3 /* Purpose: Racial powers (and mutations) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (!object_known_p(o_ptr))
322 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
324 msg_print("You need to identify before absorbing.");
332 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
334 msg_print("This item is still charging.");
340 if (o_ptr->tval == TV_ROD)
342 else if (o_ptr->tval == TV_WAND)
345 if (o_ptr->tval == TV_ROD)
347 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
348 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
353 for (num = o_ptr->number; num; num--)
356 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
357 if (p_ptr->magic_num2[o_ptr->sval + ext])
360 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
361 if (gain_num < 1) gain_num = 1;
363 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
364 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
365 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
366 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
367 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
368 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
372 object_desc(o_name, o_ptr, TRUE, 3);
375 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
377 msg_format("You absorb magic of %s.", o_name);
380 /* Eliminate the item (from the pack) */
383 inven_item_increase(item, -999);
384 inven_item_describe(item);
385 inven_item_optimize(item);
388 /* Eliminate the item (from the floor) */
391 floor_item_increase(0 - item, -999);
392 floor_item_describe(0 - item);
393 floor_item_optimize(0 - item);
400 static bool choose_kamae(void)
410 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
412 msg_print("Too confused.");
421 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
423 prt(" a) No form", 2, 20);
426 for (i = 0; i < MAX_KAMAE; i++)
428 if (p_ptr->lev >= kamae_shurui[i].min_level)
430 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
437 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
439 prt(" Choose Form: ", 1, 14);
446 if (choice == ESCAPE)
451 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
453 if (p_ptr->action == ACTION_KAMAE)
455 set_action(ACTION_NONE);
459 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
461 msg_print("You are not assuming a posture.");
466 else if ((choice == 'b') || (choice == 'B'))
471 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
476 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
481 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
487 set_action(ACTION_KAMAE);
489 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
492 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
494 msg_print("You reassume a posture.");
499 p_ptr->special_defense &= ~(KAMAE_MASK);
500 p_ptr->update |= (PU_BONUS);
501 p_ptr->redraw |= (PR_STATE);
503 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
505 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
507 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
509 p_ptr->redraw |= PR_STATE;
514 static bool choose_kata(void)
524 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
526 msg_print("Too confused.");
534 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
536 msg_print("You are not clear headed");
544 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
546 msg_print("You are trembling with fear!");
555 prt(" a) ·¿¤òÊø¤¹", 2, 20);
557 prt(" a) No Form", 2, 20);
560 for (i = 0; i < MAX_KATA; i++)
562 if (p_ptr->lev >= kata_shurui[i].min_level)
565 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
567 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
575 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
577 prt(" Choose Form: ", 1, 14);
584 if (choice == ESCAPE)
589 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
591 if (p_ptr->action == ACTION_KATA)
593 set_action(ACTION_NONE);
597 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
599 msg_print("You are not assuming posture.");
604 else if ((choice == 'b') || (choice == 'B'))
609 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
614 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
619 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
625 set_action(ACTION_KATA);
627 if (p_ptr->special_defense & (KATA_IAI << new_kata))
630 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
632 msg_print("You reassume a posture.");
637 p_ptr->special_defense &= ~(KATA_MASK);
638 p_ptr->update |= (PU_BONUS);
639 p_ptr->update |= (PU_MONSTERS);
641 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
643 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
645 p_ptr->special_defense |= (KATA_IAI << new_kata);
647 p_ptr->redraw |= (PR_STATE);
648 p_ptr->redraw |= (PR_STATUS);
655 * Returns the chance to activate a racial power/mutation
657 static int racial_chance(s16b min_level, int use_stat, int difficulty)
662 int stat = p_ptr->stat_cur[use_stat];
664 /* No chance for success */
665 if ((p_ptr->lev < min_level) || p_ptr->confused)
670 if (difficulty == 0) return 100;
672 /* Calculate difficulty */
675 difficulty += p_ptr->stun;
677 else if (p_ptr->lev > min_level)
679 int lev_adj = ((p_ptr->lev - min_level) / 3);
680 if (lev_adj > 10) lev_adj = 10;
681 difficulty -= lev_adj;
684 if (difficulty < 5) difficulty = 5;
686 /* We only need halfs of the difficulty */
687 difficulty = difficulty / 2;
689 for (i = 1; i <= stat; i++)
691 val = i - difficulty;
693 sum += (val <= difficulty) ? val : difficulty;
699 return (((sum * 100) / difficulty) / stat);
703 /* Note: return value indicates that we have succesfully used the power */
705 bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty)
709 /* Not enough mana - use hp */
710 if (p_ptr->csp < cost) use_hp = TRUE;
712 /* Power is not available yet */
713 if (p_ptr->lev < min_level)
716 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
718 msg_format("You need to attain level %d to use this power.", min_level);
726 else if (p_ptr->confused)
729 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
731 msg_print("You are too confused to use this power.");
739 else if (use_hp && (p_ptr->chp < cost))
742 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
744 if (!get_check("Really use the power in your weakened state? "))
753 /* Else attempt to do it! */
759 difficulty += p_ptr->stun;
761 else if (p_ptr->lev > min_level)
763 int lev_adj = ((p_ptr->lev - min_level) / 3);
764 if (lev_adj > 10) lev_adj = 10;
765 difficulty -= lev_adj;
768 if (difficulty < 5) difficulty = 5;
771 /* take time and pay the price */
779 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
782 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
783 "concentrating too hard", -1);
789 p_ptr->csp -= (cost / 2) + randint1(cost / 2);
794 /* Redraw mana and hp */
795 p_ptr->redraw |= (PR_HP | PR_MANA);
798 p_ptr->window |= (PW_PLAYER | PW_SPELL);
801 if (randint1(p_ptr->stat_cur[use_stat]) >=
802 ((difficulty / 2) + randint1(difficulty / 2)))
808 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
810 msg_print("You've failed to concentrate hard enough.");
812 if (flush_failure) flush();
818 static bool cmd_racial_power_aux(s32b command)
820 s16b plev = p_ptr->lev;
825 switch (p_ptr->pclass)
829 if (racial_aux(40, 75, A_DEX, 35))
835 for (i = 0; i < 6; i++)
838 y = py + ddy_ddd[dir];
839 x = px + ddx_ddd[dir];
842 /* Get the monster */
843 m_ptr = &m_list[c_ptr->m_idx];
845 /* Hack -- attack monsters */
851 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
853 msg_print("You attack the empty air.");
861 case CLASS_HIGH_MAGE:
864 if (racial_aux(25, 1, A_INT, 25))
866 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
872 if (is_good_realm(p_ptr->realm1))
874 if (racial_aux(35, 70, A_WIS, 50))
876 if (!bless_weapon()) return FALSE;
881 if (racial_aux(42, 40, A_WIS, 30))
883 (void)dispel_monsters(plev * 4);
884 turn_monsters(plev * 4);
885 banish_monsters(plev * 4);
892 if (racial_aux(8, 12, A_DEX, 14))
896 if (!get_rep_dir(&dir, FALSE)) return FALSE;
899 if (cave[y][x].m_idx)
902 if (randint0(p_ptr->skill_dis) < 7)
904 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
906 msg_print("You are failed to run away.");
908 else teleport_player(30);
913 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
915 msg_print("You don't see any monster in this direction");
925 if (racial_aux(15, 20, A_INT, 12))
928 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
930 msg_print("You examine your foes...");
939 if (is_good_realm(p_ptr->realm1))
941 if (racial_aux(30, 30, A_WIS, 20))
943 if (!get_aim_dir(&dir)) return FALSE;
944 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
949 if (racial_aux(30, 30, A_WIS, 20))
951 if (!get_aim_dir(&dir)) return FALSE;
952 fire_beam(GF_HELL_FIRE, dir, plev * 3);
957 case CLASS_WARRIOR_MAGE:
961 if (racial_aux(25, 0, A_INT, 10))
964 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev,
966 "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1)))
968 "thoughtless convertion from HP to SP", -1)))
971 p_ptr->csp += gain_sp / 5;
972 if (p_ptr->csp > p_ptr->msp)
974 p_ptr->csp = p_ptr->msp;
980 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
982 msg_print("You failed to convert.");
986 else if (command == -4)
988 if (racial_aux(25, 0, A_INT, 10))
990 if (p_ptr->csp >= p_ptr->lev/5)
992 p_ptr->csp -= p_ptr->lev / 5;
993 hp_player(p_ptr->lev);
997 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
999 msg_print("You failed to convert.");
1005 case CLASS_CHAOS_WARRIOR:
1007 if (racial_aux(40, 50, A_INT, 25))
1010 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1012 msg_print("You glare nearby monsters...");
1015 stun_monsters(p_ptr->lev * 4);
1016 confuse_monsters(p_ptr->lev * 4);
1017 turn_monsters(p_ptr->lev * 4);
1018 stasis_monsters(p_ptr->lev * 4);
1026 if (empty_hands(TRUE) < 2)
1029 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1031 msg_print("You need to be bare hands.");
1035 if (racial_aux(25, 0, A_DEX, 0))
1037 if (choose_kamae()) energy_use = 100;
1038 else energy_use = 0;
1039 p_ptr->update |= (PU_BONUS);
1040 p_ptr->redraw |= (PR_ARMOR);
1045 if (empty_hands(TRUE) < 2)
1048 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1050 msg_print("You need to be bare hand.");
1054 if (racial_aux(30, 30, A_STR, 20))
1058 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1061 if (cave[y][x].m_idx)
1065 msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1067 msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1071 msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1073 msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1076 if (cave[y][x].m_idx)
1081 p_ptr->energy_need += ENERGY_NEED();
1086 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1088 msg_print("You don't see any monster in this direction");
1097 case CLASS_MINDCRAFTER:
1098 case CLASS_FORCETRAINER:
1103 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1105 msg_print("You need concentration on the pets now.");
1109 if (racial_aux(15, 0, A_WIS, 10))
1112 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1114 msg_print("You feel your head clear a little.");
1117 p_ptr->csp += (3 + p_ptr->lev/20);
1118 if (p_ptr->csp >= p_ptr->msp)
1120 p_ptr->csp = p_ptr->msp;
1121 p_ptr->csp_frac = 0;
1130 if (racial_aux(1, 0, A_DEX, 0))
1132 if (!get_aim_dir(&dir)) return FALSE;
1134 fire_beam(GF_PHOTO, dir, 1);
1137 else if (command == -4)
1139 if (racial_aux(25, 20, A_INT, 20))
1141 if (!identify_fully(FALSE)) return FALSE;
1146 case CLASS_IMITATOR:
1148 if (racial_aux(30, 100, A_DEX, 30))
1151 if (!do_cmd_mane(TRUE)) return FALSE;
1155 case CLASS_BEASTMASTER:
1159 if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10))
1161 if (!get_aim_dir(&dir)) return FALSE;
1162 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1166 else if (command == -4)
1168 if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10))
1170 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1177 if (racial_aux(1, 0, A_DEX, 0))
1179 if (!do_cmd_archer()) return FALSE;
1183 case CLASS_MAGIC_EATER:
1185 if (racial_aux(1, 0, A_INT, 0))
1187 if (!gain_magic()) return FALSE;
1193 if (racial_aux(1, 0, A_CHR, 0))
1201 case CLASS_RED_MAGE:
1203 if (racial_aux(48, 20, A_INT, 0))
1208 if (!p_ptr->paralyzed)
1218 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1220 msg_print("You need concentration on the pets now.");
1226 if (p_ptr->special_defense & KATA_MASK)
1229 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1231 msg_print("You need concentration on your form.");
1235 if (racial_aux(1, 0, A_WIS, 0))
1237 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1239 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1241 msg_print("You concentrate to charge your power.");
1244 p_ptr->csp += p_ptr->msp / 2;
1245 if (p_ptr->csp >= max_csp)
1247 p_ptr->csp = max_csp;
1248 p_ptr->csp_frac = 0;
1254 if (!buki_motteruka(INVEN_RARM))
1257 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1259 msg_print("You need to wield a weapon.");
1263 if (racial_aux(25, 0, A_DEX, 0))
1265 if (choose_kata()) energy_use = 100;
1266 else energy_use = 0;
1267 p_ptr->update |= (PU_BONUS);
1268 p_ptr->redraw |= (PR_ARMOR);
1273 case CLASS_BLUE_MAGE:
1275 if (racial_aux(1, 0, A_INT, 0))
1277 if (p_ptr->action == ACTION_LEARN)
1279 set_action(ACTION_NONE);
1283 set_action(ACTION_LEARN);
1291 if (racial_aux(10, 0, A_STR, 10))
1294 monster_type *m_ptr;
1295 monster_race *r_ptr;
1301 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1303 msg_print("You ARE riding.");
1307 if (!do_riding(TRUE)) return TRUE;
1308 m_ptr = &m_list[p_ptr->riding];
1309 r_ptr = &r_info[m_ptr->r_idx];
1310 monster_desc(m_name, m_ptr, 0);
1312 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1314 msg_format("You ride on %s.",m_name);
1316 if (is_pet(m_ptr)) break;
1317 rlev = r_ptr->level;
1318 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1319 if (rlev > 60) rlev = 60+(rlev-60)/2;
1320 if ((randint1(p_ptr->skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5)))
1323 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1325 msg_format("You tame %s.",m_name);
1332 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1334 msg_format("You have thrown off by %s.",m_name);
1341 case CLASS_BERSERKER:
1345 if (racial_aux(10, 10, A_DEX, 20))
1347 if (!word_of_recall()) return FALSE;
1354 if (racial_aux(5, 15, A_INT, 20))
1356 if (p_ptr->lev > 29)
1358 if (!identify_fully(TRUE)) return FALSE;
1362 if (!ident_spell(TRUE)) return FALSE;
1367 case CLASS_MIRROR_MASTER:
1371 if (racial_aux(1, 0, A_INT, 0)){
1373 for( x=0 ; x < cur_wid ;x++){
1374 for( y=0 ; y < cur_hgt ;y++){
1375 if( is_mirror_grid(&cave[y][x])) {
1377 project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1);
1383 else if (command == -4)
1388 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1390 msg_print("You need concentration on the pets now.");
1394 if (racial_aux(30, 0, A_INT, 20)){
1395 if( is_mirror_grid(&cave[py][px]))
1398 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1400 msg_print("You feel your head clear a little.");
1403 p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100);
1404 if (p_ptr->csp >= p_ptr->msp)
1406 p_ptr->csp = p_ptr->msp;
1407 p_ptr->csp_frac = 0;
1412 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1414 msg_print("Here are not any mirrors!");
1426 if (racial_aux(20, 0, A_DEX, 0))
1428 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1429 else set_action(ACTION_HAYAGAKE);
1437 else if (p_ptr->mimic_form)
1439 switch (p_ptr->mimic_form)
1442 case MIMIC_DEMON_LORD:
1443 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
1445 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1446 if (!get_aim_dir(&dir)) break;
1448 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1450 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1453 fire_ball(type, dir, plev * 3,
1458 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1461 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1463 msg_print("Something prevent you from attacking.");
1467 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
1469 int y, x, dummy = 0;
1472 /* Only works on adjacent monsters */
1473 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
1476 c_ptr = &cave[y][x];
1481 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1483 msg_print("You bite into thin air!");
1490 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1492 msg_print("You grin and bare your fangs...");
1495 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1496 if (drain_life(dir, dummy))
1498 if (p_ptr->food < PY_FOOD_FULL)
1499 /* No heal if we are "full" */
1500 (void)hp_player(dummy);
1503 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1505 msg_print("You were not hungry.");
1508 /* Gain nutritional sustenance: 150/hp drained */
1509 /* A Food ration gives 5000 food points (by contrast) */
1510 /* Don't ever get more than "Full" this way */
1511 /* But if we ARE Gorged, it won't cure us */
1512 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1513 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1514 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1518 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1520 msg_print("Yechh. That tastes foul.");
1532 switch (p_ptr->prace)
1535 if (racial_aux(5, 5, A_WIS, 12))
1538 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1540 msg_print("You examine your surroundings.");
1543 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1544 (void)detect_doors(DETECT_RAD_DEFAULT);
1545 (void)detect_stairs(DETECT_RAD_DEFAULT);
1550 if (racial_aux(15, 10, A_INT, 10))
1555 /* Get local object */
1558 /* Create the food ration */
1559 object_prep(q_ptr, 21);
1561 /* Drop the object from heaven */
1562 (void)drop_near(q_ptr, -1, py, px);
1564 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1566 msg_print("You cook some food.");
1573 if (racial_aux(5, 5, A_INT, 12))
1576 msg_print("¥Ñ¥Ã¡ª");
1578 msg_print("Blink!");
1581 teleport_player(10);
1586 if (racial_aux(3, 5, A_WIS,
1587 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10)))
1590 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1592 msg_print("You play tough.");
1595 (void)set_afraid(0);
1599 case RACE_HALF_TROLL:
1600 if (racial_aux(10, 12, A_STR,
1601 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1604 msg_print("¤¦¤¬¤¡¤¡¡ª");
1606 msg_print("RAAAGH!");
1609 (void)set_afraid(0);
1611 (void)set_shero(10 + randint1(plev), FALSE);
1612 (void)hp_player(30);
1619 if (racial_aux(40, 75, A_WIS, 50))
1622 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1624 msg_print("You picture the Pattern in your mind and walk it...");
1627 (void)set_poisoned(0);
1632 (void)set_afraid(0);
1633 (void)do_res_stat(A_STR);
1634 (void)do_res_stat(A_INT);
1635 (void)do_res_stat(A_WIS);
1636 (void)do_res_stat(A_DEX);
1637 (void)do_res_stat(A_CON);
1638 (void)do_res_stat(A_CHR);
1639 (void)restore_level();
1643 else if (command == -1)
1645 if (racial_aux(30, 50, A_INT, 50))
1647 /* No effect in arena or quest */
1648 if (p_ptr->inside_arena || p_ptr->inside_quest)
1651 msg_print("¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£");
1653 msg_print("There is no effect.");
1660 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£¼þ°Ï¤¬ÊѲ½¤·¤Æ¤¤¤ë¡£");
1662 msg_print("You start walking around. Your surroundings change.");
1666 if (autosave_l) do_cmd_save_game(TRUE);
1669 p_ptr->leaving = TRUE;
1675 case RACE_BARBARIAN:
1676 if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1679 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1681 msg_print("Raaagh!");
1684 (void)set_afraid(0);
1686 (void)set_shero(10 + randint1(plev), FALSE);
1687 (void)hp_player(30);
1691 case RACE_HALF_OGRE:
1692 if (racial_aux(25, 35, A_INT, 15))
1695 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1697 msg_print("You carefully set an explosive rune...");
1704 case RACE_HALF_GIANT:
1705 if (racial_aux(20, 10, A_STR, 12))
1707 if (!get_aim_dir(&dir)) break;
1709 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1711 msg_print("You bash at a stone wall.");
1714 (void)wall_to_mud(dir);
1718 case RACE_HALF_TITAN:
1719 if (racial_aux(15, 10, A_INT, 12))
1722 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1724 msg_print("You examine your foes...");
1732 if (racial_aux(20, 15, A_STR, 12))
1734 if (!get_aim_dir(&dir)) break;
1736 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1738 msg_print("You throw a huge boulder.");
1741 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1746 if (racial_aux(15, 15, A_WIS, 10))
1748 if (!get_aim_dir(&dir)) break;
1750 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1752 msg_print("You make a horrible scream!");
1755 (void)fear_monster(dir, plev);
1760 if (racial_aux(9, 9, A_DEX, 14))
1762 if (!get_aim_dir(&dir)) break;
1764 msg_print("»À¤òÅǤ¤¤¿¡£");
1766 msg_print("You spit acid.");
1770 fire_bolt(GF_ACID, dir, plev);
1772 fire_ball(GF_ACID, dir, plev, 2);
1777 if (racial_aux(12, 8, A_DEX, 14))
1779 if(!get_aim_dir(&dir)) break;
1781 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1783 msg_print("You throw a dart of poison.");
1786 fire_bolt(GF_POIS, dir, plev);
1791 if (racial_aux(10, 5, A_WIS, 10))
1794 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1796 msg_print("You examine your surroundings.");
1799 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1800 (void)detect_doors(DETECT_RAD_DEFAULT);
1801 (void)detect_stairs(DETECT_RAD_DEFAULT);
1806 if (racial_aux(2, 2, A_INT, 9))
1808 if (!get_aim_dir(&dir)) break;
1810 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1812 msg_print("You cast a magic missile.");
1815 fire_bolt_or_beam(10, GF_MISSILE, dir,
1816 damroll(3 + ((plev - 1) / 5), 4));
1820 case RACE_DRACONIAN:
1821 if (racial_aux(1, plev, A_CON, 12))
1823 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1825 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1827 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1831 if (randint1(100) < plev)
1833 switch (p_ptr->pclass)
1836 case CLASS_BERSERKER:
1839 case CLASS_IMITATOR:
1846 Type_desc = "¥¨¥ì¥á¥ó¥È";
1848 Type_desc = "the elements";
1858 Type_desc = "shards";
1864 case CLASS_WARRIOR_MAGE:
1865 case CLASS_HIGH_MAGE:
1866 case CLASS_SORCERER:
1867 case CLASS_MAGIC_EATER:
1868 case CLASS_RED_MAGE:
1869 case CLASS_BLUE_MAGE:
1870 case CLASS_MIRROR_MASTER:
1883 Type = GF_DISENCHANT;
1887 Type_desc = "disenchantment";
1892 case CLASS_CHAOS_WARRIOR:
1895 Type = GF_CONFUSION;
1899 Type_desc = "confusion";
1907 Type_desc = "¥«¥ª¥¹";
1909 Type_desc = "chaos";
1916 case CLASS_FORCETRAINER:
1919 Type = GF_CONFUSION;
1923 Type_desc = "confusion";
1933 Type_desc = "sound";
1938 case CLASS_MINDCRAFTER:
1941 Type = GF_CONFUSION;
1945 Type_desc = "confusion";
1953 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1955 Type_desc = "mental energy";
1964 Type = GF_HELL_FIRE;
1966 Type_desc = "ÃϹö¤Î¹å²Ð";
1968 Type_desc = "hellfire";
1974 Type = GF_HOLY_FIRE;
1976 Type_desc = "À»¤Ê¤ë±ê";
1978 Type_desc = "holy fire";
1991 Type_desc = "darkness";
2001 Type_desc = "poison";
2013 Type_desc = "sound";
2019 Type = GF_CONFUSION;
2023 Type_desc = "confusion";
2031 if (!get_aim_dir(&dir)) break;
2033 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
2035 msg_format("You breathe %s.", Type_desc);
2038 fire_ball(Type, dir, plev * 2,
2043 case RACE_MIND_FLAYER:
2044 if (racial_aux(15, 12, A_INT, 14))
2046 if (!get_aim_dir(&dir)) break;
2050 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
2052 msg_print("You concentrate and your eyes glow red...");
2055 fire_bolt(GF_PSI, dir, plev);
2061 if (racial_aux(9, 15, A_WIS, 15))
2063 if (!get_aim_dir(&dir)) break;
2067 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
2069 msg_print("You cast a ball of fire.");
2072 fire_ball(GF_FIRE, dir, plev, 2);
2077 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2079 msg_print("You cast a bolt of fire.");
2082 fire_bolt(GF_FIRE, dir, plev);
2088 if (racial_aux(20, 15, A_CON, 8))
2090 (void)set_shield(randint1(20) + 30, FALSE);
2096 if (racial_aux(30, 30, A_WIS, 18))
2099 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2101 msg_print("You attempt to restore your lost energies.");
2104 (void)restore_level();
2109 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2112 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2114 msg_print("Something prevent you from attacking.");
2118 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
2120 int y, x, dummy = 0;
2123 /* Only works on adjacent monsters */
2124 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
2127 c_ptr = &cave[y][x];
2132 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2134 msg_print("You bite into thin air!");
2141 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2143 msg_print("You grin and bare your fangs...");
2146 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2147 if (drain_life(dir, dummy))
2149 if (p_ptr->food < PY_FOOD_FULL)
2150 /* No heal if we are "full" */
2151 (void)hp_player(dummy);
2154 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2156 msg_print("You were not hungry.");
2159 /* Gain nutritional sustenance: 150/hp drained */
2160 /* A Food ration gives 5000 food points (by contrast) */
2161 /* Don't ever get more than "Full" this way */
2162 /* But if we ARE Gorged, it won't cure us */
2163 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2164 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2165 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2169 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2171 msg_print("Yechh. That tastes foul.");
2178 if (racial_aux(4, 6, A_INT, 3))
2181 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2183 msg_print("You emit an eldritch howl!");
2186 if (!get_aim_dir(&dir)) break;
2187 (void)fear_monster(dir, plev);
2192 if (racial_aux(12, 12, A_INT, 15))
2195 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2197 msg_print("You throw some magic dust...");
2201 sleep_monsters_touch();
2203 (void)sleep_monsters();
2208 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
2210 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2211 if (!get_aim_dir(&dir)) break;
2213 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2215 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2218 fire_ball(type, dir, plev * 3,
2224 if (racial_aux(20, 15, A_CHR, 8))
2226 (void)set_tsubureru(randint1(20) + 30, FALSE);
2233 if (racial_aux(1, 7, A_STR, 8))
2235 if (!get_aim_dir(&dir)) return FALSE;
2237 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2239 msg_print("You fire your ray gun.");
2241 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2246 if (racial_aux(10, 13, A_STR, 10))
2248 if (!get_aim_dir(&dir)) return FALSE;
2250 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2252 msg_print("You fire your blaster.");
2254 fire_bolt(GF_MISSILE, dir, plev);
2259 if (racial_aux(25, 26, A_STR, 12))
2261 if (!get_aim_dir(&dir)) return FALSE;
2263 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2265 msg_print("You fire your bazooka.");
2267 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2272 if (racial_aux(35, 40, A_STR, 15))
2274 if (!get_aim_dir(&dir)) return FALSE;
2276 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2278 msg_print("You fire a beam cannon.");
2280 fire_beam(GF_MISSILE, dir, plev * 2);
2285 if (racial_aux(45, 60, A_STR, 18))
2287 if (!get_aim_dir(&dir)) return FALSE;
2289 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2291 msg_print("You fire a rocket.");
2293 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2300 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2302 msg_print("This race has no bonus power.");
2312 typedef struct power_desc_type power_desc_type;
2314 struct power_desc_type
2325 * Allow user to choose a power (racial / mutation) to activate
2327 void do_cmd_racial_power(void)
2329 power_desc_type power_desc[36];
2332 int lvl = p_ptr->lev;
2334 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2337 int menu_line = (use_menu ? 1 : 0);
2340 for (num = 0; num < 36; num++)
2342 strcpy(power_desc[num].name, "");
2343 power_desc[num].number = 0;
2348 if (p_ptr->confused)
2351 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2353 msg_print("You are too confused to use any powers!");
2360 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2362 set_action(ACTION_NONE);
2365 switch (p_ptr->pclass)
2370 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2372 strcpy(power_desc[num].name, "Sword Dancing");
2375 power_desc[num].level = 40;
2376 power_desc[num].cost = 75;
2377 power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35);
2378 power_desc[num++].number = -3;
2382 case CLASS_HIGH_MAGE:
2383 case CLASS_SORCERER:
2386 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2388 strcpy(power_desc[num].name, "Eat Magic");
2391 power_desc[num].level = 25;
2392 power_desc[num].cost = 1;
2393 power_desc[num].fail = 100 - racial_chance(25, A_INT, 25);
2394 power_desc[num++].number = -3;
2399 if (is_good_realm(p_ptr->realm1))
2402 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2404 strcpy(power_desc[num].name, "Bless Weapon");
2407 power_desc[num].level = 35;
2408 power_desc[num].cost = 70;
2409 power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50);
2410 power_desc[num++].number = -3;
2415 strcpy(power_desc[num].name, "¾¤º²");
2417 strcpy(power_desc[num].name, "Evocation");
2420 power_desc[num].level = 42;
2421 power_desc[num].cost = 40;
2422 power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35);
2423 power_desc[num++].number = -3;
2430 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2432 strcpy(power_desc[num].name, "Hit and Away");
2435 power_desc[num].level = 8;
2436 power_desc[num].cost = 12;
2437 power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14);
2438 power_desc[num++].number = -3;
2444 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2446 strcpy(power_desc[num].name, "Probe Monster");
2449 power_desc[num].level = 15;
2450 power_desc[num].cost = 20;
2451 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2452 power_desc[num++].number = -3;
2457 if (is_good_realm(p_ptr->realm1))
2460 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2462 strcpy(power_desc[num].name, "Holy Lance");
2465 power_desc[num].level = 30;
2466 power_desc[num].cost = 30;
2467 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2468 power_desc[num++].number = -3;
2473 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2475 strcpy(power_desc[num].name, "Hell Lance");
2478 power_desc[num].level = 30;
2479 power_desc[num].cost = 30;
2480 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2481 power_desc[num++].number = -3;
2485 case CLASS_WARRIOR_MAGE:
2488 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2490 strcpy(power_desc[num].name, "Convert HP to SP");
2493 power_desc[num].level = 25;
2494 power_desc[num].cost = 0;
2495 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2496 power_desc[num++].number = -3;
2498 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2500 strcpy(power_desc[num].name, "Convert SP to HP");
2503 power_desc[num].level = 25;
2504 power_desc[num].cost = 0;
2505 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2506 power_desc[num++].number = -4;
2509 case CLASS_CHAOS_WARRIOR:
2512 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2514 strcpy(power_desc[num].name, "Confusing Light");
2517 power_desc[num].level = 40;
2518 power_desc[num].cost = 50;
2519 power_desc[num].fail = 100 - racial_chance(40, A_INT, 25);
2520 power_desc[num++].number = -3;
2526 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2528 strcpy(power_desc[num].name, "Assume a Posture");
2531 power_desc[num].level = 25;
2532 power_desc[num].cost = 0;
2533 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2534 power_desc[num++].number = -3;
2536 strcpy(power_desc[num].name, "É´Îö·ý");
2538 strcpy(power_desc[num].name, "Double Attack");
2541 power_desc[num].level = 30;
2542 power_desc[num].cost = 30;
2543 power_desc[num].fail = 100 - racial_chance(30, A_STR, 20);
2544 power_desc[num++].number = -4;
2547 case CLASS_MINDCRAFTER:
2548 case CLASS_FORCETRAINER:
2551 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2553 strcpy(power_desc[num].name, "Clear Mind");
2556 power_desc[num].level = 15;
2557 power_desc[num].cost = 0;
2558 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2559 power_desc[num++].number = -3;
2565 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2567 strcpy(power_desc[num].name, "Take a Photograph");
2570 power_desc[num].level = 1;
2571 power_desc[num].cost = 0;
2572 power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0);
2573 power_desc[num++].number = -3;
2575 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2577 strcpy(power_desc[num].name, "Identify True");
2580 power_desc[num].level = 25;
2581 power_desc[num].cost = 20;
2582 power_desc[num].fail = 100 - racial_chance(25, A_INT, 20);
2583 power_desc[num++].number = -4;
2586 case CLASS_IMITATOR:
2589 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2591 strcpy(power_desc[num].name, "Double Revenge");
2594 power_desc[num].level = 30;
2595 power_desc[num].cost = 100;
2596 power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30);
2597 power_desc[num++].number = -3;
2600 case CLASS_BEASTMASTER:
2603 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2605 strcpy(power_desc[num].name, "Dominate a Living Thing");
2608 power_desc[num].level = 1;
2609 power_desc[num].cost = (p_ptr->lev+3)/4;
2610 power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10);
2611 power_desc[num++].number = -3;
2613 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2615 strcpy(power_desc[num].name, "Dominate Living Things");
2618 power_desc[num].level = 30;
2619 power_desc[num].cost = (p_ptr->lev+20)/2;
2620 power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10);
2621 power_desc[num++].number = -4;
2627 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2629 strcpy(power_desc[num].name, "Create Ammo");
2632 power_desc[num].level = 1;
2633 power_desc[num].cost = 0;
2634 power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0);
2635 power_desc[num++].number = -3;
2638 case CLASS_MAGIC_EATER:
2641 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2643 strcpy(power_desc[num].name, "Absorb Magic");
2646 power_desc[num].level = 1;
2647 power_desc[num].cost = 0;
2648 power_desc[num].fail = 100 - racial_chance(0, A_INT, 0);
2649 power_desc[num++].number = -3;
2655 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2657 strcpy(power_desc[num].name, "Stop Singing");
2660 power_desc[num].level = 1;
2661 power_desc[num].cost = 0;
2662 power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0);
2663 power_desc[num++].number = -3;
2666 case CLASS_RED_MAGE:
2669 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2671 strcpy(power_desc[num].name, "Double Magic");
2674 power_desc[num].level = 48;
2675 power_desc[num].cost = 20;
2676 power_desc[num].fail = 100 - racial_chance(48, A_INT, 0);
2677 power_desc[num++].number = -3;
2683 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2685 strcpy(power_desc[num].name, "Concentration");
2688 power_desc[num].level = 1;
2689 power_desc[num].cost = 0;
2690 power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0);
2691 power_desc[num++].number = -3;
2693 strcpy(power_desc[num].name, "·¿");
2695 strcpy(power_desc[num].name, "Assume a Posture");
2698 power_desc[num].level = 25;
2699 power_desc[num].cost = 0;
2700 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2701 power_desc[num++].number = -4;
2704 case CLASS_BLUE_MAGE:
2707 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2709 strcpy(power_desc[num].name, "Learning");
2712 power_desc[num].level = 1;
2713 power_desc[num].cost = 0;
2714 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2715 power_desc[num++].number = -3;
2721 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2723 strcpy(power_desc[num].name, "Rodeo");
2726 power_desc[num].level = 10;
2727 power_desc[num].cost = 0;
2728 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
2729 power_desc[num++].number = -3;
2732 case CLASS_BERSERKER:
2735 strcpy(power_desc[num].name, "µ¢´Ô");
2737 strcpy(power_desc[num].name, "Recall");
2740 power_desc[num].level = 10;
2741 power_desc[num].cost = 10;
2742 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20);
2743 power_desc[num++].number = -4;
2746 case CLASS_MIRROR_MASTER:
2749 strcpy(power_desc[num].name, "¶À³ä¤ê");
2751 strcpy(power_desc[num].name, "Break Mirrors");
2754 power_desc[num].level = 1;
2755 power_desc[num].cost = 0;
2756 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2757 power_desc[num++].number = -3;
2759 strcpy(power_desc[num].name, "ÀÅ¿å");
2761 strcpy(power_desc[num].name, "Mirror Concentration");
2764 power_desc[num].level = 30;
2765 power_desc[num].cost = 0;
2766 power_desc[num].fail = 100 - racial_chance(30, A_INT, 20);
2767 power_desc[num++].number = -4;
2773 strcpy(power_desc[num].name, "ÌÜÍø¤");
2775 strcpy(power_desc[num].name, "Judgment");
2778 power_desc[num].level = 5;
2779 power_desc[num].cost = 15;
2780 power_desc[num].fail = 100 - racial_chance(5, A_INT, 20);
2781 power_desc[num++].number = -3;
2787 strcpy(power_desc[num].name, "®¶î¤±");
2789 strcpy(power_desc[num].name, "Quick Walk");
2792 power_desc[num].level = 20;
2793 power_desc[num].cost = 0;
2794 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2795 power_desc[num++].number = -3;
2800 strcpy(power_desc[0].name, "(¤Ê¤·)");
2802 strcpy(power_desc[0].name, "(none)");
2807 if (p_ptr->mimic_form)
2809 switch (p_ptr->mimic_form)
2812 case MIMIC_DEMON_LORD:
2814 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2816 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2819 power_desc[num].level = 15;
2820 power_desc[num].cost = 10+lvl/3;
2821 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
2822 power_desc[num++].number = -1;
2826 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2828 strcpy(power_desc[num].name, "Drain Life");
2831 power_desc[num].level = 2;
2832 power_desc[num].cost = 1 + (lvl / 3);
2833 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
2834 power_desc[num++].number = -1;
2840 switch (p_ptr->prace)
2844 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2846 strcpy(power_desc[num].name, "Detect Doors+Traps");
2849 power_desc[num].level = 5;
2850 power_desc[num].cost = 5;
2851 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12);
2852 power_desc[num++].number = -1;
2856 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2858 strcpy(power_desc[num].name, "Detect Doors+Traps");
2861 power_desc[num].level = 10;
2862 power_desc[num].cost = 5;
2863 power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10);
2864 power_desc[num++].number = -1;
2868 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2870 strcpy(power_desc[num].name, "Create Food");
2873 power_desc[num].level = 15;
2874 power_desc[num].cost = 10;
2875 power_desc[num].fail = 100 - racial_chance(15, A_INT, 10);
2876 power_desc[num++].number = -1;
2880 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2882 sprintf(power_desc[num].name, "Blink");
2885 power_desc[num].level = 5;
2886 power_desc[num].cost = 5;
2887 power_desc[num].fail = 100 - racial_chance(5, A_INT, 12);
2888 power_desc[num++].number = -1;
2892 strcpy(power_desc[num].name, "¶²Éݽüµî");
2894 strcpy(power_desc[num].name, "Remove Fear");
2897 power_desc[num].level = 3;
2898 power_desc[num].cost = 5;
2899 power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10));
2900 power_desc[num++].number = -1;
2902 case RACE_HALF_TROLL:
2904 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2906 strcpy(power_desc[num].name, "Berserk");
2909 power_desc[num].level = 10;
2910 power_desc[num].cost = 12;
2911 power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12));
2912 power_desc[num++].number = -1;
2914 case RACE_BARBARIAN:
2916 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2918 strcpy(power_desc[num].name, "Berserk");
2921 power_desc[num].level = 8;
2922 power_desc[num].cost = 10;
2923 power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12));
2924 power_desc[num++].number = -1;
2928 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2930 strcpy(power_desc[num].name, "Shadow Shifting");
2933 power_desc[num].level = 30;
2934 power_desc[num].cost = 50;
2935 power_desc[num].fail = 100 - racial_chance(30, A_INT, 50);
2936 power_desc[num++].number = -1;
2938 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2940 strcpy(power_desc[num].name, "Pattern Mindwalking");
2943 power_desc[num].level = 40;
2944 power_desc[num].cost = 75;
2945 power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50);
2946 power_desc[num++].number = -2;
2948 case RACE_HALF_OGRE:
2950 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2952 strcpy(power_desc[num].name, "Explosive Rune");
2955 power_desc[num].level = 25;
2956 power_desc[num].cost = 35;
2957 power_desc[num].fail = 100 - racial_chance(25, A_INT, 15);
2958 power_desc[num++].number = -1;
2960 case RACE_HALF_GIANT:
2962 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2964 strcpy(power_desc[num].name, "Stone to Mud");
2967 power_desc[num].level = 20;
2968 power_desc[num].cost = 10;
2969 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2970 power_desc[num++].number = -1;
2972 case RACE_HALF_TITAN:
2974 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2976 strcpy(power_desc[num].name, "Probing");
2979 power_desc[num].level = 15;
2980 power_desc[num].cost = 10;
2981 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2982 power_desc[num++].number = -1;
2986 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2988 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2991 power_desc[num].level = 20;
2992 power_desc[num].cost = 15;
2993 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2994 power_desc[num++].number = -1;
2998 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3000 strcpy(power_desc[num].name, "Scare Monster");
3003 power_desc[num].level = 15;
3004 power_desc[num].cost = 15;
3005 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
3006 power_desc[num++].number = -1;
3010 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3012 strcpy(power_desc[num].name, "Scare Monster");
3015 power_desc[num].level = 4;
3016 power_desc[num].cost = 6;
3017 power_desc[num].fail = 100 - racial_chance(4, A_INT, 3);
3018 power_desc[num++].number = -1;
3022 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
3024 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
3027 power_desc[num].level = 9;
3028 power_desc[num].cost = 9;
3029 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14);
3030 power_desc[num++].number = -1;
3034 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
3036 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
3039 power_desc[num].level = 12;
3040 power_desc[num].cost = 8;
3041 power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14);
3042 power_desc[num++].number = -1;
3046 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3048 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3051 power_desc[num].level = 2;
3052 power_desc[num].cost = 2;
3053 power_desc[num].fail = 100 - racial_chance(2, A_INT, 9);
3054 power_desc[num++].number = -1;
3056 case RACE_DRACONIAN:
3058 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3060 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
3063 power_desc[num].level = 1;
3064 power_desc[num].cost = lvl;
3065 power_desc[num].fail = 100 - racial_chance(1, A_CON, 12);
3066 power_desc[num++].number = -1;
3068 case RACE_MIND_FLAYER:
3070 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3072 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3075 power_desc[num].level = 15;
3076 power_desc[num].cost = 12;
3077 power_desc[num].fail = 100 - racial_chance(15, A_INT, 14);
3078 power_desc[num++].number = -1;
3082 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3084 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3087 power_desc[num].level = 9;
3088 power_desc[num].cost = 15;
3089 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15);
3090 power_desc[num++].number = -1;
3094 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3096 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3099 power_desc[num].level = 20;
3100 power_desc[num].cost = 15;
3101 power_desc[num].fail = 100 - racial_chance(20, A_CON, 8);
3102 power_desc[num++].number = -1;
3107 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3109 strcpy(power_desc[num].name, "Restore Life");
3112 power_desc[num].level = 30;
3113 power_desc[num].cost = 30;
3114 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18);
3115 power_desc[num++].number = -1;
3119 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3121 strcpy(power_desc[num].name, "Drain Life");
3124 power_desc[num].level = 2;
3125 power_desc[num].cost = 1 + (lvl / 3);
3126 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3127 power_desc[num++].number = -1;
3131 strcpy(power_desc[num].name, "̲¤êÊ´");
3133 strcpy(power_desc[num].name, "Sleeping Dust");
3136 power_desc[num].level = 12;
3137 power_desc[num].cost = 12;
3138 power_desc[num].fail = 100 - racial_chance(12, A_INT, 15);
3139 power_desc[num++].number = -1;
3143 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3145 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3148 power_desc[num].level = 15;
3149 power_desc[num].cost = 10+lvl/3;
3150 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
3151 power_desc[num++].number = -1;
3155 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3157 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3160 power_desc[num].level = 20;
3161 power_desc[num].cost = 15;
3162 power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8);
3163 power_desc[num++].number = -1;
3166 if (p_ptr->lev < 10)
3169 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3171 strcpy(power_desc[num].name, "Ray Gun");
3174 power_desc[num].level = 1;
3175 power_desc[num].cost = 7;
3176 power_desc[num].fail = 100 - racial_chance(1, A_STR, 8);
3178 else if (p_ptr->lev < 25)
3181 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3183 strcpy(power_desc[num].name, "Blaster");
3186 power_desc[num].level = 10;
3187 power_desc[num].cost = 13;
3188 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
3190 else if (p_ptr->lev < 35)
3193 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3195 strcpy(power_desc[num].name, "Bazooka");
3198 power_desc[num].level = 25;
3199 power_desc[num].cost = 26;
3200 power_desc[num].fail = 100 - racial_chance(25, A_STR, 12);
3202 else if (p_ptr->lev < 45)
3205 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3207 strcpy(power_desc[num].name, "Beam Cannon");
3210 power_desc[num].level = 35;
3211 power_desc[num].cost = 40;
3212 power_desc[num].fail = 100 - racial_chance(35, A_STR, 15);
3217 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3219 strcpy(power_desc[num].name, "Rocket");
3222 power_desc[num].level = 45;
3223 power_desc[num].cost = 60;
3224 power_desc[num].fail = 100 - racial_chance(45, A_STR, 18);
3226 power_desc[num++].number = -1;
3237 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3240 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3242 strcpy(power_desc[num].name, "Spit Acid");
3245 power_desc[num].level = 9;
3246 power_desc[num].cost = 9;
3247 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15);
3248 power_desc[num++].number = MUT1_SPIT_ACID;
3251 if (p_ptr->muta1 & MUT1_BR_FIRE)
3254 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3256 strcpy(power_desc[num].name, "Fire Breath");
3259 power_desc[num].level = 20;
3260 power_desc[num].cost = lvl;
3261 power_desc[num].fail = 100 - racial_chance(20, A_CON, 18);
3262 power_desc[num++].number = MUT1_BR_FIRE;
3265 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3268 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3270 strcpy(power_desc[num].name, "Hypnotic Gaze");
3273 power_desc[num].level = 12;
3274 power_desc[num].cost = 12;
3275 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18);
3276 power_desc[num++].number = MUT1_HYPN_GAZE;
3279 if (p_ptr->muta1 & MUT1_TELEKINES)
3282 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3284 strcpy(power_desc[num].name, "Telekinesis");
3287 power_desc[num].level = 9;
3288 power_desc[num].cost = 9;
3289 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14);
3290 power_desc[num++].number = MUT1_TELEKINES;
3293 if (p_ptr->muta1 & MUT1_VTELEPORT)
3296 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3298 strcpy(power_desc[num].name, "Teleport");
3301 power_desc[num].level = 7;
3302 power_desc[num].cost = 7;
3303 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15);
3304 power_desc[num++].number = MUT1_VTELEPORT;
3307 if (p_ptr->muta1 & MUT1_MIND_BLST)
3310 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3312 strcpy(power_desc[num].name, "Mind Blast");
3315 power_desc[num].level = 5;
3316 power_desc[num].cost = 3;
3317 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15);
3318 power_desc[num++].number = MUT1_MIND_BLST;
3321 if (p_ptr->muta1 & MUT1_RADIATION)
3324 strcpy(power_desc[num].name, "Êü¼Íǽ");
3326 strcpy(power_desc[num].name, "Emit Radiation");
3329 power_desc[num].level = 15;
3330 power_desc[num].cost = 15;
3331 power_desc[num].fail = 100 - racial_chance(15, A_CON, 14);
3332 power_desc[num++].number = MUT1_RADIATION;
3335 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3338 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3340 strcpy(power_desc[num].name, "Vampiric Drain");
3343 power_desc[num].level = 2;
3344 power_desc[num].cost = (1 + (lvl / 3));
3345 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3346 power_desc[num++].number = MUT1_VAMPIRISM;
3349 if (p_ptr->muta1 & MUT1_SMELL_MET)
3352 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3354 strcpy(power_desc[num].name, "Smell Metal");
3357 power_desc[num].level = 3;
3358 power_desc[num].cost = 2;
3359 power_desc[num].fail = 100 - racial_chance(3, A_INT, 12);
3360 power_desc[num++].number = MUT1_SMELL_MET;
3363 if (p_ptr->muta1 & MUT1_SMELL_MON)
3366 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3368 strcpy(power_desc[num].name, "Smell Monsters");
3371 power_desc[num].level = 5;
3372 power_desc[num].cost = 4;
3373 power_desc[num].fail = 100 - racial_chance(5, A_INT, 15);
3374 power_desc[num++].number = MUT1_SMELL_MON;
3377 if (p_ptr->muta1 & MUT1_BLINK)
3380 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3382 strcpy(power_desc[num].name, "Blink");
3385 power_desc[num].level = 3;
3386 power_desc[num].cost = 3;
3387 power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12);
3388 power_desc[num++].number = MUT1_BLINK;
3391 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3394 strcpy(power_desc[num].name, "´ä¿©¤¤");
3396 strcpy(power_desc[num].name, "Eat Rock");
3399 power_desc[num].level = 8;
3400 power_desc[num].cost = 12;
3401 power_desc[num].fail = 100 - racial_chance(8, A_CON, 18);
3402 power_desc[num++].number = MUT1_EAT_ROCK;
3405 if (p_ptr->muta1 & MUT1_SWAP_POS)
3408 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3410 strcpy(power_desc[num].name, "Swap Position");
3413 power_desc[num].level = 15;
3414 power_desc[num].cost = 12;
3415 power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16);
3416 power_desc[num++].number = MUT1_SWAP_POS;
3419 if (p_ptr->muta1 & MUT1_SHRIEK)
3422 strcpy(power_desc[num].name, "¶«¤Ó");
3424 strcpy(power_desc[num].name, "Shriek");
3427 power_desc[num].level = 20;
3428 power_desc[num].cost = 14;
3429 power_desc[num].fail = 100 - racial_chance(20, A_CON, 16);
3430 power_desc[num++].number = MUT1_SHRIEK;
3433 if (p_ptr->muta1 & MUT1_ILLUMINE)
3436 strcpy(power_desc[num].name, "¾ÈÌÀ");
3438 strcpy(power_desc[num].name, "Illuminate");
3441 power_desc[num].level = 3;
3442 power_desc[num].cost = 2;
3443 power_desc[num].fail = 100 - racial_chance(3, A_INT, 10);
3444 power_desc[num++].number = MUT1_ILLUMINE;
3447 if (p_ptr->muta1 & MUT1_DET_CURSE)
3450 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3452 strcpy(power_desc[num].name, "Detect Curses");
3455 power_desc[num].level = 7;
3456 power_desc[num].cost = 14;
3457 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14);
3458 power_desc[num++].number = MUT1_DET_CURSE;
3461 if (p_ptr->muta1 & MUT1_BERSERK)
3464 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3466 strcpy(power_desc[num].name, "Berserk");
3469 power_desc[num].level = 8;
3470 power_desc[num].cost = 8;
3471 power_desc[num].fail = 100 - racial_chance(8, A_STR, 14);
3472 power_desc[num++].number = MUT1_BERSERK;
3475 if (p_ptr->muta1 & MUT1_POLYMORPH)
3478 strcpy(power_desc[num].name, "ÊÑ¿È");
3480 strcpy(power_desc[num].name, "Polymorph");
3483 power_desc[num].level = 18;
3484 power_desc[num].cost = 20;
3485 power_desc[num].fail = 100 - racial_chance(18, A_CON, 18);
3486 power_desc[num++].number = MUT1_POLYMORPH;
3489 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3492 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3494 strcpy(power_desc[num].name, "Midas Touch");
3497 power_desc[num].level = 10;
3498 power_desc[num].cost = 5;
3499 power_desc[num].fail = 100 - racial_chance(10, A_INT, 12);
3500 power_desc[num++].number = MUT1_MIDAS_TCH;
3503 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3506 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3508 strcpy(power_desc[num].name, "Grow Mold");
3511 power_desc[num].level = 1;
3512 power_desc[num].cost = 6;
3513 power_desc[num].fail = 100 - racial_chance(1, A_CON, 14);
3514 power_desc[num++].number = MUT1_GROW_MOLD;
3517 if (p_ptr->muta1 & MUT1_RESIST)
3520 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3522 strcpy(power_desc[num].name, "Resist Elements");
3525 power_desc[num].level = 10;
3526 power_desc[num].cost = 12;
3527 power_desc[num].fail = 100 - racial_chance(10, A_CON, 12);
3528 power_desc[num++].number = MUT1_RESIST;
3531 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3534 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3536 strcpy(power_desc[num].name, "Earthquake");
3539 power_desc[num].level = 12;
3540 power_desc[num].cost = 12;
3541 power_desc[num].fail = 100 - racial_chance(12, A_STR, 16);
3542 power_desc[num++].number = MUT1_EARTHQUAKE;
3545 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3548 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3550 strcpy(power_desc[num].name, "Eat Magic");
3553 power_desc[num].level = 17;
3554 power_desc[num].cost = 1;
3555 power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15);
3556 power_desc[num++].number = MUT1_EAT_MAGIC;
3559 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3562 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3564 strcpy(power_desc[num].name, "Weigh Magic");
3567 power_desc[num].level = 6;
3568 power_desc[num].cost = 6;
3569 power_desc[num].fail = 100 - racial_chance(6, A_INT, 10);
3570 power_desc[num++].number = MUT1_WEIGH_MAG;
3573 if (p_ptr->muta1 & MUT1_STERILITY)
3576 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3578 strcpy(power_desc[num].name, "Sterilize");
3581 power_desc[num].level = 12;
3582 power_desc[num].cost = 23;
3583 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15);
3584 power_desc[num++].number = MUT1_STERILITY;
3587 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3590 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3592 strcpy(power_desc[num].name, "Panic Hit");
3595 power_desc[num].level = 10;
3596 power_desc[num].cost = 12;
3597 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14);
3598 power_desc[num++].number = MUT1_PANIC_HIT;
3601 if (p_ptr->muta1 & MUT1_DAZZLE)
3604 strcpy(power_desc[num].name, "âÁÏÇ");
3606 strcpy(power_desc[num].name, "Dazzle");
3609 power_desc[num].level = 7;
3610 power_desc[num].cost = 15;
3611 power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8);
3612 power_desc[num++].number = MUT1_DAZZLE;
3615 if (p_ptr->muta1 & MUT1_LASER_EYE)
3618 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3620 strcpy(power_desc[num].name, "Laser Eye");
3623 power_desc[num].level = 7;
3624 power_desc[num].cost = 10;
3625 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9);
3626 power_desc[num++].number = MUT1_LASER_EYE;
3629 if (p_ptr->muta1 & MUT1_RECALL)
3632 strcpy(power_desc[num].name, "µ¢´Ô");
3634 strcpy(power_desc[num].name, "Recall");
3637 power_desc[num].level = 17;
3638 power_desc[num].cost = 50;
3639 power_desc[num].fail = 100 - racial_chance(17, A_INT, 16);
3640 power_desc[num++].number = MUT1_RECALL;
3643 if (p_ptr->muta1 & MUT1_BANISH)
3646 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3648 strcpy(power_desc[num].name, "Banish Evil");
3651 power_desc[num].level = 25;
3652 power_desc[num].cost = 25;
3653 power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18);
3654 power_desc[num++].number = MUT1_BANISH;
3657 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3660 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3662 strcpy(power_desc[num].name, "Cold Touch");
3665 power_desc[num].level = 2;
3666 power_desc[num].cost = 2;
3667 power_desc[num].fail = 100 - racial_chance(2, A_CON, 11);
3668 power_desc[num++].number = MUT1_COLD_TOUCH;
3671 if (p_ptr->muta1 & MUT1_LAUNCHER)
3674 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3676 strcpy(power_desc[num].name, "Throw Object");
3679 power_desc[num].level = 1;
3680 power_desc[num].cost = lvl;
3681 power_desc[num].fail = 100 - racial_chance(1, A_STR, 6);
3682 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3683 power_desc[num++].number = 3;
3687 /* Nothing chosen yet */
3693 /* Build a prompt */
3695 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3697 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3700 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3703 if (!repeat_pull(&i) || i<0 || i>=num) {
3704 #endif /* ALLOW_REPEAT */
3705 if (use_menu) screen_save();
3706 /* Get a spell from the user */
3708 choice = (always_show_list || use_menu) ? ESCAPE:1;
3711 if( choice==ESCAPE ) choice = ' ';
3712 else if( !get_com(out_val, &choice, FALSE) )break;
3714 if (use_menu && choice != ' ')
3730 menu_line += (num - 1);
3751 else if (menu_line+18 <= num)
3765 if (menu_line > num) menu_line -= num;
3767 /* Request redraw */
3768 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3771 if (!redraw || use_menu)
3784 /* Save the screen */
3785 if (!use_menu) screen_save();
3787 /* Print header(s) */
3790 prt(" Lv MP ¼ºÎ¨", y++, x);
3792 prt(" Lv Cost Fail", y++, x);
3797 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3799 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3806 x1 = ((ctr < 18) ? x : x + 40);
3807 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3812 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3814 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3816 else strcpy(dummy, " ");
3820 /* letter/number for power selection */
3824 letter = '0' + ctr - 26;
3825 sprintf(dummy, " %c) ",letter);
3827 strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail));
3839 /* Restore the screen */
3849 if (choice == '\r' && num == 1)
3854 if (isalpha(choice))
3857 ask = (isupper(choice));
3860 if (ask) choice = tolower(choice);
3862 /* Extract request */
3863 i = (islower(choice) ? A2I(choice) : -1);
3867 ask = FALSE; /* Can't uppercase digits */
3869 i = choice - '0' + 26;
3873 /* Totally Illegal */
3874 if ((i < 0) || (i >= num))
3887 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3889 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3893 /* Belay that order */
3894 if (!get_check(tmp_val)) continue;
3901 /* Restore the screen */
3902 if (redraw) screen_load();
3904 /* Abort if needed */
3912 } /*if (!repeat_pull(&i) || ...)*/
3913 #endif /* ALLOW_REPEAT */
3914 if (power_desc[i].number < 0)
3916 if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0;
3920 mutation_power_aux(power_desc[i].number);
3923 /* Redraw mana and hp */
3924 p_ptr->redraw |= (PR_HP | PR_MANA);
3927 p_ptr->window |= (PW_PLAYER | PW_SPELL);