4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
139 /* Get local object */
142 /* Hack -- Give the player some small firestones */
143 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
144 q_ptr->number = (byte)rand_range(15,30);
147 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
148 q_ptr->discount = 99;
150 slot = inven_carry(q_ptr);
152 object_desc(o_name, q_ptr, 0);
154 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
156 msg_print("You make some ammo.");
159 /* Auto-inscription */
160 if (slot >= 0) autopick_alter_item(slot, FALSE);
162 /* Destroy the wall */
163 cave_alter_feat(y, x, FF_HURT_ROCK);
165 p_ptr->update |= (PU_FLOW);
168 /**********Create arrows*********/
175 item_tester_hook = item_tester_hook_convertible;
179 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
180 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
182 q = "Convert which item? ";
183 s = "You have no item to convert.";
185 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
187 /* Get the item (in the pack) */
190 q_ptr = &inventory[item];
193 /* Get the item (on the floor) */
196 q_ptr = &o_list[0 - item];
199 /* Get local object */
202 /* Hack -- Give the player some small firestones */
203 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
204 q_ptr->number = (byte)rand_range(5, 10);
207 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
209 q_ptr->discount = 99;
211 object_desc(o_name, q_ptr, 0);
213 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
215 msg_print("You make some ammo.");
220 inven_item_increase(item, -1);
221 inven_item_describe(item);
222 inven_item_optimize(item);
226 floor_item_increase(0 - item, -1);
227 floor_item_describe(0 - item);
228 floor_item_optimize(0 - item);
231 slot = inven_carry(q_ptr);
233 /* Auto-inscription */
234 if (slot >= 0) autopick_alter_item(slot, FALSE);
236 /**********Create bolts*********/
243 item_tester_hook = item_tester_hook_convertible;
247 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
248 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
250 q = "Convert which item? ";
251 s = "You have no item to convert.";
253 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
255 /* Get the item (in the pack) */
258 q_ptr = &inventory[item];
261 /* Get the item (on the floor) */
264 q_ptr = &o_list[0 - item];
267 /* Get local object */
270 /* Hack -- Give the player some small firestones */
271 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
272 q_ptr->number = (byte)rand_range(4, 8);
275 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
277 q_ptr->discount = 99;
279 object_desc(o_name, q_ptr, 0);
281 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
283 msg_print("You make some ammo.");
288 inven_item_increase(item, -1);
289 inven_item_describe(item);
290 inven_item_optimize(item);
294 floor_item_increase(0 - item, -1);
295 floor_item_describe(0 - item);
296 floor_item_optimize(0 - item);
299 slot = inven_carry(q_ptr);
301 /* Auto-inscription */
302 if (slot >= 0) autopick_alter_item(slot, FALSE);
307 bool gain_magic(void)
314 char o_name[MAX_NLEN];
316 /* Only accept legal items */
317 item_tester_hook = item_tester_hook_recharge;
321 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
322 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
324 q = "Gain power of which item? ";
325 s = "You have nothing to gain power.";
328 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
330 /* Get the item (in the pack) */
333 o_ptr = &inventory[item];
336 /* Get the item (on the floor) */
339 o_ptr = &o_list[0 - item];
342 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
345 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
347 msg_print("This staff doesn't have any magical ability.");
353 if (!object_is_known(o_ptr))
356 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
358 msg_print("You need to identify before absorbing.");
366 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
368 msg_print("This item is still charging.");
374 if (o_ptr->tval == TV_ROD)
376 else if (o_ptr->tval == TV_WAND)
379 if (o_ptr->tval == TV_ROD)
381 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
382 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
387 for (num = o_ptr->number; num; num--)
390 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
391 if (p_ptr->magic_num2[o_ptr->sval + ext])
394 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
395 if (gain_num < 1) gain_num = 1;
397 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
398 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
399 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
400 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
401 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
402 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
406 object_desc(o_name, o_ptr, 0);
409 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
411 msg_format("You absorb magic of %s.", o_name);
414 /* Eliminate the item (from the pack) */
417 inven_item_increase(item, -999);
418 inven_item_describe(item);
419 inven_item_optimize(item);
422 /* Eliminate the item (from the floor) */
425 floor_item_increase(0 - item, -999);
426 floor_item_describe(0 - item);
427 floor_item_optimize(0 - item);
434 static bool can_do_cmd_cast(void)
436 if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
439 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
441 msg_print("The dungeon absorbs all attempted magic!");
446 else if (p_ptr->anti_magic)
449 msg_print("È¿ËâË¡¥Ð¥ê¥¢¤¬ËâË¡¤ò¼ÙË⤷¤¿¡ª");
451 msg_print("An anti-magic shell disrupts your magic!");
455 else if (p_ptr->shero)
458 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
460 msg_format("You cannot think directly!");
469 static bool choose_kamae(void)
479 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
481 msg_print("Too confused.");
490 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
492 prt(" a) No form", 2, 20);
495 for (i = 0; i < MAX_KAMAE; i++)
497 if (p_ptr->lev >= kamae_shurui[i].min_level)
499 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
506 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
508 prt(" Choose Form: ", 1, 14);
515 if (choice == ESCAPE)
520 else if ((choice == 'a') || (choice == 'A'))
522 if (p_ptr->action == ACTION_KAMAE)
524 set_action(ACTION_NONE);
528 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
530 msg_print("You are not assuming a posture.");
535 else if ((choice == 'b') || (choice == 'B'))
540 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
545 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
550 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
556 set_action(ACTION_KAMAE);
558 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
561 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
563 msg_print("You reassume a posture.");
568 p_ptr->special_defense &= ~(KAMAE_MASK);
569 p_ptr->update |= (PU_BONUS);
570 p_ptr->redraw |= (PR_STATE);
572 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
574 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
576 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
578 p_ptr->redraw |= PR_STATE;
583 static bool choose_kata(void)
593 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
595 msg_print("Too confused.");
603 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
605 msg_print("You are not clear headed");
613 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
615 msg_print("You are trembling with fear!");
624 prt(" a) ·¿¤òÊø¤¹", 2, 20);
626 prt(" a) No Form", 2, 20);
629 for (i = 0; i < MAX_KATA; i++)
631 if (p_ptr->lev >= kata_shurui[i].min_level)
634 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
636 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
644 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
646 prt(" Choose Form: ", 1, 14);
653 if (choice == ESCAPE)
658 else if ((choice == 'a') || (choice == 'A'))
660 if (p_ptr->action == ACTION_KATA)
662 set_action(ACTION_NONE);
666 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
668 msg_print("You are not assuming posture.");
673 else if ((choice == 'b') || (choice == 'B'))
678 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
683 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
688 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
694 set_action(ACTION_KATA);
696 if (p_ptr->special_defense & (KATA_IAI << new_kata))
699 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
701 msg_print("You reassume a posture.");
706 p_ptr->special_defense &= ~(KATA_MASK);
707 p_ptr->update |= (PU_BONUS);
708 p_ptr->update |= (PU_MONSTERS);
710 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
712 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
714 p_ptr->special_defense |= (KATA_IAI << new_kata);
716 p_ptr->redraw |= (PR_STATE);
717 p_ptr->redraw |= (PR_STATUS);
723 typedef struct power_desc_type power_desc_type;
725 struct power_desc_type
737 * Returns the chance to activate a racial power/mutation
739 static int racial_chance(power_desc_type *pd_ptr)
741 s16b min_level = pd_ptr->level;
742 int difficulty = pd_ptr->fail;
747 int stat = p_ptr->stat_cur[pd_ptr->stat];
749 /* No chance for success */
750 if ((p_ptr->lev < min_level) || p_ptr->confused)
755 if (difficulty == 0) return 100;
757 /* Calculate difficulty */
760 difficulty += p_ptr->stun;
762 else if (p_ptr->lev > min_level)
764 int lev_adj = ((p_ptr->lev - min_level) / 3);
765 if (lev_adj > 10) lev_adj = 10;
766 difficulty -= lev_adj;
769 if (difficulty < 5) difficulty = 5;
771 /* We only need halfs of the difficulty */
772 difficulty = difficulty / 2;
774 for (i = 1; i <= stat; i++)
776 val = i - difficulty;
778 sum += (val <= difficulty) ? val : difficulty;
784 return (((sum * 100) / difficulty) / stat);
788 static int racial_cost;
791 * Note: return value indicates that we have succesfully used the power
792 * 1: Succeeded, 0: Cancelled, -1: Failed
794 static int racial_aux(power_desc_type *pd_ptr)
796 s16b min_level = pd_ptr->level;
797 int use_stat = pd_ptr->stat;
798 int difficulty = pd_ptr->fail;
801 racial_cost = pd_ptr->cost;
803 /* Not enough mana - use hp */
804 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
806 /* Power is not available yet */
807 if (p_ptr->lev < min_level)
810 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
812 msg_format("You need to attain level %d to use this power.", min_level);
820 else if (p_ptr->confused)
823 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
825 msg_print("You are too confused to use this power.");
833 else if (p_ptr->chp < use_hp)
836 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
838 if (!get_check("Really use the power in your weakened state? "))
846 /* Else attempt to do it! */
852 difficulty += p_ptr->stun;
854 else if (p_ptr->lev > min_level)
856 int lev_adj = ((p_ptr->lev - min_level) / 3);
857 if (lev_adj > 10) lev_adj = 10;
858 difficulty -= lev_adj;
861 if (difficulty < 5) difficulty = 5;
864 /* take time and pay the price */
868 if (randint1(p_ptr->stat_cur[use_stat]) >=
869 ((difficulty / 2) + randint1(difficulty / 2)))
874 if (flush_failure) flush();
876 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
878 msg_print("You've failed to concentrate hard enough.");
886 void ratial_stop_mouth()
888 if (music_singing_any()) stop_singing();
889 if (hex_spelling_any()) stop_hex_spell_all();
893 static bool cmd_racial_power_aux(s32b command)
895 s16b plev = p_ptr->lev;
900 switch (p_ptr->pclass)
907 for (i = 0; i < 6; i++)
910 y = py + ddy_ddd[dir];
911 x = px + ddx_ddd[dir];
914 /* Hack -- attack monsters */
920 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
922 msg_print("You attack the empty air.");
928 case CLASS_HIGH_MAGE:
929 if (p_ptr->realm1 == REALM_HEX)
931 bool retval = stop_hex_spell();
932 if (retval) energy_use = 10;
936 /* case CLASS_HIGH_MAGE: */
939 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
944 if (is_good_realm(p_ptr->realm1))
946 if (!bless_weapon()) return FALSE;
950 (void)dispel_monsters(plev * 4);
951 turn_monsters(plev * 4);
952 banish_monsters(plev * 4);
960 if (!get_rep_dir(&dir, FALSE)) return FALSE;
963 if (cave[y][x].m_idx)
966 if (randint0(p_ptr->skill_dis) < 7)
968 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
970 msg_print("You are failed to run away.");
972 else teleport_player(30, 0L);
977 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
979 msg_print("You don't see any monster in this direction");
990 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
992 msg_print("You examine your foes...");
1000 if (!get_aim_dir(&dir)) return FALSE;
1001 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
1005 case CLASS_WARRIOR_MAGE:
1010 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
1012 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
1016 p_ptr->csp += gain_sp;
1017 if (p_ptr->csp > p_ptr->msp)
1019 p_ptr->csp = p_ptr->msp;
1020 p_ptr->csp_frac = 0;
1025 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1027 msg_print("You failed to convert.");
1030 else if (command == -4)
1032 if (p_ptr->csp >= p_ptr->lev / 5)
1034 p_ptr->csp -= p_ptr->lev / 5;
1035 hp_player(p_ptr->lev);
1039 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1041 msg_print("You failed to convert.");
1045 /* Redraw mana and hp */
1046 p_ptr->redraw |= (PR_HP | PR_MANA);
1050 case CLASS_CHAOS_WARRIOR:
1053 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1055 msg_print("You glare nearby monsters...");
1057 slow_monsters(p_ptr->lev);
1058 stun_monsters(p_ptr->lev * 4);
1059 confuse_monsters(p_ptr->lev * 4);
1060 turn_monsters(p_ptr->lev * 4);
1061 stasis_monsters(p_ptr->lev * 4);
1066 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1069 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1071 msg_print("You need to be bare hand.");
1078 msg_print("¾èÇÏÃæ¤Ï¤Ç¤¤Þ¤»¤ó¡£");
1080 msg_print("You need to get off a pet.");
1087 if (!choose_kamae()) return FALSE;
1088 p_ptr->update |= (PU_BONUS);
1090 else if (command == -4)
1094 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1097 if (cave[y][x].m_idx)
1100 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1101 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1103 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1104 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1108 if (cave[y][x].m_idx)
1113 p_ptr->energy_need += ENERGY_NEED();
1118 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1120 msg_print("You don't see any monster in this direction");
1128 case CLASS_MINDCRAFTER:
1129 case CLASS_FORCETRAINER:
1134 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1136 msg_print("You need concentration on the pets now.");
1141 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1143 msg_print("You feel your head clear a little.");
1146 p_ptr->csp += (3 + p_ptr->lev/20);
1147 if (p_ptr->csp >= p_ptr->msp)
1149 p_ptr->csp = p_ptr->msp;
1150 p_ptr->csp_frac = 0;
1154 p_ptr->redraw |= (PR_MANA);
1161 if (!get_aim_dir(&dir)) return FALSE;
1163 fire_beam(GF_PHOTO, dir, 1);
1165 else if (command == -4)
1167 if (!identify_fully(FALSE)) return FALSE;
1171 case CLASS_IMITATOR:
1174 if (!do_cmd_mane(TRUE)) return FALSE;
1177 case CLASS_BEASTMASTER:
1181 if (!get_aim_dir(&dir)) return FALSE;
1182 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1184 else if (command == -4)
1186 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1192 if (!do_cmd_archer()) return FALSE;
1195 case CLASS_MAGIC_EATER:
1197 if (command == -3) {
1198 if (!gain_magic()) return FALSE;
1199 } else if (command == -4) {
1200 if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE;
1206 /* Singing is already stopped */
1207 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1213 case CLASS_RED_MAGE:
1215 if (!can_do_cmd_cast()) return FALSE;
1219 if (!p_ptr->paralyzed && can_do_cmd_cast())
1227 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1232 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1234 msg_print("You need concentration on the pets now.");
1238 if (p_ptr->special_defense & KATA_MASK)
1241 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1243 msg_print("You need concentration on your form.");
1248 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1250 msg_print("You concentrate to charge your power.");
1253 p_ptr->csp += p_ptr->msp / 2;
1254 if (p_ptr->csp >= max_csp)
1256 p_ptr->csp = max_csp;
1257 p_ptr->csp_frac = 0;
1261 p_ptr->redraw |= (PR_MANA);
1263 else if (command == -4)
1265 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1268 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1270 msg_print("You need to wield a weapon.");
1274 if (!choose_kata()) return FALSE;
1275 p_ptr->update |= (PU_BONUS);
1279 case CLASS_BLUE_MAGE:
1281 if (p_ptr->action == ACTION_LEARN)
1283 set_action(ACTION_NONE);
1287 set_action(ACTION_LEARN);
1295 monster_type *m_ptr;
1296 monster_race *r_ptr;
1302 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1304 msg_print("You ARE riding.");
1308 if (!do_riding(TRUE)) return TRUE;
1309 m_ptr = &m_list[p_ptr->riding];
1310 r_ptr = &r_info[m_ptr->r_idx];
1311 monster_desc(m_name, m_ptr, 0);
1313 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1315 msg_format("You ride on %s.",m_name);
1317 if (is_pet(m_ptr)) break;
1318 rlev = r_ptr->level;
1319 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1320 if (rlev > 60) rlev = 60+(rlev-60)/2;
1321 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1322 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1323 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1324 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1327 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1329 msg_format("You tame %s.",m_name);
1336 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1338 msg_format("You have thrown off by %s.",m_name);
1343 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1348 case CLASS_BERSERKER:
1350 if (!word_of_recall()) return FALSE;
1355 if (p_ptr->lev > 29)
1357 if (!identify_fully(TRUE)) return FALSE;
1361 if (!ident_spell(TRUE)) return FALSE;
1365 case CLASS_MIRROR_MASTER:
1369 /* Explode all mirrors */
1370 remove_all_mirrors(TRUE);
1372 else if (command == -4)
1377 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1379 msg_print("You need concentration on the pets now.");
1383 if (is_mirror_grid(&cave[py][px]))
1386 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1388 msg_print("You feel your head clear a little.");
1391 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1392 if (p_ptr->csp >= p_ptr->msp)
1394 p_ptr->csp = p_ptr->msp;
1395 p_ptr->csp_frac = 0;
1399 p_ptr->redraw |= (PR_MANA);
1404 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1406 msg_print("Here are not any mirrors!");
1414 if (p_ptr->action == ACTION_HAYAGAKE)
1416 set_action(ACTION_NONE);
1420 cave_type *c_ptr = &cave[py][px];
1421 feature_type *f_ptr = &f_info[c_ptr->feat];
1423 if (!have_flag(f_ptr->flags, FF_PROJECT) ||
1424 (!p_ptr->levitation && have_flag(f_ptr->flags, FF_DEEP)))
1427 msg_print("¤³¤³¤Ç¤ÏÁÇÁ᤯ư¤±¤Ê¤¤¡£");
1429 msg_print("You cannot run in here.");
1434 set_action(ACTION_HAYAGAKE);
1445 else if (p_ptr->mimic_form)
1447 switch (p_ptr->mimic_form)
1450 case MIMIC_DEMON_LORD:
1452 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1453 if (!get_aim_dir(&dir)) return FALSE;
1454 ratial_stop_mouth();
1456 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1458 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1461 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1465 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1468 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1470 msg_print("Something prevent you from attacking.");
1476 int y, x, dummy = 0;
1479 /* Only works on adjacent monsters */
1480 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1483 c_ptr = &cave[y][x];
1485 ratial_stop_mouth();
1490 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1492 msg_print("You bite into thin air!");
1499 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1501 msg_print("You grin and bare your fangs...");
1504 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1505 if (drain_life(dir, dummy))
1507 if (p_ptr->food < PY_FOOD_FULL)
1508 /* No heal if we are "full" */
1509 (void)hp_player(dummy);
1512 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1514 msg_print("You were not hungry.");
1517 /* Gain nutritional sustenance: 150/hp drained */
1518 /* A Food ration gives 5000 food points (by contrast) */
1519 /* Don't ever get more than "Full" this way */
1520 /* But if we ARE Gorged, it won't cure us */
1521 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1522 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1523 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1527 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1529 msg_print("Yechh. That tastes foul.");
1540 switch (p_ptr->prace)
1544 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1546 msg_print("You examine your surroundings.");
1549 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1550 (void)detect_doors(DETECT_RAD_DEFAULT);
1551 (void)detect_stairs(DETECT_RAD_DEFAULT);
1559 /* Get local object */
1562 /* Create the food ration */
1563 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1565 /* Drop the object from heaven */
1566 (void)drop_near(q_ptr, -1, py, px);
1568 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1570 msg_print("You cook some food.");
1578 msg_print("¥Ñ¥Ã¡ª");
1580 msg_print("Blink!");
1583 teleport_player(10, 0L);
1588 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1590 msg_print("You play tough.");
1593 (void)set_afraid(0);
1596 case RACE_HALF_TROLL:
1598 msg_print("¤¦¤¬¤¡¤¡¡ª");
1600 msg_print("RAAAGH!");
1603 (void)set_afraid(0);
1604 (void)set_shero(10 + randint1(plev), FALSE);
1605 (void)hp_player(30);
1612 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1614 msg_print("You start walking around. ");
1618 else if (command == -2)
1621 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1623 msg_print("You picture the Pattern in your mind and walk it...");
1626 (void)set_poisoned(0);
1631 (void)set_afraid(0);
1632 (void)do_res_stat(A_STR);
1633 (void)do_res_stat(A_INT);
1634 (void)do_res_stat(A_WIS);
1635 (void)do_res_stat(A_DEX);
1636 (void)do_res_stat(A_CON);
1637 (void)do_res_stat(A_CHR);
1638 (void)restore_level();
1642 case RACE_BARBARIAN:
1644 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1646 msg_print("Raaagh!");
1649 (void)set_afraid(0);
1650 (void)set_shero(10 + randint1(plev), FALSE);
1651 (void)hp_player(30);
1654 case RACE_HALF_OGRE:
1656 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1658 msg_print("You carefully set an explosive rune...");
1664 case RACE_HALF_GIANT:
1665 if (!get_aim_dir(&dir)) return FALSE;
1666 (void)wall_to_mud(dir, 20 + randint1(30));
1669 case RACE_HALF_TITAN:
1671 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1673 msg_print("You examine your foes...");
1680 if (!get_aim_dir(&dir)) return FALSE;
1682 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1684 msg_print("You throw a huge boulder.");
1687 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1691 if (!get_aim_dir(&dir)) return FALSE;
1692 ratial_stop_mouth();
1694 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1696 msg_print("You make a horrible scream!");
1699 (void)fear_monster(dir, plev);
1703 if (!get_aim_dir(&dir)) return FALSE;
1704 ratial_stop_mouth();
1706 msg_print("»À¤òÅǤ¤¤¿¡£");
1708 msg_print("You spit acid.");
1711 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1712 else fire_ball(GF_ACID, dir, plev, 2);
1716 if (!get_aim_dir(&dir)) return FALSE;
1718 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1720 msg_print("You throw a dart of poison.");
1723 fire_bolt(GF_POIS, dir, plev);
1728 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1730 msg_print("You examine your surroundings.");
1733 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1734 (void)detect_doors(DETECT_RAD_DEFAULT);
1735 (void)detect_stairs(DETECT_RAD_DEFAULT);
1739 if (!get_aim_dir(&dir)) return FALSE;
1741 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1743 msg_print("You cast a magic missile.");
1746 fire_bolt_or_beam(10, GF_MISSILE, dir,
1747 damroll(3 + ((plev - 1) / 5), 4));
1750 case RACE_DRACONIAN:
1752 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1754 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1756 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1759 if (!get_aim_dir(&dir)) return FALSE;
1761 if (randint1(100) < plev)
1763 switch (p_ptr->pclass)
1766 case CLASS_BERSERKER:
1769 case CLASS_IMITATOR:
1776 Type_desc = "¥¨¥ì¥á¥ó¥È";
1778 Type_desc = "the elements";
1787 Type_desc = "shards";
1792 case CLASS_WARRIOR_MAGE:
1793 case CLASS_HIGH_MAGE:
1794 case CLASS_SORCERER:
1795 case CLASS_MAGIC_EATER:
1796 case CLASS_RED_MAGE:
1797 case CLASS_BLUE_MAGE:
1798 case CLASS_MIRROR_MASTER:
1810 Type = GF_DISENCHANT;
1814 Type_desc = "disenchantment";
1818 case CLASS_CHAOS_WARRIOR:
1821 Type = GF_CONFUSION;
1825 Type_desc = "confusion";
1832 Type_desc = "¥«¥ª¥¹";
1834 Type_desc = "chaos";
1840 case CLASS_FORCETRAINER:
1843 Type = GF_CONFUSION;
1847 Type_desc = "confusion";
1856 Type_desc = "sound";
1860 case CLASS_MINDCRAFTER:
1863 Type = GF_CONFUSION;
1867 Type_desc = "confusion";
1874 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1876 Type_desc = "mental energy";
1884 Type = GF_HELL_FIRE;
1886 Type_desc = "ÃϹö¤Î¹å²Ð";
1888 Type_desc = "hellfire";
1893 Type = GF_HOLY_FIRE;
1895 Type_desc = "À»¤Ê¤ë±ê";
1897 Type_desc = "holy fire";
1909 Type_desc = "darkness";
1918 Type_desc = "poison";
1929 Type_desc = "sound";
1934 Type = GF_CONFUSION;
1938 Type_desc = "confusion";
1945 ratial_stop_mouth();
1948 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1950 msg_format("You breathe %s.", Type_desc);
1953 fire_ball(Type, dir, plev * 2,
1958 case RACE_MIND_FLAYER:
1959 if (!get_aim_dir(&dir)) return FALSE;
1961 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1963 msg_print("You concentrate and your eyes glow red...");
1966 fire_bolt(GF_PSI, dir, plev);
1970 if (!get_aim_dir(&dir)) return FALSE;
1974 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1976 msg_print("You cast a ball of fire.");
1979 fire_ball(GF_FIRE, dir, plev, 2);
1984 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1986 msg_print("You cast a bolt of fire.");
1989 fire_bolt(GF_FIRE, dir, plev);
1994 (void)set_shield(randint1(20) + 30, FALSE);
2000 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2002 msg_print("You attempt to restore your lost energies.");
2005 (void)restore_level();
2009 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2012 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2014 msg_print("Something prevent you from attacking.");
2020 int y, x, dummy = 0;
2023 /* Only works on adjacent monsters */
2024 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
2027 c_ptr = &cave[y][x];
2029 ratial_stop_mouth();
2034 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2036 msg_print("You bite into thin air!");
2043 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2045 msg_print("You grin and bare your fangs...");
2048 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2049 if (drain_life(dir, dummy))
2051 if (p_ptr->food < PY_FOOD_FULL)
2052 /* No heal if we are "full" */
2053 (void)hp_player(dummy);
2056 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2058 msg_print("You were not hungry.");
2061 /* Gain nutritional sustenance: 150/hp drained */
2062 /* A Food ration gives 5000 food points (by contrast) */
2063 /* Don't ever get more than "Full" this way */
2064 /* But if we ARE Gorged, it won't cure us */
2065 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2066 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2067 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2071 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2073 msg_print("Yechh. That tastes foul.");
2080 if (!get_aim_dir(&dir)) return FALSE;
2081 ratial_stop_mouth();
2083 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2085 msg_print("You emit an eldritch howl!");
2088 (void)fear_monster(dir, plev);
2093 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2095 msg_print("You throw some magic dust...");
2098 if (plev < 25) sleep_monsters_touch();
2099 else (void)sleep_monsters(plev);
2104 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2105 if (!get_aim_dir(&dir)) return FALSE;
2106 ratial_stop_mouth();
2108 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2110 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2113 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2118 (void)set_tsubureru(randint1(20) + 30, FALSE);
2122 if (!get_aim_dir(&dir)) return FALSE;
2126 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2128 msg_print("You fire your ray gun.");
2130 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2135 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2137 msg_print("You fire your blaster.");
2139 fire_bolt(GF_MISSILE, dir, plev);
2144 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2146 msg_print("You fire your bazooka.");
2148 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2153 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2155 msg_print("You fire a beam cannon.");
2157 fire_beam(GF_MISSILE, dir, plev * 2);
2162 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2164 msg_print("You fire a rocket.");
2166 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2172 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2174 msg_print("This race has no bonus power.");
2185 * Allow user to choose a power (racial / mutation) to activate
2187 void do_cmd_racial_power(void)
2189 power_desc_type power_desc[36];
2192 int lvl = p_ptr->lev;
2193 bool flag, redraw, cast = FALSE;
2194 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2197 int menu_line = (use_menu ? 1 : 0);
2200 for (num = 0; num < 36; num++)
2202 strcpy(power_desc[num].name, "");
2203 power_desc[num].number = 0;
2208 if (p_ptr->confused)
2211 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2213 msg_print("You are too confused to use any powers!");
2220 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2222 set_action(ACTION_NONE);
2225 switch (p_ptr->pclass)
2230 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2232 strcpy(power_desc[num].name, "Sword Dancing");
2235 power_desc[num].level = 40;
2236 power_desc[num].cost = 75;
2237 power_desc[num].stat = A_DEX;
2238 power_desc[num].fail = 35;
2239 power_desc[num++].number = -3;
2242 case CLASS_HIGH_MAGE:
2243 if (p_ptr->realm1 == REALM_HEX)
2246 strcpy(power_desc[num].name, "±Ó¾§¤ò¤ä¤á¤ë");
2248 strcpy(power_desc[num].name, "Stop spelling");
2250 power_desc[num].level = 1;
2251 power_desc[num].cost = 0;
2252 power_desc[num].stat = A_INT;
2253 power_desc[num].fail = 0;
2254 power_desc[num++].number = -3;
2258 /* case CLASS_HIGH_MAGE: */
2259 case CLASS_SORCERER:
2262 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2264 strcpy(power_desc[num].name, "Eat Magic");
2267 power_desc[num].level = 25;
2268 power_desc[num].cost = 1;
2269 power_desc[num].stat = A_INT;
2270 power_desc[num].fail = 25;
2271 power_desc[num++].number = -3;
2276 if (is_good_realm(p_ptr->realm1))
2279 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2281 strcpy(power_desc[num].name, "Bless Weapon");
2284 power_desc[num].level = 35;
2285 power_desc[num].cost = 70;
2286 power_desc[num].stat = A_WIS;
2287 power_desc[num].fail = 50;
2288 power_desc[num++].number = -3;
2293 strcpy(power_desc[num].name, "¾¤º²");
2295 strcpy(power_desc[num].name, "Evocation");
2298 power_desc[num].level = 42;
2299 power_desc[num].cost = 40;
2300 power_desc[num].stat = A_WIS;
2301 power_desc[num].fail = 35;
2302 power_desc[num++].number = -3;
2309 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2311 strcpy(power_desc[num].name, "Hit and Away");
2314 power_desc[num].level = 8;
2315 power_desc[num].cost = 12;
2316 power_desc[num].stat = A_DEX;
2317 power_desc[num].fail = 14;
2318 power_desc[num++].number = -3;
2325 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2327 strcpy(power_desc[num].name, "Probe Monster");
2330 power_desc[num].level = 15;
2331 power_desc[num].cost = 20;
2332 power_desc[num].stat = A_INT;
2333 power_desc[num].fail = 12;
2334 power_desc[num++].number = -3;
2339 if (is_good_realm(p_ptr->realm1))
2342 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2344 strcpy(power_desc[num].name, "Holy Lance");
2347 power_desc[num].level = 30;
2348 power_desc[num].cost = 30;
2349 power_desc[num].stat = A_WIS;
2350 power_desc[num].fail = 30;
2351 power_desc[num++].number = -3;
2356 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2358 strcpy(power_desc[num].name, "Hell Lance");
2361 power_desc[num].level = 30;
2362 power_desc[num].cost = 30;
2363 power_desc[num].stat = A_WIS;
2364 power_desc[num].fail = 30;
2365 power_desc[num++].number = -3;
2369 case CLASS_WARRIOR_MAGE:
2372 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2374 strcpy(power_desc[num].name, "Convert HP to SP");
2377 power_desc[num].level = 25;
2378 power_desc[num].cost = 0;
2379 power_desc[num].stat = A_INT;
2380 power_desc[num].fail = 10;
2381 power_desc[num++].number = -3;
2383 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2385 strcpy(power_desc[num].name, "Convert SP to HP");
2388 power_desc[num].level = 25;
2389 power_desc[num].cost = 0;
2390 power_desc[num].stat = A_INT;
2391 power_desc[num].fail = 10;
2392 power_desc[num++].number = -4;
2395 case CLASS_CHAOS_WARRIOR:
2398 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2400 strcpy(power_desc[num].name, "Confusing Light");
2403 power_desc[num].level = 40;
2404 power_desc[num].cost = 50;
2405 power_desc[num].stat = A_INT;
2406 power_desc[num].fail = 25;
2407 power_desc[num++].number = -3;
2413 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2415 strcpy(power_desc[num].name, "Assume a Posture");
2418 power_desc[num].level = 25;
2419 power_desc[num].cost = 0;
2420 power_desc[num].stat = A_DEX;
2421 power_desc[num].fail = 0;
2422 power_desc[num++].number = -3;
2424 strcpy(power_desc[num].name, "É´Îö·ý");
2426 strcpy(power_desc[num].name, "Double Attack");
2429 power_desc[num].level = 30;
2430 power_desc[num].cost = 30;
2431 power_desc[num].stat = A_STR;
2432 power_desc[num].fail = 20;
2433 power_desc[num++].number = -4;
2436 case CLASS_MINDCRAFTER:
2437 case CLASS_FORCETRAINER:
2440 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2442 strcpy(power_desc[num].name, "Clear Mind");
2445 power_desc[num].level = 15;
2446 power_desc[num].cost = 0;
2447 power_desc[num].stat = A_WIS;
2448 power_desc[num].fail = 10;
2449 power_desc[num++].number = -3;
2455 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2457 strcpy(power_desc[num].name, "Take a Photograph");
2460 power_desc[num].level = 1;
2461 power_desc[num].cost = 0;
2462 power_desc[num].stat = A_DEX;
2463 power_desc[num].fail = 0;
2464 power_desc[num++].number = -3;
2466 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2468 strcpy(power_desc[num].name, "Identify True");
2471 power_desc[num].level = 25;
2472 power_desc[num].cost = 20;
2473 power_desc[num].stat = A_INT;
2474 power_desc[num].fail = 20;
2475 power_desc[num++].number = -4;
2478 case CLASS_IMITATOR:
2481 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2483 strcpy(power_desc[num].name, "Double Revenge");
2486 power_desc[num].level = 30;
2487 power_desc[num].cost = 100;
2488 power_desc[num].stat = A_DEX;
2489 power_desc[num].fail = 30;
2490 power_desc[num++].number = -3;
2493 case CLASS_BEASTMASTER:
2496 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2498 strcpy(power_desc[num].name, "Dominate a Living Thing");
2501 power_desc[num].level = 1;
2502 power_desc[num].cost = (p_ptr->lev+3)/4;
2503 power_desc[num].stat = A_CHR;
2504 power_desc[num].fail = 10;
2505 power_desc[num++].number = -3;
2507 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2509 strcpy(power_desc[num].name, "Dominate Living Things");
2512 power_desc[num].level = 30;
2513 power_desc[num].cost = (p_ptr->lev+20)/2;
2514 power_desc[num].stat = A_CHR;
2515 power_desc[num].fail = 10;
2516 power_desc[num++].number = -4;
2522 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2524 strcpy(power_desc[num].name, "Create Ammo");
2527 power_desc[num].level = 1;
2528 power_desc[num].cost = 0;
2529 power_desc[num].stat = A_DEX;
2530 power_desc[num].fail = 0;
2531 power_desc[num++].number = -3;
2534 case CLASS_MAGIC_EATER:
2537 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2539 strcpy(power_desc[num].name, "Absorb Magic");
2542 power_desc[num].level = 1;
2543 power_desc[num].cost = 0;
2544 power_desc[num].stat = A_INT;
2545 power_desc[num].fail = 0;
2546 power_desc[num++].number = -3;
2548 strcpy(power_desc[num].name, _("¶¯ÎÏȯư", "Powerful Activation"));
2549 power_desc[num].level = 10;
2550 power_desc[num].cost = 10 + (lvl - 10) / 2;
2551 power_desc[num].stat = A_INT;
2552 power_desc[num].fail = 0;
2553 power_desc[num++].number = -4;
2559 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2561 strcpy(power_desc[num].name, "Stop Singing");
2564 power_desc[num].level = 1;
2565 power_desc[num].cost = 0;
2566 power_desc[num].stat = A_CHR;
2567 power_desc[num].fail = 0;
2568 power_desc[num++].number = -3;
2571 case CLASS_RED_MAGE:
2574 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2576 strcpy(power_desc[num].name, "Double Magic");
2579 power_desc[num].level = 48;
2580 power_desc[num].cost = 20;
2581 power_desc[num].stat = A_INT;
2582 power_desc[num].fail = 0;
2583 power_desc[num++].number = -3;
2589 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2591 strcpy(power_desc[num].name, "Concentration");
2594 power_desc[num].level = 1;
2595 power_desc[num].cost = 0;
2596 power_desc[num].stat = A_WIS;
2597 power_desc[num].fail = 0;
2598 power_desc[num++].number = -3;
2600 strcpy(power_desc[num].name, "·¿");
2602 strcpy(power_desc[num].name, "Assume a Posture");
2605 power_desc[num].level = 25;
2606 power_desc[num].cost = 0;
2607 power_desc[num].stat = A_DEX;
2608 power_desc[num].fail = 0;
2609 power_desc[num++].number = -4;
2612 case CLASS_BLUE_MAGE:
2615 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2617 strcpy(power_desc[num].name, "Learning");
2620 power_desc[num].level = 1;
2621 power_desc[num].cost = 0;
2622 power_desc[num].stat = A_INT;
2623 power_desc[num].fail = 0;
2624 power_desc[num++].number = -3;
2630 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2632 strcpy(power_desc[num].name, "Rodeo");
2635 power_desc[num].level = 10;
2636 power_desc[num].cost = 0;
2637 power_desc[num].stat = A_STR;
2638 power_desc[num].fail = 10;
2639 power_desc[num++].number = -3;
2642 case CLASS_BERSERKER:
2645 strcpy(power_desc[num].name, "µ¢´Ô");
2647 strcpy(power_desc[num].name, "Recall");
2650 power_desc[num].level = 10;
2651 power_desc[num].cost = 10;
2652 power_desc[num].stat = A_DEX;
2653 power_desc[num].fail = 20;
2654 power_desc[num++].number = -3;
2657 case CLASS_MIRROR_MASTER:
2660 strcpy(power_desc[num].name, "¶À³ä¤ê");
2662 strcpy(power_desc[num].name, "Break Mirrors");
2665 power_desc[num].level = 1;
2666 power_desc[num].cost = 0;
2667 power_desc[num].stat = A_INT;
2668 power_desc[num].fail = 0;
2669 power_desc[num++].number = -3;
2671 strcpy(power_desc[num].name, "ÀÅ¿å");
2673 strcpy(power_desc[num].name, "Mirror Concentration");
2676 power_desc[num].level = 30;
2677 power_desc[num].cost = 0;
2678 power_desc[num].stat = A_INT;
2679 power_desc[num].fail = 20;
2680 power_desc[num++].number = -4;
2686 strcpy(power_desc[num].name, "ÌÜÍø¤");
2688 strcpy(power_desc[num].name, "Judgment");
2691 power_desc[num].level = 5;
2692 power_desc[num].cost = 15;
2693 power_desc[num].stat = A_INT;
2694 power_desc[num].fail = 20;
2695 power_desc[num++].number = -3;
2701 strcpy(power_desc[num].name, "®¶î¤±");
2703 strcpy(power_desc[num].name, "Quick Walk");
2706 power_desc[num].level = 20;
2707 power_desc[num].cost = 0;
2708 power_desc[num].stat = A_DEX;
2709 power_desc[num].fail = 0;
2710 power_desc[num++].number = -3;
2715 strcpy(power_desc[0].name, "(¤Ê¤·)");
2717 strcpy(power_desc[0].name, "(none)");
2722 if (p_ptr->mimic_form)
2724 switch (p_ptr->mimic_form)
2727 case MIMIC_DEMON_LORD:
2729 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2731 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2734 power_desc[num].level = 15;
2735 power_desc[num].cost = 10+lvl/3;
2736 power_desc[num].stat = A_CON;
2737 power_desc[num].fail = 20;
2738 power_desc[num++].number = -1;
2742 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2744 strcpy(power_desc[num].name, "Drain Life");
2747 power_desc[num].level = 2;
2748 power_desc[num].cost = 1 + (lvl / 3);
2749 power_desc[num].stat = A_CON;
2750 power_desc[num].fail = 9;
2751 power_desc[num++].number = -1;
2757 switch (p_ptr->prace)
2761 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2763 strcpy(power_desc[num].name, "Detect Doors+Traps");
2766 power_desc[num].level = 5;
2767 power_desc[num].cost = 5;
2768 power_desc[num].stat = A_WIS;
2769 power_desc[num].fail = 12;
2770 power_desc[num++].number = -1;
2774 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2776 strcpy(power_desc[num].name, "Detect Doors+Traps");
2779 power_desc[num].level = 10;
2780 power_desc[num].cost = 5;
2781 power_desc[num].stat = A_WIS;
2782 power_desc[num].fail = 10;
2783 power_desc[num++].number = -1;
2787 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2789 strcpy(power_desc[num].name, "Create Food");
2792 power_desc[num].level = 15;
2793 power_desc[num].cost = 10;
2794 power_desc[num].stat = A_INT;
2795 power_desc[num].fail = 10;
2796 power_desc[num++].number = -1;
2800 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2802 sprintf(power_desc[num].name, "Blink");
2805 power_desc[num].level = 5;
2806 power_desc[num].cost = 5;
2807 power_desc[num].stat = A_INT;
2808 power_desc[num].fail = 12;
2809 power_desc[num++].number = -1;
2813 strcpy(power_desc[num].name, "¶²Éݽüµî");
2815 strcpy(power_desc[num].name, "Remove Fear");
2818 power_desc[num].level = 3;
2819 power_desc[num].cost = 5;
2820 power_desc[num].stat = A_WIS;
2821 power_desc[num].fail = warrior ? 5 : 10;
2822 power_desc[num++].number = -1;
2824 case RACE_HALF_TROLL:
2826 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2828 strcpy(power_desc[num].name, "Berserk");
2831 power_desc[num].level = 10;
2832 power_desc[num].cost = 12;
2833 power_desc[num].stat = A_STR;
2834 power_desc[num].fail = warrior ? 6 : 12;
2835 power_desc[num++].number = -1;
2837 case RACE_BARBARIAN:
2839 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2841 strcpy(power_desc[num].name, "Berserk");
2844 power_desc[num].level = 8;
2845 power_desc[num].cost = 10;
2846 power_desc[num].stat = A_STR;
2847 power_desc[num].fail = warrior ? 6 : 12;
2848 power_desc[num++].number = -1;
2852 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2854 strcpy(power_desc[num].name, "Shadow Shifting");
2857 power_desc[num].level = 30;
2858 power_desc[num].cost = 50;
2859 power_desc[num].stat = A_INT;
2860 power_desc[num].fail = 50;
2861 power_desc[num++].number = -1;
2863 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2865 strcpy(power_desc[num].name, "Pattern Mindwalking");
2868 power_desc[num].level = 40;
2869 power_desc[num].cost = 75;
2870 power_desc[num].stat = A_WIS;
2871 power_desc[num].fail = 50;
2872 power_desc[num++].number = -2;
2874 case RACE_HALF_OGRE:
2876 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2878 strcpy(power_desc[num].name, "Explosive Rune");
2881 power_desc[num].level = 25;
2882 power_desc[num].cost = 35;
2883 power_desc[num].stat = A_INT;
2884 power_desc[num].fail = 15;
2885 power_desc[num++].number = -1;
2887 case RACE_HALF_GIANT:
2889 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2891 strcpy(power_desc[num].name, "Stone to Mud");
2894 power_desc[num].level = 20;
2895 power_desc[num].cost = 10;
2896 power_desc[num].stat = A_STR;
2897 power_desc[num].fail = 12;
2898 power_desc[num++].number = -1;
2900 case RACE_HALF_TITAN:
2902 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2904 strcpy(power_desc[num].name, "Probing");
2907 power_desc[num].level = 15;
2908 power_desc[num].cost = 10;
2909 power_desc[num].stat = A_INT;
2910 power_desc[num].fail = 12;
2911 power_desc[num++].number = -1;
2915 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2917 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2920 power_desc[num].level = 20;
2921 power_desc[num].cost = 15;
2922 power_desc[num].stat = A_STR;
2923 power_desc[num].fail = 12;
2924 power_desc[num++].number = -1;
2928 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2930 strcpy(power_desc[num].name, "Scare Monster");
2933 power_desc[num].level = 15;
2934 power_desc[num].cost = 15;
2935 power_desc[num].stat = A_WIS;
2936 power_desc[num].fail = 10;
2937 power_desc[num++].number = -1;
2941 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2943 strcpy(power_desc[num].name, "Scare Monster");
2946 power_desc[num].level = 4;
2947 power_desc[num].cost = 6;
2948 power_desc[num].stat = A_INT;
2949 power_desc[num].fail = 3;
2950 power_desc[num++].number = -1;
2954 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2956 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2959 power_desc[num].level = 9;
2960 power_desc[num].cost = 9;
2961 power_desc[num].stat = A_DEX;
2962 power_desc[num].fail = 14;
2963 power_desc[num++].number = -1;
2967 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2969 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2972 power_desc[num].level = 12;
2973 power_desc[num].cost = 8;
2974 power_desc[num].stat = A_DEX;
2975 power_desc[num].fail = 14;
2976 power_desc[num++].number = -1;
2980 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2982 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2985 power_desc[num].level = 2;
2986 power_desc[num].cost = 2;
2987 power_desc[num].stat = A_INT;
2988 power_desc[num].fail = 9;
2989 power_desc[num++].number = -1;
2991 case RACE_DRACONIAN:
2993 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2995 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2998 power_desc[num].level = 1;
2999 power_desc[num].cost = lvl;
3000 power_desc[num].stat = A_CON;
3001 power_desc[num].fail = 12;
3002 power_desc[num++].number = -1;
3004 case RACE_MIND_FLAYER:
3006 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3008 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3011 power_desc[num].level = 15;
3012 power_desc[num].cost = 12;
3013 power_desc[num].stat = A_INT;
3014 power_desc[num].fail = 14;
3015 power_desc[num++].number = -1;
3019 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3021 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3024 power_desc[num].level = 9;
3025 power_desc[num].cost = 15;
3026 power_desc[num].stat = A_WIS;
3027 power_desc[num].fail = 15;
3028 power_desc[num++].number = -1;
3032 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3034 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3037 power_desc[num].level = 20;
3038 power_desc[num].cost = 15;
3039 power_desc[num].stat = A_CON;
3040 power_desc[num].fail = 8;
3041 power_desc[num++].number = -1;
3046 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3048 strcpy(power_desc[num].name, "Restore Life");
3051 power_desc[num].level = 30;
3052 power_desc[num].cost = 30;
3053 power_desc[num].stat = A_WIS;
3054 power_desc[num].fail = 18;
3055 power_desc[num++].number = -1;
3059 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3061 strcpy(power_desc[num].name, "Drain Life");
3064 power_desc[num].level = 2;
3065 power_desc[num].cost = 1 + (lvl / 3);
3066 power_desc[num].stat = A_CON;
3067 power_desc[num].fail = 9;
3068 power_desc[num++].number = -1;
3072 strcpy(power_desc[num].name, "̲¤êÊ´");
3074 strcpy(power_desc[num].name, "Sleeping Dust");
3077 power_desc[num].level = 12;
3078 power_desc[num].cost = 12;
3079 power_desc[num].stat = A_INT;
3080 power_desc[num].fail = 15;
3081 power_desc[num++].number = -1;
3085 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3087 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3090 power_desc[num].level = 15;
3091 power_desc[num].cost = 10+lvl/3;
3092 power_desc[num].stat = A_CON;
3093 power_desc[num].fail = 20;
3094 power_desc[num++].number = -1;
3098 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3100 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3103 power_desc[num].level = 20;
3104 power_desc[num].cost = 15;
3105 power_desc[num].stat = A_CHR;
3106 power_desc[num].fail = 8;
3107 power_desc[num++].number = -1;
3110 if (p_ptr->lev < 10)
3113 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3115 strcpy(power_desc[num].name, "Ray Gun");
3118 power_desc[num].level = 1;
3119 power_desc[num].cost = 7;
3120 power_desc[num].fail = 8;
3122 else if (p_ptr->lev < 25)
3125 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3127 strcpy(power_desc[num].name, "Blaster");
3130 power_desc[num].level = 10;
3131 power_desc[num].cost = 13;
3132 power_desc[num].fail = 10;
3134 else if (p_ptr->lev < 35)
3137 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3139 strcpy(power_desc[num].name, "Bazooka");
3142 power_desc[num].level = 25;
3143 power_desc[num].cost = 26;
3144 power_desc[num].fail = 12;
3146 else if (p_ptr->lev < 45)
3149 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3151 strcpy(power_desc[num].name, "Beam Cannon");
3154 power_desc[num].level = 35;
3155 power_desc[num].cost = 40;
3156 power_desc[num].fail = 15;
3161 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3163 strcpy(power_desc[num].name, "Rocket");
3166 power_desc[num].level = 45;
3167 power_desc[num].cost = 60;
3168 power_desc[num].fail = 18;
3170 power_desc[num].stat = A_STR;
3171 power_desc[num++].number = -1;
3182 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3185 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3187 strcpy(power_desc[num].name, "Spit Acid");
3190 power_desc[num].level = 9;
3191 power_desc[num].cost = 9;
3192 power_desc[num].stat = A_DEX;
3193 power_desc[num].fail = 15;
3194 power_desc[num++].number = MUT1_SPIT_ACID;
3197 if (p_ptr->muta1 & MUT1_BR_FIRE)
3200 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3202 strcpy(power_desc[num].name, "Fire Breath");
3205 power_desc[num].level = 20;
3206 power_desc[num].cost = lvl;
3207 power_desc[num].stat = A_CON;
3208 power_desc[num].fail = 18;
3209 power_desc[num++].number = MUT1_BR_FIRE;
3212 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3215 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3217 strcpy(power_desc[num].name, "Hypnotic Gaze");
3220 power_desc[num].level = 12;
3221 power_desc[num].cost = 12;
3222 power_desc[num].stat = A_CHR;
3223 power_desc[num].fail = 18;
3224 power_desc[num++].number = MUT1_HYPN_GAZE;
3227 if (p_ptr->muta1 & MUT1_TELEKINES)
3230 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3232 strcpy(power_desc[num].name, "Telekinesis");
3235 power_desc[num].level = 9;
3236 power_desc[num].cost = 9;
3237 power_desc[num].stat = A_WIS;
3238 power_desc[num].fail = 14;
3239 power_desc[num++].number = MUT1_TELEKINES;
3242 if (p_ptr->muta1 & MUT1_VTELEPORT)
3245 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3247 strcpy(power_desc[num].name, "Teleport");
3250 power_desc[num].level = 7;
3251 power_desc[num].cost = 7;
3252 power_desc[num].stat = A_WIS;
3253 power_desc[num].fail = 15;
3254 power_desc[num++].number = MUT1_VTELEPORT;
3257 if (p_ptr->muta1 & MUT1_MIND_BLST)
3260 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3262 strcpy(power_desc[num].name, "Mind Blast");
3265 power_desc[num].level = 5;
3266 power_desc[num].cost = 3;
3267 power_desc[num].stat = A_WIS;
3268 power_desc[num].fail = 15;
3269 power_desc[num++].number = MUT1_MIND_BLST;
3272 if (p_ptr->muta1 & MUT1_RADIATION)
3275 strcpy(power_desc[num].name, "Êü¼Íǽ");
3277 strcpy(power_desc[num].name, "Emit Radiation");
3280 power_desc[num].level = 15;
3281 power_desc[num].cost = 15;
3282 power_desc[num].stat = A_CON;
3283 power_desc[num].fail = 14;
3284 power_desc[num++].number = MUT1_RADIATION;
3287 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3290 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3292 strcpy(power_desc[num].name, "Vampiric Drain");
3295 power_desc[num].level = 2;
3296 power_desc[num].cost = (1 + (lvl / 3));
3297 power_desc[num].stat = A_CON;
3298 power_desc[num].fail = 9;
3299 power_desc[num++].number = MUT1_VAMPIRISM;
3302 if (p_ptr->muta1 & MUT1_SMELL_MET)
3305 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3307 strcpy(power_desc[num].name, "Smell Metal");
3310 power_desc[num].level = 3;
3311 power_desc[num].cost = 2;
3312 power_desc[num].stat = A_INT;
3313 power_desc[num].fail = 12;
3314 power_desc[num++].number = MUT1_SMELL_MET;
3317 if (p_ptr->muta1 & MUT1_SMELL_MON)
3320 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3322 strcpy(power_desc[num].name, "Smell Monsters");
3325 power_desc[num].level = 5;
3326 power_desc[num].cost = 4;
3327 power_desc[num].stat = A_INT;
3328 power_desc[num].fail = 15;
3329 power_desc[num++].number = MUT1_SMELL_MON;
3332 if (p_ptr->muta1 & MUT1_BLINK)
3335 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3337 strcpy(power_desc[num].name, "Blink");
3340 power_desc[num].level = 3;
3341 power_desc[num].cost = 3;
3342 power_desc[num].stat = A_WIS;
3343 power_desc[num].fail = 12;
3344 power_desc[num++].number = MUT1_BLINK;
3347 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3350 strcpy(power_desc[num].name, "´ä¿©¤¤");
3352 strcpy(power_desc[num].name, "Eat Rock");
3355 power_desc[num].level = 8;
3356 power_desc[num].cost = 12;
3357 power_desc[num].stat = A_CON;
3358 power_desc[num].fail = 18;
3359 power_desc[num++].number = MUT1_EAT_ROCK;
3362 if (p_ptr->muta1 & MUT1_SWAP_POS)
3365 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3367 strcpy(power_desc[num].name, "Swap Position");
3370 power_desc[num].level = 15;
3371 power_desc[num].cost = 12;
3372 power_desc[num].stat = A_DEX;
3373 power_desc[num].fail = 16;
3374 power_desc[num++].number = MUT1_SWAP_POS;
3377 if (p_ptr->muta1 & MUT1_SHRIEK)
3380 strcpy(power_desc[num].name, "¶«¤Ó");
3382 strcpy(power_desc[num].name, "Shriek");
3385 power_desc[num].level = 20;
3386 power_desc[num].cost = 14;
3387 power_desc[num].stat = A_CON;
3388 power_desc[num].fail = 16;
3389 power_desc[num++].number = MUT1_SHRIEK;
3392 if (p_ptr->muta1 & MUT1_ILLUMINE)
3395 strcpy(power_desc[num].name, "¾ÈÌÀ");
3397 strcpy(power_desc[num].name, "Illuminate");
3400 power_desc[num].level = 3;
3401 power_desc[num].cost = 2;
3402 power_desc[num].stat = A_INT;
3403 power_desc[num].fail = 10;
3404 power_desc[num++].number = MUT1_ILLUMINE;
3407 if (p_ptr->muta1 & MUT1_DET_CURSE)
3410 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3412 strcpy(power_desc[num].name, "Detect Curses");
3415 power_desc[num].level = 7;
3416 power_desc[num].cost = 14;
3417 power_desc[num].stat = A_WIS;
3418 power_desc[num].fail = 14;
3419 power_desc[num++].number = MUT1_DET_CURSE;
3422 if (p_ptr->muta1 & MUT1_BERSERK)
3425 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3427 strcpy(power_desc[num].name, "Berserk");
3430 power_desc[num].level = 8;
3431 power_desc[num].cost = 8;
3432 power_desc[num].stat = A_STR;
3433 power_desc[num].fail = 14;
3434 power_desc[num++].number = MUT1_BERSERK;
3437 if (p_ptr->muta1 & MUT1_POLYMORPH)
3440 strcpy(power_desc[num].name, "ÊÑ¿È");
3442 strcpy(power_desc[num].name, "Polymorph");
3445 power_desc[num].level = 18;
3446 power_desc[num].cost = 20;
3447 power_desc[num].stat = A_CON;
3448 power_desc[num].fail = 18;
3449 power_desc[num++].number = MUT1_POLYMORPH;
3452 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3455 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3457 strcpy(power_desc[num].name, "Midas Touch");
3460 power_desc[num].level = 10;
3461 power_desc[num].cost = 5;
3462 power_desc[num].stat = A_INT;
3463 power_desc[num].fail = 12;
3464 power_desc[num++].number = MUT1_MIDAS_TCH;
3467 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3470 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3472 strcpy(power_desc[num].name, "Grow Mold");
3475 power_desc[num].level = 1;
3476 power_desc[num].cost = 6;
3477 power_desc[num].stat = A_CON;
3478 power_desc[num].fail = 14;
3479 power_desc[num++].number = MUT1_GROW_MOLD;
3482 if (p_ptr->muta1 & MUT1_RESIST)
3485 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3487 strcpy(power_desc[num].name, "Resist Elements");
3490 power_desc[num].level = 10;
3491 power_desc[num].cost = 12;
3492 power_desc[num].stat = A_CON;
3493 power_desc[num].fail = 12;
3494 power_desc[num++].number = MUT1_RESIST;
3497 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3500 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3502 strcpy(power_desc[num].name, "Earthquake");
3505 power_desc[num].level = 12;
3506 power_desc[num].cost = 12;
3507 power_desc[num].stat = A_STR;
3508 power_desc[num].fail = 16;
3509 power_desc[num++].number = MUT1_EARTHQUAKE;
3512 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3515 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3517 strcpy(power_desc[num].name, "Eat Magic");
3520 power_desc[num].level = 17;
3521 power_desc[num].cost = 1;
3522 power_desc[num].stat = A_WIS;
3523 power_desc[num].fail = 15;
3524 power_desc[num++].number = MUT1_EAT_MAGIC;
3527 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3530 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3532 strcpy(power_desc[num].name, "Weigh Magic");
3535 power_desc[num].level = 6;
3536 power_desc[num].cost = 6;
3537 power_desc[num].stat = A_INT;
3538 power_desc[num].fail = 10;
3539 power_desc[num++].number = MUT1_WEIGH_MAG;
3542 if (p_ptr->muta1 & MUT1_STERILITY)
3545 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3547 strcpy(power_desc[num].name, "Sterilize");
3550 power_desc[num].level = 12;
3551 power_desc[num].cost = 23;
3552 power_desc[num].stat = A_CHR;
3553 power_desc[num].fail = 15;
3554 power_desc[num++].number = MUT1_STERILITY;
3557 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3560 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3562 strcpy(power_desc[num].name, "Panic Hit");
3565 power_desc[num].level = 10;
3566 power_desc[num].cost = 12;
3567 power_desc[num].stat = A_DEX;
3568 power_desc[num].fail = 14;
3569 power_desc[num++].number = MUT1_PANIC_HIT;
3572 if (p_ptr->muta1 & MUT1_DAZZLE)
3575 strcpy(power_desc[num].name, "âÁÏÇ");
3577 strcpy(power_desc[num].name, "Dazzle");
3580 power_desc[num].level = 7;
3581 power_desc[num].cost = 15;
3582 power_desc[num].stat = A_CHR;
3583 power_desc[num].fail = 8;
3584 power_desc[num++].number = MUT1_DAZZLE;
3587 if (p_ptr->muta1 & MUT1_LASER_EYE)
3590 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3592 strcpy(power_desc[num].name, "Laser Eye");
3595 power_desc[num].level = 7;
3596 power_desc[num].cost = 10;
3597 power_desc[num].stat = A_WIS;
3598 power_desc[num].fail = 9;
3599 power_desc[num++].number = MUT1_LASER_EYE;
3602 if (p_ptr->muta1 & MUT1_RECALL)
3605 strcpy(power_desc[num].name, "µ¢´Ô");
3607 strcpy(power_desc[num].name, "Recall");
3610 power_desc[num].level = 17;
3611 power_desc[num].cost = 50;
3612 power_desc[num].stat = A_INT;
3613 power_desc[num].fail = 16;
3614 power_desc[num++].number = MUT1_RECALL;
3617 if (p_ptr->muta1 & MUT1_BANISH)
3620 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3622 strcpy(power_desc[num].name, "Banish Evil");
3625 power_desc[num].level = 25;
3626 power_desc[num].cost = 25;
3627 power_desc[num].stat = A_WIS;
3628 power_desc[num].fail = 18;
3629 power_desc[num++].number = MUT1_BANISH;
3632 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3635 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3637 strcpy(power_desc[num].name, "Cold Touch");
3640 power_desc[num].level = 2;
3641 power_desc[num].cost = 2;
3642 power_desc[num].stat = A_CON;
3643 power_desc[num].fail = 11;
3644 power_desc[num++].number = MUT1_COLD_TOUCH;
3647 if (p_ptr->muta1 & MUT1_LAUNCHER)
3650 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3652 strcpy(power_desc[num].name, "Throw Object");
3655 power_desc[num].level = 1;
3656 power_desc[num].cost = lvl;
3657 power_desc[num].stat = A_STR;
3658 power_desc[num].fail = 6;
3659 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3660 power_desc[num++].number = 3;
3664 /* Nothing chosen yet */
3670 /* Build a prompt */
3672 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3674 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3677 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3680 if (!repeat_pull(&i) || i<0 || i>=num) {
3681 #endif /* ALLOW_REPEAT */
3682 if (use_menu) screen_save();
3683 /* Get a spell from the user */
3685 choice = (always_show_list || use_menu) ? ESCAPE:1;
3688 if( choice==ESCAPE ) choice = ' ';
3689 else if( !get_com(out_val, &choice, FALSE) )break;
3691 if (use_menu && choice != ' ')
3706 menu_line += (num - 1);
3727 else if (menu_line+18 <= num)
3741 if (menu_line > num) menu_line -= num;
3743 /* Request redraw */
3744 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3747 if (!redraw || use_menu)
3760 /* Save the screen */
3761 if (!use_menu) screen_save();
3763 /* Print header(s) */
3766 prt(" Lv MP ¼ºÎ¨", y++, x);
3768 prt(" Lv Cost Fail", y++, x);
3773 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3775 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3782 x1 = ((ctr < 18) ? x : x + 40);
3783 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3788 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3790 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3792 else strcpy(dummy, " ");
3796 /* letter/number for power selection */
3800 letter = '0' + ctr - 26;
3801 sprintf(dummy, " %c) ",letter);
3803 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3804 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3805 100 - racial_chance(&power_desc[ctr])));
3817 /* Restore the screen */
3827 if (choice == '\r' && num == 1)
3832 if (isalpha(choice))
3835 ask = (isupper(choice));
3838 if (ask) choice = tolower(choice);
3840 /* Extract request */
3841 i = (islower(choice) ? A2I(choice) : -1);
3845 ask = FALSE; /* Can't uppercase digits */
3847 i = choice - '0' + 26;
3851 /* Totally Illegal */
3852 if ((i < 0) || (i >= num))
3865 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3867 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3871 /* Belay that order */
3872 if (!get_check(tmp_val)) continue;
3879 /* Restore the screen */
3880 if (redraw) screen_load();
3882 /* Abort if needed */
3890 } /*if (!repeat_pull(&i) || ...)*/
3891 #endif /* ALLOW_REPEAT */
3892 switch (racial_aux(&power_desc[i]))
3895 if (power_desc[i].number < 0)
3896 cast = cmd_racial_power_aux(power_desc[i].number);
3898 cast = mutation_power_aux(power_desc[i].number);
3912 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3914 /* If mana is not enough, player consumes hit point! */
3915 if (p_ptr->csp < actual_racial_cost)
3917 actual_racial_cost -= p_ptr->csp;
3920 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3922 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3925 else p_ptr->csp -= actual_racial_cost;
3927 /* Redraw mana and hp */
3928 p_ptr->redraw |= (PR_HP | PR_MANA);
3931 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3934 else energy_use = 0;