3 * @brief 呪術の処理実装 / Hex code
6 * 2014 Deskull rearranged comment for Doxygen.\n
9 * 0: Flag bits of spelling spells\n
10 * 1: Flag bits of despelled spells\n
13 * 0: Number of spelling spells\n
14 * 1: Type of revenge\n
15 * 2: Turn count for revenge\n
22 #include "cmd-spell.h"
23 #include "cmd-quaff.h"
24 #include "object-flavor.h"
25 #include "object-hook.h"
26 #include "object-curse.h"
27 #include "spells-status.h"
29 #include "player-status.h"
30 #include "player-effects.h"
31 #include "player-skill.h"
32 #include "realm-hex.h"
34 #include "monsterrace.h"
35 #include "targeting.h"
36 #include "realm-song.h"
37 #include "view-mainwindow.h"
39 #define MAX_KEEP 4 /*!<呪術の最大詠唱数 */
42 * @brief プレイヤーが詠唱中の全呪術を停止する
45 bool stop_hex_spell_all(void)
49 for (i = 0; i < 32; i++)
51 if (hex_spelling(i)) exe_spell(REALM_HEX, i, SPELL_STOP);
54 CASTING_HEX_FLAGS(p_ptr) = 0;
55 CASTING_HEX_NUM(p_ptr) = 0;
57 if (p_ptr->action == ACTION_SPELL) set_action(p_ptr, ACTION_NONE);
59 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
60 p_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
66 * @brief プレイヤーが詠唱中の呪術から一つを選んで停止する
69 bool stop_hex_spell(void)
79 if (!hex_spelling_any(p_ptr))
81 msg_print(_("呪文を詠唱していません。", "You are casting no spell."));
86 else if ((CASTING_HEX_NUM(p_ptr) == 1) || (p_ptr->lev < 35))
88 return stop_hex_spell_all();
92 strnfmt(out_val, 78, _("どの呪文の詠唱を中断しますか?(呪文 %c-%c, 'l'全て, ESC)", "Which spell do you stop casting? (Spell %c-%c, 'l' to all, ESC)"),
93 I2A(0), I2A(CASTING_HEX_NUM(p_ptr) - 1));
100 Term_erase(x, y, 255);
101 prt(_(" 名前", " Name"), y, x + 5);
102 for (spell = 0; spell < 32; spell++)
104 if (hex_spelling(spell))
106 Term_erase(x, y + n + 1, 255);
107 put_str(format("%c) %s", I2A(n), exe_spell(REALM_HEX, spell, SPELL_NAME)), y + n + 1, x + 2);
112 if (!get_com(out_val, &choice, TRUE)) break;
113 if (isupper(choice)) choice = (char)tolower(choice);
115 if (choice == 'l') /* All */
118 return stop_hex_spell_all();
120 if ((choice < I2A(0)) || (choice > I2A(CASTING_HEX_NUM(p_ptr) - 1))) continue;
129 int n = sp[A2I(choice)];
131 exe_spell(REALM_HEX, n, SPELL_STOP);
132 CASTING_HEX_FLAGS(p_ptr) &= ~(1L << n);
133 CASTING_HEX_NUM(p_ptr)--;
136 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
137 p_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
144 * @brief 一定時間毎に呪術で消費するMPを処理する /
145 * Upkeeping hex spells Called from dungeon.c
151 MANA_POINT need_mana;
155 /* Spells spelled by player */
156 if (p_ptr->realm1 != REALM_HEX) return;
157 if (!CASTING_HEX_FLAGS(p_ptr) && !p_ptr->magic_num1[1]) return;
159 if (p_ptr->magic_num1[1])
161 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
162 p_ptr->magic_num1[1] = 0;
166 /* Stop all spells when anti-magic ability is given */
167 if (p_ptr->anti_magic)
169 stop_hex_spell_all();
174 for (spell = 0; spell < 32; spell++)
176 if (hex_spelling(spell))
178 const magic_type *s_ptr;
179 s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
180 need_mana += mod_need_mana(s_ptr->smana, spell, REALM_HEX);
184 /* Culcurates final mana cost */
186 s64b_div(&need_mana, &need_mana_frac, 0, 3); /* Divide by 3 */
187 need_mana += (CASTING_HEX_NUM(p_ptr) - 1);
189 /* Not enough mana */
190 if (s64b_cmp(p_ptr->csp, p_ptr->csp_frac, need_mana, need_mana_frac) < 0)
192 stop_hex_spell_all();
199 s64b_sub(&(p_ptr->csp), &(p_ptr->csp_frac), need_mana, need_mana_frac);
201 p_ptr->redraw |= PR_MANA;
204 msg_print(_("詠唱を再開した。", "You restart spelling."));
206 p_ptr->action = ACTION_SPELL;
208 p_ptr->update |= (PU_BONUS | PU_HP);
209 p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
210 p_ptr->update |= (PU_MONSTERS);
211 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
215 /* Gain experiences of spelling spells */
216 for (spell = 0; spell < 32; spell++)
218 const magic_type *s_ptr;
220 if (!hex_spelling(spell)) continue;
222 s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
224 if (p_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
225 p_ptr->spell_exp[spell] += 5;
226 else if(p_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
227 { if (one_in_(2) && (current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[spell] += 1; }
228 else if(p_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
229 { if (one_in_(5) && ((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
230 else if(p_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
231 { if (one_in_(5) && ((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
234 /* Do any effects of continual spells */
235 for (spell = 0; spell < 32; spell++)
237 if (hex_spelling(spell))
239 exe_spell(REALM_HEX, spell, SPELL_CONT);
245 * @brief プレイヤーの呪術詠唱枠がすでに最大かどうかを返す
246 * @return すでに全枠を利用しているならTRUEを返す
248 bool hex_spell_fully(void)
251 k_max = (p_ptr->lev / 15) + 1;
252 k_max = MIN(k_max, MAX_KEEP);
253 if (CASTING_HEX_NUM(p_ptr) < k_max) return FALSE;
258 * @brief 一定ゲームターン毎に復讐処理の残り期間の判定を行う
261 void revenge_spell(void)
263 if (p_ptr->realm1 != REALM_HEX) return;
264 if (HEX_REVENGE_TURN(p_ptr) <= 0) return;
266 switch(HEX_REVENGE_TYPE(p_ptr))
268 case 1: exe_spell(REALM_HEX, HEX_PATIENCE, SPELL_CONT); break;
269 case 2: exe_spell(REALM_HEX, HEX_REVENGE, SPELL_CONT); break;
274 * @brief 復讐ダメージの追加を行う
275 * @param dam 蓄積されるダメージ量
278 void revenge_store(HIT_POINT dam)
280 if (p_ptr->realm1 != REALM_HEX) return;
281 if (HEX_REVENGE_TURN(p_ptr) <= 0) return;
283 HEX_REVENGE_POWER(p_ptr) += dam;
288 * @param m_idx 判定の対象となるモンスターID
289 * @return 反テレポートの効果が適用されるならTRUEを返す
291 bool teleport_barrier(MONSTER_IDX m_idx)
293 monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
294 monster_race *r_ptr = &r_info[m_ptr->r_idx];
296 if (!hex_spelling(HEX_ANTI_TELE)) return FALSE;
297 if ((p_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
304 * @param m_idx 判定の対象となるモンスターID
305 * @return 反魔法の効果が適用されるならTRUEを返す
307 bool magic_barrier(MONSTER_IDX m_idx)
309 monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
310 monster_race *r_ptr = &r_info[m_ptr->r_idx];
312 if (!hex_spelling(HEX_ANTI_MAGIC)) return FALSE;
313 if ((p_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
320 * @param m_idx 判定の対象となるモンスターID
321 * @return 反増殖の効果が適用されるならTRUEを返す
323 bool multiply_barrier(MONSTER_IDX m_idx)
325 monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
326 monster_race *r_ptr = &r_info[m_ptr->r_idx];
328 if (!hex_spelling(HEX_ANTI_MULTI)) return FALSE;
329 if ((p_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
335 * @brief 呪術領域魔法の各処理を行う
337 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST / SPELL_CONT / SPELL_STOP)
338 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST / SPELL_CONT / SPELL_STOP 時はNULL文字列を返す。
340 concptr do_hex_spell(SPELL_IDX spell, BIT_FLAGS mode)
342 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
343 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
344 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
345 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
346 bool cont = (mode == SPELL_CONT) ? TRUE : FALSE;
347 bool stop = (mode == SPELL_STOP) ? TRUE : FALSE;
351 PLAYER_LEVEL plev = p_ptr->lev;
356 /*** 1st book (0-7) ***/
358 if (name) return _("邪なる祝福", "Evily blessing");
359 if (desc) return _("祝福により攻撃精度と防御力が上がる。", "Attempts to increase +to_hit of a weapon and AC");
364 msg_print(_("高潔な気分になった!", "You feel righteous!"));
371 msg_print(_("高潔な気分が消え失せた。", "The prayer has expired."));
377 if (name) return _("軽傷の治癒", "Cure light wounds");
378 if (desc) return _("HPや傷を少し回復させる。", "Heals cut and HP a little.");
379 if (info) return info_heal(1, 10, 0);
382 msg_print(_("気分が良くなってくる。", "You feel better and better."));
384 if (cast || cont) (void)cure_light_wounds(1, 10);
388 if (name) return _("悪魔のオーラ", "Demonic aura");
389 if (desc) return _("炎のオーラを身にまとい、回復速度が速くなる。", "Gives fire aura and regeneration.");
392 msg_print(_("体が炎のオーラで覆われた。", "You have enveloped by fiery aura!"));
396 msg_print(_("炎のオーラが消え去った。", "Fiery aura disappeared."));
401 if (name) return _("悪臭霧", "Stinking mist");
402 if (desc) return _("視界内のモンスターに微弱量の毒のダメージを与える。", "Deals few damages of poison to all monsters in your sight.");
403 power = plev / 2 + 5;
404 if (info) return info_damage(1, power, 0);
407 project_all_los(GF_POIS, randint1(power));
412 if (name) return _("腕力強化", "Extra might");
413 if (desc) return _("術者の腕力を上昇させる。", "Attempts to increase your strength.");
416 msg_print(_("何だか力が湧いて来る。", "You feel you get stronger."));
421 if (name) return _("武器呪縛", "Curse weapon");
422 if (desc) return _("装備している武器を呪う。", "Curses your weapon.");
427 GAME_TEXT o_name[MAX_NLEN];
429 u32b f[TR_FLAG_SIZE];
431 item_tester_hook = item_tester_hook_weapon_except_bow;
432 q = _("どれを呪いますか?", "Which weapon do you curse?");
433 s = _("武器を装備していない。", "You wield no weapons.");
435 o_ptr = choose_object(&item, q, s, (USE_EQUIP), 0);
436 if (!o_ptr) return FALSE;
438 object_desc(o_name, o_ptr, OD_NAME_ONLY);
439 object_flags(o_ptr, f);
441 if (!get_check(format(_("本当に %s を呪いますか?", "Do you curse %s, really?"), o_name))) return FALSE;
444 (object_is_artifact(o_ptr) || have_flag(f, TR_BLESSED)))
446 msg_format(_("%s は呪いを跳ね返した。", "%s resists the effect."), o_name);
451 o_ptr->to_d -= randint1(3) % 2;
452 if (o_ptr->to_d < 0) o_ptr->to_d = 0;
456 o_ptr->to_h -= randint1(3) % 2;
457 if (o_ptr->to_h < 0) o_ptr->to_h = 0;
461 o_ptr->to_a -= randint1(3) % 2;
462 if (o_ptr->to_a < 0) o_ptr->to_a = 0;
464 msg_format(_("%s は劣化してしまった。", "Your %s was disenchanted!"), o_name);
470 msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
471 o_ptr->curse_flags |= (TRC_CURSED);
473 if (object_is_artifact(o_ptr) || object_is_ego(o_ptr))
476 if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
479 o_ptr->curse_flags |= (TRC_TY_CURSE);
480 if (one_in_(666)) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
482 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
483 add_flag(o_ptr->art_flags, TR_VORPAL);
484 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
485 msg_print(_("血だ!血だ!血だ!", "Blood, Blood, Blood!"));
490 o_ptr->curse_flags |= get_curse(curse_rank, o_ptr);
493 p_ptr->update |= (PU_BONUS);
499 if (name) return _("邪悪感知", "Evil detection");
500 if (desc) return _("周囲の邪悪なモンスターを感知する。", "Detects evil monsters.");
501 if (info) return info_range(MAX_SIGHT);
504 msg_print(_("邪悪な生物の存在を感じ取ろうとした。", "You attend to the presence of evil creatures."));
509 if (name) return _("我慢", "Patience");
510 if (desc) return _("数ターン攻撃を耐えた後、受けたダメージを地獄の業火として周囲に放出する。",
511 "Bursts hell fire strongly after patients any damage while few turns.");
512 power = MIN(200, (HEX_REVENGE_POWER(p_ptr) * 2));
513 if (info) return info_damage(0, 0, power);
516 int a = 3 - (p_ptr->pspeed - 100) / 10;
517 MAGIC_NUM2 r = 3 + randint1(3) + MAX(0, MIN(3, a));
519 if (HEX_REVENGE_TURN(p_ptr) > 0)
521 msg_print(_("すでに我慢をしている。", "You are already patienting."));
525 HEX_REVENGE_TYPE(p_ptr) = 1;
526 HEX_REVENGE_TURN(p_ptr) = r;
527 HEX_REVENGE_POWER(p_ptr) = 0;
528 msg_print(_("じっと耐えることにした。", "You decide to patient all damages."));
533 POSITION rad = 2 + (power / 50);
535 HEX_REVENGE_TURN(p_ptr)--;
537 if ((HEX_REVENGE_TURN(p_ptr) <= 0) || (power >= 200))
539 msg_print(_("我慢が解かれた!", "Time for end of patioence!"));
542 project(0, rad, p_ptr->y, p_ptr->x, power, GF_HELL_FIRE,
543 (PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
547 msg_format(_("%d点のダメージを返した。", "You return %d damages."), power);
551 HEX_REVENGE_TYPE(p_ptr) = 0;
552 HEX_REVENGE_TURN(p_ptr) = 0;
553 HEX_REVENGE_POWER(p_ptr) = 0;
558 /*** 2nd book (8-15) ***/
560 if (name) return _("氷の鎧", "Ice armor");
561 if (desc) return _("氷のオーラを身にまとい、防御力が上昇する。", "Gives fire aura and bonus to AC.");
564 msg_print(_("体が氷の鎧で覆われた。", "You have enveloped by ice armor!"));
568 msg_print(_("氷の鎧が消え去った。", "Ice armor disappeared."));
573 if (name) return _("重傷の治癒", "Cure serious wounds");
574 if (desc) return _("体力や傷を多少回復させる。", "Heals cut and HP more.");
575 if (info) return info_heal(2, 10, 0);
578 msg_print(_("気分が良くなってくる。", "You feel better and better."));
580 if (cast || cont) (void)cure_serious_wounds(2, 10);
584 if (name) return _("薬品吸入", "Inhail potion");
585 if (desc) return _("呪文詠唱を中止することなく、薬の効果を得ることができる。", "Quaffs a potion without canceling of casting a spell.");
588 CASTING_HEX_FLAGS(p_ptr) |= (1L << HEX_INHAIL);
589 do_cmd_quaff_potion();
590 CASTING_HEX_FLAGS(p_ptr) &= ~(1L << HEX_INHAIL);
596 if (name) return _("衰弱の霧", "Hypodynamic mist");
597 if (desc) return _("視界内のモンスターに微弱量の衰弱属性のダメージを与える。",
598 "Deals few damages of hypodynamia to all monsters in your sight.");
599 power = (plev / 2) + 5;
600 if (info) return info_damage(1, power, 0);
603 project_all_los(GF_HYPODYNAMIA, randint1(power));
608 if (name) return _("魔剣化", "Swords to runeswords");
609 if (desc) return _("武器の攻撃力を上げる。切れ味を得、呪いに応じて与えるダメージが上昇し、善良なモンスターに対するダメージが2倍になる。",
610 "Gives vorpal ability to your weapon. Increases damages by your weapon acccording to curse of your weapon.");
614 msg_print("あなたの武器が黒く輝いた。");
616 if (!empty_hands(p_ptr, FALSE))
617 msg_print("Your weapons glow bright black.");
619 msg_print("Your weapon glows bright black.");
625 msg_print("武器の輝きが消え去った。");
627 msg_format("Brightness of weapon%s disappeared.", (empty_hands(p_ptr, FALSE)) ? "" : "s");
633 if (name) return _("混乱の手", "Touch of confusion");
634 if (desc) return _("攻撃した際モンスターを混乱させる。", "Confuses a monster when you attack.");
637 msg_print(_("あなたの手が赤く輝き始めた。", "Your hands glow bright red."));
641 msg_print(_("手の輝きがなくなった。", "Brightness on your hands disappeard."));
646 if (name) return _("肉体強化", "Building up");
647 if (desc) return _("術者の腕力、器用さ、耐久力を上昇させる。攻撃回数の上限を 1 増加させる。",
648 "Attempts to increases your strength, dexterity and constitusion.");
651 msg_print(_("身体が強くなった気がした。", "You feel your body is developed more now."));
656 if (name) return _("反テレポート結界", "Anti teleport barrier");
657 if (desc) return _("視界内のモンスターのテレポートを阻害するバリアを張る。", "Obstructs all teleportations by monsters in your sight.");
658 power = plev * 3 / 2;
659 if (info) return info_power(power);
662 msg_print(_("テレポートを防ぐ呪いをかけた。", "You feel anyone can not teleport except you."));
666 /*** 3rd book (16-23) ***/
668 if (name) return _("衝撃のクローク", "Cloak of shock");
669 if (desc) return _("電気のオーラを身にまとい、動きが速くなる。", "Gives lightning aura and a bonus to speed.");
672 msg_print(_("体が稲妻のオーラで覆われた。", "You have enveloped by electrical aura!"));
676 msg_print(_("稲妻のオーラが消え去った。", "Electrical aura disappeared."));
681 if (name) return _("致命傷の治癒", "Cure critical wounds");
682 if (desc) return _("体力や傷を回復させる。", "Heals cut and HP greatry.");
683 if (info) return info_heal(4, 10, 0);
686 msg_print(_("気分が良くなってくる。", "You feel better and better."));
688 if (cast || cont) (void)cure_critical_wounds(damroll(4, 10));
692 if (name) return _("呪力封入", "Recharging");
693 if (desc) return _("魔法の道具に魔力を再充填する。", "Recharges a magic device.");
695 if (info) return info_power(power);
698 if (!recharge(power)) return NULL;
704 if (name) return _("死者復活", "Animate Dead");
705 if (desc) return _("死体を蘇らせてペットにする。", "Raises corpses and skeletons from dead.");
708 msg_print(_("死者への呼びかけを始めた。", "You start to call deads.!"));
712 animate_dead(0, p_ptr->y, p_ptr->x);
717 if (name) return _("防具呪縛", "Curse armor");
718 if (desc) return _("装備している防具に呪いをかける。", "Curse a piece of armour that you wielding.");
723 GAME_TEXT o_name[MAX_NLEN];
725 u32b f[TR_FLAG_SIZE];
727 item_tester_hook = object_is_armour;
728 q = _("どれを呪いますか?", "Which piece of armour do you curse?");
729 s = _("防具を装備していない。", "You wield no piece of armours.");
731 o_ptr = choose_object(&item, q, s, (USE_EQUIP), 0);
732 if (!o_ptr) return FALSE;
734 o_ptr = &p_ptr->inventory_list[item];
735 object_desc(o_name, o_ptr, OD_NAME_ONLY);
736 object_flags(o_ptr, f);
738 if (!get_check(format(_("本当に %s を呪いますか?", "Do you curse %s, really?"), o_name))) return FALSE;
741 (object_is_artifact(o_ptr) || have_flag(f, TR_BLESSED)))
743 msg_format(_("%s は呪いを跳ね返した。", "%s resists the effect."), o_name);
748 o_ptr->to_d -= randint1(3) % 2;
749 if (o_ptr->to_d < 0) o_ptr->to_d = 0;
753 o_ptr->to_h -= randint1(3) % 2;
754 if (o_ptr->to_h < 0) o_ptr->to_h = 0;
758 o_ptr->to_a -= randint1(3) % 2;
759 if (o_ptr->to_a < 0) o_ptr->to_a = 0;
761 msg_format(_("%s は劣化してしまった。", "Your %s was disenchanted!"), o_name);
767 msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
768 o_ptr->curse_flags |= (TRC_CURSED);
770 if (object_is_artifact(o_ptr) || object_is_ego(o_ptr))
773 if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
776 o_ptr->curse_flags |= (TRC_TY_CURSE);
777 if (one_in_(666)) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
779 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
780 add_flag(o_ptr->art_flags, TR_RES_POIS);
781 add_flag(o_ptr->art_flags, TR_RES_DARK);
782 add_flag(o_ptr->art_flags, TR_RES_NETHER);
783 msg_print(_("血だ!血だ!血だ!", "Blood, Blood, Blood!"));
788 o_ptr->curse_flags |= get_curse(curse_rank, o_ptr);
791 p_ptr->update |= (PU_BONUS);
797 if (name) return _("影のクローク", "Cloak of shadow");
798 if (desc) return _("影のオーラを身にまとい、敵に影のダメージを与える。", "Gives aura of shadow.");
801 object_type *o_ptr = &p_ptr->inventory_list[INVEN_OUTER];
805 msg_print(_("クロークを身につけていない!", "You don't ware any cloak."));
808 else if (!object_is_cursed(o_ptr))
810 msg_print(_("クロークは呪われていない!", "Your cloak is not cursed."));
815 msg_print(_("影のオーラを身にまとった。", "You have enveloped by shadow aura!"));
820 object_type *o_ptr = &p_ptr->inventory_list[INVEN_OUTER];
822 if ((!o_ptr->k_idx) || (!object_is_cursed(o_ptr)))
824 exe_spell(REALM_HEX, spell, SPELL_STOP);
825 CASTING_HEX_FLAGS(p_ptr) &= ~(1L << spell);
826 CASTING_HEX_NUM(p_ptr)--;
827 if (!SINGING_SONG_ID(p_ptr)) set_action(p_ptr, ACTION_NONE);
832 msg_print(_("影のオーラが消え去った。", "Shadow aura disappeared."));
837 if (name) return _("苦痛を魔力に", "Pains to mana");
838 if (desc) return _("視界内のモンスターに精神ダメージ与え、魔力を吸い取る。", "Deals psychic damages to all monsters in sight, and drains some mana.");
839 power = plev * 3 / 2;
840 if (info) return info_damage(1, power, 0);
843 project_all_los(GF_PSI_DRAIN, randint1(power));
848 if (name) return _("目には目を", "Eye for an eye");
849 if (desc) return _("打撃や魔法で受けたダメージを、攻撃元のモンスターにも与える。", "Returns same damage which you got to the monster which damaged you.");
852 msg_print(_("復讐したい欲望にかられた。", "You wish strongly you want to revenge anything."));
856 /*** 4th book (24-31) ***/
858 if (name) return _("反増殖結界", "Anti multiply barrier");
859 if (desc) return _("その階の増殖するモンスターの増殖を阻止する。", "Obstructs all multiplying by monsters in entire floor.");
862 msg_print(_("増殖を阻止する呪いをかけた。", "You feel anyone can not already multiply."));
867 if (name) return _("全復活", "Restoration");
868 if (desc) return _("経験値を徐々に復活し、減少した能力値を回復させる。", "Restores experience and status.");
871 msg_print(_("体が元の活力を取り戻し始めた。", "You feel your lost status starting to return."));
876 int d = (p_ptr->max_exp - p_ptr->exp);
877 int r = (p_ptr->exp / 20);
883 p_ptr->exp = p_ptr->max_exp;
887 /* Check the experience */
888 check_experience(p_ptr);
892 for (i = A_STR; i < A_MAX; i++)
894 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
896 if (p_ptr->stat_cur[i] < 18)
897 p_ptr->stat_cur[i]++;
899 p_ptr->stat_cur[i] += 10;
901 if (p_ptr->stat_cur[i] > p_ptr->stat_max[i])
902 p_ptr->stat_cur[i] = p_ptr->stat_max[i];
903 p_ptr->update |= (PU_BONUS);
911 msg_format(_("%sの呪文の詠唱をやめた。", "Finish casting '%^s'."), exe_spell(REALM_HEX, HEX_RESTORE, SPELL_NAME));
912 CASTING_HEX_FLAGS(p_ptr) &= ~(1L << HEX_RESTORE);
913 if (cont) CASTING_HEX_NUM(p_ptr)--;
914 if (CASTING_HEX_NUM(p_ptr)) p_ptr->action = ACTION_NONE;
916 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
917 p_ptr->redraw |= (PR_EXTRA);
925 if (name) return _("呪力吸収", "Drain curse power");
926 if (desc) return _("呪われた武器の呪いを吸収して魔力を回復する。", "Drains curse on your weapon and heals SP a little.");
931 u32b f[TR_FLAG_SIZE];
934 item_tester_hook = item_tester_hook_cursed;
935 q = _("どの装備品から吸収しますか?", "Which cursed equipment do you drain mana from?");
936 s = _("呪われたアイテムを装備していない。", "You have no cursed equipment.");
938 o_ptr = choose_object(&item, q, s, (USE_EQUIP), 0);
939 if (!o_ptr) return FALSE;
941 object_flags(o_ptr, f);
943 p_ptr->csp += (p_ptr->lev / 5) + randint1(p_ptr->lev / 5);
944 if (have_flag(f, TR_TY_CURSE) || (o_ptr->curse_flags & TRC_TY_CURSE)) p_ptr->csp += randint1(5);
945 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp;
947 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
951 else if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
955 msg_print(_("呪いを全て吸い取った。", "Heavy curse vanished away."));
956 o_ptr->curse_flags = 0L;
959 else if ((o_ptr->curse_flags & (TRC_CURSED)) && one_in_(3))
961 msg_print(_("呪いを全て吸い取った。", "Curse vanished away."));
962 o_ptr->curse_flags = 0L;
970 if (name) return _("吸血の刃", "Swords to vampires");
971 if (desc) return _("吸血属性で攻撃する。", "Gives vampiric ability to your weapon.");
975 msg_print("あなたの武器が血を欲している。");
977 if (!empty_hands(p_ptr, FALSE))
978 msg_print("Your weapons want more blood now.");
980 msg_print("Your weapon wants more blood now.");
986 msg_print("武器の渇望が消え去った。");
988 msg_format("Thirsty of weapon%s disappeared.", (empty_hands(p_ptr, FALSE)) ? "" : "s");
994 if (name) return _("朦朧の言葉", "Word of stun");
995 if (desc) return _("視界内のモンスターを朦朧とさせる。", "Stuns all monsters in your sight.");
997 if (info) return info_power(power);
1000 stun_monsters(power);
1005 if (name) return _("影移動", "Moving into shadow");
1006 if (desc) return _("モンスターの隣のマスに瞬間移動する。", "Teleports you close to a monster.");
1013 for (i = 0; i < 3; i++)
1015 if (!tgt_pt(&x, &y)) return FALSE;
1019 for (dir = 0; dir < 8; dir++)
1021 int dy = y + ddy_ddd[dir];
1022 int dx = x + ddx_ddd[dir];
1023 if (dir == 5) continue;
1024 if (current_floor_ptr->grid_array[dy][dx].m_idx) flag = TRUE;
1027 if (!cave_empty_bold(y, x) || (current_floor_ptr->grid_array[y][x].info & CAVE_ICKY) ||
1028 (distance(y, x, p_ptr->y, p_ptr->x) > plev + 2))
1030 msg_print(_("そこには移動できない。", "Can not teleport to there."));
1036 if (flag && randint0(plev * plev / 2))
1038 teleport_player_to(y, x, 0L);
1042 msg_print(_("おっと!", "Oops!"));
1043 teleport_player(30, 0L);
1051 if (name) return _("反魔法結界", "Anti magic barrier");
1052 if (desc) return _("視界内のモンスターの魔法を阻害するバリアを張る。", "Obstructs all magic spell of monsters in your sight.");
1053 power = plev * 3 / 2;
1054 if (info) return info_power(power);
1057 msg_print(_("魔法を防ぐ呪いをかけた。", "You feel anyone can not cast spells except you."));
1062 if (name) return _("復讐の宣告", "Revenge sentence");
1063 if (desc) return _("数ターン後にそれまで受けたダメージに応じた威力の地獄の劫火の弾を放つ。",
1064 "Fires a ball of hell fire to try revenging after few turns.");
1065 power = HEX_REVENGE_POWER(p_ptr);
1066 if (info) return info_damage(0, 0, power);
1070 int a = 3 - (p_ptr->pspeed - 100) / 10;
1071 r = 1 + randint1(2) + MAX(0, MIN(3, a));
1073 if (HEX_REVENGE_TURN(p_ptr) > 0)
1075 msg_print(_("すでに復讐は宣告済みだ。", "You already pronounced your revenge."));
1079 HEX_REVENGE_TYPE(p_ptr) = 2;
1080 HEX_REVENGE_TURN(p_ptr) = r;
1081 msg_format(_("あなたは復讐を宣告した。あと %d ターン。", "You pronounce your revenge. %d turns left."), r);
1086 HEX_REVENGE_TURN(p_ptr)--;
1088 if (HEX_REVENGE_TURN(p_ptr) <= 0)
1098 msg_print(_("復讐の時だ!", "Time to revenge!"));
1099 } while (!get_aim_dir(&dir));
1101 fire_ball(GF_HELL_FIRE, dir, power, 1);
1105 msg_format(_("%d点のダメージを返した。", "You return %d damages."), power);
1110 msg_print(_("復讐する気が失せた。", "You are not a mood to revenge."));
1112 HEX_REVENGE_POWER(p_ptr) = 0;
1119 if ((cast) && (add))
1122 CASTING_HEX_FLAGS(p_ptr) |= 1L << (spell);
1123 CASTING_HEX_NUM(p_ptr)++;
1125 if (p_ptr->action != ACTION_SPELL) set_action(p_ptr, ACTION_SPELL);
1130 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
1131 p_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);