3 #include "system/angband.h"
5 void vault_monsters(player_type *player_ptr, POSITION y1, POSITION x1, int num);
6 void vault_objects(player_type *player_ptr, POSITION y, POSITION x, int num);
7 void vault_traps(player_type *player_ptr, POSITION y, POSITION x, POSITION yd, POSITION xd, int num);