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9ab59a224889cf8fc64f363244173d0e23bec461
[hengband/hengband.git] / src / realm-craft.c
1 #include "angband.h"\r
2 #include "cmd-spell.h"\r
3 #include "selfinfo.h"\r
4 \r
5 \r
6 \r
7 /*!\r
8 * @brief \8f \97Ì\88æ\96\82\96@\82Ì\8ae\8f\88\97\9d\82ð\8ds\82¤\r
9 * @param spell \96\82\96@ID\r
10 * @param mode \8f\88\97\9d\93à\97e (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)\r
11 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO \8e\9e\82É\82Í\95\8e\9a\97ñ\83|\83C\83\93\83^\82ð\95Ô\82·\81BSPELL_CAST\8e\9e\82ÍNULL\95\8e\9a\97ñ\82ð\95Ô\82·\81B\r
12 */\r
13 cptr do_craft_spell(SPELL_IDX spell, BIT_FLAGS mode)\r
14 {\r
15         bool name = (mode == SPELL_NAME) ? TRUE : FALSE;\r
16         bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;\r
17         bool info = (mode == SPELL_INFO) ? TRUE : FALSE;\r
18         bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;\r
19 \r
20         int plev = p_ptr->lev;\r
21 \r
22         switch (spell)\r
23         {\r
24         case 0:\r
25                 if (name) return _("\90Ô\8aO\90ü\8e\8b\97Í", "Infravision");\r
26                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\90Ô\8aO\90ü\8e\8b\97Í\82ª\91\9d\8b­\82³\82ê\82é\81B", "Gives infravision for a while.");\r
27 \r
28                 {\r
29                         int base = 100;\r
30 \r
31                         if (info) return info_duration(base, base);\r
32 \r
33                         if (cast)\r
34                         {\r
35                                 set_tim_infra(base + randint1(base), FALSE);\r
36                         }\r
37                 }\r
38                 break;\r
39 \r
40         case 1:\r
41                 if (name) return _("\89ñ\95\9c\97Í\8b­\89»", "Regeneration");\r
42                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\89ñ\95\9c\97Í\82ª\91\9d\8b­\82³\82ê\82é\81B", "Gives regeneration ability for a while.");\r
43 \r
44                 {\r
45                         int base = 80;\r
46 \r
47                         if (info) return info_duration(base, base);\r
48 \r
49                         if (cast)\r
50                         {\r
51                                 set_tim_regen(base + randint1(base), FALSE);\r
52                         }\r
53                 }\r
54                 break;\r
55 \r
56         case 2:\r
57                 if (name) return _("\8bó\95 \8f[\91«", "Satisfy Hunger");\r
58                 if (desc) return _("\96\9e\95 \82É\82È\82é\81B", "Satisfies hunger.");\r
59 \r
60                 {\r
61                         if (cast)\r
62                         {\r
63                                 set_food(PY_FOOD_MAX - 1);\r
64                         }\r
65                 }\r
66                 break;\r
67 \r
68         case 3:\r
69                 if (name) return _("\91Ï\97â\8bC", "Resist Cold");\r
70                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\97â\8bC\82Ö\82Ì\91Ï\90«\82ð\93¾\82é\81B\91\95\94õ\82É\82æ\82é\91Ï\90«\82É\97Ý\90Ï\82·\82é\81B",\r
71                         "Gives resistance to cold. This resistance can be added to which from equipment for more powerful resistance.");\r
72 \r
73                 {\r
74                         int base = 20;\r
75 \r
76                         if (info) return info_duration(base, base);\r
77 \r
78                         if (cast)\r
79                         {\r
80                                 set_oppose_cold(randint1(base) + base, FALSE);\r
81                         }\r
82                 }\r
83                 break;\r
84 \r
85         case 4:\r
86                 if (name) return _("\91Ï\89Î\89\8a", "Resist Fire");\r
87                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\89\8a\82Ö\82Ì\91Ï\90«\82ð\93¾\82é\81B\91\95\94õ\82É\82æ\82é\91Ï\90«\82É\97Ý\90Ï\82·\82é\81B",\r
88                         "Gives resistance to fire. This resistance can be added to which from equipment for more powerful resistance.");\r
89 \r
90                 {\r
91                         int base = 20;\r
92 \r
93                         if (info) return info_duration(base, base);\r
94 \r
95                         if (cast)\r
96                         {\r
97                                 set_oppose_fire(randint1(base) + base, FALSE);\r
98                         }\r
99                 }\r
100                 break;\r
101 \r
102         case 5:\r
103                 if (name) return _("\8em\8bC\8d\82\97g", "Heroism");\r
104                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\83q\81[\83\8d\81[\8bC\95ª\82É\82È\82é\81B", "Removes fear, and gives bonus to hit and 10 more HP for a while.");\r
105 \r
106                 {\r
107                         int base = 25;\r
108 \r
109                         if (info) return info_duration(base, base);\r
110 \r
111                         if (cast)\r
112                         {\r
113                                 (void)heroism(base);\r
114                         }\r
115                 }\r
116                 break;\r
117 \r
118         case 6:\r
119                 if (name) return _("\91Ï\93d\8c\82", "Resist Lightning");\r
120                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\93d\8c\82\82Ö\82Ì\91Ï\90«\82ð\93¾\82é\81B\91\95\94õ\82É\82æ\82é\91Ï\90«\82É\97Ý\90Ï\82·\82é\81B",\r
121                         "Gives resistance to electricity. This resistance can be added to which from equipment for more powerful resistance.");\r
122 \r
123                 {\r
124                         int base = 20;\r
125 \r
126                         if (info) return info_duration(base, base);\r
127 \r
128                         if (cast)\r
129                         {\r
130                                 set_oppose_elec(randint1(base) + base, FALSE);\r
131                         }\r
132                 }\r
133                 break;\r
134 \r
135         case 7:\r
136                 if (name) return _("\91Ï\8e_", "Resist Acid");\r
137                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\8e_\82Ö\82Ì\91Ï\90«\82ð\93¾\82é\81B\91\95\94õ\82É\82æ\82é\91Ï\90«\82É\97Ý\90Ï\82·\82é\81B",\r
138                         "Gives resistance to acid. This resistance can be added to which from equipment for more powerful resistance.");\r
139 \r
140                 {\r
141                         int base = 20;\r
142 \r
143                         if (info) return info_duration(base, base);\r
144 \r
145                         if (cast)\r
146                         {\r
147                                 set_oppose_acid(randint1(base) + base, FALSE);\r
148                         }\r
149                 }\r
150                 break;\r
151 \r
152         case 8:\r
153                 if (name) return _("\93§\96¾\8e\8b\94F", "See Invisibility");\r
154                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\93§\96¾\82È\82à\82Ì\82ª\8c©\82¦\82é\82æ\82¤\82É\82È\82é\81B", "Gives see invisible for a while.");\r
155 \r
156                 {\r
157                         int base = 24;\r
158 \r
159                         if (info) return info_duration(base, base);\r
160 \r
161                         if (cast)\r
162                         {\r
163                                 set_tim_invis(randint1(base) + base, FALSE);\r
164                         }\r
165                 }\r
166                 break;\r
167 \r
168         case 9:\r
169                 if (name) return _("\89ð\8eô", "Remove Curse");\r
170                 if (desc) return _("\83A\83C\83e\83\80\82É\82©\82©\82Á\82½\8eã\82¢\8eô\82¢\82ð\89ð\8f\9c\82·\82é\81B", "Removes normal curses from equipped items.");\r
171 \r
172                 {\r
173                         if (cast)\r
174                         {\r
175                                 if (remove_curse())\r
176                                 {\r
177                                         msg_print(_("\92N\82©\82É\8c©\8eç\82ç\82ê\82Ä\82¢\82é\82æ\82¤\82È\8bC\82ª\82·\82é\81B", "You feel as if someone is watching over you."));\r
178                                 }\r
179                         }\r
180                 }\r
181                 break;\r
182 \r
183         case 10:\r
184                 if (name) return _("\91Ï\93Å", "Resist Poison");\r
185                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\93Å\82Ö\82Ì\91Ï\90«\82ð\93¾\82é\81B\91\95\94õ\82É\82æ\82é\91Ï\90«\82É\97Ý\90Ï\82·\82é\81B",\r
186                         "Gives resistance to poison. This resistance can be added to which from equipment for more powerful resistance.");\r
187 \r
188                 {\r
189                         int base = 20;\r
190 \r
191                         if (info) return info_duration(base, base);\r
192 \r
193                         if (cast)\r
194                         {\r
195                                 set_oppose_pois(randint1(base) + base, FALSE);\r
196                         }\r
197                 }\r
198                 break;\r
199 \r
200         case 11:\r
201                 if (name) return _("\8b\90í\8em\89»", "Berserk");\r
202                 if (desc) return _("\8b\90í\8em\89»\82µ\81A\8b°\95|\82ð\8f\9c\8b\8e\82·\82é\81B", "Gives bonus to hit and HP, immunity to fear for a while. But decreases AC.");\r
203 \r
204                 {\r
205                         int base = 25;\r
206 \r
207                         if (info) return info_duration(base, base);\r
208 \r
209                         if (cast)\r
210                         {\r
211                                 set_shero(randint1(base) + base, FALSE);\r
212                                 hp_player(30);\r
213                                 set_afraid(0);\r
214                         }\r
215                 }\r
216                 break;\r
217 \r
218         case 12:\r
219                 if (name) return _("\8e©\8cÈ\95ª\90Í", "Self Knowledge");\r
220                 if (desc) return _("\8c»\8dÝ\82Ì\8e©\95ª\82Ì\8fó\91Ô\82ð\8a®\91S\82É\92m\82é\81B",\r
221                         "Gives you useful info regarding your current resistances, the powers of your weapon and maximum limits of your stats.");\r
222 \r
223                 {\r
224                         if (cast)\r
225                         {\r
226                                 self_knowledge();\r
227                         }\r
228                 }\r
229                 break;\r
230 \r
231         case 13:\r
232                 if (name) return _("\91Î\8e×\88«\8c\8b\8aE", "Protection from Evil");\r
233                 if (desc) return _("\8e×\88«\82È\83\82\83\93\83X\83^\81[\82Ì\8dU\8c\82\82ð\96h\82®\83o\83\8a\83A\82ð\92£\82é\81B", "Gives aura which protect you from evil monster's physical attack.");\r
234 \r
235                 {\r
236                         int base = 3 * plev;\r
237                         int sides = 25;\r
238 \r
239                         if (info) return info_duration(base, sides);\r
240 \r
241                         if (cast)\r
242                         {\r
243                                 set_protevil(randint1(sides) + base, FALSE);\r
244                         }\r
245                 }\r
246                 break;\r
247 \r
248         case 14:\r
249                 if (name) return _("\96ü\82µ", "Cure");\r
250                 if (desc) return _("\93Å\81A\9eN\9eO\8fó\91Ô\81A\95\89\8f\9d\82ð\91S\89õ\82³\82¹\81A\8c\8ao\82ð\92¼\82·\81B", "Heals poison, stun, cut and hallucination completely.");\r
251 \r
252                 {\r
253                         if (cast)\r
254                         {\r
255                                 set_poisoned(0);\r
256                                 set_stun(0);\r
257                                 set_cut(0);\r
258                                 set_image(0);\r
259                         }\r
260                 }\r
261                 break;\r
262 \r
263         case 15:\r
264                 if (name) return _("\96\82\96@\8c\95", "Mana Branding");\r
265                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\95\90\8aí\82É\97â\8bC\81A\89\8a\81A\93d\8c\82\81A\8e_\81A\93Å\82Ì\82¢\82¸\82ê\82©\82Ì\91®\90«\82ð\82Â\82¯\82é\81B\95\90\8aí\82ð\8e\9d\82½\82È\82¢\82Æ\8eg\82¦\82È\82¢\81B",\r
266                         "Makes current weapon some elemental branded. You must wield weapons.");\r
267 \r
268                 {\r
269                         int base = plev / 2;\r
270 \r
271                         if (info) return info_duration(base, base);\r
272 \r
273                         if (cast)\r
274                         {\r
275                                 if (!choose_ele_attack()) return NULL;\r
276                         }\r
277                 }\r
278                 break;\r
279 \r
280         case 16:\r
281                 if (name) return _("\83e\83\8c\83p\83V\81[", "Telepathy");\r
282                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\83e\83\8c\83p\83V\81[\94\\97Í\82ð\93¾\82é\81B", "Gives telepathy for a while.");\r
283 \r
284                 {\r
285                         int base = 25;\r
286                         int sides = 30;\r
287 \r
288                         if (info) return info_duration(base, sides);\r
289 \r
290                         if (cast)\r
291                         {\r
292                                 set_tim_esp(randint1(sides) + base, FALSE);\r
293                         }\r
294                 }\r
295                 break;\r
296 \r
297         case 17:\r
298                 if (name) return _("\94§\90Î\89»", "Stone Skin");\r
299                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81AAC\82ð\8fã\8f¸\82³\82¹\82é\81B", "Gives bonus to AC for a while.");\r
300 \r
301                 {\r
302                         int base = 30;\r
303                         int sides = 20;\r
304 \r
305                         if (info) return info_duration(base, sides);\r
306 \r
307                         if (cast)\r
308                         {\r
309                                 set_shield(randint1(sides) + base, FALSE);\r
310                         }\r
311                 }\r
312                 break;\r
313 \r
314         case 18:\r
315                 if (name) return _("\91S\91Ï\90«", "Resistance");\r
316                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\8e_\81A\93d\8c\82\81A\89\8a\81A\97â\8bC\81A\93Å\82É\91Î\82·\82é\91Ï\90«\82ð\93¾\82é\81B\91\95\94õ\82É\82æ\82é\91Ï\90«\82É\97Ý\90Ï\82·\82é\81B",\r
317                         "Gives resistance to fire, cold, electricity, acid and poison for a while. These resistances can be added to which from equipment for more powerful resistances.");\r
318 \r
319                 {\r
320                         int base = 20;\r
321 \r
322                         if (info) return info_duration(base, base);\r
323 \r
324                         if (cast)\r
325                         {\r
326                                 set_oppose_acid(randint1(base) + base, FALSE);\r
327                                 set_oppose_elec(randint1(base) + base, FALSE);\r
328                                 set_oppose_fire(randint1(base) + base, FALSE);\r
329                                 set_oppose_cold(randint1(base) + base, FALSE);\r
330                                 set_oppose_pois(randint1(base) + base, FALSE);\r
331                         }\r
332                 }\r
333                 break;\r
334 \r
335         case 19:\r
336                 if (name) return _("\83X\83s\81[\83h", "Haste Self");\r
337                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\89Á\91¬\82·\82é\81B", "Hastes you for a while.");\r
338 \r
339                 {\r
340                         int base = plev;\r
341                         int sides = 20 + plev;\r
342 \r
343                         if (info) return info_duration(base, sides);\r
344 \r
345                         if (cast)\r
346                         {\r
347                                 set_fast(randint1(sides) + base, FALSE);\r
348                         }\r
349                 }\r
350                 break;\r
351 \r
352         case 20:\r
353                 if (name) return _("\95Ç\94²\82¯", "Walk through Wall");\r
354                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\94¼\95¨\8e¿\89»\82µ\95Ç\82ð\92Ê\82è\94²\82¯\82ç\82ê\82é\82æ\82¤\82É\82È\82é\81B", "Gives ability to pass walls for a while.");\r
355 \r
356                 {\r
357                         int base = plev / 2;\r
358 \r
359                         if (info) return info_duration(base, base);\r
360 \r
361                         if (cast)\r
362                         {\r
363                                 set_kabenuke(randint1(base) + base, FALSE);\r
364                         }\r
365                 }\r
366                 break;\r
367 \r
368         case 21:\r
369                 if (name) return _("\8f\82\96\81\82«", "Polish Shield");\r
370                 if (desc) return _("\8f\82\82É\94½\8eË\82Ì\91®\90«\82ð\82Â\82¯\82é\81B", "Makes a shield a shield of reflection.");\r
371 \r
372                 {\r
373                         if (cast)\r
374                         {\r
375                                 pulish_shield();\r
376                         }\r
377                 }\r
378                 break;\r
379 \r
380         case 22:\r
381                 if (name) return _("\83S\81[\83\8c\83\80\90»\91¢", "Create Golem");\r
382                 if (desc) return _("1\91Ì\82Ì\83S\81[\83\8c\83\80\82ð\90»\91¢\82·\82é\81B", "Creates a golem.");\r
383 \r
384                 {\r
385                         if (cast)\r
386                         {\r
387                                 if (summon_specific(-1, p_ptr->y, p_ptr->x, plev, SUMMON_GOLEM, PM_FORCE_PET))\r
388                                 {\r
389                                         msg_print(_("\83S\81[\83\8c\83\80\82ð\8dì\82Á\82½\81B", "You make a golem."));\r
390                                 }\r
391                                 else\r
392                                 {\r
393                                         msg_print(_("\82¤\82Ü\82­\83S\81[\83\8c\83\80\82ð\8dì\82ê\82È\82©\82Á\82½\81B", "No Golems arrive."));\r
394                                 }\r
395                         }\r
396                 }\r
397                 break;\r
398 \r
399         case 23:\r
400                 if (name) return _("\96\82\96@\82Ì\8aZ", "Magical armor");\r
401                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\96\82\96@\96h\8cä\97Í\82ÆAC\82ª\8fã\82ª\82è\81A\8d¬\97\90\82Æ\96Ó\96Ú\82Ì\91Ï\90«\81A\94½\8eË\94\\97Í\81A\96\83á\83\92m\82ç\82¸\81A\95\82\97V\82ð\93¾\82é\81B",\r
402                         "Gives resistance to magic, bonus to AC, resistance to confusion, blindness, reflection, free action and levitation for a while.");\r
403 \r
404                 {\r
405                         int base = 20;\r
406 \r
407                         if (info) return info_duration(base, base);\r
408 \r
409                         if (cast)\r
410                         {\r
411                                 set_magicdef(randint1(base) + base, FALSE);\r
412                         }\r
413                 }\r
414                 break;\r
415 \r
416         case 24:\r
417                 if (name) return _("\91\95\94õ\96³\97Í\89»", "Remove Enchantment");\r
418                 if (desc) return _("\95\90\8aí\81E\96h\8bï\82É\82©\82¯\82ç\82ê\82½\82 \82ç\82ä\82é\96\82\97Í\82ð\8a®\91S\82É\89ð\8f\9c\82·\82é\81B", "Removes all magics completely from any weapon or armor.");\r
419 \r
420                 {\r
421                         if (cast)\r
422                         {\r
423                                 if (!mundane_spell(TRUE)) return NULL;\r
424                         }\r
425                 }\r
426                 break;\r
427 \r
428         case 25:\r
429                 if (name) return _("\8eô\82¢\95²\8dÓ", "Remove All Curse");\r
430                 if (desc) return _("\83A\83C\83e\83\80\82É\82©\82©\82Á\82½\8b­\97Í\82È\8eô\82¢\82ð\89ð\8f\9c\82·\82é\81B", "Removes normal and heavy curse from equipped items.");\r
431 \r
432                 {\r
433                         if (cast)\r
434                         {\r
435                                 if (remove_all_curse())\r
436                                 {\r
437                                         msg_print(_("\92N\82©\82É\8c©\8eç\82ç\82ê\82Ä\82¢\82é\82æ\82¤\82È\8bC\82ª\82·\82é\81B", "You feel as if someone is watching over you."));\r
438                                 }\r
439                         }\r
440                 }\r
441                 break;\r
442 \r
443         case 26:\r
444                 if (name) return _("\8a®\91S\82È\82é\92m\8e¯", "Knowledge True");\r
445                 if (desc) return _("\83A\83C\83e\83\80\82Ì\8e\9d\82Â\94\\97Í\82ð\8a®\91S\82É\92m\82é\81B", "*Identifies* an item.");\r
446 \r
447                 {\r
448                         if (cast)\r
449                         {\r
450                                 if (!identify_fully(FALSE)) return NULL;\r
451                         }\r
452                 }\r
453                 break;\r
454 \r
455         case 27:\r
456                 if (name) return _("\95\90\8aí\8b­\89»", "Enchant Weapon");\r
457                 if (desc) return _("\95\90\8aí\82Ì\96½\92\86\97¦\8fC\90³\82Æ\83_\83\81\81[\83W\8fC\90³\82ð\8b­\89»\82·\82é\81B", "Attempts to increase +to-hit, +to-dam of a weapon.");\r
458 \r
459                 {\r
460                         if (cast)\r
461                         {\r
462                                 if (!enchant_spell(randint0(4) + 1, randint0(4) + 1, 0)) return NULL;\r
463                         }\r
464                 }\r
465                 break;\r
466 \r
467         case 28:\r
468                 if (name) return _("\96h\8bï\8b­\89»", "Enchant Armor");\r
469                 if (desc) return _("\8aZ\82Ì\96h\8cä\8fC\90³\82ð\8b­\89»\82·\82é\81B", "Attempts to increase +AC of an armor.");\r
470 \r
471                 {\r
472                         if (cast)\r
473                         {\r
474                                 if (!enchant_spell(0, 0, randint0(3) + 2)) return NULL;\r
475                         }\r
476                 }\r
477                 break;\r
478 \r
479         case 29:\r
480                 if (name) return _("\95\90\8aí\91®\90«\95t\97^", "Brand Weapon");\r
481                 if (desc) return _("\95\90\8aí\82É\83\89\83\93\83_\83\80\82É\91®\90«\82ð\82Â\82¯\82é\81B", "Makes current weapon a random ego weapon.");\r
482 \r
483                 {\r
484                         if (cast)\r
485                         {\r
486                                 brand_weapon(randint0(18));\r
487                         }\r
488                 }\r
489                 break;\r
490 \r
491         case 30:\r
492                 if (name) return _("\90l\8aÔ\83g\83\89\83\93\83v", "Living Trump");\r
493                 if (desc) return _("\83\89\83\93\83_\83\80\82É\83e\83\8c\83|\81[\83g\82·\82é\93Ë\91R\95Ï\88Ù\82©\81A\8e©\95ª\82Ì\88Ó\8ev\82Å\83e\83\8c\83|\81[\83g\82·\82é\93Ë\91R\95Ï\88Ù\82ª\90g\82É\82Â\82­\81B",\r
494                         "Gives mutation which makes you teleport randomly or makes you able to teleport at will.");\r
495 \r
496                 {\r
497                         if (cast)\r
498                         {\r
499                                 int mutation;\r
500 \r
501                                 if (one_in_(7))\r
502                                         /* Teleport control */\r
503                                         mutation = 12;\r
504                                 else\r
505                                         /* Random teleportation (uncontrolled) */\r
506                                         mutation = 77;\r
507 \r
508                                 /* Gain the mutation */\r
509                                 if (gain_random_mutation(mutation))\r
510                                 {\r
511                                         msg_print(_("\82 \82È\82½\82Í\90\82«\82Ä\82¢\82é\83J\81[\83h\82É\95Ï\82í\82Á\82½\81B", "You have turned into a Living Trump."));\r
512                                 }\r
513                         }\r
514                 }\r
515                 break;\r
516 \r
517         case 31:\r
518                 if (name) return _("\91®\90«\82Ö\82Ì\96Æ\89u", "Immunity");\r
519                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\97â\8bC\81A\89\8a\81A\93d\8c\82\81A\8e_\82Ì\82¢\82¸\82ê\82©\82É\91Î\82·\82é\96Æ\89u\82ð\93¾\82é\81B",\r
520                         "Gives an immunity to fire, cold, electricity or acid for a while.");\r
521 \r
522                 {\r
523                         int base = 13;\r
524 \r
525                         if (info) return info_duration(base, base);\r
526 \r
527                         if (cast)\r
528                         {\r
529                                 if (!choose_ele_immune(base + randint1(base))) return NULL;\r
530                         }\r
531                 }\r
532                 break;\r
533         }\r
534 \r
535         return "";\r
536 }\r