3 * @brief ¥ì¥¤¥·¥ã¥ë¤ÈÆÍÁ³ÊѰۤε»Ç½½èÍý / Racial powers (and mutations)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen. \n
16 * @brief ÂоݤΥ¢¥¤¥Æ¥à¤¬Ìð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð¤ÎºàÎÁ¤Ë¤Ê¤ë¤«¤òÊÖ¤¹¡£/
17 * Hook to determine if an object is contertible in an arrow/bolt
18 * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿¡£
19 * @return ºàÎÁ¤Ë¤Ç¤¤ë¤Ê¤éTRUE¤òÊÖ¤¹
21 static bool item_tester_hook_convertible(object_type *o_ptr)
23 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
25 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
31 * @brief ¥ì¥¤¥·¥ã¥ë¡ÖÃÆ/Ìð¤ÎÀ½Â¤¡×½èÍý / do_cmd_cast calls this function if the player's class is 'archer'.
32 * Hook to determine if an object is contertible in an arrow/bolt
33 * @return À½Â¤¤ò¼ÂºÝ¤Ë¹Ô¤Ã¤¿¤éTRUE¡¢¥¥ã¥ó¥»¥ë¤·¤¿¤éFALSE¤òÊÖ¤¹
35 static bool do_cmd_archer(void)
44 char o_name[MAX_NLEN];
50 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
52 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
54 else if(p_ptr->lev >= 10)
56 sprintf(com, "[S]ÃÆ, [A]Ìð:");
58 sprintf(com, "Create [S]hots or Create [A]rrow ?");
62 sprintf(com, "[S]ÃÆ:");
64 sprintf(com, "Create [S]hots ?");
70 msg_print("º®Í𤷤Ƥ롪");
72 msg_print("You are too confused!");
80 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
82 msg_print("You are blind!");
89 if (!get_com(com, &ch, TRUE))
93 if (ch == 'S' || ch == 's')
98 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
103 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
110 /**********Create shots*********/
116 if (!get_rep_dir(&dir, FALSE)) return FALSE;
121 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
124 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
126 msg_print("You need pile of rubble.");
130 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
133 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
135 msg_print("You failed to make ammo.");
142 /* Get local object */
145 /* Hack -- Give the player some small firestones */
146 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
147 q_ptr->number = (byte)rand_range(15,30);
150 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
151 q_ptr->discount = 99;
153 slot = inven_carry(q_ptr);
155 object_desc(o_name, q_ptr, 0);
157 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
159 msg_print("You make some ammo.");
162 /* Auto-inscription */
163 if (slot >= 0) autopick_alter_item(slot, FALSE);
165 /* Destroy the wall */
166 cave_alter_feat(y, x, FF_HURT_ROCK);
168 p_ptr->update |= (PU_FLOW);
171 /**********Create arrows*********/
178 item_tester_hook = item_tester_hook_convertible;
182 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
183 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
185 q = "Convert which item? ";
186 s = "You have no item to convert.";
188 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
190 /* Get the item (in the pack) */
193 q_ptr = &inventory[item];
196 /* Get the item (on the floor) */
199 q_ptr = &o_list[0 - item];
202 /* Get local object */
205 /* Hack -- Give the player some small firestones */
206 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
207 q_ptr->number = (byte)rand_range(5, 10);
210 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
212 q_ptr->discount = 99;
214 object_desc(o_name, q_ptr, 0);
216 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
218 msg_print("You make some ammo.");
223 inven_item_increase(item, -1);
224 inven_item_describe(item);
225 inven_item_optimize(item);
229 floor_item_increase(0 - item, -1);
230 floor_item_describe(0 - item);
231 floor_item_optimize(0 - item);
234 slot = inven_carry(q_ptr);
236 /* Auto-inscription */
237 if (slot >= 0) autopick_alter_item(slot, FALSE);
239 /**********Create bolts*********/
246 item_tester_hook = item_tester_hook_convertible;
250 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
251 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
253 q = "Convert which item? ";
254 s = "You have no item to convert.";
256 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
258 /* Get the item (in the pack) */
261 q_ptr = &inventory[item];
264 /* Get the item (on the floor) */
267 q_ptr = &o_list[0 - item];
270 /* Get local object */
273 /* Hack -- Give the player some small firestones */
274 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
275 q_ptr->number = (byte)rand_range(4, 8);
278 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
280 q_ptr->discount = 99;
282 object_desc(o_name, q_ptr, 0);
284 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
286 msg_print("You make some ammo.");
291 inven_item_increase(item, -1);
292 inven_item_describe(item);
293 inven_item_optimize(item);
297 floor_item_increase(0 - item, -1);
298 floor_item_describe(0 - item);
299 floor_item_optimize(0 - item);
302 slot = inven_carry(q_ptr);
304 /* Auto-inscription */
305 if (slot >= 0) autopick_alter_item(slot, FALSE);
311 * @brief ËâÆ»¶ñ½Ñ»Õ¤ÎËâÎϼè¤ê¹þ¤ß½èÍý
312 * @return ¼è¤ê¹þ¤ß¤ò¼Â¹Ô¤·¤¿¤éTRUE¡¢¥¥ã¥ó¥»¥ë¤·¤¿¤éFALSE¤òÊÖ¤¹
314 bool gain_magic(void)
321 char o_name[MAX_NLEN];
323 /* Only accept legal items */
324 item_tester_hook = item_tester_hook_recharge;
328 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
329 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
331 q = "Gain power of which item? ";
332 s = "You have nothing to gain power.";
335 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
337 /* Get the item (in the pack) */
340 o_ptr = &inventory[item];
343 /* Get the item (on the floor) */
346 o_ptr = &o_list[0 - item];
349 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
352 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
354 msg_print("This staff doesn't have any magical ability.");
360 if (!object_is_known(o_ptr))
363 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
365 msg_print("You need to identify before absorbing.");
373 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
375 msg_print("This item is still charging.");
381 if (o_ptr->tval == TV_ROD)
383 else if (o_ptr->tval == TV_WAND)
386 if (o_ptr->tval == TV_ROD)
388 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
389 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
394 for (num = o_ptr->number; num; num--)
397 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
398 if (p_ptr->magic_num2[o_ptr->sval + ext])
401 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
402 if (gain_num < 1) gain_num = 1;
404 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
405 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
406 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
407 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
408 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
409 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
413 object_desc(o_name, o_ptr, 0);
416 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
418 msg_format("You absorb magic of %s.", o_name);
421 /* Eliminate the item (from the pack) */
424 inven_item_increase(item, -999);
425 inven_item_describe(item);
426 inven_item_optimize(item);
429 /* Eliminate the item (from the floor) */
432 floor_item_increase(0 - item, -999);
433 floor_item_describe(0 - item);
434 floor_item_optimize(0 - item);
441 * @brief ËâË¡·Ï¥³¥Þ¥ó¥É¤ò¼Â¹Ô¤Ç¤¤ë¤«¤ÎȽÄê¤òÊÖ¤¹
442 * @return ËâË¡·Ï¥³¥Þ¥ó¥É¤ò»ÈÍѲÄǽ¤Ê¤éTRUE¡¢ÉÔ²Äǽ¤Ê¤é¤ÐÍýͳ¤ò¥á¥Ã¥»¡¼¥¸É½¼¨¤·¤ÆFALSE¤òÊÖ¤¹¡£
444 static bool can_do_cmd_cast(void)
446 if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
449 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
451 msg_print("The dungeon absorbs all attempted magic!");
456 else if (p_ptr->anti_magic)
459 msg_print("È¿ËâË¡¥Ð¥ê¥¢¤¬ËâË¡¤ò¼ÙË⤷¤¿¡ª");
461 msg_print("An anti-magic shell disrupts your magic!");
465 else if (p_ptr->shero)
468 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
470 msg_format("You cannot think directly!");
479 * @brief ½¤¹ÔÁΤ齤¨ÀßÄê½èÍý
480 * @return ¹½¤¨¤òÊѲ½¤µ¤»¤¿¤éTRUE¡¢¹½¤¨ÉÔǽ¤«¥¥ã¥ó¥»¥ë¤·¤¿¤éFALSE¤òÊÖ¤¹¡£
482 static bool choose_kamae(void)
492 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
494 msg_print("Too confused.");
503 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
505 prt(" a) No form", 2, 20);
508 for (i = 0; i < MAX_KAMAE; i++)
510 if (p_ptr->lev >= kamae_shurui[i].min_level)
512 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
519 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
521 prt(" Choose Form: ", 1, 14);
528 if (choice == ESCAPE)
533 else if ((choice == 'a') || (choice == 'A'))
535 if (p_ptr->action == ACTION_KAMAE)
537 set_action(ACTION_NONE);
541 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
543 msg_print("You are not assuming a posture.");
548 else if ((choice == 'b') || (choice == 'B'))
553 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
558 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
563 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
569 set_action(ACTION_KAMAE);
571 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
574 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
576 msg_print("You reassume a posture.");
581 p_ptr->special_defense &= ~(KAMAE_MASK);
582 p_ptr->update |= (PU_BONUS);
583 p_ptr->redraw |= (PR_STATE);
585 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
587 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
589 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
591 p_ptr->redraw |= PR_STATE;
597 * @brief ·õ½Ñ²È¤Î·¿ÀßÄê½èÍý
598 * @return ·¿¤òÊѲ½¤µ¤»¤¿¤éTRUE¡¢·¿¤Î¹½¤¨ÉÔǽ¤«¥¥ã¥ó¥»¥ë¤·¤¿¤éFALSE¤òÊÖ¤¹¡£
600 static bool choose_kata(void)
610 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
612 msg_print("Too confused.");
620 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
622 msg_print("You are not clear headed");
630 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
632 msg_print("You are trembling with fear!");
641 prt(" a) ·¿¤òÊø¤¹", 2, 20);
643 prt(" a) No Form", 2, 20);
646 for (i = 0; i < MAX_KATA; i++)
648 if (p_ptr->lev >= kata_shurui[i].min_level)
651 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
653 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
661 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
663 prt(" Choose Form: ", 1, 14);
670 if (choice == ESCAPE)
675 else if ((choice == 'a') || (choice == 'A'))
677 if (p_ptr->action == ACTION_KATA)
679 set_action(ACTION_NONE);
683 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
685 msg_print("You are not assuming posture.");
690 else if ((choice == 'b') || (choice == 'B'))
695 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
700 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
705 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
711 set_action(ACTION_KATA);
713 if (p_ptr->special_defense & (KATA_IAI << new_kata))
716 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
718 msg_print("You reassume a posture.");
723 p_ptr->special_defense &= ~(KATA_MASK);
724 p_ptr->update |= (PU_BONUS);
725 p_ptr->update |= (PU_MONSTERS);
727 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
729 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
731 p_ptr->special_defense |= (KATA_IAI << new_kata);
733 p_ptr->redraw |= (PR_STATE);
734 p_ptr->redraw |= (PR_STATUS);
740 typedef struct power_desc_type power_desc_type;
742 struct power_desc_type
754 * Returns the chance to activate a racial power/mutation
756 static int racial_chance(power_desc_type *pd_ptr)
758 s16b min_level = pd_ptr->level;
759 int difficulty = pd_ptr->fail;
764 int stat = p_ptr->stat_cur[pd_ptr->stat];
766 /* No chance for success */
767 if ((p_ptr->lev < min_level) || p_ptr->confused)
772 if (difficulty == 0) return 100;
774 /* Calculate difficulty */
777 difficulty += p_ptr->stun;
779 else if (p_ptr->lev > min_level)
781 int lev_adj = ((p_ptr->lev - min_level) / 3);
782 if (lev_adj > 10) lev_adj = 10;
783 difficulty -= lev_adj;
786 if (difficulty < 5) difficulty = 5;
788 /* We only need halfs of the difficulty */
789 difficulty = difficulty / 2;
791 for (i = 1; i <= stat; i++)
793 val = i - difficulty;
795 sum += (val <= difficulty) ? val : difficulty;
801 return (((sum * 100) / difficulty) / stat);
805 static int racial_cost;
808 * Note: return value indicates that we have succesfully used the power
809 * 1: Succeeded, 0: Cancelled, -1: Failed
811 static int racial_aux(power_desc_type *pd_ptr)
813 s16b min_level = pd_ptr->level;
814 int use_stat = pd_ptr->stat;
815 int difficulty = pd_ptr->fail;
818 racial_cost = pd_ptr->cost;
820 /* Not enough mana - use hp */
821 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
823 /* Power is not available yet */
824 if (p_ptr->lev < min_level)
827 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
829 msg_format("You need to attain level %d to use this power.", min_level);
837 else if (p_ptr->confused)
840 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
842 msg_print("You are too confused to use this power.");
850 else if (p_ptr->chp < use_hp)
853 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
855 if (!get_check("Really use the power in your weakened state? "))
863 /* Else attempt to do it! */
869 difficulty += p_ptr->stun;
871 else if (p_ptr->lev > min_level)
873 int lev_adj = ((p_ptr->lev - min_level) / 3);
874 if (lev_adj > 10) lev_adj = 10;
875 difficulty -= lev_adj;
878 if (difficulty < 5) difficulty = 5;
881 /* take time and pay the price */
885 if (randint1(p_ptr->stat_cur[use_stat]) >=
886 ((difficulty / 2) + randint1(difficulty / 2)))
891 if (flush_failure) flush();
893 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
895 msg_print("You've failed to concentrate hard enough.");
903 void ratial_stop_mouth()
905 if (music_singing_any()) stop_singing();
906 if (hex_spelling_any()) stop_hex_spell_all();
910 static bool cmd_racial_power_aux(s32b command)
912 s16b plev = p_ptr->lev;
917 switch (p_ptr->pclass)
924 for (i = 0; i < 6; i++)
927 y = py + ddy_ddd[dir];
928 x = px + ddx_ddd[dir];
931 /* Hack -- attack monsters */
937 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
939 msg_print("You attack the empty air.");
945 case CLASS_HIGH_MAGE:
946 if (p_ptr->realm1 == REALM_HEX)
948 bool retval = stop_hex_spell();
949 if (retval) energy_use = 10;
953 /* case CLASS_HIGH_MAGE: */
956 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
961 if (is_good_realm(p_ptr->realm1))
963 if (!bless_weapon()) return FALSE;
967 (void)dispel_monsters(plev * 4);
968 turn_monsters(plev * 4);
969 banish_monsters(plev * 4);
977 if (!get_rep_dir(&dir, FALSE)) return FALSE;
980 if (cave[y][x].m_idx)
983 if (randint0(p_ptr->skill_dis) < 7)
985 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
987 msg_print("You are failed to run away.");
989 else teleport_player(30, 0L);
994 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
996 msg_print("You don't see any monster in this direction");
1007 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1009 msg_print("You examine your foes...");
1017 if (!get_aim_dir(&dir)) return FALSE;
1018 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
1022 case CLASS_WARRIOR_MAGE:
1027 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
1029 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
1033 p_ptr->csp += gain_sp;
1034 if (p_ptr->csp > p_ptr->msp)
1036 p_ptr->csp = p_ptr->msp;
1037 p_ptr->csp_frac = 0;
1042 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1044 msg_print("You failed to convert.");
1047 else if (command == -4)
1049 if (p_ptr->csp >= p_ptr->lev / 5)
1051 p_ptr->csp -= p_ptr->lev / 5;
1052 hp_player(p_ptr->lev);
1056 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1058 msg_print("You failed to convert.");
1062 /* Redraw mana and hp */
1063 p_ptr->redraw |= (PR_HP | PR_MANA);
1067 case CLASS_CHAOS_WARRIOR:
1070 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1072 msg_print("You glare nearby monsters...");
1074 slow_monsters(p_ptr->lev);
1075 stun_monsters(p_ptr->lev * 4);
1076 confuse_monsters(p_ptr->lev * 4);
1077 turn_monsters(p_ptr->lev * 4);
1078 stasis_monsters(p_ptr->lev * 4);
1083 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1086 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1088 msg_print("You need to be bare hand.");
1095 msg_print("¾èÇÏÃæ¤Ï¤Ç¤¤Þ¤»¤ó¡£");
1097 msg_print("You need to get off a pet.");
1104 if (!choose_kamae()) return FALSE;
1105 p_ptr->update |= (PU_BONUS);
1107 else if (command == -4)
1111 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1114 if (cave[y][x].m_idx)
1117 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1118 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1120 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1121 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1125 if (cave[y][x].m_idx)
1130 p_ptr->energy_need += ENERGY_NEED();
1135 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1137 msg_print("You don't see any monster in this direction");
1145 case CLASS_MINDCRAFTER:
1146 case CLASS_FORCETRAINER:
1151 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1153 msg_print("You need concentration on the pets now.");
1158 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1160 msg_print("You feel your head clear a little.");
1163 p_ptr->csp += (3 + p_ptr->lev/20);
1164 if (p_ptr->csp >= p_ptr->msp)
1166 p_ptr->csp = p_ptr->msp;
1167 p_ptr->csp_frac = 0;
1171 p_ptr->redraw |= (PR_MANA);
1178 if (!get_aim_dir(&dir)) return FALSE;
1180 fire_beam(GF_PHOTO, dir, 1);
1182 else if (command == -4)
1184 if (!identify_fully(FALSE)) return FALSE;
1188 case CLASS_IMITATOR:
1191 if (!do_cmd_mane(TRUE)) return FALSE;
1194 case CLASS_BEASTMASTER:
1198 if (!get_aim_dir(&dir)) return FALSE;
1199 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1201 else if (command == -4)
1203 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1209 if (!do_cmd_archer()) return FALSE;
1212 case CLASS_MAGIC_EATER:
1214 if (command == -3) {
1215 if (!gain_magic()) return FALSE;
1216 } else if (command == -4) {
1217 if (!can_do_cmd_cast()) return FALSE;
1218 if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE;
1224 /* Singing is already stopped */
1225 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1231 case CLASS_RED_MAGE:
1233 if (!can_do_cmd_cast()) return FALSE;
1237 if (!p_ptr->paralyzed && can_do_cmd_cast())
1245 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1250 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1252 msg_print("You need concentration on the pets now.");
1256 if (p_ptr->special_defense & KATA_MASK)
1259 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1261 msg_print("You need concentration on your form.");
1266 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1268 msg_print("You concentrate to charge your power.");
1271 p_ptr->csp += p_ptr->msp / 2;
1272 if (p_ptr->csp >= max_csp)
1274 p_ptr->csp = max_csp;
1275 p_ptr->csp_frac = 0;
1279 p_ptr->redraw |= (PR_MANA);
1281 else if (command == -4)
1283 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1286 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1288 msg_print("You need to wield a weapon.");
1292 if (!choose_kata()) return FALSE;
1293 p_ptr->update |= (PU_BONUS);
1297 case CLASS_BLUE_MAGE:
1299 if (p_ptr->action == ACTION_LEARN)
1301 set_action(ACTION_NONE);
1305 set_action(ACTION_LEARN);
1313 monster_type *m_ptr;
1314 monster_race *r_ptr;
1320 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1322 msg_print("You ARE riding.");
1326 if (!do_riding(TRUE)) return TRUE;
1327 m_ptr = &m_list[p_ptr->riding];
1328 r_ptr = &r_info[m_ptr->r_idx];
1329 monster_desc(m_name, m_ptr, 0);
1331 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1333 msg_format("You ride on %s.",m_name);
1335 if (is_pet(m_ptr)) break;
1336 rlev = r_ptr->level;
1337 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1338 if (rlev > 60) rlev = 60+(rlev-60)/2;
1339 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1340 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1341 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1342 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1345 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1347 msg_format("You tame %s.",m_name);
1354 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1356 msg_format("You have thrown off by %s.",m_name);
1361 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1366 case CLASS_BERSERKER:
1368 if (!word_of_recall()) return FALSE;
1373 if (p_ptr->lev > 29)
1375 if (!identify_fully(TRUE)) return FALSE;
1379 if (!ident_spell(TRUE)) return FALSE;
1383 case CLASS_MIRROR_MASTER:
1387 /* Explode all mirrors */
1388 remove_all_mirrors(TRUE);
1390 else if (command == -4)
1395 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1397 msg_print("You need concentration on the pets now.");
1401 if (is_mirror_grid(&cave[py][px]))
1404 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1406 msg_print("You feel your head clear a little.");
1409 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1410 if (p_ptr->csp >= p_ptr->msp)
1412 p_ptr->csp = p_ptr->msp;
1413 p_ptr->csp_frac = 0;
1417 p_ptr->redraw |= (PR_MANA);
1422 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1424 msg_print("Here are not any mirrors!");
1432 if (p_ptr->action == ACTION_HAYAGAKE)
1434 set_action(ACTION_NONE);
1438 cave_type *c_ptr = &cave[py][px];
1439 feature_type *f_ptr = &f_info[c_ptr->feat];
1441 if (!have_flag(f_ptr->flags, FF_PROJECT) ||
1442 (!p_ptr->levitation && have_flag(f_ptr->flags, FF_DEEP)))
1445 msg_print("¤³¤³¤Ç¤ÏÁÇÁ᤯ư¤±¤Ê¤¤¡£");
1447 msg_print("You cannot run in here.");
1452 set_action(ACTION_HAYAGAKE);
1463 else if (p_ptr->mimic_form)
1465 switch (p_ptr->mimic_form)
1468 case MIMIC_DEMON_LORD:
1470 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1471 if (!get_aim_dir(&dir)) return FALSE;
1472 ratial_stop_mouth();
1474 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1476 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1479 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1483 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1486 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1488 msg_print("Something prevent you from attacking.");
1494 int y, x, dummy = 0;
1497 /* Only works on adjacent monsters */
1498 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1501 c_ptr = &cave[y][x];
1503 ratial_stop_mouth();
1508 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1510 msg_print("You bite into thin air!");
1517 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1519 msg_print("You grin and bare your fangs...");
1522 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1523 if (drain_life(dir, dummy))
1525 if (p_ptr->food < PY_FOOD_FULL)
1526 /* No heal if we are "full" */
1527 (void)hp_player(dummy);
1530 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1532 msg_print("You were not hungry.");
1535 /* Gain nutritional sustenance: 150/hp drained */
1536 /* A Food ration gives 5000 food points (by contrast) */
1537 /* Don't ever get more than "Full" this way */
1538 /* But if we ARE Gorged, it won't cure us */
1539 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1540 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1541 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1545 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1547 msg_print("Yechh. That tastes foul.");
1558 switch (p_ptr->prace)
1562 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1564 msg_print("You examine your surroundings.");
1567 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1568 (void)detect_doors(DETECT_RAD_DEFAULT);
1569 (void)detect_stairs(DETECT_RAD_DEFAULT);
1577 /* Get local object */
1580 /* Create the food ration */
1581 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1583 /* Drop the object from heaven */
1584 (void)drop_near(q_ptr, -1, py, px);
1586 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1588 msg_print("You cook some food.");
1596 msg_print("¥Ñ¥Ã¡ª");
1598 msg_print("Blink!");
1601 teleport_player(10, 0L);
1606 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1608 msg_print("You play tough.");
1611 (void)set_afraid(0);
1614 case RACE_HALF_TROLL:
1616 msg_print("¤¦¤¬¤¡¤¡¡ª");
1618 msg_print("RAAAGH!");
1621 (void)set_afraid(0);
1622 (void)set_shero(10 + randint1(plev), FALSE);
1623 (void)hp_player(30);
1630 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1632 msg_print("You start walking around. ");
1636 else if (command == -2)
1639 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1641 msg_print("You picture the Pattern in your mind and walk it...");
1644 (void)set_poisoned(0);
1649 (void)set_afraid(0);
1650 (void)do_res_stat(A_STR);
1651 (void)do_res_stat(A_INT);
1652 (void)do_res_stat(A_WIS);
1653 (void)do_res_stat(A_DEX);
1654 (void)do_res_stat(A_CON);
1655 (void)do_res_stat(A_CHR);
1656 (void)restore_level();
1660 case RACE_BARBARIAN:
1662 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1664 msg_print("Raaagh!");
1667 (void)set_afraid(0);
1668 (void)set_shero(10 + randint1(plev), FALSE);
1669 (void)hp_player(30);
1672 case RACE_HALF_OGRE:
1674 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1676 msg_print("You carefully set an explosive rune...");
1682 case RACE_HALF_GIANT:
1683 if (!get_aim_dir(&dir)) return FALSE;
1684 (void)wall_to_mud(dir, 20 + randint1(30));
1687 case RACE_HALF_TITAN:
1689 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1691 msg_print("You examine your foes...");
1698 if (!get_aim_dir(&dir)) return FALSE;
1700 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1702 msg_print("You throw a huge boulder.");
1705 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1709 if (!get_aim_dir(&dir)) return FALSE;
1710 ratial_stop_mouth();
1712 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1714 msg_print("You make a horrible scream!");
1717 (void)fear_monster(dir, plev);
1721 if (!get_aim_dir(&dir)) return FALSE;
1722 ratial_stop_mouth();
1724 msg_print("»À¤òÅǤ¤¤¿¡£");
1726 msg_print("You spit acid.");
1729 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1730 else fire_ball(GF_ACID, dir, plev, 2);
1734 if (!get_aim_dir(&dir)) return FALSE;
1736 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1738 msg_print("You throw a dart of poison.");
1741 fire_bolt(GF_POIS, dir, plev);
1746 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1748 msg_print("You examine your surroundings.");
1751 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1752 (void)detect_doors(DETECT_RAD_DEFAULT);
1753 (void)detect_stairs(DETECT_RAD_DEFAULT);
1757 if (!get_aim_dir(&dir)) return FALSE;
1759 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1761 msg_print("You cast a magic missile.");
1764 fire_bolt_or_beam(10, GF_MISSILE, dir,
1765 damroll(3 + ((plev - 1) / 5), 4));
1768 case RACE_DRACONIAN:
1770 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1772 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1774 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1777 if (!get_aim_dir(&dir)) return FALSE;
1779 if (randint1(100) < plev)
1781 switch (p_ptr->pclass)
1784 case CLASS_BERSERKER:
1787 case CLASS_IMITATOR:
1794 Type_desc = "¥¨¥ì¥á¥ó¥È";
1796 Type_desc = "the elements";
1805 Type_desc = "shards";
1810 case CLASS_WARRIOR_MAGE:
1811 case CLASS_HIGH_MAGE:
1812 case CLASS_SORCERER:
1813 case CLASS_MAGIC_EATER:
1814 case CLASS_RED_MAGE:
1815 case CLASS_BLUE_MAGE:
1816 case CLASS_MIRROR_MASTER:
1828 Type = GF_DISENCHANT;
1832 Type_desc = "disenchantment";
1836 case CLASS_CHAOS_WARRIOR:
1839 Type = GF_CONFUSION;
1843 Type_desc = "confusion";
1850 Type_desc = "¥«¥ª¥¹";
1852 Type_desc = "chaos";
1858 case CLASS_FORCETRAINER:
1861 Type = GF_CONFUSION;
1865 Type_desc = "confusion";
1874 Type_desc = "sound";
1878 case CLASS_MINDCRAFTER:
1881 Type = GF_CONFUSION;
1885 Type_desc = "confusion";
1892 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1894 Type_desc = "mental energy";
1902 Type = GF_HELL_FIRE;
1904 Type_desc = "ÃϹö¤Î¹å²Ð";
1906 Type_desc = "hellfire";
1911 Type = GF_HOLY_FIRE;
1913 Type_desc = "À»¤Ê¤ë±ê";
1915 Type_desc = "holy fire";
1927 Type_desc = "darkness";
1936 Type_desc = "poison";
1947 Type_desc = "sound";
1952 Type = GF_CONFUSION;
1956 Type_desc = "confusion";
1963 ratial_stop_mouth();
1966 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1968 msg_format("You breathe %s.", Type_desc);
1971 fire_ball(Type, dir, plev * 2,
1976 case RACE_MIND_FLAYER:
1977 if (!get_aim_dir(&dir)) return FALSE;
1979 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1981 msg_print("You concentrate and your eyes glow red...");
1984 fire_bolt(GF_PSI, dir, plev);
1988 if (!get_aim_dir(&dir)) return FALSE;
1992 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1994 msg_print("You cast a ball of fire.");
1997 fire_ball(GF_FIRE, dir, plev, 2);
2002 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2004 msg_print("You cast a bolt of fire.");
2007 fire_bolt(GF_FIRE, dir, plev);
2012 (void)set_shield(randint1(20) + 30, FALSE);
2018 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2020 msg_print("You attempt to restore your lost energies.");
2023 (void)restore_level();
2027 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2030 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2032 msg_print("Something prevent you from attacking.");
2038 int y, x, dummy = 0;
2041 /* Only works on adjacent monsters */
2042 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
2045 c_ptr = &cave[y][x];
2047 ratial_stop_mouth();
2052 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2054 msg_print("You bite into thin air!");
2061 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2063 msg_print("You grin and bare your fangs...");
2066 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2067 if (drain_life(dir, dummy))
2069 if (p_ptr->food < PY_FOOD_FULL)
2070 /* No heal if we are "full" */
2071 (void)hp_player(dummy);
2074 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2076 msg_print("You were not hungry.");
2079 /* Gain nutritional sustenance: 150/hp drained */
2080 /* A Food ration gives 5000 food points (by contrast) */
2081 /* Don't ever get more than "Full" this way */
2082 /* But if we ARE Gorged, it won't cure us */
2083 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2084 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2085 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2089 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2091 msg_print("Yechh. That tastes foul.");
2098 if (!get_aim_dir(&dir)) return FALSE;
2099 ratial_stop_mouth();
2101 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2103 msg_print("You emit an eldritch howl!");
2106 (void)fear_monster(dir, plev);
2111 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2113 msg_print("You throw some magic dust...");
2116 if (plev < 25) sleep_monsters_touch();
2117 else (void)sleep_monsters(plev);
2122 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2123 if (!get_aim_dir(&dir)) return FALSE;
2124 ratial_stop_mouth();
2126 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2128 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2131 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2136 (void)set_tsubureru(randint1(20) + 30, FALSE);
2140 if (!get_aim_dir(&dir)) return FALSE;
2144 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2146 msg_print("You fire your ray gun.");
2148 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2153 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2155 msg_print("You fire your blaster.");
2157 fire_bolt(GF_MISSILE, dir, plev);
2162 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2164 msg_print("You fire your bazooka.");
2166 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2171 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2173 msg_print("You fire a beam cannon.");
2175 fire_beam(GF_MISSILE, dir, plev * 2);
2180 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2182 msg_print("You fire a rocket.");
2184 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2190 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2192 msg_print("This race has no bonus power.");
2203 * Allow user to choose a power (racial / mutation) to activate
2205 void do_cmd_racial_power(void)
2207 power_desc_type power_desc[36];
2210 int lvl = p_ptr->lev;
2211 bool flag, redraw, cast = FALSE;
2212 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2215 int menu_line = (use_menu ? 1 : 0);
2218 for (num = 0; num < 36; num++)
2220 strcpy(power_desc[num].name, "");
2221 power_desc[num].number = 0;
2226 if (p_ptr->confused)
2229 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2231 msg_print("You are too confused to use any powers!");
2238 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2240 set_action(ACTION_NONE);
2243 switch (p_ptr->pclass)
2248 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2250 strcpy(power_desc[num].name, "Sword Dancing");
2253 power_desc[num].level = 40;
2254 power_desc[num].cost = 75;
2255 power_desc[num].stat = A_DEX;
2256 power_desc[num].fail = 35;
2257 power_desc[num++].number = -3;
2260 case CLASS_HIGH_MAGE:
2261 if (p_ptr->realm1 == REALM_HEX)
2264 strcpy(power_desc[num].name, "±Ó¾§¤ò¤ä¤á¤ë");
2266 strcpy(power_desc[num].name, "Stop spelling");
2268 power_desc[num].level = 1;
2269 power_desc[num].cost = 0;
2270 power_desc[num].stat = A_INT;
2271 power_desc[num].fail = 0;
2272 power_desc[num++].number = -3;
2276 /* case CLASS_HIGH_MAGE: */
2277 case CLASS_SORCERER:
2280 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2282 strcpy(power_desc[num].name, "Eat Magic");
2285 power_desc[num].level = 25;
2286 power_desc[num].cost = 1;
2287 power_desc[num].stat = A_INT;
2288 power_desc[num].fail = 25;
2289 power_desc[num++].number = -3;
2294 if (is_good_realm(p_ptr->realm1))
2297 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2299 strcpy(power_desc[num].name, "Bless Weapon");
2302 power_desc[num].level = 35;
2303 power_desc[num].cost = 70;
2304 power_desc[num].stat = A_WIS;
2305 power_desc[num].fail = 50;
2306 power_desc[num++].number = -3;
2311 strcpy(power_desc[num].name, "¾¤º²");
2313 strcpy(power_desc[num].name, "Evocation");
2316 power_desc[num].level = 42;
2317 power_desc[num].cost = 40;
2318 power_desc[num].stat = A_WIS;
2319 power_desc[num].fail = 35;
2320 power_desc[num++].number = -3;
2327 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2329 strcpy(power_desc[num].name, "Hit and Away");
2332 power_desc[num].level = 8;
2333 power_desc[num].cost = 12;
2334 power_desc[num].stat = A_DEX;
2335 power_desc[num].fail = 14;
2336 power_desc[num++].number = -3;
2343 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2345 strcpy(power_desc[num].name, "Probe Monster");
2348 power_desc[num].level = 15;
2349 power_desc[num].cost = 20;
2350 power_desc[num].stat = A_INT;
2351 power_desc[num].fail = 12;
2352 power_desc[num++].number = -3;
2357 if (is_good_realm(p_ptr->realm1))
2360 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2362 strcpy(power_desc[num].name, "Holy Lance");
2365 power_desc[num].level = 30;
2366 power_desc[num].cost = 30;
2367 power_desc[num].stat = A_WIS;
2368 power_desc[num].fail = 30;
2369 power_desc[num++].number = -3;
2374 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2376 strcpy(power_desc[num].name, "Hell Lance");
2379 power_desc[num].level = 30;
2380 power_desc[num].cost = 30;
2381 power_desc[num].stat = A_WIS;
2382 power_desc[num].fail = 30;
2383 power_desc[num++].number = -3;
2387 case CLASS_WARRIOR_MAGE:
2390 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2392 strcpy(power_desc[num].name, "Convert HP to SP");
2395 power_desc[num].level = 25;
2396 power_desc[num].cost = 0;
2397 power_desc[num].stat = A_INT;
2398 power_desc[num].fail = 10;
2399 power_desc[num++].number = -3;
2401 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2403 strcpy(power_desc[num].name, "Convert SP to HP");
2406 power_desc[num].level = 25;
2407 power_desc[num].cost = 0;
2408 power_desc[num].stat = A_INT;
2409 power_desc[num].fail = 10;
2410 power_desc[num++].number = -4;
2413 case CLASS_CHAOS_WARRIOR:
2416 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2418 strcpy(power_desc[num].name, "Confusing Light");
2421 power_desc[num].level = 40;
2422 power_desc[num].cost = 50;
2423 power_desc[num].stat = A_INT;
2424 power_desc[num].fail = 25;
2425 power_desc[num++].number = -3;
2431 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2433 strcpy(power_desc[num].name, "Assume a Posture");
2436 power_desc[num].level = 25;
2437 power_desc[num].cost = 0;
2438 power_desc[num].stat = A_DEX;
2439 power_desc[num].fail = 0;
2440 power_desc[num++].number = -3;
2442 strcpy(power_desc[num].name, "É´Îö·ý");
2444 strcpy(power_desc[num].name, "Double Attack");
2447 power_desc[num].level = 30;
2448 power_desc[num].cost = 30;
2449 power_desc[num].stat = A_STR;
2450 power_desc[num].fail = 20;
2451 power_desc[num++].number = -4;
2454 case CLASS_MINDCRAFTER:
2455 case CLASS_FORCETRAINER:
2458 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2460 strcpy(power_desc[num].name, "Clear Mind");
2463 power_desc[num].level = 15;
2464 power_desc[num].cost = 0;
2465 power_desc[num].stat = A_WIS;
2466 power_desc[num].fail = 10;
2467 power_desc[num++].number = -3;
2473 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2475 strcpy(power_desc[num].name, "Take a Photograph");
2478 power_desc[num].level = 1;
2479 power_desc[num].cost = 0;
2480 power_desc[num].stat = A_DEX;
2481 power_desc[num].fail = 0;
2482 power_desc[num++].number = -3;
2484 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2486 strcpy(power_desc[num].name, "Identify True");
2489 power_desc[num].level = 25;
2490 power_desc[num].cost = 20;
2491 power_desc[num].stat = A_INT;
2492 power_desc[num].fail = 20;
2493 power_desc[num++].number = -4;
2496 case CLASS_IMITATOR:
2499 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2501 strcpy(power_desc[num].name, "Double Revenge");
2504 power_desc[num].level = 30;
2505 power_desc[num].cost = 100;
2506 power_desc[num].stat = A_DEX;
2507 power_desc[num].fail = 30;
2508 power_desc[num++].number = -3;
2511 case CLASS_BEASTMASTER:
2514 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2516 strcpy(power_desc[num].name, "Dominate a Living Thing");
2519 power_desc[num].level = 1;
2520 power_desc[num].cost = (p_ptr->lev+3)/4;
2521 power_desc[num].stat = A_CHR;
2522 power_desc[num].fail = 10;
2523 power_desc[num++].number = -3;
2525 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2527 strcpy(power_desc[num].name, "Dominate Living Things");
2530 power_desc[num].level = 30;
2531 power_desc[num].cost = (p_ptr->lev+20)/2;
2532 power_desc[num].stat = A_CHR;
2533 power_desc[num].fail = 10;
2534 power_desc[num++].number = -4;
2540 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2542 strcpy(power_desc[num].name, "Create Ammo");
2545 power_desc[num].level = 1;
2546 power_desc[num].cost = 0;
2547 power_desc[num].stat = A_DEX;
2548 power_desc[num].fail = 0;
2549 power_desc[num++].number = -3;
2552 case CLASS_MAGIC_EATER:
2555 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2557 strcpy(power_desc[num].name, "Absorb Magic");
2560 power_desc[num].level = 1;
2561 power_desc[num].cost = 0;
2562 power_desc[num].stat = A_INT;
2563 power_desc[num].fail = 0;
2564 power_desc[num++].number = -3;
2566 strcpy(power_desc[num].name, _("¶¯ÎÏȯư", "Powerful Activation"));
2567 power_desc[num].level = 10;
2568 power_desc[num].cost = 10 + (lvl - 10) / 2;
2569 power_desc[num].stat = A_INT;
2570 power_desc[num].fail = 0;
2571 power_desc[num++].number = -4;
2577 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2579 strcpy(power_desc[num].name, "Stop Singing");
2582 power_desc[num].level = 1;
2583 power_desc[num].cost = 0;
2584 power_desc[num].stat = A_CHR;
2585 power_desc[num].fail = 0;
2586 power_desc[num++].number = -3;
2589 case CLASS_RED_MAGE:
2592 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2594 strcpy(power_desc[num].name, "Double Magic");
2597 power_desc[num].level = 48;
2598 power_desc[num].cost = 20;
2599 power_desc[num].stat = A_INT;
2600 power_desc[num].fail = 0;
2601 power_desc[num++].number = -3;
2607 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2609 strcpy(power_desc[num].name, "Concentration");
2612 power_desc[num].level = 1;
2613 power_desc[num].cost = 0;
2614 power_desc[num].stat = A_WIS;
2615 power_desc[num].fail = 0;
2616 power_desc[num++].number = -3;
2618 strcpy(power_desc[num].name, "·¿");
2620 strcpy(power_desc[num].name, "Assume a Posture");
2623 power_desc[num].level = 25;
2624 power_desc[num].cost = 0;
2625 power_desc[num].stat = A_DEX;
2626 power_desc[num].fail = 0;
2627 power_desc[num++].number = -4;
2630 case CLASS_BLUE_MAGE:
2633 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2635 strcpy(power_desc[num].name, "Learning");
2638 power_desc[num].level = 1;
2639 power_desc[num].cost = 0;
2640 power_desc[num].stat = A_INT;
2641 power_desc[num].fail = 0;
2642 power_desc[num++].number = -3;
2648 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2650 strcpy(power_desc[num].name, "Rodeo");
2653 power_desc[num].level = 10;
2654 power_desc[num].cost = 0;
2655 power_desc[num].stat = A_STR;
2656 power_desc[num].fail = 10;
2657 power_desc[num++].number = -3;
2660 case CLASS_BERSERKER:
2663 strcpy(power_desc[num].name, "µ¢´Ô");
2665 strcpy(power_desc[num].name, "Recall");
2668 power_desc[num].level = 10;
2669 power_desc[num].cost = 10;
2670 power_desc[num].stat = A_DEX;
2671 power_desc[num].fail = 20;
2672 power_desc[num++].number = -3;
2675 case CLASS_MIRROR_MASTER:
2678 strcpy(power_desc[num].name, "¶À³ä¤ê");
2680 strcpy(power_desc[num].name, "Break Mirrors");
2683 power_desc[num].level = 1;
2684 power_desc[num].cost = 0;
2685 power_desc[num].stat = A_INT;
2686 power_desc[num].fail = 0;
2687 power_desc[num++].number = -3;
2689 strcpy(power_desc[num].name, "ÀÅ¿å");
2691 strcpy(power_desc[num].name, "Mirror Concentration");
2694 power_desc[num].level = 30;
2695 power_desc[num].cost = 0;
2696 power_desc[num].stat = A_INT;
2697 power_desc[num].fail = 20;
2698 power_desc[num++].number = -4;
2704 strcpy(power_desc[num].name, "ÌÜÍø¤");
2706 strcpy(power_desc[num].name, "Judgment");
2709 power_desc[num].level = 5;
2710 power_desc[num].cost = 15;
2711 power_desc[num].stat = A_INT;
2712 power_desc[num].fail = 20;
2713 power_desc[num++].number = -3;
2719 strcpy(power_desc[num].name, "®¶î¤±");
2721 strcpy(power_desc[num].name, "Quick Walk");
2724 power_desc[num].level = 20;
2725 power_desc[num].cost = 0;
2726 power_desc[num].stat = A_DEX;
2727 power_desc[num].fail = 0;
2728 power_desc[num++].number = -3;
2733 strcpy(power_desc[0].name, "(¤Ê¤·)");
2735 strcpy(power_desc[0].name, "(none)");
2740 if (p_ptr->mimic_form)
2742 switch (p_ptr->mimic_form)
2745 case MIMIC_DEMON_LORD:
2747 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2749 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2752 power_desc[num].level = 15;
2753 power_desc[num].cost = 10+lvl/3;
2754 power_desc[num].stat = A_CON;
2755 power_desc[num].fail = 20;
2756 power_desc[num++].number = -1;
2760 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2762 strcpy(power_desc[num].name, "Drain Life");
2765 power_desc[num].level = 2;
2766 power_desc[num].cost = 1 + (lvl / 3);
2767 power_desc[num].stat = A_CON;
2768 power_desc[num].fail = 9;
2769 power_desc[num++].number = -1;
2775 switch (p_ptr->prace)
2779 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2781 strcpy(power_desc[num].name, "Detect Doors+Traps");
2784 power_desc[num].level = 5;
2785 power_desc[num].cost = 5;
2786 power_desc[num].stat = A_WIS;
2787 power_desc[num].fail = 12;
2788 power_desc[num++].number = -1;
2792 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2794 strcpy(power_desc[num].name, "Detect Doors+Traps");
2797 power_desc[num].level = 10;
2798 power_desc[num].cost = 5;
2799 power_desc[num].stat = A_WIS;
2800 power_desc[num].fail = 10;
2801 power_desc[num++].number = -1;
2805 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2807 strcpy(power_desc[num].name, "Create Food");
2810 power_desc[num].level = 15;
2811 power_desc[num].cost = 10;
2812 power_desc[num].stat = A_INT;
2813 power_desc[num].fail = 10;
2814 power_desc[num++].number = -1;
2818 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2820 sprintf(power_desc[num].name, "Blink");
2823 power_desc[num].level = 5;
2824 power_desc[num].cost = 5;
2825 power_desc[num].stat = A_INT;
2826 power_desc[num].fail = 12;
2827 power_desc[num++].number = -1;
2831 strcpy(power_desc[num].name, "¶²Éݽüµî");
2833 strcpy(power_desc[num].name, "Remove Fear");
2836 power_desc[num].level = 3;
2837 power_desc[num].cost = 5;
2838 power_desc[num].stat = A_WIS;
2839 power_desc[num].fail = warrior ? 5 : 10;
2840 power_desc[num++].number = -1;
2842 case RACE_HALF_TROLL:
2844 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2846 strcpy(power_desc[num].name, "Berserk");
2849 power_desc[num].level = 10;
2850 power_desc[num].cost = 12;
2851 power_desc[num].stat = A_STR;
2852 power_desc[num].fail = warrior ? 6 : 12;
2853 power_desc[num++].number = -1;
2855 case RACE_BARBARIAN:
2857 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2859 strcpy(power_desc[num].name, "Berserk");
2862 power_desc[num].level = 8;
2863 power_desc[num].cost = 10;
2864 power_desc[num].stat = A_STR;
2865 power_desc[num].fail = warrior ? 6 : 12;
2866 power_desc[num++].number = -1;
2870 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2872 strcpy(power_desc[num].name, "Shadow Shifting");
2875 power_desc[num].level = 30;
2876 power_desc[num].cost = 50;
2877 power_desc[num].stat = A_INT;
2878 power_desc[num].fail = 50;
2879 power_desc[num++].number = -1;
2881 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2883 strcpy(power_desc[num].name, "Pattern Mindwalking");
2886 power_desc[num].level = 40;
2887 power_desc[num].cost = 75;
2888 power_desc[num].stat = A_WIS;
2889 power_desc[num].fail = 50;
2890 power_desc[num++].number = -2;
2892 case RACE_HALF_OGRE:
2894 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2896 strcpy(power_desc[num].name, "Explosive Rune");
2899 power_desc[num].level = 25;
2900 power_desc[num].cost = 35;
2901 power_desc[num].stat = A_INT;
2902 power_desc[num].fail = 15;
2903 power_desc[num++].number = -1;
2905 case RACE_HALF_GIANT:
2907 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2909 strcpy(power_desc[num].name, "Stone to Mud");
2912 power_desc[num].level = 20;
2913 power_desc[num].cost = 10;
2914 power_desc[num].stat = A_STR;
2915 power_desc[num].fail = 12;
2916 power_desc[num++].number = -1;
2918 case RACE_HALF_TITAN:
2920 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2922 strcpy(power_desc[num].name, "Probing");
2925 power_desc[num].level = 15;
2926 power_desc[num].cost = 10;
2927 power_desc[num].stat = A_INT;
2928 power_desc[num].fail = 12;
2929 power_desc[num++].number = -1;
2933 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2935 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2938 power_desc[num].level = 20;
2939 power_desc[num].cost = 15;
2940 power_desc[num].stat = A_STR;
2941 power_desc[num].fail = 12;
2942 power_desc[num++].number = -1;
2946 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2948 strcpy(power_desc[num].name, "Scare Monster");
2951 power_desc[num].level = 15;
2952 power_desc[num].cost = 15;
2953 power_desc[num].stat = A_WIS;
2954 power_desc[num].fail = 10;
2955 power_desc[num++].number = -1;
2959 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2961 strcpy(power_desc[num].name, "Scare Monster");
2964 power_desc[num].level = 4;
2965 power_desc[num].cost = 6;
2966 power_desc[num].stat = A_INT;
2967 power_desc[num].fail = 3;
2968 power_desc[num++].number = -1;
2972 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2974 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2977 power_desc[num].level = 9;
2978 power_desc[num].cost = 9;
2979 power_desc[num].stat = A_DEX;
2980 power_desc[num].fail = 14;
2981 power_desc[num++].number = -1;
2985 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2987 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2990 power_desc[num].level = 12;
2991 power_desc[num].cost = 8;
2992 power_desc[num].stat = A_DEX;
2993 power_desc[num].fail = 14;
2994 power_desc[num++].number = -1;
2998 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3000 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3003 power_desc[num].level = 2;
3004 power_desc[num].cost = 2;
3005 power_desc[num].stat = A_INT;
3006 power_desc[num].fail = 9;
3007 power_desc[num++].number = -1;
3009 case RACE_DRACONIAN:
3011 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3013 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
3016 power_desc[num].level = 1;
3017 power_desc[num].cost = lvl;
3018 power_desc[num].stat = A_CON;
3019 power_desc[num].fail = 12;
3020 power_desc[num++].number = -1;
3022 case RACE_MIND_FLAYER:
3024 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3026 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3029 power_desc[num].level = 15;
3030 power_desc[num].cost = 12;
3031 power_desc[num].stat = A_INT;
3032 power_desc[num].fail = 14;
3033 power_desc[num++].number = -1;
3037 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3039 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3042 power_desc[num].level = 9;
3043 power_desc[num].cost = 15;
3044 power_desc[num].stat = A_WIS;
3045 power_desc[num].fail = 15;
3046 power_desc[num++].number = -1;
3050 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3052 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3055 power_desc[num].level = 20;
3056 power_desc[num].cost = 15;
3057 power_desc[num].stat = A_CON;
3058 power_desc[num].fail = 8;
3059 power_desc[num++].number = -1;
3064 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3066 strcpy(power_desc[num].name, "Restore Life");
3069 power_desc[num].level = 30;
3070 power_desc[num].cost = 30;
3071 power_desc[num].stat = A_WIS;
3072 power_desc[num].fail = 18;
3073 power_desc[num++].number = -1;
3077 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3079 strcpy(power_desc[num].name, "Drain Life");
3082 power_desc[num].level = 2;
3083 power_desc[num].cost = 1 + (lvl / 3);
3084 power_desc[num].stat = A_CON;
3085 power_desc[num].fail = 9;
3086 power_desc[num++].number = -1;
3090 strcpy(power_desc[num].name, "̲¤êÊ´");
3092 strcpy(power_desc[num].name, "Sleeping Dust");
3095 power_desc[num].level = 12;
3096 power_desc[num].cost = 12;
3097 power_desc[num].stat = A_INT;
3098 power_desc[num].fail = 15;
3099 power_desc[num++].number = -1;
3103 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3105 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3108 power_desc[num].level = 15;
3109 power_desc[num].cost = 10+lvl/3;
3110 power_desc[num].stat = A_CON;
3111 power_desc[num].fail = 20;
3112 power_desc[num++].number = -1;
3116 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3118 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3121 power_desc[num].level = 20;
3122 power_desc[num].cost = 15;
3123 power_desc[num].stat = A_CHR;
3124 power_desc[num].fail = 8;
3125 power_desc[num++].number = -1;
3128 if (p_ptr->lev < 10)
3131 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3133 strcpy(power_desc[num].name, "Ray Gun");
3136 power_desc[num].level = 1;
3137 power_desc[num].cost = 7;
3138 power_desc[num].fail = 8;
3140 else if (p_ptr->lev < 25)
3143 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3145 strcpy(power_desc[num].name, "Blaster");
3148 power_desc[num].level = 10;
3149 power_desc[num].cost = 13;
3150 power_desc[num].fail = 10;
3152 else if (p_ptr->lev < 35)
3155 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3157 strcpy(power_desc[num].name, "Bazooka");
3160 power_desc[num].level = 25;
3161 power_desc[num].cost = 26;
3162 power_desc[num].fail = 12;
3164 else if (p_ptr->lev < 45)
3167 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3169 strcpy(power_desc[num].name, "Beam Cannon");
3172 power_desc[num].level = 35;
3173 power_desc[num].cost = 40;
3174 power_desc[num].fail = 15;
3179 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3181 strcpy(power_desc[num].name, "Rocket");
3184 power_desc[num].level = 45;
3185 power_desc[num].cost = 60;
3186 power_desc[num].fail = 18;
3188 power_desc[num].stat = A_STR;
3189 power_desc[num++].number = -1;
3200 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3203 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3205 strcpy(power_desc[num].name, "Spit Acid");
3208 power_desc[num].level = 9;
3209 power_desc[num].cost = 9;
3210 power_desc[num].stat = A_DEX;
3211 power_desc[num].fail = 15;
3212 power_desc[num++].number = MUT1_SPIT_ACID;
3215 if (p_ptr->muta1 & MUT1_BR_FIRE)
3218 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3220 strcpy(power_desc[num].name, "Fire Breath");
3223 power_desc[num].level = 20;
3224 power_desc[num].cost = lvl;
3225 power_desc[num].stat = A_CON;
3226 power_desc[num].fail = 18;
3227 power_desc[num++].number = MUT1_BR_FIRE;
3230 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3233 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3235 strcpy(power_desc[num].name, "Hypnotic Gaze");
3238 power_desc[num].level = 12;
3239 power_desc[num].cost = 12;
3240 power_desc[num].stat = A_CHR;
3241 power_desc[num].fail = 18;
3242 power_desc[num++].number = MUT1_HYPN_GAZE;
3245 if (p_ptr->muta1 & MUT1_TELEKINES)
3248 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3250 strcpy(power_desc[num].name, "Telekinesis");
3253 power_desc[num].level = 9;
3254 power_desc[num].cost = 9;
3255 power_desc[num].stat = A_WIS;
3256 power_desc[num].fail = 14;
3257 power_desc[num++].number = MUT1_TELEKINES;
3260 if (p_ptr->muta1 & MUT1_VTELEPORT)
3263 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3265 strcpy(power_desc[num].name, "Teleport");
3268 power_desc[num].level = 7;
3269 power_desc[num].cost = 7;
3270 power_desc[num].stat = A_WIS;
3271 power_desc[num].fail = 15;
3272 power_desc[num++].number = MUT1_VTELEPORT;
3275 if (p_ptr->muta1 & MUT1_MIND_BLST)
3278 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3280 strcpy(power_desc[num].name, "Mind Blast");
3283 power_desc[num].level = 5;
3284 power_desc[num].cost = 3;
3285 power_desc[num].stat = A_WIS;
3286 power_desc[num].fail = 15;
3287 power_desc[num++].number = MUT1_MIND_BLST;
3290 if (p_ptr->muta1 & MUT1_RADIATION)
3293 strcpy(power_desc[num].name, "Êü¼Íǽ");
3295 strcpy(power_desc[num].name, "Emit Radiation");
3298 power_desc[num].level = 15;
3299 power_desc[num].cost = 15;
3300 power_desc[num].stat = A_CON;
3301 power_desc[num].fail = 14;
3302 power_desc[num++].number = MUT1_RADIATION;
3305 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3308 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3310 strcpy(power_desc[num].name, "Vampiric Drain");
3313 power_desc[num].level = 2;
3314 power_desc[num].cost = (1 + (lvl / 3));
3315 power_desc[num].stat = A_CON;
3316 power_desc[num].fail = 9;
3317 power_desc[num++].number = MUT1_VAMPIRISM;
3320 if (p_ptr->muta1 & MUT1_SMELL_MET)
3323 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3325 strcpy(power_desc[num].name, "Smell Metal");
3328 power_desc[num].level = 3;
3329 power_desc[num].cost = 2;
3330 power_desc[num].stat = A_INT;
3331 power_desc[num].fail = 12;
3332 power_desc[num++].number = MUT1_SMELL_MET;
3335 if (p_ptr->muta1 & MUT1_SMELL_MON)
3338 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3340 strcpy(power_desc[num].name, "Smell Monsters");
3343 power_desc[num].level = 5;
3344 power_desc[num].cost = 4;
3345 power_desc[num].stat = A_INT;
3346 power_desc[num].fail = 15;
3347 power_desc[num++].number = MUT1_SMELL_MON;
3350 if (p_ptr->muta1 & MUT1_BLINK)
3353 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3355 strcpy(power_desc[num].name, "Blink");
3358 power_desc[num].level = 3;
3359 power_desc[num].cost = 3;
3360 power_desc[num].stat = A_WIS;
3361 power_desc[num].fail = 12;
3362 power_desc[num++].number = MUT1_BLINK;
3365 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3368 strcpy(power_desc[num].name, "´ä¿©¤¤");
3370 strcpy(power_desc[num].name, "Eat Rock");
3373 power_desc[num].level = 8;
3374 power_desc[num].cost = 12;
3375 power_desc[num].stat = A_CON;
3376 power_desc[num].fail = 18;
3377 power_desc[num++].number = MUT1_EAT_ROCK;
3380 if (p_ptr->muta1 & MUT1_SWAP_POS)
3383 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3385 strcpy(power_desc[num].name, "Swap Position");
3388 power_desc[num].level = 15;
3389 power_desc[num].cost = 12;
3390 power_desc[num].stat = A_DEX;
3391 power_desc[num].fail = 16;
3392 power_desc[num++].number = MUT1_SWAP_POS;
3395 if (p_ptr->muta1 & MUT1_SHRIEK)
3398 strcpy(power_desc[num].name, "¶«¤Ó");
3400 strcpy(power_desc[num].name, "Shriek");
3403 power_desc[num].level = 20;
3404 power_desc[num].cost = 14;
3405 power_desc[num].stat = A_CON;
3406 power_desc[num].fail = 16;
3407 power_desc[num++].number = MUT1_SHRIEK;
3410 if (p_ptr->muta1 & MUT1_ILLUMINE)
3413 strcpy(power_desc[num].name, "¾ÈÌÀ");
3415 strcpy(power_desc[num].name, "Illuminate");
3418 power_desc[num].level = 3;
3419 power_desc[num].cost = 2;
3420 power_desc[num].stat = A_INT;
3421 power_desc[num].fail = 10;
3422 power_desc[num++].number = MUT1_ILLUMINE;
3425 if (p_ptr->muta1 & MUT1_DET_CURSE)
3428 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3430 strcpy(power_desc[num].name, "Detect Curses");
3433 power_desc[num].level = 7;
3434 power_desc[num].cost = 14;
3435 power_desc[num].stat = A_WIS;
3436 power_desc[num].fail = 14;
3437 power_desc[num++].number = MUT1_DET_CURSE;
3440 if (p_ptr->muta1 & MUT1_BERSERK)
3443 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3445 strcpy(power_desc[num].name, "Berserk");
3448 power_desc[num].level = 8;
3449 power_desc[num].cost = 8;
3450 power_desc[num].stat = A_STR;
3451 power_desc[num].fail = 14;
3452 power_desc[num++].number = MUT1_BERSERK;
3455 if (p_ptr->muta1 & MUT1_POLYMORPH)
3458 strcpy(power_desc[num].name, "ÊÑ¿È");
3460 strcpy(power_desc[num].name, "Polymorph");
3463 power_desc[num].level = 18;
3464 power_desc[num].cost = 20;
3465 power_desc[num].stat = A_CON;
3466 power_desc[num].fail = 18;
3467 power_desc[num++].number = MUT1_POLYMORPH;
3470 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3473 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3475 strcpy(power_desc[num].name, "Midas Touch");
3478 power_desc[num].level = 10;
3479 power_desc[num].cost = 5;
3480 power_desc[num].stat = A_INT;
3481 power_desc[num].fail = 12;
3482 power_desc[num++].number = MUT1_MIDAS_TCH;
3485 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3488 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3490 strcpy(power_desc[num].name, "Grow Mold");
3493 power_desc[num].level = 1;
3494 power_desc[num].cost = 6;
3495 power_desc[num].stat = A_CON;
3496 power_desc[num].fail = 14;
3497 power_desc[num++].number = MUT1_GROW_MOLD;
3500 if (p_ptr->muta1 & MUT1_RESIST)
3503 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3505 strcpy(power_desc[num].name, "Resist Elements");
3508 power_desc[num].level = 10;
3509 power_desc[num].cost = 12;
3510 power_desc[num].stat = A_CON;
3511 power_desc[num].fail = 12;
3512 power_desc[num++].number = MUT1_RESIST;
3515 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3518 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3520 strcpy(power_desc[num].name, "Earthquake");
3523 power_desc[num].level = 12;
3524 power_desc[num].cost = 12;
3525 power_desc[num].stat = A_STR;
3526 power_desc[num].fail = 16;
3527 power_desc[num++].number = MUT1_EARTHQUAKE;
3530 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3533 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3535 strcpy(power_desc[num].name, "Eat Magic");
3538 power_desc[num].level = 17;
3539 power_desc[num].cost = 1;
3540 power_desc[num].stat = A_WIS;
3541 power_desc[num].fail = 15;
3542 power_desc[num++].number = MUT1_EAT_MAGIC;
3545 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3548 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3550 strcpy(power_desc[num].name, "Weigh Magic");
3553 power_desc[num].level = 6;
3554 power_desc[num].cost = 6;
3555 power_desc[num].stat = A_INT;
3556 power_desc[num].fail = 10;
3557 power_desc[num++].number = MUT1_WEIGH_MAG;
3560 if (p_ptr->muta1 & MUT1_STERILITY)
3563 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3565 strcpy(power_desc[num].name, "Sterilize");
3568 power_desc[num].level = 12;
3569 power_desc[num].cost = 23;
3570 power_desc[num].stat = A_CHR;
3571 power_desc[num].fail = 15;
3572 power_desc[num++].number = MUT1_STERILITY;
3575 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3578 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3580 strcpy(power_desc[num].name, "Panic Hit");
3583 power_desc[num].level = 10;
3584 power_desc[num].cost = 12;
3585 power_desc[num].stat = A_DEX;
3586 power_desc[num].fail = 14;
3587 power_desc[num++].number = MUT1_PANIC_HIT;
3590 if (p_ptr->muta1 & MUT1_DAZZLE)
3593 strcpy(power_desc[num].name, "âÁÏÇ");
3595 strcpy(power_desc[num].name, "Dazzle");
3598 power_desc[num].level = 7;
3599 power_desc[num].cost = 15;
3600 power_desc[num].stat = A_CHR;
3601 power_desc[num].fail = 8;
3602 power_desc[num++].number = MUT1_DAZZLE;
3605 if (p_ptr->muta1 & MUT1_LASER_EYE)
3608 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3610 strcpy(power_desc[num].name, "Laser Eye");
3613 power_desc[num].level = 7;
3614 power_desc[num].cost = 10;
3615 power_desc[num].stat = A_WIS;
3616 power_desc[num].fail = 9;
3617 power_desc[num++].number = MUT1_LASER_EYE;
3620 if (p_ptr->muta1 & MUT1_RECALL)
3623 strcpy(power_desc[num].name, "µ¢´Ô");
3625 strcpy(power_desc[num].name, "Recall");
3628 power_desc[num].level = 17;
3629 power_desc[num].cost = 50;
3630 power_desc[num].stat = A_INT;
3631 power_desc[num].fail = 16;
3632 power_desc[num++].number = MUT1_RECALL;
3635 if (p_ptr->muta1 & MUT1_BANISH)
3638 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3640 strcpy(power_desc[num].name, "Banish Evil");
3643 power_desc[num].level = 25;
3644 power_desc[num].cost = 25;
3645 power_desc[num].stat = A_WIS;
3646 power_desc[num].fail = 18;
3647 power_desc[num++].number = MUT1_BANISH;
3650 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3653 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3655 strcpy(power_desc[num].name, "Cold Touch");
3658 power_desc[num].level = 2;
3659 power_desc[num].cost = 2;
3660 power_desc[num].stat = A_CON;
3661 power_desc[num].fail = 11;
3662 power_desc[num++].number = MUT1_COLD_TOUCH;
3665 if (p_ptr->muta1 & MUT1_LAUNCHER)
3668 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3670 strcpy(power_desc[num].name, "Throw Object");
3673 power_desc[num].level = 1;
3674 power_desc[num].cost = lvl;
3675 power_desc[num].stat = A_STR;
3676 power_desc[num].fail = 6;
3677 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3678 power_desc[num++].number = 3;
3682 /* Nothing chosen yet */
3688 /* Build a prompt */
3690 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3692 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3695 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3698 if (!repeat_pull(&i) || i<0 || i>=num) {
3699 #endif /* ALLOW_REPEAT */
3700 if (use_menu) screen_save();
3701 /* Get a spell from the user */
3703 choice = (always_show_list || use_menu) ? ESCAPE:1;
3706 if( choice==ESCAPE ) choice = ' ';
3707 else if( !get_com(out_val, &choice, FALSE) )break;
3709 if (use_menu && choice != ' ')
3724 menu_line += (num - 1);
3745 else if (menu_line+18 <= num)
3759 if (menu_line > num) menu_line -= num;
3761 /* Request redraw */
3762 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3765 if (!redraw || use_menu)
3778 /* Save the screen */
3779 if (!use_menu) screen_save();
3781 /* Print header(s) */
3784 prt(" Lv MP ¼ºÎ¨", y++, x);
3786 prt(" Lv Cost Fail", y++, x);
3791 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3793 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3800 x1 = ((ctr < 18) ? x : x + 40);
3801 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3806 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3808 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3810 else strcpy(dummy, " ");
3814 /* letter/number for power selection */
3818 letter = '0' + ctr - 26;
3819 sprintf(dummy, " %c) ",letter);
3821 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3822 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3823 100 - racial_chance(&power_desc[ctr])));
3835 /* Restore the screen */
3845 if (choice == '\r' && num == 1)
3850 if (isalpha(choice))
3853 ask = (isupper(choice));
3856 if (ask) choice = tolower(choice);
3858 /* Extract request */
3859 i = (islower(choice) ? A2I(choice) : -1);
3863 ask = FALSE; /* Can't uppercase digits */
3865 i = choice - '0' + 26;
3869 /* Totally Illegal */
3870 if ((i < 0) || (i >= num))
3883 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3885 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3889 /* Belay that order */
3890 if (!get_check(tmp_val)) continue;
3897 /* Restore the screen */
3898 if (redraw) screen_load();
3900 /* Abort if needed */
3908 } /*if (!repeat_pull(&i) || ...)*/
3909 #endif /* ALLOW_REPEAT */
3910 switch (racial_aux(&power_desc[i]))
3913 if (power_desc[i].number < 0)
3914 cast = cmd_racial_power_aux(power_desc[i].number);
3916 cast = mutation_power_aux(power_desc[i].number);
3930 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3932 /* If mana is not enough, player consumes hit point! */
3933 if (p_ptr->csp < actual_racial_cost)
3935 actual_racial_cost -= p_ptr->csp;
3938 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3940 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3943 else p_ptr->csp -= actual_racial_cost;
3945 /* Redraw mana and hp */
3946 p_ptr->redraw |= (PR_HP | PR_MANA);
3949 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3952 else energy_use = 0;