3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
20 * Some "local" parameters, used to help write savefiles
23 static FILE *fff; /* Current save "file" */
24 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
35 static void sf_put(byte v)
37 /* Encode the value, write a character */
39 (void)putc((int)xor_byte, fff);
41 /* Maintain the checksum info */
47 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
51 static void wr_byte(byte v)
57 * @brief 符号なし16ビットをファイルに書き込む
58 * @param v 書き込む符号なし16bit値
61 static void wr_u16b(u16b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
68 * @brief 符号あり16ビットをファイルに書き込む
69 * @param v 書き込む符号あり16bit値
72 static void wr_s16b(s16b v)
78 * @brief 符号なし32ビットをファイルに書き込む
79 * @param v 書き込む符号なし32bit値
82 static void wr_u32b(u32b v)
84 sf_put((byte)(v & 0xFF));
85 sf_put((byte)((v >> 8) & 0xFF));
86 sf_put((byte)((v >> 16) & 0xFF));
87 sf_put((byte)((v >> 24) & 0xFF));
91 * @brief 符号あり32ビットをファイルに書き込む
92 * @param v 書き込む符号あり32bit値
95 static void wr_s32b(s32b v)
101 * @brief 文字列をファイルに書き込む
105 static void wr_string(concptr str)
117 * These functions write info in larger logical records
122 * @brief アイテムオブジェクトを書き込む / Write an "item" record
123 * @param o_ptr アイテムオブジェクト保存元ポインタ
126 static void wr_item(object_type *o_ptr)
128 BIT_FLAGS flags = 0x00000000;
130 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
131 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
132 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
133 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
134 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
135 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
136 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
137 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
138 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
139 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
140 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
141 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
142 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
143 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
144 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
145 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
146 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
147 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
148 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
149 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
150 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
151 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
152 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
153 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
154 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
155 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
156 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
157 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
158 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
160 /*** Item save flags ***/
163 /*** Write only un-obvious elements ***/
164 wr_s16b(o_ptr->k_idx);
166 wr_byte((byte_hack)o_ptr->iy);
167 wr_byte((byte_hack)o_ptr->ix);
169 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
171 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
172 if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number);
174 wr_s16b((s16b)o_ptr->weight);
176 if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1);
177 if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2);
178 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
180 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
181 if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d);
182 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
183 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
184 if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd);
185 if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds);
187 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
189 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
191 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
192 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
193 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
194 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
195 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
197 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
199 /* Held by monster index */
200 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
202 /* Extra information */
203 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
204 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
205 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
206 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
207 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
210 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
212 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
213 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
218 * @brief モンスター情報を書き込む / Write a "monster" record
219 * @param m_ptr モンスター情報保存元ポインタ
222 static void wr_monster(monster_type *m_ptr)
224 BIT_FLAGS flags = 0x00000000;
227 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
228 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
229 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
230 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
231 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
232 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
233 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
234 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
235 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
236 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
237 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
238 if (m_ptr->smart) flags |= SAVE_MON_SMART;
239 if (m_ptr->exp) flags |= SAVE_MON_EXP;
240 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
241 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
242 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
244 /*** Monster save flags ***/
247 /*** Write only un-obvious elements ***/
248 wr_s16b(m_ptr->r_idx);
249 wr_byte((byte_hack)m_ptr->fy);
250 wr_byte((byte_hack)m_ptr->fx);
251 wr_s16b((s16b)m_ptr->hp);
252 wr_s16b((s16b)m_ptr->maxhp);
253 wr_s16b((s16b)m_ptr->max_maxhp);
254 wr_u32b(m_ptr->dealt_damage);
257 /* Monster race index of its appearance */
258 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
260 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
261 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
263 wr_byte((byte)m_ptr->mspeed);
264 wr_s16b(m_ptr->energy_need);
266 if (flags & SAVE_MON_FAST)
268 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
271 if (flags & SAVE_MON_SLOW)
273 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
276 if (flags & SAVE_MON_STUNNED)
278 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
281 if (flags & SAVE_MON_CONFUSED)
283 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
286 if (flags & SAVE_MON_MONFEAR)
288 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
291 if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y);
292 if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x);
293 if (flags & SAVE_MON_INVULNER)
295 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
298 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
299 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
300 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
301 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
302 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
307 * @brief モンスターの思い出を書き込む / Write a "lore" record
308 * @param r_idx モンスター種族ID
311 static void wr_lore(MONRACE_IDX r_idx)
313 monster_race *r_ptr = &r_info[r_idx];
315 /* Count sights/deaths/kills */
316 wr_s16b((s16b)r_ptr->r_sights);
317 wr_s16b((s16b)r_ptr->r_deaths);
318 wr_s16b((s16b)r_ptr->r_pkills);
319 wr_s16b((s16b)r_ptr->r_akills);
320 wr_s16b((s16b)r_ptr->r_tkills);
322 /* Count wakes and ignores */
323 wr_byte(r_ptr->r_wake);
324 wr_byte(r_ptr->r_ignore);
327 wr_byte(r_ptr->r_xtra1);
328 wr_byte(r_ptr->r_xtra2);
331 wr_byte((byte_hack)r_ptr->r_drop_gold);
332 wr_byte((byte_hack)r_ptr->r_drop_item);
335 wr_byte(0); /* unused now */
336 wr_byte(r_ptr->r_cast_spell);
338 /* Count blows of each type */
339 wr_byte(r_ptr->r_blows[0]);
340 wr_byte(r_ptr->r_blows[1]);
341 wr_byte(r_ptr->r_blows[2]);
342 wr_byte(r_ptr->r_blows[3]);
345 wr_u32b(r_ptr->r_flags1);
346 wr_u32b(r_ptr->r_flags2);
347 wr_u32b(r_ptr->r_flags3);
348 wr_u32b(r_ptr->r_flags4);
349 wr_u32b(r_ptr->r_flags5);
350 wr_u32b(r_ptr->r_flags6);
351 wr_u32b(r_ptr->r_flagsr);
353 /* Monster limit per level */
354 wr_byte((byte_hack)r_ptr->max_num);
356 /* Location in saved floor */
357 wr_s16b(r_ptr->floor_id);
364 * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
365 * @param k_idx ベースアイテムのID
368 static void wr_xtra(KIND_OBJECT_IDX k_idx)
372 object_kind *k_ptr = &k_info[k_idx];
374 if (k_ptr->aware) tmp8u |= 0x01;
375 if (k_ptr->tried) tmp8u |= 0x02;
382 * @brief セーブデータに店舗情報を書き込む / Write a "store" record
383 * @param st_ptr 店舗情報の参照ポインタ
386 static void wr_store(store_type *st_ptr)
390 /* Save the "open" counter */
391 wr_u32b(st_ptr->store_open);
393 /* Save the "insults" */
394 wr_s16b(st_ptr->insult_cur);
396 /* Save the current owner */
397 wr_byte(st_ptr->owner);
399 /* Save the stock size */
400 wr_s16b(st_ptr->stock_num);
402 /* Save the "haggle" info */
403 wr_s16b(st_ptr->good_buy);
404 wr_s16b(st_ptr->bad_buy);
406 wr_s32b(st_ptr->last_visit);
409 for (j = 0; j < st_ptr->stock_num; j++)
411 /* Save each item in stock */
412 wr_item(&st_ptr->stock[j]);
418 * @brief セーブデータに乱数情報を書き込む / Write RNG state
421 static errr wr_randomizer(void)
427 for (i = 0; i < RAND_DEG; i++)
429 wr_u32b(Rand_state[i]);
437 * @brief ゲームオプション情報を書き込む / Write the "options"
440 static void wr_options(void)
449 for (i = 0; i < 4; i++) wr_u32b(0L);
452 /*** Special Options ***/
454 /* Write "delay_factor" */
455 wr_byte(delay_factor);
457 /* Write "hitpoint_warn" */
458 wr_byte(hitpoint_warn);
460 /* Write "mana_warn" */
463 /*** Cheating options ***/
467 if (p_ptr->wizard) c |= 0x0002;
469 if (cheat_sight) c |= 0x0040;
470 if (cheat_turn) c |= 0x0080;
472 if (cheat_peek) c |= 0x0100;
473 if (cheat_hear) c |= 0x0200;
474 if (cheat_room) c |= 0x0400;
475 if (cheat_xtra) c |= 0x0800;
476 if (cheat_know) c |= 0x1000;
477 if (cheat_live) c |= 0x2000;
478 if (cheat_save) c |= 0x4000;
479 if (cheat_diary_output) c |= 0x8000;
486 wr_s16b(autosave_freq);
488 /*** Extract options ***/
490 /* Analyze the options */
491 for (i = 0; option_info[i].o_desc; i++)
493 int os = option_info[i].o_set;
494 int ob = option_info[i].o_bit;
496 /* Process real entries */
497 if (option_info[i].o_var)
500 if (*option_info[i].o_var)
503 option_flag[os] |= (1L << ob);
510 option_flag[os] &= ~(1L << ob);
516 /*** Normal options ***/
519 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
522 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
525 /*** Window options ***/
528 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
531 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
536 * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info
539 static void wr_ghost(void)
544 wr_string(_("不正なゴースト", "Broken Ghost"));
546 /* Hack -- stupid data */
547 for (i = 0; i < 60; i++) wr_byte(0);
552 * @brief クイック・スタート情報を書き込む / Save quick start data
555 static void save_quick_start(void)
559 wr_byte(previous_char.psex);
560 wr_byte((byte_hack)previous_char.prace);
561 wr_byte((byte_hack)previous_char.pclass);
562 wr_byte((byte_hack)previous_char.pseikaku);
563 wr_byte((byte_hack)previous_char.realm1);
564 wr_byte((byte_hack)previous_char.realm2);
566 wr_s16b(previous_char.age);
567 wr_s16b(previous_char.ht);
568 wr_s16b(previous_char.wt);
569 wr_s16b(previous_char.sc);
570 wr_s32b(previous_char.au);
572 for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max[i]);
573 for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max_max[i]);
575 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]);
577 wr_s16b(previous_char.chaos_patron);
579 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
581 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
583 /* UNUSED : Was number of random quests */
586 /* No quick start after using debug mode or cheat options */
587 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
589 wr_byte((byte)previous_char.quick_ok);
594 * @brief その他の情報を書き込む / Write some "extra" info
597 static void wr_extra(void)
602 wr_string(p_ptr->name);
603 wr_string(p_ptr->died_from);
604 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
608 for (i = 0; i < 4; i++)
610 wr_string(p_ptr->history[i]);
613 /* Race/Class/Gender/Spells */
614 wr_byte((byte_hack)p_ptr->prace);
615 wr_byte((byte_hack)p_ptr->pclass);
616 wr_byte((byte_hack)p_ptr->pseikaku);
617 wr_byte((byte_hack)p_ptr->psex);
618 wr_byte((byte_hack)p_ptr->realm1);
619 wr_byte((byte_hack)p_ptr->realm2);
622 wr_byte((byte)p_ptr->hitdie);
623 wr_u16b(p_ptr->expfact);
629 /* Dump the stats (maximum and current) */
630 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max[i]);
631 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max_max[i]);
632 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_cur[i]);
634 /* Ignore the transient stats */
635 for (i = 0; i < 12; ++i) wr_s16b(0);
639 wr_u32b(p_ptr->max_exp);
640 wr_u32b(p_ptr->max_max_exp);
642 wr_u32b(p_ptr->exp_frac);
645 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
646 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
647 for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
648 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
649 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
651 wr_byte((byte_hack)p_ptr->start_race);
652 wr_s32b(p_ptr->old_race1);
653 wr_s32b(p_ptr->old_race2);
654 wr_s16b(p_ptr->old_realm);
656 for (i = 0; i < MAX_MANE; i++)
658 wr_s16b((s16b)p_ptr->mane_spell[i]);
659 wr_s16b((s16b)p_ptr->mane_dam[i]);
661 wr_s16b(p_ptr->mane_num);
663 for (i = 0; i < MAX_KUBI; i++)
665 wr_s16b(kubi_r_idx[i]);
668 for (i = 0; i < 4; i++)
670 wr_s16b(battle_mon[i]);
671 wr_u32b(mon_odds[i]);
674 wr_s16b(p_ptr->town_num); /* -KMW- */
676 /* Write arena and rewards information -KMW- */
677 wr_s16b(p_ptr->arena_number);
678 wr_s16b(p_ptr->inside_arena);
679 wr_s16b(p_ptr->inside_quest);
680 wr_s16b(p_ptr->inside_battle);
681 wr_byte(p_ptr->exit_bldg);
682 wr_byte(0); /* Unused */
684 wr_s16b((s16b)p_ptr->oldpx);
685 wr_s16b((s16b)p_ptr->oldpy);
687 /* Was number of p_ptr->rewards[] */
692 wr_u32b(p_ptr->chp_frac);
696 wr_u32b(p_ptr->csp_frac);
698 /* Max Player and Dungeon Levels */
699 wr_s16b(p_ptr->max_plv);
700 tmp8u = (byte)max_d_idx;
702 for (i = 0; i < tmp8u; i++)
703 wr_s16b((s16b)max_dlv[i]);
711 wr_s16b(p_ptr->concent);
713 wr_s16b(0); /* old "rest" */
714 wr_s16b(p_ptr->blind);
715 wr_s16b(p_ptr->paralyzed);
716 wr_s16b(p_ptr->confused);
717 wr_s16b(p_ptr->food);
718 wr_s16b(0); /* old "food_digested" */
719 wr_s16b(0); /* old "protection" */
720 wr_s16b(p_ptr->energy_need);
721 wr_s16b(p_ptr->enchant_energy_need);
722 wr_s16b(p_ptr->fast);
723 wr_s16b(p_ptr->slow);
724 wr_s16b(p_ptr->afraid);
726 wr_s16b(p_ptr->stun);
727 wr_s16b(p_ptr->poisoned);
728 wr_s16b(p_ptr->image);
729 wr_s16b(p_ptr->protevil);
730 wr_s16b(p_ptr->invuln);
731 wr_s16b(p_ptr->ult_res);
732 wr_s16b(p_ptr->hero);
733 wr_s16b(p_ptr->shero);
734 wr_s16b(p_ptr->shield);
735 wr_s16b(p_ptr->blessed);
736 wr_s16b(p_ptr->tim_invis);
737 wr_s16b(p_ptr->word_recall);
738 wr_s16b(p_ptr->recall_dungeon);
739 wr_s16b(p_ptr->alter_reality);
740 wr_s16b(p_ptr->see_infra);
741 wr_s16b(p_ptr->tim_infra);
742 wr_s16b(p_ptr->oppose_fire);
743 wr_s16b(p_ptr->oppose_cold);
744 wr_s16b(p_ptr->oppose_acid);
745 wr_s16b(p_ptr->oppose_elec);
746 wr_s16b(p_ptr->oppose_pois);
747 wr_s16b(p_ptr->tsuyoshi);
748 wr_s16b(p_ptr->tim_esp);
749 wr_s16b(p_ptr->wraith_form);
750 wr_s16b(p_ptr->resist_magic);
751 wr_s16b(p_ptr->tim_regen);
752 wr_s16b(p_ptr->kabenuke);
753 wr_s16b(p_ptr->tim_stealth);
754 wr_s16b(p_ptr->tim_levitation);
755 wr_s16b(p_ptr->tim_sh_touki);
756 wr_s16b(p_ptr->lightspeed);
757 wr_s16b(p_ptr->tsubureru);
758 wr_s16b(p_ptr->magicdef);
759 wr_s16b(p_ptr->tim_res_nether);
760 wr_s16b(p_ptr->tim_res_time);
761 wr_byte((byte)p_ptr->mimic_form);
762 wr_s16b(p_ptr->tim_mimic);
763 wr_s16b(p_ptr->tim_sh_fire);
764 wr_s16b(p_ptr->tim_sh_holy);
765 wr_s16b(p_ptr->tim_eyeeye);
768 wr_s16b(p_ptr->tim_reflect);
769 wr_s16b(p_ptr->multishadow);
770 wr_s16b(p_ptr->dustrobe);
772 wr_s16b(p_ptr->chaos_patron);
773 wr_u32b(p_ptr->muta1);
774 wr_u32b(p_ptr->muta2);
775 wr_u32b(p_ptr->muta3);
777 for (i = 0; i<8; i++)
778 wr_s16b(p_ptr->virtues[i]);
779 for (i = 0; i<8; i++)
780 wr_s16b(p_ptr->vir_types[i]);
782 wr_s16b(p_ptr->ele_attack);
783 wr_u32b(p_ptr->special_attack);
784 wr_s16b(p_ptr->ele_immune);
785 wr_u32b(p_ptr->special_defense);
786 wr_byte(p_ptr->knowledge);
787 wr_byte(p_ptr->autopick_autoregister);
789 wr_byte((byte_hack)p_ptr->action);
791 wr_byte(preserve_mode);
792 wr_byte(p_ptr->wait_report_score);
795 for (i = 0; i < 12; i++) wr_u32b(0L);
797 /* Ignore some flags */
803 /* Write the "object seeds" */
804 wr_u32b(seed_flavor);
809 wr_u16b(p_ptr->panic_save);
810 wr_u16b(p_ptr->total_winner);
811 wr_u16b(p_ptr->noscore);
815 wr_byte(p_ptr->is_dead);
818 wr_byte(p_ptr->feeling);
820 /* Turn when level began */
823 /* Turn of last "feeling" */
824 wr_s32b(p_ptr->feeling_turn);
829 wr_s32b(dungeon_turn);
834 wr_s16b(p_ptr->today_mon);
835 wr_s16b(p_ptr->riding);
837 /* Current floor_id */
838 wr_s16b(p_ptr->floor_id);
840 /* Save temporary preserved pets (obsolated) */
845 wr_s32b(p_ptr->visit);
847 wr_u32b(p_ptr->count);
852 * @brief フロア保存時のcave情報テンプレートをソートするための比較処理
853 * @param u caveテンプレートの参照ポインタ
855 * @param a スワップするモンスター種族のID1
856 * @param b スワップするモンスター種族のID2
857 * @return aの方が大きければtrue
859 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
861 cave_template_type *who = (cave_template_type *)(u);
863 u16b o1 = who[a].occurrence;
864 u16b o2 = who[b].occurrence;
874 * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function
875 * @param u caveテンプレートの参照ポインタ
877 * @param a スワップするモンスター種族のID1
878 * @param b スワップするモンスター種族のID2
881 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
883 cave_template_type *who = (cave_template_type *)(u);
885 cave_template_type holder;
898 * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format.
899 * @param sf_ptr 保存したいフロアの参照ポインタ
902 static void wr_saved_floor(saved_floor_type *sf_ptr)
904 cave_template_type *templates;
919 /* Dungeon floor specific info follows */
923 /*** Not a saved floor ***/
925 wr_s16b((s16b)dun_level);
929 /*** The saved floor ***/
931 wr_s16b(sf_ptr->floor_id);
932 wr_byte((byte_hack)sf_ptr->savefile_id);
933 wr_s16b((s16b)sf_ptr->dun_level);
934 wr_s32b(sf_ptr->last_visit);
935 wr_u32b(sf_ptr->visit_mark);
936 wr_s16b(sf_ptr->upper_floor_id);
937 wr_s16b(sf_ptr->lower_floor_id);
940 wr_u16b((u16b)base_level);
941 wr_u16b((s16b)num_repro);
942 wr_u16b((u16b)p_ptr->y);
943 wr_u16b((u16b)p_ptr->x);
944 wr_u16b((u16b)cur_hgt);
945 wr_u16b((u16b)cur_wid);
946 wr_byte(p_ptr->feeling);
950 /*********** Make template for cave_type **********/
953 * Usually number of templates are fewer than 255. Even if
954 * more than 254 are exist, the occurrence of each template
955 * with larger ID is very small when we sort templates by
956 * occurrence. So we will use two (or more) bytes for
957 * templete ID larger than 254.
959 * Ex: 256 will be "0xff" "0x01".
960 * 515 will be "0xff" "0xff" "0x03"
963 /* Fake max number */
966 /* Allocate the "template" array */
967 C_MAKE(templates, max_num_temp, cave_template_type);
969 /* Extract template array */
970 for (y = 0; y < cur_hgt; y++)
972 for (x = 0; x < cur_wid; x++)
974 cave_type *c_ptr = &cave[y][x];
976 for (i = 0; i < num_temp; i++)
978 if (templates[i].info == c_ptr->info &&
979 templates[i].feat == c_ptr->feat &&
980 templates[i].mimic == c_ptr->mimic &&
981 templates[i].special == c_ptr->special)
983 /* Same terrain is exist */
984 templates[i].occurrence++;
989 /* Are there same one? */
990 if (i < num_temp) continue;
992 /* If the max_num_temp is too small, increase it. */
993 if (num_temp >= max_num_temp)
995 cave_template_type *old_template = templates;
997 /* Re-allocate the "template" array */
998 C_MAKE(templates, max_num_temp + 255, cave_template_type);
999 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
1000 C_KILL(old_template, max_num_temp, cave_template_type);
1001 max_num_temp += 255;
1004 /* Add new template */
1005 templates[num_temp].info = c_ptr->info;
1006 templates[num_temp].feat = c_ptr->feat;
1007 templates[num_temp].mimic = c_ptr->mimic;
1008 templates[num_temp].special = c_ptr->special;
1009 templates[num_temp].occurrence = 1;
1011 /* Increase number of template */
1016 /* Select the sort method */
1017 ang_sort_comp = ang_sort_comp_cave_temp;
1018 ang_sort_swap = ang_sort_swap_cave_temp;
1020 /* Sort by occurrence */
1021 ang_sort(templates, &dummy_why, num_temp);
1024 /*** Dump templates ***/
1026 /* Total templates */
1029 /* Dump the templates */
1030 for (i = 0; i < num_temp; i++)
1032 cave_template_type *ct_ptr = &templates[i];
1035 wr_u16b((u16b)ct_ptr->info);
1036 wr_s16b(ct_ptr->feat);
1037 wr_s16b(ct_ptr->mimic);
1038 wr_s16b(ct_ptr->special);
1043 /*** "Run-Length-Encoding" of cave ***/
1045 /* Note that this will induce two wasted bytes */
1050 for (y = 0; y < cur_hgt; y++)
1052 for (x = 0; x < cur_wid; x++)
1054 cave_type *c_ptr = &cave[y][x];
1056 for (i = 0; i < num_temp; i++)
1058 if (templates[i].info == c_ptr->info &&
1059 templates[i].feat == c_ptr->feat &&
1060 templates[i].mimic == c_ptr->mimic &&
1061 templates[i].special == c_ptr->special)
1068 /* If the run is broken, or too full, flush it */
1069 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1071 wr_byte((byte)count);
1073 while (prev_u16b >= MAX_UCHAR)
1075 /* Mark as actual data is larger than 254 */
1077 prev_u16b -= MAX_UCHAR;
1080 wr_byte((byte)prev_u16b);
1085 /* Continue the run */
1093 /* Flush the data (if any) */
1096 wr_byte((byte)count);
1098 while (prev_u16b >= MAX_UCHAR)
1100 /* Mark as actual data is larger than 254 */
1102 prev_u16b -= MAX_UCHAR;
1104 wr_byte((byte)prev_u16b);
1108 /* Free the "template" array */
1109 C_KILL(templates, max_num_temp, cave_template_type);
1112 /*** Dump objects ***/
1117 /* Dump the objects */
1118 for (i = 1; i < o_max; i++)
1120 object_type *o_ptr = &o_list[i];
1127 /*** Dump the monsters ***/
1129 /* Total monsters */
1132 /* Dump the monsters */
1133 for (i = 1; i < m_max; i++)
1135 monster_type *m_ptr = &m_list[i];
1144 * @brief 現在フロアの書き込み /
1145 * Write the current dungeon (new method)
1148 static bool wr_dungeon(void)
1150 saved_floor_type *cur_sf_ptr;
1157 /* Update lite/view */
1158 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1159 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1163 /* Number of floor_id used from birth */
1164 wr_s16b(max_floor_id);
1166 /* Current dungeon type */
1167 wr_byte((byte_hack)dungeon_type);
1170 /*** No saved floor (On the surface etc.) ***/
1171 if (!p_ptr->floor_id)
1173 /* No array elements */
1176 /* Write the current floor data */
1177 wr_saved_floor(NULL);
1184 /*** In the dungeon ***/
1186 /* Number of array elements */
1187 wr_byte(MAX_SAVED_FLOORS);
1189 /* Write the saved_floors array */
1190 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1192 saved_floor_type *sf_ptr = &saved_floors[i];
1194 wr_s16b(sf_ptr->floor_id);
1195 wr_byte((byte_hack)sf_ptr->savefile_id);
1196 wr_s16b((s16b)sf_ptr->dun_level);
1197 wr_s32b(sf_ptr->last_visit);
1198 wr_u32b(sf_ptr->visit_mark);
1199 wr_s16b(sf_ptr->upper_floor_id);
1200 wr_s16b(sf_ptr->lower_floor_id);
1203 /* Extract pointer to current floor */
1204 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1206 /* Save current floor to temporal file */
1207 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1209 /* Move data in temporal files to the savefile */
1210 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1212 saved_floor_type *sf_ptr = &saved_floors[i];
1214 /* Unused element */
1215 if (!sf_ptr->floor_id) continue;
1217 /* Load temporal saved floor file */
1218 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1223 /* Write saved floor data to the save file */
1224 wr_saved_floor(sf_ptr);
1233 /* Restore current floor */
1234 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1242 * @brief セーブデータの書き込み /
1243 * Actually write a save-file
1246 static bool wr_savefile_new(void)
1257 KIND_OBJECT_IDX k_idx;
1259 /* Compact the objects */
1261 /* Compact the monsters */
1262 compact_monsters(0);
1264 /* Guess at the current time */
1265 now = (u32b)time((time_t *)0);
1268 /* Note the operating system */
1271 /* Note when the file was saved */
1274 /* Note the number of saves */
1278 /*** Actually write the file ***/
1280 /* Dump the file header */
1282 wr_byte(FAKE_VER_MAJOR);
1284 wr_byte(FAKE_VER_MINOR);
1286 wr_byte(FAKE_VER_PATCH);
1289 /* Initial value of xor_byte */
1290 tmp8u = (byte)Rand_external(256);
1294 /* Reset the checksum */
1298 /* Write the savefile version for Hengband 1.1.1 and later */
1299 wr_byte(H_VER_EXTRA);
1300 wr_byte(H_VER_PATCH);
1301 wr_byte(H_VER_MINOR);
1302 wr_byte(H_VER_MAJOR);
1304 /* Operating system */
1308 /* Time file last saved */
1311 /* Number of past lives */
1314 /* Number of times saved */
1325 /* EUC kanji code */
1329 /* SJIS kanji code */
1337 /* Write the RNG state */
1341 /* Write the boolean "options" */
1345 /* Dump the number of "messages" */
1346 tmp32u = message_num();
1347 if (compress_savefile && (tmp32u > 40)) tmp32u = 40;
1350 /* Dump the messages (oldest first!) */
1351 for (i = tmp32u - 1; i >= 0; i--)
1353 wr_string(message_str((s16b)i));
1356 /* Dump the monster lore */
1359 for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx);
1361 /* Dump the object memory */
1364 for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx);
1366 /* Dump the towns */
1370 /* Dump the quests */
1374 /* Dump the quests */
1375 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1378 for (i = 0; i < max_q_idx; i++)
1380 quest_type* const q_ptr = &quest[i];
1382 /* Save status for every quest */
1383 wr_s16b(q_ptr->status);
1385 /* And the dungeon level too */
1386 /* (prevents problems with multi-level quests) */
1387 wr_s16b((s16b)q_ptr->level);
1389 wr_byte((byte_hack)q_ptr->complev);
1390 wr_u32b(q_ptr->comptime);
1392 /* Save quest status if quest is running */
1393 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1395 wr_s16b((s16b)q_ptr->cur_num);
1396 wr_s16b((s16b)q_ptr->max_num);
1397 wr_s16b(q_ptr->type);
1398 wr_s16b(q_ptr->r_idx);
1399 wr_s16b(q_ptr->k_idx);
1400 wr_byte((byte_hack)q_ptr->flags);
1401 wr_byte((byte_hack)q_ptr->dungeon);
1405 /* Dump the position in the wilderness */
1406 wr_s32b(p_ptr->wilderness_x);
1407 wr_s32b(p_ptr->wilderness_y);
1409 wr_byte(p_ptr->wild_mode);
1410 wr_byte(ambush_flag);
1412 wr_s32b(max_wild_x);
1413 wr_s32b(max_wild_y);
1415 /* Dump the wilderness seeds */
1416 for (i = 0; i < max_wild_x; i++)
1418 for (j = 0; j < max_wild_y; j++)
1420 wr_u32b(wilderness[j][i].seed);
1424 /* Hack -- Dump the artifacts */
1427 for (i = 0; i < tmp16u; i++)
1429 artifact_type *a_ptr = &a_info[i];
1430 wr_byte(a_ptr->cur_num);
1431 wr_s16b(a_ptr->floor_id);
1436 /* Write the "extra" information */
1439 /* Dump the "player hp" entries */
1440 tmp16u = PY_MAX_LEVEL;
1442 for (i = 0; i < tmp16u; i++)
1444 wr_s16b((s16b)p_ptr->player_hp[i]);
1448 /* Write spell data */
1449 wr_u32b(p_ptr->spell_learned1);
1450 wr_u32b(p_ptr->spell_learned2);
1451 wr_u32b(p_ptr->spell_worked1);
1452 wr_u32b(p_ptr->spell_worked2);
1453 wr_u32b(p_ptr->spell_forgotten1);
1454 wr_u32b(p_ptr->spell_forgotten2);
1456 wr_s16b(p_ptr->learned_spells);
1457 wr_s16b(p_ptr->add_spells);
1459 /* Dump the ordered spells */
1460 for (i = 0; i < 64; i++)
1462 wr_byte((byte_hack)p_ptr->spell_order[i]);
1466 /* Write the inventory */
1467 for (i = 0; i < INVEN_TOTAL; i++)
1469 object_type *o_ptr = &inventory[i];
1471 /* Skip non-objects */
1472 if (!o_ptr->k_idx) continue;
1481 /* Add a sentinel */
1484 /* Note the towns */
1488 /* Note the stores */
1489 tmp16u = MAX_STORES;
1492 /* Dump the stores of all towns */
1493 for (i = 1; i < max_towns; i++)
1495 for (j = 0; j < MAX_STORES; j++)
1497 wr_store(&town[i].store[j]);
1501 /* Write the pet command settings */
1502 wr_s16b(p_ptr->pet_follow_distance);
1503 wr_s16b(p_ptr->pet_extra_flags);
1505 /* Write screen dump for sending score */
1506 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1508 wr_string(screen_dump);
1515 /* Player is not dead, write the dungeon */
1516 if (!p_ptr->is_dead)
1518 /* Dump the dungeon */
1519 if (!wr_dungeon()) return FALSE;
1521 /* Dump the ghost */
1529 /* Write the "value check-sum" */
1532 /* Write the "encoded checksum" */
1537 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1539 /* Successful save */
1545 * @brief セーブデータ書き込みのサブルーチン /
1546 * Medium level player saver
1549 * Angband 2.8.0 will use "fd" instead of "fff" if possible
1551 static bool save_player_aux(char *name)
1560 /* File type is "SAVE" */
1561 FILE_TYPE(FILE_TYPE_SAVE);
1563 /* Grab permissions */
1566 /* Create the savefile */
1567 fd = fd_make(name, mode);
1569 /* Drop permissions */
1575 /* Close the "fd" */
1578 /* Grab permissions */
1581 /* Open the savefile */
1582 fff = my_fopen(name, "wb");
1584 /* Drop permissions */
1587 /* Successful open */
1590 /* Write the savefile */
1591 if (wr_savefile_new()) ok = TRUE;
1593 /* Attempt to close it */
1594 if (my_fclose(fff)) ok = FALSE;
1597 /* Grab permissions */
1600 /* Remove "broken" files */
1601 if (!ok) (void)fd_kill(name);
1603 /* Drop permissions */
1609 if (!ok) return (FALSE);
1611 counts_write(0, playtime);
1613 /* Successful save */
1614 character_saved = TRUE;
1623 * @brief セーブデータ書き込みのメインルーチン /
1624 * Attempt to save the player in a savefile
1627 bool save_player(void)
1629 bool result = FALSE;
1638 /* Get "games" permissions */
1647 strcpy(safe, savefile);
1648 strcat(safe, ".new");
1650 /* Grab permissions */
1656 /* Drop permissions */
1661 /* Attempt to save the player */
1662 if (save_player_aux(safe))
1667 strcpy(temp, savefile);
1668 strcat(temp, ".old");
1670 /* Grab permissions */
1676 /* Preserve old savefile */
1677 fd_move(savefile, temp);
1679 /* Activate new savefile */
1680 fd_move(safe, savefile);
1682 /* Remove preserved savefile */
1685 /* Drop permissions */
1688 /* Hack -- Pretend the character was loaded */
1689 character_loaded = TRUE;
1691 #ifdef VERIFY_SAVEFILE
1693 /* Lock on savefile */
1694 strcpy(temp, savefile);
1695 strcat(temp, ".lok");
1697 /* Grab permissions */
1700 /* Remove lock file */
1703 /* Drop permissions */
1717 /* Drop "games" permissions */
1724 /* Return the result */
1730 * @brief セーブデータ読み込みのメインルーチン /
1731 * Attempt to Load a "savefile"
1735 * Version 2.7.0 introduced a slightly different "savefile" format from
1736 * older versions, requiring a completely different parsing method.
1738 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1740 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1742 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1744 * On multi-user systems, you may only "read" a savefile if you will be
1745 * allowed to "write" it later, this prevents painful situations in which
1746 * the player loads a savefile belonging to someone else, and then is not
1747 * allowed to save his game when he quits.
1749 * We return "TRUE" if the savefile was usable, and we set the global
1750 * flag "character_loaded" if a real, living, character was loaded.
1752 * Note that we always try to load the "current" savefile, even if
1753 * there is no such file, so we must check for "empty" savefile names.
1756 bool load_player(void)
1764 #ifdef VERIFY_TIMESTAMP
1765 struct stat statbuf;
1768 concptr what = "generic";
1775 p_ptr->is_dead = FALSE;
1778 /* Allow empty savefile name */
1779 if (!savefile[0]) return (TRUE);
1782 #if !defined(MACINTOSH) && !defined(WINDOWS)
1786 /* Verify the existance of the savefile */
1787 if (access(savefile, 0) < 0)
1789 /* Give a message */
1790 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1801 #ifdef VERIFY_SAVEFILE
1803 /* Verify savefile usage */
1810 /* Extract name of lock file */
1811 strcpy(temp, savefile);
1812 strcat(temp, ".lok");
1814 /* Check for lock */
1815 fkk = my_fopen(temp, "r");
1817 /* Oops, lock exists */
1822 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1828 /* Create a lock file */
1829 fkk = my_fopen(temp, "w");
1831 /* Dump a line of info */
1832 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1834 /* Close the lock file */
1843 /* Open the savefile */
1844 fd = fd_open(savefile, O_RDONLY);
1847 if (fd < 0) err = -1;
1849 /* Message (below) */
1850 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1857 #ifdef VERIFY_TIMESTAMP
1858 /* Get the timestamp */
1859 (void)fstat(fd, &statbuf);
1862 /* Read the first four bytes */
1863 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1866 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1874 /* Extract version */
1882 /* Attempt to load */
1883 err = rd_savefile_new();
1885 /* Message (below) */
1886 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1893 if (!turn) err = -1;
1895 /* Message (below) */
1896 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1899 #ifdef VERIFY_TIMESTAMP
1900 /* Verify timestamp */
1901 if (!err && !arg_wizard)
1903 /* Hack -- Verify the timestamp */
1904 if (sf_when > (statbuf.st_ctime + 100) ||
1905 sf_when < (statbuf.st_ctime - 100))
1907 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1917 /* Give a conversion warning */
1918 if ((FAKE_VER_MAJOR != z_major) ||
1919 (FAKE_VER_MINOR != z_minor) ||
1920 (FAKE_VER_PATCH != z_patch))
1922 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1924 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1928 msg_format(_("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", "Converted a %d.%d.%d savefile."),
1929 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1934 /* Player is dead */
1940 /* A character was loaded */
1941 character_loaded = TRUE;
1945 /* Player is no longer "dead" */
1946 p_ptr->is_dead = FALSE;
1954 /* A character was loaded */
1955 character_loaded = TRUE;
1958 u32b tmp = counts_read(2);
1959 if (tmp > p_ptr->count)
1961 if (counts_read(0) > playtime || counts_read(1) == playtime)
1962 counts_write(2, ++p_ptr->count);
1963 counts_write(1, playtime);
1971 #ifdef VERIFY_SAVEFILE
1973 /* Verify savefile usage */
1978 /* Extract name of lock file */
1979 strcpy(temp, savefile);
1980 strcat(temp, ".lok");
1988 msg_format(_("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", "Error (%s) reading %d.%d.%d savefile."),
1989 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2000 void remove_loc(void)
2002 #ifdef VERIFY_SAVEFILE
2004 #endif /* VERIFY_SAVEFILE */
2009 /* Get "games" permissions */
2012 # endif /* SECURE */
2013 #endif /* SET_UID */
2015 #ifdef VERIFY_SAVEFILE
2017 /* Lock on savefile */
2018 strcpy(temp, savefile);
2019 strcat(temp, ".lok");
2021 /* Remove lock file */
2024 #endif /* VERIFY_SAVEFILE */
2029 /* Drop "games" permissions */
2032 # endif /* SECURE */
2033 #endif /* SET_UID */
2039 * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
2040 * @param sf_ptr 保存フロア参照ポインタ
2043 static bool save_floor_aux(saved_floor_type *sf_ptr)
2047 /* Compact the objects */
2049 /* Compact the monsters */
2050 compact_monsters(0);
2053 /*** Actually write the file ***/
2055 /* Initial value of xor_byte */
2056 tmp8u = (byte)randint0(256);
2061 /* Reset the checksum */
2065 /* Write the sign of this process */
2066 wr_u32b(saved_floor_file_sign);
2068 /* Dump the dungeon floor */
2069 wr_saved_floor(sf_ptr);
2072 /* Write the "value check-sum" */
2075 /* Write the "encoded checksum" */
2080 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2082 /* Successful save */
2088 * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data
2089 * @param sf_ptr 保存フロア参照ポインタ
2090 * @param mode 保存オプション
2093 bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
2095 FILE *old_fff = NULL;
2096 byte old_xor_byte = 0;
2097 u32b old_v_stamp = 0;
2098 u32b old_x_stamp = 0;
2100 char floor_savefile[1024];
2104 if (!(mode & SLF_SECOND))
2108 /* Get "games" permissions */
2114 /* We have one file already opened */
2117 /* Backup original values */
2119 old_xor_byte = xor_byte;
2120 old_v_stamp = v_stamp;
2121 old_x_stamp = x_stamp;
2125 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2127 /* Grab permissions */
2131 fd_kill(floor_savefile);
2133 /* Drop permissions */
2137 /* Attempt to save the player */
2142 /* File type is "SAVE" */
2143 FILE_TYPE(FILE_TYPE_SAVE);
2145 /* Grab permissions */
2148 /* Create the savefile */
2149 fd = fd_make(floor_savefile, 0644);
2151 /* Drop permissions */
2157 /* Close the "fd" */
2160 /* Grab permissions */
2163 /* Open the savefile */
2164 fff = my_fopen(floor_savefile, "wb");
2166 /* Drop permissions */
2169 /* Successful open */
2172 /* Write the savefile */
2173 if (save_floor_aux(sf_ptr)) ok = TRUE;
2175 /* Attempt to close it */
2176 if (my_fclose(fff)) ok = FALSE;
2179 /* Remove "broken" files */
2182 /* Grab permissions */
2185 (void)fd_kill(floor_savefile);
2187 /* Drop permissions */
2192 if (!(mode & SLF_SECOND))
2196 /* Drop "games" permissions */
2202 /* We have one file already opened */
2205 /* Restore original values */
2207 xor_byte = old_xor_byte;
2208 v_stamp = old_v_stamp;
2209 x_stamp = old_x_stamp;
2212 /* Return the result */