3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
19 * Some "local" parameters, used to help write savefiles
22 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
24 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
25 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
30 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
46 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
50 static void wr_byte(byte v)
56 * @brief 符号なし16ビットをファイルに書き込む
57 * @param v 書き込む符号なし16bit値
60 static void wr_u16b(u16b v)
62 sf_put((byte)(v & 0xFF));
63 sf_put((byte)((v >> 8) & 0xFF));
67 * @brief 符号あり16ビットをファイルに書き込む
68 * @param v 書き込む符号あり16bit値
71 static void wr_s16b(s16b v)
77 * @brief 符号なし32ビットをファイルに書き込む
78 * @param v 書き込む符号なし32bit値
81 static void wr_u32b(u32b v)
83 sf_put((byte)(v & 0xFF));
84 sf_put((byte)((v >> 8) & 0xFF));
85 sf_put((byte)((v >> 16) & 0xFF));
86 sf_put((byte)((v >> 24) & 0xFF));
90 * @brief 符号あり32ビットをファイルに書き込む
91 * @param v 書き込む符号あり32bit値
94 static void wr_s32b(s32b v)
100 * @brief 文字列をファイルに書き込む
104 static void wr_string(cptr str)
116 * These functions write info in larger logical records
121 * @brief アイテムオブジェクトを書き込む / Write an "item" record
122 * @param o_ptr アイテムオブジェクト保存元ポインタ
125 static void wr_item(object_type *o_ptr)
127 BIT_FLAGS flags = 0x00000000;
129 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
130 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
131 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
132 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
133 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
134 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
135 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
136 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
137 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
138 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
139 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
140 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
141 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
142 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
143 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
144 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
145 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
146 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
147 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
148 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
149 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
150 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
151 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
152 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
153 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
154 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
155 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
156 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
157 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
159 /*** Item save flags ***/
162 /*** Write only un-obvious elements ***/
163 wr_s16b(o_ptr->k_idx);
165 wr_byte((byte_hack)o_ptr->iy);
166 wr_byte((byte_hack)o_ptr->ix);
168 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
170 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
171 if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number);
173 wr_s16b((s16b)o_ptr->weight);
175 if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1);
176 if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2);
177 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
179 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
180 if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d);
181 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
182 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
183 if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd);
184 if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds);
186 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
188 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
190 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
191 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
192 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
193 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
194 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
196 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
198 /* Held by monster index */
199 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
201 /* Extra information */
202 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
203 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
204 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
205 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
206 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
209 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
211 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
212 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
217 * @brief モンスター情報を書き込む / Write a "monster" record
218 * @param m_ptr モンスター情報保存元ポインタ
221 static void wr_monster(monster_type *m_ptr)
223 BIT_FLAGS flags = 0x00000000;
226 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
227 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
228 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
229 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
230 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
231 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
232 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
233 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
234 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
235 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
236 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
237 if (m_ptr->smart) flags |= SAVE_MON_SMART;
238 if (m_ptr->exp) flags |= SAVE_MON_EXP;
239 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
240 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
241 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
243 /*** Monster save flags ***/
246 /*** Write only un-obvious elements ***/
247 wr_s16b(m_ptr->r_idx);
248 wr_byte((byte_hack)m_ptr->fy);
249 wr_byte((byte_hack)m_ptr->fx);
250 wr_s16b((s16b)m_ptr->hp);
251 wr_s16b((s16b)m_ptr->maxhp);
252 wr_s16b((s16b)m_ptr->max_maxhp);
253 wr_u32b(m_ptr->dealt_damage);
256 /* Monster race index of its appearance */
257 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
259 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
260 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
262 wr_byte((byte)m_ptr->mspeed);
263 wr_s16b(m_ptr->energy_need);
265 if (flags & SAVE_MON_FAST)
267 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
270 if (flags & SAVE_MON_SLOW)
272 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
275 if (flags & SAVE_MON_STUNNED)
277 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
280 if (flags & SAVE_MON_CONFUSED)
282 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
285 if (flags & SAVE_MON_MONFEAR)
287 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
290 if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y);
291 if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x);
292 if (flags & SAVE_MON_INVULNER)
294 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
297 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
298 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
299 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
300 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
301 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
306 * @brief モンスターの思い出を書き込む / Write a "lore" record
307 * @param r_idx モンスター種族ID
310 static void wr_lore(MONRACE_IDX r_idx)
312 monster_race *r_ptr = &r_info[r_idx];
314 /* Count sights/deaths/kills */
315 wr_s16b((s16b)r_ptr->r_sights);
316 wr_s16b((s16b)r_ptr->r_deaths);
317 wr_s16b((s16b)r_ptr->r_pkills);
318 wr_s16b((s16b)r_ptr->r_akills);
319 wr_s16b((s16b)r_ptr->r_tkills);
321 /* Count wakes and ignores */
322 wr_byte(r_ptr->r_wake);
323 wr_byte(r_ptr->r_ignore);
326 wr_byte(r_ptr->r_xtra1);
327 wr_byte(r_ptr->r_xtra2);
330 wr_byte((byte_hack)r_ptr->r_drop_gold);
331 wr_byte((byte_hack)r_ptr->r_drop_item);
334 wr_byte(0); /* unused now */
335 wr_byte(r_ptr->r_cast_spell);
337 /* Count blows of each type */
338 wr_byte(r_ptr->r_blows[0]);
339 wr_byte(r_ptr->r_blows[1]);
340 wr_byte(r_ptr->r_blows[2]);
341 wr_byte(r_ptr->r_blows[3]);
344 wr_u32b(r_ptr->r_flags1);
345 wr_u32b(r_ptr->r_flags2);
346 wr_u32b(r_ptr->r_flags3);
347 wr_u32b(r_ptr->r_flags4);
348 wr_u32b(r_ptr->r_flags5);
349 wr_u32b(r_ptr->r_flags6);
350 wr_u32b(r_ptr->r_flagsr);
352 /* Monster limit per level */
353 wr_byte((byte_hack)r_ptr->max_num);
355 /* Location in saved floor */
356 wr_s16b(r_ptr->floor_id);
363 * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
364 * @param k_idx ベースアイテムのID
367 static void wr_xtra(KIND_OBJECT_IDX k_idx)
371 object_kind *k_ptr = &k_info[k_idx];
373 if (k_ptr->aware) tmp8u |= 0x01;
374 if (k_ptr->tried) tmp8u |= 0x02;
381 * @brief セーブデータに店舗情報を書き込む / Write a "store" record
382 * @param st_ptr 店舗情報の参照ポインタ
385 static void wr_store(store_type *st_ptr)
389 /* Save the "open" counter */
390 wr_u32b(st_ptr->store_open);
392 /* Save the "insults" */
393 wr_s16b(st_ptr->insult_cur);
395 /* Save the current owner */
396 wr_byte(st_ptr->owner);
398 /* Save the stock size */
399 wr_s16b(st_ptr->stock_num);
401 /* Save the "haggle" info */
402 wr_s16b(st_ptr->good_buy);
403 wr_s16b(st_ptr->bad_buy);
405 wr_s32b(st_ptr->last_visit);
408 for (j = 0; j < st_ptr->stock_num; j++)
410 /* Save each item in stock */
411 wr_item(&st_ptr->stock[j]);
417 * @brief セーブデータに乱数情報を書き込む / Write RNG state
420 static errr wr_randomizer(void)
426 for (i = 0; i < RAND_DEG; i++)
428 wr_u32b(Rand_state[i]);
436 * @brief ゲームオプション情報を書き込む / Write the "options"
439 static void wr_options(void)
448 for (i = 0; i < 4; i++) wr_u32b(0L);
451 /*** Special Options ***/
453 /* Write "delay_factor" */
454 wr_byte(delay_factor);
456 /* Write "hitpoint_warn" */
457 wr_byte(hitpoint_warn);
459 /* Write "mana_warn" */
462 /*** Cheating options ***/
466 if (p_ptr->wizard) c |= 0x0002;
468 if (cheat_sight) c |= 0x0040;
469 if (cheat_turn) c |= 0x0080;
471 if (cheat_peek) c |= 0x0100;
472 if (cheat_hear) c |= 0x0200;
473 if (cheat_room) c |= 0x0400;
474 if (cheat_xtra) c |= 0x0800;
475 if (cheat_know) c |= 0x1000;
476 if (cheat_live) c |= 0x2000;
477 if (cheat_save) c |= 0x4000;
478 if (cheat_diary_output) c |= 0x8000;
485 wr_s16b(autosave_freq);
487 /*** Extract options ***/
489 /* Analyze the options */
490 for (i = 0; option_info[i].o_desc; i++)
492 int os = option_info[i].o_set;
493 int ob = option_info[i].o_bit;
495 /* Process real entries */
496 if (option_info[i].o_var)
499 if (*option_info[i].o_var)
502 option_flag[os] |= (1L << ob);
509 option_flag[os] &= ~(1L << ob);
515 /*** Normal options ***/
518 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
521 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
524 /*** Window options ***/
527 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
530 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
535 * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info
538 static void wr_ghost(void)
543 wr_string(_("不正なゴースト", "Broken Ghost"));
545 /* Hack -- stupid data */
546 for (i = 0; i < 60; i++) wr_byte(0);
551 * @brief クイック・スタート情報を書き込む / Save quick start data
554 static void save_quick_start(void)
558 wr_byte(previous_char.psex);
559 wr_byte((byte_hack)previous_char.prace);
560 wr_byte((byte_hack)previous_char.pclass);
561 wr_byte((byte_hack)previous_char.pseikaku);
562 wr_byte((byte_hack)previous_char.realm1);
563 wr_byte((byte_hack)previous_char.realm2);
565 wr_s16b(previous_char.age);
566 wr_s16b(previous_char.ht);
567 wr_s16b(previous_char.wt);
568 wr_s16b(previous_char.sc);
569 wr_s32b(previous_char.au);
571 for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max[i]);
572 for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max_max[i]);
574 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]);
576 wr_s16b(previous_char.chaos_patron);
578 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
580 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
582 /* UNUSED : Was number of random quests */
585 /* No quick start after using debug mode or cheat options */
586 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
588 wr_byte((byte)previous_char.quick_ok);
593 * @brief その他の情報を書き込む / Write some "extra" info
596 static void wr_extra(void)
601 wr_string(p_ptr->name);
602 wr_string(p_ptr->died_from);
603 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
607 for (i = 0; i < 4; i++)
609 wr_string(p_ptr->history[i]);
612 /* Race/Class/Gender/Spells */
613 wr_byte((byte_hack)p_ptr->prace);
614 wr_byte((byte_hack)p_ptr->pclass);
615 wr_byte((byte_hack)p_ptr->pseikaku);
616 wr_byte((byte_hack)p_ptr->psex);
617 wr_byte((byte_hack)p_ptr->realm1);
618 wr_byte((byte_hack)p_ptr->realm2);
621 wr_byte((byte)p_ptr->hitdie);
622 wr_u16b(p_ptr->expfact);
628 /* Dump the stats (maximum and current) */
629 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max[i]);
630 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max_max[i]);
631 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_cur[i]);
633 /* Ignore the transient stats */
634 for (i = 0; i < 12; ++i) wr_s16b(0);
638 wr_u32b(p_ptr->max_exp);
639 wr_u32b(p_ptr->max_max_exp);
641 wr_u32b(p_ptr->exp_frac);
644 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
645 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
646 for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
647 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
648 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
650 wr_byte((byte_hack)p_ptr->start_race);
651 wr_s32b(p_ptr->old_race1);
652 wr_s32b(p_ptr->old_race2);
653 wr_s16b(p_ptr->old_realm);
655 for (i = 0; i < MAX_MANE; i++)
657 wr_s16b((s16b)p_ptr->mane_spell[i]);
658 wr_s16b((s16b)p_ptr->mane_dam[i]);
660 wr_s16b(p_ptr->mane_num);
662 for (i = 0; i < MAX_KUBI; i++)
664 wr_s16b(kubi_r_idx[i]);
667 for (i = 0; i < 4; i++)
669 wr_s16b(battle_mon[i]);
670 wr_u32b(mon_odds[i]);
673 wr_s16b(p_ptr->town_num); /* -KMW- */
675 /* Write arena and rewards information -KMW- */
676 wr_s16b(p_ptr->arena_number);
677 wr_s16b(p_ptr->inside_arena);
678 wr_s16b(p_ptr->inside_quest);
679 wr_s16b(p_ptr->inside_battle);
680 wr_byte(p_ptr->exit_bldg);
681 wr_byte(0); /* Unused */
683 wr_s16b((s16b)p_ptr->oldpx);
684 wr_s16b((s16b)p_ptr->oldpy);
686 /* Was number of p_ptr->rewards[] */
691 wr_u32b(p_ptr->chp_frac);
695 wr_u32b(p_ptr->csp_frac);
697 /* Max Player and Dungeon Levels */
698 wr_s16b(p_ptr->max_plv);
699 tmp8u = (byte)max_d_idx;
701 for (i = 0; i < tmp8u; i++)
702 wr_s16b((s16b)max_dlv[i]);
710 wr_s16b(p_ptr->concent);
712 wr_s16b(0); /* old "rest" */
713 wr_s16b(p_ptr->blind);
714 wr_s16b(p_ptr->paralyzed);
715 wr_s16b(p_ptr->confused);
716 wr_s16b(p_ptr->food);
717 wr_s16b(0); /* old "food_digested" */
718 wr_s16b(0); /* old "protection" */
719 wr_s16b(p_ptr->energy_need);
720 wr_s16b(p_ptr->enchant_energy_need);
721 wr_s16b(p_ptr->fast);
722 wr_s16b(p_ptr->slow);
723 wr_s16b(p_ptr->afraid);
725 wr_s16b(p_ptr->stun);
726 wr_s16b(p_ptr->poisoned);
727 wr_s16b(p_ptr->image);
728 wr_s16b(p_ptr->protevil);
729 wr_s16b(p_ptr->invuln);
730 wr_s16b(p_ptr->ult_res);
731 wr_s16b(p_ptr->hero);
732 wr_s16b(p_ptr->shero);
733 wr_s16b(p_ptr->shield);
734 wr_s16b(p_ptr->blessed);
735 wr_s16b(p_ptr->tim_invis);
736 wr_s16b(p_ptr->word_recall);
737 wr_s16b(p_ptr->recall_dungeon);
738 wr_s16b(p_ptr->alter_reality);
739 wr_s16b(p_ptr->see_infra);
740 wr_s16b(p_ptr->tim_infra);
741 wr_s16b(p_ptr->oppose_fire);
742 wr_s16b(p_ptr->oppose_cold);
743 wr_s16b(p_ptr->oppose_acid);
744 wr_s16b(p_ptr->oppose_elec);
745 wr_s16b(p_ptr->oppose_pois);
746 wr_s16b(p_ptr->tsuyoshi);
747 wr_s16b(p_ptr->tim_esp);
748 wr_s16b(p_ptr->wraith_form);
749 wr_s16b(p_ptr->resist_magic);
750 wr_s16b(p_ptr->tim_regen);
751 wr_s16b(p_ptr->kabenuke);
752 wr_s16b(p_ptr->tim_stealth);
753 wr_s16b(p_ptr->tim_levitation);
754 wr_s16b(p_ptr->tim_sh_touki);
755 wr_s16b(p_ptr->lightspeed);
756 wr_s16b(p_ptr->tsubureru);
757 wr_s16b(p_ptr->magicdef);
758 wr_s16b(p_ptr->tim_res_nether);
759 wr_s16b(p_ptr->tim_res_time);
760 wr_byte((byte)p_ptr->mimic_form);
761 wr_s16b(p_ptr->tim_mimic);
762 wr_s16b(p_ptr->tim_sh_fire);
763 wr_s16b(p_ptr->tim_sh_holy);
764 wr_s16b(p_ptr->tim_eyeeye);
767 wr_s16b(p_ptr->tim_reflect);
768 wr_s16b(p_ptr->multishadow);
769 wr_s16b(p_ptr->dustrobe);
771 wr_s16b(p_ptr->chaos_patron);
772 wr_u32b(p_ptr->muta1);
773 wr_u32b(p_ptr->muta2);
774 wr_u32b(p_ptr->muta3);
776 for (i = 0; i<8; i++)
777 wr_s16b(p_ptr->virtues[i]);
778 for (i = 0; i<8; i++)
779 wr_s16b(p_ptr->vir_types[i]);
781 wr_s16b(p_ptr->ele_attack);
782 wr_u32b(p_ptr->special_attack);
783 wr_s16b(p_ptr->ele_immune);
784 wr_u32b(p_ptr->special_defense);
785 wr_byte(p_ptr->knowledge);
786 wr_byte(p_ptr->autopick_autoregister);
788 wr_byte((byte_hack)p_ptr->action);
790 wr_byte(preserve_mode);
791 wr_byte(p_ptr->wait_report_score);
794 for (i = 0; i < 12; i++) wr_u32b(0L);
796 /* Ignore some flags */
802 /* Write the "object seeds" */
803 wr_u32b(seed_flavor);
808 wr_u16b(p_ptr->panic_save);
809 wr_u16b(p_ptr->total_winner);
810 wr_u16b(p_ptr->noscore);
814 wr_byte(p_ptr->is_dead);
817 wr_byte(p_ptr->feeling);
819 /* Turn when level began */
822 /* Turn of last "feeling" */
823 wr_s32b(p_ptr->feeling_turn);
828 wr_s32b(dungeon_turn);
833 wr_s16b(p_ptr->today_mon);
834 wr_s16b(p_ptr->riding);
836 /* Current floor_id */
837 wr_s16b(p_ptr->floor_id);
839 /* Save temporary preserved pets (obsolated) */
844 wr_s32b(p_ptr->visit);
846 wr_u32b(p_ptr->count);
851 * @brief フロア保存時のcave情報テンプレートをソートするための比較処理
852 * @param u caveテンプレートの参照ポインタ
854 * @param a スワップするモンスター種族のID1
855 * @param b スワップするモンスター種族のID2
856 * @return aの方が大きければtrue
858 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
860 cave_template_type *who = (cave_template_type *)(u);
862 u16b o1 = who[a].occurrence;
863 u16b o2 = who[b].occurrence;
873 * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function
874 * @param u caveテンプレートの参照ポインタ
876 * @param a スワップするモンスター種族のID1
877 * @param b スワップするモンスター種族のID2
880 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
882 cave_template_type *who = (cave_template_type *)(u);
884 cave_template_type holder;
897 * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format.
898 * @param sf_ptr 保存したいフロアの参照ポインタ
901 static void wr_saved_floor(saved_floor_type *sf_ptr)
903 cave_template_type *templates;
918 /* Dungeon floor specific info follows */
922 /*** Not a saved floor ***/
924 wr_s16b((s16b)dun_level);
928 /*** The saved floor ***/
930 wr_s16b(sf_ptr->floor_id);
931 wr_byte((byte_hack)sf_ptr->savefile_id);
932 wr_s16b((s16b)sf_ptr->dun_level);
933 wr_s32b(sf_ptr->last_visit);
934 wr_u32b(sf_ptr->visit_mark);
935 wr_s16b(sf_ptr->upper_floor_id);
936 wr_s16b(sf_ptr->lower_floor_id);
939 wr_u16b((u16b)base_level);
940 wr_u16b((s16b)num_repro);
941 wr_u16b((u16b)p_ptr->y);
942 wr_u16b((u16b)p_ptr->x);
943 wr_u16b((u16b)cur_hgt);
944 wr_u16b((u16b)cur_wid);
945 wr_byte(p_ptr->feeling);
949 /*********** Make template for cave_type **********/
952 * Usually number of templates are fewer than 255. Even if
953 * more than 254 are exist, the occurrence of each template
954 * with larger ID is very small when we sort templates by
955 * occurrence. So we will use two (or more) bytes for
956 * templete ID larger than 254.
958 * Ex: 256 will be "0xff" "0x01".
959 * 515 will be "0xff" "0xff" "0x03"
962 /* Fake max number */
965 /* Allocate the "template" array */
966 C_MAKE(templates, max_num_temp, cave_template_type);
968 /* Extract template array */
969 for (y = 0; y < cur_hgt; y++)
971 for (x = 0; x < cur_wid; x++)
973 cave_type *c_ptr = &cave[y][x];
975 for (i = 0; i < num_temp; i++)
977 if (templates[i].info == c_ptr->info &&
978 templates[i].feat == c_ptr->feat &&
979 templates[i].mimic == c_ptr->mimic &&
980 templates[i].special == c_ptr->special)
982 /* Same terrain is exist */
983 templates[i].occurrence++;
988 /* Are there same one? */
989 if (i < num_temp) continue;
991 /* If the max_num_temp is too small, increase it. */
992 if (num_temp >= max_num_temp)
994 cave_template_type *old_template = templates;
996 /* Re-allocate the "template" array */
997 C_MAKE(templates, max_num_temp + 255, cave_template_type);
998 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
999 C_KILL(old_template, max_num_temp, cave_template_type);
1000 max_num_temp += 255;
1003 /* Add new template */
1004 templates[num_temp].info = c_ptr->info;
1005 templates[num_temp].feat = c_ptr->feat;
1006 templates[num_temp].mimic = c_ptr->mimic;
1007 templates[num_temp].special = c_ptr->special;
1008 templates[num_temp].occurrence = 1;
1010 /* Increase number of template */
1015 /* Select the sort method */
1016 ang_sort_comp = ang_sort_comp_cave_temp;
1017 ang_sort_swap = ang_sort_swap_cave_temp;
1019 /* Sort by occurrence */
1020 ang_sort(templates, &dummy_why, num_temp);
1023 /*** Dump templates ***/
1025 /* Total templates */
1028 /* Dump the templates */
1029 for (i = 0; i < num_temp; i++)
1031 cave_template_type *ct_ptr = &templates[i];
1034 wr_u16b((u16b)ct_ptr->info);
1035 wr_s16b(ct_ptr->feat);
1036 wr_s16b(ct_ptr->mimic);
1037 wr_s16b(ct_ptr->special);
1042 /*** "Run-Length-Encoding" of cave ***/
1044 /* Note that this will induce two wasted bytes */
1049 for (y = 0; y < cur_hgt; y++)
1051 for (x = 0; x < cur_wid; x++)
1053 cave_type *c_ptr = &cave[y][x];
1055 for (i = 0; i < num_temp; i++)
1057 if (templates[i].info == c_ptr->info &&
1058 templates[i].feat == c_ptr->feat &&
1059 templates[i].mimic == c_ptr->mimic &&
1060 templates[i].special == c_ptr->special)
1067 /* If the run is broken, or too full, flush it */
1068 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1070 wr_byte((byte)count);
1072 while (prev_u16b >= MAX_UCHAR)
1074 /* Mark as actual data is larger than 254 */
1076 prev_u16b -= MAX_UCHAR;
1079 wr_byte((byte)prev_u16b);
1084 /* Continue the run */
1092 /* Flush the data (if any) */
1095 wr_byte((byte)count);
1097 while (prev_u16b >= MAX_UCHAR)
1099 /* Mark as actual data is larger than 254 */
1101 prev_u16b -= MAX_UCHAR;
1103 wr_byte((byte)prev_u16b);
1107 /* Free the "template" array */
1108 C_KILL(templates, max_num_temp, cave_template_type);
1111 /*** Dump objects ***/
1116 /* Dump the objects */
1117 for (i = 1; i < o_max; i++)
1119 object_type *o_ptr = &o_list[i];
1126 /*** Dump the monsters ***/
1128 /* Total monsters */
1131 /* Dump the monsters */
1132 for (i = 1; i < m_max; i++)
1134 monster_type *m_ptr = &m_list[i];
1143 * @brief 現在フロアの書き込み /
1144 * Write the current dungeon (new method)
1147 static bool wr_dungeon(void)
1149 saved_floor_type *cur_sf_ptr;
1156 /* Update lite/view */
1157 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1158 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1162 /* Number of floor_id used from birth */
1163 wr_s16b(max_floor_id);
1165 /* Current dungeon type */
1166 wr_byte((byte_hack)dungeon_type);
1169 /*** No saved floor (On the surface etc.) ***/
1170 if (!p_ptr->floor_id)
1172 /* No array elements */
1175 /* Write the current floor data */
1176 wr_saved_floor(NULL);
1183 /*** In the dungeon ***/
1185 /* Number of array elements */
1186 wr_byte(MAX_SAVED_FLOORS);
1188 /* Write the saved_floors array */
1189 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1191 saved_floor_type *sf_ptr = &saved_floors[i];
1193 wr_s16b(sf_ptr->floor_id);
1194 wr_byte((byte_hack)sf_ptr->savefile_id);
1195 wr_s16b((s16b)sf_ptr->dun_level);
1196 wr_s32b(sf_ptr->last_visit);
1197 wr_u32b(sf_ptr->visit_mark);
1198 wr_s16b(sf_ptr->upper_floor_id);
1199 wr_s16b(sf_ptr->lower_floor_id);
1202 /* Extract pointer to current floor */
1203 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1205 /* Save current floor to temporal file */
1206 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1208 /* Move data in temporal files to the savefile */
1209 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1211 saved_floor_type *sf_ptr = &saved_floors[i];
1213 /* Unused element */
1214 if (!sf_ptr->floor_id) continue;
1216 /* Load temporal saved floor file */
1217 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1222 /* Write saved floor data to the save file */
1223 wr_saved_floor(sf_ptr);
1232 /* Restore current floor */
1233 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1241 * @brief セーブデータの書き込み /
1242 * Actually write a save-file
1245 static bool wr_savefile_new(void)
1256 KIND_OBJECT_IDX k_idx;
1258 /* Compact the objects */
1260 /* Compact the monsters */
1261 compact_monsters(0);
1263 /* Guess at the current time */
1264 now = (u32b)time((time_t *)0);
1267 /* Note the operating system */
1270 /* Note when the file was saved */
1273 /* Note the number of saves */
1277 /*** Actually write the file ***/
1279 /* Dump the file header */
1281 wr_byte(FAKE_VER_MAJOR);
1283 wr_byte(FAKE_VER_MINOR);
1285 wr_byte(FAKE_VER_PATCH);
1288 /* Initial value of xor_byte */
1289 tmp8u = (byte)Rand_external(256);
1293 /* Reset the checksum */
1297 /* Write the savefile version for Hengband 1.1.1 and later */
1298 wr_byte(H_VER_EXTRA);
1299 wr_byte(H_VER_PATCH);
1300 wr_byte(H_VER_MINOR);
1301 wr_byte(H_VER_MAJOR);
1303 /* Operating system */
1307 /* Time file last saved */
1310 /* Number of past lives */
1313 /* Number of times saved */
1324 /* EUC kanji code */
1328 /* SJIS kanji code */
1336 /* Write the RNG state */
1340 /* Write the boolean "options" */
1344 /* Dump the number of "messages" */
1345 tmp32u = message_num();
1346 if (compress_savefile && (tmp32u > 40)) tmp32u = 40;
1349 /* Dump the messages (oldest first!) */
1350 for (i = tmp32u - 1; i >= 0; i--)
1352 wr_string(message_str((s16b)i));
1355 /* Dump the monster lore */
1358 for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx);
1360 /* Dump the object memory */
1363 for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx);
1365 /* Dump the towns */
1369 /* Dump the quests */
1373 /* Dump the quests */
1374 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1377 for (i = 0; i < max_q_idx; i++)
1379 quest_type* const q_ptr = &quest[i];
1381 /* Save status for every quest */
1382 wr_s16b(q_ptr->status);
1384 /* And the dungeon level too */
1385 /* (prevents problems with multi-level quests) */
1386 wr_s16b((s16b)q_ptr->level);
1388 wr_byte((byte_hack)q_ptr->complev);
1389 wr_u32b(q_ptr->comptime);
1391 /* Save quest status if quest is running */
1392 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1394 wr_s16b((s16b)q_ptr->cur_num);
1395 wr_s16b((s16b)q_ptr->max_num);
1396 wr_s16b(q_ptr->type);
1397 wr_s16b(q_ptr->r_idx);
1398 wr_s16b(q_ptr->k_idx);
1399 wr_byte((byte_hack)q_ptr->flags);
1400 wr_byte((byte_hack)q_ptr->dungeon);
1404 /* Dump the position in the wilderness */
1405 wr_s32b(p_ptr->wilderness_x);
1406 wr_s32b(p_ptr->wilderness_y);
1408 wr_byte(p_ptr->wild_mode);
1409 wr_byte(ambush_flag);
1411 wr_s32b(max_wild_x);
1412 wr_s32b(max_wild_y);
1414 /* Dump the wilderness seeds */
1415 for (i = 0; i < max_wild_x; i++)
1417 for (j = 0; j < max_wild_y; j++)
1419 wr_u32b(wilderness[j][i].seed);
1423 /* Hack -- Dump the artifacts */
1426 for (i = 0; i < tmp16u; i++)
1428 artifact_type *a_ptr = &a_info[i];
1429 wr_byte(a_ptr->cur_num);
1430 wr_s16b(a_ptr->floor_id);
1435 /* Write the "extra" information */
1438 /* Dump the "player hp" entries */
1439 tmp16u = PY_MAX_LEVEL;
1441 for (i = 0; i < tmp16u; i++)
1443 wr_s16b((s16b)p_ptr->player_hp[i]);
1447 /* Write spell data */
1448 wr_u32b(p_ptr->spell_learned1);
1449 wr_u32b(p_ptr->spell_learned2);
1450 wr_u32b(p_ptr->spell_worked1);
1451 wr_u32b(p_ptr->spell_worked2);
1452 wr_u32b(p_ptr->spell_forgotten1);
1453 wr_u32b(p_ptr->spell_forgotten2);
1455 wr_s16b(p_ptr->learned_spells);
1456 wr_s16b(p_ptr->add_spells);
1458 /* Dump the ordered spells */
1459 for (i = 0; i < 64; i++)
1461 wr_byte((byte_hack)p_ptr->spell_order[i]);
1465 /* Write the inventory */
1466 for (i = 0; i < INVEN_TOTAL; i++)
1468 object_type *o_ptr = &inventory[i];
1470 /* Skip non-objects */
1471 if (!o_ptr->k_idx) continue;
1480 /* Add a sentinel */
1483 /* Note the towns */
1487 /* Note the stores */
1488 tmp16u = MAX_STORES;
1491 /* Dump the stores of all towns */
1492 for (i = 1; i < max_towns; i++)
1494 for (j = 0; j < MAX_STORES; j++)
1496 wr_store(&town[i].store[j]);
1500 /* Write the pet command settings */
1501 wr_s16b(p_ptr->pet_follow_distance);
1502 wr_s16b(p_ptr->pet_extra_flags);
1504 /* Write screen dump for sending score */
1505 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1507 wr_string(screen_dump);
1514 /* Player is not dead, write the dungeon */
1515 if (!p_ptr->is_dead)
1517 /* Dump the dungeon */
1518 if (!wr_dungeon()) return FALSE;
1520 /* Dump the ghost */
1528 /* Write the "value check-sum" */
1531 /* Write the "encoded checksum" */
1536 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1538 /* Successful save */
1544 * @brief セーブデータ書き込みのサブルーチン /
1545 * Medium level player saver
1548 * Angband 2.8.0 will use "fd" instead of "fff" if possible
1550 static bool save_player_aux(char *name)
1559 /* File type is "SAVE" */
1560 FILE_TYPE(FILE_TYPE_SAVE);
1562 /* Grab permissions */
1565 /* Create the savefile */
1566 fd = fd_make(name, mode);
1568 /* Drop permissions */
1574 /* Close the "fd" */
1577 /* Grab permissions */
1580 /* Open the savefile */
1581 fff = my_fopen(name, "wb");
1583 /* Drop permissions */
1586 /* Successful open */
1589 /* Write the savefile */
1590 if (wr_savefile_new()) ok = TRUE;
1592 /* Attempt to close it */
1593 if (my_fclose(fff)) ok = FALSE;
1596 /* Grab permissions */
1599 /* Remove "broken" files */
1600 if (!ok) (void)fd_kill(name);
1602 /* Drop permissions */
1608 if (!ok) return (FALSE);
1610 counts_write(0, playtime);
1612 /* Successful save */
1613 character_saved = TRUE;
1622 * @brief セーブデータ書き込みのメインルーチン /
1623 * Attempt to save the player in a savefile
1626 bool save_player(void)
1628 bool result = FALSE;
1637 /* Get "games" permissions */
1646 strcpy(safe, savefile);
1647 strcat(safe, ".new");
1649 /* Grab permissions */
1655 /* Drop permissions */
1660 /* Attempt to save the player */
1661 if (save_player_aux(safe))
1666 strcpy(temp, savefile);
1667 strcat(temp, ".old");
1669 /* Grab permissions */
1675 /* Preserve old savefile */
1676 fd_move(savefile, temp);
1678 /* Activate new savefile */
1679 fd_move(safe, savefile);
1681 /* Remove preserved savefile */
1684 /* Drop permissions */
1687 /* Hack -- Pretend the character was loaded */
1688 character_loaded = TRUE;
1690 #ifdef VERIFY_SAVEFILE
1692 /* Lock on savefile */
1693 strcpy(temp, savefile);
1694 strcat(temp, ".lok");
1696 /* Grab permissions */
1699 /* Remove lock file */
1702 /* Drop permissions */
1716 /* Drop "games" permissions */
1723 /* Return the result */
1729 * @brief セーブデータ読み込みのメインルーチン /
1730 * Attempt to Load a "savefile"
1734 * Version 2.7.0 introduced a slightly different "savefile" format from
1735 * older versions, requiring a completely different parsing method.
1737 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1739 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1741 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1743 * On multi-user systems, you may only "read" a savefile if you will be
1744 * allowed to "write" it later, this prevents painful situations in which
1745 * the player loads a savefile belonging to someone else, and then is not
1746 * allowed to save his game when he quits.
1748 * We return "TRUE" if the savefile was usable, and we set the global
1749 * flag "character_loaded" if a real, living, character was loaded.
1751 * Note that we always try to load the "current" savefile, even if
1752 * there is no such file, so we must check for "empty" savefile names.
1755 bool load_player(void)
1763 #ifdef VERIFY_TIMESTAMP
1764 struct stat statbuf;
1767 cptr what = "generic";
1774 p_ptr->is_dead = FALSE;
1777 /* Allow empty savefile name */
1778 if (!savefile[0]) return (TRUE);
1781 #if !defined(MACINTOSH) && !defined(WINDOWS)
1785 /* Verify the existance of the savefile */
1786 if (access(savefile, 0) < 0)
1788 /* Give a message */
1789 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1800 #ifdef VERIFY_SAVEFILE
1802 /* Verify savefile usage */
1809 /* Extract name of lock file */
1810 strcpy(temp, savefile);
1811 strcat(temp, ".lok");
1813 /* Check for lock */
1814 fkk = my_fopen(temp, "r");
1816 /* Oops, lock exists */
1821 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1827 /* Create a lock file */
1828 fkk = my_fopen(temp, "w");
1830 /* Dump a line of info */
1831 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1833 /* Close the lock file */
1842 /* Open the savefile */
1843 fd = fd_open(savefile, O_RDONLY);
1846 if (fd < 0) err = -1;
1848 /* Message (below) */
1849 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1856 #ifdef VERIFY_TIMESTAMP
1857 /* Get the timestamp */
1858 (void)fstat(fd, &statbuf);
1861 /* Read the first four bytes */
1862 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1865 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1873 /* Extract version */
1881 /* Attempt to load */
1882 err = rd_savefile_new();
1884 /* Message (below) */
1885 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1892 if (!turn) err = -1;
1894 /* Message (below) */
1895 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1898 #ifdef VERIFY_TIMESTAMP
1899 /* Verify timestamp */
1900 if (!err && !arg_wizard)
1902 /* Hack -- Verify the timestamp */
1903 if (sf_when > (statbuf.st_ctime + 100) ||
1904 sf_when < (statbuf.st_ctime - 100))
1906 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1916 /* Give a conversion warning */
1917 if ((FAKE_VER_MAJOR != z_major) ||
1918 (FAKE_VER_MINOR != z_minor) ||
1919 (FAKE_VER_PATCH != z_patch))
1921 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1923 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1927 msg_format(_("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", "Converted a %d.%d.%d savefile."),
1928 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1933 /* Player is dead */
1939 /* A character was loaded */
1940 character_loaded = TRUE;
1944 /* Player is no longer "dead" */
1945 p_ptr->is_dead = FALSE;
1953 /* A character was loaded */
1954 character_loaded = TRUE;
1957 u32b tmp = counts_read(2);
1958 if (tmp > p_ptr->count)
1960 if (counts_read(0) > playtime || counts_read(1) == playtime)
1961 counts_write(2, ++p_ptr->count);
1962 counts_write(1, playtime);
1970 #ifdef VERIFY_SAVEFILE
1972 /* Verify savefile usage */
1977 /* Extract name of lock file */
1978 strcpy(temp, savefile);
1979 strcat(temp, ".lok");
1987 msg_format(_("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", "Error (%s) reading %d.%d.%d savefile."),
1988 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
1999 void remove_loc(void)
2001 #ifdef VERIFY_SAVEFILE
2003 #endif /* VERIFY_SAVEFILE */
2008 /* Get "games" permissions */
2011 # endif /* SECURE */
2012 #endif /* SET_UID */
2014 #ifdef VERIFY_SAVEFILE
2016 /* Lock on savefile */
2017 strcpy(temp, savefile);
2018 strcat(temp, ".lok");
2020 /* Remove lock file */
2023 #endif /* VERIFY_SAVEFILE */
2028 /* Drop "games" permissions */
2031 # endif /* SECURE */
2032 #endif /* SET_UID */
2038 * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
2039 * @param sf_ptr 保存フロア参照ポインタ
2042 static bool save_floor_aux(saved_floor_type *sf_ptr)
2046 /* Compact the objects */
2048 /* Compact the monsters */
2049 compact_monsters(0);
2052 /*** Actually write the file ***/
2054 /* Initial value of xor_byte */
2055 tmp8u = (byte)randint0(256);
2060 /* Reset the checksum */
2064 /* Write the sign of this process */
2065 wr_u32b(saved_floor_file_sign);
2067 /* Dump the dungeon floor */
2068 wr_saved_floor(sf_ptr);
2071 /* Write the "value check-sum" */
2074 /* Write the "encoded checksum" */
2079 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2081 /* Successful save */
2087 * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data
2088 * @param sf_ptr 保存フロア参照ポインタ
2089 * @param mode 保存オプション
2092 bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
2094 FILE *old_fff = NULL;
2095 byte old_xor_byte = 0;
2096 u32b old_v_stamp = 0;
2097 u32b old_x_stamp = 0;
2099 char floor_savefile[1024];
2103 if (!(mode & SLF_SECOND))
2107 /* Get "games" permissions */
2113 /* We have one file already opened */
2116 /* Backup original values */
2118 old_xor_byte = xor_byte;
2119 old_v_stamp = v_stamp;
2120 old_x_stamp = x_stamp;
2124 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2126 /* Grab permissions */
2130 fd_kill(floor_savefile);
2132 /* Drop permissions */
2136 /* Attempt to save the player */
2141 /* File type is "SAVE" */
2142 FILE_TYPE(FILE_TYPE_SAVE);
2144 /* Grab permissions */
2147 /* Create the savefile */
2148 fd = fd_make(floor_savefile, 0644);
2150 /* Drop permissions */
2156 /* Close the "fd" */
2159 /* Grab permissions */
2162 /* Open the savefile */
2163 fff = my_fopen(floor_savefile, "wb");
2165 /* Drop permissions */
2168 /* Successful open */
2171 /* Write the savefile */
2172 if (save_floor_aux(sf_ptr)) ok = TRUE;
2174 /* Attempt to close it */
2175 if (my_fclose(fff)) ok = FALSE;
2178 /* Remove "broken" files */
2181 /* Grab permissions */
2184 (void)fd_kill(floor_savefile);
2186 /* Drop permissions */
2191 if (!(mode & SLF_SECOND))
2195 /* Drop "games" permissions */
2201 /* We have one file already opened */
2204 /* Restore original values */
2206 xor_byte = old_xor_byte;
2207 v_stamp = old_v_stamp;
2208 x_stamp = old_x_stamp;
2211 /* Return the result */