3 /* Purpose: Racial powers (and mutations) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
322 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
324 msg_print("This staff doesn't have any magical ability.");
330 if (!object_known_p(o_ptr))
333 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
335 msg_print("You need to identify before absorbing.");
343 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
345 msg_print("This item is still charging.");
351 if (o_ptr->tval == TV_ROD)
353 else if (o_ptr->tval == TV_WAND)
356 if (o_ptr->tval == TV_ROD)
358 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
359 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
364 for (num = o_ptr->number; num; num--)
367 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
368 if (p_ptr->magic_num2[o_ptr->sval + ext])
371 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
372 if (gain_num < 1) gain_num = 1;
374 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
375 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
376 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
377 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
378 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
379 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
383 object_desc(o_name, o_ptr, TRUE, 3);
386 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
388 msg_format("You absorb magic of %s.", o_name);
391 /* Eliminate the item (from the pack) */
394 inven_item_increase(item, -999);
395 inven_item_describe(item);
396 inven_item_optimize(item);
399 /* Eliminate the item (from the floor) */
402 floor_item_increase(0 - item, -999);
403 floor_item_describe(0 - item);
404 floor_item_optimize(0 - item);
411 static bool choose_kamae(void)
421 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
423 msg_print("Too confused.");
432 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
434 prt(" a) No form", 2, 20);
437 for (i = 0; i < MAX_KAMAE; i++)
439 if (p_ptr->lev >= kamae_shurui[i].min_level)
441 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
448 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
450 prt(" Choose Form: ", 1, 14);
457 if (choice == ESCAPE)
462 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
464 if (p_ptr->action == ACTION_KAMAE)
466 set_action(ACTION_NONE);
470 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
472 msg_print("You are not assuming a posture.");
477 else if ((choice == 'b') || (choice == 'B'))
482 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
487 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
492 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
498 set_action(ACTION_KAMAE);
500 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
503 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
505 msg_print("You reassume a posture.");
510 p_ptr->special_defense &= ~(KAMAE_MASK);
511 p_ptr->update |= (PU_BONUS);
512 p_ptr->redraw |= (PR_STATE);
514 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
516 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
518 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
520 p_ptr->redraw |= PR_STATE;
525 static bool choose_kata(void)
535 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
537 msg_print("Too confused.");
545 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
547 msg_print("You are not clear headed");
555 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
557 msg_print("You are trembling with fear!");
566 prt(" a) ·¿¤òÊø¤¹", 2, 20);
568 prt(" a) No Form", 2, 20);
571 for (i = 0; i < MAX_KATA; i++)
573 if (p_ptr->lev >= kata_shurui[i].min_level)
576 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
578 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
586 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
588 prt(" Choose Form: ", 1, 14);
595 if (choice == ESCAPE)
600 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
602 if (p_ptr->action == ACTION_KATA)
604 set_action(ACTION_NONE);
608 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
610 msg_print("You are not assuming posture.");
615 else if ((choice == 'b') || (choice == 'B'))
620 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
625 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
630 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
636 set_action(ACTION_KATA);
638 if (p_ptr->special_defense & (KATA_IAI << new_kata))
641 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
643 msg_print("You reassume a posture.");
648 p_ptr->special_defense &= ~(KATA_MASK);
649 p_ptr->update |= (PU_BONUS);
650 p_ptr->update |= (PU_MONSTERS);
652 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
654 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
656 p_ptr->special_defense |= (KATA_IAI << new_kata);
658 p_ptr->redraw |= (PR_STATE);
659 p_ptr->redraw |= (PR_STATUS);
666 * Returns the chance to activate a racial power/mutation
668 static int racial_chance(s16b min_level, int use_stat, int difficulty)
673 int stat = p_ptr->stat_cur[use_stat];
675 /* No chance for success */
676 if ((p_ptr->lev < min_level) || p_ptr->confused)
681 if (difficulty == 0) return 100;
683 /* Calculate difficulty */
686 difficulty += p_ptr->stun;
688 else if (p_ptr->lev > min_level)
690 int lev_adj = ((p_ptr->lev - min_level) / 3);
691 if (lev_adj > 10) lev_adj = 10;
692 difficulty -= lev_adj;
695 if (difficulty < 5) difficulty = 5;
697 /* We only need halfs of the difficulty */
698 difficulty = difficulty / 2;
700 for (i = 1; i <= stat; i++)
702 val = i - difficulty;
704 sum += (val <= difficulty) ? val : difficulty;
710 return (((sum * 100) / difficulty) / stat);
714 /* Note: return value indicates that we have succesfully used the power */
716 bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty)
720 /* Not enough mana - use hp */
721 if (p_ptr->csp < cost) use_hp = TRUE;
723 /* Power is not available yet */
724 if (p_ptr->lev < min_level)
727 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
729 msg_format("You need to attain level %d to use this power.", min_level);
737 else if (p_ptr->confused)
740 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
742 msg_print("You are too confused to use this power.");
750 else if (use_hp && (p_ptr->chp < cost))
753 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
755 if (!get_check("Really use the power in your weakened state? "))
764 /* Else attempt to do it! */
770 difficulty += p_ptr->stun;
772 else if (p_ptr->lev > min_level)
774 int lev_adj = ((p_ptr->lev - min_level) / 3);
775 if (lev_adj > 10) lev_adj = 10;
776 difficulty -= lev_adj;
779 if (difficulty < 5) difficulty = 5;
782 /* take time and pay the price */
790 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
793 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
794 "concentrating too hard", -1);
800 p_ptr->csp -= (cost / 2) + randint1(cost / 2);
805 /* Redraw mana and hp */
806 p_ptr->redraw |= (PR_HP | PR_MANA);
809 p_ptr->window |= (PW_PLAYER | PW_SPELL);
812 if (randint1(p_ptr->stat_cur[use_stat]) >=
813 ((difficulty / 2) + randint1(difficulty / 2)))
819 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
821 msg_print("You've failed to concentrate hard enough.");
823 if (flush_failure) flush();
829 static bool cmd_racial_power_aux(s32b command)
831 s16b plev = p_ptr->lev;
836 switch (p_ptr->pclass)
840 if (racial_aux(40, 75, A_DEX, 35))
846 for (i = 0; i < 6; i++)
849 y = py + ddy_ddd[dir];
850 x = px + ddx_ddd[dir];
853 /* Get the monster */
854 m_ptr = &m_list[c_ptr->m_idx];
856 /* Hack -- attack monsters */
862 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
864 msg_print("You attack the empty air.");
872 case CLASS_HIGH_MAGE:
875 if (racial_aux(25, 1, A_INT, 25))
877 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
883 if (is_good_realm(p_ptr->realm1))
885 if (racial_aux(35, 70, A_WIS, 50))
887 if (!bless_weapon()) return FALSE;
892 if (racial_aux(42, 40, A_WIS, 30))
894 (void)dispel_monsters(plev * 4);
895 turn_monsters(plev * 4);
896 banish_monsters(plev * 4);
903 if (racial_aux(8, 12, A_DEX, 14))
907 if (!get_rep_dir(&dir, FALSE)) return FALSE;
910 if (cave[y][x].m_idx)
913 if (randint0(p_ptr->skill_dis) < 7)
915 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
917 msg_print("You are failed to run away.");
919 else teleport_player(30);
924 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
926 msg_print("You don't see any monster in this direction");
936 if (racial_aux(15, 20, A_INT, 12))
939 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
941 msg_print("You examine your foes...");
950 if (is_good_realm(p_ptr->realm1))
952 if (racial_aux(30, 30, A_WIS, 20))
954 if (!get_aim_dir(&dir)) return FALSE;
955 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
960 if (racial_aux(30, 30, A_WIS, 20))
962 if (!get_aim_dir(&dir)) return FALSE;
963 fire_beam(GF_HELL_FIRE, dir, plev * 3);
968 case CLASS_WARRIOR_MAGE:
972 if (racial_aux(25, 0, A_INT, 10))
976 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1)))
978 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1)))
981 p_ptr->csp += gain_sp / 5;
982 if (p_ptr->csp > p_ptr->msp)
984 p_ptr->csp = p_ptr->msp;
990 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
992 msg_print("You failed to convert.");
996 else if (command == -4)
998 if (racial_aux(25, 0, A_INT, 10))
1000 if (p_ptr->csp >= p_ptr->lev/5)
1002 p_ptr->csp -= p_ptr->lev / 5;
1003 hp_player(p_ptr->lev);
1007 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1009 msg_print("You failed to convert.");
1015 case CLASS_CHAOS_WARRIOR:
1017 if (racial_aux(40, 50, A_INT, 25))
1020 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1022 msg_print("You glare nearby monsters...");
1025 stun_monsters(p_ptr->lev * 4);
1026 confuse_monsters(p_ptr->lev * 4);
1027 turn_monsters(p_ptr->lev * 4);
1028 stasis_monsters(p_ptr->lev * 4);
1036 if (empty_hands(TRUE) < 2)
1039 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1041 msg_print("You need to be bare hands.");
1045 if (racial_aux(25, 0, A_DEX, 0))
1047 if (choose_kamae()) energy_use = 100;
1048 else energy_use = 0;
1049 p_ptr->update |= (PU_BONUS);
1050 p_ptr->redraw |= (PR_ARMOR);
1055 if (empty_hands(TRUE) < 2)
1058 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1060 msg_print("You need to be bare hand.");
1064 if (racial_aux(30, 30, A_STR, 20))
1068 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1071 if (cave[y][x].m_idx)
1075 msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1077 msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1081 msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1083 msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1086 if (cave[y][x].m_idx)
1091 p_ptr->energy_need += ENERGY_NEED();
1096 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1098 msg_print("You don't see any monster in this direction");
1107 case CLASS_MINDCRAFTER:
1108 case CLASS_FORCETRAINER:
1113 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1115 msg_print("You need concentration on the pets now.");
1119 if (racial_aux(15, 0, A_WIS, 10))
1122 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1124 msg_print("You feel your head clear a little.");
1127 p_ptr->csp += (3 + p_ptr->lev/20);
1128 if (p_ptr->csp >= p_ptr->msp)
1130 p_ptr->csp = p_ptr->msp;
1131 p_ptr->csp_frac = 0;
1140 if (racial_aux(1, 0, A_DEX, 0))
1142 if (!get_aim_dir(&dir)) return FALSE;
1144 fire_beam(GF_PHOTO, dir, 1);
1147 else if (command == -4)
1149 if (racial_aux(25, 20, A_INT, 20))
1151 if (!identify_fully(FALSE)) return FALSE;
1156 case CLASS_IMITATOR:
1158 if (racial_aux(30, 100, A_DEX, 30))
1161 if (!do_cmd_mane(TRUE)) return FALSE;
1165 case CLASS_BEASTMASTER:
1169 if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10))
1171 if (!get_aim_dir(&dir)) return FALSE;
1172 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1176 else if (command == -4)
1178 if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10))
1180 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1187 if (racial_aux(1, 0, A_DEX, 0))
1189 if (!do_cmd_archer()) return FALSE;
1193 case CLASS_MAGIC_EATER:
1195 if (racial_aux(1, 0, A_INT, 0))
1197 if (!gain_magic()) return FALSE;
1203 if (racial_aux(1, 0, A_CHR, 0))
1211 case CLASS_RED_MAGE:
1213 if (racial_aux(48, 20, A_INT, 0))
1218 if (!p_ptr->paralyzed)
1228 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1230 msg_print("You need concentration on the pets now.");
1236 if (p_ptr->special_defense & KATA_MASK)
1239 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1241 msg_print("You need concentration on your form.");
1245 if (racial_aux(1, 0, A_WIS, 0))
1247 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1249 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1251 msg_print("You concentrate to charge your power.");
1254 p_ptr->csp += p_ptr->msp / 2;
1255 if (p_ptr->csp >= max_csp)
1257 p_ptr->csp = max_csp;
1258 p_ptr->csp_frac = 0;
1264 if (!buki_motteruka(INVEN_RARM))
1267 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1269 msg_print("You need to wield a weapon.");
1273 if (racial_aux(25, 0, A_DEX, 0))
1275 if (choose_kata()) energy_use = 100;
1276 else energy_use = 0;
1277 p_ptr->update |= (PU_BONUS);
1278 p_ptr->redraw |= (PR_ARMOR);
1283 case CLASS_BLUE_MAGE:
1285 if (racial_aux(1, 0, A_INT, 0))
1287 if (p_ptr->action == ACTION_LEARN)
1289 set_action(ACTION_NONE);
1293 set_action(ACTION_LEARN);
1301 if (racial_aux(10, 0, A_STR, 10))
1304 monster_type *m_ptr;
1305 monster_race *r_ptr;
1311 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1313 msg_print("You ARE riding.");
1317 if (!do_riding(TRUE)) return TRUE;
1318 m_ptr = &m_list[p_ptr->riding];
1319 r_ptr = &r_info[m_ptr->r_idx];
1320 monster_desc(m_name, m_ptr, 0);
1322 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1324 msg_format("You ride on %s.",m_name);
1326 if (is_pet(m_ptr)) break;
1327 rlev = r_ptr->level;
1328 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1329 if (rlev > 60) rlev = 60+(rlev-60)/2;
1330 if ((randint1(p_ptr->skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5)))
1333 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1335 msg_format("You tame %s.",m_name);
1342 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1344 msg_format("You have thrown off by %s.",m_name);
1351 case CLASS_BERSERKER:
1355 if (racial_aux(10, 10, A_DEX, 20))
1357 if (!word_of_recall()) return FALSE;
1364 if (racial_aux(5, 15, A_INT, 20))
1366 if (p_ptr->lev > 29)
1368 if (!identify_fully(TRUE)) return FALSE;
1372 if (!ident_spell(TRUE)) return FALSE;
1377 case CLASS_MIRROR_MASTER:
1381 if (racial_aux(1, 0, A_INT, 0)){
1383 for( x=0 ; x < cur_wid ;x++){
1384 for( y=0 ; y < cur_hgt ;y++){
1385 if( is_mirror_grid(&cave[y][x])) {
1387 project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1);
1393 else if (command == -4)
1398 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1400 msg_print("You need concentration on the pets now.");
1404 if (racial_aux(30, 0, A_INT, 20)){
1405 if( is_mirror_grid(&cave[py][px]))
1408 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1410 msg_print("You feel your head clear a little.");
1413 p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100);
1414 if (p_ptr->csp >= p_ptr->msp)
1416 p_ptr->csp = p_ptr->msp;
1417 p_ptr->csp_frac = 0;
1422 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1424 msg_print("Here are not any mirrors!");
1436 if (racial_aux(20, 0, A_DEX, 0))
1438 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1439 else set_action(ACTION_HAYAGAKE);
1447 else if (p_ptr->mimic_form)
1449 switch (p_ptr->mimic_form)
1452 case MIMIC_DEMON_LORD:
1453 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
1455 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1456 if (!get_aim_dir(&dir)) break;
1458 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1460 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1463 fire_ball(type, dir, plev * 3,
1468 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1471 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1473 msg_print("Something prevent you from attacking.");
1477 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
1479 int y, x, dummy = 0;
1482 /* Only works on adjacent monsters */
1483 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
1486 c_ptr = &cave[y][x];
1491 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1493 msg_print("You bite into thin air!");
1500 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1502 msg_print("You grin and bare your fangs...");
1505 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1506 if (drain_life(dir, dummy))
1508 if (p_ptr->food < PY_FOOD_FULL)
1509 /* No heal if we are "full" */
1510 (void)hp_player(dummy);
1513 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1515 msg_print("You were not hungry.");
1518 /* Gain nutritional sustenance: 150/hp drained */
1519 /* A Food ration gives 5000 food points (by contrast) */
1520 /* Don't ever get more than "Full" this way */
1521 /* But if we ARE Gorged, it won't cure us */
1522 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1523 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1524 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1528 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1530 msg_print("Yechh. That tastes foul.");
1542 switch (p_ptr->prace)
1545 if (racial_aux(5, 5, A_WIS, 12))
1548 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1550 msg_print("You examine your surroundings.");
1553 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1554 (void)detect_doors(DETECT_RAD_DEFAULT);
1555 (void)detect_stairs(DETECT_RAD_DEFAULT);
1560 if (racial_aux(15, 10, A_INT, 10))
1565 /* Get local object */
1568 /* Create the food ration */
1569 object_prep(q_ptr, 21);
1571 /* Drop the object from heaven */
1572 (void)drop_near(q_ptr, -1, py, px);
1574 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1576 msg_print("You cook some food.");
1583 if (racial_aux(5, 5, A_INT, 12))
1586 msg_print("¥Ñ¥Ã¡ª");
1588 msg_print("Blink!");
1591 teleport_player(10);
1596 if (racial_aux(3, 5, A_WIS,
1597 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10)))
1600 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1602 msg_print("You play tough.");
1605 (void)set_afraid(0);
1609 case RACE_HALF_TROLL:
1610 if (racial_aux(10, 12, A_STR,
1611 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1614 msg_print("¤¦¤¬¤¡¤¡¡ª");
1616 msg_print("RAAAGH!");
1619 (void)set_afraid(0);
1621 (void)set_shero(10 + randint1(plev), FALSE);
1622 (void)hp_player(30);
1629 if (racial_aux(40, 75, A_WIS, 50))
1632 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1634 msg_print("You picture the Pattern in your mind and walk it...");
1637 (void)set_poisoned(0);
1642 (void)set_afraid(0);
1643 (void)do_res_stat(A_STR);
1644 (void)do_res_stat(A_INT);
1645 (void)do_res_stat(A_WIS);
1646 (void)do_res_stat(A_DEX);
1647 (void)do_res_stat(A_CON);
1648 (void)do_res_stat(A_CHR);
1649 (void)restore_level();
1653 else if (command == -1)
1655 if (racial_aux(30, 50, A_INT, 50))
1658 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1660 msg_print("You start walking around. ");
1667 case RACE_BARBARIAN:
1668 if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1671 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1673 msg_print("Raaagh!");
1676 (void)set_afraid(0);
1678 (void)set_shero(10 + randint1(plev), FALSE);
1679 (void)hp_player(30);
1683 case RACE_HALF_OGRE:
1684 if (racial_aux(25, 35, A_INT, 15))
1687 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1689 msg_print("You carefully set an explosive rune...");
1696 case RACE_HALF_GIANT:
1697 if (racial_aux(20, 10, A_STR, 12))
1699 if (!get_aim_dir(&dir)) break;
1701 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1703 msg_print("You bash at a stone wall.");
1706 (void)wall_to_mud(dir);
1710 case RACE_HALF_TITAN:
1711 if (racial_aux(15, 10, A_INT, 12))
1714 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1716 msg_print("You examine your foes...");
1724 if (racial_aux(20, 15, A_STR, 12))
1726 if (!get_aim_dir(&dir)) break;
1728 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1730 msg_print("You throw a huge boulder.");
1733 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1738 if (racial_aux(15, 15, A_WIS, 10))
1740 if (!get_aim_dir(&dir)) break;
1742 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1744 msg_print("You make a horrible scream!");
1747 (void)fear_monster(dir, plev);
1752 if (racial_aux(9, 9, A_DEX, 14))
1754 if (!get_aim_dir(&dir)) break;
1756 msg_print("»À¤òÅǤ¤¤¿¡£");
1758 msg_print("You spit acid.");
1762 fire_bolt(GF_ACID, dir, plev);
1764 fire_ball(GF_ACID, dir, plev, 2);
1769 if (racial_aux(12, 8, A_DEX, 14))
1771 if(!get_aim_dir(&dir)) break;
1773 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1775 msg_print("You throw a dart of poison.");
1778 fire_bolt(GF_POIS, dir, plev);
1783 if (racial_aux(10, 5, A_WIS, 10))
1786 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1788 msg_print("You examine your surroundings.");
1791 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1792 (void)detect_doors(DETECT_RAD_DEFAULT);
1793 (void)detect_stairs(DETECT_RAD_DEFAULT);
1798 if (racial_aux(2, 2, A_INT, 9))
1800 if (!get_aim_dir(&dir)) break;
1802 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1804 msg_print("You cast a magic missile.");
1807 fire_bolt_or_beam(10, GF_MISSILE, dir,
1808 damroll(3 + ((plev - 1) / 5), 4));
1812 case RACE_DRACONIAN:
1813 if (racial_aux(1, plev, A_CON, 12))
1815 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1817 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1819 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1823 if (randint1(100) < plev)
1825 switch (p_ptr->pclass)
1828 case CLASS_BERSERKER:
1831 case CLASS_IMITATOR:
1838 Type_desc = "¥¨¥ì¥á¥ó¥È";
1840 Type_desc = "the elements";
1850 Type_desc = "shards";
1856 case CLASS_WARRIOR_MAGE:
1857 case CLASS_HIGH_MAGE:
1858 case CLASS_SORCERER:
1859 case CLASS_MAGIC_EATER:
1860 case CLASS_RED_MAGE:
1861 case CLASS_BLUE_MAGE:
1862 case CLASS_MIRROR_MASTER:
1875 Type = GF_DISENCHANT;
1879 Type_desc = "disenchantment";
1884 case CLASS_CHAOS_WARRIOR:
1887 Type = GF_CONFUSION;
1891 Type_desc = "confusion";
1899 Type_desc = "¥«¥ª¥¹";
1901 Type_desc = "chaos";
1908 case CLASS_FORCETRAINER:
1911 Type = GF_CONFUSION;
1915 Type_desc = "confusion";
1925 Type_desc = "sound";
1930 case CLASS_MINDCRAFTER:
1933 Type = GF_CONFUSION;
1937 Type_desc = "confusion";
1945 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1947 Type_desc = "mental energy";
1956 Type = GF_HELL_FIRE;
1958 Type_desc = "ÃϹö¤Î¹å²Ð";
1960 Type_desc = "hellfire";
1966 Type = GF_HOLY_FIRE;
1968 Type_desc = "À»¤Ê¤ë±ê";
1970 Type_desc = "holy fire";
1983 Type_desc = "darkness";
1993 Type_desc = "poison";
2005 Type_desc = "sound";
2011 Type = GF_CONFUSION;
2015 Type_desc = "confusion";
2023 if (!get_aim_dir(&dir)) break;
2025 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
2027 msg_format("You breathe %s.", Type_desc);
2030 fire_ball(Type, dir, plev * 2,
2035 case RACE_MIND_FLAYER:
2036 if (racial_aux(15, 12, A_INT, 14))
2038 if (!get_aim_dir(&dir)) break;
2042 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
2044 msg_print("You concentrate and your eyes glow red...");
2047 fire_bolt(GF_PSI, dir, plev);
2053 if (racial_aux(9, 15, A_WIS, 15))
2055 if (!get_aim_dir(&dir)) break;
2059 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
2061 msg_print("You cast a ball of fire.");
2064 fire_ball(GF_FIRE, dir, plev, 2);
2069 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2071 msg_print("You cast a bolt of fire.");
2074 fire_bolt(GF_FIRE, dir, plev);
2080 if (racial_aux(20, 15, A_CON, 8))
2082 (void)set_shield(randint1(20) + 30, FALSE);
2088 if (racial_aux(30, 30, A_WIS, 18))
2091 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2093 msg_print("You attempt to restore your lost energies.");
2096 (void)restore_level();
2101 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2104 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2106 msg_print("Something prevent you from attacking.");
2110 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
2112 int y, x, dummy = 0;
2115 /* Only works on adjacent monsters */
2116 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
2119 c_ptr = &cave[y][x];
2124 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2126 msg_print("You bite into thin air!");
2133 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2135 msg_print("You grin and bare your fangs...");
2138 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2139 if (drain_life(dir, dummy))
2141 if (p_ptr->food < PY_FOOD_FULL)
2142 /* No heal if we are "full" */
2143 (void)hp_player(dummy);
2146 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2148 msg_print("You were not hungry.");
2151 /* Gain nutritional sustenance: 150/hp drained */
2152 /* A Food ration gives 5000 food points (by contrast) */
2153 /* Don't ever get more than "Full" this way */
2154 /* But if we ARE Gorged, it won't cure us */
2155 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2156 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2157 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2161 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2163 msg_print("Yechh. That tastes foul.");
2170 if (racial_aux(4, 6, A_INT, 3))
2173 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2175 msg_print("You emit an eldritch howl!");
2178 if (!get_aim_dir(&dir)) break;
2179 (void)fear_monster(dir, plev);
2184 if (racial_aux(12, 12, A_INT, 15))
2187 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2189 msg_print("You throw some magic dust...");
2193 sleep_monsters_touch();
2195 (void)sleep_monsters();
2200 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
2202 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2203 if (!get_aim_dir(&dir)) break;
2205 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2207 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2210 fire_ball(type, dir, plev * 3,
2216 if (racial_aux(20, 15, A_CHR, 8))
2218 (void)set_tsubureru(randint1(20) + 30, FALSE);
2225 if (racial_aux(1, 7, A_STR, 8))
2227 if (!get_aim_dir(&dir)) return FALSE;
2229 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2231 msg_print("You fire your ray gun.");
2233 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2238 if (racial_aux(10, 13, A_STR, 10))
2240 if (!get_aim_dir(&dir)) return FALSE;
2242 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2244 msg_print("You fire your blaster.");
2246 fire_bolt(GF_MISSILE, dir, plev);
2251 if (racial_aux(25, 26, A_STR, 12))
2253 if (!get_aim_dir(&dir)) return FALSE;
2255 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2257 msg_print("You fire your bazooka.");
2259 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2264 if (racial_aux(35, 40, A_STR, 15))
2266 if (!get_aim_dir(&dir)) return FALSE;
2268 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2270 msg_print("You fire a beam cannon.");
2272 fire_beam(GF_MISSILE, dir, plev * 2);
2277 if (racial_aux(45, 60, A_STR, 18))
2279 if (!get_aim_dir(&dir)) return FALSE;
2281 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2283 msg_print("You fire a rocket.");
2285 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2292 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2294 msg_print("This race has no bonus power.");
2304 typedef struct power_desc_type power_desc_type;
2306 struct power_desc_type
2317 * Allow user to choose a power (racial / mutation) to activate
2319 void do_cmd_racial_power(void)
2321 power_desc_type power_desc[36];
2324 int lvl = p_ptr->lev;
2326 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2329 int menu_line = (use_menu ? 1 : 0);
2332 for (num = 0; num < 36; num++)
2334 strcpy(power_desc[num].name, "");
2335 power_desc[num].number = 0;
2340 if (p_ptr->confused)
2343 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2345 msg_print("You are too confused to use any powers!");
2352 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2354 set_action(ACTION_NONE);
2357 switch (p_ptr->pclass)
2362 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2364 strcpy(power_desc[num].name, "Sword Dancing");
2367 power_desc[num].level = 40;
2368 power_desc[num].cost = 75;
2369 power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35);
2370 power_desc[num++].number = -3;
2374 case CLASS_HIGH_MAGE:
2375 case CLASS_SORCERER:
2378 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2380 strcpy(power_desc[num].name, "Eat Magic");
2383 power_desc[num].level = 25;
2384 power_desc[num].cost = 1;
2385 power_desc[num].fail = 100 - racial_chance(25, A_INT, 25);
2386 power_desc[num++].number = -3;
2391 if (is_good_realm(p_ptr->realm1))
2394 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2396 strcpy(power_desc[num].name, "Bless Weapon");
2399 power_desc[num].level = 35;
2400 power_desc[num].cost = 70;
2401 power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50);
2402 power_desc[num++].number = -3;
2407 strcpy(power_desc[num].name, "¾¤º²");
2409 strcpy(power_desc[num].name, "Evocation");
2412 power_desc[num].level = 42;
2413 power_desc[num].cost = 40;
2414 power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35);
2415 power_desc[num++].number = -3;
2422 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2424 strcpy(power_desc[num].name, "Hit and Away");
2427 power_desc[num].level = 8;
2428 power_desc[num].cost = 12;
2429 power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14);
2430 power_desc[num++].number = -3;
2436 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2438 strcpy(power_desc[num].name, "Probe Monster");
2441 power_desc[num].level = 15;
2442 power_desc[num].cost = 20;
2443 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2444 power_desc[num++].number = -3;
2449 if (is_good_realm(p_ptr->realm1))
2452 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2454 strcpy(power_desc[num].name, "Holy Lance");
2457 power_desc[num].level = 30;
2458 power_desc[num].cost = 30;
2459 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2460 power_desc[num++].number = -3;
2465 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2467 strcpy(power_desc[num].name, "Hell Lance");
2470 power_desc[num].level = 30;
2471 power_desc[num].cost = 30;
2472 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2473 power_desc[num++].number = -3;
2477 case CLASS_WARRIOR_MAGE:
2480 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2482 strcpy(power_desc[num].name, "Convert HP to SP");
2485 power_desc[num].level = 25;
2486 power_desc[num].cost = 0;
2487 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2488 power_desc[num++].number = -3;
2490 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2492 strcpy(power_desc[num].name, "Convert SP to HP");
2495 power_desc[num].level = 25;
2496 power_desc[num].cost = 0;
2497 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2498 power_desc[num++].number = -4;
2501 case CLASS_CHAOS_WARRIOR:
2504 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2506 strcpy(power_desc[num].name, "Confusing Light");
2509 power_desc[num].level = 40;
2510 power_desc[num].cost = 50;
2511 power_desc[num].fail = 100 - racial_chance(40, A_INT, 25);
2512 power_desc[num++].number = -3;
2518 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2520 strcpy(power_desc[num].name, "Assume a Posture");
2523 power_desc[num].level = 25;
2524 power_desc[num].cost = 0;
2525 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2526 power_desc[num++].number = -3;
2528 strcpy(power_desc[num].name, "É´Îö·ý");
2530 strcpy(power_desc[num].name, "Double Attack");
2533 power_desc[num].level = 30;
2534 power_desc[num].cost = 30;
2535 power_desc[num].fail = 100 - racial_chance(30, A_STR, 20);
2536 power_desc[num++].number = -4;
2539 case CLASS_MINDCRAFTER:
2540 case CLASS_FORCETRAINER:
2543 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2545 strcpy(power_desc[num].name, "Clear Mind");
2548 power_desc[num].level = 15;
2549 power_desc[num].cost = 0;
2550 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2551 power_desc[num++].number = -3;
2557 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2559 strcpy(power_desc[num].name, "Take a Photograph");
2562 power_desc[num].level = 1;
2563 power_desc[num].cost = 0;
2564 power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0);
2565 power_desc[num++].number = -3;
2567 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2569 strcpy(power_desc[num].name, "Identify True");
2572 power_desc[num].level = 25;
2573 power_desc[num].cost = 20;
2574 power_desc[num].fail = 100 - racial_chance(25, A_INT, 20);
2575 power_desc[num++].number = -4;
2578 case CLASS_IMITATOR:
2581 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2583 strcpy(power_desc[num].name, "Double Revenge");
2586 power_desc[num].level = 30;
2587 power_desc[num].cost = 100;
2588 power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30);
2589 power_desc[num++].number = -3;
2592 case CLASS_BEASTMASTER:
2595 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2597 strcpy(power_desc[num].name, "Dominate a Living Thing");
2600 power_desc[num].level = 1;
2601 power_desc[num].cost = (p_ptr->lev+3)/4;
2602 power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10);
2603 power_desc[num++].number = -3;
2605 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2607 strcpy(power_desc[num].name, "Dominate Living Things");
2610 power_desc[num].level = 30;
2611 power_desc[num].cost = (p_ptr->lev+20)/2;
2612 power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10);
2613 power_desc[num++].number = -4;
2619 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2621 strcpy(power_desc[num].name, "Create Ammo");
2624 power_desc[num].level = 1;
2625 power_desc[num].cost = 0;
2626 power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0);
2627 power_desc[num++].number = -3;
2630 case CLASS_MAGIC_EATER:
2633 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2635 strcpy(power_desc[num].name, "Absorb Magic");
2638 power_desc[num].level = 1;
2639 power_desc[num].cost = 0;
2640 power_desc[num].fail = 100 - racial_chance(0, A_INT, 0);
2641 power_desc[num++].number = -3;
2647 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2649 strcpy(power_desc[num].name, "Stop Singing");
2652 power_desc[num].level = 1;
2653 power_desc[num].cost = 0;
2654 power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0);
2655 power_desc[num++].number = -3;
2658 case CLASS_RED_MAGE:
2661 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2663 strcpy(power_desc[num].name, "Double Magic");
2666 power_desc[num].level = 48;
2667 power_desc[num].cost = 20;
2668 power_desc[num].fail = 100 - racial_chance(48, A_INT, 0);
2669 power_desc[num++].number = -3;
2675 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2677 strcpy(power_desc[num].name, "Concentration");
2680 power_desc[num].level = 1;
2681 power_desc[num].cost = 0;
2682 power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0);
2683 power_desc[num++].number = -3;
2685 strcpy(power_desc[num].name, "·¿");
2687 strcpy(power_desc[num].name, "Assume a Posture");
2690 power_desc[num].level = 25;
2691 power_desc[num].cost = 0;
2692 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2693 power_desc[num++].number = -4;
2696 case CLASS_BLUE_MAGE:
2699 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2701 strcpy(power_desc[num].name, "Learning");
2704 power_desc[num].level = 1;
2705 power_desc[num].cost = 0;
2706 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2707 power_desc[num++].number = -3;
2713 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2715 strcpy(power_desc[num].name, "Rodeo");
2718 power_desc[num].level = 10;
2719 power_desc[num].cost = 0;
2720 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
2721 power_desc[num++].number = -3;
2724 case CLASS_BERSERKER:
2727 strcpy(power_desc[num].name, "µ¢´Ô");
2729 strcpy(power_desc[num].name, "Recall");
2732 power_desc[num].level = 10;
2733 power_desc[num].cost = 10;
2734 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20);
2735 power_desc[num++].number = -3;
2738 case CLASS_MIRROR_MASTER:
2741 strcpy(power_desc[num].name, "¶À³ä¤ê");
2743 strcpy(power_desc[num].name, "Break Mirrors");
2746 power_desc[num].level = 1;
2747 power_desc[num].cost = 0;
2748 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2749 power_desc[num++].number = -3;
2751 strcpy(power_desc[num].name, "ÀÅ¿å");
2753 strcpy(power_desc[num].name, "Mirror Concentration");
2756 power_desc[num].level = 30;
2757 power_desc[num].cost = 0;
2758 power_desc[num].fail = 100 - racial_chance(30, A_INT, 20);
2759 power_desc[num++].number = -4;
2765 strcpy(power_desc[num].name, "ÌÜÍø¤");
2767 strcpy(power_desc[num].name, "Judgment");
2770 power_desc[num].level = 5;
2771 power_desc[num].cost = 15;
2772 power_desc[num].fail = 100 - racial_chance(5, A_INT, 20);
2773 power_desc[num++].number = -3;
2779 strcpy(power_desc[num].name, "®¶î¤±");
2781 strcpy(power_desc[num].name, "Quick Walk");
2784 power_desc[num].level = 20;
2785 power_desc[num].cost = 0;
2786 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2787 power_desc[num++].number = -3;
2792 strcpy(power_desc[0].name, "(¤Ê¤·)");
2794 strcpy(power_desc[0].name, "(none)");
2799 if (p_ptr->mimic_form)
2801 switch (p_ptr->mimic_form)
2804 case MIMIC_DEMON_LORD:
2806 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2808 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2811 power_desc[num].level = 15;
2812 power_desc[num].cost = 10+lvl/3;
2813 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
2814 power_desc[num++].number = -1;
2818 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2820 strcpy(power_desc[num].name, "Drain Life");
2823 power_desc[num].level = 2;
2824 power_desc[num].cost = 1 + (lvl / 3);
2825 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
2826 power_desc[num++].number = -1;
2832 switch (p_ptr->prace)
2836 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2838 strcpy(power_desc[num].name, "Detect Doors+Traps");
2841 power_desc[num].level = 5;
2842 power_desc[num].cost = 5;
2843 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12);
2844 power_desc[num++].number = -1;
2848 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2850 strcpy(power_desc[num].name, "Detect Doors+Traps");
2853 power_desc[num].level = 10;
2854 power_desc[num].cost = 5;
2855 power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10);
2856 power_desc[num++].number = -1;
2860 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2862 strcpy(power_desc[num].name, "Create Food");
2865 power_desc[num].level = 15;
2866 power_desc[num].cost = 10;
2867 power_desc[num].fail = 100 - racial_chance(15, A_INT, 10);
2868 power_desc[num++].number = -1;
2872 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2874 sprintf(power_desc[num].name, "Blink");
2877 power_desc[num].level = 5;
2878 power_desc[num].cost = 5;
2879 power_desc[num].fail = 100 - racial_chance(5, A_INT, 12);
2880 power_desc[num++].number = -1;
2884 strcpy(power_desc[num].name, "¶²Éݽüµî");
2886 strcpy(power_desc[num].name, "Remove Fear");
2889 power_desc[num].level = 3;
2890 power_desc[num].cost = 5;
2891 power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10));
2892 power_desc[num++].number = -1;
2894 case RACE_HALF_TROLL:
2896 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2898 strcpy(power_desc[num].name, "Berserk");
2901 power_desc[num].level = 10;
2902 power_desc[num].cost = 12;
2903 power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12));
2904 power_desc[num++].number = -1;
2906 case RACE_BARBARIAN:
2908 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2910 strcpy(power_desc[num].name, "Berserk");
2913 power_desc[num].level = 8;
2914 power_desc[num].cost = 10;
2915 power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12));
2916 power_desc[num++].number = -1;
2920 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2922 strcpy(power_desc[num].name, "Shadow Shifting");
2925 power_desc[num].level = 30;
2926 power_desc[num].cost = 50;
2927 power_desc[num].fail = 100 - racial_chance(30, A_INT, 50);
2928 power_desc[num++].number = -1;
2930 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2932 strcpy(power_desc[num].name, "Pattern Mindwalking");
2935 power_desc[num].level = 40;
2936 power_desc[num].cost = 75;
2937 power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50);
2938 power_desc[num++].number = -2;
2940 case RACE_HALF_OGRE:
2942 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2944 strcpy(power_desc[num].name, "Explosive Rune");
2947 power_desc[num].level = 25;
2948 power_desc[num].cost = 35;
2949 power_desc[num].fail = 100 - racial_chance(25, A_INT, 15);
2950 power_desc[num++].number = -1;
2952 case RACE_HALF_GIANT:
2954 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2956 strcpy(power_desc[num].name, "Stone to Mud");
2959 power_desc[num].level = 20;
2960 power_desc[num].cost = 10;
2961 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2962 power_desc[num++].number = -1;
2964 case RACE_HALF_TITAN:
2966 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2968 strcpy(power_desc[num].name, "Probing");
2971 power_desc[num].level = 15;
2972 power_desc[num].cost = 10;
2973 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2974 power_desc[num++].number = -1;
2978 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2980 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2983 power_desc[num].level = 20;
2984 power_desc[num].cost = 15;
2985 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2986 power_desc[num++].number = -1;
2990 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2992 strcpy(power_desc[num].name, "Scare Monster");
2995 power_desc[num].level = 15;
2996 power_desc[num].cost = 15;
2997 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2998 power_desc[num++].number = -1;
3002 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3004 strcpy(power_desc[num].name, "Scare Monster");
3007 power_desc[num].level = 4;
3008 power_desc[num].cost = 6;
3009 power_desc[num].fail = 100 - racial_chance(4, A_INT, 3);
3010 power_desc[num++].number = -1;
3014 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
3016 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
3019 power_desc[num].level = 9;
3020 power_desc[num].cost = 9;
3021 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14);
3022 power_desc[num++].number = -1;
3026 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
3028 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
3031 power_desc[num].level = 12;
3032 power_desc[num].cost = 8;
3033 power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14);
3034 power_desc[num++].number = -1;
3038 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3040 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3043 power_desc[num].level = 2;
3044 power_desc[num].cost = 2;
3045 power_desc[num].fail = 100 - racial_chance(2, A_INT, 9);
3046 power_desc[num++].number = -1;
3048 case RACE_DRACONIAN:
3050 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3052 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
3055 power_desc[num].level = 1;
3056 power_desc[num].cost = lvl;
3057 power_desc[num].fail = 100 - racial_chance(1, A_CON, 12);
3058 power_desc[num++].number = -1;
3060 case RACE_MIND_FLAYER:
3062 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3064 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3067 power_desc[num].level = 15;
3068 power_desc[num].cost = 12;
3069 power_desc[num].fail = 100 - racial_chance(15, A_INT, 14);
3070 power_desc[num++].number = -1;
3074 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3076 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3079 power_desc[num].level = 9;
3080 power_desc[num].cost = 15;
3081 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15);
3082 power_desc[num++].number = -1;
3086 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3088 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3091 power_desc[num].level = 20;
3092 power_desc[num].cost = 15;
3093 power_desc[num].fail = 100 - racial_chance(20, A_CON, 8);
3094 power_desc[num++].number = -1;
3099 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3101 strcpy(power_desc[num].name, "Restore Life");
3104 power_desc[num].level = 30;
3105 power_desc[num].cost = 30;
3106 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18);
3107 power_desc[num++].number = -1;
3111 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3113 strcpy(power_desc[num].name, "Drain Life");
3116 power_desc[num].level = 2;
3117 power_desc[num].cost = 1 + (lvl / 3);
3118 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3119 power_desc[num++].number = -1;
3123 strcpy(power_desc[num].name, "̲¤êÊ´");
3125 strcpy(power_desc[num].name, "Sleeping Dust");
3128 power_desc[num].level = 12;
3129 power_desc[num].cost = 12;
3130 power_desc[num].fail = 100 - racial_chance(12, A_INT, 15);
3131 power_desc[num++].number = -1;
3135 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3137 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3140 power_desc[num].level = 15;
3141 power_desc[num].cost = 10+lvl/3;
3142 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
3143 power_desc[num++].number = -1;
3147 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3149 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3152 power_desc[num].level = 20;
3153 power_desc[num].cost = 15;
3154 power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8);
3155 power_desc[num++].number = -1;
3158 if (p_ptr->lev < 10)
3161 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3163 strcpy(power_desc[num].name, "Ray Gun");
3166 power_desc[num].level = 1;
3167 power_desc[num].cost = 7;
3168 power_desc[num].fail = 100 - racial_chance(1, A_STR, 8);
3170 else if (p_ptr->lev < 25)
3173 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3175 strcpy(power_desc[num].name, "Blaster");
3178 power_desc[num].level = 10;
3179 power_desc[num].cost = 13;
3180 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
3182 else if (p_ptr->lev < 35)
3185 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3187 strcpy(power_desc[num].name, "Bazooka");
3190 power_desc[num].level = 25;
3191 power_desc[num].cost = 26;
3192 power_desc[num].fail = 100 - racial_chance(25, A_STR, 12);
3194 else if (p_ptr->lev < 45)
3197 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3199 strcpy(power_desc[num].name, "Beam Cannon");
3202 power_desc[num].level = 35;
3203 power_desc[num].cost = 40;
3204 power_desc[num].fail = 100 - racial_chance(35, A_STR, 15);
3209 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3211 strcpy(power_desc[num].name, "Rocket");
3214 power_desc[num].level = 45;
3215 power_desc[num].cost = 60;
3216 power_desc[num].fail = 100 - racial_chance(45, A_STR, 18);
3218 power_desc[num++].number = -1;
3229 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3232 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3234 strcpy(power_desc[num].name, "Spit Acid");
3237 power_desc[num].level = 9;
3238 power_desc[num].cost = 9;
3239 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15);
3240 power_desc[num++].number = MUT1_SPIT_ACID;
3243 if (p_ptr->muta1 & MUT1_BR_FIRE)
3246 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3248 strcpy(power_desc[num].name, "Fire Breath");
3251 power_desc[num].level = 20;
3252 power_desc[num].cost = lvl;
3253 power_desc[num].fail = 100 - racial_chance(20, A_CON, 18);
3254 power_desc[num++].number = MUT1_BR_FIRE;
3257 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3260 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3262 strcpy(power_desc[num].name, "Hypnotic Gaze");
3265 power_desc[num].level = 12;
3266 power_desc[num].cost = 12;
3267 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18);
3268 power_desc[num++].number = MUT1_HYPN_GAZE;
3271 if (p_ptr->muta1 & MUT1_TELEKINES)
3274 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3276 strcpy(power_desc[num].name, "Telekinesis");
3279 power_desc[num].level = 9;
3280 power_desc[num].cost = 9;
3281 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14);
3282 power_desc[num++].number = MUT1_TELEKINES;
3285 if (p_ptr->muta1 & MUT1_VTELEPORT)
3288 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3290 strcpy(power_desc[num].name, "Teleport");
3293 power_desc[num].level = 7;
3294 power_desc[num].cost = 7;
3295 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15);
3296 power_desc[num++].number = MUT1_VTELEPORT;
3299 if (p_ptr->muta1 & MUT1_MIND_BLST)
3302 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3304 strcpy(power_desc[num].name, "Mind Blast");
3307 power_desc[num].level = 5;
3308 power_desc[num].cost = 3;
3309 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15);
3310 power_desc[num++].number = MUT1_MIND_BLST;
3313 if (p_ptr->muta1 & MUT1_RADIATION)
3316 strcpy(power_desc[num].name, "Êü¼Íǽ");
3318 strcpy(power_desc[num].name, "Emit Radiation");
3321 power_desc[num].level = 15;
3322 power_desc[num].cost = 15;
3323 power_desc[num].fail = 100 - racial_chance(15, A_CON, 14);
3324 power_desc[num++].number = MUT1_RADIATION;
3327 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3330 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3332 strcpy(power_desc[num].name, "Vampiric Drain");
3335 power_desc[num].level = 2;
3336 power_desc[num].cost = (1 + (lvl / 3));
3337 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3338 power_desc[num++].number = MUT1_VAMPIRISM;
3341 if (p_ptr->muta1 & MUT1_SMELL_MET)
3344 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3346 strcpy(power_desc[num].name, "Smell Metal");
3349 power_desc[num].level = 3;
3350 power_desc[num].cost = 2;
3351 power_desc[num].fail = 100 - racial_chance(3, A_INT, 12);
3352 power_desc[num++].number = MUT1_SMELL_MET;
3355 if (p_ptr->muta1 & MUT1_SMELL_MON)
3358 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3360 strcpy(power_desc[num].name, "Smell Monsters");
3363 power_desc[num].level = 5;
3364 power_desc[num].cost = 4;
3365 power_desc[num].fail = 100 - racial_chance(5, A_INT, 15);
3366 power_desc[num++].number = MUT1_SMELL_MON;
3369 if (p_ptr->muta1 & MUT1_BLINK)
3372 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3374 strcpy(power_desc[num].name, "Blink");
3377 power_desc[num].level = 3;
3378 power_desc[num].cost = 3;
3379 power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12);
3380 power_desc[num++].number = MUT1_BLINK;
3383 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3386 strcpy(power_desc[num].name, "´ä¿©¤¤");
3388 strcpy(power_desc[num].name, "Eat Rock");
3391 power_desc[num].level = 8;
3392 power_desc[num].cost = 12;
3393 power_desc[num].fail = 100 - racial_chance(8, A_CON, 18);
3394 power_desc[num++].number = MUT1_EAT_ROCK;
3397 if (p_ptr->muta1 & MUT1_SWAP_POS)
3400 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3402 strcpy(power_desc[num].name, "Swap Position");
3405 power_desc[num].level = 15;
3406 power_desc[num].cost = 12;
3407 power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16);
3408 power_desc[num++].number = MUT1_SWAP_POS;
3411 if (p_ptr->muta1 & MUT1_SHRIEK)
3414 strcpy(power_desc[num].name, "¶«¤Ó");
3416 strcpy(power_desc[num].name, "Shriek");
3419 power_desc[num].level = 20;
3420 power_desc[num].cost = 14;
3421 power_desc[num].fail = 100 - racial_chance(20, A_CON, 16);
3422 power_desc[num++].number = MUT1_SHRIEK;
3425 if (p_ptr->muta1 & MUT1_ILLUMINE)
3428 strcpy(power_desc[num].name, "¾ÈÌÀ");
3430 strcpy(power_desc[num].name, "Illuminate");
3433 power_desc[num].level = 3;
3434 power_desc[num].cost = 2;
3435 power_desc[num].fail = 100 - racial_chance(3, A_INT, 10);
3436 power_desc[num++].number = MUT1_ILLUMINE;
3439 if (p_ptr->muta1 & MUT1_DET_CURSE)
3442 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3444 strcpy(power_desc[num].name, "Detect Curses");
3447 power_desc[num].level = 7;
3448 power_desc[num].cost = 14;
3449 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14);
3450 power_desc[num++].number = MUT1_DET_CURSE;
3453 if (p_ptr->muta1 & MUT1_BERSERK)
3456 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3458 strcpy(power_desc[num].name, "Berserk");
3461 power_desc[num].level = 8;
3462 power_desc[num].cost = 8;
3463 power_desc[num].fail = 100 - racial_chance(8, A_STR, 14);
3464 power_desc[num++].number = MUT1_BERSERK;
3467 if (p_ptr->muta1 & MUT1_POLYMORPH)
3470 strcpy(power_desc[num].name, "ÊÑ¿È");
3472 strcpy(power_desc[num].name, "Polymorph");
3475 power_desc[num].level = 18;
3476 power_desc[num].cost = 20;
3477 power_desc[num].fail = 100 - racial_chance(18, A_CON, 18);
3478 power_desc[num++].number = MUT1_POLYMORPH;
3481 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3484 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3486 strcpy(power_desc[num].name, "Midas Touch");
3489 power_desc[num].level = 10;
3490 power_desc[num].cost = 5;
3491 power_desc[num].fail = 100 - racial_chance(10, A_INT, 12);
3492 power_desc[num++].number = MUT1_MIDAS_TCH;
3495 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3498 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3500 strcpy(power_desc[num].name, "Grow Mold");
3503 power_desc[num].level = 1;
3504 power_desc[num].cost = 6;
3505 power_desc[num].fail = 100 - racial_chance(1, A_CON, 14);
3506 power_desc[num++].number = MUT1_GROW_MOLD;
3509 if (p_ptr->muta1 & MUT1_RESIST)
3512 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3514 strcpy(power_desc[num].name, "Resist Elements");
3517 power_desc[num].level = 10;
3518 power_desc[num].cost = 12;
3519 power_desc[num].fail = 100 - racial_chance(10, A_CON, 12);
3520 power_desc[num++].number = MUT1_RESIST;
3523 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3526 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3528 strcpy(power_desc[num].name, "Earthquake");
3531 power_desc[num].level = 12;
3532 power_desc[num].cost = 12;
3533 power_desc[num].fail = 100 - racial_chance(12, A_STR, 16);
3534 power_desc[num++].number = MUT1_EARTHQUAKE;
3537 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3540 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3542 strcpy(power_desc[num].name, "Eat Magic");
3545 power_desc[num].level = 17;
3546 power_desc[num].cost = 1;
3547 power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15);
3548 power_desc[num++].number = MUT1_EAT_MAGIC;
3551 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3554 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3556 strcpy(power_desc[num].name, "Weigh Magic");
3559 power_desc[num].level = 6;
3560 power_desc[num].cost = 6;
3561 power_desc[num].fail = 100 - racial_chance(6, A_INT, 10);
3562 power_desc[num++].number = MUT1_WEIGH_MAG;
3565 if (p_ptr->muta1 & MUT1_STERILITY)
3568 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3570 strcpy(power_desc[num].name, "Sterilize");
3573 power_desc[num].level = 12;
3574 power_desc[num].cost = 23;
3575 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15);
3576 power_desc[num++].number = MUT1_STERILITY;
3579 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3582 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3584 strcpy(power_desc[num].name, "Panic Hit");
3587 power_desc[num].level = 10;
3588 power_desc[num].cost = 12;
3589 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14);
3590 power_desc[num++].number = MUT1_PANIC_HIT;
3593 if (p_ptr->muta1 & MUT1_DAZZLE)
3596 strcpy(power_desc[num].name, "âÁÏÇ");
3598 strcpy(power_desc[num].name, "Dazzle");
3601 power_desc[num].level = 7;
3602 power_desc[num].cost = 15;
3603 power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8);
3604 power_desc[num++].number = MUT1_DAZZLE;
3607 if (p_ptr->muta1 & MUT1_LASER_EYE)
3610 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3612 strcpy(power_desc[num].name, "Laser Eye");
3615 power_desc[num].level = 7;
3616 power_desc[num].cost = 10;
3617 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9);
3618 power_desc[num++].number = MUT1_LASER_EYE;
3621 if (p_ptr->muta1 & MUT1_RECALL)
3624 strcpy(power_desc[num].name, "µ¢´Ô");
3626 strcpy(power_desc[num].name, "Recall");
3629 power_desc[num].level = 17;
3630 power_desc[num].cost = 50;
3631 power_desc[num].fail = 100 - racial_chance(17, A_INT, 16);
3632 power_desc[num++].number = MUT1_RECALL;
3635 if (p_ptr->muta1 & MUT1_BANISH)
3638 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3640 strcpy(power_desc[num].name, "Banish Evil");
3643 power_desc[num].level = 25;
3644 power_desc[num].cost = 25;
3645 power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18);
3646 power_desc[num++].number = MUT1_BANISH;
3649 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3652 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3654 strcpy(power_desc[num].name, "Cold Touch");
3657 power_desc[num].level = 2;
3658 power_desc[num].cost = 2;
3659 power_desc[num].fail = 100 - racial_chance(2, A_CON, 11);
3660 power_desc[num++].number = MUT1_COLD_TOUCH;
3663 if (p_ptr->muta1 & MUT1_LAUNCHER)
3666 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3668 strcpy(power_desc[num].name, "Throw Object");
3671 power_desc[num].level = 1;
3672 power_desc[num].cost = lvl;
3673 power_desc[num].fail = 100 - racial_chance(1, A_STR, 6);
3674 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3675 power_desc[num++].number = 3;
3679 /* Nothing chosen yet */
3685 /* Build a prompt */
3687 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3689 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3692 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3695 if (!repeat_pull(&i) || i<0 || i>=num) {
3696 #endif /* ALLOW_REPEAT */
3697 if (use_menu) screen_save();
3698 /* Get a spell from the user */
3700 choice = (always_show_list || use_menu) ? ESCAPE:1;
3703 if( choice==ESCAPE ) choice = ' ';
3704 else if( !get_com(out_val, &choice, FALSE) )break;
3706 if (use_menu && choice != ' ')
3722 menu_line += (num - 1);
3743 else if (menu_line+18 <= num)
3757 if (menu_line > num) menu_line -= num;
3759 /* Request redraw */
3760 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3763 if (!redraw || use_menu)
3776 /* Save the screen */
3777 if (!use_menu) screen_save();
3779 /* Print header(s) */
3782 prt(" Lv MP ¼ºÎ¨", y++, x);
3784 prt(" Lv Cost Fail", y++, x);
3789 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3791 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3798 x1 = ((ctr < 18) ? x : x + 40);
3799 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3804 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3806 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3808 else strcpy(dummy, " ");
3812 /* letter/number for power selection */
3816 letter = '0' + ctr - 26;
3817 sprintf(dummy, " %c) ",letter);
3819 strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail));
3831 /* Restore the screen */
3841 if (choice == '\r' && num == 1)
3846 if (isalpha(choice))
3849 ask = (isupper(choice));
3852 if (ask) choice = tolower(choice);
3854 /* Extract request */
3855 i = (islower(choice) ? A2I(choice) : -1);
3859 ask = FALSE; /* Can't uppercase digits */
3861 i = choice - '0' + 26;
3865 /* Totally Illegal */
3866 if ((i < 0) || (i >= num))
3879 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3881 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3885 /* Belay that order */
3886 if (!get_check(tmp_val)) continue;
3893 /* Restore the screen */
3894 if (redraw) screen_load();
3896 /* Abort if needed */
3904 } /*if (!repeat_pull(&i) || ...)*/
3905 #endif /* ALLOW_REPEAT */
3906 if (power_desc[i].number < 0)
3908 if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0;
3912 mutation_power_aux(power_desc[i].number);
3915 /* Redraw mana and hp */
3916 p_ptr->redraw |= (PR_HP | PR_MANA);
3919 p_ptr->window |= (PW_PLAYER | PW_SPELL);