[num++].number = -1;
1318 sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
1319 power_desc[num].level = 20;
1320 power_desc[num].cost = 15;
1321 power_desc[num].stat = A_STR;
1322 power_desc[num].fail = 12;
1323 power_desc[num++].number = -1;
1326 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1327 power_desc[num].level = 15;
1328 power_desc[num].cost = 15;
1329 power_desc[num].stat = A_WIS;
1330 power_desc[num].fail = 10;
1331 power_desc[num++].number = -1;
1334 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1335 power_desc[num].level = 4;
1336 power_desc[num].cost = 6;
1337 power_desc[num].stat = A_INT;
1338 power_desc[num].fail = 3;
1339 power_desc[num++].number = -1;
1342 sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
1343 power_desc[num].level = 9;
1344 power_desc[num].cost = 9;
1345 power_desc[num].stat = A_DEX;
1346 power_desc[num].fail = 14;
1347 power_desc[num++].number = -1;
1350 sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
1351 power_desc[num].level = 12;
1352 power_desc[num].cost = 8;
1353 power_desc[num].stat = A_DEX;
1354 power_desc[num].fail = 14;
1355 power_desc[num++].number = -1;
1358 sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
1359 power_desc[num].level = 2;
1360 power_desc[num].cost = 2;
1361 power_desc[num].stat = A_INT;
1362 power_desc[num].fail = 9;
1363 power_desc[num++].number = -1;
1365 case RACE_DRACONIAN:
1366 sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
1367 power_desc[num].level = 1;
1368 power_desc[num].cost = lvl;
1369 power_desc[num].stat = A_CON;
1370 power_desc[num].fail = 12;
1371 power_desc[num++].number = -1;
1373 case RACE_MIND_FLAYER:
1374 sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
1375 power_desc[num].level = 15;
1376 power_desc[num].cost = 12;
1377 power_desc[num].stat = A_INT;
1378 power_desc[num].fail = 14;
1379 power_desc[num++].number = -1;
1382 sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
1383 power_desc[num].level = 9;
1384 power_desc[num].cost = 15;
1385 power_desc[num].stat = A_WIS;
1386 power_desc[num].fail = 15;
1387 power_desc[num++].number = -1;
1390 strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
1391 power_desc[num].level = 20;
1392 power_desc[num].cost = 15;
1393 power_desc[num].stat = A_CON;
1394 power_desc[num].fail = 8;
1395 power_desc[num++].number = -1;
1399 strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
1400 power_desc[num].level = 30;
1401 power_desc[num].cost = 30;
1402 power_desc[num].stat = A_WIS;
1403 power_desc[num].fail = 18;
1404 power_desc[num++].number = -1;
1407 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1408 power_desc[num].level = 2;
1409 power_desc[num].cost = 1 + (lvl / 3);
1410 power_desc[num].stat = A_CON;
1411 power_desc[num].fail = 9;
1412 power_desc[num++].number = -1;
1415 strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
1416 power_desc[num].level = 12;
1417 power_desc[num].cost = 12;
1418 power_desc[num].stat = A_INT;
1419 power_desc[num].fail = 15;
1420 power_desc[num++].number = -1;
1423 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1424 power_desc[num].level = 15;
1425 power_desc[num].cost = 10 + lvl / 3;
1426 power_desc[num].stat = A_CON;
1427 power_desc[num].fail = 20;
1428 power_desc[num++].number = -1;
1431 strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
1432 power_desc[num].level = 20;
1433 power_desc[num].cost = 15;
1434 power_desc[num].stat = A_CHR;
1435 power_desc[num].fail = 8;
1436 power_desc[num++].number = -1;
1439 if (creature_ptr->lev < 10)
1441 strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
1442 power_desc[num].level = 1;
1443 power_desc[num].cost = 7;
1444 power_desc[num].fail = 8;
1446 else if (creature_ptr->lev < 25)
1448 strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
1449 power_desc[num].level = 10;
1450 power_desc[num].cost = 13;
1451 power_desc[num].fail = 10;
1453 else if (creature_ptr->lev < 35)
1455 strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
1456 power_desc[num].level = 25;
1457 power_desc[num].cost = 26;
1458 power_desc[num].fail = 12;
1460 else if (creature_ptr->lev < 45)
1462 strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
1463 power_desc[num].level = 35;
1464 power_desc[num].cost = 40;
1465 power_desc[num].fail = 15;
1469 strcpy(power_desc[num].name, _("ロケット", "Rocket"));
1470 power_desc[num].level = 45;
1471 power_desc[num].cost = 60;
1472 power_desc[num].fail = 18;
1474 power_desc[num].stat = A_STR;
1475 power_desc[num++].number = -1;
1484 if (creature_ptr->muta1)
1486 if (creature_ptr->muta1 & MUT1_SPIT_ACID)
1488 strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
1489 power_desc[num].level = 9;
1490 power_desc[num].cost = 9;
1491 power_desc[num].stat = A_DEX;
1492 power_desc[num].fail = 15;
1493 power_desc[num++].number = MUT1_SPIT_ACID;
1496 if (creature_ptr->muta1 & MUT1_BR_FIRE)
1498 strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
1499 power_desc[num].level = 20;
1500 power_desc[num].cost = lvl;
1501 power_desc[num].stat = A_CON;
1502 power_desc[num].fail = 18;
1503 power_desc[num++].number = MUT1_BR_FIRE;
1506 if (creature_ptr->muta1 & MUT1_HYPN_GAZE)
1508 strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
1509 power_desc[num].level = 12;
1510 power_desc[num].cost = 12;
1511 power_desc[num].stat = A_CHR;
1512 power_desc[num].fail = 18;
1513 power_desc[num++].number = MUT1_HYPN_GAZE;
1516 if (creature_ptr->muta1 & MUT1_TELEKINES)
1518 strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
1519 power_desc[num].level = 9;
1520 power_desc[num].cost = 9;
1521 power_desc[num].stat = A_WIS;
1522 power_desc[num].fail = 14;
1523 power_desc[num++].number = MUT1_TELEKINES;
1526 if (creature_ptr->muta1 & MUT1_VTELEPORT)
1528 strcpy(power_desc[num].name, _("テレポート", "Teleport"));
1529 power_desc[num].level = 7;
1530 power_desc[num].cost = 7;
1531 power_desc[num].stat = A_WIS;
1532 power_desc[num].fail = 15;
1533 power_desc[num++].number = MUT1_VTELEPORT;
1536 if (creature_ptr->muta1 & MUT1_MIND_BLST)
1538 strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
1539 power_desc[num].level = 5;
1540 power_desc[num].cost = 3;
1541 power_desc[num].stat = A_WIS;
1542 power_desc[num].fail = 15;
1543 power_desc[num++].number = MUT1_MIND_BLST;
1546 if (creature_ptr->muta1 & MUT1_RADIATION)
1548 strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
1549 power_desc[num].level = 15;
1550 power_desc[num].cost = 15;
1551 power_desc[num].stat = A_CON;
1552 power_desc[num].fail = 14;
1553 power_desc[num++].number = MUT1_RADIATION;
1556 if (creature_ptr->muta1 & MUT1_VAMPIRISM)
1558 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1559 power_desc[num].level = 2;
1560 power_desc[num].cost = (1 + (lvl / 3));
1561 power_desc[num].stat = A_CON;
1562 power_desc[num].fail = 9;
1563 power_desc[num++].number = MUT1_VAMPIRISM;
1566 if (creature_ptr->muta1 & MUT1_SMELL_MET)
1568 strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
1569 power_desc[num].level = 3;
1570 power_desc[num].cost = 2;
1571 power_desc[num].stat = A_INT;
1572 power_desc[num].fail = 12;
1573 power_desc[num++].number = MUT1_SMELL_MET;
1576 if (creature_ptr->muta1 & MUT1_SMELL_MON)
1578 strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
1579 power_desc[num].level = 5;
1580 power_desc[num].cost = 4;
1581 power_desc[num].stat = A_INT;
1582 power_desc[num].fail = 15;
1583 power_desc[num++].number = MUT1_SMELL_MON;
1586 if (creature_ptr->muta1 & MUT1_BLINK)
1588 strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
1589 power_desc[num].level = 3;
1590 power_desc[num].cost = 3;
1591 power_desc[num].stat = A_WIS;
1592 power_desc[num].fail = 12;
1593 power_desc[num++].number = MUT1_BLINK;
1596 if (creature_ptr->muta1 & MUT1_EAT_ROCK)
1598 strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
1599 power_desc[num].level = 8;
1600 power_desc[num].cost = 12;
1601 power_desc[num].stat = A_CON;
1602 power_desc[num].fail = 18;
1603 power_desc[num++].number = MUT1_EAT_ROCK;
1606 if (creature_ptr->muta1 & MUT1_SWAP_POS)
1608 strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
1609 power_desc[num].level = 15;
1610 power_desc[num].cost = 12;
1611 power_desc[num].stat = A_DEX;
1612 power_desc[num].fail = 16;
1613 power_desc[num++].number = MUT1_SWAP_POS;
1616 if (creature_ptr->muta1 & MUT1_SHRIEK)
1618 strcpy(power_desc[num].name, _("叫び", "Shriek"));
1619 power_desc[num].level = 20;
1620 power_desc[num].cost = 14;
1621 power_desc[num].stat = A_CON;
1622 power_desc[num].fail = 16;
1623 power_desc[num++].number = MUT1_SHRIEK;
1626 if (creature_ptr->muta1 & MUT1_ILLUMINE)
1628 strcpy(power_desc[num].name, _("照明", "Illuminate"));
1629 power_desc[num].level = 3;
1630 power_desc[num].cost = 2;
1631 power_desc[num].stat = A_INT;
1632 power_desc[num].fail = 10;
1633 power_desc[num++].number = MUT1_ILLUMINE;
1636 if (creature_ptr->muta1 & MUT1_DET_CURSE)
1638 strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
1639 power_desc[num].level = 7;
1640 power_desc[num].cost = 14;
1641 power_desc[num].stat = A_WIS;
1642 power_desc[num].fail = 14;
1643 power_desc[num++].number = MUT1_DET_CURSE;
1646 if (creature_ptr->muta1 & MUT1_BERSERK)
1648 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1649 power_desc[num].level = 8;
1650 power_desc[num].cost = 8;
1651 power_desc[num].stat = A_STR;
1652 power_desc[num].fail = 14;
1653 power_desc[num++].number = MUT1_BERSERK;
1656 if (creature_ptr->muta1 & MUT1_POLYMORPH)
1658 strcpy(power_desc[num].name, _("変身", "Polymorph"));
1659 power_desc[num].level = 18;
1660 power_desc[num].cost = 20;
1661 power_desc[num].stat = A_CON;
1662 power_desc[num].fail = 18;
1663 power_desc[num++].number = MUT1_POLYMORPH;
1666 if (creature_ptr->muta1 & MUT1_MIDAS_TCH)
1668 strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
1669 power_desc[num].level = 10;
1670 power_desc[num].cost = 5;
1671 power_desc[num].stat = A_INT;
1672 power_desc[num].fail = 12;
1673 power_desc[num++].number = MUT1_MIDAS_TCH;
1676 if (creature_ptr->muta1 & MUT1_GROW_MOLD)
1678 strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
1679 power_desc[num].level = 1;
1680 power_desc[num].cost = 6;
1681 power_desc[num].stat = A_CON;
1682 power_desc[num].fail = 14;
1683 power_desc[num++].number = MUT1_GROW_MOLD;
1686 if (creature_ptr->muta1 & MUT1_RESIST)
1688 strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
1689 power_desc[num].level = 10;
1690 power_desc[num].cost = 12;
1691 power_desc[num].stat = A_CON;
1692 power_desc[num].fail = 12;
1693 power_desc[num++].number = MUT1_RESIST;
1696 if (creature_ptr->muta1 & MUT1_EARTHQUAKE)
1698 strcpy(power_desc[num].name, _("地震", "Earthquake"));
1699 power_desc[num].level = 12;
1700 power_desc[num].cost = 12;
1701 power_desc[num].stat = A_STR;
1702 power_desc[num].fail = 16;
1703 power_desc[num++].number = MUT1_EARTHQUAKE;
1706 if (creature_ptr->muta1 & MUT1_EAT_MAGIC)
1708 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
1709 power_desc[num].level = 17;
1710 power_desc[num].cost = 1;
1711 power_desc[num].stat = A_WIS;
1712 power_desc[num].fail = 15;
1713 power_desc[num++].number = MUT1_EAT_MAGIC;
1716 if (creature_ptr->muta1 & MUT1_WEIGH_MAG)
1718 strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
1719 power_desc[num].level = 6;
1720 power_desc[num].cost = 6;
1721 power_desc[num].stat = A_INT;
1722 power_desc[num].fail = 10;
1723 power_desc[num++].number = MUT1_WEIGH_MAG;
1726 if (creature_ptr->muta1 & MUT1_STERILITY)
1728 strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
1729 power_desc[num].level = 12;
1730 power_desc[num].cost = 23;
1731 power_desc[num].stat = A_CHR;
1732 power_desc[num].fail = 15;
1733 power_desc[num++].number = MUT1_STERILITY;
1736 if (creature_ptr->muta1 & MUT1_PANIC_HIT)
1738 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
1739 power_desc[num].level = 10;
1740 power_desc[num].cost = 12;
1741 power_desc[num].stat = A_DEX;
1742 power_desc[num].fail = 14;
1743 power_desc[num++].number = MUT1_PANIC_HIT;
1746 if (creature_ptr->muta1 & MUT1_DAZZLE)
1748 strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
1749 power_desc[num].level = 7;
1750 power_desc[num].cost = 15;
1751 power_desc[num].stat = A_CHR;
1752 power_desc[num].fail = 8;
1753 power_desc[num++].number = MUT1_DAZZLE;
1756 if (creature_ptr->muta1 & MUT1_LASER_EYE)
1758 strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
1759 power_desc[num].level = 7;
1760 power_desc[num].cost = 10;
1761 power_desc[num].stat = A_WIS;
1762 power_desc[num].fail = 9;
1763 power_desc[num++].number = MUT1_LASER_EYE;
1766 if (creature_ptr->muta1 & MUT1_RECALL)
1768 strcpy(power_desc[num].name, _("帰還", "Recall"));
1769 power_desc[num].level = 17;
1770 power_desc[num].cost = 50;
1771 power_desc[num].stat = A_INT;
1772 power_desc[num].fail = 16;
1773 power_desc[num++].number = MUT1_RECALL;
1776 if (creature_ptr->muta1 & MUT1_BANISH)
1778 strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
1779 power_desc[num].level = 25;
1780 power_desc[num].cost = 25;
1781 power_desc[num].stat = A_WIS;
1782 power_desc[num].fail = 18;
1783 power_desc[num++].number = MUT1_BANISH;
1786 if (creature_ptr->muta1 & MUT1_COLD_TOUCH)
1788 strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
1789 power_desc[num].level = 2;
1790 power_desc[num].cost = 2;
1791 power_desc[num].stat = A_CON;
1792 power_desc[num].fail = 11;
1793 power_desc[num++].number = MUT1_COLD_TOUCH;
1796 if (creature_ptr->muta1 & MUT1_LAUNCHER)
1798 strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
1799 power_desc[num].level = 1;
1800 power_desc[num].cost = lvl;
1801 power_desc[num].stat = A_STR;
1802 power_desc[num].fail = 6;
1803 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
1804 power_desc[num++].number = 3;
1811 (void)strnfmt(out_val, 78,
1812 _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
1813 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
1815 if (!repeat_pull(&i) || i < 0 || i >= num) {
1816 if (use_menu) screen_save();
1818 choice = (always_show_list || use_menu) ? ESCAPE : 1;
1821 if (choice == ESCAPE) choice = ' ';
1822 else if (!get_com(out_val, &choice, FALSE))break;
1824 if (use_menu && choice != ' ')
1831 free_turn(creature_ptr);
1839 menu_line += (num - 1);
1860 else if (menu_line + 18 <= num)
1874 if (menu_line > num) menu_line -= num;
1876 /* Request redraw */
1877 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
1880 if (!redraw || use_menu)
1890 if (!use_menu) screen_save();
1892 /* Print header(s) */
1894 prt(_(" Lv MP 失率", " Lv Cost Fail"), y++, x);
1896 prt(_(" Lv MP 失率 Lv MP 失率",
1897 " Lv Cost Fail Lv Cost Fail"), y++, x);
1903 x1 = ((ctr < 18) ? x : x + 40);
1904 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
1908 if (ctr == (menu_line - 1)) strcpy(dummy, _(" 》 ", " > "));
1909 else strcpy(dummy, " ");
1913 /* letter/number for power selection */
1917 letter = '0' + ctr - 26;
1918 sprintf(dummy, " %c) ", letter);
1920 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
1921 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
1922 100 - racial_chance(creature_ptr, &power_desc[ctr])));
1942 if (choice == '\r' && num == 1)
1947 if (isalpha(choice))
1950 ask = (isupper(choice));
1953 if (ask) choice = (char)tolower(choice);
1955 /* Extract request */
1956 i = (islower(choice) ? A2I(choice) : -1);
1960 ask = FALSE; /* Can't uppercase digits */
1962 i = choice - '0' + 26;
1966 /* Totally Illegal */
1967 if ((i < 0) || (i >= num))
1979 (void)strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
1981 /* Belay that order */
1982 if (!get_check(tmp_val)) continue;
1988 if (redraw) screen_load();
1990 /* Abort if needed */
1993 free_turn(creature_ptr);
1997 } /*if (!repeat_pull(&i) || ...)*/
1998 switch (racial_aux(creature_ptr, &power_desc[i]))
2001 if (power_desc[i].number < 0)
2002 cast = exe_racial_power(creature_ptr, power_desc[i].number);
2004 cast = exe_mutation_power(creature_ptr, power_desc[i].number);
2018 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
2020 /* If mana is not enough, player consumes hit point! */
2021 if (creature_ptr->csp < actual_racial_cost)
2023 actual_racial_cost -= creature_ptr->csp;
2024 creature_ptr->csp = 0;
2025 take_hit(creature_ptr, DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
2027 else creature_ptr->csp -= actual_racial_cost;
2029 creature_ptr->redraw |= (PR_HP | PR_MANA);
2030 creature_ptr->window |= (PW_PLAYER | PW_SPELL);
2033 else free_turn(creature_ptr);