5 #include "spell/spells-type.h"
6 #include "spells-status.h"
7 #include "spells-floor.h"
8 #include "player-class.h"
9 #include "player-effects.h"
10 #include "targeting.h"
11 #include "view/display-main-window.h"
12 #include "realm/realm-song.h"
13 #include "spell/process-effect.h"
14 #include "effect/effect-characteristics.h"
17 * @brief 歌の開始を処理する / Start singing if the player is a Bard
18 * @param spell 領域魔法としてのID
22 static void start_singing(player_type *caster_ptr, SPELL_IDX spell, MAGIC_NUM1 song)
24 /* Remember the song index */
25 SINGING_SONG_EFFECT(caster_ptr) = (MAGIC_NUM1)song;
27 /* Remember the index of the spell which activated the song */
28 SINGING_SONG_ID(caster_ptr) = (MAGIC_NUM2)spell;
31 /* Now the player is singing */
32 set_action(caster_ptr, ACTION_SING);
34 caster_ptr->update |= (PU_BONUS);
35 caster_ptr->redraw |= (PR_STATUS);
41 * @param caster_ptr プレーヤーへの参照ポインタ
43 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST / SPELL_FAIL / SPELL_CONT / SPELL_STOP)
44 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST / SPELL_FAIL / SPELL_CONT / SPELL_STOP 時はNULL文字列を返す。
46 concptr do_music_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
48 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
49 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
50 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
51 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
52 bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
53 bool cont = (mode == SPELL_CONT) ? TRUE : FALSE;
54 bool stop = (mode == SPELL_STOP) ? TRUE : FALSE;
57 PLAYER_LEVEL plev = caster_ptr->lev;
62 if (name) return _("遅鈍の歌", "Song of Holding");
63 if (desc) return _("視界内の全てのモンスターを減速させる。抵抗されると無効。", "Attempts to slow all monsters in sight.");
65 /* Stop singing before start another */
66 if (cast || fail) stop_singing(caster_ptr);
70 msg_print(_("ゆっくりとしたメロディを口ずさみ始めた...", "You start humming a slow, steady melody..."));
71 start_singing(caster_ptr, spell, MUSIC_SLOW);
77 if (info) return info_power(power);
81 slow_monsters(caster_ptr, plev);
87 if (name) return _("祝福の歌", "Song of Blessing");
88 if (desc) return _("命中率とACのボーナスを得る。", "Gives a bonus to hit and AC for a few turns.");
90 /* Stop singing before start another */
91 if (cast || fail) stop_singing(caster_ptr);
95 msg_print(_("厳かなメロディを奏で始めた...", "The holy power of the Music of the Ainur enters you..."));
96 start_singing(caster_ptr, spell, MUSIC_BLESS);
101 if (!caster_ptr->blessed)
103 msg_print(_("高潔な気分が消え失せた。", "The prayer has expired."));
110 if (name) return _("崩壊の音色", "Wrecking Note");
111 if (desc) return _("轟音のボルトを放つ。", "Fires a bolt of sound.");
113 /* Stop singing before start another */
114 if (cast || fail) stop_singing(caster_ptr);
117 DICE_NUMBER dice = 4 + (plev - 1) / 5;
120 if (info) return info_damage(dice, sides, 0);
124 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
126 fire_bolt(caster_ptr, GF_SOUND, dir, damroll(dice, sides));
132 if (name) return _("朦朧の旋律", "Stun Pattern");
133 if (desc) return _("視界内の全てのモンスターを朦朧させる。抵抗されると無効。", "Attempts to stun all monsters in sight.");
135 /* Stop singing before start another */
136 if (cast || fail) stop_singing(caster_ptr);
140 msg_print(_("眩惑させるメロディを奏で始めた...", "You weave a pattern of sounds to bewilder and daze..."));
141 start_singing(caster_ptr, spell, MUSIC_STUN);
145 DICE_NUMBER dice = plev / 10;
148 if (info) return info_power_dice(dice, sides);
152 stun_monsters(caster_ptr, damroll(dice, sides));
159 if (name) return _("生命の流れ", "Flow of Life");
160 if (desc) return _("体力を少し回復させる。", "Heals HP a little.");
162 /* Stop singing before start another */
163 if (cast || fail) stop_singing(caster_ptr);
167 msg_print(_("歌を通して体に活気が戻ってきた...", "Life flows through you as you sing a song of healing..."));
168 start_singing(caster_ptr, spell, MUSIC_L_LIFE);
172 DICE_NUMBER dice = 2;
175 if (info) return info_heal(dice, sides, 0);
179 hp_player(caster_ptr, damroll(dice, sides));
186 if (name) return _("太陽の歌", "Song of the Sun");
187 if (desc) return _("光源が照らしている範囲か部屋全体を永久に明るくする。", "Lights up nearby area and the inside of a room permanently.");
189 /* Stop singing before start another */
190 if (cast || fail) stop_singing(caster_ptr);
193 DICE_NUMBER dice = 2;
194 DICE_SID sides = plev / 2;
195 POSITION rad = plev / 10 + 1;
197 if (info) return info_damage(dice, sides, 0);
201 msg_print(_("光り輝く歌が辺りを照らした。", "Your uplifting song brings brightness to dark places..."));
202 lite_area(caster_ptr, damroll(dice, sides), rad);
208 if (name) return _("恐怖の歌", "Song of Fear");
209 if (desc) return _("視界内の全てのモンスターを恐怖させる。抵抗されると無効。", "Attempts to scare all monsters in sight.");
211 /* Stop singing before start another */
212 if (cast || fail) stop_singing(caster_ptr);
216 msg_print(_("おどろおどろしいメロディを奏で始めた...", "You start weaving a fearful pattern..."));
217 start_singing(caster_ptr, spell, MUSIC_FEAR);
223 if (info) return info_power(power);
227 project_all_los(caster_ptr, GF_TURN_ALL, power);
234 if (name) return _("戦いの歌", "Heroic Ballad");
235 if (desc) return _("ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
237 /* Stop singing before start another */
238 if (cast || fail) stop_singing(caster_ptr);
242 msg_print(_("激しい戦いの歌を歌った...", "You start singing a song of intense fighting..."));
244 (void)hp_player(caster_ptr, 10);
245 (void)set_afraid(caster_ptr, 0);
247 /* Recalculate hitpoints */
248 caster_ptr->update |= (PU_HP);
250 start_singing(caster_ptr, spell, MUSIC_HERO);
255 if (!caster_ptr->hero)
257 msg_print(_("ヒーローの気分が消え失せた。", "The heroism wears off."));
258 /* Recalculate hitpoints */
259 caster_ptr->update |= (PU_HP);
266 if (name) return _("霊的知覚", "Clairaudience");
267 if (desc) return _("近くの罠/扉/階段を感知する。レベル15で全てのモンスター、20で財宝とアイテムを感知できるようになる。レベル25で周辺の地形を感知し、40でその階全体を永久に照らし、ダンジョン内のすべてのアイテムを感知する。この効果は歌い続けることで順に起こる。",
268 "Detects traps, doors and stairs in your vicinity. And detects all monsters at level 15, treasures and items at level 20. Maps nearby area at level 25. Lights and know the whole level at level 40. These effects accumulate as the song continues.");
270 /* Stop singing before start another */
271 if (cast || fail) stop_singing(caster_ptr);
275 msg_print(_("静かな音楽が感覚を研ぎ澄まさせた...", "Your quiet music sharpens your sense of hearing..."));
276 /* Hack -- Initialize the turn count */
277 SINGING_COUNT(caster_ptr) = 0;
278 start_singing(caster_ptr, spell, MUSIC_DETECT);
282 POSITION rad = DETECT_RAD_DEFAULT;
284 if (info) return info_radius(rad);
288 int count = SINGING_COUNT(caster_ptr);
290 if (count >= 19) wiz_lite(caster_ptr, FALSE);
293 map_area(caster_ptr, rad);
294 if (plev > 39 && count < 19)
295 SINGING_COUNT(caster_ptr) = count + 1;
299 /* There are too many hidden treasure. So... */
300 /* detect_treasure(rad); */
301 detect_objects_gold(caster_ptr, rad);
302 detect_objects_normal(caster_ptr, rad);
304 if (plev > 24 && count < 11)
305 SINGING_COUNT(caster_ptr) = count + 1;
309 detect_monsters_invis(caster_ptr, rad);
310 detect_monsters_normal(caster_ptr, rad);
312 if (plev > 19 && count < A_MAX)
313 SINGING_COUNT(caster_ptr) = count + 1;
315 detect_traps(caster_ptr, rad, TRUE);
316 detect_doors(caster_ptr, rad);
317 detect_stairs(caster_ptr, rad);
319 if (plev > 14 && count < 3)
320 SINGING_COUNT(caster_ptr) = count + 1;
327 if (name) return _("魂の歌", "Soul Shriek");
328 if (desc) return _("視界内の全てのモンスターに対して精神攻撃を行う。", "Damages all monsters in sight with PSI damages.");
330 /* Stop singing before start another */
331 if (cast || fail) stop_singing(caster_ptr);
335 msg_print(_("精神を捻じ曲げる歌を歌った...", "You start singing a song of soul in pain..."));
336 start_singing(caster_ptr, spell, MUSIC_PSI);
340 DICE_NUMBER dice = 1;
341 DICE_SID sides = plev * 3 / 2;
343 if (info) return info_damage(dice, sides, 0);
347 project_all_los(caster_ptr, GF_PSI, damroll(dice, sides));
354 if (name) return _("知識の歌", "Song of Lore");
355 if (desc) return _("自分のいるマスと隣りのマスに落ちているアイテムを鑑定する。", "Identifies all items which are in the adjacent squares.");
357 /* Stop singing before start another */
358 if (cast || fail) stop_singing(caster_ptr);
362 msg_print(_("この世界の知識が流れ込んできた...", "You recall the rich lore of the world..."));
363 start_singing(caster_ptr, spell, MUSIC_ID);
369 if (info) return info_radius(rad);
373 * MP不足で鑑定が発動される前に歌が中断してしまうのを防止。
377 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
384 if (name) return _("隠遁の歌", "Hiding Tune");
385 if (desc) return _("隠密行動能力を上昇させる。", "Gives improved stealth.");
387 /* Stop singing before start another */
388 if (cast || fail) stop_singing(caster_ptr);
392 msg_print(_("あなたの姿が景色にとけこんでいった...", "Your song carries you beyond the sight of mortal eyes..."));
393 start_singing(caster_ptr, spell, MUSIC_STEALTH);
398 if (!caster_ptr->tim_stealth)
400 msg_print(_("姿がはっきりと見えるようになった。", "You are no longer hidden."));
407 if (name) return _("幻影の旋律", "Illusion Pattern");
408 if (desc) return _("視界内の全てのモンスターを混乱させる。抵抗されると無効。", "Attempts to confuse all monsters in sight.");
410 /* Stop singing before start another */
411 if (cast || fail) stop_singing(caster_ptr);
415 msg_print(_("辺り一面に幻影が現れた...", "You weave a pattern of sounds to beguile and confuse..."));
416 start_singing(caster_ptr, spell, MUSIC_CONF);
420 POWER power = plev * 2;
422 if (info) return info_power(power);
426 confuse_monsters(caster_ptr, power);
433 if (name) return _("破滅の叫び", "Doomcall");
434 if (desc) return _("視界内の全てのモンスターに対して轟音攻撃を行う。", "Damages all monsters in sight with booming sound.");
436 /* Stop singing before start another */
437 if (cast || fail) stop_singing(caster_ptr);
441 msg_print(_("轟音が響いた...", "The fury of the Downfall of Numenor lashes out..."));
442 start_singing(caster_ptr, spell, MUSIC_SOUND);
446 DICE_NUMBER dice = 10 + plev / 5;
449 if (info) return info_damage(dice, sides, 0);
453 project_all_los(caster_ptr, GF_SOUND, damroll(dice, sides));
460 if (name) return _("フィリエルの歌", "Firiel's Song");
461 if (desc) return _("周囲の死体や骨を生き返す。", "Resurrects nearby corpse and skeletons. And makes them your pets.");
464 /* Stop singing before start another */
465 if (cast || fail) stop_singing(caster_ptr);
469 msg_print(_("生命と復活のテーマを奏で始めた...", "The themes of life and revival are woven into your song..."));
470 animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
476 if (name) return _("旅の仲間", "Fellowship Chant");
477 if (desc) return _("視界内の全てのモンスターを魅了する。抵抗されると無効。", "Attempts to charm all monsters in sight.");
479 /* Stop singing before start another */
480 if (cast || fail) stop_singing(caster_ptr);
484 msg_print(_("安らかなメロディを奏で始めた...", "You weave a slow, soothing melody of imploration..."));
485 start_singing(caster_ptr, spell, MUSIC_CHARM);
489 DICE_NUMBER dice = 10 + plev / 15;
492 if (info) return info_power_dice(dice, sides);
496 charm_monsters(caster_ptr, damroll(dice, sides));
503 if (name) return _("分解音波", "Sound of disintegration");
504 if (desc) return _("壁を掘り進む。自分の足元のアイテムは蒸発する。", "Makes you be able to burrow into walls. Objects under your feet evaporate.");
506 /* Stop singing before start another */
507 if (cast || fail) stop_singing(caster_ptr);
511 msg_print(_("粉砕するメロディを奏で始めた...", "You weave a violent pattern of sounds to break wall."));
512 start_singing(caster_ptr, spell, MUSIC_WALL);
518 * MP不足で効果が発動される前に歌が中断してしまうのを防止。
522 project(caster_ptr, 0, 0, caster_ptr->y, caster_ptr->x,
523 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
529 if (name) return _("元素耐性", "Finrod's Resistance");
530 if (desc) return _("酸、電撃、炎、冷気、毒に対する耐性を得る。装備による耐性に累積する。",
531 "Gives resistance to fire, cold, electricity, acid and poison. These resistances can be added to those from equipment for more powerful resistances.");
533 /* Stop singing before start another */
534 if (cast || fail) stop_singing(caster_ptr);
538 msg_print(_("元素の力に対する忍耐の歌を歌った。", "You sing a song of perseverance against powers..."));
539 start_singing(caster_ptr, spell, MUSIC_RESIST);
544 if (!caster_ptr->oppose_acid)
546 msg_print(_("酸への耐性が薄れた気がする。", "You feel less resistant to acid."));
549 if (!caster_ptr->oppose_elec)
551 msg_print(_("電撃への耐性が薄れた気がする。", "You feel less resistant to elec."));
554 if (!caster_ptr->oppose_fire)
556 msg_print(_("火への耐性が薄れた気がする。", "You feel less resistant to fire."));
559 if (!caster_ptr->oppose_cold)
561 msg_print(_("冷気への耐性が薄れた気がする。", "You feel less resistant to cold."));
564 if (!caster_ptr->oppose_pois)
566 msg_print(_("毒への耐性が薄れた気がする。", "You feel less resistant to pois."));
573 if (name) return _("ホビットのメロディ", "Hobbit Melodies");
574 if (desc) return _("加速する。", "Hastes you.");
576 /* Stop singing before start another */
577 if (cast || fail) stop_singing(caster_ptr);
581 msg_print(_("軽快な歌を口ずさみ始めた...", "You start singing joyful pop song..."));
582 start_singing(caster_ptr, spell, MUSIC_SPEED);
587 if (!caster_ptr->fast)
589 msg_print(_("動きの素早さがなくなったようだ。", "You feel yourself slow down."));
596 if (name) return _("歪んだ世界", "World Contortion");
597 if (desc) return _("近くのモンスターをテレポートさせる。抵抗されると無効。", "Teleports all nearby monsters away unless resisted.");
600 POSITION rad = plev / 15 + 1;
601 POWER power = plev * 3 + 1;
603 if (info) return info_radius(rad);
605 /* Stop singing before start another */
606 if (cast || fail) stop_singing(caster_ptr);
610 msg_print(_("歌が空間を歪めた...", "Reality whirls wildly as you sing a dizzying melody..."));
611 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, power, GF_AWAY_ALL, PROJECT_KILL, -1);
617 if (name) return _("退散の歌", "Dispelling chant");
618 if (desc) return _("視界内の全てのモンスターにダメージを与える。邪悪なモンスターに特に大きなダメージを与える。",
619 "Damages all monsters in sight. Hurts evil monsters greatly.");
621 /* Stop singing before start another */
622 if (cast || fail) stop_singing(caster_ptr);
626 msg_print(_("耐えられない不協和音が敵を責め立てた...", "You cry out in an ear-wracking voice..."));
627 start_singing(caster_ptr, spell, MUSIC_DISPEL);
631 DICE_SID m_sides = plev * 3;
632 DICE_SID e_sides = plev * 3;
634 if (info) return format("%s1d%d+1d%d", KWD_DAM, m_sides, e_sides);
638 dispel_monsters(caster_ptr, randint1(m_sides));
639 dispel_evil(caster_ptr, randint1(e_sides));
645 if (name) return _("サルマンの甘言", "The Voice of Saruman");
646 if (desc) return _("視界内の全てのモンスターを減速させ、眠らせようとする。抵抗されると無効。", "Attempts to slow and put to sleep all monsters in sight.");
648 /* Stop singing before start another */
649 if (cast || fail) stop_singing(caster_ptr);
653 msg_print(_("優しく、魅力的な歌を口ずさみ始めた...", "You start humming a gentle and attractive song..."));
654 start_singing(caster_ptr, spell, MUSIC_SARUMAN);
660 if (info) return info_power(power);
664 slow_monsters(caster_ptr, plev);
665 sleep_monsters(caster_ptr, plev);
672 if (name) return _("嵐の音色", "Song of the Tempest");
673 if (desc) return _("轟音のビームを放つ。", "Fires a beam of sound.");
676 DICE_NUMBER dice = 15 + (plev - 1) / 2;
679 if (info) return info_damage(dice, sides, 0);
681 /* Stop singing before start another */
682 if (cast || fail) stop_singing(caster_ptr);
686 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
688 fire_beam(caster_ptr, GF_SOUND, dir, damroll(dice, sides));
694 if (name) return _("もう一つの世界", "Ambarkanta");
695 if (desc) return _("現在の階を再構成する。", "Recreates current dungeon level.");
701 if (info) return info_delay(base, sides);
703 /* Stop singing before start another */
704 if (cast || fail) stop_singing(caster_ptr);
708 msg_print(_("周囲が変化し始めた...", "You sing of the primeval shaping of Middle-earth..."));
709 reserve_alter_reality(caster_ptr);
715 if (name) return _("破壊の旋律", "Wrecking Pattern");
716 if (desc) return _("周囲のダンジョンを揺らし、壁と床をランダムに入れ変える。",
717 "Shakes dungeon structure, and results in random swapping of floors and walls.");
719 /* Stop singing before start another */
720 if (cast || fail) stop_singing(caster_ptr);
724 msg_print(_("破壊的な歌が響きわたった...", "You weave a pattern of sounds to contort and shatter..."));
725 start_singing(caster_ptr, spell, MUSIC_QUAKE);
731 if (info) return info_radius(rad);
735 earthquake(caster_ptr, caster_ptr->y, caster_ptr->x, 10, 0);
743 if (name) return _("停滞の歌", "Stationary Shriek");
744 if (desc) return _("視界内の全てのモンスターを麻痺させようとする。抵抗されると無効。", "Attempts to freeze all monsters in sight.");
746 /* Stop singing before start another */
747 if (cast || fail) stop_singing(caster_ptr);
751 msg_print(_("ゆっくりとしたメロディを奏で始めた...", "You weave a very slow pattern which is almost likely to stop..."));
752 start_singing(caster_ptr, spell, MUSIC_STASIS);
756 POWER power = plev * 4;
758 if (info) return info_power(power);
762 stasis_monsters(caster_ptr, power);
769 if (name) return _("守りの歌", "Endurance");
770 if (desc) return _("自分のいる床の上に、モンスターが通り抜けたり召喚されたりすることができなくなるルーンを描く。",
771 "Sets a glyph on the floor beneath you. If you are on a glyph, monsters cannot attack you but can try to break the glyph.");
774 /* Stop singing before start another */
775 if (cast || fail) stop_singing(caster_ptr);
779 msg_print(_("歌が神聖な場を作り出した...", "The holy power of the Music is creating sacred field..."));
780 warding_glyph(caster_ptr);
786 if (name) return _("英雄の詩", "The Hero's Poem");
787 if (desc) return _("加速し、ヒーロー気分になり、視界内の全てのモンスターにダメージを与える。",
788 "Hastes you. Gives heroism. Damages all monsters in sight.");
790 /* Stop singing before start another */
791 if (cast || fail) stop_singing(caster_ptr);
795 msg_print(_("英雄の歌を口ずさんだ...", "You chant a powerful, heroic call to arms..."));
796 (void)hp_player(caster_ptr, 10);
797 (void)set_afraid(caster_ptr, 0);
799 /* Recalculate hitpoints */
800 caster_ptr->update |= (PU_HP);
802 start_singing(caster_ptr, spell, MUSIC_SHERO);
807 if (!caster_ptr->hero)
809 msg_print(_("ヒーローの気分が消え失せた。", "The heroism wears off."));
810 /* Recalculate hitpoints */
811 caster_ptr->update |= (PU_HP);
814 if (!caster_ptr->fast)
816 msg_print(_("動きの素早さがなくなったようだ。", "You feel yourself slow down."));
821 DICE_NUMBER dice = 1;
822 DICE_SID sides = plev * 3;
824 if (info) return info_damage(dice, sides, 0);
828 dispel_monsters(caster_ptr, damroll(dice, sides));
834 if (name) return _("ヤヴァンナの助け", "Relief of Yavanna");
835 if (desc) return _("強力な回復の歌で、負傷と朦朧状態も全快する。", "Powerful healing song. Also completely heals cuts and being stunned.");
837 /* Stop singing before start another */
838 if (cast || fail) stop_singing(caster_ptr);
842 msg_print(_("歌を通して体に活気が戻ってきた...", "Life flows through you as you sing the song..."));
843 start_singing(caster_ptr, spell, MUSIC_H_LIFE);
847 DICE_NUMBER dice = 15;
850 if (info) return info_heal(dice, sides, 0);
854 hp_player(caster_ptr, damroll(dice, sides));
855 set_stun(caster_ptr, 0);
856 set_cut(caster_ptr,0);
863 if (name) return _("再生の歌", "Goddess' rebirth");
864 if (desc) return _("すべてのステータスと経験値を回復する。", "Restores all stats and experience.");
867 /* Stop singing before start another */
868 if (cast || fail) stop_singing(caster_ptr);
872 msg_print(_("暗黒の中に光と美をふりまいた。体が元の活力を取り戻した。",
873 "You strew light and beauty in the dark as you sing. You feel refreshed."));
874 (void)restore_all_status(caster_ptr);
875 (void)restore_level(caster_ptr);
881 if (name) return _("サウロンの魔術", "Wizardry of Sauron");
882 if (desc) return _("非常に強力でごく小さい轟音の球を放つ。", "Fires an extremely powerful tiny ball of sound.");
885 DICE_NUMBER dice = 50 + plev;
889 if (info) return info_damage(dice, sides, 0);
891 /* Stop singing before start another */
892 if (cast || fail) stop_singing(caster_ptr);
896 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
898 fire_ball(caster_ptr, GF_SOUND, dir, damroll(dice, sides), rad);
904 if (name) return _("フィンゴルフィンの挑戦", "Fingolfin's Challenge");
905 if (desc) return _("ダメージを受けなくなるバリアを張る。",
906 "Generates a barrier which completely protects you from almost all damage.");
908 /* Stop singing before start another */
909 if (cast || fail) stop_singing(caster_ptr);
913 msg_print(_("フィンゴルフィンの冥王への挑戦を歌った...",
914 "You recall the valor of Fingolfin's challenge to the Dark Lord..."));
916 caster_ptr->redraw |= (PR_MAP);
917 caster_ptr->update |= (PU_MONSTERS);
918 caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
920 start_singing(caster_ptr, spell, MUSIC_INVULN);
925 if (!caster_ptr->invuln)
927 msg_print(_("無敵ではなくなった。", "The invulnerability wears off."));
929 caster_ptr->redraw |= (PR_MAP);
930 caster_ptr->update |= (PU_MONSTERS);
931 caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);