3 #include "spell/spells-type.h"
4 #include "spells-summon.h"
5 #include "spells-status.h"
6 #include "spells-object.h"
7 #include "spells-diceroll.h"
9 #include "player-status.h"
10 #include "player-effects.h"
11 #include "targeting.h"
12 #include "player-class.h"
13 #include "player-damage.h"
14 #include "player-race.h"
15 #include "realm/realm-death.h"
16 #include "spell/process-effect.h"
17 #include "effect/effect-characteristics.h"
20 * @brief 暗黒領域魔法の各処理を行う
21 * @param caster_ptr プレーヤーへの参照ポインタ
23 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
24 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
26 concptr do_death_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
28 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
29 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
30 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
31 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
34 PLAYER_LEVEL plev = caster_ptr->lev;
39 if (name) return _("無生命感知", "Detect Unlife");
40 if (desc) return _("近くの生命のないモンスターを感知する。", "Detects all nonliving monsters in your vicinity.");
43 POSITION rad = DETECT_RAD_DEFAULT;
45 if (info) return info_radius(rad);
49 detect_monsters_nonliving(caster_ptr, rad);
55 if (name) return _("呪殺弾", "Malediction");
56 if (desc) return _("ごく小さな邪悪な力を持つボールを放つ。善良なモンスターには大きなダメージを与える。",
57 "Fires a tiny ball of evil power which hurts good monsters greatly.");
60 DICE_NUMBER dice = 3 + (plev - 1) / 5;
64 if (info) return info_damage(dice, sides, 0);
68 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
71 * A radius-0 ball may (1) be aimed at
72 * objects etc., and will affect them;
73 * (2) may be aimed at ANY visible
74 * monster, unlike a 'bolt' which must
75 * travel to the monster.
78 fire_ball(caster_ptr, GF_HELL_FIRE, dir, damroll(dice, sides), rad);
82 /* Special effect first */
83 int effect = randint1(1000);
86 fire_ball_hide(caster_ptr, GF_DEATH_RAY, dir, plev * 200, 0);
87 else if (effect < 500)
88 fire_ball_hide(caster_ptr, GF_TURN_ALL, dir, plev, 0);
89 else if (effect < 800)
90 fire_ball_hide(caster_ptr, GF_OLD_CONF, dir, plev, 0);
92 fire_ball_hide(caster_ptr, GF_STUN, dir, plev, 0);
99 if (name) return _("邪悪感知", "Detect Evil");
100 if (desc) return _("近くの邪悪なモンスターを感知する。", "Detects all evil monsters in your vicinity.");
103 POSITION rad = DETECT_RAD_DEFAULT;
105 if (info) return info_radius(rad);
109 detect_monsters_evil(caster_ptr, rad);
115 if (name) return _("悪臭雲", "Stinking Cloud");
116 if (desc) return _("毒の球を放つ。", "Fires a ball of poison.");
119 HIT_POINT dam = 10 + plev / 2;
122 if (info) return info_damage(0, 0, dam);
126 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
128 fire_ball(caster_ptr, GF_POIS, dir, dam, rad);
134 if (name) return _("黒い眠り", "Black Sleep");
135 if (desc) return _("1体のモンスターを眠らせる。抵抗されると無効。", "Attempts to put a monster to sleep.");
140 if (info) return info_power(power);
144 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
146 sleep_monster(caster_ptr, dir, plev);
152 if (name) return _("耐毒", "Resist Poison");
153 if (desc) return _("一定時間、毒への耐性を得る。装備による耐性に累積する。",
154 "Gives resistance to poison. This resistance can be added to that from equipment for more powerful resistance.");
159 if (info) return info_duration(base, base);
163 set_oppose_pois(caster_ptr, randint1(base) + base, FALSE);
169 if (name) return _("恐慌", "Horrify");
170 if (desc) return _("モンスター1体を恐怖させ、朦朧させる。抵抗されると無効。", "Attempts to scare and stun a monster.");
175 if (info) return info_power(power);
179 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
181 fear_monster(caster_ptr, dir, plev);
182 stun_monster(caster_ptr, dir, plev);
188 if (name) return _("アンデッド従属", "Enslave Undead");
189 if (desc) return _("アンデッド1体を魅了する。抵抗されると無効。", "Attempts to charm an undead monster.");
194 if (info) return info_power(power);
198 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
200 control_one_undead(caster_ptr, dir, plev);
206 if (name) return _("エントロピーの球", "Orb of Entropy");
207 if (desc) return _("生命のある者のHPと最大HP双方にダメージを与える効果のある球を放つ。", "Fires a ball which damages to both HP and MaxHP of living monsters.");
210 DICE_NUMBER dice = 3;
212 POSITION rad = (plev < 30) ? 2 : 3;
215 if (IS_WIZARD_CLASS(caster_ptr))
216 base = plev + plev / 2;
218 base = plev + plev / 4;
221 if (info) return info_damage(dice, sides, base);
225 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
227 fire_ball(caster_ptr, GF_HYPODYNAMIA, dir, damroll(dice, sides) + base, rad);
233 if (name) return _("地獄の矢", "Nether Bolt");
234 if (desc) return _("地獄のボルトもしくはビームを放つ。", "Fires a bolt or beam of nether.");
237 DICE_NUMBER dice = 8 + (plev - 5) / 4;
240 if (info) return info_damage(dice, sides, 0);
244 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
246 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_NETHER, dir, damroll(dice, sides));
252 if (name) return _("殺戮雲", "Cloud kill");
253 if (desc) return _("自分を中心とした毒の球を発生させる。", "Generates a ball of poison centered on you.");
256 HIT_POINT dam = (30 + plev) * 2;
257 POSITION rad = plev / 10 + 2;
259 if (info) return info_damage(0, 0, dam / 2);
263 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, dam, GF_POIS, PROJECT_KILL | PROJECT_ITEM, -1);
269 if (name) return _("モンスター消滅", "Genocide One");
270 if (desc) return _("モンスター1体を消し去る。経験値やアイテムは手に入らない。抵抗されると無効。", "Attempts to eradicate one monster.");
273 int power = plev + 50;
275 if (info) return info_power(power);
279 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
281 fire_ball_hide(caster_ptr, GF_GENOCIDE, dir, power, 0);
287 if (name) return _("毒の刃", "Poison Branding");
288 if (desc) return _("武器に毒の属性をつける。", "Makes current weapon poison branded.");
293 brand_weapon(caster_ptr, 3);
299 if (name) return _("吸血の矢", "Vampiric Bolt");
300 if (desc) return _("ボルトによりモンスター1体から生命力を吸いとる。吸いとった生命力によって満腹度が上がる。",
301 "Fires a bolt which transfers HP from a monster to you. You will also gain nutritional sustenance from this.");
304 DICE_NUMBER dice = 1;
305 DICE_SID sides = plev * 2;
308 if (info) return info_damage(dice, sides, base);
312 HIT_POINT dam = base + damroll(dice, sides);
314 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
316 if (hypodynamic_bolt(caster_ptr, dir, dam))
318 chg_virtue(caster_ptr, V_SACRIFICE, -1);
319 chg_virtue(caster_ptr, V_VITALITY, -1);
321 hp_player(caster_ptr, dam);
324 * Gain nutritional sustenance:
327 * A Food ration gives 5000
328 * food points (by contrast)
329 * Don't ever get more than
330 * "Full" this way But if we
331 * ARE Gorged, it won't cure
334 dam = caster_ptr->food + MIN(5000, 100 * dam);
336 /* Not gorged already */
337 if (caster_ptr->food < PY_FOOD_MAX)
338 set_food(caster_ptr, dam >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dam);
345 if (name) return _("反魂の術", "Animate dead");
346 if (desc) return _("周囲の死体や骨を生き返す。", "Resurrects nearby corpse and skeletons. And makes these your pets.");
351 animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
357 if (name) return _("抹殺", "Genocide");
358 if (desc) return _("指定した文字のモンスターを現在の階から消し去る。抵抗されると無効。",
359 "Eliminates an entire class of monster, exhausting you. Powerful or unique monsters may resist.");
362 int power = plev + 50;
364 if (info) return info_power(power);
368 symbol_genocide(caster_ptr, power, TRUE);
374 if (name) return _("狂戦士化", "Berserk");
375 if (desc) return _("狂戦士化し、恐怖を除去する。", "Gives a bonus to hit and HP, immunity to fear for a while. But decreases AC.");
380 if (info) return info_duration(base, base);
384 (void)berserk(caster_ptr, base + randint1(base));
390 if (name) return _("悪霊召喚", "Invoke Spirits");
391 if (desc) return _("ランダムで様々な効果が起こる。", "Causes random effects.");
394 if (info) return KWD_RANDOM;
398 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
400 cast_invoke_spirits(caster_ptr, dir);
406 if (name) return _("暗黒の矢", "Dark Bolt");
407 if (desc) return _("暗黒のボルトもしくはビームを放つ。", "Fires a bolt or beam of darkness.");
410 DICE_NUMBER dice = 4 + (plev - 5) / 4;
413 if (info) return info_damage(dice, sides, 0);
417 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
419 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_DARK, dir, damroll(dice, sides));
425 if (name) return _("狂乱戦士", "Battle Frenzy");
426 if (desc) return _("狂戦士化し、恐怖を除去し、加速する。",
427 "Gives another bonus to hit and HP, immunity to fear for a while. Hastes you. But decreases AC.");
431 int sp_base = plev / 2;
432 int sp_sides = 20 + plev / 2;
434 if (info) return info_duration(b_base, b_base);
438 (void)berserk(caster_ptr, b_base + randint1(b_base));
439 set_fast(caster_ptr, randint1(sp_sides) + sp_base, FALSE);
445 if (name) return _("吸血の刃", "Vampiric Branding");
446 if (desc) return _("武器に吸血の属性をつける。", "Makes current weapon Vampiric.");
451 brand_weapon(caster_ptr, 4);
457 if (name) return _("吸血の連矢", "Vampiric Bolts");
458 if (desc) return _("3連射のボルトによりモンスター1体から生命力を吸いとる。吸いとった生命力によって体力が回復する。",
459 "Fires 3 bolts. Each of the bolts absorbs some HP from a monster and gives them to you.");
463 if (info) return format("%s3*%d", KWD_DAM, dam);
469 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
471 chg_virtue(caster_ptr, V_SACRIFICE, -1);
472 chg_virtue(caster_ptr, V_VITALITY, -1);
474 for (i = 0; i < 3; i++)
476 if (hypodynamic_bolt(caster_ptr, dir, dam))
477 hp_player(caster_ptr, dam);
484 if (name) return _("死の言魂", "Nether Wave");
485 if (desc) return _("視界内の生命のあるモンスターにダメージを与える。", "Damages all living monsters in sight.");
488 DICE_SID sides = plev * 3;
490 if (info) return info_damage(1, sides, 0);
494 dispel_living(caster_ptr, randint1(sides));
500 if (name) return _("暗黒の嵐", "Darkness Storm");
501 if (desc) return _("巨大な暗黒の球を放つ。", "Fires a huge ball of darkness.");
504 HIT_POINT dam = 100 + plev * 2;
507 if (info) return info_damage(0, 0, dam);
511 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
513 fire_ball(caster_ptr, GF_DARK, dir, dam, rad);
519 if (name) return _("死の光線", "Death Ray");
520 if (desc) return _("死の光線を放つ。", "Fires a beam of death.");
525 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
527 death_ray(caster_ptr, dir, plev);
533 if (name) return _("死者召喚", "Raise the Dead");
534 if (desc) return _("1体のアンデッドを召喚する。", "Summons an undead monster.");
535 if (cast) cast_summon_undead(caster_ptr, (plev * 3) / 2);
539 if (name) return _("死者の秘伝", "Secrets of the Dead");
540 if (desc) return _("アイテムを1つ識別する。レベルが高いとアイテムの能力を完全に知ることができる。",
541 "Identifies or, at higher levels, *identifies* an item.");
546 if (randint1(50) > plev)
548 if (!ident_spell(caster_ptr, FALSE, 0)) return NULL;
552 if (!identify_fully(caster_ptr, FALSE, 0)) return NULL;
559 if (name) return _("吸血鬼変化", "Polymorph Vampire");
560 if (desc) return _("一定時間、吸血鬼に変化する。変化している間は本来の種族の能力を失い、代わりに吸血鬼としての能力を得る。",
561 "Causes you to mimic a vampire for a while. You lose the abilities of your original race and get the abilities of a vampire for that time.");
564 int base = 10 + plev / 2;
566 if (info) return info_duration(base, base);
570 set_mimic(caster_ptr, base + randint1(base), MIMIC_VAMPIRE, FALSE);
576 if (name) return _("経験値復活", "Restore Life");
577 if (desc) return _("失った経験値を回復する。", "Restores lost experience.");
582 restore_level(caster_ptr);
588 if (name) return _("周辺抹殺", "Mass Genocide");
589 if (desc) return _("自分の周囲にいるモンスターを現在の階から消し去る。抵抗されると無効。",
590 "Eliminates all nearby monsters, exhausting you. Powerful or unique monsters may be able to resist.");
593 int power = plev + 50;
595 if (info) return info_power(power);
599 mass_genocide(caster_ptr, power, TRUE);
605 if (name) return _("地獄の劫火", "Hellfire");
606 if (desc) return _("邪悪な力を持つ宝珠を放つ。善良なモンスターには大きなダメージを与える。",
607 "Fires a powerful ball of evil power. Hurts good monsters greatly.");
613 if (info) return info_damage(0, 0, dam);
617 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
619 fire_ball(caster_ptr, GF_HELL_FIRE, dir, dam, rad);
620 take_hit(caster_ptr, DAMAGE_USELIFE, 20 + randint1(30), _("地獄の劫火の呪文を唱えた疲労", "the strain of casting Hellfire"), -1);
626 if (name) return _("幽体化", "Wraithform");
627 if (desc) return _("一定時間、壁を通り抜けることができ受けるダメージが軽減される幽体の状態に変身する。",
628 "Causes you to be ghost-like for a while. That reduces the damage you take and allows you to pass through walls.");
633 if (info) return info_duration(base, base);
637 set_wraith_form(caster_ptr, randint1(base) + base, FALSE);