3 #include "cmd-spell.h"
\r
4 #include "spells-summon.h"
\r
7 * @brief
\88«
\96\82\97Ì
\88æ
\96\82\96@
\82Ì
\8ae
\8f\88\97\9d\82ð
\8ds
\82¤
\r
8 * @param spell
\96\82\96@ID
\r
9 * @param mode
\8f\88\97\9d\93à
\97e (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
\r
10 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO
\8e\9e\82É
\82Í
\95¶
\8e\9a\97ñ
\83|
\83C
\83\93\83^
\82ð
\95Ô
\82·
\81BSPELL_CAST
\8e\9e\82ÍNULL
\95¶
\8e\9a\97ñ
\82ð
\95Ô
\82·
\81B
\r
12 cptr do_daemon_spell(SPELL_IDX spell, BIT_FLAGS mode)
\r
14 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
\r
15 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
\r
16 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
\r
17 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
\r
18 static const char s_dam[] = _("
\91¹
\8f\9d:", "dam ");
\r
21 int plev = p_ptr->lev;
\r
26 if (name) return _("
\83}
\83W
\83b
\83N
\81E
\83~
\83T
\83C
\83\8b", "Magic Missile");
\r
27 if (desc) return _("
\8eã
\82¢
\96\82\96@
\82Ì
\96î
\82ð
\95ú
\82Â
\81B", "Fires a weak bolt of magic.");
\r
30 int dice = 3 + (plev - 1) / 5;
\r
33 if (info) return info_damage(dice, sides, 0);
\r
37 if (!get_aim_dir(&dir)) return NULL;
\r
39 fire_bolt_or_beam(beam_chance() - 10, GF_MISSILE, dir, damroll(dice, sides));
\r
45 if (name) return _("
\96³
\90¶
\96½
\8a´
\92m", "Detect Unlife");
\r
46 if (desc) return _("
\8bß
\82
\82Ì
\90¶
\96½
\82Ì
\82È
\82¢
\83\82\83\93\83X
\83^
\81[
\82ð
\8a´
\92m
\82·
\82é
\81B", "Detects all nonliving monsters in your vicinity.");
\r
49 int rad = DETECT_RAD_DEFAULT;
\r
51 if (info) return info_radius(rad);
\r
55 detect_monsters_nonliving(rad);
\r
61 if (name) return _("
\8e×
\82È
\82é
\8fj
\95\9f", "Evil Bless");
\r
62 if (desc) return _("
\88ê
\92è
\8e\9e\8aÔ
\81A
\96½
\92\86\97¦
\82ÆAC
\82É
\83{
\81[
\83i
\83X
\82ð
\93¾
\82é
\81B", "Gives bonus to hit and AC for a few turns.");
\r
67 if (info) return info_duration(base, base);
\r
71 set_blessed(randint1(base) + base, FALSE);
\r
77 if (name) return _("
\91Ï
\89Î
\89\8a", "Resist Fire");
\r
78 if (desc) return _("
\88ê
\92è
\8e\9e\8aÔ
\81A
\89\8a\82Ö
\82Ì
\91Ï
\90«
\82ð
\93¾
\82é
\81B
\91\95\94õ
\82É
\82æ
\82é
\91Ï
\90«
\82É
\97Ý
\90Ï
\82·
\82é
\81B",
\r
79 "Gives resistance to fire, cold and electricity for a while. These resistances can be added to which from equipment for more powerful resistances.");
\r
84 if (info) return info_duration(base, base);
\r
88 set_oppose_fire(randint1(base) + base, FALSE);
\r
94 if (name) return _("
\8b°
\8dQ", "Horrify");
\r
95 if (desc) return _("
\83\82\83\93\83X
\83^
\81[1
\91Ì
\82ð
\8b°
\95|
\82³
\82¹
\81A
\9eN
\9eO
\82³
\82¹
\82é
\81B
\92ï
\8dR
\82³
\82ê
\82é
\82Æ
\96³
\8cø
\81B", "Attempts to scare and stun a monster.");
\r
100 if (info) return info_power(power);
\r
104 if (!get_aim_dir(&dir)) return NULL;
\r
106 fear_monster(dir, power);
\r
107 stun_monster(dir, power);
\r
113 if (name) return _("
\92n
\8d\96\82Ì
\96î", "Nether Bolt");
\r
114 if (desc) return _("
\92n
\8d\96\82Ì
\83{
\83\8b\83g
\82à
\82µ
\82
\82Í
\83r
\81[
\83\80\82ð
\95ú
\82Â
\81B", "Fires a bolt or beam of nether.");
\r
117 int dice = 6 + (plev - 5) / 4;
\r
120 if (info) return info_damage(dice, sides, 0);
\r
124 if (!get_aim_dir(&dir)) return NULL;
\r
126 fire_bolt_or_beam(beam_chance(), GF_NETHER, dir, damroll(dice, sides));
\r
132 if (name) return _("
\8cÃ
\91ã
\82Ì
\8e\80\97ì
\8f¢
\8a«", "Summon Manes");
\r
133 if (desc) return _("
\8cÃ
\91ã
\82Ì
\8e\80\97ì
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a manes.");
\r
138 if (!summon_specific(-1, p_ptr->y, p_ptr->x, (plev * 3) / 2, SUMMON_MANES, (PM_ALLOW_GROUP | PM_FORCE_PET)))
\r
140 msg_print(_("
\8cÃ
\91ã
\82Ì
\8e\80\97ì
\82Í
\8c»
\82ê
\82È
\82©
\82Á
\82½
\81B", "No Manes arrive."));
\r
147 if (name) return _("
\92n
\8d\96\82Ì
\89\8b", "Hellish Flame");
\r
148 if (desc) return _("
\8e×
\88«
\82È
\97Í
\82ð
\8e\9d\82Â
\83{
\81[
\83\8b\82ð
\95ú
\82Â
\81B
\91P
\97Ç
\82È
\83\82\83\93\83X
\83^
\81[
\82É
\82Í
\91å
\82«
\82È
\83_
\83\81\81[
\83W
\82ð
\97^
\82¦
\82é
\81B",
\r
149 "Fires a ball of evil power. Hurts good monsters greatly.");
\r
154 int rad = (plev < 30) ? 2 : 3;
\r
157 if (p_ptr->pclass == CLASS_MAGE ||
\r
158 p_ptr->pclass == CLASS_HIGH_MAGE ||
\r
159 p_ptr->pclass == CLASS_SORCERER)
\r
160 base = plev + plev / 2;
\r
162 base = plev + plev / 4;
\r
165 if (info) return info_damage(dice, sides, base);
\r
169 if (!get_aim_dir(&dir)) return NULL;
\r
171 fire_ball(GF_HELL_FIRE, dir, damroll(dice, sides) + base, rad);
\r
177 if (name) return _("
\83f
\81[
\83\82\83\93\8ex
\94z", "Dominate Demon");
\r
178 if (desc) return _("
\88«
\96\821
\91Ì
\82ð
\96£
\97¹
\82·
\82é
\81B
\92ï
\8dR
\82³
\82ê
\82é
\82Æ
\96³
\8cø", "Attempts to charm a demon.");
\r
183 if (info) return info_power(power);
\r
187 if (!get_aim_dir(&dir)) return NULL;
\r
189 control_one_demon(dir, power);
\r
195 if (name) return _("
\83r
\83W
\83\87\83\93", "Vision");
\r
196 if (desc) return _("
\8eü
\95Ó
\82Ì
\92n
\8c`
\82ð
\8a´
\92m
\82·
\82é
\81B", "Maps nearby area.");
\r
199 int rad = DETECT_RAD_MAP;
\r
201 if (info) return info_radius(rad);
\r
211 if (name) return _("
\91Ï
\92n
\8d\96", "Resist Nether");
\r
212 if (desc) return _("
\88ê
\92è
\8e\9e\8aÔ
\81A
\92n
\8d\96\82Ö
\82Ì
\91Ï
\90«
\82ð
\93¾
\82é
\81B", "Gives resistance to nether for a while.");
\r
217 if (info) return info_duration(base, base);
\r
221 set_tim_res_nether(randint1(base) + base, FALSE);
\r
227 if (name) return _("
\83v
\83\89\83Y
\83}
\81E
\83{
\83\8b\83g", "Plasma bolt");
\r
228 if (desc) return _("
\83v
\83\89\83Y
\83}
\82Ì
\83{
\83\8b\83g
\82à
\82µ
\82
\82Í
\83r
\81[
\83\80\82ð
\95ú
\82Â
\81B", "Fires a bolt or beam of plasma.");
\r
231 int dice = 11 + (plev - 5) / 4;
\r
234 if (info) return info_damage(dice, sides, 0);
\r
238 if (!get_aim_dir(&dir)) return NULL;
\r
240 fire_bolt_or_beam(beam_chance(), GF_PLASMA, dir, damroll(dice, sides));
\r
246 if (name) return _("
\83t
\83@
\83C
\83A
\81E
\83{
\81[
\83\8b", "Fire Ball");
\r
247 if (desc) return _("
\89\8a\82Ì
\8b\85\82ð
\95ú
\82Â
\81B", "Fires a ball of fire.");
\r
250 HIT_POINT dam = plev + 55;
\r
253 if (info) return info_damage(0, 0, dam);
\r
257 if (!get_aim_dir(&dir)) return NULL;
\r
259 fire_ball(GF_FIRE, dir, dam, rad);
\r
265 if (name) return _("
\89\8a\82Ì
\90n", "Fire Branding");
\r
266 if (desc) return _("
\95\90\8aí
\82É
\89\8a\82Ì
\91®
\90«
\82ð
\82Â
\82¯
\82é
\81B", "Makes current weapon fire branded.");
\r
277 if (name) return _("
\92n
\8d\96\8b\85", "Nether Ball");
\r
278 if (desc) return _("
\91å
\82«
\82È
\92n
\8d\96\82Ì
\8b\85\82ð
\95ú
\82Â
\81B", "Fires a huge ball of nether.");
\r
281 HIT_POINT dam = plev * 3 / 2 + 100;
\r
282 int rad = plev / 20 + 2;
\r
284 if (info) return info_damage(0, 0, dam);
\r
288 if (!get_aim_dir(&dir)) return NULL;
\r
290 fire_ball(GF_NETHER, dir, dam, rad);
\r
296 if (name) return _("
\83f
\81[
\83\82\83\93\8f¢
\8a«", "Summon Demon");
\r
297 if (desc) return _("
\88«
\96\821
\91Ì
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a demon.");
\r
302 bool pet = !one_in_(3);
\r
305 if (pet) flg |= PM_FORCE_PET;
\r
306 else flg |= PM_NO_PET;
\r
307 if (!(pet && (plev < 50))) flg |= PM_ALLOW_GROUP;
\r
309 if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, plev * 2 / 3 + randint1(plev / 2), SUMMON_DEMON, flg))
\r
311 msg_print(_("
\97°
\89©
\82Ì
\88«
\8fL
\82ª
\8f[
\96\9e\82µ
\82½
\81B", "The area fills with a stench of sulphur and brimstone."));
\r
315 msg_print(_("
\81u
\82²
\97p
\82Å
\82²
\82´
\82¢
\82Ü
\82·
\82©
\81A
\82²
\8eå
\90l
\97l
\81v", "'What is thy bidding... Master?'"));
\r
319 msg_print(_("
\81u
\94Ú
\82µ
\82«
\8eÒ
\82æ
\81A
\89ä
\82Í
\93ð
\82Ì
\89º
\96l
\82É
\82 \82ç
\82¸
\81I
\82¨
\91O
\82Ì
\8d°
\82ð
\92¸
\82
\82¼
\81I
\81v",
\r
320 "'NON SERVIAM! Wretch! I shall feast on thy mortal soul!'"));
\r
325 msg_print(_("
\88«
\96\82\82Í
\8c»
\82ê
\82È
\82©
\82Á
\82½
\81B", "No demons arrive."));
\r
333 if (name) return _("
\88«
\96\82\82Ì
\96Ú", "Devilish Eye");
\r
334 if (desc) return _("
\88ê
\92è
\8e\9e\8aÔ
\81A
\83e
\83\8c\83p
\83V
\81[
\94\
\97Í
\82ð
\93¾
\82é
\81B", "Gives telepathy for a while.");
\r
340 if (info) return info_duration(base, sides);
\r
344 set_tim_esp(randint1(sides) + base, FALSE);
\r
350 if (name) return _("
\88«
\96\82\82Ì
\83N
\83\8d\81[
\83N", "Devil Cloak");
\r
351 if (desc) return _("
\8b°
\95|
\82ð
\8eæ
\82è
\8f\9c\82«
\81A
\88ê
\92è
\8e\9e\8aÔ
\81A
\89\8a\82Æ
\97â
\8bC
\82Ì
\91Ï
\90«
\81A
\89\8a\82Ì
\83I
\81[
\83\89\82ð
\93¾
\82é
\81B
\91Ï
\90«
\82Í
\91\95\94õ
\82É
\82æ
\82é
\91Ï
\90«
\82É
\97Ý
\90Ï
\82·
\82é
\81B",
\r
352 "Removes fear. Gives resistance to fire and cold, and aura of fire. These resistances can be added to which from equipment for more powerful resistances.");
\r
355 TIME_EFFECT base = 20;
\r
357 if (info) return info_duration(base, base);
\r
361 TIME_EFFECT dur = randint1(base) + base;
\r
363 set_oppose_fire(dur, FALSE);
\r
364 set_oppose_cold(dur, FALSE);
\r
365 set_tim_sh_fire(dur, FALSE);
\r
373 if (name) return _("
\97n
\8aâ
\97¬", "The Flow of Lava");
\r
374 if (desc) return _("
\8e©
\95ª
\82ð
\92\86\90S
\82Æ
\82µ
\82½
\89\8a\82Ì
\8b\85\82ð
\8dì
\82è
\8fo
\82µ
\81A
\8f°
\82ð
\97n
\8aâ
\82É
\95Ï
\82¦
\82é
\81B",
\r
375 "Generates a ball of fire centered on you which transforms floors to magma.");
\r
378 HIT_POINT dam = (55 + plev) * 2;
\r
381 if (info) return info_damage(0, 0, dam / 2);
\r
385 fire_ball(GF_FIRE, 0, dam, rad);
\r
386 fire_ball_hide(GF_LAVA_FLOW, 0, 2 + randint1(2), rad);
\r
392 if (name) return _("
\83v
\83\89\83Y
\83}
\8b\85", "Plasma Ball");
\r
393 if (desc) return _("
\83v
\83\89\83Y
\83}
\82Ì
\8b\85\82ð
\95ú
\82Â
\81B", "Fires a ball of plasma.");
\r
396 HIT_POINT dam = plev * 3 / 2 + 80;
\r
397 int rad = 2 + plev / 40;
\r
399 if (info) return info_damage(0, 0, dam);
\r
403 if (!get_aim_dir(&dir)) return NULL;
\r
405 fire_ball(GF_PLASMA, dir, dam, rad);
\r
411 if (name) return _("
\88«
\96\82\95Ï
\89»", "Polymorph Demon");
\r
412 if (desc) return _("
\88ê
\92è
\8e\9e\8aÔ
\81A
\88«
\96\82\82É
\95Ï
\89»
\82·
\82é
\81B
\95Ï
\89»
\82µ
\82Ä
\82¢
\82é
\8aÔ
\82Í
\96{
\97\88\82Ì
\8eí
\91°
\82Ì
\94\
\97Í
\82ð
\8e¸
\82¢
\81A
\91ã
\82í
\82è
\82É
\88«
\96\82\82Æ
\82µ
\82Ä
\82Ì
\94\
\97Í
\82ð
\93¾
\82é
\81B",
\r
413 "Mimic a demon for a while. Loses abilities of original race and gets abilities as a demon.");
\r
416 int base = 10 + plev / 2;
\r
418 if (info) return info_duration(base, base);
\r
422 set_mimic(base + randint1(base), MIMIC_DEMON, FALSE);
\r
428 if (name) return _("
\92n
\8d\96\82Ì
\94g
\93®", "Nather Wave");
\r
429 if (desc) return _("
\8e\8b\8aE
\93à
\82Ì
\91S
\82Ä
\82Ì
\83\82\83\93\83X
\83^
\81[
\82É
\83_
\83\81\81[
\83W
\82ð
\97^
\82¦
\82é
\81B
\91P
\97Ç
\82È
\83\82\83\93\83X
\83^
\81[
\82É
\93Á
\82É
\91å
\82«
\82È
\83_
\83\81\81[
\83W
\82ð
\97^
\82¦
\82é
\81B",
\r
430 "Damages all monsters in sight. Hurts good monsters greatly.");
\r
433 int sides1 = plev * 2;
\r
434 int sides2 = plev * 2;
\r
436 if (info) return format("%sd%d+d%d", s_dam, sides1, sides2);
\r
440 dispel_monsters(randint1(sides1));
\r
441 dispel_good(randint1(sides2));
\r
447 if (name) return _("
\83T
\83L
\83\85\83o
\83X
\82Ì
\90Ú
\95«", "Kiss of Succubus");
\r
448 if (desc) return _("
\88ö
\89Ê
\8d¬
\97\90\82Ì
\8b\85\82ð
\95ú
\82Â
\81B", "Fires a ball of nexus.");
\r
451 HIT_POINT dam = 100 + plev * 2;
\r
454 if (info) return info_damage(0, 0, dam);
\r
458 if (!get_aim_dir(&dir)) return NULL;
\r
459 fire_ball(GF_NEXUS, dir, dam, rad);
\r
465 if (name) return _("
\94j
\96Å
\82Ì
\8eè", "Doom Hand");
\r
466 if (desc) return _("
\94j
\96Å
\82Ì
\8eè
\82ð
\95ú
\82Â
\81B
\90H
\82ç
\82Á
\82½
\83\82\83\93\83X
\83^
\81[
\82Í
\82»
\82Ì
\82Æ
\82«
\82ÌHP
\82Ì
\94¼
\95ª
\91O
\8cã
\82Ì
\83_
\83\81\81[
\83W
\82ð
\8eó
\82¯
\82é
\81B", "Attempts to make a monster's HP almost half.");
\r
471 if (!get_aim_dir(&dir))
\r
474 msg_print(_("<
\94j
\96Å
\82Ì
\8eè>
\82ð
\95ú
\82Á
\82½
\81I", "You invoke the Hand of Doom!"));
\r
476 fire_ball_hide(GF_HAND_DOOM, dir, plev * 2, 0);
\r
482 if (name) return _("
\8em
\8bC
\8d\82\97g", "Raise the Morale");
\r
483 if (desc) return _("
\88ê
\92è
\8e\9e\8aÔ
\81A
\83q
\81[
\83\8d\81[
\8bC
\95ª
\82É
\82È
\82é
\81B", "Removes fear, and gives bonus to hit and 10 more HP for a while.");
\r
488 if (info) return info_duration(base, base);
\r
492 set_hero(randint1(base) + base, FALSE);
\r
500 if (name) return _("
\95s
\96Å
\82Ì
\93÷
\91Ì", "Immortal Body");
\r
501 if (desc) return _("
\88ê
\92è
\8e\9e\8aÔ
\81A
\8e\9e\8aÔ
\8bt
\93]
\82Ö
\82Ì
\91Ï
\90«
\82ð
\93¾
\82é
\81B", "Gives resistance to time for a while.");
\r
506 if (info) return info_duration(base, base);
\r
510 set_tim_res_time(randint1(base) + base, FALSE);
\r
516 if (name) return _("
\8b¶
\8bC
\82Ì
\89~
\8aÂ", "Insanity Circle");
\r
517 if (desc) return _("
\8e©
\95ª
\82ð
\92\86\90S
\82Æ
\82µ
\82½
\83J
\83I
\83X
\82Ì
\8b\85\81A
\8d¬
\97\90\82Ì
\8b\85\82ð
\94
\90¶
\82³
\82¹
\81A
\8bß
\82
\82Ì
\83\82\83\93\83X
\83^
\81[
\82ð
\96£
\97¹
\82·
\82é
\81B",
\r
518 "Generate balls of chaos, confusion and charm centered on you.");
\r
521 HIT_POINT dam = 50 + plev;
\r
522 int power = 20 + plev;
\r
523 int rad = 3 + plev / 20;
\r
525 if (info) return format("%s%d+%d", s_dam, dam / 2, dam / 2);
\r
529 fire_ball(GF_CHAOS, 0, dam, rad);
\r
530 fire_ball(GF_CONFUSION, 0, dam, rad);
\r
531 fire_ball(GF_CHARM, 0, power, rad);
\r
537 if (name) return _("
\83y
\83b
\83g
\94\9a\94j", "Explode Pets");
\r
538 if (desc) return _("
\91S
\82Ä
\82Ì
\83y
\83b
\83g
\82ð
\8b
\90§
\93I
\82É
\94\9a\94j
\82³
\82¹
\82é
\81B", "Makes all pets explode.");
\r
543 discharge_minion();
\r
549 if (name) return _("
\83O
\83\8c\81[
\83^
\81[
\83f
\81[
\83\82\83\93\8f¢
\8a«", "Summon Greater Demon");
\r
550 if (desc) return _("
\8fã
\8b\89\83f
\81[
\83\82\83\93\82ð
\8f¢
\8a«
\82·
\82é
\81B
\8f¢
\8a«
\82·
\82é
\82É
\82Í
\90l
\8aÔ('p','h','t'
\82Å
\95\
\82³
\82ê
\82é
\83\82\83\93\83X
\83^
\81[)
\82Ì
\8e\80\91Ì
\82ð
\95ù
\82°
\82È
\82¯
\82ê
\82Î
\82È
\82ç
\82È
\82¢
\81B",
\r
551 "Summons greater demon. It need to sacrifice a corpse of human ('p','h' or 't').");
\r
556 if (!cast_summon_greater_demon()) return NULL;
\r
562 if (name) return _("
\92n
\8d\96\97\92", "Nether Storm");
\r
563 if (desc) return _("
\92´
\8b\90\91å
\82È
\92n
\8d\96\82Ì
\8b\85\82ð
\95ú
\82Â
\81B", "Generate a huge ball of nether.");
\r
566 HIT_POINT dam = plev * 15;
\r
567 int rad = plev / 5;
\r
569 if (info) return info_damage(0, 0, dam);
\r
573 if (!get_aim_dir(&dir)) return NULL;
\r
575 fire_ball(GF_NETHER, dir, dam, rad);
\r
581 if (name) return _("
\8c\8c\82Ì
\8eô
\82¢", "Bloody Curse");
\r
582 if (desc) return _("
\8e©
\95ª
\82ª
\83_
\83\81\81[
\83W
\82ð
\8eó
\82¯
\82é
\82±
\82Æ
\82É
\82æ
\82Á
\82Ä
\91Î
\8fÛ
\82É
\8eô
\82¢
\82ð
\82©
\82¯
\81A
\83_
\83\81\81[
\83W
\82ð
\97^
\82¦
\97l
\81X
\82È
\8cø
\89Ê
\82ð
\88ø
\82«
\8bN
\82±
\82·
\81B",
\r
583 "Puts blood curse which damages and causes various effects on a monster. You also take damage.");
\r
586 HIT_POINT dam = 600;
\r
589 if (info) return info_damage(0, 0, dam);
\r
593 if (!get_aim_dir(&dir)) return NULL;
\r
595 fire_ball_hide(GF_BLOOD_CURSE, dir, dam, rad);
\r
596 take_hit(DAMAGE_USELIFE, 20 + randint1(30), _("
\8c\8c\82Ì
\8eô
\82¢", "Blood curse"), -1);
\r
602 if (name) return _("
\96\82\89¤
\95Ï
\89»", "Polymorph Demonlord");
\r
603 if (desc) return _("
\88«
\96\82\82Ì
\89¤
\82É
\95Ï
\89»
\82·
\82é
\81B
\95Ï
\89»
\82µ
\82Ä
\82¢
\82é
\8aÔ
\82Í
\96{
\97\88\82Ì
\8eí
\91°
\82Ì
\94\
\97Í
\82ð
\8e¸
\82¢
\81A
\91ã
\82í
\82è
\82É
\88«
\96\82\82Ì
\89¤
\82Æ
\82µ
\82Ä
\82Ì
\94\
\97Í
\82ð
\93¾
\81A
\95Ç
\82ð
\94j
\89ó
\82µ
\82È
\82ª
\82ç
\95à
\82
\81B",
\r
604 "Mimic a demon lord for a while. Loses abilities of original race and gets great abilities as a demon lord. Even hard walls can't stop your walking.");
\r
609 if (info) return info_duration(base, base);
\r
613 set_mimic(base + randint1(base), MIMIC_DEMON_LORD, FALSE);
\r